Initiating legacy licensing module LICENSE SYSTEM [202426 18:30:8] Next license update check is after 2024-01-10T15:35:54 LookupAccountName() failed. Error 1332 LICENSE SYSTEM [202426 18:30:8] Couldn't set permissions of the license file (Win32_AddFileAccessRights). Built from '2018.4/staging' branch; Version is '2018.4.36f1 (6cd387d23174) revision 7132039'; Using compiler version '191326128' OS: 'Windows 10 (10.0.0) 64bit' Language: 'es' Physical Memory: 32767 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 [Package Manager] Server::Start -- Port 65082 was selected COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\2018.4.36f1\Editor\Unity.exe -accept-apiupdate -projectPath C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev -quit -batchmode -nographics -executeMethod AutoBuilder.SMKBuildBundles -logFile C:\Users\Jenkins\.jenkins\projects\magenta\build\LogBuildBundles.txt -outputPath C:\Users\Jenkins\.jenkins\projects\magenta\build -serial (hidden) -username smkUser01 -password (hidden) -uselayers ST -USEFILTER common global props roads terrain vehicles scenario sceneries !amba !debugland hud br_xx_xx mx_xx_xx !ar_xx_xx cl_xx_xx !it_xx_xx es_xx_xx fr_xx_xx xx_xx_st xx_xx_prostruck xx_xx_sc xx_xx_scpfm xx_xx_psa !xx_xx_smp xx_xx_sb xx_xx_sbcop xx_xx_psm xx_xx_sc4wd !xx_xx_logsim !xx_xx_ms !xx_xx_smk xx_xx_tm xx_xx_psmyamaha xx_xx_stbusvencedor mx_xx_stdanone offroadland deliverycity xx_xx_starmy xx_xx_army xx_xx_stglobal industryland xx_xx_stoxxo xx_xx_stpemex bh_xx_xx mineroute xx_xx_stjcv xx_xx_stlala xx_xx_stestafeta xx_xx_stlucia xx_xx_scqueretaro tocopillaroute xx_xx_stpepsico sanmiguelroute_1 cnadtrack !trafficvehicles_eh3500 !trafficvehicles_eh4000 !trafficvehicles_eh5000 nz_xx_xx do_xx_xx !xx_xx_mq !xx_xx_construsim !performance tenerifeport maliroute !constructionbuildings Successfully changed project path to: C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev C:/Users/Jenkins/.jenkins/projects/magenta/simuplatform/simuzen_dev Using Asset Import Pipeline V1. Initiating legacy licensing module Loading GUID <-> Path mappings...0.000113 seconds Loading Asset Database...0.350716 seconds Build target: OSXUniversal found and added! Build target: WindowsStoreApps found and added! Build target: Win64 found and added! Build target: Win found and added! Build target: LinuxUniversal found and added! Build target: Linux64 found and added! Build target: Linux found and added! Build target: iOS found and added! Build target: tvOS found and added! Build target: PS4 found and added! Build target: XboxOne found and added! Build target: Android found and added! Build target: WebGL found and added! Build target: Switch found and added! Build target: Lumin found and added! Build target: PSM found and added! Build target: PSP2 found and added! Build target: WiiU found and added! Build target: Web found and added! Build target: WebStreamed found and added! Build target: OSXIntel found and added! Build target: OSXIntel64 found and added! Build target: BlackBerry found and added! Build target: PS3 found and added! Build target: N3DS found and added! Build target: WP8 found and added! Build target: SamsungTV found and added! Build target: Tizen found and added! AssetDatabase consistency checks...0.327748 seconds Refreshing native plugins compatible for Editor in 136.68 ms, found 17 plugins. Preloading 0 native plugins for Editor in 0.00 ms. DisplayProgressbar: Unity Package Manager [Package Manager] Done resolving packages in 0.77s seconds [Package Manager] Registering 41 packages: [Package Manager] * Package : com.unity.analytics@3.2.3 (location: C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Library\PackageCache\com.unity.analytics@3.2.3) [Package Manager] * Package : com.unity.assetbundlebrowser@1.7.0 (location: C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Library\PackageCache\com.unity.assetbundlebrowser@1.7.0) [Package Manager] * Package : com.unity.burst@1.5.6 (location: C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Library\PackageCache\com.unity.burst@1.5.6) [Package Manager] * Package : com.unity.collab-proxy@1.2.16 (location: C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Library\PackageCache\com.unity.collab-proxy@1.2.16) [Package Manager] * Package : com.unity.collections@0.0.9-preview.12 (location: C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Library\PackageCache\com.unity.collections@0.0.9-preview.12) [Package Manager] * Package : com.unity.jobs@0.0.7-preview.6 (location: C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Library\PackageCache\com.unity.jobs@0.0.7-preview.6) [Package Manager] * Package : com.unity.mathematics@1.2.6 (location: C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Library\PackageCache\com.unity.mathematics@1.2.6) [Package Manager] * Package : com.unity.package-manager-ui@2.0.13 (location: C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Library\PackageCache\com.unity.package-manager-ui@2.0.13) [Package Manager] * Package : com.unity.postprocessing@3.0.3 (location: C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Library\PackageCache\com.unity.postprocessing@3.0.3) [Package Manager] * Package : com.unity.textmeshpro@1.6.0-preview.1 (location: C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Library\PackageCache\com.unity.textmeshpro@1.6.0-preview.1) [Package Manager] * Package : com.unity.xr.openvr.standalone@1.0.5 (location: C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Library\PackageCache\com.unity.xr.openvr.standalone@1.0.5) [Package Manager] * Package : com.unity.modules.ai@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2018.4.36f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ai) [Package Manager] * Package : com.unity.modules.animation@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2018.4.36f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.animation) [Package Manager] * Package : com.unity.modules.assetbundle@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2018.4.36f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.assetbundle) [Package Manager] * Package : com.unity.modules.audio@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2018.4.36f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.audio) [Package Manager] * Package : com.unity.modules.cloth@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2018.4.36f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.cloth) [Package Manager] * Package : com.unity.modules.director@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2018.4.36f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.director) [Package Manager] * Package : com.unity.modules.imageconversion@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2018.4.36f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imageconversion) [Package Manager] * Package : com.unity.modules.imgui@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2018.4.36f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imgui) [Package Manager] * Package : com.unity.modules.jsonserialize@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2018.4.36f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.jsonserialize) [Package Manager] * Package : com.unity.modules.particlesystem@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2018.4.36f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.particlesystem) [Package Manager] * Package : com.unity.modules.physics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2018.4.36f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics) [Package Manager] * Package : com.unity.modules.physics2d@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2018.4.36f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics2d) [Package Manager] * Package : com.unity.modules.screencapture@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2018.4.36f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.screencapture) [Package Manager] * Package : com.unity.modules.terrain@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2018.4.36f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrain) [Package Manager] * Package : com.unity.modules.terrainphysics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2018.4.36f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrainphysics) [Package Manager] * Package : com.unity.modules.tilemap@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2018.4.36f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.tilemap) [Package Manager] * Package : com.unity.modules.ui@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2018.4.36f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ui) [Package Manager] * Package : com.unity.modules.uielements@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2018.4.36f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.uielements) [Package Manager] * Package : com.unity.modules.umbra@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2018.4.36f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.umbra) [Package Manager] * Package : com.unity.modules.unityanalytics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2018.4.36f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unityanalytics) [Package Manager] * Package : com.unity.modules.unitywebrequest@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2018.4.36f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequest) [Package Manager] * Package : com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2018.4.36f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestassetbundle) [Package Manager] * Package : com.unity.modules.unitywebrequestaudio@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2018.4.36f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestaudio) [Package Manager] * Package : com.unity.modules.unitywebrequesttexture@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2018.4.36f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequesttexture) [Package Manager] * Package : com.unity.modules.unitywebrequestwww@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2018.4.36f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestwww) [Package Manager] * Package : com.unity.modules.vehicles@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2018.4.36f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vehicles) [Package Manager] * Package : com.unity.modules.video@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2018.4.36f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.video) [Package Manager] * Package : com.unity.modules.vr@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2018.4.36f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vr) [Package Manager] * Package : com.unity.modules.wind@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2018.4.36f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.wind) [Package Manager] * Package : com.unity.modules.xr@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2018.4.36f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.xr) [Package Manager] Done registering packages in 0.01s seconds Initialize engine version: 2018.4.36f1 (6cd387d23174) Forcing GfxDevice: Null GfxDevice: creating device client; threaded=0 NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies [EnlightenBakeManager] m_Clear = false; Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit' Mono config path = 'C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56940 Begin MonoManager ReloadAssembly Refreshing native plugins compatible for Editor in 8.68 ms, found 18 plugins. Initializing Unity.PackageManager (PackageManager) v2018.4.36 for Unity v2018.4.36f1 Registering precompiled unity dll's ... Register platform support module: C:\Program Files\Unity\Hub\Editor\2018.4.36f1\Editor\Data\PlaybackEngines\windowsstandalonesupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.002242 seconds. Registering platform support modules: Registered platform support modules in: 0,1263999s. Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 8.13 ms, found 18 plugins. Preloading 1 native plugins for Editor in 2.79 ms. Mono: successfully reloaded assembly - Completed reload, in 1.989 seconds Registering precompiled user dll's ... Registered in 1.746872 seconds. Platform modules already initialized, skipping Begin MonoManager ReloadAssembly Initializing Unity.PackageManager (PackageManager) v2018.4.36 for Unity v2018.4.36f1 Registering platform support modules: Registered platform support modules in: 0,301453s. Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 8.02 ms, found 18 plugins. Preloading 1 native plugins for Editor in 0.28 ms. Refreshing native plugins compatible for Editor in 8.40 ms, found 18 plugins. - Starting compile Library/ScriptAssemblies/Obi.dll - Starting compile Library/ScriptAssemblies/Unity.Postprocessing.Runtime.dll - Starting compile Library/ScriptAssemblies/Zenject.dll - Starting compile Library/ScriptAssemblies/crosstales.dll - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.dll - Starting compile Library/ScriptAssemblies/SpracheAssembly.dll - Starting compile Library/ScriptAssemblies/Unity.Mathematics.dll - Starting compile Library/ScriptAssemblies/Unity.Burst.dll - Finished compile Library/ScriptAssemblies/Unity.Postprocessing.Runtime.dll Symbols will be read from Temp\Unity.Postprocessing.Runtime.pdb Script Module: Unity.Postprocessing.Runtime.dll Pass: 0 took 27 milliseconds Pass: 1 took 9 milliseconds - Starting compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll - Finished compile Library/ScriptAssemblies/Obi.dll Symbols will be read from Temp\Obi.pdb Script Module: Obi.dll Pass: 0 took 94 milliseconds Pass: 1 took 20 milliseconds - Finished compile Library/ScriptAssemblies/Zenject.dll Symbols will be read from Temp\Zenject.pdb Script Module: Zenject.dll Pass: 0 took 54 milliseconds Pass: 1 took 8 milliseconds - Finished compile Library/ScriptAssemblies/crosstales.dll Symbols will be read from Temp\crosstales.pdb Script Module: crosstales.dll Pass: 0 took 114 milliseconds Pass: 1 took 15 milliseconds - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.dll Symbols will be read from Temp\Unity.TextMeshPro.pdb Script Module: Unity.TextMeshPro.dll Pass: 0 took 105 milliseconds Pass: 1 took 11 milliseconds - Finished compile Library/ScriptAssemblies/SpracheAssembly.dll Symbols will be read from Temp\SpracheAssembly.pdb Script Module: SpracheAssembly.dll Pass: 0 took 0 milliseconds Pass: 1 took 0 milliseconds - Finished compile Library/ScriptAssemblies/Unity.Burst.dll Symbols will be read from Temp\Unity.Burst.pdb Script Module: Unity.Burst.dll Pass: 0 took 0 milliseconds Pass: 1 took 0 milliseconds - Starting compile Library/ScriptAssemblies/AwesomeTechnologies.TouchReactSystemPro.Runtime.dll - Starting compile Library/ScriptAssemblies/LightingTools.LightProbesVolumes.dll - Starting compile Library/ScriptAssemblies/Unity.Burst.CodeGen.dll - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll - Starting compile Library/ScriptAssemblies/AmplifyShaderEditor.dll - Starting compile Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll - Finished compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll Symbols will be read from Temp\Unity.Analytics.DataPrivacy.pdb Script Module: Unity.Analytics.DataPrivacy.dll Pass: 0 took 167 milliseconds Pass: 1 took 0 milliseconds - Finished compile Library/ScriptAssemblies/Unity.Mathematics.dll Symbols will be read from Temp\Unity.Mathematics.pdb Script Module: Unity.Mathematics.dll Pass: 0 took 36 milliseconds Pass: 1 took 0 milliseconds - Starting compile Library/ScriptAssemblies/Unity.Collections.dll - Starting compile Library/ScriptAssemblies/Unity.Burst.Editor.dll - Finished compile Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll - Finished compile Library/ScriptAssemblies/Unity.Burst.CodeGen.dll - Finished compile Library/ScriptAssemblies/LightingTools.LightProbesVolumes.dll Symbols will be read from Temp\LightingTools.LightProbesVolumes.pdb Script Module: LightingTools.LightProbesVolumes.dll Pass: 0 took 35 milliseconds Pass: 1 took 0 milliseconds - Finished compile Library/ScriptAssemblies/AwesomeTechnologies.TouchReactSystemPro.Runtime.dll Symbols will be read from Temp\AwesomeTechnologies.TouchReactSystemPro.Runtime.pdb Script Module: AwesomeTechnologies.TouchReactSystemPro.Runtime.dll Pass: 0 took 27 milliseconds Pass: 1 took 65 milliseconds - Starting compile Library/ScriptAssemblies/LightingTools.LightProbesVolumes.Editor.dll - Starting compile Library/ScriptAssemblies/Unity.AssetBundleBrowser.Editor.dll - Starting compile Library/ScriptAssemblies/Unity.Postprocessing.Editor.dll - Starting compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll - Starting compile Library/ScriptAssemblies/Zenject-Editor.dll - Finished compile Library/ScriptAssemblies/Unity.Burst.Editor.dll - Finished compile Library/ScriptAssemblies/AmplifyShaderEditor.dll - Finished compile Library/ScriptAssemblies/Unity.Collections.dll Symbols will be read from Temp\Unity.Collections.pdb Script Module: Unity.Collections.dll Pass: 0 took 0 milliseconds Pass: 1 took 0 milliseconds - Starting compile Library/ScriptAssemblies/Unity.Jobs.dll - Starting compile Library/ScriptAssemblies/Zenject-TestFramework.dll - Starting compile Library/ScriptAssemblies/Unity.Mathematics.Editor.dll - Finished compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll - Finished compile Library/ScriptAssemblies/Unity.AssetBundleBrowser.Editor.dll - Finished compile Library/ScriptAssemblies/LightingTools.LightProbesVolumes.Editor.dll - Starting compile Library/ScriptAssemblies/AwesomeTechnologies.TouchReactSystemPro.Editor.dll - Finished compile Library/ScriptAssemblies/Zenject-Editor.dll - Finished compile Library/ScriptAssemblies/Unity.Mathematics.Editor.dll - Finished compile Library/ScriptAssemblies/Zenject-TestFramework.dll - Finished compile Library/ScriptAssemblies/Unity.Postprocessing.Editor.dll - Finished compile Library/ScriptAssemblies/Unity.Jobs.dll Symbols will be read from Temp\Unity.Jobs.pdb Script Module: Unity.Jobs.dll Pass: 0 took 0 milliseconds Pass: 1 took 0 milliseconds - Starting compile Library/ScriptAssemblies/AwesomeTechnologies.VegetationStudioPro.Runtime.dll - Starting compile Library/ScriptAssemblies/Zenject-PoolMonitor-Editor.dll - Starting compile Library/ScriptAssemblies/Zenject-ReflectionBaking-Editor.dll - Starting compile Library/ScriptAssemblies/Unity.Jobs.Editor.dll - Finished compile Library/ScriptAssemblies/AwesomeTechnologies.TouchReactSystemPro.Editor.dll - Finished compile Library/ScriptAssemblies/Unity.Jobs.Editor.dll - Finished compile Library/ScriptAssemblies/Zenject-ReflectionBaking-Editor.dll - Finished compile Library/ScriptAssemblies/Zenject-PoolMonitor-Editor.dll - Finished compile Library/ScriptAssemblies/AwesomeTechnologies.VegetationStudioPro.Runtime.dll Symbols will be read from Temp\AwesomeTechnologies.VegetationStudioPro.Runtime.pdb Script Module: AwesomeTechnologies.VegetationStudioPro.Runtime.dll Pass: 0 took 51 milliseconds Pass: 1 took 117 milliseconds - Starting compile Library/ScriptAssemblies/AwesomeTechnologies.VegetationStudioPro.Editor.dll - Finished compile Library/ScriptAssemblies/AwesomeTechnologies.VegetationStudioPro.Editor.dll - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll Symbols will be read from Temp\Assembly-CSharp.pdb Script Module: Assembly-CSharp.dll Pass: 0 took 338 milliseconds [NetAuthorityBehaviour] Found NetworkBehaviour NetAuthorityBehaviour [NetAuthorityBehaviour] NetworkBehaviourProcessor [NetAuthorityBehaviour] Process Start [NetAuthorityBehaviour] Sync Var authorized System.Boolean UnityEngine.GameObject [NetAuthorityBehaviour] GenerateConstants [NetAuthorityBehaviour] GenerateSerialization [NetAuthorityBehaviour] GenerateDeSerialization [NetAuthorityBehaviour] Process Done [TransformSync] Found NetworkBehaviour TransformSync [TransformSync] NetworkBehaviourProcessor [TransformSync] Process Start [TransformSync] GenerateConstants [TransformSync] GenerateSerialization [TransformSync] GenerateDeSerialization [TransformSync] Process Done [AGXForkliftTransformSync] Found NetworkBehaviour AGXForkliftTransformSync [AGXForkliftTransformSync] NetworkBehaviourProcessor [AGXForkliftTransformSync] Process Start [AGXForkliftTransformSync] GenerateSerialization [AGXForkliftTransformSync] GenerateDeSerialization [AGXForkliftTransformSync] Process Done [NetAuthorityBehaviour] Already processed [AttachRotaryLightSync] Found NetworkBehaviour AttachRotaryLightSync [AttachRotaryLightSync] NetworkBehaviourProcessor [AttachRotaryLightSync] Process Start [AttachRotaryLightSync] GenerateConstants [AttachRotaryLightSync] GenerateSerialization [AttachRotaryLightSync] GenerateDeSerialization [AttachRotaryLightSync] Process Done [NetAuthorityBehaviour] Already processed [AttachToPickupVehicleSync] Found NetworkBehaviour AttachToPickupVehicleSync [AttachToPickupVehicleSync] NetworkBehaviourProcessor [AttachToPickupVehicleSync] Process Start [AttachToPickupVehicleSync] GenerateConstants [AttachToPickupVehicleSync] GenerateSerialization [AttachToPickupVehicleSync] GenerateDeSerialization [AttachToPickupVehicleSync] Process Done [NetAuthorityBehaviour] Already processed [AttachToSnowPlowVehicleSync] Found NetworkBehaviour AttachToSnowPlowVehicleSync [AttachToSnowPlowVehicleSync] NetworkBehaviourProcessor [AttachToSnowPlowVehicleSync] Process Start [AttachToSnowPlowVehicleSync] GenerateConstants [AttachToSnowPlowVehicleSync] GenerateSerialization [AttachToSnowPlowVehicleSync] GenerateDeSerialization [AttachToSnowPlowVehicleSync] Process Done [NetAuthorityBehaviour] Already processed [AttachToVehicleGraphicChild] Found NetworkBehaviour AttachToVehicleGraphicChild [AttachToVehicleGraphicChild] NetworkBehaviourProcessor [AttachToVehicleGraphicChild] Process Start [AttachToVehicleGraphicChild] GenerateConstants [AttachToVehicleGraphicChild] GenerateSerialization [AttachToVehicleGraphicChild] GenerateDeSerialization [AttachToVehicleGraphicChild] Process Done [NetAuthorityBehaviour] Already processed [AttachToVehicleGraphicSync] Found NetworkBehaviour AttachToVehicleGraphicSync [AttachToVehicleGraphicSync] NetworkBehaviourProcessor [AttachToVehicleGraphicSync] Process Start [AttachToVehicleGraphicSync] GenerateConstants [AttachToVehicleGraphicSync] GenerateSerialization [AttachToVehicleGraphicSync] GenerateDeSerialization [AttachToVehicleGraphicSync] Process Done [NetAuthorityBehaviour] Already processed [AttachToVehicleGraphicUnsync] Found NetworkBehaviour AttachToVehicleGraphicUnsync [AttachToVehicleGraphicUnsync] NetworkBehaviourProcessor [AttachToVehicleGraphicUnsync] Process Start [AttachToVehicleGraphicUnsync] GenerateConstants [AttachToVehicleGraphicUnsync] GenerateSerialization [AttachToVehicleGraphicUnsync] GenerateDeSerialization [AttachToVehicleGraphicUnsync] Process Done [NetAuthorityBehaviour] Already processed [BackhoeLoaderTransformSync] Found NetworkBehaviour BackhoeLoaderTransformSync [BackhoeLoaderTransformSync] NetworkBehaviourProcessor [BackhoeLoaderTransformSync] Process Start [BackhoeLoaderTransformSync] GenerateSerialization [BackhoeLoaderTransformSync] GenerateDeSerialization [BackhoeLoaderTransformSync] Process Done [NetAuthorityBehaviour] Already processed [BulldozerTransformSync] Found NetworkBehaviour BulldozerTransformSync [BulldozerTransformSync] NetworkBehaviourProcessor [BulldozerTransformSync] Process Start [BulldozerTransformSync] GenerateSerialization [BulldozerTransformSync] GenerateDeSerialization [BulldozerTransformSync] Process Done [NetAuthorityBehaviour] Already processed [CrossingEntitySync] Found NetworkBehaviour CrossingEntitySync [CrossingEntitySync] NetworkBehaviourProcessor [CrossingEntitySync] Process Start [CrossingEntitySync] GenerateConstants [CrossingEntitySync] GenerateSerialization [CrossingEntitySync] GenerateDeSerialization [CrossingEntitySync] Process Done [NetAuthorityBehaviour] Already processed [CyclistAnimationSync] Found NetworkBehaviour CyclistAnimationSync [CyclistAnimationSync] NetworkBehaviourProcessor [CyclistAnimationSync] Process Start [CyclistAnimationSync] GenerateConstants [CyclistAnimationSync] GenerateSerialization [CyclistAnimationSync] GenerateDeSerialization [CyclistAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [DumperBucketSync] Found NetworkBehaviour DumperBucketSync [DumperBucketSync] NetworkBehaviourProcessor [DumperBucketSync] Process Start [DumperBucketSync] GenerateSerialization [DumperBucketSync] GenerateDeSerialization [DumperBucketSync] Process Done [NetAuthorityBehaviour] Already processed [ExcavatorTransformsSync] Found NetworkBehaviour ExcavatorTransformsSync [ExcavatorTransformsSync] NetworkBehaviourProcessor [ExcavatorTransformsSync] Process Start [ExcavatorTransformsSync] GenerateSerialization [ExcavatorTransformsSync] GenerateDeSerialization [ExcavatorTransformsSync] Process Done [NetAuthorityBehaviour] Already processed [FreeRouteEntityAnimationSync] Found NetworkBehaviour FreeRouteEntityAnimationSync [FreeRouteEntityAnimationSync] NetworkBehaviourProcessor [FreeRouteEntityAnimationSync] Process Start [FreeRouteEntityAnimationSync] GenerateConstants [FreeRouteEntityAnimationSync] GenerateSerialization [FreeRouteEntityAnimationSync] GenerateDeSerialization [FreeRouteEntityAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [GameObjectBasicSync] Found NetworkBehaviour GameObjectBasicSync [GameObjectBasicSync] NetworkBehaviourProcessor [GameObjectBasicSync] Process Start [GameObjectBasicSync] GenerateSerialization [GameObjectBasicSync] GenerateDeSerialization [GameObjectBasicSync] Process Done [NetAuthorityBehaviour] Already processed [GameObjectTransformSync] Found NetworkBehaviour GameObjectTransformSync [GameObjectTransformSync] NetworkBehaviourProcessor [GameObjectTransformSync] Process Start [GameObjectTransformSync] GenerateSerialization [GameObjectTransformSync] GenerateDeSerialization [GameObjectTransformSync] Process Done [NetAuthorityBehaviour] Already processed [GraphicLayerNetBehaviour] Found NetworkBehaviour GraphicLayerNetBehaviour [GraphicLayerNetBehaviour] NetworkBehaviourProcessor [GraphicLayerNetBehaviour] Process Start [GraphicLayerNetBehaviour] GenerateSerialization [GraphicLayerNetBehaviour] GenerateDeSerialization [GraphicLayerNetBehaviour] Process Done [NetAuthorityBehaviour] Already processed [HierachySync] Found NetworkBehaviour HierachySync [HierachySync] NetworkBehaviourProcessor [HierachySync] Process Start [HierachySync] GenerateConstants [HierachySync] GenerateSerialization [HierachySync] GenerateDeSerialization [HierachySync] Process Done [NetAuthorityBehaviour] Already processed [LoadWeightLightsSync] Found NetworkBehaviour LoadWeightLightsSync [LoadWeightLightsSync] NetworkBehaviourProcessor [LoadWeightLightsSync] Process Start [LoadWeightLightsSync] GenerateConstants [LoadWeightLightsSync] GenerateSerialization [LoadWeightLightsSync] GenerateDeSerialization [LoadWeightLightsSync] Process Done [NetAuthorityBehaviour] Already processed [MachineryTrackAnimationSync] Found NetworkBehaviour MachineryTrackAnimationSync [MachineryTrackAnimationSync] NetworkBehaviourProcessor [MachineryTrackAnimationSync] Process Start [MachineryTrackAnimationSync] GenerateConstants [MachineryTrackAnimationSync] GenerateSerialization [MachineryTrackAnimationSync] GenerateDeSerialization [MachineryTrackAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [MaterialSync] Found NetworkBehaviour MaterialSync [MaterialSync] NetworkBehaviourProcessor [MaterialSync] Process Start [MaterialSync] GenerateConstants [MaterialSync] GenerateSerialization [MaterialSync] GenerateDeSerialization [MaterialSync] Process Done [NetAuthorityBehaviour] Already processed [MotorBikeHandlebarSync] Found NetworkBehaviour MotorBikeHandlebarSync [MotorBikeHandlebarSync] NetworkBehaviourProcessor [MotorBikeHandlebarSync] Process Start [MotorBikeHandlebarSync] GenerateSerialization [MotorBikeHandlebarSync] GenerateDeSerialization [MotorBikeHandlebarSync] Process Done [NetAuthorityBehaviour] Already processed [MotorBikeSuspensionSync] Found NetworkBehaviour MotorBikeSuspensionSync [MotorBikeSuspensionSync] NetworkBehaviourProcessor [MotorBikeSuspensionSync] Process Start [MotorBikeSuspensionSync] GenerateConstants [MotorBikeSuspensionSync] GenerateSerialization [MotorBikeSuspensionSync] GenerateDeSerialization [MotorBikeSuspensionSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleWheelSync] Found NetworkBehaviour VehicleWheelSync [VehicleWheelSync] NetworkBehaviourProcessor [VehicleWheelSync] Process Start [VehicleWheelSync] GenerateConstants [VehicleWheelSync] GenerateSerialization [VehicleWheelSync] GenerateDeSerialization [VehicleWheelSync] Process Done [MotorBikeWheelSync] Found NetworkBehaviour MotorBikeWheelSync [MotorBikeWheelSync] NetworkBehaviourProcessor [MotorBikeWheelSync] Process Start [MotorBikeWheelSync] GenerateSerialization [MotorBikeWheelSync] GenerateDeSerialization [MotorBikeWheelSync] Process Done [NetAuthorityBehaviour] Already processed [MultiplePlatesSync] Found NetworkBehaviour MultiplePlatesSync [MultiplePlatesSync] NetworkBehaviourProcessor [MultiplePlatesSync] Process Start [MultiplePlatesSync] GenerateConstants [MultiplePlatesSync] GenerateSerialization [MultiplePlatesSync] GenerateDeSerialization [MultiplePlatesSync] Process Done [NetAuthorityBehaviour] Already processed [MultipleWheelsPivotSync] Found NetworkBehaviour MultipleWheelsPivotSync [MultipleWheelsPivotSync] NetworkBehaviourProcessor [MultipleWheelsPivotSync] Process Start [MultipleWheelsPivotSync] GenerateConstants [MultipleWheelsPivotSync] GenerateSerialization [MultipleWheelsPivotSync] GenerateDeSerialization [MultipleWheelsPivotSync] Process Done [NetAuthorityBehaviour] Already processed [NetAuthorityBehaviour] Already processed [OptionalCargoSync] Found NetworkBehaviour OptionalCargoSync [OptionalCargoSync] NetworkBehaviourProcessor [OptionalCargoSync] Process Start [OptionalCargoSync] GenerateConstants [OptionalCargoSync] GenerateSerialization [OptionalCargoSync] GenerateDeSerialization [OptionalCargoSync] Process Done [NetAuthorityBehaviour] Already processed [PalletTransformSync] Found NetworkBehaviour PalletTransformSync [PalletTransformSync] NetworkBehaviourProcessor [PalletTransformSync] Process Start [PalletTransformSync] GenerateSerialization [PalletTransformSync] GenerateDeSerialization [PalletTransformSync] Process Done [NetAuthorityBehaviour] Already processed [ParticlesSync] Found NetworkBehaviour ParticlesSync [ParticlesSync] NetworkBehaviourProcessor [ParticlesSync] Process Start [ParticlesSync] GenerateConstants [ParticlesSync] GenerateSerialization [ParticlesSync] GenerateDeSerialization [ParticlesSync] Process Done [NetAuthorityBehaviour] Already processed [PassengerAnimationSync] Found NetworkBehaviour PassengerAnimationSync [PassengerAnimationSync] NetworkBehaviourProcessor [PassengerAnimationSync] Process Start [PassengerAnimationSync] GenerateConstants [PassengerAnimationSync] GenerateSerialization [PassengerAnimationSync] GenerateDeSerialization [PassengerAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [PassengerPiecesSync] Found NetworkBehaviour PassengerPiecesSync [PassengerPiecesSync] NetworkBehaviourProcessor [PassengerPiecesSync] Process Start [PassengerPiecesSync] GenerateSerialization [PassengerPiecesSync] GenerateDeSerialization [PassengerPiecesSync] Process Done [NetAuthorityBehaviour] Already processed [PassengersSync] Found NetworkBehaviour PassengersSync [PassengersSync] NetworkBehaviourProcessor [PassengersSync] Process Start [PassengersSync] GenerateConstants [PassengersSync] GenerateSerialization [PassengersSync] GenerateDeSerialization [PassengersSync] Process Done [NetAuthorityBehaviour] Already processed [PedestrianAnimationSync] Found NetworkBehaviour PedestrianAnimationSync [PedestrianAnimationSync] NetworkBehaviourProcessor [PedestrianAnimationSync] Process Start [PedestrianAnimationSync] GenerateConstants [PedestrianAnimationSync] GenerateSerialization [PedestrianAnimationSync] GenerateDeSerialization [PedestrianAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [PickupChainsSync] Found NetworkBehaviour PickupChainsSync [PickupChainsSync] NetworkBehaviourProcessor [PickupChainsSync] Process Start [PickupChainsSync] GenerateConstants [PickupChainsSync] GenerateSerialization [PickupChainsSync] GenerateDeSerialization [PickupChainsSync] Process Done [NetAuthorityBehaviour] Already processed [PlatesSync] Found NetworkBehaviour PlatesSync [PlatesSync] NetworkBehaviourProcessor [PlatesSync] Process Start [PlatesSync] GenerateConstants [PlatesSync] GenerateSerialization [PlatesSync] GenerateDeSerialization [PlatesSync] Process Done [NetAuthorityBehaviour] Already processed [PoliceSirenSync] Found NetworkBehaviour PoliceSirenSync [PoliceSirenSync] NetworkBehaviourProcessor [PoliceSirenSync] Process Start [PoliceSirenSync] GenerateConstants [PoliceSirenSync] GenerateSerialization [PoliceSirenSync] GenerateDeSerialization [PoliceSirenSync] Process Done [NetAuthorityBehaviour] Already processed [RampSync] Found NetworkBehaviour RampSync [RampSync] NetworkBehaviourProcessor [RampSync] Process Start [RampSync] GenerateSerialization [RampSync] GenerateDeSerialization [RampSync] Process Done [NetAuthorityBehaviour] Already processed [RigidBodySync] Found NetworkBehaviour RigidBodySync [RigidBodySync] NetworkBehaviourProcessor [RigidBodySync] Process Start [RigidBodySync] GenerateConstants [RigidBodySync] GenerateSerialization [RigidBodySync] GenerateDeSerialization [RigidBodySync] Process Done [NetAuthorityBehaviour] Already processed [RotaryLightsAnimationSync] Found NetworkBehaviour RotaryLightsAnimationSync [RotaryLightsAnimationSync] NetworkBehaviourProcessor [RotaryLightsAnimationSync] Process Start [RotaryLightsAnimationSync] GenerateConstants [RotaryLightsAnimationSync] GenerateSerialization [RotaryLightsAnimationSync] GenerateDeSerialization [RotaryLightsAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [SandCargoAnimationSync] Found NetworkBehaviour SandCargoAnimationSync [SandCargoAnimationSync] NetworkBehaviourProcessor [SandCargoAnimationSync] Process Start [SandCargoAnimationSync] GenerateConstants [SandCargoAnimationSync] GenerateSerialization [SandCargoAnimationSync] GenerateDeSerialization [SandCargoAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [SnowplowBladesSync] Found NetworkBehaviour SnowplowBladesSync [SnowplowBladesSync] NetworkBehaviourProcessor [SnowplowBladesSync] Process Start [SnowplowBladesSync] GenerateSerialization [SnowplowBladesSync] GenerateDeSerialization [SnowplowBladesSync] Process Done [NetAuthorityBehaviour] Already processed [TrafficVehicleLightSync] Found NetworkBehaviour TrafficVehicleLightSync [TrafficVehicleLightSync] NetworkBehaviourProcessor [TrafficVehicleLightSync] Process Start [TrafficVehicleLightSync] GenerateConstants [TrafficVehicleLightSync] GenerateSerialization [TrafficVehicleLightSync] GenerateDeSerialization [TrafficVehicleLightSync] Process Done [NetAuthorityBehaviour] Already processed [TrafficVehiclesSandCargoAnimationSync] Found NetworkBehaviour TrafficVehiclesSandCargoAnimationSync [TrafficVehiclesSandCargoAnimationSync] NetworkBehaviourProcessor [TrafficVehiclesSandCargoAnimationSync] Process Start [TrafficVehiclesSandCargoAnimationSync] GenerateConstants [TrafficVehiclesSandCargoAnimationSync] GenerateSerialization [TrafficVehiclesSandCargoAnimationSync] GenerateDeSerialization [TrafficVehiclesSandCargoAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [TrafficVehicleWheelSync] Found NetworkBehaviour TrafficVehicleWheelSync [TrafficVehicleWheelSync] NetworkBehaviourProcessor [TrafficVehicleWheelSync] Process Start [TrafficVehicleWheelSync] GenerateSerialization [TrafficVehicleWheelSync] GenerateDeSerialization [TrafficVehicleWheelSync] Process Done [NetAuthorityBehaviour] Already processed [TransformSync] Already processed [NetAuthorityBehaviour] Already processed [TriangleJointSync] Found NetworkBehaviour TriangleJointSync [TriangleJointSync] NetworkBehaviourProcessor [TriangleJointSync] Process Start [TriangleJointSync] GenerateSerialization [TriangleJointSync] GenerateDeSerialization [TriangleJointSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleBellowSync] Found NetworkBehaviour VehicleBellowSync [VehicleBellowSync] NetworkBehaviourProcessor [VehicleBellowSync] Process Start [VehicleBellowSync] GenerateSerialization [VehicleBellowSync] GenerateDeSerialization [VehicleBellowSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleDoorSync] Found NetworkBehaviour VehicleDoorSync [VehicleDoorSync] NetworkBehaviourProcessor [VehicleDoorSync] Process Start [VehicleDoorSync] GenerateConstants [VehicleDoorSync] GenerateSerialization [VehicleDoorSync] GenerateDeSerialization [VehicleDoorSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleGlassSync] Found NetworkBehaviour VehicleGlassSync [VehicleGlassSync] NetworkBehaviourProcessor [VehicleGlassSync] Process Start [VehicleGlassSync] GenerateConstants [VehicleGlassSync] GenerateSerialization [VehicleGlassSync] GenerateDeSerialization [VehicleGlassSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleLightsSync] Found NetworkBehaviour VehicleLightsSync [VehicleLightsSync] NetworkBehaviourProcessor [VehicleLightsSync] Process Start [VehicleLightsSync] GenerateConstants [VehicleLightsSync] GenerateSerialization [VehicleLightsSync] GenerateDeSerialization [VehicleLightsSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleOptionalSync] Found NetworkBehaviour VehicleOptionalSync [VehicleOptionalSync] NetworkBehaviourProcessor [VehicleOptionalSync] Process Start [VehicleOptionalSync] GenerateConstants [VehicleOptionalSync] GenerateSerialization [VehicleOptionalSync] GenerateDeSerialization [VehicleOptionalSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleSkinSync] Found NetworkBehaviour VehicleSkinSync [VehicleSkinSync] NetworkBehaviourProcessor [VehicleSkinSync] Process Start [VehicleSkinSync] GenerateConstants [VehicleSkinSync] GenerateSerialization [VehicleSkinSync] GenerateDeSerialization [VehicleSkinSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleWheelSync] Already processed [NetAuthorityBehaviour] Already processed [VehicleWiperSync] Found NetworkBehaviour VehicleWiperSync [VehicleWiperSync] NetworkBehaviourProcessor [VehicleWiperSync] Process Start [VehicleWiperSync] GenerateConstants [VehicleWiperSync] GenerateSerialization [VehicleWiperSync] GenerateDeSerialization [VehicleWiperSync] Process Done [NetAuthorityBehaviour] Already processed [WheelLoaderTransformsSync] Found NetworkBehaviour WheelLoaderTransformsSync [WheelLoaderTransformsSync] NetworkBehaviourProcessor [WheelLoaderTransformsSync] Process Start [WheelLoaderTransformsSync] GenerateSerialization [WheelLoaderTransformsSync] GenerateDeSerialization [WheelLoaderTransformsSync] Process Done [NetAuthorityBehaviour] Already processed [WheelsPivotSync] Found NetworkBehaviour WheelsPivotSync [WheelsPivotSync] NetworkBehaviourProcessor [WheelsPivotSync] Process Start [WheelsPivotSync] GenerateConstants [WheelsPivotSync] GenerateSerialization [WheelsPivotSync] GenerateDeSerialization [WheelsPivotSync] Process Done [NetAuthorityBehaviour] Already processed [WipersSync] Found NetworkBehaviour WipersSync [WipersSync] NetworkBehaviourProcessor [WipersSync] Process Start [WipersSync] GenerateConstants [WipersSync] GenerateSerialization [WipersSync] GenerateDeSerialization [WipersSync] Process Done [FreeRouteArrowNetMessage] MessageClassProcessor for FreeRouteArrowNetMessage [FreeRouteArrowNetMessage] MessageClassProcessor Start [FreeRouteArrowNetMessage] GenerateSerialization [FreeRouteArrowNetMessage] GenerateDeserialization [FreeRouteArrowNetMessage] MessageClassProcessor Done [NetAuthorityBehaviour] Already processed [MotograderTransformSync] Found NetworkBehaviour MotograderTransformSync [MotograderTransformSync] NetworkBehaviourProcessor [MotograderTransformSync] Process Start [MotograderTransformSync] GenerateSerialization [MotograderTransformSync] GenerateDeSerialization [MotograderTransformSync] Process Done [VehicleRigidbodySync] Found NetworkBehaviour UnityEngine.Networking.VehicleRigidbodySync [VehicleRigidbodySync] NetworkBehaviourProcessor [VehicleRigidbodySync] Process Start [VehicleRigidbodySync] GenerateSerialization [VehicleRigidbodySync] GenerateDeSerialization [VehicleRigidbodySync] Process Done [VehicleRigidbodyChildSync] Found NetworkBehaviour UnityEngine.Networking.VehicleRigidbodyChildSync [VehicleRigidbodyChildSync] NetworkBehaviourProcessor [VehicleRigidbodyChildSync] Process Start [VehicleRigidbodyChildSync] GenerateSerialization [VehicleRigidbodyChildSync] GenerateDeSerialization [VehicleRigidbodyChildSync] Process Done [VehicleRigidbodySync] Already processed [SerializedNetworkBehaviour] Found NetworkBehaviour Sirenix.OdinInspector.SerializedNetworkBehaviour [SerializedNetworkBehaviour] NetworkBehaviourProcessor [SerializedNetworkBehaviour] Process Start [SerializedNetworkBehaviour] GenerateSerialization [SerializedNetworkBehaviour] GenerateDeSerialization [SerializedNetworkBehaviour] Process Done [NetAuthorityBehaviour] Already processed [SMKTrafficVehicleGraphicsSync] Found NetworkBehaviour SimuZen.Services.Replay.SMKTrafficVehicleGraphicsSync [SMKTrafficVehicleGraphicsSync] NetworkBehaviourProcessor [SMKTrafficVehicleGraphicsSync] Process Start [SMKTrafficVehicleGraphicsSync] GenerateConstants [SMKTrafficVehicleGraphicsSync] GenerateSerialization [SMKTrafficVehicleGraphicsSync] GenerateDeSerialization [SMKTrafficVehicleGraphicsSync] Process Done [DeformableTerrainStatusNetMessage] MessageClassProcessor for DeformableTerrainStatusNetMessage [DeformableTerrainStatusNetMessage] MessageClassProcessor Start [DeformableTerrainStatusNetMessage] GenerateSerialization [DeformableTerrainStatusNetMessage] GenerateDeserialization [DeformableTerrainStatusNetMessage] MessageClassProcessor Done [ParticlesDataNetMessage] MessageClassProcessor for ParticlesDataNetMessage [ParticlesDataNetMessage] MessageClassProcessor Start [ParticlesDataNetMessage] GenerateSerialization [ParticlesDataNetMessage] GenerateDeserialization [ParticlesDataNetMessage] MessageClassProcessor Done [UnloadZonesStatusNetMessage] MessageClassProcessor for UnloadZonesStatusNetMessage [UnloadZonesStatusNetMessage] MessageClassProcessor Start [UnloadZonesStatusNetMessage] GenerateSerialization [UnloadZonesStatusNetMessage] GenerateDeserialization [UnloadZonesStatusNetMessage] MessageClassProcessor Done [BaseNetMessage] MessageClassProcessor for BaseNetMessage [BaseNetMessage] MessageClassProcessor Start [BaseNetMessage] GenerateSerialization [BaseNetMessage] GenerateDeserialization [BaseNetMessage] MessageClassProcessor Done [ChangeEnvironmentModifierNetMessage] MessageClassProcessor for ChangeEnvironmentModifierNetMessage [ChangeEnvironmentModifierNetMessage] MessageClassProcessor Start [ChangeEnvironmentModifierNetMessage] GenerateSerialization [ChangeEnvironmentModifierNetMessage] GenerateDeserialization [ChangeEnvironmentModifierNetMessage] MessageClassProcessor Done [ChangeEnvironmentWeatherNetMessage] MessageClassProcessor for ChangeEnvironmentWeatherNetMessage [ChangeEnvironmentWeatherNetMessage] MessageClassProcessor Start [ChangeEnvironmentWeatherNetMessage] GenerateSerialization [ChangeEnvironmentWeatherNetMessage] GenerateDeserialization [ChangeEnvironmentWeatherNetMessage] MessageClassProcessor Done [CrossingSpawnDistanceNetMessage] MessageClassProcessor for CrossingSpawnDistanceNetMessage [CrossingSpawnDistanceNetMessage] MessageClassProcessor Start [CrossingSpawnDistanceNetMessage] GenerateSerialization [CrossingSpawnDistanceNetMessage] GenerateDeserialization [CrossingSpawnDistanceNetMessage] MessageClassProcessor Done [DeformableSurfaceMessage] MessageClassProcessor for DeformableSurfaceMessage [DeformableSurfaceMessage] MessageClassProcessor Start [DeformableSurfaceMessage] GenerateSerialization [DeformableSurfaceMessage] GenerateDeserialization [DeformableSurfaceMessage] MessageClassProcessor Done [DestroyRequestNetMessage] MessageClassProcessor for DestroyRequestNetMessage [DestroyRequestNetMessage] MessageClassProcessor Start [DestroyRequestNetMessage] GenerateSerialization [DestroyRequestNetMessage] GenerateDeserialization [DestroyRequestNetMessage] MessageClassProcessor Done [EmptyNetMessage] MessageClassProcessor for EmptyNetMessage [EmptyNetMessage] MessageClassProcessor Start [EmptyNetMessage] GenerateSerialization [EmptyNetMessage] GenerateDeserialization [EmptyNetMessage] MessageClassProcessor Done [EnvironmentConfigurationNetMessage] MessageClassProcessor for EnvironmentConfigurationNetMessage [EnvironmentConfigurationNetMessage] MessageClassProcessor Start [EnvironmentConfigurationNetMessage] GenerateSerialization [EnvironmentConfigurationNetMessage] GenerateDeserialization [EnvironmentConfigurationNetMessage] MessageClassProcessor Done [ErrorNetMessage] MessageClassProcessor for ErrorNetMessage [ErrorNetMessage] MessageClassProcessor Start [ErrorNetMessage] GenerateSerialization [ErrorNetMessage] GenerateDeserialization [ErrorNetMessage] MessageClassProcessor Done [ExerciseParametersNetMessage] MessageClassProcessor for ExerciseParametersNetMessage [ExerciseParametersNetMessage] MessageClassProcessor Start [ExerciseParametersNetMessage] GenerateSerialization [ExerciseParametersNetMessage] GenerateDeserialization [ExerciseParametersNetMessage] MessageClassProcessor Done [FloatNetMessage] MessageClassProcessor for FloatNetMessage [FloatNetMessage] MessageClassProcessor Start [FloatNetMessage] GenerateSerialization [FloatNetMessage] GenerateDeserialization [FloatNetMessage] MessageClassProcessor Done [InfractionNetMessage] MessageClassProcessor for InfractionNetMessage [InfractionNetMessage] MessageClassProcessor Start [InfractionNetMessage] GenerateSerialization [InfractionNetMessage] GenerateDeserialization [InfractionNetMessage] MessageClassProcessor Done [InfractionPointsNetMessage] MessageClassProcessor for InfractionPointsNetMessage [InfractionPointsNetMessage] MessageClassProcessor Start [InfractionPointsNetMessage] GenerateSerialization [InfractionPointsNetMessage] GenerateDeserialization [InfractionPointsNetMessage] MessageClassProcessor Done [IntNetMessage] MessageClassProcessor for IntNetMessage [IntNetMessage] MessageClassProcessor Start [IntNetMessage] GenerateSerialization [IntNetMessage] GenerateDeserialization [IntNetMessage] MessageClassProcessor Done [MotorVehicleInitNetMessage] MessageClassProcessor for MotorVehicleInitNetMessage [MotorVehicleInitNetMessage] MessageClassProcessor Start [MotorVehicleInitNetMessage] GenerateSerialization [MotorVehicleInitNetMessage] GenerateDeserialization [MotorVehicleInitNetMessage] MessageClassProcessor Done [MultipleNetIdentityNetMessage] MessageClassProcessor for MultipleNetIdentityNetMessage [MultipleNetIdentityNetMessage] MessageClassProcessor Start [MultipleNetIdentityNetMessage] GenerateSerialization [MultipleNetIdentityNetMessage] GenerateDeserialization [MultipleNetIdentityNetMessage] MessageClassProcessor Done [NetIdentityNetMessage] MessageClassProcessor for NetIdentityNetMessage [NetIdentityNetMessage] MessageClassProcessor Start [NetIdentityNetMessage] GenerateSerialization [NetIdentityNetMessage] GenerateDeserialization [NetIdentityNetMessage] MessageClassProcessor Done [CircuitLineNetMessage] MessageClassProcessor for CircuitLineNetMessage [CircuitLineNetMessage] MessageClassProcessor Start [CircuitLineNetMessage] GenerateSerialization [CircuitLineNetMessage] GenerateDeserialization [CircuitLineNetMessage] MessageClassProcessor Done [PiecesPassengersNetMessage] MessageClassProcessor for PiecesPassengersNetMessage [PiecesPassengersNetMessage] MessageClassProcessor Start [PiecesPassengersNetMessage] GenerateSerialization [PiecesPassengersNetMessage] GenerateDeserialization [PiecesPassengersNetMessage] MessageClassProcessor Done [PIEventNetMessage] MessageClassProcessor for PIEventNetMessage [PIEventNetMessage] MessageClassProcessor Start [PIEventNetMessage] GenerateSerialization [PIEventNetMessage] GenerateDeserialization [PIEventNetMessage] MessageClassProcessor Done [PIPhysicsChangeNetMessage] MessageClassProcessor for PIPhysicsChangeNetMessage [PIPhysicsChangeNetMessage] MessageClassProcessor Start [PIPhysicsChangeNetMessage] GenerateSerialization [PIPhysicsChangeNetMessage] GenerateDeserialization [PIPhysicsChangeNetMessage] MessageClassProcessor Done [PISpawnPositionNetMessage] MessageClassProcessor for PISpawnPositionNetMessage [PISpawnPositionNetMessage] MessageClassProcessor Start [PISpawnPositionNetMessage] GenerateSerialization [PISpawnPositionNetMessage] GenerateDeserialization [PISpawnPositionNetMessage] MessageClassProcessor Done [SingleBoolNetMessage] MessageClassProcessor for SingleBoolNetMessage [SingleBoolNetMessage] MessageClassProcessor Start [SingleBoolNetMessage] GenerateSerialization [SingleBoolNetMessage] GenerateDeserialization [SingleBoolNetMessage] MessageClassProcessor Done [SpawnRequestNetMessage] MessageClassProcessor for SpawnRequestNetMessage [SpawnRequestNetMessage] MessageClassProcessor Start [SpawnRequestNetMessage] GenerateSerialization [SpawnRequestNetMessage] GenerateDeserialization [SpawnRequestNetMessage] MessageClassProcessor Done [SpawnResponseNetMessage] MessageClassProcessor for SpawnResponseNetMessage [SpawnResponseNetMessage] MessageClassProcessor Start [SpawnResponseNetMessage] GenerateSerialization [SpawnResponseNetMessage] GenerateDeserialization [SpawnResponseNetMessage] MessageClassProcessor Done [TelemetryNetMessage] MessageClassProcessor for TelemetryNetMessage [TelemetryNetMessage] MessageClassProcessor Start [TelemetryNetMessage] GenerateSerialization [TelemetryNetMessage] GenerateDeserialization [TelemetryNetMessage] MessageClassProcessor Done [TrafficLightNetMessage] MessageClassProcessor for TrafficLightNetMessage [TrafficLightNetMessage] MessageClassProcessor Start [TrafficLightNetMessage] GenerateSerialization [TrafficLightNetMessage] GenerateDeserialization [TrafficLightNetMessage] MessageClassProcessor Done [DefSurfInitialStatusMessage] MessageClassProcessor for DefSurfInitialStatusMessage [DefSurfInitialStatusMessage] MessageClassProcessor Start [DefSurfInitialStatusMessage] GenerateSerialization [DefSurfInitialStatusMessage] GenerateDeserialization [DefSurfInitialStatusMessage] MessageClassProcessor Done Pass: 1 took 776 milliseconds ProcessSitesModule Assembly-CSharp.dll elapsed time:00:00:05.1375240 - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll Assets\simuzen\tm\Scripts\Utils\ChasedFreeRouteArrow.cs(10,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Scripts\Utils\ChasedFreeRouteArrow.cs Line: 10) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(8,47): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs Line: 8) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MaterialSync.cs(26,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MaterialSync.cs Line: 26) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MaterialSync.cs(32,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MaterialSync.cs Line: 32) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MotorBikeSuspensionSync.cs(12,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MotorBikeSuspensionSync.cs Line: 12) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MotorBikeSuspensionSync.cs(18,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MotorBikeSuspensionSync.cs Line: 18) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultiplePlatesSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultiplePlatesSync.cs Line: 23) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultiplePlatesSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultiplePlatesSync.cs Line: 29) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultipleWheelsPivotSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultipleWheelsPivotSync.cs Line: 23) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultipleWheelsPivotSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultipleWheelsPivotSync.cs Line: 29) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(81,34): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs Line: 81) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(87,33): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs Line: 87) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(11,6): warning CS0618: 'SyncVarAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs Line: 11) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs Line: 41) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\OptionalCargoSync.cs(26,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\OptionalCargoSync.cs Line: 26) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\OptionalCargoSync.cs(32,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\OptionalCargoSync.cs Line: 32) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ParticlesSync.cs(32,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ParticlesSync.cs Line: 32) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ParticlesSync.cs(39,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ParticlesSync.cs Line: 39) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerAnimationSync.cs(57,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerAnimationSync.cs Line: 57) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerAnimationSync.cs(63,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerAnimationSync.cs Line: 63) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(77,42): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs Line: 77) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(48,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs Line: 48) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(54,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs Line: 54) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PedestrianAnimationSync.cs(27,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PedestrianAnimationSync.cs Line: 27) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PedestrianAnimationSync.cs(33,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PedestrianAnimationSync.cs Line: 33) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PickupChainsSync.cs(35,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PickupChainsSync.cs Line: 35) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PickupChainsSync.cs(41,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PickupChainsSync.cs Line: 41) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PlatesSync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PlatesSync.cs Line: 19) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PlatesSync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PlatesSync.cs Line: 25) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(39,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs Line: 39) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(45,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs Line: 45) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(11,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs Line: 11) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RigidBodySync.cs(11,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RigidBodySync.cs Line: 11) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RigidBodySync.cs(17,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RigidBodySync.cs Line: 17) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RotaryLightsAnimationSync.cs(63,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RotaryLightsAnimationSync.cs Line: 63) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RotaryLightsAnimationSync.cs(69,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RotaryLightsAnimationSync.cs Line: 69) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SandCargoAnimationSync.cs(28,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SandCargoAnimationSync.cs Line: 28) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SandCargoAnimationSync.cs(34,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SandCargoAnimationSync.cs Line: 34) Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(103,39): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs Line: 103) Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(129,39): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs Line: 129) Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(118,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs Line: 118) Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(144,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs Line: 144) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehicleLightSync.cs(53,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehicleLightSync.cs Line: 53) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehicleLightSync.cs(59,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehicleLightSync.cs Line: 59) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehiclesSandCargoAnimationSync.cs(24,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehiclesSandCargoAnimationSync.cs Line: 24) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehiclesSandCargoAnimationSync.cs(30,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehiclesSandCargoAnimationSync.cs Line: 30) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(116,39): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs Line: 116) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(125,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs Line: 125) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(131,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs Line: 131) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(176,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs Line: 176) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(181,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs Line: 181) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(209,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs Line: 209) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(215,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs Line: 215) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(223,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs Line: 223) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(229,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs Line: 229) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleDoorSync.cs(13,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleDoorSync.cs Line: 13) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleDoorSync.cs(19,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleDoorSync.cs Line: 19) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleGlassSync.cs(156,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleGlassSync.cs Line: 156) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleGlassSync.cs(162,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleGlassSync.cs Line: 162) Assets\simuzen\platform\systems\base\configuration\Foscam\FoscamManager.cs(102,17): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor? (Filename: Assets\simuzen\platform\systems\base\configuration\Foscam\FoscamManager.cs Line: 102) Assets\simuzen\platform\systems\base\configuration\Webcam\IWebcamManager.cs(5,10): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor? (Filename: Assets\simuzen\platform\systems\base\configuration\Webcam\IWebcamManager.cs Line: 5) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(94,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs Line: 94) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(100,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs Line: 100) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(11,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs Line: 11) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleOptionalSync.cs(51,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleOptionalSync.cs Line: 51) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleOptionalSync.cs(57,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleOptionalSync.cs Line: 57) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleSkinSync.cs(15,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleSkinSync.cs Line: 15) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleSkinSync.cs(21,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleSkinSync.cs Line: 21) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(107,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs Line: 107) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(113,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs Line: 113) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(121,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs Line: 121) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(127,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs Line: 127) Assets\simuzen\platform\systems\base\configuration\Webcam\WebcamManager.cs(139,17): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor? (Filename: Assets\simuzen\platform\systems\base\configuration\Webcam\WebcamManager.cs Line: 139) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWiperSync.cs(36,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWiperSync.cs Line: 36) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWiperSync.cs(42,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWiperSync.cs Line: 42) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WheelsPivotSync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WheelsPivotSync.cs Line: 19) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WheelsPivotSync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WheelsPivotSync.cs Line: 25) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WipersSync.cs(37,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WipersSync.cs Line: 37) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WipersSync.cs(43,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WipersSync.cs Line: 43) Assets\simuzen\platform\systems\base\services\network\Components\NetPhysicsBehaviours\SnowplowNetPhysics.cs(40,31): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetPhysicsBehaviours\SnowplowNetPhysics.cs Line: 40) Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(5,35): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs Line: 5) Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(10,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs Line: 10) Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(21,38): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs Line: 21) Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(9,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs Line: 9) Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(28,36): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs Line: 28) Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(14,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs Line: 14) Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(14,75): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs Line: 14) Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(7,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs Line: 7) Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(8,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs Line: 8) Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(60,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs Line: 60) Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(61,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs Line: 61) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\INetworkMessageService.cs(5,65): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\INetworkMessageService.cs Line: 5) Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(111,33): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs Line: 111) Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(21,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs Line: 21) Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(31,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs Line: 31) Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\VehiclePerceptionAudioManager.cs(11,36): warning CS0108: 'VehiclePerceptionAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\VehiclePerceptionAudioManager.cs Line: 11) Assets\simuzen\platform\systems\base\services\orchestrator\TimeManager\ExerciseTimeManager.cs(102,39): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\orchestrator\TimeManager\ExerciseTimeManager.cs Line: 102) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\MatchInertiaHandler.cs(6,36): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\MatchInertiaHandler.cs Line: 6) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\LiftAGX\InclinometerComponent.cs(41,22): warning CS0114: 'InclinometerComponent.OnStartSpawn()' hides inherited member 'BaseVehicleComponent.OnStartSpawn()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\LiftAGX\InclinometerComponent.cs Line: 41) Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\TextureManager.cs(240,69): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\TextureManager.cs Line: 240) Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\TextureManager.cs(245,83): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\TextureManager.cs Line: 245) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\ElectricEnginePowerSerializedSettings.cs(8,22): warning CS0108: 'ElectricEnginePowerSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\ElectricEnginePowerSerializedSettings.cs Line: 8) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\EngineTempSerializedSettings.cs(8,22): warning CS0108: 'EngineTempSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\EngineTempSerializedSettings.cs Line: 8) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\RPMSerializedSettings.cs(8,22): warning CS0108: 'RPMSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\RPMSerializedSettings.cs Line: 8) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\SpeedSerializedSettings.cs(8,22): warning CS0108: 'SpeedSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\SpeedSerializedSettings.cs Line: 8) Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(72,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs Line: 72) Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(327,46): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs Line: 327) Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineRenderer.cs(23,51): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineRenderer.cs Line: 23) Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\DistanceToNextNodeCanvas.cs(10,56): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\DistanceToNextNodeCanvas.cs Line: 10) Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\EditCircuitLinesCanvas.cs(9,54): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\EditCircuitLinesCanvas.cs Line: 9) Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\TmCircuitLineNode.cs(230,36): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\TmCircuitLineNode.cs Line: 230) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(112,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs Line: 112) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(652,41): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs Line: 652) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteLineRenderer.cs(23,53): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteLineRenderer.cs Line: 23) Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\CustomControllers\NetControllerForRewired.cs(79,31): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\CustomControllers\NetControllerForRewired.cs Line: 79) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(670,49): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs Line: 670) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(677,55): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs Line: 677) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(677,82): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs Line: 677) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,27): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs Line: 75) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,46): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs Line: 75) Assets\simuzen\platform\systems\base\vehicle\Perception\Stimuli\RadarStimulus.cs(40,24): warning CS0108: 'RadarStimulus.CalculateDirectionAndDistance()' hides inherited member 'SightStimulus.CalculateDirectionAndDistance()'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\systems\base\vehicle\Perception\Stimuli\RadarStimulus.cs Line: 40) Assets\simuzen\platform\utils\NetComponentUtils.cs(6,52): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetComponentUtils.cs Line: 6) Assets\simuzen\platform\utils\NetComponentUtils.cs(11,53): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetComponentUtils.cs Line: 11) Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\EditFreeRoutesCanvas.cs(7,51): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\EditFreeRoutesCanvas.cs Line: 7) Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemControllers\FreeRouteNode.cs(117,36): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemControllers\FreeRouteNode.cs Line: 117) Assets\simuzen\platform\DeformableMeshes\Scripts\service\NetDeformableTerrainService.cs(161,45): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\DeformableMeshes\Scripts\service\NetDeformableTerrainService.cs Line: 161) Assets\simuzen\platform\DeformableMeshes\Scripts\service\NetDeformableTerrainService.cs(166,46): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\DeformableMeshes\Scripts\service\NetDeformableTerrainService.cs Line: 166) Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\DeformableTerrainStatusNetMessage.cs(30,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\DeformableTerrainStatusNetMessage.cs Line: 30) Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\DeformableTerrainStatusNetMessage.cs(49,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\DeformableTerrainStatusNetMessage.cs Line: 49) Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\ParticlesDataNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\ParticlesDataNetMessage.cs Line: 24) Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\ParticlesDataNetMessage.cs(75,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\ParticlesDataNetMessage.cs Line: 75) Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\UnloadZonesStatusNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\UnloadZonesStatusNetMessage.cs Line: 22) Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\UnloadZonesStatusNetMessage.cs(42,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\UnloadZonesStatusNetMessage.cs Line: 42) Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentModifierNetMessage.cs(23,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentModifierNetMessage.cs Line: 23) Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentModifierNetMessage.cs(29,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentModifierNetMessage.cs Line: 29) Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentWeatherNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentWeatherNetMessage.cs Line: 17) Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentWeatherNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentWeatherNetMessage.cs Line: 22) Assets\simuzen\platform\systems\base\services\network\messages\CrossingSpawnDistanceNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\CrossingSpawnDistanceNetMessage.cs Line: 17) Assets\simuzen\platform\systems\base\services\network\messages\CrossingSpawnDistanceNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\CrossingSpawnDistanceNetMessage.cs Line: 22) Assets\simuzen\platform\systems\base\services\network\messages\DeformableSurfaceMessage.cs(19,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\DeformableSurfaceMessage.cs Line: 19) Assets\simuzen\platform\systems\base\services\network\messages\DeformableSurfaceMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\DeformableSurfaceMessage.cs Line: 25) Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs Line: 16) Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs Line: 21) Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(11,41): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs Line: 11) Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(7,16): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs Line: 7) Assets\simuzen\platform\systems\base\services\network\messages\EnvironmentConfigurationNetMessage.cs(31,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\EnvironmentConfigurationNetMessage.cs Line: 31) Assets\simuzen\platform\systems\base\services\network\messages\EnvironmentConfigurationNetMessage.cs(44,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\EnvironmentConfigurationNetMessage.cs Line: 44) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(7,41): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 7) Assets\simuzen\platform\systems\base\services\network\messages\ErrorNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\ErrorNetMessage.cs Line: 17) Assets\simuzen\platform\systems\base\services\network\messages\ErrorNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\ErrorNetMessage.cs Line: 22) Assets\simuzen\platform\systems\base\services\network\messages\ExerciseParametersNetMessage.cs(26,37): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\ExerciseParametersNetMessage.cs Line: 26) Assets\simuzen\platform\systems\base\services\network\messages\ExerciseParametersNetMessage.cs(49,35): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\ExerciseParametersNetMessage.cs Line: 49) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(77,42): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 77) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(99,30): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 99) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(138,44): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 138) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(163,32): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 163) Assets\simuzen\platform\systems\base\services\network\messages\FloatNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\FloatNetMessage.cs Line: 16) Assets\simuzen\platform\systems\base\services\network\messages\FloatNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\FloatNetMessage.cs Line: 21) Assets\simuzen\platform\systems\base\services\network\messages\InfractionNetMessage.cs(31,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\InfractionNetMessage.cs Line: 31) Assets\simuzen\platform\systems\base\services\network\messages\InfractionNetMessage.cs(40,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\InfractionNetMessage.cs Line: 40) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(31,19): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 31) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(363,10): warning CS0618: 'ClientAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 363) Assets\simuzen\platform\systems\base\services\network\messages\InfractionPointsNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\InfractionPointsNetMessage.cs Line: 24) Assets\simuzen\platform\systems\base\services\network\messages\InfractionPointsNetMessage.cs(30,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\InfractionPointsNetMessage.cs Line: 30) Assets\simuzen\platform\systems\base\services\network\messages\IntNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\IntNetMessage.cs Line: 16) Assets\simuzen\platform\systems\base\services\network\messages\IntNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\IntNetMessage.cs Line: 21) Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(10,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs Line: 10) Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(11,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs Line: 11) Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(27,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs Line: 27) Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(42,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs Line: 42) Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(18,43): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs Line: 18) Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(18,73): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs Line: 18) Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(17,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs Line: 17) Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(26,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs Line: 26) Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(12,51): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs Line: 12) Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(8,21): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs Line: 8) Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs Line: 16) Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs Line: 21) Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(11,38): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs Line: 11) Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(7,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs Line: 7) Assets\simuzen\platform\systems\base\services\network\messages\PiecesCircuitLineNetMessage.cs(14,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PiecesCircuitLineNetMessage.cs Line: 14) Assets\simuzen\platform\systems\base\services\network\messages\PiecesCircuitLineNetMessage.cs(37,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PiecesCircuitLineNetMessage.cs Line: 37) Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(20,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs Line: 20) Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(42,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs Line: 42) Assets\simuzen\platform\systems\base\services\network\messages\PIEventNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PIEventNetMessage.cs Line: 16) Assets\simuzen\platform\systems\base\services\network\messages\PIEventNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PIEventNetMessage.cs Line: 21) Assets\simuzen\platform\systems\base\services\network\messages\PIPhysicsChangeNetMessage.cs(18,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PIPhysicsChangeNetMessage.cs Line: 18) Assets\simuzen\platform\systems\base\services\network\messages\PIPhysicsChangeNetMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PIPhysicsChangeNetMessage.cs Line: 25) Assets\simuzen\platform\systems\base\services\network\messages\PISpawnPositionNetMessage.cs(19,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PISpawnPositionNetMessage.cs Line: 19) Assets\simuzen\platform\systems\base\services\network\messages\PISpawnPositionNetMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PISpawnPositionNetMessage.cs Line: 25) Assets\simuzen\platform\systems\base\services\network\messages\SingleBoolNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\SingleBoolNetMessage.cs Line: 16) Assets\simuzen\platform\systems\base\services\network\messages\SingleBoolNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\SingleBoolNetMessage.cs Line: 21) Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(20,40): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs Line: 20) Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(27,35): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs Line: 27) Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(13,69): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs Line: 13) Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(9,13): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs Line: 9) Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(18,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs Line: 18) Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs Line: 24) Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(12,56): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs Line: 12) Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(8,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs Line: 8) Assets\simuzen\platform\systems\base\services\network\messages\TelemetryNetMessage.cs(26,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\TelemetryNetMessage.cs Line: 26) Assets\simuzen\platform\systems\base\services\network\messages\TelemetryNetMessage.cs(36,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\TelemetryNetMessage.cs Line: 36) Assets\simuzen\platform\systems\base\services\network\messages\TrafficLightNetMessage.cs(22,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\TrafficLightNetMessage.cs Line: 22) Assets\simuzen\platform\systems\base\services\network\messages\TrafficLightNetMessage.cs(30,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\TrafficLightNetMessage.cs Line: 30) Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\DefSurfInitialStatusMessage.cs(22,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\DefSurfInitialStatusMessage.cs Line: 22) Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\DefSurfInitialStatusMessage.cs(36,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\DefSurfInitialStatusMessage.cs Line: 36) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(89,49): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs Line: 89) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(89,76): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs Line: 89) Assets\simuzen\tm\Scripts\MojoSharp\SmartObjects\Objects\SmartExercise.cs(20,21): warning CS0114: 'SmartExercise.InitializeInScene()' hides inherited member 'SmartObject.InitializeInScene()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\tm\Scripts\MojoSharp\SmartObjects\Objects\SmartExercise.cs Line: 20) Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\CircuitLineTMStep.cs(47,47): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\CircuitLineTMStep.cs Line: 47) Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(308,43): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs Line: 308) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\HydraulicTrackExcavatorVehicle.cs(69,32): warning CS0114: 'HydraulicTrackExcavatorVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\HydraulicTrackExcavatorVehicle.cs Line: 69) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\MotorVehicle.cs(205,16): warning CS0114: 'MotorVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\MotorVehicle.cs Line: 205) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\MotorVehicle.cs(215,16): warning CS0108: 'MotorVehicle.SleepWheelPatch()' hides inherited member 'Vehicle.SleepWheelPatch()'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\MotorVehicle.cs Line: 215) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\RigidFrameHaulerVehicle.cs(102,22): warning CS0114: 'RigidFrameHaulerVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\RigidFrameHaulerVehicle.cs Line: 102) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\RigidFrameHaulerVehicle.cs(113,22): warning CS0108: 'RigidFrameHaulerVehicle.SleepWheelPatch()' hides inherited member 'Vehicle.SleepWheelPatch()'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\RigidFrameHaulerVehicle.cs Line: 113) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(51,29): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs Line: 51) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(57,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs Line: 57) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(64,29): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs Line: 64) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(9,10): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs Line: 9) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\TrackVehicle.cs(45,22): warning CS0114: 'TrackVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\TrackVehicle.cs Line: 45) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(50,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs Line: 50) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(56,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs Line: 56) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(33,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 33) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(39,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 39) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(46,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 46) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(11,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 11) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(32,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 32) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(38,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 38) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(42,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 42) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(48,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 48) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(55,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 55) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(14,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 14) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 41) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(47,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 47) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(41,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 41) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(47,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 47) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(54,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 54) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 15) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(40,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 40) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(46,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 46) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(43,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 43) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(49,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 49) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(56,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 56) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(12,30): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 12) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 15) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(42,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 42) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(48,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 48) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(41,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 41) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(47,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 47) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(54,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 54) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 15) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(40,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 40) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(46,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 46) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CrossingEntitySync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CrossingEntitySync.cs Line: 19) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CrossingEntitySync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CrossingEntitySync.cs Line: 25) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CyclistAnimationSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CyclistAnimationSync.cs Line: 23) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CyclistAnimationSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CyclistAnimationSync.cs Line: 29) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\FreeRouteEntityAnimationSync.cs(61,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\FreeRouteEntityAnimationSync.cs Line: 61) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\FreeRouteEntityAnimationSync.cs(66,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\FreeRouteEntityAnimationSync.cs Line: 66) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(42,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 42) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(48,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 48) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(55,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 55) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(6,30): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 6) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(10,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 10) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 41) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(47,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 47) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\LoadWeightLightsSync.cs(25,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\LoadWeightLightsSync.cs Line: 25) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\LoadWeightLightsSync.cs(31,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\LoadWeightLightsSync.cs Line: 31) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MachineryTrackAnimationSync.cs(72,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MachineryTrackAnimationSync.cs Line: 72) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MachineryTrackAnimationSync.cs(78,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MachineryTrackAnimationSync.cs Line: 78) Assets\Wwise\Deployment\Components\AkMemBankLoader.cs(29,10): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\Wwise\Deployment\Components\AkMemBankLoader.cs Line: 29) Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\AirBrakeAudioManager.cs(10,39): warning CS0108: 'AirBrakeAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\AirBrakeAudioManager.cs Line: 10) Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\BlinkersAudioManager.cs(10,34): warning CS0108: 'BlinkersAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\BlinkersAudioManager.cs Line: 10) Assets\simuzen\tm\Scripts\TMFramework\RuntimeEngine\TmScript.cs(7,18): warning CS0659: 'TMScript' overrides Object.Equals(object o) but does not override Object.GetHashCode() (Filename: Assets\simuzen\tm\Scripts\TMFramework\RuntimeEngine\TmScript.cs Line: 7) Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\OpenBusDoorAudioManager.cs(12,34): warning CS0108: 'OpenBusDoorAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\OpenBusDoorAudioManager.cs Line: 12) Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\PoliceAudioManager.cs(9,40): warning CS0108: 'PoliceAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\PoliceAudioManager.cs Line: 9) Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\WipersAudioManager.cs(11,40): warning CS0108: 'WipersAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\WipersAudioManager.cs Line: 11) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\WheelLoaderAnimationHandler.cs(5,74): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\WheelLoaderAnimationHandler.cs Line: 5) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\RampAnimatorHandler.cs(5,39): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\RampAnimatorHandler.cs Line: 5) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(28,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 28) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(29,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 29) Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(13,14): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs Line: 13) Assets\simuzen\CommonTools\CullingSystem\System\QueueItem.cs(7,18): warning CS0659: 'QueueItem' overrides Object.Equals(object o) but does not override Object.GetHashCode() (Filename: Assets\simuzen\CommonTools\CullingSystem\System\QueueItem.cs Line: 7) Assets\simuzen\platform\systems\base\services\camera\behaviours\action\HeadOutBehaviourAction.cs(10,26): warning CS0108: 'HeadOutBehaviourAction.gameObject' hides inherited member 'BaseCameraBehaviourAction.gameObject'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\systems\base\services\camera\behaviours\action\HeadOutBehaviourAction.cs Line: 10) Assets\simuzen\platform\VehicleDynamics\Scripts\Input\Controllers\ForkliftInput.cs(5,16): warning CS0618: 'ForkInput' is obsolete: 'Usar ForkComponentInput' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\Input\Controllers\ForkliftInput.cs Line: 5) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\PlateController.cs(7,35): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\PlateController.cs Line: 7) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\BackhoeLoaderAnimationHandler.cs(5,73): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\BackhoeLoaderAnimationHandler.cs Line: 5) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\MotorcyclePoliceLightPieceInstantiator.cs(5,59): warning CS0618: 'PieceInstantiator' is obsolete: 'Deprecated class. Use instead VehiclePieceInstantiator' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\MotorcyclePoliceLightPieceInstantiator.cs Line: 5) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ExcavatorLoaderAnimationHandler.cs(5,79): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ExcavatorLoaderAnimationHandler.cs Line: 5) Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Stats.cs(12,9): warning CS0618: 'GUIText' is obsolete: 'This component is part of the legacy UI system and will be removed in a future release.' (Filename: Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Stats.cs Line: 12) Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_Telemetry.cs(16,44): warning CS0108: 'HCOM_PI_Telemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_Telemetry.cs Line: 16) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\BrakeAllWheelsOnParkingMode.cs(6,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\BrakeAllWheelsOnParkingMode.cs Line: 6) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\DumperAnimationHandler.cs(5,62): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\DumperAnimationHandler.cs Line: 5) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ForkliftAnimationHandler.cs(6,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ForkliftAnimationHandler.cs Line: 6) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ReachStackerAnimationHandler.cs(6,49): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ReachStackerAnimationHandler.cs Line: 6) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\SnowPlowAnimationHandler.cs(8,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\SnowPlowAnimationHandler.cs Line: 8) Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(29,33): warning CS0108: 'HCOM_PI_VehicleTelemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs Line: 29) Assets\simuzen\platform\hud\components\HCOM_IG_BasicDashboard.cs(12,42): warning CS0108: 'HCOM_IG_BasicDashboard.vehicleService' hides inherited member 'GenericPanelHandler.vehicleService'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\components\HCOM_IG_BasicDashboard.cs Line: 12) Assets\simuzen\platform\hud\components\SceneryCargoManager.cs(341,41): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\hud\components\SceneryCargoManager.cs Line: 341) Assets\simuzen\platform\hud\VRUILeapInteractionsSystem\Scripts\VRUILeapInteractionManager.cs(120,54): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\platform\hud\VRUILeapInteractionsSystem\Scripts\VRUILeapInteractionManager.cs Line: 120) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(278,48): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs Line: 278) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(20,22): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs Line: 20) Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(97,16): warning CS0114: 'BDZPRabbitTurtleModeHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs Line: 97) Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(103,16): warning CS0114: 'BDZPRabbitTurtleModeHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs Line: 103) Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(109,16): warning CS0108: 'BDZPRabbitTurtleModeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs Line: 109) Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(108,16): warning CS0114: 'BHPFailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs Line: 108) Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(114,16): warning CS0114: 'BHPFailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs Line: 114) Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(120,16): warning CS0108: 'BHPFailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs Line: 120) Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPSpecialFunctionsHandler.cs(129,16): warning CS0108: 'BHPSpecialFunctionsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPSpecialFunctionsHandler.cs Line: 129) Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_GPSPanel.cs(17,44): warning CS0108: 'HCOM_PI_GPSPanel._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_GPSPanel.cs Line: 17) Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_HudVehicleDataPanels.cs(18,44): warning CS0108: 'HCOM_PI_HudVehicleDataPanels._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_HudVehicleDataPanels.cs Line: 18) Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_MachineryVehicleTelemetry.cs(18,33): warning CS0108: 'HCOM_PI_MachineryVehicleTelemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_MachineryVehicleTelemetry.cs Line: 18) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000AutoSpeedModeHandler.cs(146,16): warning CS0108: 'EH5000AutoSpeedModeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000AutoSpeedModeHandler.cs Line: 146) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000DumpHandler.cs(132,22): warning CS0108: 'EH5000DumpHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000DumpHandler.cs Line: 132) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(147,16): warning CS0114: 'EH5000FailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs Line: 147) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(202,22): warning CS0114: 'EH5000FailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs Line: 202) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(245,16): warning CS0108: 'EH5000FailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs Line: 245) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(348,16): warning CS0108: 'EH5000FailuresHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs Line: 348) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000GrillDryHandler.cs(121,22): warning CS0108: 'EH5000GrillDryHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000GrillDryHandler.cs Line: 121) Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(195,16): warning CS0108: 'EX5500FailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs Line: 195) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(54,16): warning CS0114: 'EH5000LoadHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs Line: 54) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(63,16): warning CS0114: 'EH5000LoadHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs Line: 63) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(113,16): warning CS0108: 'EH5000LoadHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs Line: 113) Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(54,16): warning CS0114: 'EX5500LoadHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs Line: 54) Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(62,16): warning CS0114: 'EX5500LoadHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs Line: 62) Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(112,16): warning CS0108: 'EX5500LoadHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs Line: 112) Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(126,22): warning CS0108: 'HCOM_LP_ForkController.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs Line: 126) Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(136,22): warning CS0114: 'HCOM_LP_ForkController.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs Line: 136) Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(148,22): warning CS0114: 'HCOM_LP_ForkController.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs Line: 148) Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(150,22): warning CS0108: 'HCOM_LP_LightIndicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs Line: 150) Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(163,22): warning CS0114: 'HCOM_LP_LightIndicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs Line: 163) Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(176,22): warning CS0114: 'HCOM_LP_LightIndicators.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs Line: 176) Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(132,22): warning CS0108: 'HCOM_LP_BasicParameters.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs Line: 132) Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(142,22): warning CS0114: 'HCOM_LP_BasicParameters.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs Line: 142) Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(158,22): warning CS0114: 'HCOM_LP_BasicParameters.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs Line: 158) Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\LPGearHandler.cs(122,16): warning CS0108: 'LPGearHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\LPGearHandler.cs Line: 122) Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPIndicatorsHandler.cs(92,27): warning CS0114: 'MSPIndicatorsHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPIndicatorsHandler.cs Line: 92) Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPIndicatorsHandler.cs(131,26): warning CS0108: 'MSPIndicatorsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPIndicatorsHandler.cs Line: 131) Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPLightsHandler.cs(84,26): warning CS0108: 'MSPLightsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPLightsHandler.cs Line: 84) Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPLightsHandler.cs(89,18): warning CS0108: 'MSPLightsHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPLightsHandler.cs Line: 89) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_ForkInfo.cs(105,22): warning CS0108: 'HCOM_JungLSP_ForkInfo.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_ForkInfo.cs Line: 105) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_ForkInfo.cs(122,22): warning CS0114: 'HCOM_JungLSP_ForkInfo.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_ForkInfo.cs Line: 122) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(145,22): warning CS0114: 'HCOM_JungLSP_Indicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs Line: 145) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(156,22): warning CS0108: 'HCOM_JungLSP_Indicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs Line: 156) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(171,22): warning CS0114: 'HCOM_JungLSP_Indicators.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs Line: 171) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(160,22): warning CS0114: 'HCOM_JungLSP_WheelModeInfo.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs Line: 160) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(190,22): warning CS0108: 'HCOM_JungLSP_WheelModeInfo.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs Line: 190) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(206,22): warning CS0114: 'HCOM_JungLSP_WheelModeInfo.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs Line: 206) Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(126,16): warning CS0114: 'DPFailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs Line: 126) Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(146,16): warning CS0114: 'DPFailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs Line: 146) Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(160,16): warning CS0108: 'DPFailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs Line: 160) Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(185,16): warning CS0108: 'DPFailuresHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs Line: 185) Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\EH5000BrakeHandler.cs(203,26): warning CS0108: 'EH5000BrakeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\EH5000BrakeHandler.cs Line: 203) Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\GearHandler\HCOM_PI_TP_GearHandler.cs(118,21): warning CS0114: 'HCOM_PI_TP_GearHandler.IsEngineRunning' hides inherited member 'GenericPanelHandlerPI.IsEngineRunning'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\GearHandler\HCOM_PI_TP_GearHandler.cs Line: 118) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SMKTrafficVehicleGraphicsSync.cs(22,10): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SMKTrafficVehicleGraphicsSync.cs Line: 22) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SMKTrafficVehicleGraphicsSync.cs(28,10): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SMKTrafficVehicleGraphicsSync.cs Line: 28) Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(43,43): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\INetworkService.cs Line: 43) Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(44,43): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\INetworkService.cs Line: 44) Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(56,9): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\INetworkService.cs Line: 56) Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(57,9): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\INetworkService.cs Line: 57) Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(78,41): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\INetworkService.cs Line: 78) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\INetworkMessageService.cs(31,40): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\INetworkMessageService.cs Line: 31) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(69,48): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 69) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(88,39): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 88) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(93,40): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 93) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(244,47): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 244) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(301,86): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 301) Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ExerciseConfigurationPlugin\NetExerciseConfigurationPlugin.cs(26,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ExerciseConfigurationPlugin\NetExerciseConfigurationPlugin.cs Line: 26) Assets\simuzen\platform\systems\base\services\network\SimNetworkDiscovery.cs(11,40): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkDiscovery.cs Line: 11) Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayDeformableTerrainParticlesData.cs(7,18): warning CS0659: 'ReplayDeformableTerrainParticlesData' overrides Object.Equals(object o) but does not override Object.GetHashCode() (Filename: Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayDeformableTerrainParticlesData.cs Line: 7) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(14,46): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs Line: 14) Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(13,43): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs Line: 13) Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(22,49): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs Line: 22) Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(29,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs Line: 29) Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(35,48): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs Line: 35) Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableMeshData.cs(7,18): warning CS0659: 'ReplayDeformableMeshData' overrides Object.Equals(object o) but does not override Object.GetHashCode() (Filename: Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableMeshData.cs Line: 7) Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableMeshData.cs(87,18): warning CS0659: 'ReplayMultipleDeformableMeshData' overrides Object.Equals(object o) but does not override Object.GetHashCode() (Filename: Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableMeshData.cs Line: 87) Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableTerrainData.cs(7,18): warning CS0659: 'ReplayDeformableTerrainData' overrides Object.Equals(object o) but does not override Object.GetHashCode() (Filename: Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableTerrainData.cs Line: 7) Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableTerrainData.cs(68,18): warning CS0659: 'ReplayMultipleDeformableTerrainData' overrides Object.Equals(object o) but does not override Object.GetHashCode() (Filename: Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableTerrainData.cs Line: 68) Assets\simuzen\platform\systems\base\services\infraction\InfractionService.cs(381,53): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\infraction\InfractionService.cs Line: 381) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(133,22): warning CS0108: 'HCOM_LSP_BasicParameters.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs Line: 133) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(143,22): warning CS0114: 'HCOM_LSP_BasicParameters.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs Line: 143) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(159,22): warning CS0114: 'HCOM_LSP_BasicParameters.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs Line: 159) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_DrivingTimeAndKmh.cs(103,22): warning CS0108: 'HCOM_LSP_DrivingTimeAndKmh.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_DrivingTimeAndKmh.cs Line: 103) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_ForkController.cs(109,22): warning CS0108: 'HCOM_LSP_ForkController.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_ForkController.cs Line: 109) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_ForkController.cs(114,22): warning CS0114: 'HCOM_LSP_ForkController.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_ForkController.cs Line: 114) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_LightIndicators.cs(120,22): warning CS0108: 'HCOM_LSP_LightIndicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_LightIndicators.cs Line: 120) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_LightIndicators.cs(135,22): warning CS0114: 'HCOM_LSP_LightIndicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_LightIndicators.cs Line: 135) Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(44,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs Line: 44) Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(44,75): warning CS0618: 'PlayerController' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs Line: 44) Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(63,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs Line: 63) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(29,46): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 29) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(39,47): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 39) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(45,49): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 45) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(56,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 56) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(62,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 62) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(68,44): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 68) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(105,47): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 105) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(227,51): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs Line: 227) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(22,16): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 22) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(23,16): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 23) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(104,22): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 104) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(16,17): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs Line: 16) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(158,22): warning CS0612: 'ModifierChange' is obsolete (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 158) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(159,22): warning CS0612: 'ModifierChange' is obsolete (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 159) Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IEnvironmentService.cs(32,15): warning CS0612: 'ModifierChange' is obsolete (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IEnvironmentService.cs Line: 32) Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IEnvironmentService.cs(37,15): warning CS0612: 'ModifierChange' is obsolete (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IEnvironmentService.cs Line: 37) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(19,21): warning CS0114: 'DebugEnvironmentService.IsServiceReady' hides inherited member 'MonoService.IsServiceReady'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 19) Assets\simuzen\platform\systems\base\services\scene\Physic Environment\PhysicEnvironmentService.cs(282,38): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\platform\systems\base\services\scene\Physic Environment\PhysicEnvironmentService.cs Line: 282) Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentManagers\FogManager.cs(208,37): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentManagers\FogManager.cs Line: 208) Assets\simuzen\platform\systems\base\services\scene\SceneryService\ScenesData.cs(15,18): warning CS0659: 'ScenesLocalizedData' overrides Object.Equals(object o) but does not override Object.GetHashCode() (Filename: Assets\simuzen\platform\systems\base\services\scene\SceneryService\ScenesData.cs Line: 15) Assets\simuzen\platform\systems\base\services\scene\Traffic\DebugTrafficService.cs(1084,40): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\DebugTrafficService.cs Line: 1084) Assets\simuzen\platform\systems\base\services\scene\Traffic\DebugTrafficService.cs(1089,44): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\DebugTrafficService.cs Line: 1089) Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(91,35): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs Line: 91) Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(96,44): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs Line: 96) Assets\simuzen\platform\systems\base\services\telemetry\NetTelemetryManager.cs(43,43): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\telemetry\NetTelemetryManager.cs Line: 43) Assets\simuzen\platform\systems\base\services\scene\Environment\NetEnvironmentService.cs(45,44): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\NetEnvironmentService.cs Line: 45) Assets\simuzen\platform\systems\base\services\scene\Environment\NetEnvironmentService.cs(50,50): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\NetEnvironmentService.cs Line: 50) Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\NetDeformableSurfaceEnvironment.cs(27,32): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\NetDeformableSurfaceEnvironment.cs Line: 27) Assets\simuzen\CommonTools\Trinary Software\Timing.cs(927,43): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\Trinary Software\Timing.cs Line: 927) Assets\simuzen\CommonTools\Trinary Software\Timing.cs(933,58): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\Trinary Software\Timing.cs Line: 933) Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(89,22): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs Line: 89) Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(1984,40): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs Line: 1984) Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(1989,44): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs Line: 1989) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(41,35): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 41) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(53,34): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 53) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(101,33): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 101) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(14,22): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 14) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(22,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs Line: 22) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(23,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs Line: 23) Assets\simuzen\tm\Scripts\Services\EditorMode\Routes\RouteCreatorManager.cs(143,31): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\tm\Scripts\Services\EditorMode\Routes\RouteCreatorManager.cs Line: 143) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\ColorMaskHandler.cs(10,37): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\ColorMaskHandler.cs Line: 10) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(91,40): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs Line: 91) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(92,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs Line: 92) Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(48,19): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs Line: 48) Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(51,20): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs Line: 51) Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(14,41): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs Line: 14) Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(20,22): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs Line: 20) Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(28,36): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs Line: 28) Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(516,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs Line: 516) Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(516,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs Line: 516) Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(517,22): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs Line: 517) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\VR\LeapVRCameraControl.cs(138,16): warning CS0618: 'GraphicsDeviceType.Direct3D9' is obsolete: 'Direct3D 9 is no longer supported in Unity 2017.2+' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\VR\LeapVRCameraControl.cs Line: 138) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\Utils.cs(731,7): warning CS0618: 'TextureFormat.ETC_RGB4_3DS' is obsolete: 'Nintendo 3DS is no longer supported.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\Utils.cs Line: 731) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\Utils.cs(732,7): warning CS0618: 'TextureFormat.ETC_RGBA8_3DS' is obsolete: 'Nintendo 3DS is no longer supported.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\Utils.cs Line: 732) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\StretchToScreen.cs(17,20): warning CS0618: 'GUITexture' is obsolete: 'This component is part of the legacy UI system and will be removed in a future release.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\StretchToScreen.cs Line: 17) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\InternalUtility.cs(36,14): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\InternalUtility.cs Line: 36) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\InternalUtility.cs(36,67): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\InternalUtility.cs Line: 36) Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Camera.cs(201,32): warning CS0618: 'GUILayer' is obsolete: 'This component is part of the legacy UI system and will be removed in a future release.' (Filename: Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Camera.cs Line: 201) Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Camera.cs(205,34): warning CS0618: 'GUILayer' is obsolete: 'This component is part of the legacy UI system and will be removed in a future release.' (Filename: Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Camera.cs Line: 205) Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Camera.cs(232,36): warning CS0618: 'GUILayer' is obsolete: 'This component is part of the legacy UI system and will be removed in a future release.' (Filename: Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Camera.cs Line: 232) Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Camera.cs(236,28): warning CS0618: 'GUILayer' is obsolete: 'This component is part of the legacy UI system and will be removed in a future release.' (Filename: Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Camera.cs Line: 236) Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Stats.cs(21,24): warning CS0618: 'GUIText' is obsolete: 'This component is part of the legacy UI system and will be removed in a future release.' (Filename: Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Stats.cs Line: 21) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\FitHeightToScreen.cs(17,47): warning CS0618: 'GUITexture' is obsolete: 'This component is part of the legacy UI system and will be removed in a future release.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\FitHeightToScreen.cs Line: 17) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\FitHeightToScreen.cs(17,90): warning CS0618: 'GUITexture' is obsolete: 'This component is part of the legacy UI system and will be removed in a future release.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\FitHeightToScreen.cs Line: 17) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\FitHeightToScreen.cs(20,20): warning CS0618: 'GUITexture' is obsolete: 'This component is part of the legacy UI system and will be removed in a future release.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\FitHeightToScreen.cs Line: 20) Assets\simuzen\CommonTools\UGUIMiniMap\Content\Scripts\Util\bl_SnapShot.cs(32,28): warning CS0618: 'Application.loadedLevelName' is obsolete: 'Use SceneManager to determine what scenes have been loaded' (Filename: Assets\simuzen\CommonTools\UGUIMiniMap\Content\Scripts\Util\bl_SnapShot.cs Line: 32) Assets\simuzen\CommonTools\UGUIMiniMap\Content\Scripts\Util\bl_SnapShot.cs(38,29): warning CS0618: 'EditorApplication.currentScene' is obsolete: 'Use EditorSceneManager to see which scenes are currently loaded' (Filename: Assets\simuzen\CommonTools\UGUIMiniMap\Content\Scripts\Util\bl_SnapShot.cs Line: 38) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(87,46): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs Line: 87) Assets\simuzen\platform\playmaker\actions\log\CloseLogAction.cs(29,24): warning CS0168: The variable 'e' is declared but never used (Filename: Assets\simuzen\platform\playmaker\actions\log\CloseLogAction.cs Line: 29) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(342,47): warning CS0618: 'ConfigurableVehicle.VehicleSizeQuery' is obsolete: 'Use GetInteriorComponent()' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs Line: 342) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(72,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs Line: 72) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(72,74): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs Line: 72) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(73,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs Line: 73) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(73,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs Line: 73) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(93,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs Line: 93) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(94,36): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs Line: 94) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(228,26): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs Line: 228) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(230,46): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs Line: 230) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(244,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs Line: 244) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(87,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 87) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(87,75): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 87) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(88,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 88) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(88,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 88) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(109,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 109) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(110,36): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 110) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(131,101): warning CS0618: 'VehicleMovable' is obsolete: 'Use UserVehicleBehaviours to handle hardware controls -> VehicleHandlesVehicleBehaviour + descriptores ' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 131) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(131,30): warning CS0618: 'VehicleMovable' is obsolete: 'Use UserVehicleBehaviours to handle hardware controls -> VehicleHandlesVehicleBehaviour + descriptores ' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 131) Assets\simuzen\CommonTools\TextureArrayInspector\Scripts\CustomSerialization.cs(261,165): warning CS0618: 'Keyframe.tangentMode' is obsolete: 'Use AnimationUtility.SetKeyLeftTangentMode, AnimationUtility.SetKeyRightTangentMode, AnimationUtility.GetKeyLeftTangentMode or AnimationUtility.GetKeyRightTangentMode instead.' (Filename: Assets\simuzen\CommonTools\TextureArrayInspector\Scripts\CustomSerialization.cs Line: 261) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(214,26): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 214) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(216,46): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 216) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(230,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 230) Assets\simuzen\CommonTools\TextureArrayInspector\Scripts\CustomSerialization.cs(476,7): warning CS0618: 'Keyframe.tangentMode' is obsolete: 'Use AnimationUtility.SetKeyLeftTangentMode, AnimationUtility.SetKeyRightTangentMode, AnimationUtility.GetKeyLeftTangentMode or AnimationUtility.GetKeyRightTangentMode instead.' (Filename: Assets\simuzen\CommonTools\TextureArrayInspector\Scripts\CustomSerialization.cs Line: 476) Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorOnMenuAction.cs(15,9): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulation()' is obsolete (Filename: Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorOnMenuAction.cs Line: 15) Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorOnSimulationAction.cs(15,9): warning CS0612: 'GlobalOrchestratorFromList.OnGoToSimulation()' is obsolete (Filename: Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorOnSimulationAction.cs Line: 15) Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(89,64): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs Line: 89) Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(99,25): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs Line: 99) Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(99,73): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs Line: 99) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(9,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs Line: 9) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(44,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs Line: 44) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(45,61): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs Line: 45) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(11,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 11) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(25,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 25) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(26,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 26) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(69,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs Line: 69) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(75,28): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs Line: 75) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(14,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 14) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(51,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 51) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(57,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 57) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 15) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(34,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 34) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(35,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 35) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 15) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(21,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 21) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(21,44): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 21) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(60,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 60) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(66,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 66) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(35,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 35) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(36,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 36) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(86,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 86) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(86,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 86) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(33,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 33) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(34,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 34) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 15) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(61,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 61) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(68,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 68) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(59,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 59) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(65,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 65) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(33,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 33) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(34,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 34) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(104,37): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 104) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(59,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 59) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(65,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 65) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(103,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 103) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(103,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 103) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(123,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 123) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(123,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 123) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(161,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 161) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(161,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 161) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectBasicSync.cs(15,9): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectBasicSync.cs Line: 15) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectBasicSync.cs(15,49): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectBasicSync.cs Line: 15) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(10,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 10) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(10,33): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs Line: 10) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(20,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs Line: 20) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(20,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs Line: 20) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(22,42): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs Line: 22) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(27,22): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 27) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(31,46): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 31) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(38,42): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 38) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(60,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 60) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(67,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 67) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(76,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 76) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(76,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 76) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(77,78): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 77) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(82,37): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 82) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerPiecesSync.cs(97,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerPiecesSync.cs Line: 97) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerPiecesSync.cs(97,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerPiecesSync.cs Line: 97) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(56,113): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs Line: 56) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(63,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs Line: 63) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(89,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs Line: 89) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(89,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs Line: 89) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(176,71): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs Line: 176) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(182,30): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs Line: 182) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(196,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs Line: 196) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(196,68): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs Line: 196) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\Vehicle.cs(64,59): warning CS0618: 'ConfigurableVehicle.VehicleTransform' is obsolete: 'Use GetInteriorComponent()' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\Vehicle.cs Line: 64) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(421,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs Line: 421) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(421,58): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs Line: 421) Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(67,38): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs Line: 67) Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(21,72): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs Line: 21) Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(31,60): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs Line: 31) Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(98,9): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs Line: 98) Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(98,55): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs Line: 98) Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(105,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs Line: 105) Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(114,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs Line: 114) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(14,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 14) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(38,159): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 38) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(56,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 56) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(57,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 57) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(57,65): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 57) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(70,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 70) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(84,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 84) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(84,65): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 84) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(106,42): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 106) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(107,46): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 107) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(120,17): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 120) Assets\simuzen\platform\traffic\iTS\Simple Car Physics\Scripts\TSSimpleCar.cs(896,13): warning CS0618: 'ParticleSystem.enableEmission' is obsolete: 'enableEmission property is deprecated. Use emission.enabled instead.' (Filename: Assets\simuzen\platform\traffic\iTS\Simple Car Physics\Scripts\TSSimpleCar.cs Line: 896) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(15,39): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 15) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(17,37): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 17) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(22,52): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 22) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(29,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 29) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(30,48): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 30) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(30,22): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 30) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(32,65): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 32) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSTrafficAI.cs(1759,13): warning CS0219: The variable 'z' is assigned but its value is never used (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSTrafficAI.cs Line: 1759) Assets\simuzen\platform\utils\ReplayUtils.cs(29,29): warning CS0612: 'ReplayIdentity' is obsolete (Filename: Assets\simuzen\platform\utils\ReplayUtils.cs Line: 29) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(118,68): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 118) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(118,18): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 118) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(123,61): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 123) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(123,127): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 123) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(133,32): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 133) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(145,9): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 145) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(145,67): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 145) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(159,9): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 159) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(159,68): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 159) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\EnableAllNetworkObjectsInScene.cs(24,24): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\EnableAllNetworkObjectsInScene.cs Line: 24) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(38,24): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs Line: 38) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(42,17): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs Line: 42) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(46,17): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs Line: 46) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(68,46): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 68) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(149,29): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 149) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(282,18): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 282) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(304,18): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 304) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(304,43): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 304) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(353,17): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 353) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(366,17): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 366) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(371,49): warning CS0618: 'MsgType' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 371) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(390,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 390) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(395,20): warning CS0618: 'Channels' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 395) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodyChildSync.cs(22,46): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodyChildSync.cs Line: 22) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Sensors\BrakePressure.cs(153,33): warning CS0168: The variable 'e' is declared but never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Sensors\BrakePressure.cs Line: 153) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\SuspensionModifier.cs(55,3): warning CS0618: 'Timing.StartCoroutine(IEnumerator)' is obsolete: 'Unity coroutine function, use RunCoroutine instead.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\SuspensionModifier.cs Line: 55) Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs(356,13): warning CS0612: 'EnvironmentService.SendEnabledEvent(IModifierEnvironment, EnvironmentParams.TModifiers)' is obsolete (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs Line: 356) Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs(398,13): warning CS0612: 'EnvironmentService.SendDisabledEvent(EnvironmentParams.TModifiers)' is obsolete (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs Line: 398) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,93): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs Line: 75) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,112): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs Line: 75) Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerAudioManager.cs(41,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.' (Filename: Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerAudioManager.cs Line: 41) Assets\simuzen\tm\Scripts\Utils\Menu\GlobalExerciseParamsController.cs(150,31): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\tm\Scripts\Utils\Menu\GlobalExerciseParamsController.cs Line: 150) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(617,66): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs Line: 617) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(626,29): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs Line: 626) Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(90,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs Line: 90) Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(90,67): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs Line: 90) Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(104,13): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs Line: 104) Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(104,37): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' (Filename: Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs Line: 104) Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(105,31): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs Line: 105) Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(113,13): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs Line: 113) Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(113,37): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' (Filename: Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs Line: 113) Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(114,31): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs Line: 114) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(140,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs Line: 140) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(140,71): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs Line: 140) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(264,37): warning CS0219: The variable 'radius' is assigned but its value is never used (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs Line: 264) Assets\simuzen\tm\Scripts\TMEditor\Managers\TMDialogManager.cs(273,27): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\tm\Scripts\TMEditor\Managers\TMDialogManager.cs Line: 273) Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs(101,17): warning CS0618: 'SceneManager.UnloadScene(string)' is obsolete: 'Use SceneManager.UnloadSceneAsync. This function is not safe to use during triggers and under other circumstances. See Scripting reference for more details.' (Filename: Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs Line: 101) Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(71,10): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs Line: 71) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(52,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 52) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(91,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 91) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(119,17): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 119) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(119,62): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 119) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(127,21): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 127) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(127,52): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 127) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(229,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs Line: 229) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(234,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs Line: 234) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(240,45): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs Line: 240) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(245,32): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs Line: 245) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(90,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 90) Assets\Wwise\Deployment\API\Handwritten\AkUtilities.cs(107,6): warning CS0618: 'BuildTarget.PSP2' is obsolete: 'PSP2 is no longer supported as of Unity 2018.3' (Filename: Assets\Wwise\Deployment\API\Handwritten\AkUtilities.cs Line: 107) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(248,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 248) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(265,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 265) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(273,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 273) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(298,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 298) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(303,59): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 303) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(303,22): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 303) Assets\Wwise\Deployment\Components\AkMemBankLoader.cs(57,16): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\Wwise\Deployment\Components\AkMemBankLoader.cs Line: 57) Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(152,45): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs Line: 152) Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(156,45): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs Line: 156) Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(316,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs Line: 316) Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(321,78): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs Line: 321) Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(34,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs Line: 34) Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(39,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs Line: 39) Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(48,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs Line: 48) Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(62,13): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs Line: 62) Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs Line: 31) Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs Line: 31) Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,54): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs Line: 31) Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayTrafficVehicleParticles.cs(83,81): warning CS0618: 'ParticleSystem.startLifetime' is obsolete: 'startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.' (Filename: Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayTrafficVehicleParticles.cs Line: 83) Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayTrafficVehicleParticles.cs(33,13): warning CS0618: 'ParticleSystem.startLifetime' is obsolete: 'startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.' (Filename: Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayTrafficVehicleParticles.cs Line: 33) Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(19,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs Line: 19) Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(33,4): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs Line: 33) Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(33,52): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs Line: 33) Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(43,20): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs Line: 43) Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(61,4): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs Line: 61) Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(61,42): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs Line: 61) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs(105,7): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs Line: 105) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs(105,31): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs Line: 105) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs(106,25): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs Line: 106) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs(106,60): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs Line: 106) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs(247,7): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs Line: 247) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs(247,31): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs Line: 247) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs(248,29): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs Line: 248) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs(248,64): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs Line: 248) Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs(125,13): warning CS0162: Unreachable code detected (Filename: Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs Line: 125) Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs(78,21): warning CS0618: 'HUDMonitor.setLogo(Sprite)' is obsolete: 'Use HProductLogo' (Filename: Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs Line: 78) Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs(611,17): warning CS0618: 'ProxyScreen.ShowMessage(string)' is obsolete: 'Usar ShowMessage(IHUDMessage)' (Filename: Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs Line: 611) Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs(617,17): warning CS0618: 'ProxyScreen.ShowMessage()' is obsolete: 'Usar ShowMessage(IHUDMessage)' (Filename: Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs Line: 617) Assets\simuzen\CommonTools\UIWidgets\Sample Assets\ListView\ListViewImages\ListViewImagesComponent.cs(140,19): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\UIWidgets\Sample Assets\ListView\ListViewImages\ListViewImagesComponent.cs Line: 140) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\HandPool.cs(328,24): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\HandPool.cs Line: 328) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\HandPool.cs(329,11): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\HandPool.cs Line: 329) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\HandPool.cs(329,48): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\HandPool.cs Line: 329) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\HandPool.cs(330,30): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\HandPool.cs Line: 330) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\HandPool.cs(332,16): warning CS0618: 'PrefabUtility.GetPrefabObject(Object)' is obsolete: 'Use GetPrefabInstanceHandle for Prefab instances. Handles for Prefab Assets has been discontinued.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\HandPool.cs Line: 332) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\HandPool.cs(332,56): warning CS0618: 'PrefabUtility.GetPrefabObject(Object)' is obsolete: 'Use GetPrefabInstanceHandle for Prefab instances. Handles for Prefab Assets has been discontinued.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\HandPool.cs Line: 332) Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Table\SteamSpyData.cs(43,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Table\SteamSpyData.cs Line: 43) Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Table\SteamSpyData.cs(43,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Table\SteamSpyData.cs Line: 43) Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(14,13): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs Line: 14) Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(14,37): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' (Filename: Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs Line: 14) Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(15,34): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs Line: 15) Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(15,67): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs Line: 15) Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(16,34): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs Line: 16) Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(16,89): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs Line: 16) Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(17,34): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs Line: 17) Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(17,94): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs Line: 17) Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(18,34): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs Line: 18) Assets\simuzen\CommonTools\UIWidgets\Sample Assets\TestScripts\TestScrollRectEvents.cs(79,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\UIWidgets\Sample Assets\TestScripts\TestScrollRectEvents.cs Line: 79) Assets\simuzen\CommonTools\UIWidgets\Sample Assets\TestScripts\TestScrollRectEvents.cs(79,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\UIWidgets\Sample Assets\TestScripts\TestScrollRectEvents.cs Line: 79) Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_MachineryVehicleTelemetry.cs(37,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete (Filename: Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_MachineryVehicleTelemetry.cs Line: 37) Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(50,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete (Filename: Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs Line: 50) Assets\simuzen\platform\hud\components\HCOM_LoginPanel\HCOM_MainMenu.cs(17,48): warning CS0612: 'HUDDefaultConstants.ATLAS_HUD_COMPONENTS' is obsolete (Filename: Assets\simuzen\platform\hud\components\HCOM_LoginPanel\HCOM_MainMenu.cs Line: 17) Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(216,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete (Filename: Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs Line: 216) Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(189,37): warning CS0067: The event 'DebugCameraService.OnCeilingChanged' is never used (Filename: Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs Line: 189) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(111,29): warning CS0067: The event 'ReplayVehicleService.OnCompletedSpawn' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs Line: 111) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(27,25): warning CS0067: The event 'DummyPassengersService.OnReleaseAllPassengersRequests' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs Line: 27) Assets\simuzen\platform\systems\base\services\audio\globalAudioService\GlobalAudioService.cs(18,44): warning CS0067: The event 'GlobalAudioService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\audio\globalAudioService\GlobalAudioService.cs Line: 18) Assets\simuzen\platform\systems\base\services\passengers\scripts\ReplayPassengersService.cs(7,59): warning CS0067: The event 'ReplayPassengersService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\ReplayPassengersService.cs Line: 7) Assets\simuzen\platform\systems\base\services\scene\Culling\CullingService.cs(12,50): warning CS0067: The event 'CullingService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Culling\CullingService.cs Line: 12) Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(51,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopDetected' is never used (Filename: Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs Line: 51) Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(71,40): warning CS0067: The event 'BasicPassengersService.OnUnboardingStart' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs Line: 71) Assets\simuzen\platform\systems\base\services\hardware\PIHardwareService.cs(17,50): warning CS0067: The event 'PIHardwareService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\hardware\PIHardwareService.cs Line: 17) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(30,40): warning CS0067: The event 'DummyPassengersService.OnReleaseUnboardPassengersRequest' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs Line: 30) Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(16,59): warning CS0067: The event 'DummyRearviewService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs Line: 16) Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\TmCircuitLineNode.cs(35,46): warning CS0067: The event 'TmCircuitLineNode.OnNodeToRendererPathEvent' is never used (Filename: Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\TmCircuitLineNode.cs Line: 35) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MultiBlockableIgnitionController.cs(28,38): warning CS0067: The event 'MultiBlockableIgnitionController.OnKeyStatusChange' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MultiBlockableIgnitionController.cs Line: 28) Assets\simuzen\platform\systems\base\services\coroutine\CoroutineService.cs(15,46): warning CS0067: The event 'CoroutineService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\coroutine\CoroutineService.cs Line: 15) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Forklift\ForkBase.cs(192,29): warning CS0067: The event 'ForkBase.OnOutOfFrustum' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Forklift\ForkBase.cs Line: 192) Assets\simuzen\platform\systems\base\services\test\TestService.cs(46,38): warning CS0067: The event 'TestSceneService.OnServiceReady' is never used (Filename: Assets\simuzen\platform\systems\base\services\test\TestService.cs Line: 46) Assets\simuzen\platform\systems\base\session\ContextService.cs(23,44): warning CS0067: The event 'ContextService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\session\ContextService.cs Line: 23) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(32,25): warning CS0067: The event 'DummyPassengersService.OnFinishFlow' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs Line: 32) Assets\simuzen\platform\systems\base\services\test\TestService.cs(48,53): warning CS0067: The event 'TestSceneService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\test\TestService.cs Line: 48) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(110,29): warning CS0067: The event 'ReplayVehicleService.OnStartSpawn' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs Line: 110) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(35,40): warning CS0067: The event 'DummyPassengersService.OnUnboardingStart' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs Line: 35) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(29,39): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleTrigger' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs Line: 29) Assets\simuzen\platform\legacy\Biometrics\NitgenFingerprintService.cs(46,46): warning CS0067: The event 'NitgenFingerprintService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\legacy\Biometrics\NitgenFingerprintService.cs Line: 46) Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(33,35): warning CS0067: The event 'DummyRearviewService.OnRightSwitched' is never used (Filename: Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs Line: 33) Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(65,40): warning CS0067: The event 'BasicPassengersService.OnBoardPassengersRequest' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs Line: 65) Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(54,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopEnter' is never used (Filename: Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs Line: 54) Assets\simuzen\platform\systems\base\services\scene\Spawn\VehicleSpawnerService.cs(15,50): warning CS0067: The event 'VehicleSpawnerService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\VehicleSpawnerService.cs Line: 15) Assets\simuzen\platform\DeformableMeshes\Scripts\service\FakeDeformableTerrainsOperationService.cs(139,83): warning CS0067: The event 'FakeDeformableTerrainsOperationService.TileModifiedTerrain' is never used (Filename: Assets\simuzen\platform\DeformableMeshes\Scripts\service\FakeDeformableTerrainsOperationService.cs Line: 139) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(20,35): warning CS0067: The event 'ReplayVehicleService.OnReplayServiceReady' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs Line: 20) Assets\simuzen\platform\systems\base\services\scene\Passenger Factory\DummyPassengerFactoryService.cs(12,46): warning CS0067: The event 'DummyPassengerFactoryService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Passenger Factory\DummyPassengerFactoryService.cs Line: 12) Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(64,40): warning CS0067: The event 'BasicPassengersService.OnUnboardPassengersRequest' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs Line: 64) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\ElectricEnginelIgnitionController.cs(10,44): warning CS0067: The event 'ElectricEnginelIgnitionController.OnStatusChanged' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\ElectricEnginelIgnitionController.cs Line: 10) Assets\simuzen\platform\systems\base\services\infraction\DummyInfractionService.cs(17,50): warning CS0067: The event 'DummyInfractionService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\infraction\DummyInfractionService.cs Line: 17) Assets\simuzen\platform\systems\base\services\infraction\interop\impl\LegacyProInteropService.cs(26,50): warning CS0067: The event 'LegacyProInteropService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\infraction\interop\impl\LegacyProInteropService.cs Line: 26) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(35,39): warning CS0067: The event 'SimNetworkManager.OnServerConnectedClient' is never used (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs Line: 35) Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs(25,29): warning CS0067: The event 'GlobalOrchestratorFromList.OnLoadComplete' is never used (Filename: Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs Line: 25) Assets\simuzen\platform\systems\base\services\remotefiles\RemoteFileService.cs(25,50): warning CS0067: The event 'RemoteFileService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\remotefiles\RemoteFileService.cs Line: 25) Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs(21,29): warning CS0067: The event 'GlobalSceneryService.OnServiceReady' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs Line: 21) Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs(20,50): warning CS0067: The event 'GlobalVRService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs Line: 20) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(159,37): warning CS0067: The event 'DebugEnvironmentService.OnModifierDisabled' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 159) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(11,46): warning CS0067: The event 'DummyPIPassengersService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs Line: 11) Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(203,29): warning CS0067: The event 'TrafficService.OnVehicleOvertakingSpawned' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs Line: 203) Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs(21,50): warning CS0067: The event 'RegistryService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs Line: 21) Assets\simuzen\platform\DeformableMeshes\Scripts\service\DeformableTerrainService.cs(15,29): warning CS0067: The event 'DeformableTerrainService.IsVehiclePoolReady' is never used (Filename: Assets\simuzen\platform\DeformableMeshes\Scripts\service\DeformableTerrainService.cs Line: 15) Assets\simuzen\platform\systems\base\services\infraction\interop\impl\FakeInteropService.cs(42,47): warning CS0067: The event 'FakeInteropService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\infraction\interop\impl\FakeInteropService.cs Line: 42) Assets\simuzen\platform\systems\base\services\AbstractExposableService.cs(46,53): warning CS0067: The event 'XService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\AbstractExposableService.cs Line: 46) Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(13,55): warning CS0067: The event 'BasicPassengersService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs Line: 13) Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenService.cs(13,50): warning CS0067: The event 'SpecialScreenService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenService.cs Line: 13) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MultiBlockableIgnitionController.cs(10,44): warning CS0067: The event 'MultiBlockableIgnitionController.OnStatusChanged' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MultiBlockableIgnitionController.cs Line: 10) Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs(17,50): warning CS0067: The event 'HardwareService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs Line: 17) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(25,40): warning CS0067: The event 'DummyPIPassengersService.OnNetUploadRequested' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs Line: 25) Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(63,25): warning CS0067: The event 'BasicPassengersService.OnReleaseAllPassengersRequests' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs Line: 63) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(23,25): warning CS0067: The event 'DummyPIPassengersService.OnNetReleaseAllPassengersRequests' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs Line: 23) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(28,39): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleRawCollision' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs Line: 28) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(19,50): warning CS0067: The event 'NetworkMessageService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 19) Assets\simuzen\platform\DeformableMeshes\Scripts\service\DeformableTerrainService.cs(17,59): warning CS0067: The event 'DeformableTerrainService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\DeformableMeshes\Scripts\service\DeformableTerrainService.cs Line: 17) Assets\simuzen\platform\systems\base\services\infraction\PIInfractionService.cs(21,49): warning CS0067: The event 'PIInfractionService.OnInfractionPoints1' is never used (Filename: Assets\simuzen\platform\systems\base\services\infraction\PIInfractionService.cs Line: 21) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(36,40): warning CS0067: The event 'DummyPassengersService.OnUnboardingCompleted' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs Line: 36) Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs(59,46): warning CS0067: The event 'InputServiceDecorator.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs Line: 59) Assets\simuzen\platform\systems\base\services\databus\ReplayDataBusService.cs(13,31): warning CS0067: The event 'ReplayDataBusService.OnServiceReady' is never used (Filename: Assets\simuzen\platform\systems\base\services\databus\ReplayDataBusService.cs Line: 13) Assets\simuzen\platform\systems\base\services\test\TestService.cs(17,53): warning CS0067: The event 'TestGlobalService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\test\TestService.cs Line: 17) Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(66,40): warning CS0067: The event 'BasicPassengersService.OnReleaseUnboardPassengersRequest' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs Line: 66) Assets\simuzen\platform\systems\base\services\test\TestService.cs(15,41): warning CS0067: The event 'TestGlobalService.OnServiceReady' is never used (Filename: Assets\simuzen\platform\systems\base\services\test\TestService.cs Line: 15) Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(68,25): warning CS0067: The event 'BasicPassengersService.OnFinishFlow' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs Line: 68) Assets\simuzen\platform\systems\base\services\workflow\WorkflowService.cs(11,50): warning CS0067: The event 'WorkflowService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\workflow\WorkflowService.cs Line: 11) Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(21,44): warning CS0067: The event 'PassengersService.OnReleaseUnboardPassengersRequest' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs Line: 21) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(29,40): warning CS0067: The event 'DummyPassengersService.OnBoardPassengersRequest' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs Line: 29) Assets\simuzen\platform\systems\base\services\telemetry\GlobalTelemetryService.cs(12,50): warning CS0067: The event 'GlobalTelemetryService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\telemetry\GlobalTelemetryService.cs Line: 12) Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(15,59): warning CS0067: The event 'PIPassengersService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs Line: 15) Assets\simuzen\platform\systems\base\services\bundle\AssetsFromProject\AssetsFromProjectService.cs(40,50): warning CS0067: The event 'AssetsFromProjectService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\bundle\AssetsFromProject\AssetsFromProjectService.cs Line: 40) Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(72,40): warning CS0067: The event 'BasicPassengersService.OnUnboardingCompleted' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs Line: 72) Assets\simuzen\platform\DeformableMeshes\Scripts\service\FakeDeformableTerrainsOperationService.cs(137,29): warning CS0067: The event 'FakeDeformableTerrainsOperationService.IsVehiclePoolReady' is never used (Filename: Assets\simuzen\platform\DeformableMeshes\Scripts\service\FakeDeformableTerrainsOperationService.cs Line: 137) Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(17,59): warning CS0067: The event 'PassengersService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs Line: 17) Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(21,43): warning CS0067: The event 'AssetBundleService.OnBundleVersionResult' is never used (Filename: Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs Line: 21) Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\IGlobalVRService.cs(24,50): warning CS0067: The event 'DummyGlobalVRService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\IGlobalVRService.cs Line: 24) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(31,25): warning CS0067: The event 'DummyPassengersService.OnStartFlow' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs Line: 31) Assets\simuzen\platform\systems\base\services\driverlicense\DriverTargetService.cs(12,50): warning CS0067: The event 'DriverTargetService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\driverlicense\DriverTargetService.cs Line: 12) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(33,40): warning CS0067: The event 'DummyPassengersService.OnBoardingStart' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs Line: 33) Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(70,40): warning CS0067: The event 'BasicPassengersService.OnBoardingCompleted' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs Line: 70) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\ElectricEnginelIgnitionController.cs(26,38): warning CS0067: The event 'ElectricEnginelIgnitionController.OnKeyStatusChange' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\ElectricEnginelIgnitionController.cs Line: 26) Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(24,50): warning CS0067: The event 'AssetBundleService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs Line: 24) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(24,40): warning CS0067: The event 'DummyPIPassengersService.OnNetRequestBusStop' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs Line: 24) Assets\simuzen\platform\systems\base\services\telemetry\TelemetryData\DummyTelemetryService.cs(9,50): warning CS0067: The event 'DummyTelemetryService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\telemetry\TelemetryData\DummyTelemetryService.cs Line: 9) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\VehicleRigidbody.cs(16,39): warning CS0067: The event 'VehicleRigidbody.OnVehicleTrigger' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\VehicleRigidbody.cs Line: 16) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(53,40): warning CS0067: The event 'DebugEnvironmentService.OnEnvConfiguration' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 53) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(56,30): warning CS0067: The event 'DebugEnvironmentService.OnWeather' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 56) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(158,37): warning CS0067: The event 'DebugEnvironmentService.OnModifierEnabled' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 158) Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(34,35): warning CS0067: The event 'DummyRearviewService.OnLeftSwitched' is never used (Filename: Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs Line: 34) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(27,44): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleCollision' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs Line: 27) Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(53,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopNearby' is never used (Filename: Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs Line: 53) Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(67,25): warning CS0067: The event 'BasicPassengersService.OnStartFlow' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs Line: 67) Assets\simuzen\platform\systems\base\services\scene\Stateful\StatefulGOsService.cs(16,46): warning CS0067: The event 'StatefulGOsService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Stateful\StatefulGOsService.cs Line: 16) Assets\simuzen\platform\systems\base\services\infraction\interop\impl\DisabledInteropService.cs(17,47): warning CS0067: The event 'DisabledInteropService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\infraction\interop\impl\DisabledInteropService.cs Line: 17) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(58,32): warning CS0067: The event 'DebugEnvironmentService.OnIntensity' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 58) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(28,40): warning CS0067: The event 'DummyPassengersService.OnUnboardPassengersRequest' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs Line: 28) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(22,59): warning CS0067: The event 'ReplayVehicleService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs Line: 22) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(177,33): warning CS0067: The event 'DebugEnvironmentService.OnWindConfiguration' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 177) Assets\simuzen\platform\systems\base\services\product\ProductService.cs(16,50): warning CS0067: The event 'ProductService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\product\ProductService.cs Line: 16) Assets\simuzen\platform\systems\base\services\audio\GlobalLocutionService\GlobalLocutionService.cs(23,50): warning CS0067: The event 'GlobalLocutionService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\audio\GlobalLocutionService\GlobalLocutionService.cs Line: 23) Assets\simuzen\platform\systems\base\services\performance\PerformanceService.cs(15,50): warning CS0067: The event 'PerformanceService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\performance\PerformanceService.cs Line: 15) Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(182,59): warning CS0067: The event 'TrafficService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs Line: 182) Assets\simuzen\platform\systems\base\services\bundle\AssetsFromProject\AssetsFromProjectService.cs(26,30): warning CS0067: The event 'AssetsFromProjectService.OnLoadingBundle' is never used (Filename: Assets\simuzen\platform\systems\base\services\bundle\AssetsFromProject\AssetsFromProjectService.cs Line: 26) Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(187,41): warning CS0067: The event 'DebugCameraService.OnCameraPivotChanged' is never used (Filename: Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs Line: 187) Assets\simuzen\platform\systems\base\services\persistence\BasicPersistentService.cs(15,50): warning CS0067: The event 'BasicPersistentService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\persistence\BasicPersistentService.cs Line: 15) Assets\simuzen\platform\systems\base\configuration\Configuration.cs(82,50): warning CS0067: The event 'Configuration.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\configuration\Configuration.cs Line: 82) Assets\simuzen\platform\systems\base\services\scene\Passenger Factory\PassengerFactoryService.cs(29,59): warning CS0067: The event 'PassengerFactoryService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Passenger Factory\PassengerFactoryService.cs Line: 29) Assets\simuzen\platform\systems\base\services\workflow\WorkflowService.cs(13,29): warning CS0067: The event 'WorkflowService.OnStart' is never used (Filename: Assets\simuzen\platform\systems\base\services\workflow\WorkflowService.cs Line: 13) Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(69,40): warning CS0067: The event 'BasicPassengersService.OnBoardingStart' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs Line: 69) Assets\simuzen\platform\systems\base\services\headtracking\IHeadTrackingService.cs(39,53): warning CS0067: The event 'FakeHeadTrackingService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\headtracking\IHeadTrackingService.cs Line: 39) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(55,30): warning CS0067: The event 'DebugEnvironmentService.OnDaytime' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 55) Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(22,36): warning CS0067: The event 'AssetBundleService.OnLoadingBundle' is never used (Filename: Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs Line: 22) Assets\simuzen\platform\systems\base\services\databus\ReplayDataBusService.cs(14,46): warning CS0067: The event 'ReplayDataBusService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\databus\ReplayDataBusService.cs Line: 14) Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(188,41): warning CS0067: The event 'DebugCameraService.OnCameraCreated' is never used (Filename: Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs Line: 188) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleDatabaseWrapper\VehicleDatabaseService.cs(19,50): warning CS0067: The event 'VehicleDatabaseService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleDatabaseWrapper\VehicleDatabaseService.cs Line: 19) Assets\simuzen\platform\systems\base\services\scene\SceneryService\SceneryService.cs(20,59): warning CS0067: The event 'SceneryService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\SceneryService\SceneryService.cs Line: 20) Assets\simuzen\platform\systems\base\services\bundle\AssetsFromProject\AssetsFromProjectService.cs(25,43): warning CS0067: The event 'AssetsFromProjectService.OnBundleVersionResult' is never used (Filename: Assets\simuzen\platform\systems\base\services\bundle\AssetsFromProject\AssetsFromProjectService.cs Line: 25) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(160,39): warning CS0067: The event 'DebugEnvironmentService.OnValidateFail' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 160) Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(46,35): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnCeilingChanged' is never used (Filename: Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs Line: 46) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(125,29): warning CS0067: The event 'ReplayVehicleService.OnRemoteVehicle' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs Line: 125) Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs(23,44): warning CS0067: The event 'GlobalSceneryService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs Line: 23) Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs(19,50): warning CS0067: The event 'GlobalCameraService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs Line: 19) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(57,34): warning CS0067: The event 'DebugEnvironmentService.OnEnvModifier' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 57) Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs(19,50): warning CS0067: The event 'RewiredInputSystem.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs Line: 19) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(12,46): warning CS0067: The event 'DummyPassengersService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs Line: 12) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentComponents.cs(8,29): warning CS0067: The event 'DebugEnvironmentComponents.OnReady' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentComponents.cs Line: 8) Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(26,50): warning CS0067: The event 'SceneVRService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs Line: 26) Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(192,41): warning CS0067: The event 'TrafficService.OnUserLaneChange' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs Line: 192) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(26,59): warning CS0067: The event 'DebugEnvironmentService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 26) Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(52,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopMissing' is never used (Filename: Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs Line: 52) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(34,40): warning CS0067: The event 'DummyPassengersService.OnBoardingCompleted' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs Line: 34) Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\RewiredInputDebugWindow.cs(52,29): warning CS0414: The field 'RewiredInputDebugWindow._currentModifiedAction' is assigned but its value is never used (Filename: Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\RewiredInputDebugWindow.cs Line: 52) Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\FreeRoutePanelController.cs(97,22): warning CS0414: The field 'FreeRoutePanelController._panelAdjusted' is assigned but its value is never used (Filename: Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\FreeRoutePanelController.cs Line: 97) Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(29,23): warning CS0414: The field 'MachineryDriverBehaviourAction.t' is assigned but its value is never used (Filename: Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs Line: 29) Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\CircuitLineTMStep.cs(14,60): warning CS0414: The field 'CircuitLineTMStep._settings' is assigned but its value is never used (Filename: Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\CircuitLineTMStep.cs Line: 14) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryLMVIgnitionControllerComponent.cs(75,22): warning CS0414: The field 'MilitaryLMVIgnitionControllerComponent._auxIgnitionSignal' is assigned but its value is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryLMVIgnitionControllerComponent.cs Line: 75) Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\ExcavatorLoaderShovelAudioManager.cs(27,23): warning CS0414: The field 'ExcavatorLoaderShovelAudioManager._inactivityOffset' is assigned but its value is never used (Filename: Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\ExcavatorLoaderShovelAudioManager.cs Line: 27) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSPlayerReservePoints.cs(32,10): warning CS0414: The field 'TSPlayerReservePoints.isOnConnector' is assigned but its value is never used (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSPlayerReservePoints.cs Line: 32) Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemControllers\TriggerController.cs(21,36): warning CS0414: The field 'TriggerController.triggerIconImage' is assigned but its value is never used (Filename: Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemControllers\TriggerController.cs Line: 21) Assets\simuzen\platform\hud\components\HCOM_IG_SlopePanel.cs(23,22): warning CS0414: The field 'HCOM_IG_SlopePanel._initialized' is assigned but its value is never used (Filename: Assets\simuzen\platform\hud\components\HCOM_IG_SlopePanel.cs Line: 23) Assets\simuzen\platform\hud\elements\impl\EX5500\HCOM_RabbitTurtleHandler.cs(10,15): warning CS0414: The field 'HCOM_RabbitTurtleHandler._keyState' is assigned but its value is never used (Filename: Assets\simuzen\platform\hud\elements\impl\EX5500\HCOM_RabbitTurtleHandler.cs Line: 10) Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(26,22): warning CS0414: The field 'EX5500FailuresHandler._Caution' is assigned but its value is never used (Filename: Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs Line: 26) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(31,22): warning CS0414: The field 'EH5000FailuresHandler._cautionCoroutineRunning' is assigned but its value is never used (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs Line: 31) Assets\simuzen\platform\systems\base\vehicle\Perception\Sensor\ProximityRadarSensor.cs(15,23): warning CS0414: The field 'ProximityRadarSensor._offsetDistanceToEntity' is assigned but its value is never used (Filename: Assets\simuzen\platform\systems\base\vehicle\Perception\Sensor\ProximityRadarSensor.cs Line: 15) Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorCameraService.cs(19,41): warning CS0414: The field 'TrainingManagerEditorCameraService.configuration' is assigned but its value is never used (Filename: Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorCameraService.cs Line: 19) Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\RewiredInputDebugWindow.cs(47,31): warning CS0414: The field 'RewiredInputDebugWindow.selectionGrid' is assigned but its value is never used (Filename: Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\RewiredInputDebugWindow.cs Line: 47) Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerStepManager.cs(21,50): warning CS0414: The field 'TrainingManagerStepManager.routeCreatorManager' is assigned but its value is never used (Filename: Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerStepManager.cs Line: 21) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Machinery\ExcavatorOpenableBucket.cs(14,23): warning CS0414: The field 'ExcavatorOpenableBucket._sideshiftPosition' is assigned but its value is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Machinery\ExcavatorOpenableBucket.cs Line: 14) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(27,16): warning CS0414: The field 'EH5000FailuresHandler._isInitialAnimation' is assigned but its value is never used (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs Line: 27) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryRG31IgnitionControllerComponent.cs(71,38): warning CS0414: The field 'MilitaryRG31IgnitionControllerComponent._absLight' is assigned but its value is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryRG31IgnitionControllerComponent.cs Line: 71) Assets\simuzen\platform\hud\elements\impl\GenericPanelHandlers\DashboardHandler\DashboardHandler.cs(22,23): warning CS0414: The field 'DashboardHandler._value' is assigned but its value is never used (Filename: Assets\simuzen\platform\hud\elements\impl\GenericPanelHandlers\DashboardHandler\DashboardHandler.cs Line: 22) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Gearbox\ConfigurableAutomaticGearboxController.cs(36,21): warning CS0414: The field 'ConfigurableAutomaticGearboxController.gear' is assigned but its value is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Gearbox\ConfigurableAutomaticGearboxController.cs Line: 36) Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\DumperBucketAudioManager.cs(24,23): warning CS0414: The field 'DumperBucketAudioManager._inactivityOffset' is assigned but its value is never used (Filename: Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\DumperBucketAudioManager.cs Line: 24) Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(31,21): warning CS0414: The field 'MachineryDriverBehaviourAction.indexCamera' is assigned but its value is never used (Filename: Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs Line: 31) Assets\simuzen\platform\hud\components\HCOM_GP_SpeedNumbers.cs(10,22): warning CS0414: The field 'HCOM_GP_SpeedNumbers._isShutoff' is assigned but its value is never used (Filename: Assets\simuzen\platform\hud\components\HCOM_GP_SpeedNumbers.cs Line: 10) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Sensors\BrakePressure.cs(37,27): warning CS0414: The field 'BrakePressure.statusBackup' is assigned but its value is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Sensors\BrakePressure.cs Line: 37) Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(27,22): warning CS0414: The field 'MachineryDriverBehaviourAction.outOfFrustum' is assigned but its value is never used (Filename: Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs Line: 27) Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(30,23): warning CS0414: The field 'CircuitLineController.pathPosition' is assigned but its value is never used (Filename: Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs Line: 30) Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(31,22): warning CS0414: The field 'EX5500FailuresHandler._cautionCoroutineRunning' is assigned but its value is never used (Filename: Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs Line: 31) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Spreader\Spreader.cs(9,22): warning CS0414: The field 'Spreader._spawning' is assigned but its value is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Spreader\Spreader.cs Line: 9) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryRG31IgnitionControllerComponent.cs(56,22): warning CS0414: The field 'MilitaryRG31IgnitionControllerComponent._auxIgnitionSignal' is assigned but its value is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryRG31IgnitionControllerComponent.cs Line: 56) Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(27,44): warning CS0414: The field 'MachineryDriverBehaviourAction.exiting' is assigned but its value is never used (Filename: Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs Line: 27) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(14,16): warning CS0414: The field 'EH5000LoadHandler._isInitialAnimation' is assigned but its value is never used (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs Line: 14) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(81,22): warning CS0414: The field 'FreeRouteController._hasRouteBeenPlayed' is assigned but its value is never used (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs Line: 81) Assets\simuzen\platform\hud\components\HCOM_PI_SpeedNumbers.cs(16,22): warning CS0414: The field 'HCOM_PI_SpeedNumbers._enabled' is assigned but its value is never used (Filename: Assets\simuzen\platform\hud\components\HCOM_PI_SpeedNumbers.cs Line: 16) Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(14,16): warning CS0414: The field 'EX5500LoadHandler._isInitialAnimation' is assigned but its value is never used (Filename: Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs Line: 14) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Gearbox\ConfigurableAutomaticGearboxController.cs(39,22): warning CS0414: The field 'ConfigurableAutomaticGearboxController.isChangingGear' is assigned but its value is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Gearbox\ConfigurableAutomaticGearboxController.cs Line: 39) Assets\configuration\scenes\Editor\AssetsModificationCheck.cs(9,43): warning CS0618: 'SaveAssetsProcessor' is obsolete: 'Use UnityEditor.AssetModificationProcessor' (Filename: Assets\configuration\scenes\Editor\AssetsModificationCheck.cs Line: 9) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(169,29): warning CS0109: The member 'TSMainManagerEditor.copySelectedLanes(TSLaneInfo[])' does not hide an accessible member. The new keyword is not required. (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 169) Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProStandardShaderGUI.cs(66,2): warning CS0612: 'ColorPickerHDRConfig' is obsolete (Filename: Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProStandardShaderGUI.cs Line: 66) Assets\simuzen\platform\utils\Editor\FindComponents\FindNetworkTransform.cs(5,57): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\Editor\FindComponents\FindNetworkTransform.cs Line: 5) Assets\simuzen\platform\utils\Editor\FindComponents\FindNetworkTransform.cs(21,36): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\Editor\FindComponents\FindNetworkTransform.cs Line: 21) Assets\simuzen\platform\systems\base\services\scene\Scenery\Editor\SceneryDataEditor.cs(5,22): warning CS0612: 'SceneryData' is obsolete (Filename: Assets\simuzen\platform\systems\base\services\scene\Scenery\Editor\SceneryDataEditor.cs Line: 5) Assets\simuzen\platform\utils\Graphics\Editor\FreeRouteEntityAnimationDescriptorEditor.cs(8,20): warning CS0108: 'FreeRouteEntityAnimationDescriptorEditor.OnEnable()' hides inherited member 'BaseDescriptorEditor.OnEnable()'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\utils\Graphics\Editor\FreeRouteEntityAnimationDescriptorEditor.cs Line: 8) Assets\simuzen\platform\systems\base\services\passengers\scripts\Editor\BusStopPassengersDescriptorEditor.cs(14,24): warning CS0108: 'BusStopPassengersDescriptorEditor.OnEnable()' hides inherited member 'PassengersDescriptorEditor.OnEnable()'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\Editor\BusStopPassengersDescriptorEditor.cs Line: 14) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Update.cs(75,25): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Update.cs Line: 75) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Update.cs(22,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Update.cs Line: 22) Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProStandardShaderGUI.cs(66,52): warning CS0612: 'ColorPickerHDRConfig' is obsolete (Filename: Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProStandardShaderGUI.cs Line: 66) Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProStandardShaderGUI.cs(214,3): warning CS0618: 'MaterialEditor.TexturePropertyWithHDRColor(GUIContent, MaterialProperty, MaterialProperty, ColorPickerHDRConfig, bool)' is obsolete: 'Use TexturePropertyWithHDRColor(GUIContent label, MaterialProperty textureProp, MaterialProperty colorProperty, bool showAlpha)' (Filename: Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProStandardShaderGUI.cs Line: 214) Assets\content_common\art_common\Modules\Shaders\Scripts\Editor\ShaderReplacer.cs(121,29): warning CS0618: 'EditorGUILayout.ObjectField(string, Object, Type, params GUILayoutOption[])' is obsolete: 'Check the docs for the usage of the new parameter 'allowSceneObjects'.' (Filename: Assets\content_common\art_common\Modules\Shaders\Scripts\Editor\ShaderReplacer.cs Line: 121) Assets\content_common\art_common\Modules\Shaders\Scripts\Editor\ShaderReplacer.cs(135,32): warning CS0618: 'EditorGUILayout.ObjectField(string, Object, Type, params GUILayoutOption[])' is obsolete: 'Check the docs for the usage of the new parameter 'allowSceneObjects'.' (Filename: Assets\content_common\art_common\Modules\Shaders\Scripts\Editor\ShaderReplacer.cs Line: 135) Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Demos\Assets\Scripts\Editor\DW_DemoHelper.cs(21,9): warning CS0618: 'EditorApplication.playmodeStateChanged' is obsolete: 'Use EditorApplication.playModeStateChanged and/or EditorApplication.pauseStateChanged' (Filename: Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Demos\Assets\Scripts\Editor\DW_DemoHelper.cs Line: 21) Assets\simuzen\CommonTools\CullingSystem\System\Editor\UnityLODToCullingSystemLOD.cs(50,60): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' (Filename: Assets\simuzen\CommonTools\CullingSystem\System\Editor\UnityLODToCullingSystemLOD.cs Line: 50) Assets\simuzen\CommonTools\CullingSystem\System\Editor\UnityLODToCullingSystemLOD.cs(50,21): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' (Filename: Assets\simuzen\CommonTools\CullingSystem\System\Editor\UnityLODToCullingSystemLOD.cs Line: 50) Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Demos\Assets\Scripts\Editor\DW_DemoHelper.cs(32,57): warning CS0618: 'EditorApplication.currentScene' is obsolete: 'Use EditorSceneManager to see which scenes are currently loaded' (Filename: Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Demos\Assets\Scripts\Editor\DW_DemoHelper.cs Line: 32) Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Internals\Editor\DW_HOEditorUndoManager.cs(258,17): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' (Filename: Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Internals\Editor\DW_HOEditorUndoManager.cs Line: 258) Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Internals\Editor\DW_HOEditorUndoManager.cs(258,56): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Internals\Editor\DW_HOEditorUndoManager.cs Line: 258) Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_EnumFlagDrawer.cs(18,18): warning CS0618: 'EditorGUI.EnumMaskField(Rect, string, Enum)' is obsolete: 'EnumMaskField has been deprecated. Use EnumFlagsField instead.' (Filename: Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_EnumFlagDrawer.cs Line: 18) Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_E_Util.cs(274,18): warning CS0618: 'EditorGUILayout.EnumMaskField(string, Enum, params GUILayoutOption[])' is obsolete: 'EnumMaskField has been deprecated. Use EnumFlagsField instead.' (Filename: Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_E_Util.cs Line: 274) Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs(395,46): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' (Filename: Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs Line: 395) Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs(395,5): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' (Filename: Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs Line: 395) Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs(399,13): warning CS0618: 'PrefabUtility.CreateEmptyPrefab(string)' is obsolete: 'The concept of creating a completely empty Prefab has been discontinued. You can however use SaveAsPrefabAsset with an empty GameObject.' (Filename: Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs Line: 399) Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs(400,45): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' (Filename: Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs Line: 400) Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs(400,4): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' (Filename: Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs Line: 400) Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs(36,13): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs Line: 36) Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs(36,31): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' (Filename: Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs Line: 36) Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs(37,28): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs Line: 37) Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs(38,28): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs Line: 38) Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs(39,28): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs Line: 39) Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs(40,28): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs Line: 40) Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProEditor.cs(200,33): warning CS0618: 'Handles.SphereCap(int, Vector3, Quaternion, float)' is obsolete: 'Use SphereHandleCap instead' (Filename: Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProEditor.cs Line: 200) Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProEditor.cs(198,96): warning CS0618: 'Handles.Slider(Vector3, Vector3, float, Handles.DrawCapFunction, float)' is obsolete: 'DrawCapFunction is obsolete. Use the version with CapFunction instead. Example: Change SphereCap to SphereHandleCap.' (Filename: Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProEditor.cs Line: 198) Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProEditor.cs(211,37): warning CS0618: 'Handles.SphereCap(int, Vector3, Quaternion, float)' is obsolete: 'Use SphereHandleCap instead' (Filename: Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProEditor.cs Line: 211) Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProEditor.cs(209,81): warning CS0618: 'Handles.Slider(Vector3, Vector3, float, Handles.DrawCapFunction, float)' is obsolete: 'DrawCapFunction is obsolete. Use the version with CapFunction instead. Example: Change SphereCap to SphereHandleCap.' (Filename: Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProEditor.cs Line: 209) Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProEditor.cs(289,103): warning CS0618: 'Handles.SphereCap(int, Vector3, Quaternion, float)' is obsolete: 'Use SphereHandleCap instead' (Filename: Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProEditor.cs Line: 289) Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProEditor.cs(289,29): warning CS0618: 'Handles.Button(Vector3, Quaternion, float, float, Handles.DrawCapFunction)' is obsolete: 'DrawCapFunction is obsolete. Use the version with CapFunction instead. Example: Change SphereCap to SphereHandleCap.' (Filename: Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProEditor.cs Line: 289) Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Controllers\PrefabsController.cs(18,33): warning CS0618: 'PrefabUtility.CreatePrefab(string, GameObject)' is obsolete: 'Use SaveAsPrefabAsset instead.' (Filename: Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Controllers\PrefabsController.cs Line: 18) Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Controllers\PrefabsController.cs(19,18): warning CS0618: 'PrefabUtility.ConnectGameObjectToPrefab(GameObject, GameObject)' is obsolete: 'Use RevertPrefabInstance. Prefabs instances can no longer be connected to Prefab Assets they are not an instance of to begin with.' (Filename: Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Controllers\PrefabsController.cs Line: 19) Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Controllers\PrefabsController.cs(57,138): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' (Filename: Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Controllers\PrefabsController.cs Line: 57) Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Controllers\PrefabsController.cs(57,13): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' (Filename: Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Controllers\PrefabsController.cs Line: 57) Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs(41,9): warning CS0618: 'EditorWindow.title' is obsolete: 'Use titleContent instead (it supports setting a title icon as well).' (Filename: Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs Line: 41) Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs(86,4): warning CS0618: 'TerrainData.splatPrototypes' is obsolete: 'Please use the terrainLayers API instead.' (Filename: Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs Line: 86) Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs(86,41): warning CS0618: 'TerrainData.splatPrototypes' is obsolete: 'Please use the terrainLayers API instead.' (Filename: Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs Line: 86) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs(76,5): warning CS0618: 'PlayerSettings.defaultIsFullScreen' is obsolete: '(defaultIsFullScreen is deprecated, use fullScreenMode instead' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs Line: 76) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs(87,5): warning CS0618: 'PlayerSettings.d3d11FullscreenMode' is obsolete: 'd3d11FullscreenMode is deprecated, use fullScreenMode instead' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs Line: 87) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs(283,4): warning CS0618: 'PlayerSettings.defaultIsFullScreen' is obsolete: '(defaultIsFullScreen is deprecated, use fullScreenMode instead' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs Line: 283) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs(287,70): warning CS0618: 'PlayerSettings.defaultIsFullScreen' is obsolete: '(defaultIsFullScreen is deprecated, use fullScreenMode instead' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs Line: 287) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs(293,5): warning CS0618: 'PlayerSettings.defaultIsFullScreen' is obsolete: '(defaultIsFullScreen is deprecated, use fullScreenMode instead' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs Line: 293) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs(405,4): warning CS0618: 'PlayerSettings.d3d11FullscreenMode' is obsolete: 'd3d11FullscreenMode is deprecated, use fullScreenMode instead' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs Line: 405) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs(409,65): warning CS0618: 'PlayerSettings.d3d11FullscreenMode' is obsolete: 'd3d11FullscreenMode is deprecated, use fullScreenMode instead' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs Line: 409) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs(415,5): warning CS0618: 'PlayerSettings.d3d11FullscreenMode' is obsolete: 'd3d11FullscreenMode is deprecated, use fullScreenMode instead' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs Line: 415) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs(601,6): warning CS0618: 'PlayerSettings.defaultIsFullScreen' is obsolete: '(defaultIsFullScreen is deprecated, use fullScreenMode instead' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs Line: 601) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs(614,6): warning CS0618: 'PlayerSettings.d3d11FullscreenMode' is obsolete: 'd3d11FullscreenMode is deprecated, use fullScreenMode instead' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs Line: 614) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs(648,10): warning CS0618: 'PlayerSettings.defaultIsFullScreen' is obsolete: '(defaultIsFullScreen is deprecated, use fullScreenMode instead' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs Line: 648) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs(659,10): warning CS0618: 'PlayerSettings.d3d11FullscreenMode' is obsolete: 'd3d11FullscreenMode is deprecated, use fullScreenMode instead' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs Line: 659) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Update.cs(36,22): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Update.cs Line: 36) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Update.cs(50,20): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Update.cs Line: 50) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\Editor\AttachmentHandsEditor.cs(39,7): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\Editor\AttachmentHandsEditor.cs Line: 39) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\Editor\AttachmentHandsEditor.cs(39,31): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\Editor\AttachmentHandsEditor.cs Line: 39) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\Editor\AttachmentHandsEditor.cs(40,43): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\Editor\AttachmentHandsEditor.cs Line: 40) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\Editor\AttachmentHandsEditor.cs(40,78): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\Editor\AttachmentHandsEditor.cs Line: 40) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Animation\Editor\TransformTweenBehaviourEditor.cs(46,38): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Animation\Editor\TransformTweenBehaviourEditor.cs Line: 46) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Animation\Editor\TransformTweenBehaviourEditor.cs(46,88): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Animation\Editor\TransformTweenBehaviourEditor.cs Line: 46) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Animation\Editor\TransformTweenBehaviourEditor.cs(65,38): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Animation\Editor\TransformTweenBehaviourEditor.cs Line: 65) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Animation\Editor\TransformTweenBehaviourEditor.cs(65,88): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Animation\Editor\TransformTweenBehaviourEditor.cs Line: 65) Assets\simuzen\CommonTools\Utils\Editor\CreateObjectButton.cs(204,115): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' (Filename: Assets\simuzen\CommonTools\Utils\Editor\CreateObjectButton.cs Line: 204) Assets\simuzen\CommonTools\Utils\Editor\CreateObjectButton.cs(204,9): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' (Filename: Assets\simuzen\CommonTools\Utils\Editor\CreateObjectButton.cs Line: 204) Assets\simuzen\CommonTools\Utils\Scene\Editor\EditorApplyPrefabs.cs(17,52): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' (Filename: Assets\simuzen\CommonTools\Utils\Scene\Editor\EditorApplyPrefabs.cs Line: 17) Assets\simuzen\CommonTools\Utils\Scene\Editor\EditorApplyPrefabs.cs(17,17): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' (Filename: Assets\simuzen\CommonTools\Utils\Scene\Editor\EditorApplyPrefabs.cs Line: 17) Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateFromLegacyRegistry.cs(27,49): warning CS0612: 'ReplayIdentity' is obsolete (Filename: Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateFromLegacyRegistry.cs Line: 27) Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateFromLegacyRegistry.cs(40,75): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateFromLegacyRegistry.cs Line: 40) Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateRegistry.cs(84,9): warning CS0612: 'NetPrefabRegister' is obsolete (Filename: Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateRegistry.cs Line: 84) Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateRegistry.cs(90,9): warning CS0612: 'NetPrefabRegister' is obsolete (Filename: Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateRegistry.cs Line: 90) Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateRegistry.cs(100,93): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' (Filename: Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateRegistry.cs Line: 100) Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateRegistry.cs(100,9): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' (Filename: Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateRegistry.cs Line: 100) Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateFromLegacyRegistry.cs(45,75): warning CS0612: 'ReplayIdentity' is obsolete (Filename: Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateFromLegacyRegistry.cs Line: 45) Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\Editor\ConfigDeformableSurfaces.cs(224,123): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\Editor\ConfigDeformableSurfaces.cs Line: 224) Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\Editor\ConfigDeformableSurfaces.cs(224,13): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\Editor\ConfigDeformableSurfaces.cs Line: 224) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(221,3): warning CS0162: Unreachable code detected (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 221) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(221,10): warning CS0219: The variable 'tab' is assigned but its value is never used (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 221) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(222,10): warning CS0219: The variable 'intermediateTab' is assigned but its value is never used (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 222) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(223,10): warning CS0219: The variable 'finalTab' is assigned but its value is never used (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 223) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRiggerMenu.cs(13,3): warning CS0618: 'EditorWindow.title' is obsolete: 'Use titleContent instead (it supports setting a title icon as well).' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRiggerMenu.cs Line: 13) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(234,10): warning CS0219: The variable 'finalTab' is assigned but its value is never used (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 234) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRigger.cs(955,19): warning CS0618: 'PrefabUtility.CreatePrefab(string, GameObject)' is obsolete: 'Use SaveAsPrefabAsset instead.' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRigger.cs Line: 955) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRigger.cs(956,44): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRigger.cs Line: 956) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRigger.cs(956,3): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRigger.cs Line: 956) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(2450,81): warning CS0618: 'EditorGUILayout.EnumMaskField(string, Enum, params GUILayoutOption[])' is obsolete: 'EnumMaskField has been deprecated. Use EnumFlagsField instead.' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 2450) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(2670,305): warning CS0618: 'Handles.DotCap(int, Vector3, Quaternion, float)' is obsolete: 'Use DotHandleCap instead' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 2670) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(2670,29): warning CS0618: 'Handles.Slider2D(Vector3, Vector3, Vector3, Vector3, float, Handles.DrawCapFunction, float)' is obsolete: 'DrawCapFunction is obsolete. Use the version with CapFunction instead. Example: Change SphereCap to SphereHandleCap.' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 2670) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(2671,305): warning CS0618: 'Handles.DotCap(int, Vector3, Quaternion, float)' is obsolete: 'Use DotHandleCap instead' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 2671) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(2671,29): warning CS0618: 'Handles.Slider2D(Vector3, Vector3, Vector3, Vector3, float, Handles.DrawCapFunction, float)' is obsolete: 'DrawCapFunction is obsolete. Use the version with CapFunction instead. Example: Change SphereCap to SphereHandleCap.' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 2671) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(2672,310): warning CS0618: 'Handles.DotCap(int, Vector3, Quaternion, float)' is obsolete: 'Use DotHandleCap instead' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 2672) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(2672,29): warning CS0618: 'Handles.Slider2D(Vector3, Vector3, Vector3, Vector3, float, Handles.DrawCapFunction, float)' is obsolete: 'DrawCapFunction is obsolete. Use the version with CapFunction instead. Example: Change SphereCap to SphereHandleCap.' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 2672) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(2676,306): warning CS0618: 'Handles.DotCap(int, Vector3, Quaternion, float)' is obsolete: 'Use DotHandleCap instead' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 2676) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(2676,30): warning CS0618: 'Handles.Slider2D(Vector3, Vector3, Vector3, Vector3, float, Handles.DrawCapFunction, float)' is obsolete: 'DrawCapFunction is obsolete. Use the version with CapFunction instead. Example: Change SphereCap to SphereHandleCap.' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 2676) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(2677,306): warning CS0618: 'Handles.DotCap(int, Vector3, Quaternion, float)' is obsolete: 'Use DotHandleCap instead' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 2677) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(2677,30): warning CS0618: 'Handles.Slider2D(Vector3, Vector3, Vector3, Vector3, float, Handles.DrawCapFunction, float)' is obsolete: 'DrawCapFunction is obsolete. Use the version with CapFunction instead. Example: Change SphereCap to SphereHandleCap.' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 2677) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(2678,311): warning CS0618: 'Handles.DotCap(int, Vector3, Quaternion, float)' is obsolete: 'Use DotHandleCap instead' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 2678) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(2678,30): warning CS0618: 'Handles.Slider2D(Vector3, Vector3, Vector3, Vector3, float, Handles.DrawCapFunction, float)' is obsolete: 'DrawCapFunction is obsolete. Use the version with CapFunction instead. Example: Change SphereCap to SphereHandleCap.' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 2678) Assets\Wwise\Editor\WwiseSetupWizard\AkBuildPreprocessor.cs(44,9): warning CS0618: 'BuildTarget.PSP2' is obsolete: 'PSP2 is no longer supported as of Unity 2018.3' (Filename: Assets\Wwise\Editor\WwiseSetupWizard\AkBuildPreprocessor.cs Line: 44) Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(149,9): warning CS0618: 'BuildTarget.PSP2' is obsolete: 'PSP2 is no longer supported as of Unity 2018.3' (Filename: Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs Line: 149) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(4398,9): warning CS0162: Unreachable code detected (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 4398) Assets\simuzen\platform\VehicleDynamics\Scripts\Input\Editor\GearInputDrawer.cs(13,22): warning CS0414: The field 'GearInputDrawer.gearSecuencialShiftAutomaticFoldout' is assigned but its value is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\Input\Editor\GearInputDrawer.cs Line: 13) - Starting compile Library/ScriptAssemblies/Obi.dll - Starting compile Library/ScriptAssemblies/Unity.Postprocessing.Runtime.dll - Starting compile Library/ScriptAssemblies/Zenject.dll - Starting compile Library/ScriptAssemblies/crosstales.dll - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.dll - Starting compile Library/ScriptAssemblies/SpracheAssembly.dll - Starting compile Library/ScriptAssemblies/Unity.Mathematics.dll - Starting compile Library/ScriptAssemblies/Unity.Burst.dll - Finished compile Library/ScriptAssemblies/Unity.Postprocessing.Runtime.dll Symbols will be read from Temp\Unity.Postprocessing.Runtime.pdb Script Module: Unity.Postprocessing.Runtime.dll Pass: 0 took 26 milliseconds Pass: 1 took 1 milliseconds - Starting compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll - Finished compile Library/ScriptAssemblies/Obi.dll Symbols will be read from Temp\Obi.pdb Script Module: Obi.dll Pass: 0 took 52 milliseconds Pass: 1 took 12 milliseconds - Finished compile Library/ScriptAssemblies/Zenject.dll Symbols will be read from Temp\Zenject.pdb Script Module: Zenject.dll Pass: 0 took 1071 milliseconds Pass: 1 took 9 milliseconds - Finished compile Library/ScriptAssemblies/crosstales.dll Symbols will be read from Temp\crosstales.pdb Script Module: crosstales.dll Pass: 0 took 83 milliseconds Pass: 1 took 17 milliseconds - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.dll Symbols will be read from Temp\Unity.TextMeshPro.pdb Script Module: Unity.TextMeshPro.dll Pass: 0 took 100 milliseconds Pass: 1 took 20 milliseconds - Finished compile Library/ScriptAssemblies/SpracheAssembly.dll Symbols will be read from Temp\SpracheAssembly.pdb Script Module: SpracheAssembly.dll Pass: 0 took 0 milliseconds Pass: 1 took 0 milliseconds - Finished compile Library/ScriptAssemblies/Unity.Burst.dll Symbols will be read from Temp\Unity.Burst.pdb Script Module: Unity.Burst.dll Pass: 0 took 1 milliseconds Pass: 1 took 0 milliseconds - Starting compile Library/ScriptAssemblies/AwesomeTechnologies.TouchReactSystemPro.Runtime.dll - Starting compile Library/ScriptAssemblies/LightingTools.LightProbesVolumes.dll - Starting compile Library/ScriptAssemblies/Unity.Burst.CodeGen.dll - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll - Starting compile Library/ScriptAssemblies/AmplifyShaderEditor.dll - Starting compile Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll - Finished compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll Symbols will be read from Temp\Unity.Analytics.DataPrivacy.pdb Script Module: Unity.Analytics.DataPrivacy.dll Pass: 0 took 103 milliseconds Pass: 1 took 0 milliseconds - Finished compile Library/ScriptAssemblies/Unity.Mathematics.dll Symbols will be read from Temp\Unity.Mathematics.pdb Script Module: Unity.Mathematics.dll Pass: 0 took 38 milliseconds Pass: 1 took 0 milliseconds - Starting compile Library/ScriptAssemblies/Unity.Collections.dll - Starting compile Library/ScriptAssemblies/Unity.Burst.Editor.dll - Finished compile Library/ScriptAssemblies/Unity.Burst.CodeGen.dll - Finished compile Library/ScriptAssemblies/LightingTools.LightProbesVolumes.dll Symbols will be read from Temp\LightingTools.LightProbesVolumes.pdb Script Module: LightingTools.LightProbesVolumes.dll Pass: 0 took 22 milliseconds Pass: 1 took 0 milliseconds - Finished compile Library/ScriptAssemblies/AwesomeTechnologies.TouchReactSystemPro.Runtime.dll Symbols will be read from Temp\AwesomeTechnologies.TouchReactSystemPro.Runtime.pdb Script Module: AwesomeTechnologies.TouchReactSystemPro.Runtime.dll Pass: 0 took 26 milliseconds Pass: 1 took 41 milliseconds - Starting compile Library/ScriptAssemblies/LightingTools.LightProbesVolumes.Editor.dll - Starting compile Library/ScriptAssemblies/Unity.AssetBundleBrowser.Editor.dll - Starting compile Library/ScriptAssemblies/Unity.Postprocessing.Editor.dll - Finished compile Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll - Finished compile Library/ScriptAssemblies/Unity.Burst.Editor.dll - Finished compile Library/ScriptAssemblies/AmplifyShaderEditor.dll - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll - Finished compile Library/ScriptAssemblies/Unity.Collections.dll Symbols will be read from Temp\Unity.Collections.pdb Script Module: Unity.Collections.dll Pass: 0 took 0 milliseconds Pass: 1 took 0 milliseconds - Starting compile Library/ScriptAssemblies/Unity.Jobs.dll - Starting compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll - Starting compile Library/ScriptAssemblies/Zenject-Editor.dll - Starting compile Library/ScriptAssemblies/Zenject-TestFramework.dll - Starting compile Library/ScriptAssemblies/Unity.Mathematics.Editor.dll - Finished compile Library/ScriptAssemblies/Unity.Postprocessing.Editor.dll - Finished compile Library/ScriptAssemblies/Unity.AssetBundleBrowser.Editor.dll - Finished compile Library/ScriptAssemblies/LightingTools.LightProbesVolumes.Editor.dll - Starting compile Library/ScriptAssemblies/AwesomeTechnologies.TouchReactSystemPro.Editor.dll - Finished compile Library/ScriptAssemblies/Unity.Jobs.dll Symbols will be read from Temp\Unity.Jobs.pdb Script Module: Unity.Jobs.dll Pass: 0 took 0 milliseconds Pass: 1 took 0 milliseconds - Starting compile Library/ScriptAssemblies/AwesomeTechnologies.VegetationStudioPro.Runtime.dll - Starting compile Library/ScriptAssemblies/Unity.Jobs.Editor.dll - Finished compile Library/ScriptAssemblies/Unity.Mathematics.Editor.dll - Finished compile Library/ScriptAssemblies/Zenject-TestFramework.dll - Finished compile Library/ScriptAssemblies/Zenject-Editor.dll - Finished compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll - Finished compile Library/ScriptAssemblies/AwesomeTechnologies.TouchReactSystemPro.Editor.dll - Starting compile Library/ScriptAssemblies/Zenject-PoolMonitor-Editor.dll - Starting compile Library/ScriptAssemblies/Zenject-ReflectionBaking-Editor.dll - Finished compile Library/ScriptAssemblies/Unity.Jobs.Editor.dll - Finished compile Library/ScriptAssemblies/Zenject-ReflectionBaking-Editor.dll - Finished compile Library/ScriptAssemblies/Zenject-PoolMonitor-Editor.dll - Finished compile Library/ScriptAssemblies/AwesomeTechnologies.VegetationStudioPro.Runtime.dll Symbols will be read from Temp\AwesomeTechnologies.VegetationStudioPro.Runtime.pdb Script Module: AwesomeTechnologies.VegetationStudioPro.Runtime.dll Pass: 0 took 39 milliseconds Pass: 1 took 74 milliseconds - Starting compile Library/ScriptAssemblies/AwesomeTechnologies.VegetationStudioPro.Editor.dll - Finished compile Library/ScriptAssemblies/AwesomeTechnologies.VegetationStudioPro.Editor.dll - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll Symbols will be read from Temp\Assembly-CSharp.pdb Script Module: Assembly-CSharp.dll Pass: 0 took 331 milliseconds [NetAuthorityBehaviour] Found NetworkBehaviour NetAuthorityBehaviour [NetAuthorityBehaviour] NetworkBehaviourProcessor [NetAuthorityBehaviour] Process Start [NetAuthorityBehaviour] Sync Var authorized System.Boolean UnityEngine.GameObject [NetAuthorityBehaviour] GenerateConstants [NetAuthorityBehaviour] GenerateSerialization [NetAuthorityBehaviour] GenerateDeSerialization [NetAuthorityBehaviour] Process Done [TransformSync] Found NetworkBehaviour TransformSync [TransformSync] NetworkBehaviourProcessor [TransformSync] Process Start [TransformSync] GenerateConstants [TransformSync] GenerateSerialization [TransformSync] GenerateDeSerialization [TransformSync] Process Done [AGXForkliftTransformSync] Found NetworkBehaviour AGXForkliftTransformSync [AGXForkliftTransformSync] NetworkBehaviourProcessor [AGXForkliftTransformSync] Process Start [AGXForkliftTransformSync] GenerateSerialization [AGXForkliftTransformSync] GenerateDeSerialization [AGXForkliftTransformSync] Process Done [NetAuthorityBehaviour] Already processed [AttachRotaryLightSync] Found NetworkBehaviour AttachRotaryLightSync [AttachRotaryLightSync] NetworkBehaviourProcessor [AttachRotaryLightSync] Process Start [AttachRotaryLightSync] GenerateConstants [AttachRotaryLightSync] GenerateSerialization [AttachRotaryLightSync] GenerateDeSerialization [AttachRotaryLightSync] Process Done [NetAuthorityBehaviour] Already processed [AttachToPickupVehicleSync] Found NetworkBehaviour AttachToPickupVehicleSync [AttachToPickupVehicleSync] NetworkBehaviourProcessor [AttachToPickupVehicleSync] Process Start [AttachToPickupVehicleSync] GenerateConstants [AttachToPickupVehicleSync] GenerateSerialization [AttachToPickupVehicleSync] GenerateDeSerialization [AttachToPickupVehicleSync] Process Done [NetAuthorityBehaviour] Already processed [AttachToSnowPlowVehicleSync] Found NetworkBehaviour AttachToSnowPlowVehicleSync [AttachToSnowPlowVehicleSync] NetworkBehaviourProcessor [AttachToSnowPlowVehicleSync] Process Start [AttachToSnowPlowVehicleSync] GenerateConstants [AttachToSnowPlowVehicleSync] GenerateSerialization [AttachToSnowPlowVehicleSync] GenerateDeSerialization [AttachToSnowPlowVehicleSync] Process Done [NetAuthorityBehaviour] Already processed [AttachToVehicleGraphicChild] Found NetworkBehaviour AttachToVehicleGraphicChild [AttachToVehicleGraphicChild] NetworkBehaviourProcessor [AttachToVehicleGraphicChild] Process Start [AttachToVehicleGraphicChild] GenerateConstants [AttachToVehicleGraphicChild] GenerateSerialization [AttachToVehicleGraphicChild] GenerateDeSerialization [AttachToVehicleGraphicChild] Process Done [NetAuthorityBehaviour] Already processed [AttachToVehicleGraphicSync] Found NetworkBehaviour AttachToVehicleGraphicSync [AttachToVehicleGraphicSync] NetworkBehaviourProcessor [AttachToVehicleGraphicSync] Process Start [AttachToVehicleGraphicSync] GenerateConstants [AttachToVehicleGraphicSync] GenerateSerialization [AttachToVehicleGraphicSync] GenerateDeSerialization [AttachToVehicleGraphicSync] Process Done [NetAuthorityBehaviour] Already processed [AttachToVehicleGraphicUnsync] Found NetworkBehaviour AttachToVehicleGraphicUnsync [AttachToVehicleGraphicUnsync] NetworkBehaviourProcessor [AttachToVehicleGraphicUnsync] Process Start [AttachToVehicleGraphicUnsync] GenerateConstants [AttachToVehicleGraphicUnsync] GenerateSerialization [AttachToVehicleGraphicUnsync] GenerateDeSerialization [AttachToVehicleGraphicUnsync] Process Done [NetAuthorityBehaviour] Already processed [BackhoeLoaderTransformSync] Found NetworkBehaviour BackhoeLoaderTransformSync [BackhoeLoaderTransformSync] NetworkBehaviourProcessor [BackhoeLoaderTransformSync] Process Start [BackhoeLoaderTransformSync] GenerateSerialization [BackhoeLoaderTransformSync] GenerateDeSerialization [BackhoeLoaderTransformSync] Process Done [NetAuthorityBehaviour] Already processed [BulldozerTransformSync] Found NetworkBehaviour BulldozerTransformSync [BulldozerTransformSync] NetworkBehaviourProcessor [BulldozerTransformSync] Process Start [BulldozerTransformSync] GenerateSerialization [BulldozerTransformSync] GenerateDeSerialization [BulldozerTransformSync] Process Done [NetAuthorityBehaviour] Already processed [CrossingEntitySync] Found NetworkBehaviour CrossingEntitySync [CrossingEntitySync] NetworkBehaviourProcessor [CrossingEntitySync] Process Start [CrossingEntitySync] GenerateConstants [CrossingEntitySync] GenerateSerialization [CrossingEntitySync] GenerateDeSerialization [CrossingEntitySync] Process Done [NetAuthorityBehaviour] Already processed [CyclistAnimationSync] Found NetworkBehaviour CyclistAnimationSync [CyclistAnimationSync] NetworkBehaviourProcessor [CyclistAnimationSync] Process Start [CyclistAnimationSync] GenerateConstants [CyclistAnimationSync] GenerateSerialization [CyclistAnimationSync] GenerateDeSerialization [CyclistAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [DumperBucketSync] Found NetworkBehaviour DumperBucketSync [DumperBucketSync] NetworkBehaviourProcessor [DumperBucketSync] Process Start [DumperBucketSync] GenerateSerialization [DumperBucketSync] GenerateDeSerialization [DumperBucketSync] Process Done [NetAuthorityBehaviour] Already processed [ExcavatorTransformsSync] Found NetworkBehaviour ExcavatorTransformsSync [ExcavatorTransformsSync] NetworkBehaviourProcessor [ExcavatorTransformsSync] Process Start [ExcavatorTransformsSync] GenerateSerialization [ExcavatorTransformsSync] GenerateDeSerialization [ExcavatorTransformsSync] Process Done [NetAuthorityBehaviour] Already processed [FreeRouteEntityAnimationSync] Found NetworkBehaviour FreeRouteEntityAnimationSync [FreeRouteEntityAnimationSync] NetworkBehaviourProcessor [FreeRouteEntityAnimationSync] Process Start [FreeRouteEntityAnimationSync] GenerateConstants [FreeRouteEntityAnimationSync] GenerateSerialization [FreeRouteEntityAnimationSync] GenerateDeSerialization [FreeRouteEntityAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [GameObjectBasicSync] Found NetworkBehaviour GameObjectBasicSync [GameObjectBasicSync] NetworkBehaviourProcessor [GameObjectBasicSync] Process Start [GameObjectBasicSync] GenerateSerialization [GameObjectBasicSync] GenerateDeSerialization [GameObjectBasicSync] Process Done [NetAuthorityBehaviour] Already processed [GameObjectTransformSync] Found NetworkBehaviour GameObjectTransformSync [GameObjectTransformSync] NetworkBehaviourProcessor [GameObjectTransformSync] Process Start [GameObjectTransformSync] GenerateSerialization [GameObjectTransformSync] GenerateDeSerialization [GameObjectTransformSync] Process Done [NetAuthorityBehaviour] Already processed [GraphicLayerNetBehaviour] Found NetworkBehaviour GraphicLayerNetBehaviour [GraphicLayerNetBehaviour] NetworkBehaviourProcessor [GraphicLayerNetBehaviour] Process Start [GraphicLayerNetBehaviour] GenerateSerialization [GraphicLayerNetBehaviour] GenerateDeSerialization [GraphicLayerNetBehaviour] Process Done [NetAuthorityBehaviour] Already processed [HierachySync] Found NetworkBehaviour HierachySync [HierachySync] NetworkBehaviourProcessor [HierachySync] Process Start [HierachySync] GenerateConstants [HierachySync] GenerateSerialization [HierachySync] GenerateDeSerialization [HierachySync] Process Done [NetAuthorityBehaviour] Already processed [LoadWeightLightsSync] Found NetworkBehaviour LoadWeightLightsSync [LoadWeightLightsSync] NetworkBehaviourProcessor [LoadWeightLightsSync] Process Start [LoadWeightLightsSync] GenerateConstants [LoadWeightLightsSync] GenerateSerialization [LoadWeightLightsSync] GenerateDeSerialization [LoadWeightLightsSync] Process Done [NetAuthorityBehaviour] Already processed [MachineryTrackAnimationSync] Found NetworkBehaviour MachineryTrackAnimationSync [MachineryTrackAnimationSync] NetworkBehaviourProcessor [MachineryTrackAnimationSync] Process Start [MachineryTrackAnimationSync] GenerateConstants [MachineryTrackAnimationSync] GenerateSerialization [MachineryTrackAnimationSync] GenerateDeSerialization [MachineryTrackAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [MaterialSync] Found NetworkBehaviour MaterialSync [MaterialSync] NetworkBehaviourProcessor [MaterialSync] Process Start [MaterialSync] GenerateConstants [MaterialSync] GenerateSerialization [MaterialSync] GenerateDeSerialization [MaterialSync] Process Done [NetAuthorityBehaviour] Already processed [MotorBikeHandlebarSync] Found NetworkBehaviour MotorBikeHandlebarSync [MotorBikeHandlebarSync] NetworkBehaviourProcessor [MotorBikeHandlebarSync] Process Start [MotorBikeHandlebarSync] GenerateSerialization [MotorBikeHandlebarSync] GenerateDeSerialization [MotorBikeHandlebarSync] Process Done [NetAuthorityBehaviour] Already processed [MotorBikeSuspensionSync] Found NetworkBehaviour MotorBikeSuspensionSync [MotorBikeSuspensionSync] NetworkBehaviourProcessor [MotorBikeSuspensionSync] Process Start [MotorBikeSuspensionSync] GenerateConstants [MotorBikeSuspensionSync] GenerateSerialization [MotorBikeSuspensionSync] GenerateDeSerialization [MotorBikeSuspensionSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleWheelSync] Found NetworkBehaviour VehicleWheelSync [VehicleWheelSync] NetworkBehaviourProcessor [VehicleWheelSync] Process Start [VehicleWheelSync] GenerateConstants [VehicleWheelSync] GenerateSerialization [VehicleWheelSync] GenerateDeSerialization [VehicleWheelSync] Process Done [MotorBikeWheelSync] Found NetworkBehaviour MotorBikeWheelSync [MotorBikeWheelSync] NetworkBehaviourProcessor [MotorBikeWheelSync] Process Start [MotorBikeWheelSync] GenerateSerialization [MotorBikeWheelSync] GenerateDeSerialization [MotorBikeWheelSync] Process Done [NetAuthorityBehaviour] Already processed [MultiplePlatesSync] Found NetworkBehaviour MultiplePlatesSync [MultiplePlatesSync] NetworkBehaviourProcessor [MultiplePlatesSync] Process Start [MultiplePlatesSync] GenerateConstants [MultiplePlatesSync] GenerateSerialization [MultiplePlatesSync] GenerateDeSerialization [MultiplePlatesSync] Process Done [NetAuthorityBehaviour] Already processed [MultipleWheelsPivotSync] Found NetworkBehaviour MultipleWheelsPivotSync [MultipleWheelsPivotSync] NetworkBehaviourProcessor [MultipleWheelsPivotSync] Process Start [MultipleWheelsPivotSync] GenerateConstants [MultipleWheelsPivotSync] GenerateSerialization [MultipleWheelsPivotSync] GenerateDeSerialization [MultipleWheelsPivotSync] Process Done [NetAuthorityBehaviour] Already processed [NetAuthorityBehaviour] Already processed [OptionalCargoSync] Found NetworkBehaviour OptionalCargoSync [OptionalCargoSync] NetworkBehaviourProcessor [OptionalCargoSync] Process Start [OptionalCargoSync] GenerateConstants [OptionalCargoSync] GenerateSerialization [OptionalCargoSync] GenerateDeSerialization [OptionalCargoSync] Process Done [NetAuthorityBehaviour] Already processed [PalletTransformSync] Found NetworkBehaviour PalletTransformSync [PalletTransformSync] NetworkBehaviourProcessor [PalletTransformSync] Process Start [PalletTransformSync] GenerateSerialization [PalletTransformSync] GenerateDeSerialization [PalletTransformSync] Process Done [NetAuthorityBehaviour] Already processed [ParticlesSync] Found NetworkBehaviour ParticlesSync [ParticlesSync] NetworkBehaviourProcessor [ParticlesSync] Process Start [ParticlesSync] GenerateConstants [ParticlesSync] GenerateSerialization [ParticlesSync] GenerateDeSerialization [ParticlesSync] Process Done [NetAuthorityBehaviour] Already processed [PassengerAnimationSync] Found NetworkBehaviour PassengerAnimationSync [PassengerAnimationSync] NetworkBehaviourProcessor [PassengerAnimationSync] Process Start [PassengerAnimationSync] GenerateConstants [PassengerAnimationSync] GenerateSerialization [PassengerAnimationSync] GenerateDeSerialization [PassengerAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [PassengerPiecesSync] Found NetworkBehaviour PassengerPiecesSync [PassengerPiecesSync] NetworkBehaviourProcessor [PassengerPiecesSync] Process Start [PassengerPiecesSync] GenerateSerialization [PassengerPiecesSync] GenerateDeSerialization [PassengerPiecesSync] Process Done [NetAuthorityBehaviour] Already processed [PassengersSync] Found NetworkBehaviour PassengersSync [PassengersSync] NetworkBehaviourProcessor [PassengersSync] Process Start [PassengersSync] GenerateConstants [PassengersSync] GenerateSerialization [PassengersSync] GenerateDeSerialization [PassengersSync] Process Done [NetAuthorityBehaviour] Already processed [PedestrianAnimationSync] Found NetworkBehaviour PedestrianAnimationSync [PedestrianAnimationSync] NetworkBehaviourProcessor [PedestrianAnimationSync] Process Start [PedestrianAnimationSync] GenerateConstants [PedestrianAnimationSync] GenerateSerialization [PedestrianAnimationSync] GenerateDeSerialization [PedestrianAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [PickupChainsSync] Found NetworkBehaviour PickupChainsSync [PickupChainsSync] NetworkBehaviourProcessor [PickupChainsSync] Process Start [PickupChainsSync] GenerateConstants [PickupChainsSync] GenerateSerialization [PickupChainsSync] GenerateDeSerialization [PickupChainsSync] Process Done [NetAuthorityBehaviour] Already processed [PlatesSync] Found NetworkBehaviour PlatesSync [PlatesSync] NetworkBehaviourProcessor [PlatesSync] Process Start [PlatesSync] GenerateConstants [PlatesSync] GenerateSerialization [PlatesSync] GenerateDeSerialization [PlatesSync] Process Done [NetAuthorityBehaviour] Already processed [PoliceSirenSync] Found NetworkBehaviour PoliceSirenSync [PoliceSirenSync] NetworkBehaviourProcessor [PoliceSirenSync] Process Start [PoliceSirenSync] GenerateConstants [PoliceSirenSync] GenerateSerialization [PoliceSirenSync] GenerateDeSerialization [PoliceSirenSync] Process Done [NetAuthorityBehaviour] Already processed [RampSync] Found NetworkBehaviour RampSync [RampSync] NetworkBehaviourProcessor [RampSync] Process Start [RampSync] GenerateSerialization [RampSync] GenerateDeSerialization [RampSync] Process Done [NetAuthorityBehaviour] Already processed [RigidBodySync] Found NetworkBehaviour RigidBodySync [RigidBodySync] NetworkBehaviourProcessor [RigidBodySync] Process Start [RigidBodySync] GenerateConstants [RigidBodySync] GenerateSerialization [RigidBodySync] GenerateDeSerialization [RigidBodySync] Process Done [NetAuthorityBehaviour] Already processed [RotaryLightsAnimationSync] Found NetworkBehaviour RotaryLightsAnimationSync [RotaryLightsAnimationSync] NetworkBehaviourProcessor [RotaryLightsAnimationSync] Process Start [RotaryLightsAnimationSync] GenerateConstants [RotaryLightsAnimationSync] GenerateSerialization [RotaryLightsAnimationSync] GenerateDeSerialization [RotaryLightsAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [SandCargoAnimationSync] Found NetworkBehaviour SandCargoAnimationSync [SandCargoAnimationSync] NetworkBehaviourProcessor [SandCargoAnimationSync] Process Start [SandCargoAnimationSync] GenerateConstants [SandCargoAnimationSync] GenerateSerialization [SandCargoAnimationSync] GenerateDeSerialization [SandCargoAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [SnowplowBladesSync] Found NetworkBehaviour SnowplowBladesSync [SnowplowBladesSync] NetworkBehaviourProcessor [SnowplowBladesSync] Process Start [SnowplowBladesSync] GenerateSerialization [SnowplowBladesSync] GenerateDeSerialization [SnowplowBladesSync] Process Done [NetAuthorityBehaviour] Already processed [TrafficVehicleLightSync] Found NetworkBehaviour TrafficVehicleLightSync [TrafficVehicleLightSync] NetworkBehaviourProcessor [TrafficVehicleLightSync] Process Start [TrafficVehicleLightSync] GenerateConstants [TrafficVehicleLightSync] GenerateSerialization [TrafficVehicleLightSync] GenerateDeSerialization [TrafficVehicleLightSync] Process Done [NetAuthorityBehaviour] Already processed [TrafficVehiclesSandCargoAnimationSync] Found NetworkBehaviour TrafficVehiclesSandCargoAnimationSync [TrafficVehiclesSandCargoAnimationSync] NetworkBehaviourProcessor [TrafficVehiclesSandCargoAnimationSync] Process Start [TrafficVehiclesSandCargoAnimationSync] GenerateConstants [TrafficVehiclesSandCargoAnimationSync] GenerateSerialization [TrafficVehiclesSandCargoAnimationSync] GenerateDeSerialization [TrafficVehiclesSandCargoAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [TrafficVehicleWheelSync] Found NetworkBehaviour TrafficVehicleWheelSync [TrafficVehicleWheelSync] NetworkBehaviourProcessor [TrafficVehicleWheelSync] Process Start [TrafficVehicleWheelSync] GenerateSerialization [TrafficVehicleWheelSync] GenerateDeSerialization [TrafficVehicleWheelSync] Process Done [NetAuthorityBehaviour] Already processed [TransformSync] Already processed [NetAuthorityBehaviour] Already processed [TriangleJointSync] Found NetworkBehaviour TriangleJointSync [TriangleJointSync] NetworkBehaviourProcessor [TriangleJointSync] Process Start [TriangleJointSync] GenerateSerialization [TriangleJointSync] GenerateDeSerialization [TriangleJointSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleBellowSync] Found NetworkBehaviour VehicleBellowSync [VehicleBellowSync] NetworkBehaviourProcessor [VehicleBellowSync] Process Start [VehicleBellowSync] GenerateSerialization [VehicleBellowSync] GenerateDeSerialization [VehicleBellowSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleDoorSync] Found NetworkBehaviour VehicleDoorSync [VehicleDoorSync] NetworkBehaviourProcessor [VehicleDoorSync] Process Start [VehicleDoorSync] GenerateConstants [VehicleDoorSync] GenerateSerialization [VehicleDoorSync] GenerateDeSerialization [VehicleDoorSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleGlassSync] Found NetworkBehaviour VehicleGlassSync [VehicleGlassSync] NetworkBehaviourProcessor [VehicleGlassSync] Process Start [VehicleGlassSync] GenerateConstants [VehicleGlassSync] GenerateSerialization [VehicleGlassSync] GenerateDeSerialization [VehicleGlassSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleLightsSync] Found NetworkBehaviour VehicleLightsSync [VehicleLightsSync] NetworkBehaviourProcessor [VehicleLightsSync] Process Start [VehicleLightsSync] GenerateConstants [VehicleLightsSync] GenerateSerialization [VehicleLightsSync] GenerateDeSerialization [VehicleLightsSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleOptionalSync] Found NetworkBehaviour VehicleOptionalSync [VehicleOptionalSync] NetworkBehaviourProcessor [VehicleOptionalSync] Process Start [VehicleOptionalSync] GenerateConstants [VehicleOptionalSync] GenerateSerialization [VehicleOptionalSync] GenerateDeSerialization [VehicleOptionalSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleSkinSync] Found NetworkBehaviour VehicleSkinSync [VehicleSkinSync] NetworkBehaviourProcessor [VehicleSkinSync] Process Start [VehicleSkinSync] GenerateConstants [VehicleSkinSync] GenerateSerialization [VehicleSkinSync] GenerateDeSerialization [VehicleSkinSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleWheelSync] Already processed [NetAuthorityBehaviour] Already processed [VehicleWiperSync] Found NetworkBehaviour VehicleWiperSync [VehicleWiperSync] NetworkBehaviourProcessor [VehicleWiperSync] Process Start [VehicleWiperSync] GenerateConstants [VehicleWiperSync] GenerateSerialization [VehicleWiperSync] GenerateDeSerialization [VehicleWiperSync] Process Done [NetAuthorityBehaviour] Already processed [WheelLoaderTransformsSync] Found NetworkBehaviour WheelLoaderTransformsSync [WheelLoaderTransformsSync] NetworkBehaviourProcessor [WheelLoaderTransformsSync] Process Start [WheelLoaderTransformsSync] GenerateSerialization [WheelLoaderTransformsSync] GenerateDeSerialization [WheelLoaderTransformsSync] Process Done [NetAuthorityBehaviour] Already processed [WheelsPivotSync] Found NetworkBehaviour WheelsPivotSync [WheelsPivotSync] NetworkBehaviourProcessor [WheelsPivotSync] Process Start [WheelsPivotSync] GenerateConstants [WheelsPivotSync] GenerateSerialization [WheelsPivotSync] GenerateDeSerialization [WheelsPivotSync] Process Done [NetAuthorityBehaviour] Already processed [WipersSync] Found NetworkBehaviour WipersSync [WipersSync] NetworkBehaviourProcessor [WipersSync] Process Start [WipersSync] GenerateConstants [WipersSync] GenerateSerialization [WipersSync] GenerateDeSerialization [WipersSync] Process Done [FreeRouteArrowNetMessage] MessageClassProcessor for FreeRouteArrowNetMessage [FreeRouteArrowNetMessage] MessageClassProcessor Start [FreeRouteArrowNetMessage] GenerateSerialization [FreeRouteArrowNetMessage] GenerateDeserialization [FreeRouteArrowNetMessage] MessageClassProcessor Done [NetAuthorityBehaviour] Already processed [MotograderTransformSync] Found NetworkBehaviour MotograderTransformSync [MotograderTransformSync] NetworkBehaviourProcessor [MotograderTransformSync] Process Start [MotograderTransformSync] GenerateSerialization [MotograderTransformSync] GenerateDeSerialization [MotograderTransformSync] Process Done [VehicleRigidbodySync] Found NetworkBehaviour UnityEngine.Networking.VehicleRigidbodySync [VehicleRigidbodySync] NetworkBehaviourProcessor [VehicleRigidbodySync] Process Start [VehicleRigidbodySync] GenerateSerialization [VehicleRigidbodySync] GenerateDeSerialization [VehicleRigidbodySync] Process Done [VehicleRigidbodyChildSync] Found NetworkBehaviour UnityEngine.Networking.VehicleRigidbodyChildSync [VehicleRigidbodyChildSync] NetworkBehaviourProcessor [VehicleRigidbodyChildSync] Process Start [VehicleRigidbodyChildSync] GenerateSerialization [VehicleRigidbodyChildSync] GenerateDeSerialization [VehicleRigidbodyChildSync] Process Done [VehicleRigidbodySync] Already processed [SerializedNetworkBehaviour] Found NetworkBehaviour Sirenix.OdinInspector.SerializedNetworkBehaviour [SerializedNetworkBehaviour] NetworkBehaviourProcessor [SerializedNetworkBehaviour] Process Start [SerializedNetworkBehaviour] GenerateSerialization [SerializedNetworkBehaviour] GenerateDeSerialization [SerializedNetworkBehaviour] Process Done [NetAuthorityBehaviour] Already processed [SMKTrafficVehicleGraphicsSync] Found NetworkBehaviour SimuZen.Services.Replay.SMKTrafficVehicleGraphicsSync [SMKTrafficVehicleGraphicsSync] NetworkBehaviourProcessor [SMKTrafficVehicleGraphicsSync] Process Start [SMKTrafficVehicleGraphicsSync] GenerateConstants [SMKTrafficVehicleGraphicsSync] GenerateSerialization [SMKTrafficVehicleGraphicsSync] GenerateDeSerialization [SMKTrafficVehicleGraphicsSync] Process Done [DeformableTerrainStatusNetMessage] MessageClassProcessor for DeformableTerrainStatusNetMessage [DeformableTerrainStatusNetMessage] MessageClassProcessor Start [DeformableTerrainStatusNetMessage] GenerateSerialization [DeformableTerrainStatusNetMessage] GenerateDeserialization [DeformableTerrainStatusNetMessage] MessageClassProcessor Done [ParticlesDataNetMessage] MessageClassProcessor for ParticlesDataNetMessage [ParticlesDataNetMessage] MessageClassProcessor Start [ParticlesDataNetMessage] GenerateSerialization [ParticlesDataNetMessage] GenerateDeserialization [ParticlesDataNetMessage] MessageClassProcessor Done [UnloadZonesStatusNetMessage] MessageClassProcessor for UnloadZonesStatusNetMessage [UnloadZonesStatusNetMessage] MessageClassProcessor Start [UnloadZonesStatusNetMessage] GenerateSerialization [UnloadZonesStatusNetMessage] GenerateDeserialization [UnloadZonesStatusNetMessage] MessageClassProcessor Done [BaseNetMessage] MessageClassProcessor for BaseNetMessage [BaseNetMessage] MessageClassProcessor Start [BaseNetMessage] GenerateSerialization [BaseNetMessage] GenerateDeserialization [BaseNetMessage] MessageClassProcessor Done [ChangeEnvironmentModifierNetMessage] MessageClassProcessor for ChangeEnvironmentModifierNetMessage [ChangeEnvironmentModifierNetMessage] MessageClassProcessor Start [ChangeEnvironmentModifierNetMessage] GenerateSerialization [ChangeEnvironmentModifierNetMessage] GenerateDeserialization [ChangeEnvironmentModifierNetMessage] MessageClassProcessor Done [ChangeEnvironmentWeatherNetMessage] MessageClassProcessor for ChangeEnvironmentWeatherNetMessage [ChangeEnvironmentWeatherNetMessage] MessageClassProcessor Start [ChangeEnvironmentWeatherNetMessage] GenerateSerialization [ChangeEnvironmentWeatherNetMessage] GenerateDeserialization [ChangeEnvironmentWeatherNetMessage] MessageClassProcessor Done [CrossingSpawnDistanceNetMessage] MessageClassProcessor for CrossingSpawnDistanceNetMessage [CrossingSpawnDistanceNetMessage] MessageClassProcessor Start [CrossingSpawnDistanceNetMessage] GenerateSerialization [CrossingSpawnDistanceNetMessage] GenerateDeserialization [CrossingSpawnDistanceNetMessage] MessageClassProcessor Done [DeformableSurfaceMessage] MessageClassProcessor for DeformableSurfaceMessage [DeformableSurfaceMessage] MessageClassProcessor Start [DeformableSurfaceMessage] GenerateSerialization [DeformableSurfaceMessage] GenerateDeserialization [DeformableSurfaceMessage] MessageClassProcessor Done [DestroyRequestNetMessage] MessageClassProcessor for DestroyRequestNetMessage [DestroyRequestNetMessage] MessageClassProcessor Start [DestroyRequestNetMessage] GenerateSerialization [DestroyRequestNetMessage] GenerateDeserialization [DestroyRequestNetMessage] MessageClassProcessor Done [EmptyNetMessage] MessageClassProcessor for EmptyNetMessage [EmptyNetMessage] MessageClassProcessor Start [EmptyNetMessage] GenerateSerialization [EmptyNetMessage] GenerateDeserialization [EmptyNetMessage] MessageClassProcessor Done [EnvironmentConfigurationNetMessage] MessageClassProcessor for EnvironmentConfigurationNetMessage [EnvironmentConfigurationNetMessage] MessageClassProcessor Start [EnvironmentConfigurationNetMessage] GenerateSerialization [EnvironmentConfigurationNetMessage] GenerateDeserialization [EnvironmentConfigurationNetMessage] MessageClassProcessor Done [ErrorNetMessage] MessageClassProcessor for ErrorNetMessage [ErrorNetMessage] MessageClassProcessor Start [ErrorNetMessage] GenerateSerialization [ErrorNetMessage] GenerateDeserialization [ErrorNetMessage] MessageClassProcessor Done [ExerciseParametersNetMessage] MessageClassProcessor for ExerciseParametersNetMessage [ExerciseParametersNetMessage] MessageClassProcessor Start [ExerciseParametersNetMessage] GenerateSerialization [ExerciseParametersNetMessage] GenerateDeserialization [ExerciseParametersNetMessage] MessageClassProcessor Done [FloatNetMessage] MessageClassProcessor for FloatNetMessage [FloatNetMessage] MessageClassProcessor Start [FloatNetMessage] GenerateSerialization [FloatNetMessage] GenerateDeserialization [FloatNetMessage] MessageClassProcessor Done [InfractionNetMessage] MessageClassProcessor for InfractionNetMessage [InfractionNetMessage] MessageClassProcessor Start [InfractionNetMessage] GenerateSerialization [InfractionNetMessage] GenerateDeserialization [InfractionNetMessage] MessageClassProcessor Done [InfractionPointsNetMessage] MessageClassProcessor for InfractionPointsNetMessage [InfractionPointsNetMessage] MessageClassProcessor Start [InfractionPointsNetMessage] GenerateSerialization [InfractionPointsNetMessage] GenerateDeserialization [InfractionPointsNetMessage] MessageClassProcessor Done [IntNetMessage] MessageClassProcessor for IntNetMessage [IntNetMessage] MessageClassProcessor Start [IntNetMessage] GenerateSerialization [IntNetMessage] GenerateDeserialization [IntNetMessage] MessageClassProcessor Done [MotorVehicleInitNetMessage] MessageClassProcessor for MotorVehicleInitNetMessage [MotorVehicleInitNetMessage] MessageClassProcessor Start [MotorVehicleInitNetMessage] GenerateSerialization [MotorVehicleInitNetMessage] GenerateDeserialization [MotorVehicleInitNetMessage] MessageClassProcessor Done [MultipleNetIdentityNetMessage] MessageClassProcessor for MultipleNetIdentityNetMessage [MultipleNetIdentityNetMessage] MessageClassProcessor Start [MultipleNetIdentityNetMessage] GenerateSerialization [MultipleNetIdentityNetMessage] GenerateDeserialization [MultipleNetIdentityNetMessage] MessageClassProcessor Done [NetIdentityNetMessage] MessageClassProcessor for NetIdentityNetMessage [NetIdentityNetMessage] MessageClassProcessor Start [NetIdentityNetMessage] GenerateSerialization [NetIdentityNetMessage] GenerateDeserialization [NetIdentityNetMessage] MessageClassProcessor Done [CircuitLineNetMessage] MessageClassProcessor for CircuitLineNetMessage [CircuitLineNetMessage] MessageClassProcessor Start [CircuitLineNetMessage] GenerateSerialization [CircuitLineNetMessage] GenerateDeserialization [CircuitLineNetMessage] MessageClassProcessor Done [PiecesPassengersNetMessage] MessageClassProcessor for PiecesPassengersNetMessage [PiecesPassengersNetMessage] MessageClassProcessor Start [PiecesPassengersNetMessage] GenerateSerialization [PiecesPassengersNetMessage] GenerateDeserialization [PiecesPassengersNetMessage] MessageClassProcessor Done [PIEventNetMessage] MessageClassProcessor for PIEventNetMessage [PIEventNetMessage] MessageClassProcessor Start [PIEventNetMessage] GenerateSerialization [PIEventNetMessage] GenerateDeserialization [PIEventNetMessage] MessageClassProcessor Done [PIPhysicsChangeNetMessage] MessageClassProcessor for PIPhysicsChangeNetMessage [PIPhysicsChangeNetMessage] MessageClassProcessor Start [PIPhysicsChangeNetMessage] GenerateSerialization [PIPhysicsChangeNetMessage] GenerateDeserialization [PIPhysicsChangeNetMessage] MessageClassProcessor Done [PISpawnPositionNetMessage] MessageClassProcessor for PISpawnPositionNetMessage [PISpawnPositionNetMessage] MessageClassProcessor Start [PISpawnPositionNetMessage] GenerateSerialization [PISpawnPositionNetMessage] GenerateDeserialization [PISpawnPositionNetMessage] MessageClassProcessor Done [SingleBoolNetMessage] MessageClassProcessor for SingleBoolNetMessage [SingleBoolNetMessage] MessageClassProcessor Start [SingleBoolNetMessage] GenerateSerialization [SingleBoolNetMessage] GenerateDeserialization [SingleBoolNetMessage] MessageClassProcessor Done [SpawnRequestNetMessage] MessageClassProcessor for SpawnRequestNetMessage [SpawnRequestNetMessage] MessageClassProcessor Start [SpawnRequestNetMessage] GenerateSerialization [SpawnRequestNetMessage] GenerateDeserialization [SpawnRequestNetMessage] MessageClassProcessor Done [SpawnResponseNetMessage] MessageClassProcessor for SpawnResponseNetMessage [SpawnResponseNetMessage] MessageClassProcessor Start [SpawnResponseNetMessage] GenerateSerialization [SpawnResponseNetMessage] GenerateDeserialization [SpawnResponseNetMessage] MessageClassProcessor Done [TelemetryNetMessage] MessageClassProcessor for TelemetryNetMessage [TelemetryNetMessage] MessageClassProcessor Start [TelemetryNetMessage] GenerateSerialization [TelemetryNetMessage] GenerateDeserialization [TelemetryNetMessage] MessageClassProcessor Done [TrafficLightNetMessage] MessageClassProcessor for TrafficLightNetMessage [TrafficLightNetMessage] MessageClassProcessor Start [TrafficLightNetMessage] GenerateSerialization [TrafficLightNetMessage] GenerateDeserialization [TrafficLightNetMessage] MessageClassProcessor Done [DefSurfInitialStatusMessage] MessageClassProcessor for DefSurfInitialStatusMessage [DefSurfInitialStatusMessage] MessageClassProcessor Start [DefSurfInitialStatusMessage] GenerateSerialization [DefSurfInitialStatusMessage] GenerateDeserialization [DefSurfInitialStatusMessage] MessageClassProcessor Done Pass: 1 took 754 milliseconds ProcessSitesModule Assembly-CSharp.dll elapsed time:00:00:06.5240808 - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll Assets\simuzen\tm\Scripts\Utils\ChasedFreeRouteArrow.cs(10,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Scripts\Utils\ChasedFreeRouteArrow.cs Line: 10) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(8,47): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs Line: 8) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MaterialSync.cs(26,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MaterialSync.cs Line: 26) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MaterialSync.cs(32,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MaterialSync.cs Line: 32) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MotorBikeSuspensionSync.cs(12,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MotorBikeSuspensionSync.cs Line: 12) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MotorBikeSuspensionSync.cs(18,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MotorBikeSuspensionSync.cs Line: 18) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\ColorMaskHandler.cs(10,37): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\ColorMaskHandler.cs Line: 10) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultiplePlatesSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultiplePlatesSync.cs Line: 23) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultiplePlatesSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultiplePlatesSync.cs Line: 29) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultipleWheelsPivotSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultipleWheelsPivotSync.cs Line: 23) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultipleWheelsPivotSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultipleWheelsPivotSync.cs Line: 29) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(81,34): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs Line: 81) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(87,33): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs Line: 87) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(11,6): warning CS0618: 'SyncVarAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs Line: 11) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs Line: 41) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\OptionalCargoSync.cs(26,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\OptionalCargoSync.cs Line: 26) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\OptionalCargoSync.cs(32,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\OptionalCargoSync.cs Line: 32) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ParticlesSync.cs(32,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ParticlesSync.cs Line: 32) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ParticlesSync.cs(39,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ParticlesSync.cs Line: 39) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerAnimationSync.cs(57,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerAnimationSync.cs Line: 57) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerAnimationSync.cs(63,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerAnimationSync.cs Line: 63) Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(103,39): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs Line: 103) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(77,42): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs Line: 77) Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(129,39): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs Line: 129) Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(118,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs Line: 118) Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(144,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs Line: 144) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(48,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs Line: 48) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(54,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs Line: 54) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PedestrianAnimationSync.cs(27,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PedestrianAnimationSync.cs Line: 27) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PedestrianAnimationSync.cs(33,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PedestrianAnimationSync.cs Line: 33) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PickupChainsSync.cs(35,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PickupChainsSync.cs Line: 35) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PickupChainsSync.cs(41,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PickupChainsSync.cs Line: 41) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PlatesSync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PlatesSync.cs Line: 19) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PlatesSync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PlatesSync.cs Line: 25) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(39,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs Line: 39) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(45,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs Line: 45) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(11,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs Line: 11) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RigidBodySync.cs(11,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RigidBodySync.cs Line: 11) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RigidBodySync.cs(17,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RigidBodySync.cs Line: 17) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RotaryLightsAnimationSync.cs(63,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RotaryLightsAnimationSync.cs Line: 63) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RotaryLightsAnimationSync.cs(69,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RotaryLightsAnimationSync.cs Line: 69) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SandCargoAnimationSync.cs(28,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SandCargoAnimationSync.cs Line: 28) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SandCargoAnimationSync.cs(34,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SandCargoAnimationSync.cs Line: 34) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehicleLightSync.cs(53,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehicleLightSync.cs Line: 53) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehicleLightSync.cs(59,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehicleLightSync.cs Line: 59) Assets\simuzen\platform\systems\base\configuration\Foscam\FoscamManager.cs(102,17): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor? (Filename: Assets\simuzen\platform\systems\base\configuration\Foscam\FoscamManager.cs Line: 102) Assets\simuzen\platform\systems\base\configuration\Webcam\IWebcamManager.cs(5,10): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor? (Filename: Assets\simuzen\platform\systems\base\configuration\Webcam\IWebcamManager.cs Line: 5) Assets\simuzen\platform\systems\base\configuration\Webcam\WebcamManager.cs(139,17): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor? (Filename: Assets\simuzen\platform\systems\base\configuration\Webcam\WebcamManager.cs Line: 139) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\LiftAGX\InclinometerComponent.cs(41,22): warning CS0114: 'InclinometerComponent.OnStartSpawn()' hides inherited member 'BaseVehicleComponent.OnStartSpawn()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\LiftAGX\InclinometerComponent.cs Line: 41) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehiclesSandCargoAnimationSync.cs(24,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehiclesSandCargoAnimationSync.cs Line: 24) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehiclesSandCargoAnimationSync.cs(30,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehiclesSandCargoAnimationSync.cs Line: 30) Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\VehiclePerceptionAudioManager.cs(11,36): warning CS0108: 'VehiclePerceptionAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\VehiclePerceptionAudioManager.cs Line: 11) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(116,39): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs Line: 116) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(125,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs Line: 125) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(131,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs Line: 131) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(176,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs Line: 176) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\MatchInertiaHandler.cs(6,36): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\MatchInertiaHandler.cs Line: 6) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(181,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs Line: 181) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(209,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs Line: 209) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(215,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs Line: 215) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(223,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs Line: 223) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(229,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs Line: 229) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleDoorSync.cs(13,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleDoorSync.cs Line: 13) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleDoorSync.cs(19,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleDoorSync.cs Line: 19) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleGlassSync.cs(156,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleGlassSync.cs Line: 156) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleGlassSync.cs(162,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleGlassSync.cs Line: 162) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(94,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs Line: 94) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(100,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs Line: 100) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(11,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs Line: 11) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleOptionalSync.cs(51,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleOptionalSync.cs Line: 51) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleOptionalSync.cs(57,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleOptionalSync.cs Line: 57) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleSkinSync.cs(15,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleSkinSync.cs Line: 15) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleSkinSync.cs(21,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleSkinSync.cs Line: 21) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(107,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs Line: 107) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(113,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs Line: 113) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(121,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs Line: 121) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(127,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs Line: 127) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWiperSync.cs(36,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWiperSync.cs Line: 36) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWiperSync.cs(42,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWiperSync.cs Line: 42) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WheelsPivotSync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WheelsPivotSync.cs Line: 19) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WheelsPivotSync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WheelsPivotSync.cs Line: 25) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WipersSync.cs(37,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WipersSync.cs Line: 37) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WipersSync.cs(43,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WipersSync.cs Line: 43) Assets\simuzen\platform\systems\base\services\network\Components\NetPhysicsBehaviours\SnowplowNetPhysics.cs(40,31): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetPhysicsBehaviours\SnowplowNetPhysics.cs Line: 40) Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(5,35): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs Line: 5) Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(10,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs Line: 10) Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(21,38): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs Line: 21) Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(9,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs Line: 9) Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(28,36): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs Line: 28) Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(14,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs Line: 14) Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(14,75): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs Line: 14) Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(7,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs Line: 7) Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(8,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs Line: 8) Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(60,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs Line: 60) Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(61,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs Line: 61) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\INetworkMessageService.cs(5,65): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\INetworkMessageService.cs Line: 5) Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(111,33): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs Line: 111) Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(21,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs Line: 21) Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(31,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs Line: 31) Assets\simuzen\platform\systems\base\services\orchestrator\TimeManager\ExerciseTimeManager.cs(102,39): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\orchestrator\TimeManager\ExerciseTimeManager.cs Line: 102) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\ElectricEnginePowerSerializedSettings.cs(8,22): warning CS0108: 'ElectricEnginePowerSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\ElectricEnginePowerSerializedSettings.cs Line: 8) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\EngineTempSerializedSettings.cs(8,22): warning CS0108: 'EngineTempSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\EngineTempSerializedSettings.cs Line: 8) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\RPMSerializedSettings.cs(8,22): warning CS0108: 'RPMSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\RPMSerializedSettings.cs Line: 8) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\SpeedSerializedSettings.cs(8,22): warning CS0108: 'SpeedSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\SpeedSerializedSettings.cs Line: 8) Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(72,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs Line: 72) Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(327,46): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs Line: 327) Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineRenderer.cs(23,51): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineRenderer.cs Line: 23) Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\DistanceToNextNodeCanvas.cs(10,56): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\DistanceToNextNodeCanvas.cs Line: 10) Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\EditCircuitLinesCanvas.cs(9,54): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\EditCircuitLinesCanvas.cs Line: 9) Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\TmCircuitLineNode.cs(230,36): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\TmCircuitLineNode.cs Line: 230) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(112,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs Line: 112) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(652,41): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs Line: 652) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteLineRenderer.cs(23,53): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteLineRenderer.cs Line: 23) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(670,49): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs Line: 670) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(677,55): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs Line: 677) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(677,82): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs Line: 677) Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\TextureManager.cs(240,69): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\TextureManager.cs Line: 240) Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\TextureManager.cs(245,83): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\TextureManager.cs Line: 245) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,27): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs Line: 75) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,46): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs Line: 75) Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\CustomControllers\NetControllerForRewired.cs(79,31): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\CustomControllers\NetControllerForRewired.cs Line: 79) Assets\simuzen\CommonTools\CullingSystem\System\QueueItem.cs(7,18): warning CS0659: 'QueueItem' overrides Object.Equals(object o) but does not override Object.GetHashCode() (Filename: Assets\simuzen\CommonTools\CullingSystem\System\QueueItem.cs Line: 7) Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\EditFreeRoutesCanvas.cs(7,51): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\EditFreeRoutesCanvas.cs Line: 7) Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemControllers\FreeRouteNode.cs(117,36): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemControllers\FreeRouteNode.cs Line: 117) Assets\simuzen\platform\systems\base\vehicle\Perception\Stimuli\RadarStimulus.cs(40,24): warning CS0108: 'RadarStimulus.CalculateDirectionAndDistance()' hides inherited member 'SightStimulus.CalculateDirectionAndDistance()'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\systems\base\vehicle\Perception\Stimuli\RadarStimulus.cs Line: 40) Assets\simuzen\tm\Scripts\MojoSharp\SmartObjects\Objects\SmartExercise.cs(20,21): warning CS0114: 'SmartExercise.InitializeInScene()' hides inherited member 'SmartObject.InitializeInScene()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\tm\Scripts\MojoSharp\SmartObjects\Objects\SmartExercise.cs Line: 20) Assets\simuzen\platform\DeformableMeshes\Scripts\service\NetDeformableTerrainService.cs(161,45): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\DeformableMeshes\Scripts\service\NetDeformableTerrainService.cs Line: 161) Assets\simuzen\platform\DeformableMeshes\Scripts\service\NetDeformableTerrainService.cs(166,46): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\DeformableMeshes\Scripts\service\NetDeformableTerrainService.cs Line: 166) Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\DeformableTerrainStatusNetMessage.cs(30,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\DeformableTerrainStatusNetMessage.cs Line: 30) Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\DeformableTerrainStatusNetMessage.cs(49,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\DeformableTerrainStatusNetMessage.cs Line: 49) Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\ParticlesDataNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\ParticlesDataNetMessage.cs Line: 24) Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\ParticlesDataNetMessage.cs(75,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\ParticlesDataNetMessage.cs Line: 75) Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\UnloadZonesStatusNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\UnloadZonesStatusNetMessage.cs Line: 22) Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\UnloadZonesStatusNetMessage.cs(42,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\UnloadZonesStatusNetMessage.cs Line: 42) Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentModifierNetMessage.cs(23,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentModifierNetMessage.cs Line: 23) Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentModifierNetMessage.cs(29,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentModifierNetMessage.cs Line: 29) Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentWeatherNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentWeatherNetMessage.cs Line: 17) Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentWeatherNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentWeatherNetMessage.cs Line: 22) Assets\simuzen\platform\systems\base\services\network\messages\CrossingSpawnDistanceNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\CrossingSpawnDistanceNetMessage.cs Line: 17) Assets\simuzen\platform\systems\base\services\network\messages\CrossingSpawnDistanceNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\CrossingSpawnDistanceNetMessage.cs Line: 22) Assets\simuzen\platform\systems\base\services\network\messages\DeformableSurfaceMessage.cs(19,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\DeformableSurfaceMessage.cs Line: 19) Assets\simuzen\platform\systems\base\services\network\messages\DeformableSurfaceMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\DeformableSurfaceMessage.cs Line: 25) Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs Line: 16) Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs Line: 21) Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(11,41): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs Line: 11) Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(7,16): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs Line: 7) Assets\simuzen\platform\systems\base\services\network\messages\EnvironmentConfigurationNetMessage.cs(31,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\EnvironmentConfigurationNetMessage.cs Line: 31) Assets\simuzen\platform\systems\base\services\network\messages\EnvironmentConfigurationNetMessage.cs(44,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\EnvironmentConfigurationNetMessage.cs Line: 44) Assets\simuzen\platform\systems\base\services\network\messages\ErrorNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\ErrorNetMessage.cs Line: 17) Assets\simuzen\platform\systems\base\services\network\messages\ErrorNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\ErrorNetMessage.cs Line: 22) Assets\simuzen\platform\systems\base\services\network\messages\ExerciseParametersNetMessage.cs(26,37): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\ExerciseParametersNetMessage.cs Line: 26) Assets\simuzen\platform\systems\base\services\network\messages\ExerciseParametersNetMessage.cs(49,35): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\ExerciseParametersNetMessage.cs Line: 49) Assets\simuzen\platform\systems\base\services\network\messages\FloatNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\FloatNetMessage.cs Line: 16) Assets\simuzen\platform\systems\base\services\network\messages\FloatNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\FloatNetMessage.cs Line: 21) Assets\simuzen\platform\systems\base\services\network\messages\InfractionNetMessage.cs(31,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\InfractionNetMessage.cs Line: 31) Assets\simuzen\platform\systems\base\services\network\messages\InfractionNetMessage.cs(40,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\InfractionNetMessage.cs Line: 40) Assets\simuzen\platform\systems\base\services\network\messages\InfractionPointsNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\InfractionPointsNetMessage.cs Line: 24) Assets\simuzen\platform\systems\base\services\network\messages\InfractionPointsNetMessage.cs(30,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\InfractionPointsNetMessage.cs Line: 30) Assets\simuzen\platform\systems\base\services\network\messages\IntNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\IntNetMessage.cs Line: 16) Assets\simuzen\platform\systems\base\services\network\messages\IntNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\IntNetMessage.cs Line: 21) Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(10,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs Line: 10) Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(11,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs Line: 11) Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(27,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs Line: 27) Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(42,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs Line: 42) Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(18,43): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs Line: 18) Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(18,73): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs Line: 18) Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(17,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs Line: 17) Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(26,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs Line: 26) Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(12,51): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs Line: 12) Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(8,21): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs Line: 8) Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs Line: 16) Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs Line: 21) Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(11,38): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs Line: 11) Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(7,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs Line: 7) Assets\simuzen\platform\systems\base\services\network\messages\PiecesCircuitLineNetMessage.cs(14,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PiecesCircuitLineNetMessage.cs Line: 14) Assets\simuzen\platform\systems\base\services\network\messages\PiecesCircuitLineNetMessage.cs(37,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PiecesCircuitLineNetMessage.cs Line: 37) Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(20,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs Line: 20) Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(42,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs Line: 42) Assets\simuzen\platform\systems\base\services\network\messages\PIEventNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PIEventNetMessage.cs Line: 16) Assets\simuzen\platform\systems\base\services\network\messages\PIEventNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PIEventNetMessage.cs Line: 21) Assets\simuzen\platform\systems\base\services\network\messages\PIPhysicsChangeNetMessage.cs(18,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PIPhysicsChangeNetMessage.cs Line: 18) Assets\simuzen\platform\systems\base\services\network\messages\PIPhysicsChangeNetMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PIPhysicsChangeNetMessage.cs Line: 25) Assets\simuzen\platform\systems\base\services\network\messages\PISpawnPositionNetMessage.cs(19,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PISpawnPositionNetMessage.cs Line: 19) Assets\simuzen\platform\systems\base\services\network\messages\PISpawnPositionNetMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PISpawnPositionNetMessage.cs Line: 25) Assets\simuzen\platform\systems\base\services\network\messages\SingleBoolNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\SingleBoolNetMessage.cs Line: 16) Assets\simuzen\platform\systems\base\services\network\messages\SingleBoolNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\SingleBoolNetMessage.cs Line: 21) Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(20,40): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs Line: 20) Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(27,35): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs Line: 27) Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(13,69): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs Line: 13) Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(9,13): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs Line: 9) Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(18,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs Line: 18) Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs Line: 24) Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(12,56): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs Line: 12) Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(8,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs Line: 8) Assets\simuzen\platform\systems\base\services\network\messages\TelemetryNetMessage.cs(26,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\TelemetryNetMessage.cs Line: 26) Assets\simuzen\platform\systems\base\services\network\messages\TelemetryNetMessage.cs(36,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\TelemetryNetMessage.cs Line: 36) Assets\simuzen\platform\systems\base\services\network\messages\TrafficLightNetMessage.cs(22,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\TrafficLightNetMessage.cs Line: 22) Assets\simuzen\platform\systems\base\services\network\messages\TrafficLightNetMessage.cs(30,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\TrafficLightNetMessage.cs Line: 30) Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\DefSurfInitialStatusMessage.cs(22,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\DefSurfInitialStatusMessage.cs Line: 22) Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\DefSurfInitialStatusMessage.cs(36,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\DefSurfInitialStatusMessage.cs Line: 36) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(89,49): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs Line: 89) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(89,76): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs Line: 89) Assets\simuzen\platform\utils\NetComponentUtils.cs(6,52): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetComponentUtils.cs Line: 6) Assets\simuzen\platform\utils\NetComponentUtils.cs(11,53): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetComponentUtils.cs Line: 11) Assets\Wwise\Deployment\Components\AkMemBankLoader.cs(29,10): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\Wwise\Deployment\Components\AkMemBankLoader.cs Line: 29) Assets\simuzen\tm\Scripts\TMFramework\RuntimeEngine\TmScript.cs(7,18): warning CS0659: 'TMScript' overrides Object.Equals(object o) but does not override Object.GetHashCode() (Filename: Assets\simuzen\tm\Scripts\TMFramework\RuntimeEngine\TmScript.cs Line: 7) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\HydraulicTrackExcavatorVehicle.cs(69,32): warning CS0114: 'HydraulicTrackExcavatorVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\HydraulicTrackExcavatorVehicle.cs Line: 69) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\MotorVehicle.cs(205,16): warning CS0114: 'MotorVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\MotorVehicle.cs Line: 205) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\MotorVehicle.cs(215,16): warning CS0108: 'MotorVehicle.SleepWheelPatch()' hides inherited member 'Vehicle.SleepWheelPatch()'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\MotorVehicle.cs Line: 215) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\RigidFrameHaulerVehicle.cs(102,22): warning CS0114: 'RigidFrameHaulerVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\RigidFrameHaulerVehicle.cs Line: 102) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\RigidFrameHaulerVehicle.cs(113,22): warning CS0108: 'RigidFrameHaulerVehicle.SleepWheelPatch()' hides inherited member 'Vehicle.SleepWheelPatch()'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\RigidFrameHaulerVehicle.cs Line: 113) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\TrackVehicle.cs(45,22): warning CS0114: 'TrackVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\TrackVehicle.cs Line: 45) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(51,29): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs Line: 51) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(57,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs Line: 57) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(64,29): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs Line: 64) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(9,10): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs Line: 9) Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(308,43): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs Line: 308) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(50,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs Line: 50) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(56,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs Line: 56) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(33,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 33) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(39,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 39) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(46,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 46) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(11,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 11) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(32,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 32) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(38,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 38) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(42,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 42) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(48,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 48) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(55,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 55) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(14,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 14) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 41) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(47,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 47) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(41,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 41) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(47,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 47) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(54,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 54) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 15) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(40,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 40) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(46,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 46) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(43,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 43) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(49,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 49) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(56,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 56) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(12,30): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 12) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 15) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(42,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 42) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(48,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 48) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(41,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 41) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(47,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 47) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(54,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 54) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 15) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(40,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 40) Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\CircuitLineTMStep.cs(47,47): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\CircuitLineTMStep.cs Line: 47) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(46,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 46) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CrossingEntitySync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CrossingEntitySync.cs Line: 19) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CrossingEntitySync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CrossingEntitySync.cs Line: 25) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CyclistAnimationSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CyclistAnimationSync.cs Line: 23) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CyclistAnimationSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CyclistAnimationSync.cs Line: 29) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\FreeRouteEntityAnimationSync.cs(61,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\FreeRouteEntityAnimationSync.cs Line: 61) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\FreeRouteEntityAnimationSync.cs(66,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\FreeRouteEntityAnimationSync.cs Line: 66) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(42,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 42) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(48,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 48) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(55,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 55) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(6,30): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 6) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(10,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 10) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 41) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(47,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 47) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\LoadWeightLightsSync.cs(25,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\LoadWeightLightsSync.cs Line: 25) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\LoadWeightLightsSync.cs(31,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\LoadWeightLightsSync.cs Line: 31) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MachineryTrackAnimationSync.cs(72,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MachineryTrackAnimationSync.cs Line: 72) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MachineryTrackAnimationSync.cs(78,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MachineryTrackAnimationSync.cs Line: 78) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(7,41): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 7) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(77,42): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 77) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(99,30): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 99) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(138,44): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 138) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(163,32): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 163) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(31,19): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 31) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(363,10): warning CS0618: 'ClientAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 363) Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\AirBrakeAudioManager.cs(10,39): warning CS0108: 'AirBrakeAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\AirBrakeAudioManager.cs Line: 10) Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\BlinkersAudioManager.cs(10,34): warning CS0108: 'BlinkersAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\BlinkersAudioManager.cs Line: 10) Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Stats.cs(12,9): warning CS0618: 'GUIText' is obsolete: 'This component is part of the legacy UI system and will be removed in a future release.' (Filename: Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Stats.cs Line: 12) Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\OpenBusDoorAudioManager.cs(12,34): warning CS0108: 'OpenBusDoorAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\OpenBusDoorAudioManager.cs Line: 12) Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\PoliceAudioManager.cs(9,40): warning CS0108: 'PoliceAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\PoliceAudioManager.cs Line: 9) Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\WipersAudioManager.cs(11,40): warning CS0108: 'WipersAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\WipersAudioManager.cs Line: 11) Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(13,14): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs Line: 13) Assets\simuzen\platform\VehicleDynamics\Scripts\Input\Controllers\ForkliftInput.cs(5,16): warning CS0618: 'ForkInput' is obsolete: 'Usar ForkComponentInput' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\Input\Controllers\ForkliftInput.cs Line: 5) Assets\simuzen\platform\systems\base\services\camera\behaviours\action\HeadOutBehaviourAction.cs(10,26): warning CS0108: 'HeadOutBehaviourAction.gameObject' hides inherited member 'BaseCameraBehaviourAction.gameObject'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\systems\base\services\camera\behaviours\action\HeadOutBehaviourAction.cs Line: 10) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\BrakeAllWheelsOnParkingMode.cs(6,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\BrakeAllWheelsOnParkingMode.cs Line: 6) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\DumperAnimationHandler.cs(5,62): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\DumperAnimationHandler.cs Line: 5) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ForkliftAnimationHandler.cs(6,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ForkliftAnimationHandler.cs Line: 6) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ReachStackerAnimationHandler.cs(6,49): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ReachStackerAnimationHandler.cs Line: 6) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\SnowPlowAnimationHandler.cs(8,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\SnowPlowAnimationHandler.cs Line: 8) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\WheelLoaderAnimationHandler.cs(5,74): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\WheelLoaderAnimationHandler.cs Line: 5) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\RampAnimatorHandler.cs(5,39): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\RampAnimatorHandler.cs Line: 5) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(28,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 28) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(29,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 29) Assets\simuzen\CommonTools\Trinary Software\Timing.cs(927,43): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\Trinary Software\Timing.cs Line: 927) Assets\simuzen\CommonTools\Trinary Software\Timing.cs(933,58): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\Trinary Software\Timing.cs Line: 933) Assets\simuzen\platform\hud\components\SceneryCargoManager.cs(341,41): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\hud\components\SceneryCargoManager.cs Line: 341) Assets\simuzen\platform\hud\VRUILeapInteractionsSystem\Scripts\VRUILeapInteractionManager.cs(120,54): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\platform\hud\VRUILeapInteractionsSystem\Scripts\VRUILeapInteractionManager.cs Line: 120) Assets\simuzen\platform\systems\base\services\infraction\InfractionService.cs(381,53): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\infraction\InfractionService.cs Line: 381) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SMKTrafficVehicleGraphicsSync.cs(22,10): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SMKTrafficVehicleGraphicsSync.cs Line: 22) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SMKTrafficVehicleGraphicsSync.cs(28,10): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SMKTrafficVehicleGraphicsSync.cs Line: 28) Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayDeformableTerrainParticlesData.cs(7,18): warning CS0659: 'ReplayDeformableTerrainParticlesData' overrides Object.Equals(object o) but does not override Object.GetHashCode() (Filename: Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayDeformableTerrainParticlesData.cs Line: 7) Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableMeshData.cs(7,18): warning CS0659: 'ReplayDeformableMeshData' overrides Object.Equals(object o) but does not override Object.GetHashCode() (Filename: Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableMeshData.cs Line: 7) Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableMeshData.cs(87,18): warning CS0659: 'ReplayMultipleDeformableMeshData' overrides Object.Equals(object o) but does not override Object.GetHashCode() (Filename: Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableMeshData.cs Line: 87) Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableTerrainData.cs(7,18): warning CS0659: 'ReplayDeformableTerrainData' overrides Object.Equals(object o) but does not override Object.GetHashCode() (Filename: Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableTerrainData.cs Line: 7) Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableTerrainData.cs(68,18): warning CS0659: 'ReplayMultipleDeformableTerrainData' overrides Object.Equals(object o) but does not override Object.GetHashCode() (Filename: Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableTerrainData.cs Line: 68) Assets\simuzen\platform\hud\components\HCOM_IG_BasicDashboard.cs(12,42): warning CS0108: 'HCOM_IG_BasicDashboard.vehicleService' hides inherited member 'GenericPanelHandler.vehicleService'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\components\HCOM_IG_BasicDashboard.cs Line: 12) Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(43,43): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\INetworkService.cs Line: 43) Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(44,43): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\INetworkService.cs Line: 44) Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(56,9): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\INetworkService.cs Line: 56) Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(57,9): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\INetworkService.cs Line: 57) Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(78,41): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\INetworkService.cs Line: 78) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\INetworkMessageService.cs(31,40): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\INetworkMessageService.cs Line: 31) Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_GPSPanel.cs(17,44): warning CS0108: 'HCOM_PI_GPSPanel._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_GPSPanel.cs Line: 17) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(69,48): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 69) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(88,39): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 88) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(93,40): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 93) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(244,47): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 244) Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_HudVehicleDataPanels.cs(18,44): warning CS0108: 'HCOM_PI_HudVehicleDataPanels._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_HudVehicleDataPanels.cs Line: 18) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(301,86): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 301) Assets\simuzen\platform\systems\base\services\network\SimNetworkDiscovery.cs(11,40): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkDiscovery.cs Line: 11) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(14,46): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs Line: 14) Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_MachineryVehicleTelemetry.cs(18,33): warning CS0108: 'HCOM_PI_MachineryVehicleTelemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_MachineryVehicleTelemetry.cs Line: 18) Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(13,43): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs Line: 13) Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(22,49): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs Line: 22) Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(29,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs Line: 29) Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(35,48): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs Line: 35) Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(44,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs Line: 44) Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(44,75): warning CS0618: 'PlayerController' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs Line: 44) Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(63,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs Line: 63) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(29,46): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 29) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(39,47): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 39) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(45,49): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 45) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(56,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 56) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(62,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 62) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(68,44): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 68) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(105,47): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 105) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(227,51): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs Line: 227) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(22,16): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 22) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(23,16): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 23) Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_Telemetry.cs(16,44): warning CS0108: 'HCOM_PI_Telemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_Telemetry.cs Line: 16) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(104,22): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 104) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(16,17): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs Line: 16) Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(29,33): warning CS0108: 'HCOM_PI_VehicleTelemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs Line: 29) Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ExerciseConfigurationPlugin\NetExerciseConfigurationPlugin.cs(26,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ExerciseConfigurationPlugin\NetExerciseConfigurationPlugin.cs Line: 26) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\BackhoeLoaderAnimationHandler.cs(5,73): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\BackhoeLoaderAnimationHandler.cs Line: 5) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ExcavatorLoaderAnimationHandler.cs(5,79): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ExcavatorLoaderAnimationHandler.cs Line: 5) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\PlateController.cs(7,35): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\PlateController.cs Line: 7) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\MotorcyclePoliceLightPieceInstantiator.cs(5,59): warning CS0618: 'PieceInstantiator' is obsolete: 'Deprecated class. Use instead VehiclePieceInstantiator' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\MotorcyclePoliceLightPieceInstantiator.cs Line: 5) Assets\simuzen\platform\systems\base\services\scene\Physic Environment\PhysicEnvironmentService.cs(282,38): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\platform\systems\base\services\scene\Physic Environment\PhysicEnvironmentService.cs Line: 282) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(278,48): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs Line: 278) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(20,22): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs Line: 20) Assets\simuzen\platform\systems\base\services\scene\SceneryService\ScenesData.cs(15,18): warning CS0659: 'ScenesLocalizedData' overrides Object.Equals(object o) but does not override Object.GetHashCode() (Filename: Assets\simuzen\platform\systems\base\services\scene\SceneryService\ScenesData.cs Line: 15) Assets\simuzen\platform\systems\base\services\scene\Traffic\DebugTrafficService.cs(1084,40): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\DebugTrafficService.cs Line: 1084) Assets\simuzen\platform\systems\base\services\scene\Traffic\DebugTrafficService.cs(1089,44): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\DebugTrafficService.cs Line: 1089) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(158,22): warning CS0612: 'ModifierChange' is obsolete (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 158) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(159,22): warning CS0612: 'ModifierChange' is obsolete (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 159) Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IEnvironmentService.cs(32,15): warning CS0612: 'ModifierChange' is obsolete (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IEnvironmentService.cs Line: 32) Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IEnvironmentService.cs(37,15): warning CS0612: 'ModifierChange' is obsolete (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IEnvironmentService.cs Line: 37) Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(91,35): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs Line: 91) Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(96,44): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs Line: 96) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(19,21): warning CS0114: 'DebugEnvironmentService.IsServiceReady' hides inherited member 'MonoService.IsServiceReady'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 19) Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(89,22): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs Line: 89) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(41,35): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 41) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(53,34): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 53) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(101,33): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 101) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(14,22): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 14) Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(1984,40): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs Line: 1984) Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(1989,44): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs Line: 1989) Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\NetDeformableSurfaceEnvironment.cs(27,32): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\NetDeformableSurfaceEnvironment.cs Line: 27) Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentManagers\FogManager.cs(208,37): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentManagers\FogManager.cs Line: 208) Assets\simuzen\platform\systems\base\services\telemetry\NetTelemetryManager.cs(43,43): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\telemetry\NetTelemetryManager.cs Line: 43) Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(97,16): warning CS0114: 'BDZPRabbitTurtleModeHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs Line: 97) Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(103,16): warning CS0114: 'BDZPRabbitTurtleModeHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs Line: 103) Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(109,16): warning CS0108: 'BDZPRabbitTurtleModeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs Line: 109) Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(108,16): warning CS0114: 'BHPFailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs Line: 108) Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(114,16): warning CS0114: 'BHPFailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs Line: 114) Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(120,16): warning CS0108: 'BHPFailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs Line: 120) Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPSpecialFunctionsHandler.cs(129,16): warning CS0108: 'BHPSpecialFunctionsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPSpecialFunctionsHandler.cs Line: 129) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000AutoSpeedModeHandler.cs(146,16): warning CS0108: 'EH5000AutoSpeedModeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000AutoSpeedModeHandler.cs Line: 146) Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(126,16): warning CS0114: 'DPFailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs Line: 126) Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(146,16): warning CS0114: 'DPFailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs Line: 146) Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(160,16): warning CS0108: 'DPFailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs Line: 160) Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(185,16): warning CS0108: 'DPFailuresHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs Line: 185) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000DumpHandler.cs(132,22): warning CS0108: 'EH5000DumpHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000DumpHandler.cs Line: 132) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(147,16): warning CS0114: 'EH5000FailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs Line: 147) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(202,22): warning CS0114: 'EH5000FailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs Line: 202) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(245,16): warning CS0108: 'EH5000FailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs Line: 245) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(348,16): warning CS0108: 'EH5000FailuresHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs Line: 348) Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\EH5000BrakeHandler.cs(203,26): warning CS0108: 'EH5000BrakeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\EH5000BrakeHandler.cs Line: 203) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000GrillDryHandler.cs(121,22): warning CS0108: 'EH5000GrillDryHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000GrillDryHandler.cs Line: 121) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(54,16): warning CS0114: 'EH5000LoadHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs Line: 54) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(63,16): warning CS0114: 'EH5000LoadHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs Line: 63) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(113,16): warning CS0108: 'EH5000LoadHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs Line: 113) Assets\simuzen\platform\systems\base\services\scene\Environment\NetEnvironmentService.cs(45,44): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\NetEnvironmentService.cs Line: 45) Assets\simuzen\platform\systems\base\services\scene\Environment\NetEnvironmentService.cs(50,50): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\NetEnvironmentService.cs Line: 50) Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(195,16): warning CS0108: 'EX5500FailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs Line: 195) Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(54,16): warning CS0114: 'EX5500LoadHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs Line: 54) Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(62,16): warning CS0114: 'EX5500LoadHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs Line: 62) Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(112,16): warning CS0108: 'EX5500LoadHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs Line: 112) Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(126,22): warning CS0108: 'HCOM_LP_ForkController.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs Line: 126) Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(136,22): warning CS0114: 'HCOM_LP_ForkController.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs Line: 136) Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(148,22): warning CS0114: 'HCOM_LP_ForkController.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs Line: 148) Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(150,22): warning CS0108: 'HCOM_LP_LightIndicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs Line: 150) Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(163,22): warning CS0114: 'HCOM_LP_LightIndicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs Line: 163) Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(176,22): warning CS0114: 'HCOM_LP_LightIndicators.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs Line: 176) Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\LPGearHandler.cs(122,16): warning CS0108: 'LPGearHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\LPGearHandler.cs Line: 122) Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPIndicatorsHandler.cs(92,27): warning CS0114: 'MSPIndicatorsHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPIndicatorsHandler.cs Line: 92) Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPIndicatorsHandler.cs(131,26): warning CS0108: 'MSPIndicatorsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPIndicatorsHandler.cs Line: 131) Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPLightsHandler.cs(84,26): warning CS0108: 'MSPLightsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPLightsHandler.cs Line: 84) Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPLightsHandler.cs(89,18): warning CS0108: 'MSPLightsHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPLightsHandler.cs Line: 89) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(160,22): warning CS0114: 'HCOM_JungLSP_WheelModeInfo.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs Line: 160) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(190,22): warning CS0108: 'HCOM_JungLSP_WheelModeInfo.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs Line: 190) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(206,22): warning CS0114: 'HCOM_JungLSP_WheelModeInfo.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs Line: 206) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_ForkInfo.cs(105,22): warning CS0108: 'HCOM_JungLSP_ForkInfo.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_ForkInfo.cs Line: 105) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_ForkInfo.cs(122,22): warning CS0114: 'HCOM_JungLSP_ForkInfo.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_ForkInfo.cs Line: 122) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(133,22): warning CS0108: 'HCOM_LSP_BasicParameters.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs Line: 133) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(143,22): warning CS0114: 'HCOM_LSP_BasicParameters.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs Line: 143) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(159,22): warning CS0114: 'HCOM_LSP_BasicParameters.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs Line: 159) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_DrivingTimeAndKmh.cs(103,22): warning CS0108: 'HCOM_LSP_DrivingTimeAndKmh.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_DrivingTimeAndKmh.cs Line: 103) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(145,22): warning CS0114: 'HCOM_JungLSP_Indicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs Line: 145) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(156,22): warning CS0108: 'HCOM_JungLSP_Indicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs Line: 156) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(171,22): warning CS0114: 'HCOM_JungLSP_Indicators.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs Line: 171) Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(132,22): warning CS0108: 'HCOM_LP_BasicParameters.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs Line: 132) Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(142,22): warning CS0114: 'HCOM_LP_BasicParameters.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs Line: 142) Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(158,22): warning CS0114: 'HCOM_LP_BasicParameters.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs Line: 158) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_ForkController.cs(109,22): warning CS0108: 'HCOM_LSP_ForkController.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_ForkController.cs Line: 109) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_ForkController.cs(114,22): warning CS0114: 'HCOM_LSP_ForkController.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_ForkController.cs Line: 114) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_LightIndicators.cs(120,22): warning CS0108: 'HCOM_LSP_LightIndicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_LightIndicators.cs Line: 120) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_LightIndicators.cs(135,22): warning CS0114: 'HCOM_LSP_LightIndicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_LightIndicators.cs Line: 135) Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\GearHandler\HCOM_PI_TP_GearHandler.cs(118,21): warning CS0114: 'HCOM_PI_TP_GearHandler.IsEngineRunning' hides inherited member 'GenericPanelHandlerPI.IsEngineRunning'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\GearHandler\HCOM_PI_TP_GearHandler.cs Line: 118) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(22,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs Line: 22) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(23,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs Line: 23) Assets\simuzen\tm\Scripts\Services\EditorMode\Routes\RouteCreatorManager.cs(143,31): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\tm\Scripts\Services\EditorMode\Routes\RouteCreatorManager.cs Line: 143) Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(516,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs Line: 516) Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(516,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs Line: 516) Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(517,22): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs Line: 517) Assets\simuzen\platform\playmaker\actions\log\CloseLogAction.cs(29,24): warning CS0168: The variable 'e' is declared but never used (Filename: Assets\simuzen\platform\playmaker\actions\log\CloseLogAction.cs Line: 29) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(87,46): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs Line: 87) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(342,47): warning CS0618: 'ConfigurableVehicle.VehicleSizeQuery' is obsolete: 'Use GetInteriorComponent()' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs Line: 342) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(72,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs Line: 72) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(72,74): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs Line: 72) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(73,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs Line: 73) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(73,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs Line: 73) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(93,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs Line: 93) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(94,36): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs Line: 94) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(228,26): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs Line: 228) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(230,46): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs Line: 230) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(244,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs Line: 244) Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(89,64): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs Line: 89) Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(99,25): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs Line: 99) Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(99,73): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs Line: 99) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\VR\LeapVRCameraControl.cs(138,16): warning CS0618: 'GraphicsDeviceType.Direct3D9' is obsolete: 'Direct3D 9 is no longer supported in Unity 2017.2+' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\VR\LeapVRCameraControl.cs Line: 138) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\Utils.cs(731,7): warning CS0618: 'TextureFormat.ETC_RGB4_3DS' is obsolete: 'Nintendo 3DS is no longer supported.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\Utils.cs Line: 731) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\Utils.cs(732,7): warning CS0618: 'TextureFormat.ETC_RGBA8_3DS' is obsolete: 'Nintendo 3DS is no longer supported.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\Utils.cs Line: 732) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\StretchToScreen.cs(17,20): warning CS0618: 'GUITexture' is obsolete: 'This component is part of the legacy UI system and will be removed in a future release.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\StretchToScreen.cs Line: 17) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\InternalUtility.cs(36,14): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\InternalUtility.cs Line: 36) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\InternalUtility.cs(36,67): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\InternalUtility.cs Line: 36) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\FitHeightToScreen.cs(17,47): warning CS0618: 'GUITexture' is obsolete: 'This component is part of the legacy UI system and will be removed in a future release.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\FitHeightToScreen.cs Line: 17) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\FitHeightToScreen.cs(17,90): warning CS0618: 'GUITexture' is obsolete: 'This component is part of the legacy UI system and will be removed in a future release.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\FitHeightToScreen.cs Line: 17) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\FitHeightToScreen.cs(20,20): warning CS0618: 'GUITexture' is obsolete: 'This component is part of the legacy UI system and will be removed in a future release.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\FitHeightToScreen.cs Line: 20) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(14,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 14) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(38,159): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 38) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(56,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 56) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(57,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 57) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(57,65): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 57) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(70,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 70) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(84,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 84) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(84,65): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 84) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(106,42): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 106) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(107,46): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 107) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(120,17): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 120) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\HandPool.cs(328,24): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\HandPool.cs Line: 328) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\HandPool.cs(329,11): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\HandPool.cs Line: 329) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\HandPool.cs(329,48): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\HandPool.cs Line: 329) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\HandPool.cs(330,30): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\HandPool.cs Line: 330) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\HandPool.cs(332,16): warning CS0618: 'PrefabUtility.GetPrefabObject(Object)' is obsolete: 'Use GetPrefabInstanceHandle for Prefab instances. Handles for Prefab Assets has been discontinued.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\HandPool.cs Line: 332) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\HandPool.cs(332,56): warning CS0618: 'PrefabUtility.GetPrefabObject(Object)' is obsolete: 'Use GetPrefabInstanceHandle for Prefab instances. Handles for Prefab Assets has been discontinued.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\HandPool.cs Line: 332) Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Camera.cs(201,32): warning CS0618: 'GUILayer' is obsolete: 'This component is part of the legacy UI system and will be removed in a future release.' (Filename: Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Camera.cs Line: 201) Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Camera.cs(205,34): warning CS0618: 'GUILayer' is obsolete: 'This component is part of the legacy UI system and will be removed in a future release.' (Filename: Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Camera.cs Line: 205) Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Camera.cs(232,36): warning CS0618: 'GUILayer' is obsolete: 'This component is part of the legacy UI system and will be removed in a future release.' (Filename: Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Camera.cs Line: 232) Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Camera.cs(236,28): warning CS0618: 'GUILayer' is obsolete: 'This component is part of the legacy UI system and will be removed in a future release.' (Filename: Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Camera.cs Line: 236) Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs(356,13): warning CS0612: 'EnvironmentService.SendEnabledEvent(IModifierEnvironment, EnvironmentParams.TModifiers)' is obsolete (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs Line: 356) Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs(398,13): warning CS0612: 'EnvironmentService.SendDisabledEvent(EnvironmentParams.TModifiers)' is obsolete (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs Line: 398) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs(105,7): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs Line: 105) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs(105,31): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs Line: 105) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs(106,25): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs Line: 106) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs(106,60): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs Line: 106) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs(247,7): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs Line: 247) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs(247,31): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs Line: 247) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs(248,29): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs Line: 248) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs(248,64): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs Line: 248) Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Stats.cs(21,24): warning CS0618: 'GUIText' is obsolete: 'This component is part of the legacy UI system and will be removed in a future release.' (Filename: Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Stats.cs Line: 21) Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(90,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs Line: 90) Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(90,67): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs Line: 90) Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(104,13): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs Line: 104) Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(104,37): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' (Filename: Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs Line: 104) Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(105,31): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs Line: 105) Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(113,13): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs Line: 113) Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(113,37): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' (Filename: Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs Line: 113) Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(114,31): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs Line: 114) Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs(101,17): warning CS0618: 'SceneManager.UnloadScene(string)' is obsolete: 'Use SceneManager.UnloadSceneAsync. This function is not safe to use during triggers and under other circumstances. See Scripting reference for more details.' (Filename: Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs Line: 101) Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(71,10): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs Line: 71) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(52,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 52) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(91,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 91) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(119,17): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 119) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(119,62): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 119) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(127,21): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 127) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(127,52): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 127) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(229,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs Line: 229) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(234,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs Line: 234) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(240,45): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs Line: 240) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(245,32): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs Line: 245) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(90,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 90) Assets\simuzen\CommonTools\TextureArrayInspector\Scripts\CustomSerialization.cs(261,165): warning CS0618: 'Keyframe.tangentMode' is obsolete: 'Use AnimationUtility.SetKeyLeftTangentMode, AnimationUtility.SetKeyRightTangentMode, AnimationUtility.GetKeyLeftTangentMode or AnimationUtility.GetKeyRightTangentMode instead.' (Filename: Assets\simuzen\CommonTools\TextureArrayInspector\Scripts\CustomSerialization.cs Line: 261) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(248,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 248) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(265,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 265) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(273,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 273) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(298,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 298) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(303,59): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 303) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(303,22): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 303) Assets\simuzen\CommonTools\TextureArrayInspector\Scripts\CustomSerialization.cs(476,7): warning CS0618: 'Keyframe.tangentMode' is obsolete: 'Use AnimationUtility.SetKeyLeftTangentMode, AnimationUtility.SetKeyRightTangentMode, AnimationUtility.GetKeyLeftTangentMode or AnimationUtility.GetKeyRightTangentMode instead.' (Filename: Assets\simuzen\CommonTools\TextureArrayInspector\Scripts\CustomSerialization.cs Line: 476) Assets\simuzen\CommonTools\UGUIMiniMap\Content\Scripts\Util\bl_SnapShot.cs(32,28): warning CS0618: 'Application.loadedLevelName' is obsolete: 'Use SceneManager to determine what scenes have been loaded' (Filename: Assets\simuzen\CommonTools\UGUIMiniMap\Content\Scripts\Util\bl_SnapShot.cs Line: 32) Assets\simuzen\CommonTools\UGUIMiniMap\Content\Scripts\Util\bl_SnapShot.cs(38,29): warning CS0618: 'EditorApplication.currentScene' is obsolete: 'Use EditorSceneManager to see which scenes are currently loaded' (Filename: Assets\simuzen\CommonTools\UGUIMiniMap\Content\Scripts\Util\bl_SnapShot.cs Line: 38) Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(14,13): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs Line: 14) Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(14,37): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' (Filename: Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs Line: 14) Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(15,34): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs Line: 15) Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(15,67): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs Line: 15) Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(16,34): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs Line: 16) Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(16,89): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs Line: 16) Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(17,34): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs Line: 17) Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(17,94): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs Line: 17) Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(18,34): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs Line: 18) Assets\simuzen\CommonTools\UIWidgets\Sample Assets\TestScripts\TestScrollRectEvents.cs(79,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\UIWidgets\Sample Assets\TestScripts\TestScrollRectEvents.cs Line: 79) Assets\simuzen\CommonTools\UIWidgets\Sample Assets\TestScripts\TestScrollRectEvents.cs(79,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\UIWidgets\Sample Assets\TestScripts\TestScrollRectEvents.cs Line: 79) Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayTrafficVehicleParticles.cs(83,81): warning CS0618: 'ParticleSystem.startLifetime' is obsolete: 'startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.' (Filename: Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayTrafficVehicleParticles.cs Line: 83) Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayTrafficVehicleParticles.cs(33,13): warning CS0618: 'ParticleSystem.startLifetime' is obsolete: 'startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.' (Filename: Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayTrafficVehicleParticles.cs Line: 33) Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Table\SteamSpyData.cs(43,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Table\SteamSpyData.cs Line: 43) Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Table\SteamSpyData.cs(43,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Table\SteamSpyData.cs Line: 43) Assets\simuzen\CommonTools\UIWidgets\Sample Assets\ListView\ListViewImages\ListViewImagesComponent.cs(140,19): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\UIWidgets\Sample Assets\ListView\ListViewImages\ListViewImagesComponent.cs Line: 140) Assets\simuzen\platform\hud\components\HCOM_LoginPanel\HCOM_MainMenu.cs(17,48): warning CS0612: 'HUDDefaultConstants.ATLAS_HUD_COMPONENTS' is obsolete (Filename: Assets\simuzen\platform\hud\components\HCOM_LoginPanel\HCOM_MainMenu.cs Line: 17) Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs Line: 31) Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs Line: 31) Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,54): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs Line: 31) Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(50,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete (Filename: Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs Line: 50) Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(216,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete (Filename: Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs Line: 216) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(87,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 87) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(87,75): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 87) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(88,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 88) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(88,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 88) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(109,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 109) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(110,36): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 110) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(131,101): warning CS0618: 'VehicleMovable' is obsolete: 'Use UserVehicleBehaviours to handle hardware controls -> VehicleHandlesVehicleBehaviour + descriptores ' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 131) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(131,30): warning CS0618: 'VehicleMovable' is obsolete: 'Use UserVehicleBehaviours to handle hardware controls -> VehicleHandlesVehicleBehaviour + descriptores ' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 131) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(214,26): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 214) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(216,46): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 216) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(230,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 230) Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_MachineryVehicleTelemetry.cs(37,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete (Filename: Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_MachineryVehicleTelemetry.cs Line: 37) Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs(125,13): warning CS0162: Unreachable code detected (Filename: Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs Line: 125) Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorOnMenuAction.cs(15,9): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulation()' is obsolete (Filename: Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorOnMenuAction.cs Line: 15) Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorOnSimulationAction.cs(15,9): warning CS0612: 'GlobalOrchestratorFromList.OnGoToSimulation()' is obsolete (Filename: Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorOnSimulationAction.cs Line: 15) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\Vehicle.cs(64,59): warning CS0618: 'ConfigurableVehicle.VehicleTransform' is obsolete: 'Use GetInteriorComponent()' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\Vehicle.cs Line: 64) Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs(78,21): warning CS0618: 'HUDMonitor.setLogo(Sprite)' is obsolete: 'Use HProductLogo' (Filename: Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs Line: 78) Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs(611,17): warning CS0618: 'ProxyScreen.ShowMessage(string)' is obsolete: 'Usar ShowMessage(IHUDMessage)' (Filename: Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs Line: 611) Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs(617,17): warning CS0618: 'ProxyScreen.ShowMessage()' is obsolete: 'Usar ShowMessage(IHUDMessage)' (Filename: Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs Line: 617) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(9,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs Line: 9) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(44,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs Line: 44) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(45,61): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs Line: 45) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(11,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 11) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(25,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 25) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(26,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 26) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(69,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs Line: 69) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(75,28): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs Line: 75) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(14,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 14) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(51,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 51) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(57,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 57) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(34,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 34) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(35,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 35) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(60,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 60) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(66,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 66) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 15) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(86,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 86) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(86,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 86) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(33,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 33) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(34,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 34) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 15) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(21,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 21) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(21,44): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 21) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(59,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 59) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(65,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 65) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(35,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 35) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(36,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 36) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(61,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 61) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(68,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 68) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(103,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 103) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(103,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 103) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 15) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(161,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 161) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(161,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 161) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(33,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 33) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(34,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 34) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(104,37): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 104) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(59,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 59) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(65,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 65) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(123,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 123) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(123,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 123) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectBasicSync.cs(15,9): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectBasicSync.cs Line: 15) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectBasicSync.cs(15,49): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectBasicSync.cs Line: 15) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(10,33): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs Line: 10) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(10,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 10) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(20,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs Line: 20) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(20,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs Line: 20) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(22,42): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs Line: 22) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(27,22): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 27) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(31,46): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 31) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(38,42): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 38) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(60,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 60) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(67,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 67) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(76,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 76) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(76,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 76) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(77,78): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 77) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(82,37): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 82) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerPiecesSync.cs(97,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerPiecesSync.cs Line: 97) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerPiecesSync.cs(97,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerPiecesSync.cs Line: 97) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(56,113): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs Line: 56) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(63,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs Line: 63) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(89,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs Line: 89) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(89,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs Line: 89) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(176,71): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs Line: 176) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(182,30): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs Line: 182) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(196,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs Line: 196) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(196,68): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs Line: 196) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(421,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs Line: 421) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(421,58): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs Line: 421) Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(67,38): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs Line: 67) Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(21,72): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs Line: 21) Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(31,60): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs Line: 31) Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(98,9): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs Line: 98) Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(98,55): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs Line: 98) Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(105,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs Line: 105) Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(114,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs Line: 114) Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(19,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs Line: 19) Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(33,4): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs Line: 33) Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(33,52): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs Line: 33) Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(43,20): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs Line: 43) Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(61,4): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs Line: 61) Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(61,42): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs Line: 61) Assets\simuzen\platform\traffic\iTS\Simple Car Physics\Scripts\TSSimpleCar.cs(896,13): warning CS0618: 'ParticleSystem.enableEmission' is obsolete: 'enableEmission property is deprecated. Use emission.enabled instead.' (Filename: Assets\simuzen\platform\traffic\iTS\Simple Car Physics\Scripts\TSSimpleCar.cs Line: 896) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSTrafficAI.cs(1759,13): warning CS0219: The variable 'z' is assigned but its value is never used (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSTrafficAI.cs Line: 1759) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(15,39): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 15) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(17,37): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 17) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(22,52): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 22) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(29,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 29) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(30,48): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 30) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(30,22): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 30) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(32,65): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 32) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(118,68): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 118) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(118,18): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 118) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(123,61): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 123) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(123,127): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 123) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(133,32): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 133) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(145,9): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 145) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(145,67): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 145) Assets\simuzen\platform\utils\ReplayUtils.cs(29,29): warning CS0612: 'ReplayIdentity' is obsolete (Filename: Assets\simuzen\platform\utils\ReplayUtils.cs Line: 29) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(159,9): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 159) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(159,68): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 159) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\EnableAllNetworkObjectsInScene.cs(24,24): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\EnableAllNetworkObjectsInScene.cs Line: 24) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(68,46): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 68) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(38,24): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs Line: 38) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(42,17): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs Line: 42) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(46,17): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs Line: 46) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(149,29): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 149) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(282,18): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 282) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(304,18): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 304) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(304,43): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 304) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(353,17): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 353) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(366,17): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 366) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(371,49): warning CS0618: 'MsgType' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 371) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(390,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 390) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(395,20): warning CS0618: 'Channels' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 395) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodyChildSync.cs(22,46): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodyChildSync.cs Line: 22) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Sensors\BrakePressure.cs(153,33): warning CS0168: The variable 'e' is declared but never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Sensors\BrakePressure.cs Line: 153) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\SuspensionModifier.cs(55,3): warning CS0618: 'Timing.StartCoroutine(IEnumerator)' is obsolete: 'Unity coroutine function, use RunCoroutine instead.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\SuspensionModifier.cs Line: 55) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,93): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs Line: 75) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,112): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs Line: 75) Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerAudioManager.cs(41,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.' (Filename: Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerAudioManager.cs Line: 41) Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(152,45): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs Line: 152) Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(156,45): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs Line: 156) Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(316,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs Line: 316) Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(321,78): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs Line: 321) Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(34,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs Line: 34) Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(39,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs Line: 39) Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(48,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs Line: 48) Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(62,13): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs Line: 62) Assets\simuzen\tm\Scripts\Utils\Menu\GlobalExerciseParamsController.cs(150,31): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\tm\Scripts\Utils\Menu\GlobalExerciseParamsController.cs Line: 150) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(617,66): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs Line: 617) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(626,29): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs Line: 626) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(140,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs Line: 140) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(140,71): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs Line: 140) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(264,37): warning CS0219: The variable 'radius' is assigned but its value is never used (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs Line: 264) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(91,40): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs Line: 91) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(92,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs Line: 92) Assets\simuzen\tm\Scripts\TMEditor\Managers\TMDialogManager.cs(273,27): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\tm\Scripts\TMEditor\Managers\TMDialogManager.cs Line: 273) Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(48,19): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs Line: 48) Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(51,20): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs Line: 51) Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(14,41): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs Line: 14) Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(20,22): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs Line: 20) Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(28,36): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs Line: 28) Assets\Wwise\Deployment\API\Handwritten\AkUtilities.cs(107,6): warning CS0618: 'BuildTarget.PSP2' is obsolete: 'PSP2 is no longer supported as of Unity 2018.3' (Filename: Assets\Wwise\Deployment\API\Handwritten\AkUtilities.cs Line: 107) Assets\Wwise\Deployment\Components\AkMemBankLoader.cs(57,16): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\Wwise\Deployment\Components\AkMemBankLoader.cs Line: 57) Assets\simuzen\platform\legacy\Biometrics\NitgenFingerprintService.cs(46,46): warning CS0067: The event 'NitgenFingerprintService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\legacy\Biometrics\NitgenFingerprintService.cs Line: 46) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(28,40): warning CS0067: The event 'DummyPassengersService.OnUnboardPassengersRequest' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs Line: 28) Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\TmCircuitLineNode.cs(35,46): warning CS0067: The event 'TmCircuitLineNode.OnNodeToRendererPathEvent' is never used (Filename: Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\TmCircuitLineNode.cs Line: 35) Assets\simuzen\platform\systems\base\services\bundle\AssetsFromProject\AssetsFromProjectService.cs(40,50): warning CS0067: The event 'AssetsFromProjectService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\bundle\AssetsFromProject\AssetsFromProjectService.cs Line: 40) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(24,40): warning CS0067: The event 'DummyPIPassengersService.OnNetRequestBusStop' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs Line: 24) Assets\simuzen\platform\systems\base\services\scene\Passenger Factory\DummyPassengerFactoryService.cs(12,46): warning CS0067: The event 'DummyPassengerFactoryService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Passenger Factory\DummyPassengerFactoryService.cs Line: 12) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(111,29): warning CS0067: The event 'ReplayVehicleService.OnCompletedSpawn' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs Line: 111) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(58,32): warning CS0067: The event 'DebugEnvironmentService.OnIntensity' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 58) Assets\simuzen\platform\DeformableMeshes\Scripts\service\FakeDeformableTerrainsOperationService.cs(137,29): warning CS0067: The event 'FakeDeformableTerrainsOperationService.IsVehiclePoolReady' is never used (Filename: Assets\simuzen\platform\DeformableMeshes\Scripts\service\FakeDeformableTerrainsOperationService.cs Line: 137) Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(187,41): warning CS0067: The event 'DebugCameraService.OnCameraPivotChanged' is never used (Filename: Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs Line: 187) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(55,30): warning CS0067: The event 'DebugEnvironmentService.OnDaytime' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 55) Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(54,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopEnter' is never used (Filename: Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs Line: 54) Assets\simuzen\platform\systems\base\services\AbstractExposableService.cs(46,53): warning CS0067: The event 'XService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\AbstractExposableService.cs Line: 46) Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(68,25): warning CS0067: The event 'BasicPassengersService.OnFinishFlow' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs Line: 68) Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(21,44): warning CS0067: The event 'PassengersService.OnReleaseUnboardPassengersRequest' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs Line: 21) Assets\simuzen\platform\systems\base\services\driverlicense\DriverTargetService.cs(12,50): warning CS0067: The event 'DriverTargetService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\driverlicense\DriverTargetService.cs Line: 12) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(28,39): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleRawCollision' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs Line: 28) Assets\simuzen\platform\systems\base\services\databus\ReplayDataBusService.cs(14,46): warning CS0067: The event 'ReplayDataBusService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\databus\ReplayDataBusService.cs Line: 14) Assets\simuzen\platform\systems\base\services\performance\PerformanceService.cs(15,50): warning CS0067: The event 'PerformanceService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\performance\PerformanceService.cs Line: 15) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(35,39): warning CS0067: The event 'SimNetworkManager.OnServerConnectedClient' is never used (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs Line: 35) Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(22,36): warning CS0067: The event 'AssetBundleService.OnLoadingBundle' is never used (Filename: Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs Line: 22) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(22,59): warning CS0067: The event 'ReplayVehicleService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs Line: 22) Assets\simuzen\platform\systems\base\services\scene\Spawn\VehicleSpawnerService.cs(15,50): warning CS0067: The event 'VehicleSpawnerService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\VehicleSpawnerService.cs Line: 15) Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(21,43): warning CS0067: The event 'AssetBundleService.OnBundleVersionResult' is never used (Filename: Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs Line: 21) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(160,39): warning CS0067: The event 'DebugEnvironmentService.OnValidateFail' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 160) Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs(17,50): warning CS0067: The event 'HardwareService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs Line: 17) Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(13,55): warning CS0067: The event 'BasicPassengersService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs Line: 13) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentComponents.cs(8,29): warning CS0067: The event 'DebugEnvironmentComponents.OnReady' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentComponents.cs Line: 8) Assets\simuzen\platform\systems\base\services\test\TestService.cs(46,38): warning CS0067: The event 'TestSceneService.OnServiceReady' is never used (Filename: Assets\simuzen\platform\systems\base\services\test\TestService.cs Line: 46) Assets\simuzen\platform\systems\base\services\telemetry\GlobalTelemetryService.cs(12,50): warning CS0067: The event 'GlobalTelemetryService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\telemetry\GlobalTelemetryService.cs Line: 12) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(158,37): warning CS0067: The event 'DebugEnvironmentService.OnModifierEnabled' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 158) Assets\simuzen\platform\systems\base\services\workflow\WorkflowService.cs(13,29): warning CS0067: The event 'WorkflowService.OnStart' is never used (Filename: Assets\simuzen\platform\systems\base\services\workflow\WorkflowService.cs Line: 13) Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs(20,50): warning CS0067: The event 'GlobalVRService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs Line: 20) Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenService.cs(13,50): warning CS0067: The event 'SpecialScreenService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenService.cs Line: 13) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(19,50): warning CS0067: The event 'NetworkMessageService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 19) Assets\simuzen\platform\systems\base\services\hardware\PIHardwareService.cs(17,50): warning CS0067: The event 'PIHardwareService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\hardware\PIHardwareService.cs Line: 17) Assets\simuzen\platform\systems\base\services\workflow\WorkflowService.cs(11,50): warning CS0067: The event 'WorkflowService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\workflow\WorkflowService.cs Line: 11) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(56,30): warning CS0067: The event 'DebugEnvironmentService.OnWeather' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 56) Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(34,35): warning CS0067: The event 'DummyRearviewService.OnLeftSwitched' is never used (Filename: Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs Line: 34) Assets\simuzen\platform\systems\base\services\databus\ReplayDataBusService.cs(13,31): warning CS0067: The event 'ReplayDataBusService.OnServiceReady' is never used (Filename: Assets\simuzen\platform\systems\base\services\databus\ReplayDataBusService.cs Line: 13) Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(69,40): warning CS0067: The event 'BasicPassengersService.OnBoardingStart' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs Line: 69) Assets\simuzen\platform\systems\base\services\infraction\interop\impl\FakeInteropService.cs(42,47): warning CS0067: The event 'FakeInteropService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\infraction\interop\impl\FakeInteropService.cs Line: 42) Assets\simuzen\platform\systems\base\services\test\TestService.cs(48,53): warning CS0067: The event 'TestSceneService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\test\TestService.cs Line: 48) Assets\simuzen\platform\systems\base\services\audio\GlobalLocutionService\GlobalLocutionService.cs(23,50): warning CS0067: The event 'GlobalLocutionService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\audio\GlobalLocutionService\GlobalLocutionService.cs Line: 23) Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(33,35): warning CS0067: The event 'DummyRearviewService.OnRightSwitched' is never used (Filename: Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs Line: 33) Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(189,37): warning CS0067: The event 'DebugCameraService.OnCeilingChanged' is never used (Filename: Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs Line: 189) Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\IGlobalVRService.cs(24,50): warning CS0067: The event 'DummyGlobalVRService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\IGlobalVRService.cs Line: 24) Assets\simuzen\platform\DeformableMeshes\Scripts\service\DeformableTerrainService.cs(17,59): warning CS0067: The event 'DeformableTerrainService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\DeformableMeshes\Scripts\service\DeformableTerrainService.cs Line: 17) Assets\simuzen\platform\systems\base\services\bundle\AssetsFromProject\AssetsFromProjectService.cs(25,43): warning CS0067: The event 'AssetsFromProjectService.OnBundleVersionResult' is never used (Filename: Assets\simuzen\platform\systems\base\services\bundle\AssetsFromProject\AssetsFromProjectService.cs Line: 25) Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(66,40): warning CS0067: The event 'BasicPassengersService.OnReleaseUnboardPassengersRequest' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs Line: 66) Assets\simuzen\platform\systems\base\session\ContextService.cs(23,44): warning CS0067: The event 'ContextService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\session\ContextService.cs Line: 23) Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs(19,50): warning CS0067: The event 'GlobalCameraService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs Line: 19) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(12,46): warning CS0067: The event 'DummyPassengersService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs Line: 12) Assets\simuzen\platform\systems\base\services\infraction\DummyInfractionService.cs(17,50): warning CS0067: The event 'DummyInfractionService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\infraction\DummyInfractionService.cs Line: 17) Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs(59,46): warning CS0067: The event 'InputServiceDecorator.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs Line: 59) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(11,46): warning CS0067: The event 'DummyPIPassengersService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs Line: 11) Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(71,40): warning CS0067: The event 'BasicPassengersService.OnUnboardingStart' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs Line: 71) Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(192,41): warning CS0067: The event 'TrafficService.OnUserLaneChange' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs Line: 192) Assets\simuzen\platform\systems\base\services\infraction\interop\impl\DisabledInteropService.cs(17,47): warning CS0067: The event 'DisabledInteropService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\infraction\interop\impl\DisabledInteropService.cs Line: 17) Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(26,50): warning CS0067: The event 'SceneVRService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs Line: 26) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(20,35): warning CS0067: The event 'ReplayVehicleService.OnReplayServiceReady' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs Line: 20) Assets\simuzen\platform\systems\base\services\product\ProductService.cs(16,50): warning CS0067: The event 'ProductService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\product\ProductService.cs Line: 16) Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs(21,50): warning CS0067: The event 'RegistryService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs Line: 21) Assets\simuzen\platform\systems\base\services\scene\Passenger Factory\PassengerFactoryService.cs(29,59): warning CS0067: The event 'PassengerFactoryService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Passenger Factory\PassengerFactoryService.cs Line: 29) Assets\simuzen\platform\systems\base\services\coroutine\CoroutineService.cs(15,46): warning CS0067: The event 'CoroutineService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\coroutine\CoroutineService.cs Line: 15) Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(72,40): warning CS0067: The event 'BasicPassengersService.OnUnboardingCompleted' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs Line: 72) Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(64,40): warning CS0067: The event 'BasicPassengersService.OnUnboardPassengersRequest' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs Line: 64) Assets\simuzen\platform\systems\base\services\test\TestService.cs(17,53): warning CS0067: The event 'TestGlobalService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\test\TestService.cs Line: 17) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(36,40): warning CS0067: The event 'DummyPassengersService.OnUnboardingCompleted' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs Line: 36) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(30,40): warning CS0067: The event 'DummyPassengersService.OnReleaseUnboardPassengersRequest' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs Line: 30) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(110,29): warning CS0067: The event 'ReplayVehicleService.OnStartSpawn' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs Line: 110) Assets\simuzen\platform\systems\base\services\infraction\PIInfractionService.cs(21,49): warning CS0067: The event 'PIInfractionService.OnInfractionPoints1' is never used (Filename: Assets\simuzen\platform\systems\base\services\infraction\PIInfractionService.cs Line: 21) Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(63,25): warning CS0067: The event 'BasicPassengersService.OnReleaseAllPassengersRequests' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs Line: 63) Assets\simuzen\platform\systems\base\services\scene\Culling\CullingService.cs(12,50): warning CS0067: The event 'CullingService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Culling\CullingService.cs Line: 12) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(31,25): warning CS0067: The event 'DummyPassengersService.OnStartFlow' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs Line: 31) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(34,40): warning CS0067: The event 'DummyPassengersService.OnBoardingCompleted' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs Line: 34) Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(203,29): warning CS0067: The event 'TrafficService.OnVehicleOvertakingSpawned' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs Line: 203) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(33,40): warning CS0067: The event 'DummyPassengersService.OnBoardingStart' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs Line: 33) Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(70,40): warning CS0067: The event 'BasicPassengersService.OnBoardingCompleted' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs Line: 70) Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(65,40): warning CS0067: The event 'BasicPassengersService.OnBoardPassengersRequest' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs Line: 65) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Forklift\ForkBase.cs(192,29): warning CS0067: The event 'ForkBase.OnOutOfFrustum' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Forklift\ForkBase.cs Line: 192) Assets\simuzen\platform\systems\base\services\headtracking\IHeadTrackingService.cs(39,53): warning CS0067: The event 'FakeHeadTrackingService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\headtracking\IHeadTrackingService.cs Line: 39) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(25,40): warning CS0067: The event 'DummyPIPassengersService.OnNetUploadRequested' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs Line: 25) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(57,34): warning CS0067: The event 'DebugEnvironmentService.OnEnvModifier' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 57) Assets\simuzen\platform\systems\base\services\persistence\BasicPersistentService.cs(15,50): warning CS0067: The event 'BasicPersistentService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\persistence\BasicPersistentService.cs Line: 15) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(125,29): warning CS0067: The event 'ReplayVehicleService.OnRemoteVehicle' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs Line: 125) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(159,37): warning CS0067: The event 'DebugEnvironmentService.OnModifierDisabled' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 159) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(35,40): warning CS0067: The event 'DummyPassengersService.OnUnboardingStart' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs Line: 35) Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(188,41): warning CS0067: The event 'DebugCameraService.OnCameraCreated' is never used (Filename: Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs Line: 188) Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(52,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopMissing' is never used (Filename: Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs Line: 52) Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(67,25): warning CS0067: The event 'BasicPassengersService.OnStartFlow' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs Line: 67) Assets\simuzen\platform\systems\base\services\telemetry\TelemetryData\DummyTelemetryService.cs(9,50): warning CS0067: The event 'DummyTelemetryService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\telemetry\TelemetryData\DummyTelemetryService.cs Line: 9) Assets\simuzen\platform\systems\base\configuration\Configuration.cs(82,50): warning CS0067: The event 'Configuration.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\configuration\Configuration.cs Line: 82) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(26,59): warning CS0067: The event 'DebugEnvironmentService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 26) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(27,25): warning CS0067: The event 'DummyPassengersService.OnReleaseAllPassengersRequests' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs Line: 27) Assets\simuzen\platform\DeformableMeshes\Scripts\service\DeformableTerrainService.cs(15,29): warning CS0067: The event 'DeformableTerrainService.IsVehiclePoolReady' is never used (Filename: Assets\simuzen\platform\DeformableMeshes\Scripts\service\DeformableTerrainService.cs Line: 15) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(53,40): warning CS0067: The event 'DebugEnvironmentService.OnEnvConfiguration' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 53) Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs(25,29): warning CS0067: The event 'GlobalOrchestratorFromList.OnLoadComplete' is never used (Filename: Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs Line: 25) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MultiBlockableIgnitionController.cs(28,38): warning CS0067: The event 'MultiBlockableIgnitionController.OnKeyStatusChange' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MultiBlockableIgnitionController.cs Line: 28) Assets\simuzen\platform\systems\base\services\remotefiles\RemoteFileService.cs(25,50): warning CS0067: The event 'RemoteFileService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\remotefiles\RemoteFileService.cs Line: 25) Assets\simuzen\platform\systems\base\services\audio\globalAudioService\GlobalAudioService.cs(18,44): warning CS0067: The event 'GlobalAudioService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\audio\globalAudioService\GlobalAudioService.cs Line: 18) Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(17,59): warning CS0067: The event 'PassengersService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs Line: 17) Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(46,35): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnCeilingChanged' is never used (Filename: Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs Line: 46) Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(182,59): warning CS0067: The event 'TrafficService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs Line: 182) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(177,33): warning CS0067: The event 'DebugEnvironmentService.OnWindConfiguration' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 177) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(32,25): warning CS0067: The event 'DummyPassengersService.OnFinishFlow' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs Line: 32) Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(24,50): warning CS0067: The event 'AssetBundleService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs Line: 24) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\ElectricEnginelIgnitionController.cs(10,44): warning CS0067: The event 'ElectricEnginelIgnitionController.OnStatusChanged' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\ElectricEnginelIgnitionController.cs Line: 10) Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs(23,44): warning CS0067: The event 'GlobalSceneryService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs Line: 23) Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(15,59): warning CS0067: The event 'PIPassengersService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs Line: 15) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\ElectricEnginelIgnitionController.cs(26,38): warning CS0067: The event 'ElectricEnginelIgnitionController.OnKeyStatusChange' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\ElectricEnginelIgnitionController.cs Line: 26) Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(53,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopNearby' is never used (Filename: Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs Line: 53) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(23,25): warning CS0067: The event 'DummyPIPassengersService.OnNetReleaseAllPassengersRequests' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs Line: 23) Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(51,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopDetected' is never used (Filename: Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs Line: 51) Assets\simuzen\platform\systems\base\services\infraction\interop\impl\LegacyProInteropService.cs(26,50): warning CS0067: The event 'LegacyProInteropService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\infraction\interop\impl\LegacyProInteropService.cs Line: 26) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(29,39): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleTrigger' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs Line: 29) Assets\simuzen\platform\systems\base\services\test\TestService.cs(15,41): warning CS0067: The event 'TestGlobalService.OnServiceReady' is never used (Filename: Assets\simuzen\platform\systems\base\services\test\TestService.cs Line: 15) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleDatabaseWrapper\VehicleDatabaseService.cs(19,50): warning CS0067: The event 'VehicleDatabaseService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleDatabaseWrapper\VehicleDatabaseService.cs Line: 19) Assets\simuzen\platform\systems\base\services\scene\Stateful\StatefulGOsService.cs(16,46): warning CS0067: The event 'StatefulGOsService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Stateful\StatefulGOsService.cs Line: 16) Assets\simuzen\platform\systems\base\services\scene\SceneryService\SceneryService.cs(20,59): warning CS0067: The event 'SceneryService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\SceneryService\SceneryService.cs Line: 20) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\VehicleRigidbody.cs(16,39): warning CS0067: The event 'VehicleRigidbody.OnVehicleTrigger' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\VehicleRigidbody.cs Line: 16) Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs(21,29): warning CS0067: The event 'GlobalSceneryService.OnServiceReady' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs Line: 21) Assets\simuzen\platform\systems\base\services\bundle\AssetsFromProject\AssetsFromProjectService.cs(26,30): warning CS0067: The event 'AssetsFromProjectService.OnLoadingBundle' is never used (Filename: Assets\simuzen\platform\systems\base\services\bundle\AssetsFromProject\AssetsFromProjectService.cs Line: 26) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MultiBlockableIgnitionController.cs(10,44): warning CS0067: The event 'MultiBlockableIgnitionController.OnStatusChanged' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MultiBlockableIgnitionController.cs Line: 10) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(27,44): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleCollision' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs Line: 27) Assets\simuzen\platform\systems\base\services\passengers\scripts\ReplayPassengersService.cs(7,59): warning CS0067: The event 'ReplayPassengersService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\ReplayPassengersService.cs Line: 7) Assets\simuzen\platform\DeformableMeshes\Scripts\service\FakeDeformableTerrainsOperationService.cs(139,83): warning CS0067: The event 'FakeDeformableTerrainsOperationService.TileModifiedTerrain' is never used (Filename: Assets\simuzen\platform\DeformableMeshes\Scripts\service\FakeDeformableTerrainsOperationService.cs Line: 139) Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs(19,50): warning CS0067: The event 'RewiredInputSystem.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs Line: 19) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(29,40): warning CS0067: The event 'DummyPassengersService.OnBoardPassengersRequest' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs Line: 29) Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(16,59): warning CS0067: The event 'DummyRearviewService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs Line: 16) Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(27,44): warning CS0414: The field 'MachineryDriverBehaviourAction.exiting' is assigned but its value is never used (Filename: Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs Line: 27) Assets\simuzen\platform\hud\elements\impl\GenericPanelHandlers\DashboardHandler\DashboardHandler.cs(22,23): warning CS0414: The field 'DashboardHandler._value' is assigned but its value is never used (Filename: Assets\simuzen\platform\hud\elements\impl\GenericPanelHandlers\DashboardHandler\DashboardHandler.cs Line: 22) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Sensors\BrakePressure.cs(37,27): warning CS0414: The field 'BrakePressure.statusBackup' is assigned but its value is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Sensors\BrakePressure.cs Line: 37) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Spreader\Spreader.cs(9,22): warning CS0414: The field 'Spreader._spawning' is assigned but its value is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Spreader\Spreader.cs Line: 9) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryRG31IgnitionControllerComponent.cs(71,38): warning CS0414: The field 'MilitaryRG31IgnitionControllerComponent._absLight' is assigned but its value is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryRG31IgnitionControllerComponent.cs Line: 71) Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\FreeRoutePanelController.cs(97,22): warning CS0414: The field 'FreeRoutePanelController._panelAdjusted' is assigned but its value is never used (Filename: Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\FreeRoutePanelController.cs Line: 97) Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(30,23): warning CS0414: The field 'CircuitLineController.pathPosition' is assigned but its value is never used (Filename: Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs Line: 30) Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\CircuitLineTMStep.cs(14,60): warning CS0414: The field 'CircuitLineTMStep._settings' is assigned but its value is never used (Filename: Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\CircuitLineTMStep.cs Line: 14) Assets\simuzen\platform\hud\components\HCOM_IG_SlopePanel.cs(23,22): warning CS0414: The field 'HCOM_IG_SlopePanel._initialized' is assigned but its value is never used (Filename: Assets\simuzen\platform\hud\components\HCOM_IG_SlopePanel.cs Line: 23) Assets\simuzen\platform\hud\components\HCOM_GP_SpeedNumbers.cs(10,22): warning CS0414: The field 'HCOM_GP_SpeedNumbers._isShutoff' is assigned but its value is never used (Filename: Assets\simuzen\platform\hud\components\HCOM_GP_SpeedNumbers.cs Line: 10) Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\DumperBucketAudioManager.cs(24,23): warning CS0414: The field 'DumperBucketAudioManager._inactivityOffset' is assigned but its value is never used (Filename: Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\DumperBucketAudioManager.cs Line: 24) Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(31,21): warning CS0414: The field 'MachineryDriverBehaviourAction.indexCamera' is assigned but its value is never used (Filename: Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs Line: 31) Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\RewiredInputDebugWindow.cs(47,31): warning CS0414: The field 'RewiredInputDebugWindow.selectionGrid' is assigned but its value is never used (Filename: Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\RewiredInputDebugWindow.cs Line: 47) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Gearbox\ConfigurableAutomaticGearboxController.cs(39,22): warning CS0414: The field 'ConfigurableAutomaticGearboxController.isChangingGear' is assigned but its value is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Gearbox\ConfigurableAutomaticGearboxController.cs Line: 39) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(27,16): warning CS0414: The field 'EH5000FailuresHandler._isInitialAnimation' is assigned but its value is never used (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs Line: 27) Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorCameraService.cs(19,41): warning CS0414: The field 'TrainingManagerEditorCameraService.configuration' is assigned but its value is never used (Filename: Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorCameraService.cs Line: 19) Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemControllers\TriggerController.cs(21,36): warning CS0414: The field 'TriggerController.triggerIconImage' is assigned but its value is never used (Filename: Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemControllers\TriggerController.cs Line: 21) Assets\simuzen\platform\hud\elements\impl\EX5500\HCOM_RabbitTurtleHandler.cs(10,15): warning CS0414: The field 'HCOM_RabbitTurtleHandler._keyState' is assigned but its value is never used (Filename: Assets\simuzen\platform\hud\elements\impl\EX5500\HCOM_RabbitTurtleHandler.cs Line: 10) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(31,22): warning CS0414: The field 'EH5000FailuresHandler._cautionCoroutineRunning' is assigned but its value is never used (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs Line: 31) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(81,22): warning CS0414: The field 'FreeRouteController._hasRouteBeenPlayed' is assigned but its value is never used (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs Line: 81) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Machinery\ExcavatorOpenableBucket.cs(14,23): warning CS0414: The field 'ExcavatorOpenableBucket._sideshiftPosition' is assigned but its value is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Machinery\ExcavatorOpenableBucket.cs Line: 14) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSPlayerReservePoints.cs(32,10): warning CS0414: The field 'TSPlayerReservePoints.isOnConnector' is assigned but its value is never used (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSPlayerReservePoints.cs Line: 32) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(14,16): warning CS0414: The field 'EH5000LoadHandler._isInitialAnimation' is assigned but its value is never used (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs Line: 14) Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\ExcavatorLoaderShovelAudioManager.cs(27,23): warning CS0414: The field 'ExcavatorLoaderShovelAudioManager._inactivityOffset' is assigned but its value is never used (Filename: Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\ExcavatorLoaderShovelAudioManager.cs Line: 27) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Gearbox\ConfigurableAutomaticGearboxController.cs(36,21): warning CS0414: The field 'ConfigurableAutomaticGearboxController.gear' is assigned but its value is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Gearbox\ConfigurableAutomaticGearboxController.cs Line: 36) Assets\simuzen\platform\systems\base\vehicle\Perception\Sensor\ProximityRadarSensor.cs(15,23): warning CS0414: The field 'ProximityRadarSensor._offsetDistanceToEntity' is assigned but its value is never used (Filename: Assets\simuzen\platform\systems\base\vehicle\Perception\Sensor\ProximityRadarSensor.cs Line: 15) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryLMVIgnitionControllerComponent.cs(75,22): warning CS0414: The field 'MilitaryLMVIgnitionControllerComponent._auxIgnitionSignal' is assigned but its value is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryLMVIgnitionControllerComponent.cs Line: 75) Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(26,22): warning CS0414: The field 'EX5500FailuresHandler._Caution' is assigned but its value is never used (Filename: Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs Line: 26) Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\RewiredInputDebugWindow.cs(52,29): warning CS0414: The field 'RewiredInputDebugWindow._currentModifiedAction' is assigned but its value is never used (Filename: Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\RewiredInputDebugWindow.cs Line: 52) Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(27,22): warning CS0414: The field 'MachineryDriverBehaviourAction.outOfFrustum' is assigned but its value is never used (Filename: Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs Line: 27) Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(29,23): warning CS0414: The field 'MachineryDriverBehaviourAction.t' is assigned but its value is never used (Filename: Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs Line: 29) Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(14,16): warning CS0414: The field 'EX5500LoadHandler._isInitialAnimation' is assigned but its value is never used (Filename: Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs Line: 14) Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerStepManager.cs(21,50): warning CS0414: The field 'TrainingManagerStepManager.routeCreatorManager' is assigned but its value is never used (Filename: Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerStepManager.cs Line: 21) Assets\simuzen\platform\hud\components\HCOM_PI_SpeedNumbers.cs(16,22): warning CS0414: The field 'HCOM_PI_SpeedNumbers._enabled' is assigned but its value is never used (Filename: Assets\simuzen\platform\hud\components\HCOM_PI_SpeedNumbers.cs Line: 16) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryRG31IgnitionControllerComponent.cs(56,22): warning CS0414: The field 'MilitaryRG31IgnitionControllerComponent._auxIgnitionSignal' is assigned but its value is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryRG31IgnitionControllerComponent.cs Line: 56) Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(31,22): warning CS0414: The field 'EX5500FailuresHandler._cautionCoroutineRunning' is assigned but its value is never used (Filename: Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs Line: 31) Assets\configuration\scenes\Editor\AssetsModificationCheck.cs(9,43): warning CS0618: 'SaveAssetsProcessor' is obsolete: 'Use UnityEditor.AssetModificationProcessor' (Filename: Assets\configuration\scenes\Editor\AssetsModificationCheck.cs Line: 9) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(169,29): warning CS0109: The member 'TSMainManagerEditor.copySelectedLanes(TSLaneInfo[])' does not hide an accessible member. The new keyword is not required. (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 169) Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProStandardShaderGUI.cs(66,2): warning CS0612: 'ColorPickerHDRConfig' is obsolete (Filename: Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProStandardShaderGUI.cs Line: 66) Assets\simuzen\platform\utils\Editor\FindComponents\FindNetworkTransform.cs(5,57): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\Editor\FindComponents\FindNetworkTransform.cs Line: 5) Assets\simuzen\platform\utils\Editor\FindComponents\FindNetworkTransform.cs(21,36): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\Editor\FindComponents\FindNetworkTransform.cs Line: 21) Assets\simuzen\platform\systems\base\services\scene\Scenery\Editor\SceneryDataEditor.cs(5,22): warning CS0612: 'SceneryData' is obsolete (Filename: Assets\simuzen\platform\systems\base\services\scene\Scenery\Editor\SceneryDataEditor.cs Line: 5) Assets\simuzen\platform\utils\Graphics\Editor\FreeRouteEntityAnimationDescriptorEditor.cs(8,20): warning CS0108: 'FreeRouteEntityAnimationDescriptorEditor.OnEnable()' hides inherited member 'BaseDescriptorEditor.OnEnable()'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\utils\Graphics\Editor\FreeRouteEntityAnimationDescriptorEditor.cs Line: 8) Assets\simuzen\platform\systems\base\services\passengers\scripts\Editor\BusStopPassengersDescriptorEditor.cs(14,24): warning CS0108: 'BusStopPassengersDescriptorEditor.OnEnable()' hides inherited member 'PassengersDescriptorEditor.OnEnable()'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\Editor\BusStopPassengersDescriptorEditor.cs Line: 14) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Update.cs(75,25): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Update.cs Line: 75) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Update.cs(22,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Update.cs Line: 22) Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProStandardShaderGUI.cs(66,52): warning CS0612: 'ColorPickerHDRConfig' is obsolete (Filename: Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProStandardShaderGUI.cs Line: 66) Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProStandardShaderGUI.cs(214,3): warning CS0618: 'MaterialEditor.TexturePropertyWithHDRColor(GUIContent, MaterialProperty, MaterialProperty, ColorPickerHDRConfig, bool)' is obsolete: 'Use TexturePropertyWithHDRColor(GUIContent label, MaterialProperty textureProp, MaterialProperty colorProperty, bool showAlpha)' (Filename: Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProStandardShaderGUI.cs Line: 214) Assets\simuzen\CommonTools\CullingSystem\System\Editor\UnityLODToCullingSystemLOD.cs(50,60): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' (Filename: Assets\simuzen\CommonTools\CullingSystem\System\Editor\UnityLODToCullingSystemLOD.cs Line: 50) Assets\simuzen\CommonTools\CullingSystem\System\Editor\UnityLODToCullingSystemLOD.cs(50,21): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' (Filename: Assets\simuzen\CommonTools\CullingSystem\System\Editor\UnityLODToCullingSystemLOD.cs Line: 50) Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Demos\Assets\Scripts\Editor\DW_DemoHelper.cs(21,9): warning CS0618: 'EditorApplication.playmodeStateChanged' is obsolete: 'Use EditorApplication.playModeStateChanged and/or EditorApplication.pauseStateChanged' (Filename: Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Demos\Assets\Scripts\Editor\DW_DemoHelper.cs Line: 21) Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Demos\Assets\Scripts\Editor\DW_DemoHelper.cs(32,57): warning CS0618: 'EditorApplication.currentScene' is obsolete: 'Use EditorSceneManager to see which scenes are currently loaded' (Filename: Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Demos\Assets\Scripts\Editor\DW_DemoHelper.cs Line: 32) Assets\content_common\art_common\Modules\Shaders\Scripts\Editor\ShaderReplacer.cs(121,29): warning CS0618: 'EditorGUILayout.ObjectField(string, Object, Type, params GUILayoutOption[])' is obsolete: 'Check the docs for the usage of the new parameter 'allowSceneObjects'.' (Filename: Assets\content_common\art_common\Modules\Shaders\Scripts\Editor\ShaderReplacer.cs Line: 121) Assets\content_common\art_common\Modules\Shaders\Scripts\Editor\ShaderReplacer.cs(135,32): warning CS0618: 'EditorGUILayout.ObjectField(string, Object, Type, params GUILayoutOption[])' is obsolete: 'Check the docs for the usage of the new parameter 'allowSceneObjects'.' (Filename: Assets\content_common\art_common\Modules\Shaders\Scripts\Editor\ShaderReplacer.cs Line: 135) Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Internals\Editor\DW_HOEditorUndoManager.cs(258,17): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' (Filename: Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Internals\Editor\DW_HOEditorUndoManager.cs Line: 258) Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Internals\Editor\DW_HOEditorUndoManager.cs(258,56): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Internals\Editor\DW_HOEditorUndoManager.cs Line: 258) Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_EnumFlagDrawer.cs(18,18): warning CS0618: 'EditorGUI.EnumMaskField(Rect, string, Enum)' is obsolete: 'EnumMaskField has been deprecated. Use EnumFlagsField instead.' (Filename: Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_EnumFlagDrawer.cs Line: 18) Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_E_Util.cs(274,18): warning CS0618: 'EditorGUILayout.EnumMaskField(string, Enum, params GUILayoutOption[])' is obsolete: 'EnumMaskField has been deprecated. Use EnumFlagsField instead.' (Filename: Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_E_Util.cs Line: 274) Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs(395,46): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' (Filename: Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs Line: 395) Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs(395,5): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' (Filename: Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs Line: 395) Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs(399,13): warning CS0618: 'PrefabUtility.CreateEmptyPrefab(string)' is obsolete: 'The concept of creating a completely empty Prefab has been discontinued. You can however use SaveAsPrefabAsset with an empty GameObject.' (Filename: Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs Line: 399) Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs(400,45): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' (Filename: Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs Line: 400) Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs(400,4): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' (Filename: Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs Line: 400) Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProEditor.cs(200,33): warning CS0618: 'Handles.SphereCap(int, Vector3, Quaternion, float)' is obsolete: 'Use SphereHandleCap instead' (Filename: Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProEditor.cs Line: 200) Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProEditor.cs(198,96): warning CS0618: 'Handles.Slider(Vector3, Vector3, float, Handles.DrawCapFunction, float)' is obsolete: 'DrawCapFunction is obsolete. Use the version with CapFunction instead. Example: Change SphereCap to SphereHandleCap.' (Filename: Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProEditor.cs Line: 198) Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProEditor.cs(211,37): warning CS0618: 'Handles.SphereCap(int, Vector3, Quaternion, float)' is obsolete: 'Use SphereHandleCap instead' (Filename: Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProEditor.cs Line: 211) Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProEditor.cs(209,81): warning CS0618: 'Handles.Slider(Vector3, Vector3, float, Handles.DrawCapFunction, float)' is obsolete: 'DrawCapFunction is obsolete. Use the version with CapFunction instead. Example: Change SphereCap to SphereHandleCap.' (Filename: Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProEditor.cs Line: 209) Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProEditor.cs(289,103): warning CS0618: 'Handles.SphereCap(int, Vector3, Quaternion, float)' is obsolete: 'Use SphereHandleCap instead' (Filename: Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProEditor.cs Line: 289) Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProEditor.cs(289,29): warning CS0618: 'Handles.Button(Vector3, Quaternion, float, float, Handles.DrawCapFunction)' is obsolete: 'DrawCapFunction is obsolete. Use the version with CapFunction instead. Example: Change SphereCap to SphereHandleCap.' (Filename: Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProEditor.cs Line: 289) Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs(36,13): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs Line: 36) Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs(36,31): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' (Filename: Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs Line: 36) Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs(37,28): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs Line: 37) Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs(38,28): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs Line: 38) Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs(39,28): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs Line: 39) Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs(40,28): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs Line: 40) Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Controllers\PrefabsController.cs(18,33): warning CS0618: 'PrefabUtility.CreatePrefab(string, GameObject)' is obsolete: 'Use SaveAsPrefabAsset instead.' (Filename: Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Controllers\PrefabsController.cs Line: 18) Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Controllers\PrefabsController.cs(19,18): warning CS0618: 'PrefabUtility.ConnectGameObjectToPrefab(GameObject, GameObject)' is obsolete: 'Use RevertPrefabInstance. Prefabs instances can no longer be connected to Prefab Assets they are not an instance of to begin with.' (Filename: Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Controllers\PrefabsController.cs Line: 19) Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Controllers\PrefabsController.cs(57,138): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' (Filename: Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Controllers\PrefabsController.cs Line: 57) Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Controllers\PrefabsController.cs(57,13): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' (Filename: Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Controllers\PrefabsController.cs Line: 57) Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs(41,9): warning CS0618: 'EditorWindow.title' is obsolete: 'Use titleContent instead (it supports setting a title icon as well).' (Filename: Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs Line: 41) Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs(86,4): warning CS0618: 'TerrainData.splatPrototypes' is obsolete: 'Please use the terrainLayers API instead.' (Filename: Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs Line: 86) Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs(86,41): warning CS0618: 'TerrainData.splatPrototypes' is obsolete: 'Please use the terrainLayers API instead.' (Filename: Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs Line: 86) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs(76,5): warning CS0618: 'PlayerSettings.defaultIsFullScreen' is obsolete: '(defaultIsFullScreen is deprecated, use fullScreenMode instead' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs Line: 76) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs(87,5): warning CS0618: 'PlayerSettings.d3d11FullscreenMode' is obsolete: 'd3d11FullscreenMode is deprecated, use fullScreenMode instead' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs Line: 87) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs(283,4): warning CS0618: 'PlayerSettings.defaultIsFullScreen' is obsolete: '(defaultIsFullScreen is deprecated, use fullScreenMode instead' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs Line: 283) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs(287,70): warning CS0618: 'PlayerSettings.defaultIsFullScreen' is obsolete: '(defaultIsFullScreen is deprecated, use fullScreenMode instead' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs Line: 287) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs(293,5): warning CS0618: 'PlayerSettings.defaultIsFullScreen' is obsolete: '(defaultIsFullScreen is deprecated, use fullScreenMode instead' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs Line: 293) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs(405,4): warning CS0618: 'PlayerSettings.d3d11FullscreenMode' is obsolete: 'd3d11FullscreenMode is deprecated, use fullScreenMode instead' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs Line: 405) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs(409,65): warning CS0618: 'PlayerSettings.d3d11FullscreenMode' is obsolete: 'd3d11FullscreenMode is deprecated, use fullScreenMode instead' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs Line: 409) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs(415,5): warning CS0618: 'PlayerSettings.d3d11FullscreenMode' is obsolete: 'd3d11FullscreenMode is deprecated, use fullScreenMode instead' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs Line: 415) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs(601,6): warning CS0618: 'PlayerSettings.defaultIsFullScreen' is obsolete: '(defaultIsFullScreen is deprecated, use fullScreenMode instead' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs Line: 601) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs(614,6): warning CS0618: 'PlayerSettings.d3d11FullscreenMode' is obsolete: 'd3d11FullscreenMode is deprecated, use fullScreenMode instead' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs Line: 614) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs(648,10): warning CS0618: 'PlayerSettings.defaultIsFullScreen' is obsolete: '(defaultIsFullScreen is deprecated, use fullScreenMode instead' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs Line: 648) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs(659,10): warning CS0618: 'PlayerSettings.d3d11FullscreenMode' is obsolete: 'd3d11FullscreenMode is deprecated, use fullScreenMode instead' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs Line: 659) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Update.cs(36,22): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Update.cs Line: 36) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Update.cs(50,20): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Update.cs Line: 50) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\Editor\AttachmentHandsEditor.cs(39,7): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\Editor\AttachmentHandsEditor.cs Line: 39) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\Editor\AttachmentHandsEditor.cs(39,31): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\Editor\AttachmentHandsEditor.cs Line: 39) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\Editor\AttachmentHandsEditor.cs(40,43): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\Editor\AttachmentHandsEditor.cs Line: 40) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\Editor\AttachmentHandsEditor.cs(40,78): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\Editor\AttachmentHandsEditor.cs Line: 40) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Animation\Editor\TransformTweenBehaviourEditor.cs(46,38): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Animation\Editor\TransformTweenBehaviourEditor.cs Line: 46) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Animation\Editor\TransformTweenBehaviourEditor.cs(46,88): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Animation\Editor\TransformTweenBehaviourEditor.cs Line: 46) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Animation\Editor\TransformTweenBehaviourEditor.cs(65,38): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Animation\Editor\TransformTweenBehaviourEditor.cs Line: 65) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Animation\Editor\TransformTweenBehaviourEditor.cs(65,88): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Animation\Editor\TransformTweenBehaviourEditor.cs Line: 65) Assets\simuzen\CommonTools\Utils\Editor\CreateObjectButton.cs(204,115): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' (Filename: Assets\simuzen\CommonTools\Utils\Editor\CreateObjectButton.cs Line: 204) Assets\simuzen\CommonTools\Utils\Editor\CreateObjectButton.cs(204,9): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' (Filename: Assets\simuzen\CommonTools\Utils\Editor\CreateObjectButton.cs Line: 204) Assets\simuzen\CommonTools\Utils\Scene\Editor\EditorApplyPrefabs.cs(17,52): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' (Filename: Assets\simuzen\CommonTools\Utils\Scene\Editor\EditorApplyPrefabs.cs Line: 17) Assets\simuzen\CommonTools\Utils\Scene\Editor\EditorApplyPrefabs.cs(17,17): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' (Filename: Assets\simuzen\CommonTools\Utils\Scene\Editor\EditorApplyPrefabs.cs Line: 17) Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateFromLegacyRegistry.cs(27,49): warning CS0612: 'ReplayIdentity' is obsolete (Filename: Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateFromLegacyRegistry.cs Line: 27) Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateFromLegacyRegistry.cs(40,75): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateFromLegacyRegistry.cs Line: 40) Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateFromLegacyRegistry.cs(45,75): warning CS0612: 'ReplayIdentity' is obsolete (Filename: Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateFromLegacyRegistry.cs Line: 45) Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateRegistry.cs(84,9): warning CS0612: 'NetPrefabRegister' is obsolete (Filename: Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateRegistry.cs Line: 84) Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateRegistry.cs(90,9): warning CS0612: 'NetPrefabRegister' is obsolete (Filename: Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateRegistry.cs Line: 90) Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateRegistry.cs(100,93): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' (Filename: Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateRegistry.cs Line: 100) Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateRegistry.cs(100,9): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' (Filename: Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateRegistry.cs Line: 100) Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\Editor\ConfigDeformableSurfaces.cs(224,123): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\Editor\ConfigDeformableSurfaces.cs Line: 224) Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\Editor\ConfigDeformableSurfaces.cs(224,13): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\Editor\ConfigDeformableSurfaces.cs Line: 224) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRiggerMenu.cs(13,3): warning CS0618: 'EditorWindow.title' is obsolete: 'Use titleContent instead (it supports setting a title icon as well).' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRiggerMenu.cs Line: 13) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(221,3): warning CS0162: Unreachable code detected (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 221) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(221,10): warning CS0219: The variable 'tab' is assigned but its value is never used (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 221) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(222,10): warning CS0219: The variable 'intermediateTab' is assigned but its value is never used (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 222) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(223,10): warning CS0219: The variable 'finalTab' is assigned but its value is never used (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 223) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(234,10): warning CS0219: The variable 'finalTab' is assigned but its value is never used (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 234) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRigger.cs(955,19): warning CS0618: 'PrefabUtility.CreatePrefab(string, GameObject)' is obsolete: 'Use SaveAsPrefabAsset instead.' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRigger.cs Line: 955) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRigger.cs(956,44): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRigger.cs Line: 956) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRigger.cs(956,3): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRigger.cs Line: 956) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(2450,81): warning CS0618: 'EditorGUILayout.EnumMaskField(string, Enum, params GUILayoutOption[])' is obsolete: 'EnumMaskField has been deprecated. Use EnumFlagsField instead.' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 2450) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(2670,305): warning CS0618: 'Handles.DotCap(int, Vector3, Quaternion, float)' is obsolete: 'Use DotHandleCap instead' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 2670) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(2670,29): warning CS0618: 'Handles.Slider2D(Vector3, Vector3, Vector3, Vector3, float, Handles.DrawCapFunction, float)' is obsolete: 'DrawCapFunction is obsolete. Use the version with CapFunction instead. Example: Change SphereCap to SphereHandleCap.' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 2670) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(2671,305): warning CS0618: 'Handles.DotCap(int, Vector3, Quaternion, float)' is obsolete: 'Use DotHandleCap instead' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 2671) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(2671,29): warning CS0618: 'Handles.Slider2D(Vector3, Vector3, Vector3, Vector3, float, Handles.DrawCapFunction, float)' is obsolete: 'DrawCapFunction is obsolete. Use the version with CapFunction instead. Example: Change SphereCap to SphereHandleCap.' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 2671) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(2672,310): warning CS0618: 'Handles.DotCap(int, Vector3, Quaternion, float)' is obsolete: 'Use DotHandleCap instead' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 2672) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(2672,29): warning CS0618: 'Handles.Slider2D(Vector3, Vector3, Vector3, Vector3, float, Handles.DrawCapFunction, float)' is obsolete: 'DrawCapFunction is obsolete. Use the version with CapFunction instead. Example: Change SphereCap to SphereHandleCap.' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 2672) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(2676,306): warning CS0618: 'Handles.DotCap(int, Vector3, Quaternion, float)' is obsolete: 'Use DotHandleCap instead' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 2676) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(2676,30): warning CS0618: 'Handles.Slider2D(Vector3, Vector3, Vector3, Vector3, float, Handles.DrawCapFunction, float)' is obsolete: 'DrawCapFunction is obsolete. Use the version with CapFunction instead. Example: Change SphereCap to SphereHandleCap.' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 2676) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(2677,306): warning CS0618: 'Handles.DotCap(int, Vector3, Quaternion, float)' is obsolete: 'Use DotHandleCap instead' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 2677) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(2677,30): warning CS0618: 'Handles.Slider2D(Vector3, Vector3, Vector3, Vector3, float, Handles.DrawCapFunction, float)' is obsolete: 'DrawCapFunction is obsolete. Use the version with CapFunction instead. Example: Change SphereCap to SphereHandleCap.' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 2677) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(2678,311): warning CS0618: 'Handles.DotCap(int, Vector3, Quaternion, float)' is obsolete: 'Use DotHandleCap instead' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 2678) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(2678,30): warning CS0618: 'Handles.Slider2D(Vector3, Vector3, Vector3, Vector3, float, Handles.DrawCapFunction, float)' is obsolete: 'DrawCapFunction is obsolete. Use the version with CapFunction instead. Example: Change SphereCap to SphereHandleCap.' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 2678) Assets\Wwise\Editor\WwiseSetupWizard\AkBuildPreprocessor.cs(44,9): warning CS0618: 'BuildTarget.PSP2' is obsolete: 'PSP2 is no longer supported as of Unity 2018.3' (Filename: Assets\Wwise\Editor\WwiseSetupWizard\AkBuildPreprocessor.cs Line: 44) Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(149,9): warning CS0618: 'BuildTarget.PSP2' is obsolete: 'PSP2 is no longer supported as of Unity 2018.3' (Filename: Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs Line: 149) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(4398,9): warning CS0162: Unreachable code detected (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 4398) Assets\simuzen\platform\VehicleDynamics\Scripts\Input\Editor\GearInputDrawer.cs(13,22): warning CS0414: The field 'GearInputDrawer.gearSecuencialShiftAutomaticFoldout' is assigned but its value is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\Input\Editor\GearInputDrawer.cs Line: 13) - Starting compile Library/ScriptAssemblies/Obi.dll - Starting compile Library/ScriptAssemblies/Unity.Postprocessing.Runtime.dll - Starting compile Library/ScriptAssemblies/Zenject.dll - Starting compile Library/ScriptAssemblies/crosstales.dll - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.dll - Starting compile Library/ScriptAssemblies/SpracheAssembly.dll - Starting compile Library/ScriptAssemblies/Unity.Mathematics.dll - Starting compile Library/ScriptAssemblies/Unity.Burst.dll - Finished compile Library/ScriptAssemblies/Unity.Postprocessing.Runtime.dll Symbols will be read from Temp\Unity.Postprocessing.Runtime.pdb Script Module: Unity.Postprocessing.Runtime.dll Pass: 0 took 27 milliseconds Pass: 1 took 1 milliseconds - Starting compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll - Finished compile Library/ScriptAssemblies/Obi.dll Symbols will be read from Temp\Obi.pdb Script Module: Obi.dll Pass: 0 took 56 milliseconds Pass: 1 took 18 milliseconds - Finished compile Library/ScriptAssemblies/Zenject.dll Symbols will be read from Temp\Zenject.pdb Script Module: Zenject.dll Pass: 0 took 43 milliseconds Pass: 1 took 12 milliseconds - Finished compile Library/ScriptAssemblies/crosstales.dll Symbols will be read from Temp\crosstales.pdb Script Module: crosstales.dll Pass: 0 took 1199 milliseconds Pass: 1 took 21 milliseconds - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.dll Symbols will be read from Temp\Unity.TextMeshPro.pdb Script Module: Unity.TextMeshPro.dll Pass: 0 took 84 milliseconds Pass: 1 took 9 milliseconds - Finished compile Library/ScriptAssemblies/SpracheAssembly.dll Symbols will be read from Temp\SpracheAssembly.pdb Script Module: SpracheAssembly.dll Pass: 0 took 0 milliseconds Pass: 1 took 0 milliseconds - Starting compile Library/ScriptAssemblies/AwesomeTechnologies.TouchReactSystemPro.Runtime.dll - Starting compile Library/ScriptAssemblies/LightingTools.LightProbesVolumes.dll - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll - Starting compile Library/ScriptAssemblies/AmplifyShaderEditor.dll - Starting compile Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll - Finished compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll Symbols will be read from Temp\Unity.Analytics.DataPrivacy.pdb Script Module: Unity.Analytics.DataPrivacy.dll Pass: 0 took 139 milliseconds Pass: 1 took 0 milliseconds - Finished compile Library/ScriptAssemblies/Unity.Mathematics.dll Symbols will be read from Temp\Unity.Mathematics.pdb Script Module: Unity.Mathematics.dll Pass: 0 took 41 milliseconds Pass: 1 took 0 milliseconds - Finished compile Library/ScriptAssemblies/Unity.Burst.dll Symbols will be read from Temp\Unity.Burst.pdb Script Module: Unity.Burst.dll Pass: 0 took 0 milliseconds Pass: 1 took 0 milliseconds - Starting compile Library/ScriptAssemblies/Unity.Collections.dll - Starting compile Library/ScriptAssemblies/Unity.Burst.CodeGen.dll - Starting compile Library/ScriptAssemblies/Unity.Burst.Editor.dll - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll - Finished compile Library/ScriptAssemblies/LightingTools.LightProbesVolumes.dll Symbols will be read from Temp\LightingTools.LightProbesVolumes.pdb Script Module: LightingTools.LightProbesVolumes.dll Pass: 0 took 22 milliseconds Pass: 1 took 0 milliseconds - Finished compile Library/ScriptAssemblies/AwesomeTechnologies.TouchReactSystemPro.Runtime.dll Symbols will be read from Temp\AwesomeTechnologies.TouchReactSystemPro.Runtime.pdb Script Module: AwesomeTechnologies.TouchReactSystemPro.Runtime.dll Pass: 0 took 22 milliseconds Pass: 1 took 36 milliseconds - Starting compile Library/ScriptAssemblies/LightingTools.LightProbesVolumes.Editor.dll - Starting compile Library/ScriptAssemblies/Unity.AssetBundleBrowser.Editor.dll - Starting compile Library/ScriptAssemblies/Unity.Postprocessing.Editor.dll - Finished compile Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll - Finished compile Library/ScriptAssemblies/Unity.Burst.Editor.dll - Finished compile Library/ScriptAssemblies/AmplifyShaderEditor.dll - Finished compile Library/ScriptAssemblies/Unity.Burst.CodeGen.dll - Finished compile Library/ScriptAssemblies/Unity.Collections.dll Symbols will be read from Temp\Unity.Collections.pdb Script Module: Unity.Collections.dll Pass: 0 took 0 milliseconds Pass: 1 took 0 milliseconds - Starting compile Library/ScriptAssemblies/Unity.Jobs.dll - Starting compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll - Starting compile Library/ScriptAssemblies/Zenject-Editor.dll - Starting compile Library/ScriptAssemblies/Zenject-TestFramework.dll - Starting compile Library/ScriptAssemblies/Unity.Mathematics.Editor.dll - Finished compile Library/ScriptAssemblies/Unity.AssetBundleBrowser.Editor.dll - Finished compile Library/ScriptAssemblies/LightingTools.LightProbesVolumes.Editor.dll - Starting compile Library/ScriptAssemblies/AwesomeTechnologies.TouchReactSystemPro.Editor.dll - Finished compile Library/ScriptAssemblies/Unity.Mathematics.Editor.dll - Finished compile Library/ScriptAssemblies/Zenject-TestFramework.dll - Finished compile Library/ScriptAssemblies/Zenject-Editor.dll - Finished compile Library/ScriptAssemblies/Unity.Postprocessing.Editor.dll - Finished compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll - Finished compile Library/ScriptAssemblies/Unity.Jobs.dll Symbols will be read from Temp\Unity.Jobs.pdb Script Module: Unity.Jobs.dll Pass: 0 took 0 milliseconds Pass: 1 took 0 milliseconds - Starting compile Library/ScriptAssemblies/AwesomeTechnologies.VegetationStudioPro.Runtime.dll - Starting compile Library/ScriptAssemblies/Zenject-PoolMonitor-Editor.dll - Starting compile Library/ScriptAssemblies/Zenject-ReflectionBaking-Editor.dll - Starting compile Library/ScriptAssemblies/Unity.Jobs.Editor.dll - Finished compile Library/ScriptAssemblies/AwesomeTechnologies.TouchReactSystemPro.Editor.dll - Finished compile Library/ScriptAssemblies/Zenject-PoolMonitor-Editor.dll - Finished compile Library/ScriptAssemblies/Unity.Jobs.Editor.dll - Finished compile Library/ScriptAssemblies/Zenject-ReflectionBaking-Editor.dll - Finished compile Library/ScriptAssemblies/AwesomeTechnologies.VegetationStudioPro.Runtime.dll Symbols will be read from Temp\AwesomeTechnologies.VegetationStudioPro.Runtime.pdb Script Module: AwesomeTechnologies.VegetationStudioPro.Runtime.dll Pass: 0 took 26 milliseconds Pass: 1 took 72 milliseconds - Starting compile Library/ScriptAssemblies/AwesomeTechnologies.VegetationStudioPro.Editor.dll - Finished compile Library/ScriptAssemblies/AwesomeTechnologies.VegetationStudioPro.Editor.dll - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll Symbols will be read from Temp\Assembly-CSharp.pdb Script Module: Assembly-CSharp.dll Pass: 0 took 401 milliseconds [NetAuthorityBehaviour] Found NetworkBehaviour NetAuthorityBehaviour [NetAuthorityBehaviour] NetworkBehaviourProcessor [NetAuthorityBehaviour] Process Start [NetAuthorityBehaviour] Sync Var authorized System.Boolean UnityEngine.GameObject [NetAuthorityBehaviour] GenerateConstants [NetAuthorityBehaviour] GenerateSerialization [NetAuthorityBehaviour] GenerateDeSerialization [NetAuthorityBehaviour] Process Done [TransformSync] Found NetworkBehaviour TransformSync [TransformSync] NetworkBehaviourProcessor [TransformSync] Process Start [TransformSync] GenerateConstants [TransformSync] GenerateSerialization [TransformSync] GenerateDeSerialization [TransformSync] Process Done [AGXForkliftTransformSync] Found NetworkBehaviour AGXForkliftTransformSync [AGXForkliftTransformSync] NetworkBehaviourProcessor [AGXForkliftTransformSync] Process Start [AGXForkliftTransformSync] GenerateSerialization [AGXForkliftTransformSync] GenerateDeSerialization [AGXForkliftTransformSync] Process Done [NetAuthorityBehaviour] Already processed [AttachRotaryLightSync] Found NetworkBehaviour AttachRotaryLightSync [AttachRotaryLightSync] NetworkBehaviourProcessor [AttachRotaryLightSync] Process Start [AttachRotaryLightSync] GenerateConstants [AttachRotaryLightSync] GenerateSerialization [AttachRotaryLightSync] GenerateDeSerialization [AttachRotaryLightSync] Process Done [NetAuthorityBehaviour] Already processed [AttachToPickupVehicleSync] Found NetworkBehaviour AttachToPickupVehicleSync [AttachToPickupVehicleSync] NetworkBehaviourProcessor [AttachToPickupVehicleSync] Process Start [AttachToPickupVehicleSync] GenerateConstants [AttachToPickupVehicleSync] GenerateSerialization [AttachToPickupVehicleSync] GenerateDeSerialization [AttachToPickupVehicleSync] Process Done [NetAuthorityBehaviour] Already processed [AttachToSnowPlowVehicleSync] Found NetworkBehaviour AttachToSnowPlowVehicleSync [AttachToSnowPlowVehicleSync] NetworkBehaviourProcessor [AttachToSnowPlowVehicleSync] Process Start [AttachToSnowPlowVehicleSync] GenerateConstants [AttachToSnowPlowVehicleSync] GenerateSerialization [AttachToSnowPlowVehicleSync] GenerateDeSerialization [AttachToSnowPlowVehicleSync] Process Done [NetAuthorityBehaviour] Already processed [AttachToVehicleGraphicChild] Found NetworkBehaviour AttachToVehicleGraphicChild [AttachToVehicleGraphicChild] NetworkBehaviourProcessor [AttachToVehicleGraphicChild] Process Start [AttachToVehicleGraphicChild] GenerateConstants [AttachToVehicleGraphicChild] GenerateSerialization [AttachToVehicleGraphicChild] GenerateDeSerialization [AttachToVehicleGraphicChild] Process Done [NetAuthorityBehaviour] Already processed [AttachToVehicleGraphicSync] Found NetworkBehaviour AttachToVehicleGraphicSync [AttachToVehicleGraphicSync] NetworkBehaviourProcessor [AttachToVehicleGraphicSync] Process Start [AttachToVehicleGraphicSync] GenerateConstants [AttachToVehicleGraphicSync] GenerateSerialization [AttachToVehicleGraphicSync] GenerateDeSerialization [AttachToVehicleGraphicSync] Process Done [NetAuthorityBehaviour] Already processed [AttachToVehicleGraphicUnsync] Found NetworkBehaviour AttachToVehicleGraphicUnsync [AttachToVehicleGraphicUnsync] NetworkBehaviourProcessor [AttachToVehicleGraphicUnsync] Process Start [AttachToVehicleGraphicUnsync] GenerateConstants [AttachToVehicleGraphicUnsync] GenerateSerialization [AttachToVehicleGraphicUnsync] GenerateDeSerialization [AttachToVehicleGraphicUnsync] Process Done [NetAuthorityBehaviour] Already processed [BackhoeLoaderTransformSync] Found NetworkBehaviour BackhoeLoaderTransformSync [BackhoeLoaderTransformSync] NetworkBehaviourProcessor [BackhoeLoaderTransformSync] Process Start [BackhoeLoaderTransformSync] GenerateSerialization [BackhoeLoaderTransformSync] GenerateDeSerialization [BackhoeLoaderTransformSync] Process Done [NetAuthorityBehaviour] Already processed [BulldozerTransformSync] Found NetworkBehaviour BulldozerTransformSync [BulldozerTransformSync] NetworkBehaviourProcessor [BulldozerTransformSync] Process Start [BulldozerTransformSync] GenerateSerialization [BulldozerTransformSync] GenerateDeSerialization [BulldozerTransformSync] Process Done [NetAuthorityBehaviour] Already processed [CrossingEntitySync] Found NetworkBehaviour CrossingEntitySync [CrossingEntitySync] NetworkBehaviourProcessor [CrossingEntitySync] Process Start [CrossingEntitySync] GenerateConstants [CrossingEntitySync] GenerateSerialization [CrossingEntitySync] GenerateDeSerialization [CrossingEntitySync] Process Done [NetAuthorityBehaviour] Already processed [CyclistAnimationSync] Found NetworkBehaviour CyclistAnimationSync [CyclistAnimationSync] NetworkBehaviourProcessor [CyclistAnimationSync] Process Start [CyclistAnimationSync] GenerateConstants [CyclistAnimationSync] GenerateSerialization [CyclistAnimationSync] GenerateDeSerialization [CyclistAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [DumperBucketSync] Found NetworkBehaviour DumperBucketSync [DumperBucketSync] NetworkBehaviourProcessor [DumperBucketSync] Process Start [DumperBucketSync] GenerateSerialization [DumperBucketSync] GenerateDeSerialization [DumperBucketSync] Process Done [NetAuthorityBehaviour] Already processed [ExcavatorTransformsSync] Found NetworkBehaviour ExcavatorTransformsSync [ExcavatorTransformsSync] NetworkBehaviourProcessor [ExcavatorTransformsSync] Process Start [ExcavatorTransformsSync] GenerateSerialization [ExcavatorTransformsSync] GenerateDeSerialization [ExcavatorTransformsSync] Process Done [NetAuthorityBehaviour] Already processed [FreeRouteEntityAnimationSync] Found NetworkBehaviour FreeRouteEntityAnimationSync [FreeRouteEntityAnimationSync] NetworkBehaviourProcessor [FreeRouteEntityAnimationSync] Process Start [FreeRouteEntityAnimationSync] GenerateConstants [FreeRouteEntityAnimationSync] GenerateSerialization [FreeRouteEntityAnimationSync] GenerateDeSerialization [FreeRouteEntityAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [GameObjectBasicSync] Found NetworkBehaviour GameObjectBasicSync [GameObjectBasicSync] NetworkBehaviourProcessor [GameObjectBasicSync] Process Start [GameObjectBasicSync] GenerateSerialization [GameObjectBasicSync] GenerateDeSerialization [GameObjectBasicSync] Process Done [NetAuthorityBehaviour] Already processed [GameObjectTransformSync] Found NetworkBehaviour GameObjectTransformSync [GameObjectTransformSync] NetworkBehaviourProcessor [GameObjectTransformSync] Process Start [GameObjectTransformSync] GenerateSerialization [GameObjectTransformSync] GenerateDeSerialization [GameObjectTransformSync] Process Done [NetAuthorityBehaviour] Already processed [GraphicLayerNetBehaviour] Found NetworkBehaviour GraphicLayerNetBehaviour [GraphicLayerNetBehaviour] NetworkBehaviourProcessor [GraphicLayerNetBehaviour] Process Start [GraphicLayerNetBehaviour] GenerateSerialization [GraphicLayerNetBehaviour] GenerateDeSerialization [GraphicLayerNetBehaviour] Process Done [NetAuthorityBehaviour] Already processed [HierachySync] Found NetworkBehaviour HierachySync [HierachySync] NetworkBehaviourProcessor [HierachySync] Process Start [HierachySync] GenerateConstants [HierachySync] GenerateSerialization [HierachySync] GenerateDeSerialization [HierachySync] Process Done [NetAuthorityBehaviour] Already processed [LoadWeightLightsSync] Found NetworkBehaviour LoadWeightLightsSync [LoadWeightLightsSync] NetworkBehaviourProcessor [LoadWeightLightsSync] Process Start [LoadWeightLightsSync] GenerateConstants [LoadWeightLightsSync] GenerateSerialization [LoadWeightLightsSync] GenerateDeSerialization [LoadWeightLightsSync] Process Done [NetAuthorityBehaviour] Already processed [MachineryTrackAnimationSync] Found NetworkBehaviour MachineryTrackAnimationSync [MachineryTrackAnimationSync] NetworkBehaviourProcessor [MachineryTrackAnimationSync] Process Start [MachineryTrackAnimationSync] GenerateConstants [MachineryTrackAnimationSync] GenerateSerialization [MachineryTrackAnimationSync] GenerateDeSerialization [MachineryTrackAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [MaterialSync] Found NetworkBehaviour MaterialSync [MaterialSync] NetworkBehaviourProcessor [MaterialSync] Process Start [MaterialSync] GenerateConstants [MaterialSync] GenerateSerialization [MaterialSync] GenerateDeSerialization [MaterialSync] Process Done [NetAuthorityBehaviour] Already processed [MotorBikeHandlebarSync] Found NetworkBehaviour MotorBikeHandlebarSync [MotorBikeHandlebarSync] NetworkBehaviourProcessor [MotorBikeHandlebarSync] Process Start [MotorBikeHandlebarSync] GenerateSerialization [MotorBikeHandlebarSync] GenerateDeSerialization [MotorBikeHandlebarSync] Process Done [NetAuthorityBehaviour] Already processed [MotorBikeSuspensionSync] Found NetworkBehaviour MotorBikeSuspensionSync [MotorBikeSuspensionSync] NetworkBehaviourProcessor [MotorBikeSuspensionSync] Process Start [MotorBikeSuspensionSync] GenerateConstants [MotorBikeSuspensionSync] GenerateSerialization [MotorBikeSuspensionSync] GenerateDeSerialization [MotorBikeSuspensionSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleWheelSync] Found NetworkBehaviour VehicleWheelSync [VehicleWheelSync] NetworkBehaviourProcessor [VehicleWheelSync] Process Start [VehicleWheelSync] GenerateConstants [VehicleWheelSync] GenerateSerialization [VehicleWheelSync] GenerateDeSerialization [VehicleWheelSync] Process Done [MotorBikeWheelSync] Found NetworkBehaviour MotorBikeWheelSync [MotorBikeWheelSync] NetworkBehaviourProcessor [MotorBikeWheelSync] Process Start [MotorBikeWheelSync] GenerateSerialization [MotorBikeWheelSync] GenerateDeSerialization [MotorBikeWheelSync] Process Done [NetAuthorityBehaviour] Already processed [MultiplePlatesSync] Found NetworkBehaviour MultiplePlatesSync [MultiplePlatesSync] NetworkBehaviourProcessor [MultiplePlatesSync] Process Start [MultiplePlatesSync] GenerateConstants [MultiplePlatesSync] GenerateSerialization [MultiplePlatesSync] GenerateDeSerialization [MultiplePlatesSync] Process Done [NetAuthorityBehaviour] Already processed [MultipleWheelsPivotSync] Found NetworkBehaviour MultipleWheelsPivotSync [MultipleWheelsPivotSync] NetworkBehaviourProcessor [MultipleWheelsPivotSync] Process Start [MultipleWheelsPivotSync] GenerateConstants [MultipleWheelsPivotSync] GenerateSerialization [MultipleWheelsPivotSync] GenerateDeSerialization [MultipleWheelsPivotSync] Process Done [NetAuthorityBehaviour] Already processed [NetAuthorityBehaviour] Already processed [OptionalCargoSync] Found NetworkBehaviour OptionalCargoSync [OptionalCargoSync] NetworkBehaviourProcessor [OptionalCargoSync] Process Start [OptionalCargoSync] GenerateConstants [OptionalCargoSync] GenerateSerialization [OptionalCargoSync] GenerateDeSerialization [OptionalCargoSync] Process Done [NetAuthorityBehaviour] Already processed [PalletTransformSync] Found NetworkBehaviour PalletTransformSync [PalletTransformSync] NetworkBehaviourProcessor [PalletTransformSync] Process Start [PalletTransformSync] GenerateSerialization [PalletTransformSync] GenerateDeSerialization [PalletTransformSync] Process Done [NetAuthorityBehaviour] Already processed [ParticlesSync] Found NetworkBehaviour ParticlesSync [ParticlesSync] NetworkBehaviourProcessor [ParticlesSync] Process Start [ParticlesSync] GenerateConstants [ParticlesSync] GenerateSerialization [ParticlesSync] GenerateDeSerialization [ParticlesSync] Process Done [NetAuthorityBehaviour] Already processed [PassengerAnimationSync] Found NetworkBehaviour PassengerAnimationSync [PassengerAnimationSync] NetworkBehaviourProcessor [PassengerAnimationSync] Process Start [PassengerAnimationSync] GenerateConstants [PassengerAnimationSync] GenerateSerialization [PassengerAnimationSync] GenerateDeSerialization [PassengerAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [PassengerPiecesSync] Found NetworkBehaviour PassengerPiecesSync [PassengerPiecesSync] NetworkBehaviourProcessor [PassengerPiecesSync] Process Start [PassengerPiecesSync] GenerateSerialization [PassengerPiecesSync] GenerateDeSerialization [PassengerPiecesSync] Process Done [NetAuthorityBehaviour] Already processed [PassengersSync] Found NetworkBehaviour PassengersSync [PassengersSync] NetworkBehaviourProcessor [PassengersSync] Process Start [PassengersSync] GenerateConstants [PassengersSync] GenerateSerialization [PassengersSync] GenerateDeSerialization [PassengersSync] Process Done [NetAuthorityBehaviour] Already processed [PedestrianAnimationSync] Found NetworkBehaviour PedestrianAnimationSync [PedestrianAnimationSync] NetworkBehaviourProcessor [PedestrianAnimationSync] Process Start [PedestrianAnimationSync] GenerateConstants [PedestrianAnimationSync] GenerateSerialization [PedestrianAnimationSync] GenerateDeSerialization [PedestrianAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [PickupChainsSync] Found NetworkBehaviour PickupChainsSync [PickupChainsSync] NetworkBehaviourProcessor [PickupChainsSync] Process Start [PickupChainsSync] GenerateConstants [PickupChainsSync] GenerateSerialization [PickupChainsSync] GenerateDeSerialization [PickupChainsSync] Process Done [NetAuthorityBehaviour] Already processed [PlatesSync] Found NetworkBehaviour PlatesSync [PlatesSync] NetworkBehaviourProcessor [PlatesSync] Process Start [PlatesSync] GenerateConstants [PlatesSync] GenerateSerialization [PlatesSync] GenerateDeSerialization [PlatesSync] Process Done [NetAuthorityBehaviour] Already processed [PoliceSirenSync] Found NetworkBehaviour PoliceSirenSync [PoliceSirenSync] NetworkBehaviourProcessor [PoliceSirenSync] Process Start [PoliceSirenSync] GenerateConstants [PoliceSirenSync] GenerateSerialization [PoliceSirenSync] GenerateDeSerialization [PoliceSirenSync] Process Done [NetAuthorityBehaviour] Already processed [RampSync] Found NetworkBehaviour RampSync [RampSync] NetworkBehaviourProcessor [RampSync] Process Start [RampSync] GenerateSerialization [RampSync] GenerateDeSerialization [RampSync] Process Done [NetAuthorityBehaviour] Already processed [RigidBodySync] Found NetworkBehaviour RigidBodySync [RigidBodySync] NetworkBehaviourProcessor [RigidBodySync] Process Start [RigidBodySync] GenerateConstants [RigidBodySync] GenerateSerialization [RigidBodySync] GenerateDeSerialization [RigidBodySync] Process Done [NetAuthorityBehaviour] Already processed [RotaryLightsAnimationSync] Found NetworkBehaviour RotaryLightsAnimationSync [RotaryLightsAnimationSync] NetworkBehaviourProcessor [RotaryLightsAnimationSync] Process Start [RotaryLightsAnimationSync] GenerateConstants [RotaryLightsAnimationSync] GenerateSerialization [RotaryLightsAnimationSync] GenerateDeSerialization [RotaryLightsAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [SandCargoAnimationSync] Found NetworkBehaviour SandCargoAnimationSync [SandCargoAnimationSync] NetworkBehaviourProcessor [SandCargoAnimationSync] Process Start [SandCargoAnimationSync] GenerateConstants [SandCargoAnimationSync] GenerateSerialization [SandCargoAnimationSync] GenerateDeSerialization [SandCargoAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [SnowplowBladesSync] Found NetworkBehaviour SnowplowBladesSync [SnowplowBladesSync] NetworkBehaviourProcessor [SnowplowBladesSync] Process Start [SnowplowBladesSync] GenerateSerialization [SnowplowBladesSync] GenerateDeSerialization [SnowplowBladesSync] Process Done [NetAuthorityBehaviour] Already processed [TrafficVehicleLightSync] Found NetworkBehaviour TrafficVehicleLightSync [TrafficVehicleLightSync] NetworkBehaviourProcessor [TrafficVehicleLightSync] Process Start [TrafficVehicleLightSync] GenerateConstants [TrafficVehicleLightSync] GenerateSerialization [TrafficVehicleLightSync] GenerateDeSerialization [TrafficVehicleLightSync] Process Done [NetAuthorityBehaviour] Already processed [TrafficVehiclesSandCargoAnimationSync] Found NetworkBehaviour TrafficVehiclesSandCargoAnimationSync [TrafficVehiclesSandCargoAnimationSync] NetworkBehaviourProcessor [TrafficVehiclesSandCargoAnimationSync] Process Start [TrafficVehiclesSandCargoAnimationSync] GenerateConstants [TrafficVehiclesSandCargoAnimationSync] GenerateSerialization [TrafficVehiclesSandCargoAnimationSync] GenerateDeSerialization [TrafficVehiclesSandCargoAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [TrafficVehicleWheelSync] Found NetworkBehaviour TrafficVehicleWheelSync [TrafficVehicleWheelSync] NetworkBehaviourProcessor [TrafficVehicleWheelSync] Process Start [TrafficVehicleWheelSync] GenerateSerialization [TrafficVehicleWheelSync] GenerateDeSerialization [TrafficVehicleWheelSync] Process Done [NetAuthorityBehaviour] Already processed [TransformSync] Already processed [NetAuthorityBehaviour] Already processed [TriangleJointSync] Found NetworkBehaviour TriangleJointSync [TriangleJointSync] NetworkBehaviourProcessor [TriangleJointSync] Process Start [TriangleJointSync] GenerateSerialization [TriangleJointSync] GenerateDeSerialization [TriangleJointSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleBellowSync] Found NetworkBehaviour VehicleBellowSync [VehicleBellowSync] NetworkBehaviourProcessor [VehicleBellowSync] Process Start [VehicleBellowSync] GenerateSerialization [VehicleBellowSync] GenerateDeSerialization [VehicleBellowSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleDoorSync] Found NetworkBehaviour VehicleDoorSync [VehicleDoorSync] NetworkBehaviourProcessor [VehicleDoorSync] Process Start [VehicleDoorSync] GenerateConstants [VehicleDoorSync] GenerateSerialization [VehicleDoorSync] GenerateDeSerialization [VehicleDoorSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleGlassSync] Found NetworkBehaviour VehicleGlassSync [VehicleGlassSync] NetworkBehaviourProcessor [VehicleGlassSync] Process Start [VehicleGlassSync] GenerateConstants [VehicleGlassSync] GenerateSerialization [VehicleGlassSync] GenerateDeSerialization [VehicleGlassSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleLightsSync] Found NetworkBehaviour VehicleLightsSync [VehicleLightsSync] NetworkBehaviourProcessor [VehicleLightsSync] Process Start [VehicleLightsSync] GenerateConstants [VehicleLightsSync] GenerateSerialization [VehicleLightsSync] GenerateDeSerialization [VehicleLightsSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleOptionalSync] Found NetworkBehaviour VehicleOptionalSync [VehicleOptionalSync] NetworkBehaviourProcessor [VehicleOptionalSync] Process Start [VehicleOptionalSync] GenerateConstants [VehicleOptionalSync] GenerateSerialization [VehicleOptionalSync] GenerateDeSerialization [VehicleOptionalSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleSkinSync] Found NetworkBehaviour VehicleSkinSync [VehicleSkinSync] NetworkBehaviourProcessor [VehicleSkinSync] Process Start [VehicleSkinSync] GenerateConstants [VehicleSkinSync] GenerateSerialization [VehicleSkinSync] GenerateDeSerialization [VehicleSkinSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleWheelSync] Already processed [NetAuthorityBehaviour] Already processed [VehicleWiperSync] Found NetworkBehaviour VehicleWiperSync [VehicleWiperSync] NetworkBehaviourProcessor [VehicleWiperSync] Process Start [VehicleWiperSync] GenerateConstants [VehicleWiperSync] GenerateSerialization [VehicleWiperSync] GenerateDeSerialization [VehicleWiperSync] Process Done [NetAuthorityBehaviour] Already processed [WheelLoaderTransformsSync] Found NetworkBehaviour WheelLoaderTransformsSync [WheelLoaderTransformsSync] NetworkBehaviourProcessor [WheelLoaderTransformsSync] Process Start [WheelLoaderTransformsSync] GenerateSerialization [WheelLoaderTransformsSync] GenerateDeSerialization [WheelLoaderTransformsSync] Process Done [NetAuthorityBehaviour] Already processed [WheelsPivotSync] Found NetworkBehaviour WheelsPivotSync [WheelsPivotSync] NetworkBehaviourProcessor [WheelsPivotSync] Process Start [WheelsPivotSync] GenerateConstants [WheelsPivotSync] GenerateSerialization [WheelsPivotSync] GenerateDeSerialization [WheelsPivotSync] Process Done [NetAuthorityBehaviour] Already processed [WipersSync] Found NetworkBehaviour WipersSync [WipersSync] NetworkBehaviourProcessor [WipersSync] Process Start [WipersSync] GenerateConstants [WipersSync] GenerateSerialization [WipersSync] GenerateDeSerialization [WipersSync] Process Done [FreeRouteArrowNetMessage] MessageClassProcessor for FreeRouteArrowNetMessage [FreeRouteArrowNetMessage] MessageClassProcessor Start [FreeRouteArrowNetMessage] GenerateSerialization [FreeRouteArrowNetMessage] GenerateDeserialization [FreeRouteArrowNetMessage] MessageClassProcessor Done [NetAuthorityBehaviour] Already processed [MotograderTransformSync] Found NetworkBehaviour MotograderTransformSync [MotograderTransformSync] NetworkBehaviourProcessor [MotograderTransformSync] Process Start [MotograderTransformSync] GenerateSerialization [MotograderTransformSync] GenerateDeSerialization [MotograderTransformSync] Process Done [VehicleRigidbodySync] Found NetworkBehaviour UnityEngine.Networking.VehicleRigidbodySync [VehicleRigidbodySync] NetworkBehaviourProcessor [VehicleRigidbodySync] Process Start [VehicleRigidbodySync] GenerateSerialization [VehicleRigidbodySync] GenerateDeSerialization [VehicleRigidbodySync] Process Done [VehicleRigidbodyChildSync] Found NetworkBehaviour UnityEngine.Networking.VehicleRigidbodyChildSync [VehicleRigidbodyChildSync] NetworkBehaviourProcessor [VehicleRigidbodyChildSync] Process Start [VehicleRigidbodyChildSync] GenerateSerialization [VehicleRigidbodyChildSync] GenerateDeSerialization [VehicleRigidbodyChildSync] Process Done [VehicleRigidbodySync] Already processed [SerializedNetworkBehaviour] Found NetworkBehaviour Sirenix.OdinInspector.SerializedNetworkBehaviour [SerializedNetworkBehaviour] NetworkBehaviourProcessor [SerializedNetworkBehaviour] Process Start [SerializedNetworkBehaviour] GenerateSerialization [SerializedNetworkBehaviour] GenerateDeSerialization [SerializedNetworkBehaviour] Process Done [NetAuthorityBehaviour] Already processed [SMKTrafficVehicleGraphicsSync] Found NetworkBehaviour SimuZen.Services.Replay.SMKTrafficVehicleGraphicsSync [SMKTrafficVehicleGraphicsSync] NetworkBehaviourProcessor [SMKTrafficVehicleGraphicsSync] Process Start [SMKTrafficVehicleGraphicsSync] GenerateConstants [SMKTrafficVehicleGraphicsSync] GenerateSerialization [SMKTrafficVehicleGraphicsSync] GenerateDeSerialization [SMKTrafficVehicleGraphicsSync] Process Done [DeformableTerrainStatusNetMessage] MessageClassProcessor for DeformableTerrainStatusNetMessage [DeformableTerrainStatusNetMessage] MessageClassProcessor Start [DeformableTerrainStatusNetMessage] GenerateSerialization [DeformableTerrainStatusNetMessage] GenerateDeserialization [DeformableTerrainStatusNetMessage] MessageClassProcessor Done [ParticlesDataNetMessage] MessageClassProcessor for ParticlesDataNetMessage [ParticlesDataNetMessage] MessageClassProcessor Start [ParticlesDataNetMessage] GenerateSerialization [ParticlesDataNetMessage] GenerateDeserialization [ParticlesDataNetMessage] MessageClassProcessor Done [UnloadZonesStatusNetMessage] MessageClassProcessor for UnloadZonesStatusNetMessage [UnloadZonesStatusNetMessage] MessageClassProcessor Start [UnloadZonesStatusNetMessage] GenerateSerialization [UnloadZonesStatusNetMessage] GenerateDeserialization [UnloadZonesStatusNetMessage] MessageClassProcessor Done [BaseNetMessage] MessageClassProcessor for BaseNetMessage [BaseNetMessage] MessageClassProcessor Start [BaseNetMessage] GenerateSerialization [BaseNetMessage] GenerateDeserialization [BaseNetMessage] MessageClassProcessor Done [ChangeEnvironmentModifierNetMessage] MessageClassProcessor for ChangeEnvironmentModifierNetMessage [ChangeEnvironmentModifierNetMessage] MessageClassProcessor Start [ChangeEnvironmentModifierNetMessage] GenerateSerialization [ChangeEnvironmentModifierNetMessage] GenerateDeserialization [ChangeEnvironmentModifierNetMessage] MessageClassProcessor Done [ChangeEnvironmentWeatherNetMessage] MessageClassProcessor for ChangeEnvironmentWeatherNetMessage [ChangeEnvironmentWeatherNetMessage] MessageClassProcessor Start [ChangeEnvironmentWeatherNetMessage] GenerateSerialization [ChangeEnvironmentWeatherNetMessage] GenerateDeserialization [ChangeEnvironmentWeatherNetMessage] MessageClassProcessor Done [CrossingSpawnDistanceNetMessage] MessageClassProcessor for CrossingSpawnDistanceNetMessage [CrossingSpawnDistanceNetMessage] MessageClassProcessor Start [CrossingSpawnDistanceNetMessage] GenerateSerialization [CrossingSpawnDistanceNetMessage] GenerateDeserialization [CrossingSpawnDistanceNetMessage] MessageClassProcessor Done [DeformableSurfaceMessage] MessageClassProcessor for DeformableSurfaceMessage [DeformableSurfaceMessage] MessageClassProcessor Start [DeformableSurfaceMessage] GenerateSerialization [DeformableSurfaceMessage] GenerateDeserialization [DeformableSurfaceMessage] MessageClassProcessor Done [DestroyRequestNetMessage] MessageClassProcessor for DestroyRequestNetMessage [DestroyRequestNetMessage] MessageClassProcessor Start [DestroyRequestNetMessage] GenerateSerialization [DestroyRequestNetMessage] GenerateDeserialization [DestroyRequestNetMessage] MessageClassProcessor Done [EmptyNetMessage] MessageClassProcessor for EmptyNetMessage [EmptyNetMessage] MessageClassProcessor Start [EmptyNetMessage] GenerateSerialization [EmptyNetMessage] GenerateDeserialization [EmptyNetMessage] MessageClassProcessor Done [EnvironmentConfigurationNetMessage] MessageClassProcessor for EnvironmentConfigurationNetMessage [EnvironmentConfigurationNetMessage] MessageClassProcessor Start [EnvironmentConfigurationNetMessage] GenerateSerialization [EnvironmentConfigurationNetMessage] GenerateDeserialization [EnvironmentConfigurationNetMessage] MessageClassProcessor Done [ErrorNetMessage] MessageClassProcessor for ErrorNetMessage [ErrorNetMessage] MessageClassProcessor Start [ErrorNetMessage] GenerateSerialization [ErrorNetMessage] GenerateDeserialization [ErrorNetMessage] MessageClassProcessor Done [ExerciseParametersNetMessage] MessageClassProcessor for ExerciseParametersNetMessage [ExerciseParametersNetMessage] MessageClassProcessor Start [ExerciseParametersNetMessage] GenerateSerialization [ExerciseParametersNetMessage] GenerateDeserialization [ExerciseParametersNetMessage] MessageClassProcessor Done [FloatNetMessage] MessageClassProcessor for FloatNetMessage [FloatNetMessage] MessageClassProcessor Start [FloatNetMessage] GenerateSerialization [FloatNetMessage] GenerateDeserialization [FloatNetMessage] MessageClassProcessor Done [InfractionNetMessage] MessageClassProcessor for InfractionNetMessage [InfractionNetMessage] MessageClassProcessor Start [InfractionNetMessage] GenerateSerialization [InfractionNetMessage] GenerateDeserialization [InfractionNetMessage] MessageClassProcessor Done [InfractionPointsNetMessage] MessageClassProcessor for InfractionPointsNetMessage [InfractionPointsNetMessage] MessageClassProcessor Start [InfractionPointsNetMessage] GenerateSerialization [InfractionPointsNetMessage] GenerateDeserialization [InfractionPointsNetMessage] MessageClassProcessor Done [IntNetMessage] MessageClassProcessor for IntNetMessage [IntNetMessage] MessageClassProcessor Start [IntNetMessage] GenerateSerialization [IntNetMessage] GenerateDeserialization [IntNetMessage] MessageClassProcessor Done [MotorVehicleInitNetMessage] MessageClassProcessor for MotorVehicleInitNetMessage [MotorVehicleInitNetMessage] MessageClassProcessor Start [MotorVehicleInitNetMessage] GenerateSerialization [MotorVehicleInitNetMessage] GenerateDeserialization [MotorVehicleInitNetMessage] MessageClassProcessor Done [MultipleNetIdentityNetMessage] MessageClassProcessor for MultipleNetIdentityNetMessage [MultipleNetIdentityNetMessage] MessageClassProcessor Start [MultipleNetIdentityNetMessage] GenerateSerialization [MultipleNetIdentityNetMessage] GenerateDeserialization [MultipleNetIdentityNetMessage] MessageClassProcessor Done [NetIdentityNetMessage] MessageClassProcessor for NetIdentityNetMessage [NetIdentityNetMessage] MessageClassProcessor Start [NetIdentityNetMessage] GenerateSerialization [NetIdentityNetMessage] GenerateDeserialization [NetIdentityNetMessage] MessageClassProcessor Done [CircuitLineNetMessage] MessageClassProcessor for CircuitLineNetMessage [CircuitLineNetMessage] MessageClassProcessor Start [CircuitLineNetMessage] GenerateSerialization [CircuitLineNetMessage] GenerateDeserialization [CircuitLineNetMessage] MessageClassProcessor Done [PiecesPassengersNetMessage] MessageClassProcessor for PiecesPassengersNetMessage [PiecesPassengersNetMessage] MessageClassProcessor Start [PiecesPassengersNetMessage] GenerateSerialization [PiecesPassengersNetMessage] GenerateDeserialization [PiecesPassengersNetMessage] MessageClassProcessor Done [PIEventNetMessage] MessageClassProcessor for PIEventNetMessage [PIEventNetMessage] MessageClassProcessor Start [PIEventNetMessage] GenerateSerialization [PIEventNetMessage] GenerateDeserialization [PIEventNetMessage] MessageClassProcessor Done [PIPhysicsChangeNetMessage] MessageClassProcessor for PIPhysicsChangeNetMessage [PIPhysicsChangeNetMessage] MessageClassProcessor Start [PIPhysicsChangeNetMessage] GenerateSerialization [PIPhysicsChangeNetMessage] GenerateDeserialization [PIPhysicsChangeNetMessage] MessageClassProcessor Done [PISpawnPositionNetMessage] MessageClassProcessor for PISpawnPositionNetMessage [PISpawnPositionNetMessage] MessageClassProcessor Start [PISpawnPositionNetMessage] GenerateSerialization [PISpawnPositionNetMessage] GenerateDeserialization [PISpawnPositionNetMessage] MessageClassProcessor Done [SingleBoolNetMessage] MessageClassProcessor for SingleBoolNetMessage [SingleBoolNetMessage] MessageClassProcessor Start [SingleBoolNetMessage] GenerateSerialization [SingleBoolNetMessage] GenerateDeserialization [SingleBoolNetMessage] MessageClassProcessor Done [SpawnRequestNetMessage] MessageClassProcessor for SpawnRequestNetMessage [SpawnRequestNetMessage] MessageClassProcessor Start [SpawnRequestNetMessage] GenerateSerialization [SpawnRequestNetMessage] GenerateDeserialization [SpawnRequestNetMessage] MessageClassProcessor Done [SpawnResponseNetMessage] MessageClassProcessor for SpawnResponseNetMessage [SpawnResponseNetMessage] MessageClassProcessor Start [SpawnResponseNetMessage] GenerateSerialization [SpawnResponseNetMessage] GenerateDeserialization [SpawnResponseNetMessage] MessageClassProcessor Done [TelemetryNetMessage] MessageClassProcessor for TelemetryNetMessage [TelemetryNetMessage] MessageClassProcessor Start [TelemetryNetMessage] GenerateSerialization [TelemetryNetMessage] GenerateDeserialization [TelemetryNetMessage] MessageClassProcessor Done [TrafficLightNetMessage] MessageClassProcessor for TrafficLightNetMessage [TrafficLightNetMessage] MessageClassProcessor Start [TrafficLightNetMessage] GenerateSerialization [TrafficLightNetMessage] GenerateDeserialization [TrafficLightNetMessage] MessageClassProcessor Done [DefSurfInitialStatusMessage] MessageClassProcessor for DefSurfInitialStatusMessage [DefSurfInitialStatusMessage] MessageClassProcessor Start [DefSurfInitialStatusMessage] GenerateSerialization [DefSurfInitialStatusMessage] GenerateDeserialization [DefSurfInitialStatusMessage] MessageClassProcessor Done Pass: 1 took 717 milliseconds ProcessSitesModule Assembly-CSharp.dll elapsed time:00:00:05.8457755 - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll Assets\simuzen\tm\Scripts\Utils\ChasedFreeRouteArrow.cs(10,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Scripts\Utils\ChasedFreeRouteArrow.cs Line: 10) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(8,47): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs Line: 8) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MaterialSync.cs(26,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MaterialSync.cs Line: 26) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MaterialSync.cs(32,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MaterialSync.cs Line: 32) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MotorBikeSuspensionSync.cs(12,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MotorBikeSuspensionSync.cs Line: 12) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MotorBikeSuspensionSync.cs(18,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MotorBikeSuspensionSync.cs Line: 18) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultiplePlatesSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultiplePlatesSync.cs Line: 23) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultiplePlatesSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultiplePlatesSync.cs Line: 29) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultipleWheelsPivotSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultipleWheelsPivotSync.cs Line: 23) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultipleWheelsPivotSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultipleWheelsPivotSync.cs Line: 29) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(81,34): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs Line: 81) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(87,33): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs Line: 87) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(11,6): warning CS0618: 'SyncVarAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs Line: 11) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs Line: 41) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\ColorMaskHandler.cs(10,37): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\ColorMaskHandler.cs Line: 10) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\OptionalCargoSync.cs(26,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\OptionalCargoSync.cs Line: 26) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\OptionalCargoSync.cs(32,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\OptionalCargoSync.cs Line: 32) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ParticlesSync.cs(32,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ParticlesSync.cs Line: 32) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ParticlesSync.cs(39,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ParticlesSync.cs Line: 39) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerAnimationSync.cs(57,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerAnimationSync.cs Line: 57) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerAnimationSync.cs(63,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerAnimationSync.cs Line: 63) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(77,42): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs Line: 77) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(48,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs Line: 48) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(54,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs Line: 54) Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(103,39): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs Line: 103) Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(129,39): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs Line: 129) Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(118,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs Line: 118) Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(144,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs Line: 144) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PedestrianAnimationSync.cs(27,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PedestrianAnimationSync.cs Line: 27) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PedestrianAnimationSync.cs(33,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PedestrianAnimationSync.cs Line: 33) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PickupChainsSync.cs(35,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PickupChainsSync.cs Line: 35) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PickupChainsSync.cs(41,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PickupChainsSync.cs Line: 41) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PlatesSync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PlatesSync.cs Line: 19) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PlatesSync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PlatesSync.cs Line: 25) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(39,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs Line: 39) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(45,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs Line: 45) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(11,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs Line: 11) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RigidBodySync.cs(11,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RigidBodySync.cs Line: 11) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RigidBodySync.cs(17,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RigidBodySync.cs Line: 17) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RotaryLightsAnimationSync.cs(63,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RotaryLightsAnimationSync.cs Line: 63) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RotaryLightsAnimationSync.cs(69,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RotaryLightsAnimationSync.cs Line: 69) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SandCargoAnimationSync.cs(28,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SandCargoAnimationSync.cs Line: 28) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SandCargoAnimationSync.cs(34,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SandCargoAnimationSync.cs Line: 34) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehicleLightSync.cs(53,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehicleLightSync.cs Line: 53) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehicleLightSync.cs(59,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehicleLightSync.cs Line: 59) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehiclesSandCargoAnimationSync.cs(24,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehiclesSandCargoAnimationSync.cs Line: 24) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehiclesSandCargoAnimationSync.cs(30,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehiclesSandCargoAnimationSync.cs Line: 30) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(116,39): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs Line: 116) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(125,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs Line: 125) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(131,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs Line: 131) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(176,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs Line: 176) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(181,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs Line: 181) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(209,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs Line: 209) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(215,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs Line: 215) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(223,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs Line: 223) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(229,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs Line: 229) Assets\simuzen\platform\systems\base\configuration\Webcam\WebcamManager.cs(139,17): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor? (Filename: Assets\simuzen\platform\systems\base\configuration\Webcam\WebcamManager.cs Line: 139) Assets\simuzen\platform\systems\base\configuration\Webcam\IWebcamManager.cs(5,10): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor? (Filename: Assets\simuzen\platform\systems\base\configuration\Webcam\IWebcamManager.cs Line: 5) Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_Telemetry.cs(16,44): warning CS0108: 'HCOM_PI_Telemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_Telemetry.cs Line: 16) Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\VehiclePerceptionAudioManager.cs(11,36): warning CS0108: 'VehiclePerceptionAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\VehiclePerceptionAudioManager.cs Line: 11) Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(29,33): warning CS0108: 'HCOM_PI_VehicleTelemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs Line: 29) Assets\simuzen\platform\hud\components\HCOM_IG_BasicDashboard.cs(12,42): warning CS0108: 'HCOM_IG_BasicDashboard.vehicleService' hides inherited member 'GenericPanelHandler.vehicleService'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\components\HCOM_IG_BasicDashboard.cs Line: 12) Assets\simuzen\platform\systems\base\configuration\Foscam\FoscamManager.cs(102,17): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor? (Filename: Assets\simuzen\platform\systems\base\configuration\Foscam\FoscamManager.cs Line: 102) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleDoorSync.cs(13,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleDoorSync.cs Line: 13) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleDoorSync.cs(19,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleDoorSync.cs Line: 19) Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPSpecialFunctionsHandler.cs(129,16): warning CS0108: 'BHPSpecialFunctionsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPSpecialFunctionsHandler.cs Line: 129) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleGlassSync.cs(156,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleGlassSync.cs Line: 156) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleGlassSync.cs(162,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleGlassSync.cs Line: 162) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(94,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs Line: 94) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(100,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs Line: 100) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(11,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs Line: 11) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleOptionalSync.cs(51,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleOptionalSync.cs Line: 51) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleOptionalSync.cs(57,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleOptionalSync.cs Line: 57) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleSkinSync.cs(15,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleSkinSync.cs Line: 15) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleSkinSync.cs(21,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleSkinSync.cs Line: 21) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(107,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs Line: 107) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(113,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs Line: 113) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(121,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs Line: 121) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(127,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs Line: 127) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWiperSync.cs(36,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWiperSync.cs Line: 36) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWiperSync.cs(42,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWiperSync.cs Line: 42) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WheelsPivotSync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WheelsPivotSync.cs Line: 19) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WheelsPivotSync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WheelsPivotSync.cs Line: 25) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WipersSync.cs(37,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WipersSync.cs Line: 37) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WipersSync.cs(43,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WipersSync.cs Line: 43) Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(126,16): warning CS0114: 'DPFailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs Line: 126) Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(146,16): warning CS0114: 'DPFailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs Line: 146) Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(160,16): warning CS0108: 'DPFailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs Line: 160) Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(185,16): warning CS0108: 'DPFailuresHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs Line: 185) Assets\simuzen\platform\systems\base\services\network\Components\NetPhysicsBehaviours\SnowplowNetPhysics.cs(40,31): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetPhysicsBehaviours\SnowplowNetPhysics.cs Line: 40) Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(5,35): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs Line: 5) Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(10,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs Line: 10) Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(21,38): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs Line: 21) Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(9,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs Line: 9) Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(28,36): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs Line: 28) Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(14,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs Line: 14) Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(14,75): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs Line: 14) Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(7,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs Line: 7) Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(8,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs Line: 8) Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\EH5000BrakeHandler.cs(203,26): warning CS0108: 'EH5000BrakeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\EH5000BrakeHandler.cs Line: 203) Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(60,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs Line: 60) Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(61,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs Line: 61) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\INetworkMessageService.cs(5,65): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\INetworkMessageService.cs Line: 5) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000AutoSpeedModeHandler.cs(146,16): warning CS0108: 'EH5000AutoSpeedModeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000AutoSpeedModeHandler.cs Line: 146) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000DumpHandler.cs(132,22): warning CS0108: 'EH5000DumpHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000DumpHandler.cs Line: 132) Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(111,33): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs Line: 111) Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(21,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs Line: 21) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(147,16): warning CS0114: 'EH5000FailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs Line: 147) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(202,22): warning CS0114: 'EH5000FailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs Line: 202) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(245,16): warning CS0108: 'EH5000FailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs Line: 245) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(348,16): warning CS0108: 'EH5000FailuresHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs Line: 348) Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(31,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs Line: 31) Assets\simuzen\platform\systems\base\services\orchestrator\TimeManager\ExerciseTimeManager.cs(102,39): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\orchestrator\TimeManager\ExerciseTimeManager.cs Line: 102) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\BackhoeLoaderAnimationHandler.cs(5,73): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\BackhoeLoaderAnimationHandler.cs Line: 5) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ExcavatorLoaderAnimationHandler.cs(5,79): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ExcavatorLoaderAnimationHandler.cs Line: 5) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\PlateController.cs(7,35): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\PlateController.cs Line: 7) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\MotorcyclePoliceLightPieceInstantiator.cs(5,59): warning CS0618: 'PieceInstantiator' is obsolete: 'Deprecated class. Use instead VehiclePieceInstantiator' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\MotorcyclePoliceLightPieceInstantiator.cs Line: 5) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(278,48): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs Line: 278) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(20,22): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs Line: 20) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\HydraulicTrackExcavatorVehicle.cs(69,32): warning CS0114: 'HydraulicTrackExcavatorVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\HydraulicTrackExcavatorVehicle.cs Line: 69) Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_GPSPanel.cs(17,44): warning CS0108: 'HCOM_PI_GPSPanel._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_GPSPanel.cs Line: 17) Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_HudVehicleDataPanels.cs(18,44): warning CS0108: 'HCOM_PI_HudVehicleDataPanels._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_HudVehicleDataPanels.cs Line: 18) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\MotorVehicle.cs(205,16): warning CS0114: 'MotorVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\MotorVehicle.cs Line: 205) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\MotorVehicle.cs(215,16): warning CS0108: 'MotorVehicle.SleepWheelPatch()' hides inherited member 'Vehicle.SleepWheelPatch()'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\MotorVehicle.cs Line: 215) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\RigidFrameHaulerVehicle.cs(102,22): warning CS0114: 'RigidFrameHaulerVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\RigidFrameHaulerVehicle.cs Line: 102) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\RigidFrameHaulerVehicle.cs(113,22): warning CS0108: 'RigidFrameHaulerVehicle.SleepWheelPatch()' hides inherited member 'Vehicle.SleepWheelPatch()'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\RigidFrameHaulerVehicle.cs Line: 113) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\TrackVehicle.cs(45,22): warning CS0114: 'TrackVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\TrackVehicle.cs Line: 45) Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\CustomControllers\NetControllerForRewired.cs(79,31): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\CustomControllers\NetControllerForRewired.cs Line: 79) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\WheelLoaderAnimationHandler.cs(5,74): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\WheelLoaderAnimationHandler.cs Line: 5) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\RampAnimatorHandler.cs(5,39): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\RampAnimatorHandler.cs Line: 5) Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(195,16): warning CS0108: 'EX5500FailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs Line: 195) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(28,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 28) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(29,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 29) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\LiftAGX\InclinometerComponent.cs(41,22): warning CS0114: 'InclinometerComponent.OnStartSpawn()' hides inherited member 'BaseVehicleComponent.OnStartSpawn()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\LiftAGX\InclinometerComponent.cs Line: 41) Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(54,16): warning CS0114: 'EX5500LoadHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs Line: 54) Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(62,16): warning CS0114: 'EX5500LoadHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs Line: 62) Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(112,16): warning CS0108: 'EX5500LoadHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs Line: 112) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\ElectricEnginePowerSerializedSettings.cs(8,22): warning CS0108: 'ElectricEnginePowerSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\ElectricEnginePowerSerializedSettings.cs Line: 8) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\EngineTempSerializedSettings.cs(8,22): warning CS0108: 'EngineTempSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\EngineTempSerializedSettings.cs Line: 8) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\RPMSerializedSettings.cs(8,22): warning CS0108: 'RPMSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\RPMSerializedSettings.cs Line: 8) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\SpeedSerializedSettings.cs(8,22): warning CS0108: 'SpeedSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\SpeedSerializedSettings.cs Line: 8) Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPIndicatorsHandler.cs(92,27): warning CS0114: 'MSPIndicatorsHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPIndicatorsHandler.cs Line: 92) Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPIndicatorsHandler.cs(131,26): warning CS0108: 'MSPIndicatorsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPIndicatorsHandler.cs Line: 131) Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPLightsHandler.cs(84,26): warning CS0108: 'MSPLightsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPLightsHandler.cs Line: 84) Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPLightsHandler.cs(89,18): warning CS0108: 'MSPLightsHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPLightsHandler.cs Line: 89) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_ForkInfo.cs(105,22): warning CS0108: 'HCOM_JungLSP_ForkInfo.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_ForkInfo.cs Line: 105) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_ForkInfo.cs(122,22): warning CS0114: 'HCOM_JungLSP_ForkInfo.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_ForkInfo.cs Line: 122) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(145,22): warning CS0114: 'HCOM_JungLSP_Indicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs Line: 145) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(156,22): warning CS0108: 'HCOM_JungLSP_Indicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs Line: 156) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(171,22): warning CS0114: 'HCOM_JungLSP_Indicators.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs Line: 171) Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(132,22): warning CS0108: 'HCOM_LP_BasicParameters.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs Line: 132) Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(142,22): warning CS0114: 'HCOM_LP_BasicParameters.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs Line: 142) Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(158,22): warning CS0114: 'HCOM_LP_BasicParameters.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs Line: 158) Assets\simuzen\platform\DeformableMeshes\Scripts\service\NetDeformableTerrainService.cs(161,45): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\DeformableMeshes\Scripts\service\NetDeformableTerrainService.cs Line: 161) Assets\simuzen\platform\DeformableMeshes\Scripts\service\NetDeformableTerrainService.cs(166,46): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\DeformableMeshes\Scripts\service\NetDeformableTerrainService.cs Line: 166) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(160,22): warning CS0114: 'HCOM_JungLSP_WheelModeInfo.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs Line: 160) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(190,22): warning CS0108: 'HCOM_JungLSP_WheelModeInfo.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs Line: 190) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(206,22): warning CS0114: 'HCOM_JungLSP_WheelModeInfo.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs Line: 206) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(133,22): warning CS0108: 'HCOM_LSP_BasicParameters.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs Line: 133) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(143,22): warning CS0114: 'HCOM_LSP_BasicParameters.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs Line: 143) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(159,22): warning CS0114: 'HCOM_LSP_BasicParameters.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs Line: 159) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_DrivingTimeAndKmh.cs(103,22): warning CS0108: 'HCOM_LSP_DrivingTimeAndKmh.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_DrivingTimeAndKmh.cs Line: 103) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_ForkController.cs(109,22): warning CS0108: 'HCOM_LSP_ForkController.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_ForkController.cs Line: 109) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_ForkController.cs(114,22): warning CS0114: 'HCOM_LSP_ForkController.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_ForkController.cs Line: 114) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_LightIndicators.cs(120,22): warning CS0108: 'HCOM_LSP_LightIndicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_LightIndicators.cs Line: 120) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_LightIndicators.cs(135,22): warning CS0114: 'HCOM_LSP_LightIndicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_LightIndicators.cs Line: 135) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000GrillDryHandler.cs(121,22): warning CS0108: 'EH5000GrillDryHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000GrillDryHandler.cs Line: 121) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(54,16): warning CS0114: 'EH5000LoadHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs Line: 54) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(63,16): warning CS0114: 'EH5000LoadHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs Line: 63) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(113,16): warning CS0108: 'EH5000LoadHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs Line: 113) Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(97,16): warning CS0114: 'BDZPRabbitTurtleModeHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs Line: 97) Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(103,16): warning CS0114: 'BDZPRabbitTurtleModeHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs Line: 103) Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(109,16): warning CS0108: 'BDZPRabbitTurtleModeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs Line: 109) Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(108,16): warning CS0114: 'BHPFailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs Line: 108) Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(114,16): warning CS0114: 'BHPFailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs Line: 114) Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(120,16): warning CS0108: 'BHPFailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs Line: 120) Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\GearHandler\HCOM_PI_TP_GearHandler.cs(118,21): warning CS0114: 'HCOM_PI_TP_GearHandler.IsEngineRunning' hides inherited member 'GenericPanelHandlerPI.IsEngineRunning'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\GearHandler\HCOM_PI_TP_GearHandler.cs Line: 118) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\MatchInertiaHandler.cs(6,36): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\MatchInertiaHandler.cs Line: 6) Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_MachineryVehicleTelemetry.cs(18,33): warning CS0108: 'HCOM_PI_MachineryVehicleTelemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_MachineryVehicleTelemetry.cs Line: 18) Assets\simuzen\CommonTools\CullingSystem\System\QueueItem.cs(7,18): warning CS0659: 'QueueItem' overrides Object.Equals(object o) but does not override Object.GetHashCode() (Filename: Assets\simuzen\CommonTools\CullingSystem\System\QueueItem.cs Line: 7) Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(126,22): warning CS0108: 'HCOM_LP_ForkController.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs Line: 126) Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(136,22): warning CS0114: 'HCOM_LP_ForkController.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs Line: 136) Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(148,22): warning CS0114: 'HCOM_LP_ForkController.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs Line: 148) Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(150,22): warning CS0108: 'HCOM_LP_LightIndicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs Line: 150) Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(163,22): warning CS0114: 'HCOM_LP_LightIndicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs Line: 163) Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(176,22): warning CS0114: 'HCOM_LP_LightIndicators.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs Line: 176) Assets\simuzen\platform\hud\components\SceneryCargoManager.cs(341,41): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\hud\components\SceneryCargoManager.cs Line: 341) Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\LPGearHandler.cs(122,16): warning CS0108: 'LPGearHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\LPGearHandler.cs Line: 122) Assets\simuzen\platform\systems\base\services\camera\behaviours\action\HeadOutBehaviourAction.cs(10,26): warning CS0108: 'HeadOutBehaviourAction.gameObject' hides inherited member 'BaseCameraBehaviourAction.gameObject'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\systems\base\services\camera\behaviours\action\HeadOutBehaviourAction.cs Line: 10) Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\DeformableTerrainStatusNetMessage.cs(30,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\DeformableTerrainStatusNetMessage.cs Line: 30) Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\DeformableTerrainStatusNetMessage.cs(49,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\DeformableTerrainStatusNetMessage.cs Line: 49) Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\ParticlesDataNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\ParticlesDataNetMessage.cs Line: 24) Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\ParticlesDataNetMessage.cs(75,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\ParticlesDataNetMessage.cs Line: 75) Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\UnloadZonesStatusNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\UnloadZonesStatusNetMessage.cs Line: 22) Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\UnloadZonesStatusNetMessage.cs(42,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\UnloadZonesStatusNetMessage.cs Line: 42) Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentModifierNetMessage.cs(23,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentModifierNetMessage.cs Line: 23) Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentModifierNetMessage.cs(29,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentModifierNetMessage.cs Line: 29) Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentWeatherNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentWeatherNetMessage.cs Line: 17) Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentWeatherNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentWeatherNetMessage.cs Line: 22) Assets\simuzen\platform\systems\base\services\network\messages\CrossingSpawnDistanceNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\CrossingSpawnDistanceNetMessage.cs Line: 17) Assets\simuzen\platform\systems\base\services\network\messages\CrossingSpawnDistanceNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\CrossingSpawnDistanceNetMessage.cs Line: 22) Assets\simuzen\platform\systems\base\services\network\messages\DeformableSurfaceMessage.cs(19,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\DeformableSurfaceMessage.cs Line: 19) Assets\simuzen\platform\systems\base\services\network\messages\DeformableSurfaceMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\DeformableSurfaceMessage.cs Line: 25) Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs Line: 16) Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs Line: 21) Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(11,41): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs Line: 11) Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(7,16): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs Line: 7) Assets\simuzen\platform\systems\base\services\network\messages\EnvironmentConfigurationNetMessage.cs(31,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\EnvironmentConfigurationNetMessage.cs Line: 31) Assets\simuzen\platform\systems\base\services\network\messages\EnvironmentConfigurationNetMessage.cs(44,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\EnvironmentConfigurationNetMessage.cs Line: 44) Assets\simuzen\platform\systems\base\services\network\messages\ErrorNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\ErrorNetMessage.cs Line: 17) Assets\simuzen\platform\systems\base\services\network\messages\ErrorNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\ErrorNetMessage.cs Line: 22) Assets\simuzen\platform\systems\base\services\network\messages\ExerciseParametersNetMessage.cs(26,37): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\ExerciseParametersNetMessage.cs Line: 26) Assets\simuzen\platform\systems\base\services\network\messages\ExerciseParametersNetMessage.cs(49,35): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\ExerciseParametersNetMessage.cs Line: 49) Assets\simuzen\platform\systems\base\services\network\messages\FloatNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\FloatNetMessage.cs Line: 16) Assets\simuzen\platform\systems\base\services\network\messages\FloatNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\FloatNetMessage.cs Line: 21) Assets\simuzen\platform\systems\base\services\network\messages\InfractionNetMessage.cs(31,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\InfractionNetMessage.cs Line: 31) Assets\simuzen\platform\systems\base\services\network\messages\InfractionNetMessage.cs(40,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\InfractionNetMessage.cs Line: 40) Assets\simuzen\platform\systems\base\services\network\messages\InfractionPointsNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\InfractionPointsNetMessage.cs Line: 24) Assets\simuzen\platform\systems\base\services\network\messages\InfractionPointsNetMessage.cs(30,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\InfractionPointsNetMessage.cs Line: 30) Assets\simuzen\platform\systems\base\services\network\messages\IntNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\IntNetMessage.cs Line: 16) Assets\simuzen\platform\systems\base\services\network\messages\IntNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\IntNetMessage.cs Line: 21) Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(10,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs Line: 10) Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(11,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs Line: 11) Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(27,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs Line: 27) Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(42,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs Line: 42) Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(18,43): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs Line: 18) Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(18,73): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs Line: 18) Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(17,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs Line: 17) Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(26,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs Line: 26) Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(12,51): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs Line: 12) Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(8,21): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs Line: 8) Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs Line: 16) Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs Line: 21) Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(11,38): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs Line: 11) Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(7,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs Line: 7) Assets\simuzen\platform\systems\base\services\network\messages\PiecesCircuitLineNetMessage.cs(14,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PiecesCircuitLineNetMessage.cs Line: 14) Assets\simuzen\platform\systems\base\services\network\messages\PiecesCircuitLineNetMessage.cs(37,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PiecesCircuitLineNetMessage.cs Line: 37) Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(20,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs Line: 20) Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(42,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs Line: 42) Assets\simuzen\platform\systems\base\services\network\messages\PIEventNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PIEventNetMessage.cs Line: 16) Assets\simuzen\platform\systems\base\services\network\messages\PIEventNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PIEventNetMessage.cs Line: 21) Assets\simuzen\platform\systems\base\services\network\messages\PIPhysicsChangeNetMessage.cs(18,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PIPhysicsChangeNetMessage.cs Line: 18) Assets\simuzen\platform\systems\base\services\network\messages\PIPhysicsChangeNetMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PIPhysicsChangeNetMessage.cs Line: 25) Assets\simuzen\platform\systems\base\services\network\messages\PISpawnPositionNetMessage.cs(19,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PISpawnPositionNetMessage.cs Line: 19) Assets\simuzen\platform\systems\base\services\network\messages\PISpawnPositionNetMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PISpawnPositionNetMessage.cs Line: 25) Assets\simuzen\platform\VehicleDynamics\Scripts\Input\Controllers\ForkliftInput.cs(5,16): warning CS0618: 'ForkInput' is obsolete: 'Usar ForkComponentInput' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\Input\Controllers\ForkliftInput.cs Line: 5) Assets\simuzen\platform\systems\base\services\network\messages\SingleBoolNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\SingleBoolNetMessage.cs Line: 16) Assets\simuzen\platform\systems\base\services\network\messages\SingleBoolNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\SingleBoolNetMessage.cs Line: 21) Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(20,40): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs Line: 20) Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(27,35): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs Line: 27) Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(13,69): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs Line: 13) Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(9,13): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs Line: 9) Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(18,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs Line: 18) Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs Line: 24) Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(12,56): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs Line: 12) Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(8,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs Line: 8) Assets\simuzen\platform\systems\base\services\network\messages\TelemetryNetMessage.cs(26,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\TelemetryNetMessage.cs Line: 26) Assets\simuzen\platform\systems\base\services\network\messages\TelemetryNetMessage.cs(36,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\TelemetryNetMessage.cs Line: 36) Assets\simuzen\platform\systems\base\services\network\messages\TrafficLightNetMessage.cs(22,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\TrafficLightNetMessage.cs Line: 22) Assets\simuzen\platform\systems\base\services\network\messages\TrafficLightNetMessage.cs(30,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\TrafficLightNetMessage.cs Line: 30) Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\DefSurfInitialStatusMessage.cs(22,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\DefSurfInitialStatusMessage.cs Line: 22) Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\DefSurfInitialStatusMessage.cs(36,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\DefSurfInitialStatusMessage.cs Line: 36) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(89,49): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs Line: 89) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(89,76): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs Line: 89) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SMKTrafficVehicleGraphicsSync.cs(22,10): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SMKTrafficVehicleGraphicsSync.cs Line: 22) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SMKTrafficVehicleGraphicsSync.cs(28,10): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SMKTrafficVehicleGraphicsSync.cs Line: 28) Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ExerciseConfigurationPlugin\NetExerciseConfigurationPlugin.cs(26,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ExerciseConfigurationPlugin\NetExerciseConfigurationPlugin.cs Line: 26) Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(72,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs Line: 72) Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(327,46): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs Line: 327) Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineRenderer.cs(23,51): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineRenderer.cs Line: 23) Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\EditCircuitLinesCanvas.cs(9,54): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\EditCircuitLinesCanvas.cs Line: 9) Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\DistanceToNextNodeCanvas.cs(10,56): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\DistanceToNextNodeCanvas.cs Line: 10) Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\TmCircuitLineNode.cs(230,36): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\TmCircuitLineNode.cs Line: 230) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(112,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs Line: 112) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(652,41): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs Line: 652) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteLineRenderer.cs(23,53): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteLineRenderer.cs Line: 23) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(670,49): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs Line: 670) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(677,55): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs Line: 677) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(677,82): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs Line: 677) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,27): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs Line: 75) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,46): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs Line: 75) Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\EditFreeRoutesCanvas.cs(7,51): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\EditFreeRoutesCanvas.cs Line: 7) Assets\simuzen\platform\systems\base\services\scene\Physic Environment\PhysicEnvironmentService.cs(282,38): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\platform\systems\base\services\scene\Physic Environment\PhysicEnvironmentService.cs Line: 282) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(51,29): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs Line: 51) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(57,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs Line: 57) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(64,29): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs Line: 64) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(9,10): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs Line: 9) Assets\simuzen\platform\utils\NetComponentUtils.cs(6,52): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetComponentUtils.cs Line: 6) Assets\simuzen\platform\utils\NetComponentUtils.cs(11,53): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetComponentUtils.cs Line: 11) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(50,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs Line: 50) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(56,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs Line: 56) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(33,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 33) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(39,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 39) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(46,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 46) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(11,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 11) Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemControllers\FreeRouteNode.cs(117,36): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemControllers\FreeRouteNode.cs Line: 117) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(32,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 32) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(38,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 38) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(42,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 42) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(48,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 48) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(55,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 55) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(14,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 14) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 41) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(47,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 47) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(41,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 41) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(47,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 47) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(54,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 54) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 15) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(40,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 40) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(46,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 46) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(43,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 43) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(49,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 49) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(56,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 56) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(12,30): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 12) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 15) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(42,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 42) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(48,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 48) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(41,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 41) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(47,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 47) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(54,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 54) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 15) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(40,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 40) Assets\simuzen\platform\systems\base\services\scene\SceneryService\ScenesData.cs(15,18): warning CS0659: 'ScenesLocalizedData' overrides Object.Equals(object o) but does not override Object.GetHashCode() (Filename: Assets\simuzen\platform\systems\base\services\scene\SceneryService\ScenesData.cs Line: 15) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(46,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 46) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CrossingEntitySync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CrossingEntitySync.cs Line: 19) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CrossingEntitySync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CrossingEntitySync.cs Line: 25) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CyclistAnimationSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CyclistAnimationSync.cs Line: 23) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CyclistAnimationSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CyclistAnimationSync.cs Line: 29) Assets\simuzen\platform\hud\VRUILeapInteractionsSystem\Scripts\VRUILeapInteractionManager.cs(120,54): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\platform\hud\VRUILeapInteractionsSystem\Scripts\VRUILeapInteractionManager.cs Line: 120) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\FreeRouteEntityAnimationSync.cs(61,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\FreeRouteEntityAnimationSync.cs Line: 61) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\FreeRouteEntityAnimationSync.cs(66,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\FreeRouteEntityAnimationSync.cs Line: 66) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(42,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 42) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(48,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 48) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(55,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 55) Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\TextureManager.cs(240,69): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\TextureManager.cs Line: 240) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(6,30): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 6) Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\TextureManager.cs(245,83): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\TextureManager.cs Line: 245) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(10,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 10) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 41) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(47,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 47) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\LoadWeightLightsSync.cs(25,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\LoadWeightLightsSync.cs Line: 25) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\LoadWeightLightsSync.cs(31,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\LoadWeightLightsSync.cs Line: 31) Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(308,43): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs Line: 308) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MachineryTrackAnimationSync.cs(72,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MachineryTrackAnimationSync.cs Line: 72) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MachineryTrackAnimationSync.cs(78,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MachineryTrackAnimationSync.cs Line: 78) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(7,41): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 7) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(77,42): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 77) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(99,30): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 99) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(138,44): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 138) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(163,32): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 163) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(31,19): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 31) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(363,10): warning CS0618: 'ClientAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 363) Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\CircuitLineTMStep.cs(47,47): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\CircuitLineTMStep.cs Line: 47) Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(43,43): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\INetworkService.cs Line: 43) Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(44,43): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\INetworkService.cs Line: 44) Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(56,9): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\INetworkService.cs Line: 56) Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(57,9): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\INetworkService.cs Line: 57) Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(78,41): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\INetworkService.cs Line: 78) Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayDeformableTerrainParticlesData.cs(7,18): warning CS0659: 'ReplayDeformableTerrainParticlesData' overrides Object.Equals(object o) but does not override Object.GetHashCode() (Filename: Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayDeformableTerrainParticlesData.cs Line: 7) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\INetworkMessageService.cs(31,40): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\INetworkMessageService.cs Line: 31) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(69,48): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 69) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(88,39): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 88) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(93,40): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 93) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(244,47): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 244) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(301,86): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 301) Assets\simuzen\platform\systems\base\services\network\SimNetworkDiscovery.cs(11,40): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkDiscovery.cs Line: 11) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(14,46): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs Line: 14) Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(13,43): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs Line: 13) Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(22,49): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs Line: 22) Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(29,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs Line: 29) Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(35,48): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs Line: 35) Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(44,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs Line: 44) Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(44,75): warning CS0618: 'PlayerController' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs Line: 44) Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(63,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs Line: 63) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(29,46): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 29) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(39,47): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 39) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(45,49): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 45) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(56,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 56) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(62,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 62) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(68,44): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 68) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(105,47): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 105) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(227,51): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs Line: 227) Assets\simuzen\platform\systems\base\vehicle\Perception\Stimuli\RadarStimulus.cs(40,24): warning CS0108: 'RadarStimulus.CalculateDirectionAndDistance()' hides inherited member 'SightStimulus.CalculateDirectionAndDistance()'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\systems\base\vehicle\Perception\Stimuli\RadarStimulus.cs Line: 40) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(22,16): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 22) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(23,16): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 23) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(104,22): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 104) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(16,17): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs Line: 16) Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(91,35): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs Line: 91) Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(96,44): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs Line: 96) Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableMeshData.cs(7,18): warning CS0659: 'ReplayDeformableMeshData' overrides Object.Equals(object o) but does not override Object.GetHashCode() (Filename: Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableMeshData.cs Line: 7) Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(89,22): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs Line: 89) Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableMeshData.cs(87,18): warning CS0659: 'ReplayMultipleDeformableMeshData' overrides Object.Equals(object o) but does not override Object.GetHashCode() (Filename: Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableMeshData.cs Line: 87) Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableTerrainData.cs(7,18): warning CS0659: 'ReplayDeformableTerrainData' overrides Object.Equals(object o) but does not override Object.GetHashCode() (Filename: Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableTerrainData.cs Line: 7) Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableTerrainData.cs(68,18): warning CS0659: 'ReplayMultipleDeformableTerrainData' overrides Object.Equals(object o) but does not override Object.GetHashCode() (Filename: Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableTerrainData.cs Line: 68) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\BrakeAllWheelsOnParkingMode.cs(6,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\BrakeAllWheelsOnParkingMode.cs Line: 6) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\DumperAnimationHandler.cs(5,62): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\DumperAnimationHandler.cs Line: 5) Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(1984,40): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs Line: 1984) Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(1989,44): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs Line: 1989) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ForkliftAnimationHandler.cs(6,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ForkliftAnimationHandler.cs Line: 6) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ReachStackerAnimationHandler.cs(6,49): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ReachStackerAnimationHandler.cs Line: 6) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\SnowPlowAnimationHandler.cs(8,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\SnowPlowAnimationHandler.cs Line: 8) Assets\simuzen\platform\systems\base\services\telemetry\NetTelemetryManager.cs(43,43): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\telemetry\NetTelemetryManager.cs Line: 43) Assets\Wwise\Deployment\Components\AkMemBankLoader.cs(29,10): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\Wwise\Deployment\Components\AkMemBankLoader.cs Line: 29) Assets\simuzen\tm\Scripts\Services\EditorMode\Routes\RouteCreatorManager.cs(143,31): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\tm\Scripts\Services\EditorMode\Routes\RouteCreatorManager.cs Line: 143) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(41,35): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 41) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(53,34): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 53) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(101,33): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 101) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(14,22): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 14) Assets\simuzen\platform\systems\base\services\scene\Traffic\DebugTrafficService.cs(1084,40): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\DebugTrafficService.cs Line: 1084) Assets\simuzen\platform\systems\base\services\scene\Traffic\DebugTrafficService.cs(1089,44): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\DebugTrafficService.cs Line: 1089) Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\AirBrakeAudioManager.cs(10,39): warning CS0108: 'AirBrakeAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\AirBrakeAudioManager.cs Line: 10) Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\BlinkersAudioManager.cs(10,34): warning CS0108: 'BlinkersAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\BlinkersAudioManager.cs Line: 10) Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\OpenBusDoorAudioManager.cs(12,34): warning CS0108: 'OpenBusDoorAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\OpenBusDoorAudioManager.cs Line: 12) Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\PoliceAudioManager.cs(9,40): warning CS0108: 'PoliceAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\PoliceAudioManager.cs Line: 9) Assets\simuzen\tm\Scripts\MojoSharp\SmartObjects\Objects\SmartExercise.cs(20,21): warning CS0114: 'SmartExercise.InitializeInScene()' hides inherited member 'SmartObject.InitializeInScene()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\tm\Scripts\MojoSharp\SmartObjects\Objects\SmartExercise.cs Line: 20) Assets\simuzen\tm\Scripts\TMFramework\RuntimeEngine\TmScript.cs(7,18): warning CS0659: 'TMScript' overrides Object.Equals(object o) but does not override Object.GetHashCode() (Filename: Assets\simuzen\tm\Scripts\TMFramework\RuntimeEngine\TmScript.cs Line: 7) Assets\simuzen\CommonTools\Trinary Software\Timing.cs(927,43): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\Trinary Software\Timing.cs Line: 927) Assets\simuzen\CommonTools\Trinary Software\Timing.cs(933,58): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\Trinary Software\Timing.cs Line: 933) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(158,22): warning CS0612: 'ModifierChange' is obsolete (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 158) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(159,22): warning CS0612: 'ModifierChange' is obsolete (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 159) Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IEnvironmentService.cs(32,15): warning CS0612: 'ModifierChange' is obsolete (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IEnvironmentService.cs Line: 32) Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IEnvironmentService.cs(37,15): warning CS0612: 'ModifierChange' is obsolete (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IEnvironmentService.cs Line: 37) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(19,21): warning CS0114: 'DebugEnvironmentService.IsServiceReady' hides inherited member 'MonoService.IsServiceReady'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 19) Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Stats.cs(12,9): warning CS0618: 'GUIText' is obsolete: 'This component is part of the legacy UI system and will be removed in a future release.' (Filename: Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Stats.cs Line: 12) Assets\simuzen\platform\systems\base\services\infraction\InfractionService.cs(381,53): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\infraction\InfractionService.cs Line: 381) Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\WipersAudioManager.cs(11,40): warning CS0108: 'WipersAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\WipersAudioManager.cs Line: 11) Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(13,14): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs Line: 13) Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\NetDeformableSurfaceEnvironment.cs(27,32): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\NetDeformableSurfaceEnvironment.cs Line: 27) Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentManagers\FogManager.cs(208,37): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentManagers\FogManager.cs Line: 208) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(22,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs Line: 22) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(23,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs Line: 23) Assets\simuzen\platform\systems\base\services\scene\Environment\NetEnvironmentService.cs(45,44): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\NetEnvironmentService.cs Line: 45) Assets\simuzen\platform\systems\base\services\scene\Environment\NetEnvironmentService.cs(50,50): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\NetEnvironmentService.cs Line: 50) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(91,40): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs Line: 91) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(92,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs Line: 92) Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(14,41): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs Line: 14) Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(20,22): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs Line: 20) Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(28,36): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs Line: 28) Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(48,19): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs Line: 48) Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(51,20): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs Line: 51) Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(152,45): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs Line: 152) Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(156,45): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs Line: 156) Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(316,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs Line: 316) Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(321,78): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs Line: 321) Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(34,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs Line: 34) Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(39,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs Line: 39) Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(48,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs Line: 48) Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(62,13): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs Line: 62) Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(516,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs Line: 516) Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(516,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs Line: 516) Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(517,22): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs Line: 517) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(72,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs Line: 72) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(72,74): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs Line: 72) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(73,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs Line: 73) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(73,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs Line: 73) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(93,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs Line: 93) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(94,36): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs Line: 94) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(228,26): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs Line: 228) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(230,46): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs Line: 230) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(244,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs Line: 244) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\VR\LeapVRCameraControl.cs(138,16): warning CS0618: 'GraphicsDeviceType.Direct3D9' is obsolete: 'Direct3D 9 is no longer supported in Unity 2017.2+' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\VR\LeapVRCameraControl.cs Line: 138) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\Utils.cs(731,7): warning CS0618: 'TextureFormat.ETC_RGB4_3DS' is obsolete: 'Nintendo 3DS is no longer supported.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\Utils.cs Line: 731) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\Utils.cs(732,7): warning CS0618: 'TextureFormat.ETC_RGBA8_3DS' is obsolete: 'Nintendo 3DS is no longer supported.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\Utils.cs Line: 732) Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Camera.cs(201,32): warning CS0618: 'GUILayer' is obsolete: 'This component is part of the legacy UI system and will be removed in a future release.' (Filename: Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Camera.cs Line: 201) Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Camera.cs(205,34): warning CS0618: 'GUILayer' is obsolete: 'This component is part of the legacy UI system and will be removed in a future release.' (Filename: Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Camera.cs Line: 205) Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Camera.cs(232,36): warning CS0618: 'GUILayer' is obsolete: 'This component is part of the legacy UI system and will be removed in a future release.' (Filename: Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Camera.cs Line: 232) Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Camera.cs(236,28): warning CS0618: 'GUILayer' is obsolete: 'This component is part of the legacy UI system and will be removed in a future release.' (Filename: Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Camera.cs Line: 236) Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Stats.cs(21,24): warning CS0618: 'GUIText' is obsolete: 'This component is part of the legacy UI system and will be removed in a future release.' (Filename: Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Stats.cs Line: 21) Assets\simuzen\CommonTools\UGUIMiniMap\Content\Scripts\Util\bl_SnapShot.cs(32,28): warning CS0618: 'Application.loadedLevelName' is obsolete: 'Use SceneManager to determine what scenes have been loaded' (Filename: Assets\simuzen\CommonTools\UGUIMiniMap\Content\Scripts\Util\bl_SnapShot.cs Line: 32) Assets\simuzen\CommonTools\UGUIMiniMap\Content\Scripts\Util\bl_SnapShot.cs(38,29): warning CS0618: 'EditorApplication.currentScene' is obsolete: 'Use EditorSceneManager to see which scenes are currently loaded' (Filename: Assets\simuzen\CommonTools\UGUIMiniMap\Content\Scripts\Util\bl_SnapShot.cs Line: 38) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\StretchToScreen.cs(17,20): warning CS0618: 'GUITexture' is obsolete: 'This component is part of the legacy UI system and will be removed in a future release.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\StretchToScreen.cs Line: 17) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(87,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 87) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(87,75): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 87) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(88,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 88) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(88,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 88) Assets\simuzen\platform\playmaker\actions\log\CloseLogAction.cs(29,24): warning CS0168: The variable 'e' is declared but never used (Filename: Assets\simuzen\platform\playmaker\actions\log\CloseLogAction.cs Line: 29) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(109,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 109) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(110,36): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 110) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(131,101): warning CS0618: 'VehicleMovable' is obsolete: 'Use UserVehicleBehaviours to handle hardware controls -> VehicleHandlesVehicleBehaviour + descriptores ' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 131) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(131,30): warning CS0618: 'VehicleMovable' is obsolete: 'Use UserVehicleBehaviours to handle hardware controls -> VehicleHandlesVehicleBehaviour + descriptores ' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 131) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(214,26): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 214) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(216,46): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 216) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(230,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 230) Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(89,64): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs Line: 89) Assets\simuzen\CommonTools\TextureArrayInspector\Scripts\CustomSerialization.cs(261,165): warning CS0618: 'Keyframe.tangentMode' is obsolete: 'Use AnimationUtility.SetKeyLeftTangentMode, AnimationUtility.SetKeyRightTangentMode, AnimationUtility.GetKeyLeftTangentMode or AnimationUtility.GetKeyRightTangentMode instead.' (Filename: Assets\simuzen\CommonTools\TextureArrayInspector\Scripts\CustomSerialization.cs Line: 261) Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(99,25): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs Line: 99) Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(99,73): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs Line: 99) Assets\simuzen\CommonTools\TextureArrayInspector\Scripts\CustomSerialization.cs(476,7): warning CS0618: 'Keyframe.tangentMode' is obsolete: 'Use AnimationUtility.SetKeyLeftTangentMode, AnimationUtility.SetKeyRightTangentMode, AnimationUtility.GetKeyLeftTangentMode or AnimationUtility.GetKeyRightTangentMode instead.' (Filename: Assets\simuzen\CommonTools\TextureArrayInspector\Scripts\CustomSerialization.cs Line: 476) Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorOnMenuAction.cs(15,9): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulation()' is obsolete (Filename: Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorOnMenuAction.cs Line: 15) Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorOnSimulationAction.cs(15,9): warning CS0612: 'GlobalOrchestratorFromList.OnGoToSimulation()' is obsolete (Filename: Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorOnSimulationAction.cs Line: 15) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\InternalUtility.cs(36,14): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\InternalUtility.cs Line: 36) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\InternalUtility.cs(36,67): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\InternalUtility.cs Line: 36) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(87,46): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs Line: 87) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\FitHeightToScreen.cs(17,47): warning CS0618: 'GUITexture' is obsolete: 'This component is part of the legacy UI system and will be removed in a future release.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\FitHeightToScreen.cs Line: 17) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\FitHeightToScreen.cs(17,90): warning CS0618: 'GUITexture' is obsolete: 'This component is part of the legacy UI system and will be removed in a future release.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\FitHeightToScreen.cs Line: 17) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\FitHeightToScreen.cs(20,20): warning CS0618: 'GUITexture' is obsolete: 'This component is part of the legacy UI system and will be removed in a future release.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\FitHeightToScreen.cs Line: 20) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(9,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs Line: 9) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(44,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs Line: 44) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(45,61): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs Line: 45) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(69,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs Line: 69) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(75,28): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs Line: 75) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(11,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 11) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(25,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 25) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(26,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 26) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(51,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 51) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(57,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 57) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(14,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 14) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 15) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(34,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 34) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(35,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 35) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(33,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 33) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(34,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 34) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(86,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 86) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(86,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 86) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 15) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 15) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(21,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 21) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(21,44): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 21) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(59,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 59) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(65,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 65) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(60,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 60) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(66,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 66) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(35,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 35) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(36,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 36) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(33,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 33) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(34,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 34) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(61,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 61) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(68,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 68) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(103,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 103) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(103,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 103) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(59,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 59) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(65,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 65) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(104,37): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 104) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(123,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 123) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(123,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 123) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(161,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 161) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(161,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 161) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectBasicSync.cs(15,9): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectBasicSync.cs Line: 15) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectBasicSync.cs(15,49): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectBasicSync.cs Line: 15) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(10,33): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs Line: 10) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(20,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs Line: 20) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(20,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs Line: 20) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(22,42): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs Line: 22) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(342,47): warning CS0618: 'ConfigurableVehicle.VehicleSizeQuery' is obsolete: 'Use GetInteriorComponent()' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs Line: 342) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerPiecesSync.cs(97,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerPiecesSync.cs Line: 97) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerPiecesSync.cs(97,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerPiecesSync.cs Line: 97) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(56,113): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs Line: 56) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(63,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs Line: 63) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(89,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs Line: 89) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(89,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs Line: 89) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(176,71): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs Line: 176) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(182,30): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs Line: 182) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(196,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs Line: 196) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(196,68): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs Line: 196) Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(67,38): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs Line: 67) Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(21,72): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs Line: 21) Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(31,60): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs Line: 31) Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(98,9): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs Line: 98) Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(98,55): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs Line: 98) Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(105,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs Line: 105) Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(114,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs Line: 114) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(10,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 10) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(27,22): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 27) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(31,46): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 31) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(38,42): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 38) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(60,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 60) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(67,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 67) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(76,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 76) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(76,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 76) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(77,78): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 77) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(82,37): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 82) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(421,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs Line: 421) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(421,58): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs Line: 421) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(14,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 14) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(38,159): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 38) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(56,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 56) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(57,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 57) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(57,65): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 57) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(70,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 70) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(84,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 84) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(84,65): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 84) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(106,42): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 106) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(107,46): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 107) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(120,17): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 120) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(15,39): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 15) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(17,37): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 17) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(22,52): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 22) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(29,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 29) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(30,48): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 30) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(30,22): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 30) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(32,65): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 32) Assets\simuzen\platform\utils\ReplayUtils.cs(29,29): warning CS0612: 'ReplayIdentity' is obsolete (Filename: Assets\simuzen\platform\utils\ReplayUtils.cs Line: 29) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(118,68): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 118) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(118,18): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 118) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(123,61): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 123) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(123,127): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 123) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(133,32): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 133) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(145,9): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 145) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(145,67): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 145) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(159,9): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 159) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(159,68): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 159) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\EnableAllNetworkObjectsInScene.cs(24,24): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\EnableAllNetworkObjectsInScene.cs Line: 24) Assets\simuzen\platform\traffic\iTS\Simple Car Physics\Scripts\TSSimpleCar.cs(896,13): warning CS0618: 'ParticleSystem.enableEmission' is obsolete: 'enableEmission property is deprecated. Use emission.enabled instead.' (Filename: Assets\simuzen\platform\traffic\iTS\Simple Car Physics\Scripts\TSSimpleCar.cs Line: 896) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(68,46): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 68) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(149,29): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 149) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(38,24): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs Line: 38) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(42,17): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs Line: 42) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(46,17): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs Line: 46) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(282,18): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 282) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(304,18): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 304) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(304,43): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 304) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Sensors\BrakePressure.cs(153,33): warning CS0168: The variable 'e' is declared but never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Sensors\BrakePressure.cs Line: 153) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSTrafficAI.cs(1759,13): warning CS0219: The variable 'z' is assigned but its value is never used (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSTrafficAI.cs Line: 1759) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(353,17): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 353) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(366,17): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 366) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(371,49): warning CS0618: 'MsgType' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 371) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(390,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 390) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(395,20): warning CS0618: 'Channels' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 395) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\SuspensionModifier.cs(55,3): warning CS0618: 'Timing.StartCoroutine(IEnumerator)' is obsolete: 'Unity coroutine function, use RunCoroutine instead.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\SuspensionModifier.cs Line: 55) Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs(356,13): warning CS0612: 'EnvironmentService.SendEnabledEvent(IModifierEnvironment, EnvironmentParams.TModifiers)' is obsolete (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs Line: 356) Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs(398,13): warning CS0612: 'EnvironmentService.SendDisabledEvent(EnvironmentParams.TModifiers)' is obsolete (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs Line: 398) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,93): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs Line: 75) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,112): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs Line: 75) Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerAudioManager.cs(41,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.' (Filename: Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerAudioManager.cs Line: 41) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodyChildSync.cs(22,46): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodyChildSync.cs Line: 22) Assets\simuzen\CommonTools\UIWidgets\Sample Assets\TestScripts\TestScrollRectEvents.cs(79,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\UIWidgets\Sample Assets\TestScripts\TestScrollRectEvents.cs Line: 79) Assets\simuzen\CommonTools\UIWidgets\Sample Assets\TestScripts\TestScrollRectEvents.cs(79,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\UIWidgets\Sample Assets\TestScripts\TestScrollRectEvents.cs Line: 79) Assets\simuzen\tm\Scripts\Utils\Menu\GlobalExerciseParamsController.cs(150,31): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\tm\Scripts\Utils\Menu\GlobalExerciseParamsController.cs Line: 150) Assets\Wwise\Deployment\API\Handwritten\AkUtilities.cs(107,6): warning CS0618: 'BuildTarget.PSP2' is obsolete: 'PSP2 is no longer supported as of Unity 2018.3' (Filename: Assets\Wwise\Deployment\API\Handwritten\AkUtilities.cs Line: 107) Assets\Wwise\Deployment\Components\AkMemBankLoader.cs(57,16): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\Wwise\Deployment\Components\AkMemBankLoader.cs Line: 57) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(617,66): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs Line: 617) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(626,29): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs Line: 626) Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Table\SteamSpyData.cs(43,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Table\SteamSpyData.cs Line: 43) Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Table\SteamSpyData.cs(43,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Table\SteamSpyData.cs Line: 43) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\Vehicle.cs(64,59): warning CS0618: 'ConfigurableVehicle.VehicleTransform' is obsolete: 'Use GetInteriorComponent()' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\Vehicle.cs Line: 64) Assets\simuzen\tm\Scripts\TMEditor\Managers\TMDialogManager.cs(273,27): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\tm\Scripts\TMEditor\Managers\TMDialogManager.cs Line: 273) Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs Line: 31) Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs Line: 31) Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,54): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs Line: 31) Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(90,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs Line: 90) Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(90,67): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs Line: 90) Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(104,13): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs Line: 104) Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(104,37): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' (Filename: Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs Line: 104) Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(105,31): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs Line: 105) Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(113,13): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs Line: 113) Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(113,37): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' (Filename: Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs Line: 113) Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(114,31): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs Line: 114) Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs(101,17): warning CS0618: 'SceneManager.UnloadScene(string)' is obsolete: 'Use SceneManager.UnloadSceneAsync. This function is not safe to use during triggers and under other circumstances. See Scripting reference for more details.' (Filename: Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs Line: 101) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(140,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs Line: 140) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(140,71): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs Line: 140) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(264,37): warning CS0219: The variable 'radius' is assigned but its value is never used (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs Line: 264) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs(105,7): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs Line: 105) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs(105,31): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs Line: 105) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs(106,25): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs Line: 106) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs(106,60): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs Line: 106) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs(247,7): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs Line: 247) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs(247,31): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs Line: 247) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs(248,29): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs Line: 248) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs(248,64): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs Line: 248) Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(71,10): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs Line: 71) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(52,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 52) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\HandPool.cs(328,24): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\HandPool.cs Line: 328) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\HandPool.cs(329,11): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\HandPool.cs Line: 329) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\HandPool.cs(329,48): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\HandPool.cs Line: 329) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\HandPool.cs(330,30): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\HandPool.cs Line: 330) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\HandPool.cs(332,16): warning CS0618: 'PrefabUtility.GetPrefabObject(Object)' is obsolete: 'Use GetPrefabInstanceHandle for Prefab instances. Handles for Prefab Assets has been discontinued.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\HandPool.cs Line: 332) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\HandPool.cs(332,56): warning CS0618: 'PrefabUtility.GetPrefabObject(Object)' is obsolete: 'Use GetPrefabInstanceHandle for Prefab instances. Handles for Prefab Assets has been discontinued.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\HandPool.cs Line: 332) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(91,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 91) Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(19,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs Line: 19) Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(33,4): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs Line: 33) Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(33,52): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs Line: 33) Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(43,20): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs Line: 43) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(119,17): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 119) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(119,62): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 119) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(127,21): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 127) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(127,52): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 127) Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(61,4): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs Line: 61) Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(61,42): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs Line: 61) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(229,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs Line: 229) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(234,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs Line: 234) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(240,45): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs Line: 240) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(245,32): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs Line: 245) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(90,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 90) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(248,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 248) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(265,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 265) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(273,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 273) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(298,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 298) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(303,59): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 303) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(303,22): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 303) Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayTrafficVehicleParticles.cs(83,81): warning CS0618: 'ParticleSystem.startLifetime' is obsolete: 'startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.' (Filename: Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayTrafficVehicleParticles.cs Line: 83) Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayTrafficVehicleParticles.cs(33,13): warning CS0618: 'ParticleSystem.startLifetime' is obsolete: 'startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.' (Filename: Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayTrafficVehicleParticles.cs Line: 33) Assets\simuzen\CommonTools\UIWidgets\Sample Assets\ListView\ListViewImages\ListViewImagesComponent.cs(140,19): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\UIWidgets\Sample Assets\ListView\ListViewImages\ListViewImagesComponent.cs Line: 140) Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_MachineryVehicleTelemetry.cs(37,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete (Filename: Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_MachineryVehicleTelemetry.cs Line: 37) Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(50,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete (Filename: Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs Line: 50) Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(216,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete (Filename: Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs Line: 216) Assets\simuzen\platform\hud\components\HCOM_LoginPanel\HCOM_MainMenu.cs(17,48): warning CS0612: 'HUDDefaultConstants.ATLAS_HUD_COMPONENTS' is obsolete (Filename: Assets\simuzen\platform\hud\components\HCOM_LoginPanel\HCOM_MainMenu.cs Line: 17) Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs(611,17): warning CS0618: 'ProxyScreen.ShowMessage(string)' is obsolete: 'Usar ShowMessage(IHUDMessage)' (Filename: Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs Line: 611) Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs(617,17): warning CS0618: 'ProxyScreen.ShowMessage()' is obsolete: 'Usar ShowMessage(IHUDMessage)' (Filename: Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs Line: 617) Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs(78,21): warning CS0618: 'HUDMonitor.setLogo(Sprite)' is obsolete: 'Use HProductLogo' (Filename: Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs Line: 78) Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(14,13): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs Line: 14) Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(14,37): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' (Filename: Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs Line: 14) Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(15,34): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs Line: 15) Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(15,67): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs Line: 15) Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(16,34): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs Line: 16) Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(16,89): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs Line: 16) Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(17,34): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs Line: 17) Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(17,94): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs Line: 17) Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(18,34): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs Line: 18) Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs(125,13): warning CS0162: Unreachable code detected (Filename: Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs Line: 125) Assets\simuzen\platform\systems\base\session\ContextService.cs(23,44): warning CS0067: The event 'ContextService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\session\ContextService.cs Line: 23) Assets\simuzen\platform\systems\base\services\scene\Culling\CullingService.cs(12,50): warning CS0067: The event 'CullingService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Culling\CullingService.cs Line: 12) Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(15,59): warning CS0067: The event 'PIPassengersService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs Line: 15) Assets\simuzen\platform\systems\base\services\persistence\BasicPersistentService.cs(15,50): warning CS0067: The event 'BasicPersistentService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\persistence\BasicPersistentService.cs Line: 15) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MultiBlockableIgnitionController.cs(10,44): warning CS0067: The event 'MultiBlockableIgnitionController.OnStatusChanged' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MultiBlockableIgnitionController.cs Line: 10) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(20,35): warning CS0067: The event 'ReplayVehicleService.OnReplayServiceReady' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs Line: 20) Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(21,43): warning CS0067: The event 'AssetBundleService.OnBundleVersionResult' is never used (Filename: Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs Line: 21) Assets\simuzen\platform\systems\base\services\workflow\WorkflowService.cs(11,50): warning CS0067: The event 'WorkflowService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\workflow\WorkflowService.cs Line: 11) Assets\simuzen\platform\systems\base\services\product\ProductService.cs(16,50): warning CS0067: The event 'ProductService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\product\ProductService.cs Line: 16) Assets\simuzen\platform\systems\base\services\telemetry\GlobalTelemetryService.cs(12,50): warning CS0067: The event 'GlobalTelemetryService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\telemetry\GlobalTelemetryService.cs Line: 12) Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(16,59): warning CS0067: The event 'DummyRearviewService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs Line: 16) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(36,40): warning CS0067: The event 'DummyPassengersService.OnUnboardingCompleted' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs Line: 36) Assets\simuzen\platform\legacy\Biometrics\NitgenFingerprintService.cs(46,46): warning CS0067: The event 'NitgenFingerprintService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\legacy\Biometrics\NitgenFingerprintService.cs Line: 46) Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(182,59): warning CS0067: The event 'TrafficService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs Line: 182) Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\IGlobalVRService.cs(24,50): warning CS0067: The event 'DummyGlobalVRService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\IGlobalVRService.cs Line: 24) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(55,30): warning CS0067: The event 'DebugEnvironmentService.OnDaytime' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 55) Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(69,40): warning CS0067: The event 'BasicPassengersService.OnBoardingStart' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs Line: 69) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentComponents.cs(8,29): warning CS0067: The event 'DebugEnvironmentComponents.OnReady' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentComponents.cs Line: 8) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(125,29): warning CS0067: The event 'ReplayVehicleService.OnRemoteVehicle' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs Line: 125) Assets\simuzen\platform\DeformableMeshes\Scripts\service\FakeDeformableTerrainsOperationService.cs(139,83): warning CS0067: The event 'FakeDeformableTerrainsOperationService.TileModifiedTerrain' is never used (Filename: Assets\simuzen\platform\DeformableMeshes\Scripts\service\FakeDeformableTerrainsOperationService.cs Line: 139) Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(70,40): warning CS0067: The event 'BasicPassengersService.OnBoardingCompleted' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs Line: 70) Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs(21,50): warning CS0067: The event 'RegistryService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs Line: 21) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\ElectricEnginelIgnitionController.cs(26,38): warning CS0067: The event 'ElectricEnginelIgnitionController.OnKeyStatusChange' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\ElectricEnginelIgnitionController.cs Line: 26) Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenService.cs(13,50): warning CS0067: The event 'SpecialScreenService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenService.cs Line: 13) Assets\simuzen\platform\systems\base\services\infraction\DummyInfractionService.cs(17,50): warning CS0067: The event 'DummyInfractionService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\infraction\DummyInfractionService.cs Line: 17) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(32,25): warning CS0067: The event 'DummyPassengersService.OnFinishFlow' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs Line: 32) Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(187,41): warning CS0067: The event 'DebugCameraService.OnCameraPivotChanged' is never used (Filename: Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs Line: 187) Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs(20,50): warning CS0067: The event 'GlobalVRService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs Line: 20) Assets\simuzen\platform\systems\base\services\test\TestService.cs(15,41): warning CS0067: The event 'TestGlobalService.OnServiceReady' is never used (Filename: Assets\simuzen\platform\systems\base\services\test\TestService.cs Line: 15) Assets\simuzen\platform\systems\base\services\test\TestService.cs(48,53): warning CS0067: The event 'TestSceneService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\test\TestService.cs Line: 48) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Forklift\ForkBase.cs(192,29): warning CS0067: The event 'ForkBase.OnOutOfFrustum' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Forklift\ForkBase.cs Line: 192) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(31,25): warning CS0067: The event 'DummyPassengersService.OnStartFlow' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs Line: 31) Assets\simuzen\platform\systems\base\services\scene\SceneryService\SceneryService.cs(20,59): warning CS0067: The event 'SceneryService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\SceneryService\SceneryService.cs Line: 20) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(160,39): warning CS0067: The event 'DebugEnvironmentService.OnValidateFail' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 160) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(12,46): warning CS0067: The event 'DummyPassengersService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs Line: 12) Assets\simuzen\platform\systems\base\services\audio\GlobalLocutionService\GlobalLocutionService.cs(23,50): warning CS0067: The event 'GlobalLocutionService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\audio\GlobalLocutionService\GlobalLocutionService.cs Line: 23) Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(72,40): warning CS0067: The event 'BasicPassengersService.OnUnboardingCompleted' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs Line: 72) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(58,32): warning CS0067: The event 'DebugEnvironmentService.OnIntensity' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 58) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(26,59): warning CS0067: The event 'DebugEnvironmentService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 26) Assets\simuzen\platform\systems\base\services\headtracking\IHeadTrackingService.cs(39,53): warning CS0067: The event 'FakeHeadTrackingService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\headtracking\IHeadTrackingService.cs Line: 39) Assets\simuzen\platform\systems\base\services\workflow\WorkflowService.cs(13,29): warning CS0067: The event 'WorkflowService.OnStart' is never used (Filename: Assets\simuzen\platform\systems\base\services\workflow\WorkflowService.cs Line: 13) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(158,37): warning CS0067: The event 'DebugEnvironmentService.OnModifierEnabled' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 158) Assets\simuzen\platform\systems\base\services\performance\PerformanceService.cs(15,50): warning CS0067: The event 'PerformanceService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\performance\PerformanceService.cs Line: 15) Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(17,59): warning CS0067: The event 'PassengersService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs Line: 17) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(29,39): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleTrigger' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs Line: 29) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(35,39): warning CS0067: The event 'SimNetworkManager.OnServerConnectedClient' is never used (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs Line: 35) Assets\simuzen\platform\systems\base\services\coroutine\CoroutineService.cs(15,46): warning CS0067: The event 'CoroutineService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\coroutine\CoroutineService.cs Line: 15) Assets\simuzen\platform\systems\base\services\telemetry\TelemetryData\DummyTelemetryService.cs(9,50): warning CS0067: The event 'DummyTelemetryService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\telemetry\TelemetryData\DummyTelemetryService.cs Line: 9) Assets\simuzen\platform\systems\base\services\driverlicense\DriverTargetService.cs(12,50): warning CS0067: The event 'DriverTargetService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\driverlicense\DriverTargetService.cs Line: 12) Assets\simuzen\platform\systems\base\services\scene\Spawn\VehicleSpawnerService.cs(15,50): warning CS0067: The event 'VehicleSpawnerService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\VehicleSpawnerService.cs Line: 15) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(28,39): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleRawCollision' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs Line: 28) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(30,40): warning CS0067: The event 'DummyPassengersService.OnReleaseUnboardPassengersRequest' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs Line: 30) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(28,40): warning CS0067: The event 'DummyPassengersService.OnUnboardPassengersRequest' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs Line: 28) Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(54,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopEnter' is never used (Filename: Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs Line: 54) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(57,34): warning CS0067: The event 'DebugEnvironmentService.OnEnvModifier' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 57) Assets\simuzen\platform\DeformableMeshes\Scripts\service\DeformableTerrainService.cs(15,29): warning CS0067: The event 'DeformableTerrainService.IsVehiclePoolReady' is never used (Filename: Assets\simuzen\platform\DeformableMeshes\Scripts\service\DeformableTerrainService.cs Line: 15) Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(26,50): warning CS0067: The event 'SceneVRService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs Line: 26) Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(66,40): warning CS0067: The event 'BasicPassengersService.OnReleaseUnboardPassengersRequest' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs Line: 66) Assets\simuzen\platform\systems\base\services\infraction\interop\impl\DisabledInteropService.cs(17,47): warning CS0067: The event 'DisabledInteropService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\infraction\interop\impl\DisabledInteropService.cs Line: 17) Assets\simuzen\platform\systems\base\services\infraction\interop\impl\LegacyProInteropService.cs(26,50): warning CS0067: The event 'LegacyProInteropService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\infraction\interop\impl\LegacyProInteropService.cs Line: 26) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(11,46): warning CS0067: The event 'DummyPIPassengersService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs Line: 11) Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs(23,44): warning CS0067: The event 'GlobalSceneryService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs Line: 23) Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs(19,50): warning CS0067: The event 'RewiredInputSystem.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs Line: 19) Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(21,44): warning CS0067: The event 'PassengersService.OnReleaseUnboardPassengersRequest' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs Line: 21) Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(67,25): warning CS0067: The event 'BasicPassengersService.OnStartFlow' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs Line: 67) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MultiBlockableIgnitionController.cs(28,38): warning CS0067: The event 'MultiBlockableIgnitionController.OnKeyStatusChange' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MultiBlockableIgnitionController.cs Line: 28) Assets\simuzen\platform\systems\base\services\bundle\AssetsFromProject\AssetsFromProjectService.cs(26,30): warning CS0067: The event 'AssetsFromProjectService.OnLoadingBundle' is never used (Filename: Assets\simuzen\platform\systems\base\services\bundle\AssetsFromProject\AssetsFromProjectService.cs Line: 26) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(24,40): warning CS0067: The event 'DummyPIPassengersService.OnNetRequestBusStop' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs Line: 24) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleDatabaseWrapper\VehicleDatabaseService.cs(19,50): warning CS0067: The event 'VehicleDatabaseService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleDatabaseWrapper\VehicleDatabaseService.cs Line: 19) Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(64,40): warning CS0067: The event 'BasicPassengersService.OnUnboardPassengersRequest' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs Line: 64) Assets\simuzen\platform\systems\base\services\infraction\PIInfractionService.cs(21,49): warning CS0067: The event 'PIInfractionService.OnInfractionPoints1' is never used (Filename: Assets\simuzen\platform\systems\base\services\infraction\PIInfractionService.cs Line: 21) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(53,40): warning CS0067: The event 'DebugEnvironmentService.OnEnvConfiguration' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 53) Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(51,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopDetected' is never used (Filename: Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs Line: 51) Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(34,35): warning CS0067: The event 'DummyRearviewService.OnLeftSwitched' is never used (Filename: Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs Line: 34) Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(52,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopMissing' is never used (Filename: Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs Line: 52) Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\TmCircuitLineNode.cs(35,46): warning CS0067: The event 'TmCircuitLineNode.OnNodeToRendererPathEvent' is never used (Filename: Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\TmCircuitLineNode.cs Line: 35) Assets\simuzen\platform\systems\base\services\bundle\AssetsFromProject\AssetsFromProjectService.cs(25,43): warning CS0067: The event 'AssetsFromProjectService.OnBundleVersionResult' is never used (Filename: Assets\simuzen\platform\systems\base\services\bundle\AssetsFromProject\AssetsFromProjectService.cs Line: 25) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(19,50): warning CS0067: The event 'NetworkMessageService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 19) Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(188,41): warning CS0067: The event 'DebugCameraService.OnCameraCreated' is never used (Filename: Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs Line: 188) Assets\simuzen\platform\systems\base\services\remotefiles\RemoteFileService.cs(25,50): warning CS0067: The event 'RemoteFileService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\remotefiles\RemoteFileService.cs Line: 25) Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(63,25): warning CS0067: The event 'BasicPassengersService.OnReleaseAllPassengersRequests' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs Line: 63) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(29,40): warning CS0067: The event 'DummyPassengersService.OnBoardPassengersRequest' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs Line: 29) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(27,25): warning CS0067: The event 'DummyPassengersService.OnReleaseAllPassengersRequests' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs Line: 27) Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(203,29): warning CS0067: The event 'TrafficService.OnVehicleOvertakingSpawned' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs Line: 203) Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(13,55): warning CS0067: The event 'BasicPassengersService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs Line: 13) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(56,30): warning CS0067: The event 'DebugEnvironmentService.OnWeather' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 56) Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(71,40): warning CS0067: The event 'BasicPassengersService.OnUnboardingStart' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs Line: 71) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(25,40): warning CS0067: The event 'DummyPIPassengersService.OnNetUploadRequested' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs Line: 25) Assets\simuzen\platform\systems\base\services\infraction\interop\impl\FakeInteropService.cs(42,47): warning CS0067: The event 'FakeInteropService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\infraction\interop\impl\FakeInteropService.cs Line: 42) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(23,25): warning CS0067: The event 'DummyPIPassengersService.OnNetReleaseAllPassengersRequests' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs Line: 23) Assets\simuzen\platform\DeformableMeshes\Scripts\service\FakeDeformableTerrainsOperationService.cs(137,29): warning CS0067: The event 'FakeDeformableTerrainsOperationService.IsVehiclePoolReady' is never used (Filename: Assets\simuzen\platform\DeformableMeshes\Scripts\service\FakeDeformableTerrainsOperationService.cs Line: 137) Assets\simuzen\platform\systems\base\services\scene\Passenger Factory\DummyPassengerFactoryService.cs(12,46): warning CS0067: The event 'DummyPassengerFactoryService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Passenger Factory\DummyPassengerFactoryService.cs Line: 12) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(27,44): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleCollision' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs Line: 27) Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs(25,29): warning CS0067: The event 'GlobalOrchestratorFromList.OnLoadComplete' is never used (Filename: Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs Line: 25) Assets\simuzen\platform\DeformableMeshes\Scripts\service\DeformableTerrainService.cs(17,59): warning CS0067: The event 'DeformableTerrainService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\DeformableMeshes\Scripts\service\DeformableTerrainService.cs Line: 17) Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs(21,29): warning CS0067: The event 'GlobalSceneryService.OnServiceReady' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs Line: 21) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\VehicleRigidbody.cs(16,39): warning CS0067: The event 'VehicleRigidbody.OnVehicleTrigger' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\VehicleRigidbody.cs Line: 16) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\ElectricEnginelIgnitionController.cs(10,44): warning CS0067: The event 'ElectricEnginelIgnitionController.OnStatusChanged' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\ElectricEnginelIgnitionController.cs Line: 10) Assets\simuzen\platform\systems\base\services\passengers\scripts\ReplayPassengersService.cs(7,59): warning CS0067: The event 'ReplayPassengersService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\ReplayPassengersService.cs Line: 7) Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(33,35): warning CS0067: The event 'DummyRearviewService.OnRightSwitched' is never used (Filename: Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs Line: 33) Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(22,36): warning CS0067: The event 'AssetBundleService.OnLoadingBundle' is never used (Filename: Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs Line: 22) Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(189,37): warning CS0067: The event 'DebugCameraService.OnCeilingChanged' is never used (Filename: Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs Line: 189) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(177,33): warning CS0067: The event 'DebugEnvironmentService.OnWindConfiguration' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 177) Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs(17,50): warning CS0067: The event 'HardwareService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs Line: 17) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(22,59): warning CS0067: The event 'ReplayVehicleService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs Line: 22) Assets\simuzen\platform\systems\base\services\databus\ReplayDataBusService.cs(14,46): warning CS0067: The event 'ReplayDataBusService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\databus\ReplayDataBusService.cs Line: 14) Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs(59,46): warning CS0067: The event 'InputServiceDecorator.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs Line: 59) Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(65,40): warning CS0067: The event 'BasicPassengersService.OnBoardPassengersRequest' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs Line: 65) Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(68,25): warning CS0067: The event 'BasicPassengersService.OnFinishFlow' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs Line: 68) Assets\simuzen\platform\systems\base\services\AbstractExposableService.cs(46,53): warning CS0067: The event 'XService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\AbstractExposableService.cs Line: 46) Assets\simuzen\platform\systems\base\services\bundle\AssetsFromProject\AssetsFromProjectService.cs(40,50): warning CS0067: The event 'AssetsFromProjectService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\bundle\AssetsFromProject\AssetsFromProjectService.cs Line: 40) Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs(19,50): warning CS0067: The event 'GlobalCameraService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs Line: 19) Assets\simuzen\platform\systems\base\services\test\TestService.cs(17,53): warning CS0067: The event 'TestGlobalService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\test\TestService.cs Line: 17) Assets\simuzen\platform\systems\base\services\hardware\PIHardwareService.cs(17,50): warning CS0067: The event 'PIHardwareService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\hardware\PIHardwareService.cs Line: 17) Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(46,35): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnCeilingChanged' is never used (Filename: Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs Line: 46) Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(24,50): warning CS0067: The event 'AssetBundleService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs Line: 24) Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(53,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopNearby' is never used (Filename: Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs Line: 53) Assets\simuzen\platform\systems\base\services\audio\globalAudioService\GlobalAudioService.cs(18,44): warning CS0067: The event 'GlobalAudioService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\audio\globalAudioService\GlobalAudioService.cs Line: 18) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(159,37): warning CS0067: The event 'DebugEnvironmentService.OnModifierDisabled' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 159) Assets\simuzen\platform\systems\base\services\scene\Stateful\StatefulGOsService.cs(16,46): warning CS0067: The event 'StatefulGOsService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Stateful\StatefulGOsService.cs Line: 16) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(33,40): warning CS0067: The event 'DummyPassengersService.OnBoardingStart' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs Line: 33) Assets\simuzen\platform\systems\base\configuration\Configuration.cs(82,50): warning CS0067: The event 'Configuration.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\configuration\Configuration.cs Line: 82) Assets\simuzen\platform\systems\base\services\scene\Passenger Factory\PassengerFactoryService.cs(29,59): warning CS0067: The event 'PassengerFactoryService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Passenger Factory\PassengerFactoryService.cs Line: 29) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(34,40): warning CS0067: The event 'DummyPassengersService.OnBoardingCompleted' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs Line: 34) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(111,29): warning CS0067: The event 'ReplayVehicleService.OnCompletedSpawn' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs Line: 111) Assets\simuzen\platform\systems\base\services\test\TestService.cs(46,38): warning CS0067: The event 'TestSceneService.OnServiceReady' is never used (Filename: Assets\simuzen\platform\systems\base\services\test\TestService.cs Line: 46) Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(192,41): warning CS0067: The event 'TrafficService.OnUserLaneChange' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs Line: 192) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(110,29): warning CS0067: The event 'ReplayVehicleService.OnStartSpawn' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs Line: 110) Assets\simuzen\platform\systems\base\services\databus\ReplayDataBusService.cs(13,31): warning CS0067: The event 'ReplayDataBusService.OnServiceReady' is never used (Filename: Assets\simuzen\platform\systems\base\services\databus\ReplayDataBusService.cs Line: 13) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(35,40): warning CS0067: The event 'DummyPassengersService.OnUnboardingStart' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs Line: 35) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryLMVIgnitionControllerComponent.cs(75,22): warning CS0414: The field 'MilitaryLMVIgnitionControllerComponent._auxIgnitionSignal' is assigned but its value is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryLMVIgnitionControllerComponent.cs Line: 75) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Sensors\BrakePressure.cs(37,27): warning CS0414: The field 'BrakePressure.statusBackup' is assigned but its value is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Sensors\BrakePressure.cs Line: 37) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Spreader\Spreader.cs(9,22): warning CS0414: The field 'Spreader._spawning' is assigned but its value is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Spreader\Spreader.cs Line: 9) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Gearbox\ConfigurableAutomaticGearboxController.cs(36,21): warning CS0414: The field 'ConfigurableAutomaticGearboxController.gear' is assigned but its value is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Gearbox\ConfigurableAutomaticGearboxController.cs Line: 36) Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(31,21): warning CS0414: The field 'MachineryDriverBehaviourAction.indexCamera' is assigned but its value is never used (Filename: Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs Line: 31) Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerStepManager.cs(21,50): warning CS0414: The field 'TrainingManagerStepManager.routeCreatorManager' is assigned but its value is never used (Filename: Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerStepManager.cs Line: 21) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Machinery\ExcavatorOpenableBucket.cs(14,23): warning CS0414: The field 'ExcavatorOpenableBucket._sideshiftPosition' is assigned but its value is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Machinery\ExcavatorOpenableBucket.cs Line: 14) Assets\simuzen\platform\hud\elements\impl\EX5500\HCOM_RabbitTurtleHandler.cs(10,15): warning CS0414: The field 'HCOM_RabbitTurtleHandler._keyState' is assigned but its value is never used (Filename: Assets\simuzen\platform\hud\elements\impl\EX5500\HCOM_RabbitTurtleHandler.cs Line: 10) Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(27,44): warning CS0414: The field 'MachineryDriverBehaviourAction.exiting' is assigned but its value is never used (Filename: Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs Line: 27) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(14,16): warning CS0414: The field 'EH5000LoadHandler._isInitialAnimation' is assigned but its value is never used (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs Line: 14) Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\DumperBucketAudioManager.cs(24,23): warning CS0414: The field 'DumperBucketAudioManager._inactivityOffset' is assigned but its value is never used (Filename: Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\DumperBucketAudioManager.cs Line: 24) Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\RewiredInputDebugWindow.cs(47,31): warning CS0414: The field 'RewiredInputDebugWindow.selectionGrid' is assigned but its value is never used (Filename: Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\RewiredInputDebugWindow.cs Line: 47) Assets\simuzen\platform\hud\components\HCOM_GP_SpeedNumbers.cs(10,22): warning CS0414: The field 'HCOM_GP_SpeedNumbers._isShutoff' is assigned but its value is never used (Filename: Assets\simuzen\platform\hud\components\HCOM_GP_SpeedNumbers.cs Line: 10) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(81,22): warning CS0414: The field 'FreeRouteController._hasRouteBeenPlayed' is assigned but its value is never used (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs Line: 81) Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(29,23): warning CS0414: The field 'MachineryDriverBehaviourAction.t' is assigned but its value is never used (Filename: Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs Line: 29) Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\CircuitLineTMStep.cs(14,60): warning CS0414: The field 'CircuitLineTMStep._settings' is assigned but its value is never used (Filename: Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\CircuitLineTMStep.cs Line: 14) Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemControllers\TriggerController.cs(21,36): warning CS0414: The field 'TriggerController.triggerIconImage' is assigned but its value is never used (Filename: Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemControllers\TriggerController.cs Line: 21) Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\RewiredInputDebugWindow.cs(52,29): warning CS0414: The field 'RewiredInputDebugWindow._currentModifiedAction' is assigned but its value is never used (Filename: Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\RewiredInputDebugWindow.cs Line: 52) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryRG31IgnitionControllerComponent.cs(71,38): warning CS0414: The field 'MilitaryRG31IgnitionControllerComponent._absLight' is assigned but its value is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryRG31IgnitionControllerComponent.cs Line: 71) Assets\simuzen\platform\hud\components\HCOM_PI_SpeedNumbers.cs(16,22): warning CS0414: The field 'HCOM_PI_SpeedNumbers._enabled' is assigned but its value is never used (Filename: Assets\simuzen\platform\hud\components\HCOM_PI_SpeedNumbers.cs Line: 16) Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(31,22): warning CS0414: The field 'EX5500FailuresHandler._cautionCoroutineRunning' is assigned but its value is never used (Filename: Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs Line: 31) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(27,16): warning CS0414: The field 'EH5000FailuresHandler._isInitialAnimation' is assigned but its value is never used (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs Line: 27) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Gearbox\ConfigurableAutomaticGearboxController.cs(39,22): warning CS0414: The field 'ConfigurableAutomaticGearboxController.isChangingGear' is assigned but its value is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Gearbox\ConfigurableAutomaticGearboxController.cs Line: 39) Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(14,16): warning CS0414: The field 'EX5500LoadHandler._isInitialAnimation' is assigned but its value is never used (Filename: Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs Line: 14) Assets\simuzen\platform\hud\elements\impl\GenericPanelHandlers\DashboardHandler\DashboardHandler.cs(22,23): warning CS0414: The field 'DashboardHandler._value' is assigned but its value is never used (Filename: Assets\simuzen\platform\hud\elements\impl\GenericPanelHandlers\DashboardHandler\DashboardHandler.cs Line: 22) Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\ExcavatorLoaderShovelAudioManager.cs(27,23): warning CS0414: The field 'ExcavatorLoaderShovelAudioManager._inactivityOffset' is assigned but its value is never used (Filename: Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\ExcavatorLoaderShovelAudioManager.cs Line: 27) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSPlayerReservePoints.cs(32,10): warning CS0414: The field 'TSPlayerReservePoints.isOnConnector' is assigned but its value is never used (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSPlayerReservePoints.cs Line: 32) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(31,22): warning CS0414: The field 'EH5000FailuresHandler._cautionCoroutineRunning' is assigned but its value is never used (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs Line: 31) Assets\simuzen\platform\hud\components\HCOM_IG_SlopePanel.cs(23,22): warning CS0414: The field 'HCOM_IG_SlopePanel._initialized' is assigned but its value is never used (Filename: Assets\simuzen\platform\hud\components\HCOM_IG_SlopePanel.cs Line: 23) Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(30,23): warning CS0414: The field 'CircuitLineController.pathPosition' is assigned but its value is never used (Filename: Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs Line: 30) Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorCameraService.cs(19,41): warning CS0414: The field 'TrainingManagerEditorCameraService.configuration' is assigned but its value is never used (Filename: Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorCameraService.cs Line: 19) Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(26,22): warning CS0414: The field 'EX5500FailuresHandler._Caution' is assigned but its value is never used (Filename: Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs Line: 26) Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\FreeRoutePanelController.cs(97,22): warning CS0414: The field 'FreeRoutePanelController._panelAdjusted' is assigned but its value is never used (Filename: Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\FreeRoutePanelController.cs Line: 97) Assets\simuzen\platform\systems\base\vehicle\Perception\Sensor\ProximityRadarSensor.cs(15,23): warning CS0414: The field 'ProximityRadarSensor._offsetDistanceToEntity' is assigned but its value is never used (Filename: Assets\simuzen\platform\systems\base\vehicle\Perception\Sensor\ProximityRadarSensor.cs Line: 15) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryRG31IgnitionControllerComponent.cs(56,22): warning CS0414: The field 'MilitaryRG31IgnitionControllerComponent._auxIgnitionSignal' is assigned but its value is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryRG31IgnitionControllerComponent.cs Line: 56) Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(27,22): warning CS0414: The field 'MachineryDriverBehaviourAction.outOfFrustum' is assigned but its value is never used (Filename: Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs Line: 27) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(169,29): warning CS0109: The member 'TSMainManagerEditor.copySelectedLanes(TSLaneInfo[])' does not hide an accessible member. The new keyword is not required. (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 169) Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProStandardShaderGUI.cs(66,2): warning CS0612: 'ColorPickerHDRConfig' is obsolete (Filename: Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProStandardShaderGUI.cs Line: 66) Assets\configuration\scenes\Editor\AssetsModificationCheck.cs(9,43): warning CS0618: 'SaveAssetsProcessor' is obsolete: 'Use UnityEditor.AssetModificationProcessor' (Filename: Assets\configuration\scenes\Editor\AssetsModificationCheck.cs Line: 9) Assets\simuzen\platform\utils\Editor\FindComponents\FindNetworkTransform.cs(5,57): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\Editor\FindComponents\FindNetworkTransform.cs Line: 5) Assets\simuzen\platform\utils\Editor\FindComponents\FindNetworkTransform.cs(21,36): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\Editor\FindComponents\FindNetworkTransform.cs Line: 21) Assets\simuzen\platform\systems\base\services\scene\Scenery\Editor\SceneryDataEditor.cs(5,22): warning CS0612: 'SceneryData' is obsolete (Filename: Assets\simuzen\platform\systems\base\services\scene\Scenery\Editor\SceneryDataEditor.cs Line: 5) Assets\simuzen\platform\utils\Graphics\Editor\FreeRouteEntityAnimationDescriptorEditor.cs(8,20): warning CS0108: 'FreeRouteEntityAnimationDescriptorEditor.OnEnable()' hides inherited member 'BaseDescriptorEditor.OnEnable()'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\utils\Graphics\Editor\FreeRouteEntityAnimationDescriptorEditor.cs Line: 8) Assets\simuzen\platform\systems\base\services\passengers\scripts\Editor\BusStopPassengersDescriptorEditor.cs(14,24): warning CS0108: 'BusStopPassengersDescriptorEditor.OnEnable()' hides inherited member 'PassengersDescriptorEditor.OnEnable()'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\Editor\BusStopPassengersDescriptorEditor.cs Line: 14) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Update.cs(75,25): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Update.cs Line: 75) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Update.cs(22,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Update.cs Line: 22) Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProStandardShaderGUI.cs(66,52): warning CS0612: 'ColorPickerHDRConfig' is obsolete (Filename: Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProStandardShaderGUI.cs Line: 66) Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProStandardShaderGUI.cs(214,3): warning CS0618: 'MaterialEditor.TexturePropertyWithHDRColor(GUIContent, MaterialProperty, MaterialProperty, ColorPickerHDRConfig, bool)' is obsolete: 'Use TexturePropertyWithHDRColor(GUIContent label, MaterialProperty textureProp, MaterialProperty colorProperty, bool showAlpha)' (Filename: Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProStandardShaderGUI.cs Line: 214) Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Demos\Assets\Scripts\Editor\DW_DemoHelper.cs(21,9): warning CS0618: 'EditorApplication.playmodeStateChanged' is obsolete: 'Use EditorApplication.playModeStateChanged and/or EditorApplication.pauseStateChanged' (Filename: Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Demos\Assets\Scripts\Editor\DW_DemoHelper.cs Line: 21) Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Demos\Assets\Scripts\Editor\DW_DemoHelper.cs(32,57): warning CS0618: 'EditorApplication.currentScene' is obsolete: 'Use EditorSceneManager to see which scenes are currently loaded' (Filename: Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Demos\Assets\Scripts\Editor\DW_DemoHelper.cs Line: 32) Assets\simuzen\CommonTools\CullingSystem\System\Editor\UnityLODToCullingSystemLOD.cs(50,60): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' (Filename: Assets\simuzen\CommonTools\CullingSystem\System\Editor\UnityLODToCullingSystemLOD.cs Line: 50) Assets\simuzen\CommonTools\CullingSystem\System\Editor\UnityLODToCullingSystemLOD.cs(50,21): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' (Filename: Assets\simuzen\CommonTools\CullingSystem\System\Editor\UnityLODToCullingSystemLOD.cs Line: 50) Assets\content_common\art_common\Modules\Shaders\Scripts\Editor\ShaderReplacer.cs(121,29): warning CS0618: 'EditorGUILayout.ObjectField(string, Object, Type, params GUILayoutOption[])' is obsolete: 'Check the docs for the usage of the new parameter 'allowSceneObjects'.' (Filename: Assets\content_common\art_common\Modules\Shaders\Scripts\Editor\ShaderReplacer.cs Line: 121) Assets\content_common\art_common\Modules\Shaders\Scripts\Editor\ShaderReplacer.cs(135,32): warning CS0618: 'EditorGUILayout.ObjectField(string, Object, Type, params GUILayoutOption[])' is obsolete: 'Check the docs for the usage of the new parameter 'allowSceneObjects'.' (Filename: Assets\content_common\art_common\Modules\Shaders\Scripts\Editor\ShaderReplacer.cs Line: 135) Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Internals\Editor\DW_HOEditorUndoManager.cs(258,17): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' (Filename: Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Internals\Editor\DW_HOEditorUndoManager.cs Line: 258) Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Internals\Editor\DW_HOEditorUndoManager.cs(258,56): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Internals\Editor\DW_HOEditorUndoManager.cs Line: 258) Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_EnumFlagDrawer.cs(18,18): warning CS0618: 'EditorGUI.EnumMaskField(Rect, string, Enum)' is obsolete: 'EnumMaskField has been deprecated. Use EnumFlagsField instead.' (Filename: Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_EnumFlagDrawer.cs Line: 18) Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_E_Util.cs(274,18): warning CS0618: 'EditorGUILayout.EnumMaskField(string, Enum, params GUILayoutOption[])' is obsolete: 'EnumMaskField has been deprecated. Use EnumFlagsField instead.' (Filename: Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_E_Util.cs Line: 274) Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs(395,46): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' (Filename: Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs Line: 395) Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs(395,5): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' (Filename: Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs Line: 395) Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs(399,13): warning CS0618: 'PrefabUtility.CreateEmptyPrefab(string)' is obsolete: 'The concept of creating a completely empty Prefab has been discontinued. You can however use SaveAsPrefabAsset with an empty GameObject.' (Filename: Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs Line: 399) Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs(400,45): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' (Filename: Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs Line: 400) Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs(400,4): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' (Filename: Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs Line: 400) Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs(36,13): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs Line: 36) Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs(36,31): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' (Filename: Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs Line: 36) Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs(37,28): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs Line: 37) Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs(38,28): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs Line: 38) Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs(39,28): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs Line: 39) Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs(40,28): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs Line: 40) Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProEditor.cs(200,33): warning CS0618: 'Handles.SphereCap(int, Vector3, Quaternion, float)' is obsolete: 'Use SphereHandleCap instead' (Filename: Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProEditor.cs Line: 200) Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProEditor.cs(198,96): warning CS0618: 'Handles.Slider(Vector3, Vector3, float, Handles.DrawCapFunction, float)' is obsolete: 'DrawCapFunction is obsolete. Use the version with CapFunction instead. Example: Change SphereCap to SphereHandleCap.' (Filename: Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProEditor.cs Line: 198) Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProEditor.cs(211,37): warning CS0618: 'Handles.SphereCap(int, Vector3, Quaternion, float)' is obsolete: 'Use SphereHandleCap instead' (Filename: Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProEditor.cs Line: 211) Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProEditor.cs(209,81): warning CS0618: 'Handles.Slider(Vector3, Vector3, float, Handles.DrawCapFunction, float)' is obsolete: 'DrawCapFunction is obsolete. Use the version with CapFunction instead. Example: Change SphereCap to SphereHandleCap.' (Filename: Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProEditor.cs Line: 209) Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProEditor.cs(289,103): warning CS0618: 'Handles.SphereCap(int, Vector3, Quaternion, float)' is obsolete: 'Use SphereHandleCap instead' (Filename: Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProEditor.cs Line: 289) Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProEditor.cs(289,29): warning CS0618: 'Handles.Button(Vector3, Quaternion, float, float, Handles.DrawCapFunction)' is obsolete: 'DrawCapFunction is obsolete. Use the version with CapFunction instead. Example: Change SphereCap to SphereHandleCap.' (Filename: Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProEditor.cs Line: 289) Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Controllers\PrefabsController.cs(18,33): warning CS0618: 'PrefabUtility.CreatePrefab(string, GameObject)' is obsolete: 'Use SaveAsPrefabAsset instead.' (Filename: Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Controllers\PrefabsController.cs Line: 18) Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Controllers\PrefabsController.cs(19,18): warning CS0618: 'PrefabUtility.ConnectGameObjectToPrefab(GameObject, GameObject)' is obsolete: 'Use RevertPrefabInstance. Prefabs instances can no longer be connected to Prefab Assets they are not an instance of to begin with.' (Filename: Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Controllers\PrefabsController.cs Line: 19) Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Controllers\PrefabsController.cs(57,138): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' (Filename: Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Controllers\PrefabsController.cs Line: 57) Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Controllers\PrefabsController.cs(57,13): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' (Filename: Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Controllers\PrefabsController.cs Line: 57) Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs(41,9): warning CS0618: 'EditorWindow.title' is obsolete: 'Use titleContent instead (it supports setting a title icon as well).' (Filename: Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs Line: 41) Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs(86,4): warning CS0618: 'TerrainData.splatPrototypes' is obsolete: 'Please use the terrainLayers API instead.' (Filename: Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs Line: 86) Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs(86,41): warning CS0618: 'TerrainData.splatPrototypes' is obsolete: 'Please use the terrainLayers API instead.' (Filename: Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs Line: 86) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs(76,5): warning CS0618: 'PlayerSettings.defaultIsFullScreen' is obsolete: '(defaultIsFullScreen is deprecated, use fullScreenMode instead' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs Line: 76) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs(87,5): warning CS0618: 'PlayerSettings.d3d11FullscreenMode' is obsolete: 'd3d11FullscreenMode is deprecated, use fullScreenMode instead' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs Line: 87) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Update.cs(36,22): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Update.cs Line: 36) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Update.cs(50,20): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Update.cs Line: 50) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs(283,4): warning CS0618: 'PlayerSettings.defaultIsFullScreen' is obsolete: '(defaultIsFullScreen is deprecated, use fullScreenMode instead' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs Line: 283) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs(287,70): warning CS0618: 'PlayerSettings.defaultIsFullScreen' is obsolete: '(defaultIsFullScreen is deprecated, use fullScreenMode instead' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs Line: 287) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs(293,5): warning CS0618: 'PlayerSettings.defaultIsFullScreen' is obsolete: '(defaultIsFullScreen is deprecated, use fullScreenMode instead' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs Line: 293) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs(405,4): warning CS0618: 'PlayerSettings.d3d11FullscreenMode' is obsolete: 'd3d11FullscreenMode is deprecated, use fullScreenMode instead' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs Line: 405) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs(409,65): warning CS0618: 'PlayerSettings.d3d11FullscreenMode' is obsolete: 'd3d11FullscreenMode is deprecated, use fullScreenMode instead' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs Line: 409) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs(415,5): warning CS0618: 'PlayerSettings.d3d11FullscreenMode' is obsolete: 'd3d11FullscreenMode is deprecated, use fullScreenMode instead' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs Line: 415) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs(601,6): warning CS0618: 'PlayerSettings.defaultIsFullScreen' is obsolete: '(defaultIsFullScreen is deprecated, use fullScreenMode instead' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs Line: 601) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs(614,6): warning CS0618: 'PlayerSettings.d3d11FullscreenMode' is obsolete: 'd3d11FullscreenMode is deprecated, use fullScreenMode instead' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs Line: 614) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs(648,10): warning CS0618: 'PlayerSettings.defaultIsFullScreen' is obsolete: '(defaultIsFullScreen is deprecated, use fullScreenMode instead' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs Line: 648) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs(659,10): warning CS0618: 'PlayerSettings.d3d11FullscreenMode' is obsolete: 'd3d11FullscreenMode is deprecated, use fullScreenMode instead' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs Line: 659) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\Editor\AttachmentHandsEditor.cs(39,7): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\Editor\AttachmentHandsEditor.cs Line: 39) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\Editor\AttachmentHandsEditor.cs(39,31): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\Editor\AttachmentHandsEditor.cs Line: 39) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\Editor\AttachmentHandsEditor.cs(40,43): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\Editor\AttachmentHandsEditor.cs Line: 40) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\Editor\AttachmentHandsEditor.cs(40,78): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\Editor\AttachmentHandsEditor.cs Line: 40) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Animation\Editor\TransformTweenBehaviourEditor.cs(46,38): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Animation\Editor\TransformTweenBehaviourEditor.cs Line: 46) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Animation\Editor\TransformTweenBehaviourEditor.cs(46,88): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Animation\Editor\TransformTweenBehaviourEditor.cs Line: 46) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Animation\Editor\TransformTweenBehaviourEditor.cs(65,38): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Animation\Editor\TransformTweenBehaviourEditor.cs Line: 65) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Animation\Editor\TransformTweenBehaviourEditor.cs(65,88): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Animation\Editor\TransformTweenBehaviourEditor.cs Line: 65) Assets\simuzen\CommonTools\Utils\Editor\CreateObjectButton.cs(204,115): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' (Filename: Assets\simuzen\CommonTools\Utils\Editor\CreateObjectButton.cs Line: 204) Assets\simuzen\CommonTools\Utils\Editor\CreateObjectButton.cs(204,9): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' (Filename: Assets\simuzen\CommonTools\Utils\Editor\CreateObjectButton.cs Line: 204) Assets\simuzen\CommonTools\Utils\Scene\Editor\EditorApplyPrefabs.cs(17,52): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' (Filename: Assets\simuzen\CommonTools\Utils\Scene\Editor\EditorApplyPrefabs.cs Line: 17) Assets\simuzen\CommonTools\Utils\Scene\Editor\EditorApplyPrefabs.cs(17,17): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' (Filename: Assets\simuzen\CommonTools\Utils\Scene\Editor\EditorApplyPrefabs.cs Line: 17) Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateFromLegacyRegistry.cs(27,49): warning CS0612: 'ReplayIdentity' is obsolete (Filename: Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateFromLegacyRegistry.cs Line: 27) Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateFromLegacyRegistry.cs(40,75): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateFromLegacyRegistry.cs Line: 40) Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateFromLegacyRegistry.cs(45,75): warning CS0612: 'ReplayIdentity' is obsolete (Filename: Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateFromLegacyRegistry.cs Line: 45) Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateRegistry.cs(84,9): warning CS0612: 'NetPrefabRegister' is obsolete (Filename: Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateRegistry.cs Line: 84) Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateRegistry.cs(90,9): warning CS0612: 'NetPrefabRegister' is obsolete (Filename: Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateRegistry.cs Line: 90) Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateRegistry.cs(100,93): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' (Filename: Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateRegistry.cs Line: 100) Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateRegistry.cs(100,9): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' (Filename: Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateRegistry.cs Line: 100) Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\Editor\ConfigDeformableSurfaces.cs(224,123): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\Editor\ConfigDeformableSurfaces.cs Line: 224) Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\Editor\ConfigDeformableSurfaces.cs(224,13): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\Editor\ConfigDeformableSurfaces.cs Line: 224) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(221,3): warning CS0162: Unreachable code detected (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 221) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(221,10): warning CS0219: The variable 'tab' is assigned but its value is never used (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 221) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(222,10): warning CS0219: The variable 'intermediateTab' is assigned but its value is never used (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 222) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(223,10): warning CS0219: The variable 'finalTab' is assigned but its value is never used (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 223) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(234,10): warning CS0219: The variable 'finalTab' is assigned but its value is never used (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 234) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRiggerMenu.cs(13,3): warning CS0618: 'EditorWindow.title' is obsolete: 'Use titleContent instead (it supports setting a title icon as well).' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRiggerMenu.cs Line: 13) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRigger.cs(955,19): warning CS0618: 'PrefabUtility.CreatePrefab(string, GameObject)' is obsolete: 'Use SaveAsPrefabAsset instead.' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRigger.cs Line: 955) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRigger.cs(956,44): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRigger.cs Line: 956) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRigger.cs(956,3): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRigger.cs Line: 956) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(2450,81): warning CS0618: 'EditorGUILayout.EnumMaskField(string, Enum, params GUILayoutOption[])' is obsolete: 'EnumMaskField has been deprecated. Use EnumFlagsField instead.' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 2450) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(2670,305): warning CS0618: 'Handles.DotCap(int, Vector3, Quaternion, float)' is obsolete: 'Use DotHandleCap instead' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 2670) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(2670,29): warning CS0618: 'Handles.Slider2D(Vector3, Vector3, Vector3, Vector3, float, Handles.DrawCapFunction, float)' is obsolete: 'DrawCapFunction is obsolete. Use the version with CapFunction instead. Example: Change SphereCap to SphereHandleCap.' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 2670) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(2671,305): warning CS0618: 'Handles.DotCap(int, Vector3, Quaternion, float)' is obsolete: 'Use DotHandleCap instead' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 2671) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(2671,29): warning CS0618: 'Handles.Slider2D(Vector3, Vector3, Vector3, Vector3, float, Handles.DrawCapFunction, float)' is obsolete: 'DrawCapFunction is obsolete. Use the version with CapFunction instead. Example: Change SphereCap to SphereHandleCap.' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 2671) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(2672,310): warning CS0618: 'Handles.DotCap(int, Vector3, Quaternion, float)' is obsolete: 'Use DotHandleCap instead' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 2672) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(2672,29): warning CS0618: 'Handles.Slider2D(Vector3, Vector3, Vector3, Vector3, float, Handles.DrawCapFunction, float)' is obsolete: 'DrawCapFunction is obsolete. Use the version with CapFunction instead. Example: Change SphereCap to SphereHandleCap.' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 2672) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(2676,306): warning CS0618: 'Handles.DotCap(int, Vector3, Quaternion, float)' is obsolete: 'Use DotHandleCap instead' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 2676) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(2676,30): warning CS0618: 'Handles.Slider2D(Vector3, Vector3, Vector3, Vector3, float, Handles.DrawCapFunction, float)' is obsolete: 'DrawCapFunction is obsolete. Use the version with CapFunction instead. Example: Change SphereCap to SphereHandleCap.' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 2676) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(2677,306): warning CS0618: 'Handles.DotCap(int, Vector3, Quaternion, float)' is obsolete: 'Use DotHandleCap instead' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 2677) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(2677,30): warning CS0618: 'Handles.Slider2D(Vector3, Vector3, Vector3, Vector3, float, Handles.DrawCapFunction, float)' is obsolete: 'DrawCapFunction is obsolete. Use the version with CapFunction instead. Example: Change SphereCap to SphereHandleCap.' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 2677) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(2678,311): warning CS0618: 'Handles.DotCap(int, Vector3, Quaternion, float)' is obsolete: 'Use DotHandleCap instead' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 2678) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(2678,30): warning CS0618: 'Handles.Slider2D(Vector3, Vector3, Vector3, Vector3, float, Handles.DrawCapFunction, float)' is obsolete: 'DrawCapFunction is obsolete. Use the version with CapFunction instead. Example: Change SphereCap to SphereHandleCap.' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 2678) Assets\Wwise\Editor\WwiseSetupWizard\AkBuildPreprocessor.cs(44,9): warning CS0618: 'BuildTarget.PSP2' is obsolete: 'PSP2 is no longer supported as of Unity 2018.3' (Filename: Assets\Wwise\Editor\WwiseSetupWizard\AkBuildPreprocessor.cs Line: 44) Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(149,9): warning CS0618: 'BuildTarget.PSP2' is obsolete: 'PSP2 is no longer supported as of Unity 2018.3' (Filename: Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs Line: 149) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(4398,9): warning CS0162: Unreachable code detected (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 4398) Assets\simuzen\platform\VehicleDynamics\Scripts\Input\Editor\GearInputDrawer.cs(13,22): warning CS0414: The field 'GearInputDrawer.gearSecuencialShiftAutomaticFoldout' is assigned but its value is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\Input\Editor\GearInputDrawer.cs Line: 13) Mono: successfully reloaded assembly - Completed reload, in 183.756 seconds Platform modules already initialized, skipping Validating Project structure ... 0.961556 seconds. Refresh: detecting if any assets need to be imported or removed ... Refreshing native plugins compatible for Editor in 8.97 ms, found 18 plugins. Preloading 1 native plugins for Editor in 0.35 ms. Refresh: detecting if any assets need to be imported or removed ... Refresh Completed time: 1.000278s Asset Scan time: 0.989697s Asset Hashing: 0.000000s [0 B, 0.000000 mb/s] Asset Import (Scripting) time: 0.000000s (count: 0) Post Processs Assets (Scripting) time: 0.000000s Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s] Asset Import (Non Scripting) time: 0.000000s (count: 0) Post Process Assets (Non Scripting) time: 0.000000s Dependent Assets to Import Queue time: 0.000000s Warming cache for 48698 main assets: 0.958213 seconds elapsed Initializing Unity extensions: 'C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Timeline/Runtime/UnityEngine.Timeline.dll' GUID: 6a10b2909283487f913b00d94cd3faf5 'C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/TestRunner/portable/nunit.framework.dll' GUID: 405b9b51bb344a128608d968297df79c 'C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll' GUID: f70555f144d8491a825f0804e09c671c 'C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll' GUID: f5f67c52d1564df4a8936ccd202a3bd8 'C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dll' GUID: 844f815391db42d49455cbf1a7bfc434 'C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll' GUID: dc443db3e92b4983b9738c1131f555cb 'C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/Runtime/UnityEngine.SpatialTracking.dll' GUID: ed7343f30e3843b3afda8f8b02669cea 'C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/Editor/UnityEditor.GoogleAudioSpatializer.dll' GUID: 4a3ecb1425d14502837abea459cf2b70 'C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll' GUID: 5f32cd94baa94578a686d4b9d6b660f7 'C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/Editor/UnityEditor.SpatialTracking.dll' GUID: b5da970776034f77a070d99423d68791 'C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll' GUID: 870353891bb340e2b2a9c8707e7419ba 'C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll' GUID: 53ebcfaa2e1e4e2dbc85882cd5a73fa1 'C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/RuntimeEditor/UnityEngine.GoogleAudioSpatializer.dll' GUID: ead147da21254ff9a0a936bdd75e1680 'C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/Runtime/UnityEngine.GoogleAudioSpatializer.dll' GUID: e4f4cf1b9b434137a499903a7a1d651a 'C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll' GUID: 4ba2329b63d54f0187bcaa12486b1b0f 'C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/RuntimeEditor/UnityEngine.SpatialTracking.dll' GUID: 3a84de5cd0624681b6b6dcd8921d912a 'C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll' GUID: 80a3616ca19596e4da0f10f14d241e9f 'C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/TestRunner/Editor/UnityEditor.TestRunner.dll' GUID: 4113173d5e95493ab8765d7b08371de4 'C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll' GUID: 4b3fa4bde7f1451a8218c03ee6a8ded8 'C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Timeline/Editor/UnityEditor.Timeline.dll' GUID: 7668179ede524d6396c8b7d84461ea29 Unloading 17169 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.73 GB. System memory in use after: 0.71 GB. Unloading 10466 unused Assets to reduce memory usage. Loaded Objects now: 10199. Total: 1506.495100 ms (FindLiveObjects: 7.803000 ms CreateObjectMapping: 5.601600 ms MarkObjects: 1484.597400 ms DeleteObjects: 8.490400 ms) Script Compilation Pipeline Post Process Assets time: 0.000816s Assembly Updater Post Process Assets time: 0.000253s Connect to CacheServer SMKCacheServer:8126 Updating ProjectSettings/ProjectSettings.asset - GUID: 00000000000000004000000000000000... done. [Time: 551.659400 ms] Script Compilation Pipeline Post Process Assets time: 0.000029s Assembly Updater Post Process Assets time: 0.000344s Disconnect from CacheServer Refreshing native plugins compatible for Editor in 7.51 ms, found 18 plugins. Preloading 1 native plugins for Editor in 0.23 ms. BuildPlayer: start building target 19 - Starting compile Library/ScriptAssemblies/Obi.dll - Starting compile Library/ScriptAssemblies/Unity.Postprocessing.Runtime.dll - Starting compile Library/ScriptAssemblies/Zenject.dll - Starting compile Library/ScriptAssemblies/crosstales.dll - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.dll - Starting compile Library/ScriptAssemblies/SpracheAssembly.dll - Starting compile Library/ScriptAssemblies/Unity.Mathematics.dll - Starting compile Library/ScriptAssemblies/Unity.Burst.dll - Finished compile Library/ScriptAssemblies/Unity.Postprocessing.Runtime.dll Symbols will be read from Temp\Unity.Postprocessing.Runtime.pdb Script Module: Unity.Postprocessing.Runtime.dll Pass: 0 took 39 milliseconds Pass: 1 took 3 milliseconds - Starting compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll - Finished compile Library/ScriptAssemblies/Obi.dll Symbols will be read from Temp\Obi.pdb Script Module: Obi.dll Pass: 0 took 99 milliseconds Pass: 1 took 73 milliseconds - Finished compile Library/ScriptAssemblies/Zenject.dll Symbols will be read from Temp\Zenject.pdb Script Module: Zenject.dll Pass: 0 took 41 milliseconds Pass: 1 took 12 milliseconds - Finished compile Library/ScriptAssemblies/crosstales.dll Symbols will be read from Temp\crosstales.pdb Script Module: crosstales.dll Pass: 0 took 59 milliseconds Pass: 1 took 43 milliseconds - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.dll Symbols will be read from Temp\Unity.TextMeshPro.pdb Script Module: Unity.TextMeshPro.dll Pass: 0 took 43 milliseconds Pass: 1 took 10 milliseconds - Finished compile Library/ScriptAssemblies/SpracheAssembly.dll Symbols will be read from Temp\SpracheAssembly.pdb Script Module: SpracheAssembly.dll Pass: 0 took 0 milliseconds Pass: 1 took 0 milliseconds - Starting compile Library/ScriptAssemblies/AwesomeTechnologies.TouchReactSystemPro.Runtime.dll - Starting compile Library/ScriptAssemblies/LightingTools.LightProbesVolumes.dll - Finished compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll Symbols will be read from Temp\Unity.Analytics.DataPrivacy.pdb Script Module: Unity.Analytics.DataPrivacy.dll Pass: 0 took 74 milliseconds Pass: 1 took 0 milliseconds - Finished compile Library/ScriptAssemblies/Unity.Burst.dll Symbols will be read from Temp\Unity.Burst.pdb Script Module: Unity.Burst.dll Pass: 0 took 0 milliseconds Pass: 1 took 0 milliseconds - Finished compile Library/ScriptAssemblies/LightingTools.LightProbesVolumes.dll Symbols will be read from Temp\LightingTools.LightProbesVolumes.pdb Script Module: LightingTools.LightProbesVolumes.dll Pass: 0 took 21 milliseconds Pass: 1 took 0 milliseconds - Finished compile Library/ScriptAssemblies/AwesomeTechnologies.TouchReactSystemPro.Runtime.dll Symbols will be read from Temp\AwesomeTechnologies.TouchReactSystemPro.Runtime.pdb Script Module: AwesomeTechnologies.TouchReactSystemPro.Runtime.dll Pass: 0 took 25 milliseconds Pass: 1 took 0 milliseconds - Finished compile Library/ScriptAssemblies/Unity.Mathematics.dll Symbols will be read from Temp\Unity.Mathematics.pdb Script Module: Unity.Mathematics.dll Pass: 0 took 28 milliseconds Pass: 1 took 0 milliseconds - Starting compile Library/ScriptAssemblies/Unity.Collections.dll - Finished compile Library/ScriptAssemblies/Unity.Collections.dll Symbols will be read from Temp\Unity.Collections.pdb Script Module: Unity.Collections.dll Pass: 0 took 0 milliseconds Pass: 1 took 0 milliseconds - Starting compile Library/ScriptAssemblies/Unity.Jobs.dll - Finished compile Library/ScriptAssemblies/Unity.Jobs.dll Symbols will be read from Temp\Unity.Jobs.pdb Script Module: Unity.Jobs.dll Pass: 0 took 0 milliseconds Pass: 1 took 0 milliseconds - Starting compile Library/ScriptAssemblies/AwesomeTechnologies.VegetationStudioPro.Runtime.dll - Finished compile Library/ScriptAssemblies/AwesomeTechnologies.VegetationStudioPro.Runtime.dll Symbols will be read from Temp\AwesomeTechnologies.VegetationStudioPro.Runtime.pdb Script Module: AwesomeTechnologies.VegetationStudioPro.Runtime.dll Pass: 0 took 23 milliseconds Pass: 1 took 7 milliseconds - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll Symbols will be read from Temp\Assembly-CSharp.pdb Script Module: Assembly-CSharp.dll Pass: 0 took 338 milliseconds [NetAuthorityBehaviour] Found NetworkBehaviour NetAuthorityBehaviour [NetAuthorityBehaviour] NetworkBehaviourProcessor [NetAuthorityBehaviour] Process Start [NetAuthorityBehaviour] Sync Var authorized System.Boolean UnityEngine.GameObject [NetAuthorityBehaviour] GenerateConstants [NetAuthorityBehaviour] GenerateSerialization [NetAuthorityBehaviour] GenerateDeSerialization [NetAuthorityBehaviour] Process Done [TransformSync] Found NetworkBehaviour TransformSync [TransformSync] NetworkBehaviourProcessor [TransformSync] Process Start [TransformSync] GenerateConstants [TransformSync] GenerateSerialization [TransformSync] GenerateDeSerialization [TransformSync] Process Done [AGXForkliftTransformSync] Found NetworkBehaviour AGXForkliftTransformSync [AGXForkliftTransformSync] NetworkBehaviourProcessor [AGXForkliftTransformSync] Process Start [AGXForkliftTransformSync] GenerateSerialization [AGXForkliftTransformSync] GenerateDeSerialization [AGXForkliftTransformSync] Process Done [NetAuthorityBehaviour] Already processed [AttachRotaryLightSync] Found NetworkBehaviour AttachRotaryLightSync [AttachRotaryLightSync] NetworkBehaviourProcessor [AttachRotaryLightSync] Process Start [AttachRotaryLightSync] GenerateConstants [AttachRotaryLightSync] GenerateSerialization [AttachRotaryLightSync] GenerateDeSerialization [AttachRotaryLightSync] Process Done [NetAuthorityBehaviour] Already processed [AttachToPickupVehicleSync] Found NetworkBehaviour AttachToPickupVehicleSync [AttachToPickupVehicleSync] NetworkBehaviourProcessor [AttachToPickupVehicleSync] Process Start [AttachToPickupVehicleSync] GenerateConstants [AttachToPickupVehicleSync] GenerateSerialization [AttachToPickupVehicleSync] GenerateDeSerialization [AttachToPickupVehicleSync] Process Done [NetAuthorityBehaviour] Already processed [AttachToSnowPlowVehicleSync] Found NetworkBehaviour AttachToSnowPlowVehicleSync [AttachToSnowPlowVehicleSync] NetworkBehaviourProcessor [AttachToSnowPlowVehicleSync] Process Start [AttachToSnowPlowVehicleSync] GenerateConstants [AttachToSnowPlowVehicleSync] GenerateSerialization [AttachToSnowPlowVehicleSync] GenerateDeSerialization [AttachToSnowPlowVehicleSync] Process Done [NetAuthorityBehaviour] Already processed [AttachToVehicleGraphicChild] Found NetworkBehaviour AttachToVehicleGraphicChild [AttachToVehicleGraphicChild] NetworkBehaviourProcessor [AttachToVehicleGraphicChild] Process Start [AttachToVehicleGraphicChild] GenerateConstants [AttachToVehicleGraphicChild] GenerateSerialization [AttachToVehicleGraphicChild] GenerateDeSerialization [AttachToVehicleGraphicChild] Process Done [NetAuthorityBehaviour] Already processed [AttachToVehicleGraphicSync] Found NetworkBehaviour AttachToVehicleGraphicSync [AttachToVehicleGraphicSync] NetworkBehaviourProcessor [AttachToVehicleGraphicSync] Process Start [AttachToVehicleGraphicSync] GenerateConstants [AttachToVehicleGraphicSync] GenerateSerialization [AttachToVehicleGraphicSync] GenerateDeSerialization [AttachToVehicleGraphicSync] Process Done [NetAuthorityBehaviour] Already processed [AttachToVehicleGraphicUnsync] Found NetworkBehaviour AttachToVehicleGraphicUnsync [AttachToVehicleGraphicUnsync] NetworkBehaviourProcessor [AttachToVehicleGraphicUnsync] Process Start [AttachToVehicleGraphicUnsync] GenerateConstants [AttachToVehicleGraphicUnsync] GenerateSerialization [AttachToVehicleGraphicUnsync] GenerateDeSerialization [AttachToVehicleGraphicUnsync] Process Done [NetAuthorityBehaviour] Already processed [BackhoeLoaderTransformSync] Found NetworkBehaviour BackhoeLoaderTransformSync [BackhoeLoaderTransformSync] NetworkBehaviourProcessor [BackhoeLoaderTransformSync] Process Start [BackhoeLoaderTransformSync] GenerateSerialization [BackhoeLoaderTransformSync] GenerateDeSerialization [BackhoeLoaderTransformSync] Process Done [NetAuthorityBehaviour] Already processed [BulldozerTransformSync] Found NetworkBehaviour BulldozerTransformSync [BulldozerTransformSync] NetworkBehaviourProcessor [BulldozerTransformSync] Process Start [BulldozerTransformSync] GenerateSerialization [BulldozerTransformSync] GenerateDeSerialization [BulldozerTransformSync] Process Done [NetAuthorityBehaviour] Already processed [CrossingEntitySync] Found NetworkBehaviour CrossingEntitySync [CrossingEntitySync] NetworkBehaviourProcessor [CrossingEntitySync] Process Start [CrossingEntitySync] GenerateConstants [CrossingEntitySync] GenerateSerialization [CrossingEntitySync] GenerateDeSerialization [CrossingEntitySync] Process Done [NetAuthorityBehaviour] Already processed [CyclistAnimationSync] Found NetworkBehaviour CyclistAnimationSync [CyclistAnimationSync] NetworkBehaviourProcessor [CyclistAnimationSync] Process Start [CyclistAnimationSync] GenerateConstants [CyclistAnimationSync] GenerateSerialization [CyclistAnimationSync] GenerateDeSerialization [CyclistAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [DumperBucketSync] Found NetworkBehaviour DumperBucketSync [DumperBucketSync] NetworkBehaviourProcessor [DumperBucketSync] Process Start [DumperBucketSync] GenerateSerialization [DumperBucketSync] GenerateDeSerialization [DumperBucketSync] Process Done [NetAuthorityBehaviour] Already processed [ExcavatorTransformsSync] Found NetworkBehaviour ExcavatorTransformsSync [ExcavatorTransformsSync] NetworkBehaviourProcessor [ExcavatorTransformsSync] Process Start [ExcavatorTransformsSync] GenerateSerialization [ExcavatorTransformsSync] GenerateDeSerialization [ExcavatorTransformsSync] Process Done [NetAuthorityBehaviour] Already processed [FreeRouteEntityAnimationSync] Found NetworkBehaviour FreeRouteEntityAnimationSync [FreeRouteEntityAnimationSync] NetworkBehaviourProcessor [FreeRouteEntityAnimationSync] Process Start [FreeRouteEntityAnimationSync] GenerateConstants [FreeRouteEntityAnimationSync] GenerateSerialization [FreeRouteEntityAnimationSync] GenerateDeSerialization [FreeRouteEntityAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [GameObjectBasicSync] Found NetworkBehaviour GameObjectBasicSync [GameObjectBasicSync] NetworkBehaviourProcessor [GameObjectBasicSync] Process Start [GameObjectBasicSync] GenerateSerialization [GameObjectBasicSync] GenerateDeSerialization [GameObjectBasicSync] Process Done [NetAuthorityBehaviour] Already processed [GameObjectTransformSync] Found NetworkBehaviour GameObjectTransformSync [GameObjectTransformSync] NetworkBehaviourProcessor [GameObjectTransformSync] Process Start [GameObjectTransformSync] GenerateSerialization [GameObjectTransformSync] GenerateDeSerialization [GameObjectTransformSync] Process Done [NetAuthorityBehaviour] Already processed [GraphicLayerNetBehaviour] Found NetworkBehaviour GraphicLayerNetBehaviour [GraphicLayerNetBehaviour] NetworkBehaviourProcessor [GraphicLayerNetBehaviour] Process Start [GraphicLayerNetBehaviour] GenerateSerialization [GraphicLayerNetBehaviour] GenerateDeSerialization [GraphicLayerNetBehaviour] Process Done [NetAuthorityBehaviour] Already processed [HierachySync] Found NetworkBehaviour HierachySync [HierachySync] NetworkBehaviourProcessor [HierachySync] Process Start [HierachySync] GenerateConstants [HierachySync] GenerateSerialization [HierachySync] GenerateDeSerialization [HierachySync] Process Done [NetAuthorityBehaviour] Already processed [LoadWeightLightsSync] Found NetworkBehaviour LoadWeightLightsSync [LoadWeightLightsSync] NetworkBehaviourProcessor [LoadWeightLightsSync] Process Start [LoadWeightLightsSync] GenerateConstants [LoadWeightLightsSync] GenerateSerialization [LoadWeightLightsSync] GenerateDeSerialization [LoadWeightLightsSync] Process Done [NetAuthorityBehaviour] Already processed [MachineryTrackAnimationSync] Found NetworkBehaviour MachineryTrackAnimationSync [MachineryTrackAnimationSync] NetworkBehaviourProcessor [MachineryTrackAnimationSync] Process Start [MachineryTrackAnimationSync] GenerateConstants [MachineryTrackAnimationSync] GenerateSerialization [MachineryTrackAnimationSync] GenerateDeSerialization [MachineryTrackAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [MaterialSync] Found NetworkBehaviour MaterialSync [MaterialSync] NetworkBehaviourProcessor [MaterialSync] Process Start [MaterialSync] GenerateConstants [MaterialSync] GenerateSerialization [MaterialSync] GenerateDeSerialization [MaterialSync] Process Done [NetAuthorityBehaviour] Already processed [MotorBikeHandlebarSync] Found NetworkBehaviour MotorBikeHandlebarSync [MotorBikeHandlebarSync] NetworkBehaviourProcessor [MotorBikeHandlebarSync] Process Start [MotorBikeHandlebarSync] GenerateSerialization [MotorBikeHandlebarSync] GenerateDeSerialization [MotorBikeHandlebarSync] Process Done [NetAuthorityBehaviour] Already processed [MotorBikeSuspensionSync] Found NetworkBehaviour MotorBikeSuspensionSync [MotorBikeSuspensionSync] NetworkBehaviourProcessor [MotorBikeSuspensionSync] Process Start [MotorBikeSuspensionSync] GenerateConstants [MotorBikeSuspensionSync] GenerateSerialization [MotorBikeSuspensionSync] GenerateDeSerialization [MotorBikeSuspensionSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleWheelSync] Found NetworkBehaviour VehicleWheelSync [VehicleWheelSync] NetworkBehaviourProcessor [VehicleWheelSync] Process Start [VehicleWheelSync] GenerateConstants [VehicleWheelSync] GenerateSerialization [VehicleWheelSync] GenerateDeSerialization [VehicleWheelSync] Process Done [MotorBikeWheelSync] Found NetworkBehaviour MotorBikeWheelSync [MotorBikeWheelSync] NetworkBehaviourProcessor [MotorBikeWheelSync] Process Start [MotorBikeWheelSync] GenerateSerialization [MotorBikeWheelSync] GenerateDeSerialization [MotorBikeWheelSync] Process Done [NetAuthorityBehaviour] Already processed [MultiplePlatesSync] Found NetworkBehaviour MultiplePlatesSync [MultiplePlatesSync] NetworkBehaviourProcessor [MultiplePlatesSync] Process Start [MultiplePlatesSync] GenerateConstants [MultiplePlatesSync] GenerateSerialization [MultiplePlatesSync] GenerateDeSerialization [MultiplePlatesSync] Process Done [NetAuthorityBehaviour] Already processed [MultipleWheelsPivotSync] Found NetworkBehaviour MultipleWheelsPivotSync [MultipleWheelsPivotSync] NetworkBehaviourProcessor [MultipleWheelsPivotSync] Process Start [MultipleWheelsPivotSync] GenerateConstants [MultipleWheelsPivotSync] GenerateSerialization [MultipleWheelsPivotSync] GenerateDeSerialization [MultipleWheelsPivotSync] Process Done [NetAuthorityBehaviour] Already processed [NetAuthorityBehaviour] Already processed [OptionalCargoSync] Found NetworkBehaviour OptionalCargoSync [OptionalCargoSync] NetworkBehaviourProcessor [OptionalCargoSync] Process Start [OptionalCargoSync] GenerateConstants [OptionalCargoSync] GenerateSerialization [OptionalCargoSync] GenerateDeSerialization [OptionalCargoSync] Process Done [NetAuthorityBehaviour] Already processed [PalletTransformSync] Found NetworkBehaviour PalletTransformSync [PalletTransformSync] NetworkBehaviourProcessor [PalletTransformSync] Process Start [PalletTransformSync] GenerateSerialization [PalletTransformSync] GenerateDeSerialization [PalletTransformSync] Process Done [NetAuthorityBehaviour] Already processed [ParticlesSync] Found NetworkBehaviour ParticlesSync [ParticlesSync] NetworkBehaviourProcessor [ParticlesSync] Process Start [ParticlesSync] GenerateConstants [ParticlesSync] GenerateSerialization [ParticlesSync] GenerateDeSerialization [ParticlesSync] Process Done [NetAuthorityBehaviour] Already processed [PassengerAnimationSync] Found NetworkBehaviour PassengerAnimationSync [PassengerAnimationSync] NetworkBehaviourProcessor [PassengerAnimationSync] Process Start [PassengerAnimationSync] GenerateConstants [PassengerAnimationSync] GenerateSerialization [PassengerAnimationSync] GenerateDeSerialization [PassengerAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [PassengerPiecesSync] Found NetworkBehaviour PassengerPiecesSync [PassengerPiecesSync] NetworkBehaviourProcessor [PassengerPiecesSync] Process Start [PassengerPiecesSync] GenerateSerialization [PassengerPiecesSync] GenerateDeSerialization [PassengerPiecesSync] Process Done [NetAuthorityBehaviour] Already processed [PassengersSync] Found NetworkBehaviour PassengersSync [PassengersSync] NetworkBehaviourProcessor [PassengersSync] Process Start [PassengersSync] GenerateConstants [PassengersSync] GenerateSerialization [PassengersSync] GenerateDeSerialization [PassengersSync] Process Done [NetAuthorityBehaviour] Already processed [PedestrianAnimationSync] Found NetworkBehaviour PedestrianAnimationSync [PedestrianAnimationSync] NetworkBehaviourProcessor [PedestrianAnimationSync] Process Start [PedestrianAnimationSync] GenerateConstants [PedestrianAnimationSync] GenerateSerialization [PedestrianAnimationSync] GenerateDeSerialization [PedestrianAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [PickupChainsSync] Found NetworkBehaviour PickupChainsSync [PickupChainsSync] NetworkBehaviourProcessor [PickupChainsSync] Process Start [PickupChainsSync] GenerateConstants [PickupChainsSync] GenerateSerialization [PickupChainsSync] GenerateDeSerialization [PickupChainsSync] Process Done [NetAuthorityBehaviour] Already processed [PlatesSync] Found NetworkBehaviour PlatesSync [PlatesSync] NetworkBehaviourProcessor [PlatesSync] Process Start [PlatesSync] GenerateConstants [PlatesSync] GenerateSerialization [PlatesSync] GenerateDeSerialization [PlatesSync] Process Done [NetAuthorityBehaviour] Already processed [PoliceSirenSync] Found NetworkBehaviour PoliceSirenSync [PoliceSirenSync] NetworkBehaviourProcessor [PoliceSirenSync] Process Start [PoliceSirenSync] GenerateConstants [PoliceSirenSync] GenerateSerialization [PoliceSirenSync] GenerateDeSerialization [PoliceSirenSync] Process Done [NetAuthorityBehaviour] Already processed [RampSync] Found NetworkBehaviour RampSync [RampSync] NetworkBehaviourProcessor [RampSync] Process Start [RampSync] GenerateSerialization [RampSync] GenerateDeSerialization [RampSync] Process Done [NetAuthorityBehaviour] Already processed [RigidBodySync] Found NetworkBehaviour RigidBodySync [RigidBodySync] NetworkBehaviourProcessor [RigidBodySync] Process Start [RigidBodySync] GenerateConstants [RigidBodySync] GenerateSerialization [RigidBodySync] GenerateDeSerialization [RigidBodySync] Process Done [NetAuthorityBehaviour] Already processed [RotaryLightsAnimationSync] Found NetworkBehaviour RotaryLightsAnimationSync [RotaryLightsAnimationSync] NetworkBehaviourProcessor [RotaryLightsAnimationSync] Process Start [RotaryLightsAnimationSync] GenerateConstants [RotaryLightsAnimationSync] GenerateSerialization [RotaryLightsAnimationSync] GenerateDeSerialization [RotaryLightsAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [SandCargoAnimationSync] Found NetworkBehaviour SandCargoAnimationSync [SandCargoAnimationSync] NetworkBehaviourProcessor [SandCargoAnimationSync] Process Start [SandCargoAnimationSync] GenerateConstants [SandCargoAnimationSync] GenerateSerialization [SandCargoAnimationSync] GenerateDeSerialization [SandCargoAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [SnowplowBladesSync] Found NetworkBehaviour SnowplowBladesSync [SnowplowBladesSync] NetworkBehaviourProcessor [SnowplowBladesSync] Process Start [SnowplowBladesSync] GenerateSerialization [SnowplowBladesSync] GenerateDeSerialization [SnowplowBladesSync] Process Done [NetAuthorityBehaviour] Already processed [TrafficVehicleLightSync] Found NetworkBehaviour TrafficVehicleLightSync [TrafficVehicleLightSync] NetworkBehaviourProcessor [TrafficVehicleLightSync] Process Start [TrafficVehicleLightSync] GenerateConstants [TrafficVehicleLightSync] GenerateSerialization [TrafficVehicleLightSync] GenerateDeSerialization [TrafficVehicleLightSync] Process Done [NetAuthorityBehaviour] Already processed [TrafficVehiclesSandCargoAnimationSync] Found NetworkBehaviour TrafficVehiclesSandCargoAnimationSync [TrafficVehiclesSandCargoAnimationSync] NetworkBehaviourProcessor [TrafficVehiclesSandCargoAnimationSync] Process Start [TrafficVehiclesSandCargoAnimationSync] GenerateConstants [TrafficVehiclesSandCargoAnimationSync] GenerateSerialization [TrafficVehiclesSandCargoAnimationSync] GenerateDeSerialization [TrafficVehiclesSandCargoAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [TrafficVehicleWheelSync] Found NetworkBehaviour TrafficVehicleWheelSync [TrafficVehicleWheelSync] NetworkBehaviourProcessor [TrafficVehicleWheelSync] Process Start [TrafficVehicleWheelSync] GenerateSerialization [TrafficVehicleWheelSync] GenerateDeSerialization [TrafficVehicleWheelSync] Process Done [NetAuthorityBehaviour] Already processed [TransformSync] Already processed [NetAuthorityBehaviour] Already processed [TriangleJointSync] Found NetworkBehaviour TriangleJointSync [TriangleJointSync] NetworkBehaviourProcessor [TriangleJointSync] Process Start [TriangleJointSync] GenerateSerialization [TriangleJointSync] GenerateDeSerialization [TriangleJointSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleBellowSync] Found NetworkBehaviour VehicleBellowSync [VehicleBellowSync] NetworkBehaviourProcessor [VehicleBellowSync] Process Start [VehicleBellowSync] GenerateSerialization [VehicleBellowSync] GenerateDeSerialization [VehicleBellowSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleDoorSync] Found NetworkBehaviour VehicleDoorSync [VehicleDoorSync] NetworkBehaviourProcessor [VehicleDoorSync] Process Start [VehicleDoorSync] GenerateConstants [VehicleDoorSync] GenerateSerialization [VehicleDoorSync] GenerateDeSerialization [VehicleDoorSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleGlassSync] Found NetworkBehaviour VehicleGlassSync [VehicleGlassSync] NetworkBehaviourProcessor [VehicleGlassSync] Process Start [VehicleGlassSync] GenerateConstants [VehicleGlassSync] GenerateSerialization [VehicleGlassSync] GenerateDeSerialization [VehicleGlassSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleLightsSync] Found NetworkBehaviour VehicleLightsSync [VehicleLightsSync] NetworkBehaviourProcessor [VehicleLightsSync] Process Start [VehicleLightsSync] GenerateConstants [VehicleLightsSync] GenerateSerialization [VehicleLightsSync] GenerateDeSerialization [VehicleLightsSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleOptionalSync] Found NetworkBehaviour VehicleOptionalSync [VehicleOptionalSync] NetworkBehaviourProcessor [VehicleOptionalSync] Process Start [VehicleOptionalSync] GenerateConstants [VehicleOptionalSync] GenerateSerialization [VehicleOptionalSync] GenerateDeSerialization [VehicleOptionalSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleSkinSync] Found NetworkBehaviour VehicleSkinSync [VehicleSkinSync] NetworkBehaviourProcessor [VehicleSkinSync] Process Start [VehicleSkinSync] GenerateConstants [VehicleSkinSync] GenerateSerialization [VehicleSkinSync] GenerateDeSerialization [VehicleSkinSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleWheelSync] Already processed [NetAuthorityBehaviour] Already processed [VehicleWiperSync] Found NetworkBehaviour VehicleWiperSync [VehicleWiperSync] NetworkBehaviourProcessor [VehicleWiperSync] Process Start [VehicleWiperSync] GenerateConstants [VehicleWiperSync] GenerateSerialization [VehicleWiperSync] GenerateDeSerialization [VehicleWiperSync] Process Done [NetAuthorityBehaviour] Already processed [WheelLoaderTransformsSync] Found NetworkBehaviour WheelLoaderTransformsSync [WheelLoaderTransformsSync] NetworkBehaviourProcessor [WheelLoaderTransformsSync] Process Start [WheelLoaderTransformsSync] GenerateSerialization [WheelLoaderTransformsSync] GenerateDeSerialization [WheelLoaderTransformsSync] Process Done [NetAuthorityBehaviour] Already processed [WheelsPivotSync] Found NetworkBehaviour WheelsPivotSync [WheelsPivotSync] NetworkBehaviourProcessor [WheelsPivotSync] Process Start [WheelsPivotSync] GenerateConstants [WheelsPivotSync] GenerateSerialization [WheelsPivotSync] GenerateDeSerialization [WheelsPivotSync] Process Done [NetAuthorityBehaviour] Already processed [WipersSync] Found NetworkBehaviour WipersSync [WipersSync] NetworkBehaviourProcessor [WipersSync] Process Start [WipersSync] GenerateConstants [WipersSync] GenerateSerialization [WipersSync] GenerateDeSerialization [WipersSync] Process Done [FreeRouteArrowNetMessage] MessageClassProcessor for FreeRouteArrowNetMessage [FreeRouteArrowNetMessage] MessageClassProcessor Start [FreeRouteArrowNetMessage] GenerateSerialization [FreeRouteArrowNetMessage] GenerateDeserialization [FreeRouteArrowNetMessage] MessageClassProcessor Done [NetAuthorityBehaviour] Already processed [MotograderTransformSync] Found NetworkBehaviour MotograderTransformSync [MotograderTransformSync] NetworkBehaviourProcessor [MotograderTransformSync] Process Start [MotograderTransformSync] GenerateSerialization [MotograderTransformSync] GenerateDeSerialization [MotograderTransformSync] Process Done [VehicleRigidbodySync] Found NetworkBehaviour UnityEngine.Networking.VehicleRigidbodySync [VehicleRigidbodySync] NetworkBehaviourProcessor [VehicleRigidbodySync] Process Start [VehicleRigidbodySync] GenerateSerialization [VehicleRigidbodySync] GenerateDeSerialization [VehicleRigidbodySync] Process Done [VehicleRigidbodyChildSync] Found NetworkBehaviour UnityEngine.Networking.VehicleRigidbodyChildSync [VehicleRigidbodyChildSync] NetworkBehaviourProcessor [VehicleRigidbodyChildSync] Process Start [VehicleRigidbodyChildSync] GenerateSerialization [VehicleRigidbodyChildSync] GenerateDeSerialization [VehicleRigidbodyChildSync] Process Done [VehicleRigidbodySync] Already processed [SerializedNetworkBehaviour] Found NetworkBehaviour Sirenix.OdinInspector.SerializedNetworkBehaviour [SerializedNetworkBehaviour] NetworkBehaviourProcessor [SerializedNetworkBehaviour] Process Start [SerializedNetworkBehaviour] GenerateSerialization [SerializedNetworkBehaviour] GenerateDeSerialization [SerializedNetworkBehaviour] Process Done [NetAuthorityBehaviour] Already processed [SMKTrafficVehicleGraphicsSync] Found NetworkBehaviour SimuZen.Services.Replay.SMKTrafficVehicleGraphicsSync [SMKTrafficVehicleGraphicsSync] NetworkBehaviourProcessor [SMKTrafficVehicleGraphicsSync] Process Start [SMKTrafficVehicleGraphicsSync] GenerateConstants [SMKTrafficVehicleGraphicsSync] GenerateSerialization [SMKTrafficVehicleGraphicsSync] GenerateDeSerialization [SMKTrafficVehicleGraphicsSync] Process Done [DeformableTerrainStatusNetMessage] MessageClassProcessor for DeformableTerrainStatusNetMessage [DeformableTerrainStatusNetMessage] MessageClassProcessor Start [DeformableTerrainStatusNetMessage] GenerateSerialization [DeformableTerrainStatusNetMessage] GenerateDeserialization [DeformableTerrainStatusNetMessage] MessageClassProcessor Done [ParticlesDataNetMessage] MessageClassProcessor for ParticlesDataNetMessage [ParticlesDataNetMessage] MessageClassProcessor Start [ParticlesDataNetMessage] GenerateSerialization [ParticlesDataNetMessage] GenerateDeserialization [ParticlesDataNetMessage] MessageClassProcessor Done [UnloadZonesStatusNetMessage] MessageClassProcessor for UnloadZonesStatusNetMessage [UnloadZonesStatusNetMessage] MessageClassProcessor Start [UnloadZonesStatusNetMessage] GenerateSerialization [UnloadZonesStatusNetMessage] GenerateDeserialization [UnloadZonesStatusNetMessage] MessageClassProcessor Done [BaseNetMessage] MessageClassProcessor for BaseNetMessage [BaseNetMessage] MessageClassProcessor Start [BaseNetMessage] GenerateSerialization [BaseNetMessage] GenerateDeserialization [BaseNetMessage] MessageClassProcessor Done [ChangeEnvironmentModifierNetMessage] MessageClassProcessor for ChangeEnvironmentModifierNetMessage [ChangeEnvironmentModifierNetMessage] MessageClassProcessor Start [ChangeEnvironmentModifierNetMessage] GenerateSerialization [ChangeEnvironmentModifierNetMessage] GenerateDeserialization [ChangeEnvironmentModifierNetMessage] MessageClassProcessor Done [ChangeEnvironmentWeatherNetMessage] MessageClassProcessor for ChangeEnvironmentWeatherNetMessage [ChangeEnvironmentWeatherNetMessage] MessageClassProcessor Start [ChangeEnvironmentWeatherNetMessage] GenerateSerialization [ChangeEnvironmentWeatherNetMessage] GenerateDeserialization [ChangeEnvironmentWeatherNetMessage] MessageClassProcessor Done [CrossingSpawnDistanceNetMessage] MessageClassProcessor for CrossingSpawnDistanceNetMessage [CrossingSpawnDistanceNetMessage] MessageClassProcessor Start [CrossingSpawnDistanceNetMessage] GenerateSerialization [CrossingSpawnDistanceNetMessage] GenerateDeserialization [CrossingSpawnDistanceNetMessage] MessageClassProcessor Done [DeformableSurfaceMessage] MessageClassProcessor for DeformableSurfaceMessage [DeformableSurfaceMessage] MessageClassProcessor Start [DeformableSurfaceMessage] GenerateSerialization [DeformableSurfaceMessage] GenerateDeserialization [DeformableSurfaceMessage] MessageClassProcessor Done [DestroyRequestNetMessage] MessageClassProcessor for DestroyRequestNetMessage [DestroyRequestNetMessage] MessageClassProcessor Start [DestroyRequestNetMessage] GenerateSerialization [DestroyRequestNetMessage] GenerateDeserialization [DestroyRequestNetMessage] MessageClassProcessor Done [EmptyNetMessage] MessageClassProcessor for EmptyNetMessage [EmptyNetMessage] MessageClassProcessor Start [EmptyNetMessage] GenerateSerialization [EmptyNetMessage] GenerateDeserialization [EmptyNetMessage] MessageClassProcessor Done [EnvironmentConfigurationNetMessage] MessageClassProcessor for EnvironmentConfigurationNetMessage [EnvironmentConfigurationNetMessage] MessageClassProcessor Start [EnvironmentConfigurationNetMessage] GenerateSerialization [EnvironmentConfigurationNetMessage] GenerateDeserialization [EnvironmentConfigurationNetMessage] MessageClassProcessor Done [ErrorNetMessage] MessageClassProcessor for ErrorNetMessage [ErrorNetMessage] MessageClassProcessor Start [ErrorNetMessage] GenerateSerialization [ErrorNetMessage] GenerateDeserialization [ErrorNetMessage] MessageClassProcessor Done [ExerciseParametersNetMessage] MessageClassProcessor for ExerciseParametersNetMessage [ExerciseParametersNetMessage] MessageClassProcessor Start [ExerciseParametersNetMessage] GenerateSerialization [ExerciseParametersNetMessage] GenerateDeserialization [ExerciseParametersNetMessage] MessageClassProcessor Done [FloatNetMessage] MessageClassProcessor for FloatNetMessage [FloatNetMessage] MessageClassProcessor Start [FloatNetMessage] GenerateSerialization [FloatNetMessage] GenerateDeserialization [FloatNetMessage] MessageClassProcessor Done [InfractionNetMessage] MessageClassProcessor for InfractionNetMessage [InfractionNetMessage] MessageClassProcessor Start [InfractionNetMessage] GenerateSerialization [InfractionNetMessage] GenerateDeserialization [InfractionNetMessage] MessageClassProcessor Done [InfractionPointsNetMessage] MessageClassProcessor for InfractionPointsNetMessage [InfractionPointsNetMessage] MessageClassProcessor Start [InfractionPointsNetMessage] GenerateSerialization [InfractionPointsNetMessage] GenerateDeserialization [InfractionPointsNetMessage] MessageClassProcessor Done [IntNetMessage] MessageClassProcessor for IntNetMessage [IntNetMessage] MessageClassProcessor Start [IntNetMessage] GenerateSerialization [IntNetMessage] GenerateDeserialization [IntNetMessage] MessageClassProcessor Done [MotorVehicleInitNetMessage] MessageClassProcessor for MotorVehicleInitNetMessage [MotorVehicleInitNetMessage] MessageClassProcessor Start [MotorVehicleInitNetMessage] GenerateSerialization [MotorVehicleInitNetMessage] GenerateDeserialization [MotorVehicleInitNetMessage] MessageClassProcessor Done [MultipleNetIdentityNetMessage] MessageClassProcessor for MultipleNetIdentityNetMessage [MultipleNetIdentityNetMessage] MessageClassProcessor Start [MultipleNetIdentityNetMessage] GenerateSerialization [MultipleNetIdentityNetMessage] GenerateDeserialization [MultipleNetIdentityNetMessage] MessageClassProcessor Done [NetIdentityNetMessage] MessageClassProcessor for NetIdentityNetMessage [NetIdentityNetMessage] MessageClassProcessor Start [NetIdentityNetMessage] GenerateSerialization [NetIdentityNetMessage] GenerateDeserialization [NetIdentityNetMessage] MessageClassProcessor Done [CircuitLineNetMessage] MessageClassProcessor for CircuitLineNetMessage [CircuitLineNetMessage] MessageClassProcessor Start [CircuitLineNetMessage] GenerateSerialization [CircuitLineNetMessage] GenerateDeserialization [CircuitLineNetMessage] MessageClassProcessor Done [PiecesPassengersNetMessage] MessageClassProcessor for PiecesPassengersNetMessage [PiecesPassengersNetMessage] MessageClassProcessor Start [PiecesPassengersNetMessage] GenerateSerialization [PiecesPassengersNetMessage] GenerateDeserialization [PiecesPassengersNetMessage] MessageClassProcessor Done [PIEventNetMessage] MessageClassProcessor for PIEventNetMessage [PIEventNetMessage] MessageClassProcessor Start [PIEventNetMessage] GenerateSerialization [PIEventNetMessage] GenerateDeserialization [PIEventNetMessage] MessageClassProcessor Done [PIPhysicsChangeNetMessage] MessageClassProcessor for PIPhysicsChangeNetMessage [PIPhysicsChangeNetMessage] MessageClassProcessor Start [PIPhysicsChangeNetMessage] GenerateSerialization [PIPhysicsChangeNetMessage] GenerateDeserialization [PIPhysicsChangeNetMessage] MessageClassProcessor Done [PISpawnPositionNetMessage] MessageClassProcessor for PISpawnPositionNetMessage [PISpawnPositionNetMessage] MessageClassProcessor Start [PISpawnPositionNetMessage] GenerateSerialization [PISpawnPositionNetMessage] GenerateDeserialization [PISpawnPositionNetMessage] MessageClassProcessor Done [SingleBoolNetMessage] MessageClassProcessor for SingleBoolNetMessage [SingleBoolNetMessage] MessageClassProcessor Start [SingleBoolNetMessage] GenerateSerialization [SingleBoolNetMessage] GenerateDeserialization [SingleBoolNetMessage] MessageClassProcessor Done [SpawnRequestNetMessage] MessageClassProcessor for SpawnRequestNetMessage [SpawnRequestNetMessage] MessageClassProcessor Start [SpawnRequestNetMessage] GenerateSerialization [SpawnRequestNetMessage] GenerateDeserialization [SpawnRequestNetMessage] MessageClassProcessor Done [SpawnResponseNetMessage] MessageClassProcessor for SpawnResponseNetMessage [SpawnResponseNetMessage] MessageClassProcessor Start [SpawnResponseNetMessage] GenerateSerialization [SpawnResponseNetMessage] GenerateDeserialization [SpawnResponseNetMessage] MessageClassProcessor Done [TelemetryNetMessage] MessageClassProcessor for TelemetryNetMessage [TelemetryNetMessage] MessageClassProcessor Start [TelemetryNetMessage] GenerateSerialization [TelemetryNetMessage] GenerateDeserialization [TelemetryNetMessage] MessageClassProcessor Done [TrafficLightNetMessage] MessageClassProcessor for TrafficLightNetMessage [TrafficLightNetMessage] MessageClassProcessor Start [TrafficLightNetMessage] GenerateSerialization [TrafficLightNetMessage] GenerateDeserialization [TrafficLightNetMessage] MessageClassProcessor Done [DefSurfInitialStatusMessage] MessageClassProcessor for DefSurfInitialStatusMessage [DefSurfInitialStatusMessage] MessageClassProcessor Start [DefSurfInitialStatusMessage] GenerateSerialization [DefSurfInitialStatusMessage] GenerateDeserialization [DefSurfInitialStatusMessage] MessageClassProcessor Done Pass: 1 took 775 milliseconds ProcessSitesModule Assembly-CSharp.dll elapsed time:00:00:03.6087502 Assets\simuzen\tm\Scripts\Utils\ChasedFreeRouteArrow.cs(10,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Scripts\Utils\ChasedFreeRouteArrow.cs Line: 10) Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_Telemetry.cs(16,44): warning CS0108: 'HCOM_PI_Telemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_Telemetry.cs Line: 16) Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(29,33): warning CS0108: 'HCOM_PI_VehicleTelemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs Line: 29) Assets\simuzen\CommonTools\CullingSystem\System\QueueItem.cs(7,18): warning CS0659: 'QueueItem' overrides Object.Equals(object o) but does not override Object.GetHashCode() (Filename: Assets\simuzen\CommonTools\CullingSystem\System\QueueItem.cs Line: 7) Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(103,39): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs Line: 103) Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(129,39): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs Line: 129) Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(118,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs Line: 118) Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(144,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs Line: 144) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\BackhoeLoaderAnimationHandler.cs(5,73): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\BackhoeLoaderAnimationHandler.cs Line: 5) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ExcavatorLoaderAnimationHandler.cs(5,79): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ExcavatorLoaderAnimationHandler.cs Line: 5) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\PlateController.cs(7,35): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\PlateController.cs Line: 7) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\MotorcyclePoliceLightPieceInstantiator.cs(5,59): warning CS0618: 'PieceInstantiator' is obsolete: 'Deprecated class. Use instead VehiclePieceInstantiator' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\MotorcyclePoliceLightPieceInstantiator.cs Line: 5) Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(97,16): warning CS0114: 'BDZPRabbitTurtleModeHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs Line: 97) Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(103,16): warning CS0114: 'BDZPRabbitTurtleModeHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs Line: 103) Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(109,16): warning CS0108: 'BDZPRabbitTurtleModeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs Line: 109) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(278,48): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs Line: 278) Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(108,16): warning CS0114: 'BHPFailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs Line: 108) Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(114,16): warning CS0114: 'BHPFailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs Line: 114) Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(120,16): warning CS0108: 'BHPFailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs Line: 120) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(20,22): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs Line: 20) Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPSpecialFunctionsHandler.cs(129,16): warning CS0108: 'BHPSpecialFunctionsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPSpecialFunctionsHandler.cs Line: 129) Assets\simuzen\platform\systems\base\configuration\Foscam\FoscamManager.cs(102,17): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor? (Filename: Assets\simuzen\platform\systems\base\configuration\Foscam\FoscamManager.cs Line: 102) Assets\simuzen\platform\systems\base\configuration\Webcam\IWebcamManager.cs(5,10): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor? (Filename: Assets\simuzen\platform\systems\base\configuration\Webcam\IWebcamManager.cs Line: 5) Assets\simuzen\platform\systems\base\configuration\Webcam\WebcamManager.cs(139,17): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor? (Filename: Assets\simuzen\platform\systems\base\configuration\Webcam\WebcamManager.cs Line: 139) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(8,47): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs Line: 8) Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\VehiclePerceptionAudioManager.cs(11,36): warning CS0108: 'VehiclePerceptionAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\VehiclePerceptionAudioManager.cs Line: 11) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\LoadWeightLightsSync.cs(25,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\LoadWeightLightsSync.cs Line: 25) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\LoadWeightLightsSync.cs(31,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\LoadWeightLightsSync.cs Line: 31) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MachineryTrackAnimationSync.cs(72,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MachineryTrackAnimationSync.cs Line: 72) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MachineryTrackAnimationSync.cs(78,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MachineryTrackAnimationSync.cs Line: 78) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MaterialSync.cs(26,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MaterialSync.cs Line: 26) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MaterialSync.cs(32,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MaterialSync.cs Line: 32) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MotorBikeSuspensionSync.cs(12,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MotorBikeSuspensionSync.cs Line: 12) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MotorBikeSuspensionSync.cs(18,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MotorBikeSuspensionSync.cs Line: 18) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultiplePlatesSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultiplePlatesSync.cs Line: 23) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultiplePlatesSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultiplePlatesSync.cs Line: 29) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultipleWheelsPivotSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultipleWheelsPivotSync.cs Line: 23) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultipleWheelsPivotSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultipleWheelsPivotSync.cs Line: 29) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(81,34): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs Line: 81) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(87,33): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs Line: 87) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(11,6): warning CS0618: 'SyncVarAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs Line: 11) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs Line: 41) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\OptionalCargoSync.cs(26,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\OptionalCargoSync.cs Line: 26) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\OptionalCargoSync.cs(32,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\OptionalCargoSync.cs Line: 32) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ParticlesSync.cs(32,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ParticlesSync.cs Line: 32) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ParticlesSync.cs(39,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ParticlesSync.cs Line: 39) Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(126,16): warning CS0114: 'DPFailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs Line: 126) Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(146,16): warning CS0114: 'DPFailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs Line: 146) Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(160,16): warning CS0108: 'DPFailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs Line: 160) Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(185,16): warning CS0108: 'DPFailuresHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs Line: 185) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerAnimationSync.cs(57,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerAnimationSync.cs Line: 57) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerAnimationSync.cs(63,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerAnimationSync.cs Line: 63) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000AutoSpeedModeHandler.cs(146,16): warning CS0108: 'EH5000AutoSpeedModeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000AutoSpeedModeHandler.cs Line: 146) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(77,42): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs Line: 77) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000DumpHandler.cs(132,22): warning CS0108: 'EH5000DumpHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000DumpHandler.cs Line: 132) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(48,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs Line: 48) Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\EH5000BrakeHandler.cs(203,26): warning CS0108: 'EH5000BrakeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\EH5000BrakeHandler.cs Line: 203) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(54,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs Line: 54) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PedestrianAnimationSync.cs(27,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PedestrianAnimationSync.cs Line: 27) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(147,16): warning CS0114: 'EH5000FailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs Line: 147) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(202,22): warning CS0114: 'EH5000FailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs Line: 202) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(245,16): warning CS0108: 'EH5000FailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs Line: 245) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(348,16): warning CS0108: 'EH5000FailuresHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs Line: 348) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PedestrianAnimationSync.cs(33,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PedestrianAnimationSync.cs Line: 33) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PickupChainsSync.cs(35,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PickupChainsSync.cs Line: 35) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000GrillDryHandler.cs(121,22): warning CS0108: 'EH5000GrillDryHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000GrillDryHandler.cs Line: 121) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PickupChainsSync.cs(41,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PickupChainsSync.cs Line: 41) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PlatesSync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PlatesSync.cs Line: 19) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PlatesSync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PlatesSync.cs Line: 25) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(39,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs Line: 39) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(45,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs Line: 45) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(54,16): warning CS0114: 'EH5000LoadHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs Line: 54) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(63,16): warning CS0114: 'EH5000LoadHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs Line: 63) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(113,16): warning CS0108: 'EH5000LoadHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs Line: 113) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(11,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs Line: 11) Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(195,16): warning CS0108: 'EX5500FailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs Line: 195) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RigidBodySync.cs(11,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RigidBodySync.cs Line: 11) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RigidBodySync.cs(17,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RigidBodySync.cs Line: 17) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RotaryLightsAnimationSync.cs(63,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RotaryLightsAnimationSync.cs Line: 63) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RotaryLightsAnimationSync.cs(69,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RotaryLightsAnimationSync.cs Line: 69) Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(54,16): warning CS0114: 'EX5500LoadHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs Line: 54) Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(62,16): warning CS0114: 'EX5500LoadHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs Line: 62) Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(112,16): warning CS0108: 'EX5500LoadHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs Line: 112) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SandCargoAnimationSync.cs(28,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SandCargoAnimationSync.cs Line: 28) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SandCargoAnimationSync.cs(34,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SandCargoAnimationSync.cs Line: 34) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehicleLightSync.cs(53,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehicleLightSync.cs Line: 53) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehicleLightSync.cs(59,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehicleLightSync.cs Line: 59) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehiclesSandCargoAnimationSync.cs(24,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehiclesSandCargoAnimationSync.cs Line: 24) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehiclesSandCargoAnimationSync.cs(30,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehiclesSandCargoAnimationSync.cs Line: 30) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(116,39): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs Line: 116) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(125,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs Line: 125) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(131,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs Line: 131) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(176,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs Line: 176) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(181,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs Line: 181) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(209,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs Line: 209) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(215,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs Line: 215) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(223,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs Line: 223) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(229,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs Line: 229) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleDoorSync.cs(13,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleDoorSync.cs Line: 13) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleDoorSync.cs(19,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleDoorSync.cs Line: 19) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleGlassSync.cs(156,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleGlassSync.cs Line: 156) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleGlassSync.cs(162,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleGlassSync.cs Line: 162) Assets\simuzen\platform\DeformableMeshes\Scripts\service\NetDeformableTerrainService.cs(161,45): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\DeformableMeshes\Scripts\service\NetDeformableTerrainService.cs Line: 161) Assets\simuzen\platform\DeformableMeshes\Scripts\service\NetDeformableTerrainService.cs(166,46): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\DeformableMeshes\Scripts\service\NetDeformableTerrainService.cs Line: 166) Assets\simuzen\platform\hud\components\HCOM_IG_BasicDashboard.cs(12,42): warning CS0108: 'HCOM_IG_BasicDashboard.vehicleService' hides inherited member 'GenericPanelHandler.vehicleService'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\components\HCOM_IG_BasicDashboard.cs Line: 12) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SMKTrafficVehicleGraphicsSync.cs(22,10): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SMKTrafficVehicleGraphicsSync.cs Line: 22) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SMKTrafficVehicleGraphicsSync.cs(28,10): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SMKTrafficVehicleGraphicsSync.cs Line: 28) Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(132,22): warning CS0108: 'HCOM_LP_BasicParameters.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs Line: 132) Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(142,22): warning CS0114: 'HCOM_LP_BasicParameters.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs Line: 142) Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(158,22): warning CS0114: 'HCOM_LP_BasicParameters.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs Line: 158) Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(126,22): warning CS0108: 'HCOM_LP_ForkController.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs Line: 126) Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(136,22): warning CS0114: 'HCOM_LP_ForkController.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs Line: 136) Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(148,22): warning CS0114: 'HCOM_LP_ForkController.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs Line: 148) Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(150,22): warning CS0108: 'HCOM_LP_LightIndicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs Line: 150) Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(163,22): warning CS0114: 'HCOM_LP_LightIndicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs Line: 163) Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(176,22): warning CS0114: 'HCOM_LP_LightIndicators.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs Line: 176) Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_GPSPanel.cs(17,44): warning CS0108: 'HCOM_PI_GPSPanel._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_GPSPanel.cs Line: 17) Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_HudVehicleDataPanels.cs(18,44): warning CS0108: 'HCOM_PI_HudVehicleDataPanels._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_HudVehicleDataPanels.cs Line: 18) Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\LPGearHandler.cs(122,16): warning CS0108: 'LPGearHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\LPGearHandler.cs Line: 122) Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ExerciseConfigurationPlugin\NetExerciseConfigurationPlugin.cs(26,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ExerciseConfigurationPlugin\NetExerciseConfigurationPlugin.cs Line: 26) Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPIndicatorsHandler.cs(92,27): warning CS0114: 'MSPIndicatorsHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPIndicatorsHandler.cs Line: 92) Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPIndicatorsHandler.cs(131,26): warning CS0108: 'MSPIndicatorsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPIndicatorsHandler.cs Line: 131) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\LiftAGX\InclinometerComponent.cs(41,22): warning CS0114: 'InclinometerComponent.OnStartSpawn()' hides inherited member 'BaseVehicleComponent.OnStartSpawn()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\LiftAGX\InclinometerComponent.cs Line: 41) Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPLightsHandler.cs(84,26): warning CS0108: 'MSPLightsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPLightsHandler.cs Line: 84) Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPLightsHandler.cs(89,18): warning CS0108: 'MSPLightsHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPLightsHandler.cs Line: 89) Assets\simuzen\platform\systems\base\services\scene\Physic Environment\PhysicEnvironmentService.cs(282,38): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\platform\systems\base\services\scene\Physic Environment\PhysicEnvironmentService.cs Line: 282) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_ForkInfo.cs(105,22): warning CS0108: 'HCOM_JungLSP_ForkInfo.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_ForkInfo.cs Line: 105) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_ForkInfo.cs(122,22): warning CS0114: 'HCOM_JungLSP_ForkInfo.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_ForkInfo.cs Line: 122) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(145,22): warning CS0114: 'HCOM_JungLSP_Indicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs Line: 145) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(156,22): warning CS0108: 'HCOM_JungLSP_Indicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs Line: 156) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(171,22): warning CS0114: 'HCOM_JungLSP_Indicators.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs Line: 171) Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayDeformableTerrainParticlesData.cs(7,18): warning CS0659: 'ReplayDeformableTerrainParticlesData' overrides Object.Equals(object o) but does not override Object.GetHashCode() (Filename: Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayDeformableTerrainParticlesData.cs Line: 7) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(160,22): warning CS0114: 'HCOM_JungLSP_WheelModeInfo.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs Line: 160) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(190,22): warning CS0108: 'HCOM_JungLSP_WheelModeInfo.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs Line: 190) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(206,22): warning CS0114: 'HCOM_JungLSP_WheelModeInfo.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs Line: 206) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(133,22): warning CS0108: 'HCOM_LSP_BasicParameters.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs Line: 133) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(143,22): warning CS0114: 'HCOM_LSP_BasicParameters.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs Line: 143) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(159,22): warning CS0114: 'HCOM_LSP_BasicParameters.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs Line: 159) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_DrivingTimeAndKmh.cs(103,22): warning CS0108: 'HCOM_LSP_DrivingTimeAndKmh.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_DrivingTimeAndKmh.cs Line: 103) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_ForkController.cs(109,22): warning CS0108: 'HCOM_LSP_ForkController.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_ForkController.cs Line: 109) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_ForkController.cs(114,22): warning CS0114: 'HCOM_LSP_ForkController.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_ForkController.cs Line: 114) Assets\simuzen\platform\systems\base\services\scene\SceneryService\ScenesData.cs(15,18): warning CS0659: 'ScenesLocalizedData' overrides Object.Equals(object o) but does not override Object.GetHashCode() (Filename: Assets\simuzen\platform\systems\base\services\scene\SceneryService\ScenesData.cs Line: 15) Assets\simuzen\platform\systems\base\services\camera\behaviours\action\HeadOutBehaviourAction.cs(10,26): warning CS0108: 'HeadOutBehaviourAction.gameObject' hides inherited member 'BaseCameraBehaviourAction.gameObject'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\systems\base\services\camera\behaviours\action\HeadOutBehaviourAction.cs Line: 10) Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\GearHandler\HCOM_PI_TP_GearHandler.cs(118,21): warning CS0114: 'HCOM_PI_TP_GearHandler.IsEngineRunning' hides inherited member 'GenericPanelHandlerPI.IsEngineRunning'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\GearHandler\HCOM_PI_TP_GearHandler.cs Line: 118) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(94,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs Line: 94) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(100,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs Line: 100) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(11,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs Line: 11) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleOptionalSync.cs(51,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleOptionalSync.cs Line: 51) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleOptionalSync.cs(57,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleOptionalSync.cs Line: 57) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleSkinSync.cs(15,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleSkinSync.cs Line: 15) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleSkinSync.cs(21,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleSkinSync.cs Line: 21) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(107,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs Line: 107) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(113,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs Line: 113) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(121,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs Line: 121) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(127,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs Line: 127) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWiperSync.cs(36,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWiperSync.cs Line: 36) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWiperSync.cs(42,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWiperSync.cs Line: 42) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WheelsPivotSync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WheelsPivotSync.cs Line: 19) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WheelsPivotSync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WheelsPivotSync.cs Line: 25) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WipersSync.cs(37,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WipersSync.cs Line: 37) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WipersSync.cs(43,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WipersSync.cs Line: 43) Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(43,43): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\INetworkService.cs Line: 43) Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(44,43): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\INetworkService.cs Line: 44) Assets\simuzen\platform\systems\base\services\network\Components\NetPhysicsBehaviours\SnowplowNetPhysics.cs(40,31): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetPhysicsBehaviours\SnowplowNetPhysics.cs Line: 40) Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(56,9): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\INetworkService.cs Line: 56) Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(57,9): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\INetworkService.cs Line: 57) Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(78,41): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\INetworkService.cs Line: 78) Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(5,35): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs Line: 5) Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(10,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs Line: 10) Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(21,38): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs Line: 21) Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(9,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs Line: 9) Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(28,36): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs Line: 28) Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(14,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs Line: 14) Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(14,75): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs Line: 14) Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(7,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs Line: 7) Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(8,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs Line: 8) Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(60,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs Line: 60) Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(61,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs Line: 61) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\INetworkMessageService.cs(5,65): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\INetworkMessageService.cs Line: 5) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\INetworkMessageService.cs(31,40): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\INetworkMessageService.cs Line: 31) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(69,48): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 69) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(88,39): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 88) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(93,40): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 93) Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\DeformableTerrainStatusNetMessage.cs(30,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\DeformableTerrainStatusNetMessage.cs Line: 30) Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(111,33): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs Line: 111) Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\DeformableTerrainStatusNetMessage.cs(49,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\DeformableTerrainStatusNetMessage.cs Line: 49) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(244,47): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 244) Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\ParticlesDataNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\ParticlesDataNetMessage.cs Line: 24) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(301,86): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 301) Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\ParticlesDataNetMessage.cs(75,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\ParticlesDataNetMessage.cs Line: 75) Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(21,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs Line: 21) Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\UnloadZonesStatusNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\UnloadZonesStatusNetMessage.cs Line: 22) Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\UnloadZonesStatusNetMessage.cs(42,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\UnloadZonesStatusNetMessage.cs Line: 42) Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(31,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs Line: 31) Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentModifierNetMessage.cs(23,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentModifierNetMessage.cs Line: 23) Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentModifierNetMessage.cs(29,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentModifierNetMessage.cs Line: 29) Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentWeatherNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentWeatherNetMessage.cs Line: 17) Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentWeatherNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentWeatherNetMessage.cs Line: 22) Assets\simuzen\platform\systems\base\services\network\messages\CrossingSpawnDistanceNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\CrossingSpawnDistanceNetMessage.cs Line: 17) Assets\simuzen\platform\systems\base\services\network\messages\CrossingSpawnDistanceNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\CrossingSpawnDistanceNetMessage.cs Line: 22) Assets\simuzen\platform\systems\base\services\network\messages\DeformableSurfaceMessage.cs(19,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\DeformableSurfaceMessage.cs Line: 19) Assets\simuzen\platform\systems\base\services\network\SimNetworkDiscovery.cs(11,40): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkDiscovery.cs Line: 11) Assets\simuzen\platform\systems\base\services\network\messages\DeformableSurfaceMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\DeformableSurfaceMessage.cs Line: 25) Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs Line: 16) Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs Line: 21) Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(11,41): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs Line: 11) Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(7,16): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs Line: 7) Assets\simuzen\platform\systems\base\services\network\messages\EnvironmentConfigurationNetMessage.cs(31,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\EnvironmentConfigurationNetMessage.cs Line: 31) Assets\simuzen\platform\systems\base\services\network\messages\EnvironmentConfigurationNetMessage.cs(44,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\EnvironmentConfigurationNetMessage.cs Line: 44) Assets\simuzen\platform\systems\base\services\network\messages\ErrorNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\ErrorNetMessage.cs Line: 17) Assets\simuzen\platform\systems\base\services\network\messages\ErrorNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\ErrorNetMessage.cs Line: 22) Assets\simuzen\platform\systems\base\services\network\messages\ExerciseParametersNetMessage.cs(26,37): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\ExerciseParametersNetMessage.cs Line: 26) Assets\simuzen\platform\systems\base\services\network\messages\ExerciseParametersNetMessage.cs(49,35): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\ExerciseParametersNetMessage.cs Line: 49) Assets\simuzen\platform\systems\base\services\network\messages\FloatNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\FloatNetMessage.cs Line: 16) Assets\simuzen\platform\systems\base\services\network\messages\FloatNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\FloatNetMessage.cs Line: 21) Assets\simuzen\platform\systems\base\services\network\messages\InfractionNetMessage.cs(31,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\InfractionNetMessage.cs Line: 31) Assets\simuzen\platform\systems\base\services\network\messages\InfractionNetMessage.cs(40,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\InfractionNetMessage.cs Line: 40) Assets\simuzen\platform\systems\base\services\orchestrator\TimeManager\ExerciseTimeManager.cs(102,39): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\orchestrator\TimeManager\ExerciseTimeManager.cs Line: 102) Assets\simuzen\platform\systems\base\services\network\messages\InfractionPointsNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\InfractionPointsNetMessage.cs Line: 24) Assets\simuzen\platform\systems\base\services\network\messages\InfractionPointsNetMessage.cs(30,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\InfractionPointsNetMessage.cs Line: 30) Assets\simuzen\platform\systems\base\services\network\messages\IntNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\IntNetMessage.cs Line: 16) Assets\simuzen\platform\systems\base\services\network\messages\IntNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\IntNetMessage.cs Line: 21) Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(10,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs Line: 10) Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(11,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs Line: 11) Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(27,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs Line: 27) Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(42,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs Line: 42) Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(18,43): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs Line: 18) Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(18,73): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs Line: 18) Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(17,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs Line: 17) Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(26,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs Line: 26) Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(12,51): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs Line: 12) Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(8,21): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs Line: 8) Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs Line: 16) Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs Line: 21) Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(11,38): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs Line: 11) Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(7,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs Line: 7) Assets\simuzen\platform\systems\base\services\network\messages\PiecesCircuitLineNetMessage.cs(14,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PiecesCircuitLineNetMessage.cs Line: 14) Assets\simuzen\platform\systems\base\services\network\messages\PiecesCircuitLineNetMessage.cs(37,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PiecesCircuitLineNetMessage.cs Line: 37) Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(20,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs Line: 20) Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(42,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs Line: 42) Assets\simuzen\platform\systems\base\services\network\messages\PIEventNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PIEventNetMessage.cs Line: 16) Assets\simuzen\platform\systems\base\services\network\messages\PIEventNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PIEventNetMessage.cs Line: 21) Assets\simuzen\platform\systems\base\services\network\messages\PIPhysicsChangeNetMessage.cs(18,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PIPhysicsChangeNetMessage.cs Line: 18) Assets\simuzen\platform\systems\base\services\network\messages\PIPhysicsChangeNetMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PIPhysicsChangeNetMessage.cs Line: 25) Assets\simuzen\platform\systems\base\services\network\messages\PISpawnPositionNetMessage.cs(19,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PISpawnPositionNetMessage.cs Line: 19) Assets\simuzen\platform\systems\base\services\network\messages\PISpawnPositionNetMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PISpawnPositionNetMessage.cs Line: 25) Assets\simuzen\platform\systems\base\services\network\messages\SingleBoolNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\SingleBoolNetMessage.cs Line: 16) Assets\simuzen\platform\systems\base\services\network\messages\SingleBoolNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\SingleBoolNetMessage.cs Line: 21) Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(20,40): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs Line: 20) Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(27,35): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs Line: 27) Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(13,69): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs Line: 13) Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(9,13): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs Line: 9) Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(18,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs Line: 18) Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs Line: 24) Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(12,56): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs Line: 12) Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(91,35): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs Line: 91) Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(8,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs Line: 8) Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(96,44): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs Line: 96) Assets\simuzen\platform\systems\base\services\network\messages\TelemetryNetMessage.cs(26,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\TelemetryNetMessage.cs Line: 26) Assets\simuzen\platform\systems\base\services\network\messages\TelemetryNetMessage.cs(36,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\TelemetryNetMessage.cs Line: 36) Assets\simuzen\platform\systems\base\services\network\messages\TrafficLightNetMessage.cs(22,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\TrafficLightNetMessage.cs Line: 22) Assets\simuzen\platform\systems\base\services\network\messages\TrafficLightNetMessage.cs(30,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\TrafficLightNetMessage.cs Line: 30) Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\DefSurfInitialStatusMessage.cs(22,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\DefSurfInitialStatusMessage.cs Line: 22) Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\DefSurfInitialStatusMessage.cs(36,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\DefSurfInitialStatusMessage.cs Line: 36) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(89,49): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs Line: 89) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(89,76): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs Line: 89) Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(89,22): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs Line: 89) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\MatchInertiaHandler.cs(6,36): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\MatchInertiaHandler.cs Line: 6) Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(1984,40): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs Line: 1984) Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(1989,44): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs Line: 1989) Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableMeshData.cs(7,18): warning CS0659: 'ReplayDeformableMeshData' overrides Object.Equals(object o) but does not override Object.GetHashCode() (Filename: Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableMeshData.cs Line: 7) Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableMeshData.cs(87,18): warning CS0659: 'ReplayMultipleDeformableMeshData' overrides Object.Equals(object o) but does not override Object.GetHashCode() (Filename: Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableMeshData.cs Line: 87) Assets\simuzen\platform\systems\base\services\telemetry\NetTelemetryManager.cs(43,43): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\telemetry\NetTelemetryManager.cs Line: 43) Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableTerrainData.cs(7,18): warning CS0659: 'ReplayDeformableTerrainData' overrides Object.Equals(object o) but does not override Object.GetHashCode() (Filename: Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableTerrainData.cs Line: 7) Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableTerrainData.cs(68,18): warning CS0659: 'ReplayMultipleDeformableTerrainData' overrides Object.Equals(object o) but does not override Object.GetHashCode() (Filename: Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableTerrainData.cs Line: 68) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_LightIndicators.cs(120,22): warning CS0108: 'HCOM_LSP_LightIndicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_LightIndicators.cs Line: 120) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_LightIndicators.cs(135,22): warning CS0114: 'HCOM_LSP_LightIndicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_LightIndicators.cs Line: 135) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(14,46): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs Line: 14) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(41,35): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 41) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(53,34): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 53) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(101,33): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 101) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(14,22): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 14) Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(13,43): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs Line: 13) Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(22,49): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs Line: 22) Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(29,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs Line: 29) Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(35,48): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs Line: 35) Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(44,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs Line: 44) Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(44,75): warning CS0618: 'PlayerController' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs Line: 44) Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(63,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs Line: 63) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(29,46): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 29) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(39,47): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 39) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(45,49): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 45) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(56,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 56) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(62,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 62) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(68,44): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 68) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(105,47): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 105) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(227,51): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs Line: 227) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(22,16): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 22) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(23,16): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 23) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(104,22): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 104) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(16,17): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs Line: 16) Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\CustomControllers\NetControllerForRewired.cs(79,31): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\CustomControllers\NetControllerForRewired.cs Line: 79) Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(13,14): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs Line: 13) Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\TextureManager.cs(240,69): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\TextureManager.cs Line: 240) Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\TextureManager.cs(245,83): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\TextureManager.cs Line: 245) Assets\simuzen\platform\systems\base\services\scene\Traffic\DebugTrafficService.cs(1084,40): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\DebugTrafficService.cs Line: 1084) Assets\simuzen\platform\systems\base\services\scene\Traffic\DebugTrafficService.cs(1089,44): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\DebugTrafficService.cs Line: 1089) Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_MachineryVehicleTelemetry.cs(18,33): warning CS0108: 'HCOM_PI_MachineryVehicleTelemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_MachineryVehicleTelemetry.cs Line: 18) Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(308,43): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs Line: 308) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\ElectricEnginePowerSerializedSettings.cs(8,22): warning CS0108: 'ElectricEnginePowerSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\ElectricEnginePowerSerializedSettings.cs Line: 8) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\EngineTempSerializedSettings.cs(8,22): warning CS0108: 'EngineTempSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\EngineTempSerializedSettings.cs Line: 8) Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\AirBrakeAudioManager.cs(10,39): warning CS0108: 'AirBrakeAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\AirBrakeAudioManager.cs Line: 10) Assets\simuzen\platform\systems\base\services\infraction\InfractionService.cs(381,53): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\infraction\InfractionService.cs Line: 381) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\RPMSerializedSettings.cs(8,22): warning CS0108: 'RPMSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\RPMSerializedSettings.cs Line: 8) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\SpeedSerializedSettings.cs(8,22): warning CS0108: 'SpeedSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\SpeedSerializedSettings.cs Line: 8) Assets\simuzen\platform\utils\NetComponentUtils.cs(6,52): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetComponentUtils.cs Line: 6) Assets\simuzen\platform\utils\NetComponentUtils.cs(11,53): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetComponentUtils.cs Line: 11) Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\BlinkersAudioManager.cs(10,34): warning CS0108: 'BlinkersAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\BlinkersAudioManager.cs Line: 10) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(7,41): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 7) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(77,42): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 77) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(99,30): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 99) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(138,44): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 138) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(163,32): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 163) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(31,19): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 31) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(363,10): warning CS0618: 'ClientAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 363) Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\OpenBusDoorAudioManager.cs(12,34): warning CS0108: 'OpenBusDoorAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\OpenBusDoorAudioManager.cs Line: 12) Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\PoliceAudioManager.cs(9,40): warning CS0108: 'PoliceAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\PoliceAudioManager.cs Line: 9) Assets\simuzen\platform\hud\components\SceneryCargoManager.cs(341,41): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\hud\components\SceneryCargoManager.cs Line: 341) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(158,22): warning CS0612: 'ModifierChange' is obsolete (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 158) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(159,22): warning CS0612: 'ModifierChange' is obsolete (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 159) Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IEnvironmentService.cs(32,15): warning CS0612: 'ModifierChange' is obsolete (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IEnvironmentService.cs Line: 32) Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IEnvironmentService.cs(37,15): warning CS0612: 'ModifierChange' is obsolete (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IEnvironmentService.cs Line: 37) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(19,21): warning CS0114: 'DebugEnvironmentService.IsServiceReady' hides inherited member 'MonoService.IsServiceReady'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 19) Assets\simuzen\tm\Scripts\MojoSharp\SmartObjects\Objects\SmartExercise.cs(20,21): warning CS0114: 'SmartExercise.InitializeInScene()' hides inherited member 'SmartObject.InitializeInScene()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\tm\Scripts\MojoSharp\SmartObjects\Objects\SmartExercise.cs Line: 20) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(22,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs Line: 22) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(23,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs Line: 23) Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\NetDeformableSurfaceEnvironment.cs(27,32): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\NetDeformableSurfaceEnvironment.cs Line: 27) Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(72,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs Line: 72) Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(327,46): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs Line: 327) Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\WipersAudioManager.cs(11,40): warning CS0108: 'WipersAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\WipersAudioManager.cs Line: 11) Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineRenderer.cs(23,51): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineRenderer.cs Line: 23) Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\DistanceToNextNodeCanvas.cs(10,56): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\DistanceToNextNodeCanvas.cs Line: 10) Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\EditCircuitLinesCanvas.cs(9,54): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\EditCircuitLinesCanvas.cs Line: 9) Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentManagers\FogManager.cs(208,37): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentManagers\FogManager.cs Line: 208) Assets\simuzen\platform\systems\base\vehicle\Perception\Stimuli\RadarStimulus.cs(40,24): warning CS0108: 'RadarStimulus.CalculateDirectionAndDistance()' hides inherited member 'SightStimulus.CalculateDirectionAndDistance()'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\systems\base\vehicle\Perception\Stimuli\RadarStimulus.cs Line: 40) Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\TmCircuitLineNode.cs(230,36): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\TmCircuitLineNode.cs Line: 230) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(112,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs Line: 112) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(652,41): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs Line: 652) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteLineRenderer.cs(23,53): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteLineRenderer.cs Line: 23) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(670,49): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs Line: 670) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(677,55): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs Line: 677) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(677,82): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs Line: 677) Assets\simuzen\platform\systems\base\services\scene\Environment\NetEnvironmentService.cs(45,44): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\NetEnvironmentService.cs Line: 45) Assets\simuzen\platform\systems\base\services\scene\Environment\NetEnvironmentService.cs(50,50): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\NetEnvironmentService.cs Line: 50) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(51,29): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs Line: 51) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(57,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs Line: 57) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(64,29): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs Line: 64) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(9,10): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs Line: 9) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(50,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs Line: 50) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(56,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs Line: 56) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(33,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 33) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(39,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 39) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(46,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 46) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(11,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 11) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(32,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 32) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(38,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 38) Assets\simuzen\tm\Scripts\Services\EditorMode\Routes\RouteCreatorManager.cs(143,31): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\tm\Scripts\Services\EditorMode\Routes\RouteCreatorManager.cs Line: 143) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(42,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 42) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(48,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 48) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(55,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 55) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(14,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 14) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 41) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(47,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 47) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(41,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 41) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(47,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 47) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(54,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 54) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 15) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(40,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 40) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(46,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 46) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(43,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 43) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(49,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 49) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(56,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 56) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(12,30): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 12) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 15) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(42,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 42) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(48,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 48) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(41,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 41) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(47,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 47) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(54,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 54) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 15) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(40,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 40) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(46,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 46) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CrossingEntitySync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CrossingEntitySync.cs Line: 19) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CrossingEntitySync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CrossingEntitySync.cs Line: 25) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CyclistAnimationSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CyclistAnimationSync.cs Line: 23) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CyclistAnimationSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CyclistAnimationSync.cs Line: 29) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\FreeRouteEntityAnimationSync.cs(61,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\FreeRouteEntityAnimationSync.cs Line: 61) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\FreeRouteEntityAnimationSync.cs(66,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\FreeRouteEntityAnimationSync.cs Line: 66) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(42,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 42) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(48,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 48) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(55,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 55) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(6,30): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 6) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(10,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 10) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 41) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(47,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 47) Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\CircuitLineTMStep.cs(47,47): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\CircuitLineTMStep.cs Line: 47) Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Core\Scripts\LinearAnimation.cs(16,24): warning CS0109: The member 'LinearAnimation.animation' does not hide an accessible member. The new keyword is not required. (Filename: Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Core\Scripts\LinearAnimation.cs Line: 16) Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Stats.cs(12,9): warning CS0618: 'GUIText' is obsolete: 'This component is part of the legacy UI system and will be removed in a future release.' (Filename: Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Stats.cs Line: 12) Assets\simuzen\platform\hud\VRUILeapInteractionsSystem\Scripts\VRUILeapInteractionManager.cs(120,54): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\platform\hud\VRUILeapInteractionsSystem\Scripts\VRUILeapInteractionManager.cs Line: 120) Assets\Wwise\Deployment\Components\AkMemBankLoader.cs(29,10): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\Wwise\Deployment\Components\AkMemBankLoader.cs Line: 29) Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\EditFreeRoutesCanvas.cs(7,51): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\EditFreeRoutesCanvas.cs Line: 7) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,27): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs Line: 75) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,46): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs Line: 75) Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemControllers\FreeRouteNode.cs(117,36): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemControllers\FreeRouteNode.cs Line: 117) Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Teleport\Scripts\TeleportPoint.cs(41,25): warning CS0109: The member 'TeleportPoint.animation' does not hide an accessible member. The new keyword is not required. (Filename: Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Teleport\Scripts\TeleportPoint.cs Line: 41) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\ColorMaskHandler.cs(10,37): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\ColorMaskHandler.cs Line: 10) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\HydraulicTrackExcavatorVehicle.cs(69,32): warning CS0114: 'HydraulicTrackExcavatorVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\HydraulicTrackExcavatorVehicle.cs Line: 69) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\MotorVehicle.cs(205,16): warning CS0114: 'MotorVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\MotorVehicle.cs Line: 205) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\MotorVehicle.cs(215,16): warning CS0108: 'MotorVehicle.SleepWheelPatch()' hides inherited member 'Vehicle.SleepWheelPatch()'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\MotorVehicle.cs Line: 215) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\RigidFrameHaulerVehicle.cs(102,22): warning CS0114: 'RigidFrameHaulerVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\RigidFrameHaulerVehicle.cs Line: 102) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\RigidFrameHaulerVehicle.cs(113,22): warning CS0108: 'RigidFrameHaulerVehicle.SleepWheelPatch()' hides inherited member 'Vehicle.SleepWheelPatch()'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\RigidFrameHaulerVehicle.cs Line: 113) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\TrackVehicle.cs(45,22): warning CS0114: 'TrackVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\TrackVehicle.cs Line: 45) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\WheelLoaderAnimationHandler.cs(5,74): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\WheelLoaderAnimationHandler.cs Line: 5) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\RampAnimatorHandler.cs(5,39): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\RampAnimatorHandler.cs Line: 5) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(28,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 28) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(29,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 29) Assets\simuzen\tm\Scripts\TMFramework\RuntimeEngine\TmScript.cs(7,18): warning CS0659: 'TMScript' overrides Object.Equals(object o) but does not override Object.GetHashCode() (Filename: Assets\simuzen\tm\Scripts\TMFramework\RuntimeEngine\TmScript.cs Line: 7) Assets\simuzen\platform\VehicleDynamics\Scripts\Input\Controllers\ForkliftInput.cs(5,16): warning CS0618: 'ForkInput' is obsolete: 'Usar ForkComponentInput' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\Input\Controllers\ForkliftInput.cs Line: 5) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\BrakeAllWheelsOnParkingMode.cs(6,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\BrakeAllWheelsOnParkingMode.cs Line: 6) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\DumperAnimationHandler.cs(5,62): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\DumperAnimationHandler.cs Line: 5) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ForkliftAnimationHandler.cs(6,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ForkliftAnimationHandler.cs Line: 6) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ReachStackerAnimationHandler.cs(6,49): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ReachStackerAnimationHandler.cs Line: 6) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\SnowPlowAnimationHandler.cs(8,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\SnowPlowAnimationHandler.cs Line: 8) Assets\simuzen\CommonTools\Trinary Software\Timing.cs(927,43): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\Trinary Software\Timing.cs Line: 927) Assets\simuzen\CommonTools\Trinary Software\Timing.cs(933,58): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\Trinary Software\Timing.cs Line: 933) Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Camera.cs(21,20): warning CS0109: The member 'SteamVR_Camera.camera' does not hide an accessible member. The new keyword is not required. (Filename: Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Camera.cs Line: 21) Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(516,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs Line: 516) Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(516,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs Line: 516) Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(517,22): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs Line: 517) Assets\simuzen\platform\playmaker\actions\log\CloseLogAction.cs(29,24): warning CS0168: The variable 'e' is declared but never used (Filename: Assets\simuzen\platform\playmaker\actions\log\CloseLogAction.cs Line: 29) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(87,46): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs Line: 87) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(342,47): warning CS0618: 'ConfigurableVehicle.VehicleSizeQuery' is obsolete: 'Use GetInteriorComponent()' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs Line: 342) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(72,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs Line: 72) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(72,74): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs Line: 72) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(73,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs Line: 73) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(73,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs Line: 73) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(93,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs Line: 93) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(94,36): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs Line: 94) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(228,26): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs Line: 228) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(230,46): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs Line: 230) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(244,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs Line: 244) Assets\simuzen\platform\systems\base\configuration\ResultDB.cs(122,13): warning CS0162: Unreachable code detected (Filename: Assets\simuzen\platform\systems\base\configuration\ResultDB.cs Line: 122) Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(89,64): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs Line: 89) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\VR\LeapVRCameraControl.cs(138,16): warning CS0618: 'GraphicsDeviceType.Direct3D9' is obsolete: 'Direct3D 9 is no longer supported in Unity 2017.2+' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\VR\LeapVRCameraControl.cs Line: 138) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\Utils.cs(731,7): warning CS0618: 'TextureFormat.ETC_RGB4_3DS' is obsolete: 'Nintendo 3DS is no longer supported.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\Utils.cs Line: 731) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\Utils.cs(732,7): warning CS0618: 'TextureFormat.ETC_RGBA8_3DS' is obsolete: 'Nintendo 3DS is no longer supported.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\Utils.cs Line: 732) Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(99,25): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs Line: 99) Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(99,73): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs Line: 99) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\StretchToScreen.cs(17,20): warning CS0618: 'GUITexture' is obsolete: 'This component is part of the legacy UI system and will be removed in a future release.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\StretchToScreen.cs Line: 17) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\FitHeightToScreen.cs(17,47): warning CS0618: 'GUITexture' is obsolete: 'This component is part of the legacy UI system and will be removed in a future release.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\FitHeightToScreen.cs Line: 17) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\FitHeightToScreen.cs(17,90): warning CS0618: 'GUITexture' is obsolete: 'This component is part of the legacy UI system and will be removed in a future release.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\FitHeightToScreen.cs Line: 17) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\FitHeightToScreen.cs(20,20): warning CS0618: 'GUITexture' is obsolete: 'This component is part of the legacy UI system and will be removed in a future release.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\FitHeightToScreen.cs Line: 20) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(14,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 14) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(38,159): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 38) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(56,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 56) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(57,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 57) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(57,65): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 57) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(70,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 70) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(84,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 84) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(84,65): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 84) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(106,42): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 106) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(107,46): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 107) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(120,17): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 120) Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Camera.cs(201,32): warning CS0618: 'GUILayer' is obsolete: 'This component is part of the legacy UI system and will be removed in a future release.' (Filename: Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Camera.cs Line: 201) Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Camera.cs(205,34): warning CS0618: 'GUILayer' is obsolete: 'This component is part of the legacy UI system and will be removed in a future release.' (Filename: Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Camera.cs Line: 205) Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Camera.cs(232,36): warning CS0618: 'GUILayer' is obsolete: 'This component is part of the legacy UI system and will be removed in a future release.' (Filename: Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Camera.cs Line: 232) Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Camera.cs(236,28): warning CS0618: 'GUILayer' is obsolete: 'This component is part of the legacy UI system and will be removed in a future release.' (Filename: Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Camera.cs Line: 236) Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs(356,13): warning CS0612: 'EnvironmentService.SendEnabledEvent(IModifierEnvironment, EnvironmentParams.TModifiers)' is obsolete (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs Line: 356) Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs(398,13): warning CS0612: 'EnvironmentService.SendDisabledEvent(EnvironmentParams.TModifiers)' is obsolete (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs Line: 398) Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Stats.cs(21,24): warning CS0618: 'GUIText' is obsolete: 'This component is part of the legacy UI system and will be removed in a future release.' (Filename: Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Stats.cs Line: 21) Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs(101,17): warning CS0618: 'SceneManager.UnloadScene(string)' is obsolete: 'Use SceneManager.UnloadSceneAsync. This function is not safe to use during triggers and under other circumstances. See Scripting reference for more details.' (Filename: Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs Line: 101) Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(71,10): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs Line: 71) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(52,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 52) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(91,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 91) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(119,17): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 119) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(119,62): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 119) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(127,21): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 127) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(127,52): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 127) Assets\simuzen\CommonTools\TextureArrayInspector\Scripts\CustomSerialization.cs(261,165): warning CS0618: 'Keyframe.tangentMode' is obsolete: 'Use AnimationUtility.SetKeyLeftTangentMode, AnimationUtility.SetKeyRightTangentMode, AnimationUtility.GetKeyLeftTangentMode or AnimationUtility.GetKeyRightTangentMode instead.' (Filename: Assets\simuzen\CommonTools\TextureArrayInspector\Scripts\CustomSerialization.cs Line: 261) Assets\simuzen\CommonTools\TextureArrayInspector\Scripts\CustomSerialization.cs(476,7): warning CS0618: 'Keyframe.tangentMode' is obsolete: 'Use AnimationUtility.SetKeyLeftTangentMode, AnimationUtility.SetKeyRightTangentMode, AnimationUtility.GetKeyLeftTangentMode or AnimationUtility.GetKeyRightTangentMode instead.' (Filename: Assets\simuzen\CommonTools\TextureArrayInspector\Scripts\CustomSerialization.cs Line: 476) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(229,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs Line: 229) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(234,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs Line: 234) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(240,45): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs Line: 240) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(245,32): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs Line: 245) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(90,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 90) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(248,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 248) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(265,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 265) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(273,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 273) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(298,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 298) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(303,59): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 303) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(303,22): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 303) Assets\simuzen\CommonTools\UGUIMiniMap\Content\Scripts\Util\bl_SnapShot.cs(32,28): warning CS0618: 'Application.loadedLevelName' is obsolete: 'Use SceneManager to determine what scenes have been loaded' (Filename: Assets\simuzen\CommonTools\UGUIMiniMap\Content\Scripts\Util\bl_SnapShot.cs Line: 32) Assets\simuzen\CommonTools\UIWidgets\Sample Assets\TestScripts\TestScrollRectEvents.cs(79,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\UIWidgets\Sample Assets\TestScripts\TestScrollRectEvents.cs Line: 79) Assets\simuzen\CommonTools\UIWidgets\Sample Assets\TestScripts\TestScrollRectEvents.cs(79,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\UIWidgets\Sample Assets\TestScripts\TestScrollRectEvents.cs Line: 79) Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Table\SteamSpyData.cs(43,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Table\SteamSpyData.cs Line: 43) Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Table\SteamSpyData.cs(43,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Table\SteamSpyData.cs Line: 43) Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayTrafficVehicleParticles.cs(83,81): warning CS0618: 'ParticleSystem.startLifetime' is obsolete: 'startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.' (Filename: Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayTrafficVehicleParticles.cs Line: 83) Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayTrafficVehicleParticles.cs(33,13): warning CS0618: 'ParticleSystem.startLifetime' is obsolete: 'startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.' (Filename: Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayTrafficVehicleParticles.cs Line: 33) Assets\simuzen\CommonTools\UIWidgets\Sample Assets\ListView\ListViewImages\ListViewImagesComponent.cs(140,19): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\UIWidgets\Sample Assets\ListView\ListViewImages\ListViewImagesComponent.cs Line: 140) Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs Line: 31) Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs Line: 31) Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,54): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs Line: 31) Assets\simuzen\platform\hud\components\HCOM_LoginPanel\HCOM_MainMenu.cs(17,48): warning CS0612: 'HUDDefaultConstants.ATLAS_HUD_COMPONENTS' is obsolete (Filename: Assets\simuzen\platform\hud\components\HCOM_LoginPanel\HCOM_MainMenu.cs Line: 17) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(87,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 87) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(87,75): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 87) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(88,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 88) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(88,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 88) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(109,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 109) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(110,36): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 110) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(131,101): warning CS0618: 'VehicleMovable' is obsolete: 'Use UserVehicleBehaviours to handle hardware controls -> VehicleHandlesVehicleBehaviour + descriptores ' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 131) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(131,30): warning CS0618: 'VehicleMovable' is obsolete: 'Use UserVehicleBehaviours to handle hardware controls -> VehicleHandlesVehicleBehaviour + descriptores ' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 131) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(214,26): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 214) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(216,46): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 216) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(230,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 230) Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(50,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete (Filename: Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs Line: 50) Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(216,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete (Filename: Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs Line: 216) Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs(125,13): warning CS0162: Unreachable code detected (Filename: Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs Line: 125) Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_MachineryVehicleTelemetry.cs(37,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete (Filename: Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_MachineryVehicleTelemetry.cs Line: 37) Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorOnMenuAction.cs(15,9): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulation()' is obsolete (Filename: Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorOnMenuAction.cs Line: 15) Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorOnSimulationAction.cs(15,9): warning CS0612: 'GlobalOrchestratorFromList.OnGoToSimulation()' is obsolete (Filename: Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorOnSimulationAction.cs Line: 15) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\Vehicle.cs(64,59): warning CS0618: 'ConfigurableVehicle.VehicleTransform' is obsolete: 'Use GetInteriorComponent()' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\Vehicle.cs Line: 64) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(9,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs Line: 9) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(11,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 11) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(14,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 14) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(44,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs Line: 44) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(45,61): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs Line: 45) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(25,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 25) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(26,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 26) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(34,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 34) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(35,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 35) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(69,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs Line: 69) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(75,28): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs Line: 75) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 15) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(51,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 51) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(57,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 57) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 15) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 15) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(60,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 60) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(66,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 66) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(33,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 33) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(34,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 34) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(21,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 21) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(21,44): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 21) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(33,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 33) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(34,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 34) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(35,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 35) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(36,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 36) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(59,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 59) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(65,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 65) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(86,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 86) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(86,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 86) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(61,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 61) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(68,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 68) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(59,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 59) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(65,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 65) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(103,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 103) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(103,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 103) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(104,37): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 104) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(123,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 123) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(123,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 123) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(10,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 10) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(10,33): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs Line: 10) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectBasicSync.cs(15,9): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectBasicSync.cs Line: 15) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectBasicSync.cs(15,49): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectBasicSync.cs Line: 15) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(161,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 161) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(161,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 161) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(20,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs Line: 20) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(20,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs Line: 20) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(22,42): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs Line: 22) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(27,22): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 27) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(31,46): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 31) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(38,42): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 38) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(60,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 60) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(67,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 67) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(76,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 76) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(76,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 76) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(77,78): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 77) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(82,37): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 82) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerPiecesSync.cs(97,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerPiecesSync.cs Line: 97) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerPiecesSync.cs(97,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerPiecesSync.cs Line: 97) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(56,113): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs Line: 56) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(63,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs Line: 63) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(176,71): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs Line: 176) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(182,30): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs Line: 182) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(196,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs Line: 196) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(196,68): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs Line: 196) Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(67,38): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs Line: 67) Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(21,72): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs Line: 21) Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(31,60): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs Line: 31) Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(98,9): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs Line: 98) Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(98,55): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs Line: 98) Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(105,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs Line: 105) Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(114,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs Line: 114) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(89,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs Line: 89) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(89,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs Line: 89) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(421,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs Line: 421) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(421,58): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs Line: 421) Assets\simuzen\platform\traffic\iTS\Simple Car Physics\Scripts\TSSimpleCar.cs(896,13): warning CS0618: 'ParticleSystem.enableEmission' is obsolete: 'enableEmission property is deprecated. Use emission.enabled instead.' (Filename: Assets\simuzen\platform\traffic\iTS\Simple Car Physics\Scripts\TSSimpleCar.cs Line: 896) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(15,39): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 15) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(17,37): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 17) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(22,52): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 22) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSTrafficAI.cs(1759,13): warning CS0219: The variable 'z' is assigned but its value is never used (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSTrafficAI.cs Line: 1759) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(29,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 29) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(30,48): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 30) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(30,22): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 30) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(32,65): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 32) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(118,68): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 118) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(118,18): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 118) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(123,61): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 123) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(123,127): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 123) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(133,32): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 133) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(145,9): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 145) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(145,67): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 145) Assets\simuzen\platform\utils\ReplayUtils.cs(29,29): warning CS0612: 'ReplayIdentity' is obsolete (Filename: Assets\simuzen\platform\utils\ReplayUtils.cs Line: 29) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(159,9): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 159) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(159,68): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 159) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\EnableAllNetworkObjectsInScene.cs(24,24): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\EnableAllNetworkObjectsInScene.cs Line: 24) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(68,46): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 68) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(38,24): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs Line: 38) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(42,17): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs Line: 42) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(46,17): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs Line: 46) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(149,29): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 149) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(282,18): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 282) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(304,18): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 304) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(304,43): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 304) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(353,17): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 353) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(366,17): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 366) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(371,49): warning CS0618: 'MsgType' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 371) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(390,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 390) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(395,20): warning CS0618: 'Channels' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 395) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodyChildSync.cs(22,46): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodyChildSync.cs Line: 22) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Sensors\BrakePressure.cs(153,33): warning CS0168: The variable 'e' is declared but never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Sensors\BrakePressure.cs Line: 153) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\SuspensionModifier.cs(55,3): warning CS0618: 'Timing.StartCoroutine(IEnumerator)' is obsolete: 'Unity coroutine function, use RunCoroutine instead.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\SuspensionModifier.cs Line: 55) Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerAudioManager.cs(41,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.' (Filename: Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerAudioManager.cs Line: 41) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,93): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs Line: 75) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,112): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs Line: 75) Assets\Wwise\Deployment\Components\AkMemBankLoader.cs(57,16): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\Wwise\Deployment\Components\AkMemBankLoader.cs Line: 57) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(91,40): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs Line: 91) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(92,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs Line: 92) Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(48,19): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs Line: 48) Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(51,20): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs Line: 51) Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(152,45): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs Line: 152) Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(156,45): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs Line: 156) Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(316,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs Line: 316) Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(321,78): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs Line: 321) Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(34,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs Line: 34) Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(39,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs Line: 39) Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(48,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs Line: 48) Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(62,13): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs Line: 62) Assets\simuzen\tm\Scripts\TMEditor\Managers\TMDialogManager.cs(273,27): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\tm\Scripts\TMEditor\Managers\TMDialogManager.cs Line: 273) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(617,66): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs Line: 617) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(626,29): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs Line: 626) Assets\simuzen\tm\Scripts\Utils\Menu\GlobalExerciseParamsController.cs(150,31): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\tm\Scripts\Utils\Menu\GlobalExerciseParamsController.cs Line: 150) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(140,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs Line: 140) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(140,71): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs Line: 140) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(264,37): warning CS0219: The variable 'radius' is assigned but its value is never used (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs Line: 264) Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(19,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs Line: 19) Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(33,4): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs Line: 33) Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(33,52): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs Line: 33) Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(43,20): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs Line: 43) Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(61,4): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs Line: 61) Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(61,42): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs Line: 61) Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(14,41): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs Line: 14) Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(20,22): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs Line: 20) Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(28,36): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs Line: 28) Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs(611,17): warning CS0618: 'ProxyScreen.ShowMessage(string)' is obsolete: 'Usar ShowMessage(IHUDMessage)' (Filename: Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs Line: 611) Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs(617,17): warning CS0618: 'ProxyScreen.ShowMessage()' is obsolete: 'Usar ShowMessage(IHUDMessage)' (Filename: Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs Line: 617) Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs(78,21): warning CS0618: 'HUDMonitor.setLogo(Sprite)' is obsolete: 'Use HProductLogo' (Filename: Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs Line: 78) Assets\simuzen\platform\systems\base\services\scene\Spawn\VehicleSpawnerService.cs(15,50): warning CS0067: The event 'VehicleSpawnerService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\VehicleSpawnerService.cs Line: 15) Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(69,40): warning CS0067: The event 'BasicPassengersService.OnBoardingStart' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs Line: 69) Assets\simuzen\platform\systems\base\services\driverlicense\DriverTargetService.cs(12,50): warning CS0067: The event 'DriverTargetService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\driverlicense\DriverTargetService.cs Line: 12) Assets\simuzen\platform\DeformableMeshes\Scripts\service\FakeDeformableTerrainsOperationService.cs(139,83): warning CS0067: The event 'FakeDeformableTerrainsOperationService.TileModifiedTerrain' is never used (Filename: Assets\simuzen\platform\DeformableMeshes\Scripts\service\FakeDeformableTerrainsOperationService.cs Line: 139) Assets\simuzen\platform\systems\base\services\databus\ReplayDataBusService.cs(13,31): warning CS0067: The event 'ReplayDataBusService.OnServiceReady' is never used (Filename: Assets\simuzen\platform\systems\base\services\databus\ReplayDataBusService.cs Line: 13) Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs(17,50): warning CS0067: The event 'HardwareService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs Line: 17) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(26,59): warning CS0067: The event 'DebugEnvironmentService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 26) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\ElectricEnginelIgnitionController.cs(26,38): warning CS0067: The event 'ElectricEnginelIgnitionController.OnKeyStatusChange' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\ElectricEnginelIgnitionController.cs Line: 26) Assets\simuzen\platform\systems\base\services\scene\Stateful\StatefulGOsService.cs(16,46): warning CS0067: The event 'StatefulGOsService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Stateful\StatefulGOsService.cs Line: 16) Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(63,25): warning CS0067: The event 'BasicPassengersService.OnReleaseAllPassengersRequests' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs Line: 63) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(56,30): warning CS0067: The event 'DebugEnvironmentService.OnWeather' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 56) Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(15,59): warning CS0067: The event 'PIPassengersService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs Line: 15) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(57,34): warning CS0067: The event 'DebugEnvironmentService.OnEnvModifier' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 57) Assets\simuzen\platform\systems\base\services\product\ProductService.cs(16,50): warning CS0067: The event 'ProductService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\product\ProductService.cs Line: 16) Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(17,59): warning CS0067: The event 'PassengersService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs Line: 17) Assets\simuzen\platform\systems\base\services\telemetry\GlobalTelemetryService.cs(12,50): warning CS0067: The event 'GlobalTelemetryService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\telemetry\GlobalTelemetryService.cs Line: 12) Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(34,35): warning CS0067: The event 'DummyRearviewService.OnLeftSwitched' is never used (Filename: Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs Line: 34) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(27,44): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleCollision' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs Line: 27) Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(13,55): warning CS0067: The event 'BasicPassengersService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs Line: 13) Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(24,50): warning CS0067: The event 'AssetBundleService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs Line: 24) Assets\simuzen\platform\systems\base\services\infraction\interop\impl\FakeInteropService.cs(42,47): warning CS0067: The event 'FakeInteropService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\infraction\interop\impl\FakeInteropService.cs Line: 42) Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(70,40): warning CS0067: The event 'BasicPassengersService.OnBoardingCompleted' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs Line: 70) Assets\simuzen\platform\systems\base\services\test\TestService.cs(46,38): warning CS0067: The event 'TestSceneService.OnServiceReady' is never used (Filename: Assets\simuzen\platform\systems\base\services\test\TestService.cs Line: 46) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(20,35): warning CS0067: The event 'ReplayVehicleService.OnReplayServiceReady' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs Line: 20) Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(68,25): warning CS0067: The event 'BasicPassengersService.OnFinishFlow' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs Line: 68) Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(54,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopEnter' is never used (Filename: Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs Line: 54) Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\TmCircuitLineNode.cs(35,46): warning CS0067: The event 'TmCircuitLineNode.OnNodeToRendererPathEvent' is never used (Filename: Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\TmCircuitLineNode.cs Line: 35) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(159,37): warning CS0067: The event 'DebugEnvironmentService.OnModifierDisabled' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 159) Assets\simuzen\platform\systems\base\services\audio\globalAudioService\GlobalAudioService.cs(18,44): warning CS0067: The event 'GlobalAudioService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\audio\globalAudioService\GlobalAudioService.cs Line: 18) Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\IGlobalVRService.cs(24,50): warning CS0067: The event 'DummyGlobalVRService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\IGlobalVRService.cs Line: 24) Assets\simuzen\platform\systems\base\services\remotefiles\RemoteFileService.cs(25,50): warning CS0067: The event 'RemoteFileService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\remotefiles\RemoteFileService.cs Line: 25) Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(22,36): warning CS0067: The event 'AssetBundleService.OnLoadingBundle' is never used (Filename: Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs Line: 22) Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs(21,50): warning CS0067: The event 'RegistryService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs Line: 21) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MultiBlockableIgnitionController.cs(28,38): warning CS0067: The event 'MultiBlockableIgnitionController.OnKeyStatusChange' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MultiBlockableIgnitionController.cs Line: 28) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(34,40): warning CS0067: The event 'DummyPassengersService.OnBoardingCompleted' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs Line: 34) Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(67,25): warning CS0067: The event 'BasicPassengersService.OnStartFlow' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs Line: 67) Assets\simuzen\platform\DeformableMeshes\Scripts\service\FakeDeformableTerrainsOperationService.cs(137,29): warning CS0067: The event 'FakeDeformableTerrainsOperationService.IsVehiclePoolReady' is never used (Filename: Assets\simuzen\platform\DeformableMeshes\Scripts\service\FakeDeformableTerrainsOperationService.cs Line: 137) Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(65,40): warning CS0067: The event 'BasicPassengersService.OnBoardPassengersRequest' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs Line: 65) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(19,50): warning CS0067: The event 'NetworkMessageService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 19) Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs(23,44): warning CS0067: The event 'GlobalSceneryService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs Line: 23) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentComponents.cs(8,29): warning CS0067: The event 'DebugEnvironmentComponents.OnReady' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentComponents.cs Line: 8) Assets\simuzen\platform\systems\base\services\telemetry\TelemetryData\DummyTelemetryService.cs(9,50): warning CS0067: The event 'DummyTelemetryService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\telemetry\TelemetryData\DummyTelemetryService.cs Line: 9) Assets\simuzen\platform\systems\base\services\persistence\BasicPersistentService.cs(15,50): warning CS0067: The event 'BasicPersistentService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\persistence\BasicPersistentService.cs Line: 15) Assets\simuzen\platform\systems\base\services\infraction\interop\impl\DisabledInteropService.cs(17,47): warning CS0067: The event 'DisabledInteropService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\infraction\interop\impl\DisabledInteropService.cs Line: 17) Assets\simuzen\platform\systems\base\services\headtracking\IHeadTrackingService.cs(39,53): warning CS0067: The event 'FakeHeadTrackingService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\headtracking\IHeadTrackingService.cs Line: 39) Assets\simuzen\platform\systems\base\services\scene\SceneryService\SceneryService.cs(20,59): warning CS0067: The event 'SceneryService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\SceneryService\SceneryService.cs Line: 20) Assets\simuzen\platform\systems\base\session\ContextService.cs(23,44): warning CS0067: The event 'ContextService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\session\ContextService.cs Line: 23) Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(182,59): warning CS0067: The event 'TrafficService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs Line: 182) Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(26,50): warning CS0067: The event 'SceneVRService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs Line: 26) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(33,40): warning CS0067: The event 'DummyPassengersService.OnBoardingStart' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs Line: 33) Assets\simuzen\platform\systems\base\services\test\TestService.cs(48,53): warning CS0067: The event 'TestSceneService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\test\TestService.cs Line: 48) Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(33,35): warning CS0067: The event 'DummyRearviewService.OnRightSwitched' is never used (Filename: Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs Line: 33) Assets\simuzen\platform\systems\base\services\audio\GlobalLocutionService\GlobalLocutionService.cs(23,50): warning CS0067: The event 'GlobalLocutionService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\audio\GlobalLocutionService\GlobalLocutionService.cs Line: 23) Assets\simuzen\platform\systems\base\services\test\TestService.cs(15,41): warning CS0067: The event 'TestGlobalService.OnServiceReady' is never used (Filename: Assets\simuzen\platform\systems\base\services\test\TestService.cs Line: 15) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(125,29): warning CS0067: The event 'ReplayVehicleService.OnRemoteVehicle' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs Line: 125) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(35,39): warning CS0067: The event 'SimNetworkManager.OnServerConnectedClient' is never used (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs Line: 35) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(53,40): warning CS0067: The event 'DebugEnvironmentService.OnEnvConfiguration' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 53) Assets\simuzen\platform\systems\base\services\scene\Passenger Factory\PassengerFactoryService.cs(29,59): warning CS0067: The event 'PassengerFactoryService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Passenger Factory\PassengerFactoryService.cs Line: 29) Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(66,40): warning CS0067: The event 'BasicPassengersService.OnReleaseUnboardPassengersRequest' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs Line: 66) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(12,46): warning CS0067: The event 'DummyPassengersService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs Line: 12) Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs(21,29): warning CS0067: The event 'GlobalSceneryService.OnServiceReady' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs Line: 21) Assets\simuzen\platform\systems\base\services\hardware\PIHardwareService.cs(17,50): warning CS0067: The event 'PIHardwareService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\hardware\PIHardwareService.cs Line: 17) Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(188,41): warning CS0067: The event 'DebugCameraService.OnCameraCreated' is never used (Filename: Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs Line: 188) Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(203,29): warning CS0067: The event 'TrafficService.OnVehicleOvertakingSpawned' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs Line: 203) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\ElectricEnginelIgnitionController.cs(10,44): warning CS0067: The event 'ElectricEnginelIgnitionController.OnStatusChanged' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\ElectricEnginelIgnitionController.cs Line: 10) Assets\simuzen\platform\systems\base\services\databus\ReplayDataBusService.cs(14,46): warning CS0067: The event 'ReplayDataBusService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\databus\ReplayDataBusService.cs Line: 14) Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs(25,29): warning CS0067: The event 'GlobalOrchestratorFromList.OnLoadComplete' is never used (Filename: Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs Line: 25) Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(21,43): warning CS0067: The event 'AssetBundleService.OnBundleVersionResult' is never used (Filename: Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs Line: 21) Assets\simuzen\platform\legacy\Biometrics\NitgenFingerprintService.cs(46,46): warning CS0067: The event 'NitgenFingerprintService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\legacy\Biometrics\NitgenFingerprintService.cs Line: 46) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(29,39): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleTrigger' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs Line: 29) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(28,40): warning CS0067: The event 'DummyPassengersService.OnUnboardPassengersRequest' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs Line: 28) Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(189,37): warning CS0067: The event 'DebugCameraService.OnCeilingChanged' is never used (Filename: Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs Line: 189) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(29,40): warning CS0067: The event 'DummyPassengersService.OnBoardPassengersRequest' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs Line: 29) Assets\simuzen\platform\systems\base\services\passengers\scripts\ReplayPassengersService.cs(7,59): warning CS0067: The event 'ReplayPassengersService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\ReplayPassengersService.cs Line: 7) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(110,29): warning CS0067: The event 'ReplayVehicleService.OnStartSpawn' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs Line: 110) Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(72,40): warning CS0067: The event 'BasicPassengersService.OnUnboardingCompleted' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs Line: 72) Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(16,59): warning CS0067: The event 'DummyRearviewService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs Line: 16) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(177,33): warning CS0067: The event 'DebugEnvironmentService.OnWindConfiguration' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 177) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(160,39): warning CS0067: The event 'DebugEnvironmentService.OnValidateFail' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 160) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(36,40): warning CS0067: The event 'DummyPassengersService.OnUnboardingCompleted' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs Line: 36) Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(51,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopDetected' is never used (Filename: Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs Line: 51) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MultiBlockableIgnitionController.cs(10,44): warning CS0067: The event 'MultiBlockableIgnitionController.OnStatusChanged' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MultiBlockableIgnitionController.cs Line: 10) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(58,32): warning CS0067: The event 'DebugEnvironmentService.OnIntensity' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 58) Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(53,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopNearby' is never used (Filename: Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs Line: 53) Assets\simuzen\platform\systems\base\configuration\Configuration.cs(82,50): warning CS0067: The event 'Configuration.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\configuration\Configuration.cs Line: 82) Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs(19,50): warning CS0067: The event 'GlobalCameraService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs Line: 19) Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(187,41): warning CS0067: The event 'DebugCameraService.OnCameraPivotChanged' is never used (Filename: Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs Line: 187) Assets\simuzen\platform\DeformableMeshes\Scripts\service\DeformableTerrainService.cs(17,59): warning CS0067: The event 'DeformableTerrainService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\DeformableMeshes\Scripts\service\DeformableTerrainService.cs Line: 17) Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(52,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopMissing' is never used (Filename: Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs Line: 52) Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs(59,46): warning CS0067: The event 'InputServiceDecorator.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs Line: 59) Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(71,40): warning CS0067: The event 'BasicPassengersService.OnUnboardingStart' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs Line: 71) Assets\simuzen\platform\systems\base\services\workflow\WorkflowService.cs(11,50): warning CS0067: The event 'WorkflowService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\workflow\WorkflowService.cs Line: 11) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(158,37): warning CS0067: The event 'DebugEnvironmentService.OnModifierEnabled' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 158) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(30,40): warning CS0067: The event 'DummyPassengersService.OnReleaseUnboardPassengersRequest' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs Line: 30) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Forklift\ForkBase.cs(192,29): warning CS0067: The event 'ForkBase.OnOutOfFrustum' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Forklift\ForkBase.cs Line: 192) Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenService.cs(13,50): warning CS0067: The event 'SpecialScreenService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenService.cs Line: 13) Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(64,40): warning CS0067: The event 'BasicPassengersService.OnUnboardPassengersRequest' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs Line: 64) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(35,40): warning CS0067: The event 'DummyPassengersService.OnUnboardingStart' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs Line: 35) Assets\simuzen\platform\systems\base\services\infraction\DummyInfractionService.cs(17,50): warning CS0067: The event 'DummyInfractionService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\infraction\DummyInfractionService.cs Line: 17) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(32,25): warning CS0067: The event 'DummyPassengersService.OnFinishFlow' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs Line: 32) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(25,40): warning CS0067: The event 'DummyPIPassengersService.OnNetUploadRequested' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs Line: 25) Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs(20,50): warning CS0067: The event 'GlobalVRService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs Line: 20) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(22,59): warning CS0067: The event 'ReplayVehicleService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs Line: 22) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(55,30): warning CS0067: The event 'DebugEnvironmentService.OnDaytime' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 55) Assets\simuzen\platform\systems\base\services\AbstractExposableService.cs(46,53): warning CS0067: The event 'XService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\AbstractExposableService.cs Line: 46) Assets\simuzen\platform\DeformableMeshes\Scripts\service\DeformableTerrainService.cs(15,29): warning CS0067: The event 'DeformableTerrainService.IsVehiclePoolReady' is never used (Filename: Assets\simuzen\platform\DeformableMeshes\Scripts\service\DeformableTerrainService.cs Line: 15) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(28,39): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleRawCollision' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs Line: 28) Assets\simuzen\platform\systems\base\services\coroutine\CoroutineService.cs(15,46): warning CS0067: The event 'CoroutineService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\coroutine\CoroutineService.cs Line: 15) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(27,25): warning CS0067: The event 'DummyPassengersService.OnReleaseAllPassengersRequests' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs Line: 27) Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(192,41): warning CS0067: The event 'TrafficService.OnUserLaneChange' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs Line: 192) Assets\simuzen\platform\systems\base\services\infraction\PIInfractionService.cs(21,49): warning CS0067: The event 'PIInfractionService.OnInfractionPoints1' is never used (Filename: Assets\simuzen\platform\systems\base\services\infraction\PIInfractionService.cs Line: 21) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(11,46): warning CS0067: The event 'DummyPIPassengersService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs Line: 11) Assets\simuzen\platform\systems\base\services\scene\Culling\CullingService.cs(12,50): warning CS0067: The event 'CullingService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Culling\CullingService.cs Line: 12) Assets\simuzen\platform\systems\base\services\workflow\WorkflowService.cs(13,29): warning CS0067: The event 'WorkflowService.OnStart' is never used (Filename: Assets\simuzen\platform\systems\base\services\workflow\WorkflowService.cs Line: 13) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(31,25): warning CS0067: The event 'DummyPassengersService.OnStartFlow' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs Line: 31) Assets\simuzen\platform\systems\base\services\infraction\interop\impl\LegacyProInteropService.cs(26,50): warning CS0067: The event 'LegacyProInteropService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\infraction\interop\impl\LegacyProInteropService.cs Line: 26) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleDatabaseWrapper\VehicleDatabaseService.cs(19,50): warning CS0067: The event 'VehicleDatabaseService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleDatabaseWrapper\VehicleDatabaseService.cs Line: 19) Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(21,44): warning CS0067: The event 'PassengersService.OnReleaseUnboardPassengersRequest' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs Line: 21) Assets\simuzen\platform\systems\base\services\test\TestService.cs(17,53): warning CS0067: The event 'TestGlobalService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\test\TestService.cs Line: 17) Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(46,35): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnCeilingChanged' is never used (Filename: Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs Line: 46) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(111,29): warning CS0067: The event 'ReplayVehicleService.OnCompletedSpawn' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs Line: 111) Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs(19,50): warning CS0067: The event 'RewiredInputSystem.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs Line: 19) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(23,25): warning CS0067: The event 'DummyPIPassengersService.OnNetReleaseAllPassengersRequests' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs Line: 23) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(24,40): warning CS0067: The event 'DummyPIPassengersService.OnNetRequestBusStop' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs Line: 24) Assets\simuzen\platform\systems\base\services\performance\PerformanceService.cs(15,50): warning CS0067: The event 'PerformanceService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\performance\PerformanceService.cs Line: 15) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\VehicleRigidbody.cs(16,39): warning CS0067: The event 'VehicleRigidbody.OnVehicleTrigger' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\VehicleRigidbody.cs Line: 16) Assets\simuzen\platform\systems\base\services\scene\Passenger Factory\DummyPassengerFactoryService.cs(12,46): warning CS0067: The event 'DummyPassengerFactoryService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Passenger Factory\DummyPassengerFactoryService.cs Line: 12) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Sensors\BrakePressure.cs(37,27): warning CS0414: The field 'BrakePressure.statusBackup' is assigned but its value is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Sensors\BrakePressure.cs Line: 37) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Machinery\ExcavatorOpenableBucket.cs(14,23): warning CS0414: The field 'ExcavatorOpenableBucket._sideshiftPosition' is assigned but its value is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Machinery\ExcavatorOpenableBucket.cs Line: 14) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryLMVIgnitionControllerComponent.cs(75,22): warning CS0414: The field 'MilitaryLMVIgnitionControllerComponent._auxIgnitionSignal' is assigned but its value is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryLMVIgnitionControllerComponent.cs Line: 75) Assets\simuzen\platform\hud\components\HCOM_GP_SpeedNumbers.cs(10,22): warning CS0414: The field 'HCOM_GP_SpeedNumbers._isShutoff' is assigned but its value is never used (Filename: Assets\simuzen\platform\hud\components\HCOM_GP_SpeedNumbers.cs Line: 10) Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(27,22): warning CS0414: The field 'MachineryDriverBehaviourAction.outOfFrustum' is assigned but its value is never used (Filename: Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs Line: 27) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryRG31IgnitionControllerComponent.cs(56,22): warning CS0414: The field 'MilitaryRG31IgnitionControllerComponent._auxIgnitionSignal' is assigned but its value is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryRG31IgnitionControllerComponent.cs Line: 56) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Spreader\Spreader.cs(9,22): warning CS0414: The field 'Spreader._spawning' is assigned but its value is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Spreader\Spreader.cs Line: 9) Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemControllers\TriggerController.cs(21,36): warning CS0414: The field 'TriggerController.triggerIconImage' is assigned but its value is never used (Filename: Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemControllers\TriggerController.cs Line: 21) Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\CircuitLineTMStep.cs(14,60): warning CS0414: The field 'CircuitLineTMStep._settings' is assigned but its value is never used (Filename: Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\CircuitLineTMStep.cs Line: 14) Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\ExcavatorLoaderShovelAudioManager.cs(27,23): warning CS0414: The field 'ExcavatorLoaderShovelAudioManager._inactivityOffset' is assigned but its value is never used (Filename: Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\ExcavatorLoaderShovelAudioManager.cs Line: 27) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(31,22): warning CS0414: The field 'EH5000FailuresHandler._cautionCoroutineRunning' is assigned but its value is never used (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs Line: 31) Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\RewiredInputDebugWindow.cs(52,29): warning CS0414: The field 'RewiredInputDebugWindow._currentModifiedAction' is assigned but its value is never used (Filename: Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\RewiredInputDebugWindow.cs Line: 52) Assets\simuzen\platform\hud\components\HCOM_PI_SpeedNumbers.cs(16,22): warning CS0414: The field 'HCOM_PI_SpeedNumbers._enabled' is assigned but its value is never used (Filename: Assets\simuzen\platform\hud\components\HCOM_PI_SpeedNumbers.cs Line: 16) Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(30,23): warning CS0414: The field 'CircuitLineController.pathPosition' is assigned but its value is never used (Filename: Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs Line: 30) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Gearbox\ConfigurableAutomaticGearboxController.cs(36,21): warning CS0414: The field 'ConfigurableAutomaticGearboxController.gear' is assigned but its value is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Gearbox\ConfigurableAutomaticGearboxController.cs Line: 36) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(81,22): warning CS0414: The field 'FreeRouteController._hasRouteBeenPlayed' is assigned but its value is never used (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs Line: 81) Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(26,22): warning CS0414: The field 'EX5500FailuresHandler._Caution' is assigned but its value is never used (Filename: Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs Line: 26) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(14,16): warning CS0414: The field 'EH5000LoadHandler._isInitialAnimation' is assigned but its value is never used (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs Line: 14) Assets\simuzen\platform\hud\components\HCOM_IG_SlopePanel.cs(23,22): warning CS0414: The field 'HCOM_IG_SlopePanel._initialized' is assigned but its value is never used (Filename: Assets\simuzen\platform\hud\components\HCOM_IG_SlopePanel.cs Line: 23) Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(31,22): warning CS0414: The field 'EX5500FailuresHandler._cautionCoroutineRunning' is assigned but its value is never used (Filename: Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs Line: 31) Assets\simuzen\platform\hud\elements\impl\GenericPanelHandlers\DashboardHandler\DashboardHandler.cs(22,23): warning CS0414: The field 'DashboardHandler._value' is assigned but its value is never used (Filename: Assets\simuzen\platform\hud\elements\impl\GenericPanelHandlers\DashboardHandler\DashboardHandler.cs Line: 22) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSPlayerReservePoints.cs(32,10): warning CS0414: The field 'TSPlayerReservePoints.isOnConnector' is assigned but its value is never used (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSPlayerReservePoints.cs Line: 32) Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\FreeRoutePanelController.cs(97,22): warning CS0414: The field 'FreeRoutePanelController._panelAdjusted' is assigned but its value is never used (Filename: Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\FreeRoutePanelController.cs Line: 97) Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(14,16): warning CS0414: The field 'EX5500LoadHandler._isInitialAnimation' is assigned but its value is never used (Filename: Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs Line: 14) Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorCameraService.cs(19,41): warning CS0414: The field 'TrainingManagerEditorCameraService.configuration' is assigned but its value is never used (Filename: Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorCameraService.cs Line: 19) Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerStepManager.cs(21,50): warning CS0414: The field 'TrainingManagerStepManager.routeCreatorManager' is assigned but its value is never used (Filename: Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerStepManager.cs Line: 21) Assets\simuzen\CommonTools\CullingSystem\System\CullingBakeDebugger.cs(17,22): warning CS0414: The field 'CullingBakeDebugger.prevDebug' is assigned but its value is never used (Filename: Assets\simuzen\CommonTools\CullingSystem\System\CullingBakeDebugger.cs Line: 17) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryRG31IgnitionControllerComponent.cs(71,38): warning CS0414: The field 'MilitaryRG31IgnitionControllerComponent._absLight' is assigned but its value is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryRG31IgnitionControllerComponent.cs Line: 71) Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(27,44): warning CS0414: The field 'MachineryDriverBehaviourAction.exiting' is assigned but its value is never used (Filename: Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs Line: 27) Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(31,21): warning CS0414: The field 'MachineryDriverBehaviourAction.indexCamera' is assigned but its value is never used (Filename: Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs Line: 31) Assets\simuzen\platform\systems\base\vehicle\Perception\Sensor\ProximityRadarSensor.cs(15,23): warning CS0414: The field 'ProximityRadarSensor._offsetDistanceToEntity' is assigned but its value is never used (Filename: Assets\simuzen\platform\systems\base\vehicle\Perception\Sensor\ProximityRadarSensor.cs Line: 15) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(27,16): warning CS0414: The field 'EH5000FailuresHandler._isInitialAnimation' is assigned but its value is never used (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs Line: 27) Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(29,23): warning CS0414: The field 'MachineryDriverBehaviourAction.t' is assigned but its value is never used (Filename: Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs Line: 29) Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\DumperBucketAudioManager.cs(24,23): warning CS0414: The field 'DumperBucketAudioManager._inactivityOffset' is assigned but its value is never used (Filename: Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\DumperBucketAudioManager.cs Line: 24) Assets\simuzen\platform\hud\elements\impl\EX5500\HCOM_RabbitTurtleHandler.cs(10,15): warning CS0414: The field 'HCOM_RabbitTurtleHandler._keyState' is assigned but its value is never used (Filename: Assets\simuzen\platform\hud\elements\impl\EX5500\HCOM_RabbitTurtleHandler.cs Line: 10) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Gearbox\ConfigurableAutomaticGearboxController.cs(39,22): warning CS0414: The field 'ConfigurableAutomaticGearboxController.isChangingGear' is assigned but its value is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Gearbox\ConfigurableAutomaticGearboxController.cs Line: 39) Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\RewiredInputDebugWindow.cs(47,31): warning CS0414: The field 'RewiredInputDebugWindow.selectionGrid' is assigned but its value is never used (Filename: Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\RewiredInputDebugWindow.cs Line: 47) Assets\simuzen\CommonTools\Obi\Scripts\Attributes\VisibleIf.cs(15,22): warning CS0414: The field 'VisibleIf.eventMethodInfo' is assigned but its value is never used (Filename: Assets\simuzen\CommonTools\Obi\Scripts\Attributes\VisibleIf.cs Line: 15) Assets\simuzen\CommonTools\Obi\Scripts\Attributes\VisibleIf.cs(16,21): warning CS0414: The field 'VisibleIf.fieldInfo' is assigned but its value is never used (Filename: Assets\simuzen\CommonTools\Obi\Scripts\Attributes\VisibleIf.cs Line: 16) DisplayProgressbar: Building AssetBundle System memory in use before: 307.9 MB. System memory in use after: 308.5 MB. Unloading 217 unused Assets to reduce memory usage. Loaded Objects now: 10368. Total: 1169.389600 ms (FindLiveObjects: 4.049200 ms CreateObjectMapping: 0.742200 ms MarkObjects: 1164.393300 ms DeleteObjects: 0.203500 ms) System memory in use before: 307.1 MB. System memory in use after: 307.7 MB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 10371. Total: 1157.260600 ms (FindLiveObjects: 1.641200 ms CreateObjectMapping: 1.217800 ms MarkObjects: 1154.353800 ms DeleteObjects: 0.046400 ms) System memory in use before: 331.7 MB. System memory in use after: 332.2 MB. Unloading 81 unused Assets to reduce memory usage. Loaded Objects now: 10425. Total: 1156.669200 ms (FindLiveObjects: 1.117500 ms CreateObjectMapping: 0.747000 ms MarkObjects: 1154.584300 ms DeleteObjects: 0.219700 ms) System memory in use before: 332.1 MB. System memory in use after: 332.7 MB. Unloading 81 unused Assets to reduce memory usage. Loaded Objects now: 10432. Total: 1190.588700 ms (FindLiveObjects: 1.599300 ms CreateObjectMapping: 1.363900 ms MarkObjects: 1187.383300 ms DeleteObjects: 0.241200 ms) System memory in use before: 332.2 MB. System memory in use after: 332.8 MB. Unloading 81 unused Assets to reduce memory usage. Loaded Objects now: 10432. Total: 1186.450900 ms (FindLiveObjects: 1.116100 ms CreateObjectMapping: 0.734100 ms MarkObjects: 1184.408000 ms DeleteObjects: 0.191600 ms) System memory in use before: 312.8 MB. System memory in use after: 313.3 MB. Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 10433. Total: 1149.023400 ms (FindLiveObjects: 1.128700 ms CreateObjectMapping: 0.739300 ms MarkObjects: 1146.982400 ms DeleteObjects: 0.172000 ms) System memory in use before: 342.9 MB. System memory in use after: 343.5 MB. Unloading 70 unused Assets to reduce memory usage. Loaded Objects now: 10437. Total: 1207.623200 ms (FindLiveObjects: 1.118700 ms CreateObjectMapping: 0.735700 ms MarkObjects: 1205.425500 ms DeleteObjects: 0.341900 ms) System memory in use before: 316.1 MB. System memory in use after: 316.6 MB. Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 10438. Total: 1207.643700 ms (FindLiveObjects: 1.316300 ms CreateObjectMapping: 0.900200 ms MarkObjects: 1205.330800 ms DeleteObjects: 0.095600 ms) System memory in use before: 316.3 MB. System memory in use after: 316.9 MB. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 10440. Total: 1129.482600 ms (FindLiveObjects: 1.153300 ms CreateObjectMapping: 0.717800 ms MarkObjects: 1127.490500 ms DeleteObjects: 0.120100 ms) System memory in use before: 316.4 MB. System memory in use after: 316.9 MB. Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 10441. Total: 1287.290300 ms (FindLiveObjects: 1.462000 ms CreateObjectMapping: 1.073400 ms MarkObjects: 1284.657200 ms DeleteObjects: 0.096800 ms) System memory in use before: 336.9 MB. System memory in use after: 337.4 MB. Unloading 81 unused Assets to reduce memory usage. Loaded Objects now: 10442. Total: 1062.595900 ms (FindLiveObjects: 1.134200 ms CreateObjectMapping: 0.744900 ms MarkObjects: 1060.306800 ms DeleteObjects: 0.408900 ms) System memory in use before: 336.5 MB. System memory in use after: 337.0 MB. Unloading 59 unused Assets to reduce memory usage. Loaded Objects now: 10443. Total: 1172.015300 ms (FindLiveObjects: 1.214700 ms CreateObjectMapping: 0.679600 ms MarkObjects: 1169.965500 ms DeleteObjects: 0.154600 ms) System memory in use before: 377.2 MB. System memory in use after: 377.7 MB. Unloading 351 unused Assets to reduce memory usage. Loaded Objects now: 10453. Total: 1088.697500 ms (FindLiveObjects: 1.141300 ms CreateObjectMapping: 0.765800 ms MarkObjects: 1086.197500 ms DeleteObjects: 0.592100 ms) System memory in use before: 336.6 MB. System memory in use after: 337.2 MB. Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 10454. Total: 1151.398400 ms (FindLiveObjects: 1.268400 ms CreateObjectMapping: 0.896700 ms MarkObjects: 1149.116300 ms DeleteObjects: 0.116200 ms) System memory in use before: 351.7 MB. System memory in use after: 352.2 MB. Unloading 81 unused Assets to reduce memory usage. Loaded Objects now: 10461. Total: 1283.233800 ms (FindLiveObjects: 1.442900 ms CreateObjectMapping: 1.028800 ms MarkObjects: 1280.584500 ms DeleteObjects: 0.176700 ms) System memory in use before: 334.9 MB. System memory in use after: 335.4 MB. Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 10467. Total: 1228.174200 ms (FindLiveObjects: 1.434300 ms CreateObjectMapping: 0.787700 ms MarkObjects: 1225.866300 ms DeleteObjects: 0.085000 ms) System memory in use before: 334.5 MB. System memory in use after: 335.0 MB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 10477. Total: 1291.571100 ms (FindLiveObjects: 1.142100 ms CreateObjectMapping: 0.773900 ms MarkObjects: 1289.596000 ms DeleteObjects: 0.058300 ms) System memory in use before: 354.6 MB. System memory in use after: 355.2 MB. Unloading 59 unused Assets to reduce memory usage. Loaded Objects now: 10478. Total: 1149.664700 ms (FindLiveObjects: 1.286500 ms CreateObjectMapping: 0.695700 ms MarkObjects: 1147.513400 ms DeleteObjects: 0.168500 ms) System memory in use before: 338.9 MB. System memory in use after: 339.5 MB. Unloading 61 unused Assets to reduce memory usage. Loaded Objects now: 10479. Total: 1227.494600 ms (FindLiveObjects: 2.251900 ms CreateObjectMapping: 1.705800 ms MarkObjects: 1223.360300 ms DeleteObjects: 0.175400 ms) System memory in use before: 357.9 MB. System memory in use after: 358.4 MB. Unloading 81 unused Assets to reduce memory usage. Loaded Objects now: 10482. Total: 1213.504200 ms (FindLiveObjects: 1.371000 ms CreateObjectMapping: 0.978400 ms MarkObjects: 1210.747700 ms DeleteObjects: 0.405800 ms) System memory in use before: 358.0 MB. System memory in use after: 358.6 MB. Unloading 81 unused Assets to reduce memory usage. Loaded Objects now: 10484. Total: 1238.829400 ms (FindLiveObjects: 1.255500 ms CreateObjectMapping: 0.716900 ms MarkObjects: 1236.668200 ms DeleteObjects: 0.188000 ms) System memory in use before: 337.9 MB. System memory in use after: 338.5 MB. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 10485. Total: 1090.433200 ms (FindLiveObjects: 1.209100 ms CreateObjectMapping: 1.296000 ms MarkObjects: 1087.833200 ms DeleteObjects: 0.094100 ms) System memory in use before: 340.4 MB. System memory in use after: 341.0 MB. Unloading 34 unused Assets to reduce memory usage. Loaded Objects now: 10486. Total: 1127.633000 ms (FindLiveObjects: 1.200900 ms CreateObjectMapping: 0.679400 ms MarkObjects: 1125.635400 ms DeleteObjects: 0.116500 ms) System memory in use before: 375.1 MB. System memory in use after: 375.7 MB. Unloading 65 unused Assets to reduce memory usage. Loaded Objects now: 10487. Total: 1111.967500 ms (FindLiveObjects: 1.150000 ms CreateObjectMapping: 0.735100 ms MarkObjects: 1109.896700 ms DeleteObjects: 0.184900 ms) System memory in use before: 343.8 MB. System memory in use after: 344.3 MB. Unloading 63 unused Assets to reduce memory usage. Loaded Objects now: 10488. Total: 1145.538200 ms (FindLiveObjects: 1.170700 ms CreateObjectMapping: 0.782000 ms MarkObjects: 1143.297000 ms DeleteObjects: 0.287500 ms) System memory in use before: 362.5 MB. System memory in use after: 363.0 MB. Unloading 81 unused Assets to reduce memory usage. Loaded Objects now: 10489. Total: 1123.310900 ms (FindLiveObjects: 1.661400 ms CreateObjectMapping: 0.914800 ms MarkObjects: 1120.521500 ms DeleteObjects: 0.212400 ms) System memory in use before: 350.1 MB. System memory in use after: 350.7 MB. Unloading 59 unused Assets to reduce memory usage. Loaded Objects now: 10490. Total: 1202.261400 ms (FindLiveObjects: 1.391300 ms CreateObjectMapping: 1.607900 ms MarkObjects: 1199.042400 ms DeleteObjects: 0.218600 ms) System memory in use before: 360.3 MB. System memory in use after: 360.9 MB. Unloading 52 unused Assets to reduce memory usage. Loaded Objects now: 10491. Total: 1173.636400 ms (FindLiveObjects: 1.122600 ms CreateObjectMapping: 0.722200 ms MarkObjects: 1171.494900 ms DeleteObjects: 0.295300 ms) System memory in use before: 361.9 MB. System memory in use after: 362.5 MB. Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 10494. Total: 1207.401100 ms (FindLiveObjects: 1.436600 ms CreateObjectMapping: 0.947900 ms MarkObjects: 1204.761300 ms DeleteObjects: 0.254000 ms) System memory in use before: 346.0 MB. System memory in use after: 346.6 MB. Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 10496. Total: 1137.965400 ms (FindLiveObjects: 1.394100 ms CreateObjectMapping: 1.043300 ms MarkObjects: 1135.407800 ms DeleteObjects: 0.119000 ms) System memory in use before: 349.3 MB. System memory in use after: 349.9 MB. Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 10497. Total: 1243.792800 ms (FindLiveObjects: 1.181800 ms CreateObjectMapping: 0.861000 ms MarkObjects: 1236.422900 ms DeleteObjects: 5.326100 ms) System memory in use before: 352.7 MB. System memory in use after: 353.3 MB. Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 10498. Total: 1224.435800 ms (FindLiveObjects: 1.158600 ms CreateObjectMapping: 0.698500 ms MarkObjects: 1222.402000 ms DeleteObjects: 0.175800 ms) System memory in use before: 368.3 MB. System memory in use after: 368.8 MB. Unloading 81 unused Assets to reduce memory usage. Loaded Objects now: 10499. Total: 1050.311600 ms (FindLiveObjects: 1.138600 ms CreateObjectMapping: 0.681100 ms MarkObjects: 1048.299600 ms DeleteObjects: 0.191500 ms) System memory in use before: 368.4 MB. System memory in use after: 369.0 MB. Unloading 81 unused Assets to reduce memory usage. Loaded Objects now: 10500. Total: 1162.018700 ms (FindLiveObjects: 1.133000 ms CreateObjectMapping: 0.691400 ms MarkObjects: 1159.889500 ms DeleteObjects: 0.303500 ms) System memory in use before: 368.6 MB. System memory in use after: 369.2 MB. Unloading 81 unused Assets to reduce memory usage. Loaded Objects now: 10502. Total: 1159.423500 ms (FindLiveObjects: 1.395000 ms CreateObjectMapping: 0.790800 ms MarkObjects: 1157.039100 ms DeleteObjects: 0.197900 ms) System memory in use before: 368.8 MB. System memory in use after: 369.4 MB. Unloading 81 unused Assets to reduce memory usage. Loaded Objects now: 10504. Total: 1241.853800 ms (FindLiveObjects: 1.887100 ms CreateObjectMapping: 0.796100 ms MarkObjects: 1238.930800 ms DeleteObjects: 0.238300 ms) System memory in use before: 368.9 MB. System memory in use after: 369.5 MB. Unloading 65 unused Assets to reduce memory usage. Loaded Objects now: 10505. Total: 1175.772800 ms (FindLiveObjects: 1.304100 ms CreateObjectMapping: 0.843900 ms MarkObjects: 1173.430600 ms DeleteObjects: 0.192900 ms) System memory in use before: 380.5 MB. System memory in use after: 381.0 MB. Unloading 226 unused Assets to reduce memory usage. Loaded Objects now: 10509. Total: 1201.974200 ms (FindLiveObjects: 1.438500 ms CreateObjectMapping: 0.870200 ms MarkObjects: 1198.787900 ms DeleteObjects: 0.876400 ms) System memory in use before: 367.9 MB. System memory in use after: 368.5 MB. Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 10511. Total: 1173.301400 ms (FindLiveObjects: 1.171400 ms CreateObjectMapping: 0.771200 ms MarkObjects: 1171.141300 ms DeleteObjects: 0.216600 ms) System memory in use before: 387.2 MB. System memory in use after: 387.8 MB. Unloading 59 unused Assets to reduce memory usage. Loaded Objects now: 10512. Total: 1141.808200 ms (FindLiveObjects: 2.011600 ms CreateObjectMapping: 1.654000 ms MarkObjects: 1137.818900 ms DeleteObjects: 0.322100 ms) System memory in use before: 388.1 MB. System memory in use after: 388.7 MB. Unloading 81 unused Assets to reduce memory usage. Loaded Objects now: 10513. Total: 1242.912600 ms (FindLiveObjects: 1.169100 ms CreateObjectMapping: 0.706400 ms MarkObjects: 1240.844800 ms DeleteObjects: 0.191400 ms) System memory in use before: 376.1 MB. System memory in use after: 376.6 MB. Unloading 59 unused Assets to reduce memory usage. Loaded Objects now: 10514. Total: 1198.140700 ms (FindLiveObjects: 1.269200 ms CreateObjectMapping: 0.749200 ms MarkObjects: 1195.820200 ms DeleteObjects: 0.301200 ms) System memory in use before: 388.8 MB. System memory in use after: 389.3 MB. Unloading 81 unused Assets to reduce memory usage. Loaded Objects now: 10519. Total: 1167.063600 ms (FindLiveObjects: 1.364400 ms CreateObjectMapping: 0.936200 ms MarkObjects: 1164.561200 ms DeleteObjects: 0.200900 ms) System memory in use before: 388.3 MB. System memory in use after: 388.9 MB. Unloading 59 unused Assets to reduce memory usage. Loaded Objects now: 10520. Total: 1240.027900 ms (FindLiveObjects: 1.201800 ms CreateObjectMapping: 0.779300 ms MarkObjects: 1237.874000 ms DeleteObjects: 0.171800 ms) System memory in use before: 389.4 MB. System memory in use after: 390.0 MB. Unloading 81 unused Assets to reduce memory usage. Loaded Objects now: 10525. Total: 1174.068600 ms (FindLiveObjects: 1.212700 ms CreateObjectMapping: 0.766200 ms MarkObjects: 1171.917300 ms DeleteObjects: 0.171600 ms) System memory in use before: 369.3 MB. System memory in use after: 369.9 MB. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 10526. Total: 1228.885100 ms (FindLiveObjects: 1.178300 ms CreateObjectMapping: 0.689600 ms MarkObjects: 1226.866900 ms DeleteObjects: 0.149100 ms) System memory in use before: 378.3 MB. System memory in use after: 378.9 MB. Unloading 168 unused Assets to reduce memory usage. Loaded Objects now: 10530. Total: 1221.847100 ms (FindLiveObjects: 1.210500 ms CreateObjectMapping: 0.747600 ms MarkObjects: 1219.299600 ms DeleteObjects: 0.588200 ms) System memory in use before: 375.9 MB. System memory in use after: 376.5 MB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 10531. Total: 1174.048700 ms (FindLiveObjects: 2.005800 ms CreateObjectMapping: 1.630400 ms MarkObjects: 1170.337700 ms DeleteObjects: 0.073500 ms) System memory in use before: 377.0 MB. System memory in use after: 377.6 MB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 10532. Total: 1245.261200 ms (FindLiveObjects: 1.191800 ms CreateObjectMapping: 0.789600 ms MarkObjects: 1243.203500 ms DeleteObjects: 0.075300 ms) System memory in use before: 399.2 MB. System memory in use after: 399.8 MB. Unloading 84 unused Assets to reduce memory usage. Loaded Objects now: 10544. Total: 1208.846800 ms (FindLiveObjects: 1.113100 ms CreateObjectMapping: 0.704900 ms MarkObjects: 1206.811600 ms DeleteObjects: 0.216500 ms) System memory in use before: 398.5 MB. System memory in use after: 399.1 MB. Unloading 81 unused Assets to reduce memory usage. Loaded Objects now: 10545. Total: 1183.588200 ms (FindLiveObjects: 1.223100 ms CreateObjectMapping: 0.742100 ms MarkObjects: 1181.416400 ms DeleteObjects: 0.205800 ms) System memory in use before: 399.3 MB. System memory in use after: 399.9 MB. Unloading 81 unused Assets to reduce memory usage. Loaded Objects now: 10555. Total: 1103.914100 ms (FindLiveObjects: 1.290900 ms CreateObjectMapping: 0.748400 ms MarkObjects: 1101.681700 ms DeleteObjects: 0.192400 ms) System memory in use before: 399.4 MB. System memory in use after: 400.0 MB. Unloading 81 unused Assets to reduce memory usage. Loaded Objects now: 10556. Total: 1176.000400 ms (FindLiveObjects: 1.179600 ms CreateObjectMapping: 0.712700 ms MarkObjects: 1173.748400 ms DeleteObjects: 0.358200 ms) System memory in use before: 399.2 MB. System memory in use after: 399.7 MB. Unloading 61 unused Assets to reduce memory usage. Loaded Objects now: 10557. Total: 1119.343300 ms (FindLiveObjects: 1.265200 ms CreateObjectMapping: 0.811700 ms MarkObjects: 1116.980000 ms DeleteObjects: 0.285500 ms) System memory in use before: 380.9 MB. System memory in use after: 381.5 MB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 10563. Total: 1209.162700 ms (FindLiveObjects: 1.297100 ms CreateObjectMapping: 2.703800 ms MarkObjects: 1205.093000 ms DeleteObjects: 0.068300 ms) System memory in use before: 386.5 MB. System memory in use after: 387.0 MB. Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 10564. Total: 1237.048900 ms (FindLiveObjects: 1.184300 ms CreateObjectMapping: 0.748300 ms MarkObjects: 1235.016800 ms DeleteObjects: 0.098800 ms) System memory in use before: 381.8 MB. System memory in use after: 382.4 MB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 10567. Total: 1181.139600 ms (FindLiveObjects: 1.241400 ms CreateObjectMapping: 0.846200 ms MarkObjects: 1178.998600 ms DeleteObjects: 0.052200 ms) System memory in use before: 402.0 MB. System memory in use after: 402.6 MB. Unloading 59 unused Assets to reduce memory usage. Loaded Objects now: 10568. Total: 1238.483200 ms (FindLiveObjects: 1.995400 ms CreateObjectMapping: 1.608000 ms MarkObjects: 1234.733900 ms DeleteObjects: 0.144600 ms) System memory in use before: 402.5 MB. System memory in use after: 403.1 MB. Unloading 60 unused Assets to reduce memory usage. Loaded Objects now: 10569. Total: 1216.170800 ms (FindLiveObjects: 1.710200 ms CreateObjectMapping: 1.319800 ms MarkObjects: 1212.976200 ms DeleteObjects: 0.163200 ms) System memory in use before: 401.9 MB. System memory in use after: 402.5 MB. Unloading 80 unused Assets to reduce memory usage. Loaded Objects now: 10573. Total: 1101.237300 ms (FindLiveObjects: 2.290500 ms CreateObjectMapping: 1.707900 ms MarkObjects: 1097.051300 ms DeleteObjects: 0.186600 ms) System memory in use before: 405.2 MB. System memory in use after: 405.8 MB. Unloading 81 unused Assets to reduce memory usage. Loaded Objects now: 10578. Total: 1196.808400 ms (FindLiveObjects: 1.194200 ms CreateObjectMapping: 0.710400 ms MarkObjects: 1194.721600 ms DeleteObjects: 0.181300 ms) System memory in use before: 405.4 MB. System memory in use after: 406.0 MB. Unloading 81 unused Assets to reduce memory usage. Loaded Objects now: 10580. Total: 1140.618400 ms (FindLiveObjects: 1.562700 ms CreateObjectMapping: 1.092600 ms MarkObjects: 1137.777300 ms DeleteObjects: 0.184900 ms) System memory in use before: 385.8 MB. System memory in use after: 386.4 MB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 10581. Total: 1177.319100 ms (FindLiveObjects: 1.388300 ms CreateObjectMapping: 0.984700 ms MarkObjects: 1174.858800 ms DeleteObjects: 0.086000 ms) System memory in use before: 392.6 MB. System memory in use after: 393.2 MB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 10583. Total: 1106.496900 ms (FindLiveObjects: 1.654300 ms CreateObjectMapping: 0.889300 ms MarkObjects: 1103.901000 ms DeleteObjects: 0.051100 ms) System memory in use before: 393.7 MB. System memory in use after: 394.2 MB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 10584. Total: 1245.264300 ms (FindLiveObjects: 1.227300 ms CreateObjectMapping: 0.741500 ms MarkObjects: 1243.245800 ms DeleteObjects: 0.048900 ms) System memory in use before: 394.0 MB. System memory in use after: 394.6 MB. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 10585. Total: 1218.097100 ms (FindLiveObjects: 2.152900 ms CreateObjectMapping: 1.648700 ms MarkObjects: 1214.231700 ms DeleteObjects: 0.062900 ms) System memory in use before: 405.0 MB. System memory in use after: 405.5 MB. Unloading 162 unused Assets to reduce memory usage. Loaded Objects now: 10586. Total: 1228.011200 ms (FindLiveObjects: 1.754400 ms CreateObjectMapping: 1.448000 ms MarkObjects: 1224.461100 ms DeleteObjects: 0.346500 ms) System memory in use before: 419.5 MB. System memory in use after: 420.1 MB. Unloading 57 unused Assets to reduce memory usage. Loaded Objects now: 10587. Total: 1212.662400 ms (FindLiveObjects: 2.091800 ms CreateObjectMapping: 1.691000 ms MarkObjects: 1208.718100 ms DeleteObjects: 0.160100 ms) System memory in use before: 403.3 MB. System memory in use after: 403.8 MB. Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 10589. Total: 1086.162200 ms (FindLiveObjects: 1.160200 ms CreateObjectMapping: 0.914000 ms MarkObjects: 1083.961600 ms DeleteObjects: 0.125600 ms) System memory in use before: 408.6 MB. System memory in use after: 409.2 MB. Unloading 53 unused Assets to reduce memory usage. Loaded Objects now: 10590. Total: 1135.017900 ms (FindLiveObjects: 1.160800 ms CreateObjectMapping: 0.757700 ms MarkObjects: 1132.879400 ms DeleteObjects: 0.219300 ms) System memory in use before: 422.9 MB. System memory in use after: 423.4 MB. Unloading 81 unused Assets to reduce memory usage. Loaded Objects now: 10593. Total: 1229.071800 ms (FindLiveObjects: 1.162700 ms CreateObjectMapping: 0.713300 ms MarkObjects: 1226.784600 ms DeleteObjects: 0.410300 ms) System memory in use before: 423.3 MB. System memory in use after: 423.8 MB. Unloading 81 unused Assets to reduce memory usage. Loaded Objects now: 10599. Total: 1148.058400 ms (FindLiveObjects: 1.219600 ms CreateObjectMapping: 0.700900 ms MarkObjects: 1145.859200 ms DeleteObjects: 0.277800 ms) System memory in use before: 409.4 MB. System memory in use after: 410.0 MB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 10601. Total: 1284.958500 ms (FindLiveObjects: 1.662400 ms CreateObjectMapping: 1.336800 ms MarkObjects: 1281.908900 ms DeleteObjects: 0.049500 ms) System memory in use before: 430.4 MB. System memory in use after: 430.9 MB. Unloading 81 unused Assets to reduce memory usage. Loaded Objects now: 10604. Total: 1212.527800 ms (FindLiveObjects: 1.172400 ms CreateObjectMapping: 0.697700 ms MarkObjects: 1210.439300 ms DeleteObjects: 0.217400 ms) System memory in use before: 430.4 MB. System memory in use after: 431.0 MB. Unloading 81 unused Assets to reduce memory usage. Loaded Objects now: 10604. Total: 1100.066800 ms (FindLiveObjects: 1.139200 ms CreateObjectMapping: 0.713800 ms MarkObjects: 1097.989100 ms DeleteObjects: 0.224000 ms) System memory in use before: 430.0 MB. System memory in use after: 430.6 MB. Unloading 59 unused Assets to reduce memory usage. Loaded Objects now: 10605. Total: 1240.537800 ms (FindLiveObjects: 1.130200 ms CreateObjectMapping: 0.714300 ms MarkObjects: 1238.496800 ms DeleteObjects: 0.195900 ms) System memory in use before: 430.8 MB. System memory in use after: 431.4 MB. Unloading 81 unused Assets to reduce memory usage. Loaded Objects now: 10606. Total: 1204.928400 ms (FindLiveObjects: 1.197700 ms CreateObjectMapping: 0.725400 ms MarkObjects: 1202.805200 ms DeleteObjects: 0.199300 ms) System memory in use before: 430.6 MB. System memory in use after: 431.2 MB. Unloading 60 unused Assets to reduce memory usage. Loaded Objects now: 10607. Total: 1115.080000 ms (FindLiveObjects: 1.206000 ms CreateObjectMapping: 0.788300 ms MarkObjects: 1112.819500 ms DeleteObjects: 0.265300 ms) System memory in use before: 430.5 MB. System memory in use after: 431.1 MB. Unloading 57 unused Assets to reduce memory usage. Loaded Objects now: 10608. Total: 1142.820700 ms (FindLiveObjects: 1.184800 ms CreateObjectMapping: 0.727500 ms MarkObjects: 1140.616300 ms DeleteObjects: 0.291100 ms) System memory in use before: 432.4 MB. System memory in use after: 433.0 MB. Unloading 84 unused Assets to reduce memory usage. Loaded Objects now: 10612. Total: 1299.034900 ms (FindLiveObjects: 1.348600 ms CreateObjectMapping: 0.804000 ms MarkObjects: 1296.687200 ms DeleteObjects: 0.194400 ms) System memory in use before: 410.9 MB. System memory in use after: 411.5 MB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 10612. Total: 1204.730100 ms (FindLiveObjects: 1.201700 ms CreateObjectMapping: 0.718000 ms MarkObjects: 1202.754300 ms DeleteObjects: 0.055500 ms) System memory in use before: 432.1 MB. System memory in use after: 432.7 MB. Unloading 81 unused Assets to reduce memory usage. Loaded Objects now: 10620. Total: 1190.588400 ms (FindLiveObjects: 1.276200 ms CreateObjectMapping: 0.863900 ms MarkObjects: 1188.260800 ms DeleteObjects: 0.186900 ms) System memory in use before: 412.5 MB. System memory in use after: 413.1 MB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 10621. Total: 1289.188900 ms (FindLiveObjects: 1.182000 ms CreateObjectMapping: 4.980500 ms MarkObjects: 1282.958700 ms DeleteObjects: 0.067100 ms) System memory in use before: 418.6 MB. System memory in use after: 419.2 MB. Unloading 44 unused Assets to reduce memory usage. Loaded Objects now: 10622. Total: 1071.219700 ms (FindLiveObjects: 1.229300 ms CreateObjectMapping: 0.750900 ms MarkObjects: 1069.003800 ms DeleteObjects: 0.234500 ms) System memory in use before: 446.9 MB. System memory in use after: 447.5 MB. Unloading 146 unused Assets to reduce memory usage. Loaded Objects now: 10625. Total: 1076.320300 ms (FindLiveObjects: 1.692600 ms CreateObjectMapping: 1.383200 ms MarkObjects: 1072.877000 ms DeleteObjects: 0.366300 ms) System memory in use before: 422.7 MB. System memory in use after: 423.3 MB. Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 10626. Total: 1230.582000 ms (FindLiveObjects: 1.393200 ms CreateObjectMapping: 1.052900 ms MarkObjects: 1227.981000 ms DeleteObjects: 0.154100 ms) System memory in use before: 419.3 MB. System memory in use after: 419.9 MB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 10626. Total: 1261.729200 ms (FindLiveObjects: 2.141100 ms CreateObjectMapping: 1.581100 ms MarkObjects: 1257.924900 ms DeleteObjects: 0.080700 ms) System memory in use before: 440.3 MB. System memory in use after: 440.9 MB. Unloading 81 unused Assets to reduce memory usage. Loaded Objects now: 10630. Total: 1088.427400 ms (FindLiveObjects: 1.130500 ms CreateObjectMapping: 0.715600 ms MarkObjects: 1086.265100 ms DeleteObjects: 0.315300 ms) System memory in use before: 420.7 MB. System memory in use after: 421.3 MB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 10631. Total: 1125.389500 ms (FindLiveObjects: 1.145900 ms CreateObjectMapping: 0.719300 ms MarkObjects: 1123.459800 ms DeleteObjects: 0.063400 ms) System memory in use before: 434.3 MB. System memory in use after: 434.9 MB. Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 10650. Total: 1154.414400 ms (FindLiveObjects: 1.238700 ms CreateObjectMapping: 0.707000 ms MarkObjects: 1152.238600 ms DeleteObjects: 0.229200 ms) System memory in use before: 443.7 MB. System memory in use after: 444.3 MB. Unloading 81 unused Assets to reduce memory usage. Loaded Objects now: 10655. Total: 1193.545500 ms (FindLiveObjects: 1.167600 ms CreateObjectMapping: 0.789100 ms MarkObjects: 1191.212700 ms DeleteObjects: 0.375100 ms) System memory in use before: 430.1 MB. System memory in use after: 430.7 MB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 10657. Total: 1157.073100 ms (FindLiveObjects: 1.444400 ms CreateObjectMapping: 1.030100 ms MarkObjects: 1154.507300 ms DeleteObjects: 0.089800 ms) System memory in use before: 451.3 MB. System memory in use after: 451.9 MB. Unloading 81 unused Assets to reduce memory usage. Loaded Objects now: 10666. Total: 1128.917900 ms (FindLiveObjects: 1.294400 ms CreateObjectMapping: 0.790500 ms MarkObjects: 1126.628400 ms DeleteObjects: 0.200700 ms) System memory in use before: 431.3 MB. System memory in use after: 431.9 MB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 10668. Total: 1156.334900 ms (FindLiveObjects: 1.305800 ms CreateObjectMapping: 0.735900 ms MarkObjects: 1154.245700 ms DeleteObjects: 0.046500 ms) System memory in use before: 436.8 MB. System memory in use after: 437.4 MB. Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 10669. Total: 1192.026800 ms (FindLiveObjects: 1.597500 ms CreateObjectMapping: 1.258100 ms MarkObjects: 1189.050500 ms DeleteObjects: 0.119600 ms) System memory in use before: 432.6 MB. System memory in use after: 433.1 MB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 10670. Total: 1152.699200 ms (FindLiveObjects: 1.224400 ms CreateObjectMapping: 0.732300 ms MarkObjects: 1150.691000 ms DeleteObjects: 0.050800 ms) System memory in use before: 432.6 MB. System memory in use after: 433.2 MB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 10670. Total: 1247.646900 ms (FindLiveObjects: 1.945000 ms CreateObjectMapping: 1.681000 ms MarkObjects: 1243.969800 ms DeleteObjects: 0.050000 ms) System memory in use before: 452.7 MB. System memory in use after: 453.3 MB. Unloading 59 unused Assets to reduce memory usage. Loaded Objects now: 10671. Total: 1146.406200 ms (FindLiveObjects: 1.154400 ms CreateObjectMapping: 0.718800 ms MarkObjects: 1144.385500 ms DeleteObjects: 0.146700 ms) System memory in use before: 453.3 MB. System memory in use after: 453.8 MB. Unloading 60 unused Assets to reduce memory usage. Loaded Objects now: 10672. Total: 1090.034200 ms (FindLiveObjects: 1.158500 ms CreateObjectMapping: 0.739700 ms MarkObjects: 1087.846100 ms DeleteObjects: 0.289000 ms) System memory in use before: 455.6 MB. System memory in use after: 456.1 MB. Unloading 165 unused Assets to reduce memory usage. Loaded Objects now: 10676. Total: 1181.961500 ms (FindLiveObjects: 1.376600 ms CreateObjectMapping: 1.203800 ms MarkObjects: 1179.014900 ms DeleteObjects: 0.365700 ms) System memory in use before: 435.2 MB. System memory in use after: 435.7 MB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 10678. Total: 1115.792500 ms (FindLiveObjects: 2.540800 ms CreateObjectMapping: 2.205100 ms MarkObjects: 1110.978000 ms DeleteObjects: 0.067500 ms) System memory in use before: 436.8 MB. System memory in use after: 437.4 MB. Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 10679. Total: 1138.332000 ms (FindLiveObjects: 1.170300 ms CreateObjectMapping: 0.768600 ms MarkObjects: 1136.290400 ms DeleteObjects: 0.101800 ms) System memory in use before: 443.1 MB. System memory in use after: 443.7 MB. Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 10681. Total: 1175.332700 ms (FindLiveObjects: 1.155300 ms CreateObjectMapping: 0.712600 ms MarkObjects: 1173.259800 ms DeleteObjects: 0.204100 ms) System memory in use before: 467.9 MB. System memory in use after: 468.8 MB. Unloading 688 unused Assets to reduce memory usage. Loaded Objects now: 10684. Total: 1188.793300 ms (FindLiveObjects: 1.264700 ms CreateObjectMapping: 1.025900 ms MarkObjects: 1183.810300 ms DeleteObjects: 2.691400 ms) System memory in use before: 482.7 MB. System memory in use after: 483.2 MB. Unloading 81 unused Assets to reduce memory usage. Loaded Objects now: 10690. Total: 1215.146200 ms (FindLiveObjects: 1.199300 ms CreateObjectMapping: 0.695700 ms MarkObjects: 1212.996400 ms DeleteObjects: 0.254200 ms) System memory in use before: 468.0 MB. System memory in use after: 468.6 MB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 10691. Total: 1152.078200 ms (FindLiveObjects: 1.291700 ms CreateObjectMapping: 0.728800 ms MarkObjects: 1149.998100 ms DeleteObjects: 0.058900 ms) System memory in use before: 489.0 MB. System memory in use after: 489.5 MB. Unloading 81 unused Assets to reduce memory usage. Loaded Objects now: 10694. Total: 1120.671300 ms (FindLiveObjects: 1.311400 ms CreateObjectMapping: 0.898800 ms MarkObjects: 1118.252200 ms DeleteObjects: 0.208200 ms) System memory in use before: 471.8 MB. System memory in use after: 472.4 MB. Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 10696. Total: 1075.996900 ms (FindLiveObjects: 1.187200 ms CreateObjectMapping: 0.754100 ms MarkObjects: 1073.971800 ms DeleteObjects: 0.082800 ms) System memory in use before: 474.4 MB. System memory in use after: 475.0 MB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 10697. Total: 1105.252000 ms (FindLiveObjects: 1.177700 ms CreateObjectMapping: 0.831400 ms MarkObjects: 1103.141900 ms DeleteObjects: 0.100300 ms) System memory in use before: 477.8 MB. System memory in use after: 478.4 MB. Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 10698. Total: 1006.624000 ms (FindLiveObjects: 1.209800 ms CreateObjectMapping: 0.687600 ms MarkObjects: 1004.629600 ms DeleteObjects: 0.096400 ms) Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_FordMondeo matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_FordMondeo matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_EngineTemperature matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_EngineTemperature matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Golf matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Golf matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_amarok matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_amarok matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_PositionBeam matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_PositionBeam matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_engine_blank matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_engine_blank matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_FrontFog matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_FrontFog matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_NivelAceite matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_NivelAceite matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Carrier_Truck_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Carrier_Truck_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Police_Pick_Up_F150_XLT matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Police_Pick_Up_F150_XLT matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_empty_gas matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_empty_gas matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_ChangeGear matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_ChangeGear matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite IG_MaxSpeedVolcado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite IG_MaxSpeedVolcado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite AC_upper_box matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite AC_upper_box matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_automatico matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_automatico matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_ControlEstabilidad_On matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_ControlEstabilidad_On matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_Rueda matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_Rueda matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite level matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite level matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Retarder1 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Retarder1 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ESP_on matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ESP_on matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_FuelBackground matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_FuelBackground matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_ESP_On matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_ESP_On matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_5th_wheel_yellow matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_5th_wheel_yellow matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_ABS matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_ABS matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_Airbag matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_Airbag matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_circle matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_circle matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_CamR440_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_CamR440_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_warning matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_warning matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_EX1200 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_EX1200 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Puncture matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Puncture matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_MotorPreheating matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_MotorPreheating matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_t600_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_t600_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Lim matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Lim matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_EX1900 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_EX1900 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_OpenDoors2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_OpenDoors2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite Green_ON matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite Green_ON matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Traction matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Traction matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_circleBigWhite matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_circleBigWhite matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_ASR_On matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_ASR_On matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_IntermitenteIzq matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_IntermitenteIzq matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_PressionPanel matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_PressionPanel matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_LevelRetarder matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_LevelRetarder matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_IntLeft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_IntLeft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_SteeringSystemFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_SteeringSystemFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_5th_wheel_green matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_5th_wheel_green matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_CruiseControlWarningLight_white matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_CruiseControlWarningLight_white matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_ARTICULATED_KENWORTH_T880_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_ARTICULATED_KENWORTH_T880_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_Antiniebladelantera matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_Antiniebladelantera matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_LucesCruce matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_LucesCruce matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_CamRigPlataf_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_CamRigPlataf_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_seat_belt matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_seat_belt matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_NoFuel2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_NoFuel2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_BloqueoDiferencial matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_BloqueoDiferencial matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Retarder_Automatic matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Retarder_Automatic matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_BusRigUrb_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_BusRigUrb_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_LowTirePressure matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_LowTirePressure matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_MainBeamHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_MainBeamHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_ASR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_ASR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_NoFuel matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_NoFuel matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_abs matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_abs matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4_Diferential_common matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4_Diferential_common matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Yamaha matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Yamaha matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_MinaDP matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_MinaDP matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite IG_DialVolcado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite IG_DialVolcado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Dial1 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Dial1 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_NoFuel matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_NoFuel matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_Freno matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_Freno matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_FalloMotorIndicator matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_FalloMotorIndicator matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_Dial matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_Dial matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite Green_OFF matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite Green_OFF matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_SuspensionFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_SuspensionFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Police_Ford_Interceptor_Sedan matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Police_Ford_Interceptor_Sedan matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_AutoWiperWasher matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_AutoWiperWasher matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_C_Mec_Prancha_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_C_Mec_Prancha_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_KENWORTH_T370_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_KENWORTH_T370_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_StabilitySensor matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_StabilitySensor matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_NoOil matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_NoOil matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_ABS matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_ABS matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_background matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_background matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_4H matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_4H matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_ASR_On matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_ASR_On matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_RampUnfolded matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_RampUnfolded matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_TemperatureFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_TemperatureFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Retarder5 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Retarder5 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_FrontFog matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_FrontFog matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Microbus_Van_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Microbus_Van_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_CamRigCargaviva_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_CamRigCargaviva_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_CamRigCaja_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_CamRigCaja_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Logo matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Logo matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_water matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_water matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_FrontFog matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_FrontFog matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_IntLeft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_IntLeft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_BusTrailer_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_BusTrailer_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_circleBig matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_circleBig matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ExcavadoraFrontal matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ExcavadoraFrontal matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_TireUnaligned matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_TireUnaligned matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Actros_2645_biart_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Actros_2645_biart_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_IntRight matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_IntRight matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Manual matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Manual matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_TirePressure matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_TirePressure matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_OpenDoors_2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_OpenDoors_2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_DippedBeamsHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_DippedBeamsHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_HandbreakFail matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_HandbreakFail matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_RearFog matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_RearFog matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_FZ07 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_FZ07 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_PositionBeam matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_PositionBeam matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4_Diferential2_common matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4_Diferential2_common matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_ControlEstabilidad matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_ControlEstabilidad matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Logo_Minesim matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Logo_Minesim matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_TemperatureFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_TemperatureFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Retarder3 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Retarder3 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Kenworthdoble_articulado_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Kenworthdoble_articulado_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ESP_off matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ESP_off matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_DippedBeamsHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_DippedBeamsHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_ESP matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_ESP matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Chevrolet_Tahoe matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Chevrolet_Tahoe matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_battery matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_battery matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_warning matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_warning matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_ASR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_ASR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_CamArtPlataf_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_CamArtPlataf_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_KMH matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_KMH matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_RearFog matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_RearFog matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_differential_Front matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_differential_Front matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_GearBoxFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_GearBoxFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_ASR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_ASR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Frame matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Frame matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_ESP matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_ESP matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite IG_2PixelBackground matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite IG_2PixelBackground matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_IntRight matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_IntRight matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_ServiceBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_ServiceBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_Puncture matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_Puncture matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Carretera_2Eixos_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Carretera_2Eixos_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_Warning matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_Warning matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Clio matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Clio matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_C_Mec_Cacamba_sin_lona_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_C_Mec_Cacamba_sin_lona_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_tire_alingment matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_tire_alingment matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite AC_levels matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite AC_levels matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_LucesCarretera matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_LucesCarretera matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite IG_BackgroundVolcado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite IG_BackgroundVolcado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_WheelUnaligned matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_WheelUnaligned matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_CamT680_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_CamT680_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_differential_lock matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_differential_lock matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_IntRight matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_IntRight matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_CamArtPlataf2_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_CamArtPlataf2_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_ServiceBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_ServiceBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Automatic matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Automatic matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_TankTruck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_TankTruck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Parking matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Parking matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_needle matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_needle matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_service_brake matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_service_brake matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_TANKER_INTERNATIONAL_DAY_PROSTAR_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_TANKER_INTERNATIONAL_DAY_PROSTAR_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Tempomat matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Tempomat matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_LIM matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_LIM matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Microbus_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Microbus_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_LowTirePressure matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_LowTirePressure matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_CruiseControlWarningLight matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_CruiseControlWarningLight matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_HandbreakFailIndicator matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_HandbreakFailIndicator matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_TemperaturaRefrigerante matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_TemperaturaRefrigerante matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_MotorFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_MotorFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_TrailerBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_TrailerBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_StopRequested matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_StopRequested matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_ABS matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_ABS matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_LowWasherFluid matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_LowWasherFluid matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite IG_VehicleVolcado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite IG_VehicleVolcado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_trailer_brake matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_trailer_brake matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_IntLeft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_IntLeft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_WheelUnaligned matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_WheelUnaligned matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Actros_2046_biart_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Actros_2046_biart_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_gear_warning matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_gear_warning matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_blue matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_blue matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Retarder2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Retarder2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_TruckCab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_TruckCab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_RampGoingDown matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_RampGoingDown matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_Dial2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_Dial2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_temp matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_temp matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_OpeningBox matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_OpeningBox matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Fiat500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Fiat500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_stop_engine matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_stop_engine matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Retarder matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Retarder matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_Airbag matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_Airbag matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Bitrem_9Eixos_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Bitrem_9Eixos_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Kenworthdoble_doble_articulado_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Kenworthdoble_doble_articulado_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_2H matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_2H matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite IG_Longitudinal matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite IG_Longitudinal matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_CamArtCistPeligroso_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_CamArtCistPeligroso_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_RampGoingUp matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_RampGoingUp matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_FifthWheel3 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_FifthWheel3 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_NoBattery matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_NoBattery matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Maintenance matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Maintenance matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_EX2600 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_EX2600 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_CruiseControlWarningLight matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_CruiseControlWarningLight matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_ASR_On matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_ASR_On matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_oil matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_oil matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_AutoWiperWasher matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_AutoWiperWasher matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Rodotrem_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Rodotrem_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_CamBiart_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_CamBiart_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_LucesPosición matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_LucesPosición matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite IG_Background matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite IG_Background matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_SteeringSystemFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_SteeringSystemFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BrakeAssistant matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BrakeAssistant matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_lights matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_lights matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_MainBeamHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_MainBeamHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_LowWasherFluid matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_LowWasherFluid matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Bitrem_7Eixos_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Bitrem_7Eixos_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_parking matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_parking matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_EH4000 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_EH4000 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_rpmCircle matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_rpmCircle matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_warning matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_warning matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Tanker_Freightliner_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Tanker_Freightliner_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_IntermitenteDer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_IntermitenteDer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite control matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite control matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_BusBiartUrb_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_BusBiartUrb_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_CalentadoresGasoil matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_CalentadoresGasoil matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_ABS_On matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_ABS_On matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_LowTirePressure matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_LowTirePressure matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_CamRigCaja2_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_CamRigCaja2_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_ESP matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_ESP matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_AutoWiperWasher matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_AutoWiperWasher matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_4L matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_4L matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_manual matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_manual matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_MotorOilTemperature matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_MotorOilTemperature matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Dumper2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Dumper2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_MotorFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_MotorFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_TractionWarningLight_On matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_TractionWarningLight_On matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_circle matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_circle matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_VUC_Bau_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_VUC_Bau_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_FordTaurus matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_FordTaurus matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_SuspensionFaillure matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_SuspensionFaillure matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_SupensionFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_SupensionFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_arrow_right matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_arrow_right matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Puncture matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Puncture matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_MotorPreheating matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_MotorPreheating matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C4 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C4 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_BlockedBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_BlockedBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_NoBattery matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_NoBattery matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_ABS matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_ABS matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_suspension matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_suspension matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_FifthWheel2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_FifthWheel2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_retarder matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_retarder matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Retarder4 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Retarder4 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_Cinturon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_Cinturon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_DodgeCharger matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_DodgeCharger matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_PositionBeam matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_PositionBeam matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_LowTirePressureIndicator matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_LowTirePressureIndicator matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_ip_indicator matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_ip_indicator matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_Airbag matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_Airbag matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_Antinieblatrasera matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_Antinieblatrasera matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_TC_off matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_TC_off matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Forest_Truck_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Forest_Truck_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_DifferentialLock matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_DifferentialLock matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_OpenDoors1 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_OpenDoors1 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Wiper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Wiper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_Diferencial2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_Diferencial2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_TC_on matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_TC_on matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4_Wheel matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4_Wheel matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Bitruck_8x2_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Bitruck_8x2_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_Combustible matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_Combustible matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_LuzFundida matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_LuzFundida matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_tire_pressure matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_tire_pressure matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_green_lamp matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_green_lamp matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Dial3 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Dial3 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Dial2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Dial2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_DippedBeamsHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_DippedBeamsHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_CamArtCaja_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_CamArtCaja_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_t660_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_t660_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_GearBoxFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_GearBoxFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_EX3600 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_EX3600 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_HandBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_HandBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Trailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Trailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_CamArtCist_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_CamArtCist_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite AC_upper_box_FIX matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite AC_upper_box_FIX matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_RearFog matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_RearFog matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_OpenDoors_1 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_OpenDoors_1 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_5th_wheel_red matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_5th_wheel_red matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_chevrolet matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_chevrolet matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Kenworth_10_Cab_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Kenworth_10_Cab_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Tanker_Scania_R500_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Tanker_Scania_R500_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_arrow_left matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_arrow_left matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_TC matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_TC matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_ESP_On matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_ESP_On matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_check_engine matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_check_engine matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ESP matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ESP matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_ElectronicSecurityLock matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_ElectronicSecurityLock matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_Averias matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_Averias matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_expand_arrows matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_expand_arrows matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_MainBeamHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_MainBeamHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_BusInterurb_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_BusInterurb_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_FifthWheel1 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_FifthWheel1 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Tanker_Road_Train_Freightliner_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Tanker_Road_Train_Freightliner_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_StopRequestedRamp matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_StopRequestedRamp matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_C_Mec_Truck_LS_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_C_Mec_Truck_LS_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_Diferencial matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_Diferencial matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_BusArtUrb_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_BusArtUrb_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_ASR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_ASR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Sequential matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Sequential matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_EH3500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_EH3500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_MinaEXF matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_MinaEXF matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_TrenCarretera_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_TrenCarretera_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_motor_heating matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_motor_heating matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_ParkingSensor matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_ParkingSensor matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_ASR_On matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_ASR_On matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_LightsWarning matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_LightsWarning matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Actros_2046_art_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Actros_2046_art_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_PresionNeumaticos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_PresionNeumaticos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_tempomat_ar matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_tempomat_ar matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_GearBoxFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_GearBoxFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_TempomatART matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_TempomatART matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite IG_Trasversal matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite IG_Trasversal matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_OffTractionWarningLight matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_OffTractionWarningLight matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_ServiceBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_ServiceBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_ASR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_ASR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_TractionWarningLight matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_TractionWarningLight matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Launched and connected shader compiler UnityShaderCompiler.exe after 0.07 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Compiled shader 'CTS/CTS Terrain Shader Basic' in 1.02s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 10.26MB to 1.89MB Compiled shader 'Hidden/TerrainEngine/Splatmap/Specular-AddPass' in 9.18s d3d11 (total internal programs: 452, unique: 452) Compressed shader 'Hidden/TerrainEngine/Splatmap/Specular-AddPass' on d3d11 from 1.55MB to 0.07MB Compiled shader 'Legacy Shaders/Specular' in 3.01s d3d11 (total internal programs: 196, unique: 196) Compiled shader 'Nature/Terrain/Standard' in 5.31s d3d11 (total internal programs: 332, unique: 332) Compressed shader 'Nature/Terrain/Standard' on d3d11 from 1.61MB to 0.08MB Compiled shader 'Hidden/TerrainEngine/Splatmap/Specular-Base' in 3.34s d3d11 (total internal programs: 232, unique: 232) DisplayProgressbar: Compiling shader variants Compiled shader 'Nature/SpeedTree' in 3.05s d3d11 (total internal programs: 6464, unique: 6446) Compressed shader 'Nature/SpeedTree' on d3d11 from 40.00MB to 2.33MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 4.23MB to 0.20MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' on d3d11 from 1.61MB to 0.08MB Compiled shader 'Nature/Terrain/Specular' in 5.72s d3d11 (total internal programs: 464, unique: 464) Compressed shader 'Nature/Terrain/Specular' on d3d11 from 1.56MB to 0.08MB Compressed shader 'Nature/Terrain/Diffuse' on d3d11 from 1.62MB to 0.08MB Compiled shader 'Nature/SpeedTree Billboard' in 1.04s d3d11 (total internal programs: 2080, unique: 2023) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 8.31MB to 0.28MB Compiled shader 'Hidden/TerrainEngine/Splatmap/Standard-Base' in 2.42s d3d11 (total internal programs: 166, unique: 166) Compiled shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' in 4.07s d3d11 (total internal programs: 320, unique: 320) Compressed shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' on d3d11 from 1.60MB to 0.08MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 134.3 MB. Total uncompressed size 245.0 MB. Unloading 5547 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.80 GB. System memory in use after: 0.77 GB. Unloading 375 unused Assets to reduce memory usage. Loaded Objects now: 10736. Total: 1270.166500 ms (FindLiveObjects: 5.741500 ms CreateObjectMapping: 0.993500 ms MarkObjects: 1256.583100 ms DeleteObjects: 6.846700 ms) DisplayProgressbar: Building AssetBundle Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 10.26MB to 1.89MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Specular-AddPass' on d3d11 from 1.55MB to 0.07MB DisplayProgressbar: Compiling shader variants Compiled shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' in 8.32s d3d11 (total internal programs: 1784, unique: 1784) Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 15.62MB to 0.57MB Compressed shader 'Nature/Terrain/Standard' on d3d11 from 1.61MB to 0.08MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 4.23MB to 0.20MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' on d3d11 from 1.61MB to 0.08MB Compressed shader 'Nature/Terrain/Specular' on d3d11 from 1.56MB to 0.08MB Compressed shader 'Nature/Terrain/Diffuse' on d3d11 from 1.62MB to 0.08MB Compiled shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 51.18s d3d11 (total internal programs: 6368, unique: 6368) Shader error in 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow': maximum ps_4_0 sampler register index (16) exceeded at line 101 (on d3d11) Compiling Fragment program with UNITY_PASS_FORWARDBASE DIRECTIONAL SHADOWS_SCREEN DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON LOD_FADE_CROSSFADE GPU_FRUSTUM_ON Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING (Filename: NatureManufacture Shaders/Trees/Tree Bark Specular Snow Line: 101) Shader error in 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow': maximum ps_5_0 sampler register index (16) exceeded at line 101 (on d3d11) Compiling Fragment program with UNITY_PASS_FORWARDBASE DIRECTIONAL SHADOWS_SCREEN LIGHTMAP_ON LIGHTPROBE_SH LOD_FADE_CROSSFADE PROCEDURAL_INSTANCING_ON GPU_FRUSTUM_ON Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING (Filename: NatureManufacture Shaders/Trees/Tree Bark Specular Snow Line: 101) Shader error in 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow': maximum ps_4_0 sampler register index (16) exceeded at line 103 (on d3d11) Compiling Fragment program with UNITY_PASS_FORWARDBASE DIRECTIONAL SHADOWS_SCREEN DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON GPU_FRUSTUM_ON Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING (Filename: NatureManufacture Shaders/Trees/Tree Bark Specular Snow Line: 103) Shader error in 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow': maximum ps_5_0 sampler register index (16) exceeded at line 103 (on d3d11) Compiling Fragment program with UNITY_PASS_FORWARDBASE DIRECTIONAL SHADOWS_SCREEN LIGHTMAP_ON DIRLIGHTMAP_COMBINED LIGHTPROBE_SH PROCEDURAL_INSTANCING_ON GPU_FRUSTUM_ON Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING (Filename: NatureManufacture Shaders/Trees/Tree Bark Specular Snow Line: 103) Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 44.87MB to 1.56MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' on d3d11 from 1.60MB to 0.08MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 37.5 MB. Total uncompressed size 86.3 MB. DisplayProgressbar: Building AssetBundle Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 10.26MB to 1.89MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Specular-AddPass' on d3d11 from 1.55MB to 0.07MB Compressed shader 'Nature/Terrain/Standard' on d3d11 from 1.61MB to 0.08MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 4.23MB to 0.20MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' on d3d11 from 1.61MB to 0.08MB Compressed shader 'Nature/Terrain/Specular' on d3d11 from 1.56MB to 0.08MB Compressed shader 'Nature/Terrain/Diffuse' on d3d11 from 1.62MB to 0.08MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' on d3d11 from 1.60MB to 0.08MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 114.6 MB. Total uncompressed size 177.3 MB. DisplayProgressbar: Building AssetBundle Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 10.26MB to 1.89MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Specular-AddPass' on d3d11 from 1.55MB to 0.07MB Compressed shader 'Nature/Terrain/Standard' on d3d11 from 1.61MB to 0.08MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 4.23MB to 0.20MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' on d3d11 from 1.61MB to 0.08MB Compressed shader 'Nature/Terrain/Specular' on d3d11 from 1.56MB to 0.08MB Compressed shader 'Nature/Terrain/Diffuse' on d3d11 from 1.62MB to 0.08MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' on d3d11 from 1.60MB to 0.08MB DisplayProgressbar: Compiling shader variants Compiled shader 'Nature/SpeedTree8' in 54.15s d3d11 (total internal programs: 2748, unique: 2748) Compressed shader 'Nature/SpeedTree8' on d3d11 from 20.73MB to 0.68MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 397.4 MB. Total uncompressed size 0.51 GB. Unloading 289 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.07 GB. System memory in use after: 0.98 GB. Unloading 420 unused Assets to reduce memory usage. Loaded Objects now: 10742. Total: 1194.763500 ms (FindLiveObjects: 4.765400 ms CreateObjectMapping: 1.073800 ms MarkObjects: 1179.811400 ms DeleteObjects: 9.111100 ms) DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'Autodesk Interactive' in 14.47s d3d11 (total internal programs: 608, unique: 526) Compressed shader 'Autodesk Interactive' on d3d11 from 2.06MB to 0.10MB Compiled shader 'Standard' in 1.42s d3d11 (total internal programs: 3300, unique: 3014) Compressed shader 'Standard' on d3d11 from 12.91MB to 0.51MB Compiled shader 'CustomShaders/StandardLight' in 9.44s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 122.04MB to 5.12MB Compiled shader 'CustomShaders/StandardCM' in 8.40s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardCM' on d3d11 from 98.41MB to 4.06MB Compiled shader 'CustomShaders/Standard' in 3.45s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 45.33MB to 1.88MB Compressed shader 'Particles/Standard Surface' on d3d11 from 2.81MB to 0.09MB Compiled shader 'Custom/Standard_Water_Provisional' in 2.54s d3d11 (total internal programs: 134, unique: 134) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 1.09 GB. Total uncompressed size 1.72 GB. Unloading 1710 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.29 GB. System memory in use after: 2.08 GB. Unloading 18273 unused Assets to reduce memory usage. Loaded Objects now: 10805. Total: 1500.424800 ms (FindLiveObjects: 7.343500 ms CreateObjectMapping: 3.144100 ms MarkObjects: 1450.952500 ms DeleteObjects: 38.982800 ms) DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle Sprite IG_Trasversal matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite AC_upper_box_FIX matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite control matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite IG_Background matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite IG_Longitudinal matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite IG_VehicleVolcado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite IG_BackgroundVolcado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite AC_levels matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite IG_2PixelBackground matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite Green_OFF matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite IG_DialVolcado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite Green_ON matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite level matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite AC_upper_box matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite IG_MaxSpeedVolcado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 7.2 MB. Total uncompressed size 46.9 MB. DisplayProgressbar: Building AssetBundle Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 10.26MB to 1.89MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Specular-AddPass' on d3d11 from 1.55MB to 0.07MB Compressed shader 'Nature/Terrain/Standard' on d3d11 from 1.61MB to 0.08MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 4.23MB to 0.20MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' on d3d11 from 1.61MB to 0.08MB Compressed shader 'Nature/Terrain/Specular' on d3d11 from 1.56MB to 0.08MB Compressed shader 'Nature/Terrain/Diffuse' on d3d11 from 1.62MB to 0.08MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' on d3d11 from 1.60MB to 0.08MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 105.0 MB. Total uncompressed size 168.3 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 16.5 MB. Total uncompressed size 42.7 MB. DisplayProgressbar: Building AssetBundle Tree prefab at index 3 is missing. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 349] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Tree prefab at index 4 is missing. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 349] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Tree prefab at index 5 is missing. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 349] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Compressed shader 'Hidden/TerrainEngine/Splatmap/Specular-AddPass' on d3d11 from 1.55MB to 0.07MB Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Compiling shader variants Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 15.62MB to 0.57MB Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Compressed shader 'Nature/Terrain/Standard' on d3d11 from 1.61MB to 0.08MB Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Compiled shader 'Nature/SpeedTree' in 3.20s d3d11 (total internal programs: 6464, unique: 6446) Compressed shader 'Nature/SpeedTree' on d3d11 from 40.00MB to 2.33MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' on d3d11 from 1.61MB to 0.08MB Compressed shader 'Nature/Terrain/Specular' on d3d11 from 1.56MB to 0.08MB Compressed shader 'Nature/Terrain/Diffuse' on d3d11 from 1.62MB to 0.08MB Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 8.31MB to 0.28MB Compiled shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 28.23s d3d11 (total internal programs: 6368, unique: 6368) Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 44.87MB to 1.56MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' on d3d11 from 1.60MB to 0.08MB Script attached to 'CT_VegetationStudio' in scene '' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 51.9 MB. Total uncompressed size 174.7 MB. DisplayProgressbar: Building AssetBundle Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 4.7 KB. Total uncompressed size 19.0 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardCM' in 3.74s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardCM' on d3d11 from 55.73MB to 1.81MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 55.0 MB. Total uncompressed size 133.2 MB. DisplayProgressbar: Building AssetBundle Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.55MB to 0.08MB Compressed shader 'CustomShaders/SkinsAtlas' on d3d11 from 1.27MB to 0.07MB DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 4.98MB to 0.18MB Compiled shader 'CustomShaders/StandardLight' in 7.88s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 122.04MB to 5.12MB Compiled shader 'CustomShaders/StandardCM' in 6.86s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardCM' on d3d11 from 98.41MB to 4.06MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 1.42MB to 0.08MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 96.9 MB. Total uncompressed size 224.0 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardLight' in 4.38s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 14.6 MB. Total uncompressed size 35.7 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 71.4 MB. Total uncompressed size 73.2 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardLight' in 7.78s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 122.04MB to 5.12MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 12.0 MB. Total uncompressed size 36.9 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'Standard' in 4.77s d3d11 (total internal programs: 1764, unique: 1528) Compressed shader 'Standard' on d3d11 from 5.95MB to 0.26MB Compiled shader 'CustomShaders/StandardLight' in 4.24s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB Compiled shader 'CustomShaders/Standard' in 1.55s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 25.86MB to 0.84MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 45.5 MB. Total uncompressed size 69.3 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 12.2 MB. Total uncompressed size 20.1 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.7 MB. Total uncompressed size 3.9 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardHeavy' in 35.09s d3d11 (total internal programs: 10304, unique: 10304) Shader error in 'CustomShaders/StandardHeavy': maximum ps_4_0 sampler register index (16) exceeded at line 113 (on d3d11) Compiling Fragment program with UNITY_PASS_FORWARDBASE DIRECTIONAL SHADOWS_SCREEN LIGHTMAP_ON LIGHTPROBE_SH COLOR_MASK MAOHS_MAP EMISSION Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING (Filename: CustomShaders/StandardHeavy Line: 113) Shader error in 'CustomShaders/StandardHeavy': maximum ps_4_0 sampler register index (16) exceeded at line 115 (on d3d11) Compiling Fragment program with UNITY_PASS_FORWARDBASE DIRECTIONAL SHADOWS_SCREEN LIGHTMAP_ON DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON COLOR_MASK EMISSION Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING (Filename: CustomShaders/StandardHeavy Line: 115) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 78.28MB to 2.97MB Compiled shader 'CustomShaders/StandardLight' in 4.19s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 148.5 MB. Total uncompressed size 198.9 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.0 MB. Total uncompressed size 3.2 MB. DisplayProgressbar: Building AssetBundle Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 5.95MB to 0.26MB Compiled shader 'CustomShaders/StandardLight' in 4.23s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB Compiled shader 'CustomShaders/Standard' in 1.61s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 25.86MB to 0.84MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 14.7 MB. Total uncompressed size 29.0 MB. DisplayProgressbar: Building AssetBundle Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 10.26MB to 1.89MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Specular-AddPass' on d3d11 from 1.55MB to 0.07MB Compressed shader 'Nature/Terrain/Standard' on d3d11 from 1.61MB to 0.08MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 4.23MB to 0.20MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' on d3d11 from 1.61MB to 0.08MB Compressed shader 'Nature/Terrain/Specular' on d3d11 from 1.56MB to 0.08MB Compressed shader 'Nature/Terrain/Diffuse' on d3d11 from 1.62MB to 0.08MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' on d3d11 from 1.60MB to 0.08MB DisplayProgressbar: Compiling shader variants Compiled shader 'Nature/SpeedTree8' in 12.39s d3d11 (total internal programs: 3378, unique: 3378) Compressed shader 'Nature/SpeedTree8' on d3d11 from 24.62MB to 0.85MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 170.1 MB. Total uncompressed size 276.5 MB. Unloading 2702 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.24 GB. System memory in use after: 1.95 GB. Unloading 9719 unused Assets to reduce memory usage. Loaded Objects now: 10801. Total: 1301.855500 ms (FindLiveObjects: 7.846900 ms CreateObjectMapping: 2.125000 ms MarkObjects: 1254.982100 ms DeleteObjects: 36.899200 ms) DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.1 MB. Total uncompressed size 3.5 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/Standard' in 2.96s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 45.33MB to 1.88MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 77.0 MB. Total uncompressed size 210.7 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 5.95MB to 0.26MB Compiled shader 'CustomShaders/StandardLight' in 4.18s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB Compiled shader 'CustomShaders/Standard' in 1.59s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 25.86MB to 0.84MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 24.5 MB. Total uncompressed size 53.1 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/Standard' in 3.00s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 45.33MB to 1.88MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 77.4 MB. Total uncompressed size 190.9 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 7.6 MB. Total uncompressed size 7.8 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 12.6 MB. Total uncompressed size 32.0 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 5.95MB to 0.26MB Compiled shader 'CustomShaders/StandardLight' in 4.37s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB Compiled shader 'CustomShaders/Standard' in 1.56s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 25.86MB to 0.84MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 28.3 MB. Total uncompressed size 79.7 MB. DisplayProgressbar: Building AssetBundle Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 10.26MB to 1.89MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Specular-AddPass' on d3d11 from 1.55MB to 0.07MB Compressed shader 'Nature/Terrain/Standard' on d3d11 from 1.61MB to 0.08MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 4.23MB to 0.20MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' on d3d11 from 1.61MB to 0.08MB Compressed shader 'Nature/Terrain/Specular' on d3d11 from 1.56MB to 0.08MB Compressed shader 'Nature/Terrain/Diffuse' on d3d11 from 1.62MB to 0.08MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' on d3d11 from 1.60MB to 0.08MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 78.1 MB. Total uncompressed size 127.3 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 5.95MB to 0.26MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.9 MB. Total uncompressed size 5.7 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'Standard' in 4.75s d3d11 (total internal programs: 3648, unique: 3334) Compressed shader 'Standard' on d3d11 from 14.10MB to 0.54MB Compiled shader 'CustomShaders/StandardLight' in 4.36s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB Compiled shader 'CustomShaders/Standard' in 1.62s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 25.86MB to 0.84MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 207.1 MB. Total uncompressed size 281.0 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 6.8 MB. Total uncompressed size 7.1 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 10.17MB to 0.44MB Compiled shader 'CustomShaders/StandardLight' in 7.87s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 122.04MB to 5.12MB Compiled shader 'CustomShaders/Standard' in 1.57s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 25.86MB to 0.84MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 31.4 MB. Total uncompressed size 58.7 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.8 MB. Total uncompressed size 3.9 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 5.95MB to 0.26MB Compiled shader 'CustomShaders/StandardLight' in 4.25s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 21.6 MB. Total uncompressed size 56.3 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'Standard' in 1.22s d3d11 (total internal programs: 3828, unique: 3496) Compressed shader 'Standard' on d3d11 from 14.65MB to 0.58MB Compiled shader 'CustomShaders/Standard' in 1.60s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 25.86MB to 0.84MB Compiled shader 'Standard (Specular setup)' in 5.00s d3d11 (total internal programs: 856, unique: 744) Compressed shader 'Standard (Specular setup)' on d3d11 from 2.79MB to 0.13MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 41.2 MB. Total uncompressed size 68.5 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 5.95MB to 0.26MB Compiled shader 'CustomShaders/StandardLight' in 4.37s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB Compiled shader 'CustomShaders/Standard' in 1.73s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 25.86MB to 0.84MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 25.5 MB. Total uncompressed size 65.9 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardHeavy' in 33.98s d3d11 (total internal programs: 10304, unique: 10304) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 78.28MB to 2.97MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 10.6 MB. Total uncompressed size 17.8 MB. DisplayProgressbar: Building AssetBundle Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.55MB to 0.08MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 35.2 MB. Total uncompressed size 44.0 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 5.95MB to 0.26MB Compiled shader 'CustomShaders/StandardLight' in 4.34s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB Compiled shader 'CustomShaders/Standard' in 1.59s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 25.86MB to 0.84MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 20.9 MB. Total uncompressed size 37.2 MB. DisplayProgressbar: Building AssetBundle Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 10.26MB to 1.89MB Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Compressed shader 'CTS/CTS Terrain Shader Advanced LOD CutOut' on d3d11 from 5.92MB to 0.36MB Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Compressed shader 'Hidden/TerrainEngine/Splatmap/Specular-AddPass' on d3d11 from 1.55MB to 0.07MB Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Compiling shader variants Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 15.62MB to 0.57MB Compressed shader 'Nature/Terrain/Standard' on d3d11 from 1.61MB to 0.08MB Compiled shader 'Nature/SpeedTree' in 3.69s d3d11 (total internal programs: 6464, unique: 6446) Compressed shader 'Nature/SpeedTree' on d3d11 from 40.00MB to 2.33MB Compressed shader 'CTS/CTS Terrain Shader Basic CutOut' on d3d11 from 10.32MB to 1.93MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 4.23MB to 0.20MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' on d3d11 from 1.61MB to 0.08MB Compiled shader 'CTS/CTS Terrain Shader Advanced CutOut' in 3.30s d3d11 (total internal programs: 664, unique: 664) Compressed shader 'CTS/CTS Terrain Shader Advanced CutOut' on d3d11 from 27.47MB to 5.47MB Compressed shader 'Nature/Terrain/Specular' on d3d11 from 1.56MB to 0.08MB Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Compressed shader 'Nature/Terrain/Diffuse' on d3d11 from 1.62MB to 0.08MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD CutOut' on d3d11 from 4.29MB to 0.20MB Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 8.31MB to 0.28MB Compiled shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 30.36s d3d11 (total internal programs: 6368, unique: 6368) Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 44.87MB to 1.56MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' on d3d11 from 1.60MB to 0.08MB Script attached to 'HG_VegetationStudio' in scene '' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 282.4 MB. Total uncompressed size 0.55 GB. Unloading 2065 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.59 GB. System memory in use after: 2.30 GB. Unloading 236078 unused Assets to reduce memory usage. Loaded Objects now: 10846. Total: 1347.749800 ms (FindLiveObjects: 34.475800 ms CreateObjectMapping: 50.604800 ms MarkObjects: 1073.588900 ms DeleteObjects: 189.078600 ms) DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 7.81MB to 0.27MB Compiled shader 'CustomShaders/StandardHeavy' in 62.79s d3d11 (total internal programs: 17408, unique: 17408) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 135.01MB to 5.86MB Compressed shader 'Particles/Standard Surface' on d3d11 from 2.81MB to 0.09MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 56.1 MB. Total uncompressed size 113.0 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardLight' in 7.96s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 122.04MB to 5.12MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 48.8 MB. Total uncompressed size 87.7 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 8.8 MB. Total uncompressed size 15.6 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardLight' in 4.33s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 10.1 MB. Total uncompressed size 17.2 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 57.2 MB. Total uncompressed size 66.2 MB. DisplayProgressbar: Building AssetBundle Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 10.26MB to 1.89MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Specular-AddPass' on d3d11 from 1.55MB to 0.07MB Compressed shader 'Nature/Terrain/Standard' on d3d11 from 1.61MB to 0.08MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 4.23MB to 0.20MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' on d3d11 from 1.61MB to 0.08MB Compressed shader 'Nature/Terrain/Specular' on d3d11 from 1.56MB to 0.08MB Compressed shader 'Nature/Terrain/Diffuse' on d3d11 from 1.62MB to 0.08MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' on d3d11 from 1.60MB to 0.08MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 18.6 MB. Total uncompressed size 33.4 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 16.6 MB. Total uncompressed size 28.8 MB. DisplayProgressbar: Building AssetBundle Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.8 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 5.95MB to 0.26MB Compiled shader 'CustomShaders/StandardLight' in 4.36s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB Compiled shader 'CustomShaders/Standard' in 1.62s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 25.86MB to 0.84MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 18.5 MB. Total uncompressed size 34.2 MB. DisplayProgressbar: Building AssetBundle Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 10.26MB to 1.89MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Specular-AddPass' on d3d11 from 1.55MB to 0.07MB Compressed shader 'Nature/Terrain/Standard' on d3d11 from 1.61MB to 0.08MB DisplayProgressbar: Compiling shader variants Compiled shader 'Nature/SpeedTree' in 1.80s d3d11 (total internal programs: 4848, unique: 4839) Compressed shader 'Nature/SpeedTree' on d3d11 from 30.95MB to 1.95MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 4.23MB to 0.20MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' on d3d11 from 1.61MB to 0.08MB Compressed shader 'Nature/Terrain/Specular' on d3d11 from 1.56MB to 0.08MB Compressed shader 'Nature/Terrain/Diffuse' on d3d11 from 1.62MB to 0.08MB Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 8.31MB to 0.28MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' on d3d11 from 1.60MB to 0.08MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 175.1 MB. Total uncompressed size 282.9 MB. DisplayProgressbar: Building AssetBundle RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 10.26MB to 1.89MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Specular-AddPass' on d3d11 from 1.55MB to 0.07MB DisplayProgressbar: Compiling shader variants Compiled shader 'Autodesk Interactive' in 14.77s d3d11 (total internal programs: 980, unique: 860) Compressed shader 'Autodesk Interactive' on d3d11 from 3.51MB to 0.14MB Compressed shader 'Nature/Terrain/Standard' on d3d11 from 1.61MB to 0.08MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 4.23MB to 0.20MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' on d3d11 from 1.61MB to 0.08MB Compiled shader 'CustomShaders/StandardHeavy' in 34.50s d3d11 (total internal programs: 10304, unique: 10304) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 78.28MB to 2.97MB Compressed shader 'Nature/Terrain/Specular' on d3d11 from 1.56MB to 0.08MB Compressed shader 'Nature/Terrain/Diffuse' on d3d11 from 1.62MB to 0.08MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' on d3d11 from 1.60MB to 0.08MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 123.9 MB. Total uncompressed size 206.0 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 394.4 KB. Total uncompressed size 4.0 MB. DisplayProgressbar: Building AssetBundle Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compressed shader 'CustomShaders/Vehicles/SMKGlass' on d3d11 from 2.64MB to 0.07MB Compressed shader 'Standard' on d3d11 from 5.95MB to 0.26MB Compiled shader 'CustomShaders/StandardLight' in 4.77s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB Compiled shader 'CustomShaders/Standard' in 1.61s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 25.86MB to 0.84MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 43.6 MB. Total uncompressed size 70.8 MB. DisplayProgressbar: Building AssetBundle Compiled shader 'Deprecated/CustomShaders/Assets/Road' in 3.69s d3d11 (total internal programs: 150, unique: 150) Shader error in 'Deprecated/CustomShaders/Assets/Road': maximum ps_5_0 sampler register index (16) exceeded at line 87 (on d3d11) Compiling Fragment program with UNITY_PASS_FORWARDBASE DIRECTIONAL SHADOWS_SCREEN LIGHTMAP_ON LIGHTPROBE_SH Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING (Filename: Deprecated/CustomShaders/Assets/Road Line: 87) Compressed shader 'Deprecated/CustomShaders/Assets/Road' on d3d11 from 1.19MB to 0.06MB Compressed shader 'Standard' on d3d11 from 2.60MB to 0.12MB DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardHeavy' in 61.62s d3d11 (total internal programs: 17408, unique: 17408) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 135.01MB to 5.86MB Compiled shader 'CustomShaders/StandardLight' in 4.71s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 27.1 MB. Total uncompressed size 54.7 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 5.95MB to 0.26MB Compiled shader 'CustomShaders/StandardLight' in 4.49s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB Compiled shader 'CustomShaders/Standard' in 1.65s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 25.86MB to 0.84MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 19.9 MB. Total uncompressed size 54.6 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 12.75MB to 0.53MB Compiled shader 'CustomShaders/StandardLight' in 4.40s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 15.4 MB. Total uncompressed size 35.3 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardCM' in 11.96s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardCM' on d3d11 from 98.41MB to 4.06MB Asset 'ControllerrHotAirBalloon': Transition 'AnyState -> BalanceoAereo' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 1812] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 40.3 MB. Total uncompressed size 172.7 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardCM' in 7.11s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardCM' on d3d11 from 98.41MB to 4.06MB Compiled shader 'CustomShaders/Standard' in 3.17s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 45.33MB to 1.88MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 6.2 MB. Total uncompressed size 21.8 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.8 MB. Total uncompressed size 4.0 MB. DisplayProgressbar: Building AssetBundle '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Script attached to 'MotorHelmet2_PF' in scene '' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Compiling shader variants Compiled shader 'Standard' in 22.29s d3d11 (total internal programs: 6492, unique: 5930) Compressed shader 'Standard' on d3d11 from 25.53MB to 0.86MB Compiled shader 'CustomShaders/StandardLight' in 10.07s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 122.04MB to 5.12MB Compiled shader 'CustomShaders/StandardCM' in 5.35s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardCM' on d3d11 from 55.73MB to 1.81MB Script attached to 'MotorHelmet1_PF' in scene '' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Compiled shader 'CustomShaders/Standard' in 1.64s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 25.86MB to 0.84MB Compiled shader 'Standard (Specular setup)' in 14.75s d3d11 (total internal programs: 1216, unique: 1052) Compressed shader 'Standard (Specular setup)' on d3d11 from 4.12MB to 0.19MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 90.0 MB. Total uncompressed size 169.9 MB. Unloading 1449 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.37 GB. System memory in use after: 1.97 GB. Unloading 35988 unused Assets to reduce memory usage. Loaded Objects now: 10887. Total: 1185.184300 ms (FindLiveObjects: 9.242700 ms CreateObjectMapping: 6.266100 ms MarkObjects: 1092.779300 ms DeleteObjects: 76.894200 ms) DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 7.1 MB. Total uncompressed size 7.4 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.3 MB. Total uncompressed size 3.4 MB. DisplayProgressbar: Building AssetBundle Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 8.8 KB. DisplayProgressbar: Building AssetBundle Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 10.26MB to 1.89MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Specular-AddPass' on d3d11 from 1.55MB to 0.07MB Compressed shader 'Nature/Terrain/Standard' on d3d11 from 1.61MB to 0.08MB DisplayProgressbar: Compiling shader variants Compiled shader 'Nature/SpeedTree' in 2.40s d3d11 (total internal programs: 6464, unique: 6446) Compressed shader 'Nature/SpeedTree' on d3d11 from 40.00MB to 2.33MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 4.23MB to 0.20MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' on d3d11 from 1.61MB to 0.08MB Compressed shader 'Nature/Terrain/Specular' on d3d11 from 1.56MB to 0.08MB Compressed shader 'Nature/Terrain/Diffuse' on d3d11 from 1.62MB to 0.08MB Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 8.31MB to 0.28MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' on d3d11 from 1.60MB to 0.08MB Compressed shader 'Nature/SpeedTree8' on d3d11 from 12.65MB to 0.50MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 154.6 MB. Total uncompressed size 282.4 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 6.4 MB. Total uncompressed size 7.6 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.2 MB. Total uncompressed size 2.5 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 7.9 MB. Total uncompressed size 18.4 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardLight' in 4.53s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB Compiled shader 'CustomShaders/Standard' in 1.59s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 25.86MB to 0.84MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 27.8 MB. Total uncompressed size 48.7 MB. DisplayProgressbar: Building AssetBundle Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 10.26MB to 1.89MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Specular-AddPass' on d3d11 from 1.55MB to 0.07MB Compressed shader 'Nature/Terrain/Standard' on d3d11 from 1.61MB to 0.08MB Compressed shader 'CTS/CTS Terrain Shader Basic CutOut' on d3d11 from 10.32MB to 1.93MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 4.23MB to 0.20MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' on d3d11 from 1.61MB to 0.08MB Compressed shader 'Nature/Terrain/Specular' on d3d11 from 1.56MB to 0.08MB Compressed shader 'Nature/Terrain/Diffuse' on d3d11 from 1.62MB to 0.08MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD CutOut' on d3d11 from 4.29MB to 0.20MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' on d3d11 from 1.60MB to 0.08MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 143.3 MB. Total uncompressed size 205.4 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 8.2 MB. Total uncompressed size 8.4 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardLight' in 4.49s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 103.3 MB. Total uncompressed size 148.4 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/Standard' in 3.14s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 45.33MB to 1.88MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 95.6 MB. Total uncompressed size 166.9 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.9 MB. Total uncompressed size 3.9 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.0 KB. DisplayProgressbar: Building AssetBundle Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 4.2 MB. Total uncompressed size 4.3 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 5.7 MB. Total uncompressed size 18.6 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 4.7 MB. Total uncompressed size 4.8 MB. DisplayProgressbar: Building AssetBundle Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.55MB to 0.08MB DisplayProgressbar: Compiling shader variants Compiled shader 'Standard' in 11.41s d3d11 (total internal programs: 3996, unique: 3652) Compressed shader 'Standard' on d3d11 from 15.63MB to 0.62MB Compiled shader 'CustomShaders/StandardLight' in 4.53s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 147.5 MB. Total uncompressed size 255.1 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.6 MB. Total uncompressed size 3.4 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 5.95MB to 0.26MB Compiled shader 'CustomShaders/StandardLight' in 4.42s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 18.4 MB. Total uncompressed size 34.1 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/Standard' in 3.14s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 45.33MB to 1.88MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 9.5 MB. Total uncompressed size 73.7 MB. Unloading 1276 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.03 GB. System memory in use after: 1.88 GB. Unloading 16833 unused Assets to reduce memory usage. Loaded Objects now: 10928. Total: 1189.936000 ms (FindLiveObjects: 8.771700 ms CreateObjectMapping: 2.752300 ms MarkObjects: 1159.283700 ms DeleteObjects: 19.125800 ms) DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.8 MB. Total uncompressed size 3.5 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 7.05MB to 0.30MB Compiled shader 'CustomShaders/StandardLight' in 4.45s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB Compiled shader 'CustomShaders/Standard' in 1.63s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 25.86MB to 0.84MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 59.8 MB. Total uncompressed size 86.8 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 8.7 MB. Total uncompressed size 10.4 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 12.1 MB. Total uncompressed size 21.4 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 9.9 MB. Total uncompressed size 15.1 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 4.8 MB. Total uncompressed size 20.4 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 9.2 MB. Total uncompressed size 9.7 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 9.7 MB. Total uncompressed size 14.9 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 1.0 MB. Total uncompressed size 2.0 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardLight' in 7.92s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 122.04MB to 5.12MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 44.4 MB. Total uncompressed size 71.3 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 1.5 MB. Total uncompressed size 1.6 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.7 MB. Total uncompressed size 4.6 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/Standard' in 3.12s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 45.33MB to 1.88MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 99.6 MB. Total uncompressed size 198.8 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 4.1 MB. Total uncompressed size 4.2 MB. DisplayProgressbar: Building AssetBundle Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 5.95MB to 0.26MB Compiled shader 'CustomShaders/StandardLight' in 8.19s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 122.04MB to 5.12MB Compiled shader 'CustomShaders/Standard' in 1.60s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 25.86MB to 0.84MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 59.5 MB. Total uncompressed size 146.2 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 5.95MB to 0.26MB Compiled shader 'CustomShaders/StandardLight' in 4.46s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 19.3 MB. Total uncompressed size 34.0 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.6 MB. Total uncompressed size 4.4 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 4.7 KB. Total uncompressed size 19.1 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 19.1 MB. Total uncompressed size 22.1 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardHeavy' in 61.39s d3d11 (total internal programs: 17408, unique: 17408) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 135.01MB to 5.86MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 8.7 MB. Total uncompressed size 21.1 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 114.1 KB. Total uncompressed size 165.3 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 4.9 MB. Total uncompressed size 5.0 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardHeavy' in 60.65s d3d11 (total internal programs: 17408, unique: 17408) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 135.01MB to 5.86MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 15.6 MB. Total uncompressed size 28.1 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 188.8 KB. Total uncompressed size 4.0 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 5.95MB to 0.26MB Compiled shader 'CustomShaders/StandardLight' in 4.25s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB Compiled shader 'CustomShaders/Standard' in 1.59s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 25.86MB to 0.84MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 38.4 MB. Total uncompressed size 79.8 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardCM' in 3.91s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardCM' on d3d11 from 55.73MB to 1.81MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 34.4 MB. Total uncompressed size 161.3 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardLight' in 9.16s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 122.04MB to 5.12MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 30.5 MB. Total uncompressed size 92.0 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.1 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 10.17MB to 0.44MB Compiled shader 'CustomShaders/StandardLight' in 8.07s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 122.04MB to 5.12MB Compiled shader 'CustomShaders/Standard' in 1.68s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 25.86MB to 0.84MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 60.9 MB. Total uncompressed size 110.4 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 0.5 MB. Total uncompressed size 0.6 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardLight' in 8.07s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 122.04MB to 5.12MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 17.4 MB. Total uncompressed size 31.6 MB. Unloading 1001 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.93 GB. System memory in use after: 1.66 GB. Unloading 83271 unused Assets to reduce memory usage. Loaded Objects now: 10988. Total: 1384.447300 ms (FindLiveObjects: 20.898300 ms CreateObjectMapping: 14.993700 ms MarkObjects: 1252.414000 ms DeleteObjects: 96.139700 ms) DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CTS/CTS Terrain Shader Basic' in 4.20s d3d11 (total internal programs: 560, unique: 560) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 17.17MB to 3.08MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Specular-AddPass' on d3d11 from 1.55MB to 0.07MB Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Compiled shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' in 1.08s d3d11 (total internal programs: 1784, unique: 1784) Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 15.62MB to 0.57MB Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Compressed shader 'Nature/Terrain/Standard' on d3d11 from 1.61MB to 0.08MB Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Compiled shader 'Nature/SpeedTree' in 2.35s d3d11 (total internal programs: 6464, unique: 6446) Compressed shader 'Nature/SpeedTree' on d3d11 from 40.00MB to 2.33MB Script attached to 'TT_VegetationStudio' in scene '' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Compiled shader 'CTS/CTS Terrain Shader Basic LOD' in 4.62s d3d11 (total internal programs: 560, unique: 560) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 7.13MB to 0.32MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' on d3d11 from 1.61MB to 0.08MB Compressed shader 'Nature/Terrain/Specular' on d3d11 from 1.56MB to 0.08MB Script attached to 'TT_BakedVegetationHolder' in scene '' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Compressed shader 'Nature/Terrain/Diffuse' on d3d11 from 1.62MB to 0.08MB Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 8.31MB to 0.28MB Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Compiled shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 30.60s d3d11 (total internal programs: 6368, unique: 6368) Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 44.87MB to 1.56MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' on d3d11 from 1.60MB to 0.08MB Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 58.6 MB. Total uncompressed size 149.1 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 6.3 MB. Total uncompressed size 21.3 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'Standard' in 1.05s d3d11 (total internal programs: 3288, unique: 3004) Compressed shader 'Standard' on d3d11 from 12.75MB to 0.53MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.1 MB. Total uncompressed size 4.4 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.4 MB. Total uncompressed size 3.0 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'Standard' in 10.11s d3d11 (total internal programs: 2012, unique: 1746) Compressed shader 'Standard' on d3d11 from 6.89MB to 0.30MB Compiled shader 'CustomShaders/StandardLight' in 4.29s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB Compiled shader 'CustomShaders/StandardCM' in 3.83s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardCM' on d3d11 from 55.73MB to 1.81MB Compiled shader 'Standard (Specular setup)' in 5.39s d3d11 (total internal programs: 800, unique: 694) Compressed shader 'Standard (Specular setup)' on d3d11 from 2.75MB to 0.12MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 170.7 MB. Total uncompressed size 332.6 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 5.95MB to 0.26MB Compiled shader 'CustomShaders/StandardLight' in 4.41s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB Compiled shader 'CustomShaders/Standard' in 1.88s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 25.86MB to 0.84MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 29.6 MB. Total uncompressed size 58.2 MB. DisplayProgressbar: Building AssetBundle Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 1.42MB to 0.08MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 8.0 MB. Total uncompressed size 19.5 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 5.95MB to 0.26MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 5.2 MB. Total uncompressed size 7.0 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 5.95MB to 0.26MB Compiled shader 'CustomShaders/Standard' in 3.07s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 25.86MB to 0.84MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 34.9 MB. Total uncompressed size 95.1 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.1 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.8 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardLight' in 8.05s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 122.04MB to 5.12MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 29.4 MB. Total uncompressed size 48.7 MB. DisplayProgressbar: Building AssetBundle Compressed shader 'Hidden/TerrainEngine/Splatmap/Specular-AddPass' on d3d11 from 1.55MB to 0.07MB Compressed shader 'Nature/Terrain/Standard' on d3d11 from 1.61MB to 0.08MB DisplayProgressbar: Compiling shader variants Compiled shader 'Nature/SpeedTree' in 1.80s d3d11 (total internal programs: 4848, unique: 4839) Compressed shader 'Nature/SpeedTree' on d3d11 from 30.95MB to 1.95MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' on d3d11 from 1.61MB to 0.08MB Compressed shader 'Nature/Terrain/Specular' on d3d11 from 1.56MB to 0.08MB Compressed shader 'Nature/Terrain/Diffuse' on d3d11 from 1.62MB to 0.08MB Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 8.31MB to 0.28MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' on d3d11 from 1.60MB to 0.08MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 84.7 MB. Total uncompressed size 170.5 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardLight' in 4.40s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 1.42MB to 0.08MB Compiled shader 'CustomShaders/Standard' in 1.66s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 25.86MB to 0.84MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 15.6 MB. Total uncompressed size 28.5 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 0.9 MB. Total uncompressed size 2.7 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 10.8 MB. Total uncompressed size 10.9 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.0 MB. Total uncompressed size 3.5 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 12.1 MB. Total uncompressed size 18.6 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardLight' in 4.41s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB Compiled shader 'CustomShaders/Standard' in 1.66s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 25.86MB to 0.84MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 13.0 MB. Total uncompressed size 33.8 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 1.3 MB. Total uncompressed size 1.4 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.3 MB. Total uncompressed size 3.4 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardLight' in 4.40s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB Compiled shader 'CustomShaders/Standard' in 1.63s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 25.86MB to 0.84MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 20.0 MB. Total uncompressed size 35.3 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 7.6 MB. Total uncompressed size 7.8 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 256.3 KB. Total uncompressed size 2.8 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardLight' in 4.37s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 7.1 MB. Total uncompressed size 27.7 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 7.5 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 10.26MB to 1.89MB Compressed shader 'CTS/CTS Terrain Shader Advanced LOD CutOut' on d3d11 from 5.92MB to 0.36MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Specular-AddPass' on d3d11 from 1.55MB to 0.07MB DisplayProgressbar: Compiling shader variants Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 15.62MB to 0.57MB Compressed shader 'Nature/Terrain/Standard' on d3d11 from 1.61MB to 0.08MB Compiled shader 'Nature/SpeedTree' in 1.41s d3d11 (total internal programs: 3888, unique: 3879) Compressed shader 'Nature/SpeedTree' on d3d11 from 25.32MB to 1.47MB Compressed shader 'CTS/CTS Terrain Shader Basic CutOut' on d3d11 from 10.32MB to 1.93MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 4.23MB to 0.20MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' on d3d11 from 1.61MB to 0.08MB Compiled shader 'CTS/CTS Terrain Shader Advanced CutOut' in 3.39s d3d11 (total internal programs: 664, unique: 664) Compressed shader 'CTS/CTS Terrain Shader Advanced CutOut' on d3d11 from 27.47MB to 5.47MB Compressed shader 'Nature/Terrain/Specular' on d3d11 from 1.56MB to 0.08MB Compressed shader 'Nature/Terrain/Diffuse' on d3d11 from 1.62MB to 0.08MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD CutOut' on d3d11 from 4.29MB to 0.20MB Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 2.09MB to 0.07MB Compiled shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 31.39s d3d11 (total internal programs: 6368, unique: 6368) Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 44.87MB to 1.56MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' on d3d11 from 1.60MB to 0.08MB Compiled shader 'Nature/SpeedTree8' in 1.33s d3d11 (total internal programs: 3378, unique: 3378) Compressed shader 'Nature/SpeedTree8' on d3d11 from 24.62MB to 0.85MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 385.6 MB. Total uncompressed size 0.61 GB. Unloading 886 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.38 GB. System memory in use after: 2.13 GB. Unloading 4655 unused Assets to reduce memory usage. Loaded Objects now: 11041. Total: 1260.648300 ms (FindLiveObjects: 6.923300 ms CreateObjectMapping: 1.826700 ms MarkObjects: 1224.941900 ms DeleteObjects: 26.954900 ms) DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.8 MB. Total uncompressed size 4.0 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 0.7 MB. Total uncompressed size 0.7 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 4.4 MB. Total uncompressed size 5.1 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 6.4 MB. Total uncompressed size 6.8 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 4.7 MB. Total uncompressed size 4.8 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 4.7 MB. Total uncompressed size 5.2 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 10.17MB to 0.44MB Compiled shader 'CustomShaders/StandardLight' in 7.89s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 122.04MB to 5.12MB Compiled shader 'CustomShaders/Standard' in 1.57s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 25.86MB to 0.84MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 22.5 MB. Total uncompressed size 47.0 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 10.3 MB. Total uncompressed size 21.2 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 0.7 MB. Total uncompressed size 8.0 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 4.2 MB. Total uncompressed size 4.7 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 7.3 MB. Total uncompressed size 7.5 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardLight' in 7.94s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 122.04MB to 5.12MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 18.9 MB. Total uncompressed size 41.8 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.7 MB. Total uncompressed size 3.5 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.0 MB. Total uncompressed size 2.2 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 5.95MB to 0.26MB Compiled shader 'CustomShaders/StandardLight' in 4.39s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB Compiled shader 'CustomShaders/Standard' in 1.61s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 25.86MB to 0.84MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 38.7 MB. Total uncompressed size 72.4 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 4.7 MB. Total uncompressed size 5.0 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'Standard' in 1.09s d3d11 (total internal programs: 3288, unique: 3004) Compressed shader 'Standard' on d3d11 from 12.75MB to 0.53MB Compiled shader 'CustomShaders/StandardLight' in 4.39s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB Compiled shader 'CustomShaders/Standard' in 1.67s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 25.86MB to 0.84MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 17.3 MB. Total uncompressed size 38.5 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 10.17MB to 0.44MB Compiled shader 'CustomShaders/StandardLight' in 8.02s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 122.04MB to 5.12MB Compiled shader 'CustomShaders/Standard' in 1.65s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 25.86MB to 0.84MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 42.5 MB. Total uncompressed size 69.1 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 6.9 MB. Total uncompressed size 7.6 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 7.5 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.1 MB. Total uncompressed size 3.2 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 10.3 MB. Total uncompressed size 21.2 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 16.4 MB. Total uncompressed size 24.2 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.1 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.6 MB. Total uncompressed size 3.7 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.2 MB. Total uncompressed size 3.1 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.5 MB. Total uncompressed size 3.6 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardLight' in 4.46s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 12.1 MB. Total uncompressed size 19.5 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 5.3 MB. Total uncompressed size 5.4 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.8 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardLight' in 4.23s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 10.0 MB. Total uncompressed size 17.1 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardHeavy' in 69.31s d3d11 (total internal programs: 17408, unique: 17408) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 135.01MB to 5.86MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 8.7 MB. Total uncompressed size 21.1 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 5.9 MB. Total uncompressed size 6.4 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 14.2 MB. Total uncompressed size 14.2 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 19.6 MB. Total uncompressed size 39.2 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.8 MB. Total uncompressed size 3.9 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/Standard' in 5.91s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 45.33MB to 1.88MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 85.4 MB. Total uncompressed size 174.9 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 8.4 MB. Total uncompressed size 8.5 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 6.7 MB. Total uncompressed size 7.0 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.1 MB. Total uncompressed size 4.3 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 6.4 MB. Total uncompressed size 6.9 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.1 MB. Total uncompressed size 2.3 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.4 MB. Total uncompressed size 3.0 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 5.95MB to 0.26MB Compiled shader 'CustomShaders/StandardLight' in 4.36s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB Compiled shader 'CustomShaders/Standard' in 1.71s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 25.86MB to 0.84MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 50.7 MB. Total uncompressed size 85.9 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 5.95MB to 0.26MB Compiled shader 'CustomShaders/StandardLight' in 4.27s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB Compiled shader 'CustomShaders/Standard' in 1.61s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 25.86MB to 0.84MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 25.9 MB. Total uncompressed size 54.7 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardLight' in 4.31s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 17.1 MB. Total uncompressed size 31.1 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardHeavy' in 36.07s d3d11 (total internal programs: 10304, unique: 10304) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 78.28MB to 2.97MB Compiled shader 'CustomShaders/StandardLight' in 7.95s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 122.04MB to 5.12MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 42.9 MB. Total uncompressed size 106.1 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 4.8 MB. Total uncompressed size 5.5 MB. DisplayProgressbar: Building AssetBundle Compressed shader 'Standard' on d3d11 from 2.70MB to 0.12MB DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardLight' in 7.89s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 122.04MB to 5.12MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 14.9 MB. Total uncompressed size 38.8 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 266.8 KB. Total uncompressed size 4.0 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 12.8 MB. Total uncompressed size 32.0 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 19.8 MB. Total uncompressed size 39.2 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.1 KB. Total uncompressed size 6.8 KB. DisplayProgressbar: Building AssetBundle Sprite GP_FZ07 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Yamaha matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 317.4 KB. Total uncompressed size 1.0 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 13.3 MB. Total uncompressed size 20.0 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardLight' in 4.38s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 5.6 MB. Total uncompressed size 25.5 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/Standard' in 3.12s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 45.33MB to 1.88MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 75.8 MB. Total uncompressed size 191.9 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.8 MB. Total uncompressed size 3.7 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.8 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 12.1 MB. Total uncompressed size 18.6 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 1.9 MB. Total uncompressed size 5.6 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 1.2 MB. Total uncompressed size 1.2 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 7.5 MB. Total uncompressed size 23.3 MB. DisplayProgressbar: Building AssetBundle Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.3 MB. Total uncompressed size 3.5 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.5 MB. Total uncompressed size 3.6 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 19.6 MB. Total uncompressed size 39.0 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.1 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 6.4 MB. Total uncompressed size 7.5 MB. DisplayProgressbar: Building AssetBundle Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.0 MB. Total uncompressed size 3.1 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 7.4 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 7.7 MB. Total uncompressed size 7.9 MB. DisplayProgressbar: Building AssetBundle Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardLight' in 4.30s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 33.3 MB. Total uncompressed size 71.4 MB. Unloading 1639 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.23 GB. System memory in use after: 1.96 GB. Unloading 37924 unused Assets to reduce memory usage. Loaded Objects now: 11182. Total: 1195.102900 ms (FindLiveObjects: 9.623400 ms CreateObjectMapping: 7.361800 ms MarkObjects: 1115.416500 ms DeleteObjects: 62.700000 ms) DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 5.0 MB. Total uncompressed size 5.5 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 15.9 MB. Total uncompressed size 23.5 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 397.6 KB. Total uncompressed size 4.0 MB. DisplayProgressbar: Building AssetBundle Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 10.26MB to 1.89MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Specular-AddPass' on d3d11 from 1.55MB to 0.07MB Compressed shader 'Nature/Terrain/Standard' on d3d11 from 1.61MB to 0.08MB DisplayProgressbar: Compiling shader variants Compiled shader 'Nature/SpeedTree' in 1.39s d3d11 (total internal programs: 3888, unique: 3879) Compressed shader 'Nature/SpeedTree' on d3d11 from 25.32MB to 1.47MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 4.23MB to 0.20MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' on d3d11 from 1.61MB to 0.08MB Compressed shader 'Nature/Terrain/Specular' on d3d11 from 1.56MB to 0.08MB Compressed shader 'Nature/Terrain/Diffuse' on d3d11 from 1.62MB to 0.08MB Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 2.09MB to 0.07MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' on d3d11 from 1.60MB to 0.08MB Compressed shader 'Nature/SpeedTree8' on d3d11 from 11.30MB to 0.47MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 228.2 MB. Total uncompressed size 337.9 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 4.1 MB. Total uncompressed size 4.3 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardLight' in 4.38s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 15.9 MB. Total uncompressed size 30.7 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 119.5 KB. Total uncompressed size 271.5 KB. DisplayProgressbar: Building AssetBundle Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 1.3 MB. Total uncompressed size 1.7 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'Standard' in 1.05s d3d11 (total internal programs: 3288, unique: 3004) Compressed shader 'Standard' on d3d11 from 12.75MB to 0.53MB Compiled shader 'CustomShaders/StandardLight' in 4.48s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB Compiled shader 'CustomShaders/Standard' in 1.75s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 25.86MB to 0.84MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 14.0 MB. Total uncompressed size 36.8 MB. DisplayProgressbar: Building AssetBundle Sprite GP_Chevrolet_Tahoe matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 65.7 KB. Total uncompressed size 0.5 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.8 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 5.7 MB. Total uncompressed size 6.2 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 5.95MB to 0.26MB Compiled shader 'CustomShaders/StandardLight' in 4.35s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB Compiled shader 'CustomShaders/Standard' in 1.64s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 25.86MB to 0.84MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 15.0 MB. Total uncompressed size 34.8 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/Standard' in 3.11s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 45.33MB to 1.88MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 95.1 MB. Total uncompressed size 166.9 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 5.95MB to 0.26MB Compiled shader 'CustomShaders/StandardLight' in 4.38s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB Compiled shader 'CustomShaders/Standard' in 1.77s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 25.86MB to 0.84MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 28.3 MB. Total uncompressed size 44.9 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'Standard' in 10.97s d3d11 (total internal programs: 1588, unique: 1452) Compressed shader 'Standard' on d3d11 from 6.39MB to 0.21MB Compiled shader 'CustomShaders/StandardLight' in 8.12s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 122.04MB to 5.12MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 21.5 MB. Total uncompressed size 38.9 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 9.4 MB. Total uncompressed size 10.2 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.9 MB. Total uncompressed size 4.0 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 18.0 MB. Total uncompressed size 25.1 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 10.2 MB. Total uncompressed size 21.1 MB. DisplayProgressbar: Building AssetBundle Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 1.42MB to 0.08MB DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/Standard' in 1.67s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 25.86MB to 0.84MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 10.9 MB. Total uncompressed size 20.3 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardLight' in 4.40s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 4.7 MB. Total uncompressed size 13.5 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardLight' in 7.98s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 122.04MB to 5.12MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 4.9 MB. Total uncompressed size 17.4 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.0 MB. Total uncompressed size 3.2 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardHeavy' in 36.02s d3d11 (total internal programs: 10304, unique: 10304) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 78.28MB to 2.97MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 7.3 MB. Total uncompressed size 14.2 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 4.6 MB. Total uncompressed size 5.0 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.2 MB. Total uncompressed size 2.5 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 7.5 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 4.4 MB. Total uncompressed size 4.6 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 10.3 MB. Total uncompressed size 21.3 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 6.1 MB. Total uncompressed size 6.6 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 7.0 MB. Total uncompressed size 18.0 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 5.95MB to 0.26MB Compiled shader 'CustomShaders/StandardLight' in 4.31s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB Compiled shader 'CustomShaders/Standard' in 1.55s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 25.86MB to 0.84MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 26.4 MB. Total uncompressed size 54.3 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 11.3 MB. Total uncompressed size 24.1 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 1.9 MB. Total uncompressed size 2.2 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 12.5 MB. Total uncompressed size 18.7 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 12.3 MB. Total uncompressed size 32.0 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.9 MB. Total uncompressed size 3.7 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 1.2 MB. Total uncompressed size 1.2 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 8.3 MB. Total uncompressed size 10.0 MB. DisplayProgressbar: Building AssetBundle Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 5.95MB to 0.26MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 7.3 MB. Total uncompressed size 10.1 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 4.4 MB. Total uncompressed size 4.4 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 1.2 MB. Total uncompressed size 1.2 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 0.5 MB. Total uncompressed size 0.8 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 4.4 MB. Total uncompressed size 4.9 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 6.2 MB. Total uncompressed size 18.8 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 7.4 MB. Total uncompressed size 7.7 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.1 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 7.1 MB. Total uncompressed size 7.3 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 5.95MB to 0.26MB Compiled shader 'CustomShaders/StandardLight' in 4.45s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB Compiled shader 'CustomShaders/Standard' in 1.66s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 25.86MB to 0.84MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 19.8 MB. Total uncompressed size 37.1 MB. Unloading 1009 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.01 GB. System memory in use after: 1.81 GB. Unloading 36326 unused Assets to reduce memory usage. Loaded Objects now: 11286. Total: 1170.720600 ms (FindLiveObjects: 9.824100 ms CreateObjectMapping: 6.991500 ms MarkObjects: 1107.169700 ms DeleteObjects: 46.733500 ms) DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.4 MB. Total uncompressed size 3.5 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardHeavy' in 64.90s d3d11 (total internal programs: 17408, unique: 17408) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 135.01MB to 5.86MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 8.7 MB. Total uncompressed size 21.1 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 19.4 MB. Total uncompressed size 38.7 MB. DisplayProgressbar: Building AssetBundle Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.1 KB. Total uncompressed size 6.8 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 16.6 MB. Total uncompressed size 24.2 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 7.5 MB. Total uncompressed size 18.5 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardLight' in 7.92s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 122.04MB to 5.12MB Script attached to 'River_PF' in scene '' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 10.7 MB. Total uncompressed size 24.6 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 4.5 MB. Total uncompressed size 5.2 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.9 MB. Total uncompressed size 4.0 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.8 KB. DisplayProgressbar: Building AssetBundle Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.7 MB. Total uncompressed size 3.9 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.9 MB. Total uncompressed size 4.0 MB. DisplayProgressbar: Building AssetBundle Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.1 KB. Total uncompressed size 6.8 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.6 MB. Total uncompressed size 3.6 MB. DisplayProgressbar: Building AssetBundle Sprite GP_Clio matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.1 KB. Total uncompressed size 6.8 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.5 MB. Total uncompressed size 2.7 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 4.0 MB. Total uncompressed size 4.1 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 354.2 KB. Total uncompressed size 461.1 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 6.6 MB. Total uncompressed size 6.9 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 106.8 KB. Total uncompressed size 270.5 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.9 MB. Total uncompressed size 3.9 MB. DisplayProgressbar: Building AssetBundle Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 5.6 MB. Total uncompressed size 6.0 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 6.2 MB. Total uncompressed size 6.5 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 10.1 MB. Total uncompressed size 19.3 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 11.2 MB. Total uncompressed size 19.6 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 2.6 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 1.4 MB. Total uncompressed size 1.4 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.2 MB. Total uncompressed size 2.4 MB. DisplayProgressbar: Building AssetBundle Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.6 MB. Total uncompressed size 3.9 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 200.8 KB. Total uncompressed size 243.6 KB. DisplayProgressbar: Building AssetBundle Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 7.4 KB. DisplayProgressbar: Building AssetBundle Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 8.8 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 4.5 MB. Total uncompressed size 4.6 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 5.9 MB. Total uncompressed size 6.4 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 1.1 MB. Total uncompressed size 1.5 MB. DisplayProgressbar: Building AssetBundle Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.3 MB. Total uncompressed size 8.0 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 5.95MB to 0.26MB Compiled shader 'CustomShaders/StandardLight' in 4.29s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB Compiled shader 'CustomShaders/Standard' in 1.59s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 25.86MB to 0.84MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 30.8 MB. Total uncompressed size 54.1 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 99.2 KB. Total uncompressed size 0.5 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 8.7 MB. Total uncompressed size 8.9 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 18.1 MB. Total uncompressed size 25.3 MB. DisplayProgressbar: Building AssetBundle Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.5 MB. Total uncompressed size 3.7 MB. DisplayProgressbar: Building AssetBundle Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.1 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.1 KB. Total uncompressed size 6.8 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.1 KB. Total uncompressed size 6.8 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 7.1 MB. Total uncompressed size 7.4 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 8.54MB to 0.33MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.1 MB. Total uncompressed size 4.7 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardLight' in 4.29s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 5.1 MB. Total uncompressed size 12.2 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.8 MB. Total uncompressed size 3.0 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 1.5 MB. Total uncompressed size 1.5 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 182.1 KB. Total uncompressed size 226.8 KB. DisplayProgressbar: Building AssetBundle Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 10.7 MB. Total uncompressed size 21.3 MB. DisplayProgressbar: Building AssetBundle Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.1 KB. Total uncompressed size 6.8 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardLight' in 4.33s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 12.3 MB. Total uncompressed size 30.5 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardLight' in 4.25s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB Compiled shader 'CustomShaders/Standard' in 1.66s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 25.86MB to 0.84MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 32.4 MB. Total uncompressed size 73.7 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 5.3 MB. Total uncompressed size 5.4 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 5.4 MB. Total uncompressed size 6.3 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.8 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 7.1 MB. Total uncompressed size 18.1 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.8 MB. Total uncompressed size 4.0 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.9 MB. Total uncompressed size 4.1 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.1 KB. Total uncompressed size 6.8 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 7.5 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 5.95MB to 0.26MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.4 MB. Total uncompressed size 6.2 MB. DisplayProgressbar: Building AssetBundle Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.8 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 246.1 KB. Total uncompressed size 393.2 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 1.0 MB. Total uncompressed size 2.7 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 7.6 MB. Total uncompressed size 18.3 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.5 MB. Total uncompressed size 3.7 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 0.9 MB. Total uncompressed size 1.0 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 7.3 MB. Total uncompressed size 7.6 MB. DisplayProgressbar: Building AssetBundle Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardHeavy' in 65.36s d3d11 (total internal programs: 17408, unique: 17408) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 135.01MB to 5.86MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 12.7 MB. Total uncompressed size 25.3 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 1.2 MB. Total uncompressed size 1.2 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.1 KB. Total uncompressed size 6.8 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardHeavy' in 66.01s d3d11 (total internal programs: 17408, unique: 17408) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 135.01MB to 5.86MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 8.8 MB. Total uncompressed size 21.2 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 6.7 MB. Total uncompressed size 22.6 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 8.5 MB. Total uncompressed size 8.6 MB. DisplayProgressbar: Building AssetBundle Sprite GP_Chevrolet_Tahoe matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.1 KB. Total uncompressed size 6.8 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 5.2 MB. Total uncompressed size 5.3 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardLight' in 7.90s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 122.04MB to 5.12MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 17.6 MB. Total uncompressed size 38.6 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 7.9 MB. Total uncompressed size 8.2 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardLight' in 4.32s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 17.1 MB. Total uncompressed size 37.2 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 1.8 MB. Total uncompressed size 5.5 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.1 KB. Total uncompressed size 6.8 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 4.0 MB. Total uncompressed size 4.1 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 7.0 MB. Total uncompressed size 7.3 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 5.2 MB. Total uncompressed size 5.3 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 7.8 MB. Total uncompressed size 8.0 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 4.4 MB. Total uncompressed size 4.7 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.1 KB. Total uncompressed size 6.8 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.7 MB. Total uncompressed size 3.8 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 482.4 KB. Total uncompressed size 0.6 MB. DisplayProgressbar: Building AssetBundle Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 200.7 KB. Total uncompressed size 243.6 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.8 MB. Total uncompressed size 3.5 MB. DisplayProgressbar: Building AssetBundle Sprite GP_C4 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.1 KB. Total uncompressed size 6.8 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 5.0 MB. Total uncompressed size 5.5 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.9 MB. Total uncompressed size 3.2 MB. DisplayProgressbar: Building AssetBundle Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.1 KB. Total uncompressed size 6.8 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 25.6 KB. Total uncompressed size 61.1 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 4.1 MB. Total uncompressed size 4.1 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 14.9 MB. Total uncompressed size 32.0 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 468.5 KB. Total uncompressed size 4.0 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.1 KB. Total uncompressed size 6.8 KB. DisplayProgressbar: Building AssetBundle Sprite GP_Kenworth_t600_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 12.3 MB. Total uncompressed size 21.4 MB. DisplayProgressbar: Building AssetBundle Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.8 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardLight' in 7.99s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 122.04MB to 5.12MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 12.8 MB. Total uncompressed size 30.9 MB. DisplayProgressbar: Building AssetBundle Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 5.95MB to 0.26MB Compiled shader 'CustomShaders/StandardLight' in 4.44s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB Compiled shader 'CustomShaders/Standard' in 1.62s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 25.86MB to 0.84MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 25.3 MB. Total uncompressed size 52.9 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 4.5 MB. Total uncompressed size 4.7 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 11.3 MB. Total uncompressed size 21.3 MB. DisplayProgressbar: Building AssetBundle Sprite GP_Yamaha matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_FZ07 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 98.8 KB. Total uncompressed size 0.5 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 5.95MB to 0.26MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.4 MB. Total uncompressed size 6.2 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 4.3 MB. Total uncompressed size 4.4 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.9 MB. Total uncompressed size 4.2 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 1.3 MB. Total uncompressed size 1.6 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 12.2 MB. Total uncompressed size 19.1 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 5.4 MB. Total uncompressed size 5.5 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 6.1 MB. Total uncompressed size 6.6 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.2 MB. Total uncompressed size 2.4 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.1 KB. Total uncompressed size 6.8 KB. DisplayProgressbar: Building AssetBundle Sprite GP_Police_Pick_Up_F150_XLT matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.1 KB. Total uncompressed size 6.8 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.1 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 11.8 MB. Total uncompressed size 19.0 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 16.3 MB. Total uncompressed size 24.1 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.5 MB. Total uncompressed size 3.6 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 5.95MB to 0.26MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.8 MB. Total uncompressed size 4.6 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 4.2 MB. Total uncompressed size 4.3 MB. DisplayProgressbar: Building AssetBundle Sprite GP_Police_Ford_Interceptor_Sedan matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.1 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 4.0 MB. Total uncompressed size 4.1 MB. DisplayProgressbar: Building AssetBundle Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.8 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.7 MB. Total uncompressed size 3.8 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardLight' in 4.40s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB Compiled shader 'CustomShaders/Standard' in 1.61s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 25.86MB to 0.84MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 23.4 MB. Total uncompressed size 53.2 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 7.0 MB. Total uncompressed size 7.5 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.5 MB. Total uncompressed size 3.6 MB. DisplayProgressbar: Building AssetBundle Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle Sprite GP_Logo matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 229.9 KB. Total uncompressed size 4.0 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 5.95MB to 0.26MB Compiled shader 'CustomShaders/StandardLight' in 4.30s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 16.1 MB. Total uncompressed size 43.5 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.8 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.2 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 4.0 MB. Total uncompressed size 4.1 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 7.6 MB. Total uncompressed size 23.4 MB. DisplayProgressbar: Building AssetBundle Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.1 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'Standard' in 1.04s d3d11 (total internal programs: 3288, unique: 3004) Compressed shader 'Standard' on d3d11 from 12.75MB to 0.53MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.4 MB. Total uncompressed size 4.5 MB. Unloading 912 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.86 GB. System memory in use after: 1.67 GB. Unloading 17394 unused Assets to reduce memory usage. Loaded Objects now: 11576. Total: 1250.104200 ms (FindLiveObjects: 7.217200 ms CreateObjectMapping: 2.788400 ms MarkObjects: 1184.945000 ms DeleteObjects: 55.151700 ms) DisplayProgressbar: Building AssetBundle Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.8 KB. DisplayProgressbar: Building AssetBundle Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.8 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 11.3 MB. Total uncompressed size 32.0 MB. DisplayProgressbar: Building AssetBundle Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.7 MB. Total uncompressed size 2.8 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 6.5 MB. Total uncompressed size 6.9 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 6.5 MB. Total uncompressed size 6.8 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 7.0 MB. Total uncompressed size 18.0 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 12.75MB to 0.53MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 1.0 MB. Total uncompressed size 2.9 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.1 KB. Total uncompressed size 6.8 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 7.2 MB. Total uncompressed size 18.2 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.9 MB. Total uncompressed size 3.0 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 166.1 MB. Total uncompressed size 245.8 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardLight' in 4.36s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 12.4 MB. Total uncompressed size 25.0 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle Sprite GP_Kenworth_t660_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.8 MB. Total uncompressed size 4.0 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 4.0 MB. Total uncompressed size 4.8 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 1.8 MB. Total uncompressed size 2.1 MB. DisplayProgressbar: Building AssetBundle Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.8 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 8.9 MB. Total uncompressed size 18.6 MB. DisplayProgressbar: Building AssetBundle Sprite GP_amarok matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.1 KB. Total uncompressed size 6.8 KB. DisplayProgressbar: Building AssetBundle Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.1 KB. Total uncompressed size 6.8 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 195.3 KB. Total uncompressed size 238.2 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 2.5 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 MB. Total uncompressed size 8.0 MB. DisplayProgressbar: Building AssetBundle Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 1.1 MB. Total uncompressed size 1.2 MB. DisplayProgressbar: Building AssetBundle Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 22.6 KB. Total uncompressed size 57.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 348.5 KB. Total uncompressed size 4.0 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 4.1 MB. Total uncompressed size 4.3 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.0 MB. Total uncompressed size 3.2 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.5 MB. Total uncompressed size 2.7 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.1 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 1.5 MB. Total uncompressed size 1.6 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.1 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 371.5 KB. Total uncompressed size 379.8 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 8.4 MB. Total uncompressed size 8.5 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 4.1 MB. Total uncompressed size 4.2 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 5.56MB to 0.23MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 12.4 MB. Total uncompressed size 22.4 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 396.1 KB. Total uncompressed size 0.5 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 5.3 MB. Total uncompressed size 5.7 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 MB. Total uncompressed size 3.3 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 395.8 KB. Total uncompressed size 4.0 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.8 MB. Total uncompressed size 3.9 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 106.8 KB. Total uncompressed size 270.5 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 1.1 MB. Total uncompressed size 1.2 MB. DisplayProgressbar: Building AssetBundle Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 355.2 KB. Total uncompressed size 4.0 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.8 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 0.6 MB. Total uncompressed size 0.7 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 2.6 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.1 KB. Total uncompressed size 6.8 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.9 MB. Total uncompressed size 4.0 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.8 KB. DisplayProgressbar: Building AssetBundle Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 4.0 MB. Total uncompressed size 4.1 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 4.7 MB. Total uncompressed size 4.7 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.8 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 0.9 MB. Total uncompressed size 2.7 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 0.6 MB. Total uncompressed size 3.3 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.3 MB. Total uncompressed size 3.5 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 5.95MB to 0.26MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.8 MB. Total uncompressed size 4.6 MB. DisplayProgressbar: Building AssetBundle Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'Standard' in 1.05s d3d11 (total internal programs: 3288, unique: 3004) Compressed shader 'Standard' on d3d11 from 12.75MB to 0.53MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.4 MB. Total uncompressed size 4.5 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.8 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 MB. Total uncompressed size 3.4 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 1.1 MB. Total uncompressed size 1.1 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.8 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.8 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.1 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 5.95MB to 0.26MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.9 MB. Total uncompressed size 5.7 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 1.8 MB. Total uncompressed size 2.0 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.1 KB. Total uncompressed size 6.8 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.1 KB. Total uncompressed size 6.8 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 0.9 MB. Total uncompressed size 2.7 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 1.3 MB. Total uncompressed size 1.3 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'Standard' in 1.05s d3d11 (total internal programs: 3288, unique: 3004) Compressed shader 'Standard' on d3d11 from 12.75MB to 0.53MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.1 MB. Total uncompressed size 4.4 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.1 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.5 MB. Total uncompressed size 3.6 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.8 KB. DisplayProgressbar: Building AssetBundle Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.8 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 8.54MB to 0.33MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 4.2 MB. Total uncompressed size 6.1 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.1 KB. Total uncompressed size 6.8 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 12.75MB to 0.53MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 1.0 MB. Total uncompressed size 2.9 MB. DisplayProgressbar: Building AssetBundle Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.1 KB. Total uncompressed size 6.8 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.8 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.1 KB. Total uncompressed size 6.8 KB. DisplayProgressbar: Building AssetBundle Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. DisplayProgressbar: Building AssetBundle Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardLight' in 7.99s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 122.04MB to 5.12MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 7.0 MB. Total uncompressed size 20.3 MB. DisplayProgressbar: Building AssetBundle Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. DisplayProgressbar: Building AssetBundle Sprite freightliner_tempomat_ar matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_motor_heating matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_ASR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_expand_arrows matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ESP matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_check_engine matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_TC matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_arrow_left matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_5th_wheel_red matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_green_lamp matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_tire_pressure matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_TC_on matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_TC_off matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_ip_indicator matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_retarder matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_suspension matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_arrow_right matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_circle matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_MotorOilTemperature matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_ESP matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_rpmCircle matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_parking matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_lights matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BrakeAssistant matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_oil matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_stop_engine matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_temp matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_blue matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_gear_warning matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_trailer_brake matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_LIM matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_service_brake matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_needle matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_differential_lock matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_tire_alingment matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_differential_Front matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_battery matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ESP_off matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_circleBig matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_water matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_background matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_abs matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_seat_belt matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_5th_wheel_green matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_LevelRetarder matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_PressionPanel matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_circleBigWhite matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_circle matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_5th_wheel_yellow matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_FuelBackground matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ESP_on matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_empty_gas matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite freightliner_engine_blank matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_EngineTemperature matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite AC_upper_box_FIX matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite control matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite AC_levels matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite Green_OFF matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite Green_ON matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite level matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite AC_upper_box matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_ASR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_ServiceBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_TempomatART matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Actros_2046_art_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_LightsWarning matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_ParkingSensor matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_TrenCarretera_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Sequential matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_BusArtUrb_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_C_Mec_Truck_LS_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_StopRequestedRamp matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Tanker_Road_Train_Freightliner_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_FifthWheel1 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_BusInterurb_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_MainBeamHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_ElectronicSecurityLock matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Tanker_Scania_R500_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Kenworth_10_Cab_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_OpenDoors_1 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_CamArtCist_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Trailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_HandBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_CamArtCaja_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_DippedBeamsHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Dial2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Dial3 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Bitruck_8x2_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Wiper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_OpenDoors1 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_DifferentialLock matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Forest_Truck_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Retarder4 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_FifthWheel2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_BlockedBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Puncture matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_VUC_Bau_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_CamRigCaja2_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_BusBiartUrb_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Tanker_Freightliner_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Bitrem_7Eixos_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_SteeringSystemFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_CamBiart_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Rodotrem_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Maintenance matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_FifthWheel3 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_RampGoingUp matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_CamArtCistPeligroso_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Kenworthdoble_doble_articulado_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Bitrem_9Eixos_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Retarder matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_OpeningBox matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_RampGoingDown matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_TruckCab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Retarder2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Actros_2046_biart_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_IntLeft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_StopRequested matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_TrailerBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Microbus_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Tempomat matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_TANKER_INTERNATIONAL_DAY_PROSTAR_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Parking matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_TankTruck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Automatic matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_CamArtPlataf2_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_IntRight matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_CamT680_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_C_Mec_Cacamba_sin_lona_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Carretera_2Eixos_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Frame matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_GearBoxFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_KMH matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_CamArtPlataf_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_warning matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_ESP matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Kenworthdoble_articulado_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Retarder3 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_RearFog matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_OpenDoors_2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_TirePressure matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Manual matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Actros_2645_biart_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_TireUnaligned matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_BusTrailer_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_FrontFog matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_CamRigCaja_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_CamRigCargaviva_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Microbus_Van_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Retarder5 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_RampUnfolded matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_ABS matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_StabilitySensor matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_KENWORTH_T370_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_C_Mec_Prancha_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_SuspensionFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Dial1 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_BusRigUrb_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Retarder_Automatic matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_CamRigPlataf_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_ARTICULATED_KENWORTH_T880_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_ASR_On matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Traction matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_OpenDoors2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Lim matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_CamR440_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_ESP_On matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Retarder1 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_ChangeGear matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Carrier_Truck_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_PositionBeam matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 10.2 MB. Total uncompressed size 116.4 MB. DisplayProgressbar: Building AssetBundle Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_t660_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_t600_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.4 MB. Total uncompressed size 8.0 MB. DisplayProgressbar: Building AssetBundle Sprite 4x4P_PresionNeumaticos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_ASR_On matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_Diferencial matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_Averias matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_ESP_On matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_GearBoxFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_LuzFundida matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_Combustible matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4_Wheel matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_Diferencial2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_Antinieblatrasera matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_Airbag matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_Cinturon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_ABS matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_MotorPreheating matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_SupensionFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_MotorFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_manual matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_4L matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_LowTirePressure matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_ABS_On matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_CalentadoresGasoil matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_IntermitenteDer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_warning matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BrakeAssistant matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_LucesPosición matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_AutoWiperWasher matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_NoBattery matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_2H matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_Airbag matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_Dial2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_LowWasherFluid matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_TemperaturaRefrigerante matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_CruiseControlWarningLight matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_WheelUnaligned matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_LucesCarretera matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_Warning matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_ServiceBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_ESP matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_RearFog matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_ASR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_TemperatureFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_ControlEstabilidad matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4_Diferential2_common matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_PositionBeam matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_DippedBeamsHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_IntRight matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_FrontFog matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_ASR_On matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_4H matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_AutoWiperWasher matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_Dial matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_FalloMotorIndicator matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_Freno matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_NoFuel matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4_Diferential_common matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_ASR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_MainBeamHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_LowTirePressure matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_BloqueoDiferencial matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_LucesCruce matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_Antiniebladelantera matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_CruiseControlWarningLight_white matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_IntLeft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_IntermitenteIzq matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Puncture matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GCP_ABS matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_Rueda matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_ControlEstabilidad_On matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_automatico matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite 4x4P_NivelAceite matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_TractionWarningLight matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_ASR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_ServiceBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_OffTractionWarningLight matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_TempomatART matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_GearBoxFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Actros_2046_art_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_LightsWarning matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_ParkingSensor matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_TrenCarretera_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Sequential matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_BusArtUrb_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_C_Mec_Truck_LS_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_StopRequestedRamp matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Tanker_Road_Train_Freightliner_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_FifthWheel1 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_BusInterurb_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_MainBeamHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_ElectronicSecurityLock matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Tanker_Scania_R500_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Kenworth_10_Cab_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_OpenDoors_1 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_RearFog matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_CamArtCist_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Trailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_HandBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_CamArtCaja_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_DippedBeamsHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Dial2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Dial3 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Bitruck_8x2_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Wiper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_OpenDoors1 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_DifferentialLock matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Forest_Truck_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_LowTirePressureIndicator matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_PositionBeam matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Retarder4 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_FifthWheel2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_NoBattery matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_BlockedBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Puncture matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_SuspensionFaillure matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_VUC_Bau_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_TractionWarningLight_On matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_AutoWiperWasher matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_CamRigCaja2_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_BusBiartUrb_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Tanker_Freightliner_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Bitrem_7Eixos_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_LowWasherFluid matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_MainBeamHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_SteeringSystemFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_CamBiart_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Rodotrem_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_ASR_On matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_CruiseControlWarningLight matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Maintenance matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_FifthWheel3 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_RampGoingUp matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_CamArtCistPeligroso_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Kenworthdoble_doble_articulado_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Bitrem_9Eixos_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Retarder matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_OpeningBox matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_RampGoingDown matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_TruckCab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Retarder2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Actros_2046_biart_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_WheelUnaligned matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_IntLeft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_ABS matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_StopRequested matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_TrailerBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_MotorFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_HandbreakFailIndicator matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_LowTirePressure matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Microbus_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Tempomat matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_TANKER_INTERNATIONAL_DAY_PROSTAR_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Parking matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_TankTruck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Automatic matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_ServiceBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_CamArtPlataf2_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_IntRight matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_CamT680_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_C_Mec_Cacamba_sin_lona_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Carretera_2Eixos_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_Puncture matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_IntRight matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Frame matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_ASR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_GearBoxFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_KMH matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_CamArtPlataf_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_warning matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_ESP matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_DippedBeamsHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Kenworthdoble_articulado_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Retarder3 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_RearFog matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_HandbreakFail matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_OpenDoors_2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_TirePressure matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Manual matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Actros_2645_biart_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_TireUnaligned matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_BusTrailer_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_IntLeft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_FrontFog matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_CamRigCaja_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_CamRigCargaviva_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Microbus_Van_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Retarder5 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_TemperatureFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_RampUnfolded matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_ABS matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_NoOil matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_StabilitySensor matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_KENWORTH_T370_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_C_Mec_Prancha_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_SuspensionFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Dial1 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_NoFuel matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_BusRigUrb_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Retarder_Automatic matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_NoFuel2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_CamRigPlataf_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_ARTICULATED_KENWORTH_T880_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_SteeringSystemFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_ASR_On matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Traction matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_OpenDoors2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Lim matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_MotorPreheating matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_warning matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_CamR440_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_Airbag matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_ESP_On matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Retarder1 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_ChangeGear matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Carrier_Truck_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite CP_FrontFog matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite TP_PositionBeam matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite IG_Trasversal matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite IG_Background matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite IG_Longitudinal matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.8 MB. Total uncompressed size 20.5 MB. DisplayProgressbar: Building AssetBundle Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. DisplayProgressbar: Building AssetBundle Sprite GP_chevrolet matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_DodgeCharger matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C4 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_FordTaurus matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Fiat500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Clio matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Police_Ford_Interceptor_Sedan matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Police_Pick_Up_F150_XLT matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_amarok matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Golf matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_FordMondeo matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 347.8 KB. Total uncompressed size 2.0 MB. DisplayProgressbar: Building AssetBundle Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. DisplayProgressbar: Building AssetBundle Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 5.95MB to 0.26MB Compiled shader 'CustomShaders/StandardLight' in 5.93s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB Compiled shader 'CustomShaders/Standard' in 2.14s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 25.86MB to 0.84MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 4.1 MB. Total uncompressed size 14.7 MB. DisplayProgressbar: Building AssetBundle Sprite GP_Logo matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 229.8 KB. Total uncompressed size 4.0 MB. DisplayProgressbar: Building AssetBundle Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 1.0 MB. Total uncompressed size 4.5 MB. DisplayProgressbar: Building AssetBundle Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_t660_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_t600_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.4 MB. Total uncompressed size 8.0 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 240.7 KB. Total uncompressed size 1.5 MB. DisplayProgressbar: Building AssetBundle Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. DisplayProgressbar: Building AssetBundle Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. DisplayProgressbar: Building AssetBundle Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. DisplayProgressbar: Building AssetBundle Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardLight' in 9.27s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 122.04MB to 5.12MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 8.0 MB. Total uncompressed size 22.8 MB. DisplayProgressbar: Building AssetBundle Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. DisplayProgressbar: Building AssetBundle Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. DisplayProgressbar: Building AssetBundle Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. DisplayProgressbar: Building AssetBundle Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. DisplayProgressbar: Building AssetBundle Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. DisplayProgressbar: Building AssetBundle Compiled shader 'CustomShaders/SkinsAtlas' in 1.37s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/SkinsAtlas' on d3d11 from 1.27MB to 0.07MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 152.2 KB. Total uncompressed size 458.7 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardLight' in 5.64s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 11.8 MB. Total uncompressed size 19.1 MB. DisplayProgressbar: Building AssetBundle Sprite GP_chevrolet matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_DodgeCharger matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C4 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_FordTaurus matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Fiat500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Chevrolet_Tahoe matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Police_Ford_Interceptor_Sedan matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Police_Pick_Up_F150_XLT matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_amarok matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Golf matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_FordMondeo matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 343.9 KB. Total uncompressed size 2.0 MB. DisplayProgressbar: Building AssetBundle Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. DisplayProgressbar: Building AssetBundle Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. DisplayProgressbar: Building AssetBundle Compressed shader 'Standard' on d3d11 from 1.68MB to 0.07MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 0.5 MB. Total uncompressed size 1.0 MB. DisplayProgressbar: Building AssetBundle Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. DisplayProgressbar: Building AssetBundle Sprite GP_chevrolet matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_DodgeCharger matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C4 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_FordTaurus matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Fiat500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Clio matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Chevrolet_Tahoe matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_amarok matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Golf matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_FordMondeo matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 357.2 KB. Total uncompressed size 2.0 MB. DisplayProgressbar: Building AssetBundle Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. DisplayProgressbar: Building AssetBundle Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. DisplayProgressbar: Building AssetBundle Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. DisplayProgressbar: Building AssetBundle Sprite GP_chevrolet matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_DodgeCharger matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_FordTaurus matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Fiat500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Clio matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Chevrolet_Tahoe matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Police_Ford_Interceptor_Sedan matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Police_Pick_Up_F150_XLT matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_amarok matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Golf matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_FordMondeo matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 350.9 KB. Total uncompressed size 2.0 MB. DisplayProgressbar: Building AssetBundle Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. DisplayProgressbar: Building AssetBundle Sprite GP_chevrolet matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_DodgeCharger matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C4 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_FordTaurus matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Fiat500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Clio matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Chevrolet_Tahoe matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_amarok matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Golf matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_FordMondeo matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 361.9 KB. Total uncompressed size 2.0 MB. DisplayProgressbar: Building AssetBundle Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. DisplayProgressbar: Building AssetBundle Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. DisplayProgressbar: Building AssetBundle Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. DisplayProgressbar: Building AssetBundle Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 63.9 KB. Total uncompressed size 0.5 MB. DisplayProgressbar: Building AssetBundle Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. DisplayProgressbar: Building AssetBundle Sprite GP_Chevrolet_Tahoe matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 62.9 KB. Total uncompressed size 0.5 MB. DisplayProgressbar: Building AssetBundle Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. DisplayProgressbar: Building AssetBundle Sprite GP_chevrolet matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_DodgeCharger matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C4 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_FordTaurus matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Fiat500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Clio matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Chevrolet_Tahoe matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Police_Ford_Interceptor_Sedan matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Police_Pick_Up_F150_XLT matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_amarok matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Golf matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_FordMondeo matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 351.4 KB. Total uncompressed size 2.0 MB. Unloading 1522 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.72 GB. System memory in use after: 1.60 GB. Unloading 21778 unused Assets to reduce memory usage. Loaded Objects now: 11887. Total: 1362.437400 ms (FindLiveObjects: 8.939300 ms CreateObjectMapping: 4.069800 ms MarkObjects: 1309.563700 ms DeleteObjects: 39.862800 ms) DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 1.7 MB. Total uncompressed size 2.2 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 1.6 MB. Total uncompressed size 2.4 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 1.6 MB. Total uncompressed size 2.2 MB. DisplayProgressbar: Building AssetBundle Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 0.9 MB. Total uncompressed size 2.0 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.0 MB. Total uncompressed size 3.4 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardHeavy' in 33.63s d3d11 (total internal programs: 10304, unique: 10304) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 78.28MB to 2.97MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 21.2 MB. Total uncompressed size 38.3 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 11.2 MB. Total uncompressed size 18.7 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 237.0 KB. Total uncompressed size 0.7 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardLight' in 5.46s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 5.9 MB. Total uncompressed size 13.8 MB. DisplayProgressbar: Building AssetBundle Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 1.0 MB. Total uncompressed size 2.3 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 1.0 MB. Total uncompressed size 2.8 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardLight' in 5.53s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 30.0 MB. Total uncompressed size 44.1 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 403.9 KB. Total uncompressed size 0.9 MB. DisplayProgressbar: Building AssetBundle Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 217.6 KB. Total uncompressed size 510.5 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 6.8 MB. Total uncompressed size 8.8 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 1.7 MB. Total uncompressed size 2.1 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 5.7 MB. Total uncompressed size 7.0 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 477.3 KB. Total uncompressed size 0.8 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 230.0 KB. Total uncompressed size 0.5 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 1.2 MB. Total uncompressed size 3.4 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardHeavy' in 33.09s d3d11 (total internal programs: 10304, unique: 10304) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 78.28MB to 2.97MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.0 MB. Total uncompressed size 9.8 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 1.0 MB. Total uncompressed size 2.3 MB. DisplayProgressbar: Building AssetBundle Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 1.0 MB. Total uncompressed size 2.3 MB. DisplayProgressbar: Building AssetBundle Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 1.2 MB. Total uncompressed size 3.3 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 230.4 KB. Total uncompressed size 0.5 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 230.5 KB. Total uncompressed size 0.5 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 0.9 MB. Total uncompressed size 1.8 MB. DisplayProgressbar: Building AssetBundle Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 231.2 KB. Total uncompressed size 0.7 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 1.9 MB. Total uncompressed size 2.4 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 14.2 KB. Total uncompressed size 45.6 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 21.1 KB. Total uncompressed size 54.3 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 1.7 KB. Total uncompressed size 4.4 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 28.4 KB. Total uncompressed size 104.0 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.9 KB. Total uncompressed size 9.3 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 8.1 KB. Total uncompressed size 19.7 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 14.3 KB. Total uncompressed size 45.6 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 28.4 KB. Total uncompressed size 104.0 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.9 KB. Total uncompressed size 9.3 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 67.0 KB. Total uncompressed size 205.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 8.0 KB. Total uncompressed size 25.0 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 0.9 MB. Total uncompressed size 1.0 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 8.0 KB. Total uncompressed size 25.0 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 5.4 KB. Total uncompressed size 14.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 0.7 MB. Total uncompressed size 0.8 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 19.4 KB. Total uncompressed size 71.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.9 KB. Total uncompressed size 9.3 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 16.9 KB. Total uncompressed size 62.5 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 14.2 KB. Total uncompressed size 45.6 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.9 KB. Total uncompressed size 9.3 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 16.9 KB. Total uncompressed size 62.5 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 16.8 KB. Total uncompressed size 62.5 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 1.9 MB. Total uncompressed size 2.4 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 7.9 KB. Total uncompressed size 25.0 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 14.3 KB. Total uncompressed size 45.6 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 14.7 KB. Total uncompressed size 48.0 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 16.8 KB. Total uncompressed size 62.5 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 0.7 MB. Total uncompressed size 0.8 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 9.1 KB. Total uncompressed size 31.6 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 5.4 KB. Total uncompressed size 14.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 0.7 MB. Total uncompressed size 0.8 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 20.8 KB. Total uncompressed size 53.0 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 20.8 KB. Total uncompressed size 53.0 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 9.9 KB. Total uncompressed size 35.5 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 21.1 KB. Total uncompressed size 54.3 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 28.3 KB. Total uncompressed size 104.0 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 28.1 KB. Total uncompressed size 71.3 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 5.4 KB. Total uncompressed size 14.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 9.9 KB. Total uncompressed size 35.5 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 0.7 MB. Total uncompressed size 0.8 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.9 KB. Total uncompressed size 6.6 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 8.2 KB. Total uncompressed size 23.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 1.7 KB. Total uncompressed size 4.4 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 19.4 KB. Total uncompressed size 71.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 1.9 MB. Total uncompressed size 2.4 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 21.1 KB. Total uncompressed size 54.3 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 9.9 KB. Total uncompressed size 35.5 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 7.9 KB. Total uncompressed size 25.0 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 20.0 KB. Total uncompressed size 76.7 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 90.2 KB. Total uncompressed size 298.0 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 14.3 KB. Total uncompressed size 45.6 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 5.4 KB. Total uncompressed size 14.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 8.3 KB. Total uncompressed size 26.3 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 1.7 KB. Total uncompressed size 4.4 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.9 KB. Total uncompressed size 9.3 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 16.8 KB. Total uncompressed size 62.5 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.9 KB. Total uncompressed size 9.3 KB. DisplayProgressbar: Building AssetBundle Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 32.1 KB. Total uncompressed size 125.2 KB. DisplayProgressbar: Building AssetBundle Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 21.1 KB. Total uncompressed size 54.3 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 7.9 KB. Total uncompressed size 25.0 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 28.3 KB. Total uncompressed size 104.0 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 16.8 KB. Total uncompressed size 62.5 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 0.7 MB. Total uncompressed size 0.8 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 28.2 KB. Total uncompressed size 104.0 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 28.1 KB. Total uncompressed size 102.6 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 47.2 KB. Total uncompressed size 90.3 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 1.7 KB. Total uncompressed size 4.4 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 1.7 KB. Total uncompressed size 4.4 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 1.7 MB. Total uncompressed size 2.0 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 8.0 KB. Total uncompressed size 25.0 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 20.8 KB. Total uncompressed size 53.0 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 20.2 KB. Total uncompressed size 78.1 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 9.9 KB. Total uncompressed size 35.5 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 1.9 MB. Total uncompressed size 2.4 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 20.2 KB. Total uncompressed size 77.1 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 0.7 MB. Total uncompressed size 0.8 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.9 KB. Total uncompressed size 9.3 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 9.1 KB. Total uncompressed size 31.6 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 16.8 KB. Total uncompressed size 62.5 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 5.4 KB. Total uncompressed size 14.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 4.5 KB. Total uncompressed size 11.3 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 20.0 KB. Total uncompressed size 76.7 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 5.4 KB. Total uncompressed size 14.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 10.0 KB. Total uncompressed size 35.4 KB. DisplayProgressbar: Building AssetBundle Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 1.9 MB. Total uncompressed size 2.4 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 0.7 MB. Total uncompressed size 0.8 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 5.4 KB. Total uncompressed size 14.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.9 KB. Total uncompressed size 9.3 KB. DisplayProgressbar: Building AssetBundle Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 20.0 KB. Total uncompressed size 76.8 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 182.5 KB. Total uncompressed size 375.2 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 6.4 KB. Total uncompressed size 16.6 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 1.9 MB. Total uncompressed size 2.4 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 1.9 MB. Total uncompressed size 2.4 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 1.9 MB. Total uncompressed size 2.4 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 10.0 KB. Total uncompressed size 35.4 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 9.9 KB. Total uncompressed size 35.5 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.9 KB. Total uncompressed size 6.6 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 1.7 KB. Total uncompressed size 4.4 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 18.5 KB. Total uncompressed size 57.6 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 18.5 KB. Total uncompressed size 57.6 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 18.5 KB. Total uncompressed size 57.6 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 18.5 KB. Total uncompressed size 57.6 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 19.1 KB. Total uncompressed size 60.2 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 19.1 KB. Total uncompressed size 60.2 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 19.1 KB. Total uncompressed size 60.2 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 7.9 KB. Total uncompressed size 25.0 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.9 KB. Total uncompressed size 6.6 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 5.4 KB. Total uncompressed size 14.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 97.2 KB. Total uncompressed size 320.6 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 19.1 KB. Total uncompressed size 60.2 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 0.7 MB. Total uncompressed size 0.8 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 1.7 KB. Total uncompressed size 4.4 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 18.3 KB. Total uncompressed size 57.1 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.9 KB. Total uncompressed size 9.3 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 9.3 MB. Total uncompressed size 9.4 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.8 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'Standard' in 1.02s d3d11 (total internal programs: 1764, unique: 1528) Compressed shader 'Standard' on d3d11 from 5.95MB to 0.26MB Compiled shader 'CustomShaders/StandardLight' in 5.56s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB Compiled shader 'CustomShaders/Standard' in 2.32s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 25.86MB to 0.84MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 22.2 MB. Total uncompressed size 58.2 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 9.3 MB. Total uncompressed size 9.4 MB. DisplayProgressbar: Building AssetBundle Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.8 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 5.5 KB. Total uncompressed size 15.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 4.0 MB. Total uncompressed size 4.1 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 4.9 MB. Total uncompressed size 5.4 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 4.5 MB. Total uncompressed size 4.6 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.8 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 18.3 KB. Total uncompressed size 57.1 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 6.2 MB. Total uncompressed size 6.7 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 7.8 MB. Total uncompressed size 22.3 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.1 KB. Total uncompressed size 6.8 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.1 KB. Total uncompressed size 6.8 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 7.4 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 6.5 MB. Total uncompressed size 6.9 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 10.0 MB. Total uncompressed size 17.3 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardLight' in 5.63s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.7 MB. Total uncompressed size 11.5 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 7.5 MB. Total uncompressed size 7.7 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 2.70MB to 0.12MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 136.0 KB. Total uncompressed size 0.5 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 6.8 MB. Total uncompressed size 22.6 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.5 MB. Total uncompressed size 3.6 MB. DisplayProgressbar: Building AssetBundle Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 12.7 MB. Total uncompressed size 20.4 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 30.0 KB. Total uncompressed size 84.4 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 5.95MB to 0.26MB Compiled shader 'CustomShaders/StandardLight' in 5.36s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB Compiled shader 'CustomShaders/Standard' in 1.97s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 25.86MB to 0.84MB DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 14.4 MB. Total uncompressed size 26.6 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 48.6 KB. Total uncompressed size 102.2 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.7 MB. Total uncompressed size 3.8 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 10.8 MB. Total uncompressed size 19.7 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.3 MB. Total uncompressed size 3.5 MB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 252.8 KB. Total uncompressed size 0.6 MB. DisplayProgressbar: Building AssetBundle Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. DisplayProgressbar: Building AssetBundle Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/2D/SpriteAtlas/SpriteAtlasDatabase.cpp line 122] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 7.0 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 7.0 KB. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 3.2 KB. Total uncompressed size 6.9 KB. Unloading 772 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.17 GB. System memory in use after: 1.03 GB. Unloading 91234 unused Assets to reduce memory usage. Loaded Objects now: 12090. Total: 1519.680000 ms (FindLiveObjects: 19.032900 ms CreateObjectMapping: 18.249500 ms MarkObjects: 1369.238700 ms DeleteObjects: 113.157600 ms) Assembly 'SMKSocratesCOMDLL' has non matching file name: 'SMKsocratesCOMDLL.dll'. This can cause build issues on some platforms. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEditor.AssemblyHelper:CheckForAssemblyFileNameMismatch(String) (at C:\buildslave\unity\build\Editor\Mono\AssemblyHelper.cs:28) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Script Compilation Pipeline Post Process Assets time: 0.000057s Assembly Updater Post Process Assets time: 0.000408s Connect to CacheServer SMKCacheServer:8126 Updating ProjectSettings/UnityConnectSettings.asset - GUID: 0000000000000000a100000000000000... done. [Time: 47.197700 ms] Script Compilation Pipeline Post Process Assets time: 0.000089s Assembly Updater Post Process Assets time: 0.000306s Disconnect from CacheServer Refreshing native plugins compatible for Editor in 14.18 ms, found 18 plugins. Preloading 1 native plugins for Editor in 0.71 ms. DisplayProgressbar: Building Player Opening scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Traffic.unity' Load scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Traffic.unity' time: 0.038600 ms Unloading 218 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.62 GB. System memory in use after: 0.62 GB. Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 12094. Total: 1249.290800 ms (FindLiveObjects: 5.787400 ms CreateObjectMapping: 1.996300 ms MarkObjects: 1239.489100 ms DeleteObjects: 2.016200 ms) Opening scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Props.unity' Load scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Props.unity' time: 0.031100 ms Unloading 2 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.63 GB. System memory in use after: 0.63 GB. Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 18559. Total: 1342.623300 ms (FindLiveObjects: 7.454200 ms CreateObjectMapping: 2.648300 ms MarkObjects: 1331.217400 ms DeleteObjects: 1.301300 ms) Opening scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Buildings.unity' Load scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Buildings.unity' time: 0.103300 ms Unloading 65 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.67 GB. System memory in use after: 0.67 GB. Unloading 167 unused Assets to reduce memory usage. Loaded Objects now: 73991. Total: 1306.729300 ms (FindLiveObjects: 11.258100 ms CreateObjectMapping: 4.842000 ms MarkObjects: 1288.732500 ms DeleteObjects: 1.895300 ms) Opening scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_OC.unity' Load scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_OC.unity' time: 0.507800 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 52 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.63 GB. System memory in use after: 0.63 GB. Unloading 167 unused Assets to reduce memory usage. Loaded Objects now: 12102. Total: 1289.122300 ms (FindLiveObjects: 4.854400 ms CreateObjectMapping: 1.380000 ms MarkObjects: 1281.802900 ms DeleteObjects: 1.083400 ms) Opening scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Terrain.unity' Load scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Terrain.unity' time: 0.053000 ms Unloading 57 Unused Serialized files (Serialized files now loaded: 0) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture creation failed. 'RGFloat' is not supported on this platform. Use 'SystemInfo.SupportsRenderTextureFormat' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) UnityEngine.Texture:ValidateFormat(RenderTextureFormat) (at C:\buildslave\unity\build\Runtime\Export\Texture.cs:347) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite) (at C:\buildslave\unity\build\Runtime\Export\Texture.cs:152) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:119) AwesomeTechnologies.TouchReact.TouchReactSystem:Init() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:674) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:72) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 119) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0004b] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:119 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x00059] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:674 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00008] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:72 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 119) Kernel 'MergeInstancedIndirectBuffers' not found UnityEngine.ComputeShader:FindKernel(String) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupComputeShaders() (at Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro_ComputeShader.cs:66) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() (at Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:376) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Shaders/ComputeShader.cpp line 354] (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_ComputeShader.cs Line: 66) ArgumentException: Kernel 'MergeInstancedIndirectBuffers' not found. at (wrapper managed-to-native) UnityEngine.ComputeShader.FindKernel(UnityEngine.ComputeShader,string) at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.SetupComputeShaders () [0x00025] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro_ComputeShader.cs:66 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.OnEnable () [0x00039] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:376 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_ComputeShader.cs Line: 66) System memory in use before: 0.87 GB. System memory in use after: 0.87 GB. Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 12730. Total: 1160.692400 ms (FindLiveObjects: 8.185600 ms CreateObjectMapping: 1.985900 ms MarkObjects: 1150.427900 ms DeleteObjects: 0.091000 ms) Opening scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Base.unity' NullReferenceException: Object reference not set to an instance of an object at AwesomeTechnologies.VegetationSystem.VegetationCellSpawner.Dispose () [0x00052] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationCellSpawner.cs:821 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.OnDisable () [0x00039] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:1184 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationCellSpawner.cs Line: 821) Load scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Base.unity' time: 0.067900 ms Unloading 126 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.89 GB. System memory in use after: 0.89 GB. Unloading 118 unused Assets to reduce memory usage. Loaded Objects now: 14485. Total: 1147.168100 ms (FindLiveObjects: 4.392200 ms CreateObjectMapping: 1.665600 ms MarkObjects: 1137.639900 ms DeleteObjects: 3.469300 ms) Opening scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Lighting.unity' Load scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Lighting.unity' time: 0.107600 ms Unloading 227 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.71 GB. System memory in use after: 0.71 GB. Unloading 178 unused Assets to reduce memory usage. Loaded Objects now: 12545. Total: 1262.404900 ms (FindLiveObjects: 5.169600 ms CreateObjectMapping: 2.034800 ms MarkObjects: 1254.519100 ms DeleteObjects: 0.680100 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.80 GB. System memory in use after: 0.80 GB. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 12456. Total: 1201.343000 ms (FindLiveObjects: 3.796900 ms CreateObjectMapping: 1.249600 ms MarkObjects: 1196.095900 ms DeleteObjects: 0.199500 ms) [EnlightenBakeManager] m_Clear = false; Setting up 4 worker threads for Enlighten. Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Thread -> id: 149c -> priority: 1 Thread -> id: 22ac -> priority: 1 Thread -> id: 1598 -> priority: 1 Thread -> id: 2920 -> priority: 1 System memory in use before: 0.80 GB. System memory in use after: 0.80 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12468. Total: 1294.202800 ms (FindLiveObjects: 2.998300 ms CreateObjectMapping: 1.410600 ms MarkObjects: 1289.669000 ms DeleteObjects: 0.123200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.80 GB. System memory in use after: 0.80 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 12456. Total: 1242.858500 ms (FindLiveObjects: 3.045500 ms CreateObjectMapping: 1.274800 ms MarkObjects: 1238.477700 ms DeleteObjects: 0.059300 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Traffic.unity' uses 1.0 MB compressed / 5.4 MB uncompressed. Level 1 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Props.unity' uses 307.4 KB compressed / 1.0 MB uncompressed. Level 2 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Buildings.unity' uses 1.0 MB compressed / 5.4 MB uncompressed. Level 3 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_OC.unity' uses 0 B compressed / 0 B uncompressed. Level 4 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Terrain.unity' uses 3.0 MB compressed / 7.6 MB uncompressed. Level 5 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Base.unity' uses 73.3 KB compressed / 256.0 KB uncompressed. Level 6 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Lighting.unity' uses 28.7 KB compressed / 483.9 KB uncompressed. Total compressed size 5.4 MB. Total uncompressed size 20.1 MB. Opening scene 'Assets/contents/Sceneries/ArmyLand/Scenes/Ruta_G245_3_Banner.unity' Load scene 'Assets/contents/Sceneries/ArmyLand/Scenes/Ruta_G245_3_Banner.unity' time: 0.038700 ms Unloading 226 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.92 GB. System memory in use after: 0.92 GB. Unloading 242 unused Assets to reduce memory usage. Loaded Objects now: 15003. Total: 1175.081500 ms (FindLiveObjects: 3.750300 ms CreateObjectMapping: 1.443900 ms MarkObjects: 1169.194500 ms DeleteObjects: 0.691000 ms) Unloading 191 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.92 GB. System memory in use after: 0.80 GB. Unloading 427 unused Assets to reduce memory usage. Loaded Objects now: 12295. Total: 1176.198600 ms (FindLiveObjects: 6.401100 ms CreateObjectMapping: 2.103200 ms MarkObjects: 1153.405800 ms DeleteObjects: 14.286800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.80 GB. System memory in use after: 0.80 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12304. Total: 1258.143200 ms (FindLiveObjects: 2.955100 ms CreateObjectMapping: 1.057500 ms MarkObjects: 1254.081200 ms DeleteObjects: 0.048300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.80 GB. System memory in use after: 0.80 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 12292. Total: 1307.933000 ms (FindLiveObjects: 6.389900 ms CreateObjectMapping: 2.218600 ms MarkObjects: 1299.095600 ms DeleteObjects: 0.227600 ms) DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 2.76MB to 0.11MB Compiled shader 'CustomShaders/StandardLight' in 9.71s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 122.04MB to 5.12MB Compiled shader 'CustomShaders/Standard' in 3.83s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 45.33MB to 1.88MB DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/ArmyLand/Scenes/Ruta_G245_3_Banner.unity' uses 172.8 MB compressed / 233.6 MB uncompressed. Total compressed size 172.8 MB. Total uncompressed size 233.6 MB. Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Props.unity' Load scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Props.unity' time: 0.021500 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 316 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.82 GB. System memory in use after: 0.82 GB. Unloading 258 unused Assets to reduce memory usage. Loaded Objects now: 33913. Total: 1324.636400 ms (FindLiveObjects: 9.686500 ms CreateObjectMapping: 3.891100 ms MarkObjects: 1310.301400 ms DeleteObjects: 0.756000 ms) Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Buildings.unity' Load scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Buildings.unity' time: 0.239700 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 84 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.81 GB. System memory in use after: 0.81 GB. Unloading 432 unused Assets to reduce memory usage. Loaded Objects now: 14946. Total: 1199.433500 ms (FindLiveObjects: 5.366100 ms CreateObjectMapping: 2.195100 ms MarkObjects: 1189.926400 ms DeleteObjects: 1.943900 ms) Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_OC.unity' Load scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_OC.unity' time: 0.039000 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 300 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.80 GB. System memory in use after: 0.80 GB. Unloading 1083 unused Assets to reduce memory usage. Loaded Objects now: 12483. Total: 1223.868500 ms (FindLiveObjects: 10.502100 ms CreateObjectMapping: 4.056300 ms MarkObjects: 1208.246600 ms DeleteObjects: 1.061600 ms) Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Tunnel.unity' Load scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Tunnel.unity' time: 0.038700 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.82 GB. System memory in use after: 0.82 GB. Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 17625. Total: 1386.651600 ms (FindLiveObjects: 8.408200 ms CreateObjectMapping: 2.361600 ms MarkObjects: 1375.751700 ms DeleteObjects: 0.128300 ms) Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Dynamic.unity' Load scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Dynamic.unity' time: 0.051200 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 57 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.82 GB. System memory in use after: 0.82 GB. Unloading 244 unused Assets to reduce memory usage. Loaded Objects now: 13493. Total: 1384.043100 ms (FindLiveObjects: 4.529100 ms CreateObjectMapping: 1.674100 ms MarkObjects: 1377.152600 ms DeleteObjects: 0.686200 ms) Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Bus.unity' Load scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Bus.unity' time: 0.034300 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 12 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.80 GB. System memory in use after: 0.80 GB. Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 12637. Total: 1300.823800 ms (FindLiveObjects: 5.186800 ms CreateObjectMapping: 2.035000 ms MarkObjects: 1293.411700 ms DeleteObjects: 0.188800 ms) Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Base.unity' Load scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Base.unity' time: 0.056200 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.90 GB. System memory in use after: 0.91 GB. Unloading 95 unused Assets to reduce memory usage. Loaded Objects now: 136678. Total: 1464.050800 ms (FindLiveObjects: 31.448300 ms CreateObjectMapping: 19.104600 ms MarkObjects: 1412.576000 ms DeleteObjects: 0.920200 ms) Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_ParkedVehicles.unity' Load scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_ParkedVehicles.unity' time: 0.052300 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 54 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.88 GB. System memory in use after: 0.85 GB. Unloading 61905 unused Assets to reduce memory usage. Loaded Objects now: 13111. Total: 1354.702800 ms (FindLiveObjects: 9.406000 ms CreateObjectMapping: 10.763600 ms MarkObjects: 1287.809000 ms DeleteObjects: 46.722900 ms) Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Lighting.unity' Load scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Lighting.unity' time: 0.057500 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 114 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.81 GB. System memory in use after: 0.81 GB. Unloading 296 unused Assets to reduce memory usage. Loaded Objects now: 12621. Total: 1259.500200 ms (FindLiveObjects: 5.534200 ms CreateObjectMapping: 2.273800 ms MarkObjects: 1250.713200 ms DeleteObjects: 0.977400 ms) Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Terrain.unity' Load scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Terrain.unity' time: 0.039900 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 70 Unused Serialized files (Serialized files now loaded: 0) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture creation failed. 'RGFloat' is not supported on this platform. Use 'SystemInfo.SupportsRenderTextureFormat' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) UnityEngine.Texture:ValidateFormat(RenderTextureFormat) (at C:\buildslave\unity\build\Runtime\Export\Texture.cs:347) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite) (at C:\buildslave\unity\build\Runtime\Export\Texture.cs:152) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:119) AwesomeTechnologies.TouchReact.TouchReactSystem:Init() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:674) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:72) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 119) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0004b] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:119 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x00059] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:674 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00008] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:72 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 119) Kernel 'MergeInstancedIndirectBuffers' not found UnityEngine.ComputeShader:FindKernel(String) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupComputeShaders() (at Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro_ComputeShader.cs:66) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() (at Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:376) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Shaders/ComputeShader.cpp line 354] (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_ComputeShader.cs Line: 66) ArgumentException: Kernel 'MergeInstancedIndirectBuffers' not found. at (wrapper managed-to-native) UnityEngine.ComputeShader.FindKernel(UnityEngine.ComputeShader,string) at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.SetupComputeShaders () [0x00025] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro_ComputeShader.cs:66 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.OnEnable () [0x00039] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:376 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_ComputeShader.cs Line: 66) System memory in use before: 1.04 GB. System memory in use after: 1.04 GB. Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 13043. Total: 1354.660500 ms (FindLiveObjects: 3.561600 ms CreateObjectMapping: 1.312200 ms MarkObjects: 1349.595200 ms DeleteObjects: 0.190100 ms) Script attached to 'Cascade Surface' in scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Terrain.unity' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Script attached to 'Lake Cascade Builder : 01' in scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Terrain.unity' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Script attached to 'Cascade Landscape' in scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Terrain.unity' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) NullReferenceException: Object reference not set to an instance of an object at AwesomeTechnologies.VegetationSystem.VegetationCellSpawner.Dispose () [0x00052] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationCellSpawner.cs:821 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.OnDisable () [0x00039] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:1184 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationCellSpawner.cs Line: 821) Unloading 97 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.04 GB. System memory in use after: 1.04 GB. Unloading 148 unused Assets to reduce memory usage. Loaded Objects now: 12540. Total: 1251.525400 ms (FindLiveObjects: 3.251300 ms CreateObjectMapping: 1.099300 ms MarkObjects: 1245.577200 ms DeleteObjects: 1.596200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.85 GB. System memory in use after: 0.85 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12546. Total: 1274.934200 ms (FindLiveObjects: 4.523200 ms CreateObjectMapping: 1.318600 ms MarkObjects: 1269.048200 ms DeleteObjects: 0.042900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.85 GB. System memory in use after: 0.85 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 12534. Total: 1359.875700 ms (FindLiveObjects: 5.602500 ms CreateObjectMapping: 2.290600 ms MarkObjects: 1351.918700 ms DeleteObjects: 0.062200 ms) DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 2.70MB to 0.12MB DisplayProgressbar: Building Player Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.55MB to 0.08MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 1.42MB to 0.08MB DisplayProgressbar: Compiling shader variants Compiled shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 29.18s d3d11 (total internal programs: 6368, unique: 6368) Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 44.87MB to 1.56MB Compiled shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' in 1.04s d3d11 (total internal programs: 1784, unique: 1784) Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 15.62MB to 0.57MB DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Props.unity' uses 0.7 MB compressed / 2.5 MB uncompressed. Level 1 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Buildings.unity' uses 1.4 MB compressed / 3.1 MB uncompressed. Level 2 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_OC.unity' uses 0 B compressed / 0 B uncompressed. Level 3 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Tunnel.unity' uses 5.3 MB compressed / 14.8 MB uncompressed. Level 4 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Dynamic.unity' uses 37.6 KB compressed / 128.0 KB uncompressed. Level 5 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Bus.unity' uses 126.7 KB compressed / 0.5 MB uncompressed. Level 6 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Base.unity' uses 8.5 MB compressed / 35.0 MB uncompressed. Level 7 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_ParkedVehicles.unity' uses 1.3 MB compressed / 2.0 MB uncompressed. Level 8 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Lighting.unity' uses 49.7 KB compressed / 128.0 KB uncompressed. Level 9 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Terrain.unity' uses 8.9 MB compressed / 33.3 MB uncompressed. Total compressed size 26.3 MB. Total uncompressed size 91.4 MB. Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Lighting.unity' Load scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Lighting.unity' time: 0.033600 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 248 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.87 GB. System memory in use after: 0.87 GB. Unloading 249 unused Assets to reduce memory usage. Loaded Objects now: 12477. Total: 1288.614200 ms (FindLiveObjects: 5.691200 ms CreateObjectMapping: 2.097700 ms MarkObjects: 1279.964000 ms DeleteObjects: 0.859600 ms) Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Terrain.unity' Load scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Terrain.unity' time: 0.032600 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 26 Unused Serialized files (Serialized files now loaded: 0) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture creation failed. 'RGFloat' is not supported on this platform. Use 'SystemInfo.SupportsRenderTextureFormat' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) UnityEngine.Texture:ValidateFormat(RenderTextureFormat) (at C:\buildslave\unity\build\Runtime\Export\Texture.cs:347) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite) (at C:\buildslave\unity\build\Runtime\Export\Texture.cs:152) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:119) AwesomeTechnologies.TouchReact.TouchReactSystem:Init() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:674) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:72) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 119) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0004b] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:119 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x00059] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:674 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00008] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:72 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 119) Kernel 'MergeInstancedIndirectBuffers' not found UnityEngine.ComputeShader:FindKernel(String) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupComputeShaders() (at Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro_ComputeShader.cs:66) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() (at Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:376) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Shaders/ComputeShader.cpp line 354] (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_ComputeShader.cs Line: 66) ArgumentException: Kernel 'MergeInstancedIndirectBuffers' not found. at (wrapper managed-to-native) UnityEngine.ComputeShader.FindKernel(UnityEngine.ComputeShader,string) at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.SetupComputeShaders () [0x00025] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro_ComputeShader.cs:66 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.OnEnable () [0x00039] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:376 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_ComputeShader.cs Line: 66) System memory in use before: 0.96 GB. System memory in use after: 0.96 GB. Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 12932. Total: 1174.619000 ms (FindLiveObjects: 4.018700 ms CreateObjectMapping: 1.366600 ms MarkObjects: 1168.291400 ms DeleteObjects: 0.940400 ms) Script attached to 'EnterHoleTrigger' in scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Terrain.unity' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Script attached to 'EnterHoleTrigger' in scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Terrain.unity' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Script attached to 'EnterHoleTrigger' in scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Terrain.unity' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Script attached to 'EnterHoleTrigger' in scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Terrain.unity' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Props.unity' NullReferenceException: Object reference not set to an instance of an object at AwesomeTechnologies.VegetationSystem.VegetationCellSpawner.Dispose () [0x00052] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationCellSpawner.cs:821 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.OnDisable () [0x00039] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:1184 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationCellSpawner.cs Line: 821) Load scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Props.unity' time: 0.042700 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 88 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.98 GB. System memory in use after: 0.98 GB. Unloading 131 unused Assets to reduce memory usage. Loaded Objects now: 36085. Total: 1270.578800 ms (FindLiveObjects: 11.138200 ms CreateObjectMapping: 4.228800 ms MarkObjects: 1254.225500 ms DeleteObjects: 0.984400 ms) Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_OC.unity' Load scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_OC.unity' time: 0.247300 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 137 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.88 GB. System memory in use after: 0.88 GB. Unloading 874 unused Assets to reduce memory usage. Loaded Objects now: 12435. Total: 1385.812600 ms (FindLiveObjects: 4.645100 ms CreateObjectMapping: 1.770700 ms MarkObjects: 1376.268200 ms DeleteObjects: 3.127100 ms) Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Tunnel.unity' Load scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Tunnel.unity' time: 0.057200 ms Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.15 GB. System memory in use after: 1.15 GB. Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 18305. Total: 1256.248900 ms (FindLiveObjects: 5.905400 ms CreateObjectMapping: 1.572700 ms MarkObjects: 1248.646500 ms DeleteObjects: 0.122400 ms) Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Base.unity' Load scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Base.unity' time: 0.059000 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 69 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.17 GB. Unloading 777 unused Assets to reduce memory usage. Loaded Objects now: 42026. Total: 1198.323600 ms (FindLiveObjects: 6.177100 ms CreateObjectMapping: 3.287500 ms MarkObjects: 1185.820700 ms DeleteObjects: 3.037200 ms) Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Dynamic.unity' Load scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Dynamic.unity' time: 0.052300 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 231 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.91 GB. System memory in use after: 0.90 GB. Unloading 14740 unused Assets to reduce memory usage. Loaded Objects now: 15511. Total: 1300.452600 ms (FindLiveObjects: 9.202100 ms CreateObjectMapping: 4.624100 ms MarkObjects: 1265.904500 ms DeleteObjects: 20.720100 ms) Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Buildings.unity' Load scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Buildings.unity' time: 0.174800 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 12 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.89 GB. System memory in use after: 0.89 GB. Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 15762. Total: 1232.366900 ms (FindLiveObjects: 4.223700 ms CreateObjectMapping: 1.434700 ms MarkObjects: 1226.487700 ms DeleteObjects: 0.219700 ms) Unloading 102 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.89 GB. System memory in use after: 0.89 GB. Unloading 690 unused Assets to reduce memory usage. Loaded Objects now: 12594. Total: 1284.171300 ms (FindLiveObjects: 5.326600 ms CreateObjectMapping: 2.070100 ms MarkObjects: 1276.080100 ms DeleteObjects: 0.692900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.87 GB. System memory in use after: 0.88 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12603. Total: 1234.398800 ms (FindLiveObjects: 5.800100 ms CreateObjectMapping: 2.157200 ms MarkObjects: 1226.399900 ms DeleteObjects: 0.039900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.87 GB. System memory in use after: 0.88 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 12591. Total: 1122.037100 ms (FindLiveObjects: 3.344400 ms CreateObjectMapping: 1.180000 ms MarkObjects: 1117.397600 ms DeleteObjects: 0.113400 ms) DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 2.70MB to 0.12MB DisplayProgressbar: Building Player DisplayProgressbar: Compiling shader variants Compiled shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 28.29s d3d11 (total internal programs: 6368, unique: 6368) Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 44.87MB to 1.56MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 15.62MB to 0.57MB DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Lighting.unity' uses 209.6 KB compressed / 0.6 MB uncompressed. Level 1 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Terrain.unity' uses 9.2 MB compressed / 34.5 MB uncompressed. Level 2 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Props.unity' uses 11.1 MB compressed / 16.1 MB uncompressed. Level 3 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_OC.unity' uses 0 B compressed / 0 B uncompressed. Level 4 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Tunnel.unity' uses 54.4 MB compressed / 218.3 MB uncompressed. Level 5 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Base.unity' uses 1.0 MB compressed / 2.4 MB uncompressed. Level 6 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Dynamic.unity' uses 57.6 KB compressed / 256.0 KB uncompressed. Level 7 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Buildings.unity' uses 3.1 MB compressed / 6.4 MB uncompressed. Total compressed size 79.1 MB. Total uncompressed size 278.6 MB. Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/TestLand_OC.unity' Load scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/TestLand_OC.unity' time: 0.021100 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 264 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.88 GB. System memory in use after: 0.88 GB. Unloading 244 unused Assets to reduce memory usage. Loaded Objects now: 12934. Total: 1294.843700 ms (FindLiveObjects: 7.041300 ms CreateObjectMapping: 2.211300 ms MarkObjects: 1284.137500 ms DeleteObjects: 1.451900 ms) Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Bus.unity' Load scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Bus.unity' time: 0.042700 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.88 GB. System memory in use after: 0.88 GB. Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 12994. Total: 1322.848400 ms (FindLiveObjects: 5.816100 ms CreateObjectMapping: 1.371700 ms MarkObjects: 1315.010500 ms DeleteObjects: 0.648900 ms) Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Props.unity' Load scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Props.unity' time: 0.039700 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.89 GB. System memory in use after: 0.89 GB. Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 29120. Total: 1263.315600 ms (FindLiveObjects: 8.569800 ms CreateObjectMapping: 3.160600 ms MarkObjects: 1250.478400 ms DeleteObjects: 1.105300 ms) Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Props.unity' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Props.unity' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Lighting.unity' Load scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Lighting.unity' time: 0.151200 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 126 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.88 GB. System memory in use after: 0.88 GB. Unloading 777 unused Assets to reduce memory usage. Loaded Objects now: 12981. Total: 1188.090300 ms (FindLiveObjects: 5.887900 ms CreateObjectMapping: 1.991600 ms MarkObjects: 1179.050400 ms DeleteObjects: 1.158700 ms) Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Lighting.unity' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Lighting.unity' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Base.unity' Load scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Base.unity' time: 0.031200 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 10 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.93 GB. System memory in use after: 0.93 GB. Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 16326. Total: 1251.786600 ms (FindLiveObjects: 8.268300 ms CreateObjectMapping: 2.444400 ms MarkObjects: 1240.946000 ms DeleteObjects: 0.126000 ms) Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Base.unity' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Base.unity' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Buildings.unity' Load scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Buildings.unity' time: 0.028900 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 219 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.93 GB. System memory in use after: 0.93 GB. Unloading 1682 unused Assets to reduce memory usage. Loaded Objects now: 15127. Total: 1353.871700 ms (FindLiveObjects: 4.197600 ms CreateObjectMapping: 1.654200 ms MarkObjects: 1346.790100 ms DeleteObjects: 1.228600 ms) Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Buildings.unity' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Buildings.unity' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_ParkedVehicles.unity' Load scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_ParkedVehicles.unity' time: 0.045400 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 85 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.89 GB. System memory in use after: 0.89 GB. Unloading 709 unused Assets to reduce memory usage. Loaded Objects now: 14979. Total: 1391.266000 ms (FindLiveObjects: 4.371100 ms CreateObjectMapping: 1.607300 ms MarkObjects: 1384.607500 ms DeleteObjects: 0.678500 ms) Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_ParkedVehicles.unity' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_ParkedVehicles.unity' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Terrain.unity' Load scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Terrain.unity' time: 0.066000 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 171 Unused Serialized files (Serialized files now loaded: 0) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture creation failed. 'RGFloat' is not supported on this platform. Use 'SystemInfo.SupportsRenderTextureFormat' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) UnityEngine.Texture:ValidateFormat(RenderTextureFormat) (at C:\buildslave\unity\build\Runtime\Export\Texture.cs:347) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite) (at C:\buildslave\unity\build\Runtime\Export\Texture.cs:152) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:119) AwesomeTechnologies.TouchReact.TouchReactSystem:Init() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:674) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:72) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 119) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0004b] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:119 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x00059] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:674 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00008] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:72 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 119) Kernel 'MergeInstancedIndirectBuffers' not found UnityEngine.ComputeShader:FindKernel(String) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupComputeShaders() (at Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro_ComputeShader.cs:66) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() (at Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:376) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Shaders/ComputeShader.cpp line 354] (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_ComputeShader.cs Line: 66) ArgumentException: Kernel 'MergeInstancedIndirectBuffers' not found. at (wrapper managed-to-native) UnityEngine.ComputeShader.FindKernel(UnityEngine.ComputeShader,string) at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.SetupComputeShaders () [0x00025] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro_ComputeShader.cs:66 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.OnEnable () [0x00039] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:376 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_ComputeShader.cs Line: 66) System memory in use before: 1.02 GB. System memory in use after: 1.02 GB. Unloading 416 unused Assets to reduce memory usage. Loaded Objects now: 13548. Total: 1310.671400 ms (FindLiveObjects: 7.126900 ms CreateObjectMapping: 2.221500 ms MarkObjects: 1300.852000 ms DeleteObjects: 0.469000 ms) Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Terrain.unity' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Terrain.unity' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) NullReferenceException: Object reference not set to an instance of an object at AwesomeTechnologies.VegetationSystem.VegetationCellSpawner.Dispose () [0x00052] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationCellSpawner.cs:821 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.OnDisable () [0x00039] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:1184 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationCellSpawner.cs Line: 821) Unloading 84 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.02 GB. System memory in use after: 1.02 GB. Unloading 108 unused Assets to reduce memory usage. Loaded Objects now: 13104. Total: 1226.565500 ms (FindLiveObjects: 2.748900 ms CreateObjectMapping: 0.884900 ms MarkObjects: 1220.991400 ms DeleteObjects: 1.939100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.90 GB. System memory in use after: 0.90 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13110. Total: 1441.197100 ms (FindLiveObjects: 5.809200 ms CreateObjectMapping: 1.893500 ms MarkObjects: 1433.452500 ms DeleteObjects: 0.040600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.90 GB. System memory in use after: 0.90 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 13098. Total: 1211.842000 ms (FindLiveObjects: 5.978000 ms CreateObjectMapping: 2.012300 ms MarkObjects: 1203.781200 ms DeleteObjects: 0.068800 ms) DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 2.70MB to 0.12MB DisplayProgressbar: Building Player DisplayProgressbar: Compiling shader variants Compiled shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 28.85s d3d11 (total internal programs: 6368, unique: 6368) Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 44.87MB to 1.56MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 15.62MB to 0.57MB Unloading 31 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.98 GB. System memory in use after: 0.98 GB. Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 13111. Total: 1263.362900 ms (FindLiveObjects: 10.143300 ms CreateObjectMapping: 2.081200 ms MarkObjects: 1249.814700 ms DeleteObjects: 1.321500 ms) DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TestLand/Scenes/Common/TestLand_OC.unity' uses 0 B compressed / 0 B uncompressed. Level 1 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Bus.unity' uses 191.3 KB compressed / 0.6 MB uncompressed. Level 2 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Props.unity' uses 1.3 MB compressed / 3.4 MB uncompressed. Level 3 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Lighting.unity' uses 0 B compressed / 0 B uncompressed. Level 4 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Base.unity' uses 9.8 MB compressed / 26.0 MB uncompressed. Level 5 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Buildings.unity' uses 493.0 KB compressed / 1.1 MB uncompressed. Level 6 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_ParkedVehicles.unity' uses 26.4 KB compressed / 128.0 KB uncompressed. Level 7 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Terrain.unity' uses 75.7 MB compressed / 112.3 MB uncompressed. Total compressed size 87.5 MB. Total uncompressed size 143.6 MB. Opening scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_ParkedVehicles.unity' Load scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_ParkedVehicles.unity' time: 0.041500 ms Unloading 216 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.93 GB. System memory in use after: 0.93 GB. Unloading 234 unused Assets to reduce memory usage. Loaded Objects now: 17385. Total: 1437.112800 ms (FindLiveObjects: 4.896400 ms CreateObjectMapping: 1.533700 ms MarkObjects: 1429.413900 ms DeleteObjects: 1.267300 ms) Opening scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_OC.unity' Load scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_OC.unity' time: 0.048000 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 250 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.93 GB. System memory in use after: 0.90 GB. Unloading 697 unused Assets to reduce memory usage. Loaded Objects now: 12986. Total: 1400.616800 ms (FindLiveObjects: 6.359800 ms CreateObjectMapping: 2.029100 ms MarkObjects: 1388.726200 ms DeleteObjects: 3.500100 ms) Opening scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Base.unity' Load scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Base.unity' time: 0.039600 ms Unloading 9 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.90 GB. System memory in use after: 0.90 GB. Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 13083. Total: 1199.131000 ms (FindLiveObjects: 6.978700 ms CreateObjectMapping: 2.408800 ms MarkObjects: 1189.635800 ms DeleteObjects: 0.106100 ms) Opening scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Lighting.unity' Load scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Lighting.unity' time: 0.054000 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 203 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.90 GB. System memory in use after: 0.90 GB. Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 13164. Total: 1323.672000 ms (FindLiveObjects: 6.836400 ms CreateObjectMapping: 2.091100 ms MarkObjects: 1313.661100 ms DeleteObjects: 1.081400 ms) Opening scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Terrain.unity' Load scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Terrain.unity' time: 0.052300 ms Unloading 41 Unused Serialized files (Serialized files now loaded: 0) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture creation failed. 'RGFloat' is not supported on this platform. Use 'SystemInfo.SupportsRenderTextureFormat' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) UnityEngine.Texture:ValidateFormat(RenderTextureFormat) (at C:\buildslave\unity\build\Runtime\Export\Texture.cs:347) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite) (at C:\buildslave\unity\build\Runtime\Export\Texture.cs:152) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:119) AwesomeTechnologies.TouchReact.TouchReactSystem:Init() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:674) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:72) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 119) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0004b] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:119 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x00059] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:674 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00008] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:72 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 119) Kernel 'MergeInstancedIndirectBuffers' not found UnityEngine.ComputeShader:FindKernel(String) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupComputeShaders() (at Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro_ComputeShader.cs:66) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() (at Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:376) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Shaders/ComputeShader.cpp line 354] (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_ComputeShader.cs Line: 66) ArgumentException: Kernel 'MergeInstancedIndirectBuffers' not found. at (wrapper managed-to-native) UnityEngine.ComputeShader.FindKernel(UnityEngine.ComputeShader,string) at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.SetupComputeShaders () [0x00025] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro_ComputeShader.cs:66 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.OnEnable () [0x00039] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:376 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_ComputeShader.cs Line: 66) System memory in use before: 1.03 GB. System memory in use after: 1.03 GB. Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 13248. Total: 1308.902300 ms (FindLiveObjects: 6.706800 ms CreateObjectMapping: 2.313100 ms MarkObjects: 1299.717400 ms DeleteObjects: 0.163400 ms) Opening scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Props.unity' NullReferenceException: Object reference not set to an instance of an object at AwesomeTechnologies.VegetationSystem.VegetationCellSpawner.Dispose () [0x00052] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationCellSpawner.cs:821 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.OnDisable () [0x00039] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:1184 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationCellSpawner.cs Line: 821) Load scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Props.unity' time: 0.119600 ms Unloading 38 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.04 GB. System memory in use after: 1.04 GB. Unloading 60 unused Assets to reduce memory usage. Loaded Objects now: 19027. Total: 1316.447100 ms (FindLiveObjects: 8.316900 ms CreateObjectMapping: 3.211300 ms MarkObjects: 1304.042900 ms DeleteObjects: 0.874200 ms) Opening scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Ferry.unity' Load scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Ferry.unity' time: 0.084700 ms Unloading 146 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.92 GB. System memory in use after: 0.92 GB. Unloading 422 unused Assets to reduce memory usage. Loaded Objects now: 14158. Total: 1359.472600 ms (FindLiveObjects: 7.419600 ms CreateObjectMapping: 2.467300 ms MarkObjects: 1348.472700 ms DeleteObjects: 1.110500 ms) Opening scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Buildings.unity' Load scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Buildings.unity' time: 0.041800 ms Unloading 90 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.93 GB. System memory in use after: 0.92 GB. Unloading 222 unused Assets to reduce memory usage. Loaded Objects now: 13731. Total: 1294.727800 ms (FindLiveObjects: 4.155400 ms CreateObjectMapping: 1.318200 ms MarkObjects: 1288.189500 ms DeleteObjects: 1.062400 ms) Opening scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Traffic.unity' Load scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Traffic.unity' time: 0.036500 ms Unloading 109 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.92 GB. System memory in use after: 0.92 GB. Unloading 200 unused Assets to reduce memory usage. Loaded Objects now: 13171. Total: 1203.801600 ms (FindLiveObjects: 6.850300 ms CreateObjectMapping: 2.422300 ms MarkObjects: 1192.989200 ms DeleteObjects: 1.538200 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.91 GB. System memory in use after: 0.92 GB. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 13160. Total: 1148.213700 ms (FindLiveObjects: 6.119800 ms CreateObjectMapping: 2.056100 ms MarkObjects: 1139.937700 ms DeleteObjects: 0.098700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.90 GB. System memory in use after: 0.90 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13166. Total: 1239.447700 ms (FindLiveObjects: 6.048500 ms CreateObjectMapping: 2.849300 ms MarkObjects: 1230.508500 ms DeleteObjects: 0.040200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.90 GB. System memory in use after: 0.90 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 13154. Total: 1081.874400 ms (FindLiveObjects: 5.704600 ms CreateObjectMapping: 1.950900 ms MarkObjects: 1074.156700 ms DeleteObjects: 0.060500 ms) DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardHeavy' in 60.41s d3d11 (total internal programs: 17408, unique: 17408) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 135.01MB to 5.86MB DisplayProgressbar: Building Player DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardLight' in 9.87s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 122.04MB to 5.12MB DisplayProgressbar: Building Player DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 2.60MB to 0.12MB DisplayProgressbar: Building Player Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' on d3d11 from 1.61MB to 0.08MB Compressed shader 'Nature/Terrain/Diffuse' on d3d11 from 1.62MB to 0.08MB Compressed shader 'Nature/Terrain/Specular' on d3d11 from 1.56MB to 0.08MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Specular-AddPass' on d3d11 from 1.55MB to 0.07MB Compressed shader 'Nature/Terrain/Standard' on d3d11 from 1.61MB to 0.08MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' on d3d11 from 1.60MB to 0.08MB Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 10.26MB to 1.89MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 4.23MB to 0.20MB ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_ParkedVehicles.unity' uses 31.0 MB compressed / 63.8 MB uncompressed. Level 1 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_OC.unity' uses 43.4 KB compressed / 128.0 KB uncompressed. Level 2 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Base.unity' uses 2.1 MB compressed / 2.8 MB uncompressed. Level 3 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Lighting.unity' uses 1.6 MB compressed / 2.0 MB uncompressed. Level 4 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Terrain.unity' uses 17.3 MB compressed / 28.8 MB uncompressed. Level 5 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Props.unity' uses 94.6 MB compressed / 203.3 MB uncompressed. Level 6 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Ferry.unity' uses 17.4 MB compressed / 39.4 MB uncompressed. Level 7 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Buildings.unity' uses 80.2 MB compressed / 98.6 MB uncompressed. Level 8 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Traffic.unity' uses 15.1 KB compressed / 59.7 KB uncompressed. Total compressed size 244.3 MB. Total uncompressed size 438.7 MB. Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/IndustryLand_Terrain.unity' Load scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/IndustryLand_Terrain.unity' time: 0.047700 ms Unloading 448 Unused Serialized files (Serialized files now loaded: 0) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture creation failed. 'RGFloat' is not supported on this platform. Use 'SystemInfo.SupportsRenderTextureFormat' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) UnityEngine.Texture:ValidateFormat(RenderTextureFormat) (at C:\buildslave\unity\build\Runtime\Export\Texture.cs:347) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite) (at C:\buildslave\unity\build\Runtime\Export\Texture.cs:152) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:119) AwesomeTechnologies.TouchReact.TouchReactSystem:Init() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:674) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:72) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 119) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0004b] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:119 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x00059] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:674 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00008] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:72 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 119) Kernel 'MergeInstancedIndirectBuffers' not found UnityEngine.ComputeShader:FindKernel(String) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupComputeShaders() (at Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro_ComputeShader.cs:66) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() (at Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:376) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Shaders/ComputeShader.cpp line 354] (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_ComputeShader.cs Line: 66) ArgumentException: Kernel 'MergeInstancedIndirectBuffers' not found. at (wrapper managed-to-native) UnityEngine.ComputeShader.FindKernel(UnityEngine.ComputeShader,string) at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.SetupComputeShaders () [0x00025] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro_ComputeShader.cs:66 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.OnEnable () [0x00039] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:376 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_ComputeShader.cs Line: 66) System memory in use before: 1.21 GB. System memory in use after: 1.21 GB. Unloading 299 unused Assets to reduce memory usage. Loaded Objects now: 13489. Total: 1343.348800 ms (FindLiveObjects: 7.887600 ms CreateObjectMapping: 2.301500 ms MarkObjects: 1331.497200 ms DeleteObjects: 1.660500 ms) Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/Industryland_Base.unity' NullReferenceException: Object reference not set to an instance of an object at AwesomeTechnologies.VegetationSystem.VegetationCellSpawner.Dispose () [0x00052] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationCellSpawner.cs:821 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.OnDisable () [0x00039] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:1184 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationCellSpawner.cs Line: 821) Load scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/Industryland_Base.unity' time: 0.038600 ms Unloading 94 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.25 GB. System memory in use after: 1.26 GB. Unloading 116 unused Assets to reduce memory usage. Loaded Objects now: 93816. Total: 1368.134000 ms (FindLiveObjects: 34.635300 ms CreateObjectMapping: 12.030400 ms MarkObjects: 1319.407300 ms DeleteObjects: 2.059100 ms) Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/IndustryLand_OC.unity' Load scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/IndustryLand_OC.unity' time: 0.059600 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 255 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.98 GB. System memory in use after: 0.96 GB. Unloading 40273 unused Assets to reduce memory usage. Loaded Objects now: 13211. Total: 1288.126500 ms (FindLiveObjects: 9.797700 ms CreateObjectMapping: 8.321800 ms MarkObjects: 1235.100100 ms DeleteObjects: 34.905500 ms) Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/IndustryLand_ParkedVehicles.unity' Load scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/IndustryLand_ParkedVehicles.unity' time: 1.421800 ms Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.96 GB. System memory in use after: 0.96 GB. Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 18138. Total: 1328.896400 ms (FindLiveObjects: 9.407900 ms CreateObjectMapping: 3.299200 ms MarkObjects: 1316.026000 ms DeleteObjects: 0.161600 ms) Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/Industryland_Buildings.unity' Load scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/Industryland_Buildings.unity' time: 0.051000 ms Unloading 197 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.99 GB. System memory in use after: 0.98 GB. Unloading 587 unused Assets to reduce memory usage. Loaded Objects now: 45292. Total: 1396.640100 ms (FindLiveObjects: 17.656000 ms CreateObjectMapping: 5.800000 ms MarkObjects: 1370.436700 ms DeleteObjects: 2.745300 ms) Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/Industryland_Props.unity' Load scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/Industryland_Props.unity' time: 0.187200 ms Unloading 128 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.02 GB. System memory in use after: 0.94 GB. Unloading 514 unused Assets to reduce memory usage. Loaded Objects now: 15038. Total: 1230.335600 ms (FindLiveObjects: 6.499400 ms CreateObjectMapping: 2.195800 ms MarkObjects: 1213.288700 ms DeleteObjects: 8.350300 ms) Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/Industryland_Lighting.unity' Load scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/Industryland_Lighting.unity' time: 0.122400 ms Unloading 51 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.94 GB. System memory in use after: 0.94 GB. Unloading 91 unused Assets to reduce memory usage. Loaded Objects now: 13327. Total: 1212.436700 ms (FindLiveObjects: 3.847400 ms CreateObjectMapping: 1.292500 ms MarkObjects: 1206.606900 ms DeleteObjects: 0.688600 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.94 GB. System memory in use after: 0.94 GB. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 13200. Total: 1170.258700 ms (FindLiveObjects: 3.369000 ms CreateObjectMapping: 1.067200 ms MarkObjects: 1165.704700 ms DeleteObjects: 0.116500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.94 GB. System memory in use after: 0.94 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13212. Total: 1233.716200 ms (FindLiveObjects: 3.842600 ms CreateObjectMapping: 1.417500 ms MarkObjects: 1228.396500 ms DeleteObjects: 0.058300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.94 GB. System memory in use after: 0.94 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 13200. Total: 1317.494800 ms (FindLiveObjects: 3.797000 ms CreateObjectMapping: 1.349400 ms MarkObjects: 1312.270800 ms DeleteObjects: 0.075900 ms) Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' on d3d11 from 1.61MB to 0.08MB Compressed shader 'Nature/Terrain/Diffuse' on d3d11 from 1.62MB to 0.08MB Compressed shader 'Nature/Terrain/Specular' on d3d11 from 1.56MB to 0.08MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Specular-AddPass' on d3d11 from 1.55MB to 0.07MB Compressed shader 'Nature/Terrain/Standard' on d3d11 from 1.61MB to 0.08MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' on d3d11 from 1.60MB to 0.08MB DisplayProgressbar: Compiling shader variants Compiled shader 'Nature/SpeedTree' in 1.95s d3d11 (total internal programs: 3888, unique: 3879) Compressed shader 'Nature/SpeedTree' on d3d11 from 25.32MB to 1.47MB Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 2.09MB to 0.07MB Compiled shader 'Nature/SpeedTree8' in 1.94s d3d11 (total internal programs: 2748, unique: 2748) Compressed shader 'Nature/SpeedTree8' on d3d11 from 20.73MB to 0.68MB Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 10.26MB to 1.89MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 4.23MB to 0.20MB Unloading 80 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.10 GB. System memory in use after: 1.10 GB. Unloading 69 unused Assets to reduce memory usage. Loaded Objects now: 13213. Total: 1440.801300 ms (FindLiveObjects: 6.290600 ms CreateObjectMapping: 1.903700 ms MarkObjects: 1430.840900 ms DeleteObjects: 1.764100 ms) DisplayProgressbar: Building Player DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 2.70MB to 0.12MB Compiled shader 'CustomShaders/StandardLight' in 9.77s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 122.04MB to 5.12MB Compiled shader 'CustomShaders/StandardHeavy' in 33.36s d3d11 (total internal programs: 10304, unique: 10304) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 78.28MB to 2.97MB DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/IndustryLand_Terrain.unity' uses 203.7 MB compressed / 333.4 MB uncompressed. Level 1 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/Industryland_Base.unity' uses 30.3 MB compressed / 56.4 MB uncompressed. Level 2 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/IndustryLand_OC.unity' uses 0 B compressed / 0 B uncompressed. Level 3 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/IndustryLand_ParkedVehicles.unity' uses 81.7 KB compressed / 384.0 KB uncompressed. Level 4 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/Industryland_Buildings.unity' uses 89.5 MB compressed / 214.4 MB uncompressed. Level 5 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/Industryland_Props.unity' uses 108.7 KB compressed / 384.0 KB uncompressed. Level 6 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/Industryland_Lighting.unity' uses 14.2 KB compressed / 133.4 KB uncompressed. Total compressed size 323.7 MB. Total uncompressed size 0.59 GB. Opening scene 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Props.unity' Load scene 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Props.unity' time: 0.024900 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 281 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.96 GB. System memory in use after: 0.96 GB. Unloading 259 unused Assets to reduce memory usage. Loaded Objects now: 16003. Total: 1329.840500 ms (FindLiveObjects: 7.339500 ms CreateObjectMapping: 2.706800 ms MarkObjects: 1318.117500 ms DeleteObjects: 1.675000 ms) Opening scene 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Base.unity' Load scene 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Base.unity' time: 0.042200 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 95 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.95 GB. System memory in use after: 0.94 GB. Unloading 324 unused Assets to reduce memory usage. Loaded Objects now: 13304. Total: 1246.918800 ms (FindLiveObjects: 6.137000 ms CreateObjectMapping: 2.147800 ms MarkObjects: 1235.910800 ms DeleteObjects: 2.721400 ms) Opening scene 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Terrain.unity' Load scene 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Terrain.unity' time: 0.055900 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 203 Unused Serialized files (Serialized files now loaded: 0) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEngine.Terrain:set_materialTemplate(Material) CTS.CompleteTerrainShader:ApplyMaterial() (at Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs:932) CTS.CompleteTerrainShader:UpdateShader() (at Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs:1048) CTS.CompleteTerrainShader:ApplyMaterialAndUpdateShader() (at Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs:966) CTS.CompleteTerrainShader:OnEnable() (at Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs:565) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CompleteTerrainShader.cs Line: 932) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEngine.Terrain:set_materialTemplate(Material) CTS.CompleteTerrainShader:ApplyMaterial() (at Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs:932) CTS.CompleteTerrainShader:UpdateShader() (at Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs:1048) CTS.CompleteTerrainShader:ApplyMaterialAndUpdateShader() (at Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs:966) CTS.CompleteTerrainShader:OnEnable() (at Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs:565) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CompleteTerrainShader.cs Line: 932) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEngine.Terrain:set_materialTemplate(Material) CTS.CompleteTerrainShader:ApplyMaterial() (at Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs:932) CTS.CompleteTerrainShader:UpdateShader() (at Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs:1048) CTS.CompleteTerrainShader:ApplyMaterialAndUpdateShader() (at Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs:966) CTS.CompleteTerrainShader:OnEnable() (at Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs:565) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CompleteTerrainShader.cs Line: 932) RenderTexture creation failed. 'RGFloat' is not supported on this platform. Use 'SystemInfo.SupportsRenderTextureFormat' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) UnityEngine.Texture:ValidateFormat(RenderTextureFormat) (at C:\buildslave\unity\build\Runtime\Export\Texture.cs:347) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite) (at C:\buildslave\unity\build\Runtime\Export\Texture.cs:152) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:119) AwesomeTechnologies.TouchReact.TouchReactSystem:Init() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:674) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:72) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 119) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0004b] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:119 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x00059] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:674 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00008] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:72 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 119) Kernel 'MergeInstancedIndirectBuffers' not found UnityEngine.ComputeShader:FindKernel(String) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupComputeShaders() (at Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro_ComputeShader.cs:66) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() (at Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:376) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Shaders/ComputeShader.cpp line 354] (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_ComputeShader.cs Line: 66) ArgumentException: Kernel 'MergeInstancedIndirectBuffers' not found. at (wrapper managed-to-native) UnityEngine.ComputeShader.FindKernel(UnityEngine.ComputeShader,string) at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.SetupComputeShaders () [0x00025] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro_ComputeShader.cs:66 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.OnEnable () [0x00039] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:376 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_ComputeShader.cs Line: 66) System memory in use before: 1.17 GB. System memory in use after: 1.17 GB. Unloading 123 unused Assets to reduce memory usage. Loaded Objects now: 13324. Total: 1162.532700 ms (FindLiveObjects: 6.695000 ms CreateObjectMapping: 1.938800 ms MarkObjects: 1152.784800 ms DeleteObjects: 1.111700 ms) Opening scene 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Traffic.unity' NullReferenceException: Object reference not set to an instance of an object at AwesomeTechnologies.VegetationSystem.VegetationCellSpawner.Dispose () [0x00052] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationCellSpawner.cs:821 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.OnDisable () [0x00039] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:1184 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationCellSpawner.cs Line: 821) Load scene 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Traffic.unity' time: 0.039800 ms Unloading 25 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.17 GB. System memory in use after: 1.17 GB. Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 13230. Total: 1109.599900 ms (FindLiveObjects: 3.824400 ms CreateObjectMapping: 1.486200 ms MarkObjects: 1102.717900 ms DeleteObjects: 1.569300 ms) Opening scene 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Lighting.unity' Load scene 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Lighting.unity' time: 0.030800 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 2 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.03 GB. System memory in use after: 1.03 GB. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 13243. Total: 1216.813200 ms (FindLiveObjects: 7.032000 ms CreateObjectMapping: 2.591000 ms MarkObjects: 1207.106800 ms DeleteObjects: 0.081900 ms) Opening scene 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_OC.unity' Load scene 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_OC.unity' time: 0.039200 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.03 GB. System memory in use after: 1.03 GB. Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 13236. Total: 1172.530100 ms (FindLiveObjects: 6.827400 ms CreateObjectMapping: 2.073500 ms MarkObjects: 1163.516300 ms DeleteObjects: 0.111400 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.03 GB. System memory in use after: 1.03 GB. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 13221. Total: 1180.651000 ms (FindLiveObjects: 4.922300 ms CreateObjectMapping: 1.673600 ms MarkObjects: 1173.945100 ms DeleteObjects: 0.108900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.99 GB. System memory in use after: 0.99 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13233. Total: 1186.162500 ms (FindLiveObjects: 5.954600 ms CreateObjectMapping: 1.895900 ms MarkObjects: 1178.254800 ms DeleteObjects: 0.055400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.99 GB. System memory in use after: 0.99 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 13221. Total: 1274.131900 ms (FindLiveObjects: 3.118000 ms CreateObjectMapping: 1.072400 ms MarkObjects: 1269.838700 ms DeleteObjects: 0.101100 ms) DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardLight' in 5.39s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB DisplayProgressbar: Building Player DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/Standard' in 3.95s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 45.33MB to 1.88MB DisplayProgressbar: Building Player Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' on d3d11 from 1.61MB to 0.08MB Compressed shader 'Nature/Terrain/Diffuse' on d3d11 from 1.62MB to 0.08MB Compressed shader 'Nature/Terrain/Specular' on d3d11 from 1.56MB to 0.08MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Specular-AddPass' on d3d11 from 1.55MB to 0.07MB Compressed shader 'Nature/Terrain/Standard' on d3d11 from 1.61MB to 0.08MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' on d3d11 from 1.60MB to 0.08MB Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 10.26MB to 1.89MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 4.23MB to 0.20MB ***Player size statistics*** Level 0 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Props.unity' uses 30.5 MB compressed / 68.0 MB uncompressed. Level 1 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Base.unity' uses 19.2 MB compressed / 26.0 MB uncompressed. Level 2 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Terrain.unity' uses 24.4 MB compressed / 41.1 MB uncompressed. Level 3 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Traffic.unity' uses 0 B compressed / 0 B uncompressed. Level 4 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Lighting.unity' uses 53.0 KB compressed / 0.6 MB uncompressed. Level 5 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_OC.unity' uses 10.6 KB compressed / 156.7 KB uncompressed. Total compressed size 74.2 MB. Total uncompressed size 135.9 MB. Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Tunnel.unity' Load scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Tunnel.unity' time: 0.021100 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 260 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.07 GB. System memory in use after: 1.07 GB. Unloading 250 unused Assets to reduce memory usage. Loaded Objects now: 19563. Total: 1332.417500 ms (FindLiveObjects: 6.254900 ms CreateObjectMapping: 2.799300 ms MarkObjects: 1322.201000 ms DeleteObjects: 1.160300 ms) Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Base.unity' Load scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Base.unity' time: 0.064700 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 58 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.40 GB. System memory in use after: 1.40 GB. Unloading 1980 unused Assets to reduce memory usage. Loaded Objects now: 21656. Total: 1145.150300 ms (FindLiveObjects: 6.090700 ms CreateObjectMapping: 2.344800 ms MarkObjects: 1133.137900 ms DeleteObjects: 3.575700 ms) Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Props.unity' Load scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Props.unity' time: 0.069500 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 442 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.36 GB. System memory in use after: 1.33 GB. Unloading 4488 unused Assets to reduce memory usage. Loaded Objects now: 79617. Total: 1569.979100 ms (FindLiveObjects: 22.607500 ms CreateObjectMapping: 7.314100 ms MarkObjects: 1523.727500 ms DeleteObjects: 16.328600 ms) Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Buildings.unity' Load scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Buildings.unity' time: 0.805400 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 252 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.05 GB. System memory in use after: 1.04 GB. Unloading 7490 unused Assets to reduce memory usage. Loaded Objects now: 51998. Total: 1356.749500 ms (FindLiveObjects: 16.707900 ms CreateObjectMapping: 5.481600 ms MarkObjects: 1325.475600 ms DeleteObjects: 9.082500 ms) Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting.unity' Load scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting.unity' time: 0.432700 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 280 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.01 GB. System memory in use after: 1.00 GB. Unloading 4424 unused Assets to reduce memory usage. Loaded Objects now: 13295. Total: 1307.733200 ms (FindLiveObjects: 6.965700 ms CreateObjectMapping: 2.818200 ms MarkObjects: 1294.832600 ms DeleteObjects: 3.115400 ms) Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Terrain.unity' Load scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Terrain.unity' time: 0.040200 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Tree prefab at index 3 is missing. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 349] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Tree prefab at index 4 is missing. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 349] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Tree prefab at index 5 is missing. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 349] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture creation failed. 'RGFloat' is not supported on this platform. Use 'SystemInfo.SupportsRenderTextureFormat' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) UnityEngine.Texture:ValidateFormat(RenderTextureFormat) (at C:\buildslave\unity\build\Runtime\Export\Texture.cs:347) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite) (at C:\buildslave\unity\build\Runtime\Export\Texture.cs:152) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:119) AwesomeTechnologies.TouchReact.TouchReactSystem:Init() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:674) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:72) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 119) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0004b] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:119 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x00059] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:674 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00008] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:72 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 119) Kernel 'MergeInstancedIndirectBuffers' not found UnityEngine.ComputeShader:FindKernel(String) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupComputeShaders() (at Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro_ComputeShader.cs:66) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() (at Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:376) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Shaders/ComputeShader.cpp line 354] (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_ComputeShader.cs Line: 66) ArgumentException: Kernel 'MergeInstancedIndirectBuffers' not found. at (wrapper managed-to-native) UnityEngine.ComputeShader.FindKernel(UnityEngine.ComputeShader,string) at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.SetupComputeShaders () [0x00025] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro_ComputeShader.cs:66 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.OnEnable () [0x00039] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:376 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_ComputeShader.cs Line: 66) System memory in use before: 1.02 GB. System memory in use after: 1.02 GB. Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 13504. Total: 1263.644200 ms (FindLiveObjects: 6.496000 ms CreateObjectMapping: 1.934600 ms MarkObjects: 1255.089500 ms DeleteObjects: 0.123000 ms) Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_OC.unity' NullReferenceException: Object reference not set to an instance of an object at AwesomeTechnologies.VegetationSystem.VegetationCellSpawner.Dispose () [0x00052] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationCellSpawner.cs:821 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.OnDisable () [0x00039] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:1184 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationCellSpawner.cs Line: 821) Load scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_OC.unity' time: 0.071400 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 75 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.02 GB. System memory in use after: 1.02 GB. Unloading 129 unused Assets to reduce memory usage. Loaded Objects now: 13266. Total: 1293.966900 ms (FindLiveObjects: 6.906100 ms CreateObjectMapping: 2.305200 ms MarkObjects: 1283.208100 ms DeleteObjects: 1.545300 ms) Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Dynamic.unity' Load scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Dynamic.unity' time: 0.056400 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.04 GB. System memory in use after: 1.04 GB. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 33499. Total: 1239.053100 ms (FindLiveObjects: 8.688600 ms CreateObjectMapping: 3.918600 ms MarkObjects: 1226.259300 ms DeleteObjects: 0.185300 ms) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Unloading 171 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.04 GB. System memory in use after: 1.02 GB. Unloading 3496 unused Assets to reduce memory usage. Loaded Objects now: 13252. Total: 1301.886400 ms (FindLiveObjects: 8.378300 ms CreateObjectMapping: 1.550500 ms MarkObjects: 1289.297100 ms DeleteObjects: 2.659100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.01 GB. System memory in use after: 1.01 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13258. Total: 1166.673900 ms (FindLiveObjects: 7.910900 ms CreateObjectMapping: 2.152200 ms MarkObjects: 1156.564500 ms DeleteObjects: 0.044100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.01 GB. System memory in use after: 1.01 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 13246. Total: 1128.431700 ms (FindLiveObjects: 6.399900 ms CreateObjectMapping: 2.109400 ms MarkObjects: 1119.800400 ms DeleteObjects: 0.120000 ms) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Compiling shader variants Compressed shader 'Standard (Specular setup)' on d3d11 from 4.12MB to 0.19MB '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Player Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' on d3d11 from 1.61MB to 0.08MB Compressed shader 'Nature/Terrain/Diffuse' on d3d11 from 1.62MB to 0.08MB Compressed shader 'Nature/Terrain/Standard' on d3d11 from 1.61MB to 0.08MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' on d3d11 from 1.60MB to 0.08MB DisplayProgressbar: Compiling shader variants Compiled shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 28.46s d3d11 (total internal programs: 6368, unique: 6368) Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 44.87MB to 1.56MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 15.62MB to 0.57MB DisplayProgressbar: Building Player DisplayProgressbar: Compiling shader variants Compiled shader 'Standard' in 2.23s d3d11 (total internal programs: 3320, unique: 2878) Compressed shader 'Standard' on d3d11 from 11.49MB to 0.41MB Unloading 322 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.09 GB. System memory in use after: 1.08 GB. Unloading 93 unused Assets to reduce memory usage. Loaded Objects now: 13259. Total: 1390.659800 ms (FindLiveObjects: 4.494700 ms CreateObjectMapping: 1.541400 ms MarkObjects: 1383.887500 ms DeleteObjects: 0.734500 ms) DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Tunnel.unity' uses 8.2 MB compressed / 87.6 MB uncompressed. Level 1 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Base.unity' uses 6.4 MB compressed / 295.9 MB uncompressed. Level 2 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Props.unity' uses 6.7 MB compressed / 16.1 MB uncompressed. Level 3 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Buildings.unity' uses 33.4 MB compressed / 81.4 MB uncompressed. Level 4 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting.unity' uses 171.6 KB compressed / 0.6 MB uncompressed. Level 5 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Terrain.unity' uses 8.3 MB compressed / 34.8 MB uncompressed. Level 6 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_OC.unity' uses 0 B compressed / 0 B uncompressed. Level 7 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Dynamic.unity' uses 13.8 MB compressed / 24.9 MB uncompressed. Total compressed size 76.9 MB. Total uncompressed size 0.53 GB. Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_OC.unity' Load scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_OC.unity' time: 0.025800 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 216 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.08 GB. System memory in use after: 1.08 GB. Unloading 234 unused Assets to reduce memory usage. Loaded Objects now: 13571. Total: 1092.025200 ms (FindLiveObjects: 10.629400 ms CreateObjectMapping: 2.300400 ms MarkObjects: 1078.296700 ms DeleteObjects: 0.796500 ms) Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Lighting.unity' Load scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Lighting.unity' time: 0.030300 ms Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.08 GB. System memory in use after: 1.08 GB. Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 13642. Total: 1039.428300 ms (FindLiveObjects: 4.483700 ms CreateObjectMapping: 1.012900 ms MarkObjects: 1033.144700 ms DeleteObjects: 0.786000 ms) Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Pedestrian.unity' Load scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Pedestrian.unity' time: 0.069500 ms Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.03 GB. System memory in use after: 1.03 GB. Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 25000. Total: 1085.255800 ms (FindLiveObjects: 9.551600 ms CreateObjectMapping: 3.134500 ms MarkObjects: 1072.412800 ms DeleteObjects: 0.156000 ms) Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Buildings.unity' Load scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Buildings.unity' time: 0.045500 ms Unloading 101 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.05 GB. System memory in use after: 1.05 GB. Unloading 2766 unused Assets to reduce memory usage. Loaded Objects now: 42236. Total: 1059.857100 ms (FindLiveObjects: 7.207000 ms CreateObjectMapping: 3.289400 ms MarkObjects: 1046.801400 ms DeleteObjects: 2.558000 ms) Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Props.unity' Load scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Props.unity' time: 0.381200 ms Unloading 94 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.04 GB. System memory in use after: 1.03 GB. Unloading 447 unused Assets to reduce memory usage. Loaded Objects now: 32488. Total: 1151.497400 ms (FindLiveObjects: 5.734300 ms CreateObjectMapping: 2.198600 ms MarkObjects: 1142.570400 ms DeleteObjects: 0.993000 ms) Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_ParkedVehicles.unity' Load scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_ParkedVehicles.unity' time: 0.199500 ms Unloading 300 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.10 GB. System memory in use after: 1.03 GB. Unloading 492 unused Assets to reduce memory usage. Loaded Objects now: 20618. Total: 1110.147000 ms (FindLiveObjects: 4.381800 ms CreateObjectMapping: 1.512900 ms MarkObjects: 1099.484800 ms DeleteObjects: 4.766300 ms) Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Base.unity' Load scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Base.unity' time: 0.080900 ms Unloading 208 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.04 GB. System memory in use after: 1.04 GB. Unloading 580 unused Assets to reduce memory usage. Loaded Objects now: 16682. Total: 1106.345500 ms (FindLiveObjects: 3.747200 ms CreateObjectMapping: 1.119900 ms MarkObjects: 1100.282800 ms DeleteObjects: 1.194000 ms) Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Terrain.unity' Load scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Terrain.unity' time: 0.041500 ms Unloading 144 Unused Serialized files (Serialized files now loaded: 0) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture creation failed. 'RGFloat' is not supported on this platform. Use 'SystemInfo.SupportsRenderTextureFormat' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) UnityEngine.Texture:ValidateFormat(RenderTextureFormat) (at C:\buildslave\unity\build\Runtime\Export\Texture.cs:347) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite) (at C:\buildslave\unity\build\Runtime\Export\Texture.cs:152) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:119) AwesomeTechnologies.TouchReact.TouchReactSystem:Init() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:674) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:72) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 119) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0004b] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:119 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x00059] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:674 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00008] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:72 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 119) Kernel 'MergeInstancedIndirectBuffers' not found UnityEngine.ComputeShader:FindKernel(String) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupComputeShaders() (at Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro_ComputeShader.cs:66) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() (at Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:376) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Shaders/ComputeShader.cpp line 354] (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_ComputeShader.cs Line: 66) ArgumentException: Kernel 'MergeInstancedIndirectBuffers' not found. at (wrapper managed-to-native) UnityEngine.ComputeShader.FindKernel(UnityEngine.ComputeShader,string) at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.SetupComputeShaders () [0x00025] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro_ComputeShader.cs:66 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.OnEnable () [0x00039] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:376 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_ComputeShader.cs Line: 66) System memory in use before: 1.24 GB. System memory in use after: 1.22 GB. Unloading 1391 unused Assets to reduce memory usage. Loaded Objects now: 14189. Total: 1054.129000 ms (FindLiveObjects: 3.746700 ms CreateObjectMapping: 0.887600 ms MarkObjects: 1046.964400 ms DeleteObjects: 2.529500 ms) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) NullReferenceException: Object reference not set to an instance of an object at AwesomeTechnologies.VegetationSystem.VegetationCellSpawner.Dispose () [0x00052] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationCellSpawner.cs:821 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.OnDisable () [0x00039] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:1184 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationCellSpawner.cs Line: 821) Unloading 79 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.32 GB. System memory in use after: 1.32 GB. Unloading 124 unused Assets to reduce memory usage. Loaded Objects now: 13734. Total: 1064.511000 ms (FindLiveObjects: 3.207500 ms CreateObjectMapping: 0.876400 ms MarkObjects: 1059.414200 ms DeleteObjects: 1.011900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.02 GB. System memory in use after: 1.02 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13746. Total: 1024.345800 ms (FindLiveObjects: 3.835800 ms CreateObjectMapping: 1.151500 ms MarkObjects: 1019.312000 ms DeleteObjects: 0.044900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.02 GB. System memory in use after: 1.02 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 13734. Total: 1090.797900 ms (FindLiveObjects: 4.646800 ms CreateObjectMapping: 1.063900 ms MarkObjects: 1084.976800 ms DeleteObjects: 0.108600 ms) DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardHeavy' in 34.93s d3d11 (total internal programs: 10304, unique: 10304) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 78.28MB to 2.97MB DisplayProgressbar: Building Player DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardLight' in 8.10s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 122.04MB to 5.12MB DisplayProgressbar: Building Player Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.55MB to 0.08MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 1.42MB to 0.08MB DisplayProgressbar: Compiling shader variants Compressed shader 'Standard (Specular setup)' on d3d11 from 4.12MB to 0.19MB Compiled shader 'Standard' in 1.30s d3d11 (total internal programs: 2780, unique: 2408) Compressed shader 'Standard' on d3d11 from 9.46MB to 0.36MB DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_OC.unity' uses 0 B compressed / 0 B uncompressed. Level 1 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Lighting.unity' uses 40.8 KB compressed / 128.0 KB uncompressed. Level 2 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Pedestrian.unity' uses 7.5 MB compressed / 14.9 MB uncompressed. Level 3 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Buildings.unity' uses 230.9 MB compressed / 488.9 MB uncompressed. Level 4 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Props.unity' uses 4.9 MB compressed / 8.0 MB uncompressed. Level 5 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_ParkedVehicles.unity' uses 3.9 MB compressed / 5.4 MB uncompressed. Level 6 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Base.unity' uses 2.9 MB compressed / 9.6 MB uncompressed. Level 7 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Terrain.unity' uses 1.5 MB compressed / 5.0 MB uncompressed. Total compressed size 251.6 MB. Total uncompressed size 0.52 GB. Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Props.unity' Load scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Props.unity' time: 0.022100 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 297 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.05 GB. System memory in use after: 1.05 GB. Unloading 297 unused Assets to reduce memory usage. Loaded Objects now: 36076. Total: 1068.946100 ms (FindLiveObjects: 5.964400 ms CreateObjectMapping: 1.835500 ms MarkObjects: 1059.898000 ms DeleteObjects: 1.247200 ms) Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_ParkedVehicles.unity' Load scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_ParkedVehicles.unity' time: 0.096900 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 81 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.05 GB. System memory in use after: 1.04 GB. Unloading 1473 unused Assets to reduce memory usage. Loaded Objects now: 16425. Total: 1162.953700 ms (FindLiveObjects: 4.201100 ms CreateObjectMapping: 1.323100 ms MarkObjects: 1155.125600 ms DeleteObjects: 2.303000 ms) Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Terrain.unity' Load scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Terrain.unity' time: 0.043300 ms Unloading 260 Unused Serialized files (Serialized files now loaded: 0) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture creation failed. 'RGFloat' is not supported on this platform. Use 'SystemInfo.SupportsRenderTextureFormat' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) UnityEngine.Texture:ValidateFormat(RenderTextureFormat) (at C:\buildslave\unity\build\Runtime\Export\Texture.cs:347) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite) (at C:\buildslave\unity\build\Runtime\Export\Texture.cs:152) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:119) AwesomeTechnologies.TouchReact.TouchReactSystem:Init() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:674) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:72) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 119) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0004b] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:119 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x00059] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:674 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00008] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:72 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 119) Kernel 'MergeInstancedIndirectBuffers' not found UnityEngine.ComputeShader:FindKernel(String) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupComputeShaders() (at Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro_ComputeShader.cs:66) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() (at Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:376) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Shaders/ComputeShader.cpp line 354] (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_ComputeShader.cs Line: 66) ArgumentException: Kernel 'MergeInstancedIndirectBuffers' not found. at (wrapper managed-to-native) UnityEngine.ComputeShader.FindKernel(UnityEngine.ComputeShader,string) at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.SetupComputeShaders () [0x00025] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro_ComputeShader.cs:66 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.OnEnable () [0x00039] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:376 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_ComputeShader.cs Line: 66) System memory in use before: 1.17 GB. System memory in use after: 1.15 GB. Unloading 635 unused Assets to reduce memory usage. Loaded Objects now: 14133. Total: 1109.993000 ms (FindLiveObjects: 8.744000 ms CreateObjectMapping: 2.326800 ms MarkObjects: 1094.917700 ms DeleteObjects: 4.003100 ms) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting.unity' NullReferenceException: Object reference not set to an instance of an object at AwesomeTechnologies.VegetationSystem.VegetationCellSpawner.Dispose () [0x00052] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationCellSpawner.cs:821 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.OnDisable () [0x00039] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:1184 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationCellSpawner.cs Line: 821) Load scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting.unity' time: 0.031000 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 89 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.15 GB. System memory in use after: 1.15 GB. Unloading 125 unused Assets to reduce memory usage. Loaded Objects now: 13729. Total: 1126.975600 ms (FindLiveObjects: 12.309400 ms CreateObjectMapping: 1.916700 ms MarkObjects: 1110.414500 ms DeleteObjects: 2.333800 ms) Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Base.unity' Load scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Base.unity' time: 0.031000 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 6 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.05 GB. System memory in use after: 1.05 GB. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 14846. Total: 1079.604800 ms (FindLiveObjects: 8.716900 ms CreateObjectMapping: 2.254600 ms MarkObjects: 1068.392200 ms DeleteObjects: 0.239200 ms) Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Buildings.unity' Load scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Buildings.unity' time: 0.034600 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 211 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.08 GB. System memory in use after: 1.08 GB. Unloading 357 unused Assets to reduce memory usage. Loaded Objects now: 29318. Total: 1134.697600 ms (FindLiveObjects: 7.987000 ms CreateObjectMapping: 2.021700 ms MarkObjects: 1121.904400 ms DeleteObjects: 2.783300 ms) Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_OC.unity' Load scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_OC.unity' time: 0.203300 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 64 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.07 GB. System memory in use after: 1.04 GB. Unloading 722 unused Assets to reduce memory usage. Loaded Objects now: 13878. Total: 1124.473200 ms (FindLiveObjects: 3.714900 ms CreateObjectMapping: 1.705100 ms MarkObjects: 1116.224800 ms DeleteObjects: 2.827200 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.04 GB. System memory in use after: 1.04 GB. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 13863. Total: 1086.576100 ms (FindLiveObjects: 3.126400 ms CreateObjectMapping: 0.876000 ms MarkObjects: 1082.269500 ms DeleteObjects: 0.302600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.04 GB. System memory in use after: 1.04 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13875. Total: 1062.988500 ms (FindLiveObjects: 8.026200 ms CreateObjectMapping: 1.965000 ms MarkObjects: 1052.893400 ms DeleteObjects: 0.102300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.04 GB. System memory in use after: 1.04 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 13863. Total: 1062.817900 ms (FindLiveObjects: 3.653500 ms CreateObjectMapping: 1.044200 ms MarkObjects: 1057.987900 ms DeleteObjects: 0.129400 ms) DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 2.70MB to 0.12MB Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.55MB to 0.08MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 1.42MB to 0.08MB DisplayProgressbar: Building Player DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardLight' in 8.13s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 122.04MB to 5.12MB DisplayProgressbar: Building Player Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' on d3d11 from 1.61MB to 0.08MB Compressed shader 'Nature/Terrain/Diffuse' on d3d11 from 1.62MB to 0.08MB Compressed shader 'Nature/Terrain/Specular' on d3d11 from 1.56MB to 0.08MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Specular-AddPass' on d3d11 from 1.55MB to 0.07MB Compressed shader 'Nature/Terrain/Standard' on d3d11 from 1.61MB to 0.08MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' on d3d11 from 1.60MB to 0.08MB DisplayProgressbar: Compiling shader variants Compiled shader 'Nature/SpeedTree' in 1.41s d3d11 (total internal programs: 3888, unique: 3879) Compressed shader 'Nature/SpeedTree' on d3d11 from 25.32MB to 1.47MB Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 2.09MB to 0.07MB Compiled shader 'Nature/SpeedTree8' in 24.42s d3d11 (total internal programs: 3874, unique: 3874) Compressed shader 'Nature/SpeedTree8' on d3d11 from 27.42MB to 0.94MB Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 10.26MB to 1.89MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 4.23MB to 0.20MB DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Props.unity' uses 37.0 MB compressed / 54.4 MB uncompressed. Level 1 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_ParkedVehicles.unity' uses 8.9 MB compressed / 11.4 MB uncompressed. Level 2 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Terrain.unity' uses 55.4 MB compressed / 133.8 MB uncompressed. Level 3 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting.unity' uses 35.7 KB compressed / 128.0 KB uncompressed. Level 4 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Base.unity' uses 2.5 MB compressed / 3.0 MB uncompressed. Level 5 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Buildings.unity' uses 230.8 MB compressed / 505.8 MB uncompressed. Level 6 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_OC.unity' uses 4.7 KB compressed / 14.5 KB uncompressed. Total compressed size 334.7 MB. Total uncompressed size 0.69 GB. Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_ParkedVehicles.unity' Load scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_ParkedVehicles.unity' time: 0.052300 ms Unloading 390 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.06 GB. System memory in use after: 1.06 GB. Unloading 303 unused Assets to reduce memory usage. Loaded Objects now: 22437. Total: 1193.318200 ms (FindLiveObjects: 4.515400 ms CreateObjectMapping: 1.645800 ms MarkObjects: 1185.952700 ms DeleteObjects: 1.203300 ms) Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Base.unity' Load scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Base.unity' time: 0.090300 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 191 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.07 GB. System memory in use after: 1.07 GB. Unloading 577 unused Assets to reduce memory usage. Loaded Objects now: 34419. Total: 1084.753400 ms (FindLiveObjects: 12.222000 ms CreateObjectMapping: 2.854000 ms MarkObjects: 1068.264100 ms DeleteObjects: 1.411500 ms) Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_OC.unity' Load scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_OC.unity' time: 0.067100 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 68 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.07 GB. System memory in use after: 1.06 GB. Unloading 625 unused Assets to reduce memory usage. Loaded Objects now: 13716. Total: 1056.745900 ms (FindLiveObjects: 9.887200 ms CreateObjectMapping: 2.533400 ms MarkObjects: 1041.788200 ms DeleteObjects: 2.534300 ms) Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Props.unity' Load scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Props.unity' time: 0.031400 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.08 GB. System memory in use after: 1.09 GB. Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 64861. Total: 1089.037300 ms (FindLiveObjects: 13.502300 ms CreateObjectMapping: 5.617400 ms MarkObjects: 1069.480100 ms DeleteObjects: 0.436300 ms) Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Buildings.unity' Load scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Buildings.unity' time: 0.747800 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 183 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.08 GB. System memory in use after: 1.08 GB. Unloading 1245 unused Assets to reduce memory usage. Loaded Objects now: 36382. Total: 1065.931900 ms (FindLiveObjects: 6.637200 ms CreateObjectMapping: 2.313500 ms MarkObjects: 1053.814000 ms DeleteObjects: 3.166000 ms) Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Terrain.unity' Load scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Terrain.unity' time: 0.317600 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 200 Unused Serialized files (Serialized files now loaded: 0) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture creation failed. 'RGFloat' is not supported on this platform. Use 'SystemInfo.SupportsRenderTextureFormat' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) UnityEngine.Texture:ValidateFormat(RenderTextureFormat) (at C:\buildslave\unity\build\Runtime\Export\Texture.cs:347) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite) (at C:\buildslave\unity\build\Runtime\Export\Texture.cs:152) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:119) AwesomeTechnologies.TouchReact.TouchReactSystem:Init() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:674) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:72) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 119) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0004b] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:119 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x00059] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:674 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00008] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:72 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 119) Kernel 'MergeInstancedIndirectBuffers' not found UnityEngine.ComputeShader:FindKernel(String) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupComputeShaders() (at Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro_ComputeShader.cs:66) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() (at Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:376) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Shaders/ComputeShader.cpp line 354] (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_ComputeShader.cs Line: 66) ArgumentException: Kernel 'MergeInstancedIndirectBuffers' not found. at (wrapper managed-to-native) UnityEngine.ComputeShader.FindKernel(UnityEngine.ComputeShader,string) at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.SetupComputeShaders () [0x00025] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro_ComputeShader.cs:66 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.OnEnable () [0x00039] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:376 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_ComputeShader.cs Line: 66) System memory in use before: 1.26 GB. System memory in use after: 1.25 GB. Unloading 2566 unused Assets to reduce memory usage. Loaded Objects now: 14151. Total: 1115.890200 ms (FindLiveObjects: 4.064900 ms CreateObjectMapping: 1.253300 ms MarkObjects: 1108.262000 ms DeleteObjects: 2.309000 ms) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Lighting.unity' NullReferenceException: Object reference not set to an instance of an object at AwesomeTechnologies.VegetationSystem.VegetationCellSpawner.Dispose () [0x00052] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationCellSpawner.cs:821 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.OnDisable () [0x00039] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:1184 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationCellSpawner.cs Line: 821) Load scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Lighting.unity' time: 0.036300 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 85 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.18 GB. Unloading 115 unused Assets to reduce memory usage. Loaded Objects now: 13783. Total: 1038.319600 ms (FindLiveObjects: 3.290500 ms CreateObjectMapping: 0.868700 ms MarkObjects: 1033.034500 ms DeleteObjects: 1.124900 ms) Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Lighting.unity' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Lighting.unity' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.08 GB. System memory in use after: 1.08 GB. Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 13712. Total: 1028.223000 ms (FindLiveObjects: 3.142600 ms CreateObjectMapping: 0.963000 ms MarkObjects: 1023.962900 ms DeleteObjects: 0.153300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.06 GB. System memory in use after: 1.07 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13724. Total: 1020.196600 ms (FindLiveObjects: 3.446800 ms CreateObjectMapping: 1.045100 ms MarkObjects: 1015.660700 ms DeleteObjects: 0.043000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.06 GB. System memory in use after: 1.07 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 13712. Total: 1038.961400 ms (FindLiveObjects: 5.100100 ms CreateObjectMapping: 1.235800 ms MarkObjects: 1032.553100 ms DeleteObjects: 0.069200 ms) DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 2.70MB to 0.12MB DisplayProgressbar: Building Player Unloading 15 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.14 GB. System memory in use after: 1.14 GB. Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 13725. Total: 1075.492600 ms (FindLiveObjects: 7.448200 ms CreateObjectMapping: 1.104100 ms MarkObjects: 1065.254500 ms DeleteObjects: 1.684600 ms) Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.55MB to 0.08MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 1.42MB to 0.08MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' on d3d11 from 1.61MB to 0.08MB Compressed shader 'Nature/Terrain/Diffuse' on d3d11 from 1.62MB to 0.08MB Compressed shader 'Nature/Terrain/Standard' on d3d11 from 1.61MB to 0.08MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' on d3d11 from 1.60MB to 0.08MB DisplayProgressbar: Compiling shader variants Compiled shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 32.54s d3d11 (total internal programs: 6368, unique: 6368) Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 44.87MB to 1.56MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 15.62MB to 0.57MB DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_ParkedVehicles.unity' uses 2.3 MB compressed / 3.8 MB uncompressed. Level 1 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Base.unity' uses 0.7 MB compressed / 18.3 MB uncompressed. Level 2 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_OC.unity' uses 0 B compressed / 0 B uncompressed. Level 3 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Props.unity' uses 9.6 MB compressed / 21.1 MB uncompressed. Level 4 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Buildings.unity' uses 40.0 MB compressed / 172.9 MB uncompressed. Level 5 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Terrain.unity' uses 74.8 MB compressed / 125.6 MB uncompressed. Level 6 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Lighting.unity' uses 56.4 KB compressed / 179.3 KB uncompressed. Total compressed size 127.6 MB. Total uncompressed size 341.8 MB. Opening scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Lake.unity' Load scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Lake.unity' time: 0.032300 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 245 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.14 GB. System memory in use after: 1.14 GB. Unloading 258 unused Assets to reduce memory usage. Loaded Objects now: 13730. Total: 1042.934100 ms (FindLiveObjects: 4.770000 ms CreateObjectMapping: 1.009600 ms MarkObjects: 1036.098800 ms DeleteObjects: 1.054700 ms) Opening scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Traffic.unity' Load scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Traffic.unity' time: 0.033100 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.14 GB. System memory in use after: 1.14 GB. Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 13739. Total: 1038.784800 ms (FindLiveObjects: 4.542900 ms CreateObjectMapping: 1.043700 ms MarkObjects: 1032.209000 ms DeleteObjects: 0.988100 ms) Opening scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Base.unity' Load scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Base.unity' time: 0.031700 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 6 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.07 GB. System memory in use after: 1.07 GB. Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 14057. Total: 1018.163600 ms (FindLiveObjects: 5.145300 ms CreateObjectMapping: 1.271400 ms MarkObjects: 1011.645400 ms DeleteObjects: 0.100600 ms) Opening scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_lighting.unity' Load scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_lighting.unity' time: 0.032100 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 197 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.13 GB. System memory in use after: 1.13 GB. Unloading 158 unused Assets to reduce memory usage. Loaded Objects now: 13956. Total: 1029.101900 ms (FindLiveObjects: 3.507100 ms CreateObjectMapping: 0.990500 ms MarkObjects: 1024.085800 ms DeleteObjects: 0.517600 ms) Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_lighting.unity' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_lighting.unity' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Opening scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_OC.unity' Load scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_OC.unity' time: 0.073400 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.13 GB. System memory in use after: 1.13 GB. Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 13901. Total: 1050.586800 ms (FindLiveObjects: 3.620300 ms CreateObjectMapping: 1.014400 ms MarkObjects: 1045.820600 ms DeleteObjects: 0.130300 ms) Opening scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Props.unity' Load scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Props.unity' time: 0.032500 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.07 GB. System memory in use after: 1.07 GB. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 19086. Total: 1085.601600 ms (FindLiveObjects: 6.719800 ms CreateObjectMapping: 1.680900 ms MarkObjects: 1077.076400 ms DeleteObjects: 0.123600 ms) Opening scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Terrain.unity' Load scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Terrain.unity' time: 0.049200 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 110 Unused Serialized files (Serialized files now loaded: 0) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture creation failed. 'RGFloat' is not supported on this platform. Use 'SystemInfo.SupportsRenderTextureFormat' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) UnityEngine.Texture:ValidateFormat(RenderTextureFormat) (at C:\buildslave\unity\build\Runtime\Export\Texture.cs:347) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite) (at C:\buildslave\unity\build\Runtime\Export\Texture.cs:152) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:119) AwesomeTechnologies.TouchReact.TouchReactSystem:Init() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:674) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:72) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 119) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0004b] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:119 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x00059] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:674 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00008] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:72 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 119) Kernel 'MergeInstancedIndirectBuffers' not found UnityEngine.ComputeShader:FindKernel(String) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupComputeShaders() (at Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro_ComputeShader.cs:66) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() (at Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:376) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Shaders/ComputeShader.cpp line 354] (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_ComputeShader.cs Line: 66) ArgumentException: Kernel 'MergeInstancedIndirectBuffers' not found. at (wrapper managed-to-native) UnityEngine.ComputeShader.FindKernel(UnityEngine.ComputeShader,string) at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.SetupComputeShaders () [0x00025] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro_ComputeShader.cs:66 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.OnEnable () [0x00039] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:376 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_ComputeShader.cs Line: 66) System memory in use before: 1.17 GB. System memory in use after: 1.17 GB. Unloading 518 unused Assets to reduce memory usage. Loaded Objects now: 14201. Total: 1066.093500 ms (FindLiveObjects: 3.651700 ms CreateObjectMapping: 1.025000 ms MarkObjects: 1059.458500 ms DeleteObjects: 1.956600 ms) Opening scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_DeformableMesh.unity' NullReferenceException: Object reference not set to an instance of an object at AwesomeTechnologies.VegetationSystem.VegetationCellSpawner.Dispose () [0x00052] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationCellSpawner.cs:821 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.OnDisable () [0x00039] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:1184 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationCellSpawner.cs Line: 821) Load scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_DeformableMesh.unity' time: 0.031100 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 58 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.23 GB. System memory in use after: 1.23 GB. Unloading 71 unused Assets to reduce memory usage. Loaded Objects now: 14013. Total: 1061.127900 ms (FindLiveObjects: 6.655600 ms CreateObjectMapping: 1.341000 ms MarkObjects: 1052.252400 ms DeleteObjects: 0.876900 ms) Script attached to 'DeformableMesh0' in scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_DeformableMesh.unity' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Script attached to 'DeformableMesh1' in scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_DeformableMesh.unity' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.13 GB. System memory in use after: 1.13 GB. Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 13954. Total: 1018.397600 ms (FindLiveObjects: 3.179000 ms CreateObjectMapping: 0.898000 ms MarkObjects: 1014.159000 ms DeleteObjects: 0.160500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.07 GB. System memory in use after: 1.07 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13963. Total: 1034.996500 ms (FindLiveObjects: 3.592000 ms CreateObjectMapping: 1.310700 ms MarkObjects: 1030.038400 ms DeleteObjects: 0.054200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.07 GB. System memory in use after: 1.07 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 13951. Total: 1013.378500 ms (FindLiveObjects: 3.233800 ms CreateObjectMapping: 0.996400 ms MarkObjects: 1009.080100 ms DeleteObjects: 0.067300 ms) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.13 GB. System memory in use after: 1.13 GB. Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 13964. Total: 1077.333000 ms (FindLiveObjects: 3.591800 ms CreateObjectMapping: 0.998600 ms MarkObjects: 1071.812700 ms DeleteObjects: 0.928500 ms) Script attached to 'DeformableMeshTile' in scene '' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Compressed shader 'Standard' on d3d11 from 2.76MB to 0.11MB DisplayProgressbar: Compiling shader variants Compressed shader 'Nature/SpeedTree8' on d3d11 from 16.54MB to 0.68MB DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Lake.unity' uses 0.8 MB compressed / 1.8 MB uncompressed. Level 1 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Traffic.unity' uses 57.4 KB compressed / 256.0 KB uncompressed. Level 2 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Base.unity' uses 1.9 MB compressed / 66.6 MB uncompressed. Level 3 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_lighting.unity' uses 0 B compressed / 0 B uncompressed. Level 4 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_OC.unity' uses 0 B compressed / 0 B uncompressed. Level 5 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Props.unity' uses 322.3 KB compressed / 1.1 MB uncompressed. Level 6 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Terrain.unity' uses 118.6 MB compressed / 188.6 MB uncompressed. Level 7 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_DeformableMesh.unity' uses 53.9 KB compressed / 95.5 KB uncompressed. Total compressed size 121.7 MB. Total uncompressed size 258.5 MB. Opening scene 'Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Lighting.unity' Load scene 'Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Lighting.unity' time: 0.027200 ms Unloading 278 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.15 GB. System memory in use after: 1.15 GB. Unloading 273 unused Assets to reduce memory usage. Loaded Objects now: 13859. Total: 1067.593200 ms (FindLiveObjects: 4.582900 ms CreateObjectMapping: 1.491500 ms MarkObjects: 1060.615000 ms DeleteObjects: 0.902400 ms) Opening scene 'Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Props.unity' Load scene 'Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Props.unity' time: 0.037900 ms Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.09 GB. System memory in use after: 1.09 GB. Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 25624. Total: 1173.051900 ms (FindLiveObjects: 5.974800 ms CreateObjectMapping: 2.546000 ms MarkObjects: 1163.979600 ms DeleteObjects: 0.549200 ms) Opening scene 'Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Base.unity' Load scene 'Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Base.unity' time: 0.048800 ms Unloading 66 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.14 GB. System memory in use after: 1.13 GB. Unloading 437 unused Assets to reduce memory usage. Loaded Objects now: 15303. Total: 1290.428400 ms (FindLiveObjects: 5.670700 ms CreateObjectMapping: 1.819900 ms MarkObjects: 1280.986800 ms DeleteObjects: 1.949000 ms) Opening scene 'Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_OC.unity' Load scene 'Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_OC.unity' time: 0.067800 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 198 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.13 GB. System memory in use after: 1.07 GB. Unloading 731 unused Assets to reduce memory usage. Loaded Objects now: 14008. Total: 1091.807700 ms (FindLiveObjects: 4.267300 ms CreateObjectMapping: 1.643400 ms MarkObjects: 1081.801600 ms DeleteObjects: 4.094200 ms) Opening scene 'Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Terrain.unity' Load scene 'Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Terrain.unity' time: 0.029600 ms Unloading 42 Unused Serialized files (Serialized files now loaded: 0) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture creation failed. 'RGFloat' is not supported on this platform. Use 'SystemInfo.SupportsRenderTextureFormat' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) UnityEngine.Texture:ValidateFormat(RenderTextureFormat) (at C:\buildslave\unity\build\Runtime\Export\Texture.cs:347) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite) (at C:\buildslave\unity\build\Runtime\Export\Texture.cs:152) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:119) AwesomeTechnologies.TouchReact.TouchReactSystem:Init() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:674) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:72) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 119) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0004b] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:119 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x00059] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:674 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00008] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:72 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 119) Kernel 'MergeInstancedIndirectBuffers' not found UnityEngine.ComputeShader:FindKernel(String) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupComputeShaders() (at Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro_ComputeShader.cs:66) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() (at Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:376) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Shaders/ComputeShader.cpp line 354] (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_ComputeShader.cs Line: 66) ArgumentException: Kernel 'MergeInstancedIndirectBuffers' not found. at (wrapper managed-to-native) UnityEngine.ComputeShader.FindKernel(UnityEngine.ComputeShader,string) at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.SetupComputeShaders () [0x00025] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro_ComputeShader.cs:66 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.OnEnable () [0x00039] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:376 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_ComputeShader.cs Line: 66) System memory in use before: 1.28 GB. System memory in use after: 1.28 GB. Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 14468. Total: 1077.335800 ms (FindLiveObjects: 3.281200 ms CreateObjectMapping: 1.089800 ms MarkObjects: 1072.832000 ms DeleteObjects: 0.131600 ms) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) NullReferenceException: Object reference not set to an instance of an object at AwesomeTechnologies.VegetationSystem.VegetationCellSpawner.Dispose () [0x00052] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationCellSpawner.cs:821 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.OnDisable () [0x00039] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:1184 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationCellSpawner.cs Line: 821) Unloading 85 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.28 GB. System memory in use after: 1.28 GB. Unloading 120 unused Assets to reduce memory usage. Loaded Objects now: 14042. Total: 1117.592400 ms (FindLiveObjects: 8.155000 ms CreateObjectMapping: 2.062800 ms MarkObjects: 1106.410400 ms DeleteObjects: 0.962100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.08 GB. System memory in use after: 1.08 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14054. Total: 1119.635900 ms (FindLiveObjects: 4.821400 ms CreateObjectMapping: 1.648900 ms MarkObjects: 1113.018900 ms DeleteObjects: 0.145300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.08 GB. System memory in use after: 1.08 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14042. Total: 1058.488700 ms (FindLiveObjects: 6.182700 ms CreateObjectMapping: 1.438700 ms MarkObjects: 1050.767000 ms DeleteObjects: 0.098600 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Lighting.unity' uses 89.3 KB compressed / 256.0 KB uncompressed. Level 1 'Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Props.unity' uses 2.7 MB compressed / 5.3 MB uncompressed. Level 2 'Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Base.unity' uses 21.7 KB compressed / 128.0 KB uncompressed. Level 3 'Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_OC.unity' uses 0 B compressed / 0 B uncompressed. Level 4 'Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Terrain.unity' uses 1.5 MB compressed / 5.0 MB uncompressed. Total compressed size 4.4 MB. Total uncompressed size 10.6 MB. Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Buildings.unity' Load scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Buildings.unity' time: 0.027300 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 222 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.09 GB. System memory in use after: 1.09 GB. Unloading 238 unused Assets to reduce memory usage. Loaded Objects now: 17033. Total: 1148.333700 ms (FindLiveObjects: 5.210200 ms CreateObjectMapping: 1.525100 ms MarkObjects: 1140.863500 ms DeleteObjects: 0.733900 ms) Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Tunnel.unity' Load scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Tunnel.unity' time: 0.057800 ms Unloading 104 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.38 GB. System memory in use after: 1.38 GB. Unloading 701 unused Assets to reduce memory usage. Loaded Objects now: 32839. Total: 1172.850400 ms (FindLiveObjects: 6.963600 ms CreateObjectMapping: 3.084200 ms MarkObjects: 1161.371300 ms DeleteObjects: 1.428900 ms) Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_OC.unity' Load scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_OC.unity' time: 0.063900 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 69 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.36 GB. System memory in use after: 1.27 GB. Unloading 7368 unused Assets to reduce memory usage. Loaded Objects now: 13898. Total: 1180.877400 ms (FindLiveObjects: 5.148700 ms CreateObjectMapping: 2.276300 ms MarkObjects: 1153.806400 ms DeleteObjects: 19.643500 ms) Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Props.unity' Load scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Props.unity' time: 0.031600 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.11 GB. System memory in use after: 1.12 GB. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 35858. Total: 1130.099100 ms (FindLiveObjects: 6.702500 ms CreateObjectMapping: 2.615900 ms MarkObjects: 1120.121300 ms DeleteObjects: 0.657200 ms) Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Terrain.unity' Load scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Terrain.unity' time: 0.209800 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 322 Unused Serialized files (Serialized files now loaded: 0) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture creation failed. 'RGFloat' is not supported on this platform. Use 'SystemInfo.SupportsRenderTextureFormat' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) UnityEngine.Texture:ValidateFormat(RenderTextureFormat) (at C:\buildslave\unity\build\Runtime\Export\Texture.cs:347) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite) (at C:\buildslave\unity\build\Runtime\Export\Texture.cs:152) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:119) AwesomeTechnologies.TouchReact.TouchReactSystem:Init() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:674) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:72) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 119) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0004b] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:119 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x00059] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:674 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00008] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:72 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 119) Kernel 'MergeInstancedIndirectBuffers' not found UnityEngine.ComputeShader:FindKernel(String) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupComputeShaders() (at Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro_ComputeShader.cs:66) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() (at Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:376) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Shaders/ComputeShader.cpp line 354] (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_ComputeShader.cs Line: 66) ArgumentException: Kernel 'MergeInstancedIndirectBuffers' not found. at (wrapper managed-to-native) UnityEngine.ComputeShader.FindKernel(UnityEngine.ComputeShader,string) at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.SetupComputeShaders () [0x00025] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro_ComputeShader.cs:66 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.OnEnable () [0x00039] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:376 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_ComputeShader.cs Line: 66) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 889 unused Assets to reduce memory usage. Loaded Objects now: 14558. Total: 1090.035200 ms (FindLiveObjects: 3.965700 ms CreateObjectMapping: 1.393200 ms MarkObjects: 1083.097300 ms DeleteObjects: 1.578200 ms) Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Base.unity' NullReferenceException: Object reference not set to an instance of an object at AwesomeTechnologies.VegetationSystem.VegetationCellSpawner.Dispose () [0x00052] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationCellSpawner.cs:821 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.OnDisable () [0x00039] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:1184 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationCellSpawner.cs Line: 821) Load scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Base.unity' time: 0.036100 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 87 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.22 GB. System memory in use after: 1.22 GB. Unloading 130 unused Assets to reduce memory usage. Loaded Objects now: 42966. Total: 1219.207700 ms (FindLiveObjects: 14.356200 ms CreateObjectMapping: 4.549800 ms MarkObjects: 1198.678100 ms DeleteObjects: 1.621800 ms) Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Lighting.unity' Load scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Lighting.unity' time: 0.052100 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 47 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.12 GB. System memory in use after: 1.10 GB. Unloading 14378 unused Assets to reduce memory usage. Loaded Objects now: 14177. Total: 1260.198900 ms (FindLiveObjects: 5.161100 ms CreateObjectMapping: 3.567700 ms MarkObjects: 1240.987500 ms DeleteObjects: 10.481100 ms) Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Dynamic.unity' Load scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Dynamic.unity' time: 0.032100 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.10 GB. System memory in use after: 1.10 GB. Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 16974. Total: 1361.717900 ms (FindLiveObjects: 7.944300 ms CreateObjectMapping: 1.704700 ms MarkObjects: 1351.927800 ms DeleteObjects: 0.139200 ms) Unloading 12 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.10 GB. System memory in use after: 1.10 GB. Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 14056. Total: 1122.167500 ms (FindLiveObjects: 3.565500 ms CreateObjectMapping: 1.323700 ms MarkObjects: 1117.066100 ms DeleteObjects: 0.210400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.08 GB. System memory in use after: 1.08 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14065. Total: 1127.848600 ms (FindLiveObjects: 7.967300 ms CreateObjectMapping: 2.332700 ms MarkObjects: 1117.503700 ms DeleteObjects: 0.042500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.08 GB. System memory in use after: 1.08 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14053. Total: 1194.857500 ms (FindLiveObjects: 3.826300 ms CreateObjectMapping: 1.230800 ms MarkObjects: 1189.728900 ms DeleteObjects: 0.069400 ms) DisplayProgressbar: Compiling shader variants Compiled shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 31.56s d3d11 (total internal programs: 6368, unique: 6368) Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 44.87MB to 1.56MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 15.62MB to 0.57MB DisplayProgressbar: Building Player DisplayProgressbar: Compiling shader variants Compiled shader 'Standard' in 2.09s d3d11 (total internal programs: 1948, unique: 1782) Compressed shader 'Standard' on d3d11 from 7.75MB to 0.26MB DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Buildings.unity' uses 3.6 MB compressed / 7.4 MB uncompressed. Level 1 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Tunnel.unity' uses 59.2 MB compressed / 224.3 MB uncompressed. Level 2 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_OC.unity' uses 0 B compressed / 0 B uncompressed. Level 3 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Props.unity' uses 10.8 MB compressed / 15.5 MB uncompressed. Level 4 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Terrain.unity' uses 20.6 MB compressed / 48.4 MB uncompressed. Level 5 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Base.unity' uses 452.6 KB compressed / 1.6 MB uncompressed. Level 6 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Lighting.unity' uses 73.7 KB compressed / 0.6 MB uncompressed. Level 7 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Dynamic.unity' uses 69.8 KB compressed / 362.3 KB uncompressed. Total compressed size 94.7 MB. Total uncompressed size 298.1 MB. Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Terrain.unity' Load scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Terrain.unity' time: 0.036900 ms Unloading 268 Unused Serialized files (Serialized files now loaded: 0) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture creation failed. 'RGFloat' is not supported on this platform. Use 'SystemInfo.SupportsRenderTextureFormat' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) UnityEngine.Texture:ValidateFormat(RenderTextureFormat) (at C:\buildslave\unity\build\Runtime\Export\Texture.cs:347) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite) (at C:\buildslave\unity\build\Runtime\Export\Texture.cs:152) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:119) AwesomeTechnologies.TouchReact.TouchReactSystem:Init() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:674) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:72) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 119) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0004b] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:119 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x00059] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:674 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00008] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:72 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 119) Kernel 'MergeInstancedIndirectBuffers' not found UnityEngine.ComputeShader:FindKernel(String) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupComputeShaders() (at Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro_ComputeShader.cs:66) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() (at Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:376) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Shaders/ComputeShader.cpp line 354] (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_ComputeShader.cs Line: 66) ArgumentException: Kernel 'MergeInstancedIndirectBuffers' not found. at (wrapper managed-to-native) UnityEngine.ComputeShader.FindKernel(UnityEngine.ComputeShader,string) at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.SetupComputeShaders () [0x00025] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro_ComputeShader.cs:66 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.OnEnable () [0x00039] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:376 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_ComputeShader.cs Line: 66) System memory in use before: 1.13 GB. System memory in use after: 1.13 GB. Unloading 245 unused Assets to reduce memory usage. Loaded Objects now: 14944. Total: 1129.105800 ms (FindLiveObjects: 4.167600 ms CreateObjectMapping: 1.658000 ms MarkObjects: 1121.975500 ms DeleteObjects: 1.303500 ms) Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Tunnel.unity' NullReferenceException: Object reference not set to an instance of an object at AwesomeTechnologies.VegetationSystem.VegetationCellSpawner.Dispose () [0x00052] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationCellSpawner.cs:821 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.OnDisable () [0x00039] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:1184 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationCellSpawner.cs Line: 821) Load scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Tunnel.unity' time: 0.035600 ms Unloading 123 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.23 GB. System memory in use after: 1.23 GB. Unloading 122 unused Assets to reduce memory usage. Loaded Objects now: 15172. Total: 1067.986000 ms (FindLiveObjects: 4.339700 ms CreateObjectMapping: 1.573500 ms MarkObjects: 1060.974700 ms DeleteObjects: 1.096400 ms) Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Base.unity' Load scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Base.unity' time: 0.050400 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 53 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.13 GB. System memory in use after: 1.13 GB. Unloading 163 unused Assets to reduce memory usage. Loaded Objects now: 15301. Total: 1075.291600 ms (FindLiveObjects: 5.503600 ms CreateObjectMapping: 1.486300 ms MarkObjects: 1067.252800 ms DeleteObjects: 1.048100 ms) Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_OC.unity' Load scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_OC.unity' time: 0.046500 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 194 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.17 GB. System memory in use after: 1.16 GB. Unloading 460 unused Assets to reduce memory usage. Loaded Objects now: 14605. Total: 1060.855600 ms (FindLiveObjects: 4.103200 ms CreateObjectMapping: 1.444700 ms MarkObjects: 1053.945500 ms DeleteObjects: 1.360800 ms) Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_ParkedVehicles.unity' Load scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_ParkedVehicles.unity' time: 0.042400 ms Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.11 GB. System memory in use after: 1.11 GB. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 23539. Total: 1147.333400 ms (FindLiveObjects: 5.245200 ms CreateObjectMapping: 2.184000 ms MarkObjects: 1139.750100 ms DeleteObjects: 0.152900 ms) Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting.unity' Load scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting.unity' time: 0.079400 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 150 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.16 GB. System memory in use after: 1.16 GB. Unloading 411 unused Assets to reduce memory usage. Loaded Objects now: 14818. Total: 1068.770600 ms (FindLiveObjects: 4.597500 ms CreateObjectMapping: 1.405900 ms MarkObjects: 1061.685700 ms DeleteObjects: 1.080600 ms) Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting.unity' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting.unity' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Buildings.unity' Load scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Buildings.unity' time: 0.040300 ms Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.12 GB. System memory in use after: 1.12 GB. Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 32641. Total: 1106.877400 ms (FindLiveObjects: 6.513000 ms CreateObjectMapping: 2.553400 ms MarkObjects: 1097.480300 ms DeleteObjects: 0.328600 ms) Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Props.unity' Load scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Props.unity' time: 0.398600 ms Unloading 267 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.18 GB. Unloading 3747 unused Assets to reduce memory usage. Loaded Objects now: 26253. Total: 1133.366900 ms (FindLiveObjects: 6.214300 ms CreateObjectMapping: 2.777000 ms MarkObjects: 1121.677100 ms DeleteObjects: 2.696900 ms) Unloading 177 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.17 GB. System memory in use after: 1.17 GB. Unloading 1412 unused Assets to reduce memory usage. Loaded Objects now: 14594. Total: 1051.763200 ms (FindLiveObjects: 5.214900 ms CreateObjectMapping: 1.846600 ms MarkObjects: 1042.239500 ms DeleteObjects: 2.460800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.08 GB. System memory in use after: 1.08 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14603. Total: 1061.955500 ms (FindLiveObjects: 3.931900 ms CreateObjectMapping: 1.411900 ms MarkObjects: 1056.504500 ms DeleteObjects: 0.105400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.08 GB. System memory in use after: 1.08 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14591. Total: 1049.608800 ms (FindLiveObjects: 4.366400 ms CreateObjectMapping: 1.552400 ms MarkObjects: 1043.610500 ms DeleteObjects: 0.077100 ms) DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardLight' in 11.73s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 122.04MB to 5.12MB DisplayProgressbar: Building Player Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.55MB to 0.08MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 1.42MB to 0.08MB Compressed shader 'Standard' on d3d11 from 2.70MB to 0.12MB DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/Standard' in 4.51s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 45.33MB to 1.88MB DisplayProgressbar: Building Player DisplayProgressbar: Compiling shader variants Compiled shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 29.88s d3d11 (total internal programs: 6368, unique: 6368) Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 44.87MB to 1.56MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 15.62MB to 0.57MB Unloading 30 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.15 GB. System memory in use after: 1.15 GB. Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 14604. Total: 1098.359000 ms (FindLiveObjects: 3.952600 ms CreateObjectMapping: 1.378900 ms MarkObjects: 1092.472300 ms DeleteObjects: 0.553700 ms) DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Terrain.unity' uses 9.1 MB compressed / 97.4 MB uncompressed. Level 1 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Tunnel.unity' uses 6.5 MB compressed / 20.1 MB uncompressed. Level 2 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Base.unity' uses 3.6 MB compressed / 15.6 MB uncompressed. Level 3 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_OC.unity' uses 67.1 KB compressed / 128.0 KB uncompressed. Level 4 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_ParkedVehicles.unity' uses 2.5 MB compressed / 4.1 MB uncompressed. Level 5 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting.unity' uses 16.0 KB compressed / 128.0 KB uncompressed. Level 6 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Buildings.unity' uses 13.4 MB compressed / 31.6 MB uncompressed. Level 7 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Props.unity' uses 1.9 MB compressed / 8.1 MB uncompressed. Total compressed size 37.2 MB. Total uncompressed size 177.3 MB. Opening scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Product/OffRoadLand_Banner.unity' Load scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Product/OffRoadLand_Banner.unity' time: 0.029000 ms Unloading 223 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.09 GB. System memory in use after: 1.09 GB. Unloading 235 unused Assets to reduce memory usage. Loaded Objects now: 14578. Total: 1082.771500 ms (FindLiveObjects: 4.407000 ms CreateObjectMapping: 1.440900 ms MarkObjects: 1076.042600 ms DeleteObjects: 0.878500 ms) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.15 GB. System memory in use after: 1.15 GB. Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 14475. Total: 1096.964900 ms (FindLiveObjects: 3.981800 ms CreateObjectMapping: 1.110600 ms MarkObjects: 1091.702100 ms DeleteObjects: 0.169200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.08 GB. System memory in use after: 1.08 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14487. Total: 1033.115100 ms (FindLiveObjects: 6.195000 ms CreateObjectMapping: 1.487900 ms MarkObjects: 1025.330500 ms DeleteObjects: 0.100400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.08 GB. System memory in use after: 1.08 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14475. Total: 1095.262700 ms (FindLiveObjects: 3.832700 ms CreateObjectMapping: 1.147000 ms MarkObjects: 1090.216300 ms DeleteObjects: 0.065300 ms) Unloading 10 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.15 GB. System memory in use after: 1.15 GB. Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 14488. Total: 1104.801900 ms (FindLiveObjects: 4.828400 ms CreateObjectMapping: 1.522000 ms MarkObjects: 1097.925600 ms DeleteObjects: 0.523300 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/OffRoadLand/Scenes/Product/OffRoadLand_Banner.unity' uses 1.9 MB compressed / 66.6 MB uncompressed. Total compressed size 1.9 MB. Total uncompressed size 66.6 MB. Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/DO/Waterworld_Localized.unity' Load scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/DO/Waterworld_Localized.unity' time: 0.022900 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 216 Unused Serialized files (Serialized files now loaded: 0) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) System memory in use before: 1.16 GB. System memory in use after: 1.16 GB. Unloading 229 unused Assets to reduce memory usage. Loaded Objects now: 69377. Total: 1192.346600 ms (FindLiveObjects: 17.070300 ms CreateObjectMapping: 6.487700 ms MarkObjects: 1168.051700 ms DeleteObjects: 0.735000 ms) Unloading 508 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.14 GB. System memory in use after: 1.11 GB. Unloading 4757 unused Assets to reduce memory usage. Loaded Objects now: 14643. Total: 1155.390200 ms (FindLiveObjects: 20.791600 ms CreateObjectMapping: 2.599100 ms MarkObjects: 1124.620800 ms DeleteObjects: 7.377000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.09 GB. System memory in use after: 1.09 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14655. Total: 1086.907000 ms (FindLiveObjects: 4.095900 ms CreateObjectMapping: 1.453700 ms MarkObjects: 1081.293600 ms DeleteObjects: 0.062700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.09 GB. System memory in use after: 1.09 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14643. Total: 1079.449900 ms (FindLiveObjects: 6.675600 ms CreateObjectMapping: 1.628800 ms MarkObjects: 1071.074900 ms DeleteObjects: 0.068200 ms) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Compiling shader variants Compiled shader 'Standard (Specular setup)' in 2.02s d3d11 (total internal programs: 1216, unique: 1052) Compressed shader 'Standard (Specular setup)' on d3d11 from 4.12MB to 0.19MB Compiled shader 'Standard' in 1.08s d3d11 (total internal programs: 2780, unique: 2408) Compressed shader 'Standard' on d3d11 from 9.46MB to 0.36MB '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/DO/Waterworld_Localized.unity' uses 15.8 MB compressed / 31.7 MB uncompressed. Total compressed size 15.8 MB. Total uncompressed size 31.7 MB. Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/ES/Testland_Localized.unity' Load scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/ES/Testland_Localized.unity' time: 0.031100 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 299 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.10 GB. System memory in use after: 1.10 GB. Unloading 263 unused Assets to reduce memory usage. Loaded Objects now: 20781. Total: 1145.318500 ms (FindLiveObjects: 5.376000 ms CreateObjectMapping: 2.003600 ms MarkObjects: 1137.139900 ms DeleteObjects: 0.797200 ms) Unloading 87 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.10 GB. System memory in use after: 1.09 GB. Unloading 1626 unused Assets to reduce memory usage. Loaded Objects now: 14477. Total: 1064.924300 ms (FindLiveObjects: 4.361200 ms CreateObjectMapping: 1.533200 ms MarkObjects: 1056.463400 ms DeleteObjects: 2.565100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.09 GB. System memory in use after: 1.09 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14489. Total: 1077.538200 ms (FindLiveObjects: 6.293600 ms CreateObjectMapping: 1.432200 ms MarkObjects: 1069.742100 ms DeleteObjects: 0.068900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.09 GB. System memory in use after: 1.09 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14477. Total: 1066.092700 ms (FindLiveObjects: 4.276200 ms CreateObjectMapping: 1.420000 ms MarkObjects: 1060.306700 ms DeleteObjects: 0.088300 ms) DisplayProgressbar: Compiling shader variants Compressed shader 'Standard (Specular setup)' on d3d11 from 4.12MB to 0.19MB Compressed shader 'Standard' on d3d11 from 7.37MB to 0.31MB DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TestLand/Scenes/Localized/ES/Testland_Localized.unity' uses 8.7 MB compressed / 15.7 MB uncompressed. Total compressed size 8.7 MB. Total uncompressed size 15.7 MB. Opening scene 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/DO/Mineroute_Localized.unity' Load scene 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/DO/Mineroute_Localized.unity' time: 0.025700 ms Unloading 256 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.10 GB. System memory in use after: 1.10 GB. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 18104. Total: 1135.483200 ms (FindLiveObjects: 4.695600 ms CreateObjectMapping: 1.749200 ms MarkObjects: 1127.890800 ms DeleteObjects: 1.146300 ms) Unloading 49 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.09 GB. System memory in use after: 1.09 GB. Unloading 572 unused Assets to reduce memory usage. Loaded Objects now: 14478. Total: 1069.902100 ms (FindLiveObjects: 5.003900 ms CreateObjectMapping: 1.620800 ms MarkObjects: 1062.253300 ms DeleteObjects: 1.022800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.09 GB. System memory in use after: 1.09 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14490. Total: 1084.518300 ms (FindLiveObjects: 5.558700 ms CreateObjectMapping: 1.394300 ms MarkObjects: 1077.519800 ms DeleteObjects: 0.044500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.09 GB. System memory in use after: 1.09 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14478. Total: 1065.236500 ms (FindLiveObjects: 4.104100 ms CreateObjectMapping: 1.147800 ms MarkObjects: 1059.881400 ms DeleteObjects: 0.101100 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/DO/Mineroute_Localized.unity' uses 141.3 KB compressed / 425.1 KB uncompressed. Total compressed size 141.4 KB. Total uncompressed size 425.1 KB. Opening scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SanMiguelRoute_1_Building.unity' Load scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SanMiguelRoute_1_Building.unity' time: 0.043600 ms Unloading 217 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.09 GB. System memory in use after: 1.09 GB. Unloading 229 unused Assets to reduce memory usage. Loaded Objects now: 15223. Total: 1076.503900 ms (FindLiveObjects: 4.269000 ms CreateObjectMapping: 1.276100 ms MarkObjects: 1070.016000 ms DeleteObjects: 0.941800 ms) Opening scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SanMiguelRoute_1_Base.unity' Load scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SanMiguelRoute_1_Base.unity' time: 0.083700 ms Unloading 61 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.10 GB. System memory in use after: 1.10 GB. Unloading 225 unused Assets to reduce memory usage. Loaded Objects now: 16774. Total: 1132.543700 ms (FindLiveObjects: 9.537100 ms CreateObjectMapping: 1.959200 ms MarkObjects: 1120.173300 ms DeleteObjects: 0.872200 ms) Opening scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SanMiguelRoute_1_OC.unity' Load scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SanMiguelRoute_1_OC.unity' time: 0.076200 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 207 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.10 GB. System memory in use after: 1.09 GB. Unloading 44 unused Assets to reduce memory usage. Loaded Objects now: 14663. Total: 1100.671800 ms (FindLiveObjects: 4.010800 ms CreateObjectMapping: 1.489900 ms MarkObjects: 1094.966100 ms DeleteObjects: 0.203900 ms) Opening scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SanMiguelRoute_1_Terrain.unity' Load scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SanMiguelRoute_1_Terrain.unity' time: 0.030200 ms Unloading 35 Unused Serialized files (Serialized files now loaded: 0) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture creation failed. 'RGFloat' is not supported on this platform. Use 'SystemInfo.SupportsRenderTextureFormat' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) UnityEngine.Texture:ValidateFormat(RenderTextureFormat) (at C:\buildslave\unity\build\Runtime\Export\Texture.cs:347) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite) (at C:\buildslave\unity\build\Runtime\Export\Texture.cs:152) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:119) AwesomeTechnologies.TouchReact.TouchReactSystem:Init() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:674) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:72) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 119) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0004b] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:119 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x00059] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:674 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00008] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:72 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 119) Kernel 'MergeInstancedIndirectBuffers' not found UnityEngine.ComputeShader:FindKernel(String) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupComputeShaders() (at Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro_ComputeShader.cs:66) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() (at Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:376) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Shaders/ComputeShader.cpp line 354] (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_ComputeShader.cs Line: 66) ArgumentException: Kernel 'MergeInstancedIndirectBuffers' not found. at (wrapper managed-to-native) UnityEngine.ComputeShader.FindKernel(UnityEngine.ComputeShader,string) at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.SetupComputeShaders () [0x00025] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro_ComputeShader.cs:66 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.OnEnable () [0x00039] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:376 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_ComputeShader.cs Line: 66) System memory in use before: 1.34 GB. System memory in use after: 1.34 GB. Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 15098. Total: 1088.600000 ms (FindLiveObjects: 6.571900 ms CreateObjectMapping: 1.488500 ms MarkObjects: 1080.345000 ms DeleteObjects: 0.193800 ms) Opening scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SanMiguelRoute_1_Lighting.unity' NullReferenceException: Object reference not set to an instance of an object at AwesomeTechnologies.VegetationSystem.VegetationCellSpawner.Dispose () [0x00052] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationCellSpawner.cs:821 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.OnDisable () [0x00039] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:1184 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationCellSpawner.cs Line: 821) Load scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SanMiguelRoute_1_Lighting.unity' time: 0.029600 ms Unloading 71 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.33 GB. System memory in use after: 1.34 GB. Unloading 115 unused Assets to reduce memory usage. Loaded Objects now: 14695. Total: 1068.126900 ms (FindLiveObjects: 4.250900 ms CreateObjectMapping: 1.516800 ms MarkObjects: 1061.027000 ms DeleteObjects: 1.331100 ms) Opening scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SanMiguelRoute_1_Props.unity' Load scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SanMiguelRoute_1_Props.unity' time: 0.034200 ms Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.09 GB. System memory in use after: 1.09 GB. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 15612. Total: 1243.862000 ms (FindLiveObjects: 9.505400 ms CreateObjectMapping: 2.721000 ms MarkObjects: 1231.499100 ms DeleteObjects: 0.133600 ms) Unloading 35 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.09 GB. System memory in use after: 1.09 GB. Unloading 150 unused Assets to reduce memory usage. Loaded Objects now: 14654. Total: 1201.076900 ms (FindLiveObjects: 7.714600 ms CreateObjectMapping: 1.614200 ms MarkObjects: 1191.031200 ms DeleteObjects: 0.715200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.09 GB. System memory in use after: 1.09 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14666. Total: 1073.770600 ms (FindLiveObjects: 5.205000 ms CreateObjectMapping: 1.487200 ms MarkObjects: 1067.024200 ms DeleteObjects: 0.053400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.09 GB. System memory in use after: 1.09 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14654. Total: 1082.041600 ms (FindLiveObjects: 4.973800 ms CreateObjectMapping: 1.495500 ms MarkObjects: 1075.504600 ms DeleteObjects: 0.065500 ms) DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardHeavy' in 35.29s d3d11 (total internal programs: 10304, unique: 10304) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 78.28MB to 2.97MB DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SanMiguelRoute_1_Building.unity' uses 150.5 KB compressed / 384.0 KB uncompressed. Level 1 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SanMiguelRoute_1_Base.unity' uses 38.6 KB compressed / 128.0 KB uncompressed. Level 2 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SanMiguelRoute_1_OC.unity' uses 32.3 KB compressed / 128.0 KB uncompressed. Level 3 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SanMiguelRoute_1_Terrain.unity' uses 1.5 MB compressed / 4.9 MB uncompressed. Level 4 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SanMiguelRoute_1_Lighting.unity' uses 0 B compressed / 0 B uncompressed. Level 5 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SanMiguelRoute_1_Props.unity' uses 2.9 MB compressed / 9.7 MB uncompressed. Total compressed size 4.6 MB. Total uncompressed size 15.2 MB. Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/ES/Industryland_Localized.unity' Load scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/ES/Industryland_Localized.unity' time: 0.034200 ms Unloading 222 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.13 GB. System memory in use after: 1.14 GB. Unloading 237 unused Assets to reduce memory usage. Loaded Objects now: 34523. Total: 1078.332400 ms (FindLiveObjects: 7.839800 ms CreateObjectMapping: 2.988000 ms MarkObjects: 1066.565100 ms DeleteObjects: 0.938500 ms) Unloading 416 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.13 GB. System memory in use after: 1.11 GB. Unloading 3684 unused Assets to reduce memory usage. Loaded Objects now: 14490. Total: 1149.615100 ms (FindLiveObjects: 5.350200 ms CreateObjectMapping: 2.087200 ms MarkObjects: 1138.022700 ms DeleteObjects: 4.153900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.09 GB. System memory in use after: 1.09 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14502. Total: 1065.079800 ms (FindLiveObjects: 4.691700 ms CreateObjectMapping: 1.531000 ms MarkObjects: 1058.810400 ms DeleteObjects: 0.045100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.09 GB. System memory in use after: 1.09 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14490. Total: 1098.406400 ms (FindLiveObjects: 6.176300 ms CreateObjectMapping: 1.780400 ms MarkObjects: 1090.332300 ms DeleteObjects: 0.115900 ms) DisplayProgressbar: Compiling shader variants Compressed shader 'Standard (Specular setup)' on d3d11 from 4.12MB to 0.19MB Compressed shader 'Standard' on d3d11 from 9.46MB to 0.36MB Compiled shader 'CustomShaders/StandardLight' in 8.00s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 122.04MB to 5.12MB DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/ES/Industryland_Localized.unity' uses 46.5 MB compressed / 69.3 MB uncompressed. Total compressed size 46.5 MB. Total uncompressed size 69.3 MB. Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/ES/Cityland_Localized.unity' Load scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/ES/Cityland_Localized.unity' time: 0.023800 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 295 Unused Serialized files (Serialized files now loaded: 0) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) System memory in use before: 1.17 GB. System memory in use after: 1.18 GB. Unloading 265 unused Assets to reduce memory usage. Loaded Objects now: 79662. Total: 1189.288200 ms (FindLiveObjects: 13.074900 ms CreateObjectMapping: 7.043700 ms MarkObjects: 1168.183300 ms DeleteObjects: 0.985000 ms) Unloading 667 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.17 GB. System memory in use after: 1.14 GB. Unloading 8045 unused Assets to reduce memory usage. Loaded Objects now: 14658. Total: 1152.430500 ms (FindLiveObjects: 11.226200 ms CreateObjectMapping: 4.103400 ms MarkObjects: 1126.434000 ms DeleteObjects: 10.664900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.09 GB. System memory in use after: 1.09 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14670. Total: 1089.653100 ms (FindLiveObjects: 4.426500 ms CreateObjectMapping: 1.703400 ms MarkObjects: 1083.450200 ms DeleteObjects: 0.071500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.09 GB. System memory in use after: 1.09 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14658. Total: 1063.378800 ms (FindLiveObjects: 6.112900 ms CreateObjectMapping: 2.040200 ms MarkObjects: 1055.144000 ms DeleteObjects: 0.080400 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Compiling shader variants Compressed shader 'Standard (Specular setup)' on d3d11 from 4.12MB to 0.19MB Compressed shader 'Standard' on d3d11 from 9.46MB to 0.36MB Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.55MB to 0.08MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 1.42MB to 0.08MB '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/CityLand/Scenes/Localized/ES/Cityland_Localized.unity' uses 21.7 MB compressed / 55.5 MB uncompressed. Total compressed size 21.7 MB. Total uncompressed size 55.5 MB. Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Lighting.unity' Load scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Lighting.unity' time: 0.053700 ms Unloading 300 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.11 GB. System memory in use after: 1.11 GB. Unloading 297 unused Assets to reduce memory usage. Loaded Objects now: 14528. Total: 1099.090800 ms (FindLiveObjects: 5.501400 ms CreateObjectMapping: 1.991800 ms MarkObjects: 1090.524600 ms DeleteObjects: 1.071600 ms) Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Base.unity' Load scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Base.unity' time: 0.048700 ms Unloading 9 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.10 GB. System memory in use after: 1.10 GB. Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 18828. Total: 1119.990200 ms (FindLiveObjects: 5.006500 ms CreateObjectMapping: 1.730500 ms MarkObjects: 1112.711900 ms DeleteObjects: 0.540400 ms) Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_OC.unity' Load scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_OC.unity' time: 0.074600 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 30 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.10 GB. System memory in use after: 1.09 GB. Unloading 2108 unused Assets to reduce memory usage. Loaded Objects now: 14510. Total: 1119.736100 ms (FindLiveObjects: 6.511900 ms CreateObjectMapping: 1.777600 ms MarkObjects: 1109.205300 ms DeleteObjects: 2.239600 ms) Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Terrain.unity' Load scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Terrain.unity' time: 0.034200 ms Unloading 47 Unused Serialized files (Serialized files now loaded: 0) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture creation failed. 'RGFloat' is not supported on this platform. Use 'SystemInfo.SupportsRenderTextureFormat' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) UnityEngine.Texture:ValidateFormat(RenderTextureFormat) (at C:\buildslave\unity\build\Runtime\Export\Texture.cs:347) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite) (at C:\buildslave\unity\build\Runtime\Export\Texture.cs:152) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:119) AwesomeTechnologies.TouchReact.TouchReactSystem:Init() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:674) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:72) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 119) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0004b] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:119 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x00059] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:674 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00008] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:72 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 119) Kernel 'MergeInstancedIndirectBuffers' not found UnityEngine.ComputeShader:FindKernel(String) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupComputeShaders() (at Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro_ComputeShader.cs:66) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() (at Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:376) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Shaders/ComputeShader.cpp line 354] (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_ComputeShader.cs Line: 66) ArgumentException: Kernel 'MergeInstancedIndirectBuffers' not found. at (wrapper managed-to-native) UnityEngine.ComputeShader.FindKernel(UnityEngine.ComputeShader,string) at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.SetupComputeShaders () [0x00025] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro_ComputeShader.cs:66 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.OnEnable () [0x00039] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:376 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_ComputeShader.cs Line: 66) System memory in use before: 1.23 GB. System memory in use after: 1.24 GB. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 14966. Total: 1126.989200 ms (FindLiveObjects: 6.414500 ms CreateObjectMapping: 1.544600 ms MarkObjects: 1118.914100 ms DeleteObjects: 0.114500 ms) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Props.unity' NullReferenceException: Object reference not set to an instance of an object at AwesomeTechnologies.VegetationSystem.VegetationCellSpawner.Dispose () [0x00052] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationCellSpawner.cs:821 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.OnDisable () [0x00039] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:1184 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationCellSpawner.cs Line: 821) Load scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Props.unity' time: 0.031400 ms Unloading 85 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.24 GB. System memory in use after: 1.24 GB. Unloading 126 unused Assets to reduce memory usage. Loaded Objects now: 15048. Total: 1113.579200 ms (FindLiveObjects: 6.121000 ms CreateObjectMapping: 1.868800 ms MarkObjects: 1104.607000 ms DeleteObjects: 0.981600 ms) Unloading 19 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.10 GB. System memory in use after: 1.10 GB. Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 14541. Total: 1087.502600 ms (FindLiveObjects: 4.498600 ms CreateObjectMapping: 1.489300 ms MarkObjects: 1081.018900 ms DeleteObjects: 0.494300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.10 GB. System memory in use after: 1.10 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14553. Total: 1064.743200 ms (FindLiveObjects: 4.049600 ms CreateObjectMapping: 1.485700 ms MarkObjects: 1059.104000 ms DeleteObjects: 0.102400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.10 GB. System memory in use after: 1.10 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14541. Total: 1093.050600 ms (FindLiveObjects: 4.718800 ms CreateObjectMapping: 1.744700 ms MarkObjects: 1086.505400 ms DeleteObjects: 0.080200 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Lighting.unity' uses 0.6 MB compressed / 1.0 MB uncompressed. Level 1 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Base.unity' uses 58.9 KB compressed / 256.0 KB uncompressed. Level 2 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_OC.unity' uses 0 B compressed / 0 B uncompressed. Level 3 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Terrain.unity' uses 1.5 MB compressed / 4.9 MB uncompressed. Level 4 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Props.unity' uses 0.9 MB compressed / 2.0 MB uncompressed. Total compressed size 3.2 MB. Total uncompressed size 8.1 MB. Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/BH/Industryland_Localized.unity' Load scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/BH/Industryland_Localized.unity' time: 0.040200 ms Unloading 225 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.14 GB. System memory in use after: 1.14 GB. Unloading 237 unused Assets to reduce memory usage. Loaded Objects now: 34514. Total: 1101.205200 ms (FindLiveObjects: 8.012000 ms CreateObjectMapping: 2.894700 ms MarkObjects: 1089.412000 ms DeleteObjects: 0.884500 ms) Unloading 381 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.13 GB. System memory in use after: 1.11 GB. Unloading 3411 unused Assets to reduce memory usage. Loaded Objects now: 14544. Total: 1151.154200 ms (FindLiveObjects: 4.502200 ms CreateObjectMapping: 1.714300 ms MarkObjects: 1139.739300 ms DeleteObjects: 5.196600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.10 GB. System memory in use after: 1.10 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14556. Total: 1080.251900 ms (FindLiveObjects: 5.167300 ms CreateObjectMapping: 1.598200 ms MarkObjects: 1073.427600 ms DeleteObjects: 0.057700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.10 GB. System memory in use after: 1.10 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14544. Total: 1050.862700 ms (FindLiveObjects: 4.502200 ms CreateObjectMapping: 1.630100 ms MarkObjects: 1044.528000 ms DeleteObjects: 0.200000 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Compressed shader 'Standard' on d3d11 from 2.06MB to 0.10MB DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardLight' in 8.08s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 122.04MB to 5.12MB DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/BH/Industryland_Localized.unity' uses 40.4 MB compressed / 57.5 MB uncompressed. Total compressed size 40.5 MB. Total uncompressed size 57.5 MB. Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/CL/MountainPass_Localized.unity' Load scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/CL/MountainPass_Localized.unity' time: 0.072500 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 252 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.14 GB. System memory in use after: 1.14 GB. Unloading 257 unused Assets to reduce memory usage. Loaded Objects now: 32575. Total: 1195.519200 ms (FindLiveObjects: 20.924800 ms CreateObjectMapping: 10.133500 ms MarkObjects: 1163.340700 ms DeleteObjects: 1.105700 ms) Unloading 325 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 1901 unused Assets to reduce memory usage. Loaded Objects now: 14715. Total: 1145.767200 ms (FindLiveObjects: 5.387600 ms CreateObjectMapping: 1.757400 ms MarkObjects: 1136.615400 ms DeleteObjects: 2.005600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.10 GB. System memory in use after: 1.10 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14724. Total: 1078.400700 ms (FindLiveObjects: 3.943100 ms CreateObjectMapping: 1.419200 ms MarkObjects: 1072.946000 ms DeleteObjects: 0.090600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.10 GB. System memory in use after: 1.10 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14712. Total: 1052.252000 ms (FindLiveObjects: 4.234000 ms CreateObjectMapping: 1.658700 ms MarkObjects: 1046.277200 ms DeleteObjects: 0.080000 ms) Unloading 13 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.16 GB. System memory in use after: 1.16 GB. Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 14725. Total: 1110.876600 ms (FindLiveObjects: 4.290100 ms CreateObjectMapping: 1.205800 ms MarkObjects: 1104.815900 ms DeleteObjects: 0.563000 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/CL/MountainPass_Localized.unity' uses 7.4 MB compressed / 88.2 MB uncompressed. Total compressed size 7.4 MB. Total uncompressed size 88.2 MB. Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/BR/MountainPass_Localized.unity' Load scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/BR/MountainPass_Localized.unity' time: 0.034100 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 216 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.14 GB. System memory in use after: 1.14 GB. Unloading 229 unused Assets to reduce memory usage. Loaded Objects now: 28612. Total: 1165.746200 ms (FindLiveObjects: 6.703700 ms CreateObjectMapping: 2.649500 ms MarkObjects: 1155.670100 ms DeleteObjects: 0.721900 ms) Unloading 315 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.14 GB. System memory in use after: 1.13 GB. Unloading 1903 unused Assets to reduce memory usage. Loaded Objects now: 14734. Total: 1134.466900 ms (FindLiveObjects: 6.271600 ms CreateObjectMapping: 1.956400 ms MarkObjects: 1123.626700 ms DeleteObjects: 2.610100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.10 GB. System memory in use after: 1.10 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14743. Total: 1076.605100 ms (FindLiveObjects: 4.221100 ms CreateObjectMapping: 1.558900 ms MarkObjects: 1070.750000 ms DeleteObjects: 0.063200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.10 GB. System memory in use after: 1.10 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14731. Total: 1090.710800 ms (FindLiveObjects: 6.773600 ms CreateObjectMapping: 1.515700 ms MarkObjects: 1082.282300 ms DeleteObjects: 0.137100 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/BR/MountainPass_Localized.unity' uses 4.4 MB compressed / 19.4 MB uncompressed. Total compressed size 4.4 MB. Total uncompressed size 19.4 MB. Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/BH/TocopillaRoute_Localized.unity' Load scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/BH/TocopillaRoute_Localized.unity' time: 0.027500 ms Unloading 220 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.12 GB. System memory in use after: 1.12 GB. Unloading 229 unused Assets to reduce memory usage. Loaded Objects now: 32294. Total: 1155.810100 ms (FindLiveObjects: 6.411300 ms CreateObjectMapping: 2.721900 ms MarkObjects: 1145.911500 ms DeleteObjects: 0.764300 ms) Unloading 142 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.11 GB. System memory in use after: 1.11 GB. Unloading 1797 unused Assets to reduce memory usage. Loaded Objects now: 14583. Total: 1083.625800 ms (FindLiveObjects: 6.087400 ms CreateObjectMapping: 1.645800 ms MarkObjects: 1073.833600 ms DeleteObjects: 2.057000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.10 GB. System memory in use after: 1.10 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14595. Total: 1064.718600 ms (FindLiveObjects: 5.904700 ms CreateObjectMapping: 1.586800 ms MarkObjects: 1057.155800 ms DeleteObjects: 0.070100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.10 GB. System memory in use after: 1.10 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14583. Total: 1082.722200 ms (FindLiveObjects: 5.306000 ms CreateObjectMapping: 1.861700 ms MarkObjects: 1075.449600 ms DeleteObjects: 0.102400 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardLight' in 8.22s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 122.04MB to 5.12MB DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/BH/TocopillaRoute_Localized.unity' uses 29.0 MB compressed / 48.6 MB uncompressed. Total compressed size 29.0 MB. Total uncompressed size 48.6 MB. Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/FR/Deliverycity_Localized.unity' Load scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/FR/Deliverycity_Localized.unity' time: 0.038200 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 221 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.16 GB. System memory in use after: 1.16 GB. Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 46283. Total: 1132.203800 ms (FindLiveObjects: 8.626600 ms CreateObjectMapping: 4.554300 ms MarkObjects: 1118.168200 ms DeleteObjects: 0.853400 ms) Unloading 470 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.15 GB. System memory in use after: 1.11 GB. Unloading 5412 unused Assets to reduce memory usage. Loaded Objects now: 14584. Total: 1153.034000 ms (FindLiveObjects: 7.338800 ms CreateObjectMapping: 2.392600 ms MarkObjects: 1135.520200 ms DeleteObjects: 7.780900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.10 GB. System memory in use after: 1.10 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14596. Total: 1085.398000 ms (FindLiveObjects: 5.678200 ms CreateObjectMapping: 1.750800 ms MarkObjects: 1077.913900 ms DeleteObjects: 0.053400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.10 GB. System memory in use after: 1.10 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14584. Total: 1082.145400 ms (FindLiveObjects: 5.136400 ms CreateObjectMapping: 1.538700 ms MarkObjects: 1075.388500 ms DeleteObjects: 0.079800 ms) DisplayProgressbar: Compiling shader variants Compressed shader 'Standard (Specular setup)' on d3d11 from 4.12MB to 0.19MB Compiled shader 'Standard' in 16.14s d3d11 (total internal programs: 4688, unique: 4268) Compressed shader 'Standard' on d3d11 from 17.73MB to 0.66MB Compiled shader 'CustomShaders/StandardLight' in 8.15s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 122.04MB to 5.12MB DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/FR/Deliverycity_Localized.unity' uses 51.0 MB compressed / 96.7 MB uncompressed. Total compressed size 51.0 MB. Total uncompressed size 96.7 MB. Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Traffic/Right/Testland_Traffic.unity' Load scene 'Assets/contents/Sceneries/TestLand/Scenes/Traffic/Right/Testland_Traffic.unity' time: 0.030200 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 305 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.10 GB. System memory in use after: 1.10 GB. Unloading 280 unused Assets to reduce memory usage. Loaded Objects now: 14604. Total: 1110.856100 ms (FindLiveObjects: 4.446900 ms CreateObjectMapping: 1.553300 ms MarkObjects: 1103.727200 ms DeleteObjects: 1.127000 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.10 GB. System memory in use after: 1.10 GB. Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 14585. Total: 1122.862200 ms (FindLiveObjects: 7.932300 ms CreateObjectMapping: 2.069300 ms MarkObjects: 1112.169900 ms DeleteObjects: 0.689500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.10 GB. System memory in use after: 1.10 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14597. Total: 1089.596200 ms (FindLiveObjects: 5.740800 ms CreateObjectMapping: 1.614100 ms MarkObjects: 1082.137700 ms DeleteObjects: 0.102300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.10 GB. System memory in use after: 1.10 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14585. Total: 1074.109100 ms (FindLiveObjects: 4.595000 ms CreateObjectMapping: 1.344900 ms MarkObjects: 1068.085200 ms DeleteObjects: 0.082200 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TestLand/Scenes/Traffic/Right/Testland_Traffic.unity' uses 191.2 KB compressed / 1.5 MB uncompressed. Total compressed size 191.4 KB. Total uncompressed size 1.5 MB. Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/DO/Cityland_Localized.unity' Load scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/DO/Cityland_Localized.unity' time: 0.032500 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 222 Unused Serialized files (Serialized files now loaded: 0) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) System memory in use before: 1.18 GB. System memory in use after: 1.19 GB. Unloading 235 unused Assets to reduce memory usage. Loaded Objects now: 81562. Total: 1235.016700 ms (FindLiveObjects: 18.186100 ms CreateObjectMapping: 6.222500 ms MarkObjects: 1209.203100 ms DeleteObjects: 1.402400 ms) Unloading 675 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.15 GB. Unloading 8145 unused Assets to reduce memory usage. Loaded Objects now: 14756. Total: 1176.301200 ms (FindLiveObjects: 13.580400 ms CreateObjectMapping: 2.943800 ms MarkObjects: 1148.738300 ms DeleteObjects: 11.037200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.10 GB. System memory in use after: 1.10 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14765. Total: 1087.620900 ms (FindLiveObjects: 4.245900 ms CreateObjectMapping: 1.354600 ms MarkObjects: 1081.972600 ms DeleteObjects: 0.046000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.10 GB. System memory in use after: 1.10 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14753. Total: 1095.514100 ms (FindLiveObjects: 6.291600 ms CreateObjectMapping: 1.523600 ms MarkObjects: 1087.631600 ms DeleteObjects: 0.065900 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Compiling shader variants Compressed shader 'Standard (Specular setup)' on d3d11 from 4.12MB to 0.19MB Compressed shader 'Standard' on d3d11 from 9.46MB to 0.36MB Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.55MB to 0.08MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 1.42MB to 0.08MB '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/CityLand/Scenes/Localized/DO/Cityland_Localized.unity' uses 20.8 MB compressed / 57.1 MB uncompressed. Total compressed size 20.8 MB. Total uncompressed size 57.1 MB. Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/BR/Industryland_Localized.unity' Load scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/BR/Industryland_Localized.unity' time: 0.031900 ms Unloading 305 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.16 GB. System memory in use after: 1.16 GB. Unloading 283 unused Assets to reduce memory usage. Loaded Objects now: 33176. Total: 1090.077000 ms (FindLiveObjects: 7.019200 ms CreateObjectMapping: 4.097700 ms MarkObjects: 1077.946600 ms DeleteObjects: 1.012400 ms) Unloading 418 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.14 GB. System memory in use after: 1.12 GB. Unloading 3701 unused Assets to reduce memory usage. Loaded Objects now: 14605. Total: 1159.839500 ms (FindLiveObjects: 6.247000 ms CreateObjectMapping: 2.734000 ms MarkObjects: 1144.037000 ms DeleteObjects: 6.819600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.10 GB. System memory in use after: 1.10 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14617. Total: 1074.415300 ms (FindLiveObjects: 4.673800 ms CreateObjectMapping: 1.741800 ms MarkObjects: 1067.928900 ms DeleteObjects: 0.069500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.10 GB. System memory in use after: 1.10 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14605. Total: 1064.633800 ms (FindLiveObjects: 5.479800 ms CreateObjectMapping: 1.902700 ms MarkObjects: 1057.169400 ms DeleteObjects: 0.080600 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Compiling shader variants Compressed shader 'Standard (Specular setup)' on d3d11 from 4.12MB to 0.19MB Compressed shader 'Standard' on d3d11 from 9.46MB to 0.36MB Compiled shader 'CustomShaders/StandardLight' in 7.97s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 122.04MB to 5.12MB DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/BR/Industryland_Localized.unity' uses 46.5 MB compressed / 69.2 MB uncompressed. Total compressed size 46.5 MB. Total uncompressed size 69.2 MB. Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/BH/Testland_Localized.unity' Load scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/BH/Testland_Localized.unity' time: 0.031000 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 295 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.11 GB. System memory in use after: 1.11 GB. Unloading 276 unused Assets to reduce memory usage. Loaded Objects now: 20393. Total: 1153.384400 ms (FindLiveObjects: 5.015700 ms CreateObjectMapping: 1.881600 ms MarkObjects: 1145.528200 ms DeleteObjects: 0.957800 ms) Unloading 62 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.11 GB. System memory in use after: 1.10 GB. Unloading 1123 unused Assets to reduce memory usage. Loaded Objects now: 14606. Total: 1065.647600 ms (FindLiveObjects: 5.189900 ms CreateObjectMapping: 1.703000 ms MarkObjects: 1057.069800 ms DeleteObjects: 1.683200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.10 GB. System memory in use after: 1.10 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14618. Total: 1072.047800 ms (FindLiveObjects: 4.582100 ms CreateObjectMapping: 1.359100 ms MarkObjects: 1066.054500 ms DeleteObjects: 0.050500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.10 GB. System memory in use after: 1.10 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14606. Total: 1106.483100 ms (FindLiveObjects: 4.853800 ms CreateObjectMapping: 1.667900 ms MarkObjects: 1099.893500 ms DeleteObjects: 0.066600 ms) Compressed shader 'Standard' on d3d11 from 2.06MB to 0.10MB ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TestLand/Scenes/Localized/BH/Testland_Localized.unity' uses 3.1 MB compressed / 5.0 MB uncompressed. Total compressed size 3.1 MB. Total uncompressed size 5.0 MB. Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/ES/Deliverycity_Localized.unity' Load scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/ES/Deliverycity_Localized.unity' time: 0.053300 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 221 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.16 GB. System memory in use after: 1.16 GB. Unloading 239 unused Assets to reduce memory usage. Loaded Objects now: 46312. Total: 1103.991300 ms (FindLiveObjects: 8.791400 ms CreateObjectMapping: 4.790700 ms MarkObjects: 1089.524400 ms DeleteObjects: 0.883200 ms) Unloading 471 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.15 GB. System memory in use after: 1.11 GB. Unloading 5414 unused Assets to reduce memory usage. Loaded Objects now: 14607. Total: 1128.808200 ms (FindLiveObjects: 7.922100 ms CreateObjectMapping: 2.393100 ms MarkObjects: 1112.130800 ms DeleteObjects: 6.360300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.10 GB. System memory in use after: 1.10 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14619. Total: 1085.001800 ms (FindLiveObjects: 4.074700 ms CreateObjectMapping: 1.259700 ms MarkObjects: 1079.580100 ms DeleteObjects: 0.086000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.10 GB. System memory in use after: 1.10 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14607. Total: 1065.443600 ms (FindLiveObjects: 5.214900 ms CreateObjectMapping: 1.257900 ms MarkObjects: 1058.901800 ms DeleteObjects: 0.067400 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Compiling shader variants Compressed shader 'Standard (Specular setup)' on d3d11 from 4.12MB to 0.19MB Compiled shader 'Standard' in 1.45s d3d11 (total internal programs: 4688, unique: 4268) Compressed shader 'Standard' on d3d11 from 17.73MB to 0.66MB Compiled shader 'CustomShaders/StandardLight' in 8.06s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 122.04MB to 5.12MB DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/ES/Deliverycity_Localized.unity' uses 50.7 MB compressed / 96.2 MB uncompressed. Total compressed size 50.7 MB. Total uncompressed size 96.2 MB. Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/NZ/TocopillaRoute_Localized.unity' Load scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/NZ/TocopillaRoute_Localized.unity' time: 0.031500 ms Unloading 301 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.12 GB. System memory in use after: 1.12 GB. Unloading 281 unused Assets to reduce memory usage. Loaded Objects now: 34962. Total: 1095.039000 ms (FindLiveObjects: 7.624900 ms CreateObjectMapping: 2.896400 ms MarkObjects: 1083.479400 ms DeleteObjects: 1.037400 ms) Unloading 140 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.11 GB. System memory in use after: 1.10 GB. Unloading 1832 unused Assets to reduce memory usage. Loaded Objects now: 14608. Total: 1137.829600 ms (FindLiveObjects: 5.532600 ms CreateObjectMapping: 1.875400 ms MarkObjects: 1127.913500 ms DeleteObjects: 2.506900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.10 GB. System memory in use after: 1.10 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14620. Total: 1092.135900 ms (FindLiveObjects: 4.450600 ms CreateObjectMapping: 1.797300 ms MarkObjects: 1085.839400 ms DeleteObjects: 0.047300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.10 GB. System memory in use after: 1.10 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14608. Total: 1066.318000 ms (FindLiveObjects: 3.945900 ms CreateObjectMapping: 1.447700 ms MarkObjects: 1060.822800 ms DeleteObjects: 0.100200 ms) DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardLight' in 7.99s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 122.04MB to 5.12MB DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/NZ/TocopillaRoute_Localized.unity' uses 28.8 MB compressed / 48.4 MB uncompressed. Total compressed size 28.8 MB. Total uncompressed size 48.4 MB. Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/NZ/DirtTrack_Localized.unity' Load scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/NZ/DirtTrack_Localized.unity' time: 0.029400 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 221 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.14 GB. System memory in use after: 1.14 GB. Unloading 231 unused Assets to reduce memory usage. Loaded Objects now: 25771. Total: 1152.345100 ms (FindLiveObjects: 6.549400 ms CreateObjectMapping: 2.637900 ms MarkObjects: 1142.323500 ms DeleteObjects: 0.833100 ms) Unloading 283 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.14 GB. System memory in use after: 1.13 GB. Unloading 1430 unused Assets to reduce memory usage. Loaded Objects now: 14779. Total: 1088.244500 ms (FindLiveObjects: 4.822900 ms CreateObjectMapping: 1.908900 ms MarkObjects: 1079.500900 ms DeleteObjects: 2.010500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.10 GB. System memory in use after: 1.10 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14788. Total: 1067.144000 ms (FindLiveObjects: 4.315900 ms CreateObjectMapping: 1.398300 ms MarkObjects: 1061.383200 ms DeleteObjects: 0.044700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.10 GB. System memory in use after: 1.10 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14776. Total: 1071.818600 ms (FindLiveObjects: 4.125600 ms CreateObjectMapping: 1.344300 ms MarkObjects: 1066.278300 ms DeleteObjects: 0.068500 ms) DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardLight' in 7.96s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 122.04MB to 5.12MB DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/NZ/DirtTrack_Localized.unity' uses 8.2 MB compressed / 34.7 MB uncompressed. Total compressed size 8.2 MB. Total uncompressed size 34.7 MB. Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Traffic/Left/Cityland_Traffic.unity' Load scene 'Assets/contents/Sceneries/CityLand/Scenes/Traffic/Left/Cityland_Traffic.unity' time: 0.033500 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 230 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.11 GB. System memory in use after: 1.11 GB. Unloading 231 unused Assets to reduce memory usage. Loaded Objects now: 15410. Total: 1110.657700 ms (FindLiveObjects: 4.282600 ms CreateObjectMapping: 2.117400 ms MarkObjects: 1103.571800 ms DeleteObjects: 0.684800 ms) Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Traffic/Left/Cityland_Bus.unity' Load scene 'Assets/contents/Sceneries/CityLand/Scenes/Traffic/Left/Cityland_Bus.unity' time: 0.035300 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 172 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.11 GB. System memory in use after: 1.11 GB. Unloading 368 unused Assets to reduce memory usage. Loaded Objects now: 18451. Total: 1121.498100 ms (FindLiveObjects: 4.515100 ms CreateObjectMapping: 1.553200 ms MarkObjects: 1114.383800 ms DeleteObjects: 1.044300 ms) Unloading 24 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.10 GB. System memory in use after: 1.10 GB. Unloading 195 unused Assets to reduce memory usage. Loaded Objects now: 14793. Total: 1124.967400 ms (FindLiveObjects: 4.031900 ms CreateObjectMapping: 1.467800 ms MarkObjects: 1118.726600 ms DeleteObjects: 0.740300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.10 GB. System memory in use after: 1.10 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14802. Total: 1096.630700 ms (FindLiveObjects: 4.090500 ms CreateObjectMapping: 2.138800 ms MarkObjects: 1090.266200 ms DeleteObjects: 0.133200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.10 GB. System memory in use after: 1.10 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14790. Total: 1064.149300 ms (FindLiveObjects: 4.554500 ms CreateObjectMapping: 1.531300 ms MarkObjects: 1057.973900 ms DeleteObjects: 0.088300 ms) Compressed shader 'Standard' on d3d11 from 2.70MB to 0.12MB ***Player size statistics*** Level 0 'Assets/contents/Sceneries/CityLand/Scenes/Traffic/Left/Cityland_Traffic.unity' uses 2.4 MB compressed / 13.6 MB uncompressed. Level 1 'Assets/contents/Sceneries/CityLand/Scenes/Traffic/Left/Cityland_Bus.unity' uses 2.5 MB compressed / 5.8 MB uncompressed. Total compressed size 4.8 MB. Total uncompressed size 19.5 MB. Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_OC.unity' Load scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_OC.unity' time: 0.028600 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 226 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.10 GB. System memory in use after: 1.10 GB. Unloading 235 unused Assets to reduce memory usage. Loaded Objects now: 14657. Total: 1095.330600 ms (FindLiveObjects: 4.033300 ms CreateObjectMapping: 1.167900 ms MarkObjects: 1088.589600 ms DeleteObjects: 1.537800 ms) Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Lighting.unity' Load scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Lighting.unity' time: 0.033100 ms Unloading 10 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.10 GB. System memory in use after: 1.10 GB. Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 14680. Total: 1082.367300 ms (FindLiveObjects: 4.358600 ms CreateObjectMapping: 1.416600 ms MarkObjects: 1075.927900 ms DeleteObjects: 0.661600 ms) Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Terrain.unity' Load scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Terrain.unity' time: 0.037200 ms Unloading 40 Unused Serialized files (Serialized files now loaded: 0) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture creation failed. 'RGFloat' is not supported on this platform. Use 'SystemInfo.SupportsRenderTextureFormat' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) UnityEngine.Texture:ValidateFormat(RenderTextureFormat) (at C:\buildslave\unity\build\Runtime\Export\Texture.cs:347) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite) (at C:\buildslave\unity\build\Runtime\Export\Texture.cs:152) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:119) AwesomeTechnologies.TouchReact.TouchReactSystem:Init() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:674) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:72) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 119) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0004b] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:119 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x00059] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:674 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00008] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:72 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 119) Kernel 'MergeInstancedIndirectBuffers' not found UnityEngine.ComputeShader:FindKernel(String) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupComputeShaders() (at Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro_ComputeShader.cs:66) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() (at Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:376) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Shaders/ComputeShader.cpp line 354] (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_ComputeShader.cs Line: 66) ArgumentException: Kernel 'MergeInstancedIndirectBuffers' not found. at (wrapper managed-to-native) UnityEngine.ComputeShader.FindKernel(UnityEngine.ComputeShader,string) at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.SetupComputeShaders () [0x00025] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro_ComputeShader.cs:66 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.OnEnable () [0x00039] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:376 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_ComputeShader.cs Line: 66) System memory in use before: 1.22 GB. System memory in use after: 1.22 GB. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 15083. Total: 1101.463500 ms (FindLiveObjects: 4.375800 ms CreateObjectMapping: 1.488200 ms MarkObjects: 1095.493200 ms DeleteObjects: 0.105100 ms) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Buildings.unity' NullReferenceException: Object reference not set to an instance of an object at AwesomeTechnologies.VegetationSystem.VegetationCellSpawner.Dispose () [0x00052] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationCellSpawner.cs:821 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.OnDisable () [0x00039] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:1184 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationCellSpawner.cs Line: 821) Load scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Buildings.unity' time: 0.033800 ms Unloading 74 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.23 GB. System memory in use after: 1.23 GB. Unloading 121 unused Assets to reduce memory usage. Loaded Objects now: 17160. Total: 1185.596600 ms (FindLiveObjects: 4.836900 ms CreateObjectMapping: 1.674300 ms MarkObjects: 1178.057600 ms DeleteObjects: 1.026800 ms) Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Base.unity' Load scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Base.unity' time: 0.049300 ms Unloading 82 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.12 GB. System memory in use after: 1.12 GB. Unloading 700 unused Assets to reduce memory usage. Loaded Objects now: 23871. Total: 1154.949800 ms (FindLiveObjects: 6.239400 ms CreateObjectMapping: 2.719600 ms MarkObjects: 1145.039100 ms DeleteObjects: 0.950800 ms) Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Props.unity' Load scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Props.unity' time: 0.047600 ms Unloading 209 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.12 GB. System memory in use after: 1.12 GB. Unloading 4542 unused Assets to reduce memory usage. Loaded Objects now: 18477. Total: 1115.132800 ms (FindLiveObjects: 5.379300 ms CreateObjectMapping: 2.497200 ms MarkObjects: 1104.038800 ms DeleteObjects: 3.216500 ms) Unloading 43 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.11 GB. System memory in use after: 1.11 GB. Unloading 145 unused Assets to reduce memory usage. Loaded Objects now: 14816. Total: 1088.152700 ms (FindLiveObjects: 7.125600 ms CreateObjectMapping: 1.930300 ms MarkObjects: 1078.383500 ms DeleteObjects: 0.711300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.11 GB. System memory in use after: 1.11 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14828. Total: 1125.268800 ms (FindLiveObjects: 4.813200 ms CreateObjectMapping: 1.445200 ms MarkObjects: 1118.931000 ms DeleteObjects: 0.077900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.11 GB. System memory in use after: 1.11 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14816. Total: 1117.825200 ms (FindLiveObjects: 4.248300 ms CreateObjectMapping: 1.233300 ms MarkObjects: 1112.239800 ms DeleteObjects: 0.102000 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_OC.unity' uses 0.6 MB compressed / 0.9 MB uncompressed. Level 1 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Lighting.unity' uses 60.9 KB compressed / 128.0 KB uncompressed. Level 2 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Terrain.unity' uses 1.5 MB compressed / 5.0 MB uncompressed. Level 3 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Buildings.unity' uses 1.2 MB compressed / 2.6 MB uncompressed. Level 4 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Base.unity' uses 182.0 KB compressed / 0.6 MB uncompressed. Level 5 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Props.unity' uses 5.9 MB compressed / 11.8 MB uncompressed. Total compressed size 9.5 MB. Total uncompressed size 21.1 MB. Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/DO/Industryland_Localized.unity' Load scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/DO/Industryland_Localized.unity' time: 0.029100 ms Unloading 228 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.15 GB. System memory in use after: 1.15 GB. Unloading 238 unused Assets to reduce memory usage. Loaded Objects now: 32911. Total: 1121.665200 ms (FindLiveObjects: 7.895600 ms CreateObjectMapping: 3.016800 ms MarkObjects: 1109.693600 ms DeleteObjects: 1.058000 ms) Unloading 428 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.14 GB. System memory in use after: 1.12 GB. Unloading 3666 unused Assets to reduce memory usage. Loaded Objects now: 14652. Total: 1170.736400 ms (FindLiveObjects: 4.860800 ms CreateObjectMapping: 2.075500 ms MarkObjects: 1158.498000 ms DeleteObjects: 5.300500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.11 GB. System memory in use after: 1.11 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14664. Total: 1075.367200 ms (FindLiveObjects: 4.778300 ms CreateObjectMapping: 1.521500 ms MarkObjects: 1069.014800 ms DeleteObjects: 0.051400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.11 GB. System memory in use after: 1.11 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14652. Total: 1073.736700 ms (FindLiveObjects: 4.360100 ms CreateObjectMapping: 1.070200 ms MarkObjects: 1068.225100 ms DeleteObjects: 0.079500 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Compiling shader variants Compressed shader 'Standard (Specular setup)' on d3d11 from 4.12MB to 0.19MB Compressed shader 'Standard' on d3d11 from 9.46MB to 0.36MB Compiled shader 'CustomShaders/StandardLight' in 8.10s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 122.04MB to 5.12MB DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/DO/Industryland_Localized.unity' uses 46.5 MB compressed / 69.1 MB uncompressed. Total compressed size 46.5 MB. Total uncompressed size 69.1 MB. Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Terrain.unity' Load scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Terrain.unity' time: 0.033400 ms Unloading 335 Unused Serialized files (Serialized files now loaded: 0) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture creation failed. 'RGFloat' is not supported on this platform. Use 'SystemInfo.SupportsRenderTextureFormat' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) UnityEngine.Texture:ValidateFormat(RenderTextureFormat) (at C:\buildslave\unity\build\Runtime\Export\Texture.cs:347) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite) (at C:\buildslave\unity\build\Runtime\Export\Texture.cs:152) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:119) AwesomeTechnologies.TouchReact.TouchReactSystem:Init() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:674) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:72) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 119) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0004b] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:119 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x00059] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:674 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00008] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:72 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 119) Kernel 'MergeInstancedIndirectBuffers' not found UnityEngine.ComputeShader:FindKernel(String) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupComputeShaders() (at Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro_ComputeShader.cs:66) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() (at Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:376) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Shaders/ComputeShader.cpp line 354] (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_ComputeShader.cs Line: 66) ArgumentException: Kernel 'MergeInstancedIndirectBuffers' not found. at (wrapper managed-to-native) UnityEngine.ComputeShader.FindKernel(UnityEngine.ComputeShader,string) at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.SetupComputeShaders () [0x00025] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro_ComputeShader.cs:66 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.OnEnable () [0x00039] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:376 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_ComputeShader.cs Line: 66) System memory in use before: 1.41 GB. System memory in use after: 1.41 GB. Unloading 279 unused Assets to reduce memory usage. Loaded Objects now: 15121. Total: 1112.109200 ms (FindLiveObjects: 10.298000 ms CreateObjectMapping: 2.349700 ms MarkObjects: 1098.508800 ms DeleteObjects: 0.951200 ms) NullReferenceException: Object reference not set to an instance of an object at AwesomeTechnologies.VegetationSystem.VegetationCellSpawner.Dispose () [0x00052] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationCellSpawner.cs:821 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.OnDisable () [0x00039] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:1184 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationCellSpawner.cs Line: 821) Unloading 73 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.41 GB. System memory in use after: 1.41 GB. Unloading 129 unused Assets to reduce memory usage. Loaded Objects now: 14660. Total: 1051.757600 ms (FindLiveObjects: 4.113800 ms CreateObjectMapping: 1.080900 ms MarkObjects: 1045.405900 ms DeleteObjects: 1.155900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.15 GB. System memory in use after: 1.13 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14672. Total: 1075.169300 ms (FindLiveObjects: 6.460000 ms CreateObjectMapping: 1.388600 ms MarkObjects: 1067.219200 ms DeleteObjects: 0.099500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.13 GB. System memory in use after: 1.13 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14660. Total: 1049.571300 ms (FindLiveObjects: 4.079100 ms CreateObjectMapping: 1.302800 ms MarkObjects: 1044.085500 ms DeleteObjects: 0.102700 ms) Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' on d3d11 from 1.61MB to 0.08MB Compressed shader 'Nature/Terrain/Diffuse' on d3d11 from 1.62MB to 0.08MB Compressed shader 'Nature/Terrain/Specular' on d3d11 from 1.56MB to 0.08MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Specular-AddPass' on d3d11 from 1.55MB to 0.07MB Compressed shader 'Nature/Terrain/Standard' on d3d11 from 1.61MB to 0.08MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' on d3d11 from 1.60MB to 0.08MB Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 10.26MB to 1.89MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 4.23MB to 0.20MB Unloading 63 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.31 GB. System memory in use after: 1.31 GB. Unloading 74 unused Assets to reduce memory usage. Loaded Objects now: 14673. Total: 1195.149000 ms (FindLiveObjects: 8.531200 ms CreateObjectMapping: 1.135300 ms MarkObjects: 1183.325200 ms DeleteObjects: 2.155900 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Terrain.unity' uses 83.4 MB compressed / 133.8 MB uncompressed. Total compressed size 83.4 MB. Total uncompressed size 133.8 MB. Opening scene 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/ES/Mineroute_Localized.unity' Load scene 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/ES/Mineroute_Localized.unity' time: 0.024600 ms Unloading 216 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.14 GB. System memory in use after: 1.14 GB. Unloading 234 unused Assets to reduce memory usage. Loaded Objects now: 18809. Total: 1158.429100 ms (FindLiveObjects: 4.377100 ms CreateObjectMapping: 1.219900 ms MarkObjects: 1150.763900 ms DeleteObjects: 2.066900 ms) Unloading 49 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.14 GB. System memory in use after: 1.13 GB. Unloading 603 unused Assets to reduce memory usage. Loaded Objects now: 14661. Total: 1086.318800 ms (FindLiveObjects: 4.594200 ms CreateObjectMapping: 1.194000 ms MarkObjects: 1077.342300 ms DeleteObjects: 3.186900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.13 GB. System memory in use after: 1.13 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14673. Total: 1110.004000 ms (FindLiveObjects: 3.999500 ms CreateObjectMapping: 0.995600 ms MarkObjects: 1104.891400 ms DeleteObjects: 0.116300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.13 GB. System memory in use after: 1.13 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14661. Total: 1071.110700 ms (FindLiveObjects: 3.877400 ms CreateObjectMapping: 0.917100 ms MarkObjects: 1066.161100 ms DeleteObjects: 0.153800 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/ES/Mineroute_Localized.unity' uses 149.2 KB compressed / 471.1 KB uncompressed. Total compressed size 149.4 KB. Total uncompressed size 471.1 KB. Opening scene 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/FR/Mineroute_Localized.unity' Load scene 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/FR/Mineroute_Localized.unity' time: 0.027600 ms Unloading 217 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.14 GB. System memory in use after: 1.14 GB. Unloading 228 unused Assets to reduce memory usage. Loaded Objects now: 18810. Total: 1141.317600 ms (FindLiveObjects: 4.925900 ms CreateObjectMapping: 1.374500 ms MarkObjects: 1133.229100 ms DeleteObjects: 1.786500 ms) Unloading 49 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.14 GB. System memory in use after: 1.13 GB. Unloading 603 unused Assets to reduce memory usage. Loaded Objects now: 14662. Total: 1095.102100 ms (FindLiveObjects: 4.429700 ms CreateObjectMapping: 1.080200 ms MarkObjects: 1087.937800 ms DeleteObjects: 1.653400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.13 GB. System memory in use after: 1.13 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14674. Total: 1094.660400 ms (FindLiveObjects: 9.961400 ms CreateObjectMapping: 2.549100 ms MarkObjects: 1082.027000 ms DeleteObjects: 0.121200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.13 GB. System memory in use after: 1.13 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14662. Total: 1089.291700 ms (FindLiveObjects: 4.243600 ms CreateObjectMapping: 1.227200 ms MarkObjects: 1083.575400 ms DeleteObjects: 0.244200 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/FR/Mineroute_Localized.unity' uses 149.2 KB compressed / 471.1 KB uncompressed. Total compressed size 149.4 KB. Total uncompressed size 471.1 KB. Opening scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Localized/ES/TenerifePort_Localized.unity' Load scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Localized/ES/TenerifePort_Localized.unity' time: 0.038700 ms Unloading 217 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.14 GB. System memory in use after: 1.14 GB. Unloading 229 unused Assets to reduce memory usage. Loaded Objects now: 15374. Total: 1074.374000 ms (FindLiveObjects: 11.553900 ms CreateObjectMapping: 2.364000 ms MarkObjects: 1059.555000 ms DeleteObjects: 0.900100 ms) Unloading 92 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.13 GB. System memory in use after: 1.13 GB. Unloading 214 unused Assets to reduce memory usage. Loaded Objects now: 14663. Total: 1074.972600 ms (FindLiveObjects: 4.473800 ms CreateObjectMapping: 0.980900 ms MarkObjects: 1068.094500 ms DeleteObjects: 1.421500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.13 GB. System memory in use after: 1.13 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14675. Total: 1019.347000 ms (FindLiveObjects: 4.343200 ms CreateObjectMapping: 1.146300 ms MarkObjects: 1013.774200 ms DeleteObjects: 0.082200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.13 GB. System memory in use after: 1.13 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14663. Total: 1069.313500 ms (FindLiveObjects: 4.102800 ms CreateObjectMapping: 1.044000 ms MarkObjects: 1064.005700 ms DeleteObjects: 0.160100 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardLight' in 4.48s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB Compiled shader 'CustomShaders/StandardHeavy' in 34.71s d3d11 (total internal programs: 10304, unique: 10304) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 78.28MB to 2.97MB DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TenerifePort/Scenes/Localized/ES/TenerifePort_Localized.unity' uses 5.3 MB compressed / 18.9 MB uncompressed. Total compressed size 5.3 MB. Total uncompressed size 18.9 MB. Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Product/SB/Urbaland_Dynamic.unity' Load scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Product/SB/Urbaland_Dynamic.unity' time: 0.024200 ms Unloading 245 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.14 GB. System memory in use after: 1.14 GB. Unloading 234 unused Assets to reduce memory usage. Loaded Objects now: 16858. Total: 1184.167100 ms (FindLiveObjects: 9.181400 ms CreateObjectMapping: 1.692300 ms MarkObjects: 1171.631800 ms DeleteObjects: 1.660500 ms) Unloading 62 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 240 unused Assets to reduce memory usage. Loaded Objects now: 14664. Total: 1077.623400 ms (FindLiveObjects: 4.066300 ms CreateObjectMapping: 0.995800 ms MarkObjects: 1071.780600 ms DeleteObjects: 0.779600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.13 GB. System memory in use after: 1.13 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14676. Total: 1055.030100 ms (FindLiveObjects: 4.281900 ms CreateObjectMapping: 1.464100 ms MarkObjects: 1049.198400 ms DeleteObjects: 0.084800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.13 GB. System memory in use after: 1.13 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14664. Total: 1096.161900 ms (FindLiveObjects: 3.861100 ms CreateObjectMapping: 1.004400 ms MarkObjects: 1091.154600 ms DeleteObjects: 0.140300 ms) Unloading 10 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.20 GB. Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 14677. Total: 1065.780200 ms (FindLiveObjects: 4.183400 ms CreateObjectMapping: 1.072300 ms MarkObjects: 1059.627300 ms DeleteObjects: 0.895500 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/UrbaLand/Scenes/Product/SB/Urbaland_Dynamic.unity' uses 2.0 MB compressed / 66.8 MB uncompressed. Total compressed size 2.0 MB. Total uncompressed size 66.8 MB. Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/MX/DirtTrack_Localized.unity' Load scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/MX/DirtTrack_Localized.unity' time: 0.039400 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 216 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.17 GB. System memory in use after: 1.17 GB. Unloading 229 unused Assets to reduce memory usage. Loaded Objects now: 27281. Total: 1155.475100 ms (FindLiveObjects: 5.833900 ms CreateObjectMapping: 1.900100 ms MarkObjects: 1145.959500 ms DeleteObjects: 1.781000 ms) Unloading 285 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.17 GB. System memory in use after: 1.16 GB. Unloading 1645 unused Assets to reduce memory usage. Loaded Objects now: 14835. Total: 1135.901800 ms (FindLiveObjects: 5.735600 ms CreateObjectMapping: 1.337800 ms MarkObjects: 1123.957900 ms DeleteObjects: 4.869300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.13 GB. System memory in use after: 1.13 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14844. Total: 1076.163000 ms (FindLiveObjects: 4.463000 ms CreateObjectMapping: 1.015100 ms MarkObjects: 1070.524100 ms DeleteObjects: 0.159000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.13 GB. System memory in use after: 1.13 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14832. Total: 1106.313600 ms (FindLiveObjects: 3.976500 ms CreateObjectMapping: 1.095400 ms MarkObjects: 1101.113100 ms DeleteObjects: 0.127100 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/MX/DirtTrack_Localized.unity' uses 5.5 MB compressed / 21.1 MB uncompressed. Total compressed size 5.5 MB. Total uncompressed size 21.1 MB. Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/BH/Deliverycity_Localized.unity' Load scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/BH/Deliverycity_Localized.unity' time: 0.031600 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 221 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.18 GB. Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 40639. Total: 1119.834100 ms (FindLiveObjects: 17.096900 ms CreateObjectMapping: 3.140000 ms MarkObjects: 1097.997500 ms DeleteObjects: 1.598600 ms) Unloading 589 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.14 GB. Unloading 4323 unused Assets to reduce memory usage. Loaded Objects now: 14845. Total: 1203.806400 ms (FindLiveObjects: 12.868900 ms CreateObjectMapping: 2.695700 ms MarkObjects: 1173.937300 ms DeleteObjects: 14.302900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.13 GB. System memory in use after: 1.13 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14857. Total: 1065.604800 ms (FindLiveObjects: 8.087200 ms CreateObjectMapping: 1.216700 ms MarkObjects: 1056.110600 ms DeleteObjects: 0.189300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.13 GB. System memory in use after: 1.13 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14845. Total: 1065.115000 ms (FindLiveObjects: 4.383200 ms CreateObjectMapping: 1.229500 ms MarkObjects: 1059.388800 ms DeleteObjects: 0.112100 ms) DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 6.73MB to 0.26MB Compiled shader 'CustomShaders/StandardLight' in 7.93s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 122.04MB to 5.12MB DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/BH/Deliverycity_Localized.unity' uses 43.4 MB compressed / 81.9 MB uncompressed. Total compressed size 43.4 MB. Total uncompressed size 81.9 MB. Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Traffic/Left/MountainPass_Traffic.unity' Load scene 'Assets/contents/Sceneries/MountainPass/Scenes/Traffic/Left/MountainPass_Traffic.unity' time: 0.030300 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 265 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.16 GB. System memory in use after: 1.16 GB. Unloading 252 unused Assets to reduce memory usage. Loaded Objects now: 15195. Total: 1063.296100 ms (FindLiveObjects: 8.106200 ms CreateObjectMapping: 1.794900 ms MarkObjects: 1051.898400 ms DeleteObjects: 1.494600 ms) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.16 GB. System memory in use after: 1.16 GB. Unloading 146 unused Assets to reduce memory usage. Loaded Objects now: 14682. Total: 1077.537300 ms (FindLiveObjects: 4.125800 ms CreateObjectMapping: 1.130100 ms MarkObjects: 1070.497200 ms DeleteObjects: 1.782800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.13 GB. System memory in use after: 1.13 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14691. Total: 1094.893600 ms (FindLiveObjects: 3.853600 ms CreateObjectMapping: 2.060800 ms MarkObjects: 1088.815600 ms DeleteObjects: 0.162700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.13 GB. System memory in use after: 1.13 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14679. Total: 1080.846400 ms (FindLiveObjects: 4.629200 ms CreateObjectMapping: 1.273000 ms MarkObjects: 1074.504000 ms DeleteObjects: 0.438200 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MountainPass/Scenes/Traffic/Left/MountainPass_Traffic.unity' uses 3.6 MB compressed / 18.9 MB uncompressed. Total compressed size 3.6 MB. Total uncompressed size 18.9 MB. Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/NZ/MountainPass_Localized.unity' Load scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/NZ/MountainPass_Localized.unity' time: 0.028900 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 227 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.17 GB. System memory in use after: 1.17 GB. Unloading 237 unused Assets to reduce memory usage. Loaded Objects now: 31188. Total: 1170.604700 ms (FindLiveObjects: 9.550600 ms CreateObjectMapping: 2.533800 ms MarkObjects: 1156.442200 ms DeleteObjects: 2.077100 ms) Unloading 317 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.17 GB. System memory in use after: 1.16 GB. Unloading 1862 unused Assets to reduce memory usage. Loaded Objects now: 14868. Total: 1145.989300 ms (FindLiveObjects: 5.455300 ms CreateObjectMapping: 1.676600 ms MarkObjects: 1133.334000 ms DeleteObjects: 5.521900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.13 GB. System memory in use after: 1.13 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14877. Total: 1115.144000 ms (FindLiveObjects: 3.950100 ms CreateObjectMapping: 0.948000 ms MarkObjects: 1110.063600 ms DeleteObjects: 0.181600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.13 GB. System memory in use after: 1.13 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14865. Total: 1054.698800 ms (FindLiveObjects: 4.302800 ms CreateObjectMapping: 1.130500 ms MarkObjects: 1049.024900 ms DeleteObjects: 0.238900 ms) DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardLight' in 7.89s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 122.04MB to 5.12MB DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/NZ/MountainPass_Localized.unity' uses 9.2 MB compressed / 37.4 MB uncompressed. Total compressed size 9.2 MB. Total uncompressed size 37.4 MB. Opening scene 'Assets/contents/Sceneries/MineRoute/Scenes/Traffic/Left/Mineroute_Traffic.unity' Load scene 'Assets/contents/Sceneries/MineRoute/Scenes/Traffic/Left/Mineroute_Traffic.unity' time: 0.028400 ms Unloading 222 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.13 GB. System memory in use after: 1.13 GB. Unloading 231 unused Assets to reduce memory usage. Loaded Objects now: 14728. Total: 1120.992400 ms (FindLiveObjects: 9.757200 ms CreateObjectMapping: 2.481500 ms MarkObjects: 1107.418100 ms DeleteObjects: 1.334100 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.13 GB. System memory in use after: 1.13 GB. Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 14717. Total: 1033.789300 ms (FindLiveObjects: 4.151700 ms CreateObjectMapping: 1.148700 ms MarkObjects: 1027.120600 ms DeleteObjects: 1.355700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.13 GB. System memory in use after: 1.13 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14729. Total: 1036.509600 ms (FindLiveObjects: 4.286400 ms CreateObjectMapping: 0.991000 ms MarkObjects: 1031.027800 ms DeleteObjects: 0.202900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.13 GB. System memory in use after: 1.13 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14717. Total: 1034.174700 ms (FindLiveObjects: 4.111200 ms CreateObjectMapping: 1.232500 ms MarkObjects: 1028.609500 ms DeleteObjects: 0.219900 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MineRoute/Scenes/Traffic/Left/Mineroute_Traffic.unity' uses 448.9 KB compressed / 2.4 MB uncompressed. Total compressed size 449.1 KB. Total uncompressed size 2.4 MB. Opening scene 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/BH/Mineroute_Localized.unity' Load scene 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/BH/Mineroute_Localized.unity' time: 0.021700 ms Unloading 217 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.14 GB. System memory in use after: 1.14 GB. Unloading 229 unused Assets to reduce memory usage. Loaded Objects now: 18866. Total: 1126.097000 ms (FindLiveObjects: 5.543600 ms CreateObjectMapping: 1.299700 ms MarkObjects: 1117.161500 ms DeleteObjects: 2.090700 ms) Unloading 49 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.14 GB. System memory in use after: 1.13 GB. Unloading 603 unused Assets to reduce memory usage. Loaded Objects now: 14718. Total: 1091.643200 ms (FindLiveObjects: 10.254900 ms CreateObjectMapping: 1.412000 ms MarkObjects: 1077.560300 ms DeleteObjects: 2.413000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.13 GB. System memory in use after: 1.13 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14730. Total: 1027.383100 ms (FindLiveObjects: 4.185900 ms CreateObjectMapping: 0.982800 ms MarkObjects: 1022.117800 ms DeleteObjects: 0.095500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.13 GB. System memory in use after: 1.13 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14718. Total: 1096.744000 ms (FindLiveObjects: 4.213600 ms CreateObjectMapping: 0.949900 ms MarkObjects: 1091.287100 ms DeleteObjects: 0.292200 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/BH/Mineroute_Localized.unity' uses 149.2 KB compressed / 471.1 KB uncompressed. Total compressed size 149.3 KB. Total uncompressed size 471.1 KB. Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Traffic/Left/TocopillaRoute_Traffic.unity' Load scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Traffic/Left/TocopillaRoute_Traffic.unity' time: 0.021500 ms Unloading 217 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.13 GB. System memory in use after: 1.13 GB. Unloading 229 unused Assets to reduce memory usage. Loaded Objects now: 14771. Total: 1069.874900 ms (FindLiveObjects: 4.741500 ms CreateObjectMapping: 1.262600 ms MarkObjects: 1063.080900 ms DeleteObjects: 0.788700 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.13 GB. System memory in use after: 1.13 GB. Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 14719. Total: 1152.969700 ms (FindLiveObjects: 3.922800 ms CreateObjectMapping: 0.910900 ms MarkObjects: 1147.195800 ms DeleteObjects: 0.939000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.13 GB. System memory in use after: 1.13 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14731. Total: 1087.427900 ms (FindLiveObjects: 4.397600 ms CreateObjectMapping: 1.015800 ms MarkObjects: 1081.868900 ms DeleteObjects: 0.144500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.13 GB. System memory in use after: 1.13 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14719. Total: 1046.094000 ms (FindLiveObjects: 6.438400 ms CreateObjectMapping: 1.157300 ms MarkObjects: 1038.384300 ms DeleteObjects: 0.113000 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Traffic/Left/TocopillaRoute_Traffic.unity' uses 0.6 MB compressed / 3.3 MB uncompressed. Total compressed size 0.6 MB. Total uncompressed size 3.3 MB. Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/CL/Cityland_Localized.unity' Load scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/CL/Cityland_Localized.unity' time: 0.020700 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 217 Unused Serialized files (Serialized files now loaded: 0) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) System memory in use before: 1.22 GB. System memory in use after: 1.22 GB. Unloading 231 unused Assets to reduce memory usage. Loaded Objects now: 85135. Total: 1218.404700 ms (FindLiveObjects: 13.537100 ms CreateObjectMapping: 6.050600 ms MarkObjects: 1196.096800 ms DeleteObjects: 2.719000 ms) Unloading 679 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.21 GB. System memory in use after: 1.18 GB. Unloading 8225 unused Assets to reduce memory usage. Loaded Objects now: 14890. Total: 1162.990700 ms (FindLiveObjects: 12.168400 ms CreateObjectMapping: 4.092700 ms MarkObjects: 1131.860700 ms DeleteObjects: 14.867000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.13 GB. System memory in use after: 1.13 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14899. Total: 1098.760800 ms (FindLiveObjects: 3.917900 ms CreateObjectMapping: 0.997000 ms MarkObjects: 1093.738200 ms DeleteObjects: 0.106800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.13 GB. System memory in use after: 1.13 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14887. Total: 1054.877600 ms (FindLiveObjects: 3.955200 ms CreateObjectMapping: 1.033400 ms MarkObjects: 1049.657500 ms DeleteObjects: 0.230200 ms) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Compiling shader variants Compressed shader 'Standard (Specular setup)' on d3d11 from 4.12MB to 0.19MB Compressed shader 'Standard' on d3d11 from 9.46MB to 0.36MB Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.55MB to 0.08MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 1.42MB to 0.08MB '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/CityLand/Scenes/Localized/CL/Cityland_Localized.unity' uses 22.3 MB compressed / 58.7 MB uncompressed. Total compressed size 22.3 MB. Total uncompressed size 58.7 MB. Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Traffic/Left/IndustryLand_Traffic.unity' Load scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Traffic/Left/IndustryLand_Traffic.unity' time: 0.038700 ms Unloading 303 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.15 GB. System memory in use after: 1.15 GB. Unloading 297 unused Assets to reduce memory usage. Loaded Objects now: 14750. Total: 1073.670100 ms (FindLiveObjects: 4.724800 ms CreateObjectMapping: 1.224600 ms MarkObjects: 1066.081200 ms DeleteObjects: 1.638600 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.15 GB. System memory in use after: 1.15 GB. Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 14739. Total: 1038.438200 ms (FindLiveObjects: 4.106400 ms CreateObjectMapping: 0.922700 ms MarkObjects: 1031.764400 ms DeleteObjects: 1.643600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.13 GB. System memory in use after: 1.13 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14751. Total: 1097.328400 ms (FindLiveObjects: 3.871100 ms CreateObjectMapping: 0.906400 ms MarkObjects: 1092.459700 ms DeleteObjects: 0.090300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.13 GB. System memory in use after: 1.13 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14739. Total: 1065.862000 ms (FindLiveObjects: 3.970500 ms CreateObjectMapping: 0.893600 ms MarkObjects: 1060.784800 ms DeleteObjects: 0.211500 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/IndustryLand/Scenes/Traffic/Left/IndustryLand_Traffic.unity' uses 1.0 MB compressed / 5.5 MB uncompressed. Total compressed size 1.0 MB. Total uncompressed size 5.5 MB. Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/BR/Testland_Localized.unity' Load scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/BR/Testland_Localized.unity' time: 0.029500 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 217 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.15 GB. System memory in use after: 1.15 GB. Unloading 229 unused Assets to reduce memory usage. Loaded Objects now: 19409. Total: 1149.358500 ms (FindLiveObjects: 5.068800 ms CreateObjectMapping: 1.745400 ms MarkObjects: 1140.707700 ms DeleteObjects: 1.834900 ms) Unloading 101 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.14 GB. System memory in use after: 1.14 GB. Unloading 1597 unused Assets to reduce memory usage. Loaded Objects now: 14740. Total: 1121.358500 ms (FindLiveObjects: 8.287900 ms CreateObjectMapping: 1.534500 ms MarkObjects: 1107.638500 ms DeleteObjects: 3.896000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.13 GB. System memory in use after: 1.13 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14752. Total: 1063.031200 ms (FindLiveObjects: 4.113900 ms CreateObjectMapping: 1.031900 ms MarkObjects: 1057.673300 ms DeleteObjects: 0.211500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.13 GB. System memory in use after: 1.13 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14740. Total: 1086.107800 ms (FindLiveObjects: 4.464900 ms CreateObjectMapping: 1.155100 ms MarkObjects: 1080.394200 ms DeleteObjects: 0.091600 ms) DisplayProgressbar: Compiling shader variants Compressed shader 'Standard (Specular setup)' on d3d11 from 4.12MB to 0.19MB Compressed shader 'Standard' on d3d11 from 7.37MB to 0.31MB DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TestLand/Scenes/Localized/BR/Testland_Localized.unity' uses 8.6 MB compressed / 15.6 MB uncompressed. Total compressed size 8.6 MB. Total uncompressed size 15.6 MB. Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/NZ/Highwayland_Localized.unity' Load scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/NZ/Highwayland_Localized.unity' time: 0.029800 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 256 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.21 GB. System memory in use after: 1.21 GB. Unloading 261 unused Assets to reduce memory usage. Loaded Objects now: 39343. Total: 1115.566600 ms (FindLiveObjects: 10.401400 ms CreateObjectMapping: 2.768500 ms MarkObjects: 1100.842800 ms DeleteObjects: 1.551300 ms) Unloading 473 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.18 GB. Unloading 4142 unused Assets to reduce memory usage. Loaded Objects now: 14911. Total: 1178.574300 ms (FindLiveObjects: 11.750200 ms CreateObjectMapping: 1.984800 ms MarkObjects: 1155.753400 ms DeleteObjects: 9.084000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.13 GB. System memory in use after: 1.13 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14920. Total: 1123.501600 ms (FindLiveObjects: 7.521200 ms CreateObjectMapping: 1.671400 ms MarkObjects: 1114.094900 ms DeleteObjects: 0.212800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.13 GB. System memory in use after: 1.13 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14908. Total: 1094.676400 ms (FindLiveObjects: 4.780900 ms CreateObjectMapping: 1.339900 ms MarkObjects: 1088.310500 ms DeleteObjects: 0.243300 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/NZ/Highwayland_Localized.unity' uses 7.8 MB compressed / 55.5 MB uncompressed. Total compressed size 7.8 MB. Total uncompressed size 55.5 MB. Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Lighting.unity' Load scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Lighting.unity' time: 0.027800 ms Unloading 247 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.14 GB. System memory in use after: 1.14 GB. Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 14958. Total: 1060.206400 ms (FindLiveObjects: 4.976900 ms CreateObjectMapping: 1.222700 ms MarkObjects: 1053.368200 ms DeleteObjects: 0.637800 ms) Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_OC.unity' Load scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_OC.unity' time: 0.065900 ms Unloading 10 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.14 GB. System memory in use after: 1.14 GB. Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 14896. Total: 1087.078200 ms (FindLiveObjects: 9.717000 ms CreateObjectMapping: 2.163600 ms MarkObjects: 1073.567200 ms DeleteObjects: 1.628000 ms) Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Terrain.unity' Load scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Terrain.unity' time: 0.031100 ms Unloading 46 Unused Serialized files (Serialized files now loaded: 0) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture creation failed. 'RGFloat' is not supported on this platform. Use 'SystemInfo.SupportsRenderTextureFormat' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) UnityEngine.Texture:ValidateFormat(RenderTextureFormat) (at C:\buildslave\unity\build\Runtime\Export\Texture.cs:347) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite) (at C:\buildslave\unity\build\Runtime\Export\Texture.cs:152) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:119) AwesomeTechnologies.TouchReact.TouchReactSystem:Init() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:674) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:72) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 119) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0004b] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:119 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x00059] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:674 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00008] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:72 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 119) Kernel 'MergeInstancedIndirectBuffers' not found UnityEngine.ComputeShader:FindKernel(String) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupComputeShaders() (at Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro_ComputeShader.cs:66) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() (at Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:376) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Shaders/ComputeShader.cpp line 354] (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_ComputeShader.cs Line: 66) ArgumentException: Kernel 'MergeInstancedIndirectBuffers' not found. at (wrapper managed-to-native) UnityEngine.ComputeShader.FindKernel(UnityEngine.ComputeShader,string) at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.SetupComputeShaders () [0x00025] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro_ComputeShader.cs:66 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.OnEnable () [0x00039] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:376 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_ComputeShader.cs Line: 66) System memory in use before: 1.37 GB. System memory in use after: 1.38 GB. Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 15365. Total: 1065.067400 ms (FindLiveObjects: 5.221500 ms CreateObjectMapping: 1.201100 ms MarkObjects: 1058.036000 ms DeleteObjects: 0.607400 ms) Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Base.unity' NullReferenceException: Object reference not set to an instance of an object at AwesomeTechnologies.VegetationSystem.VegetationCellSpawner.Dispose () [0x00052] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationCellSpawner.cs:821 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.OnDisable () [0x00039] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:1184 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationCellSpawner.cs Line: 821) Load scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Base.unity' time: 0.032100 ms Unloading 92 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.38 GB. System memory in use after: 1.38 GB. Unloading 129 unused Assets to reduce memory usage. Loaded Objects now: 15138. Total: 1048.951200 ms (FindLiveObjects: 4.506700 ms CreateObjectMapping: 1.086200 ms MarkObjects: 1042.273600 ms DeleteObjects: 1.083600 ms) Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Buildings.unity' Load scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Buildings.unity' time: 0.049400 ms Unloading 200 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.16 GB. System memory in use after: 1.16 GB. Unloading 100 unused Assets to reduce memory usage. Loaded Objects now: 15081. Total: 1075.439200 ms (FindLiveObjects: 4.043800 ms CreateObjectMapping: 1.068500 ms MarkObjects: 1069.938500 ms DeleteObjects: 0.387500 ms) Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Props.unity' Load scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Props.unity' time: 0.036200 ms Unloading 7 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.17 GB. System memory in use after: 1.17 GB. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 21223. Total: 1153.413600 ms (FindLiveObjects: 4.945500 ms CreateObjectMapping: 1.190700 ms MarkObjects: 1147.172100 ms DeleteObjects: 0.104200 ms) Unloading 66 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.17 GB. System memory in use after: 1.16 GB. Unloading 352 unused Assets to reduce memory usage. Loaded Objects now: 15074. Total: 1089.927600 ms (FindLiveObjects: 3.875700 ms CreateObjectMapping: 0.923600 ms MarkObjects: 1084.390600 ms DeleteObjects: 0.736800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.16 GB. System memory in use after: 1.16 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15086. Total: 1055.774000 ms (FindLiveObjects: 6.091300 ms CreateObjectMapping: 1.048400 ms MarkObjects: 1048.558200 ms DeleteObjects: 0.074800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.16 GB. System memory in use after: 1.16 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15074. Total: 1084.368600 ms (FindLiveObjects: 9.949800 ms CreateObjectMapping: 1.229600 ms MarkObjects: 1072.962500 ms DeleteObjects: 0.224800 ms) Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' on d3d11 from 1.61MB to 0.08MB Compressed shader 'Nature/Terrain/Diffuse' on d3d11 from 1.62MB to 0.08MB Compressed shader 'Nature/Terrain/Specular' on d3d11 from 1.56MB to 0.08MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Specular-AddPass' on d3d11 from 1.55MB to 0.07MB Compressed shader 'Nature/Terrain/Standard' on d3d11 from 1.61MB to 0.08MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' on d3d11 from 1.60MB to 0.08MB Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 10.26MB to 1.89MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 4.23MB to 0.20MB Unloading 72 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.28 GB. System memory in use after: 1.28 GB. Unloading 76 unused Assets to reduce memory usage. Loaded Objects now: 15087. Total: 1126.486800 ms (FindLiveObjects: 4.122300 ms CreateObjectMapping: 1.040300 ms MarkObjects: 1120.276500 ms DeleteObjects: 1.045600 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Lighting.unity' uses 6.0 MB compressed / 19.1 MB uncompressed. Level 1 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_OC.unity' uses 9.0 KB compressed / 128.0 KB uncompressed. Level 2 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Terrain.unity' uses 39.2 MB compressed / 66.3 MB uncompressed. Level 3 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Base.unity' uses 1.3 MB compressed / 1.5 MB uncompressed. Level 4 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Buildings.unity' uses 0 B compressed / 0 B uncompressed. Level 5 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Props.unity' uses 4.6 MB compressed / 7.9 MB uncompressed. Total compressed size 51.1 MB. Total uncompressed size 94.9 MB. Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/FR/MountainPass_Localized.unity' Load scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/FR/MountainPass_Localized.unity' time: 0.028400 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 216 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 235 unused Assets to reduce memory usage. Loaded Objects now: 35691. Total: 1062.623800 ms (FindLiveObjects: 6.739900 ms CreateObjectMapping: 1.869000 ms MarkObjects: 1053.177800 ms DeleteObjects: 0.835900 ms) Unloading 316 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.18 GB. Unloading 1906 unused Assets to reduce memory usage. Loaded Objects now: 15080. Total: 1156.308500 ms (FindLiveObjects: 4.881400 ms CreateObjectMapping: 1.171700 ms MarkObjects: 1146.320100 ms DeleteObjects: 3.933700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.16 GB. System memory in use after: 1.16 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15089. Total: 1161.968700 ms (FindLiveObjects: 3.951800 ms CreateObjectMapping: 0.862200 ms MarkObjects: 1156.813000 ms DeleteObjects: 0.340400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.16 GB. System memory in use after: 1.16 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15077. Total: 1088.800700 ms (FindLiveObjects: 4.464600 ms CreateObjectMapping: 1.144400 ms MarkObjects: 1082.915300 ms DeleteObjects: 0.275200 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/FR/MountainPass_Localized.unity' uses 5.5 MB compressed / 21.9 MB uncompressed. Total compressed size 5.5 MB. Total uncompressed size 21.9 MB. Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/BR/DirtTrack_Localized.unity' Load scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/BR/DirtTrack_Localized.unity' time: 0.035300 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 220 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 27757. Total: 1116.936900 ms (FindLiveObjects: 10.398600 ms CreateObjectMapping: 1.890500 ms MarkObjects: 1103.898000 ms DeleteObjects: 0.748800 ms) Unloading 286 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.18 GB. Unloading 1678 unused Assets to reduce memory usage. Loaded Objects now: 15099. Total: 1167.924100 ms (FindLiveObjects: 6.165700 ms CreateObjectMapping: 1.562900 ms MarkObjects: 1157.941900 ms DeleteObjects: 2.252400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.16 GB. System memory in use after: 1.16 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15108. Total: 1098.953800 ms (FindLiveObjects: 3.973100 ms CreateObjectMapping: 0.953100 ms MarkObjects: 1093.755000 ms DeleteObjects: 0.270500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.16 GB. System memory in use after: 1.16 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15096. Total: 1077.798300 ms (FindLiveObjects: 9.442000 ms CreateObjectMapping: 1.996200 ms MarkObjects: 1066.266500 ms DeleteObjects: 0.091100 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/BR/DirtTrack_Localized.unity' uses 5.5 MB compressed / 21.1 MB uncompressed. Total compressed size 5.5 MB. Total uncompressed size 21.1 MB. Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_props.unity' Load scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_props.unity' time: 0.030900 ms Unloading 221 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.16 GB. System memory in use after: 1.16 GB. Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 16005. Total: 1125.848600 ms (FindLiveObjects: 4.663100 ms CreateObjectMapping: 1.162900 ms MarkObjects: 1118.471600 ms DeleteObjects: 1.549300 ms) Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Base.unity' Load scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Base.unity' time: 0.062100 ms Unloading 28 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.16 GB. System memory in use after: 1.16 GB. Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 21085. Total: 1183.100500 ms (FindLiveObjects: 4.778900 ms CreateObjectMapping: 1.269400 ms MarkObjects: 1175.196400 ms DeleteObjects: 1.854800 ms) Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Lighting.unity' Load scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Lighting.unity' time: 0.035300 ms Unloading 202 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.16 GB. System memory in use after: 1.16 GB. Unloading 3005 unused Assets to reduce memory usage. Loaded Objects now: 15148. Total: 1163.255600 ms (FindLiveObjects: 10.255700 ms CreateObjectMapping: 2.431100 ms MarkObjects: 1145.232300 ms DeleteObjects: 5.334600 ms) Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_OC.unity' Load scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_OC.unity' time: 0.033300 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 7 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.16 GB. System memory in use after: 1.16 GB. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 15128. Total: 1066.664900 ms (FindLiveObjects: 11.197700 ms CreateObjectMapping: 2.982200 ms MarkObjects: 1052.093200 ms DeleteObjects: 0.389800 ms) Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Terrain.unity' Load scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Terrain.unity' time: 0.029100 ms Unloading 41 Unused Serialized files (Serialized files now loaded: 0) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture creation failed. 'RGFloat' is not supported on this platform. Use 'SystemInfo.SupportsRenderTextureFormat' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) UnityEngine.Texture:ValidateFormat(RenderTextureFormat) (at C:\buildslave\unity\build\Runtime\Export\Texture.cs:347) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite) (at C:\buildslave\unity\build\Runtime\Export\Texture.cs:152) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:119) AwesomeTechnologies.TouchReact.TouchReactSystem:Init() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:674) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:72) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 119) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0004b] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:119 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x00059] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:674 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00008] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:72 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 119) Kernel 'MergeInstancedIndirectBuffers' not found UnityEngine.ComputeShader:FindKernel(String) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupComputeShaders() (at Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro_ComputeShader.cs:66) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() (at Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:376) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Shaders/ComputeShader.cpp line 354] (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_ComputeShader.cs Line: 66) ArgumentException: Kernel 'MergeInstancedIndirectBuffers' not found. at (wrapper managed-to-native) UnityEngine.ComputeShader.FindKernel(UnityEngine.ComputeShader,string) at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.SetupComputeShaders () [0x00025] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro_ComputeShader.cs:66 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.OnEnable () [0x00039] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:376 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_ComputeShader.cs Line: 66) System memory in use before: 1.28 GB. System memory in use after: 1.28 GB. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 15564. Total: 1130.434000 ms (FindLiveObjects: 13.822700 ms CreateObjectMapping: 2.273900 ms MarkObjects: 1114.215100 ms DeleteObjects: 0.120800 ms) NullReferenceException: Object reference not set to an instance of an object at AwesomeTechnologies.VegetationSystem.VegetationCellSpawner.Dispose () [0x00052] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationCellSpawner.cs:821 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.OnDisable () [0x00039] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:1184 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationCellSpawner.cs Line: 821) Unloading 74 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.28 GB. System memory in use after: 1.28 GB. Unloading 119 unused Assets to reduce memory usage. Loaded Objects now: 15115. Total: 1107.118100 ms (FindLiveObjects: 4.257300 ms CreateObjectMapping: 0.923100 ms MarkObjects: 1100.686300 ms DeleteObjects: 1.250700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.16 GB. System memory in use after: 1.16 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15127. Total: 1086.549700 ms (FindLiveObjects: 3.963000 ms CreateObjectMapping: 0.998300 ms MarkObjects: 1081.530200 ms DeleteObjects: 0.048900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.16 GB. System memory in use after: 1.16 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15115. Total: 1042.640500 ms (FindLiveObjects: 4.631100 ms CreateObjectMapping: 1.072500 ms MarkObjects: 1036.831100 ms DeleteObjects: 0.104100 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_props.unity' uses 2.6 MB compressed / 5.0 MB uncompressed. Level 1 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Base.unity' uses 97.6 KB compressed / 384.0 KB uncompressed. Level 2 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Lighting.unity' uses 17.2 KB compressed / 128.0 KB uncompressed. Level 3 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_OC.unity' uses 0 B compressed / 0 B uncompressed. Level 4 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Terrain.unity' uses 1.5 MB compressed / 5.0 MB uncompressed. Total compressed size 4.2 MB. Total uncompressed size 10.5 MB. Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Product/SCIberdrola/DirtTrack_Banner.unity' Load scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Product/SCIberdrola/DirtTrack_Banner.unity' time: 0.024400 ms Unloading 225 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 240 unused Assets to reduce memory usage. Loaded Objects now: 15272. Total: 1086.020200 ms (FindLiveObjects: 4.466800 ms CreateObjectMapping: 1.243400 ms MarkObjects: 1079.139100 ms DeleteObjects: 1.170100 ms) Unloading 29 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.25 GB. System memory in use after: 1.25 GB. Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 14954. Total: 1080.392900 ms (FindLiveObjects: 4.086500 ms CreateObjectMapping: 0.924300 ms MarkObjects: 1075.148900 ms DeleteObjects: 0.232400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.16 GB. System memory in use after: 1.16 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14963. Total: 1057.950300 ms (FindLiveObjects: 4.475400 ms CreateObjectMapping: 1.090400 ms MarkObjects: 1052.282600 ms DeleteObjects: 0.100900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.16 GB. System memory in use after: 1.16 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14951. Total: 1093.072700 ms (FindLiveObjects: 4.369700 ms CreateObjectMapping: 1.043200 ms MarkObjects: 1087.546200 ms DeleteObjects: 0.111600 ms) Unloading 12 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.22 GB. System memory in use after: 1.22 GB. Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 14964. Total: 1084.043300 ms (FindLiveObjects: 4.486200 ms CreateObjectMapping: 2.535500 ms MarkObjects: 1076.451800 ms DeleteObjects: 0.568300 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DirtTrack/Scenes/Product/SCIberdrola/DirtTrack_Banner.unity' uses 5.1 MB compressed / 82.6 MB uncompressed. Total compressed size 5.1 MB. Total uncompressed size 82.6 MB. Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/FR/Industryland_Localized.unity' Load scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/FR/Industryland_Localized.unity' time: 0.053700 ms Unloading 216 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.21 GB. Unloading 228 unused Assets to reduce memory usage. Loaded Objects now: 34924. Total: 1205.897400 ms (FindLiveObjects: 7.695400 ms CreateObjectMapping: 2.512200 ms MarkObjects: 1194.704300 ms DeleteObjects: 0.984300 ms) Unloading 421 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.18 GB. Unloading 3652 unused Assets to reduce memory usage. Loaded Objects now: 14964. Total: 1139.348100 ms (FindLiveObjects: 9.637500 ms CreateObjectMapping: 1.346500 ms MarkObjects: 1123.276300 ms DeleteObjects: 5.086500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.16 GB. System memory in use after: 1.16 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14976. Total: 1092.265700 ms (FindLiveObjects: 4.063500 ms CreateObjectMapping: 0.933900 ms MarkObjects: 1087.134900 ms DeleteObjects: 0.132400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.16 GB. System memory in use after: 1.16 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14964. Total: 1093.976600 ms (FindLiveObjects: 4.014700 ms CreateObjectMapping: 0.990200 ms MarkObjects: 1088.774700 ms DeleteObjects: 0.195400 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Compiling shader variants Compressed shader 'Standard (Specular setup)' on d3d11 from 4.12MB to 0.19MB Compressed shader 'Standard' on d3d11 from 9.46MB to 0.36MB Compiled shader 'CustomShaders/StandardLight' in 7.84s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 122.04MB to 5.12MB DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/FR/Industryland_Localized.unity' uses 46.5 MB compressed / 69.3 MB uncompressed. Total compressed size 46.5 MB. Total uncompressed size 69.3 MB. Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Buildings.unity' Load scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Buildings.unity' time: 0.037900 ms Unloading 294 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.17 GB. System memory in use after: 1.17 GB. Unloading 277 unused Assets to reduce memory usage. Loaded Objects now: 15591. Total: 1082.054600 ms (FindLiveObjects: 4.507700 ms CreateObjectMapping: 1.091300 ms MarkObjects: 1074.307100 ms DeleteObjects: 2.146800 ms) Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_OC.unity' Load scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_OC.unity' time: 0.034400 ms Unloading 45 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.17 GB. System memory in use after: 1.17 GB. Unloading 196 unused Assets to reduce memory usage. Loaded Objects now: 14981. Total: 1162.666700 ms (FindLiveObjects: 13.791200 ms CreateObjectMapping: 2.454200 ms MarkObjects: 1144.831100 ms DeleteObjects: 1.588800 ms) Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Terrain.unity' Load scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Terrain.unity' time: 0.031500 ms Unloading 40 Unused Serialized files (Serialized files now loaded: 0) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture creation failed. 'RGFloat' is not supported on this platform. Use 'SystemInfo.SupportsRenderTextureFormat' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) UnityEngine.Texture:ValidateFormat(RenderTextureFormat) (at C:\buildslave\unity\build\Runtime\Export\Texture.cs:347) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite) (at C:\buildslave\unity\build\Runtime\Export\Texture.cs:152) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:119) AwesomeTechnologies.TouchReact.TouchReactSystem:Init() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:674) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:72) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 119) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0004b] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:119 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x00059] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:674 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00008] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:72 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 119) Kernel 'MergeInstancedIndirectBuffers' not found UnityEngine.ComputeShader:FindKernel(String) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupComputeShaders() (at Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro_ComputeShader.cs:66) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() (at Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:376) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Shaders/ComputeShader.cpp line 354] (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_ComputeShader.cs Line: 66) ArgumentException: Kernel 'MergeInstancedIndirectBuffers' not found. at (wrapper managed-to-native) UnityEngine.ComputeShader.FindKernel(UnityEngine.ComputeShader,string) at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.SetupComputeShaders () [0x00025] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro_ComputeShader.cs:66 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.OnEnable () [0x00039] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:376 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_ComputeShader.cs Line: 66) System memory in use before: 1.39 GB. System memory in use after: 1.39 GB. Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 15548. Total: 1110.070900 ms (FindLiveObjects: 9.355200 ms CreateObjectMapping: 2.049400 ms MarkObjects: 1098.033800 ms DeleteObjects: 0.631500 ms) Script attached to 'River_PF' in scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Terrain.unity' is missing or no valid script is attached. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 141] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Props.unity' NullReferenceException: Object reference not set to an instance of an object at AwesomeTechnologies.VegetationSystem.VegetationCellSpawner.Dispose () [0x00052] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationCellSpawner.cs:821 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.OnDisable () [0x00039] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:1184 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationCellSpawner.cs Line: 821) Load scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Props.unity' time: 0.035500 ms Unloading 88 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.40 GB. System memory in use after: 1.40 GB. Unloading 190 unused Assets to reduce memory usage. Loaded Objects now: 25926. Total: 1202.203100 ms (FindLiveObjects: 5.544200 ms CreateObjectMapping: 2.021600 ms MarkObjects: 1193.449100 ms DeleteObjects: 1.187100 ms) Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Lighting.unity' Load scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Lighting.unity' time: 0.073000 ms Unloading 115 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.18 GB. Unloading 595 unused Assets to reduce memory usage. Loaded Objects now: 15023. Total: 1094.880300 ms (FindLiveObjects: 4.082300 ms CreateObjectMapping: 0.868400 ms MarkObjects: 1088.960400 ms DeleteObjects: 0.968100 ms) Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Base.unity' Load scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Base.unity' time: 0.039400 ms Unloading 9 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.18 GB. Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 15196. Total: 1128.879000 ms (FindLiveObjects: 4.856500 ms CreateObjectMapping: 1.224300 ms MarkObjects: 1122.448000 ms DeleteObjects: 0.348000 ms) Unloading 196 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.18 GB. Unloading 113 unused Assets to reduce memory usage. Loaded Objects now: 15145. Total: 1054.728100 ms (FindLiveObjects: 4.756400 ms CreateObjectMapping: 1.245100 ms MarkObjects: 1048.061600 ms DeleteObjects: 0.663900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.17 GB. System memory in use after: 1.17 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15154. Total: 1123.941000 ms (FindLiveObjects: 3.998200 ms CreateObjectMapping: 0.913500 ms MarkObjects: 1118.966500 ms DeleteObjects: 0.061900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.17 GB. System memory in use after: 1.17 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15142. Total: 1077.751600 ms (FindLiveObjects: 4.204900 ms CreateObjectMapping: 1.129500 ms MarkObjects: 1072.250400 ms DeleteObjects: 0.165300 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Buildings.unity' uses 4.2 MB compressed / 5.8 MB uncompressed. Level 1 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_OC.unity' uses 0 B compressed / 0 B uncompressed. Level 2 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Terrain.unity' uses 1.8 MB compressed / 5.3 MB uncompressed. Level 3 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Props.unity' uses 0.8 MB compressed / 2.0 MB uncompressed. Level 4 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Lighting.unity' uses 231.6 KB compressed / 7.8 MB uncompressed. Level 5 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Base.unity' uses 8.4 KB compressed / 34.0 KB uncompressed. Total compressed size 7.1 MB. Total uncompressed size 20.8 MB. Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/BR/Deliverycity_Localized.unity' Load scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/BR/Deliverycity_Localized.unity' time: 0.067500 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 232 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.24 GB. System memory in use after: 1.24 GB. Unloading 242 unused Assets to reduce memory usage. Loaded Objects now: 46724. Total: 1070.317400 ms (FindLiveObjects: 10.386200 ms CreateObjectMapping: 4.246900 ms MarkObjects: 1054.572000 ms DeleteObjects: 1.111500 ms) Unloading 465 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.22 GB. System memory in use after: 1.19 GB. Unloading 5411 unused Assets to reduce memory usage. Loaded Objects now: 14984. Total: 1123.650000 ms (FindLiveObjects: 5.999200 ms CreateObjectMapping: 1.612100 ms MarkObjects: 1103.274100 ms DeleteObjects: 12.763500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.17 GB. System memory in use after: 1.17 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14996. Total: 1120.528400 ms (FindLiveObjects: 4.430300 ms CreateObjectMapping: 1.282300 ms MarkObjects: 1114.731500 ms DeleteObjects: 0.082500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.17 GB. System memory in use after: 1.17 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14984. Total: 1083.042200 ms (FindLiveObjects: 4.173900 ms CreateObjectMapping: 0.982400 ms MarkObjects: 1077.782100 ms DeleteObjects: 0.102600 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Compiling shader variants Compressed shader 'Standard (Specular setup)' on d3d11 from 4.12MB to 0.19MB Compiled shader 'Standard' in 1.56s d3d11 (total internal programs: 4688, unique: 4268) Compressed shader 'Standard' on d3d11 from 17.73MB to 0.66MB Compiled shader 'CustomShaders/StandardLight' in 7.91s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 122.04MB to 5.12MB DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/BR/Deliverycity_Localized.unity' uses 51.0 MB compressed / 96.7 MB uncompressed. Total compressed size 51.0 MB. Total uncompressed size 96.7 MB. Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Traffic/Right/DirtTrack_Traffic.unity' Load scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Traffic/Right/DirtTrack_Traffic.unity' time: 0.037400 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 307 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.18 GB. Unloading 281 unused Assets to reduce memory usage. Loaded Objects now: 15005. Total: 1120.514000 ms (FindLiveObjects: 4.663700 ms CreateObjectMapping: 1.148600 ms MarkObjects: 1112.630200 ms DeleteObjects: 2.070500 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.17 GB. System memory in use after: 1.17 GB. Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 14985. Total: 1074.036800 ms (FindLiveObjects: 4.129900 ms CreateObjectMapping: 0.873600 ms MarkObjects: 1067.757100 ms DeleteObjects: 1.275400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.17 GB. System memory in use after: 1.17 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14997. Total: 1100.558700 ms (FindLiveObjects: 4.265200 ms CreateObjectMapping: 1.136100 ms MarkObjects: 1094.831300 ms DeleteObjects: 0.325200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.17 GB. System memory in use after: 1.17 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14985. Total: 1038.876900 ms (FindLiveObjects: 4.197900 ms CreateObjectMapping: 1.109300 ms MarkObjects: 1033.475500 ms DeleteObjects: 0.093000 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DirtTrack/Scenes/Traffic/Right/DirtTrack_Traffic.unity' uses 0.6 MB compressed / 2.6 MB uncompressed. Total compressed size 0.6 MB. Total uncompressed size 2.6 MB. Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/FR/Urbaland_Localized.unity' Load scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/FR/Urbaland_Localized.unity' time: 0.040300 ms Unloading 223 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 237 unused Assets to reduce memory usage. Loaded Objects now: 29851. Total: 1157.905300 ms (FindLiveObjects: 9.001500 ms CreateObjectMapping: 2.723400 ms MarkObjects: 1144.614400 ms DeleteObjects: 1.564700 ms) Unloading 312 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.26 GB. System memory in use after: 1.25 GB. Unloading 1559 unused Assets to reduce memory usage. Loaded Objects now: 15156. Total: 1116.452800 ms (FindLiveObjects: 13.520700 ms CreateObjectMapping: 2.970900 ms MarkObjects: 1098.008200 ms DeleteObjects: 1.951300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.17 GB. System memory in use after: 1.17 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15165. Total: 1059.674500 ms (FindLiveObjects: 4.126000 ms CreateObjectMapping: 1.030100 ms MarkObjects: 1054.322000 ms DeleteObjects: 0.195300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.17 GB. System memory in use after: 1.17 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15153. Total: 1073.919300 ms (FindLiveObjects: 4.718500 ms CreateObjectMapping: 1.173500 ms MarkObjects: 1067.886300 ms DeleteObjects: 0.138400 ms) Unloading 13 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.24 GB. System memory in use after: 1.24 GB. Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 15166. Total: 1112.855200 ms (FindLiveObjects: 5.438900 ms CreateObjectMapping: 1.533400 ms MarkObjects: 1105.393100 ms DeleteObjects: 0.488300 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/FR/Urbaland_Localized.unity' uses 4.3 MB compressed / 74.1 MB uncompressed. Total compressed size 4.3 MB. Total uncompressed size 74.1 MB. Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/NZ/Deliverycity_Localized.unity' Load scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/NZ/Deliverycity_Localized.unity' time: 0.025200 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 216 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.23 GB. System memory in use after: 1.24 GB. Unloading 228 unused Assets to reduce memory usage. Loaded Objects now: 46696. Total: 1110.708500 ms (FindLiveObjects: 14.749400 ms CreateObjectMapping: 3.947100 ms MarkObjects: 1090.676800 ms DeleteObjects: 1.334400 ms) Unloading 460 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.22 GB. System memory in use after: 1.18 GB. Unloading 5350 unused Assets to reduce memory usage. Loaded Objects now: 14993. Total: 1131.146100 ms (FindLiveObjects: 7.503200 ms CreateObjectMapping: 2.006700 ms MarkObjects: 1113.666000 ms DeleteObjects: 7.969100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.17 GB. System memory in use after: 1.17 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15005. Total: 1137.313700 ms (FindLiveObjects: 9.240600 ms CreateObjectMapping: 1.838000 ms MarkObjects: 1126.075100 ms DeleteObjects: 0.159100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.17 GB. System memory in use after: 1.17 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14993. Total: 1093.101100 ms (FindLiveObjects: 4.218700 ms CreateObjectMapping: 1.088300 ms MarkObjects: 1087.509600 ms DeleteObjects: 0.283100 ms) DisplayProgressbar: Compiling shader variants Compressed shader 'Standard (Specular setup)' on d3d11 from 4.12MB to 0.19MB Compiled shader 'Standard' in 1.50s d3d11 (total internal programs: 4688, unique: 4268) Compressed shader 'Standard' on d3d11 from 17.73MB to 0.66MB Compiled shader 'CustomShaders/StandardLight' in 8.03s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 122.04MB to 5.12MB DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/NZ/Deliverycity_Localized.unity' uses 50.9 MB compressed / 96.6 MB uncompressed. Total compressed size 50.9 MB. Total uncompressed size 96.6 MB. Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/DO/TocopillaRoute_Localized.unity' Load scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/DO/TocopillaRoute_Localized.unity' time: 0.023200 ms Unloading 301 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 281 unused Assets to reduce memory usage. Loaded Objects now: 28035. Total: 1167.376400 ms (FindLiveObjects: 9.684300 ms CreateObjectMapping: 2.887800 ms MarkObjects: 1152.050500 ms DeleteObjects: 2.752600 ms) Unloading 136 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.18 GB. Unloading 1777 unused Assets to reduce memory usage. Loaded Objects now: 14994. Total: 1129.730400 ms (FindLiveObjects: 4.594600 ms CreateObjectMapping: 1.157600 ms MarkObjects: 1120.026800 ms DeleteObjects: 3.940500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.17 GB. System memory in use after: 1.17 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15006. Total: 1116.925600 ms (FindLiveObjects: 6.789100 ms CreateObjectMapping: 1.661700 ms MarkObjects: 1108.236700 ms DeleteObjects: 0.236900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.17 GB. System memory in use after: 1.17 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14994. Total: 1122.013400 ms (FindLiveObjects: 10.081700 ms CreateObjectMapping: 2.114200 ms MarkObjects: 1109.613500 ms DeleteObjects: 0.201900 ms) DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardLight' in 8.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 122.04MB to 5.12MB DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/DO/TocopillaRoute_Localized.unity' uses 28.9 MB compressed / 48.1 MB uncompressed. Total compressed size 28.9 MB. Total uncompressed size 48.1 MB. Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/FR/TocopillaRoute_Localized.unity' Load scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/FR/TocopillaRoute_Localized.unity' time: 0.036700 ms Unloading 221 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 228 unused Assets to reduce memory usage. Loaded Objects now: 32217. Total: 1141.662000 ms (FindLiveObjects: 11.841000 ms CreateObjectMapping: 2.451900 ms MarkObjects: 1125.154700 ms DeleteObjects: 2.212700 ms) Unloading 136 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.18 GB. Unloading 1792 unused Assets to reduce memory usage. Loaded Objects now: 14995. Total: 1180.356500 ms (FindLiveObjects: 10.759700 ms CreateObjectMapping: 2.689900 ms MarkObjects: 1162.926500 ms DeleteObjects: 3.979000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.17 GB. System memory in use after: 1.17 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15007. Total: 1062.515600 ms (FindLiveObjects: 4.214400 ms CreateObjectMapping: 0.975500 ms MarkObjects: 1057.221700 ms DeleteObjects: 0.103300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.17 GB. System memory in use after: 1.17 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14995. Total: 1083.295200 ms (FindLiveObjects: 9.739900 ms CreateObjectMapping: 2.032800 ms MarkObjects: 1071.361500 ms DeleteObjects: 0.159200 ms) DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardLight' in 7.93s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 122.04MB to 5.12MB DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/FR/TocopillaRoute_Localized.unity' uses 29.0 MB compressed / 48.5 MB uncompressed. Total compressed size 29.0 MB. Total uncompressed size 48.5 MB. Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Product/SCIberdrola/WaterWorld_Banner.unity' Load scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Product/SCIberdrola/WaterWorld_Banner.unity' time: 0.038400 ms Unloading 221 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.18 GB. Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 15876. Total: 1094.928100 ms (FindLiveObjects: 4.672300 ms CreateObjectMapping: 1.074700 ms MarkObjects: 1088.035600 ms DeleteObjects: 1.144300 ms) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.17 GB. Unloading 40 unused Assets to reduce memory usage. Loaded Objects now: 14996. Total: 1072.731900 ms (FindLiveObjects: 4.018900 ms CreateObjectMapping: 0.953000 ms MarkObjects: 1066.525500 ms DeleteObjects: 1.233700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.17 GB. System memory in use after: 1.17 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15008. Total: 1133.120700 ms (FindLiveObjects: 4.747300 ms CreateObjectMapping: 1.196900 ms MarkObjects: 1126.910000 ms DeleteObjects: 0.264900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.17 GB. System memory in use after: 1.17 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14996. Total: 1092.848200 ms (FindLiveObjects: 9.738200 ms CreateObjectMapping: 1.039000 ms MarkObjects: 1081.756200 ms DeleteObjects: 0.312300 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/WaterWorld/Scenes/Product/SCIberdrola/WaterWorld_Banner.unity' uses 47.2 KB compressed / 179.5 KB uncompressed. Total compressed size 47.4 KB. Total uncompressed size 179.5 KB. Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Traffic/Right/IndustryLand_Traffic.unity' Load scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Traffic/Right/IndustryLand_Traffic.unity' time: 0.026100 ms Unloading 217 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.18 GB. Unloading 229 unused Assets to reduce memory usage. Loaded Objects now: 15010. Total: 1080.121800 ms (FindLiveObjects: 4.181700 ms CreateObjectMapping: 1.226800 ms MarkObjects: 1072.536400 ms DeleteObjects: 2.175500 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.17 GB. System memory in use after: 1.17 GB. Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 14999. Total: 1033.913600 ms (FindLiveObjects: 4.210100 ms CreateObjectMapping: 1.014400 ms MarkObjects: 1027.194600 ms DeleteObjects: 1.492700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.17 GB. System memory in use after: 1.17 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15011. Total: 1057.330100 ms (FindLiveObjects: 4.442400 ms CreateObjectMapping: 1.146300 ms MarkObjects: 1051.610000 ms DeleteObjects: 0.130200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.17 GB. System memory in use after: 1.17 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14999. Total: 1087.982400 ms (FindLiveObjects: 6.791400 ms CreateObjectMapping: 0.974700 ms MarkObjects: 1080.094300 ms DeleteObjects: 0.120500 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/IndustryLand/Scenes/Traffic/Right/IndustryLand_Traffic.unity' uses 1.0 MB compressed / 5.6 MB uncompressed. Total compressed size 1.0 MB. Total uncompressed size 5.6 MB. Opening scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Common/SanMiguelRoute_2_Building.unity' Load scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Common/SanMiguelRoute_2_Building.unity' time: 0.027200 ms Unloading 217 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.18 GB. Unloading 232 unused Assets to reduce memory usage. Loaded Objects now: 15366. Total: 1068.401500 ms (FindLiveObjects: 4.370700 ms CreateObjectMapping: 1.010100 ms MarkObjects: 1061.418600 ms DeleteObjects: 1.601000 ms) Created GICache directory at C:/Users/Jenkins/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.098s, timestamps: [9708.843 - 9708.941] [00:00:04] Enlighten: Precompute started. [PathTracer] Issuing atlassing job. Atlas hash: bc06a9703e5ae257241f86e6e5e9cb62, width: 1024, height: 1024 [00:00:04] Enlighten: Finished 1 Layout Systems job (0.00s execute, 0.00s integrate, 0.06s wallclock) [PathTracer] Integrated atlassing. Atlas hash: bc06a9703e5ae257241f86e6e5e9cb62 -> Atlas count: 0 -> Instance count: 0 -> Estimated texel count: 0.000M. [00:00:04] Enlighten: Finished 1 Tetrahedralize Probes job (0.05s execute, 0.00s integrate, 0.07s wallclock) [00:00:04] Enlighten: Precompute took 0.182974 seconds. Enlighten scene contents: 0 geometries. 0 instances. 0 systems. 0 probe groups. 0 cube maps. Scene is up-to-date. [00:00:04] Enlighten: Bake started. [PathTracer][LP] Issuing deduplication and tetrahedralization job. Combined: 80257199cfa681a16be5e09b3c2208f4, tetrahedralized probes: 00000000000000000000000000000000, non-tetrahedralized probes: 00000000000000000000000000000000, dependencies: 00000000000000000000000000000000 [PathTracer][LP] Integrating deduplicated and tetrahedralized probes for hash 80257199cfa681a16be5e09b3c2208f4. [PathTracer] Common reset. [PathTracer] Lightmap reset. [PathTracer][LP] Light probes reset. [PathTracer][CB] Custom bakes reset. [PathTracer] building lightmap data asset. [PathTracer] m_Clear = false; gi::BakeBackendSwitch: Clear() active clients. [EnlightenBakeManager] m_Clear = false; [PathTracer] building lightmap data asset. [PathTracer] m_Clear = false; gi::BakeBackendSwitch: switching bake backend from 3 to 1. [00:00:04] Enlighten: Finished 2 Bake Runtime jobs (0.63s execute, 0.00s integrate, 0.64s wallclock) [00:00:04] Enlighten: Bake took 0.640099 seconds. [PathTracer] Updated environment lighting, hash 8168f9f82872987b23994374d07a82c3. [PathTracer] Common reset. [PathTracer] Lightmap reset. [PathTracer][LP] Light probes reset. [PathTracer] building lightmap data asset. [00:00:05] Enlighten: Reflection Probes started. [00:00:05] Enlighten: Finished 1 Bake Ambient Probe job (0.02s execute, 0.00s integrate, 0.05s wallclock) [00:00:05] Enlighten: Finished 1 Reflection System job (0.00s execute, 0.00s integrate, 0.03s wallclock) [00:00:05] Enlighten: LightingDataAsset started. [PathTracer] Fetching lightmaps for lightmap data asset started. [PathTracer] Fetching lightmaps for lightmap data asset finished. > Collecting Enlighten data Opening scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Common/SanMiguelRoute_2_Terrain.unity' Load scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Common/SanMiguelRoute_2_Terrain.unity' time: 0.070800 ms Unloading 84 Unused Serialized files (Serialized files now loaded: 0) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture creation failed. 'RGFloat' is not supported on this platform. Use 'SystemInfo.SupportsRenderTextureFormat' C# API to check format support. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) UnityEngine.Texture:ValidateFormat(RenderTextureFormat) (at C:\buildslave\unity\build\Runtime\Export\Texture.cs:347) UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat, RenderTextureReadWrite) (at C:\buildslave\unity\build\Runtime\Export\Texture.cs:152) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:119) AwesomeTechnologies.TouchReact.TouchReactSystem:Init() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:674) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable() (at Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:72) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 119) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0004b] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:119 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x00059] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:674 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00008] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:72 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 119) Kernel 'MergeInstancedIndirectBuffers' not found UnityEngine.ComputeShader:FindKernel(String) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupComputeShaders() (at Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro_ComputeShader.cs:66) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() (at Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:376) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Shaders/ComputeShader.cpp line 354] (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_ComputeShader.cs Line: 66) ArgumentException: Kernel 'MergeInstancedIndirectBuffers' not found. at (wrapper managed-to-native) UnityEngine.ComputeShader.FindKernel(UnityEngine.ComputeShader,string) at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.SetupComputeShaders () [0x00025] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro_ComputeShader.cs:66 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.OnEnable () [0x00039] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:376 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_ComputeShader.cs Line: 66) [00:00:10] Enlighten: LightingDataAsset took 10.657257 seconds. Cancelled, so not done yet. System memory in use before: 1.58 GB. System memory in use after: 1.58 GB. Unloading 199 unused Assets to reduce memory usage. Loaded Objects now: 15468. Total: 1127.069400 ms (FindLiveObjects: 9.544600 ms CreateObjectMapping: 2.034600 ms MarkObjects: 1114.567500 ms DeleteObjects: 0.921600 ms) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 433] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Runtime/Graphics/RenderTexture.cpp line 965] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Opening scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Common/SanMiguelRoute_2_Lighting.unity' NullReferenceException: Object reference not set to an instance of an object at AwesomeTechnologies.VegetationSystem.VegetationCellSpawner.Dispose () [0x00052] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationCellSpawner.cs:821 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.OnDisable () [0x00039] in C:\Users\Jenkins\.jenkins\projects\magenta\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Runtime\VegetationSystemPro\VegetationSystemPro.cs:1184 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationCellSpawner.cs Line: 821) Load scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Common/SanMiguelRoute_2_Lighting.unity' time: 0.028800 ms Unloading 75 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.66 GB. System memory in use after: 1.67 GB. Unloading 123 unused Assets to reduce memory usage. Loaded Objects now: 15057. Total: 1101.817200 ms (FindLiveObjects: 4.373800 ms CreateObjectMapping: 1.093100 ms MarkObjects: 1093.564900 ms DeleteObjects: 2.784300 ms) Opening scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Common/SanMiguelRoute_2_Base.unity' Load scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Common/SanMiguelRoute_2_Base.unity' time: 0.040700 ms Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.21 GB. System memory in use after: 1.21 GB. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 15048. Total: 1069.201400 ms (FindLiveObjects: 5.184400 ms CreateObjectMapping: 0.996800 ms MarkObjects: 1062.523800 ms DeleteObjects: 0.495100 ms) Opening scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Common/SanMiguelRoute_2_OC.unity' Load scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Common/SanMiguelRoute_2_OC.unity' time: 0.035300 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.21 GB. System memory in use after: 1.20 GB. Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 15032. Total: 1112.475200 ms (FindLiveObjects: 4.308200 ms CreateObjectMapping: 1.087400 ms MarkObjects: 1106.294400 ms DeleteObjects: 0.784200 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 15017. Total: 1120.011300 ms (FindLiveObjects: 4.004000 ms CreateObjectMapping: 0.948400 ms MarkObjects: 1114.740000 ms DeleteObjects: 0.318100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.18 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15026. Total: 1069.604700 ms (FindLiveObjects: 4.115100 ms CreateObjectMapping: 0.949800 ms MarkObjects: 1064.343500 ms DeleteObjects: 0.195700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.18 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15014. Total: 1099.187300 ms (FindLiveObjects: 6.355400 ms CreateObjectMapping: 1.353900 ms MarkObjects: 1091.183800 ms DeleteObjects: 0.292900 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Common/SanMiguelRoute_2_Building.unity' uses 75.0 KB compressed / 256.0 KB uncompressed. Level 1 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Common/SanMiguelRoute_2_Terrain.unity' uses 51.2 MB compressed / 86.4 MB uncompressed. Level 2 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Common/SanMiguelRoute_2_Lighting.unity' uses 73.3 KB compressed / 128.0 KB uncompressed. Level 3 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Common/SanMiguelRoute_2_Base.unity' uses 0 B compressed / 0 B uncompressed. Level 4 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Common/SanMiguelRoute_2_OC.unity' uses 45.3 KB compressed / 94.2 KB uncompressed. Total compressed size 51.4 MB. Total uncompressed size 86.8 MB. Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/MX/Urbaland_Localized.unity' Load scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/MX/Urbaland_Localized.unity' time: 0.033400 ms Unloading 219 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.21 GB. System memory in use after: 1.21 GB. Unloading 239 unused Assets to reduce memory usage. Loaded Objects now: 28787. Total: 1189.672700 ms (FindLiveObjects: 6.038400 ms CreateObjectMapping: 2.008000 ms MarkObjects: 1178.648600 ms DeleteObjects: 2.976600 ms) Unloading 297 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.27 GB. System memory in use after: 1.26 GB. Unloading 1485 unused Assets to reduce memory usage. Loaded Objects now: 15571. Total: 1126.759000 ms (FindLiveObjects: 5.683400 ms CreateObjectMapping: 1.328700 ms MarkObjects: 1117.965900 ms DeleteObjects: 1.779900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.18 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15580. Total: 1080.277000 ms (FindLiveObjects: 4.875200 ms CreateObjectMapping: 1.173600 ms MarkObjects: 1074.100000 ms DeleteObjects: 0.127400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.18 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15568. Total: 1053.785100 ms (FindLiveObjects: 4.796400 ms CreateObjectMapping: 1.101500 ms MarkObjects: 1047.448800 ms DeleteObjects: 0.437400 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Unloading 13 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.25 GB. System memory in use after: 1.25 GB. Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 15581. Total: 1058.070100 ms (FindLiveObjects: 6.537300 ms CreateObjectMapping: 2.339300 ms MarkObjects: 1048.613900 ms DeleteObjects: 0.578100 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/MX/Urbaland_Localized.unity' uses 3.7 MB compressed / 73.0 MB uncompressed. Total compressed size 3.7 MB. Total uncompressed size 73.0 MB. Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/CL/Testland_Localized.unity' Load scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/CL/Testland_Localized.unity' time: 0.035100 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 216 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 228 unused Assets to reduce memory usage. Loaded Objects now: 20033. Total: 1184.696700 ms (FindLiveObjects: 6.007300 ms CreateObjectMapping: 1.088300 ms MarkObjects: 1175.903600 ms DeleteObjects: 1.696400 ms) Unloading 99 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.19 GB. Unloading 1568 unused Assets to reduce memory usage. Loaded Objects now: 15408. Total: 1184.717600 ms (FindLiveObjects: 4.917300 ms CreateObjectMapping: 1.326000 ms MarkObjects: 1172.156100 ms DeleteObjects: 6.315400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.18 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15420. Total: 1139.310800 ms (FindLiveObjects: 10.266300 ms CreateObjectMapping: 2.472700 ms MarkObjects: 1126.346200 ms DeleteObjects: 0.224400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.18 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15408. Total: 1090.971600 ms (FindLiveObjects: 4.936400 ms CreateObjectMapping: 1.363100 ms MarkObjects: 1084.522000 ms DeleteObjects: 0.148000 ms) DisplayProgressbar: Compiling shader variants Compressed shader 'Standard (Specular setup)' on d3d11 from 4.12MB to 0.19MB Compressed shader 'Standard' on d3d11 from 7.37MB to 0.31MB DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TestLand/Scenes/Localized/CL/Testland_Localized.unity' uses 8.6 MB compressed / 15.6 MB uncompressed. Total compressed size 8.6 MB. Total uncompressed size 15.6 MB. Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Traffic/Left/Testland_Traffic.unity' Load scene 'Assets/contents/Sceneries/TestLand/Scenes/Traffic/Left/Testland_Traffic.unity' time: 0.035700 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 261 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 259 unused Assets to reduce memory usage. Loaded Objects now: 15428. Total: 1092.003200 ms (FindLiveObjects: 4.916600 ms CreateObjectMapping: 1.086900 ms MarkObjects: 1083.874600 ms DeleteObjects: 2.124200 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.18 GB. Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 15409. Total: 1089.594500 ms (FindLiveObjects: 5.807600 ms CreateObjectMapping: 1.299700 ms MarkObjects: 1081.459800 ms DeleteObjects: 1.026400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.18 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15421. Total: 1113.005400 ms (FindLiveObjects: 6.022500 ms CreateObjectMapping: 1.169400 ms MarkObjects: 1105.652600 ms DeleteObjects: 0.159900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.18 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15409. Total: 1138.910500 ms (FindLiveObjects: 10.680200 ms CreateObjectMapping: 1.996800 ms MarkObjects: 1126.034500 ms DeleteObjects: 0.195900 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TestLand/Scenes/Traffic/Left/Testland_Traffic.unity' uses 169.3 KB compressed / 1.1 MB uncompressed. Total compressed size 169.5 KB. Total uncompressed size 1.1 MB. Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Lighting.unity' Load scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Lighting.unity' time: 0.033100 ms Unloading 222 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 235 unused Assets to reduce memory usage. Loaded Objects now: 15490. Total: 1094.453500 ms (FindLiveObjects: 5.814300 ms CreateObjectMapping: 1.377800 ms MarkObjects: 1086.322600 ms DeleteObjects: 0.936900 ms) Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Buildings.unity' Load scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Buildings.unity' time: 0.027400 ms Unloading 10 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 15573. Total: 1120.597100 ms (FindLiveObjects: 7.029800 ms CreateObjectMapping: 1.312400 ms MarkObjects: 1111.123400 ms DeleteObjects: 1.129300 ms) Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_OC.unity' Load scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_OC.unity' time: 0.067700 ms Unloading 33 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 92 unused Assets to reduce memory usage. Loaded Objects now: 15427. Total: 1080.303000 ms (FindLiveObjects: 4.671600 ms CreateObjectMapping: 1.178900 ms MarkObjects: 1072.478300 ms DeleteObjects: 1.973400 ms) Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Base.unity' Load scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Base.unity' time: 0.028700 ms Unloading 5 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 15794. Total: 1084.914100 ms (FindLiveObjects: 4.964500 ms CreateObjectMapping: 1.024300 ms MarkObjects: 1077.382000 ms DeleteObjects: 1.542300 ms) Unloading 191 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.19 GB. Unloading 162 unused Assets to reduce memory usage. Loaded Objects now: 15580. Total: 1085.956400 ms (FindLiveObjects: 4.280500 ms CreateObjectMapping: 0.879400 ms MarkObjects: 1079.636500 ms DeleteObjects: 1.159000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.18 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15592. Total: 1078.775000 ms (FindLiveObjects: 4.432400 ms CreateObjectMapping: 0.959700 ms MarkObjects: 1073.128500 ms DeleteObjects: 0.253300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.18 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15580. Total: 1094.117400 ms (FindLiveObjects: 9.896800 ms CreateObjectMapping: 2.325900 ms MarkObjects: 1081.679000 ms DeleteObjects: 0.213400 ms) DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardLight' in 7.95s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 122.04MB to 5.12MB DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Lighting.unity' uses 2.1 MB compressed / 6.1 MB uncompressed. Level 1 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Buildings.unity' uses 6.2 MB compressed / 18.5 MB uncompressed. Level 2 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_OC.unity' uses 0 B compressed / 0 B uncompressed. Level 3 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Base.unity' uses 1.6 MB compressed / 1.8 MB uncompressed. Total compressed size 9.8 MB. Total uncompressed size 26.4 MB. Opening scene 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/MX/Mineroute_Localized.unity' Load scene 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/MX/Mineroute_Localized.unity' time: 0.044000 ms Unloading 233 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.20 GB. Unloading 234 unused Assets to reduce memory usage. Loaded Objects now: 19039. Total: 1185.497400 ms (FindLiveObjects: 6.766600 ms CreateObjectMapping: 1.597900 ms MarkObjects: 1175.178000 ms DeleteObjects: 1.952200 ms) Unloading 46 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 572 unused Assets to reduce memory usage. Loaded Objects now: 15416. Total: 1118.900100 ms (FindLiveObjects: 5.454000 ms CreateObjectMapping: 1.336800 ms MarkObjects: 1109.624600 ms DeleteObjects: 2.483200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.18 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15428. Total: 1096.819600 ms (FindLiveObjects: 7.816100 ms CreateObjectMapping: 1.651800 ms MarkObjects: 1087.233500 ms DeleteObjects: 0.116600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.18 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15416. Total: 1080.725600 ms (FindLiveObjects: 4.626400 ms CreateObjectMapping: 1.015100 ms MarkObjects: 1074.915000 ms DeleteObjects: 0.168200 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/MX/Mineroute_Localized.unity' uses 141.2 KB compressed / 424.8 KB uncompressed. Total compressed size 141.3 KB. Total uncompressed size 424.8 KB. Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/MX/Waterworld_Localized.unity' Load scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/MX/Waterworld_Localized.unity' time: 0.029100 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 217 Unused Serialized files (Serialized files now loaded: 0) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) System memory in use before: 1.26 GB. System memory in use after: 1.26 GB. Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 70318. Total: 1198.146000 ms (FindLiveObjects: 11.679700 ms CreateObjectMapping: 5.691900 ms MarkObjects: 1177.414800 ms DeleteObjects: 3.358300 ms) Unloading 505 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.24 GB. System memory in use after: 1.21 GB. Unloading 4757 unused Assets to reduce memory usage. Loaded Objects now: 15584. Total: 1177.219800 ms (FindLiveObjects: 12.241600 ms CreateObjectMapping: 2.367900 ms MarkObjects: 1152.588000 ms DeleteObjects: 10.020500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.18 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15596. Total: 1072.183300 ms (FindLiveObjects: 4.575700 ms CreateObjectMapping: 0.967700 ms MarkObjects: 1066.441000 ms DeleteObjects: 0.197700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.18 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15584. Total: 1103.090400 ms (FindLiveObjects: 6.704600 ms CreateObjectMapping: 1.788400 ms MarkObjects: 1094.378700 ms DeleteObjects: 0.217100 ms) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Compiling shader variants Compressed shader 'Standard (Specular setup)' on d3d11 from 4.12MB to 0.19MB Compressed shader 'Standard' on d3d11 from 9.46MB to 0.36MB '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/MX/Waterworld_Localized.unity' uses 15.8 MB compressed / 31.7 MB uncompressed. Total compressed size 15.8 MB. Total uncompressed size 31.7 MB. Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Traffic/Left/Waterworld_Traffic.unity' Load scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Traffic/Left/Waterworld_Traffic.unity' time: 0.031100 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 303 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 292 unused Assets to reduce memory usage. Loaded Objects now: 15488. Total: 1143.258500 ms (FindLiveObjects: 4.408300 ms CreateObjectMapping: 1.093500 ms MarkObjects: 1136.260200 ms DeleteObjects: 1.495600 ms) Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Traffic/Left/Waterworld_Bus.unity' Load scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Traffic/Left/Waterworld_Bus.unity' time: 0.030600 ms Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.18 GB. Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 15668. Total: 1090.130000 ms (FindLiveObjects: 8.707900 ms CreateObjectMapping: 2.048600 ms MarkObjects: 1078.391000 ms DeleteObjects: 0.981200 ms) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.18 GB. Unloading 98 unused Assets to reduce memory usage. Loaded Objects now: 15419. Total: 1119.254200 ms (FindLiveObjects: 4.313900 ms CreateObjectMapping: 0.986000 ms MarkObjects: 1112.522400 ms DeleteObjects: 1.430800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.18 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15431. Total: 1111.095700 ms (FindLiveObjects: 4.561200 ms CreateObjectMapping: 1.026700 ms MarkObjects: 1105.332700 ms DeleteObjects: 0.173800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.18 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15419. Total: 1064.816200 ms (FindLiveObjects: 4.632100 ms CreateObjectMapping: 0.987800 ms MarkObjects: 1058.967800 ms DeleteObjects: 0.227000 ms) DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 2.70MB to 0.12MB DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/WaterWorld/Scenes/Traffic/Left/Waterworld_Traffic.unity' uses 2.1 MB compressed / 15.1 MB uncompressed. Level 1 'Assets/contents/Sceneries/WaterWorld/Scenes/Traffic/Left/Waterworld_Bus.unity' uses 191.7 KB compressed / 0.6 MB uncompressed. Total compressed size 2.3 MB. Total uncompressed size 15.7 MB. Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/NZ/Cityland_Localized.unity' Load scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/NZ/Cityland_Localized.unity' time: 0.026700 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 223 Unused Serialized files (Serialized files now loaded: 0) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) System memory in use before: 1.27 GB. System memory in use after: 1.27 GB. Unloading 236 unused Assets to reduce memory usage. Loaded Objects now: 78576. Total: 1143.562200 ms (FindLiveObjects: 13.496000 ms CreateObjectMapping: 5.863100 ms MarkObjects: 1122.705100 ms DeleteObjects: 1.496700 ms) Unloading 675 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.26 GB. System memory in use after: 1.23 GB. Unloading 8181 unused Assets to reduce memory usage. Loaded Objects now: 15590. Total: 1189.704500 ms (FindLiveObjects: 7.542100 ms CreateObjectMapping: 2.429500 ms MarkObjects: 1162.877500 ms DeleteObjects: 16.854300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15599. Total: 1052.116000 ms (FindLiveObjects: 5.612500 ms CreateObjectMapping: 1.060300 ms MarkObjects: 1045.262000 ms DeleteObjects: 0.178600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15587. Total: 1082.236800 ms (FindLiveObjects: 4.939500 ms CreateObjectMapping: 1.299700 ms MarkObjects: 1075.893300 ms DeleteObjects: 0.103200 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Compiling shader variants Compressed shader 'Standard (Specular setup)' on d3d11 from 4.12MB to 0.19MB Compressed shader 'Standard' on d3d11 from 9.46MB to 0.36MB Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.55MB to 0.08MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 1.42MB to 0.08MB '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/CityLand/Scenes/Localized/NZ/Cityland_Localized.unity' uses 22.4 MB compressed / 59.2 MB uncompressed. Total compressed size 22.4 MB. Total uncompressed size 59.2 MB. Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/FR/Testland_Localized.unity' Load scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/FR/Testland_Localized.unity' time: 0.031900 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 305 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.21 GB. System memory in use after: 1.22 GB. Unloading 266 unused Assets to reduce memory usage. Loaded Objects now: 21736. Total: 1124.129800 ms (FindLiveObjects: 5.493500 ms CreateObjectMapping: 1.826600 ms MarkObjects: 1114.774000 ms DeleteObjects: 2.034800 ms) Unloading 87 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.21 GB. System memory in use after: 1.20 GB. Unloading 1625 unused Assets to reduce memory usage. Loaded Objects now: 15439. Total: 1234.173100 ms (FindLiveObjects: 10.355500 ms CreateObjectMapping: 1.087100 ms MarkObjects: 1219.700000 ms DeleteObjects: 3.028800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.18 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15451. Total: 1096.835700 ms (FindLiveObjects: 4.472000 ms CreateObjectMapping: 0.907000 ms MarkObjects: 1091.352900 ms DeleteObjects: 0.102400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.18 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15439. Total: 1096.619700 ms (FindLiveObjects: 4.491300 ms CreateObjectMapping: 1.036200 ms MarkObjects: 1090.933300 ms DeleteObjects: 0.157200 ms) DisplayProgressbar: Compiling shader variants Compressed shader 'Standard (Specular setup)' on d3d11 from 4.12MB to 0.19MB Compressed shader 'Standard' on d3d11 from 7.37MB to 0.31MB DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TestLand/Scenes/Localized/FR/Testland_Localized.unity' uses 8.7 MB compressed / 15.7 MB uncompressed. Total compressed size 8.7 MB. Total uncompressed size 15.7 MB. Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Traffic/Right/Waterworld_Bus.unity' Load scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Traffic/Right/Waterworld_Bus.unity' time: 0.034900 ms Unloading 256 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 15680. Total: 1178.136600 ms (FindLiveObjects: 12.345200 ms CreateObjectMapping: 2.592800 ms MarkObjects: 1161.336000 ms DeleteObjects: 1.861200 ms) Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Traffic/Right/Waterworld_Traffic.unity' Load scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Traffic/Right/Waterworld_Traffic.unity' time: 0.031800 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 19 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.18 GB. Unloading 97 unused Assets to reduce memory usage. Loaded Objects now: 15511. Total: 1131.663800 ms (FindLiveObjects: 6.865900 ms CreateObjectMapping: 1.046700 ms MarkObjects: 1122.033400 ms DeleteObjects: 1.716700 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.18 GB. Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 15441. Total: 1114.080100 ms (FindLiveObjects: 4.315600 ms CreateObjectMapping: 0.884800 ms MarkObjects: 1108.573100 ms DeleteObjects: 0.301700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.18 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15453. Total: 1056.421500 ms (FindLiveObjects: 4.699100 ms CreateObjectMapping: 0.981800 ms MarkObjects: 1050.474100 ms DeleteObjects: 0.264900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.18 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15441. Total: 1072.778300 ms (FindLiveObjects: 4.641400 ms CreateObjectMapping: 1.166400 ms MarkObjects: 1066.740400 ms DeleteObjects: 0.229000 ms) Compressed shader 'Standard' on d3d11 from 2.70MB to 0.12MB ***Player size statistics*** Level 0 'Assets/contents/Sceneries/WaterWorld/Scenes/Traffic/Right/Waterworld_Bus.unity' uses 129.9 KB compressed / 0.5 MB uncompressed. Level 1 'Assets/contents/Sceneries/WaterWorld/Scenes/Traffic/Right/Waterworld_Traffic.unity' uses 2.1 MB compressed / 14.4 MB uncompressed. Total compressed size 2.2 MB. Total uncompressed size 14.9 MB. Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/MX/Highwayland_Localized.unity' Load scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/MX/Highwayland_Localized.unity' time: 0.031400 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 223 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.26 GB. System memory in use after: 1.26 GB. Unloading 236 unused Assets to reduce memory usage. Loaded Objects now: 35966. Total: 1110.020200 ms (FindLiveObjects: 7.172400 ms CreateObjectMapping: 2.673800 ms MarkObjects: 1099.433800 ms DeleteObjects: 0.739000 ms) Unloading 466 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.25 GB. System memory in use after: 1.24 GB. Unloading 3893 unused Assets to reduce memory usage. Loaded Objects now: 15612. Total: 1185.718500 ms (FindLiveObjects: 11.371500 ms CreateObjectMapping: 2.712300 ms MarkObjects: 1167.431600 ms DeleteObjects: 4.202100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15621. Total: 1110.149600 ms (FindLiveObjects: 4.416500 ms CreateObjectMapping: 0.925200 ms MarkObjects: 1104.761100 ms DeleteObjects: 0.045800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15609. Total: 1072.899900 ms (FindLiveObjects: 4.690500 ms CreateObjectMapping: 0.952300 ms MarkObjects: 1067.185300 ms DeleteObjects: 0.070200 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/MX/Highwayland_Localized.unity' uses 6.7 MB compressed / 53.2 MB uncompressed. Total compressed size 6.7 MB. Total uncompressed size 53.2 MB. Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Traffic/Right/Urbaland_Traffic.unity' Load scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Traffic/Right/Urbaland_Traffic.unity' time: 0.027800 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 250 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 15663. Total: 1165.715100 ms (FindLiveObjects: 12.081600 ms CreateObjectMapping: 2.456800 ms MarkObjects: 1149.630300 ms DeleteObjects: 1.544400 ms) Unloading 10 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.25 GB. System memory in use after: 1.25 GB. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 15581. Total: 1059.669100 ms (FindLiveObjects: 4.328600 ms CreateObjectMapping: 0.837100 ms MarkObjects: 1054.362500 ms DeleteObjects: 0.139800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15593. Total: 1121.747000 ms (FindLiveObjects: 10.830900 ms CreateObjectMapping: 2.439500 ms MarkObjects: 1108.334600 ms DeleteObjects: 0.139700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.18 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15581. Total: 1104.691500 ms (FindLiveObjects: 4.459400 ms CreateObjectMapping: 1.047500 ms MarkObjects: 1098.905600 ms DeleteObjects: 0.271300 ms) Unloading 13 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.25 GB. System memory in use after: 1.25 GB. Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 15594. Total: 1081.950600 ms (FindLiveObjects: 4.485200 ms CreateObjectMapping: 1.030100 ms MarkObjects: 1075.352200 ms DeleteObjects: 1.081400 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/UrbaLand/Scenes/Traffic/Right/Urbaland_Traffic.unity' uses 3.1 MB compressed / 79.5 MB uncompressed. Total compressed size 3.1 MB. Total uncompressed size 79.5 MB. Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/NZ/Urbaland_Localized.unity' Load scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/NZ/Urbaland_Localized.unity' time: 0.037000 ms Unloading 216 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.21 GB. System memory in use after: 1.21 GB. Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 29423. Total: 1170.689100 ms (FindLiveObjects: 11.673000 ms CreateObjectMapping: 3.286100 ms MarkObjects: 1153.717700 ms DeleteObjects: 2.011000 ms) Unloading 308 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.27 GB. System memory in use after: 1.26 GB. Unloading 1577 unused Assets to reduce memory usage. Loaded Objects now: 15752. Total: 1203.697300 ms (FindLiveObjects: 5.038500 ms CreateObjectMapping: 1.003400 ms MarkObjects: 1195.909100 ms DeleteObjects: 1.745400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15761. Total: 1128.951800 ms (FindLiveObjects: 5.840300 ms CreateObjectMapping: 1.237000 ms MarkObjects: 1121.599000 ms DeleteObjects: 0.273800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15749. Total: 1073.329000 ms (FindLiveObjects: 4.808900 ms CreateObjectMapping: 0.978900 ms MarkObjects: 1067.351300 ms DeleteObjects: 0.188000 ms) Unloading 13 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.25 GB. System memory in use after: 1.25 GB. Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 15762. Total: 1097.861300 ms (FindLiveObjects: 4.353000 ms CreateObjectMapping: 0.904100 ms MarkObjects: 1091.516000 ms DeleteObjects: 1.086800 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/NZ/Urbaland_Localized.unity' uses 4.3 MB compressed / 74.0 MB uncompressed. Total compressed size 4.3 MB. Total uncompressed size 74.0 MB. Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/ES/DirtTrack_Localized.unity' Load scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/ES/DirtTrack_Localized.unity' time: 0.035300 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 216 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.23 GB. System memory in use after: 1.23 GB. Unloading 229 unused Assets to reduce memory usage. Loaded Objects now: 31119. Total: 1195.024500 ms (FindLiveObjects: 8.471600 ms CreateObjectMapping: 2.044800 ms MarkObjects: 1182.616200 ms DeleteObjects: 1.890700 ms) Unloading 282 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.22 GB. System memory in use after: 1.20 GB. Unloading 1637 unused Assets to reduce memory usage. Loaded Objects now: 15759. Total: 1172.912100 ms (FindLiveObjects: 5.753900 ms CreateObjectMapping: 1.158800 ms MarkObjects: 1161.894400 ms DeleteObjects: 4.103900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15768. Total: 1142.243900 ms (FindLiveObjects: 4.976800 ms CreateObjectMapping: 1.295900 ms MarkObjects: 1135.899800 ms DeleteObjects: 0.070700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15756. Total: 1161.180800 ms (FindLiveObjects: 9.824600 ms CreateObjectMapping: 1.742800 ms MarkObjects: 1149.362200 ms DeleteObjects: 0.249000 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/ES/DirtTrack_Localized.unity' uses 5.5 MB compressed / 21.3 MB uncompressed. Total compressed size 5.5 MB. Total uncompressed size 21.3 MB. Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Product/SCIberdrola/Testland_Banner.unity' Load scene 'Assets/contents/Sceneries/TestLand/Scenes/Product/SCIberdrola/Testland_Banner.unity' time: 0.036300 ms Unloading 221 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 15741. Total: 1270.414800 ms (FindLiveObjects: 6.372100 ms CreateObjectMapping: 1.686200 ms MarkObjects: 1261.075900 ms DeleteObjects: 1.279100 ms) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.25 GB. System memory in use after: 1.25 GB. Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 15602. Total: 1317.776700 ms (FindLiveObjects: 8.776800 ms CreateObjectMapping: 4.062300 ms MarkObjects: 1304.667100 ms DeleteObjects: 0.269300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15614. Total: 1335.304900 ms (FindLiveObjects: 8.040600 ms CreateObjectMapping: 1.673200 ms MarkObjects: 1325.471300 ms DeleteObjects: 0.118500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15602. Total: 1262.733700 ms (FindLiveObjects: 14.710100 ms CreateObjectMapping: 2.150500 ms MarkObjects: 1245.580900 ms DeleteObjects: 0.289900 ms) Unloading 10 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.25 GB. System memory in use after: 1.25 GB. Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 15615. Total: 1183.310500 ms (FindLiveObjects: 13.784500 ms CreateObjectMapping: 1.719500 ms MarkObjects: 1167.277200 ms DeleteObjects: 0.527100 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TestLand/Scenes/Product/SCIberdrola/Testland_Banner.unity' uses 1.9 MB compressed / 66.6 MB uncompressed. Total compressed size 1.9 MB. Total uncompressed size 66.6 MB. Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/DO/MountainPass_Localized.unity' Load scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/DO/MountainPass_Localized.unity' time: 0.034100 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 216 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.23 GB. System memory in use after: 1.23 GB. Unloading 229 unused Assets to reduce memory usage. Loaded Objects now: 29638. Total: 1334.723500 ms (FindLiveObjects: 16.234400 ms CreateObjectMapping: 3.802800 ms MarkObjects: 1313.828000 ms DeleteObjects: 0.856300 ms) Unloading 307 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.22 GB. System memory in use after: 1.20 GB. Unloading 1895 unused Assets to reduce memory usage. Loaded Objects now: 15773. Total: 1327.718300 ms (FindLiveObjects: 7.037800 ms CreateObjectMapping: 1.556100 ms MarkObjects: 1315.230000 ms DeleteObjects: 3.893300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15782. Total: 1077.657300 ms (FindLiveObjects: 6.424300 ms CreateObjectMapping: 1.493700 ms MarkObjects: 1069.599300 ms DeleteObjects: 0.138800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15770. Total: 1050.691100 ms (FindLiveObjects: 6.862400 ms CreateObjectMapping: 1.842200 ms MarkObjects: 1041.733600 ms DeleteObjects: 0.250500 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/DO/MountainPass_Localized.unity' uses 5.4 MB compressed / 21.3 MB uncompressed. Total compressed size 5.4 MB. Total uncompressed size 21.3 MB. Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/NZ/Industryland_Localized.unity' Load scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/NZ/Industryland_Localized.unity' time: 0.022100 ms Unloading 220 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.22 GB. System memory in use after: 1.23 GB. Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 32149. Total: 1309.010600 ms (FindLiveObjects: 15.032700 ms CreateObjectMapping: 4.214400 ms MarkObjects: 1288.348400 ms DeleteObjects: 1.412800 ms) Unloading 410 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.22 GB. System memory in use after: 1.20 GB. Unloading 3509 unused Assets to reduce memory usage. Loaded Objects now: 15622. Total: 1402.454100 ms (FindLiveObjects: 9.105100 ms CreateObjectMapping: 1.329300 ms MarkObjects: 1380.577100 ms DeleteObjects: 11.440100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15634. Total: 1183.972300 ms (FindLiveObjects: 8.851300 ms CreateObjectMapping: 1.744300 ms MarkObjects: 1173.274400 ms DeleteObjects: 0.100600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15622. Total: 1296.926500 ms (FindLiveObjects: 5.329400 ms CreateObjectMapping: 1.405600 ms MarkObjects: 1289.946000 ms DeleteObjects: 0.244200 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Compiling shader variants Compressed shader 'Standard (Specular setup)' on d3d11 from 4.12MB to 0.19MB Compiled shader 'Standard' in 1.33s d3d11 (total internal programs: 2780, unique: 2408) Compressed shader 'Standard' on d3d11 from 9.46MB to 0.36MB Compiled shader 'CustomShaders/StandardLight' in 9.50s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 122.04MB to 5.12MB DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/NZ/Industryland_Localized.unity' uses 46.4 MB compressed / 69.0 MB uncompressed. Total compressed size 46.4 MB. Total uncompressed size 69.0 MB. Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/BH/Urbaland_Localized.unity' Load scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/BH/Urbaland_Localized.unity' time: 0.052400 ms Unloading 295 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.21 GB. System memory in use after: 1.21 GB. Unloading 279 unused Assets to reduce memory usage. Loaded Objects now: 30871. Total: 1298.271800 ms (FindLiveObjects: 16.360800 ms CreateObjectMapping: 4.640100 ms MarkObjects: 1275.014700 ms DeleteObjects: 2.253500 ms) Unloading 310 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.27 GB. System memory in use after: 1.26 GB. Unloading 1526 unused Assets to reduce memory usage. Loaded Objects now: 15793. Total: 1377.088700 ms (FindLiveObjects: 7.087400 ms CreateObjectMapping: 1.810600 ms MarkObjects: 1365.039200 ms DeleteObjects: 3.150100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15802. Total: 1271.854700 ms (FindLiveObjects: 5.494300 ms CreateObjectMapping: 1.263500 ms MarkObjects: 1264.983800 ms DeleteObjects: 0.111900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15790. Total: 1277.918200 ms (FindLiveObjects: 7.421600 ms CreateObjectMapping: 1.778100 ms MarkObjects: 1268.510800 ms DeleteObjects: 0.206600 ms) Unloading 13 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.25 GB. System memory in use after: 1.25 GB. Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 15803. Total: 1407.878300 ms (FindLiveObjects: 8.342700 ms CreateObjectMapping: 1.865800 ms MarkObjects: 1397.147800 ms DeleteObjects: 0.501200 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/BH/Urbaland_Localized.unity' uses 4.3 MB compressed / 74.2 MB uncompressed. Total compressed size 4.3 MB. Total uncompressed size 74.2 MB. Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Traffic/Right/TocopillaRoute_Traffic.unity' Load scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Traffic/Right/TocopillaRoute_Traffic.unity' time: 0.040100 ms Unloading 216 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.25 GB. System memory in use after: 1.25 GB. Unloading 228 unused Assets to reduce memory usage. Loaded Objects now: 15682. Total: 1341.072600 ms (FindLiveObjects: 12.571400 ms CreateObjectMapping: 2.217400 ms MarkObjects: 1324.913900 ms DeleteObjects: 1.367500 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.25 GB. System memory in use after: 1.25 GB. Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 15630. Total: 1459.935300 ms (FindLiveObjects: 7.979200 ms CreateObjectMapping: 1.611800 ms MarkObjects: 1449.758100 ms DeleteObjects: 0.584300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15642. Total: 1214.583900 ms (FindLiveObjects: 7.955800 ms CreateObjectMapping: 1.727900 ms MarkObjects: 1204.627100 ms DeleteObjects: 0.271000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15630. Total: 1257.475700 ms (FindLiveObjects: 9.325900 ms CreateObjectMapping: 2.445700 ms MarkObjects: 1245.331100 ms DeleteObjects: 0.371500 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Traffic/Right/TocopillaRoute_Traffic.unity' uses 0.6 MB compressed / 3.4 MB uncompressed. Total compressed size 0.6 MB. Total uncompressed size 3.4 MB. Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/ES/Waterworld_Localized.unity' Load scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/ES/Waterworld_Localized.unity' time: 0.042900 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 217 Unused Serialized files (Serialized files now loaded: 0) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) System memory in use before: 1.26 GB. System memory in use after: 1.26 GB. Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 72786. Total: 1261.004600 ms (FindLiveObjects: 11.894200 ms CreateObjectMapping: 5.585800 ms MarkObjects: 1240.816600 ms DeleteObjects: 2.706400 ms) Unloading 512 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.24 GB. System memory in use after: 1.21 GB. Unloading 4769 unused Assets to reduce memory usage. Loaded Objects now: 15798. Total: 1385.888900 ms (FindLiveObjects: 25.321600 ms CreateObjectMapping: 3.824100 ms MarkObjects: 1348.344600 ms DeleteObjects: 8.397100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15810. Total: 1268.058400 ms (FindLiveObjects: 4.908300 ms CreateObjectMapping: 1.097800 ms MarkObjects: 1261.894900 ms DeleteObjects: 0.156300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15798. Total: 1310.165700 ms (FindLiveObjects: 9.875000 ms CreateObjectMapping: 2.387800 ms MarkObjects: 1297.684600 ms DeleteObjects: 0.216900 ms) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Compiling shader variants Compressed shader 'Standard (Specular setup)' on d3d11 from 4.12MB to 0.19MB Compiled shader 'Standard' in 1.30s d3d11 (total internal programs: 2780, unique: 2408) Compressed shader 'Standard' on d3d11 from 9.46MB to 0.36MB '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/ES/Waterworld_Localized.unity' uses 15.8 MB compressed / 32.0 MB uncompressed. Total compressed size 15.8 MB. Total uncompressed size 32.0 MB. Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Traffic/Right/MountainPass_Traffic.unity' Load scene 'Assets/contents/Sceneries/MountainPass/Scenes/Traffic/Right/MountainPass_Traffic.unity' time: 0.031400 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 305 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.21 GB. System memory in use after: 1.21 GB. Unloading 292 unused Assets to reduce memory usage. Loaded Objects now: 16148. Total: 1235.507800 ms (FindLiveObjects: 10.389900 ms CreateObjectMapping: 2.145600 ms MarkObjects: 1222.071700 ms DeleteObjects: 0.898900 ms) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.21 GB. System memory in use after: 1.21 GB. Unloading 146 unused Assets to reduce memory usage. Loaded Objects now: 15635. Total: 1209.900700 ms (FindLiveObjects: 4.562300 ms CreateObjectMapping: 0.960500 ms MarkObjects: 1203.561400 ms DeleteObjects: 0.815600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15644. Total: 1164.661500 ms (FindLiveObjects: 12.576200 ms CreateObjectMapping: 2.502700 ms MarkObjects: 1149.388800 ms DeleteObjects: 0.192000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15632. Total: 1275.507600 ms (FindLiveObjects: 10.142100 ms CreateObjectMapping: 2.313100 ms MarkObjects: 1262.808800 ms DeleteObjects: 0.241900 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MountainPass/Scenes/Traffic/Right/MountainPass_Traffic.unity' uses 3.6 MB compressed / 18.6 MB uncompressed. Total compressed size 3.6 MB. Total uncompressed size 18.6 MB. Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/FR/DirtTrack_Localized.unity' Load scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/FR/DirtTrack_Localized.unity' time: 0.033100 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 227 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.23 GB. System memory in use after: 1.23 GB. Unloading 239 unused Assets to reduce memory usage. Loaded Objects now: 31174. Total: 1298.966700 ms (FindLiveObjects: 13.805500 ms CreateObjectMapping: 4.537700 ms MarkObjects: 1279.692900 ms DeleteObjects: 0.929100 ms) Unloading 282 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.23 GB. System memory in use after: 1.21 GB. Unloading 1636 unused Assets to reduce memory usage. Loaded Objects now: 15821. Total: 1291.465800 ms (FindLiveObjects: 6.324200 ms CreateObjectMapping: 1.265700 ms MarkObjects: 1277.473000 ms DeleteObjects: 6.401600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15830. Total: 1373.150600 ms (FindLiveObjects: 6.219800 ms CreateObjectMapping: 1.251700 ms MarkObjects: 1365.532600 ms DeleteObjects: 0.144900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15818. Total: 1321.718200 ms (FindLiveObjects: 11.266000 ms CreateObjectMapping: 2.069400 ms MarkObjects: 1308.249100 ms DeleteObjects: 0.130700 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/FR/DirtTrack_Localized.unity' uses 4.6 MB compressed / 19.5 MB uncompressed. Total compressed size 4.6 MB. Total uncompressed size 19.5 MB. Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Product/SCIberdrola/Urbaland_Banner.unity' Load scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Product/SCIberdrola/Urbaland_Banner.unity' time: 0.030800 ms Unloading 221 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 229 unused Assets to reduce memory usage. Loaded Objects now: 16559. Total: 1384.379400 ms (FindLiveObjects: 11.650100 ms CreateObjectMapping: 2.323700 ms MarkObjects: 1369.160400 ms DeleteObjects: 1.243600 ms) Unloading 18 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 15664. Total: 1255.672100 ms (FindLiveObjects: 5.097700 ms CreateObjectMapping: 1.145300 ms MarkObjects: 1248.638000 ms DeleteObjects: 0.789900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15676. Total: 1339.648200 ms (FindLiveObjects: 11.450700 ms CreateObjectMapping: 2.333300 ms MarkObjects: 1325.757100 ms DeleteObjects: 0.105100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15664. Total: 1388.121800 ms (FindLiveObjects: 6.922500 ms CreateObjectMapping: 1.369700 ms MarkObjects: 1379.634500 ms DeleteObjects: 0.193400 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/UrbaLand/Scenes/Product/SCIberdrola/Urbaland_Banner.unity' uses 56.1 KB compressed / 175.9 KB uncompressed. Total compressed size 56.2 KB. Total uncompressed size 175.9 KB. Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Product/Yamaha/Urbaland_Dynamic.unity' Load scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Product/Yamaha/Urbaland_Dynamic.unity' time: 0.025900 ms Unloading 217 Unused Serialized files (Serialized files now loaded: 0) Asset 'ControllerrHotAirBalloon': Transition 'AnyState -> BalanceoAereo' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 1812] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 231 unused Assets to reduce memory usage. Loaded Objects now: 25058. Total: 1436.620300 ms (FindLiveObjects: 13.077800 ms CreateObjectMapping: 3.032300 ms MarkObjects: 1419.444400 ms DeleteObjects: 1.062000 ms) Unloading 132 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.26 GB. System memory in use after: 1.26 GB. Unloading 489 unused Assets to reduce memory usage. Loaded Objects now: 15668. Total: 1212.264700 ms (FindLiveObjects: 5.420800 ms CreateObjectMapping: 1.391600 ms MarkObjects: 1204.284400 ms DeleteObjects: 1.166500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15677. Total: 1393.291400 ms (FindLiveObjects: 11.017400 ms CreateObjectMapping: 2.076300 ms MarkObjects: 1380.116200 ms DeleteObjects: 0.079700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15665. Total: 1388.640200 ms (FindLiveObjects: 6.858300 ms CreateObjectMapping: 1.619300 ms MarkObjects: 1380.043500 ms DeleteObjects: 0.117800 ms) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.25 GB. System memory in use after: 1.25 GB. Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 15678. Total: 1295.460800 ms (FindLiveObjects: 5.610800 ms CreateObjectMapping: 1.155200 ms MarkObjects: 1288.063300 ms DeleteObjects: 0.629900 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/UrbaLand/Scenes/Product/Yamaha/Urbaland_Dynamic.unity' uses 6.3 MB compressed / 75.8 MB uncompressed. Total compressed size 6.3 MB. Total uncompressed size 75.8 MB. Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/BH/Highwayland_Localized.unity' Load scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/BH/Highwayland_Localized.unity' time: 0.025000 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 216 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.26 GB. System memory in use after: 1.26 GB. Unloading 229 unused Assets to reduce memory usage. Loaded Objects now: 39514. Total: 1352.000300 ms (FindLiveObjects: 16.518800 ms CreateObjectMapping: 4.443200 ms MarkObjects: 1330.349700 ms DeleteObjects: 0.686700 ms) Unloading 467 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.25 GB. System memory in use after: 1.24 GB. Unloading 3804 unused Assets to reduce memory usage. Loaded Objects now: 15842. Total: 1314.577100 ms (FindLiveObjects: 6.688200 ms CreateObjectMapping: 1.560600 ms MarkObjects: 1301.931500 ms DeleteObjects: 4.395900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15851. Total: 1320.520500 ms (FindLiveObjects: 4.994200 ms CreateObjectMapping: 1.146900 ms MarkObjects: 1314.320800 ms DeleteObjects: 0.057600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15839. Total: 1327.209700 ms (FindLiveObjects: 4.808100 ms CreateObjectMapping: 1.112800 ms MarkObjects: 1321.169500 ms DeleteObjects: 0.117800 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/BH/Highwayland_Localized.unity' uses 8.8 MB compressed / 57.3 MB uncompressed. Total compressed size 8.8 MB. Total uncompressed size 57.3 MB. Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/DO/Deliverycity_Localized.unity' Load scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/DO/Deliverycity_Localized.unity' time: 0.039400 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 247 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.25 GB. System memory in use after: 1.25 GB. Unloading 229 unused Assets to reduce memory usage. Loaded Objects now: 47890. Total: 1349.107600 ms (FindLiveObjects: 11.660900 ms CreateObjectMapping: 4.900700 ms MarkObjects: 1331.836000 ms DeleteObjects: 0.708700 ms) Unloading 470 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.24 GB. System memory in use after: 1.20 GB. Unloading 5578 unused Assets to reduce memory usage. Loaded Objects now: 15811. Total: 1385.204300 ms (FindLiveObjects: 19.064000 ms CreateObjectMapping: 3.769200 ms MarkObjects: 1350.495200 ms DeleteObjects: 11.873700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15823. Total: 1397.415900 ms (FindLiveObjects: 10.746100 ms CreateObjectMapping: 2.339000 ms MarkObjects: 1384.201400 ms DeleteObjects: 0.127000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15811. Total: 1338.445000 ms (FindLiveObjects: 12.245100 ms CreateObjectMapping: 2.586100 ms MarkObjects: 1323.510400 ms DeleteObjects: 0.100900 ms) DisplayProgressbar: Compiling shader variants Compressed shader 'Standard (Specular setup)' on d3d11 from 4.12MB to 0.19MB Compiled shader 'Standard' in 2.24s d3d11 (total internal programs: 4688, unique: 4268) Compressed shader 'Standard' on d3d11 from 17.73MB to 0.66MB Compiled shader 'CustomShaders/StandardLight' in 9.21s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 122.04MB to 5.12MB DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/DO/Deliverycity_Localized.unity' uses 51.0 MB compressed / 96.7 MB uncompressed. Total compressed size 51.0 MB. Total uncompressed size 96.7 MB. Opening scene 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/NZ/Mineroute_Localized.unity' Load scene 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/NZ/Mineroute_Localized.unity' time: 0.062100 ms Unloading 301 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 281 unused Assets to reduce memory usage. Loaded Objects now: 20712. Total: 1314.964200 ms (FindLiveObjects: 12.192000 ms CreateObjectMapping: 2.760200 ms MarkObjects: 1299.088000 ms DeleteObjects: 0.922100 ms) Unloading 44 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 540 unused Assets to reduce memory usage. Loaded Objects now: 15812. Total: 1364.159800 ms (FindLiveObjects: 4.756000 ms CreateObjectMapping: 0.946200 ms MarkObjects: 1356.521400 ms DeleteObjects: 1.935400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15824. Total: 1366.742200 ms (FindLiveObjects: 14.423800 ms CreateObjectMapping: 2.717700 ms MarkObjects: 1349.548600 ms DeleteObjects: 0.050300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15812. Total: 1229.059700 ms (FindLiveObjects: 7.220500 ms CreateObjectMapping: 1.580000 ms MarkObjects: 1220.176300 ms DeleteObjects: 0.081300 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/NZ/Mineroute_Localized.unity' uses 162.8 KB compressed / 0.5 MB uncompressed. Total compressed size 162.9 KB. Total uncompressed size 0.5 MB. Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/MX/Testland_Localized.unity' Load scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/MX/Testland_Localized.unity' time: 0.021800 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 217 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 229 unused Assets to reduce memory usage. Loaded Objects now: 20527. Total: 1332.722900 ms (FindLiveObjects: 12.379000 ms CreateObjectMapping: 2.515000 ms MarkObjects: 1317.066600 ms DeleteObjects: 0.760600 ms) Unloading 100 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.19 GB. Unloading 1610 unused Assets to reduce memory usage. Loaded Objects now: 15813. Total: 1361.862100 ms (FindLiveObjects: 7.748000 ms CreateObjectMapping: 1.568400 ms MarkObjects: 1350.374000 ms DeleteObjects: 2.170500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15825. Total: 1288.543900 ms (FindLiveObjects: 11.387300 ms CreateObjectMapping: 2.243200 ms MarkObjects: 1274.835200 ms DeleteObjects: 0.076700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15813. Total: 1280.250200 ms (FindLiveObjects: 12.614300 ms CreateObjectMapping: 2.599100 ms MarkObjects: 1264.966900 ms DeleteObjects: 0.068300 ms) DisplayProgressbar: Compiling shader variants Compressed shader 'Standard (Specular setup)' on d3d11 from 4.12MB to 0.19MB Compiled shader 'Standard' in 1.19s d3d11 (total internal programs: 2176, unique: 1884) Compressed shader 'Standard' on d3d11 from 7.37MB to 0.31MB DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TestLand/Scenes/Localized/MX/Testland_Localized.unity' uses 8.6 MB compressed / 15.6 MB uncompressed. Total compressed size 8.6 MB. Total uncompressed size 15.6 MB. Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/BH/DirtTrack_Localized.unity' Load scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/BH/DirtTrack_Localized.unity' time: 0.049900 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 256 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.23 GB. System memory in use after: 1.23 GB. Unloading 261 unused Assets to reduce memory usage. Loaded Objects now: 31356. Total: 1352.617600 ms (FindLiveObjects: 15.243600 ms CreateObjectMapping: 4.542700 ms MarkObjects: 1331.938200 ms DeleteObjects: 0.891400 ms) Unloading 282 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.23 GB. System memory in use after: 1.20 GB. Unloading 1637 unused Assets to reduce memory usage. Loaded Objects now: 15984. Total: 1305.456600 ms (FindLiveObjects: 8.674400 ms CreateObjectMapping: 1.559800 ms MarkObjects: 1289.248500 ms DeleteObjects: 5.972400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15993. Total: 1364.200900 ms (FindLiveObjects: 11.661500 ms CreateObjectMapping: 2.800200 ms MarkObjects: 1349.687500 ms DeleteObjects: 0.050000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15981. Total: 1186.242100 ms (FindLiveObjects: 6.983700 ms CreateObjectMapping: 1.429300 ms MarkObjects: 1177.734600 ms DeleteObjects: 0.093000 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/BH/DirtTrack_Localized.unity' uses 5.8 MB compressed / 22.0 MB uncompressed. Total compressed size 5.8 MB. Total uncompressed size 22.0 MB. Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/BR/Highwayland_Localized.unity' Load scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/BR/Highwayland_Localized.unity' time: 0.034900 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 221 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.28 GB. System memory in use after: 1.28 GB. Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 36336. Total: 1318.119900 ms (FindLiveObjects: 20.712400 ms CreateObjectMapping: 3.550900 ms MarkObjects: 1293.121200 ms DeleteObjects: 0.734300 ms) Unloading 478 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.28 GB. System memory in use after: 1.24 GB. Unloading 4025 unused Assets to reduce memory usage. Loaded Objects now: 16003. Total: 1402.006800 ms (FindLiveObjects: 16.644100 ms CreateObjectMapping: 2.623400 ms MarkObjects: 1371.696000 ms DeleteObjects: 11.041700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16012. Total: 1260.577100 ms (FindLiveObjects: 11.019100 ms CreateObjectMapping: 2.203800 ms MarkObjects: 1247.304100 ms DeleteObjects: 0.048300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16000. Total: 1200.095000 ms (FindLiveObjects: 12.031900 ms CreateObjectMapping: 2.131000 ms MarkObjects: 1185.844900 ms DeleteObjects: 0.085000 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/BR/Highwayland_Localized.unity' uses 10.1 MB compressed / 64.9 MB uncompressed. Total compressed size 10.1 MB. Total uncompressed size 64.9 MB. Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Traffic/Right/Highwayland_Traffic.unity' Load scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Traffic/Right/Highwayland_Traffic.unity' time: 0.045800 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 252 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 228 unused Assets to reduce memory usage. Loaded Objects now: 16015. Total: 1214.705400 ms (FindLiveObjects: 6.762300 ms CreateObjectMapping: 1.462300 ms MarkObjects: 1204.846000 ms DeleteObjects: 1.632500 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 15996. Total: 1176.848900 ms (FindLiveObjects: 11.338800 ms CreateObjectMapping: 1.907700 ms MarkObjects: 1162.538400 ms DeleteObjects: 1.062000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16008. Total: 1313.202800 ms (FindLiveObjects: 7.386400 ms CreateObjectMapping: 1.342800 ms MarkObjects: 1304.324200 ms DeleteObjects: 0.148600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15996. Total: 1510.047100 ms (FindLiveObjects: 6.899900 ms CreateObjectMapping: 1.373500 ms MarkObjects: 1501.539400 ms DeleteObjects: 0.229300 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/HighwayLand/Scenes/Traffic/Right/Highwayland_Traffic.unity' uses 1.8 MB compressed / 10.0 MB uncompressed. Total compressed size 1.8 MB. Total uncompressed size 10.0 MB. Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/MX/TocopillaRoute_Localized.unity' Load scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/MX/TocopillaRoute_Localized.unity' time: 0.025300 ms Unloading 222 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 234 unused Assets to reduce memory usage. Loaded Objects now: 29044. Total: 1602.064100 ms (FindLiveObjects: 16.635000 ms CreateObjectMapping: 4.002400 ms MarkObjects: 1579.649500 ms DeleteObjects: 1.775800 ms) Unloading 133 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1777 unused Assets to reduce memory usage. Loaded Objects now: 15997. Total: 1392.404200 ms (FindLiveObjects: 10.007600 ms CreateObjectMapping: 2.567300 ms MarkObjects: 1372.448400 ms DeleteObjects: 7.378900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16009. Total: 1366.062800 ms (FindLiveObjects: 11.967800 ms CreateObjectMapping: 2.201800 ms MarkObjects: 1351.677100 ms DeleteObjects: 0.214500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15997. Total: 1378.333400 ms (FindLiveObjects: 11.123400 ms CreateObjectMapping: 2.047100 ms MarkObjects: 1364.621200 ms DeleteObjects: 0.539600 ms) DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardLight' in 8.70s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 122.04MB to 5.12MB DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/MX/TocopillaRoute_Localized.unity' uses 28.9 MB compressed / 48.1 MB uncompressed. Total compressed size 28.9 MB. Total uncompressed size 48.1 MB. Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Product/SCIberdrola/MountainPass_Banner.unity' Load scene 'Assets/contents/Sceneries/MountainPass/Scenes/Product/SCIberdrola/MountainPass_Banner.unity' time: 0.027000 ms Unloading 221 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.21 GB. System memory in use after: 1.21 GB. Unloading 231 unused Assets to reduce memory usage. Loaded Objects now: 16373. Total: 1402.657600 ms (FindLiveObjects: 11.008100 ms CreateObjectMapping: 2.231800 ms MarkObjects: 1388.287100 ms DeleteObjects: 1.129200 ms) Unloading 27 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.27 GB. System memory in use after: 1.27 GB. Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 16001. Total: 1392.283600 ms (FindLiveObjects: 8.129400 ms CreateObjectMapping: 1.587800 ms MarkObjects: 1382.289600 ms DeleteObjects: 0.275400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16010. Total: 1216.248800 ms (FindLiveObjects: 10.903500 ms CreateObjectMapping: 2.130100 ms MarkObjects: 1203.087100 ms DeleteObjects: 0.127000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15998. Total: 1204.477500 ms (FindLiveObjects: 11.616500 ms CreateObjectMapping: 2.095500 ms MarkObjects: 1190.579200 ms DeleteObjects: 0.184400 ms) Unloading 12 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.25 GB. System memory in use after: 1.25 GB. Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 16011. Total: 1268.142800 ms (FindLiveObjects: 4.943300 ms CreateObjectMapping: 1.015500 ms MarkObjects: 1260.720100 ms DeleteObjects: 1.462000 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MountainPass/Scenes/Product/SCIberdrola/MountainPass_Banner.unity' uses 5.0 MB compressed / 82.8 MB uncompressed. Total compressed size 5.0 MB. Total uncompressed size 82.8 MB. Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Traffic/Right/DeliveryCity_Traffic.unity' Load scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Traffic/Right/DeliveryCity_Traffic.unity' time: 0.024400 ms Unloading 216 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.25 GB. System memory in use after: 1.25 GB. Unloading 228 unused Assets to reduce memory usage. Loaded Objects now: 16060. Total: 1396.763500 ms (FindLiveObjects: 12.521100 ms CreateObjectMapping: 2.155100 ms MarkObjects: 1381.320400 ms DeleteObjects: 0.765300 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.25 GB. System memory in use after: 1.25 GB. Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 16017. Total: 1207.849100 ms (FindLiveObjects: 9.178700 ms CreateObjectMapping: 1.318500 ms MarkObjects: 1196.700300 ms DeleteObjects: 0.650300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16029. Total: 1409.697700 ms (FindLiveObjects: 5.292700 ms CreateObjectMapping: 1.052400 ms MarkObjects: 1403.170000 ms DeleteObjects: 0.181600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16017. Total: 1372.724500 ms (FindLiveObjects: 9.447400 ms CreateObjectMapping: 1.799800 ms MarkObjects: 1361.183800 ms DeleteObjects: 0.291200 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DeliveryCity/Scenes/Traffic/Right/DeliveryCity_Traffic.unity' uses 380.3 KB compressed / 2.3 MB uncompressed. Total compressed size 380.6 KB. Total uncompressed size 2.3 MB. Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/DO/DirtTrack_Localized.unity' Load scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/DO/DirtTrack_Localized.unity' time: 0.030700 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 217 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.23 GB. System memory in use after: 1.23 GB. Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 28640. Total: 1380.751300 ms (FindLiveObjects: 16.486300 ms CreateObjectMapping: 3.997600 ms MarkObjects: 1358.571600 ms DeleteObjects: 1.693900 ms) Unloading 282 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.22 GB. System memory in use after: 1.21 GB. Unloading 1645 unused Assets to reduce memory usage. Loaded Objects now: 16188. Total: 1489.574500 ms (FindLiveObjects: 5.651100 ms CreateObjectMapping: 1.121700 ms MarkObjects: 1474.235300 ms DeleteObjects: 8.565100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16197. Total: 1335.891100 ms (FindLiveObjects: 6.694400 ms CreateObjectMapping: 1.340800 ms MarkObjects: 1327.683700 ms DeleteObjects: 0.170900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16185. Total: 1185.530600 ms (FindLiveObjects: 4.919900 ms CreateObjectMapping: 1.068000 ms MarkObjects: 1179.387400 ms DeleteObjects: 0.154000 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/DO/DirtTrack_Localized.unity' uses 5.5 MB compressed / 21.1 MB uncompressed. Total compressed size 5.5 MB. Total uncompressed size 21.1 MB. Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/CL/DirtTrack_Localized.unity' Load scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/CL/DirtTrack_Localized.unity' time: 0.027500 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 221 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.23 GB. System memory in use after: 1.23 GB. Unloading 229 unused Assets to reduce memory usage. Loaded Objects now: 28811. Total: 1537.587600 ms (FindLiveObjects: 15.907000 ms CreateObjectMapping: 4.310800 ms MarkObjects: 1515.999200 ms DeleteObjects: 1.369000 ms) Unloading 282 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.23 GB. System memory in use after: 1.21 GB. Unloading 1665 unused Assets to reduce memory usage. Loaded Objects now: 16201. Total: 1402.508500 ms (FindLiveObjects: 7.132000 ms CreateObjectMapping: 1.558500 ms MarkObjects: 1390.568200 ms DeleteObjects: 3.238300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16210. Total: 1300.968900 ms (FindLiveObjects: 5.378600 ms CreateObjectMapping: 1.129700 ms MarkObjects: 1294.177100 ms DeleteObjects: 0.282100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16198. Total: 1294.204300 ms (FindLiveObjects: 11.594900 ms CreateObjectMapping: 2.174100 ms MarkObjects: 1280.210000 ms DeleteObjects: 0.222800 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/CL/DirtTrack_Localized.unity' uses 5.5 MB compressed / 21.1 MB uncompressed. Total compressed size 5.5 MB. Total uncompressed size 21.1 MB. Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/DO/Testland_Localized.unity' Load scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/DO/Testland_Localized.unity' time: 0.022600 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 221 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 229 unused Assets to reduce memory usage. Loaded Objects now: 20761. Total: 1593.563700 ms (FindLiveObjects: 7.666400 ms CreateObjectMapping: 1.796800 ms MarkObjects: 1582.174100 ms DeleteObjects: 1.924000 ms) Unloading 100 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.19 GB. Unloading 1610 unused Assets to reduce memory usage. Loaded Objects now: 16044. Total: 1387.552100 ms (FindLiveObjects: 9.204600 ms CreateObjectMapping: 2.361400 ms MarkObjects: 1371.400700 ms DeleteObjects: 4.584100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16056. Total: 1397.194100 ms (FindLiveObjects: 12.018400 ms CreateObjectMapping: 2.324400 ms MarkObjects: 1382.506900 ms DeleteObjects: 0.342900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16044. Total: 1273.785700 ms (FindLiveObjects: 12.615500 ms CreateObjectMapping: 2.373700 ms MarkObjects: 1258.392700 ms DeleteObjects: 0.401900 ms) DisplayProgressbar: Compiling shader variants Compressed shader 'Standard (Specular setup)' on d3d11 from 4.12MB to 0.19MB Compiled shader 'Standard' in 1.07s d3d11 (total internal programs: 2176, unique: 1884) Compressed shader 'Standard' on d3d11 from 7.37MB to 0.31MB DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TestLand/Scenes/Localized/DO/Testland_Localized.unity' uses 8.6 MB compressed / 15.6 MB uncompressed. Total compressed size 8.6 MB. Total uncompressed size 15.6 MB. Opening scene 'Assets/contents/Sceneries/CNADTrack/Scenes/Localized/ES/CNADTrack_Localized.unity' Load scene 'Assets/contents/Sceneries/CNADTrack/Scenes/Localized/ES/CNADTrack_Localized.unity' time: 0.033500 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 256 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 16594. Total: 1383.554200 ms (FindLiveObjects: 12.489000 ms CreateObjectMapping: 2.321000 ms MarkObjects: 1367.858100 ms DeleteObjects: 0.884700 ms) Unloading 24 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 278 unused Assets to reduce memory usage. Loaded Objects now: 16045. Total: 1258.252200 ms (FindLiveObjects: 6.173300 ms CreateObjectMapping: 1.127100 ms MarkObjects: 1249.120800 ms DeleteObjects: 1.829500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16057. Total: 1238.897600 ms (FindLiveObjects: 12.739100 ms CreateObjectMapping: 2.072200 ms MarkObjects: 1223.890300 ms DeleteObjects: 0.189900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16045. Total: 1223.320500 ms (FindLiveObjects: 7.749800 ms CreateObjectMapping: 1.228500 ms MarkObjects: 1214.067900 ms DeleteObjects: 0.272300 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/CNADTrack/Scenes/Localized/ES/CNADTrack_Localized.unity' uses 238.1 KB compressed / 408.9 KB uncompressed. Total compressed size 238.2 KB. Total uncompressed size 408.9 KB. Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/BR/Urbaland_Localized.unity' Load scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/BR/Urbaland_Localized.unity' time: 0.027600 ms Unloading 219 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.23 GB. System memory in use after: 1.23 GB. Unloading 231 unused Assets to reduce memory usage. Loaded Objects now: 28458. Total: 1405.705000 ms (FindLiveObjects: 14.359900 ms CreateObjectMapping: 3.789900 ms MarkObjects: 1386.593900 ms DeleteObjects: 0.959200 ms) Unloading 300 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.29 GB. System memory in use after: 1.28 GB. Unloading 1474 unused Assets to reduce memory usage. Loaded Objects now: 16216. Total: 1322.803600 ms (FindLiveObjects: 5.205900 ms CreateObjectMapping: 1.083300 ms MarkObjects: 1312.470400 ms DeleteObjects: 4.042800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16225. Total: 1400.319300 ms (FindLiveObjects: 6.874000 ms CreateObjectMapping: 1.650000 ms MarkObjects: 1391.553900 ms DeleteObjects: 0.240600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16213. Total: 1306.546600 ms (FindLiveObjects: 11.716300 ms CreateObjectMapping: 2.314900 ms MarkObjects: 1292.159700 ms DeleteObjects: 0.353700 ms) Unloading 13 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.25 GB. System memory in use after: 1.25 GB. Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 16226. Total: 1236.617300 ms (FindLiveObjects: 6.983900 ms CreateObjectMapping: 2.066100 ms MarkObjects: 1226.717700 ms DeleteObjects: 0.847100 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/BR/Urbaland_Localized.unity' uses 5.4 MB compressed / 77.9 MB uncompressed. Total compressed size 5.4 MB. Total uncompressed size 77.9 MB. Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Traffic/Left/Highwayland_Traffic.unity' Load scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Traffic/Left/Highwayland_Traffic.unity' time: 0.032400 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 221 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.25 GB. System memory in use after: 1.25 GB. Unloading 228 unused Assets to reduce memory usage. Loaded Objects now: 16087. Total: 1449.282700 ms (FindLiveObjects: 13.163700 ms CreateObjectMapping: 2.137800 ms MarkObjects: 1432.453500 ms DeleteObjects: 1.526200 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.25 GB. System memory in use after: 1.25 GB. Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 16065. Total: 1251.703700 ms (FindLiveObjects: 5.438400 ms CreateObjectMapping: 0.983200 ms MarkObjects: 1243.836700 ms DeleteObjects: 1.444200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16077. Total: 1323.668000 ms (FindLiveObjects: 5.638700 ms CreateObjectMapping: 1.309600 ms MarkObjects: 1316.653500 ms DeleteObjects: 0.065200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.18 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16065. Total: 1361.749700 ms (FindLiveObjects: 5.185400 ms CreateObjectMapping: 1.080000 ms MarkObjects: 1355.280900 ms DeleteObjects: 0.201200 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/HighwayLand/Scenes/Traffic/Left/Highwayland_Traffic.unity' uses 1.8 MB compressed / 9.9 MB uncompressed. Total compressed size 1.8 MB. Total uncompressed size 9.9 MB. Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/ES/MountainPass_Localized.unity' Load scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/ES/MountainPass_Localized.unity' time: 0.026300 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 222 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.23 GB. System memory in use after: 1.23 GB. Unloading 235 unused Assets to reduce memory usage. Loaded Objects now: 36851. Total: 1321.170900 ms (FindLiveObjects: 16.906800 ms CreateObjectMapping: 4.564200 ms MarkObjects: 1298.713900 ms DeleteObjects: 0.983500 ms) Unloading 313 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.23 GB. System memory in use after: 1.21 GB. Unloading 1907 unused Assets to reduce memory usage. Loaded Objects now: 16236. Total: 1377.325400 ms (FindLiveObjects: 5.893100 ms CreateObjectMapping: 1.230400 ms MarkObjects: 1366.413000 ms DeleteObjects: 3.787900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16245. Total: 1095.214400 ms (FindLiveObjects: 5.236500 ms CreateObjectMapping: 1.061900 ms MarkObjects: 1088.737900 ms DeleteObjects: 0.176900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16233. Total: 1367.939000 ms (FindLiveObjects: 10.991300 ms CreateObjectMapping: 2.350000 ms MarkObjects: 1354.463600 ms DeleteObjects: 0.132400 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/ES/MountainPass_Localized.unity' uses 5.5 MB compressed / 21.9 MB uncompressed. Total compressed size 5.5 MB. Total uncompressed size 21.9 MB. Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/BH/Cityland_Localized.unity' Load scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/BH/Cityland_Localized.unity' time: 0.050600 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 220 Unused Serialized files (Serialized files now loaded: 0) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) System memory in use before: 1.25 GB. System memory in use after: 1.25 GB. Unloading 231 unused Assets to reduce memory usage. Loaded Objects now: 70696. Total: 1336.466100 ms (FindLiveObjects: 26.278700 ms CreateObjectMapping: 9.630600 ms MarkObjects: 1299.784200 ms DeleteObjects: 0.771100 ms) Unloading 588 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.25 GB. System memory in use after: 1.23 GB. Unloading 5839 unused Assets to reduce memory usage. Loaded Objects now: 16255. Total: 1340.034400 ms (FindLiveObjects: 10.128600 ms CreateObjectMapping: 2.531500 ms MarkObjects: 1319.173800 ms DeleteObjects: 8.199600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16264. Total: 1344.074600 ms (FindLiveObjects: 12.256700 ms CreateObjectMapping: 2.247100 ms MarkObjects: 1329.520200 ms DeleteObjects: 0.049300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16252. Total: 1402.070000 ms (FindLiveObjects: 11.278200 ms CreateObjectMapping: 1.631500 ms MarkObjects: 1389.072300 ms DeleteObjects: 0.086200 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 2.06MB to 0.10MB Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.55MB to 0.08MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 1.42MB to 0.08MB DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/CityLand/Scenes/Localized/BH/Cityland_Localized.unity' uses 8.6 MB compressed / 34.0 MB uncompressed. Total compressed size 8.6 MB. Total uncompressed size 34.0 MB. Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/FR/Cityland_Localized.unity' Load scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/FR/Cityland_Localized.unity' time: 0.049700 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 228 Unused Serialized files (Serialized files now loaded: 0) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) System memory in use before: 1.29 GB. System memory in use after: 1.29 GB. Unloading 231 unused Assets to reduce memory usage. Loaded Objects now: 81257. Total: 1333.291800 ms (FindLiveObjects: 14.307300 ms CreateObjectMapping: 6.152900 ms MarkObjects: 1311.493500 ms DeleteObjects: 1.337100 ms) Unloading 672 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.27 GB. System memory in use after: 1.24 GB. Unloading 8066 unused Assets to reduce memory usage. Loaded Objects now: 16274. Total: 1475.211700 ms (FindLiveObjects: 7.681300 ms CreateObjectMapping: 2.377400 ms MarkObjects: 1445.260200 ms DeleteObjects: 19.891700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16283. Total: 1379.128500 ms (FindLiveObjects: 10.864800 ms CreateObjectMapping: 2.091400 ms MarkObjects: 1366.121500 ms DeleteObjects: 0.049500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16271. Total: 1181.665500 ms (FindLiveObjects: 5.575900 ms CreateObjectMapping: 1.177400 ms MarkObjects: 1174.814400 ms DeleteObjects: 0.096700 ms) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Compiling shader variants Compressed shader 'Standard (Specular setup)' on d3d11 from 4.12MB to 0.19MB Compiled shader 'Standard' in 1.39s d3d11 (total internal programs: 2780, unique: 2408) Compressed shader 'Standard' on d3d11 from 9.46MB to 0.36MB Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.55MB to 0.08MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 1.42MB to 0.08MB '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/CityLand/Scenes/Localized/FR/Cityland_Localized.unity' uses 22.3 MB compressed / 61.4 MB uncompressed. Total compressed size 22.3 MB. Total uncompressed size 61.4 MB. Opening scene 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/BR/Mineroute_Localized.unity' Load scene 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/BR/Mineroute_Localized.unity' time: 0.037400 ms Unloading 305 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.21 GB. System memory in use after: 1.21 GB. Unloading 297 unused Assets to reduce memory usage. Loaded Objects now: 19792. Total: 1471.024300 ms (FindLiveObjects: 13.885400 ms CreateObjectMapping: 2.732700 ms MarkObjects: 1453.483600 ms DeleteObjects: 0.920900 ms) Unloading 47 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.21 GB. System memory in use after: 1.20 GB. Unloading 586 unused Assets to reduce memory usage. Loaded Objects now: 16123. Total: 1380.375800 ms (FindLiveObjects: 8.061400 ms CreateObjectMapping: 2.360500 ms MarkObjects: 1368.815500 ms DeleteObjects: 1.136900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16135. Total: 1324.016500 ms (FindLiveObjects: 11.770800 ms CreateObjectMapping: 2.217700 ms MarkObjects: 1309.978700 ms DeleteObjects: 0.047900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16123. Total: 1214.303600 ms (FindLiveObjects: 5.244500 ms CreateObjectMapping: 1.054900 ms MarkObjects: 1207.925200 ms DeleteObjects: 0.077200 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/BR/Mineroute_Localized.unity' uses 141.7 KB compressed / 427.7 KB uncompressed. Total compressed size 141.9 KB. Total uncompressed size 427.7 KB. Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Traffic/Right/Cityland_Traffic.unity' Load scene 'Assets/contents/Sceneries/CityLand/Scenes/Traffic/Right/Cityland_Traffic.unity' time: 0.021300 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 225 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 16872. Total: 1355.406800 ms (FindLiveObjects: 13.061500 ms CreateObjectMapping: 2.471700 ms MarkObjects: 1338.280800 ms DeleteObjects: 1.590600 ms) Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Traffic/Right/Cityland_Bus.unity' Load scene 'Assets/contents/Sceneries/CityLand/Scenes/Traffic/Right/Cityland_Bus.unity' time: 0.028400 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 172 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 368 unused Assets to reduce memory usage. Loaded Objects now: 20004. Total: 1378.860700 ms (FindLiveObjects: 12.032300 ms CreateObjectMapping: 2.620600 ms MarkObjects: 1361.841200 ms DeleteObjects: 2.364900 ms) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 195 unused Assets to reduce memory usage. Loaded Objects now: 16295. Total: 1271.451300 ms (FindLiveObjects: 5.147800 ms CreateObjectMapping: 1.160600 ms MarkObjects: 1263.727900 ms DeleteObjects: 1.412700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16304. Total: 1229.797200 ms (FindLiveObjects: 7.164100 ms CreateObjectMapping: 1.484800 ms MarkObjects: 1220.985900 ms DeleteObjects: 0.130200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16292. Total: 1455.407600 ms (FindLiveObjects: 11.960600 ms CreateObjectMapping: 2.243000 ms MarkObjects: 1441.005900 ms DeleteObjects: 0.195900 ms) DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 2.70MB to 0.12MB DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/CityLand/Scenes/Traffic/Right/Cityland_Traffic.unity' uses 2.3 MB compressed / 13.5 MB uncompressed. Level 1 'Assets/contents/Sceneries/CityLand/Scenes/Traffic/Right/Cityland_Bus.unity' uses 2.5 MB compressed / 6.0 MB uncompressed. Total compressed size 4.8 MB. Total uncompressed size 19.5 MB. Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/FR/Waterworld_Localized.unity' Load scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/FR/Waterworld_Localized.unity' time: 0.022800 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 226 Unused Serialized files (Serialized files now loaded: 0) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) System memory in use before: 1.26 GB. System memory in use after: 1.26 GB. Unloading 234 unused Assets to reduce memory usage. Loaded Objects now: 73294. Total: 1433.663500 ms (FindLiveObjects: 21.465800 ms CreateObjectMapping: 7.209800 ms MarkObjects: 1401.911400 ms DeleteObjects: 3.074900 ms) Unloading 514 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.24 GB. System memory in use after: 1.21 GB. Unloading 4769 unused Assets to reduce memory usage. Loaded Objects now: 16311. Total: 1544.979700 ms (FindLiveObjects: 24.255700 ms CreateObjectMapping: 3.829700 ms MarkObjects: 1507.051200 ms DeleteObjects: 9.841100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16323. Total: 1337.698400 ms (FindLiveObjects: 4.760800 ms CreateObjectMapping: 0.899800 ms MarkObjects: 1331.905400 ms DeleteObjects: 0.130800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16311. Total: 1367.948000 ms (FindLiveObjects: 11.624700 ms CreateObjectMapping: 2.284100 ms MarkObjects: 1353.851400 ms DeleteObjects: 0.185700 ms) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Compiling shader variants Compressed shader 'Standard (Specular setup)' on d3d11 from 4.12MB to 0.19MB Compiled shader 'Standard' in 1.30s d3d11 (total internal programs: 2780, unique: 2408) Compressed shader 'Standard' on d3d11 from 9.46MB to 0.36MB '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/FR/Waterworld_Localized.unity' uses 15.8 MB compressed / 32.0 MB uncompressed. Total compressed size 15.8 MB. Total uncompressed size 32.0 MB. Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/CL/Deliverycity_Localized.unity' Load scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/CL/Deliverycity_Localized.unity' time: 0.033500 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 299 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.25 GB. System memory in use after: 1.25 GB. Unloading 280 unused Assets to reduce memory usage. Loaded Objects now: 47917. Total: 1271.765300 ms (FindLiveObjects: 12.640800 ms CreateObjectMapping: 5.540400 ms MarkObjects: 1252.055900 ms DeleteObjects: 1.527100 ms) Unloading 455 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.24 GB. System memory in use after: 1.20 GB. Unloading 5437 unused Assets to reduce memory usage. Loaded Objects now: 16145. Total: 1215.144900 ms (FindLiveObjects: 7.311300 ms CreateObjectMapping: 1.762700 ms MarkObjects: 1191.929200 ms DeleteObjects: 14.140300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16157. Total: 1296.121200 ms (FindLiveObjects: 5.478600 ms CreateObjectMapping: 1.755300 ms MarkObjects: 1288.798500 ms DeleteObjects: 0.086500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16145. Total: 1224.203900 ms (FindLiveObjects: 11.253800 ms CreateObjectMapping: 2.268500 ms MarkObjects: 1210.379300 ms DeleteObjects: 0.298500 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Compiling shader variants Compressed shader 'Standard (Specular setup)' on d3d11 from 4.12MB to 0.19MB Compiled shader 'Standard' in 2.06s d3d11 (total internal programs: 4688, unique: 4268) Compressed shader 'Standard' on d3d11 from 17.73MB to 0.66MB Compiled shader 'CustomShaders/StandardLight' in 11.86s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 122.04MB to 5.12MB DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/CL/Deliverycity_Localized.unity' uses 50.9 MB compressed / 96.6 MB uncompressed. Total compressed size 50.9 MB. Total uncompressed size 96.6 MB. Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/CL/Urbaland_Localized.unity' Load scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/CL/Urbaland_Localized.unity' time: 0.022900 ms Unloading 301 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.21 GB. System memory in use after: 1.21 GB. Unloading 283 unused Assets to reduce memory usage. Loaded Objects now: 32849. Total: 1426.348700 ms (FindLiveObjects: 13.992600 ms CreateObjectMapping: 3.925200 ms MarkObjects: 1405.878300 ms DeleteObjects: 2.551100 ms) Unloading 306 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.27 GB. System memory in use after: 1.26 GB. Unloading 2029 unused Assets to reduce memory usage. Loaded Objects now: 16316. Total: 1323.219900 ms (FindLiveObjects: 6.861700 ms CreateObjectMapping: 1.355800 ms MarkObjects: 1311.621900 ms DeleteObjects: 3.379200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16325. Total: 1447.670400 ms (FindLiveObjects: 6.022400 ms CreateObjectMapping: 1.207400 ms MarkObjects: 1440.287700 ms DeleteObjects: 0.151800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16313. Total: 1375.489400 ms (FindLiveObjects: 13.114400 ms CreateObjectMapping: 2.438200 ms MarkObjects: 1359.761900 ms DeleteObjects: 0.172400 ms) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.25 GB. System memory in use after: 1.25 GB. Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 16326. Total: 1263.430600 ms (FindLiveObjects: 6.210200 ms CreateObjectMapping: 1.259300 ms MarkObjects: 1255.372800 ms DeleteObjects: 0.587000 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/CL/Urbaland_Localized.unity' uses 4.5 MB compressed / 74.5 MB uncompressed. Total compressed size 4.5 MB. Total uncompressed size 74.5 MB. Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/DO/Urbaland_Localized.unity' Load scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/DO/Urbaland_Localized.unity' time: 0.049500 ms Unloading 216 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.21 GB. System memory in use after: 1.21 GB. Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 29536. Total: 1433.128400 ms (FindLiveObjects: 16.989500 ms CreateObjectMapping: 5.289800 ms MarkObjects: 1409.324300 ms DeleteObjects: 1.522500 ms) Unloading 297 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.27 GB. System memory in use after: 1.26 GB. Unloading 1485 unused Assets to reduce memory usage. Loaded Objects now: 16323. Total: 1329.122700 ms (FindLiveObjects: 5.565200 ms CreateObjectMapping: 1.181600 ms MarkObjects: 1318.986200 ms DeleteObjects: 3.388600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16332. Total: 1446.701100 ms (FindLiveObjects: 6.093500 ms CreateObjectMapping: 1.126800 ms MarkObjects: 1439.398100 ms DeleteObjects: 0.080800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16320. Total: 1297.976500 ms (FindLiveObjects: 13.056200 ms CreateObjectMapping: 2.842500 ms MarkObjects: 1281.801100 ms DeleteObjects: 0.275000 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Unloading 13 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.25 GB. System memory in use after: 1.25 GB. Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 16333. Total: 1250.030600 ms (FindLiveObjects: 5.314700 ms CreateObjectMapping: 1.231100 ms MarkObjects: 1242.489400 ms DeleteObjects: 0.993900 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/DO/Urbaland_Localized.unity' uses 3.7 MB compressed / 73.0 MB uncompressed. Total compressed size 3.7 MB. Total uncompressed size 73.0 MB. Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Product/SCIberdrola/HighwayLand_Banner.unity' Load scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Product/SCIberdrola/HighwayLand_Banner.unity' time: 0.031000 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 216 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 228 unused Assets to reduce memory usage. Loaded Objects now: 17235. Total: 1429.550400 ms (FindLiveObjects: 16.270500 ms CreateObjectMapping: 2.453000 ms MarkObjects: 1409.516300 ms DeleteObjects: 1.288600 ms) Unloading 18 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 16160. Total: 1195.709500 ms (FindLiveObjects: 6.528700 ms CreateObjectMapping: 1.285300 ms MarkObjects: 1186.728100 ms DeleteObjects: 1.166100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16172. Total: 1513.294400 ms (FindLiveObjects: 10.899300 ms CreateObjectMapping: 2.195500 ms MarkObjects: 1500.123900 ms DeleteObjects: 0.074100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16160. Total: 1145.288600 ms (FindLiveObjects: 5.166500 ms CreateObjectMapping: 1.053700 ms MarkObjects: 1138.826000 ms DeleteObjects: 0.241200 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/HighwayLand/Scenes/Product/SCIberdrola/HighwayLand_Banner.unity' uses 85.7 KB compressed / 235.8 KB uncompressed. Total compressed size 85.8 KB. Total uncompressed size 235.8 KB. Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/BH/Waterworld_Localized.unity' Load scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/BH/Waterworld_Localized.unity' time: 0.024000 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 217 Unused Serialized files (Serialized files now loaded: 0) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) System memory in use before: 1.23 GB. System memory in use after: 1.23 GB. Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 42428. Total: 1406.650200 ms (FindLiveObjects: 19.661800 ms CreateObjectMapping: 5.124400 ms MarkObjects: 1380.856800 ms DeleteObjects: 1.004800 ms) Unloading 427 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.22 GB. System memory in use after: 1.20 GB. Unloading 3239 unused Assets to reduce memory usage. Loaded Objects now: 16328. Total: 1388.009400 ms (FindLiveObjects: 18.196800 ms CreateObjectMapping: 3.743400 ms MarkObjects: 1360.603700 ms DeleteObjects: 5.463500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16340. Total: 1317.036500 ms (FindLiveObjects: 5.190700 ms CreateObjectMapping: 0.981200 ms MarkObjects: 1310.762600 ms DeleteObjects: 0.101300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16328. Total: 1333.763200 ms (FindLiveObjects: 12.470900 ms CreateObjectMapping: 2.438200 ms MarkObjects: 1318.640100 ms DeleteObjects: 0.212600 ms) DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 2.06MB to 0.10MB DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/BH/Waterworld_Localized.unity' uses 4.6 MB compressed / 8.9 MB uncompressed. Total compressed size 4.6 MB. Total uncompressed size 8.9 MB. Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/NZ/Testland_Localized.unity' Load scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/NZ/Testland_Localized.unity' time: 0.022800 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 225 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 234 unused Assets to reduce memory usage. Loaded Objects now: 20534. Total: 1214.612500 ms (FindLiveObjects: 6.174000 ms CreateObjectMapping: 1.673600 ms MarkObjects: 1205.603700 ms DeleteObjects: 1.160100 ms) Unloading 97 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.19 GB. Unloading 1532 unused Assets to reduce memory usage. Loaded Objects now: 16162. Total: 1296.791200 ms (FindLiveObjects: 4.972300 ms CreateObjectMapping: 1.023100 ms MarkObjects: 1288.312400 ms DeleteObjects: 2.482200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16174. Total: 1295.222800 ms (FindLiveObjects: 6.091500 ms CreateObjectMapping: 1.995900 ms MarkObjects: 1286.934300 ms DeleteObjects: 0.199900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16162. Total: 1160.827400 ms (FindLiveObjects: 12.286900 ms CreateObjectMapping: 2.484500 ms MarkObjects: 1145.895100 ms DeleteObjects: 0.159000 ms) DisplayProgressbar: Compiling shader variants Compressed shader 'Standard (Specular setup)' on d3d11 from 4.12MB to 0.19MB Compiled shader 'Standard' in 2.29s d3d11 (total internal programs: 2176, unique: 1884) Compressed shader 'Standard' on d3d11 from 7.37MB to 0.31MB DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TestLand/Scenes/Localized/NZ/Testland_Localized.unity' uses 8.6 MB compressed / 15.6 MB uncompressed. Total compressed size 8.6 MB. Total uncompressed size 15.6 MB. Opening scene 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/CL/Mineroute_Localized.unity' Load scene 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/CL/Mineroute_Localized.unity' time: 0.113800 ms Unloading 256 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 19972. Total: 1460.541400 ms (FindLiveObjects: 8.015100 ms CreateObjectMapping: 1.727900 ms MarkObjects: 1449.504600 ms DeleteObjects: 1.292300 ms) Unloading 47 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 626 unused Assets to reduce memory usage. Loaded Objects now: 16163. Total: 1302.096000 ms (FindLiveObjects: 8.810200 ms CreateObjectMapping: 2.101000 ms MarkObjects: 1289.190100 ms DeleteObjects: 1.993300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16175. Total: 1436.474100 ms (FindLiveObjects: 13.106400 ms CreateObjectMapping: 2.199400 ms MarkObjects: 1421.100000 ms DeleteObjects: 0.065800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16163. Total: 1453.165100 ms (FindLiveObjects: 9.964300 ms CreateObjectMapping: 0.875600 ms MarkObjects: 1442.157100 ms DeleteObjects: 0.166100 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/CL/Mineroute_Localized.unity' uses 143.4 KB compressed / 436.7 KB uncompressed. Total compressed size 143.6 KB. Total uncompressed size 436.7 KB. Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/NZ/Waterworld_Localized.unity' Load scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/NZ/Waterworld_Localized.unity' time: 0.019900 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 217 Unused Serialized files (Serialized files now loaded: 0) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) System memory in use before: 1.26 GB. System memory in use after: 1.27 GB. Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 75182. Total: 1359.351200 ms (FindLiveObjects: 23.288500 ms CreateObjectMapping: 9.407200 ms MarkObjects: 1325.437000 ms DeleteObjects: 1.216800 ms) Unloading 517 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.24 GB. System memory in use after: 1.21 GB. Unloading 5704 unused Assets to reduce memory usage. Loaded Objects now: 16331. Total: 1295.343400 ms (FindLiveObjects: 29.082000 ms CreateObjectMapping: 3.093300 ms MarkObjects: 1254.963600 ms DeleteObjects: 8.202600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16343. Total: 1256.318600 ms (FindLiveObjects: 11.051200 ms CreateObjectMapping: 2.039900 ms MarkObjects: 1243.177100 ms DeleteObjects: 0.048900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16331. Total: 1445.207300 ms (FindLiveObjects: 7.243900 ms CreateObjectMapping: 1.457900 ms MarkObjects: 1436.352100 ms DeleteObjects: 0.151700 ms) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Compiling shader variants Compressed shader 'Standard (Specular setup)' on d3d11 from 4.12MB to 0.19MB Compiled shader 'Standard' in 1.31s d3d11 (total internal programs: 2780, unique: 2408) Compressed shader 'Standard' on d3d11 from 9.46MB to 0.36MB '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/NZ/Waterworld_Localized.unity' uses 15.9 MB compressed / 32.1 MB uncompressed. Total compressed size 15.9 MB. Total uncompressed size 32.1 MB. Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Props.unity' Load scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Props.unity' time: 0.031500 ms Unloading 299 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 295 unused Assets to reduce memory usage. Loaded Objects now: 18609. Total: 1329.054800 ms (FindLiveObjects: 10.415700 ms CreateObjectMapping: 1.991800 ms MarkObjects: 1315.743800 ms DeleteObjects: 0.902200 ms) Unloading 136 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.19 GB. Unloading 501 unused Assets to reduce memory usage. Loaded Objects now: 16168. Total: 1375.423600 ms (FindLiveObjects: 8.895700 ms CreateObjectMapping: 1.155500 ms MarkObjects: 1362.700400 ms DeleteObjects: 2.670500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16177. Total: 1331.678400 ms (FindLiveObjects: 6.841500 ms CreateObjectMapping: 1.311700 ms MarkObjects: 1323.474300 ms DeleteObjects: 0.050100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16165. Total: 1195.838500 ms (FindLiveObjects: 11.793100 ms CreateObjectMapping: 2.298700 ms MarkObjects: 1181.668100 ms DeleteObjects: 0.076200 ms) DisplayProgressbar: Compiling shader variants Compressed shader 'Standard' on d3d11 from 2.76MB to 0.11MB Compiled shader 'CustomShaders/Standard' in 5.63s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 45.33MB to 1.88MB DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Props.unity' uses 11.4 MB compressed / 21.4 MB uncompressed. Total compressed size 11.4 MB. Total uncompressed size 21.4 MB. Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/ES/TocopillaRoute_Localized.unity' Load scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/ES/TocopillaRoute_Localized.unity' time: 0.031200 ms Unloading 236 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.21 GB. System memory in use after: 1.21 GB. Unloading 235 unused Assets to reduce memory usage. Loaded Objects now: 33398. Total: 1295.883700 ms (FindLiveObjects: 16.191100 ms CreateObjectMapping: 3.923100 ms MarkObjects: 1274.659500 ms DeleteObjects: 1.108000 ms) Unloading 135 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.19 GB. Unloading 1794 unused Assets to reduce memory usage. Loaded Objects now: 16172. Total: 1464.388300 ms (FindLiveObjects: 11.508700 ms CreateObjectMapping: 2.888800 ms MarkObjects: 1447.013400 ms DeleteObjects: 2.975500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16184. Total: 1349.559000 ms (FindLiveObjects: 10.974800 ms CreateObjectMapping: 2.110100 ms MarkObjects: 1336.422900 ms DeleteObjects: 0.049600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16172. Total: 1435.272700 ms (FindLiveObjects: 8.428000 ms CreateObjectMapping: 1.655200 ms MarkObjects: 1425.113900 ms DeleteObjects: 0.073900 ms) DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardLight' in 9.71s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 122.04MB to 5.12MB DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/ES/TocopillaRoute_Localized.unity' uses 29.0 MB compressed / 48.5 MB uncompressed. Total compressed size 29.0 MB. Total uncompressed size 48.5 MB. Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Product/STDanone/DeliveryCity_STDanone.unity' Load scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Product/STDanone/DeliveryCity_STDanone.unity' time: 0.026500 ms Unloading 221 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 233 unused Assets to reduce memory usage. Loaded Objects now: 16357. Total: 1352.630400 ms (FindLiveObjects: 8.401500 ms CreateObjectMapping: 1.438600 ms MarkObjects: 1342.069700 ms DeleteObjects: 0.719400 ms) [00:00:03] Enlighten: Precompute started. [PathTracer] building lightmap data asset. [PathTracer] m_Clear = false; [00:00:03] Enlighten: Finished 1 Layout Systems job (0.00s execute, 0.00s integrate, 0.00s wallclock) [PathTracer] building lightmap data asset. [00:00:03] Enlighten: Finished 1 Tetrahedralize Probes job (0.00s execute, 0.00s integrate, 0.02s wallclock) [00:00:03] Enlighten: Precompute took 0.019140 seconds. Enlighten scene contents: 0 geometries. 0 instances. 0 systems. 0 probe groups. 0 cube maps. Scene is up-to-date. [00:00:03] Enlighten: Bake started. [00:00:03] Enlighten: Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.03s wallclock) [00:00:03] Enlighten: Finished 1 Reflection System job (0.00s execute, 0.00s integrate, 0.03s wallclock) [00:00:04] Enlighten: Finished 1 Bake Runtime job (0.26s execute, 0.00s integrate, 0.26s wallclock) [00:00:04] Enlighten: Bake took 0.261969 seconds. [PathTracer] building lightmap data asset. [00:00:04] Enlighten: LightingDataAsset started. [PathTracer] Fetching lightmaps for lightmap data asset started. [PathTracer] Fetching lightmaps for lightmap data asset finished. > Collecting Enlighten data Unloading 22 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 16175. Total: 1354.567800 ms (FindLiveObjects: 10.650900 ms CreateObjectMapping: 1.590000 ms MarkObjects: 1341.202900 ms DeleteObjects: 1.120300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16186. Total: 1245.990500 ms (FindLiveObjects: 13.385600 ms CreateObjectMapping: 2.502600 ms MarkObjects: 1230.052300 ms DeleteObjects: 0.048600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16174. Total: 1249.728800 ms (FindLiveObjects: 10.481200 ms CreateObjectMapping: 2.389800 ms MarkObjects: 1236.754900 ms DeleteObjects: 0.101000 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DeliveryCity/Scenes/Product/STDanone/DeliveryCity_STDanone.unity' uses 61.9 KB compressed / 209.2 KB uncompressed. Total compressed size 62.0 KB. Total uncompressed size 209.2 KB. Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/BR/TocopillaRoute_Localized.unity' Load scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/BR/TocopillaRoute_Localized.unity' time: 0.029600 ms Unloading 216 Unused Serialized files (Serialized files now loaded: 0) [00:00:01] Enlighten: LightingDataAsset took 8.131874 seconds. Cancelled, so not done yet. System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 228 unused Assets to reduce memory usage. Loaded Objects now: 28965. Total: 1196.019200 ms (FindLiveObjects: 15.715700 ms CreateObjectMapping: 4.054700 ms MarkObjects: 1175.540100 ms DeleteObjects: 0.707100 ms) Unloading 134 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.19 GB. Unloading 1767 unused Assets to reduce memory usage. Loaded Objects now: 16174. Total: 1357.066400 ms (FindLiveObjects: 5.538400 ms CreateObjectMapping: 1.110300 ms MarkObjects: 1348.050700 ms DeleteObjects: 2.366200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16186. Total: 1411.164600 ms (FindLiveObjects: 5.124000 ms CreateObjectMapping: 1.302700 ms MarkObjects: 1404.686600 ms DeleteObjects: 0.050500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16174. Total: 1422.829800 ms (FindLiveObjects: 12.203200 ms CreateObjectMapping: 2.396500 ms MarkObjects: 1408.125500 ms DeleteObjects: 0.102300 ms) DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardLight' in 9.42s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 122.04MB to 5.12MB DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/BR/TocopillaRoute_Localized.unity' uses 28.9 MB compressed / 48.1 MB uncompressed. Total compressed size 28.9 MB. Total uncompressed size 48.1 MB. Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/ES/Urbaland_Localized.unity' Load scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/ES/Urbaland_Localized.unity' time: 0.023200 ms Unloading 221 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.21 GB. System memory in use after: 1.21 GB. Unloading 232 unused Assets to reduce memory usage. Loaded Objects now: 31057. Total: 1299.042200 ms (FindLiveObjects: 14.316500 ms CreateObjectMapping: 3.670200 ms MarkObjects: 1280.138200 ms DeleteObjects: 0.915700 ms) Unloading 309 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.27 GB. System memory in use after: 1.26 GB. Unloading 1560 unused Assets to reduce memory usage. Loaded Objects now: 16345. Total: 1344.890200 ms (FindLiveObjects: 10.846200 ms CreateObjectMapping: 2.232000 ms MarkObjects: 1328.839500 ms DeleteObjects: 2.970900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16354. Total: 1273.506400 ms (FindLiveObjects: 11.614700 ms CreateObjectMapping: 1.872500 ms MarkObjects: 1259.945100 ms DeleteObjects: 0.071700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16342. Total: 1308.900600 ms (FindLiveObjects: 5.507100 ms CreateObjectMapping: 1.429800 ms MarkObjects: 1301.892300 ms DeleteObjects: 0.070300 ms) Unloading 13 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.25 GB. System memory in use after: 1.25 GB. Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 16355. Total: 1255.323700 ms (FindLiveObjects: 13.430600 ms CreateObjectMapping: 2.943600 ms MarkObjects: 1238.293100 ms DeleteObjects: 0.654400 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/ES/Urbaland_Localized.unity' uses 4.3 MB compressed / 74.1 MB uncompressed. Total compressed size 4.3 MB. Total uncompressed size 74.1 MB. Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Traffic/Left/DeliveryCity_Traffic.unity' Load scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Traffic/Left/DeliveryCity_Traffic.unity' time: 0.045200 ms Unloading 216 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.25 GB. System memory in use after: 1.25 GB. Unloading 228 unused Assets to reduce memory usage. Loaded Objects now: 16229. Total: 1343.873600 ms (FindLiveObjects: 14.775500 ms CreateObjectMapping: 2.736300 ms MarkObjects: 1325.733500 ms DeleteObjects: 0.626700 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.25 GB. System memory in use after: 1.25 GB. Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 16182. Total: 1218.884200 ms (FindLiveObjects: 6.704100 ms CreateObjectMapping: 1.265200 ms MarkObjects: 1210.374000 ms DeleteObjects: 0.539500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16194. Total: 1194.629300 ms (FindLiveObjects: 12.656200 ms CreateObjectMapping: 2.678800 ms MarkObjects: 1179.243200 ms DeleteObjects: 0.048900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16182. Total: 1241.627100 ms (FindLiveObjects: 9.215700 ms CreateObjectMapping: 1.586900 ms MarkObjects: 1230.720800 ms DeleteObjects: 0.102100 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DeliveryCity/Scenes/Traffic/Left/DeliveryCity_Traffic.unity' uses 376.8 KB compressed / 2.2 MB uncompressed. Total compressed size 377.0 KB. Total uncompressed size 2.2 MB. Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/MX/MountainPass_Localized.unity' Load scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/MX/MountainPass_Localized.unity' time: 0.034200 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 217 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.23 GB. System memory in use after: 1.23 GB. Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 30218. Total: 1243.972300 ms (FindLiveObjects: 7.926300 ms CreateObjectMapping: 2.794400 ms MarkObjects: 1232.579100 ms DeleteObjects: 0.671500 ms) Unloading 307 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.23 GB. System memory in use after: 1.22 GB. Unloading 1895 unused Assets to reduce memory usage. Loaded Objects now: 16353. Total: 1427.746500 ms (FindLiveObjects: 9.445600 ms CreateObjectMapping: 1.829700 ms MarkObjects: 1412.306700 ms DeleteObjects: 4.163100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16362. Total: 1292.667100 ms (FindLiveObjects: 11.982000 ms CreateObjectMapping: 1.464500 ms MarkObjects: 1279.171400 ms DeleteObjects: 0.047900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16350. Total: 1190.202900 ms (FindLiveObjects: 5.636500 ms CreateObjectMapping: 1.241700 ms MarkObjects: 1183.187700 ms DeleteObjects: 0.135800 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/MX/MountainPass_Localized.unity' uses 4.4 MB compressed / 19.4 MB uncompressed. Total compressed size 4.4 MB. Total uncompressed size 19.4 MB. Opening scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Localized/MX/OffRoadLand_Localized.unity' Load scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Localized/MX/OffRoadLand_Localized.unity' time: 0.035400 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 220 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 229 unused Assets to reduce memory usage. Loaded Objects now: 16664. Total: 1350.118000 ms (FindLiveObjects: 10.141200 ms CreateObjectMapping: 1.949100 ms MarkObjects: 1337.335300 ms DeleteObjects: 0.690900 ms) Unloading 23 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 128 unused Assets to reduce memory usage. Loaded Objects now: 16202. Total: 1307.138100 ms (FindLiveObjects: 4.876900 ms CreateObjectMapping: 0.874000 ms MarkObjects: 1300.630000 ms DeleteObjects: 0.756300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16214. Total: 1338.774500 ms (FindLiveObjects: 12.866800 ms CreateObjectMapping: 2.309200 ms MarkObjects: 1323.543100 ms DeleteObjects: 0.053800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16202. Total: 1195.667400 ms (FindLiveObjects: 6.097700 ms CreateObjectMapping: 1.299400 ms MarkObjects: 1188.177300 ms DeleteObjects: 0.091500 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/OffRoadLand/Scenes/Localized/MX/OffRoadLand_Localized.unity' uses 60.5 KB compressed / 153.2 KB uncompressed. Total compressed size 60.6 KB. Total uncompressed size 153.2 KB. Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Traffic/Left/Urbaland_Traffic.unity' Load scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Traffic/Left/Urbaland_Traffic.unity' time: 0.033000 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 220 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 16285. Total: 1397.254000 ms (FindLiveObjects: 13.035000 ms CreateObjectMapping: 2.496700 ms MarkObjects: 1379.484900 ms DeleteObjects: 2.235600 ms) Unloading 10 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.25 GB. System memory in use after: 1.25 GB. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 16203. Total: 1341.060600 ms (FindLiveObjects: 5.996800 ms CreateObjectMapping: 1.024900 ms MarkObjects: 1333.892400 ms DeleteObjects: 0.145400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16215. Total: 1377.019800 ms (FindLiveObjects: 13.662900 ms CreateObjectMapping: 2.383800 ms MarkObjects: 1360.842200 ms DeleteObjects: 0.129000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16203. Total: 1352.448800 ms (FindLiveObjects: 7.431800 ms CreateObjectMapping: 1.596500 ms MarkObjects: 1343.237700 ms DeleteObjects: 0.181400 ms) Unloading 13 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.25 GB. System memory in use after: 1.25 GB. Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 16216. Total: 1284.456800 ms (FindLiveObjects: 12.493900 ms CreateObjectMapping: 2.301500 ms MarkObjects: 1268.464500 ms DeleteObjects: 1.194100 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/UrbaLand/Scenes/Traffic/Left/Urbaland_Traffic.unity' uses 3.1 MB compressed / 78.8 MB uncompressed. Total compressed size 3.1 MB. Total uncompressed size 78.8 MB. Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/BR/Cityland_Localized.unity' Load scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/BR/Cityland_Localized.unity' time: 0.035600 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 216 Unused Serialized files (Serialized files now loaded: 0) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) System memory in use before: 1.27 GB. System memory in use after: 1.27 GB. Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 84204. Total: 1299.317300 ms (FindLiveObjects: 27.275900 ms CreateObjectMapping: 7.205300 ms MarkObjects: 1261.890900 ms DeleteObjects: 2.935700 ms) Unloading 683 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.31 GB. System memory in use after: 1.28 GB. Unloading 8128 unused Assets to reduce memory usage. Loaded Objects now: 16374. Total: 1369.261500 ms (FindLiveObjects: 8.746100 ms CreateObjectMapping: 2.401300 ms MarkObjects: 1340.060600 ms DeleteObjects: 18.052000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16383. Total: 1372.022400 ms (FindLiveObjects: 5.683600 ms CreateObjectMapping: 1.340300 ms MarkObjects: 1364.789000 ms DeleteObjects: 0.208100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16371. Total: 1239.779200 ms (FindLiveObjects: 8.661100 ms CreateObjectMapping: 1.514500 ms MarkObjects: 1229.292700 ms DeleteObjects: 0.308500 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Compiling shader variants Compressed shader 'Standard (Specular setup)' on d3d11 from 4.12MB to 0.19MB Compiled shader 'Standard' in 1.29s d3d11 (total internal programs: 2780, unique: 2408) Compressed shader 'Standard' on d3d11 from 9.46MB to 0.36MB Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.55MB to 0.08MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 1.42MB to 0.08MB '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Unloading 95 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.25 GB. System memory in use after: 1.26 GB. Unloading 82 unused Assets to reduce memory usage. Loaded Objects now: 16384. Total: 1310.887700 ms (FindLiveObjects: 6.686300 ms CreateObjectMapping: 1.374100 ms MarkObjects: 1301.099700 ms DeleteObjects: 1.725500 ms) DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/CityLand/Scenes/Localized/BR/Cityland_Localized.unity' uses 22.7 MB compressed / 107.4 MB uncompressed. Total compressed size 22.7 MB. Total uncompressed size 107.4 MB. Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/MX/Cityland_Localized.unity' Load scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/MX/Cityland_Localized.unity' time: 0.058600 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 216 Unused Serialized files (Serialized files now loaded: 0) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) System memory in use before: 1.27 GB. System memory in use after: 1.27 GB. Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 83253. Total: 1475.845500 ms (FindLiveObjects: 29.662800 ms CreateObjectMapping: 10.770300 ms MarkObjects: 1432.612000 ms DeleteObjects: 2.797300 ms) Unloading 669 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.27 GB. System memory in use after: 1.23 GB. Unloading 8147 unused Assets to reduce memory usage. Loaded Objects now: 16393. Total: 1356.681100 ms (FindLiveObjects: 9.178200 ms CreateObjectMapping: 2.517100 ms MarkObjects: 1332.478700 ms DeleteObjects: 12.505500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16402. Total: 1398.023500 ms (FindLiveObjects: 7.317900 ms CreateObjectMapping: 1.426400 ms MarkObjects: 1389.061100 ms DeleteObjects: 0.217100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16390. Total: 1379.744600 ms (FindLiveObjects: 12.515400 ms CreateObjectMapping: 2.110500 ms MarkObjects: 1364.754800 ms DeleteObjects: 0.361100 ms) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Compiling shader variants Compressed shader 'Standard (Specular setup)' on d3d11 from 4.12MB to 0.19MB Compiled shader 'Standard' in 1.38s d3d11 (total internal programs: 2780, unique: 2408) Compressed shader 'Standard' on d3d11 from 9.46MB to 0.36MB Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.55MB to 0.08MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 1.42MB to 0.08MB '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/CityLand/Scenes/Localized/MX/Cityland_Localized.unity' uses 20.8 MB compressed / 57.1 MB uncompressed. Total compressed size 20.8 MB. Total uncompressed size 57.1 MB. Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/CL/TocopillaRoute_Localized.unity' Load scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/CL/TocopillaRoute_Localized.unity' time: 0.034200 ms Unloading 305 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.22 GB. System memory in use after: 1.22 GB. Unloading 297 unused Assets to reduce memory usage. Loaded Objects now: 29728. Total: 1395.110100 ms (FindLiveObjects: 13.717800 ms CreateObjectMapping: 3.593900 ms MarkObjects: 1375.731600 ms DeleteObjects: 2.064600 ms) Unloading 136 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.19 GB. Unloading 1862 unused Assets to reduce memory usage. Loaded Objects now: 16242. Total: 1346.071500 ms (FindLiveObjects: 5.607000 ms CreateObjectMapping: 1.251500 ms MarkObjects: 1335.900800 ms DeleteObjects: 3.310000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16254. Total: 1244.007200 ms (FindLiveObjects: 5.946200 ms CreateObjectMapping: 1.126000 ms MarkObjects: 1236.790100 ms DeleteObjects: 0.143800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16242. Total: 1276.575300 ms (FindLiveObjects: 15.913000 ms CreateObjectMapping: 1.974700 ms MarkObjects: 1258.406400 ms DeleteObjects: 0.279000 ms) DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardLight' in 9.87s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 122.04MB to 5.12MB DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/CL/TocopillaRoute_Localized.unity' uses 28.9 MB compressed / 48.2 MB uncompressed. Total compressed size 28.9 MB. Total uncompressed size 48.2 MB. Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/CL/Industryland_Localized.unity' Load scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/CL/Industryland_Localized.unity' time: 0.053000 ms Unloading 221 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.23 GB. System memory in use after: 1.23 GB. Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 34803. Total: 1309.672400 ms (FindLiveObjects: 16.877100 ms CreateObjectMapping: 4.368100 ms MarkObjects: 1286.380900 ms DeleteObjects: 2.042400 ms) Unloading 427 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.23 GB. System memory in use after: 1.20 GB. Unloading 3700 unused Assets to reduce memory usage. Loaded Objects now: 16243. Total: 1431.555200 ms (FindLiveObjects: 6.892700 ms CreateObjectMapping: 1.436600 ms MarkObjects: 1413.496700 ms DeleteObjects: 9.728000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16255. Total: 1365.225900 ms (FindLiveObjects: 13.423900 ms CreateObjectMapping: 2.142000 ms MarkObjects: 1349.445700 ms DeleteObjects: 0.212100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16243. Total: 1271.387300 ms (FindLiveObjects: 12.429000 ms CreateObjectMapping: 2.365300 ms MarkObjects: 1256.365100 ms DeleteObjects: 0.226500 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Compiling shader variants Compressed shader 'Standard (Specular setup)' on d3d11 from 4.12MB to 0.19MB Compressed shader 'Standard' on d3d11 from 9.46MB to 0.36MB Compiled shader 'CustomShaders/StandardLight' in 9.51s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 122.04MB to 5.12MB DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/CL/Industryland_Localized.unity' uses 46.5 MB compressed / 69.2 MB uncompressed. Total compressed size 46.5 MB. Total uncompressed size 69.2 MB. Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/DO/Highwayland_Localized.unity' Load scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/DO/Highwayland_Localized.unity' time: 0.054400 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 295 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.26 GB. System memory in use after: 1.26 GB. Unloading 278 unused Assets to reduce memory usage. Loaded Objects now: 36768. Total: 1274.035300 ms (FindLiveObjects: 12.689300 ms CreateObjectMapping: 3.073400 ms MarkObjects: 1257.264500 ms DeleteObjects: 1.006900 ms) Unloading 466 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.26 GB. System memory in use after: 1.25 GB. Unloading 3893 unused Assets to reduce memory usage. Loaded Objects now: 16414. Total: 1238.584500 ms (FindLiveObjects: 6.701100 ms CreateObjectMapping: 1.828700 ms MarkObjects: 1225.303000 ms DeleteObjects: 4.750600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16423. Total: 1452.239500 ms (FindLiveObjects: 5.005300 ms CreateObjectMapping: 1.018600 ms MarkObjects: 1446.164300 ms DeleteObjects: 0.050400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16411. Total: 1312.361300 ms (FindLiveObjects: 9.273900 ms CreateObjectMapping: 1.689000 ms MarkObjects: 1301.323900 ms DeleteObjects: 0.072300 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/DO/Highwayland_Localized.unity' uses 8.8 MB compressed / 56.9 MB uncompressed. Total compressed size 8.8 MB. Total uncompressed size 56.9 MB. Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Traffic/Left/DirtTrack_Traffic.unity' Load scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Traffic/Left/DirtTrack_Traffic.unity' time: 0.049800 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 253 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 229 unused Assets to reduce memory usage. Loaded Objects now: 16403. Total: 1255.288400 ms (FindLiveObjects: 8.405300 ms CreateObjectMapping: 1.702600 ms MarkObjects: 1244.165000 ms DeleteObjects: 1.014300 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 16383. Total: 1422.157500 ms (FindLiveObjects: 8.278100 ms CreateObjectMapping: 1.556900 ms MarkObjects: 1411.759500 ms DeleteObjects: 0.562100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16395. Total: 1274.565100 ms (FindLiveObjects: 12.221100 ms CreateObjectMapping: 2.038900 ms MarkObjects: 1260.231000 ms DeleteObjects: 0.072600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16383. Total: 1282.105600 ms (FindLiveObjects: 5.351400 ms CreateObjectMapping: 1.251400 ms MarkObjects: 1275.393100 ms DeleteObjects: 0.107700 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DirtTrack/Scenes/Traffic/Left/DirtTrack_Traffic.unity' uses 0.6 MB compressed / 2.6 MB uncompressed. Total compressed size 0.6 MB. Total uncompressed size 2.6 MB. Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/FR/Highwayland_Localized.unity' Load scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/FR/Highwayland_Localized.unity' time: 0.036200 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 223 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.26 GB. System memory in use after: 1.26 GB. Unloading 236 unused Assets to reduce memory usage. Loaded Objects now: 40232. Total: 1133.893000 ms (FindLiveObjects: 17.156100 ms CreateObjectMapping: 4.672500 ms MarkObjects: 1111.347600 ms DeleteObjects: 0.715200 ms) Unloading 467 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.26 GB. System memory in use after: 1.24 GB. Unloading 3805 unused Assets to reduce memory usage. Loaded Objects now: 16554. Total: 1320.937200 ms (FindLiveObjects: 5.796000 ms CreateObjectMapping: 1.623800 ms MarkObjects: 1309.242600 ms DeleteObjects: 4.273200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16563. Total: 1479.727500 ms (FindLiveObjects: 11.548400 ms CreateObjectMapping: 2.092200 ms MarkObjects: 1466.013200 ms DeleteObjects: 0.072100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16551. Total: 1211.882100 ms (FindLiveObjects: 10.163500 ms CreateObjectMapping: 1.286400 ms MarkObjects: 1200.352800 ms DeleteObjects: 0.078000 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/FR/Highwayland_Localized.unity' uses 6.8 MB compressed / 53.6 MB uncompressed. Total compressed size 6.8 MB. Total uncompressed size 53.6 MB. Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/BH/MountainPass_Localized.unity' Load scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/BH/MountainPass_Localized.unity' time: 0.030000 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 247 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.23 GB. System memory in use after: 1.23 GB. Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 37284. Total: 1281.203300 ms (FindLiveObjects: 17.094900 ms CreateObjectMapping: 3.963000 ms MarkObjects: 1259.442500 ms DeleteObjects: 0.701400 ms) Unloading 312 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.23 GB. System memory in use after: 1.22 GB. Unloading 1883 unused Assets to reduce memory usage. Loaded Objects now: 16693. Total: 1343.760600 ms (FindLiveObjects: 8.355000 ms CreateObjectMapping: 1.689600 ms MarkObjects: 1330.551000 ms DeleteObjects: 3.163900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16702. Total: 1346.995400 ms (FindLiveObjects: 5.055000 ms CreateObjectMapping: 1.042400 ms MarkObjects: 1340.831400 ms DeleteObjects: 0.065500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16690. Total: 1297.830500 ms (FindLiveObjects: 13.280300 ms CreateObjectMapping: 2.304000 ms MarkObjects: 1282.156100 ms DeleteObjects: 0.088200 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/BH/MountainPass_Localized.unity' uses 5.5 MB compressed / 22.0 MB uncompressed. Total compressed size 5.5 MB. Total uncompressed size 22.0 MB. Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/MX/Industryland_Localized.unity' Load scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/MX/Industryland_Localized.unity' time: 0.029700 ms Unloading 220 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.23 GB. System memory in use after: 1.23 GB. Unloading 229 unused Assets to reduce memory usage. Loaded Objects now: 34798. Total: 1288.180800 ms (FindLiveObjects: 16.989800 ms CreateObjectMapping: 3.745700 ms MarkObjects: 1266.715700 ms DeleteObjects: 0.728500 ms) Unloading 427 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.23 GB. System memory in use after: 1.20 GB. Unloading 3666 unused Assets to reduce memory usage. Loaded Objects now: 16542. Total: 1457.077000 ms (FindLiveObjects: 8.085600 ms CreateObjectMapping: 1.778600 ms MarkObjects: 1442.697200 ms DeleteObjects: 4.514500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16554. Total: 1451.264300 ms (FindLiveObjects: 12.591800 ms CreateObjectMapping: 2.168900 ms MarkObjects: 1436.431900 ms DeleteObjects: 0.069700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16542. Total: 1314.275800 ms (FindLiveObjects: 12.193600 ms CreateObjectMapping: 2.339300 ms MarkObjects: 1299.663500 ms DeleteObjects: 0.077400 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Compiling shader variants Compressed shader 'Standard (Specular setup)' on d3d11 from 4.12MB to 0.19MB Compiled shader 'Standard' in 1.32s d3d11 (total internal programs: 2780, unique: 2408) Compressed shader 'Standard' on d3d11 from 9.46MB to 0.36MB Compiled shader 'CustomShaders/StandardLight' in 9.67s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 122.04MB to 5.12MB DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/MX/Industryland_Localized.unity' uses 46.5 MB compressed / 69.1 MB uncompressed. Total compressed size 46.5 MB. Total uncompressed size 69.1 MB. Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/CL/Highwayland_Localized.unity' Load scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/CL/Highwayland_Localized.unity' time: 0.044200 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 295 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.26 GB. System memory in use after: 1.26 GB. Unloading 278 unused Assets to reduce memory usage. Loaded Objects now: 40835. Total: 1353.779700 ms (FindLiveObjects: 20.985500 ms CreateObjectMapping: 5.433200 ms MarkObjects: 1325.521000 ms DeleteObjects: 1.838200 ms) Unloading 464 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.26 GB. System memory in use after: 1.25 GB. Unloading 3833 unused Assets to reduce memory usage. Loaded Objects now: 16713. Total: 1460.995600 ms (FindLiveObjects: 7.176400 ms CreateObjectMapping: 1.869700 ms MarkObjects: 1444.511500 ms DeleteObjects: 7.436500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16722. Total: 1441.140500 ms (FindLiveObjects: 13.636100 ms CreateObjectMapping: 2.170100 ms MarkObjects: 1425.271500 ms DeleteObjects: 0.061200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16710. Total: 1368.501800 ms (FindLiveObjects: 10.178100 ms CreateObjectMapping: 2.071700 ms MarkObjects: 1356.116700 ms DeleteObjects: 0.132600 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/CL/Highwayland_Localized.unity' uses 7.8 MB compressed / 55.5 MB uncompressed. Total compressed size 7.8 MB. Total uncompressed size 55.5 MB. Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/CL/Waterworld_Localized.unity' Load scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/CL/Waterworld_Localized.unity' time: 0.020700 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 247 Unused Serialized files (Serialized files now loaded: 0) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) System memory in use before: 1.26 GB. System memory in use after: 1.27 GB. Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 73886. Total: 1372.544600 ms (FindLiveObjects: 18.241400 ms CreateObjectMapping: 7.459000 ms MarkObjects: 1344.446900 ms DeleteObjects: 2.396200 ms) Unloading 510 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.24 GB. System memory in use after: 1.20 GB. Unloading 4778 unused Assets to reduce memory usage. Loaded Objects now: 16849. Total: 1350.815700 ms (FindLiveObjects: 14.010000 ms CreateObjectMapping: 2.228400 ms MarkObjects: 1324.551700 ms DeleteObjects: 10.023800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16861. Total: 1405.434600 ms (FindLiveObjects: 12.854900 ms CreateObjectMapping: 2.178300 ms MarkObjects: 1390.328100 ms DeleteObjects: 0.071500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16849. Total: 1318.453500 ms (FindLiveObjects: 12.937000 ms CreateObjectMapping: 2.100600 ms MarkObjects: 1303.338400 ms DeleteObjects: 0.075500 ms) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Compiling shader variants Compressed shader 'Standard (Specular setup)' on d3d11 from 4.12MB to 0.19MB Compiled shader 'Standard' in 1.43s d3d11 (total internal programs: 2780, unique: 2408) Compressed shader 'Standard' on d3d11 from 9.46MB to 0.36MB '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/CL/Waterworld_Localized.unity' uses 15.8 MB compressed / 32.0 MB uncompressed. Total compressed size 15.8 MB. Total uncompressed size 32.0 MB. Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/MX/Deliverycity_Localized.unity' Load scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/MX/Deliverycity_Localized.unity' time: 0.111500 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 299 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.25 GB. System memory in use after: 1.25 GB. Unloading 281 unused Assets to reduce memory usage. Loaded Objects now: 48825. Total: 1385.570700 ms (FindLiveObjects: 14.131500 ms CreateObjectMapping: 5.272800 ms MarkObjects: 1364.914600 ms DeleteObjects: 1.250800 ms) Unloading 621 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.24 GB. System memory in use after: 1.21 GB. Unloading 5578 unused Assets to reduce memory usage. Loaded Objects now: 16850. Total: 1331.544400 ms (FindLiveObjects: 9.425900 ms CreateObjectMapping: 2.715000 ms MarkObjects: 1309.106500 ms DeleteObjects: 10.295700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16862. Total: 1404.253200 ms (FindLiveObjects: 6.047900 ms CreateObjectMapping: 1.162900 ms MarkObjects: 1396.986000 ms DeleteObjects: 0.054800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16850. Total: 1241.179200 ms (FindLiveObjects: 12.469200 ms CreateObjectMapping: 2.164800 ms MarkObjects: 1226.462900 ms DeleteObjects: 0.080000 ms) DisplayProgressbar: Compiling shader variants Compressed shader 'Standard (Specular setup)' on d3d11 from 4.12MB to 0.19MB Compiled shader 'Standard' in 1.96s d3d11 (total internal programs: 4688, unique: 4268) Compressed shader 'Standard' on d3d11 from 17.73MB to 0.66MB Compiled shader 'CustomShaders/StandardLight' in 9.57s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 122.04MB to 5.12MB DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/MX/Deliverycity_Localized.unity' uses 50.7 MB compressed / 96.2 MB uncompressed. Total compressed size 50.8 MB. Total uncompressed size 96.2 MB. Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Product/SCIberdrola/Cityland_Banner.unity' Load scene 'Assets/contents/Sceneries/CityLand/Scenes/Product/SCIberdrola/Cityland_Banner.unity' time: 0.055200 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 300 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.21 GB. System memory in use after: 1.22 GB. Unloading 281 unused Assets to reduce memory usage. Loaded Objects now: 17314. Total: 1479.708400 ms (FindLiveObjects: 18.574600 ms CreateObjectMapping: 3.299400 ms MarkObjects: 1456.897200 ms DeleteObjects: 0.934600 ms) Unloading 28 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.21 GB. System memory in use after: 1.21 GB. Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 16687. Total: 1353.418700 ms (FindLiveObjects: 8.301900 ms CreateObjectMapping: 1.884300 ms MarkObjects: 1342.392400 ms DeleteObjects: 0.837800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16696. Total: 1359.672100 ms (FindLiveObjects: 12.772000 ms CreateObjectMapping: 2.307800 ms MarkObjects: 1344.534800 ms DeleteObjects: 0.055700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16684. Total: 1363.128200 ms (FindLiveObjects: 9.732700 ms CreateObjectMapping: 2.010400 ms MarkObjects: 1351.315300 ms DeleteObjects: 0.068000 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/CityLand/Scenes/Product/SCIberdrola/Cityland_Banner.unity' uses 5.2 MB compressed / 18.2 MB uncompressed. Total compressed size 5.2 MB. Total uncompressed size 18.2 MB. Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/ES/Highwayland_Localized.unity' Load scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/ES/Highwayland_Localized.unity' time: 0.043000 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 227 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.26 GB. System memory in use after: 1.27 GB. Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 41182. Total: 1254.399700 ms (FindLiveObjects: 21.605000 ms CreateObjectMapping: 5.305300 ms MarkObjects: 1226.751300 ms DeleteObjects: 0.735900 ms) Unloading 472 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.26 GB. System memory in use after: 1.24 GB. Unloading 3838 unused Assets to reduce memory usage. Loaded Objects now: 16957. Total: 1404.221500 ms (FindLiveObjects: 10.074200 ms CreateObjectMapping: 1.740900 ms MarkObjects: 1383.032400 ms DeleteObjects: 9.373100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16966. Total: 1245.696000 ms (FindLiveObjects: 13.506500 ms CreateObjectMapping: 2.241600 ms MarkObjects: 1229.862700 ms DeleteObjects: 0.083000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16954. Total: 1331.054000 ms (FindLiveObjects: 8.493000 ms CreateObjectMapping: 1.811900 ms MarkObjects: 1320.598900 ms DeleteObjects: 0.148300 ms) DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/Standard' in 3.74s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 45.33MB to 1.88MB DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/ES/Highwayland_Localized.unity' uses 8.4 MB compressed / 62.3 MB uncompressed. Total compressed size 8.4 MB. Total uncompressed size 62.3 MB. Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/BR/Waterworld_Localized.unity' Load scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/BR/Waterworld_Localized.unity' time: 0.032600 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 254 Unused Serialized files (Serialized files now loaded: 0) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) System memory in use before: 1.26 GB. System memory in use after: 1.26 GB. Unloading 233 unused Assets to reduce memory usage. Loaded Objects now: 71405. Total: 1325.641000 ms (FindLiveObjects: 24.392500 ms CreateObjectMapping: 9.470300 ms MarkObjects: 1290.960300 ms DeleteObjects: 0.816400 ms) Unloading 511 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.30 GB. System memory in use after: 1.27 GB. Unloading 4759 unused Assets to reduce memory usage. Loaded Objects now: 17093. Total: 1286.770000 ms (FindLiveObjects: 9.911300 ms CreateObjectMapping: 2.211600 ms MarkObjects: 1268.937600 ms DeleteObjects: 5.708600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17105. Total: 1329.068800 ms (FindLiveObjects: 11.476100 ms CreateObjectMapping: 1.776500 ms MarkObjects: 1315.762000 ms DeleteObjects: 0.052900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17093. Total: 1464.210400 ms (FindLiveObjects: 11.455100 ms CreateObjectMapping: 2.113500 ms MarkObjects: 1450.512800 ms DeleteObjects: 0.127100 ms) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) DisplayProgressbar: Compiling shader variants Compressed shader 'Standard (Specular setup)' on d3d11 from 4.12MB to 0.19MB Compiled shader 'Standard' in 1.54s d3d11 (total internal programs: 2780, unique: 2408) Compressed shader 'Standard' on d3d11 from 9.46MB to 0.36MB '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) '.' is not allowed in State name UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/Animation/StateMachine.cpp line 32] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Unloading 92 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.26 GB. System memory in use after: 1.25 GB. Unloading 80 unused Assets to reduce memory usage. Loaded Objects now: 17106. Total: 1314.587200 ms (FindLiveObjects: 6.556500 ms CreateObjectMapping: 1.127800 ms MarkObjects: 1306.089700 ms DeleteObjects: 0.811500 ms) DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/BR/Waterworld_Localized.unity' uses 17.7 MB compressed / 98.2 MB uncompressed. Total compressed size 17.7 MB. Total uncompressed size 98.2 MB. Opening scene 'Assets/contents/Sceneries/MineRoute/Scenes/Traffic/Right/Mineroute_Traffic.unity' Load scene 'Assets/contents/Sceneries/MineRoute/Scenes/Traffic/Right/Mineroute_Traffic.unity' time: 0.078500 ms Unloading 216 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.25 GB. System memory in use after: 1.25 GB. Unloading 228 unused Assets to reduce memory usage. Loaded Objects now: 16938. Total: 1371.334500 ms (FindLiveObjects: 14.765500 ms CreateObjectMapping: 3.067900 ms MarkObjects: 1352.881500 ms DeleteObjects: 0.617800 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.25 GB. System memory in use after: 1.25 GB. Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 16927. Total: 1328.749800 ms (FindLiveObjects: 8.364300 ms CreateObjectMapping: 1.396500 ms MarkObjects: 1318.225900 ms DeleteObjects: 0.761800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16939. Total: 1425.306600 ms (FindLiveObjects: 11.450100 ms CreateObjectMapping: 1.715800 ms MarkObjects: 1412.061700 ms DeleteObjects: 0.077500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16927. Total: 1392.773400 ms (FindLiveObjects: 13.307200 ms CreateObjectMapping: 2.369800 ms MarkObjects: 1377.014400 ms DeleteObjects: 0.080500 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MineRoute/Scenes/Traffic/Right/Mineroute_Traffic.unity' uses 447.9 KB compressed / 2.3 MB uncompressed. Total compressed size 448.1 KB. Total uncompressed size 2.3 MB. Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/FR/RUTA_G245_2_Localized.unity' Load scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/FR/RUTA_G245_2_Localized.unity' time: 0.027000 ms Unloading 217 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 18277. Total: 1195.773500 ms (FindLiveObjects: 7.706700 ms CreateObjectMapping: 2.444700 ms MarkObjects: 1184.671300 ms DeleteObjects: 0.949600 ms) Unloading 34 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 242 unused Assets to reduce memory usage. Loaded Objects now: 16928. Total: 1254.607700 ms (FindLiveObjects: 7.519600 ms CreateObjectMapping: 1.192700 ms MarkObjects: 1244.449100 ms DeleteObjects: 1.444700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16940. Total: 1388.288200 ms (FindLiveObjects: 7.608000 ms CreateObjectMapping: 1.242800 ms MarkObjects: 1379.384900 ms DeleteObjects: 0.051200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16928. Total: 1193.883100 ms (FindLiveObjects: 7.566300 ms CreateObjectMapping: 1.391800 ms MarkObjects: 1184.841500 ms DeleteObjects: 0.082200 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/FR/RUTA_G245_2_Localized.unity' uses 5.7 MB compressed / 7.6 MB uncompressed. Total compressed size 5.7 MB. Total uncompressed size 7.6 MB. Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Traffic/Left/RUTA_G245_1_Traffic.unity' Load scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Traffic/Left/RUTA_G245_1_Traffic.unity' time: 0.031000 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 228 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 231 unused Assets to reduce memory usage. Loaded Objects now: 16948. Total: 1424.204000 ms (FindLiveObjects: 13.500800 ms CreateObjectMapping: 2.653600 ms MarkObjects: 1407.364900 ms DeleteObjects: 0.683000 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 16929. Total: 1371.607000 ms (FindLiveObjects: 7.452300 ms CreateObjectMapping: 1.247000 ms MarkObjects: 1362.184400 ms DeleteObjects: 0.722400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16941. Total: 1286.785100 ms (FindLiveObjects: 14.364900 ms CreateObjectMapping: 2.156900 ms MarkObjects: 1270.209300 ms DeleteObjects: 0.051400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16929. Total: 1460.607100 ms (FindLiveObjects: 13.807200 ms CreateObjectMapping: 2.367000 ms MarkObjects: 1444.345800 ms DeleteObjects: 0.085400 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Traffic/Left/RUTA_G245_1_Traffic.unity' uses 3.4 MB compressed / 4.9 MB uncompressed. Total compressed size 3.4 MB. Total uncompressed size 4.9 MB. Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/BH/Ruta_G21_3_Localized.unity' Load scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/BH/Ruta_G21_3_Localized.unity' time: 0.022500 ms Unloading 222 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 235 unused Assets to reduce memory usage. Loaded Objects now: 20111. Total: 1333.084600 ms (FindLiveObjects: 13.512800 ms CreateObjectMapping: 3.203700 ms MarkObjects: 1315.749500 ms DeleteObjects: 0.617000 ms) Unloading 70 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 560 unused Assets to reduce memory usage. Loaded Objects now: 16930. Total: 1363.192400 ms (FindLiveObjects: 6.000600 ms CreateObjectMapping: 1.120900 ms MarkObjects: 1354.306500 ms DeleteObjects: 1.762800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16942. Total: 1429.974300 ms (FindLiveObjects: 5.618300 ms CreateObjectMapping: 1.045500 ms MarkObjects: 1423.237600 ms DeleteObjects: 0.071800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16930. Total: 1365.699300 ms (FindLiveObjects: 13.873300 ms CreateObjectMapping: 1.761400 ms MarkObjects: 1349.983300 ms DeleteObjects: 0.080100 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/BH/Ruta_G21_3_Localized.unity' uses 0.7 MB compressed / 1.2 MB uncompressed. Total compressed size 0.7 MB. Total uncompressed size 1.2 MB. Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/NZ/Ruta_G245_3_Localized.unity' Load scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/NZ/Ruta_G245_3_Localized.unity' time: 0.041800 ms Unloading 223 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.20 GB. Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 19874. Total: 1270.444500 ms (FindLiveObjects: 8.860100 ms CreateObjectMapping: 1.771800 ms MarkObjects: 1258.565300 ms DeleteObjects: 1.245900 ms) Unloading 42 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 460 unused Assets to reduce memory usage. Loaded Objects now: 16931. Total: 1456.443800 ms (FindLiveObjects: 9.241000 ms CreateObjectMapping: 1.402200 ms MarkObjects: 1443.850200 ms DeleteObjects: 1.948100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16943. Total: 1287.359900 ms (FindLiveObjects: 12.918800 ms CreateObjectMapping: 1.938300 ms MarkObjects: 1272.423400 ms DeleteObjects: 0.077600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16931. Total: 1343.678300 ms (FindLiveObjects: 8.889600 ms CreateObjectMapping: 1.739700 ms MarkObjects: 1332.973200 ms DeleteObjects: 0.074100 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/NZ/Ruta_G245_3_Localized.unity' uses 2.0 MB compressed / 3.0 MB uncompressed. Total compressed size 2.0 MB. Total uncompressed size 3.0 MB. Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Traffic/Right/RUTA_G245_1_Traffic.unity' Load scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Traffic/Right/RUTA_G245_1_Traffic.unity' time: 0.049700 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 228 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 231 unused Assets to reduce memory usage. Loaded Objects now: 16951. Total: 1235.201800 ms (FindLiveObjects: 7.613500 ms CreateObjectMapping: 1.630800 ms MarkObjects: 1225.254400 ms DeleteObjects: 0.701900 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 16932. Total: 1388.983800 ms (FindLiveObjects: 13.649200 ms CreateObjectMapping: 2.286300 ms MarkObjects: 1372.495900 ms DeleteObjects: 0.551000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16944. Total: 1167.185100 ms (FindLiveObjects: 14.245800 ms CreateObjectMapping: 2.496300 ms MarkObjects: 1150.375000 ms DeleteObjects: 0.066200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16932. Total: 1179.382200 ms (FindLiveObjects: 7.818400 ms CreateObjectMapping: 1.460600 ms MarkObjects: 1170.023000 ms DeleteObjects: 0.079100 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Traffic/Right/RUTA_G245_1_Traffic.unity' uses 3.4 MB compressed / 4.9 MB uncompressed. Total compressed size 3.4 MB. Total uncompressed size 4.9 MB. Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/CL/RUTA_G245_1_Localized.unity' Load scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/CL/RUTA_G245_1_Localized.unity' time: 0.033200 ms Unloading 222 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 234 unused Assets to reduce memory usage. Loaded Objects now: 19135. Total: 1322.611600 ms (FindLiveObjects: 14.872700 ms CreateObjectMapping: 2.946000 ms MarkObjects: 1304.143600 ms DeleteObjects: 0.648000 ms) Unloading 71 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.19 GB. Unloading 556 unused Assets to reduce memory usage. Loaded Objects now: 16933. Total: 1396.985500 ms (FindLiveObjects: 8.508200 ms CreateObjectMapping: 1.422600 ms MarkObjects: 1385.855000 ms DeleteObjects: 1.198500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16945. Total: 1376.609600 ms (FindLiveObjects: 15.328600 ms CreateObjectMapping: 2.456600 ms MarkObjects: 1358.755800 ms DeleteObjects: 0.066900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16933. Total: 1394.298400 ms (FindLiveObjects: 7.819400 ms CreateObjectMapping: 1.650500 ms MarkObjects: 1384.741100 ms DeleteObjects: 0.086000 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/CL/RUTA_G245_1_Localized.unity' uses 3.9 MB compressed / 5.3 MB uncompressed. Total compressed size 3.9 MB. Total uncompressed size 5.3 MB. Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/CL/RUTA_G245_2_Localized.unity' Load scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/CL/RUTA_G245_2_Localized.unity' time: 0.030800 ms Unloading 223 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 19610. Total: 1356.926700 ms (FindLiveObjects: 13.109400 ms CreateObjectMapping: 2.759600 ms MarkObjects: 1340.164800 ms DeleteObjects: 0.890900 ms) Unloading 48 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 595 unused Assets to reduce memory usage. Loaded Objects now: 16934. Total: 1269.635900 ms (FindLiveObjects: 5.837100 ms CreateObjectMapping: 1.249100 ms MarkObjects: 1261.390900 ms DeleteObjects: 1.158000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16946. Total: 1301.047800 ms (FindLiveObjects: 12.926700 ms CreateObjectMapping: 2.157400 ms MarkObjects: 1285.903700 ms DeleteObjects: 0.058000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16934. Total: 1286.906500 ms (FindLiveObjects: 5.710100 ms CreateObjectMapping: 1.155900 ms MarkObjects: 1279.969600 ms DeleteObjects: 0.070200 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/CL/RUTA_G245_2_Localized.unity' uses 5.8 MB compressed / 7.6 MB uncompressed. Total compressed size 5.8 MB. Total uncompressed size 7.6 MB. Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/MX/Ruta_G21_1_Localized.unity' Load scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/MX/Ruta_G21_1_Localized.unity' time: 0.029400 ms Unloading 223 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 231 unused Assets to reduce memory usage. Loaded Objects now: 21478. Total: 1256.660900 ms (FindLiveObjects: 13.996700 ms CreateObjectMapping: 2.532000 ms MarkObjects: 1239.433800 ms DeleteObjects: 0.696800 ms) Unloading 247 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.19 GB. Unloading 833 unused Assets to reduce memory usage. Loaded Objects now: 17102. Total: 1326.283100 ms (FindLiveObjects: 9.753400 ms CreateObjectMapping: 1.714300 ms MarkObjects: 1312.126900 ms DeleteObjects: 2.686900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17114. Total: 1366.284500 ms (FindLiveObjects: 11.948400 ms CreateObjectMapping: 1.423700 ms MarkObjects: 1352.792700 ms DeleteObjects: 0.053600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17102. Total: 1465.407700 ms (FindLiveObjects: 8.014900 ms CreateObjectMapping: 1.517600 ms MarkObjects: 1455.777900 ms DeleteObjects: 0.095900 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/MX/Ruta_G21_1_Localized.unity' uses 0.8 MB compressed / 1.4 MB uncompressed. Total compressed size 0.8 MB. Total uncompressed size 1.4 MB. Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/BR/Ruta_G21_1_Localized.unity' Load scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/BR/Ruta_G21_1_Localized.unity' time: 0.025200 ms Unloading 224 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 21253. Total: 1263.470200 ms (FindLiveObjects: 14.354800 ms CreateObjectMapping: 2.800400 ms MarkObjects: 1245.541300 ms DeleteObjects: 0.772000 ms) Unloading 249 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.19 GB. Unloading 811 unused Assets to reduce memory usage. Loaded Objects now: 17103. Total: 1316.258000 ms (FindLiveObjects: 6.388500 ms CreateObjectMapping: 1.100100 ms MarkObjects: 1305.146000 ms DeleteObjects: 3.622000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17115. Total: 1289.350100 ms (FindLiveObjects: 14.363900 ms CreateObjectMapping: 2.096300 ms MarkObjects: 1272.834400 ms DeleteObjects: 0.053800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17103. Total: 1277.974300 ms (FindLiveObjects: 13.195600 ms CreateObjectMapping: 2.181900 ms MarkObjects: 1262.520800 ms DeleteObjects: 0.074500 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/BR/Ruta_G21_1_Localized.unity' uses 0.8 MB compressed / 1.4 MB uncompressed. Total compressed size 0.8 MB. Total uncompressed size 1.4 MB. Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Traffic/Right/RUTA_G21_2_Traffic.unity' Load scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Traffic/Right/RUTA_G21_2_Traffic.unity' time: 0.026800 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 230 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 231 unused Assets to reduce memory usage. Loaded Objects now: 16956. Total: 1437.901100 ms (FindLiveObjects: 13.070000 ms CreateObjectMapping: 2.066600 ms MarkObjects: 1421.989900 ms DeleteObjects: 0.772800 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 16937. Total: 1355.843400 ms (FindLiveObjects: 6.059600 ms CreateObjectMapping: 1.103000 ms MarkObjects: 1348.116500 ms DeleteObjects: 0.562600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16949. Total: 1340.015900 ms (FindLiveObjects: 6.704400 ms CreateObjectMapping: 1.104700 ms MarkObjects: 1332.150500 ms DeleteObjects: 0.055400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16937. Total: 1289.129400 ms (FindLiveObjects: 13.509900 ms CreateObjectMapping: 1.570600 ms MarkObjects: 1273.969900 ms DeleteObjects: 0.077100 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Traffic/Right/RUTA_G21_2_Traffic.unity' uses 264.9 KB compressed / 1.2 MB uncompressed. Total compressed size 265.1 KB. Total uncompressed size 1.2 MB. Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/ES/RUTA_G245_2_Localized.unity' Load scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/ES/RUTA_G245_2_Localized.unity' time: 0.024100 ms Unloading 222 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 235 unused Assets to reduce memory usage. Loaded Objects now: 18431. Total: 1446.110700 ms (FindLiveObjects: 14.498900 ms CreateObjectMapping: 3.230400 ms MarkObjects: 1427.738600 ms DeleteObjects: 0.641200 ms) Unloading 36 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 288 unused Assets to reduce memory usage. Loaded Objects now: 16938. Total: 1341.668400 ms (FindLiveObjects: 7.829500 ms CreateObjectMapping: 1.335600 ms MarkObjects: 1331.498900 ms DeleteObjects: 1.003000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16950. Total: 1266.510100 ms (FindLiveObjects: 12.862600 ms CreateObjectMapping: 1.965900 ms MarkObjects: 1251.617200 ms DeleteObjects: 0.061400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16938. Total: 1285.768800 ms (FindLiveObjects: 10.075700 ms CreateObjectMapping: 1.743100 ms MarkObjects: 1273.876800 ms DeleteObjects: 0.071700 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/ES/RUTA_G245_2_Localized.unity' uses 5.7 MB compressed / 7.6 MB uncompressed. Total compressed size 5.7 MB. Total uncompressed size 7.6 MB. Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/NZ/RUTA_G245_2_Localized.unity' Load scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/NZ/RUTA_G245_2_Localized.unity' time: 0.078900 ms Unloading 223 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 229 unused Assets to reduce memory usage. Loaded Objects now: 18373. Total: 1423.839700 ms (FindLiveObjects: 13.967600 ms CreateObjectMapping: 2.232500 ms MarkObjects: 1407.059900 ms DeleteObjects: 0.578000 ms) Unloading 29 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 275 unused Assets to reduce memory usage. Loaded Objects now: 16939. Total: 1347.193000 ms (FindLiveObjects: 5.919300 ms CreateObjectMapping: 1.054900 ms MarkObjects: 1339.253900 ms DeleteObjects: 0.964000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16951. Total: 1485.304200 ms (FindLiveObjects: 5.603000 ms CreateObjectMapping: 0.986700 ms MarkObjects: 1478.637500 ms DeleteObjects: 0.076200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16939. Total: 1258.879200 ms (FindLiveObjects: 9.106600 ms CreateObjectMapping: 1.764300 ms MarkObjects: 1247.925900 ms DeleteObjects: 0.081100 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/NZ/RUTA_G245_2_Localized.unity' uses 5.7 MB compressed / 7.6 MB uncompressed. Total compressed size 5.7 MB. Total uncompressed size 7.6 MB. Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/ES/Ruta_G245_3_Localized.unity' Load scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/ES/Ruta_G245_3_Localized.unity' time: 0.050900 ms Unloading 223 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 21133. Total: 1410.340700 ms (FindLiveObjects: 14.721700 ms CreateObjectMapping: 2.496000 ms MarkObjects: 1392.284500 ms DeleteObjects: 0.836800 ms) Unloading 44 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 528 unused Assets to reduce memory usage. Loaded Objects now: 16940. Total: 1326.120400 ms (FindLiveObjects: 5.951400 ms CreateObjectMapping: 1.084100 ms MarkObjects: 1317.942200 ms DeleteObjects: 1.141600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16952. Total: 1373.113700 ms (FindLiveObjects: 6.225300 ms CreateObjectMapping: 1.333400 ms MarkObjects: 1365.500800 ms DeleteObjects: 0.053000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16940. Total: 1270.978400 ms (FindLiveObjects: 7.298700 ms CreateObjectMapping: 1.450900 ms MarkObjects: 1262.129500 ms DeleteObjects: 0.097200 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/ES/Ruta_G245_3_Localized.unity' uses 2.0 MB compressed / 3.1 MB uncompressed. Total compressed size 2.0 MB. Total uncompressed size 3.1 MB. Opening scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Localized/CL/SanMiguelRoute_1_Localized.unity' Load scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Localized/CL/SanMiguelRoute_1_Localized.unity' time: 0.024200 ms Unloading 223 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 231 unused Assets to reduce memory usage. Loaded Objects now: 18004. Total: 1375.071100 ms (FindLiveObjects: 15.972000 ms CreateObjectMapping: 2.782500 ms MarkObjects: 1355.572300 ms DeleteObjects: 0.742700 ms) Unloading 36 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 259 unused Assets to reduce memory usage. Loaded Objects now: 16941. Total: 1446.208000 ms (FindLiveObjects: 13.694800 ms CreateObjectMapping: 2.300300 ms MarkObjects: 1429.364500 ms DeleteObjects: 0.846100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16953. Total: 1343.450300 ms (FindLiveObjects: 5.731500 ms CreateObjectMapping: 1.014700 ms MarkObjects: 1336.649900 ms DeleteObjects: 0.052900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16941. Total: 1312.911800 ms (FindLiveObjects: 5.588700 ms CreateObjectMapping: 1.151800 ms MarkObjects: 1306.083700 ms DeleteObjects: 0.086200 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Localized/CL/SanMiguelRoute_1_Localized.unity' uses 45.3 KB compressed / 152.8 KB uncompressed. Total compressed size 45.5 KB. Total uncompressed size 152.8 KB. Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/ES/Ruta_G21_1_Localized.unity' Load scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/ES/Ruta_G21_1_Localized.unity' time: 0.029100 ms Unloading 217 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 22796. Total: 1312.870900 ms (FindLiveObjects: 14.615400 ms CreateObjectMapping: 3.391400 ms MarkObjects: 1294.241700 ms DeleteObjects: 0.621000 ms) Unloading 246 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.19 GB. Unloading 817 unused Assets to reduce memory usage. Loaded Objects now: 17109. Total: 1332.092800 ms (FindLiveObjects: 16.550300 ms CreateObjectMapping: 2.673200 ms MarkObjects: 1310.846500 ms DeleteObjects: 2.020500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17121. Total: 1330.121700 ms (FindLiveObjects: 8.125300 ms CreateObjectMapping: 1.478400 ms MarkObjects: 1320.466500 ms DeleteObjects: 0.050200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17109. Total: 1321.220600 ms (FindLiveObjects: 8.010100 ms CreateObjectMapping: 1.410000 ms MarkObjects: 1311.710100 ms DeleteObjects: 0.089300 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/ES/Ruta_G21_1_Localized.unity' uses 1.1 MB compressed / 2.5 MB uncompressed. Total compressed size 1.1 MB. Total uncompressed size 2.5 MB. Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/BH/Ruta_G245_3_Localized.unity' Load scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/BH/Ruta_G245_3_Localized.unity' time: 0.055600 ms Unloading 218 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.20 GB. Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 21132. Total: 1295.023300 ms (FindLiveObjects: 15.225100 ms CreateObjectMapping: 2.982500 ms MarkObjects: 1275.530600 ms DeleteObjects: 1.282900 ms) Unloading 45 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 528 unused Assets to reduce memory usage. Loaded Objects now: 16943. Total: 1297.079000 ms (FindLiveObjects: 7.974100 ms CreateObjectMapping: 1.329400 ms MarkObjects: 1286.634800 ms DeleteObjects: 1.139600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16955. Total: 1400.961000 ms (FindLiveObjects: 13.823900 ms CreateObjectMapping: 2.011300 ms MarkObjects: 1385.066000 ms DeleteObjects: 0.058400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16943. Total: 1436.538900 ms (FindLiveObjects: 7.564600 ms CreateObjectMapping: 1.468800 ms MarkObjects: 1427.346000 ms DeleteObjects: 0.157600 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/BH/Ruta_G245_3_Localized.unity' uses 2.0 MB compressed / 3.1 MB uncompressed. Total compressed size 2.0 MB. Total uncompressed size 3.1 MB. Opening scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Localized/NZ/SanMiguelRoute_2_Localized.unity' Load scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Localized/NZ/SanMiguelRoute_2_Localized.unity' time: 0.040900 ms Unloading 223 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 231 unused Assets to reduce memory usage. Loaded Objects now: 20302. Total: 1145.112700 ms (FindLiveObjects: 12.221600 ms CreateObjectMapping: 2.950700 ms MarkObjects: 1129.186800 ms DeleteObjects: 0.752000 ms) Unloading 59 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 16944. Total: 1147.238300 ms (FindLiveObjects: 7.136000 ms CreateObjectMapping: 1.591700 ms MarkObjects: 1137.045600 ms DeleteObjects: 1.446000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16956. Total: 1320.978500 ms (FindLiveObjects: 12.286100 ms CreateObjectMapping: 1.822300 ms MarkObjects: 1306.767600 ms DeleteObjects: 0.101000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16944. Total: 1297.428700 ms (FindLiveObjects: 12.950500 ms CreateObjectMapping: 2.364300 ms MarkObjects: 1281.999200 ms DeleteObjects: 0.113300 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Localized/NZ/SanMiguelRoute_2_Localized.unity' uses 86.8 KB compressed / 342.5 KB uncompressed. Total compressed size 86.9 KB. Total uncompressed size 342.5 KB. Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/BR/Ruta_G21_2_Localized.unity' Load scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/BR/Ruta_G21_2_Localized.unity' time: 0.029600 ms Unloading 217 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 20662. Total: 1320.042100 ms (FindLiveObjects: 16.744900 ms CreateObjectMapping: 3.817700 ms MarkObjects: 1298.146700 ms DeleteObjects: 1.330800 ms) Unloading 65 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 643 unused Assets to reduce memory usage. Loaded Objects now: 16945. Total: 1299.621900 ms (FindLiveObjects: 12.162500 ms CreateObjectMapping: 1.978200 ms MarkObjects: 1283.813500 ms DeleteObjects: 1.666200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16957. Total: 1209.869200 ms (FindLiveObjects: 11.204200 ms CreateObjectMapping: 1.769400 ms MarkObjects: 1196.830100 ms DeleteObjects: 0.063800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16945. Total: 1338.329000 ms (FindLiveObjects: 16.293200 ms CreateObjectMapping: 2.572100 ms MarkObjects: 1319.389900 ms DeleteObjects: 0.071700 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/BR/Ruta_G21_2_Localized.unity' uses 0.7 MB compressed / 1.3 MB uncompressed. Total compressed size 0.7 MB. Total uncompressed size 1.3 MB. Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/NZ/Ruta_G21_2_Localized.unity' Load scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/NZ/Ruta_G21_2_Localized.unity' time: 0.028600 ms Unloading 224 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 229 unused Assets to reduce memory usage. Loaded Objects now: 20706. Total: 1320.198400 ms (FindLiveObjects: 8.632100 ms CreateObjectMapping: 1.832800 ms MarkObjects: 1309.087600 ms DeleteObjects: 0.644600 ms) Unloading 63 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 637 unused Assets to reduce memory usage. Loaded Objects now: 16946. Total: 1283.378400 ms (FindLiveObjects: 14.102700 ms CreateObjectMapping: 2.065200 ms MarkObjects: 1265.029800 ms DeleteObjects: 2.178500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16958. Total: 1306.103000 ms (FindLiveObjects: 11.004700 ms CreateObjectMapping: 1.974300 ms MarkObjects: 1293.070400 ms DeleteObjects: 0.052000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16946. Total: 1313.268200 ms (FindLiveObjects: 7.655000 ms CreateObjectMapping: 1.667400 ms MarkObjects: 1303.840500 ms DeleteObjects: 0.103700 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/NZ/Ruta_G21_2_Localized.unity' uses 0.7 MB compressed / 1.3 MB uncompressed. Total compressed size 0.7 MB. Total uncompressed size 1.3 MB. Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/BH/RUTA_G245_2_Localized.unity' Load scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/BH/RUTA_G245_2_Localized.unity' time: 0.069100 ms Unloading 224 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 18441. Total: 1337.850400 ms (FindLiveObjects: 15.456000 ms CreateObjectMapping: 2.589500 ms MarkObjects: 1318.549900 ms DeleteObjects: 1.253100 ms) Unloading 35 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 288 unused Assets to reduce memory usage. Loaded Objects now: 16947. Total: 1205.122000 ms (FindLiveObjects: 7.702400 ms CreateObjectMapping: 1.365100 ms MarkObjects: 1195.107300 ms DeleteObjects: 0.945800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16959. Total: 1301.124300 ms (FindLiveObjects: 13.346800 ms CreateObjectMapping: 2.046800 ms MarkObjects: 1285.610400 ms DeleteObjects: 0.118700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16947. Total: 1408.127300 ms (FindLiveObjects: 11.028700 ms CreateObjectMapping: 1.555900 ms MarkObjects: 1395.467600 ms DeleteObjects: 0.073000 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/BH/RUTA_G245_2_Localized.unity' uses 5.7 MB compressed / 7.6 MB uncompressed. Total compressed size 5.7 MB. Total uncompressed size 7.6 MB. Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/MX/RUTA_G245_1_Localized.unity' Load scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/MX/RUTA_G245_1_Localized.unity' time: 0.023500 ms Unloading 223 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 18722. Total: 1396.621600 ms (FindLiveObjects: 15.736600 ms CreateObjectMapping: 2.776300 ms MarkObjects: 1376.929500 ms DeleteObjects: 1.177700 ms) Unloading 65 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.19 GB. Unloading 492 unused Assets to reduce memory usage. Loaded Objects now: 16948. Total: 1298.063800 ms (FindLiveObjects: 5.421900 ms CreateObjectMapping: 0.933000 ms MarkObjects: 1289.668800 ms DeleteObjects: 2.038800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16960. Total: 1446.660900 ms (FindLiveObjects: 13.818200 ms CreateObjectMapping: 2.338000 ms MarkObjects: 1430.452700 ms DeleteObjects: 0.050100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16948. Total: 1248.988000 ms (FindLiveObjects: 5.802600 ms CreateObjectMapping: 1.514800 ms MarkObjects: 1241.588200 ms DeleteObjects: 0.080700 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/MX/RUTA_G245_1_Localized.unity' uses 3.9 MB compressed / 5.3 MB uncompressed. Total compressed size 3.9 MB. Total uncompressed size 5.3 MB. Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/NZ/RUTA_G245_1_Localized.unity' Load scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/NZ/RUTA_G245_1_Localized.unity' time: 0.023600 ms Unloading 223 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 229 unused Assets to reduce memory usage. Loaded Objects now: 19091. Total: 1308.040800 ms (FindLiveObjects: 12.415800 ms CreateObjectMapping: 2.087200 ms MarkObjects: 1292.680700 ms DeleteObjects: 0.854900 ms) Unloading 65 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 434 unused Assets to reduce memory usage. Loaded Objects now: 16949. Total: 1367.306200 ms (FindLiveObjects: 7.101200 ms CreateObjectMapping: 1.310600 ms MarkObjects: 1357.537900 ms DeleteObjects: 1.355400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16961. Total: 1399.131000 ms (FindLiveObjects: 14.784700 ms CreateObjectMapping: 2.711200 ms MarkObjects: 1381.509200 ms DeleteObjects: 0.123200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16949. Total: 1279.036000 ms (FindLiveObjects: 7.412600 ms CreateObjectMapping: 1.340800 ms MarkObjects: 1270.207400 ms DeleteObjects: 0.073500 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/NZ/RUTA_G245_1_Localized.unity' uses 3.9 MB compressed / 5.3 MB uncompressed. Total compressed size 3.9 MB. Total uncompressed size 5.3 MB. Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/DO/Ruta_G21_1_Localized.unity' Load scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/DO/Ruta_G21_1_Localized.unity' time: 0.044100 ms Unloading 223 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 231 unused Assets to reduce memory usage. Loaded Objects now: 21487. Total: 1344.645800 ms (FindLiveObjects: 15.487400 ms CreateObjectMapping: 2.788700 ms MarkObjects: 1325.577000 ms DeleteObjects: 0.790600 ms) Unloading 247 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 833 unused Assets to reduce memory usage. Loaded Objects now: 17117. Total: 1417.762900 ms (FindLiveObjects: 8.388100 ms CreateObjectMapping: 1.394100 ms MarkObjects: 1404.587800 ms DeleteObjects: 3.391500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17129. Total: 1331.302000 ms (FindLiveObjects: 13.438000 ms CreateObjectMapping: 2.186400 ms MarkObjects: 1315.550100 ms DeleteObjects: 0.105700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17117. Total: 1354.942400 ms (FindLiveObjects: 14.461400 ms CreateObjectMapping: 2.772600 ms MarkObjects: 1337.607600 ms DeleteObjects: 0.099200 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/DO/Ruta_G21_1_Localized.unity' uses 0.8 MB compressed / 1.4 MB uncompressed. Total compressed size 0.8 MB. Total uncompressed size 1.4 MB. Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Traffic/Left/Ruta_G245_3_Traffic.unity' Load scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Traffic/Left/Ruta_G245_3_Traffic.unity' time: 0.024500 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 229 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 231 unused Assets to reduce memory usage. Loaded Objects now: 16970. Total: 1380.715100 ms (FindLiveObjects: 14.293100 ms CreateObjectMapping: 2.200700 ms MarkObjects: 1363.497600 ms DeleteObjects: 0.721500 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 16951. Total: 1249.961000 ms (FindLiveObjects: 18.095900 ms CreateObjectMapping: 2.241100 ms MarkObjects: 1228.901800 ms DeleteObjects: 0.720200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16963. Total: 1252.326500 ms (FindLiveObjects: 13.140300 ms CreateObjectMapping: 2.125800 ms MarkObjects: 1236.988900 ms DeleteObjects: 0.070200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16951. Total: 1272.459500 ms (FindLiveObjects: 14.473700 ms CreateObjectMapping: 2.378400 ms MarkObjects: 1255.501500 ms DeleteObjects: 0.103700 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Traffic/Left/Ruta_G245_3_Traffic.unity' uses 1.6 MB compressed / 3.9 MB uncompressed. Total compressed size 1.6 MB. Total uncompressed size 3.9 MB. Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Traffic/Right/RUTA_G21_1_Traffic.unity' Load scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Traffic/Right/RUTA_G21_1_Traffic.unity' time: 0.025100 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 222 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 229 unused Assets to reduce memory usage. Loaded Objects now: 16981. Total: 1441.837500 ms (FindLiveObjects: 13.502300 ms CreateObjectMapping: 2.289000 ms MarkObjects: 1425.303400 ms DeleteObjects: 0.740600 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 16952. Total: 1238.539900 ms (FindLiveObjects: 5.700600 ms CreateObjectMapping: 0.932600 ms MarkObjects: 1231.349000 ms DeleteObjects: 0.556800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16964. Total: 1351.657600 ms (FindLiveObjects: 14.463900 ms CreateObjectMapping: 2.599000 ms MarkObjects: 1334.539700 ms DeleteObjects: 0.053300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16952. Total: 1182.254100 ms (FindLiveObjects: 14.081500 ms CreateObjectMapping: 2.298900 ms MarkObjects: 1165.733300 ms DeleteObjects: 0.137700 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Traffic/Right/RUTA_G21_1_Traffic.unity' uses 304.9 KB compressed / 1.9 MB uncompressed. Total compressed size 305.1 KB. Total uncompressed size 1.9 MB. Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Traffic/Left/RUTA_G21_2_Traffic.unity' Load scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Traffic/Left/RUTA_G21_2_Traffic.unity' time: 0.025400 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 222 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 229 unused Assets to reduce memory usage. Loaded Objects now: 16972. Total: 1371.450900 ms (FindLiveObjects: 11.398600 ms CreateObjectMapping: 1.914300 ms MarkObjects: 1357.478300 ms DeleteObjects: 0.658200 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 16953. Total: 1259.891700 ms (FindLiveObjects: 7.103900 ms CreateObjectMapping: 1.336900 ms MarkObjects: 1250.156800 ms DeleteObjects: 1.292400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16965. Total: 1213.753600 ms (FindLiveObjects: 13.231000 ms CreateObjectMapping: 2.195700 ms MarkObjects: 1198.265600 ms DeleteObjects: 0.059800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16953. Total: 1308.380700 ms (FindLiveObjects: 8.368500 ms CreateObjectMapping: 1.495500 ms MarkObjects: 1298.444400 ms DeleteObjects: 0.070100 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Traffic/Left/RUTA_G21_2_Traffic.unity' uses 270.3 KB compressed / 1.3 MB uncompressed. Total compressed size 270.5 KB. Total uncompressed size 1.3 MB. Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/DO/RUTA_G245_1_Localized.unity' Load scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/DO/RUTA_G245_1_Localized.unity' time: 0.021000 ms Unloading 222 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 235 unused Assets to reduce memory usage. Loaded Objects now: 19194. Total: 1163.161100 ms (FindLiveObjects: 7.739200 ms CreateObjectMapping: 1.141600 ms MarkObjects: 1153.559500 ms DeleteObjects: 0.717600 ms) Unloading 75 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.19 GB. Unloading 589 unused Assets to reduce memory usage. Loaded Objects now: 16954. Total: 1144.970100 ms (FindLiveObjects: 6.597800 ms CreateObjectMapping: 1.523700 ms MarkObjects: 1135.524600 ms DeleteObjects: 1.322500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16966. Total: 1177.550700 ms (FindLiveObjects: 10.349300 ms CreateObjectMapping: 1.729400 ms MarkObjects: 1165.416300 ms DeleteObjects: 0.054400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16954. Total: 1147.852500 ms (FindLiveObjects: 7.880100 ms CreateObjectMapping: 1.256100 ms MarkObjects: 1138.596100 ms DeleteObjects: 0.117600 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/DO/RUTA_G245_1_Localized.unity' uses 3.9 MB compressed / 5.3 MB uncompressed. Total compressed size 3.9 MB. Total uncompressed size 5.3 MB. Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/MX/RUTA_G245_2_Localized.unity' Load scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/MX/RUTA_G245_2_Localized.unity' time: 0.029700 ms Unloading 223 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 18277. Total: 1119.767800 ms (FindLiveObjects: 9.415500 ms CreateObjectMapping: 1.347700 ms MarkObjects: 1108.364000 ms DeleteObjects: 0.638800 ms) Unloading 38 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 286 unused Assets to reduce memory usage. Loaded Objects now: 16955. Total: 1185.618600 ms (FindLiveObjects: 9.598600 ms CreateObjectMapping: 1.123900 ms MarkObjects: 1173.945600 ms DeleteObjects: 0.948500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16967. Total: 1123.371900 ms (FindLiveObjects: 12.027100 ms CreateObjectMapping: 2.345700 ms MarkObjects: 1108.945200 ms DeleteObjects: 0.053000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16955. Total: 1152.765400 ms (FindLiveObjects: 5.887500 ms CreateObjectMapping: 1.093500 ms MarkObjects: 1145.711400 ms DeleteObjects: 0.071300 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/MX/RUTA_G245_2_Localized.unity' uses 5.7 MB compressed / 7.6 MB uncompressed. Total compressed size 5.7 MB. Total uncompressed size 7.6 MB. Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Traffic/Right/Ruta_G245_3_Traffic.unity' Load scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Traffic/Right/Ruta_G245_3_Traffic.unity' time: 0.025300 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 228 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 231 unused Assets to reduce memory usage. Loaded Objects now: 16975. Total: 1152.088900 ms (FindLiveObjects: 5.820200 ms CreateObjectMapping: 1.084500 ms MarkObjects: 1144.413600 ms DeleteObjects: 0.769700 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 16956. Total: 1152.506600 ms (FindLiveObjects: 7.433900 ms CreateObjectMapping: 1.011700 ms MarkObjects: 1143.506300 ms DeleteObjects: 0.553700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16968. Total: 1135.089200 ms (FindLiveObjects: 6.592100 ms CreateObjectMapping: 1.610500 ms MarkObjects: 1126.831400 ms DeleteObjects: 0.054500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16956. Total: 1131.618800 ms (FindLiveObjects: 5.924300 ms CreateObjectMapping: 1.173700 ms MarkObjects: 1124.443100 ms DeleteObjects: 0.076600 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Traffic/Right/Ruta_G245_3_Traffic.unity' uses 1.6 MB compressed / 3.7 MB uncompressed. Total compressed size 1.6 MB. Total uncompressed size 3.7 MB. Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/NZ/Ruta_G21_3_Localized.unity' Load scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/NZ/Ruta_G21_3_Localized.unity' time: 0.027500 ms Unloading 222 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 235 unused Assets to reduce memory usage. Loaded Objects now: 19702. Total: 1159.525100 ms (FindLiveObjects: 14.522600 ms CreateObjectMapping: 2.332200 ms MarkObjects: 1141.950100 ms DeleteObjects: 0.718100 ms) Unloading 66 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 517 unused Assets to reduce memory usage. Loaded Objects now: 16957. Total: 1191.859400 ms (FindLiveObjects: 14.255900 ms CreateObjectMapping: 2.388600 ms MarkObjects: 1172.177600 ms DeleteObjects: 3.035100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16969. Total: 1158.082800 ms (FindLiveObjects: 5.376500 ms CreateObjectMapping: 0.992200 ms MarkObjects: 1151.660200 ms DeleteObjects: 0.053000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16957. Total: 1143.031600 ms (FindLiveObjects: 6.019200 ms CreateObjectMapping: 1.153400 ms MarkObjects: 1135.783700 ms DeleteObjects: 0.074500 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/NZ/Ruta_G21_3_Localized.unity' uses 0.7 MB compressed / 1.1 MB uncompressed. Total compressed size 0.7 MB. Total uncompressed size 1.1 MB. Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/BR/Ruta_G21_3_Localized.unity' Load scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/BR/Ruta_G21_3_Localized.unity' time: 0.023900 ms Unloading 223 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 229 unused Assets to reduce memory usage. Loaded Objects now: 19613. Total: 1131.859600 ms (FindLiveObjects: 5.970100 ms CreateObjectMapping: 1.266100 ms MarkObjects: 1123.983800 ms DeleteObjects: 0.638700 ms) Unloading 66 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 560 unused Assets to reduce memory usage. Loaded Objects now: 16958. Total: 1113.109500 ms (FindLiveObjects: 5.788500 ms CreateObjectMapping: 1.073200 ms MarkObjects: 1104.895100 ms DeleteObjects: 1.351800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16970. Total: 1148.092300 ms (FindLiveObjects: 14.414900 ms CreateObjectMapping: 2.332700 ms MarkObjects: 1131.291300 ms DeleteObjects: 0.051500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16958. Total: 1114.909200 ms (FindLiveObjects: 6.019600 ms CreateObjectMapping: 1.171500 ms MarkObjects: 1107.645300 ms DeleteObjects: 0.071400 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/BR/Ruta_G21_3_Localized.unity' uses 0.7 MB compressed / 1.1 MB uncompressed. Total compressed size 0.7 MB. Total uncompressed size 1.1 MB. Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/FR/Ruta_G21_3_Localized.unity' Load scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/FR/Ruta_G21_3_Localized.unity' time: 0.023400 ms Unloading 223 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 229 unused Assets to reduce memory usage. Loaded Objects now: 20092. Total: 1131.190600 ms (FindLiveObjects: 11.152900 ms CreateObjectMapping: 1.617100 ms MarkObjects: 1117.713700 ms DeleteObjects: 0.706000 ms) Unloading 68 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 537 unused Assets to reduce memory usage. Loaded Objects now: 16959. Total: 1158.660800 ms (FindLiveObjects: 6.062300 ms CreateObjectMapping: 1.114000 ms MarkObjects: 1150.145300 ms DeleteObjects: 1.338000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16971. Total: 1130.133100 ms (FindLiveObjects: 9.403700 ms CreateObjectMapping: 1.350800 ms MarkObjects: 1119.325500 ms DeleteObjects: 0.052000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16959. Total: 1168.227700 ms (FindLiveObjects: 6.011200 ms CreateObjectMapping: 1.369700 ms MarkObjects: 1160.773000 ms DeleteObjects: 0.072800 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/FR/Ruta_G21_3_Localized.unity' uses 0.7 MB compressed / 1.2 MB uncompressed. Total compressed size 0.7 MB. Total uncompressed size 1.2 MB. Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/FR/Ruta_G21_1_Localized.unity' Load scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/FR/Ruta_G21_1_Localized.unity' time: 0.041600 ms Unloading 223 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 232 unused Assets to reduce memory usage. Loaded Objects now: 22750. Total: 1177.984700 ms (FindLiveObjects: 6.788100 ms CreateObjectMapping: 1.591900 ms MarkObjects: 1168.872900 ms DeleteObjects: 0.730100 ms) Unloading 244 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.19 GB. Unloading 791 unused Assets to reduce memory usage. Loaded Objects now: 17127. Total: 1160.030500 ms (FindLiveObjects: 14.486200 ms CreateObjectMapping: 1.876000 ms MarkObjects: 1141.578000 ms DeleteObjects: 2.089300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17139. Total: 1136.674900 ms (FindLiveObjects: 17.010700 ms CreateObjectMapping: 3.121400 ms MarkObjects: 1116.488900 ms DeleteObjects: 0.052100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17127. Total: 1128.525100 ms (FindLiveObjects: 6.710000 ms CreateObjectMapping: 1.927700 ms MarkObjects: 1119.814300 ms DeleteObjects: 0.071400 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/FR/Ruta_G21_1_Localized.unity' uses 216.9 KB compressed / 0.7 MB uncompressed. Total compressed size 217.1 KB. Total uncompressed size 0.7 MB. Opening scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Traffic/Left/SanMiguelRoute_1_Traffic.unity' Load scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Traffic/Left/SanMiguelRoute_1_Traffic.unity' time: 0.024000 ms Unloading 219 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 229 unused Assets to reduce memory usage. Loaded Objects now: 16972. Total: 1105.300900 ms (FindLiveObjects: 6.228100 ms CreateObjectMapping: 1.817500 ms MarkObjects: 1096.611000 ms DeleteObjects: 0.643100 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 16961. Total: 1179.314700 ms (FindLiveObjects: 7.540600 ms CreateObjectMapping: 0.899400 ms MarkObjects: 1170.316600 ms DeleteObjects: 0.556400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16973. Total: 1157.174500 ms (FindLiveObjects: 8.990500 ms CreateObjectMapping: 1.285500 ms MarkObjects: 1146.739700 ms DeleteObjects: 0.155300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16961. Total: 1187.603800 ms (FindLiveObjects: 5.968600 ms CreateObjectMapping: 1.164500 ms MarkObjects: 1180.302000 ms DeleteObjects: 0.166700 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Traffic/Left/SanMiguelRoute_1_Traffic.unity' uses 235.1 KB compressed / 1.1 MB uncompressed. Total compressed size 235.3 KB. Total uncompressed size 1.1 MB. Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Traffic/Right/RUTA_G245_2_Traffic.unity' Load scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Traffic/Right/RUTA_G245_2_Traffic.unity' time: 0.025500 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 222 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 229 unused Assets to reduce memory usage. Loaded Objects now: 16981. Total: 1123.205500 ms (FindLiveObjects: 6.018600 ms CreateObjectMapping: 1.219600 ms MarkObjects: 1115.298900 ms DeleteObjects: 0.667300 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 16962. Total: 1150.924100 ms (FindLiveObjects: 5.991800 ms CreateObjectMapping: 1.091400 ms MarkObjects: 1143.282800 ms DeleteObjects: 0.557300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16974. Total: 1186.465400 ms (FindLiveObjects: 5.762400 ms CreateObjectMapping: 0.987800 ms MarkObjects: 1179.652300 ms DeleteObjects: 0.061900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16962. Total: 1165.488500 ms (FindLiveObjects: 6.150400 ms CreateObjectMapping: 1.355800 ms MarkObjects: 1157.903800 ms DeleteObjects: 0.076500 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Traffic/Right/RUTA_G245_2_Traffic.unity' uses 5.4 MB compressed / 8.3 MB uncompressed. Total compressed size 5.4 MB. Total uncompressed size 8.3 MB. Opening scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Traffic/Right/SanMiguelRoute_2_Traffic.unity' Load scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Traffic/Right/SanMiguelRoute_2_Traffic.unity' time: 0.025100 ms Unloading 222 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 234 unused Assets to reduce memory usage. Loaded Objects now: 16974. Total: 1166.294500 ms (FindLiveObjects: 5.787200 ms CreateObjectMapping: 1.107600 ms MarkObjects: 1158.735100 ms DeleteObjects: 0.663500 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 16963. Total: 1097.087600 ms (FindLiveObjects: 5.809200 ms CreateObjectMapping: 0.911100 ms MarkObjects: 1089.335500 ms DeleteObjects: 1.030400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16975. Total: 1161.557500 ms (FindLiveObjects: 5.733500 ms CreateObjectMapping: 1.013500 ms MarkObjects: 1154.756700 ms DeleteObjects: 0.052900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16963. Total: 1182.702800 ms (FindLiveObjects: 13.102500 ms CreateObjectMapping: 1.191800 ms MarkObjects: 1168.335500 ms DeleteObjects: 0.071600 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Traffic/Right/SanMiguelRoute_2_Traffic.unity' uses 328.0 KB compressed / 1.6 MB uncompressed. Total compressed size 328.2 KB. Total uncompressed size 1.6 MB. Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Traffic/Left/RUTA_G21_1_Traffic.unity' Load scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Traffic/Left/RUTA_G21_1_Traffic.unity' time: 0.053200 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 222 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 229 unused Assets to reduce memory usage. Loaded Objects now: 16993. Total: 1191.915900 ms (FindLiveObjects: 13.118000 ms CreateObjectMapping: 1.875900 ms MarkObjects: 1176.306900 ms DeleteObjects: 0.613000 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 16964. Total: 1153.909900 ms (FindLiveObjects: 7.787700 ms CreateObjectMapping: 1.488700 ms MarkObjects: 1143.396700 ms DeleteObjects: 1.234500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16976. Total: 1184.456500 ms (FindLiveObjects: 11.606000 ms CreateObjectMapping: 2.043000 ms MarkObjects: 1170.752700 ms DeleteObjects: 0.053300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16964. Total: 1126.874300 ms (FindLiveObjects: 13.349300 ms CreateObjectMapping: 1.955200 ms MarkObjects: 1111.478800 ms DeleteObjects: 0.088500 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Traffic/Left/RUTA_G21_1_Traffic.unity' uses 312.4 KB compressed / 2.0 MB uncompressed. Total compressed size 312.6 KB. Total uncompressed size 2.0 MB. Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/BR/RUTA_G245_1_Localized.unity' Load scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/BR/RUTA_G245_1_Localized.unity' time: 0.053200 ms Unloading 222 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 235 unused Assets to reduce memory usage. Loaded Objects now: 18604. Total: 1155.502000 ms (FindLiveObjects: 5.828600 ms CreateObjectMapping: 2.212100 ms MarkObjects: 1146.707600 ms DeleteObjects: 0.752800 ms) Unloading 68 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.19 GB. Unloading 467 unused Assets to reduce memory usage. Loaded Objects now: 16965. Total: 1127.076600 ms (FindLiveObjects: 12.654300 ms CreateObjectMapping: 1.645200 ms MarkObjects: 1111.570800 ms DeleteObjects: 1.204900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16977. Total: 1135.654900 ms (FindLiveObjects: 5.825900 ms CreateObjectMapping: 1.218200 ms MarkObjects: 1128.530100 ms DeleteObjects: 0.079400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16965. Total: 1148.609800 ms (FindLiveObjects: 6.219600 ms CreateObjectMapping: 1.237700 ms MarkObjects: 1141.080400 ms DeleteObjects: 0.070400 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/BR/RUTA_G245_1_Localized.unity' uses 3.9 MB compressed / 5.3 MB uncompressed. Total compressed size 3.9 MB. Total uncompressed size 5.3 MB. Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/ES/RUTA_G245_1_Localized.unity' Load scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/ES/RUTA_G245_1_Localized.unity' time: 0.026000 ms Unloading 223 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 229 unused Assets to reduce memory usage. Loaded Objects now: 18655. Total: 1174.096800 ms (FindLiveObjects: 13.234600 ms CreateObjectMapping: 2.213200 ms MarkObjects: 1157.994500 ms DeleteObjects: 0.652900 ms) Unloading 72 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.19 GB. Unloading 494 unused Assets to reduce memory usage. Loaded Objects now: 16966. Total: 1136.970000 ms (FindLiveObjects: 6.241400 ms CreateObjectMapping: 1.294100 ms MarkObjects: 1128.095600 ms DeleteObjects: 1.337800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16978. Total: 1182.814200 ms (FindLiveObjects: 5.933800 ms CreateObjectMapping: 0.975200 ms MarkObjects: 1175.851800 ms DeleteObjects: 0.052200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16966. Total: 1176.697000 ms (FindLiveObjects: 9.700500 ms CreateObjectMapping: 1.156200 ms MarkObjects: 1165.768800 ms DeleteObjects: 0.070000 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/ES/RUTA_G245_1_Localized.unity' uses 3.9 MB compressed / 5.3 MB uncompressed. Total compressed size 3.9 MB. Total uncompressed size 5.3 MB. Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/MX/Ruta_G245_3_Localized.unity' Load scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/MX/Ruta_G245_3_Localized.unity' time: 0.028800 ms Unloading 223 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 20240. Total: 1152.758100 ms (FindLiveObjects: 6.565500 ms CreateObjectMapping: 1.469300 ms MarkObjects: 1144.060200 ms DeleteObjects: 0.662200 ms) Unloading 43 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 448 unused Assets to reduce memory usage. Loaded Objects now: 16967. Total: 1154.614700 ms (FindLiveObjects: 9.950700 ms CreateObjectMapping: 1.075600 ms MarkObjects: 1142.287900 ms DeleteObjects: 1.298700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16979. Total: 1159.110200 ms (FindLiveObjects: 12.053100 ms CreateObjectMapping: 1.366500 ms MarkObjects: 1145.638000 ms DeleteObjects: 0.051600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16967. Total: 1146.116800 ms (FindLiveObjects: 5.985300 ms CreateObjectMapping: 1.306500 ms MarkObjects: 1138.753100 ms DeleteObjects: 0.070100 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/MX/Ruta_G245_3_Localized.unity' uses 2.0 MB compressed / 3.0 MB uncompressed. Total compressed size 2.0 MB. Total uncompressed size 3.0 MB. Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/DO/RUTA_G245_2_Localized.unity' Load scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/DO/RUTA_G245_2_Localized.unity' time: 0.030800 ms Unloading 223 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 18850. Total: 1180.758500 ms (FindLiveObjects: 6.546300 ms CreateObjectMapping: 1.395700 ms MarkObjects: 1172.192500 ms DeleteObjects: 0.622900 ms) Unloading 46 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 416 unused Assets to reduce memory usage. Loaded Objects now: 16968. Total: 1145.160700 ms (FindLiveObjects: 6.253600 ms CreateObjectMapping: 1.236200 ms MarkObjects: 1136.556900 ms DeleteObjects: 1.113000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16980. Total: 1146.305300 ms (FindLiveObjects: 6.227100 ms CreateObjectMapping: 1.187800 ms MarkObjects: 1138.836700 ms DeleteObjects: 0.052400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16968. Total: 1189.739500 ms (FindLiveObjects: 5.789500 ms CreateObjectMapping: 1.057200 ms MarkObjects: 1182.813800 ms DeleteObjects: 0.078000 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/DO/RUTA_G245_2_Localized.unity' uses 5.8 MB compressed / 7.6 MB uncompressed. Total compressed size 5.8 MB. Total uncompressed size 7.6 MB. Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/CL/Ruta_G21_3_Localized.unity' Load scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/CL/Ruta_G21_3_Localized.unity' time: 0.038700 ms Unloading 223 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 20275. Total: 1164.418800 ms (FindLiveObjects: 6.176800 ms CreateObjectMapping: 1.461300 ms MarkObjects: 1156.165600 ms DeleteObjects: 0.603100 ms) Unloading 62 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 596 unused Assets to reduce memory usage. Loaded Objects now: 16969. Total: 1117.894500 ms (FindLiveObjects: 5.789500 ms CreateObjectMapping: 0.981700 ms MarkObjects: 1109.744500 ms DeleteObjects: 1.377700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16981. Total: 1183.824200 ms (FindLiveObjects: 5.661300 ms CreateObjectMapping: 1.022600 ms MarkObjects: 1177.083600 ms DeleteObjects: 0.055800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16969. Total: 1145.447500 ms (FindLiveObjects: 5.774800 ms CreateObjectMapping: 1.077500 ms MarkObjects: 1138.360400 ms DeleteObjects: 0.233400 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/CL/Ruta_G21_3_Localized.unity' uses 0.7 MB compressed / 1.2 MB uncompressed. Total compressed size 0.7 MB. Total uncompressed size 1.2 MB. Opening scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Localized/NZ/SanMiguelRoute_1_Localized.unity' Load scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Localized/NZ/SanMiguelRoute_1_Localized.unity' time: 0.024900 ms Unloading 223 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.20 GB. Unloading 231 unused Assets to reduce memory usage. Loaded Objects now: 18752. Total: 1150.630400 ms (FindLiveObjects: 13.235000 ms CreateObjectMapping: 2.682300 ms MarkObjects: 1133.998900 ms DeleteObjects: 0.712600 ms) Unloading 37 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 282 unused Assets to reduce memory usage. Loaded Objects now: 16970. Total: 1165.491800 ms (FindLiveObjects: 5.811400 ms CreateObjectMapping: 1.002000 ms MarkObjects: 1157.855900 ms DeleteObjects: 0.821500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16982. Total: 1163.431200 ms (FindLiveObjects: 12.549500 ms CreateObjectMapping: 1.888000 ms MarkObjects: 1148.939500 ms DeleteObjects: 0.052700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16970. Total: 1162.819600 ms (FindLiveObjects: 5.853600 ms CreateObjectMapping: 1.640600 ms MarkObjects: 1155.243400 ms DeleteObjects: 0.080400 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Localized/NZ/SanMiguelRoute_1_Localized.unity' uses 57.6 KB compressed / 212.9 KB uncompressed. Total compressed size 57.7 KB. Total uncompressed size 212.9 KB. Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/MX/Ruta_G21_2_Localized.unity' Load scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/MX/Ruta_G21_2_Localized.unity' time: 0.022800 ms Unloading 217 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.20 GB. Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 20854. Total: 1141.266500 ms (FindLiveObjects: 6.349700 ms CreateObjectMapping: 1.315500 ms MarkObjects: 1132.998600 ms DeleteObjects: 0.601900 ms) Unloading 67 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 689 unused Assets to reduce memory usage. Loaded Objects now: 16971. Total: 1185.118600 ms (FindLiveObjects: 15.243800 ms CreateObjectMapping: 2.796600 ms MarkObjects: 1165.561400 ms DeleteObjects: 1.514900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16983. Total: 1153.999700 ms (FindLiveObjects: 5.967100 ms CreateObjectMapping: 1.045800 ms MarkObjects: 1146.932100 ms DeleteObjects: 0.053500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16971. Total: 1148.357900 ms (FindLiveObjects: 5.856200 ms CreateObjectMapping: 1.106000 ms MarkObjects: 1141.323100 ms DeleteObjects: 0.071600 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/MX/Ruta_G21_2_Localized.unity' uses 0.7 MB compressed / 1.3 MB uncompressed. Total compressed size 0.7 MB. Total uncompressed size 1.3 MB. Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/DO/Ruta_G21_2_Localized.unity' Load scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/DO/Ruta_G21_2_Localized.unity' time: 0.022900 ms Unloading 224 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.20 GB. Unloading 229 unused Assets to reduce memory usage. Loaded Objects now: 20853. Total: 1217.120400 ms (FindLiveObjects: 16.671800 ms CreateObjectMapping: 2.378300 ms MarkObjects: 1197.406100 ms DeleteObjects: 0.662500 ms) Unloading 66 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 689 unused Assets to reduce memory usage. Loaded Objects now: 16972. Total: 1170.613200 ms (FindLiveObjects: 6.134100 ms CreateObjectMapping: 1.062300 ms MarkObjects: 1161.918200 ms DeleteObjects: 1.497500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16984. Total: 1164.321000 ms (FindLiveObjects: 5.991600 ms CreateObjectMapping: 1.120800 ms MarkObjects: 1157.140200 ms DeleteObjects: 0.067500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16972. Total: 1161.361100 ms (FindLiveObjects: 6.067700 ms CreateObjectMapping: 1.385100 ms MarkObjects: 1153.833300 ms DeleteObjects: 0.073900 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/DO/Ruta_G21_2_Localized.unity' uses 0.7 MB compressed / 1.3 MB uncompressed. Total compressed size 0.7 MB. Total uncompressed size 1.3 MB. Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/MX/Ruta_G21_3_Localized.unity' Load scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/MX/Ruta_G21_3_Localized.unity' time: 0.024100 ms Unloading 224 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 19811. Total: 1131.041600 ms (FindLiveObjects: 7.091500 ms CreateObjectMapping: 1.639100 ms MarkObjects: 1121.651400 ms DeleteObjects: 0.657100 ms) Unloading 68 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 606 unused Assets to reduce memory usage. Loaded Objects now: 16973. Total: 1146.699800 ms (FindLiveObjects: 15.545500 ms CreateObjectMapping: 2.729800 ms MarkObjects: 1127.099300 ms DeleteObjects: 1.322900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16985. Total: 1146.753100 ms (FindLiveObjects: 6.211400 ms CreateObjectMapping: 1.111700 ms MarkObjects: 1139.377700 ms DeleteObjects: 0.051300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16973. Total: 1152.755900 ms (FindLiveObjects: 5.893000 ms CreateObjectMapping: 1.248700 ms MarkObjects: 1145.542600 ms DeleteObjects: 0.070500 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/MX/Ruta_G21_3_Localized.unity' uses 0.7 MB compressed / 1.1 MB uncompressed. Total compressed size 0.7 MB. Total uncompressed size 1.1 MB. Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/BR/RUTA_G245_2_Localized.unity' Load scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/BR/RUTA_G245_2_Localized.unity' time: 0.029300 ms Unloading 223 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 17944. Total: 1134.679300 ms (FindLiveObjects: 6.176300 ms CreateObjectMapping: 1.214200 ms MarkObjects: 1126.658700 ms DeleteObjects: 0.629200 ms) Unloading 33 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 204 unused Assets to reduce memory usage. Loaded Objects now: 16974. Total: 1167.915900 ms (FindLiveObjects: 6.283400 ms CreateObjectMapping: 1.106600 ms MarkObjects: 1159.683600 ms DeleteObjects: 0.841400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16986. Total: 1204.275900 ms (FindLiveObjects: 6.788500 ms CreateObjectMapping: 1.274400 ms MarkObjects: 1196.140600 ms DeleteObjects: 0.071300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16974. Total: 1142.240500 ms (FindLiveObjects: 6.140200 ms CreateObjectMapping: 1.267400 ms MarkObjects: 1134.760400 ms DeleteObjects: 0.071100 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/BR/RUTA_G245_2_Localized.unity' uses 5.7 MB compressed / 7.5 MB uncompressed. Total compressed size 5.7 MB. Total uncompressed size 7.5 MB. Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Traffic/Left/RUTA_G245_2_Traffic.unity' Load scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Traffic/Left/RUTA_G245_2_Traffic.unity' time: 0.024600 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 228 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 16994. Total: 1142.895400 ms (FindLiveObjects: 6.169900 ms CreateObjectMapping: 1.124800 ms MarkObjects: 1134.868000 ms DeleteObjects: 0.731500 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 16975. Total: 1198.659000 ms (FindLiveObjects: 6.014200 ms CreateObjectMapping: 1.157100 ms MarkObjects: 1190.938000 ms DeleteObjects: 0.548700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16987. Total: 1143.520100 ms (FindLiveObjects: 6.524400 ms CreateObjectMapping: 1.311600 ms MarkObjects: 1135.631700 ms DeleteObjects: 0.051800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16975. Total: 1166.209200 ms (FindLiveObjects: 6.378700 ms CreateObjectMapping: 1.227700 ms MarkObjects: 1158.528500 ms DeleteObjects: 0.073300 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Traffic/Left/RUTA_G245_2_Traffic.unity' uses 5.4 MB compressed / 8.6 MB uncompressed. Total compressed size 5.4 MB. Total uncompressed size 8.6 MB. Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/FR/RUTA_G245_1_Localized.unity' Load scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/FR/RUTA_G245_1_Localized.unity' time: 0.025200 ms Unloading 222 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 235 unused Assets to reduce memory usage. Loaded Objects now: 18664. Total: 1189.534500 ms (FindLiveObjects: 6.328500 ms CreateObjectMapping: 1.161200 ms MarkObjects: 1181.242400 ms DeleteObjects: 0.801300 ms) Unloading 73 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.19 GB. Unloading 494 unused Assets to reduce memory usage. Loaded Objects now: 16976. Total: 1154.544400 ms (FindLiveObjects: 6.485700 ms CreateObjectMapping: 1.540200 ms MarkObjects: 1145.208300 ms DeleteObjects: 1.309000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16988. Total: 1138.626200 ms (FindLiveObjects: 6.747400 ms CreateObjectMapping: 1.298500 ms MarkObjects: 1130.526000 ms DeleteObjects: 0.052900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16976. Total: 1204.465700 ms (FindLiveObjects: 6.000100 ms CreateObjectMapping: 1.103500 ms MarkObjects: 1197.289700 ms DeleteObjects: 0.070700 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/FR/RUTA_G245_1_Localized.unity' uses 3.9 MB compressed / 5.3 MB uncompressed. Total compressed size 3.9 MB. Total uncompressed size 5.3 MB. Opening scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Traffic/Right/SanMiguelRoute_1_Traffic.unity' Load scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Traffic/Right/SanMiguelRoute_1_Traffic.unity' time: 0.026500 ms Unloading 223 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.20 GB. Unloading 231 unused Assets to reduce memory usage. Loaded Objects now: 16988. Total: 1137.408000 ms (FindLiveObjects: 7.789400 ms CreateObjectMapping: 1.195100 ms MarkObjects: 1127.689500 ms DeleteObjects: 0.732000 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 16977. Total: 1152.607400 ms (FindLiveObjects: 5.541500 ms CreateObjectMapping: 0.877400 ms MarkObjects: 1145.646600 ms DeleteObjects: 0.541000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16989. Total: 1165.191800 ms (FindLiveObjects: 5.831600 ms CreateObjectMapping: 1.048000 ms MarkObjects: 1158.256400 ms DeleteObjects: 0.054900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16977. Total: 1131.793900 ms (FindLiveObjects: 5.924800 ms CreateObjectMapping: 1.150500 ms MarkObjects: 1124.641700 ms DeleteObjects: 0.075400 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Traffic/Right/SanMiguelRoute_1_Traffic.unity' uses 232.9 KB compressed / 1.1 MB uncompressed. Total compressed size 233.1 KB. Total uncompressed size 1.1 MB. Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/NZ/Ruta_G21_1_Localized.unity' Load scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/NZ/Ruta_G21_1_Localized.unity' time: 0.025800 ms Unloading 217 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 21446. Total: 1179.194600 ms (FindLiveObjects: 6.998700 ms CreateObjectMapping: 1.438100 ms MarkObjects: 1170.131300 ms DeleteObjects: 0.625000 ms) Unloading 242 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.19 GB. Unloading 799 unused Assets to reduce memory usage. Loaded Objects now: 17145. Total: 1140.831500 ms (FindLiveObjects: 6.530600 ms CreateObjectMapping: 1.141400 ms MarkObjects: 1131.606500 ms DeleteObjects: 1.551900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17157. Total: 1180.376800 ms (FindLiveObjects: 9.625900 ms CreateObjectMapping: 1.971200 ms MarkObjects: 1168.726600 ms DeleteObjects: 0.052000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17145. Total: 1150.088300 ms (FindLiveObjects: 5.610400 ms CreateObjectMapping: 1.088400 ms MarkObjects: 1143.236500 ms DeleteObjects: 0.151900 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/NZ/Ruta_G21_1_Localized.unity' uses 195.2 KB compressed / 0.6 MB uncompressed. Total compressed size 195.4 KB. Total uncompressed size 0.6 MB. Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/BH/Ruta_G21_2_Localized.unity' Load scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/BH/Ruta_G21_2_Localized.unity' time: 0.024700 ms Unloading 219 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 22157. Total: 1163.679600 ms (FindLiveObjects: 7.049800 ms CreateObjectMapping: 1.690300 ms MarkObjects: 1154.267500 ms DeleteObjects: 0.670200 ms) Unloading 67 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 700 unused Assets to reduce memory usage. Loaded Objects now: 16979. Total: 1145.552700 ms (FindLiveObjects: 13.687200 ms CreateObjectMapping: 3.583800 ms MarkObjects: 1126.384200 ms DeleteObjects: 1.896100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16991. Total: 1260.246300 ms (FindLiveObjects: 6.228700 ms CreateObjectMapping: 1.672300 ms MarkObjects: 1252.247600 ms DeleteObjects: 0.096300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16979. Total: 1265.326000 ms (FindLiveObjects: 6.460500 ms CreateObjectMapping: 1.470500 ms MarkObjects: 1257.322300 ms DeleteObjects: 0.071400 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/BH/Ruta_G21_2_Localized.unity' uses 0.8 MB compressed / 1.4 MB uncompressed. Total compressed size 0.8 MB. Total uncompressed size 1.4 MB. Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/DO/Ruta_G245_3_Localized.unity' Load scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/DO/Ruta_G245_3_Localized.unity' time: 0.042000 ms Unloading 224 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 21724. Total: 1141.886500 ms (FindLiveObjects: 6.820700 ms CreateObjectMapping: 1.696900 ms MarkObjects: 1131.590500 ms DeleteObjects: 1.777300 ms) Unloading 56 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 713 unused Assets to reduce memory usage. Loaded Objects now: 16980. Total: 1163.907500 ms (FindLiveObjects: 6.220000 ms CreateObjectMapping: 1.053900 ms MarkObjects: 1153.513800 ms DeleteObjects: 3.118100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16992. Total: 1104.960000 ms (FindLiveObjects: 5.860800 ms CreateObjectMapping: 1.011300 ms MarkObjects: 1097.887200 ms DeleteObjects: 0.199800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16980. Total: 1201.252700 ms (FindLiveObjects: 7.703300 ms CreateObjectMapping: 1.316300 ms MarkObjects: 1191.852400 ms DeleteObjects: 0.379000 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/DO/Ruta_G245_3_Localized.unity' uses 2.0 MB compressed / 3.1 MB uncompressed. Total compressed size 2.0 MB. Total uncompressed size 3.1 MB. Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/CL/Ruta_G245_3_Localized.unity' Load scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/CL/Ruta_G245_3_Localized.unity' time: 0.031800 ms Unloading 223 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 229 unused Assets to reduce memory usage. Loaded Objects now: 21933. Total: 1156.624400 ms (FindLiveObjects: 12.813200 ms CreateObjectMapping: 1.892900 ms MarkObjects: 1140.193300 ms DeleteObjects: 1.724200 ms) Unloading 57 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 797 unused Assets to reduce memory usage. Loaded Objects now: 16981. Total: 1164.536300 ms (FindLiveObjects: 6.778900 ms CreateObjectMapping: 1.256800 ms MarkObjects: 1153.472400 ms DeleteObjects: 3.027200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16993. Total: 1152.825500 ms (FindLiveObjects: 6.509400 ms CreateObjectMapping: 1.085700 ms MarkObjects: 1144.947700 ms DeleteObjects: 0.281200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16981. Total: 1217.073300 ms (FindLiveObjects: 5.742500 ms CreateObjectMapping: 1.058300 ms MarkObjects: 1210.102700 ms DeleteObjects: 0.168700 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/CL/Ruta_G245_3_Localized.unity' uses 2.0 MB compressed / 3.1 MB uncompressed. Total compressed size 2.0 MB. Total uncompressed size 3.1 MB. Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/CL/Ruta_G21_2_Localized.unity' Load scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/CL/Ruta_G21_2_Localized.unity' time: 0.031400 ms Unloading 223 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 21523. Total: 1227.313700 ms (FindLiveObjects: 8.992400 ms CreateObjectMapping: 1.784400 ms MarkObjects: 1215.281800 ms DeleteObjects: 1.253600 ms) Unloading 66 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 715 unused Assets to reduce memory usage. Loaded Objects now: 16982. Total: 1186.945600 ms (FindLiveObjects: 6.446400 ms CreateObjectMapping: 1.307300 ms MarkObjects: 1176.284300 ms DeleteObjects: 2.906400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16994. Total: 1135.118200 ms (FindLiveObjects: 5.696300 ms CreateObjectMapping: 1.041300 ms MarkObjects: 1128.095700 ms DeleteObjects: 0.284000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16982. Total: 1216.388800 ms (FindLiveObjects: 13.554200 ms CreateObjectMapping: 2.082700 ms MarkObjects: 1200.410300 ms DeleteObjects: 0.339700 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/CL/Ruta_G21_2_Localized.unity' uses 0.7 MB compressed / 1.3 MB uncompressed. Total compressed size 0.7 MB. Total uncompressed size 1.3 MB. Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/BH/RUTA_G245_1_Localized.unity' Load scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/BH/RUTA_G245_1_Localized.unity' time: 0.024500 ms Unloading 224 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 18672. Total: 1177.774400 ms (FindLiveObjects: 7.590300 ms CreateObjectMapping: 1.222900 ms MarkObjects: 1167.289500 ms DeleteObjects: 1.670700 ms) Unloading 75 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.19 GB. Unloading 494 unused Assets to reduce memory usage. Loaded Objects now: 16983. Total: 1143.244400 ms (FindLiveObjects: 5.930300 ms CreateObjectMapping: 1.124200 ms MarkObjects: 1133.079000 ms DeleteObjects: 3.110000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16995. Total: 1202.081200 ms (FindLiveObjects: 5.892200 ms CreateObjectMapping: 1.087200 ms MarkObjects: 1194.800300 ms DeleteObjects: 0.300400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16983. Total: 1136.077600 ms (FindLiveObjects: 7.182600 ms CreateObjectMapping: 1.281800 ms MarkObjects: 1127.333800 ms DeleteObjects: 0.277600 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/BH/RUTA_G245_1_Localized.unity' uses 3.9 MB compressed / 5.3 MB uncompressed. Total compressed size 3.9 MB. Total uncompressed size 5.3 MB. Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/ES/Ruta_G21_2_Localized.unity' Load scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/ES/Ruta_G21_2_Localized.unity' time: 0.024600 ms Unloading 223 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 22163. Total: 1202.623700 ms (FindLiveObjects: 6.285800 ms CreateObjectMapping: 1.491700 ms MarkObjects: 1193.451300 ms DeleteObjects: 1.393900 ms) Unloading 66 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 700 unused Assets to reduce memory usage. Loaded Objects now: 16984. Total: 1167.982800 ms (FindLiveObjects: 6.208300 ms CreateObjectMapping: 1.245300 ms MarkObjects: 1157.651000 ms DeleteObjects: 2.877100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16996. Total: 1205.595500 ms (FindLiveObjects: 6.096800 ms CreateObjectMapping: 1.168100 ms MarkObjects: 1197.946300 ms DeleteObjects: 0.380400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16984. Total: 1157.734100 ms (FindLiveObjects: 6.106700 ms CreateObjectMapping: 1.284300 ms MarkObjects: 1149.944800 ms DeleteObjects: 0.397300 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/ES/Ruta_G21_2_Localized.unity' uses 0.8 MB compressed / 1.4 MB uncompressed. Total compressed size 0.8 MB. Total uncompressed size 1.4 MB. Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/BH/Ruta_G21_1_Localized.unity' Load scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/BH/Ruta_G21_1_Localized.unity' time: 0.022400 ms Unloading 224 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 232 unused Assets to reduce memory usage. Loaded Objects now: 22836. Total: 1126.499900 ms (FindLiveObjects: 6.880900 ms CreateObjectMapping: 1.740900 ms MarkObjects: 1115.921400 ms DeleteObjects: 1.955200 ms) Unloading 246 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.19 GB. Unloading 817 unused Assets to reduce memory usage. Loaded Objects now: 17152. Total: 1164.194900 ms (FindLiveObjects: 6.624000 ms CreateObjectMapping: 1.137500 ms MarkObjects: 1153.029500 ms DeleteObjects: 3.402800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17164. Total: 1154.576400 ms (FindLiveObjects: 6.025600 ms CreateObjectMapping: 1.050900 ms MarkObjects: 1146.963500 ms DeleteObjects: 0.535500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17152. Total: 1157.113000 ms (FindLiveObjects: 15.016900 ms CreateObjectMapping: 2.242000 ms MarkObjects: 1139.635900 ms DeleteObjects: 0.215800 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/BH/Ruta_G21_1_Localized.unity' uses 1.1 MB compressed / 2.5 MB uncompressed. Total compressed size 1.1 MB. Total uncompressed size 2.5 MB. Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/ES/Ruta_G21_3_Localized.unity' Load scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/ES/Ruta_G21_3_Localized.unity' time: 0.023400 ms Unloading 218 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.20 GB. Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 20167. Total: 1178.223900 ms (FindLiveObjects: 12.053400 ms CreateObjectMapping: 1.895200 ms MarkObjects: 1162.858500 ms DeleteObjects: 1.414900 ms) Unloading 70 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 560 unused Assets to reduce memory usage. Loaded Objects now: 16986. Total: 1202.133600 ms (FindLiveObjects: 6.549600 ms CreateObjectMapping: 1.178400 ms MarkObjects: 1191.873300 ms DeleteObjects: 2.531300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16998. Total: 1145.078300 ms (FindLiveObjects: 5.954000 ms CreateObjectMapping: 1.012200 ms MarkObjects: 1137.890400 ms DeleteObjects: 0.220600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16986. Total: 1200.065300 ms (FindLiveObjects: 17.486500 ms CreateObjectMapping: 3.364200 ms MarkObjects: 1178.970900 ms DeleteObjects: 0.241400 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/ES/Ruta_G21_3_Localized.unity' uses 0.7 MB compressed / 1.2 MB uncompressed. Total compressed size 0.7 MB. Total uncompressed size 1.2 MB. Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/DO/Ruta_G21_3_Localized.unity' Load scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/DO/Ruta_G21_3_Localized.unity' time: 0.023300 ms Unloading 223 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 229 unused Assets to reduce memory usage. Loaded Objects now: 19828. Total: 1157.556900 ms (FindLiveObjects: 11.099500 ms CreateObjectMapping: 2.099200 ms MarkObjects: 1142.902600 ms DeleteObjects: 1.453300 ms) Unloading 68 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 606 unused Assets to reduce memory usage. Loaded Objects now: 16987. Total: 1164.417400 ms (FindLiveObjects: 6.410200 ms CreateObjectMapping: 1.082600 ms MarkObjects: 1153.946400 ms DeleteObjects: 2.977100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16999. Total: 1196.612700 ms (FindLiveObjects: 5.954900 ms CreateObjectMapping: 1.109400 ms MarkObjects: 1189.476100 ms DeleteObjects: 0.071100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16987. Total: 1145.346800 ms (FindLiveObjects: 6.036100 ms CreateObjectMapping: 1.224100 ms MarkObjects: 1137.816000 ms DeleteObjects: 0.269200 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/DO/Ruta_G21_3_Localized.unity' uses 0.7 MB compressed / 1.1 MB uncompressed. Total compressed size 0.7 MB. Total uncompressed size 1.1 MB. Opening scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Traffic/Left/SanMiguelRoute_2_Traffic.unity' Load scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Traffic/Left/SanMiguelRoute_2_Traffic.unity' time: 0.027200 ms Unloading 223 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 231 unused Assets to reduce memory usage. Loaded Objects now: 16999. Total: 1215.485200 ms (FindLiveObjects: 5.975400 ms CreateObjectMapping: 1.170000 ms MarkObjects: 1207.060800 ms DeleteObjects: 1.274100 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 16988. Total: 1173.909900 ms (FindLiveObjects: 6.118400 ms CreateObjectMapping: 1.216600 ms MarkObjects: 1165.591600 ms DeleteObjects: 0.982100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17000. Total: 1162.868500 ms (FindLiveObjects: 5.779900 ms CreateObjectMapping: 0.886300 ms MarkObjects: 1156.099800 ms DeleteObjects: 0.101500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16988. Total: 1161.022000 ms (FindLiveObjects: 7.375300 ms CreateObjectMapping: 1.176000 ms MarkObjects: 1152.081200 ms DeleteObjects: 0.387900 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Traffic/Left/SanMiguelRoute_2_Traffic.unity' uses 327.5 KB compressed / 1.6 MB uncompressed. Total compressed size 327.7 KB. Total uncompressed size 1.6 MB. Opening scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Localized/CL/SanMiguelRoute_2_Localized.unity' Load scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Localized/CL/SanMiguelRoute_2_Localized.unity' time: 0.022900 ms Unloading 217 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 229 unused Assets to reduce memory usage. Loaded Objects now: 20344. Total: 1131.307200 ms (FindLiveObjects: 6.931400 ms CreateObjectMapping: 1.468300 ms MarkObjects: 1122.025200 ms DeleteObjects: 0.881500 ms) Unloading 59 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 16989. Total: 1142.875300 ms (FindLiveObjects: 5.721700 ms CreateObjectMapping: 0.910200 ms MarkObjects: 1134.890900 ms DeleteObjects: 1.351300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17001. Total: 1148.646700 ms (FindLiveObjects: 5.783900 ms CreateObjectMapping: 1.126200 ms MarkObjects: 1141.639100 ms DeleteObjects: 0.095100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16989. Total: 1147.241300 ms (FindLiveObjects: 10.013100 ms CreateObjectMapping: 1.660300 ms MarkObjects: 1135.320100 ms DeleteObjects: 0.245900 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Localized/CL/SanMiguelRoute_2_Localized.unity' uses 86.7 KB compressed / 342.2 KB uncompressed. Total compressed size 86.9 KB. Total uncompressed size 342.2 KB. Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/CL/Ruta_G21_1_Localized.unity' Load scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/CL/Ruta_G21_1_Localized.unity' time: 0.022100 ms Unloading 217 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 21646. Total: 1199.641200 ms (FindLiveObjects: 9.184900 ms CreateObjectMapping: 2.206200 ms MarkObjects: 1187.216700 ms DeleteObjects: 1.016000 ms) Unloading 239 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.19 GB. Unloading 862 unused Assets to reduce memory usage. Loaded Objects now: 17157. Total: 1160.605000 ms (FindLiveObjects: 6.908000 ms CreateObjectMapping: 1.265100 ms MarkObjects: 1149.729400 ms DeleteObjects: 2.701800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17169. Total: 1193.313400 ms (FindLiveObjects: 6.447900 ms CreateObjectMapping: 1.214100 ms MarkObjects: 1185.564600 ms DeleteObjects: 0.085600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17157. Total: 1158.057700 ms (FindLiveObjects: 6.224200 ms CreateObjectMapping: 1.426100 ms MarkObjects: 1150.135800 ms DeleteObjects: 0.270000 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/CL/Ruta_G21_1_Localized.unity' uses 192.1 KB compressed / 0.6 MB uncompressed. Total compressed size 192.2 KB. Total uncompressed size 0.6 MB. Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/BR/Ruta_G245_3_Localized.unity' Load scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/BR/Ruta_G245_3_Localized.unity' time: 0.024900 ms Unloading 218 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.20 GB. Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 19733. Total: 1183.844500 ms (FindLiveObjects: 6.675000 ms CreateObjectMapping: 1.362100 ms MarkObjects: 1174.851900 ms DeleteObjects: 0.953600 ms) Unloading 41 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 388 unused Assets to reduce memory usage. Loaded Objects now: 16991. Total: 1184.075700 ms (FindLiveObjects: 5.668000 ms CreateObjectMapping: 0.912700 ms MarkObjects: 1175.677000 ms DeleteObjects: 1.816900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17003. Total: 1139.795300 ms (FindLiveObjects: 7.463600 ms CreateObjectMapping: 1.950600 ms MarkObjects: 1130.193700 ms DeleteObjects: 0.185700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16991. Total: 1168.383200 ms (FindLiveObjects: 7.895800 ms CreateObjectMapping: 1.983300 ms MarkObjects: 1158.238800 ms DeleteObjects: 0.264400 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/BR/Ruta_G245_3_Localized.unity' uses 2.0 MB compressed / 2.9 MB uncompressed. Total compressed size 2.0 MB. Total uncompressed size 2.9 MB. Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Traffic/Right/Ruta_G21_3_Traffic.unity' Load scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Traffic/Right/Ruta_G21_3_Traffic.unity' time: 0.025800 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 228 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 231 unused Assets to reduce memory usage. Loaded Objects now: 17011. Total: 1154.623100 ms (FindLiveObjects: 5.521300 ms CreateObjectMapping: 0.873900 ms MarkObjects: 1147.500200 ms DeleteObjects: 0.726300 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 16992. Total: 1161.423600 ms (FindLiveObjects: 5.910200 ms CreateObjectMapping: 1.122400 ms MarkObjects: 1153.835800 ms DeleteObjects: 0.553700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17004. Total: 1115.736000 ms (FindLiveObjects: 6.068200 ms CreateObjectMapping: 1.111300 ms MarkObjects: 1108.466000 ms DeleteObjects: 0.089400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16992. Total: 1157.973200 ms (FindLiveObjects: 5.752700 ms CreateObjectMapping: 1.337000 ms MarkObjects: 1150.722400 ms DeleteObjects: 0.159500 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Traffic/Right/Ruta_G21_3_Traffic.unity' uses 271.7 KB compressed / 1.7 MB uncompressed. Total compressed size 271.9 KB. Total uncompressed size 1.7 MB. Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/FR/Ruta_G245_3_Localized.unity' Load scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/FR/Ruta_G245_3_Localized.unity' time: 0.024400 ms Unloading 222 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 235 unused Assets to reduce memory usage. Loaded Objects now: 21185. Total: 1175.569100 ms (FindLiveObjects: 6.597400 ms CreateObjectMapping: 1.462100 ms MarkObjects: 1166.658800 ms DeleteObjects: 0.849700 ms) Unloading 45 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 528 unused Assets to reduce memory usage. Loaded Objects now: 16993. Total: 1130.862500 ms (FindLiveObjects: 6.173400 ms CreateObjectMapping: 1.041100 ms MarkObjects: 1122.423200 ms DeleteObjects: 1.223700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17005. Total: 1136.685200 ms (FindLiveObjects: 6.128400 ms CreateObjectMapping: 1.246200 ms MarkObjects: 1129.256600 ms DeleteObjects: 0.052900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16993. Total: 1192.720900 ms (FindLiveObjects: 14.928800 ms CreateObjectMapping: 2.255700 ms MarkObjects: 1175.464000 ms DeleteObjects: 0.070800 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/FR/Ruta_G245_3_Localized.unity' uses 2.0 MB compressed / 3.1 MB uncompressed. Total compressed size 2.0 MB. Total uncompressed size 3.1 MB. Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Traffic/Left/Ruta_G21_3_Traffic.unity' Load scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Traffic/Left/Ruta_G21_3_Traffic.unity' time: 0.023400 ms LightmapEditorSettings: switching bake backend from 1 to 0. Unloading 228 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 231 unused Assets to reduce memory usage. Loaded Objects now: 17013. Total: 1169.128600 ms (FindLiveObjects: 6.965000 ms CreateObjectMapping: 1.408600 ms MarkObjects: 1160.013300 ms DeleteObjects: 0.740400 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 16994. Total: 1192.217100 ms (FindLiveObjects: 5.910700 ms CreateObjectMapping: 0.975700 ms MarkObjects: 1184.538000 ms DeleteObjects: 0.791100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17006. Total: 1177.869100 ms (FindLiveObjects: 6.047000 ms CreateObjectMapping: 1.094900 ms MarkObjects: 1170.671300 ms DeleteObjects: 0.055100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16994. Total: 1158.718400 ms (FindLiveObjects: 5.799600 ms CreateObjectMapping: 1.186200 ms MarkObjects: 1151.635300 ms DeleteObjects: 0.095900 ms) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Traffic/Left/Ruta_G21_3_Traffic.unity' uses 290.6 KB compressed / 1.9 MB uncompressed. Total compressed size 290.8 KB. Total uncompressed size 1.9 MB. Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/FR/Ruta_G21_2_Localized.unity' Load scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/FR/Ruta_G21_2_Localized.unity' time: 0.029400 ms Unloading 222 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.20 GB. Unloading 235 unused Assets to reduce memory usage. Loaded Objects now: 22173. Total: 1124.390300 ms (FindLiveObjects: 7.442600 ms CreateObjectMapping: 1.394000 ms MarkObjects: 1114.873000 ms DeleteObjects: 0.678400 ms) Unloading 71 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 701 unused Assets to reduce memory usage. Loaded Objects now: 16995. Total: 1148.601600 ms (FindLiveObjects: 14.346500 ms CreateObjectMapping: 1.768800 ms MarkObjects: 1128.814300 ms DeleteObjects: 3.669100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17007. Total: 1176.702200 ms (FindLiveObjects: 6.052300 ms CreateObjectMapping: 1.135000 ms MarkObjects: 1169.461100 ms DeleteObjects: 0.052900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16995. Total: 1128.133900 ms (FindLiveObjects: 13.444500 ms CreateObjectMapping: 2.044700 ms MarkObjects: 1112.571700 ms DeleteObjects: 0.071000 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildSerialization.cpp line 1879] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/FR/Ruta_G21_2_Localized.unity' uses 0.8 MB compressed / 1.4 MB uncompressed. Total compressed size 0.8 MB. Total uncompressed size 1.4 MB. Opening scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Localized/ES/MaliRoute_Localized.unity' Load scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Localized/ES/MaliRoute_Localized.unity' time: 0.025900 ms Unloading 224 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.21 GB. System memory in use after: 1.21 GB. Unloading 231 unused Assets to reduce memory usage. Loaded Objects now: 22429. Total: 1167.912000 ms (FindLiveObjects: 7.792800 ms CreateObjectMapping: 1.745700 ms MarkObjects: 1157.647700 ms DeleteObjects: 0.724100 ms) Unloading 55 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.20 GB. System memory in use after: 1.19 GB. Unloading 532 unused Assets to reduce memory usage. Loaded Objects now: 16999. Total: 1148.398500 ms (FindLiveObjects: 5.830100 ms CreateObjectMapping: 0.894500 ms MarkObjects: 1140.459300 ms DeleteObjects: 1.213900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17008. Total: 1167.567900 ms (FindLiveObjects: 11.858000 ms CreateObjectMapping: 2.658100 ms MarkObjects: 1152.997300 ms DeleteObjects: 0.053100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16996. Total: 1176.817900 ms (FindLiveObjects: 5.779200 ms CreateObjectMapping: 1.050600 ms MarkObjects: 1169.914300 ms DeleteObjects: 0.072500 ms) DisplayProgressbar: Compiling shader variants Compiled shader 'CustomShaders/StandardLight' in 4.30s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 70.00MB to 2.47MB DisplayProgressbar: Building Player ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MaliRoute/Scenes/Localized/ES/MaliRoute_Localized.unity' uses 3.9 MB compressed / 13.7 MB uncompressed. Total compressed size 3.9 MB. Total uncompressed size 13.7 MB. Unloading 220 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 17016. Total: 1185.540300 ms (FindLiveObjects: 11.873800 ms CreateObjectMapping: 2.036500 ms MarkObjects: 1170.929200 ms DeleteObjects: 0.698400 ms) DisplayProgressNotification: Build Successful Load scene 'Temp/__Backupscenes/0.backup' time: 0.120500 ms Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17008. Total: 1172.773800 ms (FindLiveObjects: 6.178600 ms CreateObjectMapping: 1.603300 ms MarkObjects: 1164.863400 ms DeleteObjects: 0.127600 ms) - Starting compile Library/ScriptAssemblies/Obi.dll - Starting compile Library/ScriptAssemblies/Unity.Postprocessing.Runtime.dll - Starting compile Library/ScriptAssemblies/Zenject.dll - Starting compile Library/ScriptAssemblies/crosstales.dll - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.dll - Starting compile Library/ScriptAssemblies/SpracheAssembly.dll - Starting compile Library/ScriptAssemblies/Unity.Mathematics.dll - Starting compile Library/ScriptAssemblies/Unity.Burst.dll - Finished compile Library/ScriptAssemblies/Obi.dll Symbols will be read from Temp\Obi.pdb Script Module: Obi.dll Pass: 0 took 127 milliseconds Pass: 1 took 46 milliseconds - Finished compile Library/ScriptAssemblies/Unity.Postprocessing.Runtime.dll Symbols will be read from Temp\Unity.Postprocessing.Runtime.pdb Script Module: Unity.Postprocessing.Runtime.dll Pass: 0 took 27 milliseconds Pass: 1 took 1 milliseconds - Finished compile Library/ScriptAssemblies/SpracheAssembly.dll Symbols will be read from Temp\SpracheAssembly.pdb Script Module: SpracheAssembly.dll Pass: 0 took 0 milliseconds Pass: 1 took 0 milliseconds - Starting compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll - Starting compile Library/ScriptAssemblies/AwesomeTechnologies.TouchReactSystemPro.Runtime.dll - Starting compile Library/ScriptAssemblies/LightingTools.LightProbesVolumes.dll - Finished compile Library/ScriptAssemblies/Zenject.dll Symbols will be read from Temp\Zenject.pdb Script Module: Zenject.dll Pass: 0 took 52 milliseconds Pass: 1 took 12 milliseconds - Finished compile Library/ScriptAssemblies/crosstales.dll Symbols will be read from Temp\crosstales.pdb Script Module: crosstales.dll Pass: 0 took 325 milliseconds Pass: 1 took 27 milliseconds - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.dll Symbols will be read from Temp\Unity.TextMeshPro.pdb Script Module: Unity.TextMeshPro.dll Pass: 0 took 82 milliseconds Pass: 1 took 27 milliseconds - Finished compile Library/ScriptAssemblies/Unity.Mathematics.dll Symbols will be read from Temp\Unity.Mathematics.pdb Script Module: Unity.Mathematics.dll Pass: 0 took 25 milliseconds Pass: 1 took 0 milliseconds - Finished compile Library/ScriptAssemblies/Unity.Burst.dll Symbols will be read from Temp\Unity.Burst.pdb Script Module: Unity.Burst.dll Pass: 0 took 0 milliseconds Pass: 1 took 0 milliseconds - Starting compile Library/ScriptAssemblies/Unity.Collections.dll - Starting compile Library/ScriptAssemblies/Unity.Burst.CodeGen.dll - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll - Starting compile Library/ScriptAssemblies/AmplifyShaderEditor.dll - Starting compile Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll - Finished compile Library/ScriptAssemblies/LightingTools.LightProbesVolumes.dll Symbols will be read from Temp\LightingTools.LightProbesVolumes.pdb Script Module: LightingTools.LightProbesVolumes.dll Pass: 0 took 38 milliseconds Pass: 1 took 0 milliseconds - Finished compile Library/ScriptAssemblies/AwesomeTechnologies.TouchReactSystemPro.Runtime.dll Symbols will be read from Temp\AwesomeTechnologies.TouchReactSystemPro.Runtime.pdb Script Module: AwesomeTechnologies.TouchReactSystemPro.Runtime.dll Pass: 0 took 35 milliseconds Pass: 1 took 76 milliseconds - Finished compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll Symbols will be read from Temp\Unity.Analytics.DataPrivacy.pdb Script Module: Unity.Analytics.DataPrivacy.dll Pass: 0 took 69 milliseconds Pass: 1 took 0 milliseconds - Finished compile Library/ScriptAssemblies/Unity.Burst.CodeGen.dll - Finished compile Library/ScriptAssemblies/Unity.Collections.dll Symbols will be read from Temp\Unity.Collections.pdb Script Module: Unity.Collections.dll Pass: 0 took 1 milliseconds Pass: 1 took 0 milliseconds - Starting compile Library/ScriptAssemblies/Unity.Jobs.dll - Starting compile Library/ScriptAssemblies/Unity.Burst.Editor.dll - Starting compile Library/ScriptAssemblies/LightingTools.LightProbesVolumes.Editor.dll - Starting compile Library/ScriptAssemblies/Unity.AssetBundleBrowser.Editor.dll - Starting compile Library/ScriptAssemblies/Unity.Postprocessing.Editor.dll - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll - Starting compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll - Finished compile Library/ScriptAssemblies/LightingTools.LightProbesVolumes.Editor.dll - Starting compile Library/ScriptAssemblies/Zenject-Editor.dll - Finished compile Library/ScriptAssemblies/Unity.Jobs.dll Symbols will be read from Temp\Unity.Jobs.pdb Script Module: Unity.Jobs.dll Pass: 0 took 0 milliseconds Pass: 1 took 0 milliseconds - Starting compile Library/ScriptAssemblies/AwesomeTechnologies.VegetationStudioPro.Runtime.dll - Finished compile Library/ScriptAssemblies/Unity.Postprocessing.Editor.dll - Finished compile Library/ScriptAssemblies/Unity.AssetBundleBrowser.Editor.dll - Finished compile Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll - Finished compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll - Finished compile Library/ScriptAssemblies/Zenject-Editor.dll - Finished compile Library/ScriptAssemblies/Unity.Burst.Editor.dll - Starting compile Library/ScriptAssemblies/Zenject-PoolMonitor-Editor.dll - Starting compile Library/ScriptAssemblies/Zenject-ReflectionBaking-Editor.dll - Starting compile Library/ScriptAssemblies/Zenject-TestFramework.dll - Starting compile Library/ScriptAssemblies/Unity.Mathematics.Editor.dll - Starting compile Library/ScriptAssemblies/AwesomeTechnologies.TouchReactSystemPro.Editor.dll - Starting compile Library/ScriptAssemblies/Unity.Jobs.Editor.dll - Finished compile Library/ScriptAssemblies/AmplifyShaderEditor.dll - Finished compile Library/ScriptAssemblies/Zenject-PoolMonitor-Editor.dll - Finished compile Library/ScriptAssemblies/Zenject-ReflectionBaking-Editor.dll - Finished compile Library/ScriptAssemblies/Unity.Jobs.Editor.dll - Finished compile Library/ScriptAssemblies/Unity.Mathematics.Editor.dll - Finished compile Library/ScriptAssemblies/Zenject-TestFramework.dll - Finished compile Library/ScriptAssemblies/AwesomeTechnologies.TouchReactSystemPro.Editor.dll - Finished compile Library/ScriptAssemblies/AwesomeTechnologies.VegetationStudioPro.Runtime.dll Symbols will be read from Temp\AwesomeTechnologies.VegetationStudioPro.Runtime.pdb Script Module: AwesomeTechnologies.VegetationStudioPro.Runtime.dll Pass: 0 took 26 milliseconds Pass: 1 took 51 milliseconds - Starting compile Library/ScriptAssemblies/AwesomeTechnologies.VegetationStudioPro.Editor.dll - Finished compile Library/ScriptAssemblies/AwesomeTechnologies.VegetationStudioPro.Editor.dll - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll Symbols will be read from Temp\Assembly-CSharp.pdb Script Module: Assembly-CSharp.dll Pass: 0 took 334 milliseconds [NetAuthorityBehaviour] Found NetworkBehaviour NetAuthorityBehaviour [NetAuthorityBehaviour] NetworkBehaviourProcessor [NetAuthorityBehaviour] Process Start [NetAuthorityBehaviour] Sync Var authorized System.Boolean UnityEngine.GameObject [NetAuthorityBehaviour] GenerateConstants [NetAuthorityBehaviour] GenerateSerialization [NetAuthorityBehaviour] GenerateDeSerialization [NetAuthorityBehaviour] Process Done [TransformSync] Found NetworkBehaviour TransformSync [TransformSync] NetworkBehaviourProcessor [TransformSync] Process Start [TransformSync] GenerateConstants [TransformSync] GenerateSerialization [TransformSync] GenerateDeSerialization [TransformSync] Process Done [AGXForkliftTransformSync] Found NetworkBehaviour AGXForkliftTransformSync [AGXForkliftTransformSync] NetworkBehaviourProcessor [AGXForkliftTransformSync] Process Start [AGXForkliftTransformSync] GenerateSerialization [AGXForkliftTransformSync] GenerateDeSerialization [AGXForkliftTransformSync] Process Done [NetAuthorityBehaviour] Already processed [AttachRotaryLightSync] Found NetworkBehaviour AttachRotaryLightSync [AttachRotaryLightSync] NetworkBehaviourProcessor [AttachRotaryLightSync] Process Start [AttachRotaryLightSync] GenerateConstants [AttachRotaryLightSync] GenerateSerialization [AttachRotaryLightSync] GenerateDeSerialization [AttachRotaryLightSync] Process Done [NetAuthorityBehaviour] Already processed [AttachToPickupVehicleSync] Found NetworkBehaviour AttachToPickupVehicleSync [AttachToPickupVehicleSync] NetworkBehaviourProcessor [AttachToPickupVehicleSync] Process Start [AttachToPickupVehicleSync] GenerateConstants [AttachToPickupVehicleSync] GenerateSerialization [AttachToPickupVehicleSync] GenerateDeSerialization [AttachToPickupVehicleSync] Process Done [NetAuthorityBehaviour] Already processed [AttachToSnowPlowVehicleSync] Found NetworkBehaviour AttachToSnowPlowVehicleSync [AttachToSnowPlowVehicleSync] NetworkBehaviourProcessor [AttachToSnowPlowVehicleSync] Process Start [AttachToSnowPlowVehicleSync] GenerateConstants [AttachToSnowPlowVehicleSync] GenerateSerialization [AttachToSnowPlowVehicleSync] GenerateDeSerialization [AttachToSnowPlowVehicleSync] Process Done [NetAuthorityBehaviour] Already processed [AttachToVehicleGraphicChild] Found NetworkBehaviour AttachToVehicleGraphicChild [AttachToVehicleGraphicChild] NetworkBehaviourProcessor [AttachToVehicleGraphicChild] Process Start [AttachToVehicleGraphicChild] GenerateConstants [AttachToVehicleGraphicChild] GenerateSerialization [AttachToVehicleGraphicChild] GenerateDeSerialization [AttachToVehicleGraphicChild] Process Done [NetAuthorityBehaviour] Already processed [AttachToVehicleGraphicSync] Found NetworkBehaviour AttachToVehicleGraphicSync [AttachToVehicleGraphicSync] NetworkBehaviourProcessor [AttachToVehicleGraphicSync] Process Start [AttachToVehicleGraphicSync] GenerateConstants [AttachToVehicleGraphicSync] GenerateSerialization [AttachToVehicleGraphicSync] GenerateDeSerialization [AttachToVehicleGraphicSync] Process Done [NetAuthorityBehaviour] Already processed [AttachToVehicleGraphicUnsync] Found NetworkBehaviour AttachToVehicleGraphicUnsync [AttachToVehicleGraphicUnsync] NetworkBehaviourProcessor [AttachToVehicleGraphicUnsync] Process Start [AttachToVehicleGraphicUnsync] GenerateConstants [AttachToVehicleGraphicUnsync] GenerateSerialization [AttachToVehicleGraphicUnsync] GenerateDeSerialization [AttachToVehicleGraphicUnsync] Process Done [NetAuthorityBehaviour] Already processed [BackhoeLoaderTransformSync] Found NetworkBehaviour BackhoeLoaderTransformSync [BackhoeLoaderTransformSync] NetworkBehaviourProcessor [BackhoeLoaderTransformSync] Process Start [BackhoeLoaderTransformSync] GenerateSerialization [BackhoeLoaderTransformSync] GenerateDeSerialization [BackhoeLoaderTransformSync] Process Done [NetAuthorityBehaviour] Already processed [BulldozerTransformSync] Found NetworkBehaviour BulldozerTransformSync [BulldozerTransformSync] NetworkBehaviourProcessor [BulldozerTransformSync] Process Start [BulldozerTransformSync] GenerateSerialization [BulldozerTransformSync] GenerateDeSerialization [BulldozerTransformSync] Process Done [NetAuthorityBehaviour] Already processed [CrossingEntitySync] Found NetworkBehaviour CrossingEntitySync [CrossingEntitySync] NetworkBehaviourProcessor [CrossingEntitySync] Process Start [CrossingEntitySync] GenerateConstants [CrossingEntitySync] GenerateSerialization [CrossingEntitySync] GenerateDeSerialization [CrossingEntitySync] Process Done [NetAuthorityBehaviour] Already processed [CyclistAnimationSync] Found NetworkBehaviour CyclistAnimationSync [CyclistAnimationSync] NetworkBehaviourProcessor [CyclistAnimationSync] Process Start [CyclistAnimationSync] GenerateConstants [CyclistAnimationSync] GenerateSerialization [CyclistAnimationSync] GenerateDeSerialization [CyclistAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [DumperBucketSync] Found NetworkBehaviour DumperBucketSync [DumperBucketSync] NetworkBehaviourProcessor [DumperBucketSync] Process Start [DumperBucketSync] GenerateSerialization [DumperBucketSync] GenerateDeSerialization [DumperBucketSync] Process Done [NetAuthorityBehaviour] Already processed [ExcavatorTransformsSync] Found NetworkBehaviour ExcavatorTransformsSync [ExcavatorTransformsSync] NetworkBehaviourProcessor [ExcavatorTransformsSync] Process Start [ExcavatorTransformsSync] GenerateSerialization [ExcavatorTransformsSync] GenerateDeSerialization [ExcavatorTransformsSync] Process Done [NetAuthorityBehaviour] Already processed [FreeRouteEntityAnimationSync] Found NetworkBehaviour FreeRouteEntityAnimationSync [FreeRouteEntityAnimationSync] NetworkBehaviourProcessor [FreeRouteEntityAnimationSync] Process Start [FreeRouteEntityAnimationSync] GenerateConstants [FreeRouteEntityAnimationSync] GenerateSerialization [FreeRouteEntityAnimationSync] GenerateDeSerialization [FreeRouteEntityAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [GameObjectBasicSync] Found NetworkBehaviour GameObjectBasicSync [GameObjectBasicSync] NetworkBehaviourProcessor [GameObjectBasicSync] Process Start [GameObjectBasicSync] GenerateSerialization [GameObjectBasicSync] GenerateDeSerialization [GameObjectBasicSync] Process Done [NetAuthorityBehaviour] Already processed [GameObjectTransformSync] Found NetworkBehaviour GameObjectTransformSync [GameObjectTransformSync] NetworkBehaviourProcessor [GameObjectTransformSync] Process Start [GameObjectTransformSync] GenerateSerialization [GameObjectTransformSync] GenerateDeSerialization [GameObjectTransformSync] Process Done [NetAuthorityBehaviour] Already processed [GraphicLayerNetBehaviour] Found NetworkBehaviour GraphicLayerNetBehaviour [GraphicLayerNetBehaviour] NetworkBehaviourProcessor [GraphicLayerNetBehaviour] Process Start [GraphicLayerNetBehaviour] GenerateSerialization [GraphicLayerNetBehaviour] GenerateDeSerialization [GraphicLayerNetBehaviour] Process Done [NetAuthorityBehaviour] Already processed [HierachySync] Found NetworkBehaviour HierachySync [HierachySync] NetworkBehaviourProcessor [HierachySync] Process Start [HierachySync] GenerateConstants [HierachySync] GenerateSerialization [HierachySync] GenerateDeSerialization [HierachySync] Process Done [NetAuthorityBehaviour] Already processed [LoadWeightLightsSync] Found NetworkBehaviour LoadWeightLightsSync [LoadWeightLightsSync] NetworkBehaviourProcessor [LoadWeightLightsSync] Process Start [LoadWeightLightsSync] GenerateConstants [LoadWeightLightsSync] GenerateSerialization [LoadWeightLightsSync] GenerateDeSerialization [LoadWeightLightsSync] Process Done [NetAuthorityBehaviour] Already processed [MachineryTrackAnimationSync] Found NetworkBehaviour MachineryTrackAnimationSync [MachineryTrackAnimationSync] NetworkBehaviourProcessor [MachineryTrackAnimationSync] Process Start [MachineryTrackAnimationSync] GenerateConstants [MachineryTrackAnimationSync] GenerateSerialization [MachineryTrackAnimationSync] GenerateDeSerialization [MachineryTrackAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [MaterialSync] Found NetworkBehaviour MaterialSync [MaterialSync] NetworkBehaviourProcessor [MaterialSync] Process Start [MaterialSync] GenerateConstants [MaterialSync] GenerateSerialization [MaterialSync] GenerateDeSerialization [MaterialSync] Process Done [NetAuthorityBehaviour] Already processed [MotorBikeHandlebarSync] Found NetworkBehaviour MotorBikeHandlebarSync [MotorBikeHandlebarSync] NetworkBehaviourProcessor [MotorBikeHandlebarSync] Process Start [MotorBikeHandlebarSync] GenerateSerialization [MotorBikeHandlebarSync] GenerateDeSerialization [MotorBikeHandlebarSync] Process Done [NetAuthorityBehaviour] Already processed [MotorBikeSuspensionSync] Found NetworkBehaviour MotorBikeSuspensionSync [MotorBikeSuspensionSync] NetworkBehaviourProcessor [MotorBikeSuspensionSync] Process Start [MotorBikeSuspensionSync] GenerateConstants [MotorBikeSuspensionSync] GenerateSerialization [MotorBikeSuspensionSync] GenerateDeSerialization [MotorBikeSuspensionSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleWheelSync] Found NetworkBehaviour VehicleWheelSync [VehicleWheelSync] NetworkBehaviourProcessor [VehicleWheelSync] Process Start [VehicleWheelSync] GenerateConstants [VehicleWheelSync] GenerateSerialization [VehicleWheelSync] GenerateDeSerialization [VehicleWheelSync] Process Done [MotorBikeWheelSync] Found NetworkBehaviour MotorBikeWheelSync [MotorBikeWheelSync] NetworkBehaviourProcessor [MotorBikeWheelSync] Process Start [MotorBikeWheelSync] GenerateSerialization [MotorBikeWheelSync] GenerateDeSerialization [MotorBikeWheelSync] Process Done [NetAuthorityBehaviour] Already processed [MultiplePlatesSync] Found NetworkBehaviour MultiplePlatesSync [MultiplePlatesSync] NetworkBehaviourProcessor [MultiplePlatesSync] Process Start [MultiplePlatesSync] GenerateConstants [MultiplePlatesSync] GenerateSerialization [MultiplePlatesSync] GenerateDeSerialization [MultiplePlatesSync] Process Done [NetAuthorityBehaviour] Already processed [MultipleWheelsPivotSync] Found NetworkBehaviour MultipleWheelsPivotSync [MultipleWheelsPivotSync] NetworkBehaviourProcessor [MultipleWheelsPivotSync] Process Start [MultipleWheelsPivotSync] GenerateConstants [MultipleWheelsPivotSync] GenerateSerialization [MultipleWheelsPivotSync] GenerateDeSerialization [MultipleWheelsPivotSync] Process Done [NetAuthorityBehaviour] Already processed [NetAuthorityBehaviour] Already processed [OptionalCargoSync] Found NetworkBehaviour OptionalCargoSync [OptionalCargoSync] NetworkBehaviourProcessor [OptionalCargoSync] Process Start [OptionalCargoSync] GenerateConstants [OptionalCargoSync] GenerateSerialization [OptionalCargoSync] GenerateDeSerialization [OptionalCargoSync] Process Done [NetAuthorityBehaviour] Already processed [PalletTransformSync] Found NetworkBehaviour PalletTransformSync [PalletTransformSync] NetworkBehaviourProcessor [PalletTransformSync] Process Start [PalletTransformSync] GenerateSerialization [PalletTransformSync] GenerateDeSerialization [PalletTransformSync] Process Done [NetAuthorityBehaviour] Already processed [ParticlesSync] Found NetworkBehaviour ParticlesSync [ParticlesSync] NetworkBehaviourProcessor [ParticlesSync] Process Start [ParticlesSync] GenerateConstants [ParticlesSync] GenerateSerialization [ParticlesSync] GenerateDeSerialization [ParticlesSync] Process Done [NetAuthorityBehaviour] Already processed [PassengerAnimationSync] Found NetworkBehaviour PassengerAnimationSync [PassengerAnimationSync] NetworkBehaviourProcessor [PassengerAnimationSync] Process Start [PassengerAnimationSync] GenerateConstants [PassengerAnimationSync] GenerateSerialization [PassengerAnimationSync] GenerateDeSerialization [PassengerAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [PassengerPiecesSync] Found NetworkBehaviour PassengerPiecesSync [PassengerPiecesSync] NetworkBehaviourProcessor [PassengerPiecesSync] Process Start [PassengerPiecesSync] GenerateSerialization [PassengerPiecesSync] GenerateDeSerialization [PassengerPiecesSync] Process Done [NetAuthorityBehaviour] Already processed [PassengersSync] Found NetworkBehaviour PassengersSync [PassengersSync] NetworkBehaviourProcessor [PassengersSync] Process Start [PassengersSync] GenerateConstants [PassengersSync] GenerateSerialization [PassengersSync] GenerateDeSerialization [PassengersSync] Process Done [NetAuthorityBehaviour] Already processed [PedestrianAnimationSync] Found NetworkBehaviour PedestrianAnimationSync [PedestrianAnimationSync] NetworkBehaviourProcessor [PedestrianAnimationSync] Process Start [PedestrianAnimationSync] GenerateConstants [PedestrianAnimationSync] GenerateSerialization [PedestrianAnimationSync] GenerateDeSerialization [PedestrianAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [PickupChainsSync] Found NetworkBehaviour PickupChainsSync [PickupChainsSync] NetworkBehaviourProcessor [PickupChainsSync] Process Start [PickupChainsSync] GenerateConstants [PickupChainsSync] GenerateSerialization [PickupChainsSync] GenerateDeSerialization [PickupChainsSync] Process Done [NetAuthorityBehaviour] Already processed [PlatesSync] Found NetworkBehaviour PlatesSync [PlatesSync] NetworkBehaviourProcessor [PlatesSync] Process Start [PlatesSync] GenerateConstants [PlatesSync] GenerateSerialization [PlatesSync] GenerateDeSerialization [PlatesSync] Process Done [NetAuthorityBehaviour] Already processed [PoliceSirenSync] Found NetworkBehaviour PoliceSirenSync [PoliceSirenSync] NetworkBehaviourProcessor [PoliceSirenSync] Process Start [PoliceSirenSync] GenerateConstants [PoliceSirenSync] GenerateSerialization [PoliceSirenSync] GenerateDeSerialization [PoliceSirenSync] Process Done [NetAuthorityBehaviour] Already processed [RampSync] Found NetworkBehaviour RampSync [RampSync] NetworkBehaviourProcessor [RampSync] Process Start [RampSync] GenerateSerialization [RampSync] GenerateDeSerialization [RampSync] Process Done [NetAuthorityBehaviour] Already processed [RigidBodySync] Found NetworkBehaviour RigidBodySync [RigidBodySync] NetworkBehaviourProcessor [RigidBodySync] Process Start [RigidBodySync] GenerateConstants [RigidBodySync] GenerateSerialization [RigidBodySync] GenerateDeSerialization [RigidBodySync] Process Done [NetAuthorityBehaviour] Already processed [RotaryLightsAnimationSync] Found NetworkBehaviour RotaryLightsAnimationSync [RotaryLightsAnimationSync] NetworkBehaviourProcessor [RotaryLightsAnimationSync] Process Start [RotaryLightsAnimationSync] GenerateConstants [RotaryLightsAnimationSync] GenerateSerialization [RotaryLightsAnimationSync] GenerateDeSerialization [RotaryLightsAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [SandCargoAnimationSync] Found NetworkBehaviour SandCargoAnimationSync [SandCargoAnimationSync] NetworkBehaviourProcessor [SandCargoAnimationSync] Process Start [SandCargoAnimationSync] GenerateConstants [SandCargoAnimationSync] GenerateSerialization [SandCargoAnimationSync] GenerateDeSerialization [SandCargoAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [SnowplowBladesSync] Found NetworkBehaviour SnowplowBladesSync [SnowplowBladesSync] NetworkBehaviourProcessor [SnowplowBladesSync] Process Start [SnowplowBladesSync] GenerateSerialization [SnowplowBladesSync] GenerateDeSerialization [SnowplowBladesSync] Process Done [NetAuthorityBehaviour] Already processed [TrafficVehicleLightSync] Found NetworkBehaviour TrafficVehicleLightSync [TrafficVehicleLightSync] NetworkBehaviourProcessor [TrafficVehicleLightSync] Process Start [TrafficVehicleLightSync] GenerateConstants [TrafficVehicleLightSync] GenerateSerialization [TrafficVehicleLightSync] GenerateDeSerialization [TrafficVehicleLightSync] Process Done [NetAuthorityBehaviour] Already processed [TrafficVehiclesSandCargoAnimationSync] Found NetworkBehaviour TrafficVehiclesSandCargoAnimationSync [TrafficVehiclesSandCargoAnimationSync] NetworkBehaviourProcessor [TrafficVehiclesSandCargoAnimationSync] Process Start [TrafficVehiclesSandCargoAnimationSync] GenerateConstants [TrafficVehiclesSandCargoAnimationSync] GenerateSerialization [TrafficVehiclesSandCargoAnimationSync] GenerateDeSerialization [TrafficVehiclesSandCargoAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [TrafficVehicleWheelSync] Found NetworkBehaviour TrafficVehicleWheelSync [TrafficVehicleWheelSync] NetworkBehaviourProcessor [TrafficVehicleWheelSync] Process Start [TrafficVehicleWheelSync] GenerateSerialization [TrafficVehicleWheelSync] GenerateDeSerialization [TrafficVehicleWheelSync] Process Done [NetAuthorityBehaviour] Already processed [TransformSync] Already processed [NetAuthorityBehaviour] Already processed [TriangleJointSync] Found NetworkBehaviour TriangleJointSync [TriangleJointSync] NetworkBehaviourProcessor [TriangleJointSync] Process Start [TriangleJointSync] GenerateSerialization [TriangleJointSync] GenerateDeSerialization [TriangleJointSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleBellowSync] Found NetworkBehaviour VehicleBellowSync [VehicleBellowSync] NetworkBehaviourProcessor [VehicleBellowSync] Process Start [VehicleBellowSync] GenerateSerialization [VehicleBellowSync] GenerateDeSerialization [VehicleBellowSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleDoorSync] Found NetworkBehaviour VehicleDoorSync [VehicleDoorSync] NetworkBehaviourProcessor [VehicleDoorSync] Process Start [VehicleDoorSync] GenerateConstants [VehicleDoorSync] GenerateSerialization [VehicleDoorSync] GenerateDeSerialization [VehicleDoorSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleGlassSync] Found NetworkBehaviour VehicleGlassSync [VehicleGlassSync] NetworkBehaviourProcessor [VehicleGlassSync] Process Start [VehicleGlassSync] GenerateConstants [VehicleGlassSync] GenerateSerialization [VehicleGlassSync] GenerateDeSerialization [VehicleGlassSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleLightsSync] Found NetworkBehaviour VehicleLightsSync [VehicleLightsSync] NetworkBehaviourProcessor [VehicleLightsSync] Process Start [VehicleLightsSync] GenerateConstants [VehicleLightsSync] GenerateSerialization [VehicleLightsSync] GenerateDeSerialization [VehicleLightsSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleOptionalSync] Found NetworkBehaviour VehicleOptionalSync [VehicleOptionalSync] NetworkBehaviourProcessor [VehicleOptionalSync] Process Start [VehicleOptionalSync] GenerateConstants [VehicleOptionalSync] GenerateSerialization [VehicleOptionalSync] GenerateDeSerialization [VehicleOptionalSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleSkinSync] Found NetworkBehaviour VehicleSkinSync [VehicleSkinSync] NetworkBehaviourProcessor [VehicleSkinSync] Process Start [VehicleSkinSync] GenerateConstants [VehicleSkinSync] GenerateSerialization [VehicleSkinSync] GenerateDeSerialization [VehicleSkinSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleWheelSync] Already processed [NetAuthorityBehaviour] Already processed [VehicleWiperSync] Found NetworkBehaviour VehicleWiperSync [VehicleWiperSync] NetworkBehaviourProcessor [VehicleWiperSync] Process Start [VehicleWiperSync] GenerateConstants [VehicleWiperSync] GenerateSerialization [VehicleWiperSync] GenerateDeSerialization [VehicleWiperSync] Process Done [NetAuthorityBehaviour] Already processed [WheelLoaderTransformsSync] Found NetworkBehaviour WheelLoaderTransformsSync [WheelLoaderTransformsSync] NetworkBehaviourProcessor [WheelLoaderTransformsSync] Process Start [WheelLoaderTransformsSync] GenerateSerialization [WheelLoaderTransformsSync] GenerateDeSerialization [WheelLoaderTransformsSync] Process Done [NetAuthorityBehaviour] Already processed [WheelsPivotSync] Found NetworkBehaviour WheelsPivotSync [WheelsPivotSync] NetworkBehaviourProcessor [WheelsPivotSync] Process Start [WheelsPivotSync] GenerateConstants [WheelsPivotSync] GenerateSerialization [WheelsPivotSync] GenerateDeSerialization [WheelsPivotSync] Process Done [NetAuthorityBehaviour] Already processed [WipersSync] Found NetworkBehaviour WipersSync [WipersSync] NetworkBehaviourProcessor [WipersSync] Process Start [WipersSync] GenerateConstants [WipersSync] GenerateSerialization [WipersSync] GenerateDeSerialization [WipersSync] Process Done [FreeRouteArrowNetMessage] MessageClassProcessor for FreeRouteArrowNetMessage [FreeRouteArrowNetMessage] MessageClassProcessor Start [FreeRouteArrowNetMessage] GenerateSerialization [FreeRouteArrowNetMessage] GenerateDeserialization [FreeRouteArrowNetMessage] MessageClassProcessor Done [NetAuthorityBehaviour] Already processed [MotograderTransformSync] Found NetworkBehaviour MotograderTransformSync [MotograderTransformSync] NetworkBehaviourProcessor [MotograderTransformSync] Process Start [MotograderTransformSync] GenerateSerialization [MotograderTransformSync] GenerateDeSerialization [MotograderTransformSync] Process Done [VehicleRigidbodySync] Found NetworkBehaviour UnityEngine.Networking.VehicleRigidbodySync [VehicleRigidbodySync] NetworkBehaviourProcessor [VehicleRigidbodySync] Process Start [VehicleRigidbodySync] GenerateSerialization [VehicleRigidbodySync] GenerateDeSerialization [VehicleRigidbodySync] Process Done [VehicleRigidbodyChildSync] Found NetworkBehaviour UnityEngine.Networking.VehicleRigidbodyChildSync [VehicleRigidbodyChildSync] NetworkBehaviourProcessor [VehicleRigidbodyChildSync] Process Start [VehicleRigidbodyChildSync] GenerateSerialization [VehicleRigidbodyChildSync] GenerateDeSerialization [VehicleRigidbodyChildSync] Process Done [VehicleRigidbodySync] Already processed [SerializedNetworkBehaviour] Found NetworkBehaviour Sirenix.OdinInspector.SerializedNetworkBehaviour [SerializedNetworkBehaviour] NetworkBehaviourProcessor [SerializedNetworkBehaviour] Process Start [SerializedNetworkBehaviour] GenerateSerialization [SerializedNetworkBehaviour] GenerateDeSerialization [SerializedNetworkBehaviour] Process Done [NetAuthorityBehaviour] Already processed [SMKTrafficVehicleGraphicsSync] Found NetworkBehaviour SimuZen.Services.Replay.SMKTrafficVehicleGraphicsSync [SMKTrafficVehicleGraphicsSync] NetworkBehaviourProcessor [SMKTrafficVehicleGraphicsSync] Process Start [SMKTrafficVehicleGraphicsSync] GenerateConstants [SMKTrafficVehicleGraphicsSync] GenerateSerialization [SMKTrafficVehicleGraphicsSync] GenerateDeSerialization [SMKTrafficVehicleGraphicsSync] Process Done [DeformableTerrainStatusNetMessage] MessageClassProcessor for DeformableTerrainStatusNetMessage [DeformableTerrainStatusNetMessage] MessageClassProcessor Start [DeformableTerrainStatusNetMessage] GenerateSerialization [DeformableTerrainStatusNetMessage] GenerateDeserialization [DeformableTerrainStatusNetMessage] MessageClassProcessor Done [ParticlesDataNetMessage] MessageClassProcessor for ParticlesDataNetMessage [ParticlesDataNetMessage] MessageClassProcessor Start [ParticlesDataNetMessage] GenerateSerialization [ParticlesDataNetMessage] GenerateDeserialization [ParticlesDataNetMessage] MessageClassProcessor Done [UnloadZonesStatusNetMessage] MessageClassProcessor for UnloadZonesStatusNetMessage [UnloadZonesStatusNetMessage] MessageClassProcessor Start [UnloadZonesStatusNetMessage] GenerateSerialization [UnloadZonesStatusNetMessage] GenerateDeserialization [UnloadZonesStatusNetMessage] MessageClassProcessor Done [BaseNetMessage] MessageClassProcessor for BaseNetMessage [BaseNetMessage] MessageClassProcessor Start [BaseNetMessage] GenerateSerialization [BaseNetMessage] GenerateDeserialization [BaseNetMessage] MessageClassProcessor Done [ChangeEnvironmentModifierNetMessage] MessageClassProcessor for ChangeEnvironmentModifierNetMessage [ChangeEnvironmentModifierNetMessage] MessageClassProcessor Start [ChangeEnvironmentModifierNetMessage] GenerateSerialization [ChangeEnvironmentModifierNetMessage] GenerateDeserialization [ChangeEnvironmentModifierNetMessage] MessageClassProcessor Done [ChangeEnvironmentWeatherNetMessage] MessageClassProcessor for ChangeEnvironmentWeatherNetMessage [ChangeEnvironmentWeatherNetMessage] MessageClassProcessor Start [ChangeEnvironmentWeatherNetMessage] GenerateSerialization [ChangeEnvironmentWeatherNetMessage] GenerateDeserialization [ChangeEnvironmentWeatherNetMessage] MessageClassProcessor Done [CrossingSpawnDistanceNetMessage] MessageClassProcessor for CrossingSpawnDistanceNetMessage [CrossingSpawnDistanceNetMessage] MessageClassProcessor Start [CrossingSpawnDistanceNetMessage] GenerateSerialization [CrossingSpawnDistanceNetMessage] GenerateDeserialization [CrossingSpawnDistanceNetMessage] MessageClassProcessor Done [DeformableSurfaceMessage] MessageClassProcessor for DeformableSurfaceMessage [DeformableSurfaceMessage] MessageClassProcessor Start [DeformableSurfaceMessage] GenerateSerialization [DeformableSurfaceMessage] GenerateDeserialization [DeformableSurfaceMessage] MessageClassProcessor Done [DestroyRequestNetMessage] MessageClassProcessor for DestroyRequestNetMessage [DestroyRequestNetMessage] MessageClassProcessor Start [DestroyRequestNetMessage] GenerateSerialization [DestroyRequestNetMessage] GenerateDeserialization [DestroyRequestNetMessage] MessageClassProcessor Done [EmptyNetMessage] MessageClassProcessor for EmptyNetMessage [EmptyNetMessage] MessageClassProcessor Start [EmptyNetMessage] GenerateSerialization [EmptyNetMessage] GenerateDeserialization [EmptyNetMessage] MessageClassProcessor Done [EnvironmentConfigurationNetMessage] MessageClassProcessor for EnvironmentConfigurationNetMessage [EnvironmentConfigurationNetMessage] MessageClassProcessor Start [EnvironmentConfigurationNetMessage] GenerateSerialization [EnvironmentConfigurationNetMessage] GenerateDeserialization [EnvironmentConfigurationNetMessage] MessageClassProcessor Done [ErrorNetMessage] MessageClassProcessor for ErrorNetMessage [ErrorNetMessage] MessageClassProcessor Start [ErrorNetMessage] GenerateSerialization [ErrorNetMessage] GenerateDeserialization [ErrorNetMessage] MessageClassProcessor Done [ExerciseParametersNetMessage] MessageClassProcessor for ExerciseParametersNetMessage [ExerciseParametersNetMessage] MessageClassProcessor Start [ExerciseParametersNetMessage] GenerateSerialization [ExerciseParametersNetMessage] GenerateDeserialization [ExerciseParametersNetMessage] MessageClassProcessor Done [FloatNetMessage] MessageClassProcessor for FloatNetMessage [FloatNetMessage] MessageClassProcessor Start [FloatNetMessage] GenerateSerialization [FloatNetMessage] GenerateDeserialization [FloatNetMessage] MessageClassProcessor Done [InfractionNetMessage] MessageClassProcessor for InfractionNetMessage [InfractionNetMessage] MessageClassProcessor Start [InfractionNetMessage] GenerateSerialization [InfractionNetMessage] GenerateDeserialization [InfractionNetMessage] MessageClassProcessor Done [InfractionPointsNetMessage] MessageClassProcessor for InfractionPointsNetMessage [InfractionPointsNetMessage] MessageClassProcessor Start [InfractionPointsNetMessage] GenerateSerialization [InfractionPointsNetMessage] GenerateDeserialization [InfractionPointsNetMessage] MessageClassProcessor Done [IntNetMessage] MessageClassProcessor for IntNetMessage [IntNetMessage] MessageClassProcessor Start [IntNetMessage] GenerateSerialization [IntNetMessage] GenerateDeserialization [IntNetMessage] MessageClassProcessor Done [MotorVehicleInitNetMessage] MessageClassProcessor for MotorVehicleInitNetMessage [MotorVehicleInitNetMessage] MessageClassProcessor Start [MotorVehicleInitNetMessage] GenerateSerialization [MotorVehicleInitNetMessage] GenerateDeserialization [MotorVehicleInitNetMessage] MessageClassProcessor Done [MultipleNetIdentityNetMessage] MessageClassProcessor for MultipleNetIdentityNetMessage [MultipleNetIdentityNetMessage] MessageClassProcessor Start [MultipleNetIdentityNetMessage] GenerateSerialization [MultipleNetIdentityNetMessage] GenerateDeserialization [MultipleNetIdentityNetMessage] MessageClassProcessor Done [NetIdentityNetMessage] MessageClassProcessor for NetIdentityNetMessage [NetIdentityNetMessage] MessageClassProcessor Start [NetIdentityNetMessage] GenerateSerialization [NetIdentityNetMessage] GenerateDeserialization [NetIdentityNetMessage] MessageClassProcessor Done [CircuitLineNetMessage] MessageClassProcessor for CircuitLineNetMessage [CircuitLineNetMessage] MessageClassProcessor Start [CircuitLineNetMessage] GenerateSerialization [CircuitLineNetMessage] GenerateDeserialization [CircuitLineNetMessage] MessageClassProcessor Done [PiecesPassengersNetMessage] MessageClassProcessor for PiecesPassengersNetMessage [PiecesPassengersNetMessage] MessageClassProcessor Start [PiecesPassengersNetMessage] GenerateSerialization [PiecesPassengersNetMessage] GenerateDeserialization [PiecesPassengersNetMessage] MessageClassProcessor Done [PIEventNetMessage] MessageClassProcessor for PIEventNetMessage [PIEventNetMessage] MessageClassProcessor Start [PIEventNetMessage] GenerateSerialization [PIEventNetMessage] GenerateDeserialization [PIEventNetMessage] MessageClassProcessor Done [PIPhysicsChangeNetMessage] MessageClassProcessor for PIPhysicsChangeNetMessage [PIPhysicsChangeNetMessage] MessageClassProcessor Start [PIPhysicsChangeNetMessage] GenerateSerialization [PIPhysicsChangeNetMessage] GenerateDeserialization [PIPhysicsChangeNetMessage] MessageClassProcessor Done [PISpawnPositionNetMessage] MessageClassProcessor for PISpawnPositionNetMessage [PISpawnPositionNetMessage] MessageClassProcessor Start [PISpawnPositionNetMessage] GenerateSerialization [PISpawnPositionNetMessage] GenerateDeserialization [PISpawnPositionNetMessage] MessageClassProcessor Done [SingleBoolNetMessage] MessageClassProcessor for SingleBoolNetMessage [SingleBoolNetMessage] MessageClassProcessor Start [SingleBoolNetMessage] GenerateSerialization [SingleBoolNetMessage] GenerateDeserialization [SingleBoolNetMessage] MessageClassProcessor Done [SpawnRequestNetMessage] MessageClassProcessor for SpawnRequestNetMessage [SpawnRequestNetMessage] MessageClassProcessor Start [SpawnRequestNetMessage] GenerateSerialization [SpawnRequestNetMessage] GenerateDeserialization [SpawnRequestNetMessage] MessageClassProcessor Done [SpawnResponseNetMessage] MessageClassProcessor for SpawnResponseNetMessage [SpawnResponseNetMessage] MessageClassProcessor Start [SpawnResponseNetMessage] GenerateSerialization [SpawnResponseNetMessage] GenerateDeserialization [SpawnResponseNetMessage] MessageClassProcessor Done [TelemetryNetMessage] MessageClassProcessor for TelemetryNetMessage [TelemetryNetMessage] MessageClassProcessor Start [TelemetryNetMessage] GenerateSerialization [TelemetryNetMessage] GenerateDeserialization [TelemetryNetMessage] MessageClassProcessor Done [TrafficLightNetMessage] MessageClassProcessor for TrafficLightNetMessage [TrafficLightNetMessage] MessageClassProcessor Start [TrafficLightNetMessage] GenerateSerialization [TrafficLightNetMessage] GenerateDeserialization [TrafficLightNetMessage] MessageClassProcessor Done [DefSurfInitialStatusMessage] MessageClassProcessor for DefSurfInitialStatusMessage [DefSurfInitialStatusMessage] MessageClassProcessor Start [DefSurfInitialStatusMessage] GenerateSerialization [DefSurfInitialStatusMessage] GenerateDeserialization [DefSurfInitialStatusMessage] MessageClassProcessor Done Pass: 1 took 734 milliseconds ProcessSitesModule Assembly-CSharp.dll elapsed time:00:00:04.0431897 - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll Assets\simuzen\tm\Scripts\Utils\ChasedFreeRouteArrow.cs(10,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Scripts\Utils\ChasedFreeRouteArrow.cs Line: 10) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(8,47): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs Line: 8) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MaterialSync.cs(26,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MaterialSync.cs Line: 26) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MaterialSync.cs(32,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MaterialSync.cs Line: 32) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MotorBikeSuspensionSync.cs(12,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MotorBikeSuspensionSync.cs Line: 12) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MotorBikeSuspensionSync.cs(18,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MotorBikeSuspensionSync.cs Line: 18) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultiplePlatesSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultiplePlatesSync.cs Line: 23) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultiplePlatesSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultiplePlatesSync.cs Line: 29) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultipleWheelsPivotSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultipleWheelsPivotSync.cs Line: 23) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultipleWheelsPivotSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultipleWheelsPivotSync.cs Line: 29) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(81,34): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs Line: 81) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(87,33): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs Line: 87) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(11,6): warning CS0618: 'SyncVarAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs Line: 11) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs Line: 41) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\OptionalCargoSync.cs(26,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\OptionalCargoSync.cs Line: 26) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\OptionalCargoSync.cs(32,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\OptionalCargoSync.cs Line: 32) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ParticlesSync.cs(32,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ParticlesSync.cs Line: 32) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ParticlesSync.cs(39,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ParticlesSync.cs Line: 39) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerAnimationSync.cs(57,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerAnimationSync.cs Line: 57) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerAnimationSync.cs(63,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerAnimationSync.cs Line: 63) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(77,42): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs Line: 77) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(48,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs Line: 48) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(54,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs Line: 54) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PedestrianAnimationSync.cs(27,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PedestrianAnimationSync.cs Line: 27) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PedestrianAnimationSync.cs(33,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PedestrianAnimationSync.cs Line: 33) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PickupChainsSync.cs(35,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PickupChainsSync.cs Line: 35) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PickupChainsSync.cs(41,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PickupChainsSync.cs Line: 41) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PlatesSync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PlatesSync.cs Line: 19) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PlatesSync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PlatesSync.cs Line: 25) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(39,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs Line: 39) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(45,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs Line: 45) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(11,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs Line: 11) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RigidBodySync.cs(11,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RigidBodySync.cs Line: 11) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RigidBodySync.cs(17,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RigidBodySync.cs Line: 17) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RotaryLightsAnimationSync.cs(63,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RotaryLightsAnimationSync.cs Line: 63) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RotaryLightsAnimationSync.cs(69,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RotaryLightsAnimationSync.cs Line: 69) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SandCargoAnimationSync.cs(28,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SandCargoAnimationSync.cs Line: 28) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SandCargoAnimationSync.cs(34,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SandCargoAnimationSync.cs Line: 34) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehicleLightSync.cs(53,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehicleLightSync.cs Line: 53) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehicleLightSync.cs(59,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehicleLightSync.cs Line: 59) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehiclesSandCargoAnimationSync.cs(24,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehiclesSandCargoAnimationSync.cs Line: 24) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehiclesSandCargoAnimationSync.cs(30,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehiclesSandCargoAnimationSync.cs Line: 30) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(116,39): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs Line: 116) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(125,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs Line: 125) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(131,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs Line: 131) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(176,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs Line: 176) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(181,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs Line: 181) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(209,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs Line: 209) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(215,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs Line: 215) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(223,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs Line: 223) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(229,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs Line: 229) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleDoorSync.cs(13,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleDoorSync.cs Line: 13) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleDoorSync.cs(19,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleDoorSync.cs Line: 19) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleGlassSync.cs(156,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleGlassSync.cs Line: 156) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleGlassSync.cs(162,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleGlassSync.cs Line: 162) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(94,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs Line: 94) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(100,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs Line: 100) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(11,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs Line: 11) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleOptionalSync.cs(51,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleOptionalSync.cs Line: 51) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleOptionalSync.cs(57,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleOptionalSync.cs Line: 57) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleSkinSync.cs(15,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleSkinSync.cs Line: 15) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleSkinSync.cs(21,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleSkinSync.cs Line: 21) Assets\simuzen\platform\systems\base\configuration\Foscam\FoscamManager.cs(102,17): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor? (Filename: Assets\simuzen\platform\systems\base\configuration\Foscam\FoscamManager.cs Line: 102) Assets\simuzen\platform\systems\base\configuration\Webcam\IWebcamManager.cs(5,10): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor? (Filename: Assets\simuzen\platform\systems\base\configuration\Webcam\IWebcamManager.cs Line: 5) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(107,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs Line: 107) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(113,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs Line: 113) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(121,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs Line: 121) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(127,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs Line: 127) Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(103,39): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs Line: 103) Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(129,39): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs Line: 129) Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(118,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs Line: 118) Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(144,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs Line: 144) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWiperSync.cs(36,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWiperSync.cs Line: 36) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWiperSync.cs(42,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWiperSync.cs Line: 42) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WheelsPivotSync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WheelsPivotSync.cs Line: 19) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WheelsPivotSync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WheelsPivotSync.cs Line: 25) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WipersSync.cs(37,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WipersSync.cs Line: 37) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WipersSync.cs(43,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WipersSync.cs Line: 43) Assets\simuzen\platform\systems\base\configuration\Webcam\WebcamManager.cs(139,17): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor? (Filename: Assets\simuzen\platform\systems\base\configuration\Webcam\WebcamManager.cs Line: 139) Assets\simuzen\platform\systems\base\services\network\Components\NetPhysicsBehaviours\SnowplowNetPhysics.cs(40,31): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetPhysicsBehaviours\SnowplowNetPhysics.cs Line: 40) Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(5,35): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs Line: 5) Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(10,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs Line: 10) Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(21,38): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs Line: 21) Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(9,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs Line: 9) Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(28,36): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs Line: 28) Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(14,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs Line: 14) Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(14,75): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs Line: 14) Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(7,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs Line: 7) Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(8,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs Line: 8) Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(60,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs Line: 60) Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(61,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs Line: 61) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\INetworkMessageService.cs(5,65): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\INetworkMessageService.cs Line: 5) Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(111,33): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs Line: 111) Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(21,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs Line: 21) Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(31,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs Line: 31) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\MatchInertiaHandler.cs(6,36): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\MatchInertiaHandler.cs Line: 6) Assets\simuzen\platform\systems\base\services\orchestrator\TimeManager\ExerciseTimeManager.cs(102,39): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\orchestrator\TimeManager\ExerciseTimeManager.cs Line: 102) Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\VehiclePerceptionAudioManager.cs(11,36): warning CS0108: 'VehiclePerceptionAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\VehiclePerceptionAudioManager.cs Line: 11) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\LiftAGX\InclinometerComponent.cs(41,22): warning CS0114: 'InclinometerComponent.OnStartSpawn()' hides inherited member 'BaseVehicleComponent.OnStartSpawn()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\LiftAGX\InclinometerComponent.cs Line: 41) Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(72,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs Line: 72) Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(327,46): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs Line: 327) Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineRenderer.cs(23,51): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineRenderer.cs Line: 23) Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\DistanceToNextNodeCanvas.cs(10,56): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\DistanceToNextNodeCanvas.cs Line: 10) Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\TextureManager.cs(240,69): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\TextureManager.cs Line: 240) Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\TextureManager.cs(245,83): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\TextureManager.cs Line: 245) Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\EditCircuitLinesCanvas.cs(9,54): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\EditCircuitLinesCanvas.cs Line: 9) Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\TmCircuitLineNode.cs(230,36): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\TmCircuitLineNode.cs Line: 230) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(112,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs Line: 112) Assets\simuzen\platform\hud\components\HCOM_IG_BasicDashboard.cs(12,42): warning CS0108: 'HCOM_IG_BasicDashboard.vehicleService' hides inherited member 'GenericPanelHandler.vehicleService'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\components\HCOM_IG_BasicDashboard.cs Line: 12) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\ElectricEnginePowerSerializedSettings.cs(8,22): warning CS0108: 'ElectricEnginePowerSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\ElectricEnginePowerSerializedSettings.cs Line: 8) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\EngineTempSerializedSettings.cs(8,22): warning CS0108: 'EngineTempSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\EngineTempSerializedSettings.cs Line: 8) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\RPMSerializedSettings.cs(8,22): warning CS0108: 'RPMSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\RPMSerializedSettings.cs Line: 8) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\SpeedSerializedSettings.cs(8,22): warning CS0108: 'SpeedSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\SpeedSerializedSettings.cs Line: 8) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(652,41): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs Line: 652) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteLineRenderer.cs(23,53): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteLineRenderer.cs Line: 23) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(670,49): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs Line: 670) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(677,55): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs Line: 677) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(677,82): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs Line: 677) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,27): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs Line: 75) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,46): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs Line: 75) Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\CustomControllers\NetControllerForRewired.cs(79,31): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\CustomControllers\NetControllerForRewired.cs Line: 79) Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_GPSPanel.cs(17,44): warning CS0108: 'HCOM_PI_GPSPanel._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_GPSPanel.cs Line: 17) Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_HudVehicleDataPanels.cs(18,44): warning CS0108: 'HCOM_PI_HudVehicleDataPanels._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_HudVehicleDataPanels.cs Line: 18) Assets\simuzen\platform\utils\NetComponentUtils.cs(6,52): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetComponentUtils.cs Line: 6) Assets\simuzen\platform\utils\NetComponentUtils.cs(11,53): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetComponentUtils.cs Line: 11) Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\EditFreeRoutesCanvas.cs(7,51): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\EditFreeRoutesCanvas.cs Line: 7) Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_Telemetry.cs(16,44): warning CS0108: 'HCOM_PI_Telemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_Telemetry.cs Line: 16) Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemControllers\FreeRouteNode.cs(117,36): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemControllers\FreeRouteNode.cs Line: 117) Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(29,33): warning CS0108: 'HCOM_PI_VehicleTelemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs Line: 29) Assets\simuzen\platform\systems\base\vehicle\Perception\Stimuli\RadarStimulus.cs(40,24): warning CS0108: 'RadarStimulus.CalculateDirectionAndDistance()' hides inherited member 'SightStimulus.CalculateDirectionAndDistance()'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\systems\base\vehicle\Perception\Stimuli\RadarStimulus.cs Line: 40) Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_MachineryVehicleTelemetry.cs(18,33): warning CS0108: 'HCOM_PI_MachineryVehicleTelemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_MachineryVehicleTelemetry.cs Line: 18) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\BackhoeLoaderAnimationHandler.cs(5,73): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\BackhoeLoaderAnimationHandler.cs Line: 5) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ExcavatorLoaderAnimationHandler.cs(5,79): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ExcavatorLoaderAnimationHandler.cs Line: 5) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\PlateController.cs(7,35): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\PlateController.cs Line: 7) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\MotorcyclePoliceLightPieceInstantiator.cs(5,59): warning CS0618: 'PieceInstantiator' is obsolete: 'Deprecated class. Use instead VehiclePieceInstantiator' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\MotorcyclePoliceLightPieceInstantiator.cs Line: 5) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(278,48): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs Line: 278) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(20,22): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs Line: 20) Assets\simuzen\platform\systems\base\services\camera\behaviours\action\HeadOutBehaviourAction.cs(10,26): warning CS0108: 'HeadOutBehaviourAction.gameObject' hides inherited member 'BaseCameraBehaviourAction.gameObject'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\systems\base\services\camera\behaviours\action\HeadOutBehaviourAction.cs Line: 10) Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(97,16): warning CS0114: 'BDZPRabbitTurtleModeHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs Line: 97) Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(103,16): warning CS0114: 'BDZPRabbitTurtleModeHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs Line: 103) Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(109,16): warning CS0108: 'BDZPRabbitTurtleModeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs Line: 109) Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(108,16): warning CS0114: 'BHPFailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs Line: 108) Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(114,16): warning CS0114: 'BHPFailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs Line: 114) Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(120,16): warning CS0108: 'BHPFailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs Line: 120) Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPSpecialFunctionsHandler.cs(129,16): warning CS0108: 'BHPSpecialFunctionsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPSpecialFunctionsHandler.cs Line: 129) Assets\simuzen\CommonTools\CullingSystem\System\QueueItem.cs(7,18): warning CS0659: 'QueueItem' overrides Object.Equals(object o) but does not override Object.GetHashCode() (Filename: Assets\simuzen\CommonTools\CullingSystem\System\QueueItem.cs Line: 7) Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(126,16): warning CS0114: 'DPFailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs Line: 126) Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(146,16): warning CS0114: 'DPFailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs Line: 146) Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(160,16): warning CS0108: 'DPFailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs Line: 160) Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(185,16): warning CS0108: 'DPFailuresHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs Line: 185) Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\EH5000BrakeHandler.cs(203,26): warning CS0108: 'EH5000BrakeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\EH5000BrakeHandler.cs Line: 203) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000AutoSpeedModeHandler.cs(146,16): warning CS0108: 'EH5000AutoSpeedModeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000AutoSpeedModeHandler.cs Line: 146) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000DumpHandler.cs(132,22): warning CS0108: 'EH5000DumpHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000DumpHandler.cs Line: 132) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(147,16): warning CS0114: 'EH5000FailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs Line: 147) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(202,22): warning CS0114: 'EH5000FailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs Line: 202) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(245,16): warning CS0108: 'EH5000FailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs Line: 245) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(348,16): warning CS0108: 'EH5000FailuresHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs Line: 348) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000GrillDryHandler.cs(121,22): warning CS0108: 'EH5000GrillDryHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000GrillDryHandler.cs Line: 121) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(54,16): warning CS0114: 'EH5000LoadHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs Line: 54) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(63,16): warning CS0114: 'EH5000LoadHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs Line: 63) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(113,16): warning CS0108: 'EH5000LoadHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs Line: 113) Assets\simuzen\tm\Scripts\MojoSharp\SmartObjects\Objects\SmartExercise.cs(20,21): warning CS0114: 'SmartExercise.InitializeInScene()' hides inherited member 'SmartObject.InitializeInScene()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\tm\Scripts\MojoSharp\SmartObjects\Objects\SmartExercise.cs Line: 20) Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(126,22): warning CS0108: 'HCOM_LP_ForkController.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs Line: 126) Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(136,22): warning CS0114: 'HCOM_LP_ForkController.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs Line: 136) Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(148,22): warning CS0114: 'HCOM_LP_ForkController.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs Line: 148) Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(150,22): warning CS0108: 'HCOM_LP_LightIndicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs Line: 150) Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(163,22): warning CS0114: 'HCOM_LP_LightIndicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs Line: 163) Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(176,22): warning CS0114: 'HCOM_LP_LightIndicators.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs Line: 176) Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\LPGearHandler.cs(122,16): warning CS0108: 'LPGearHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\LPGearHandler.cs Line: 122) Assets\simuzen\platform\DeformableMeshes\Scripts\service\NetDeformableTerrainService.cs(161,45): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\DeformableMeshes\Scripts\service\NetDeformableTerrainService.cs Line: 161) Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(195,16): warning CS0108: 'EX5500FailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs Line: 195) Assets\simuzen\platform\DeformableMeshes\Scripts\service\NetDeformableTerrainService.cs(166,46): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\DeformableMeshes\Scripts\service\NetDeformableTerrainService.cs Line: 166) Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(132,22): warning CS0108: 'HCOM_LP_BasicParameters.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs Line: 132) Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(142,22): warning CS0114: 'HCOM_LP_BasicParameters.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs Line: 142) Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(158,22): warning CS0114: 'HCOM_LP_BasicParameters.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs Line: 158) Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPIndicatorsHandler.cs(92,27): warning CS0114: 'MSPIndicatorsHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPIndicatorsHandler.cs Line: 92) Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPIndicatorsHandler.cs(131,26): warning CS0108: 'MSPIndicatorsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPIndicatorsHandler.cs Line: 131) Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPLightsHandler.cs(84,26): warning CS0108: 'MSPLightsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPLightsHandler.cs Line: 84) Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPLightsHandler.cs(89,18): warning CS0108: 'MSPLightsHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPLightsHandler.cs Line: 89) Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(54,16): warning CS0114: 'EX5500LoadHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs Line: 54) Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(62,16): warning CS0114: 'EX5500LoadHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs Line: 62) Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(112,16): warning CS0108: 'EX5500LoadHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs Line: 112) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_ForkInfo.cs(105,22): warning CS0108: 'HCOM_JungLSP_ForkInfo.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_ForkInfo.cs Line: 105) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_ForkInfo.cs(122,22): warning CS0114: 'HCOM_JungLSP_ForkInfo.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_ForkInfo.cs Line: 122) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(145,22): warning CS0114: 'HCOM_JungLSP_Indicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs Line: 145) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(156,22): warning CS0108: 'HCOM_JungLSP_Indicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs Line: 156) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(171,22): warning CS0114: 'HCOM_JungLSP_Indicators.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs Line: 171) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(160,22): warning CS0114: 'HCOM_JungLSP_WheelModeInfo.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs Line: 160) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(190,22): warning CS0108: 'HCOM_JungLSP_WheelModeInfo.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs Line: 190) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(206,22): warning CS0114: 'HCOM_JungLSP_WheelModeInfo.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs Line: 206) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(133,22): warning CS0108: 'HCOM_LSP_BasicParameters.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs Line: 133) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(143,22): warning CS0114: 'HCOM_LSP_BasicParameters.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs Line: 143) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(159,22): warning CS0114: 'HCOM_LSP_BasicParameters.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs Line: 159) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_DrivingTimeAndKmh.cs(103,22): warning CS0108: 'HCOM_LSP_DrivingTimeAndKmh.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_DrivingTimeAndKmh.cs Line: 103) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_ForkController.cs(109,22): warning CS0108: 'HCOM_LSP_ForkController.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_ForkController.cs Line: 109) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_ForkController.cs(114,22): warning CS0114: 'HCOM_LSP_ForkController.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_ForkController.cs Line: 114) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_LightIndicators.cs(120,22): warning CS0108: 'HCOM_LSP_LightIndicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_LightIndicators.cs Line: 120) Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_LightIndicators.cs(135,22): warning CS0114: 'HCOM_LSP_LightIndicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_LightIndicators.cs Line: 135) Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\GearHandler\HCOM_PI_TP_GearHandler.cs(118,21): warning CS0114: 'HCOM_PI_TP_GearHandler.IsEngineRunning' hides inherited member 'GenericPanelHandlerPI.IsEngineRunning'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\GearHandler\HCOM_PI_TP_GearHandler.cs Line: 118) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SMKTrafficVehicleGraphicsSync.cs(22,10): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SMKTrafficVehicleGraphicsSync.cs Line: 22) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SMKTrafficVehicleGraphicsSync.cs(28,10): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SMKTrafficVehicleGraphicsSync.cs Line: 28) Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\DeformableTerrainStatusNetMessage.cs(30,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\DeformableTerrainStatusNetMessage.cs Line: 30) Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\DeformableTerrainStatusNetMessage.cs(49,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\DeformableTerrainStatusNetMessage.cs Line: 49) Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\ParticlesDataNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\ParticlesDataNetMessage.cs Line: 24) Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\ParticlesDataNetMessage.cs(75,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\ParticlesDataNetMessage.cs Line: 75) Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\UnloadZonesStatusNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\UnloadZonesStatusNetMessage.cs Line: 22) Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\UnloadZonesStatusNetMessage.cs(42,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\UnloadZonesStatusNetMessage.cs Line: 42) Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentModifierNetMessage.cs(23,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentModifierNetMessage.cs Line: 23) Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentModifierNetMessage.cs(29,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentModifierNetMessage.cs Line: 29) Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentWeatherNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentWeatherNetMessage.cs Line: 17) Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentWeatherNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentWeatherNetMessage.cs Line: 22) Assets\simuzen\platform\systems\base\services\network\messages\CrossingSpawnDistanceNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\CrossingSpawnDistanceNetMessage.cs Line: 17) Assets\simuzen\platform\systems\base\services\network\messages\CrossingSpawnDistanceNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\CrossingSpawnDistanceNetMessage.cs Line: 22) Assets\simuzen\platform\systems\base\services\network\messages\DeformableSurfaceMessage.cs(19,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\DeformableSurfaceMessage.cs Line: 19) Assets\simuzen\platform\systems\base\services\network\messages\DeformableSurfaceMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\DeformableSurfaceMessage.cs Line: 25) Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs Line: 16) Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs Line: 21) Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(11,41): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs Line: 11) Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(7,16): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs Line: 7) Assets\simuzen\platform\systems\base\services\network\messages\EnvironmentConfigurationNetMessage.cs(31,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\EnvironmentConfigurationNetMessage.cs Line: 31) Assets\simuzen\platform\systems\base\services\network\messages\EnvironmentConfigurationNetMessage.cs(44,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\EnvironmentConfigurationNetMessage.cs Line: 44) Assets\simuzen\platform\systems\base\services\network\messages\ErrorNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\ErrorNetMessage.cs Line: 17) Assets\simuzen\platform\systems\base\services\network\messages\ErrorNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\ErrorNetMessage.cs Line: 22) Assets\simuzen\platform\systems\base\services\network\messages\ExerciseParametersNetMessage.cs(26,37): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\ExerciseParametersNetMessage.cs Line: 26) Assets\simuzen\platform\systems\base\services\network\messages\ExerciseParametersNetMessage.cs(49,35): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\ExerciseParametersNetMessage.cs Line: 49) Assets\simuzen\platform\systems\base\services\network\messages\FloatNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\FloatNetMessage.cs Line: 16) Assets\simuzen\platform\systems\base\services\network\messages\FloatNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\FloatNetMessage.cs Line: 21) Assets\simuzen\platform\systems\base\services\network\messages\InfractionNetMessage.cs(31,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\InfractionNetMessage.cs Line: 31) Assets\simuzen\platform\systems\base\services\network\messages\InfractionNetMessage.cs(40,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\InfractionNetMessage.cs Line: 40) Assets\simuzen\platform\systems\base\services\network\messages\InfractionPointsNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\InfractionPointsNetMessage.cs Line: 24) Assets\simuzen\platform\systems\base\services\network\messages\InfractionPointsNetMessage.cs(30,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\InfractionPointsNetMessage.cs Line: 30) Assets\simuzen\platform\systems\base\services\network\messages\IntNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\IntNetMessage.cs Line: 16) Assets\simuzen\platform\systems\base\services\network\messages\IntNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\IntNetMessage.cs Line: 21) Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(10,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs Line: 10) Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(11,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs Line: 11) Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(27,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs Line: 27) Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(42,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs Line: 42) Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(18,43): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs Line: 18) Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(18,73): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs Line: 18) Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(17,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs Line: 17) Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(26,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs Line: 26) Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(12,51): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs Line: 12) Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(8,21): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs Line: 8) Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs Line: 16) Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs Line: 21) Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(11,38): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs Line: 11) Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(7,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs Line: 7) Assets\simuzen\platform\systems\base\services\network\messages\PiecesCircuitLineNetMessage.cs(14,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PiecesCircuitLineNetMessage.cs Line: 14) Assets\simuzen\platform\systems\base\services\network\messages\PiecesCircuitLineNetMessage.cs(37,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PiecesCircuitLineNetMessage.cs Line: 37) Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(20,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs Line: 20) Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(42,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs Line: 42) Assets\simuzen\platform\systems\base\services\network\messages\PIEventNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PIEventNetMessage.cs Line: 16) Assets\simuzen\platform\systems\base\services\network\messages\PIEventNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PIEventNetMessage.cs Line: 21) Assets\simuzen\platform\systems\base\services\network\messages\PIPhysicsChangeNetMessage.cs(18,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PIPhysicsChangeNetMessage.cs Line: 18) Assets\simuzen\platform\systems\base\services\network\messages\PIPhysicsChangeNetMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PIPhysicsChangeNetMessage.cs Line: 25) Assets\simuzen\platform\systems\base\services\network\messages\PISpawnPositionNetMessage.cs(19,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PISpawnPositionNetMessage.cs Line: 19) Assets\simuzen\platform\systems\base\services\network\messages\PISpawnPositionNetMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PISpawnPositionNetMessage.cs Line: 25) Assets\simuzen\platform\systems\base\services\network\messages\SingleBoolNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\SingleBoolNetMessage.cs Line: 16) Assets\simuzen\platform\systems\base\services\network\messages\SingleBoolNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\SingleBoolNetMessage.cs Line: 21) Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(20,40): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs Line: 20) Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(27,35): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs Line: 27) Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(13,69): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs Line: 13) Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(9,13): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs Line: 9) Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(18,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs Line: 18) Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs Line: 24) Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(12,56): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs Line: 12) Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(43,43): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\INetworkService.cs Line: 43) Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(8,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs Line: 8) Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(44,43): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\INetworkService.cs Line: 44) Assets\simuzen\platform\systems\base\services\network\messages\TelemetryNetMessage.cs(26,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\TelemetryNetMessage.cs Line: 26) Assets\simuzen\platform\systems\base\services\network\messages\TelemetryNetMessage.cs(36,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\TelemetryNetMessage.cs Line: 36) Assets\simuzen\platform\systems\base\services\network\messages\TrafficLightNetMessage.cs(22,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\TrafficLightNetMessage.cs Line: 22) Assets\simuzen\platform\systems\base\services\network\messages\TrafficLightNetMessage.cs(30,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\TrafficLightNetMessage.cs Line: 30) Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(56,9): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\INetworkService.cs Line: 56) Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(57,9): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\INetworkService.cs Line: 57) Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\DefSurfInitialStatusMessage.cs(22,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\DefSurfInitialStatusMessage.cs Line: 22) Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\DefSurfInitialStatusMessage.cs(36,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\DefSurfInitialStatusMessage.cs Line: 36) Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(78,41): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\INetworkService.cs Line: 78) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(89,49): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs Line: 89) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(89,76): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs Line: 89) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\INetworkMessageService.cs(31,40): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\INetworkMessageService.cs Line: 31) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(69,48): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 69) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(88,39): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 88) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(93,40): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 93) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(244,47): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 244) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(301,86): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 301) Assets\simuzen\platform\systems\base\services\network\SimNetworkDiscovery.cs(11,40): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkDiscovery.cs Line: 11) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(14,46): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs Line: 14) Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(13,43): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs Line: 13) Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(22,49): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs Line: 22) Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(29,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs Line: 29) Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(35,48): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs Line: 35) Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(44,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs Line: 44) Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(44,75): warning CS0618: 'PlayerController' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs Line: 44) Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(63,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs Line: 63) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(29,46): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 29) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(39,47): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 39) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(45,49): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 45) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(56,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 56) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(62,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 62) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(68,44): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 68) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(105,47): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 105) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(227,51): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs Line: 227) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(22,16): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 22) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(23,16): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 23) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(104,22): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 104) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(16,17): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs Line: 16) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\HydraulicTrackExcavatorVehicle.cs(69,32): warning CS0114: 'HydraulicTrackExcavatorVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\HydraulicTrackExcavatorVehicle.cs Line: 69) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\MotorVehicle.cs(205,16): warning CS0114: 'MotorVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\MotorVehicle.cs Line: 205) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\MotorVehicle.cs(215,16): warning CS0108: 'MotorVehicle.SleepWheelPatch()' hides inherited member 'Vehicle.SleepWheelPatch()'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\MotorVehicle.cs Line: 215) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\RigidFrameHaulerVehicle.cs(102,22): warning CS0114: 'RigidFrameHaulerVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\RigidFrameHaulerVehicle.cs Line: 102) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\RigidFrameHaulerVehicle.cs(113,22): warning CS0108: 'RigidFrameHaulerVehicle.SleepWheelPatch()' hides inherited member 'Vehicle.SleepWheelPatch()'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\RigidFrameHaulerVehicle.cs Line: 113) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\TrackVehicle.cs(45,22): warning CS0114: 'TrackVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\TrackVehicle.cs Line: 45) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(7,41): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 7) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(77,42): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 77) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(99,30): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 99) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(138,44): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 138) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(163,32): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 163) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(31,19): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 31) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(363,10): warning CS0618: 'ClientAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 363) Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ExerciseConfigurationPlugin\NetExerciseConfigurationPlugin.cs(26,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ExerciseConfigurationPlugin\NetExerciseConfigurationPlugin.cs Line: 26) Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayDeformableTerrainParticlesData.cs(7,18): warning CS0659: 'ReplayDeformableTerrainParticlesData' overrides Object.Equals(object o) but does not override Object.GetHashCode() (Filename: Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayDeformableTerrainParticlesData.cs Line: 7) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\WheelLoaderAnimationHandler.cs(5,74): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\WheelLoaderAnimationHandler.cs Line: 5) Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableMeshData.cs(7,18): warning CS0659: 'ReplayDeformableMeshData' overrides Object.Equals(object o) but does not override Object.GetHashCode() (Filename: Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableMeshData.cs Line: 7) Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableMeshData.cs(87,18): warning CS0659: 'ReplayMultipleDeformableMeshData' overrides Object.Equals(object o) but does not override Object.GetHashCode() (Filename: Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableMeshData.cs Line: 87) Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableTerrainData.cs(7,18): warning CS0659: 'ReplayDeformableTerrainData' overrides Object.Equals(object o) but does not override Object.GetHashCode() (Filename: Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableTerrainData.cs Line: 7) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\RampAnimatorHandler.cs(5,39): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\RampAnimatorHandler.cs Line: 5) Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableTerrainData.cs(68,18): warning CS0659: 'ReplayMultipleDeformableTerrainData' overrides Object.Equals(object o) but does not override Object.GetHashCode() (Filename: Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableTerrainData.cs Line: 68) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(28,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 28) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(29,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 29) Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(308,43): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs Line: 308) Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\CircuitLineTMStep.cs(47,47): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\CircuitLineTMStep.cs Line: 47) Assets\simuzen\platform\VehicleDynamics\Scripts\Input\Controllers\ForkliftInput.cs(5,16): warning CS0618: 'ForkInput' is obsolete: 'Usar ForkComponentInput' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\Input\Controllers\ForkliftInput.cs Line: 5) Assets\simuzen\platform\systems\base\services\infraction\InfractionService.cs(381,53): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\infraction\InfractionService.cs Line: 381) Assets\simuzen\tm\Scripts\TMFramework\RuntimeEngine\TmScript.cs(7,18): warning CS0659: 'TMScript' overrides Object.Equals(object o) but does not override Object.GetHashCode() (Filename: Assets\simuzen\tm\Scripts\TMFramework\RuntimeEngine\TmScript.cs Line: 7) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(158,22): warning CS0612: 'ModifierChange' is obsolete (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 158) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(159,22): warning CS0612: 'ModifierChange' is obsolete (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 159) Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IEnvironmentService.cs(32,15): warning CS0612: 'ModifierChange' is obsolete (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IEnvironmentService.cs Line: 32) Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IEnvironmentService.cs(37,15): warning CS0612: 'ModifierChange' is obsolete (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IEnvironmentService.cs Line: 37) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(19,21): warning CS0114: 'DebugEnvironmentService.IsServiceReady' hides inherited member 'MonoService.IsServiceReady'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 19) Assets\simuzen\platform\systems\base\services\scene\Physic Environment\PhysicEnvironmentService.cs(282,38): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\platform\systems\base\services\scene\Physic Environment\PhysicEnvironmentService.cs Line: 282) Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\NetDeformableSurfaceEnvironment.cs(27,32): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\NetDeformableSurfaceEnvironment.cs Line: 27) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(51,29): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs Line: 51) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(57,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs Line: 57) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(64,29): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs Line: 64) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(9,10): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs Line: 9) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(50,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs Line: 50) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(56,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs Line: 56) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(33,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 33) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(39,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 39) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(46,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 46) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(11,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 11) Assets\Wwise\Deployment\Components\AkMemBankLoader.cs(29,10): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\Wwise\Deployment\Components\AkMemBankLoader.cs Line: 29) Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentManagers\FogManager.cs(208,37): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentManagers\FogManager.cs Line: 208) Assets\simuzen\platform\systems\base\services\scene\SceneryService\ScenesData.cs(15,18): warning CS0659: 'ScenesLocalizedData' overrides Object.Equals(object o) but does not override Object.GetHashCode() (Filename: Assets\simuzen\platform\systems\base\services\scene\SceneryService\ScenesData.cs Line: 15) Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(91,35): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs Line: 91) Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(96,44): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs Line: 96) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\BrakeAllWheelsOnParkingMode.cs(6,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\BrakeAllWheelsOnParkingMode.cs Line: 6) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\DumperAnimationHandler.cs(5,62): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\DumperAnimationHandler.cs Line: 5) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ForkliftAnimationHandler.cs(6,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ForkliftAnimationHandler.cs Line: 6) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ReachStackerAnimationHandler.cs(6,49): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ReachStackerAnimationHandler.cs Line: 6) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\SnowPlowAnimationHandler.cs(8,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\SnowPlowAnimationHandler.cs Line: 8) Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(89,22): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs Line: 89) Assets\simuzen\platform\systems\base\services\scene\Traffic\DebugTrafficService.cs(1084,40): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\DebugTrafficService.cs Line: 1084) Assets\simuzen\platform\systems\base\services\scene\Traffic\DebugTrafficService.cs(1089,44): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\DebugTrafficService.cs Line: 1089) Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(1984,40): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs Line: 1984) Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(1989,44): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs Line: 1989) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(41,35): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 41) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(53,34): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 53) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(101,33): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 101) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(14,22): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 14) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(32,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 32) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(38,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 38) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(42,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 42) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(48,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 48) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(55,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 55) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(14,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 14) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 41) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(47,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 47) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(41,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 41) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(47,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 47) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(54,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 54) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(22,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs Line: 22) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(23,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs Line: 23) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 15) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(40,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 40) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(46,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 46) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(43,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 43) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(49,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 49) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(56,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 56) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(12,30): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 12) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 15) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(42,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 42) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(48,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 48) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(41,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 41) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(47,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 47) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(54,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 54) Assets\simuzen\platform\hud\components\SceneryCargoManager.cs(341,41): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\hud\components\SceneryCargoManager.cs Line: 341) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 15) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(40,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 40) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(46,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 46) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CrossingEntitySync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CrossingEntitySync.cs Line: 19) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CrossingEntitySync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CrossingEntitySync.cs Line: 25) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CyclistAnimationSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CyclistAnimationSync.cs Line: 23) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CyclistAnimationSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CyclistAnimationSync.cs Line: 29) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\FreeRouteEntityAnimationSync.cs(61,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\FreeRouteEntityAnimationSync.cs Line: 61) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\FreeRouteEntityAnimationSync.cs(66,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\FreeRouteEntityAnimationSync.cs Line: 66) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(42,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 42) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(48,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 48) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(55,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 55) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(6,30): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 6) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(10,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 10) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 41) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(47,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 47) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\LoadWeightLightsSync.cs(25,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\LoadWeightLightsSync.cs Line: 25) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\LoadWeightLightsSync.cs(31,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\LoadWeightLightsSync.cs Line: 31) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MachineryTrackAnimationSync.cs(72,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MachineryTrackAnimationSync.cs Line: 72) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MachineryTrackAnimationSync.cs(78,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MachineryTrackAnimationSync.cs Line: 78) Assets\simuzen\platform\hud\VRUILeapInteractionsSystem\Scripts\VRUILeapInteractionManager.cs(120,54): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\platform\hud\VRUILeapInteractionsSystem\Scripts\VRUILeapInteractionManager.cs Line: 120) Assets\simuzen\platform\systems\base\services\scene\Environment\NetEnvironmentService.cs(45,44): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\NetEnvironmentService.cs Line: 45) Assets\simuzen\platform\systems\base\services\scene\Environment\NetEnvironmentService.cs(50,50): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\NetEnvironmentService.cs Line: 50) Assets\simuzen\tm\Scripts\Services\EditorMode\Routes\RouteCreatorManager.cs(143,31): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' (Filename: Assets\simuzen\tm\Scripts\Services\EditorMode\Routes\RouteCreatorManager.cs Line: 143) Assets\simuzen\platform\systems\base\services\telemetry\NetTelemetryManager.cs(43,43): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\telemetry\NetTelemetryManager.cs Line: 43) Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\AirBrakeAudioManager.cs(10,39): warning CS0108: 'AirBrakeAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\AirBrakeAudioManager.cs Line: 10) Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Stats.cs(12,9): warning CS0618: 'GUIText' is obsolete: 'This component is part of the legacy UI system and will be removed in a future release.' (Filename: Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Stats.cs Line: 12) Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\BlinkersAudioManager.cs(10,34): warning CS0108: 'BlinkersAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\BlinkersAudioManager.cs Line: 10) Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\OpenBusDoorAudioManager.cs(12,34): warning CS0108: 'OpenBusDoorAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\OpenBusDoorAudioManager.cs Line: 12) Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\PoliceAudioManager.cs(9,40): warning CS0108: 'PoliceAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\PoliceAudioManager.cs Line: 9) Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\WipersAudioManager.cs(11,40): warning CS0108: 'WipersAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\WipersAudioManager.cs Line: 11) Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(13,14): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs Line: 13) Assets\simuzen\CommonTools\Trinary Software\Timing.cs(927,43): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\Trinary Software\Timing.cs Line: 927) Assets\simuzen\CommonTools\Trinary Software\Timing.cs(933,58): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\Trinary Software\Timing.cs Line: 933) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\ColorMaskHandler.cs(10,37): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\ColorMaskHandler.cs Line: 10) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(91,40): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs Line: 91) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(92,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs Line: 92) Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(48,19): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs Line: 48) Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(51,20): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs Line: 51) Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(14,41): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs Line: 14) Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(20,22): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs Line: 20) Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(28,36): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs Line: 28) Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(516,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs Line: 516) Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(516,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs Line: 516) Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(517,22): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs Line: 517) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(87,46): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs Line: 87) Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(342,47): warning CS0618: 'ConfigurableVehicle.VehicleSizeQuery' is obsolete: 'Use GetInteriorComponent()' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs Line: 342) Assets\simuzen\platform\playmaker\actions\log\CloseLogAction.cs(29,24): warning CS0168: The variable 'e' is declared but never used (Filename: Assets\simuzen\platform\playmaker\actions\log\CloseLogAction.cs Line: 29) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(72,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs Line: 72) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(72,74): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs Line: 72) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(73,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs Line: 73) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(73,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs Line: 73) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(93,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs Line: 93) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(94,36): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs Line: 94) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(228,26): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs Line: 228) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(230,46): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs Line: 230) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(244,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs Line: 244) Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(89,64): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs Line: 89) Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(99,25): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs Line: 99) Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(99,73): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs Line: 99) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\VR\LeapVRCameraControl.cs(138,16): warning CS0618: 'GraphicsDeviceType.Direct3D9' is obsolete: 'Direct3D 9 is no longer supported in Unity 2017.2+' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\VR\LeapVRCameraControl.cs Line: 138) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\Utils.cs(731,7): warning CS0618: 'TextureFormat.ETC_RGB4_3DS' is obsolete: 'Nintendo 3DS is no longer supported.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\Utils.cs Line: 731) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\Utils.cs(732,7): warning CS0618: 'TextureFormat.ETC_RGBA8_3DS' is obsolete: 'Nintendo 3DS is no longer supported.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\Utils.cs Line: 732) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\StretchToScreen.cs(17,20): warning CS0618: 'GUITexture' is obsolete: 'This component is part of the legacy UI system and will be removed in a future release.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\StretchToScreen.cs Line: 17) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\InternalUtility.cs(36,14): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\InternalUtility.cs Line: 36) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\InternalUtility.cs(36,67): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\InternalUtility.cs Line: 36) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(14,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 14) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\FitHeightToScreen.cs(17,47): warning CS0618: 'GUITexture' is obsolete: 'This component is part of the legacy UI system and will be removed in a future release.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\FitHeightToScreen.cs Line: 17) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\FitHeightToScreen.cs(17,90): warning CS0618: 'GUITexture' is obsolete: 'This component is part of the legacy UI system and will be removed in a future release.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\FitHeightToScreen.cs Line: 17) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\FitHeightToScreen.cs(20,20): warning CS0618: 'GUITexture' is obsolete: 'This component is part of the legacy UI system and will be removed in a future release.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Utils\FitHeightToScreen.cs Line: 20) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(38,159): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 38) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(56,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 56) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(57,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 57) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(57,65): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 57) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(70,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 70) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(84,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 84) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(84,65): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 84) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(106,42): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 106) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(107,46): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 107) Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(120,17): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Line: 120) Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs(356,13): warning CS0612: 'EnvironmentService.SendEnabledEvent(IModifierEnvironment, EnvironmentParams.TModifiers)' is obsolete (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs Line: 356) Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs(398,13): warning CS0612: 'EnvironmentService.SendDisabledEvent(EnvironmentParams.TModifiers)' is obsolete (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs Line: 398) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\HandPool.cs(328,24): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\HandPool.cs Line: 328) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\HandPool.cs(329,11): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\HandPool.cs Line: 329) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\HandPool.cs(329,48): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\HandPool.cs Line: 329) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\HandPool.cs(330,30): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\HandPool.cs Line: 330) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\HandPool.cs(332,16): warning CS0618: 'PrefabUtility.GetPrefabObject(Object)' is obsolete: 'Use GetPrefabInstanceHandle for Prefab instances. Handles for Prefab Assets has been discontinued.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\HandPool.cs Line: 332) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\HandPool.cs(332,56): warning CS0618: 'PrefabUtility.GetPrefabObject(Object)' is obsolete: 'Use GetPrefabInstanceHandle for Prefab instances. Handles for Prefab Assets has been discontinued.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\HandPool.cs Line: 332) Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Camera.cs(201,32): warning CS0618: 'GUILayer' is obsolete: 'This component is part of the legacy UI system and will be removed in a future release.' (Filename: Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Camera.cs Line: 201) Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Camera.cs(205,34): warning CS0618: 'GUILayer' is obsolete: 'This component is part of the legacy UI system and will be removed in a future release.' (Filename: Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Camera.cs Line: 205) Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Camera.cs(232,36): warning CS0618: 'GUILayer' is obsolete: 'This component is part of the legacy UI system and will be removed in a future release.' (Filename: Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Camera.cs Line: 232) Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Camera.cs(236,28): warning CS0618: 'GUILayer' is obsolete: 'This component is part of the legacy UI system and will be removed in a future release.' (Filename: Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Camera.cs Line: 236) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs(105,7): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs Line: 105) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs(105,31): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs Line: 105) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs(106,25): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs Line: 106) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs(106,60): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs Line: 106) Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(90,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs Line: 90) Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(90,67): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs Line: 90) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs(247,7): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs Line: 247) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs(247,31): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs Line: 247) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs(248,29): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs Line: 248) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs(248,64): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\AttachmentHands.cs Line: 248) Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(104,13): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs Line: 104) Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(104,37): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' (Filename: Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs Line: 104) Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(105,31): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs Line: 105) Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(113,13): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs Line: 113) Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(113,37): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' (Filename: Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs Line: 113) Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(114,31): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs Line: 114) Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Stats.cs(21,24): warning CS0618: 'GUIText' is obsolete: 'This component is part of the legacy UI system and will be removed in a future release.' (Filename: Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Stats.cs Line: 21) Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs(101,17): warning CS0618: 'SceneManager.UnloadScene(string)' is obsolete: 'Use SceneManager.UnloadSceneAsync. This function is not safe to use during triggers and under other circumstances. See Scripting reference for more details.' (Filename: Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs Line: 101) Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(71,10): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs Line: 71) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(52,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 52) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(91,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 91) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(119,17): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 119) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(119,62): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 119) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(127,21): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 127) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(127,52): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Line: 127) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(229,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs Line: 229) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(234,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs Line: 234) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(240,45): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs Line: 240) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(245,32): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs Line: 245) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(90,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 90) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(248,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 248) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(265,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 265) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(273,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 273) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(298,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 298) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(303,59): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 303) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(303,22): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 303) Assets\simuzen\CommonTools\UGUIMiniMap\Content\Scripts\Util\bl_SnapShot.cs(32,28): warning CS0618: 'Application.loadedLevelName' is obsolete: 'Use SceneManager to determine what scenes have been loaded' (Filename: Assets\simuzen\CommonTools\UGUIMiniMap\Content\Scripts\Util\bl_SnapShot.cs Line: 32) Assets\simuzen\CommonTools\UGUIMiniMap\Content\Scripts\Util\bl_SnapShot.cs(38,29): warning CS0618: 'EditorApplication.currentScene' is obsolete: 'Use EditorSceneManager to see which scenes are currently loaded' (Filename: Assets\simuzen\CommonTools\UGUIMiniMap\Content\Scripts\Util\bl_SnapShot.cs Line: 38) Assets\simuzen\CommonTools\TextureArrayInspector\Scripts\CustomSerialization.cs(261,165): warning CS0618: 'Keyframe.tangentMode' is obsolete: 'Use AnimationUtility.SetKeyLeftTangentMode, AnimationUtility.SetKeyRightTangentMode, AnimationUtility.GetKeyLeftTangentMode or AnimationUtility.GetKeyRightTangentMode instead.' (Filename: Assets\simuzen\CommonTools\TextureArrayInspector\Scripts\CustomSerialization.cs Line: 261) Assets\simuzen\CommonTools\TextureArrayInspector\Scripts\CustomSerialization.cs(476,7): warning CS0618: 'Keyframe.tangentMode' is obsolete: 'Use AnimationUtility.SetKeyLeftTangentMode, AnimationUtility.SetKeyRightTangentMode, AnimationUtility.GetKeyLeftTangentMode or AnimationUtility.GetKeyRightTangentMode instead.' (Filename: Assets\simuzen\CommonTools\TextureArrayInspector\Scripts\CustomSerialization.cs Line: 476) Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(14,13): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs Line: 14) Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(14,37): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' (Filename: Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs Line: 14) Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(15,34): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs Line: 15) Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(15,67): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs Line: 15) Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(16,34): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs Line: 16) Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(16,89): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs Line: 16) Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(17,34): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs Line: 17) Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(17,94): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs Line: 17) Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(18,34): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs Line: 18) Assets\simuzen\CommonTools\UIWidgets\Sample Assets\TestScripts\TestScrollRectEvents.cs(79,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\UIWidgets\Sample Assets\TestScripts\TestScrollRectEvents.cs Line: 79) Assets\simuzen\CommonTools\UIWidgets\Sample Assets\TestScripts\TestScrollRectEvents.cs(79,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\UIWidgets\Sample Assets\TestScripts\TestScrollRectEvents.cs Line: 79) Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Table\SteamSpyData.cs(43,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Table\SteamSpyData.cs Line: 43) Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Table\SteamSpyData.cs(43,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Table\SteamSpyData.cs Line: 43) Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayTrafficVehicleParticles.cs(83,81): warning CS0618: 'ParticleSystem.startLifetime' is obsolete: 'startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.' (Filename: Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayTrafficVehicleParticles.cs Line: 83) Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayTrafficVehicleParticles.cs(33,13): warning CS0618: 'ParticleSystem.startLifetime' is obsolete: 'startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.' (Filename: Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayTrafficVehicleParticles.cs Line: 33) Assets\simuzen\CommonTools\UIWidgets\Sample Assets\ListView\ListViewImages\ListViewImagesComponent.cs(140,19): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\UIWidgets\Sample Assets\ListView\ListViewImages\ListViewImagesComponent.cs Line: 140) Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs Line: 31) Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs Line: 31) Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,54): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs Line: 31) Assets\simuzen\platform\hud\components\HCOM_LoginPanel\HCOM_MainMenu.cs(17,48): warning CS0612: 'HUDDefaultConstants.ATLAS_HUD_COMPONENTS' is obsolete (Filename: Assets\simuzen\platform\hud\components\HCOM_LoginPanel\HCOM_MainMenu.cs Line: 17) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(87,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 87) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(87,75): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 87) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(88,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 88) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(88,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 88) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(109,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 109) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(110,36): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 110) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(131,101): warning CS0618: 'VehicleMovable' is obsolete: 'Use UserVehicleBehaviours to handle hardware controls -> VehicleHandlesVehicleBehaviour + descriptores ' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 131) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(131,30): warning CS0618: 'VehicleMovable' is obsolete: 'Use UserVehicleBehaviours to handle hardware controls -> VehicleHandlesVehicleBehaviour + descriptores ' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 131) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(214,26): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 214) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(216,46): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 216) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(230,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Line: 230) Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(50,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete (Filename: Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs Line: 50) Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(216,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete (Filename: Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs Line: 216) Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorOnMenuAction.cs(15,9): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulation()' is obsolete (Filename: Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorOnMenuAction.cs Line: 15) Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorOnSimulationAction.cs(15,9): warning CS0612: 'GlobalOrchestratorFromList.OnGoToSimulation()' is obsolete (Filename: Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorOnSimulationAction.cs Line: 15) Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs(125,13): warning CS0162: Unreachable code detected (Filename: Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs Line: 125) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(9,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs Line: 9) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(11,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 11) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(14,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 14) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(25,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 25) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(26,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 26) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(44,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs Line: 44) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(45,61): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs Line: 45) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 15) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(34,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 34) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(35,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 35) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(51,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 51) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(57,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 57) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(69,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs Line: 69) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(75,28): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs Line: 75) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 15) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(33,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 33) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(34,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 34) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(60,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 60) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(66,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 66) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(21,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 21) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(21,44): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 21) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 15) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(35,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 35) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(36,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 36) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(86,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 86) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(86,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Line: 86) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(33,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 33) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(34,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 34) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(61,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 61) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(68,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 68) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(59,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 59) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(65,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 65) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(104,37): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Line: 104) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(161,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 161) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(161,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Line: 161) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(123,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 123) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(123,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Line: 123) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectBasicSync.cs(15,9): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectBasicSync.cs Line: 15) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectBasicSync.cs(15,49): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectBasicSync.cs Line: 15) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(10,33): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs Line: 10) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(20,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs Line: 20) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(20,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs Line: 20) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(22,42): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs Line: 22) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(10,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 10) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(27,22): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 27) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(31,46): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 31) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(38,42): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 38) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(60,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 60) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(67,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 67) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(76,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 76) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(76,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 76) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(77,78): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 77) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(82,37): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Line: 82) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(59,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 59) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(65,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 65) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(103,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 103) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(103,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Line: 103) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerPiecesSync.cs(97,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerPiecesSync.cs Line: 97) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerPiecesSync.cs(97,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerPiecesSync.cs Line: 97) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(56,113): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs Line: 56) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(63,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs Line: 63) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(89,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs Line: 89) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(89,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs Line: 89) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(176,71): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs Line: 176) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(182,30): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs Line: 182) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(196,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs Line: 196) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(196,68): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs Line: 196) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(421,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs Line: 421) Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(421,58): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs Line: 421) Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(67,38): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs Line: 67) Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(21,72): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs Line: 21) Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(31,60): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs Line: 31) Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(98,9): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs Line: 98) Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(98,55): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs Line: 98) Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(105,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs Line: 105) Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(114,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs Line: 114) Assets\simuzen\platform\traffic\iTS\Simple Car Physics\Scripts\TSSimpleCar.cs(896,13): warning CS0618: 'ParticleSystem.enableEmission' is obsolete: 'enableEmission property is deprecated. Use emission.enabled instead.' (Filename: Assets\simuzen\platform\traffic\iTS\Simple Car Physics\Scripts\TSSimpleCar.cs Line: 896) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\Vehicle.cs(64,59): warning CS0618: 'ConfigurableVehicle.VehicleTransform' is obsolete: 'Use GetInteriorComponent()' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\Vehicle.cs Line: 64) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(15,39): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 15) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(17,37): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 17) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(22,52): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 22) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(29,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 29) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(30,48): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 30) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(30,22): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 30) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(32,65): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 32) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSTrafficAI.cs(1759,13): warning CS0219: The variable 'z' is assigned but its value is never used (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSTrafficAI.cs Line: 1759) Assets\simuzen\platform\utils\ReplayUtils.cs(29,29): warning CS0612: 'ReplayIdentity' is obsolete (Filename: Assets\simuzen\platform\utils\ReplayUtils.cs Line: 29) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(118,68): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 118) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(118,18): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 118) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(123,61): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 123) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(123,127): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 123) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(133,32): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 133) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(145,9): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 145) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(145,67): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 145) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(159,9): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 159) Assets\simuzen\platform\utils\NetGameObjectUtils.cs(159,68): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\NetGameObjectUtils.cs Line: 159) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\EnableAllNetworkObjectsInScene.cs(24,24): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\EnableAllNetworkObjectsInScene.cs Line: 24) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(38,24): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs Line: 38) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(42,17): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs Line: 42) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(46,17): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs Line: 46) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(68,46): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 68) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(149,29): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 149) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(282,18): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 282) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(304,18): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 304) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(304,43): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 304) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(353,17): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 353) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(366,17): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 366) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(371,49): warning CS0618: 'MsgType' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 371) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(390,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 390) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(395,20): warning CS0618: 'Channels' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs Line: 395) Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodyChildSync.cs(22,46): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodyChildSync.cs Line: 22) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Sensors\BrakePressure.cs(153,33): warning CS0168: The variable 'e' is declared but never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Sensors\BrakePressure.cs Line: 153) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\SuspensionModifier.cs(55,3): warning CS0618: 'Timing.StartCoroutine(IEnumerator)' is obsolete: 'Unity coroutine function, use RunCoroutine instead.' (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\SuspensionModifier.cs Line: 55) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,93): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs Line: 75) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,112): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs Line: 75) Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerAudioManager.cs(41,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.' (Filename: Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerAudioManager.cs Line: 41) Assets\simuzen\tm\Scripts\Utils\Menu\GlobalExerciseParamsController.cs(150,31): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\tm\Scripts\Utils\Menu\GlobalExerciseParamsController.cs Line: 150) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(617,66): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs Line: 617) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(626,29): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs Line: 626) Assets\simuzen\tm\Scripts\TMEditor\Managers\TMDialogManager.cs(273,27): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\tm\Scripts\TMEditor\Managers\TMDialogManager.cs Line: 273) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(140,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs Line: 140) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(140,71): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs Line: 140) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(264,37): warning CS0219: The variable 'radius' is assigned but its value is never used (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs Line: 264) Assets\Wwise\Deployment\API\Handwritten\AkUtilities.cs(107,6): warning CS0618: 'BuildTarget.PSP2' is obsolete: 'PSP2 is no longer supported as of Unity 2018.3' (Filename: Assets\Wwise\Deployment\API\Handwritten\AkUtilities.cs Line: 107) Assets\Wwise\Deployment\Components\AkMemBankLoader.cs(57,16): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\Wwise\Deployment\Components\AkMemBankLoader.cs Line: 57) Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(152,45): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs Line: 152) Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(156,45): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs Line: 156) Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(316,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs Line: 316) Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(321,78): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs Line: 321) Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(34,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs Line: 34) Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(39,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs Line: 39) Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(48,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs Line: 48) Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(62,13): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs Line: 62) Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(19,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs Line: 19) Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(33,4): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs Line: 33) Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(33,52): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs Line: 33) Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(43,20): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs Line: 43) Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(61,4): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs Line: 61) Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(61,42): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs Line: 61) Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_MachineryVehicleTelemetry.cs(37,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete (Filename: Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_MachineryVehicleTelemetry.cs Line: 37) Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs(78,21): warning CS0618: 'HUDMonitor.setLogo(Sprite)' is obsolete: 'Use HProductLogo' (Filename: Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs Line: 78) Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs(611,17): warning CS0618: 'ProxyScreen.ShowMessage(string)' is obsolete: 'Usar ShowMessage(IHUDMessage)' (Filename: Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs Line: 611) Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs(617,17): warning CS0618: 'ProxyScreen.ShowMessage()' is obsolete: 'Usar ShowMessage(IHUDMessage)' (Filename: Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs Line: 617) Assets\simuzen\platform\systems\base\services\infraction\interop\impl\FakeInteropService.cs(42,47): warning CS0067: The event 'FakeInteropService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\infraction\interop\impl\FakeInteropService.cs Line: 42) Assets\simuzen\platform\systems\base\services\AbstractExposableService.cs(46,53): warning CS0067: The event 'XService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\AbstractExposableService.cs Line: 46) Assets\simuzen\platform\systems\base\services\bundle\AssetsFromProject\AssetsFromProjectService.cs(25,43): warning CS0067: The event 'AssetsFromProjectService.OnBundleVersionResult' is never used (Filename: Assets\simuzen\platform\systems\base\services\bundle\AssetsFromProject\AssetsFromProjectService.cs Line: 25) Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs(17,50): warning CS0067: The event 'HardwareService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs Line: 17) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(111,29): warning CS0067: The event 'ReplayVehicleService.OnCompletedSpawn' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs Line: 111) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(57,34): warning CS0067: The event 'DebugEnvironmentService.OnEnvModifier' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 57) Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(22,36): warning CS0067: The event 'AssetBundleService.OnLoadingBundle' is never used (Filename: Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs Line: 22) Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(182,59): warning CS0067: The event 'TrafficService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs Line: 182) Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(35,39): warning CS0067: The event 'SimNetworkManager.OnServerConnectedClient' is never used (Filename: Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs Line: 35) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(27,44): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleCollision' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs Line: 27) Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(34,35): warning CS0067: The event 'DummyRearviewService.OnLeftSwitched' is never used (Filename: Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs Line: 34) Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(52,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopMissing' is never used (Filename: Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs Line: 52) Assets\simuzen\platform\systems\base\services\performance\PerformanceService.cs(15,50): warning CS0067: The event 'PerformanceService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\performance\PerformanceService.cs Line: 15) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(12,46): warning CS0067: The event 'DummyPassengersService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs Line: 12) Assets\simuzen\platform\systems\base\services\scene\Passenger Factory\PassengerFactoryService.cs(29,59): warning CS0067: The event 'PassengerFactoryService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Passenger Factory\PassengerFactoryService.cs Line: 29) Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(16,59): warning CS0067: The event 'DummyRearviewService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs Line: 16) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(29,40): warning CS0067: The event 'DummyPassengersService.OnBoardPassengersRequest' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs Line: 29) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MultiBlockableIgnitionController.cs(10,44): warning CS0067: The event 'MultiBlockableIgnitionController.OnStatusChanged' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MultiBlockableIgnitionController.cs Line: 10) Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(24,50): warning CS0067: The event 'AssetBundleService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs Line: 24) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(33,40): warning CS0067: The event 'DummyPassengersService.OnBoardingStart' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs Line: 33) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(20,35): warning CS0067: The event 'ReplayVehicleService.OnReplayServiceReady' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs Line: 20) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(53,40): warning CS0067: The event 'DebugEnvironmentService.OnEnvConfiguration' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 53) Assets\simuzen\platform\systems\base\services\test\TestService.cs(15,41): warning CS0067: The event 'TestGlobalService.OnServiceReady' is never used (Filename: Assets\simuzen\platform\systems\base\services\test\TestService.cs Line: 15) Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(63,25): warning CS0067: The event 'BasicPassengersService.OnReleaseAllPassengersRequests' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs Line: 63) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(30,40): warning CS0067: The event 'DummyPassengersService.OnReleaseUnboardPassengersRequest' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs Line: 30) Assets\simuzen\platform\systems\base\services\infraction\interop\impl\LegacyProInteropService.cs(26,50): warning CS0067: The event 'LegacyProInteropService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\infraction\interop\impl\LegacyProInteropService.cs Line: 26) Assets\simuzen\platform\DeformableMeshes\Scripts\service\FakeDeformableTerrainsOperationService.cs(137,29): warning CS0067: The event 'FakeDeformableTerrainsOperationService.IsVehiclePoolReady' is never used (Filename: Assets\simuzen\platform\DeformableMeshes\Scripts\service\FakeDeformableTerrainsOperationService.cs Line: 137) Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs(21,29): warning CS0067: The event 'GlobalSceneryService.OnServiceReady' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs Line: 21) Assets\simuzen\platform\systems\base\services\infraction\interop\impl\DisabledInteropService.cs(17,47): warning CS0067: The event 'DisabledInteropService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\infraction\interop\impl\DisabledInteropService.cs Line: 17) Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(53,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopNearby' is never used (Filename: Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs Line: 53) Assets\simuzen\platform\systems\base\services\bundle\AssetsFromProject\AssetsFromProjectService.cs(40,50): warning CS0067: The event 'AssetsFromProjectService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\bundle\AssetsFromProject\AssetsFromProjectService.cs Line: 40) Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(26,50): warning CS0067: The event 'SceneVRService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs Line: 26) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(24,40): warning CS0067: The event 'DummyPIPassengersService.OnNetRequestBusStop' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs Line: 24) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleDatabaseWrapper\VehicleDatabaseService.cs(19,50): warning CS0067: The event 'VehicleDatabaseService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleDatabaseWrapper\VehicleDatabaseService.cs Line: 19) Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(72,40): warning CS0067: The event 'BasicPassengersService.OnUnboardingCompleted' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs Line: 72) Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(71,40): warning CS0067: The event 'BasicPassengersService.OnUnboardingStart' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs Line: 71) Assets\simuzen\platform\systems\base\configuration\Configuration.cs(82,50): warning CS0067: The event 'Configuration.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\configuration\Configuration.cs Line: 82) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(110,29): warning CS0067: The event 'ReplayVehicleService.OnStartSpawn' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs Line: 110) Assets\simuzen\platform\systems\base\services\test\TestService.cs(17,53): warning CS0067: The event 'TestGlobalService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\test\TestService.cs Line: 17) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(177,33): warning CS0067: The event 'DebugEnvironmentService.OnWindConfiguration' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 177) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(32,25): warning CS0067: The event 'DummyPassengersService.OnFinishFlow' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs Line: 32) Assets\simuzen\platform\systems\base\services\scene\Stateful\StatefulGOsService.cs(16,46): warning CS0067: The event 'StatefulGOsService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Stateful\StatefulGOsService.cs Line: 16) Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(189,37): warning CS0067: The event 'DebugCameraService.OnCeilingChanged' is never used (Filename: Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs Line: 189) Assets\simuzen\platform\systems\base\services\product\ProductService.cs(16,50): warning CS0067: The event 'ProductService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\product\ProductService.cs Line: 16) Assets\simuzen\platform\systems\base\services\databus\ReplayDataBusService.cs(14,46): warning CS0067: The event 'ReplayDataBusService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\databus\ReplayDataBusService.cs Line: 14) Assets\simuzen\platform\systems\base\services\scene\Spawn\VehicleSpawnerService.cs(15,50): warning CS0067: The event 'VehicleSpawnerService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Spawn\VehicleSpawnerService.cs Line: 15) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(27,25): warning CS0067: The event 'DummyPassengersService.OnReleaseAllPassengersRequests' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs Line: 27) Assets\simuzen\platform\systems\base\services\passengers\scripts\ReplayPassengersService.cs(7,59): warning CS0067: The event 'ReplayPassengersService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\ReplayPassengersService.cs Line: 7) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(22,59): warning CS0067: The event 'ReplayVehicleService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs Line: 22) Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(64,40): warning CS0067: The event 'BasicPassengersService.OnUnboardPassengersRequest' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs Line: 64) Assets\simuzen\platform\systems\base\services\scene\Culling\CullingService.cs(12,50): warning CS0067: The event 'CullingService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Culling\CullingService.cs Line: 12) Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(203,29): warning CS0067: The event 'TrafficService.OnVehicleOvertakingSpawned' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs Line: 203) Assets\simuzen\platform\systems\base\services\telemetry\TelemetryData\DummyTelemetryService.cs(9,50): warning CS0067: The event 'DummyTelemetryService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\telemetry\TelemetryData\DummyTelemetryService.cs Line: 9) Assets\simuzen\platform\systems\base\services\scene\Passenger Factory\DummyPassengerFactoryService.cs(12,46): warning CS0067: The event 'DummyPassengerFactoryService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Passenger Factory\DummyPassengerFactoryService.cs Line: 12) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(34,40): warning CS0067: The event 'DummyPassengersService.OnBoardingCompleted' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs Line: 34) Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(69,40): warning CS0067: The event 'BasicPassengersService.OnBoardingStart' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs Line: 69) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\VehicleRigidbody.cs(16,39): warning CS0067: The event 'VehicleRigidbody.OnVehicleTrigger' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\VehicleRigidbody.cs Line: 16) Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(70,40): warning CS0067: The event 'BasicPassengersService.OnBoardingCompleted' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs Line: 70) Assets\simuzen\platform\DeformableMeshes\Scripts\service\DeformableTerrainService.cs(15,29): warning CS0067: The event 'DeformableTerrainService.IsVehiclePoolReady' is never used (Filename: Assets\simuzen\platform\DeformableMeshes\Scripts\service\DeformableTerrainService.cs Line: 15) Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(51,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopDetected' is never used (Filename: Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs Line: 51) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(31,25): warning CS0067: The event 'DummyPassengersService.OnStartFlow' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs Line: 31) Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(54,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopEnter' is never used (Filename: Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs Line: 54) Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenService.cs(13,50): warning CS0067: The event 'SpecialScreenService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenService.cs Line: 13) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(35,40): warning CS0067: The event 'DummyPassengersService.OnUnboardingStart' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs Line: 35) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Forklift\ForkBase.cs(192,29): warning CS0067: The event 'ForkBase.OnOutOfFrustum' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Forklift\ForkBase.cs Line: 192) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentComponents.cs(8,29): warning CS0067: The event 'DebugEnvironmentComponents.OnReady' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentComponents.cs Line: 8) Assets\simuzen\platform\systems\base\services\workflow\WorkflowService.cs(11,50): warning CS0067: The event 'WorkflowService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\workflow\WorkflowService.cs Line: 11) Assets\simuzen\platform\systems\base\services\hardware\PIHardwareService.cs(17,50): warning CS0067: The event 'PIHardwareService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\hardware\PIHardwareService.cs Line: 17) Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs(21,50): warning CS0067: The event 'RegistryService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs Line: 21) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(58,32): warning CS0067: The event 'DebugEnvironmentService.OnIntensity' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 58) Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs(19,50): warning CS0067: The event 'RewiredInputSystem.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs Line: 19) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(160,39): warning CS0067: The event 'DebugEnvironmentService.OnValidateFail' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 160) Assets\simuzen\platform\systems\base\services\telemetry\GlobalTelemetryService.cs(12,50): warning CS0067: The event 'GlobalTelemetryService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\telemetry\GlobalTelemetryService.cs Line: 12) Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(125,29): warning CS0067: The event 'ReplayVehicleService.OnRemoteVehicle' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs Line: 125) Assets\simuzen\platform\systems\base\services\headtracking\IHeadTrackingService.cs(39,53): warning CS0067: The event 'FakeHeadTrackingService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\headtracking\IHeadTrackingService.cs Line: 39) Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(188,41): warning CS0067: The event 'DebugCameraService.OnCameraCreated' is never used (Filename: Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs Line: 188) Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(17,59): warning CS0067: The event 'PassengersService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs Line: 17) Assets\simuzen\platform\systems\base\services\coroutine\CoroutineService.cs(15,46): warning CS0067: The event 'CoroutineService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\coroutine\CoroutineService.cs Line: 15) Assets\simuzen\platform\systems\base\services\driverlicense\DriverTargetService.cs(12,50): warning CS0067: The event 'DriverTargetService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\driverlicense\DriverTargetService.cs Line: 12) Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs(20,50): warning CS0067: The event 'GlobalVRService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs Line: 20) Assets\simuzen\platform\systems\base\services\remotefiles\RemoteFileService.cs(25,50): warning CS0067: The event 'RemoteFileService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\remotefiles\RemoteFileService.cs Line: 25) Assets\simuzen\platform\systems\base\services\test\TestService.cs(48,53): warning CS0067: The event 'TestSceneService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\test\TestService.cs Line: 48) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(36,40): warning CS0067: The event 'DummyPassengersService.OnUnboardingCompleted' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs Line: 36) Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(21,44): warning CS0067: The event 'PassengersService.OnReleaseUnboardPassengersRequest' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs Line: 21) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(159,37): warning CS0067: The event 'DebugEnvironmentService.OnModifierDisabled' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 159) Assets\simuzen\platform\systems\base\services\workflow\WorkflowService.cs(13,29): warning CS0067: The event 'WorkflowService.OnStart' is never used (Filename: Assets\simuzen\platform\systems\base\services\workflow\WorkflowService.cs Line: 13) Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\IGlobalVRService.cs(24,50): warning CS0067: The event 'DummyGlobalVRService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\IGlobalVRService.cs Line: 24) Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs(25,29): warning CS0067: The event 'GlobalOrchestratorFromList.OnLoadComplete' is never used (Filename: Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs Line: 25) Assets\simuzen\platform\DeformableMeshes\Scripts\service\DeformableTerrainService.cs(17,59): warning CS0067: The event 'DeformableTerrainService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\DeformableMeshes\Scripts\service\DeformableTerrainService.cs Line: 17) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(55,30): warning CS0067: The event 'DebugEnvironmentService.OnDaytime' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 55) Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs(59,46): warning CS0067: The event 'InputServiceDecorator.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs Line: 59) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(29,39): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleTrigger' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs Line: 29) Assets\simuzen\platform\DeformableMeshes\Scripts\service\FakeDeformableTerrainsOperationService.cs(139,83): warning CS0067: The event 'FakeDeformableTerrainsOperationService.TileModifiedTerrain' is never used (Filename: Assets\simuzen\platform\DeformableMeshes\Scripts\service\FakeDeformableTerrainsOperationService.cs Line: 139) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MultiBlockableIgnitionController.cs(28,38): warning CS0067: The event 'MultiBlockableIgnitionController.OnKeyStatusChange' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MultiBlockableIgnitionController.cs Line: 28) Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(21,43): warning CS0067: The event 'AssetBundleService.OnBundleVersionResult' is never used (Filename: Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs Line: 21) Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(46,35): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnCeilingChanged' is never used (Filename: Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs Line: 46) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(28,39): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleRawCollision' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs Line: 28) Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(13,55): warning CS0067: The event 'BasicPassengersService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs Line: 13) Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(67,25): warning CS0067: The event 'BasicPassengersService.OnStartFlow' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs Line: 67) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(25,40): warning CS0067: The event 'DummyPIPassengersService.OnNetUploadRequested' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs Line: 25) Assets\simuzen\platform\systems\base\services\audio\globalAudioService\GlobalAudioService.cs(18,44): warning CS0067: The event 'GlobalAudioService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\audio\globalAudioService\GlobalAudioService.cs Line: 18) Assets\simuzen\platform\systems\base\services\test\TestService.cs(46,38): warning CS0067: The event 'TestSceneService.OnServiceReady' is never used (Filename: Assets\simuzen\platform\systems\base\services\test\TestService.cs Line: 46) Assets\simuzen\platform\systems\base\services\infraction\PIInfractionService.cs(21,49): warning CS0067: The event 'PIInfractionService.OnInfractionPoints1' is never used (Filename: Assets\simuzen\platform\systems\base\services\infraction\PIInfractionService.cs Line: 21) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(28,40): warning CS0067: The event 'DummyPassengersService.OnUnboardPassengersRequest' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs Line: 28) Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(19,50): warning CS0067: The event 'NetworkMessageService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Line: 19) Assets\simuzen\platform\systems\base\session\ContextService.cs(23,44): warning CS0067: The event 'ContextService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\session\ContextService.cs Line: 23) Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(33,35): warning CS0067: The event 'DummyRearviewService.OnRightSwitched' is never used (Filename: Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs Line: 33) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\ElectricEnginelIgnitionController.cs(10,44): warning CS0067: The event 'ElectricEnginelIgnitionController.OnStatusChanged' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\ElectricEnginelIgnitionController.cs Line: 10) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(26,59): warning CS0067: The event 'DebugEnvironmentService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 26) Assets\simuzen\platform\systems\base\services\persistence\BasicPersistentService.cs(15,50): warning CS0067: The event 'BasicPersistentService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\persistence\BasicPersistentService.cs Line: 15) Assets\simuzen\platform\systems\base\services\audio\GlobalLocutionService\GlobalLocutionService.cs(23,50): warning CS0067: The event 'GlobalLocutionService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\audio\GlobalLocutionService\GlobalLocutionService.cs Line: 23) Assets\simuzen\platform\systems\base\services\scene\SceneryService\SceneryService.cs(20,59): warning CS0067: The event 'SceneryService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\SceneryService\SceneryService.cs Line: 20) Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(65,40): warning CS0067: The event 'BasicPassengersService.OnBoardPassengersRequest' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs Line: 65) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(11,46): warning CS0067: The event 'DummyPIPassengersService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs Line: 11) Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(192,41): warning CS0067: The event 'TrafficService.OnUserLaneChange' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs Line: 192) Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(68,25): warning CS0067: The event 'BasicPassengersService.OnFinishFlow' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs Line: 68) Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(187,41): warning CS0067: The event 'DebugCameraService.OnCameraPivotChanged' is never used (Filename: Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs Line: 187) Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs(19,50): warning CS0067: The event 'GlobalCameraService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs Line: 19) Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(23,25): warning CS0067: The event 'DummyPIPassengersService.OnNetReleaseAllPassengersRequests' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs Line: 23) Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(15,59): warning CS0067: The event 'PIPassengersService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs Line: 15) Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs(23,44): warning CS0067: The event 'GlobalSceneryService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs Line: 23) Assets\simuzen\platform\legacy\Biometrics\NitgenFingerprintService.cs(46,46): warning CS0067: The event 'NitgenFingerprintService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\legacy\Biometrics\NitgenFingerprintService.cs Line: 46) Assets\simuzen\platform\systems\base\services\infraction\DummyInfractionService.cs(17,50): warning CS0067: The event 'DummyInfractionService.OnServiceFailed' is never used (Filename: Assets\simuzen\platform\systems\base\services\infraction\DummyInfractionService.cs Line: 17) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(56,30): warning CS0067: The event 'DebugEnvironmentService.OnWeather' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 56) Assets\simuzen\platform\systems\base\services\databus\ReplayDataBusService.cs(13,31): warning CS0067: The event 'ReplayDataBusService.OnServiceReady' is never used (Filename: Assets\simuzen\platform\systems\base\services\databus\ReplayDataBusService.cs Line: 13) Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(158,37): warning CS0067: The event 'DebugEnvironmentService.OnModifierEnabled' is never used (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Line: 158) Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(66,40): warning CS0067: The event 'BasicPassengersService.OnReleaseUnboardPassengersRequest' is never used (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs Line: 66) Assets\simuzen\platform\systems\base\services\bundle\AssetsFromProject\AssetsFromProjectService.cs(26,30): warning CS0067: The event 'AssetsFromProjectService.OnLoadingBundle' is never used (Filename: Assets\simuzen\platform\systems\base\services\bundle\AssetsFromProject\AssetsFromProjectService.cs Line: 26) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\ElectricEnginelIgnitionController.cs(26,38): warning CS0067: The event 'ElectricEnginelIgnitionController.OnKeyStatusChange' is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\ElectricEnginelIgnitionController.cs Line: 26) Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\TmCircuitLineNode.cs(35,46): warning CS0067: The event 'TmCircuitLineNode.OnNodeToRendererPathEvent' is never used (Filename: Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\TmCircuitLineNode.cs Line: 35) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryRG31IgnitionControllerComponent.cs(56,22): warning CS0414: The field 'MilitaryRG31IgnitionControllerComponent._auxIgnitionSignal' is assigned but its value is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryRG31IgnitionControllerComponent.cs Line: 56) Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(29,23): warning CS0414: The field 'MachineryDriverBehaviourAction.t' is assigned but its value is never used (Filename: Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs Line: 29) Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(81,22): warning CS0414: The field 'FreeRouteController._hasRouteBeenPlayed' is assigned but its value is never used (Filename: Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs Line: 81) Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(27,44): warning CS0414: The field 'MachineryDriverBehaviourAction.exiting' is assigned but its value is never used (Filename: Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs Line: 27) Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(31,22): warning CS0414: The field 'EX5500FailuresHandler._cautionCoroutineRunning' is assigned but its value is never used (Filename: Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs Line: 31) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(14,16): warning CS0414: The field 'EH5000LoadHandler._isInitialAnimation' is assigned but its value is never used (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs Line: 14) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(31,22): warning CS0414: The field 'EH5000FailuresHandler._cautionCoroutineRunning' is assigned but its value is never used (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs Line: 31) Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(14,16): warning CS0414: The field 'EX5500LoadHandler._isInitialAnimation' is assigned but its value is never used (Filename: Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs Line: 14) Assets\simuzen\platform\systems\base\vehicle\Perception\Sensor\ProximityRadarSensor.cs(15,23): warning CS0414: The field 'ProximityRadarSensor._offsetDistanceToEntity' is assigned but its value is never used (Filename: Assets\simuzen\platform\systems\base\vehicle\Perception\Sensor\ProximityRadarSensor.cs Line: 15) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSPlayerReservePoints.cs(32,10): warning CS0414: The field 'TSPlayerReservePoints.isOnConnector' is assigned but its value is never used (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSPlayerReservePoints.cs Line: 32) Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(26,22): warning CS0414: The field 'EX5500FailuresHandler._Caution' is assigned but its value is never used (Filename: Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs Line: 26) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Machinery\ExcavatorOpenableBucket.cs(14,23): warning CS0414: The field 'ExcavatorOpenableBucket._sideshiftPosition' is assigned but its value is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Machinery\ExcavatorOpenableBucket.cs Line: 14) Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemControllers\TriggerController.cs(21,36): warning CS0414: The field 'TriggerController.triggerIconImage' is assigned but its value is never used (Filename: Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemControllers\TriggerController.cs Line: 21) Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(27,22): warning CS0414: The field 'MachineryDriverBehaviourAction.outOfFrustum' is assigned but its value is never used (Filename: Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs Line: 27) Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\DumperBucketAudioManager.cs(24,23): warning CS0414: The field 'DumperBucketAudioManager._inactivityOffset' is assigned but its value is never used (Filename: Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\DumperBucketAudioManager.cs Line: 24) Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\RewiredInputDebugWindow.cs(52,29): warning CS0414: The field 'RewiredInputDebugWindow._currentModifiedAction' is assigned but its value is never used (Filename: Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\RewiredInputDebugWindow.cs Line: 52) Assets\simuzen\platform\hud\elements\impl\EX5500\HCOM_RabbitTurtleHandler.cs(10,15): warning CS0414: The field 'HCOM_RabbitTurtleHandler._keyState' is assigned but its value is never used (Filename: Assets\simuzen\platform\hud\elements\impl\EX5500\HCOM_RabbitTurtleHandler.cs Line: 10) Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(31,21): warning CS0414: The field 'MachineryDriverBehaviourAction.indexCamera' is assigned but its value is never used (Filename: Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs Line: 31) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Spreader\Spreader.cs(9,22): warning CS0414: The field 'Spreader._spawning' is assigned but its value is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Spreader\Spreader.cs Line: 9) Assets\simuzen\platform\hud\components\HCOM_PI_SpeedNumbers.cs(16,22): warning CS0414: The field 'HCOM_PI_SpeedNumbers._enabled' is assigned but its value is never used (Filename: Assets\simuzen\platform\hud\components\HCOM_PI_SpeedNumbers.cs Line: 16) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Gearbox\ConfigurableAutomaticGearboxController.cs(36,21): warning CS0414: The field 'ConfigurableAutomaticGearboxController.gear' is assigned but its value is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Gearbox\ConfigurableAutomaticGearboxController.cs Line: 36) Assets\simuzen\platform\hud\components\HCOM_GP_SpeedNumbers.cs(10,22): warning CS0414: The field 'HCOM_GP_SpeedNumbers._isShutoff' is assigned but its value is never used (Filename: Assets\simuzen\platform\hud\components\HCOM_GP_SpeedNumbers.cs Line: 10) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Sensors\BrakePressure.cs(37,27): warning CS0414: The field 'BrakePressure.statusBackup' is assigned but its value is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Sensors\BrakePressure.cs Line: 37) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Gearbox\ConfigurableAutomaticGearboxController.cs(39,22): warning CS0414: The field 'ConfigurableAutomaticGearboxController.isChangingGear' is assigned but its value is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Gearbox\ConfigurableAutomaticGearboxController.cs Line: 39) Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(27,16): warning CS0414: The field 'EH5000FailuresHandler._isInitialAnimation' is assigned but its value is never used (Filename: Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs Line: 27) Assets\simuzen\platform\hud\elements\impl\GenericPanelHandlers\DashboardHandler\DashboardHandler.cs(22,23): warning CS0414: The field 'DashboardHandler._value' is assigned but its value is never used (Filename: Assets\simuzen\platform\hud\elements\impl\GenericPanelHandlers\DashboardHandler\DashboardHandler.cs Line: 22) Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerStepManager.cs(21,50): warning CS0414: The field 'TrainingManagerStepManager.routeCreatorManager' is assigned but its value is never used (Filename: Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerStepManager.cs Line: 21) Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\ExcavatorLoaderShovelAudioManager.cs(27,23): warning CS0414: The field 'ExcavatorLoaderShovelAudioManager._inactivityOffset' is assigned but its value is never used (Filename: Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\ExcavatorLoaderShovelAudioManager.cs Line: 27) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryLMVIgnitionControllerComponent.cs(75,22): warning CS0414: The field 'MilitaryLMVIgnitionControllerComponent._auxIgnitionSignal' is assigned but its value is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryLMVIgnitionControllerComponent.cs Line: 75) Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\RewiredInputDebugWindow.cs(47,31): warning CS0414: The field 'RewiredInputDebugWindow.selectionGrid' is assigned but its value is never used (Filename: Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\RewiredInputDebugWindow.cs Line: 47) Assets\simuzen\platform\hud\components\HCOM_IG_SlopePanel.cs(23,22): warning CS0414: The field 'HCOM_IG_SlopePanel._initialized' is assigned but its value is never used (Filename: Assets\simuzen\platform\hud\components\HCOM_IG_SlopePanel.cs Line: 23) Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\FreeRoutePanelController.cs(97,22): warning CS0414: The field 'FreeRoutePanelController._panelAdjusted' is assigned but its value is never used (Filename: Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\FreeRoutePanelController.cs Line: 97) Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryRG31IgnitionControllerComponent.cs(71,38): warning CS0414: The field 'MilitaryRG31IgnitionControllerComponent._absLight' is assigned but its value is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryRG31IgnitionControllerComponent.cs Line: 71) Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorCameraService.cs(19,41): warning CS0414: The field 'TrainingManagerEditorCameraService.configuration' is assigned but its value is never used (Filename: Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorCameraService.cs Line: 19) Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\CircuitLineTMStep.cs(14,60): warning CS0414: The field 'CircuitLineTMStep._settings' is assigned but its value is never used (Filename: Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\CircuitLineTMStep.cs Line: 14) Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(30,23): warning CS0414: The field 'CircuitLineController.pathPosition' is assigned but its value is never used (Filename: Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs Line: 30) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(169,29): warning CS0109: The member 'TSMainManagerEditor.copySelectedLanes(TSLaneInfo[])' does not hide an accessible member. The new keyword is not required. (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 169) Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProStandardShaderGUI.cs(66,2): warning CS0612: 'ColorPickerHDRConfig' is obsolete (Filename: Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProStandardShaderGUI.cs Line: 66) Assets\simuzen\platform\utils\Editor\FindComponents\FindNetworkTransform.cs(5,57): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\Editor\FindComponents\FindNetworkTransform.cs Line: 5) Assets\simuzen\platform\utils\Editor\FindComponents\FindNetworkTransform.cs(21,36): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\utils\Editor\FindComponents\FindNetworkTransform.cs Line: 21) Assets\simuzen\platform\systems\base\services\scene\Scenery\Editor\SceneryDataEditor.cs(5,22): warning CS0612: 'SceneryData' is obsolete (Filename: Assets\simuzen\platform\systems\base\services\scene\Scenery\Editor\SceneryDataEditor.cs Line: 5) Assets\simuzen\platform\utils\Graphics\Editor\FreeRouteEntityAnimationDescriptorEditor.cs(8,20): warning CS0108: 'FreeRouteEntityAnimationDescriptorEditor.OnEnable()' hides inherited member 'BaseDescriptorEditor.OnEnable()'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\utils\Graphics\Editor\FreeRouteEntityAnimationDescriptorEditor.cs Line: 8) Assets\configuration\scenes\Editor\AssetsModificationCheck.cs(9,43): warning CS0618: 'SaveAssetsProcessor' is obsolete: 'Use UnityEditor.AssetModificationProcessor' (Filename: Assets\configuration\scenes\Editor\AssetsModificationCheck.cs Line: 9) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Update.cs(75,25): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Update.cs Line: 75) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Update.cs(22,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Update.cs Line: 22) Assets\simuzen\platform\systems\base\services\passengers\scripts\Editor\BusStopPassengersDescriptorEditor.cs(14,24): warning CS0108: 'BusStopPassengersDescriptorEditor.OnEnable()' hides inherited member 'PassengersDescriptorEditor.OnEnable()'. Use the new keyword if hiding was intended. (Filename: Assets\simuzen\platform\systems\base\services\passengers\scripts\Editor\BusStopPassengersDescriptorEditor.cs Line: 14) Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProStandardShaderGUI.cs(66,52): warning CS0612: 'ColorPickerHDRConfig' is obsolete (Filename: Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProStandardShaderGUI.cs Line: 66) Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProStandardShaderGUI.cs(214,3): warning CS0618: 'MaterialEditor.TexturePropertyWithHDRColor(GUIContent, MaterialProperty, MaterialProperty, ColorPickerHDRConfig, bool)' is obsolete: 'Use TexturePropertyWithHDRColor(GUIContent label, MaterialProperty textureProp, MaterialProperty colorProperty, bool showAlpha)' (Filename: Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProStandardShaderGUI.cs Line: 214) Assets\content_common\art_common\Modules\Shaders\Scripts\Editor\ShaderReplacer.cs(121,29): warning CS0618: 'EditorGUILayout.ObjectField(string, Object, Type, params GUILayoutOption[])' is obsolete: 'Check the docs for the usage of the new parameter 'allowSceneObjects'.' (Filename: Assets\content_common\art_common\Modules\Shaders\Scripts\Editor\ShaderReplacer.cs Line: 121) Assets\content_common\art_common\Modules\Shaders\Scripts\Editor\ShaderReplacer.cs(135,32): warning CS0618: 'EditorGUILayout.ObjectField(string, Object, Type, params GUILayoutOption[])' is obsolete: 'Check the docs for the usage of the new parameter 'allowSceneObjects'.' (Filename: Assets\content_common\art_common\Modules\Shaders\Scripts\Editor\ShaderReplacer.cs Line: 135) Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Demos\Assets\Scripts\Editor\DW_DemoHelper.cs(21,9): warning CS0618: 'EditorApplication.playmodeStateChanged' is obsolete: 'Use EditorApplication.playModeStateChanged and/or EditorApplication.pauseStateChanged' (Filename: Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Demos\Assets\Scripts\Editor\DW_DemoHelper.cs Line: 21) Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Demos\Assets\Scripts\Editor\DW_DemoHelper.cs(32,57): warning CS0618: 'EditorApplication.currentScene' is obsolete: 'Use EditorSceneManager to see which scenes are currently loaded' (Filename: Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Demos\Assets\Scripts\Editor\DW_DemoHelper.cs Line: 32) Assets\simuzen\CommonTools\CullingSystem\System\Editor\UnityLODToCullingSystemLOD.cs(50,60): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' (Filename: Assets\simuzen\CommonTools\CullingSystem\System\Editor\UnityLODToCullingSystemLOD.cs Line: 50) Assets\simuzen\CommonTools\CullingSystem\System\Editor\UnityLODToCullingSystemLOD.cs(50,21): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' (Filename: Assets\simuzen\CommonTools\CullingSystem\System\Editor\UnityLODToCullingSystemLOD.cs Line: 50) Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Internals\Editor\DW_HOEditorUndoManager.cs(258,17): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' (Filename: Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Internals\Editor\DW_HOEditorUndoManager.cs Line: 258) Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Internals\Editor\DW_HOEditorUndoManager.cs(258,56): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Internals\Editor\DW_HOEditorUndoManager.cs Line: 258) Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_EnumFlagDrawer.cs(18,18): warning CS0618: 'EditorGUI.EnumMaskField(Rect, string, Enum)' is obsolete: 'EnumMaskField has been deprecated. Use EnumFlagsField instead.' (Filename: Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_EnumFlagDrawer.cs Line: 18) Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_E_Util.cs(274,18): warning CS0618: 'EditorGUILayout.EnumMaskField(string, Enum, params GUILayoutOption[])' is obsolete: 'EnumMaskField has been deprecated. Use EnumFlagsField instead.' (Filename: Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_E_Util.cs Line: 274) Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs(395,46): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' (Filename: Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs Line: 395) Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs(395,5): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' (Filename: Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs Line: 395) Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs(399,13): warning CS0618: 'PrefabUtility.CreateEmptyPrefab(string)' is obsolete: 'The concept of creating a completely empty Prefab has been discontinued. You can however use SaveAsPrefabAsset with an empty GameObject.' (Filename: Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs Line: 399) Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs(400,45): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' (Filename: Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs Line: 400) Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs(400,4): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' (Filename: Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs Line: 400) Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProEditor.cs(200,33): warning CS0618: 'Handles.SphereCap(int, Vector3, Quaternion, float)' is obsolete: 'Use SphereHandleCap instead' (Filename: Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProEditor.cs Line: 200) Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProEditor.cs(198,96): warning CS0618: 'Handles.Slider(Vector3, Vector3, float, Handles.DrawCapFunction, float)' is obsolete: 'DrawCapFunction is obsolete. Use the version with CapFunction instead. Example: Change SphereCap to SphereHandleCap.' (Filename: Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProEditor.cs Line: 198) Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProEditor.cs(211,37): warning CS0618: 'Handles.SphereCap(int, Vector3, Quaternion, float)' is obsolete: 'Use SphereHandleCap instead' (Filename: Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProEditor.cs Line: 211) Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProEditor.cs(209,81): warning CS0618: 'Handles.Slider(Vector3, Vector3, float, Handles.DrawCapFunction, float)' is obsolete: 'DrawCapFunction is obsolete. Use the version with CapFunction instead. Example: Change SphereCap to SphereHandleCap.' (Filename: Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProEditor.cs Line: 209) Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProEditor.cs(289,103): warning CS0618: 'Handles.SphereCap(int, Vector3, Quaternion, float)' is obsolete: 'Use SphereHandleCap instead' (Filename: Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProEditor.cs Line: 289) Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProEditor.cs(289,29): warning CS0618: 'Handles.Button(Vector3, Quaternion, float, float, Handles.DrawCapFunction)' is obsolete: 'DrawCapFunction is obsolete. Use the version with CapFunction instead. Example: Change SphereCap to SphereHandleCap.' (Filename: Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProEditor.cs Line: 289) Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs(36,13): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs Line: 36) Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs(36,31): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' (Filename: Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs Line: 36) Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs(37,28): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs Line: 37) Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs(38,28): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs Line: 38) Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs(39,28): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs Line: 39) Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs(40,28): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs Line: 40) Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Controllers\PrefabsController.cs(18,33): warning CS0618: 'PrefabUtility.CreatePrefab(string, GameObject)' is obsolete: 'Use SaveAsPrefabAsset instead.' (Filename: Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Controllers\PrefabsController.cs Line: 18) Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Controllers\PrefabsController.cs(19,18): warning CS0618: 'PrefabUtility.ConnectGameObjectToPrefab(GameObject, GameObject)' is obsolete: 'Use RevertPrefabInstance. Prefabs instances can no longer be connected to Prefab Assets they are not an instance of to begin with.' (Filename: Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Controllers\PrefabsController.cs Line: 19) Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Controllers\PrefabsController.cs(57,138): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' (Filename: Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Controllers\PrefabsController.cs Line: 57) Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Controllers\PrefabsController.cs(57,13): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' (Filename: Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Controllers\PrefabsController.cs Line: 57) Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs(41,9): warning CS0618: 'EditorWindow.title' is obsolete: 'Use titleContent instead (it supports setting a title icon as well).' (Filename: Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs Line: 41) Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs(86,4): warning CS0618: 'TerrainData.splatPrototypes' is obsolete: 'Please use the terrainLayers API instead.' (Filename: Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs Line: 86) Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs(86,41): warning CS0618: 'TerrainData.splatPrototypes' is obsolete: 'Please use the terrainLayers API instead.' (Filename: Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs Line: 86) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs(76,5): warning CS0618: 'PlayerSettings.defaultIsFullScreen' is obsolete: '(defaultIsFullScreen is deprecated, use fullScreenMode instead' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs Line: 76) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs(87,5): warning CS0618: 'PlayerSettings.d3d11FullscreenMode' is obsolete: 'd3d11FullscreenMode is deprecated, use fullScreenMode instead' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs Line: 87) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Update.cs(36,22): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Update.cs Line: 36) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Update.cs(50,20): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Update.cs Line: 50) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs(283,4): warning CS0618: 'PlayerSettings.defaultIsFullScreen' is obsolete: '(defaultIsFullScreen is deprecated, use fullScreenMode instead' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs Line: 283) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs(287,70): warning CS0618: 'PlayerSettings.defaultIsFullScreen' is obsolete: '(defaultIsFullScreen is deprecated, use fullScreenMode instead' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs Line: 287) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs(293,5): warning CS0618: 'PlayerSettings.defaultIsFullScreen' is obsolete: '(defaultIsFullScreen is deprecated, use fullScreenMode instead' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs Line: 293) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs(405,4): warning CS0618: 'PlayerSettings.d3d11FullscreenMode' is obsolete: 'd3d11FullscreenMode is deprecated, use fullScreenMode instead' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs Line: 405) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs(409,65): warning CS0618: 'PlayerSettings.d3d11FullscreenMode' is obsolete: 'd3d11FullscreenMode is deprecated, use fullScreenMode instead' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs Line: 409) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs(415,5): warning CS0618: 'PlayerSettings.d3d11FullscreenMode' is obsolete: 'd3d11FullscreenMode is deprecated, use fullScreenMode instead' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs Line: 415) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs(601,6): warning CS0618: 'PlayerSettings.defaultIsFullScreen' is obsolete: '(defaultIsFullScreen is deprecated, use fullScreenMode instead' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs Line: 601) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs(614,6): warning CS0618: 'PlayerSettings.d3d11FullscreenMode' is obsolete: 'd3d11FullscreenMode is deprecated, use fullScreenMode instead' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs Line: 614) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs(648,10): warning CS0618: 'PlayerSettings.defaultIsFullScreen' is obsolete: '(defaultIsFullScreen is deprecated, use fullScreenMode instead' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs Line: 648) Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs(659,10): warning CS0618: 'PlayerSettings.d3d11FullscreenMode' is obsolete: 'd3d11FullscreenMode is deprecated, use fullScreenMode instead' (Filename: Assets\simuzen\CommonTools\SteamVR\Editor\SteamVR_Settings.cs Line: 659) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\Editor\AttachmentHandsEditor.cs(39,7): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\Editor\AttachmentHandsEditor.cs Line: 39) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\Editor\AttachmentHandsEditor.cs(39,31): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\Editor\AttachmentHandsEditor.cs Line: 39) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\Editor\AttachmentHandsEditor.cs(40,43): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\Editor\AttachmentHandsEditor.cs Line: 40) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\Editor\AttachmentHandsEditor.cs(40,78): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Attachments\Editor\AttachmentHandsEditor.cs Line: 40) Assets\simuzen\CommonTools\Utils\Editor\CreateObjectButton.cs(204,115): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' (Filename: Assets\simuzen\CommonTools\Utils\Editor\CreateObjectButton.cs Line: 204) Assets\simuzen\CommonTools\Utils\Editor\CreateObjectButton.cs(204,9): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' (Filename: Assets\simuzen\CommonTools\Utils\Editor\CreateObjectButton.cs Line: 204) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Animation\Editor\TransformTweenBehaviourEditor.cs(46,38): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Animation\Editor\TransformTweenBehaviourEditor.cs Line: 46) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Animation\Editor\TransformTweenBehaviourEditor.cs(46,88): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Animation\Editor\TransformTweenBehaviourEditor.cs Line: 46) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Animation\Editor\TransformTweenBehaviourEditor.cs(65,38): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Animation\Editor\TransformTweenBehaviourEditor.cs Line: 65) Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Animation\Editor\TransformTweenBehaviourEditor.cs(65,88): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\simuzen\CommonTools\LeapMotion\Core\Scripts\Animation\Editor\TransformTweenBehaviourEditor.cs Line: 65) Assets\simuzen\CommonTools\Utils\Scene\Editor\EditorApplyPrefabs.cs(17,52): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' (Filename: Assets\simuzen\CommonTools\Utils\Scene\Editor\EditorApplyPrefabs.cs Line: 17) Assets\simuzen\CommonTools\Utils\Scene\Editor\EditorApplyPrefabs.cs(17,17): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' (Filename: Assets\simuzen\CommonTools\Utils\Scene\Editor\EditorApplyPrefabs.cs Line: 17) Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateFromLegacyRegistry.cs(27,49): warning CS0612: 'ReplayIdentity' is obsolete (Filename: Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateFromLegacyRegistry.cs Line: 27) Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateFromLegacyRegistry.cs(40,75): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' (Filename: Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateFromLegacyRegistry.cs Line: 40) Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateFromLegacyRegistry.cs(45,75): warning CS0612: 'ReplayIdentity' is obsolete (Filename: Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateFromLegacyRegistry.cs Line: 45) Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateRegistry.cs(84,9): warning CS0612: 'NetPrefabRegister' is obsolete (Filename: Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateRegistry.cs Line: 84) Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateRegistry.cs(90,9): warning CS0612: 'NetPrefabRegister' is obsolete (Filename: Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateRegistry.cs Line: 90) Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateRegistry.cs(100,93): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' (Filename: Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateRegistry.cs Line: 100) Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateRegistry.cs(100,9): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' (Filename: Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateRegistry.cs Line: 100) Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\Editor\ConfigDeformableSurfaces.cs(224,123): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\Editor\ConfigDeformableSurfaces.cs Line: 224) Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\Editor\ConfigDeformableSurfaces.cs(224,13): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' (Filename: Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\Editor\ConfigDeformableSurfaces.cs Line: 224) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRiggerMenu.cs(13,3): warning CS0618: 'EditorWindow.title' is obsolete: 'Use titleContent instead (it supports setting a title icon as well).' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRiggerMenu.cs Line: 13) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(221,3): warning CS0162: Unreachable code detected (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 221) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(221,10): warning CS0219: The variable 'tab' is assigned but its value is never used (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 221) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(222,10): warning CS0219: The variable 'intermediateTab' is assigned but its value is never used (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 222) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(223,10): warning CS0219: The variable 'finalTab' is assigned but its value is never used (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 223) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(234,10): warning CS0219: The variable 'finalTab' is assigned but its value is never used (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 234) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRigger.cs(955,19): warning CS0618: 'PrefabUtility.CreatePrefab(string, GameObject)' is obsolete: 'Use SaveAsPrefabAsset instead.' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRigger.cs Line: 955) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRigger.cs(956,44): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRigger.cs Line: 956) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRigger.cs(956,3): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRigger.cs Line: 956) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(2450,81): warning CS0618: 'EditorGUILayout.EnumMaskField(string, Enum, params GUILayoutOption[])' is obsolete: 'EnumMaskField has been deprecated. Use EnumFlagsField instead.' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 2450) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(2670,305): warning CS0618: 'Handles.DotCap(int, Vector3, Quaternion, float)' is obsolete: 'Use DotHandleCap instead' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 2670) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(2670,29): warning CS0618: 'Handles.Slider2D(Vector3, Vector3, Vector3, Vector3, float, Handles.DrawCapFunction, float)' is obsolete: 'DrawCapFunction is obsolete. Use the version with CapFunction instead. Example: Change SphereCap to SphereHandleCap.' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 2670) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(2671,305): warning CS0618: 'Handles.DotCap(int, Vector3, Quaternion, float)' is obsolete: 'Use DotHandleCap instead' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 2671) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(2671,29): warning CS0618: 'Handles.Slider2D(Vector3, Vector3, Vector3, Vector3, float, Handles.DrawCapFunction, float)' is obsolete: 'DrawCapFunction is obsolete. Use the version with CapFunction instead. Example: Change SphereCap to SphereHandleCap.' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 2671) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(2672,310): warning CS0618: 'Handles.DotCap(int, Vector3, Quaternion, float)' is obsolete: 'Use DotHandleCap instead' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 2672) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(2672,29): warning CS0618: 'Handles.Slider2D(Vector3, Vector3, Vector3, Vector3, float, Handles.DrawCapFunction, float)' is obsolete: 'DrawCapFunction is obsolete. Use the version with CapFunction instead. Example: Change SphereCap to SphereHandleCap.' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 2672) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(2676,306): warning CS0618: 'Handles.DotCap(int, Vector3, Quaternion, float)' is obsolete: 'Use DotHandleCap instead' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 2676) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(2676,30): warning CS0618: 'Handles.Slider2D(Vector3, Vector3, Vector3, Vector3, float, Handles.DrawCapFunction, float)' is obsolete: 'DrawCapFunction is obsolete. Use the version with CapFunction instead. Example: Change SphereCap to SphereHandleCap.' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 2676) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(2677,306): warning CS0618: 'Handles.DotCap(int, Vector3, Quaternion, float)' is obsolete: 'Use DotHandleCap instead' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 2677) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(2677,30): warning CS0618: 'Handles.Slider2D(Vector3, Vector3, Vector3, Vector3, float, Handles.DrawCapFunction, float)' is obsolete: 'DrawCapFunction is obsolete. Use the version with CapFunction instead. Example: Change SphereCap to SphereHandleCap.' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 2677) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(2678,311): warning CS0618: 'Handles.DotCap(int, Vector3, Quaternion, float)' is obsolete: 'Use DotHandleCap instead' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 2678) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(2678,30): warning CS0618: 'Handles.Slider2D(Vector3, Vector3, Vector3, Vector3, float, Handles.DrawCapFunction, float)' is obsolete: 'DrawCapFunction is obsolete. Use the version with CapFunction instead. Example: Change SphereCap to SphereHandleCap.' (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 2678) Assets\Wwise\Editor\WwiseSetupWizard\AkBuildPreprocessor.cs(44,9): warning CS0618: 'BuildTarget.PSP2' is obsolete: 'PSP2 is no longer supported as of Unity 2018.3' (Filename: Assets\Wwise\Editor\WwiseSetupWizard\AkBuildPreprocessor.cs Line: 44) Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(149,9): warning CS0618: 'BuildTarget.PSP2' is obsolete: 'PSP2 is no longer supported as of Unity 2018.3' (Filename: Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs Line: 149) Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(4398,9): warning CS0162: Unreachable code detected (Filename: Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs Line: 4398) Assets\simuzen\platform\VehicleDynamics\Scripts\Input\Editor\GearInputDrawer.cs(13,22): warning CS0414: The field 'GearInputDrawer.gearSecuencialShiftAutomaticFoldout' is assigned but its value is never used (Filename: Assets\simuzen\platform\VehicleDynamics\Scripts\Input\Editor\GearInputDrawer.cs Line: 13) DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 42.1 KB. Total uncompressed size 113.9 KB. Unloading 437 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.19 GB. System memory in use after: 1.19 GB. Unloading 81 unused Assets to reduce memory usage. Loaded Objects now: 17010. Total: 1449.158000 ms (FindLiveObjects: 8.540100 ms CreateObjectMapping: 1.012200 ms MarkObjects: 1439.488400 ms DeleteObjects: 0.114800 ms) ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_terrain_common Compressed Size:134.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 185.2 mb 75.6% Meshes 627.1 kb 0.2% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 12.6 mb 5.2% Other Assets 46.4 mb 19.0% Levels 0.0 kb 0.0% Scripts 0.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 107.8 kb 0.0% Total User Assets 245.0 mb 100.0% Complete build size 245.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 29.2 mb 11.9% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Vegetation/G21_VegetationStorage.asset 21.3 mb 8.7% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Profiles/Splatmaps/Splat_6c13bd1099ea1024786667b6e0f0432c_c71397415761aa042b4ad7bd83051f70_0.png 9.4 mb 3.8% Resources/unity_builtin_extra 8.3 mb 3.4% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Ruta_G21_1_Terrain.asset 8.0 mb 3.3% Assets/contents/Sceneries/DeliveryCity/Common/Terrain/Profiles/CTS_Profile_Delivery_Normals.asset 8.0 mb 3.3% Assets/contents/Sceneries/DeliveryCity/Common/Terrain/Profiles/CTS_Profile_Delivery_Albedos.asset 8.0 mb 3.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/CTS/Arrays/CTS_Profile_G21_Normals.asset 8.0 mb 3.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/CTS/Arrays/CTS_Profile_G21_Albedos.asset 5.3 mb 2.2% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/qghhf_4K_Albedo_Opacity.tga 5.3 mb 2.2% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_14_03.psd 5.3 mb 2.2% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_N.tga 5.3 mb 2.2% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_A_Sm.tga 5.3 mb 2.2% Assets/content_common/art_common/Modules/Terrain/Textures/T_Detail_Normal_3.png 5.3 mb 2.2% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Fern_14_ALT_01.psd 5.3 mb 2.2% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Dry Grass_12.psd 5.3 mb 2.2% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Dry Grass_03.psd 5.3 mb 2.2% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Textures/Painter/Mat4_N.tga 5.3 mb 2.2% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Textures/Painter/Mat3_N.tga 5.3 mb 2.2% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Textures/Painter/Mat2_N.tga 5.3 mb 2.2% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Textures/Painter/Mat1_N.tga 5.3 mb 2.2% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Vegetation/Vegetation_Mask.png 2.7 mb 1.1% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/RedOak/RedOak_Atlas_Normal.tga 2.7 mb 1.1% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/RedOak/RedOak_Atlas.tga 2.7 mb 1.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_H.png 2.7 mb 1.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_AO.tga 2.7 mb 1.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_02_H.tga 2.7 mb 1.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_01_H.tga 2.7 mb 1.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Moss_02_H.tga 2.7 mb 1.1% Assets/content_common/art_common/Modules/Terrain/Textures/Ground22_H.jpg 2.7 mb 1.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Textures/Painter/Mat4_R.tga 2.7 mb 1.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Textures/Painter/Mat4_BC.tga 2.7 mb 1.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Textures/Painter/Mat3_R.tga 2.7 mb 1.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Textures/Painter/Mat3_BC.tga 2.7 mb 1.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Textures/Painter/Mat2_R.tga 2.7 mb 1.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Textures/Painter/Mat2_BC.tga 2.7 mb 1.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Textures/Painter/Mat1_R.tga 2.7 mb 1.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Textures/Painter/Ma1_BC.tga 2.6 mb 1.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic.shader 1.3 mb 0.5% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleafBark_Normal.tga 1.3 mb 0.5% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT_Atlas_Billboards_Normal.tga 1.3 mb 0.5% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT_Atlas_Billboards.tga 1.3 mb 0.5% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low_Atlas_Billboards_Normal.tga 1.3 mb 0.5% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/RedOak/RedOak_Atlas_Billboards_Normal.tga 1.3 mb 0.5% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low_Atlas_Billboards.tga 1.3 mb 0.5% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/RedOak/RedOak_Atlas_Billboards.tga 1.3 mb 0.5% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low_Atlas_Normal.tga 1.3 mb 0.5% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low_Atlas.tga 717.0 kb 0.3% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic LOD.shader 682.9 kb 0.3% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleafBark.tga 562.3 kb 0.2% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Terrain 3 3.asset 562.3 kb 0.2% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Terrain 3 2.asset 562.3 kb 0.2% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Terrain 3 1.asset 562.3 kb 0.2% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Terrain 3 0.asset 562.3 kb 0.2% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Terrain 2 3.asset 562.3 kb 0.2% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Terrain 2 2.asset 562.3 kb 0.2% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Terrain 2 1.asset 562.3 kb 0.2% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Terrain 2 0.asset 562.3 kb 0.2% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Terrain 1 3.asset 562.3 kb 0.2% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Terrain 1 2.asset 562.3 kb 0.2% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Terrain 1 1.asset 562.3 kb 0.2% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Terrain 1 0.asset 562.3 kb 0.2% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Terrain 0 3.asset 562.3 kb 0.2% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Terrain 0 2.asset 562.3 kb 0.2% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Terrain 0 1.asset 562.3 kb 0.2% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Terrain 0 0.asset 341.6 kb 0.1% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/RedOak/RedOakBark_Normal.tga 341.6 kb 0.1% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT_Atlas_Normal.tga 341.6 kb 0.1% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT_Atlas.tga 300.4 kb 0.1% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/RedOak/RedOak.spm 256.2 kb 0.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Profiles/Splatmaps/Terrain 3 3.png 256.2 kb 0.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Profiles/Splatmaps/Terrain 3 2.png 256.2 kb 0.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Profiles/Splatmaps/Terrain 3 1.png 256.2 kb 0.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Profiles/Splatmaps/Terrain 3 0.png 256.2 kb 0.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Profiles/Splatmaps/Terrain 2 3.png 256.2 kb 0.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Profiles/Splatmaps/Terrain 2 2.png 256.2 kb 0.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Profiles/Splatmaps/Terrain 2 1.png 256.2 kb 0.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Profiles/Splatmaps/Terrain 2 0.png 256.2 kb 0.1% 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Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Vegetation/G21_Vegetation_billboards/billboardNormal_bbe35c23-f060-46e0-b59d-a4026419b7ae.png 171.0 kb 0.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Vegetation/G21_Vegetation_billboards/billboardNormal_5b217da4-e8ce-49ea-8117-9260481ad691.png 171.0 kb 0.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Vegetation/G21_Vegetation_billboards/billboardNormal_50725f46-eb98-4808-bd63-bdce16d1bcd5.png 171.0 kb 0.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Vegetation/G21_Vegetation_billboards/billboardNormal_144dcd52-df48-4af0-9054-db2493bf4aa1.png 171.0 kb 0.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Vegetation/G21_Vegetation_billboards/billboardNormal_0e851dcf-b021-4824-a2ba-c88ae897c861.png 171.0 kb 0.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Vegetation/G21_Vegetation_billboards/billboardNormal_0cd887b0-ede9-4e04-bf40-af9521de6f84.png 171.0 kb 0.1% 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Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/RedOak/RedOakBark.tga 83.5 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low.spm 22.2 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Geo_03_sharp.png 21.4 kb 0.0% AssetBundle Object 16.1 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Vegetation/G21_Vegetation.asset 7.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Profiles/Materials/Terrain 3 3.mat 7.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Profiles/Materials/Terrain 3 2.mat 7.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Profiles/Materials/Terrain 3 1.mat 7.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Profiles/Materials/Terrain 3 0.mat 7.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Profiles/Materials/Terrain 2 3.mat 7.2 kb 0.0% 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Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Profiles/Materials/Terrain 0 1.mat 7.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Profiles/Materials/Terrain 0 0.mat 1.7 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Terrain/CTS_Profile_Delivery_City.asset 1.6 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/CTS/CTS_Profile_G21_Unity.asset 1.6 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/CTS/CTS_Profile_G21_Lite.asset 1.6 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/CTS/CTS_Profile_G21.asset 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/RedOak/RedOak Materials/LOD2/Branches_1.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/RedOak/RedOak Materials/LOD1/Branches_1.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/RedOak/RedOak Materials/LOD0/Branches_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/RedOak/RedOak Materials/LOD2/FacingLeaves_3.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/RedOak/RedOak Materials/LOD2/Branches_0.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/RedOak/RedOak Materials/LOD1/FacingLeaves_3.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/RedOak/RedOak Materials/LOD1/Branches_0.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/RedOak/RedOak Materials/LOD0/FacingLeaves_3.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/RedOak/RedOak Materials/LOD0/Branches_0.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/LOD2/FacingLeaves_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/LOD2/Branches_0.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/LOD1/FacingLeaves_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/LOD1/Branches_0.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/LOD0/FacingLeaves_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/LOD0/Branches_0.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low Materials/LOD0/FacingLeaves_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/RedOak/RedOak Materials/LOD1/Fronds_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/RedOak/RedOak Materials/LOD0/Fronds_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/LOD2/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/LOD1/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/LOD0/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low Materials/LOD0/Fronds_0.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low Materials/LOD2/FacingLeaves_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low Materials/LOD1/FacingLeaves_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low Materials/LOD1/Fronds_0.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/RedOak/RedOak Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/Billboard.mat 0.2 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low Materials/Billboard.mat 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStoragePackage.cs 0.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Profiles/TerrainLayers/CTS_Profile_G21_3.asset 0.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Profiles/TerrainLayers/CTS_Profile_G21_2.asset 0.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Profiles/TerrainLayers/CTS_Profile_G21_1.asset 0.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Profiles/TerrainLayers/CTS_Profile_G21_0.asset 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackagePro.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfile.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_terrain_common Compressed Size:37.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 47.1 mb 54.6% Meshes 33.3 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 13.6 mb 15.7% Other Assets 25.5 mb 29.5% Levels 0.0 kb 0.0% Scripts 0.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 74.2 kb 0.1% Total User Assets 86.3 mb 100.0% Complete build size 86.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 29.6 mb 34.3% Assets/contents/Sceneries/UrbaLand/Common/Terrain/Data/UrbalandTerrain.asset 8.3 mb 9.6% Assets/contents/Sceneries/UrbaLand/Common/Terrain/Data/Urbaland_terrain.asset 5.8 mb 6.7% Assets/content_common/art_common/Modules/Vegetation/Trees/NatureManufacture/Foliage Shaders/Tree_Bark_Specular_Snow.shader 5.3 mb 6.2% Assets/contents/Sceneries/UrbaLand/Common/Terrain/CTS/Textures/normalurbaland.bmp 2.7 mb 3.1% Assets/contents/Sceneries/UrbaLand/Common/Terrain/CTS/Textures/colorurbaland.bmp 2.6 mb 3.0% Resources/unity_builtin_extra 2.6 mb 3.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic.shader 2.3 mb 2.7% Assets/contents/Sceneries/UrbaLand/Common/Terrain/CTS/Arrays/CTS_Profile_UR_Albedos.asset 2.0 mb 2.3% Assets/contents/Sceneries/UrbaLand/Common/Terrain/CTS/Arrays/CTS_Profile_UR_Normals.asset 1.9 mb 2.2% Assets/content_common/art_common/Modules/Vegetation/Trees/NatureManufacture/Foliage Shaders/Tree_Leaves_Specular_Snow.shader 1.4 mb 1.7% Assets/contents/Sceneries/UrbaLand/Common/Terrain/CTS/Textures/UrbalandGlobalTerrain_N.jpg 1.3 mb 1.5% 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Bundle Name: ruta_g21_3_terrain_common Compressed Size:114.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 78.7 mb 44.4% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 5.9 mb 3.3% Other Assets 92.7 mb 52.3% Levels 0.0 kb 0.0% Scripts 0.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 57.1 kb 0.0% Total User Assets 177.3 mb 100.0% Complete build size 177.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 75.5 mb 42.6% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Vegetation/Vegetation_Package.asset 21.3 mb 12.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Profiles/Splatmaps/Splat_36ef1316689930f4db04a7c5086ac8ca_513d067618b062e4cba3c068fc13726d_0.png 8.3 mb 4.7% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/RutaG21_3_Terrain.asset 8.0 mb 4.5% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Arrays/CTS_Profile_G21_3_Normals.asset 8.0 mb 4.5% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Arrays/CTS_Profile_G21_3_Albedos.asset 5.3 mb 3.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_N.tga 5.3 mb 3.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_A_Sm.tga 5.3 mb 3.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Detail_Normal_3.png 5.3 mb 3.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Vegetation/VegetationMask_G21_3.jpg 2.7 mb 1.5% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_H.png 2.7 mb 1.5% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_AO.tga 2.7 mb 1.5% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_02_H.tga 2.7 mb 1.5% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_01_H.tga 2.7 mb 1.5% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Moss_02_H.tga 2.7 mb 1.5% Assets/content_common/art_common/Modules/Terrain/Textures/Ground22_H.jpg 2.6 mb 1.5% Resources/unity_builtin_extra 2.6 mb 1.5% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic.shader 717.0 kb 0.4% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic LOD.shader 562.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Terrain 3 3.asset 562.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Terrain 3 2.asset 562.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Terrain 3 1.asset 562.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Terrain 3 0.asset 562.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Terrain 2 3.asset 562.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Terrain 2 2.asset 562.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Terrain 2 1.asset 562.3 kb 0.3% 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Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfile.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: sanmiguelroute2_terrain_common Compressed Size:397.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 187.8 mb 35.7% Meshes 5.4 mb 1.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.2 mb 1.5% Other Assets 325.4 mb 61.8% Levels 0.0 kb 0.0% Scripts 0.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 101.5 kb 0.0% Total User Assets 526.8 mb 100.0% Complete build size 526.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 258.6 mb 49.1% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Common/Vegetation/SanMiguelRoute_2_VegetationStorage.asset 33.0 mb 6.3% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Common/Terrain/SanMiguelRoute_2_Terrain.asset 8.0 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Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStoragePackage.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackagePro.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfile.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_common Compressed Size:1117.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 1584.1 mb 89.7% Meshes 140.3 mb 7.9% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 38.1 mb 2.2% Other Assets 2.5 mb 0.1% Levels 0.0 kb 0.0% Scripts 5.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 644.7 kb 0.0% Total User Assets 1765.6 mb 100.0% Complete build size 1765.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 44.8 mb 2.5% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Meshes/Refinery_Prototype_ParaSustituir.fbx 40.8 mb 2.3% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Meshes/Refinery_Prototype.fbx 21.3 mb 1.2% Assets/contents/Sceneries/IndustryLand/Common/Buildings/IndustrialPark/Textures/IndustrialPark_MAOHS.tga 21.3 mb 1.2% Assets/content_common/art_common/Modules/signals/2020/Common/Textures/Sig_Metallic_MAOHS.tga 21.3 mb 1.2% Assets/contents/Sceneries/IndustryLand/Common/Buildings/IndustrialPark/Textures/IndustrialPark_N.tga 21.3 mb 1.2% Assets/content_common/art_common/Modules/signals/2020/Common/Textures/Sig_Metallic_N.tga 21.3 mb 1.2% Assets/content_common/art_common/Modules/signals/2020/Common/Textures/Sig_Metallic_BC.tga 16.0 mb 0.9% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Textures/BuildingsType3_M.tga 15.6 mb 0.9% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 13.5 mb 0.8% Assets/content_common/art_common/Modules/Shaders/StandardCM.shader 6.8 mb 0.4% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Textures/JPG/Mud_Slush_Withered_N.jpg 6.7 mb 0.4% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Textures/JPG/Asphalt_Cracked_N.jpg 6.7 mb 0.4% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Textures/JPG/Asphalt_N.jpg 6.6 mb 0.4% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Textures/TGA/OffroadLandMud_N.tga 6.6 mb 0.4% Assets/content_common/art_common/Modules/Props_small/Lindes/Textures/JPG/Lindes_N.jpg 6.5 mb 0.4% Assets/contents/Sceneries/OffRoadLand/Common/Props/Textures/WallStone_N.tga 6.5 mb 0.4% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Textures/TGA/RoadBase_MAOHS.tga 6.3 mb 0.4% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Textures/JPG/RoadBase_N.jpg 6.1 mb 0.3% Assets/content_common/art_common/Modules/Props_small/Floors/Textures/Concrete_N.tga 6.0 mb 0.3% Assets/content_common/art_common/Modules/Props_small/Lindes/Textures/TGA/GrassType2_N.tga 6.0 mb 0.3% Assets/content_common/art_common/Modules/Shaders/Standard.shader 6.0 mb 0.3% Assets/contents/Sceneries/OffRoadLand/Common/Props/Textures/WallStone_MAOHS.tga 5.8 mb 0.3% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_20/Common/Textures/JPG/BuildingBricks_N.jpg 5.8 mb 0.3% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_18/Common/Textures/JPG/Church_N.jpg 5.6 mb 0.3% Assets/content_common/art_common/Modules/Props_small/PlasticBarrier/Textures/Walls_Concrete_N.tga 5.6 mb 0.3% Assets/content_common/art_common/Modules/Props_small/Lindes/Textures/TGA/Lindes_MAOHS.tga 5.5 mb 0.3% Assets/content_common/art_common/Modules/Props_small/Props/Art/Textures/Vallas_N.tga 5.5 mb 0.3% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_18/Common/Textures/TGA/Church_MAOHS.tga 5.4 mb 0.3% Assets/content_common/art_common/Modules/Props_small/Lindes/Textures/JPG/Lindes4_N.jpg 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/construction scaffolding_construction scaffolding_MetallicSmoothness.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/bundle of concrete rings_bundle of concrete rings_MetallicSmoothness.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/construction scaffolding_construction scaffolding_MaskMap.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/bundle of concrete rings_bundle of concrete rings_MaskMap.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/construction scaffolding_construction 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boards_DefaultMaterial_MetallicSmoothness.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/wheelbarrow_DefaultMaterial_MetallicSmoothness.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/conteiner 2_DefaultMaterial_MetallicSmoothness.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/conteiner 1_DefaultMaterial_MetallicSmoothness.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/bags of cement_bags of cement_MetallicSmoothness.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/construction site_DefaultMaterial_MaskMap.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/construction site_DefaultMaterial_MaskMap 1.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/concrete barrage_concrete barrage 3_Normal.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/concrete barrage_concrete barrage 3_MaskMap.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/concrete barrage_concrete barrage 2_Normal.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/concrete barrage_concrete barrage 2_MaskMap.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/concrete barrage_concrete barrage 1_Normal.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/concrete barrage_concrete barrage 1_MaskMap.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/brick and 2 con.ring_DefaultMaterial_Normal.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/brick and 2 con.ring_DefaultMaterial_MaskMap.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/barrels blue_None.003_MetallicSmoothness 1.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/barrage_DefaultMaterial_MetallicSmoothness.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/Instriments_Instriments_MetallicSmoothness.tga 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/wooden pallet2_wooden pallet2_MaskMap.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/wooden pallet1_wooden pallet1_MaskMap.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/wheelbarrowdirt_DefaultMaterial_MaskMap.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/wheelbarrow_DefaultMaterial_MaskMap 1.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/ironbeams_iron beams_MetallicSmoothness.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/fabrick1_FABRIC 1_FRONT_3504.001_Normal.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/fabrick1_FABRIC 1_FRONT_3504.001_MaskMap.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/fabric3_FABRIC 1_FRONT_3504.015_Normal.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/fabric3_FABRIC 1_FRONT_3504.015_MaskMap.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/fabric2_FABRIC 1_FRONT_3504.011_Normal.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/fabric2_FABRIC 1_FRONT_3504.011_MaskMap.png 5.3 mb 0.3% 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Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/wood boards_DefaultMaterial_MaskMap.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/wheelbarrow_DefaultMaterial_Normal.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/redhammer_hammer_MetallicSmoothness.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/ladder 2_ladder2_MetallicSmoothness.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/ladder 1_lader1_MetallicSmoothness.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/conteiner 2_DefaultMaterial_Normal.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/conteiner 2_DefaultMaterial_MaskMap.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/conteiner 1_DefaultMaterial_Normal.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/conteiner 1_DefaultMaterial_MaskMap.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/bluehammer_hammer_MetallicSmoothness.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/bags of cement_bags of cement_Normal.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/ConcreteBlocks_MetallicSmoothness.tga 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/Barrel_B_Material_MetallicSmoothness.tga 5.3 mb 0.3% Assets/contents/Sceneries/TenerifePort/Common/Road/Texturas/Asphalt_Zebra_CM_TenerifePort.tga 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/busket_busket_SpecularSmoothness.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/barrels blue_None.003_Normal 1.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/barrels blue 1_None.003_MaskMap.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/barrage_DefaultMaterial_Normal.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/barrage_DefaultMaterial_MaskMap.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/WoodCrate_MetallicSmoothness 1.tga 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/RabitzFence_MetallicSmoothness.tga 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/RabitzFence_AlbedoTransparency.tga 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/PlasticBoxl_MetallicSmoothness.tga 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/Instriments_Instriments_Normal.tga 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/ConcreteFence_MetallicSmoothness.tga 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/Binocularsl_MetallicSmoothness.tga 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/redhammer_hammer_MaskMap 2.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/ironbeams_iron beams_Normal.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/ironbeams_iron beams_MaskMap.png 5.3 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Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/Barrel_A_Material_1_Normal.tga 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Textures/TGA/Asphalt_Cracked_MAOHS.tga 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Textures/TGA/Asphalt_Cracked_CM_MAOHS.tga 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/wheelbarrowdirt_Normal.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/redhammer_hammer_Normal.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/ladder 2_ladder2_Normal.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/ladder 2_ladder2_MaskMap.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/ladder 1_lader1_Normal.png 5.3 mb 0.3% 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Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Meshes/Chimney_3.FBX 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_13/Common/Bank_PF.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_13/Common/Post_PF.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_03/Common/LittleHouse_1_A_Variant2.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Meshes/FenceChainLink_Post.fbx 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_10/Common/Low_House_06_PF_Variant_03.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_10/Common/Low_House_06_PF_Variant_01.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_10/Common/House_1_Variant.prefab 1.8 kb 0.0% 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1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Lindes/Meshes/Post_GuardRail.FBX 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Common/Meshes/Poster_Post.FBX 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/Shop_03_Variant_01.prefab 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Meshes/Sewer_01.FBX 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Meshes/Sewer.FBX 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Meshes/Air.FBX 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_13/Common/IndustrialBuilding_06_PF.prefab 1.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Materials/CountryHouse_type3_MT.mat 1.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Lindes/Materials/LindesWall_MT.mat 1.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Lindes/Materials/Lindes2_MT.mat 1.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/Shop_02_Variant_01.prefab 1.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Common/ConstructionFence_Variant.prefab 1.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/TM/Cone_B_PF_TM.prefab 1.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Lindes/Materials/Lindes_MT.mat 1.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_12/Common/Meshes/Tunnel_HandRailGrab.fbx 1.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/Material/Atlas_15_Cutout_MT.mat 1.6 kb 0.0% 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kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_19/Common/Materials/Atlas_19_Cutout_MT.mat 1.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_14/Common/OfficeBuild_3_Variant_01.prefab 1.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_10/Common/Child_Park_PF.prefab 1.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/Shop_03_Variant_02.prefab 1.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Roofed_PF.prefab 1.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Common/StreetLight_Wall_PF.prefab 1.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_10/Common/Low_House_08_PF_Variant_01.prefab 1.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_13/Common/TM/City_Building_04_PF_TM.prefab 1.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/GasStation_PEMEX_Shop.prefab 1.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Common/Materials/Atlas_01_NorainSnow_MT.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Cone_B_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/GasStation_Shop.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Cone/SmallCone_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_13/Common/TM/City_Building_01_PF_TM.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/Material/Atlas_15_MT.mat 1.5 kb 0.0% 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Assets/content_common/art_common/Modules/Props_small/Cone/BigCone_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_21/Common/Material/Atlas_21.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_20/Common/Material/Atlas_20.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_16/Common/Material/Atlas_16.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_14/Common/City_Building_09_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_10/Common/Corner_House_04_PF_Variant_01.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_19/Common/Materials/Atlas_19_MT.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_08/Common/Material/Atlas_08_MT.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_10/Common/Corner_House_02_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_18/Common/Materials/Atlas_18.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_17/Common/Materials/Atlas_17.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Floors/Materials/WalkPath.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Floors/Materials/RockyGround.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_03/Common/LittleHouse_3_C_Variant.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Floors/Materials/Grass.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_10/Common/Low_House_07_PF_Variant_03.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_10/Common/Corner_House_04_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Lindes/Materials/Lindes3_MT.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_10/Common/Low_House_07_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_10/Common/Low_House_04_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_10/Common/Corner_House_03_PF_Variant_02.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_11/Common/HouseWork_Variant_01_TM.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_10/Common/Corner_House_03_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/PlasticBarrier/Materials/Walls_PlasticBarrierWhite_NoArrows.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Materials/GasStation_Localized_MT.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/PlasticBarrier/Materials/Walls_PlasticBarrierRed_NoArrows.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Materials/Refinery_MT.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Materials/GasStation_PEMEX_MT.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/PlasticBarrier/Materials/Walls_PlasticBarrierWhite.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Floors/Materials/SandBeach.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Materials/PortDockCrane_MT.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Materials/GasStationShell.mat 1.5 kb 0.0% 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0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_14/Common/Hospital_PF.prefab 1.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_14/Common/City_Building_11_PF.prefab 1.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_14/Common/City_Building_10_PF.prefab 1.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/Shop_02_Variant_02.prefab 1.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_14/Common/OfficeBuild_1_PF.prefab 1.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_13/Common/University_00_PF.prefab 1.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_11/Common/HouseWork_Variant_02.prefab 1.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_11/Common/HouseWork_Variant_01.prefab 1.1 kb 0.0% 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Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_18/Common/ChurchPlatform_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/PlasticBarrier/PlasticBarrier_White_PF_TM.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/PlasticBarrier/PlasticBarrier_Arrows_Red_PF_TM.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/Shop_01_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/Bar_04_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/PlasticBarrier/PlasticBarrier_Red_PF_TM.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/PlasticBarrier/ConcreteBarrier_PF_TM.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/CountryHouse3_Type1_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_14/Common/City_Building_Wall_Variant_02.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_14/Common/City_Building_Wall_Variant_01.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_03/Common/LittleHouse_3_C_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_14/Common/City_Building_Door_Variant_02.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_14/Common/City_Building_Door_Variant_01.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/SmallConcreteWall_YELLOW_Variant.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/SmallConcreteWall_RED_Variant.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_14/Common/City_Building_Wall_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/WallFence_Variant_03.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/WallFence_Variant_02.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/WallFence_Variant_01.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_14/Common/City_Building_Door_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_06/Common/BigHouseYard_PF.prefab 1.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Setups/Common Resources/Generic Materials/Generic - Glass.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_13/Common/University_Bench_00_Variant_01.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/WallFence_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/SmallConcreteWall_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Fire_Hydrant_Variant_02.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Fire_Hydrant_Variant_01.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/GasStationShell_Shop_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/BarTerrace_2_Variant_02.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/BarTerrace_2_Variant_01.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_13/Common/University_Bench_Variant_01.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_13/Common/Hangar_2_Variant_02.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_13/Common/Hangar_2_Variant_01.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_13/Common/Hangar_1_Variant_02.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_13/Common/Hangar_1_Variant_01.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Common/MetalContainer_Variant02.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Common/MetalContainer_Variant01.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_13/Common/University_Bench_00_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_13/Common/Hangar_2_00_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_13/Common/Hangar_1_00_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Fire_Hydrant_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Common/MetalContainer_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/Umbrella_Variant_02.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/Umbrella_Variant_01.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/FoodTruck_Variant_02.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/FoodTruck_Variant_01.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/Chair_1_Variant_02.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/Chair_1_Variant_01.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/BarTerrace_2_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_10/Common/Wide_house_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/ChainLinkBarrier_Variant_02.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/ChainLinkBarrier_Variant_01.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Common/LittleFence_Green_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/Umbrella_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/FoodTruck_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/Chair_1_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_10/Common/House_1_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/PaperBin_Metal_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/ChainLinkBarrier_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Common/PaperBin_Square_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Common/GasStation_Panel_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Lombada_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_11/Common/BrazilianBuilding_Type01D_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Font_Variant_02.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Font_Variant_01.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_14/Common/City_Buildings_MetalDoor_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_11/Common/Train_Station_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/RuralWoodFencePiece_B_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/RuralWoodFencePiece_A_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Font_00_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Street_Fence_Pivot_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/RuralWoodFencePost_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/RuralWoodFenceDoor_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/OldWallStonePilar_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/OldWallStoneEntrance_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/FenceChainLink_Post_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/CerealSilo_A_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/Chair_2_Compiled_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_14/Common/FastFood_Pivot_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_14/Common/FastFood_Building_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/PaperBin_Double_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Medium_LittleWall_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Common/ConstructionFence_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_10/Common/Stadium_Tickets_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Street_Fence_8_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Street_Fence_4_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Street_Fence_2_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Horse_3_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Horse_2_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Horse_1_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Hito_KM_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Final_LittleWall_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/FenceChainLink_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/DoorWall_Metal_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_06/Common/LittleHouse_2_C_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_02/Common/LittleHouse_3_B_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_02/Common/LittleHouse_1_C_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Common/Sidewalk_Small_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_13/Common/GroundControl_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_10/Common/Stadium_Fence_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_10/Common/SideYardHouse_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Lombada_Big_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Ley_Seca_Post_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Common/Train_Wagon_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/BarTerrace_1_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_13/Common/ControlBooth_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_10/Common/Stadium_Door_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_10/Common/DoubleHouse_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/TreeBroken_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Subway_Small_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Street_Fence_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Rock_Wall_1_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/PostWood_B_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/PostWood_A_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/OldWallStone_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/OldWallSmall_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/MetalFence_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/MetalBarrel_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/Table_2_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/Plant_5_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/Plant_3_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/Plant_2_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/Chair_2_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_13/Common/Booster_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_11/Common/PostLight_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/TreeDeath_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/PaperBin_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_02/Common/House_2_C_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_19/Common/Hoarding_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/Table_1_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/Plant_4_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/Plant_1_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_11/Common/House_2_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_10/Common/Swing_4_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_10/Common/Swing_3_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_10/Common/Swing_2_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_10/Common/Swing_1_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Trunks_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Straw_B_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Straw_A_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Cow_2_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/Refinery_Prototype.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Wheel_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Cow_4_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Cow_3_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Cow_1_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Bench_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_11/Common/Wc_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Pig_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/TrainingManager/Indications/Materials/Green_Indication.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_21/Common/Big_Step_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_13/Common/SMB_Exercise_1_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_06/Common/HighWall_Right_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_06/Common/HighWall_Center_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_06/Common/HighWall_Left_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/Material/GlassCommon_MT 2.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Material/GlassCommon_MT 1.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_11/Common/FencePlastic_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/WhiteSheep_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Font_01_Variant_02.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Font_01_Variant_01.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Font_01_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Common/Landmark_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/CountryHouse7_Type2_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/CountryHouse5_Type2_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/CountryHouse4_Type1_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Dog_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/container a.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/CountryHouse6_Type2_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/CountryHouse6_Type1_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/CountryHouse3_Type2_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/CountryHouse2_Type1_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/CountryHouse1_Type1_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Common/Train_Machine_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/TrainingManager/Indications/Materials/White_Indication.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/TrainingManager/Indications/Materials/Red_Indication.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Common/Electric_Structure_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/CountryHouse2_Type2_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/CountryHouse8_Type1_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/CountryHouse7_Type1_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/CountryHouse5_Type1_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/CountryHouse4_Type2_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/CountryHouse1_Type2_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_09/Common/MediumRock_Modular_02_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_09/Common/MediumRock_Modular_01_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_19/Common/ControlBuilding_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_03/Common/LittleHouse_1_A_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_08/Common/BigRock_Modular_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_16/Common/Radar_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_03/Common/House_2_B_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_17/Common/College_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_16/Common/Kiosk_B_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_08/Common/Rock_8_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_08/Common/Rock_7_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_08/Common/Rock_6_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_08/Common/Rock_5_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_08/Common/Rock_4_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_08/Common/Rock_3_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_08/Common/Rock_2_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_08/Common/Rock_1_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_12/Common/Tunnel_Floodlights_Tunnnel1_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_12/Common/Tunnel_Floodlights_Highway_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_12/Common/Tunnel_Floodlights_Cityland_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_19/Common/Ramp_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_12/Common/Tunnel_Floodlight_Urbaland_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/TrainingManager/Indications/TM_IndicationDesincorporationRight_V1.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/TrainingManager/Indications/TM_IndicationDesincorporationLeft_V1.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/TrainingManager/Indications/TM_IndicationChangeDirectionRight_V1.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_12/Common/Tunnel_Floodlight_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Textures/TGA/Black_texture.tga 0.8 kb 0.0% Assets/content_common/art_common/Modules/TrainingManager/Indications/TM_IndicationStraight_V1.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/TrainingManager/Indications/TM_IndicationRight_V1.prefab 0.8 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Localized/MX/Flag_07_PF.prefab 0.8 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Localized/MX/Flag_06_PF.prefab 0.8 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Localized/MX/Flag_05_PF.prefab 0.8 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Localized/MX/Flag_04_PF.prefab 0.8 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Localized/MX/Flag_03_PF.prefab 0.8 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Localized/MX/Flag_02_PF.prefab 0.8 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Localized/MX/Flag_01_PF.prefab 0.8 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Localized/MX/Flag_00_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/TrainingManager/Indications/TM_IndicationLeft_V1.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Stairs_2_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Stairs_1_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/DockCrane.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/TrainingManager/Indications/TM_IndicationCube.prefab 0.7 kb 0.0% Assets/UI/Textures/Support/Training_Manager/Editor/TM_Buttons/TM_DisplayButtons/TM_CloseMenuButton_Normal.png 0.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/GasStation_Shop_Adapted.prefab 0.7 kb 0.0% Assets/UI/Textures/Support/Training_Manager/Editor/TM_Icons/TM_EditAsset_Icon.png 0.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_06/Common/Electric_Tower_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Common/Tunnel_False_PF.prefab 0.7 kb 0.0% Assets/UI/Textures/Support/Training_Manager/Initial_Setup/TM_Buttons/TM_CloseMenuButton_Disabled.png 0.7 kb 0.0% Assets/UI/Textures/Support/Training_Manager/Editor/TM_Buttons/TM_DisplayButtons/TM_CloseMenuButton_Disabled.png 0.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/GasStation_PEMEX_Panel.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/GasStationShell_Panel_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/GasStation_Panel.prefab 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Balcony_Variant_03.prefab 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Balcony_Variant_02.prefab 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Balcony_Variant_01.prefab 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Balcony_PF.prefab 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_11/Common/Train_Light_PF.prefab 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Sewer_02_PF.prefab 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Sewer_01_PF.prefab 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Sewer_00_PF.prefab 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Balcony_Stairs_Variant_02.prefab 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Balcony_Stairs_Variant_01.prefab 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Balcony_Stairs_PF.prefab 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_19/Common/BigFence_PF.prefab 0.6 kb 0.0% Assets/simuzen/tm/Scripts/TMEditor/UI/ScriptableObjects/TMLogSimPallets.asset 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Chimney_4_PF.prefab 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Shutter_1_PF.prefab 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Alcorque_PF.prefab 0.6 kb 0.0% Assets/content_common/art_common/Modules/TrainingManager/Indications/TM_FreeRouteChasedEntityArrow.prefab 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_09/Common/Rock_Granit_C_PF.prefab 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_09/Common/Rock_Granit_B_PF.prefab 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_09/Common/Rock_Granit_A_PF.prefab 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/ElectricBox_2_PF.prefab 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/ElectricBox_1_PF.prefab 0.5 kb 0.0% Assets/UI/Textures/Support/Training_Manager/Editor/TM_Icons/TM_ErrorPopUp_Icon.png 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/RefinerySilo_Green.prefab 0.5 kb 0.0% Assets/UI/Textures/Support/Training_Manager/Editor/TM_Icons/TM_Menu_Miniatures/TM_Program_Icon_Blue.png 0.5 kb 0.0% Assets/UI/Textures/Support/Training_Manager/Editor/TM_Buttons/TM_DisplayButtons/TM_ScaleButton_Disable.png 0.5 kb 0.0% 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Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinercascadiacarrier.xx_xx_stmg Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 12.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 87.8% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.6% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia 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Assets/UI/Textures/Support/Support_Common/PI_common/PI_2C81BD_Blue1X2.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/GP/others/GP_Rectangle.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/GP/others/GP_GoBack.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/GP/others/GP_Blue2x1.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/GP/others/GP_Accept.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/GP/free practice/escenario/GP_MineRoute.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/GP/free practice/escenario/GP_MaliRoute.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/GP/free practice/escenario/GP_CNADTrack.png 0.4 kb 0.0% Assets/UI/Textures/Support/Training_Manager/Initial_Setup/TM_Icons/TM_RG31_Icon.png 0.4 kb 0.0% Assets/UI/Textures/Support/Training_Manager/Initial_Setup/TM_Icons/TM_Mine_Icon.png 0.4 kb 0.0% Assets/UI/Textures/Support/Training_Manager/Initial_Setup/TM_Icons/TM_LMV_Icon.png 0.4 kb 0.0% Assets/UI/Textures/Support/Training_Manager/Initial_Setup/TM_Icons/TM_Golf_Icon.png 0.4 kb 0.0% Assets/UI/Textures/Support/Training_Manager/Initial_Setup/TM_Icons/TM_FZ07_Icon.png 0.4 kb 0.0% Assets/UI/Textures/Support/Training_Manager/Initial_Setup/TM_Icons/TM_Clio_Icon.png 0.4 kb 0.0% Assets/UI/Textures/Support/Training_Manager/Initial_Setup/TM_Icons/TM_City_Icon.png 0.4 kb 0.0% Assets/UI/Textures/Support/Training_Manager/Initial_Setup/TM_Icons/TM_C4_Icon.png 0.4 kb 0.0% Assets/UI/Textures/Support/Training_Manager/Initial_Setup/TM_Icons/TM_Amba_Icon.png 0.4 kb 0.0% Assets/UI/Textures/Support/Training_Manager/Initial_Setup/TM_Icons/TM_4x4_Icon.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/IG_clock, weather and infractions/IG_SunIcon_V1.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/IG_clock, weather and infractions/IG_SnowIcon_V1.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/IG_clock, weather and infractions/IG_RainIcon_V1.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/IG_clock, weather and infractions/IG_HailIcon_V1.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/IG_clock, weather and infractions/IG_FrostIcon_V1.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/IG_clock, weather and infractions/IG_CloudsIcon_V1.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/GP/others/GP_Box.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/GP/free practice/escenario/GP_AMBA.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/IG_clock, weather and infractions/IG_Hour_4_V1.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/IG_clock, weather and infractions/IG_Hour_3_V1.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/IG_clock, weather and infractions/IG_Hour_2_V1.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/IG_clock, weather and infractions/IG_Hour_1_V1.png 0.3 kb 0.0% Assets/UI/Atlas/Simulator/IG Atlas/IG_Minesim/HUD_IG_Minesim_Atlas.spriteatlas ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_terrain_common Compressed Size:105.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 78.7 mb 46.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 5.9 mb 3.5% Other Assets 83.7 mb 49.7% Levels 0.0 kb 0.0% Scripts 0.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 57.1 kb 0.0% Total User Assets 168.3 mb 100.0% Complete build size 168.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 66.5 mb 39.5% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Vegetation/PersistentVegetationStorage_773ae6c7-122a-4cce-8d86-4af2b847ce5c.asset 21.3 mb 12.7% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Splatmaps/Splat_1770b7b0c32fbe94ba8b0f74e1eba650_82cd07bb6649c2441af0a5efc716e73a_0.png 8.3 mb 4.9% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Terrain G21_2.asset 8.0 mb 4.8% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Arrays/CTS_Profile_G21_2_Normals.asset 8.0 mb 4.8% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Arrays/CTS_Profile_G21_2_Albedos.asset 5.3 mb 3.2% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_N.tga 5.3 mb 3.2% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_A_Sm.tga 5.3 mb 3.2% Assets/content_common/art_common/Modules/Terrain/Textures/T_Detail_Normal_3.png 5.3 mb 3.2% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Vegetation/VegetationMask_G21_2.tga 2.7 mb 1.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_H.png 2.7 mb 1.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_AO.tga 2.7 mb 1.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_02_H.tga 2.7 mb 1.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_01_H.tga 2.7 mb 1.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Moss_02_H.tga 2.7 mb 1.6% Assets/content_common/art_common/Modules/Terrain/Textures/Ground22_H.jpg 2.6 mb 1.5% Resources/unity_builtin_extra 2.6 mb 1.5% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic.shader 717.0 kb 0.4% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic LOD.shader 562.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Terrain 3 3.asset 562.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Terrain 3 2.asset 562.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Terrain 3 1.asset 562.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Terrain 3 0.asset 562.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Terrain 2 3.asset 562.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Terrain 2 2.asset 562.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Terrain 2 1.asset 562.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Terrain 2 0.asset 562.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Terrain 1 3.asset 562.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Terrain 1 2.asset 562.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Terrain 1 1.asset 562.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Terrain 1 0.asset 562.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Terrain 0 3.asset 562.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Terrain 0 2.asset 562.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Terrain 0 1.asset 562.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Terrain 0 0.asset 256.2 kb 0.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Splatmaps/Terrain 3 3.png 256.2 kb 0.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Splatmaps/Terrain 3 2.png 256.2 kb 0.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Splatmaps/Terrain 3 1.png 256.2 kb 0.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Splatmaps/Terrain 3 0.png 256.2 kb 0.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Splatmaps/Terrain 2 3.png 256.2 kb 0.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Splatmaps/Terrain 2 2.png 256.2 kb 0.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Splatmaps/Terrain 2 1.png 256.2 kb 0.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Splatmaps/Terrain 2 0.png 256.2 kb 0.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Splatmaps/Terrain 1 3.png 256.2 kb 0.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Splatmaps/Terrain 1 2.png 256.2 kb 0.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Splatmaps/Terrain 1 1.png 256.2 kb 0.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Splatmaps/Terrain 1 0.png 256.2 kb 0.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Splatmaps/Terrain 0 3.png 256.2 kb 0.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Splatmaps/Terrain 0 2.png 256.2 kb 0.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Splatmaps/Terrain 0 1.png 256.2 kb 0.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Splatmaps/Terrain 0 0.png 22.2 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Geo_03_sharp.png 14.7 kb 0.0% AssetBundle Object 7.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Materials/Material_1770b7b0c32fbe94ba8b0f74e1eba650_82cd07bb6649c2441af0a5efc716e73a.mat 7.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Materials/Terrain 3 3.mat 7.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Materials/Terrain 3 2.mat 7.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Materials/Terrain 3 1.mat 7.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Materials/Terrain 3 0.mat 7.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Materials/Terrain 2 3.mat 7.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Materials/Terrain 2 2.mat 7.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Materials/Terrain 2 1.mat 7.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Materials/Terrain 2 0.mat 7.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Materials/Terrain 1 3.mat 7.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Materials/Terrain 1 2.mat 7.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Materials/Terrain 1 1.mat 7.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Materials/Terrain 1 0.mat 7.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Materials/Terrain 0 3.mat 7.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Materials/Terrain 0 2.mat 7.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Materials/Terrain 0 1.mat 7.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Materials/Terrain 0 0.mat 1.6 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/CTS/CTS_Profile_G21_2_Unity.asset 1.6 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/CTS/CTS_Profile_G21_2_Lite.asset 1.6 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/CTS/CTS_Profile_G21_2.asset 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStoragePackage.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfile.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_localized.mx_xx_xx Compressed Size:16.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 42.7 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 42.7 mb 100.0% Complete build size 42.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 12.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Localized/MX/ChevroletVanExpress_Ambulance_MAOHS.tga 5.3 mb 12.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Localized/MX/ChevroletVanExpress_Ambulance_BC.tga 5.3 mb 12.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/MX/FiremanTruck_MAOHS.tga 5.3 mb 12.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/MX/FiremanTruck_N.tga 5.3 mb 12.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/MX/FiremanTruck_BC.tga 2.7 mb 6.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/MX/Passat_Police_PRF_MAOHS.tga 2.7 mb 6.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Localized/MX/Clio_TaxiMirror_BC.tga 2.7 mb 6.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/MX/Passat_Police_PRF_BC.tga 2.7 mb 6.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/MX/Passat_Police_MAOHS.tga 2.7 mb 6.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/MX/Passat_Police_BC.tga 2.7 mb 6.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Localized/MX/Clio_Taxi_BC.tga 1.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_terrain_common Compressed Size:51.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 137.9 mb 78.9% Meshes 2.8 mb 1.6% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 17.1 mb 9.8% Other Assets 16.9 mb 9.7% Levels 0.0 kb 0.0% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 107.3 kb 0.1% Total User Assets 174.7 mb 100.0% Complete build size 174.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 12.2% Assets/contents/Sceneries/CityLand/Common/Vegetation/Mask/External_Cityland_veg_mask_NEW.png 21.3 mb 12.2% Assets/contents/Sceneries/CityLand/Common/Vegetation/Mask/Global_veg_mask.png 16.1 mb 9.2% Assets/contents/Sceneries/CityLand/Common/Vegetation/Bake/Baked_PalmTrees_vegetation_City.asset 9.4 mb 5.4% Resources/unity_builtin_extra 5.8 mb 3.3% Assets/content_common/art_common/Modules/Vegetation/Trees/NatureManufacture/Foliage Shaders/Tree_Bark_Specular_Snow.shader 5.3 mb 3.1% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/Snow/qiqkx_4K_AlbedoOpacity_SNOW.tga 5.3 mb 3.1% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Wild Flowers_02.psd 5.3 mb 3.1% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_10.psd 2.7 mb 1.5% Assets/contents/Sceneries/CityLand/Common/Vegetation/Mask/Global_grass_mask.png 2.7 mb 1.5% Assets/contents/Sceneries/CityLand/Common/Vegetation/Mask/Cityland_veg_mask.png 2.0 mb 1.1% Assets/contents/Sceneries/CityLand/Common/Terrain/Data/TerrainCityland.asset 1.9 mb 1.1% Assets/content_common/art_common/Modules/Vegetation/Trees/NatureManufacture/Foliage Shaders/Tree_Leaves_Specular_Snow.shader 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPineBark_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPineBark_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/AcaciaBark_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/AcaciaBark_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow_Atlas_Billboards_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW_Atlas_Billboards_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow_Atlas_Billboards_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/Acacia_RT_Snow_Atlas_Billboards_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT_Atlas_Billboards_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow_Atlas_Billboards.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_LOW/DatePalm_Low_Atlas_Billboards_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine_Atlas_Billboards_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/Acacia_RT_Atlas_Billboards_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW_Atlas_Billboards.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow_Atlas_Billboards.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow_Atlas_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/Acacia_RT_Snow_Atlas_Billboards.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_LOW/DatePalm_Low_Atlas_Billboards.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm_Atlas_Billboards_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine_Atlas_Billboards.tga 1.3 mb 0.8% 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Materials/LOD2/Branches_0.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia 1/Acacia_RT Materials/LOD1/Branches_0.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia 1/Acacia_RT Materials/LOD0/Branches_0.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow Materials/LOD2/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow Materials/LOD1/Leaves_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow Materials/LOD1/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow Materials/LOD0/Leaves_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow Materials/LOD0/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow Materials/LOD2/Leaves_3.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow Materials/LOD2/Fronds_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow Materials/LOD1/Leaves_3.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow Materials/LOD1/Fronds_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow Materials/LOD0/Leaves_3.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow Materials/LOD0/Fronds_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/Acacia_RT_Snow Materials/LOD2/Leaves_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/Acacia_RT_Snow Materials/LOD1/Leaves_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/Acacia_RT_Snow Materials/LOD1/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/Acacia_RT_Snow Materials/LOD0/Leaves_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/Acacia_RT_Snow Materials/LOD0/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_LOW/DatePalm_Low Materials/LOD2/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_LOW/DatePalm_Low Materials/LOD1/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_LOW/DatePalm_Low Materials/LOD0/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm Materials/LOD2/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm Materials/LOD1/Leaves_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm Materials/LOD1/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm Materials/LOD0/Leaves_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm Materials/LOD0/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine Materials/LOD2/Leaves_3.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine Materials/LOD2/Fronds_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine Materials/LOD1/Leaves_3.mat 0.3 kb 0.0% 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0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia 1/Acacia_RT Materials/LOD2/Leaves_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia 1/Acacia_RT Materials/LOD1/Leaves_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia 1/Acacia_RT Materials/LOD1/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia 1/Acacia_RT Materials/LOD0/Leaves_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia 1/Acacia_RT Materials/LOD0/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW Materials/LOD1/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW Materials/LOD0/Fronds_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW Materials/LOD0/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT Materials/LOD1/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT Materials/LOD0/Fronds_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT Materials/LOD0/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalm_Low.prefab 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/Acacia_RT_Snow Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_LOW/DatePalm_Low Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/Acacia_RT Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia 1/Acacia_RT Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT Materials/Billboard.mat 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStoragePackage.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackagePro.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_truck.xx_xx_st Compressed Size:4.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 12.5 kb 65.7% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.5 kb 34.3% Total User Assets 19.0 kb 100.0% Complete build size 19.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.2 kb 16.7% AssetBundle Object 0.5 kb 2.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_C_Mec_Cacamba_sin_lona.png 0.4 kb 2.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Tanker_Scania_R500.png 0.4 kb 2.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Tanker_Freightliner.png 0.4 kb 2.3% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Freightliner_cab.png 0.4 kb 2.3% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Carretera_2Eixos.png 0.4 kb 2.3% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_C_Mec_Truck_LS.png 0.4 kb 2.3% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_KENWORTH_T370.png 0.4 kb 2.3% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Forest_Truck.png 0.4 kb 2.3% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Carrier_Truck.png 0.4 kb 2.3% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamRigPlataf.png 0.4 kb 2.3% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamRigCaja2.png 0.4 kb 2.3% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamRigCaja.png 0.4 kb 2.3% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamArtPlataf2.png 0.4 kb 2.3% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamArtCist.png 0.4 kb 2.3% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_C_Mec_Prancha.png 0.4 kb 2.3% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Bitruck_8x2.png 0.4 kb 2.3% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Bitrem_9Eixos.png 0.4 kb 2.3% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_VUC_Bau.png 0.4 kb 2.3% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Rodotrem.png 0.4 kb 2.3% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamR440.png 0.4 kb 2.3% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamBiart.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_ivecodaily_common Compressed Size:55.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 122.7 mb 92.1% Meshes 2.9 mb 2.2% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.5 mb 5.6% Other Assets 37.3 kb 0.0% Levels 0.0 kb 0.0% Scripts 3.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 102.7 kb 0.1% Total User Assets 133.2 mb 100.0% Complete build size 133.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 16.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Textures/NPC_IvecoDaily_Int_N.tga 21.3 mb 16.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Textures/NPC_IvecoDaily_Int_M.tga 21.3 mb 16.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Textures/NPC_IvecoDaily_N.tga 21.3 mb 16.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Textures/NPC_IvecoDaily_M.tga 10.7 mb 8.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Textures/NPC_IvecoDaily_Int_D.tga 10.7 mb 8.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Textures/NPC_IvecoDaily_D.tga 8.0 mb 6.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Textures/NPC_IvecoDaily_CM.tga 6.9 mb 5.2% Assets/content_common/art_common/Modules/Shaders/StandardCM.shader 5.3 mb 4.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Textures/NPC_IvecoDaily_CM_MAOHS.tga 2.9 mb 2.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Meshes/NPC_SuspectIvecoDaily_Mesh.fbx 1.3 mb 1.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Textures/NPC_IvecoDaily_M4.tga 1.3 mb 1.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Textures/NPC_IvecoDaily_M3.tga 181.6 kb 0.1% Resources/unity_builtin_extra 153.8 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Vehicle.shader 145.6 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 87.5 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Glass.shader 9.1 kb 0.0% AssetBundle Object 3.5 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Pieces Prefab/NPC_SuspectIvecoDaily_Root.prefab 3.3 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Pieces Prefab/NPC_SuspectIvecoDaily_Graphics_TM.prefab 3.3 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Pieces Prefab/NPC_SuspectIvecoDaily_Graphics.prefab 3.0 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Pieces Prefab/NPC_SuspectIvecoDaily_PROP_PF_TM.prefab 2.3 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Pieces Prefab/NPC_SuspectIvecoDaily_PROP_PF.prefab 1.8 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Material/NPC_GlassBlack_Interior_Daily_MT.mat 1.8 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Material/NPC_Glass_Interior_Daily_MT.mat 1.7 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Pieces Prefab/NPC_SuspectIvecoDaily_Physics.prefab 1.7 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Material/NPC_IvecoDaily_MT.mat 1.5 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Material/NPC_IvecoDaily_Int_MT.mat 1.5 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Material/NPC_IvecoDaily_Black_MT.mat 1.3 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Material/NPC_IvecoDaily_Lights_MT.mat 0.4 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.2 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficSimpleCar_Wheel.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/SMKTrafficVehicleGraphicsSync.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/Descriptors/SMKTrafficVehiclePhysicsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/Descriptors/SMKTrafficVehicleGraphicsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/TrafficParticleEmmiter.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficAntiRollBar.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleLightSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficSimpleCar.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficNavigator.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/audio/globalAudioService/Managers/TrafficAudioManager.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WheelsPivotSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficAI.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs 0.1 kb 0.0% Assets/Wwise/Deployment/Components/AkGameObj.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_common Compressed Size:96.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 181.4 mb 81.0% Meshes 10.6 mb 4.7% Animations 126.7 kb 0.1% Sounds 0.0 kb 0.0% Shaders 30.8 mb 13.7% Other Assets 743.3 kb 0.3% Levels 0.0 kb 0.0% Scripts 4.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 355.5 kb 0.2% Total User Assets 224.0 mb 100.0% Complete build size 224.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 15.6 mb 7.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 13.5 mb 6.0% Assets/content_common/art_common/Modules/Shaders/StandardCM.shader 5.3 mb 2.4% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Common/Textures/ChevroletVanExpress_Ambulance_N.tga 5.3 mb 2.4% Assets/vehicles/TrafficVehicles/ChevroletVanExpress/Art/Common/Textures/ChevroletVanExpress_MAOHS_DIRT.tga 5.3 mb 2.4% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Common/Textures/Passat_Police_PRF_N.tga 5.3 mb 2.4% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Common/Textures/Passat_PoliceOLD_N.tga 5.3 mb 2.4% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Common/Textures/Clio_Taxi_MAHOS.tga 5.3 mb 2.4% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Common/Textures/Passat_Police_N.tga 5.3 mb 2.4% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Common/Textures/Fireman_Lights_N.tga 5.3 mb 2.4% Assets/vehicles/TrafficVehicles/_Common/Wheels/Art/Textures/WheelsAtlas_N.tga 5.3 mb 2.4% Assets/vehicles/TrafficVehicles/_Common/Wheels/Art/Textures/WheelsAtlas_M.tga 5.3 mb 2.4% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Common/Textures/Clio_Taxi_N.tga 4.0 mb 1.8% Assets/vehicles/TrafficVehicles/ChevroletVanExpress/Art/Common/Textures/ChevroletVanExpress_CM_DIRT.tga 4.0 mb 1.8% Assets/vehicles/TrafficVehicles/ChevroletVanExpress/Art/Common/Textures/ChevroletVanExpress_CM.tga 4.0 mb 1.8% Assets/vehicles/TrafficVehicles/ChevroletAvalanche/Art/Textures/ChevroletAvalanche_CM.tga 4.0 mb 1.8% Assets/vehicles/TrafficVehicles/MercedesSL500/Art/Textures/MercedesSL500_CM.tga 4.0 mb 1.8% Assets/vehicles/TrafficVehicles/Mazda_CX_7/Art/Textures/Mazda_CX_7_CM.tga 4.0 mb 1.8% Assets/vehicles/TrafficVehicles/Scooter/Art/Textures/Scooter_CM.tga 4.0 mb 1.8% Assets/vehicles/TrafficVehicles/Passat/Art/Common/Textures/Passat_CM.tga 4.0 mb 1.8% Assets/vehicles/TrafficVehicles/AudiS5/Art/Textures/AudiS5_CM.tga 4.0 mb 1.8% Assets/vehicles/TrafficVehicles/Renault_Clio/Art/Textures/Clio_CM.tga 4.0 mb 1.8% Assets/vehicles/TrafficVehicles/CR-V/Art/Textures/CRV_CM.tga 3.7 mb 1.7% Assets/vehicles/TrafficVehicles/_Common/Textures/Police Lights/PoliceLight_N.tga 3.6 mb 1.6% Assets/vehicles/TrafficVehicles/_Common/Textures/Police Lights/PoliceLight_MAOHS.tga 2.7 mb 1.2% Assets/vehicles/TrafficVehicles/_Common/Wheels/Art/Textures/WheelsAtlas_D.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/ChevroletVanExpress/Art/Common/Textures/ChevroletVanExpress_N_DIRT.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/ChevroletVanExpress/Art/Common/Textures/ChevroletVanExpressLights_N.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/ChevroletAvalanche/Art/Textures/ChevroletAvalancheLights_N.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/MercedesSL500/Art/Textures/MercedesSL500_Lights_N.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/ChevroletVanExpress/Art/Common/Textures/ChevroletVanExpress_N.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/_Common/Textures/EmergencyLights/EmergencyLights_N.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/Renault_Clio/Art/Textures/Clio_Lights_Normal.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/ChevroletAvalanche/Art/Textures/ChevroletAvalanche_N.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/CR-V/Art/Textures/CRV_Lights_Normal.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Common/Textures/Fireman_Lights_E.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/_Common/Textures/Police Lights/PoliceLight_M1.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/Scooter/Art/Textures/ScooterLight_N.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/Passat/Art/Common/Textures/PassatLight_N.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/MercedesSL500/Art/Textures/MercedesSL500_N.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/Golf/Art/Textures/GolfIA_Lights_N.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/Bus/Art/Textures/NPC_Tourismo_N.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/AudiS5/Art/Textures/AudiS5_Lights_N.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/Scooter/Art/Textures/Scooter_MT_N.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/Renault_Clio/Art/Textures/Clio_Normal.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/Mazda_CX_7/Art/Textures/Mazda_CX_7_N.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/CR-V/Art/Textures/CRV_Normal.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/CR-V/Art/Textures/CRV_Lights_E.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/Bicycle/Art/Textures/Male003_N.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/Bicycle/Art/Textures/Bicycle_N.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/Amarok/Art/Textures/AmarokIA_N.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/Passat/Art/Common/Textures/Passat_N.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/Mazda_CX_7/Art/Textures/Luces_N.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/Impala/Art/Textures/Impala_N.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/Golf/Art/Textures/GolfIA_N.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/AudiS5/Art/Textures/AudiS5_N.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/Amarok/Art/Meshes/NPC_Amarok.fbx 1.0 mb 0.4% Assets/vehicles/TrafficVehicles/ChevroletVanExpress/Art/Common/Textures/ChevroletVanExpressLights_E.tga 1.0 mb 0.4% Assets/vehicles/TrafficVehicles/ChevroletVanExpress/Art/Common/Textures/ChevroletVanExpressLights_CB.tga 1.0 mb 0.4% Assets/vehicles/TrafficVehicles/ChevroletAvalanche/Art/Textures/ChevroletAvalancheLights_E.tga 1.0 mb 0.4% Assets/vehicles/TrafficVehicles/MercedesSL500/Art/Textures/MercedesSL500_Lights_E.tga 1.0 mb 0.4% Assets/vehicles/TrafficVehicles/Amarok/Art/Textures/AmarokIA_Lights_M.tga 1.0 mb 0.4% Assets/vehicles/TrafficVehicles/Scooter/Art/Textures/ScooterLight_E.tga 1.0 mb 0.4% Assets/vehicles/TrafficVehicles/Renault_Clio/Art/Textures/Clio_Lights_E.tga 1.0 mb 0.4% Assets/vehicles/TrafficVehicles/Passat/Art/Common/Textures/PassatLight_E.tga 1.0 mb 0.4% Assets/vehicles/TrafficVehicles/Passat/Art/Common/Textures/PassatLight_BC.tga 1.0 mb 0.4% Assets/vehicles/TrafficVehicles/Golf/Art/Textures/GolfIA_Lights_M.tga 1.0 mb 0.4% Assets/vehicles/TrafficVehicles/Bus/Art/Textures/NPC_Tourismo_BC.tga 1.0 mb 0.4% Assets/vehicles/TrafficVehicles/AudiS5/Art/Textures/AudiS5_Lights_E.tga 1.0 mb 0.4% Assets/vehicles/TrafficVehicles/AudiS5/Art/Textures/AudiS5_Lights_D.tga 1.0 mb 0.4% Assets/vehicles/TrafficVehicles/Impala/Art/Textures/Impala_CM.tga 1.0 mb 0.4% Assets/vehicles/TrafficVehicles/Bus/Art/Textures/Tourismo_E.tga 1.0 mb 0.4% Assets/vehicles/TrafficVehicles/Bicycle/Art/Textures/Bicycle_CM.tga 1.0 mb 0.4% Assets/vehicles/TrafficVehicles/BRT_Bus/Art/Textures/BRT_Bus_E.tga 1.0 mb 0.4% Assets/vehicles/TrafficVehicles/Amarok/Art/Textures/AmarokIA_CM.tga 1.0 mb 0.4% Assets/vehicles/TrafficVehicles/Mazda_CX_7/Art/Textures/Luces_E.tga 1.0 mb 0.4% Assets/vehicles/TrafficVehicles/Impala/Art/Textures/Impala_E.tga 1006.2 kb 0.4% Assets/vehicles/TrafficVehicles/BRT_Bus/Art/Meshes/BRT_Bus.fbx 945.8 kb 0.4% Assets/vehicles/TrafficVehicles/Golf/Art/Textures/Golf_LeySeca_MAOHS.tga 927.8 kb 0.4% Assets/vehicles/TrafficVehicles/Bus/Art/Meshes/NPC_BusTourismo.fbx 906.6 kb 0.4% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Common/Meshes/NPC_FiremanTruck.fbx 905.0 kb 0.4% Assets/vehicles/TrafficVehicles/Golf/Art/Textures/GolfIA_MAOHS.tga 820.8 kb 0.4% Resources/unity_builtin_extra 734.2 kb 0.3% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Common/Textures/Fireman_Lights_MAOHS.tga 663.5 kb 0.3% Assets/vehicles/TrafficVehicles/_Common/Textures/Police Lights/PoliceLight_BC.tga 644.3 kb 0.3% Assets/vehicles/TrafficVehicles/Impala/Art/Meshes/Impala.fbx 616.6 kb 0.3% Assets/vehicles/TrafficVehicles/Bicycle/Art/Textures/Male003_S.tga 607.5 kb 0.3% Assets/vehicles/TrafficVehicles/Scooter/Art/Meshes/NPC_Scooter_PF.FBX 599.0 kb 0.3% Assets/vehicles/TrafficVehicles/ChevroletVanExpress/Art/Common/Textures/ChevroletVanExpress_CB_DIRT.tga 571.4 kb 0.2% Assets/vehicles/TrafficVehicles/Golf/Art/Textures/GolfIA_Lights_MAOHS.tga 570.6 kb 0.2% Assets/vehicles/TrafficVehicles/Bicycle/Art/Meshes/Cyclist@Ride.fbx 564.1 kb 0.2% Assets/vehicles/TrafficVehicles/Golf/Art/Meshes/NPC_Golf.FBX 550.3 kb 0.2% Assets/content_common/art_common/Modules/Animated/Humans/Art/Meshes/Male1_ScooterSeatPose.fbx 512.2 kb 0.2% Assets/vehicles/TrafficVehicles/Amarok/Art/Textures/AmarokIA_Lights_E.tga 512.2 kb 0.2% Assets/vehicles/TrafficVehicles/Golf/Art/Textures/GolfIA_Lights_E.tga 470.2 kb 0.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Common/Meshes/NPC_FiremanTruck_Prop.fbx 454.0 kb 0.2% Assets/vehicles/TrafficVehicles/Golf/Art/Textures/Golf_LeySeca_BC.tga 447.1 kb 0.2% Assets/vehicles/TrafficVehicles/Golf/Art/Textures/GolfIA_BC.tga 379.6 kb 0.2% Assets/vehicles/TrafficVehicles/AudiS5/Art/Textures/AudiS5_Lights__M.tga 362.1 kb 0.2% Assets/vehicles/TrafficVehicles/ChevroletAvalanche/Art/Textures/ChevroletAvalancheDirt_M.tga 358.4 kb 0.2% Assets/vehicles/TrafficVehicles/Amarok/Art/Textures/AmarokIA_MAOHS.tga 347.5 kb 0.2% Assets/vehicles/TrafficVehicles/Scooter/Art/Textures/Scooter_MT_M.tga 343.5 kb 0.1% Assets/vehicles/TrafficVehicles/ChevroletAvalanche/Art/Textures/ChevroletAvalancheLights_M.tga 338.6 kb 0.1% Assets/vehicles/TrafficVehicles/ChevroletVanExpress/Art/Common/Textures/ChevroletVanExpressLights_MAOHS.tga 327.6 kb 0.1% Assets/vehicles/TrafficVehicles/ChevroletAvalanche/Art/Textures/ChevroletAvalanche_M.tga 319.3 kb 0.1% Assets/vehicles/TrafficVehicles/MercedesSL500/Art/Textures/MercedesSL500_Lights_M.tga 311.6 kb 0.1% Assets/vehicles/TrafficVehicles/_Common/Meshes/Tractor_FrontWheel.FBX 311.6 kb 0.1% Assets/vehicles/TrafficVehicles/_Common/Meshes/Tractor_BackWheel.FBX 307.8 kb 0.1% Assets/vehicles/TrafficVehicles/ChevroletAvalanche/Art/Meshes/NPC_ChevroletAvalanche_PF.FBX 306.2 kb 0.1% Assets/vehicles/TrafficVehicles/Renault_Clio/Art/Textures/Clio_Lights_MAOHS.tga 302.3 kb 0.1% Assets/vehicles/TrafficVehicles/MercedesSL500/Art/Textures/MercedesSL500_M.tga 300.5 kb 0.1% Assets/vehicles/TrafficVehicles/AudiS5/Art/Textures/AudiS5_M.tga 299.1 kb 0.1% Assets/vehicles/TrafficVehicles/ChevroletVanExpress/Art/Common/Textures/ChevroletVanExpress_MAOHS.tga 295.2 kb 0.1% Assets/vehicles/TrafficVehicles/MercedesSL500/Art/Textures/Mercedes500_M_Mate.tga 291.2 kb 0.1% Assets/vehicles/TrafficVehicles/Scooter/Art/Meshes/NPC_ScooterProp_PF.FBX 289.3 kb 0.1% Assets/vehicles/TrafficVehicles/Scooter/Art/Textures/ScooterLight_M.tga 280.7 kb 0.1% Assets/vehicles/TrafficVehicles/Renault_Clio/Art/Textures/Clio_MAOHS.tga 276.9 kb 0.1% Assets/vehicles/TrafficVehicles/Renault_Clio/Art/Textures/Clio_MAOHS_Mate.tga 275.3 kb 0.1% Assets/vehicles/TrafficVehicles/Passat/Art/Common/Textures/Passat_MAOHS.tga 273.8 kb 0.1% Assets/vehicles/TrafficVehicles/Bicycle/Art/Textures/Bicycle_MAOHS.tga 269.5 kb 0.1% Assets/vehicles/TrafficVehicles/ChevroletAvalanche/Art/Textures/ChevroletAvalancheDirt_D.tga 264.9 kb 0.1% Assets/vehicles/TrafficVehicles/CR-V/Art/Textures/CRV_MAOSH.tga 264.4 kb 0.1% Assets/vehicles/TrafficVehicles/CR-V/Art/Textures/CRV_MAOHS_Mate.tga 264.0 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Vehicle.shader 263.2 kb 0.1% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Common/Meshes/NPC_ChevroletVanExpress_Ambulance_PF.FBX 250.5 kb 0.1% Assets/vehicles/TrafficVehicles/Passat/Art/Common/Textures/Passat_MAOHS_Mate.tga 248.8 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsBase.shader 240.7 kb 0.1% Assets/vehicles/TrafficVehicles/Mazda_CX_7/Art/Textures/Mazda_CX_7_Mate_MAOHS.tga 235.9 kb 0.1% Assets/vehicles/TrafficVehicles/Passat/Art/Common/Textures/PassatLight_MAOHS.tga 228.3 kb 0.1% Assets/vehicles/TrafficVehicles/Mazda_CX_7/Art/Textures/Luces_MAOSH.tga 227.3 kb 0.1% Assets/vehicles/TrafficVehicles/AudiS5/Art/Meshes/NPC_AudiS5_PF.FBX 219.7 kb 0.1% Assets/content_common/art_common/Modules/Shaders/SkinsAtlas.shader 217.4 kb 0.1% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Common/Meshes/Passat_Police.FBX 215.4 kb 0.1% Assets/vehicles/TrafficVehicles/MercedesSL500/Art/Mesh/NPC_MercedesSL500_PF.FBX 214.1 kb 0.1% Assets/vehicles/TrafficVehicles/Mazda_CX_7/Art/Textures/Mazda_CX_7_MAOSH.tga 213.6 kb 0.1% Assets/vehicles/TrafficVehicles/Bus/Art/Textures/NPC_Tourismo_MAOHS.tga 191.7 kb 0.1% AssetBundle Object 190.2 kb 0.1% Assets/vehicles/TrafficVehicles/_Common/Textures/EmergencyLights/EmergencyLights_MAHOS.tga 189.7 kb 0.1% Assets/vehicles/TrafficVehicles/CR-V/Art/Textures/CRV_Lights_MAOHS.tga 185.0 kb 0.1% Assets/vehicles/TrafficVehicles/Impala/Art/Textures/Impala_MAOHS.tga 179.5 kb 0.1% Assets/vehicles/TrafficVehicles/Renault_Clio/Art/Meshes/Clio.FBX 179.5 kb 0.1% Assets/vehicles/TrafficVehicles/Mazda_CX_7/Art/Textures/Mazda_CX_7_AC.tga 170.9 kb 0.1% Assets/vehicles/TrafficVehicles/_Common/Textures/DipLight 1.png 164.8 kb 0.1% Assets/vehicles/TrafficVehicles/ChevroletVanExpress/Art/Common/Meshes/NPC_ChevroletVanExpress_PF.FBX 163.1 kb 0.1% Assets/vehicles/TrafficVehicles/Bicycle/Art/Textures/Bicycle_BC.tga 161.3 kb 0.1% Assets/vehicles/TrafficVehicles/Bicycle/Art/Textures/Male003_D.tif 156.5 kb 0.1% Assets/vehicles/TrafficVehicles/Mazda_CX_7/Art/Mesh/Mazda_CX_7.FBX 150.0 kb 0.1% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Common/Mesh/Clio_Taxi.fbx 148.2 kb 0.1% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Common/Textures/Fireman_Lights_BC.tga 143.8 kb 0.1% Assets/vehicles/TrafficVehicles/Amarok/Art/Textures/AmarokIA_BC.tga 133.4 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Glass.shader 129.3 kb 0.1% Assets/vehicles/TrafficVehicles/ChevroletAvalanche/Art/Textures/ChevroletAvalanche_D.tga 127.1 kb 0.1% Assets/vehicles/TrafficVehicles/Passat/Art/Common/Mesh/Passat.FBX 125.2 kb 0.1% Assets/vehicles/TrafficVehicles/Scooter/Art/Textures/Scooter_D.tga 119.7 kb 0.1% Assets/vehicles/TrafficVehicles/Renault_Clio/Art/Textures/Clio_BC.tga 118.1 kb 0.1% Assets/vehicles/TrafficVehicles/MercedesSL500/Art/Textures/MercedesSL500_Lights_D.tga 114.9 kb 0.1% Assets/vehicles/TrafficVehicles/MercedesSL500/Art/Textures/MercedesSL500_D.tga 113.5 kb 0.0% Assets/vehicles/TrafficVehicles/Passat/Art/Common/Textures/Passat_BC.tga 113.3 kb 0.0% Assets/vehicles/TrafficVehicles/CR-V/Art/Textures/CRV_AC.tga 113.0 kb 0.0% Assets/vehicles/TrafficVehicles/ChevroletVanExpress/Art/Common/Textures/ChevroletVanExpress_CB.tga 112.2 kb 0.0% Assets/vehicles/TrafficVehicles/Scooter/Art/Textures/ScooterLight_D.tga 111.3 kb 0.0% Assets/vehicles/TrafficVehicles/ChevroletAvalanche/Art/Textures/ChevroletAvalancheLights_D.tga 107.7 kb 0.0% Assets/vehicles/TrafficVehicles/CR-V/Art/Mesh/CRV.FBX 105.6 kb 0.0% Assets/vehicles/TrafficVehicles/AudiS5/Art/Textures/AudiS5_D.tga 100.4 kb 0.0% Assets/vehicles/TrafficVehicles/Renault_Clio/Art/Textures/Clio_Lights_BC.tga 90.4 kb 0.0% Assets/vehicles/TrafficVehicles/Mazda_CX_7/Art/Textures/Luces_AC.tga 86.3 kb 0.0% Assets/vehicles/TrafficVehicles/_Common/Meshes/Truck_FrontWheel.FBX 85.6 kb 0.0% Assets/simuzen/CommonTools/Standard Assets/ParticleSystems/Textures/ParticleCloudBlack.png 85.6 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/orange_pointer.png 85.5 kb 0.0% Assets/content_common/art_common/Modules/Cameras/LensFlares/Art Assets/35mmflare.psd 85.5 kb 0.0% Assets/vehicles/TrafficVehicles/_Common/Textures/CarLightCookie 1.tga 85.5 kb 0.0% 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1.0 kb 0.0% Assets/vehicles/TrafficVehicles/Bicycle/Art/Material/Male003A_MT.mat 1.0 kb 0.0% Assets/vehicles/TrafficVehicles/Renault_Clio/Art/Materials/Clio_Light.mat 0.9 kb 0.0% Assets/vehicles/TrafficVehicles/_Common/Materials/EmergencyLights_MT.mat 0.9 kb 0.0% Assets/vehicles/TrafficVehicles/_Common/Materials/WheelCommon_MT.mat 0.9 kb 0.0% Assets/vehicles/TrafficVehicles/Passat/Art/Common/Materials/Passat_Light_MT.mat 0.9 kb 0.0% Assets/vehicles/TrafficVehicles/CR-V/Art/Materials/CRV_Light_MT.mat 0.9 kb 0.0% Assets/vehicles/TrafficVehicles/ChevroletVanExpress/Art/Common/Material/ChevroletVanExpressLights_MT.mat 0.9 kb 0.0% Assets/vehicles/TrafficVehicles/ChevroletAvalanche/Art/Material/ChevroletAvalancheLights_MT.mat 0.9 kb 0.0% Assets/vehicles/TrafficVehicles/BRT_Bus/Art/Material/BRT_Bus_Lights_MT.mat 0.9 kb 0.0% Assets/vehicles/TrafficVehicles/Scooter/Art/Materials/ScooterLights_MT.mat 0.9 kb 0.0% Assets/vehicles/TrafficVehicles/Mazda_CX_7/Art/Materials/CX-7_Light_MT.mat 0.9 kb 0.0% Assets/vehicles/TrafficVehicles/Impala/Art/Materials/Impala_Lights_MT.mat 0.9 kb 0.0% Assets/vehicles/TrafficVehicles/Golf/Art/Materials/GolfIA_Lights_M.mat 0.8 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Common/Animation/AnimController_FiremanTruck.controller 0.7 kb 0.0% Assets/vehicles/TrafficVehicles/_Common/Wheels/Art/Materials/WheelAtlas_MT.mat 0.7 kb 0.0% Assets/content_common/art_common/Modules/Cameras/LensFlares/90mm Lens.flare 0.7 kb 0.0% Assets/content_common/art_common/Modules/Cameras/LensFlares/35mm Lens.flare 0.5 kb 0.0% Assets/simuzen/CommonTools/Standard Assets/ParticleSystems/Materials/ParticleCarDust.mat 0.4 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/VehicleMinimapIcon.mat 0.4 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.4 kb 0.0% Assets/vehicles/TrafficVehicles/_Common/Wheels/Pieces/WheelBus_F_PF.prefab 0.4 kb 0.0% Assets/vehicles/TrafficVehicles/_Common/Wheels/Pieces/WheelBus_B_PF.prefab 0.3 kb 0.0% Assets/vehicles/TrafficVehicles/_Common/Prefab/MinimapIcon_Traffic_PF.prefab 0.3 kb 0.0% Assets/vehicles/TrafficVehicles/_Common/Wheels/Pieces/Wheel_MotorBike_S.prefab 0.3 kb 0.0% Assets/vehicles/TrafficVehicles/_Common/Wheels/Pieces/WheelPivotTest_PF.prefab 0.3 kb 0.0% Assets/vehicles/TrafficVehicles/_Common/Wheels/Pieces/Truck_FrontWheel_PF.prefab 0.3 kb 0.0% Assets/vehicles/TrafficVehicles/_Common/Wheels/Pieces/Truck_BackWheel_PF.prefab 0.3 kb 0.0% Assets/vehicles/TrafficVehicles/_Common/Wheels/Pieces/Wheel_TruckFront.prefab 0.3 kb 0.0% Assets/vehicles/TrafficVehicles/_Common/Wheels/Pieces/Wheel_TruckBack.prefab 0.3 kb 0.0% Assets/vehicles/TrafficVehicles/_Common/Wheels/Pieces/Wheel_MBike.prefab 0.3 kb 0.0% Assets/vehicles/TrafficVehicles/_Common/Wheels/Pieces/Wheel_Car_S.prefab 0.3 kb 0.0% Assets/vehicles/TrafficVehicles/_Common/Wheels/Pieces/Wheel_Car_M.prefab 0.3 kb 0.0% Assets/vehicles/TrafficVehicles/_Common/Wheels/Pieces/Wheel_Car_L.prefab 0.3 kb 0.0% Assets/vehicles/TrafficVehicles/_Common/Wheels/Pieces/Wheel_Car.prefab 0.2 kb 0.0% Assets/simuzen/CommonTools/Standard Assets/ParticleSystems/Materials/ParticleSmokeBlack.mat 0.2 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficSimpleCar_Wheel.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/SMKTrafficVehicleGraphicsSync.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Standard Assets/ParticleSystems/Scripts/ParticleSystemMultiplier.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/Descriptors/SMKTrafficVehiclePhysicsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/Descriptors/SMKTrafficVehicleGraphicsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/TrafficVehicleType.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/EmergencyCarLightsController.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicUnsync.cs 0.1 kb 0.0% Assets/vehicles/TrafficVehicles/_Common/Meshes/Wheel_Car_TypeA.FBX 0.1 kb 0.0% Assets/simuzen/tm/Scripts/MojoSharp/SmartObjects/Objects/SmartAsset.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/TrafficParticleEmmiter.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficAntiRollBar.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleLightSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MultipleWheelsPivotSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficSimpleCar.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficNavigator.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MultiplePlatesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/CyclistAnimationSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/audio/globalAudioService/Managers/TrafficAudioManager.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WheelsPivotSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/ParticlesSync.cs 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/OutlineTM.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficAI.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs 0.1 kb 0.0% Assets/Wwise/Deployment/Components/AkGameObj.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_interceptorsedan_common Compressed Size:14.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 23.3 mb 65.3% Meshes 3.7 mb 10.3% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.5 mb 24.0% Other Assets 62.0 kb 0.2% Levels 0.0 kb 0.0% Scripts 3.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 108.8 kb 0.3% Total User Assets 35.7 mb 100.0% Complete build size 35.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 8.2 mb 23.1% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.3 mb 15.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_Interceptor/Art/Textures/PoliceCar_InterceptorSedan_N.tga 5.3 mb 15.0% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Art/Textures/Ford_Hybrid_Sedan_N.tga 2.7 mb 7.5% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Art/Textures/Ford_Hybrid_Sedan_M.tga 2.7 mb 7.5% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Art/Textures/Ford_Hybrid_Sedan_BC.tga 2.0 mb 5.6% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Art/Textures/Ford_Hybrid_Sedan_CM.psd 1.6 mb 4.6% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_Interceptor/Art/Meshes/InterceptorSedan_BumpersLights.FBX 1.3 mb 3.7% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Art/Textures/Ford_HybridSedan_N.tga 1.0 mb 2.8% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_Interceptor/Art/Meshes/NPC_PoliceCar_InterceptorSedan.FBX 1.0 mb 2.8% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Art/Meshes/NPC_InterceptorSedan.FBX 1.0 mb 2.8% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Art/Textures/Ford_HybridSedan_BC.tga 1.0 mb 2.8% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Art/Textures/PoliceLight_M1.tga 872.6 kb 2.4% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_Interceptor/Art/Textures/PoliceCar_InterceptorSedan_MAOHS.tga 682.9 kb 1.9% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_Interceptor/Art/Textures/PoliceCar_PoliceLight_M1.tga 229.1 kb 0.6% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Art/Textures/Ford_HybridSedan_MAOHS.tga 212.1 kb 0.6% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_Interceptor/Art/Textures/PoliceCar_InterceptorSedan_BC.tga 181.6 kb 0.5% Resources/unity_builtin_extra 140.4 kb 0.4% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsBase.shader 15.1 kb 0.0% AssetBundle Object 4.4 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_Interceptor/Pieces Prefab/NPC_PoliceInterceptorSedan_Graphics_TM.prefab 4.4 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_Interceptor/Pieces Prefab/NPC_PoliceInterceptorSedan_Graphics.prefab 4.2 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_Interceptor/Pieces Prefab/NPC_PoliceInterceptorSedan_Prop_PF_TM.prefab 3.5 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_Interceptor/Pieces Prefab/NPC_PoliceInterceptorSedan_Root.prefab 3.5 kb 0.0% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Pieces Prefab/NPC_Ford_HybridSedan_Root.prefab 3.5 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_Interceptor/Pieces Prefab/NPC_PoliceInterceptorSedan_Prop_PF.prefab 3.0 kb 0.0% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Pieces Prefab/NPC_Ford_HybridSedan_Prop_PF_TM.prefab 2.8 kb 0.0% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Pieces Prefab/NPC_Ford_HybridSedan_Graphics.prefab 2.1 kb 0.0% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Pieces Prefab/NPC_Ford_HybridSedan_Prop_PF.prefab 2.0 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_Interceptor/Art/Materials/PoliceCar_InterceptorSedan_MT.mat 2.0 kb 0.0% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Art/Materials/Ford_Hybrid_Sedan_MT.mat 1.7 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_Interceptor/Pieces Prefab/NPC_PoliceInterceptorSedan_Physics.prefab 1.7 kb 0.0% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Pieces Prefab/NPC_Ford_HybridSedan_Physics.prefab 1.4 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_Interceptor/Pieces Prefab/NPC_InterceptorSedan_BumpersLights_PF.prefab 1.1 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_Interceptor/Art/Materials/PoliceCar_InterceptorSedan_Ligh_MT.mat 1.1 kb 0.0% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Art/Materials/InterceptorSedan_Light_MT.mat 0.4 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.2 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficSimpleCar_Wheel.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/SMKTrafficVehicleGraphicsSync.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/Descriptors/SMKTrafficVehiclePhysicsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/Descriptors/SMKTrafficVehicleGraphicsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/EmergencyCarLightsController.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/TrafficParticleEmmiter.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficAntiRollBar.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleLightSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficSimpleCar.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficNavigator.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/audio/globalAudioService/Managers/TrafficAudioManager.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WheelsPivotSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficAI.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.0% Assets/Wwise/Deployment/Components/AkGameObj.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_localized.xx_xx_xx Compressed Size:71.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 73.2 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 4.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.0% Total User Assets 73.2 mb 100.0% Complete build size 73.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.4 mb 6.1% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rodotrem/Art/Textures/Product/Default/Trailer_Rodotrem_MAOHS.tga 3.9 mb 5.4% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAxorTruck/Art/Textures/Product/Default/AxorTruck_MAOHS.tga 3.8 mb 5.2% Assets/vehicles/UserVehicles/STUserVehicles/TrailerPlank/Art/Textures/Product/Default/TrailerPlank_MAOHS.tga 3.8 mb 5.2% Assets/vehicles/UserVehicles/STUserVehicles/P17_1_Dumpster/Art/Textures/Product/Default/Dumpster_MAOHS.tga 3.6 mb 5.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Art/Textures/Product/Default/AtronTruck_MAOHS.tga 3.6 mb 4.9% Assets/vehicles/UserVehicles/STUserVehicles/Semitrailer2axes/Art/Textures/Product/Default/Semitrailer_2_axes_MAOHS.tga 3.6 mb 4.9% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem9/Art/Textures/Product/Default/Trailer_Bitrem9_MAOHS.tga 3.3 mb 4.5% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem7/Art/Textures/Product/Default/Trailer_Bitrem7_MAOHS.tga 3.3 mb 4.5% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rigid/Art/Textures/Product/Default/RigidTrailer_MAOHS.tga 3.3 mb 4.5% Assets/vehicles/UserVehicles/STUserVehicles/CarrierTruck/Art/Textures/Product/Default/PortaCoches_MAOHS.tga 3.3 mb 4.5% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Art/Textures/Product/Default/Kenworth_T370_MAOHS_Exterior.tga 3.0 mb 4.2% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrem7/Art/Textures/Product/Default/Tandem_Bitrem7_MAOHS.tga 3.0 mb 4.1% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Art/Textures/Product/Default/VolvoFH_MAOHS.tga 2.8 mb 3.9% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rigid/Art/Textures/Product/Default/RigidTrailer_N.tga 2.1 mb 2.9% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Art/Textures/Product/Default/MercedesAtego_MAOHS.tga 2.0 mb 2.7% Assets/vehicles/UserVehicles/STUserVehicles/TrailerPlank/Art/Textures/Product/Default/TrailerPlank_BC.tga 1.8 mb 2.5% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Platform/Art/Textures/Product/Default/PlatformlTrailer_BC.tga 1.8 mb 2.5% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Forestal/Art/Textures/Product/Default/ForestalTrailer_BC.tga 1.6 mb 2.2% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rodotrem/Art/Textures/Product/Default/Trailer_Rodotrem_BC.tga 1.6 mb 2.2% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rigid/Art/Textures/Product/Default/RigidTrailer_BC.tga 1.4 mb 1.9% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Art/Textures/Product/Default/MercedesAtego_BC.tga 1.3 mb 1.8% Assets/vehicles/UserVehicles/STUserVehicles/P17_1_Dumpster/Art/Textures/Product/Default/Dumpster_BC.tga 1.3 mb 1.8% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrain9/Art/Textures/Product/Default/Tandem_Bitrem9_BC.tga 1.2 mb 1.6% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Art/Textures/Product/Default/VolvoFH_BC.tga 1.1 mb 1.5% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem7/Art/Textures/Product/Default/Trailer_Bitrem7_BC.tga 1.1 mb 1.5% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Art/Textures/Product/Default/AtronTruck_BC.tga 1.1 mb 1.5% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem9/Art/Textures/Product/Default/Trailer_Bitrem9_BC.tga 1.1 mb 1.5% Assets/vehicles/UserVehicles/STUserVehicles/Semitrailer2axes/Art/Textures/Product/Default/Semitrailer_2_axes_BC.tga 1.1 mb 1.5% Assets/vehicles/UserVehicles/STUserVehicles/CarrierTruck/Art/Textures/Product/Default/PortaCoches_BC.tga 978.4 kb 1.3% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrem7/Art/Textures/Product/Default/Tandem_Bitrem7_BC.tga 832.2 kb 1.1% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Art/Textures/Product/Default/Kenworth_T370_BC_Exterior.tga 826.0 kb 1.1% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAxorTruck/Art/Textures/Product/Default/AxorTruck_BC.tga 4.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_banner.xx_xx_stdanone Compressed Size:12.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 18.0 mb 48.9% Meshes 1.5 mb 4.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 15.8 mb 42.8% Other Assets 12.1 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 1.5 mb 4.2% Total User Assets 36.9 mb 100.0% Complete build size 36.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 15.6 mb 42.4% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.3 mb 14.5% Assets/content_common/art_common/Modules/Props_small/Product/Bonafont/Textures/Bonafont02_Column_Poster_E.tga 3.0 mb 8.0% Assets/content_common/art_common/Modules/Props_small/Product/Bonafont/Textures/Bonafont_Column_Poster_MAOHS.tga 2.7 mb 7.2% Assets/content_common/art_common/Modules/Props_small/Product/Bonafont/Textures/Bonafont_Column_Poster_BC.tga 2.7 mb 7.2% Assets/content_common/art_common/Modules/Props_small/Product/Bonafont/Textures/Bonafont02_Column_Poster_BC.tga 2.3 mb 6.1% Assets/content_common/art_common/Modules/Props_small/Product/Bonafont/Textures/Bonafont_Column_Poster_N.tga 1.4 mb 3.9% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Meshes/Ad_Column_Poster.FBX 724.7 kb 1.9% Assets/content_common/art_common/Modules/Props_small/Product/Bonafont/Textures/Danone_Poster_N.tga 707.5 kb 1.9% Assets/content_common/art_common/Modules/Props_small/Product/Bonafont/Textures/Danone_Poster_MAOHS.tga 303.3 kb 0.8% Assets/content_common/art_common/Modules/Props_small/Product/Bonafont/Textures/Danone_Poster_E.tga 279.7 kb 0.7% Assets/content_common/art_common/Modules/Props_small/Product/Bonafont/Textures/Danone_Poster_BC.tga 189.1 kb 0.5% Assets/content_common/art_common/Modules/Props_small/Product/Bonafont/Textures/Bonafont_Column_Poster_E.tga 181.6 kb 0.5% Resources/unity_builtin_extra 59.8 kb 0.2% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Meshes/Ad_Poster.FBX 4.1 kb 0.0% AssetBundle Object 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Product/Bonafont/Materials/Bonafont_Column_Poster.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Product/Bonafont/Materials/Bonafont02_Column_Poster.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Product/Bonafont/Materials/Bonafont_Poster.mat 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Product/Bonafont/Bonafont_Column_Poster_PF.prefab 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Product/Bonafont/Bonafont02_Column_Poster_PF.prefab 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Product/Bonafont/Bonafont_Poster_PF.prefab 0.3 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Product/Bonafont/Meshes/Ad_Column_Poster.FBX 0.3 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Product/Bonafont/Meshes/Ad_Poster.FBX 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_bus_common Compressed Size:45.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 50.9 mb 73.5% Meshes 5.4 mb 7.8% Animations 42.2 kb 0.1% Sounds 0.0 kb 0.0% Shaders 12.5 mb 18.1% Other Assets 171.3 kb 0.2% Levels 0.0 kb 0.0% Scripts 2.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 224.7 kb 0.3% Total User Assets 69.3 mb 100.0% Complete build size 69.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 23.1% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/ArticulateBus_External_N.tga 16.0 mb 23.1% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Tourismo_Exterior_N.tga 8.2 mb 11.9% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.1 mb 4.5% Assets/content_common/art_common/Modules/Shaders/Standard.shader 2.7 mb 3.9% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/ArticulateBus_IntDriver_N.tga 2.6 mb 3.8% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/ArticulateBus_Interior_N.tga 2.5 mb 3.6% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Tourismo_Driver_N.tga 2.5 mb 3.6% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Meshes/User_MercedesTourismo.fbx 2.4 mb 3.4% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Tourismo_Interior_N.tga 2.3 mb 3.4% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Tourismo_Interior_MAOHS.tga 2.1 mb 3.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/ArticulateBus_Interior_MAOHS.tga 2.0 mb 2.8% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/ArticulateBus_IntDriver_MAOHS.tga 1.5 mb 2.1% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Tourismo_Driver_MAOHS.tga 1.1 mb 1.7% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Meshes/User_MercedesCitaro_Articulate_Front.fbx 1.0 mb 1.5% Resources/unity_builtin_extra 694.9 kb 1.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/RainDropNormal_Citaro.tga 675.1 kb 1.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Meshes/User_MercedesCitaro_Articulate_Back.fbx 674.6 kb 1.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Meshes/User_MercedesCitaro_BiArticulate_Back.fbx 403.9 kb 0.6% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Meshes/User_MercedesCitaro_BiArticulate_Middle.fbx 145.6 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 76.5 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Meshes/User_MercedesCitaro_Articulate_Bellows.fbx 76.1 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Tourismo_E2.tga 75.2 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Tourismo_E1.tga 59.7 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Meshes/User_MercedesCitaro_Door.fbx 53.2 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/MercedesTurismo_50.tga 31.4 kb 0.0% AssetBundle Object 23.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Pieces Prefab/User_MercedesCitaro_Articulate_Front.prefab 22.8 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Prefab/User_MercedesTourismo_PF.prefab 22.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Meshes/Tourismo_Wipers.fbx 13.6 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 8.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Prefab/Windshield_Tourism.prefab 8.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Pieces Prefab/Windshield_Citaro.prefab 5.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/ArticulateBus_Lights_M2.tga 5.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/ArticulateBus_Lights_M1.tga 4.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Animation/Tourismo_controller.controller 3.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Pieces Prefab/User_MercedesCitaro_Articulate_Back.prefab 2.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Pieces Prefab/User_MercedesCitaro_BiArticulate_Middle.prefab 2.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Pieces Prefab/User_MercedesCitaro_Articulate_Bellows.prefab 2.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Pieces Prefab/Front_Biarticulate_Middle_Bellows.prefab 2.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Pieces Prefab/Front_Biarticulate_Back_Bellows.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Materials/Glass_Interior_Tourismo_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Animation/Tourismo_Door_Front.mask 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Animation/Tourismo_Door_Back.mask 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Materials/ArticulateBus_External_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Materials/User_TourismoExterior_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/_Legacy/Animation Controllers/Door Controller.controller 1.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Materials/User_TourismoLights_MT.mat 1.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Materials/ArticulateBus_Lights_MT.mat 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Prefab/Tourismo_Wipers.prefab 1.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Materials/User_TourismoInterior_MT.mat 1.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Materials/User_TourismoDriver_MT.mat 1.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Materials/ArticulateBus_Interior_MT.mat 1.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Materials/ArticulateBus_IntDriver_MT.mat 0.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Materials/Glass_Interior_MT.mat 0.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Pieces Prefab/User_MercedesCitaro_Door.prefab 0.2 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Animation/Tourismo_Wipers.mask 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PassengersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Windshield/WindshieldManager.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Templates/Scripts/InterpolatedRotationTracking.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/BackBellowsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Templates/Scripts/DirectTransformTracking.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleDoorSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/ParticlesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/RampDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/JointDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/DoorsHandler.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_starmy Compressed Size:12.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 20.1 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 20.1 mb 100.0% Complete build size 20.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 79.4% Assets/vehicles/UserVehicles/ArmyUserVehicles/Trailer_2_Axes/Trailer_2Axes_N.tga 2.9 mb 14.3% Assets/vehicles/UserVehicles/ArmyUserVehicles/Trailer_2_Axes/Trailer_2Axes_MAOHS.tga 1.3 mb 6.2% Assets/vehicles/UserVehicles/ArmyUserVehicles/Trailer_2_Axes/Trailer_2Axes_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2.xx_xx_stestafeta Compressed Size:3.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.9 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 3.9 mb 100.0% Complete build size 3.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.5 mb 64.7% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STEstafeta/FreightlinerM2User_MAOHS.tga 1.4 mb 35.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STEstafeta/FreightlinerM2User_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: maliroute_props_common Compressed Size:148.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 176.4 mb 88.7% Meshes 5.3 mb 2.7% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 17.0 mb 8.6% Other Assets 93.1 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.7 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 71.5 kb 0.0% Total User Assets 198.9 mb 100.0% Complete build size 198.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 10.7% Assets/contents/Sceneries/MaliRoute/Common/Props/Textures/BamakoGates_N.tga 21.3 mb 10.7% Assets/contents/Sceneries/MaliRoute/Common/Props/Textures/Puente_N.tga 8.6 mb 4.3% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 8.2 mb 4.1% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 6.6 mb 3.3% Assets/content_common/art_common/Modules/Terrain/Textures/DryAndDirtyGround_N.tga 6.3 mb 3.2% Assets/contents/Sceneries/MaliRoute/Common/Props/Textures/Puente_Rio_N.tga 5.5 mb 2.8% Assets/contents/Sceneries/MaliRoute/Common/Props/Textures/MonumentDeLaPaix_N.tga 5.5 mb 2.8% Assets/contents/Sceneries/MaliRoute/Common/Props/Textures/Mali_Building_01_N.tga 5.4 mb 2.7% Assets/contents/Sceneries/MaliRoute/Common/Props/Textures/Mali_Building_02_N.tga 5.3 mb 2.7% Assets/contents/Sceneries/MaliRoute/Common/Props/Textures/Puente_Rio_E.tga 5.0 mb 2.5% Assets/contents/Sceneries/MaliRoute/Common/Props/Textures/Wall_N.tga 4.9 mb 2.5% Assets/contents/Sceneries/MaliRoute/Common/Props/Textures/Huts_N.tga 4.8 mb 2.4% Assets/contents/Sceneries/MaliRoute/Common/Props/Textures/IndependenceMonument_MAOHS.tga 4.7 mb 2.4% Assets/contents/Sceneries/MaliRoute/Common/Props/Textures/DirtyVan_MAOHS.tga 4.7 mb 2.4% Assets/contents/Sceneries/MaliRoute/Common/Props/Textures/Mali_Building_02_MAOHS.tga 4.6 mb 2.3% Assets/contents/Sceneries/MaliRoute/Common/Props/Textures/DirtyVan_N.tga 4.5 mb 2.2% Assets/contents/Sceneries/MaliRoute/Common/Props/Textures/BamakoGates_MAOHS.tga 4.4 mb 2.2% 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Textures 3.2 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 3.2 mb 100.0% Complete build size 3.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.5 mb 79.1% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Product/STJCV/KenworthT680_MAOHS.tga 680.8 kb 20.7% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Product/STJCV/KenworthT680_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_zafiro_common Compressed Size:14.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 6.5 mb 22.4% Meshes 9.8 mb 33.7% Animations 23.3 kb 0.1% Sounds 0.0 kb 0.0% Shaders 12.5 mb 43.2% Other Assets 70.2 kb 0.2% Levels 0.0 kb 0.0% Scripts 2.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 108.7 kb 0.4% Total User Assets 29.0 mb 100.0% Complete build size 29.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 8.2 mb 28.4% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 6.5 mb 22.3% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Meshes/ZafiroPrototype.fbx 3.2 mb 11.2% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Meshes/User_Zafiro.fbx 3.1 mb 10.7% Assets/content_common/art_common/Modules/Shaders/Standard.shader 2.7 mb 9.4% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Textures/Zafiro_Interior_N.tga 2.5 mb 8.5% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Textures/Zafiro_Interior_MAOHS.tga 1.2 mb 4.1% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Textures/Zafiro_Interior_BC.tga 1.0 mb 3.6% Resources/unity_builtin_extra 145.6 kb 0.5% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 96.6 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Meshes/Zafiro_Wipers.fbx 62.9 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Textures/wiperZafiro_60.tga 23.3 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Pieces Prefabs/User_Zafiro.prefab 20.0 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Textures/Zafiro_M1.tga 19.4 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Textures/Zafiro_M2.tga 13.6 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 13.4 kb 0.0% AssetBundle Object 7.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Meshes/ZafiroCollider.fbx 2.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Animations/AnimationControllerZafiroBus.controller 2.0 kb 0.0% 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Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Animations/Zafiro_WiperMask.mask 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PassengersDescriptor.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% 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Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/DoorsHandler.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_terrain_common Compressed Size:170.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 195.1 mb 70.6% Meshes 5.5 mb 2.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.7 mb 3.1% Other Assets 67.1 mb 24.3% Levels 0.0 kb 0.0% Scripts 0.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 102.4 kb 0.0% Total User Assets 276.5 mb 100.0% Complete build size 276.5 mb Used 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Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 3.5 mb 100.0% Complete build size 3.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.5 mb 42.0% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Product/STVencedor/Tourismo_Exterior_MAOHS.tga 1.0 mb 28.3% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Product/STVencedor/Tourismo_Interior_BC.tga 543.7 kb 15.0% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Product/STVencedor/Tourismo_Driver_BC.tga 527.1 kb 14.5% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Product/STVencedor/Tourismo_Exterior_BC.tga 0.8 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: signals_localized.xx_xx_xx Compressed Size:77.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 202.7 mb 96.2% Meshes 33.6 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.0 mb 2.9% Other Assets 1.6 mb 0.8% Levels 0.0 kb 0.0% Scripts 1.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 412.2 kb 0.2% Total User Assets 210.7 mb 100.0% Complete build size 210.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 10.1% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Textures/Sig_Atlas06_MAOHS.tga 21.3 mb 10.1% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_05/Textures/Sig_Atlas05_MAOHS.tga 21.3 mb 10.1% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_04/Textures/Sig_Atlas04_MAOHS.tga 21.3 mb 10.1% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_03/Textures/Sig_Atlas03_MAOHS.tga 21.3 mb 10.1% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Textures/Sig_Atlas02_MAOHS.tga 21.3 mb 10.1% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Textures/Sig_Atlas01_MAOHS.tga 21.3 mb 10.1% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_03/Textures/Sig_Atlas03_BC.jpg 10.7 mb 5.1% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Textures/Sig_Atlas06_BC.jpg 10.7 mb 5.1% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_05/Textures/Sig_Atlas05_BC.jpg 10.7 mb 5.1% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_04/Textures/Sig_Atlas04_BC.jpg 10.7 mb 5.1% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Textures/Sig_Atlas02_BC.jpg 10.7 mb 5.1% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Textures/Sig_Atlas01_BC.jpg 6.0 mb 2.9% Assets/content_common/art_common/Modules/Shaders/Standard.shader 327.3 kb 0.2% AssetBundle Object 18.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_ExitFreeNum_Num_Variant.prefab 16.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_NopedestrianBike.fbx 16.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_NoTractorHorse.fbx 15.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S003AExit_Variant.prefab 14.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S010Exit_Variant.prefab 14.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S022Exit_Variant.prefab 14.5 kb 0.0% 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Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S009Exit_Variant.prefab 11.6 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S009_Variant.prefab 11.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S015Exit_Variant.prefab 11.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_InfoDistance_CP_Variant.prefab 11.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_InfoDistance_LJ_Variant.prefab 10.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S014Exit_Variant.prefab 10.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S016Exit_Variant.prefab 10.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S014_Variant.prefab 10.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S020Exit_Variant.prefab 10.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S016_Variant.prefab 10.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S020_Variant.prefab 10.6 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S021Exit_Variant.prefab 10.6 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S021_Variant.prefab 10.6 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_AreaService_1000_Variant.prefab 10.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S008Exit_Variant.prefab 10.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S018Exit_Variant.prefab 10.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S018_Variant.prefab 8.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingSimple_15_Variant.prefab 7.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Inspection_Variant.prefab 7.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_AreaService_500_Variant.prefab 5.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_AreaServiceDetour_Variant.prefab 5.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_RestArea_500_Variant.prefab 5.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_GasStationSmall_R100_Variant.prefab 5.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingToll_Variant.prefab 5.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Pedagio_500_Variant.prefab 5.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_MaxiHeight_Right_Variant.prefab 5.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_MaxiHeight_Left_Variant.prefab 5.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerPedestrianCrossing100m_Variant.prefab 5.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Works100m_Variant.prefab 4.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_AreaServiceDirectional_R_Variant.prefab 4.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Village03_R_Variant.prefab 4.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Village03_L_Variant.prefab 4.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Village03_F_Variant.prefab 4.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Village02_R_Variant.prefab 4.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Village02_L_Variant.prefab 4.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Town04_R_Variant.prefab 4.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Town04_F_Variant.prefab 4.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Town03_R_Variant.prefab 4.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Town03_F_Variant.prefab 4.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Town02_R_Variant.prefab 4.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Town02_F_Variant.prefab 4.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Town01_R_Variant.prefab 4.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Town01_F_Variant.prefab 4.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_GasStation_L_Variant.prefab 4.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_GasStation_F_Variant.prefab 4.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_GasStation_R_Variant.prefab 4.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerMaxHeightAdvise_5M_Variant.prefab 4.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_SpeedLimit_120_Variant_TM.prefab 4.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_SpeedLimit_110_Variant_TM.prefab 4.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_SpeedLimit_100_Variant_TM.prefab 4.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_MaxHeight_5M_Variant.prefab 4.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_MaxHeight_3M_Variant.prefab 3.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_PrioridadeSempre_Variant.prefab 3.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Radar_Variant.prefab 3.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_RestAreaDetour_Variant.prefab 3.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_RadarBus_Variant.prefab 3.6 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_NoPedestrianNoBike_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SpeedLimit_120_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SpeedLimit_110_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SpeedLimit_100_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_MaxHeight_6M_NoStick_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_MaxHeight_5M_NoStick_Variant.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_UniversitySmall_Straight_Variant.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_UniversitySmall_Right_Variant.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_HospitalSmall_Straight_Variant.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_AirportSmall_Straight_Variant.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_MaxHeight_3M_NoStick_Variant.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_UniversitySmall_Left_Variant.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_StationSmall_Straight_Variant.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_StadiumSmall_Straight_Variant.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_HospitalSmall_Right_Variant.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_HospitalSmall_Left_Variant.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_AirportSmall_Right_Variant.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_AirportSmall_Left_Variant.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_StationSmall_Right_Variant.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_StationSmall_Left_Variant.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_StadiumSmall_Right_Variant.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_StadiumSmall_Left_Variant.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SchoolSmall_Straight_Variant.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SchoolSmall_Right_Variant.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_ChurchSmall_Straight_Variant.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_ChurchSmall_Right_Variant.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SchoolSmall_Left_Variant.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_ChurchSmall_Left_Variant.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_SpeedLimit_90_Variant_TM.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_SpeedLimit_80_Variant_TM.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_SpeedLimit_70_Variant_TM.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_SpeedLimit_60_Variant_TM.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_SpeedLimit_50_Variant_TM.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_SpeedLimit_40_Variant_TM.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_SpeedLimit_30_Variant_TM.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_SpeedLimit_20_Variant_TM.prefab 3.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_ExclusiveOnibus_Variant.prefab 3.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_OnlyBus_Variant.prefab 3.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_EndNoOvertaking_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Park_Variant.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SpeedLimit_90_Variant.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SpeedLimit_80_Variant.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SpeedLimit_70_Variant.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SpeedLimit_60_Variant.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SpeedLimit_50_Variant.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SpeedLimit_40_Variant.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SpeedLimit_30_Variant.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SpeedLimit_20_Variant.prefab 2.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_WorkingWayProhibited_Variant.prefab 2.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_ViaductName_Variant.prefab 2.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BusStop_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_HighwayConstanti.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_05/Sig_BigCrossingToll_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_OneWay_Straight_Variant_TM.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_OneWay_Right_Variant_TM.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_OneWay_Left_Variant_TM.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_NoUTurn_L_Variant_TM.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_NoEntry_Variant_TM.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_IndustrialSmall_Straight_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_IndustrialSmall_Right_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_DangerDomesticAnimals_Variant_TM.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_IndustrialSmall_Left_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Village03_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_ChangeDirection_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SquareArrowDouble_Variant.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_05/Sig_BigCrossingDouble_S021Exit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_05/Sig_BigCrossingDouble_S018Exit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_05/Sig_BigCrossingDouble_S014Exit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_05/Sig_BigCrossingDouble_S012Exit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_05/Sig_BigCrossingDouble_S003AExit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_04/Sig_BigCrossingDouble_S022Exit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_04/Sig_BigCrossingDouble_S009Exit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_04/Sig_BigCrossingDouble_S007BExit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_04/Sig_BigCrossingDouble_S007AExit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_04/Sig_BigCrossingDouble_S004Exit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_04/Sig_BigCrossingDouble_S003BExit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_03/Sig_BigCrossingDouble_S020Exit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_03/Sig_BigCrossingDouble_S019Exit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_03/Sig_BigCrossingDouble_S016Exit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_03/Sig_BigCrossingDouble_S015Exit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_03/Sig_BigCrossingDouble_S010Exit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_03/Sig_BigCrossingDouble_S008Exit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_03/Sig_BigCrossingDouble_S002Exit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_05/Sig_BigCrossingDouble_S021_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_05/Sig_BigCrossingDouble_S018_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_05/Sig_BigCrossingDouble_S014_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_04/Sig_BigCrossingDouble_S009_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_04/Sig_BigCrossingDouble_S004_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_03/Sig_BigCrossingDouble_S020_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_03/Sig_BigCrossingDouble_S016_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_04/Sig_BigCrossingDouble_01_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_HighwayVallsLleida.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_HighwayVallsMontblanc.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_FinalsWorks_Variant.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_PedestrianCross_L_Variant.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_PedestrianCross_R_Variant.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_RoadHump_L_Variant.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_RoadHump_R_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_HeavyVehicles_right_500_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_WorkingWayProhibited_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Tocopilla_Iquique_250_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Iquique_Calama_200_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_HeavyVehicles_right_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_EmergencyTrack_700_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_EmergencyTrack_500_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_EmergencyTrack_300_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_EmergencyTrack_200_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_EmergencyTrack_100_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Calama_Tocopilla_300_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_RestAreaDetour_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_InfoDistance_LJ_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_InfoDistance_CP_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Calama_tocopilla_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Calama_Iquique_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_AreaService_500_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_AreaService_1000_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_AreaServiceDetour_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_Inspection_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_VoltageDanger_Special_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_ViaductName_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Roundabout_3_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Roundabout_2_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_RestArea_500_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Pedagio_500_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_GasStation_R_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_GasStation_L_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_GasStation_F_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_EmergencyTrack_R_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_RoundaboutRed_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_NoOvertaking_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_NoLeftTurn_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_ParkingNotAllowed_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_ParkingAllowed_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_OneWay_Straight_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_OneWay_KeepRight_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_ForbiddenHorn_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_TrucksRight_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_OneWay_Right_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_OneWay_Left_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_NoUTurn_R_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_NoUTurn_L_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerTrafficLight_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerBadConditions_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_NoRightTurn_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_NoEntry_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Incorporation_Left_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerSteepUp_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerSteepDown_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerNarrow_R_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerNarrow_RR_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerNarrow_L_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerNarrow_LL_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Bifurcation_Left_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Works_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_StraightRight_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerNoBarrierLevelCrossing_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerDomesticAnimals_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_StraightLeft_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerSlipperyRoad_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerRoundabout_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerPebbles_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerDeadEnd_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_TwoWays_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerSlipperyRocks_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerCurve_RL_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerCurve_LR_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerCrossRoads_R_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerCrossRoads_L_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Turn_L_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerTwoWays_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_CrossRoads_T_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_WorksEnd_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerPedestrianCrossing_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerCurve_R_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerCurve_L_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerCrossRoads_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerPedestrianCrossing100m_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Village04_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Village02_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Village01_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_EndNoOvertaking_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_Works100m_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_SquareArrowDouble_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_NoPedestrianNoBike_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_LevelCrossingTrain_Variant.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_TicketsViaFacil_Variant.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_Yield_Variant_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_TicketsManual_Variant.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_TicketsAutomatic_Variant.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_WorksEnd_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_LevelCrossingTrain_PF.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_DangerDomesticAnimals_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_WorksDangerNarrow_R_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_WorksDangerNarrow_L_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_OneWay_Straight_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_Yield_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_SpeedLimit_90_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_SpeedLimit_80_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_SpeedLimit_70_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_SpeedLimit_60_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_SpeedLimit_50_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_SpeedLimit_40_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_SpeedLimit_30_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_SpeedLimit_20_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_SpeedLimit_120_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_SpeedLimit_110_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_SpeedLimit_100_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_OneWay_Right_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_OneWay_Left_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_RondaboutConstantiIndustrialP1.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_RondaboutConstantiIndustrialP.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_NoUTurn_L_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_NoEntry_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_RondaboutConstantiTarra.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_Works_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_RondaboutMorelValls.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_RondaboutLleidaCamp.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_HighwayMontblanc21.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_DistanceVallsLleida.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_N240Montblanc.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_MontblancLleida.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_HighwayRefineria.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_PoblaMafumet.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_Fontscaldes.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_Lilla.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_Stop_Variant_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Viduct_Variant.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_TunnelName02_Variant.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_TunnelName01_Variant.prefab 1.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_Stop_PF_TM.prefab 1.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SquareArrowSingle_Variant.prefab 1.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_CampdeTarragona.fbx 1.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_HighwayTarragona.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_UniversitySmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_IndustrialSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_HospitalSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_AreaServiceDirectional_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_UniversitySmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_UniversitySmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_StationSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_StationSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_IndustrialSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_IndustrialSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_HospitalSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_HospitalSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_GasStationSmall_R100_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_AirportSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_AirportSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_StadiumSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_StadiumSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_SchoolSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_ChurchSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_StationSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_ExitFreeNum_17_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_ExitFreeNum_16B_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_ExitFreeNum_13_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_ExitFreeNum_11_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_ExitFreeNum_08_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_ExitFreeNum_06_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_ExitFreeNum_05_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_ExitFreeNum_01_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_EndRestriction_Special_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_ChangeDirection_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_AirportSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_StadiumSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_SchoolSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_SchoolSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_ChurchSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_ChurchSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Village05_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Village05_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Village03_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Village03_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Village03_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Village02_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Village02_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_SpeedLimit_60_Truck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_SpeedLimit_50_Truck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_SpeedLimit_40_Truck_PF.prefab 1.5 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Viduct_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_MaxHeight_6M_NoStick_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_MaxHeight_5M_NoStick_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_MaxHeight_3M_NoStick_PF.prefab 0.2 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BifurcationObstacle_Variant.prefab 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_WorksHeightHeavyTruck_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_WorksDangerNarrow_RR_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_WorksDangerNarrow_LL_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_Danger_HairpinCurve_R_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_Danger_HairpinCurve_L_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_DangerSteepUpTruck_PF.prefab 0.1 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_VoltageDanger_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_ProximityStop_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_LargeTuck_10m_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_HeightDanger_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_EmergencyWay_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_DeathDanger_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_CounterBend_R_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_CounterBend_L_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_Works50m_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_SeatBelt_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_Barrier_PF.prefab 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_rg31_common Compressed Size:24.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 38.1 mb 71.7% Meshes 2.3 mb 4.4% Animations 16.7 kb 0.0% Sounds 0.0 kb 0.0% Shaders 12.5 mb 23.6% Other Assets 45.6 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 101.6 kb 0.2% Total User Assets 53.1 mb 100.0% Complete build size 53.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 30.1% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Textures/RG31_Interior_N.tga 16.0 mb 30.1% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Textures/RG31_N.tga 8.2 mb 15.5% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.1 mb 5.8% Assets/content_common/art_common/Modules/Shaders/Standard.shader 2.3 mb 4.4% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Meshes/User_RG31.fbx 2.2 mb 4.2% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Textures/RG31_MAOHS.tga 2.2 mb 4.1% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Textures/RG31_Interior_MAOHS.tga 1.1 mb 2.1% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Textures/RG31_BC.tga 1.0 mb 2.0% Resources/unity_builtin_extra 365.9 kb 0.7% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Textures/RG31_Interior_BC.tga 145.6 kb 0.3% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 73.1 kb 0.1% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Textures/RG31_M1.tga 73.0 kb 0.1% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Textures/RG31_M2.tga 37.5 kb 0.1% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Meshes/RG31_Wipers.fbx 31.8 kb 0.1% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Textures/wiperRG31_60.tga 14.5 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Pieces Prefabs/User_RG31.prefab 13.6 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 8.6 kb 0.0% AssetBundle Object 2.0 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Materials/Glass_Interior_RG31.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Materials/RG31_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Materials/RG31_interior_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Materials/RG31_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Pieces Prefabs/RG31_Wipers.prefab 1.4 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Animations/WiperAnimController_RG31.controller 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/DustParticleDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: signals_localized.do_xx_xx Compressed Size:77.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 184.0 mb 96.4% Meshes 33.6 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.0 mb 3.1% Other Assets 653.4 kb 0.3% Levels 0.0 kb 0.0% Scripts 1.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 211.0 kb 0.1% Total User Assets 190.9 mb 100.0% Complete build size 190.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 11.2% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_06/Textures/Sig_Atlas06_MAOHS.tga 21.3 mb 11.2% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_05/Textures/Sig_Atlas05_MAOHS.tga 21.3 mb 11.2% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_04/Textures/Sig_Atlas04_MAOHS.tga 21.3 mb 11.2% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_03/Textures/Sig_Atlas03_MAOHS.tga 21.3 mb 11.2% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Textures/Sig_Atlas02_MAOHS.tga 21.3 mb 11.2% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_01/Textures/Sig_Atlas01_MAOHS.tga 10.7 mb 5.6% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_06/Textures/Sig_Atlas06_BC.jpg 10.7 mb 5.6% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_04/Textures/Sig_Atlas04_BC.jpg 10.7 mb 5.6% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_03/Textures/Sig_Atlas03_BC.jpg 10.7 mb 5.6% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Textures/Sig_Atlas02_BC.jpg 10.7 mb 5.6% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_01/Textures/Sig_Atlas01_BC.jpg 6.0 mb 3.1% Assets/content_common/art_common/Modules/Shaders/Standard.shader 2.7 mb 1.4% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_05/Textures/Sig_Atlas05_BC.jpg 171.0 kb 0.1% AssetBundle Object 16.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_NopedestrianBike.fbx 16.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_NoTractorHorse.fbx 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_05/Sig_BigCrossingDouble_S021Exit_PF.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_05/Sig_BigCrossingDouble_S018Exit_PF.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_05/Sig_BigCrossingDouble_S014Exit_PF.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_05/Sig_BigCrossingDouble_S012Exit_PF.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_04/Sig_BigCrossingDouble_S022Exit_PF.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_04/Sig_BigCrossingDouble_S009Exit_PF.prefab 2.9 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_05/Sig_BigCrossingDouble_S021_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_05/Sig_BigCrossingDouble_S018_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_05/Sig_BigCrossingDouble_S014_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_04/Sig_BigCrossingDouble_S009_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_04/Sig_BigCrossingDouble_S004_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_03/Sig_BigCrossingDouble_S020_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_03/Sig_BigCrossingDouble_S016_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_04/Sig_BigCrossingDouble_01_PF.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_01/TM/Sig_Yield_PF_TM.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_01/TM/Sig_Stop_PF_TM.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_06/Sig_HighwayVallsLleida.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_06/Sig_HighwayVallsMontblanc.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_HeavyVehicles_right_500_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_AreaServiceDirectional_R_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_WorksHeightHeavyTruck_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_Tocopilla_Iquique_250_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_Iquique_Calama_200_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_HeavyVehicles_right_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_GasStationSmall_R100_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_EmergencyTrack_700_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_EmergencyTrack_500_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_EmergencyTrack_300_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_EmergencyTrack_200_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_EmergencyTrack_100_PF.prefab 2.1 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_Radar_PF.prefab 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_stestafeta Compressed Size:7.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.8 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 7.8 mb 100.0% Complete build size 7.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.5 mb 44.7% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STEstafeta/Trailer_2Axes_MAOHS.tga 2.9 mb 37.0% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STEstafeta/Trailer_2Axes_N.tga 1.4 mb 18.3% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STEstafeta/Trailer_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_volvovnl760.xx_xx_stguerras Compressed Size:12.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 32.0 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 32.0 mb 100.0% Complete build size 32.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 66.7% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Textures/Product/STGuerras/VolvoVNL760_MAOHS.tga 10.7 mb 33.3% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Textures/Product/STGuerras/VolvoVNL760_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinercascadia_intermg_common Compressed Size:28.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 54.2 mb 67.9% Meshes 12.7 mb 15.9% Animations 9.6 kb 0.0% Sounds 0.0 kb 0.0% Shaders 12.5 mb 15.7% Other Assets 199.3 kb 0.2% Levels 0.0 kb 0.0% Scripts 2.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 142.8 kb 0.2% Total User Assets 79.7 mb 100.0% Complete build size 79.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 20.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/CascadiaInterMG_Trailer_N.tga 16.0 mb 20.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/CascadiaInterMG_Rear_N.tga 16.0 mb 20.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/CascadiaInterMG_N.tga 8.2 mb 10.3% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 4.9 mb 6.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Meshes/Cascadia_InterMG_Prototype.fbx 4.4 mb 5.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Meshes/User_Cascadia_InterMG.fbx 3.1 mb 3.9% Assets/content_common/art_common/Modules/Shaders/Standard.shader 2.6 mb 3.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/CascadiaInterMG_Interior_N.tga 2.3 mb 2.9% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/CascadiaInterMG_Interior_MAOHS.tga 1.8 mb 2.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Meshes/Cascadia_InterMG_Trailer_Prototype.fbx 1.5 mb 1.9% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Meshes/Cascadia_InterMG_Trailer.fbx 1.0 mb 1.3% Resources/unity_builtin_extra 940.9 kb 1.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/CascadiaInterMG_Interior_BC.tga 145.6 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 74.0 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/CascadiaInterMG_M1.tga 73.0 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/CascadiaInterMG_M2.tga 72.6 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/CascadiaInterMG_Trailer_M1.tga 72.5 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/CascadiaInterMG_Trailer_M2.tga 54.2 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Meshes/Cascadia_InterMG_Wipers.fbx 39.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/wiperCascadiaInterMG_50.tga 38.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Pieces Prefabs/User_Cascadia_InterMG.prefab 36.3 kb 0.0% AssetBundle Object 32.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Pieces Prefabs/Cascadia_InterMG_Trailer.prefab 17.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Meshes/Cascadia_InterMG_Col.fbx 13.6 kb 0.0% 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Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Pieces Prefabs/Cargo/Cargo_InterMG_Trailer_25_PF.prefab 4.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Pieces Prefabs/Cargo/Cargo_InterMG_Cabine_50_PF.prefab 2.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Pieces Prefabs/Cargo/Cargo_InterMG_Cabine_25_PF.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Materials/Glass_Interior_CascadiaInterMG_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Materials/CascadiaInterMG_Trailer_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Materials/CascadiaInterMG_Rear_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Materials/CascadiaInterMG_MT.mat 1.6 kb 0.0% 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Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Pieces Prefabs/Cargo/Cargo_InterMG_Trailer_0_PF.prefab 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Pieces Prefabs/Cargo/Cargo_InterMG_Cabine_0_PF.prefab 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% 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------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_terrain_common Compressed Size:78.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 104.1 mb 81.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 5.9 mb 4.6% Other Assets 17.3 mb 13.6% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 57.2 kb 0.0% Total User Assets 127.3 mb 100.0% Complete build size 127.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 16.8% Assets/contents/Sceneries/WaterWorld/Common/Vegetation/Masks/WaterWorld_VegetationMask.png 8.3 mb 6.5% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Data/WaterWorld_Terrain.asset 8.0 mb 6.3% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Arrays/CTS_Profile_190524-1021_Albedos_BH.asset 8.0 mb 6.3% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Arrays/CTS_Profile_190524-1021_Albedos.asset 5.3 mb 4.2% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Grass_03_A_Sm.tga 5.3 mb 4.2% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_N.tga 5.3 mb 4.2% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_A_Sm.tga 5.3 mb 4.2% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Grass_03_N.png 5.3 mb 4.2% Assets/content_common/art_common/Modules/Terrain/Textures/T_Detail_Normal_3.png 5.3 mb 4.2% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Arrays/CTS_Profile_190524-1021_Normals_BH.asset 5.3 mb 4.2% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Arrays/CTS_Profile_190524-1021_Normals.asset 5.3 mb 4.2% Assets/content_common/art_common/Modules/Terrain/Textures/Ground22_N.jpg 2.7 mb 2.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_H.png 2.7 mb 2.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_AO.tga 2.7 mb 2.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Grass_03_Sm.tga 2.7 mb 2.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Grass_03_H.tga 2.7 mb 2.1% Assets/content_common/art_common/Modules/Terrain/Textures/Ground22_A_tint.jpg 2.7 mb 2.1% Assets/content_common/art_common/Modules/Terrain/Textures/Ground22_R.jpg 2.7 mb 2.1% Assets/content_common/art_common/Modules/Terrain/Textures/Ground22_H.jpg 2.6 mb 2.0% Resources/unity_builtin_extra 2.6 mb 2.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic.shader 1.5 mb 1.2% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Terrain (1) Nrm.png 717.0 kb 0.6% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic LOD.shader 530.3 kb 0.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Data/WaterWorld_SeasideWalk_Terrain.asset 530.3 kb 0.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Data/Terrain (1) 3 3.asset 530.3 kb 0.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Data/Terrain (1) 3 2.asset 530.3 kb 0.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Data/Terrain (1) 3 1.asset 530.3 kb 0.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Data/Terrain (1) 3 0.asset 530.3 kb 0.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Data/Terrain (1) 2 3.asset 530.3 kb 0.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Data/Terrain (1) 2 2.asset 530.3 kb 0.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Data/Terrain (1) 2 1.asset 530.3 kb 0.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Data/Terrain (1) 2 0.asset 530.3 kb 0.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Data/Terrain (1) 1 3.asset 530.3 kb 0.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Data/Terrain (1) 1 2.asset 530.3 kb 0.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Data/Terrain (1) 1 1.asset 530.3 kb 0.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Data/Terrain (1) 1 0.asset 530.3 kb 0.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Data/Terrain (1) 0 3.asset 530.3 kb 0.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Data/Terrain (1) 0 2.asset 530.3 kb 0.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Data/Terrain (1) 0 1.asset 530.3 kb 0.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Data/Terrain (1) 0 0.asset 152.8 kb 0.1% Assets/contents/Sceneries/WaterWorld/Common/Vegetation/Masks/Tree_Mask_WW.tga 147.2 kb 0.1% Assets/contents/Sceneries/WaterWorld/Common/Vegetation/Masks/Grass_Mask_WW.tga 146.7 kb 0.1% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Splatmaps/Splat_9a2ba5c2f236df14190f99edc779dd03_1d6f2a9a4dc737b4881a97101c595213_0.png 139.5 kb 0.1% Assets/contents/Sceneries/WaterWorld/Common/Vegetation/Package/WW_Winter_Jungle_billboards/billboard_fec9748a-156e-4716-906d-fdbea80ed880.png 139.0 kb 0.1% 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Assets/contents/Sceneries/WaterWorld/Common/Terrain/Materials/Terrain (1) 1 3.mat 10.7 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Materials/Terrain (1) 1 2.mat 10.7 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Materials/Terrain (1) 1 1.mat 10.7 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Materials/Terrain (1) 1 0.mat 10.7 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Materials/Terrain (1) 0 3.mat 10.7 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Materials/Terrain (1) 0 2.mat 10.7 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Materials/Terrain (1) 0 1.mat 10.7 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Materials/Terrain (1) 0 0.mat 10.2 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Splatmaps/Terrain (1) 3 2.png 8.8 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Splatmaps/Terrain (1) 1 1.png 8.6 kb 0.0% 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Assets/contents/Sceneries/WaterWorld/Common/Terrain/Splatmaps/Terrain (1) 0 0.png 5.6 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Splatmaps/Terrain (1) 0 2.png 5.2 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Splatmaps/Terrain (1) 0 1.png 1.1 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/CTS_Profile_190524-1021.asset 0.2 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/TerrainLayers/CTS_Profile_190524-1021_1.asset 0.2 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/TerrainLayers/CTS_Profile_190524-1021_0.asset 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfile.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerfl360.nz_xx_xx Compressed Size:3.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 59.5 kb 1.0% Meshes 4.4 mb 77.3% Animations 9.3 kb 0.2% Sounds 0.0 kb 0.0% Shaders 1.1 mb 18.6% Other Assets 49.4 kb 0.9% Levels 0.0 kb 0.0% Scripts 2.7 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 117.5 kb 2.0% Total User Assets 5.7 mb 100.0% Complete build size 5.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.4 mb 76.9% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Meshes/Left/User_Freightliner_FL360_715.fbx 1.0 mb 18.4% Resources/unity_builtin_extra 59.5 kb 1.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Left/Freightliner_FL360_715_60.tga 45.8 kb 0.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Meshes/Left/Freightliner_FL360_715_Wipers.fbx 13.7 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Pieces Prefab/Left/User_Freightliner_FL360_715_PF.prefab 13.6 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 8.7 kb 0.2% AssetBundle Object 5.7 kb 0.1% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Left/PivotExtCam_Freightliner_FL360_715.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Materials/Left/Glass_Interior_Freightliner_FL360_715_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Animations/Left/WiperAnimController_Freightliner_FL360_715.controller 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/BoardTechs/IG_WarningSensorChangeLanes.png 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/BoardTechs/IG_BlindPoint.png 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Pieces Prefab/Left/Freightliner_FL360_715_Wipers_PF.prefab 1.1 kb 0.0% Assets/simuzen/platform/hud/prefabs/Resources/RearviewCanvas.prefab 0.8 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/First Person Cameras/Left/PivotDriverHeadPivotFreightliner_FL360_715.prefab 0.8 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/Left/Rearviews_Freightliner_FL360_715.prefab 0.2 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll 0.2 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/OverrideBehaviour.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/hud/components/HCOM_InGamePanel/IG_RearviewPanelHandler.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Camera/NoJointPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/Pivot.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/rearview/RearviewDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_car_common Compressed Size:207.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 245.6 mb 87.4% Meshes 20.8 mb 7.4% Animations 65.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 14.1 mb 5.0% Other Assets 276.8 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 135.1 kb 0.0% Total User Assets 281.0 mb 100.0% Complete build size 281.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 5.7% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Textures/InterceptorSedan_InteriorN.tga 16.0 mb 5.7% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Textures/InterceptorSedan_InteriorN.tga 16.0 mb 5.7% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Textures/UserMondeo_Interior_N.tga 16.0 mb 5.7% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Textures/UserClio_Interior_N.tga 16.0 mb 5.7% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Textures/InterceptorSedan_N.tga 16.0 mb 5.7% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Textures/InterceptorSedan_N.tga 16.0 mb 5.7% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Textures/Ford_Hybrid_Sedan_N.tga 16.0 mb 5.7% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Textures/Cruze_Interior_N.tga 16.0 mb 5.7% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Textures/UserClio_N.tga 16.0 mb 5.7% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Textures/UserMondeo_N.tga 16.0 mb 5.7% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Textures/Cruze_Normal.tga 8.2 mb 2.9% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 4.6 mb 1.6% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Meshes/ClioPrototype.fbx 4.0 mb 1.4% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Textures/Fiat500_Interior_N.tga 4.0 mb 1.4% Assets/vehicles/UserVehicles/SCUserVehicles/Common/Textures/User_GlassBroken_N.tga 4.0 mb 1.4% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Textures/Cruze_Lights_N.tga 4.0 mb 1.4% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Textures/Fiat500_N.tga 3.6 mb 1.3% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Textures/Cruze_Interior_M.tga 3.1 mb 1.1% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Textures/PoliceLight_N.tga 3.1 mb 1.1% Assets/content_common/art_common/Modules/Shaders/Standard.shader 3.1 mb 1.1% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Textures/UserMondeo_Interior_MAOHS.tga 3.0 mb 1.1% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Textures/InterceptorSedan_Interior_MAOHS.tga 3.0 mb 1.1% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Textures/InterceptorSedan_Interior_MAOHS.tga 2.9 mb 1.0% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Textures/PoliceLight_MAOHS.tga 2.9 mb 1.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Meshes/MondeoPrototype.fbx 2.8 mb 1.0% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Textures/UserClio_Interior_MAOHS.tga 2.8 mb 1.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Textures/Cruze_MAOHS.tga 2.5 mb 0.9% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Meshes/User_Clio.fbx 2.5 mb 0.9% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Textures/InterceptorSedan_MAOHS.tga 2.3 mb 0.8% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Textures/DodgeCharger_PoliceLights_N.tga 2.3 mb 0.8% Resources/unity_builtin_extra 2.2 mb 0.8% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Meshes/User_FordMondeo.fbx 2.1 mb 0.7% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Textures/UserMondeo_MAOHS.tga 2.0 mb 0.7% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Textures/Ford_Hybrid_Sedan_M.tga 2.0 mb 0.7% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Meshes/User_Fiat500.FBX 1.9 mb 0.7% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Textures/DodgeCharger_PoliceLights_MAOHS.tga 1.8 mb 0.6% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Meshes/Fiat500_Prototype.FBX 1.6 mb 0.6% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Textures/CitroenC4_PoliceLights_MAOHS.tga 1.3 mb 0.5% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Textures/Ford_Hybrid_Sedan_BC.tga 1.3 mb 0.4% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Meshes/InterceptorSedan.FBX 1.1 mb 0.4% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Textures/UserMondeo_BC.tga 1.1 mb 0.4% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Textures/UserMondeo_Interior_BC.tga 1.1 mb 0.4% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Meshes/InterceptorSedan.FBX 1.0 mb 0.4% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Textures/DodgeCharger_PoliceLights_BC.tga 1011.7 kb 0.4% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Meshes/User_Chevrolet_Cruze.FBX 998.7 kb 0.3% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Textures/Cruze_Interior_AC.tga 998.6 kb 0.3% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Textures/Cruze_Lights_MAOHS.tga 972.5 kb 0.3% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Textures/UserClio_Interior_BC.tga 906.0 kb 0.3% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Textures/Fiat500_Interior_MAOHS.tga 810.6 kb 0.3% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Textures/CitroenC4_PoliceLights_N.tga 745.4 kb 0.3% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Textures/PoliceLight_M1.tga 738.0 kb 0.3% Assets/vehicles/UserVehicles/SCUserVehicles/Common/Textures/MudBroken_A.tga 710.3 kb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Textures/Cruze_AC.tga 687.2 kb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Textures/InterceptorSedan_Interior_BC.tga 679.0 kb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Textures/InterceptorSedan_Interior_BC.tga 591.7 kb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Textures/Fiat500_MAOHS.tga 533.8 kb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Textures/InterceptorSedan_BC.tga 515.6 kb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Meshes/PoliceLight.FBX 497.1 kb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Textures/PoliceLight_BC.tga 471.9 kb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Textures/CitroenC4_PoliceLight_M1.tga 340.2 kb 0.1% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Meshes/CitroenC4_PoliceLights.FBX 297.8 kb 0.1% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Textures/Cruze_Lights_BC.tga 221.8 kb 0.1% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Meshes/PoliceBumpers.FBX 202.4 kb 0.1% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Textures/CitroenC4_PoliceLlights_BC.tga 195.0 kb 0.1% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Textures/Fiat500_Interior_BC.tga 178.3 kb 0.1% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Textures/Cruze_Lights_M1.tga 171.7 kb 0.1% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Textures/DodgeCharger_PoliceLights_M1.tga 155.1 kb 0.1% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Textures/Fiat500_BC.tga 153.8 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Vehicle.shader 151.1 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsLarge.shader 145.6 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 142.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Meshes/DodgeCharger_PoliceLight.fbx 112.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Textures/Cruze_CM.tga 106.7 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Textures/Cruze_Lights_M2.tga 102.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Meshes/Clio_Wipers.fbx 87.5 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Glass.shader 81.3 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Textures/Fiat500_M1.tga 78.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Textures/Ford_Hybrid_Sedan_M1.tga 78.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Textures/InterceptorSedan_M1.tga 76.6 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Textures/Fiat500_M2.tga 75.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Textures/InterceptorSedan_M2.tga 74.8 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Textures/Ford_Hybrid_Sedan_M2.tga 73.9 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Textures/FordMondeo_M2.tga 73.3 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Textures/FordMondeo_M1.tga 64.7 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Textures/Ford_Hybrid_Sedan_CM.psd 64.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Textures/wiperFordF150_50.tga 61.8 kb 0.0% AssetBundle Object 60.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Textures/wiperSedan_60.tga 60.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Textures/wiperSedan_60.tga 59.6 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Textures/Wiper_Cruze_50.tga 59.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Textures/WiperFiat500_50.tga 57.6 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Textures/WiperFiat500_60.tga 57.5 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Meshes/InterceptorSedan_Wipers.fbx 57.5 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Meshes/Sedan_Wipers.fbx 50.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Textures/wiperClio_60.tga 49.6 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Textures/wiperMondeo_60.tga 42.7 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Meshes/FordMondeo_Wipers.fbx 36.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Meshes/Cruze_Mesh_Collider.FBX 27.8 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Meshes/Fiat500_Wipers.FBX 26.9 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Meshes/InterceptorCollider.fbx 26.8 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Meshes/MondeoCollider.fbx 23.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Meshes/Cruze_Wipers.fbx 20.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Textures/UserClio_M1.tga 19.5 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Textures/UserClio_M2.tga 13.6 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 11.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Pieces Prefab/User_Clio.prefab 11.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Pieces Prefabs/User_Chevrolet_Cruze_PF.prefab 10.9 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Pieces Prefab/InterceptorSedan_PF.prefab 10.7 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Pieces Prefab/Ford_Hybrid_Sedan_PF.prefab 10.7 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Pieces Prefabs/User_FordMondeo.prefab 10.1 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Pieces Prefabs/User_Fiat500_PF.prefab 9.6 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Meshes/ClioCollider.fbx 7.7 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Meshes/Fiat500_Collider.FBX 2.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Materials/Glass_Interior_InterceptorSedan_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Materials/Glass_Interior_Ford150_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Material/Glass_Interior_Fiat500_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Materials/Glass_Interior_Clio_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Materials/Glass_Interior_Mondeo_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Materials/Glass_Interior_Sedan_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Materials/Glass_Interior_Cruze_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Materials/InterceptorSedan_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Materials/Ford_HybridSedan_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Materials/RenaultClio_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Materials/FordMondeo_MT.mat 1.7 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Material/Fiat500_MT.mat 1.7 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Pieces Prefab/Clio_Wipers.prefab 1.6 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Materials/RenaultClio_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Materials/FordMondeo_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Material/Fiat500_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Materials/RenaultClio_Interior_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Materials/FordMondeo_Interior_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Material/Fiat500_Interior_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Animations/WiperAnimController_InterceptorSedan.controller 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Animations/WiperAnimController_InterceptorSedan.controller 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Animations/AnimController_Chevrolet_Cruze.controller 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Animations/WiperAnimController_Mondeo.controller 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Animations/WiperAnimController_Ford150.controller 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Animations/WiperAnimController_Fiat500.controller 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Animations/WiperAnimController_Clio.controller 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Materials/DodgeCharger_PoliceLight_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Materials/CitroenC4_PoliceLight_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Materials/PoliceLight_MT.mat 1.3 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Materials/Cruze_Inside_MT.mat 1.3 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Materials/Cruze_MT.mat 1.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Materials/InterceptorSedan_Ligh_MT.mat 1.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Materials/InterceptorSedan_Ligh_MT.mat 1.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Pieces Prefab/InterceptorSedan_Wipers.prefab 1.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Pieces Prefabs/FordMondeo_Wipers.prefab 1.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Pieces Prefab/Sedan_Wipers.prefab 1.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Pieces Prefabs/Fiat500_Wipers_PF.prefab 1.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Materials/Cruce_Light_MT.mat 1.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Pieces Prefabs/Cruze_Wipers.prefab 1.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Animations/Chevrolet_Cruze_WiperMask.mask 0.9 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Materials/Glass_Hud_Clio_MT.mat 0.9 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Materials/Glass_Hud_Mondeo_MT.mat 0.9 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Materials/Glass_User_Cruze_MT.mat 0.9 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Common/Glass_User_MT.mat 0.8 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Materials/InterceptorSedan_Interior_MT.mat 0.8 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Materials/InterceptorSedan_Interior_MT.mat 0.3 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Pieces Prefab/PoliceBumpers_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_stavimarca Compressed Size:6.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.1 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 7.1 mb 100.0% Complete build size 7.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.0 mb 42.5% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STAvimarca/Trailer_2Axes_MAOHS.tga 2.8 mb 39.4% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STAvimarca/Trailer_2Axes_N.tga 1.3 mb 18.1% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STAvimarca/Trailer_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_daftruck_common Compressed Size:31.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 23.8 mb 40.5% Meshes 14.1 mb 24.1% Animations 11.1 kb 0.0% Sounds 0.0 kb 0.0% Shaders 20.6 mb 35.1% Other Assets 71.0 kb 0.1% Levels 0.0 kb 0.0% Scripts 2.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 109.8 kb 0.2% Total User Assets 58.7 mb 100.0% Complete build size 58.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 27.3% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Textures/DAFXF106_N.tga 15.6 mb 26.6% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.7 mb 9.8% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Meshes/User_DAF_XF_106.fbx 4.4 mb 7.6% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Meshes/GlobalExpeditionDafTanker_Prop.fbx 3.9 mb 6.7% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Meshes/DAFXF106SC_Prototype.fbx 3.1 mb 5.3% Assets/content_common/art_common/Modules/Shaders/Standard.shader 2.7 mb 4.5% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Textures/DAFXF106_MAOHS.tga 2.5 mb 4.2% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Textures/DAFXF106_Interior_N.tga 1.7 mb 2.9% Resources/unity_builtin_extra 1.6 mb 2.7% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Textures/DAFXF106_Interior_MAOHS.tga 895.7 kb 1.5% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Textures/DAFXF106_Interior_BC.tga 145.6 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 73.7 kb 0.1% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Textures/DAFXF106_M2.tga 73.4 kb 0.1% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Textures/DAFXF106_M1.tga 49.3 kb 0.1% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Textures/wiperDAFXF106_60.tga 46.7 kb 0.1% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Meshes/DAF_XF_106_Wipers.fbx 18.6 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Pieces Prefabs/User_DAF_XF_106.prefab 13.8 kb 0.0% AssetBundle Object 13.6 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 3.8 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Meshes/DAFXF106_Col.fbx 3.5 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Pieces Prefabs/GlobalExpeditionDafTanker_Prop_PF.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Materials/Glass_Interior_DAFXF106.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Materials/DAFXF106_Prop_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Materials/DAFXF106_MT.mat 1.7 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Pieces Prefabs/DAF_XF_106_Wipers.prefab 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Materials/VNL760_interior_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Materials/DAFXF106_interior_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Materials/DAFXF106_Lights_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Animations/WiperAnimController_DAFXF106.controller 0.5 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Pieces Prefabs/DAFXF106_Col.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_prostarcab_localized.xx_xx_xx Compressed Size:3.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.9 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 3.9 mb 100.0% Complete build size 3.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.2 mb 83.4% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/Product/Default/ProstarCab_MAOHS.tga 657.5 kb 16.5% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/Product/Default/ProstarCab_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_citystar5_common Compressed Size:21.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 36.8 mb 65.3% Meshes 10.0 mb 17.7% Animations 9.5 kb 0.0% Sounds 0.0 kb 0.0% Shaders 9.4 mb 16.7% Other Assets 59.0 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 103.4 kb 0.2% Total User Assets 56.3 mb 100.0% Complete build size 56.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 28.4% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Textures/CityStar5_Trailer_N.tga 16.0 mb 28.4% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Textures/CityStar5_N.tga 8.2 mb 14.6% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 7.3 mb 13.0% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Meshes/User_CityStar5.fbx 2.6 mb 4.5% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Meshes/CityStar5_Prototype.fbx 2.2 mb 3.9% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Textures/CityStar5_Interior_N.tga 1.5 mb 2.8% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Textures/CityStar5_Interior_MAOHS.tga 1.0 mb 1.9% Resources/unity_builtin_extra 924.2 kb 1.6% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Textures/CityStar5_Interior_BC.tga 145.6 kb 0.3% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 103.7 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Meshes/CityStar5_Wipers.fbx 46.6 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Textures/wiperCityStar5_60.tga 22.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Textures/CityStar5_M1.tga 19.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Textures/CityStar5_M2.tga 17.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Pieces Prefabs/User_CityStar5.prefab 13.6 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 11.9 kb 0.0% AssetBundle Object 5.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Meshes/CityStar5_Collider.fbx 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Materials/Glass_Interior_CityStar5.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Materials/CityStar5_Trailer_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Materials/CityStar5_Int_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Materials/CityStar5_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Materials/CityStar5_Lights_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Animations/WiperAnimController_CityStar5.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Pieces Prefabs/CityStar5_Wipers.prefab 0.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Pieces Prefabs/CityStar5_Collider.prefab 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_common Compressed Size:41.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 61.7 mb 90.1% Meshes 446.5 kb 0.6% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.0 mb 8.8% Other Assets 130.5 kb 0.2% Levels 0.0 kb 0.0% Scripts 1.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 163.5 kb 0.2% Total User Assets 68.5 mb 100.0% Complete build size 68.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 10.7 mb 15.6% Assets/vehicles/UserVehicles/Common/Textures/Glass/GlassMud_Broken2.jpg 10.7 mb 15.6% Assets/vehicles/UserVehicles/Common/Textures/Glass/GlassMud_Broken.tga 5.3 mb 7.8% Assets/vehicles/UserVehicles/Common/Textures/Glass/StaticRainGlass_N.tga 5.3 mb 7.8% Assets/vehicles/UserVehicles/Common/Textures/Glass/BrokenGlass_Normal.tga 5.3 mb 7.8% Assets/vehicles/UserVehicles/Common/Textures/Glass/GlassMud_Broken3.tga 5.3 mb 7.8% Assets/vehicles/UserVehicles/Common/Textures/Glass/BrokenGlass_AT.tga 5.3 mb 7.8% Assets/vehicles/UserVehicles/Common/Textures/Glass/GlassMud_N.tga 3.1 mb 4.5% Assets/content_common/art_common/Modules/Shaders/Standard.shader 2.9 mb 4.2% Resources/unity_builtin_extra 2.7 mb 3.9% Assets/vehicles/UserVehicles/Common/Textures/Glass/StaticRainDrop_Mask.tga 2.4 mb 3.5% Assets/vehicles/UserVehicles/Common/Textures/Glass/ShotGlass_LMV.tga 2.4 mb 3.5% Assets/vehicles/UserVehicles/Common/Textures/Glass/ShotGlass_RG31.tga 1.3 mb 1.9% Assets/vehicles/UserVehicles/Common/_Legacy/RainGlass/Textures/RainDropNormal01.tga 1.0 mb 1.5% Assets/vehicles/UserVehicles/Common/Textures/Light/BeamLightBike.jpg 1.0 mb 1.5% Assets/vehicles/UserVehicles/Common/Textures/Light/DipLightBike.jpg 1.0 mb 1.5% Assets/vehicles/UserVehicles/Common/Textures/Light/BeamLight.jpg 1.0 mb 1.5% Assets/vehicles/UserVehicles/Common/Textures/Light/DipLight.jpg 341.5 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Driver/Textures/BodyM_N.tga 341.5 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Driver/Textures/BodyM_M.tga 311.6 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Driver/Driver.fbx 170.9 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Driver/Textures/BodyM_D.tga 85.6 kb 0.1% Assets/simuzen/CommonTools/Standard Assets/ParticleSystems/Textures/ParticleCloudWhite.png 64.6 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/References/Pose_wheelchair.fbx 43.3 kb 0.1% AssetBundle Object 32.2 kb 0.0% Assets/vehicles/UserVehicles/Common/_Legacy/RainGlass/Textures/DropSet01_N_P.tga 20.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/References/Pose_sitting.fbx 20.3 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/References/Pose_Grabbing.fbx 18.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/References/Pose_stand.fbx 18.3 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Driver/Seatbelt.FBX 13.6 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 9.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/_Legacy/Unlit.shader 7.7 kb 0.0% Assets/simuzen/vehicles/Vehicle Breakdowns/OverHeating_Smoke.prefab 6.2 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Driver/Driver_PF.prefab 4.6 kb 0.0% Assets/content_common/art_common/Modules/Shaders/DefaultUnlit.shader 2.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Materials/Glass_PoliceLight_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/_Common/Materials/Glass_Light_MT.mat 1.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/Car_Driver.prefab 1.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/_Common/Materials/GlassTint_User_MT.mat 1.2 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Driver/Material/Driver_MT.mat 1.1 kb 0.0% Assets/vehicles/UserVehicles/Common/Materials/Glass_User_MT.mat 1.0 kb 0.0% Assets/vehicles/UserVehicles/Common/Materials/Rearview_Selection_MT.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Driver/Material/Ropa_conductor_MT.mat 0.8 kb 0.0% Assets/vehicles/UserVehicles/Common/_Legacy/RainGlass/MiroDrops.mat 0.5 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Windshield/Settings/WindshieldConfig.asset 0.5 kb 0.0% Assets/vehicles/UserVehicles/Common/Materials/RearviewLeftUp.mat 0.5 kb 0.0% Assets/vehicles/UserVehicles/Common/Materials/RearviewLeftDown_Horizontal.mat 0.5 kb 0.0% Assets/vehicles/UserVehicles/Common/Materials/RearviewLeftDown.mat 0.5 kb 0.0% Assets/vehicles/UserVehicles/Common/Materials/RearviewRightDown_Horizontal.mat 0.5 kb 0.0% Assets/vehicles/UserVehicles/Common/Materials/RearviewHorizontal_Car.mat 0.5 kb 0.0% Assets/vehicles/UserVehicles/Common/Materials/RearviewRightDown.mat 0.5 kb 0.0% Assets/vehicles/UserVehicles/Common/Materials/RearviewHorizontal.mat 0.5 kb 0.0% Assets/vehicles/UserVehicles/Common/Materials/RearviewRightUp.mat 0.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/_Common/Materials/RearviewFrontUp.mat 0.5 kb 0.0% Assets/vehicles/UserVehicles/Common/Materials/RearviewSideUp.mat 0.5 kb 0.0% Assets/vehicles/UserVehicles/Common/Materials/RearviewFrontUp.mat 0.4 kb 0.0% Assets/vehicles/UserVehicles/Common/_Legacy/RainGlass/NormalMaterial.mat 0.3 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/VolareExternalPreset.asset 0.3 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/UrbanBusLeftExternalPreset.asset 0.3 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/UrbanBusLeftDrivingPreset.asset 0.3 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/BiArticuledBusDrivingPreset.asset 0.3 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/ArticuledBusExternalPreset.asset 0.3 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/ArticuledBusDrivingPreset.asset 0.3 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/UrbanBusExternalPreset.asset 0.3 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/UrbanBusDrivingPreset.asset 0.3 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/ManTgxExternalPreset.asset 0.3 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/ManTgxDrivingPreset.asset 0.3 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Scania_P310_Rigid_2SteeringWheels_ExternalPreset.asset 0.3 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Scania_P310_Rigid_2SteeringWheels_DrivingPreset.asset 0.3 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/FreightlinerNewCascadiaExternalPreset.asset 0.3 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/FreightlinerCascadiaDD16ExternalPreset.asset 0.3 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/FreightlinerCascadiaDD16DrivingPreset.asset 0.3 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/FreightlinerCascadiaDD15ExternalPreset.asset 0.3 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/FreightlinerCascadiaDD15DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/FreightlinerNewCascadiaDrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/BiArticuledBusExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/rigidTruckVolvoExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/rigidTruckPlatformTrafficPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/rigidTruckPlatformScenePreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/rigidTruckPlatformExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/rigidTruckPlatformDrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/VolvoStyleTankerTrafficPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/VolvoStyleTankerExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/VolvoStyleTankerDrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/TourismBusTrafficPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/TourismBusScenePreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/TourismBusExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/SnowPlow_Shovel_TrafficPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/SnowPlow_Shovel_ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/SnowPlow_Shovel_DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/KenworthT800MixerExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/KenworthT800MixerDrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/IvecoEuroTrakkerExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/IvecoEuroTrakkerDrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/InterceptorSedanExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/DodgeChargerLeftExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Actros_2046_LS_ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/rigidTruckVolvoTrafficPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/rigidTruckVolvoScenePreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/rigidTruckVolvoDrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/VolvoStyleTankerScenePreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/SnowPlow_Shovel_ScenePreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/SnowPlow_Plow_TrafficPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/SnowPlow_Plow_ScenePreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/SnowPlow_Plow_ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/SnowPlow_Plow_DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/RoadTrainTruckExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/RoadTrainTruckDrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/RenaultKangooExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/RenaultKangooDrivinglPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/RenaultClioExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/MercedesAxorExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/MercedesAxorDrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Kenworth_T680ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Kenworth_T680DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Kenworth_T370_ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Kenworth_T370_DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/KenworthT880ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/KenworthT880DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/KenworthT800ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/KenworthT800DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/InterceptorSedanDrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/DodgeChargerLeftDrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/DodgeChargerExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/CitroenC4LeftExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/CitroenC4LeftDrivinglPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/ChevroletTahoe6ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/ChevroletTahoe10ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/ChevroletTahoe10DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Actros_Rigid_ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Actros_Rigid_DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Actros_2646_TrafficPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Actros_2646_ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Actros_2646_DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Actros_2046_LS_DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/rigidTruckTrafficPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/rigidTruckScenePreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/TourismBusDrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Scania440ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Scania440DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/RenaultClioDrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/MinibusExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Kenworth_T680ScenePreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/KenworthTrafficPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Kenworth10TrafficPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Kenworth10ScenePreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Kenworth10ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Kenworth10DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/GolfLeftExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/GolfLeftDrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/FordMondeoExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/FordMondeoDrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Fiat500ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/DodgeChargerDrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/DAFXF106ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/DAFXF106DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/CityStar5ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/CityStar5DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/CitroenC4ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/CitroenC4DrivinglPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/ChevroletTrafficPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/ChevroletTahoe6DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Amarok4x4TrafficPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Amarok4x4ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Amarok4x4DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Actros_2646_ScenePreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior 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0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/FreightlinerM2TankerExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/FreightlinerM2TankerDrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/FreightlinerM2Tanker10ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/FreightlinerM2Tanker10DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/FreightlinerM21063axesExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/FreightlinerM21063axesDrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/FreightlinerFL360LeftExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/FreightlinerFL360LeftDrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/InternationalLTExternalPreset.asset 0.2 kb 0.0% 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Presets/presets/NissanNP300ExternallPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/NissanNP300DrivinglPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/MercedesAtronExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/MercedesAtronDrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Komatsu_980E4ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Komatsu_980E4DrivinglPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/KomatsuWa900TrafficPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/KomatsuWa900ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/KomatsuWa900DrivinglPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/IsuzuElf100ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/InternationalLTDrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/FreightlinerM2ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/FreightlinerM2DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/ConstellationExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/ConstellationDrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/CommonTools/Standard Assets/ParticleSystems/Materials/ParticleSmokeWhite.mat 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/YamahaFZ07ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/YamahaFZ07DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/VolvoVNL760DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/ProstarCabExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/ProstarCabDrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/KomatsuWa900ScenePreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/IsuzuElf100DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Isuzu500HExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Isuzu500HDrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Hino500ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Atego3030ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Atego3030DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/RG31ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/RG31DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/LMVExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Hino500DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/LMVDrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/platform/systems/base/services/passengers/prefabs/PassengerPlacePrefab.prefab 0.2 kb 0.0% Assets/vehicles/UserVehicles/Common/Windshield.prefab 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Actros_2046_LS_LeftExternalPreset.asset 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Actros_Rigid_LeftExternalPreset.asset 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Actros_Rigid_LeftDrivingPreset.asset 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Actros_2046_LS_LeftDrivingPreset.asset 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/VolvoFHTrailerExternalPreset.asset 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/VolvoFHTrailerDrivingPreset.asset 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/VolvoFHRigidExternalPreset.asset 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/VolvoFHRigidDrivingPreset.asset 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/VolvoFHExternalPreset.asset 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/VolvoFHDrivingPreset.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Windshield/Settings/ModerateSnowWindshieldSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Windshield/Settings/ModerateHailWindshieldSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Windshield/Settings/ModerateWindshieldSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Windshield/Settings/HighSnowWindshieldSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Windshield/Settings/HighHailWindshieldSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Windshield/WindshieldSetting.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Windshield/WindshieldManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Windshield/Settings/LowSnowWindshieldSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Windshield/Settings/LowHailWindshieldSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Windshield/Settings/HighWindshieldSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicUnsync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Windshield/Settings/LowWindshieldSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Windshield/WindshieldConfig.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Interior/VehicleInteriorPreset.cs 0.1 kb 0.0% Assets/vehicles/UserVehicles/Common/Textures/Rearview/RearviewRightDown_Horizontal.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/Common/Textures/Rearview/RearviewLeftDown_Horizontal.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/_Legacy/Actros_User/Textures/RearviewHorizontal_Car.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/Common/Textures/Rearview/RearviewHorizontal_Car.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/_Legacy/Actros_User/Textures/RearviewRightDown.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/_Legacy/Actros_User/Textures/RearviewHorizontal.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/Common/Textures/Rearview/RearviewRightDown.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/Common/Textures/Rearview/RearviewHorizontal.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/_Legacy/Actros_User/Textures/RearviewSideUp.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/_Legacy/Actros_User/Textures/RearviewRightUp.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/_Legacy/Actros_User/Textures/RearviewLeftUp.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/_Legacy/Actros_User/Textures/RearviewLeftDown.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/_Legacy/Actros_User/Textures/RearviewFrontUp.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/Common/Textures/Rearview/RearviewSideUp.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/Common/Textures/Rearview/RearviewRightUp.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/Common/Textures/Rearview/RearviewLeftUp.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/Common/Textures/Rearview/RearviewLeftDown.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/Common/Textures/Rearview/RearviewFrontUp.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/Common/Textures/Glass/RainToTexture.renderTexture 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/ParticlesSync.cs 0.1 kb 0.0% Assets/vehicles/UserVehicles/Common/_Legacy/RainGlass/Textures/WiperMask.renderTexture 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/BiArticuledBusTrafficPreset.asset 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/BiArticuledBusScenePreset.asset 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/ArticuledBusTrafficPreset.asset 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/UrbanBusTrafficPreset.asset 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/ArticuledBusScenePreset.asset 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/UrbanBusScenePreset.asset ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_constellation_common Compressed Size:25.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 37.4 mb 56.8% Meshes 15.8 mb 24.0% Animations 10.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 12.5 mb 19.0% Other Assets 50.3 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 101.9 kb 0.2% Total User Assets 65.9 mb 100.0% Complete build size 65.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 24.3% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Textures/VolkswagenConstellation_Trailer_N.tga 16.0 mb 24.3% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Textures/VolkswagenConstellation_N.tga 12.5 mb 19.0% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Meshes/VolkswagenConstellation_Prototype.fbx 8.2 mb 12.5% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.2 mb 4.9% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Meshes/VolkswagenConstellation.fbx 3.1 mb 4.7% Assets/content_common/art_common/Modules/Shaders/Standard.shader 3.0 mb 4.5% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Textures/VolkswagenConstellation_Int_N.tga 1.9 mb 2.9% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Textures/VolkswagenConstellation_Int_MAOHS.tga 1.0 mb 1.6% Resources/unity_builtin_extra 383.9 kb 0.6% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Textures/VolkswagenConstellation_Int_BC.tga 145.6 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 78.3 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Textures/VolkswagenConstellation_M2.tga 76.4 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Textures/VolkswagenConstellation_M1.tga 51.8 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Textures/wiperConstellation_60.tga 39.0 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Meshes/VolkswagenConstellationWipers.fbx 13.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Pieces Prefabs/User_VolkswagenConstellation_PF.prefab 13.6 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 10.9 kb 0.0% AssetBundle Object 5.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Meshes/VolkswagenConstellation_Col.fbx 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Materials/Glass_Interior_Constellation_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Materials/VolkswagenConstellation_Trailer_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Materials/VolkswagenConstellation_MT.mat 1.8 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Materials/VolkswagenConstellation_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Materials/VolkswagenConstellation_Interior_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Animations/WiperAnimController_Constellation.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Pieces Prefabs/VolkswagenConstellation_Wipers.prefab 0.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Pieces Prefabs/VolkswagenConstellation_Col.prefab 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: roads_localized.mx_xx_xx Compressed Size:10.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 9.1 mb 51.2% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.6 mb 48.4% Other Assets 20.7 kb 0.1% Levels 0.0 kb 0.0% Scripts 0.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 47.3 kb 0.3% Total User Assets 17.8 mb 100.0% Complete build size 17.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 8.6 mb 48.4% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 1.8 mb 10.4% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Textures/RoadDecals_CM.tga 1.8 mb 10.1% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Textures/RoadDecals_CM.tga 1.4 mb 8.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Textures/RoadDecals_N.jpg 1.4 mb 7.8% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Textures/RoadDecals_N.tga 941.5 kb 5.2% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Textures/RoadDecals_MAOHS.tga 911.5 kb 5.0% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 879.7 kb 4.8% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Textures/RoadDecals_MAOHS.tga 6.3 kb 0.0% AssetBundle Object 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecals_Cutout_NoRainSnow_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/ES/Materials/RoadDecals_Cutout_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecals_Asphalt_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecalsNoRainSnow_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Materials/RoadDecals_MT.mat 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Decal_BikePriority_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Decal_Handicapped_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Decal_ArrowBus_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Decal_Bike_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Decal_R_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Decal_L_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Decal_F_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Decal_FR_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Decal_FL_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Decal_Bus_PF.prefab 0.2 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Decal_Yield_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/GameObjectsEmpty/Decal_ZigZag_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_golf_common Compressed Size:35.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 43.4 mb 98.5% Meshes 12.9 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 603.8 kb 1.3% Other Assets 10.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 48.4 kb 0.1% Total User Assets 44.0 mb 100.0% Complete build size 44.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 36.3% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Textures/UserGolf_Interior_N.tga 16.0 mb 36.3% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Textures/UserGolf_N.tga 3.3 mb 7.4% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Textures/UserGolf_M.tga 3.1 mb 7.1% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Textures/UserGolf_Interior_M.tga 1.3 mb 3.0% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Textures/UserGolf_D.tga 1.1 mb 2.6% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Textures/UserGolf_Interior_BC.tga 1.0 mb 2.3% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Textures/UserGolf_Lights_N.tga 861.7 kb 1.9% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Textures/UserGolf_Lights_M.tga 264.0 kb 0.6% Assets/content_common/art_common/Modules/Shaders/Vehicles/Vehicle.shader 252.8 kb 0.6% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Textures/UserGolf_Lights_D.tga 190.0 kb 0.4% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Textures/UserGolf_Lights_M2.tga 181.6 kb 0.4% Resources/unity_builtin_extra 145.6 kb 0.3% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 143.1 kb 0.3% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Textures/UserGolf_Lights_M1.tga 85.9 kb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Textures/UserGolf_CM.tga 13.6 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Meshes/Golf_Collider.fbx 13.6 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 3.0 kb 0.0% AssetBundle Object 2.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Materials/Glass_Interior_Golf_MT.mat 1.3 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Materials/Golf_Interior_MT.mat 1.3 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Materials/Golf_MT.mat 1.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Materials/Golf_Light_MT.mat ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_volvofh_common Compressed Size:20.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 21.1 mb 56.7% Meshes 3.3 mb 9.0% Animations 9.6 kb 0.0% Sounds 0.0 kb 0.0% Shaders 12.5 mb 33.7% Other Assets 85.5 kb 0.2% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 109.2 kb 0.3% Total User Assets 37.2 mb 100.0% Complete build size 37.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 43.0% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Art/Textures/VolvoFH_N.tga 8.2 mb 22.2% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.1 mb 8.3% Assets/content_common/art_common/Modules/Shaders/Standard.shader 2.6 mb 7.1% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Art/Textures/VolvoFH_Interior_N.tga 2.0 mb 5.5% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Art/Textures/VolvoFH_Interior_MAOHS.tga 1.7 mb 4.7% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Art/Meshes/User_RigidVolvoFH.fbx 1.6 mb 4.2% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Art/Meshes/User_VolvoFH.fbx 1.0 mb 2.8% Resources/unity_builtin_extra 323.8 kb 0.9% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Art/Textures/VolvoFH_Interior_BC.tga 145.6 kb 0.4% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 59.3 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Art/Meshes/VolvoFH_Wipers.fbx 53.9 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Art/Textures/Volvo_50.tga 21.1 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Art/Textures/VolvoFH_M1.tga 19.4 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Art/Textures/VolvoFH_M2.tga 16.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Pieces Prefabs/User_RigidVolvoFH.prefab 16.0 kb 0.0% AssetBundle Object 16.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Pieces Prefabs/User_VolvoFH_PF.prefab 13.6 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 9.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Art/Textures/VolvoFH_MC.tga 4.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Art/Meshes/User_VolvoFH_Collider.fbx 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Art/Materials/Glass_Interior_VolvoFH_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Art/Materials/VolvoFH_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Art/Materials/VolvoFH_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Art/Materials/VolvoFHInterior_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Art/Animations/VolvoFH_Wipers_Animator.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Pieces Prefabs/VolvoFH_Wipers.prefab 0.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Pieces Prefabs/User_VolvoFH_Collider.prefab 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_terrain_common Compressed Size:282.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 457.0 mb 80.9% Meshes 2.3 mb 0.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 31.9 mb 5.7% Other Assets 69.4 mb 12.3% Levels 0.0 kb 0.0% Scripts 0.7 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.4 mb 0.8% Total User Assets 565.1 mb 100.0% Complete build size 565.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 33.7 mb 6.0% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/BakeVegetation/Baked_PalmTress_vegetation_HW.asset 21.3 mb 3.8% Assets/contents/Sceneries/HighwayLand/Common/Terrain/Textures/Splatmaps/Splat_05ae9606f0f9ae8498e852ea15e59734_8c7e74030c95b064f809f6a2b814f663_0.png 21.3 mb 3.8% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/Mask/HW_WinterJungle_ColorMask.png 21.3 mb 3.8% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/Mask/HW_WinterEuropean_ColorMask.png 21.3 mb 3.8% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/Mask/HW_SummerJungle_ColorMask.png 21.3 mb 3.8% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/Mask/HW_SummerEuropean_ColorMask.png 21.3 mb 3.8% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/Mask/Trees_Mask_HW.tga 14.5 mb 2.6% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/Legacy/Vegetation_GRP.prefab 13.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Common/Terrain/CTS/Arrays/CTS_Profile_HW_Albedos_BH.asset 13.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Common/Terrain/CTS/Arrays/CTS_Profile_HW_Albedos.asset 10.7 mb 1.9% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/Mask/HW_WinterJungle_ShadowMask.png 10.7 mb 1.9% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/Mask/HW_WinterEuropean_ShadowMask.png 10.7 mb 1.9% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/Mask/HW_SummerJungle_ShadowMask.png 10.7 mb 1.9% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/Mask/HW_SummerEuropean_ShadowMask.png 10.3 mb 1.8% Assets/contents/Sceneries/HighwayLand/Common/Terrain/Data/Terrain_HW.asset 9.4 mb 1.7% Resources/unity_builtin_extra 8.0 mb 1.4% Assets/contents/Sceneries/HighwayLand/Common/Terrain/CTS/Arrays/CTS_Profile_HW_Unity_Albedos.asset 8.0 mb 1.4% Assets/contents/Sceneries/HighwayLand/Common/Terrain/CTS/Arrays/CTS_Profile_HW_Normals_BH.asset 8.0 mb 1.4% Assets/contents/Sceneries/HighwayLand/Common/Terrain/CTS/Arrays/CTS_Profile_HW_Lite_Albedos.asset 8.0 mb 1.4% Assets/contents/Sceneries/HighwayLand/Common/Terrain/CTS/Arrays/CTS_Profile_HW_Normals.asset 7.2 mb 1.3% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Advanced CutOut.shader 6.7 mb 1.2% Assets/contents/Sceneries/HighwayLand/Common/Terrain/CTS/Arrays/CTS_Profile_HW_Unity_Normals.asset 6.7 mb 1.2% Assets/contents/Sceneries/HighwayLand/Common/Terrain/CTS/Arrays/CTS_Profile_HW_Lite_Normals.asset 5.8 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Trees/NatureManufacture/Foliage Shaders/Tree_Bark_Specular_Snow.shader 5.3 mb 0.9% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Stylized_Grass_02_A_Sm.tga 5.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/Snow/qiqkx_4K_AlbedoOpacity_SNOW.tga 5.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/Snow/pgjmd_4K_AlbedoOpacity_SNOW.tga 5.3 mb 0.9% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Sand_01_A_Sm.tga 5.3 mb 0.9% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_01_A_Sm.tga 5.3 mb 0.9% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Moss_02_A_Sm.tga 5.3 mb 0.9% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Dirt_01_A_Sm.tga 5.3 mb 0.9% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_N.tga 5.3 mb 0.9% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_A_Sm.tga 5.3 mb 0.9% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Sand_01_N.png 5.3 mb 0.9% Assets/content_common/art_common/Modules/Terrain/Textures/T_Detail_Normal_3.png 5.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Wild Flowers_02.psd 5.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_10.psd 5.3 mb 0.9% Assets/content_common/art_common/Modules/Terrain/Textures/Ground22_N.jpg 5.3 mb 0.9% Assets/contents/Sceneries/HighwayLand/Common/Terrain/Textures/HighwaylandTerrain_Render Nrm.png 5.3 mb 0.9% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Stylized_Grass_02_N.png 5.3 mb 0.9% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_01_N.png 5.3 mb 0.9% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Moss_02_N.png 5.3 mb 0.9% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Dirt_01_N.png 2.7 mb 0.5% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Stylized_Grass_02_Sm.tga 2.7 mb 0.5% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Stylized_Grass_02_H.tga 2.7 mb 0.5% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_H.png 2.7 mb 0.5% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_01_Sm.tga 2.7 mb 0.5% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_01_H.tga 2.7 mb 0.5% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Dirt_01_Sm.tga 2.7 mb 0.5% 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Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfile.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_military_common Compressed Size:56.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 30.4 mb 26.9% Meshes 64.4 mb 57.0% Animations 0.0 kb 0.0% Sounds 176.5 kb 0.2% Shaders 17.8 mb 15.7% Other Assets 106.1 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 172.8 kb 0.1% Total User Assets 113.0 mb 100.0% Complete build size 113.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 34.6 mb 30.6% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Meshes/LMV_mesh.fbx 21.0 mb 18.6% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Meshes/LMV_broken_mesh.fbx 16.1 mb 14.3% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 5.3 mb 4.7% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Textures/LMV_N.tga 4.8 mb 4.3% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Textures/LMV_broken_MAOHS.tga 4.3 mb 3.8% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Meshes/Barricade.fbx 4.3 mb 3.8% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Meshes/RG31_mesh.fbx 4.0 mb 3.5% Assets/simuzen/CommonTools/Standard Assets/ParticleSystems/Textures/Explosion_custom.tif 3.9 mb 3.5% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Textures/LMV_MAOHS.tga 2.7 mb 2.4% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Textures/RG31_N.tga 2.4 mb 2.1% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Textures/RG31_MAOHS.tga 1.6 mb 1.4% Resources/unity_builtin_extra 1.6 mb 1.4% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Textures/LMV_broken_BC.tga 1.3 mb 1.2% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Textures/LMV_BC.tga 1.2 mb 1.1% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Textures/RG31_BC.tga 941.8 kb 0.8% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Textures/Decal_broken_MAOHS.tga 911.5 kb 0.8% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 870.7 kb 0.8% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Textures/Decal_broken_N.tga 422.9 kb 0.4% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Textures/Decal_broken_BC.tga 176.5 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Core/Audio/EventSounds/high explosion.mp3 142.1 kb 0.1% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Meshes/Dead_Cow.fbx 85.6 kb 0.1% Assets/simuzen/CommonTools/Standard Assets/ParticleSystems/Textures/Smoke_custom.tga 59.6 kb 0.1% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Meshes/AmbushItem.fbx 27.3 kb 0.0% Assets/simuzen/vehicles/AIMilitary/Vehicle_IED_PF.prefab 13.7 kb 0.0% Assets/simuzen/vehicles/AIMilitary/AmbushItem_PF.prefab 12.8 kb 0.0% AssetBundle Object 9.4 kb 0.0% Assets/simuzen/vehicles/AIMilitary/DeadAnimal_IED_PF.prefab 4.2 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/WoodCrate.mat 4.2 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/Spool.mat 4.2 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/Barrel_A.mat 3.2 kb 0.0% Assets/simuzen/vehicles/AIMilitary/Barricade_PF.prefab 2.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Military_Props/Prefab/RG31_PROP_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Military_Props/Prefab/LMV_PROP_PF.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Materials/LMV_broken_Desert_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Materials/RG31_Desert_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Materials/LMV_Desert_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Materials/Decal_broken.mat 1.2 kb 0.0% Assets/simuzen/CommonTools/Standard Assets/ParticleSystems/Materials/smoke_white.mat 1.2 kb 0.0% Assets/simuzen/CommonTools/Standard Assets/ParticleSystems/Materials/smoke_custom.mat 1.2 kb 0.0% Assets/simuzen/CommonTools/Standard Assets/ParticleSystems/Materials/Explosion_custom.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/brick and concr.rings.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/BagsOfCementBarricade.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/concrete barrage1.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/wood boards.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/bucket.mat 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Military_Props/Prefab/LMV_broken_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Military_Props/Prefab/Dead_Cow_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/MultipleTransformsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/IEDVehicleExplosion.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/ArmyExplosionEvent.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/ParticlesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mineroute_roads_common Compressed Size:48.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 26.8 mb 30.5% Meshes 44.9 mb 51.3% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 15.8 mb 18.0% Other Assets 95.4 kb 0.1% Levels 0.0 kb 0.0% Scripts 0.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 74.3 kb 0.1% Total User Assets 87.7 mb 100.0% Complete build size 87.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 15.6 mb 17.8% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 15.3 mb 17.5% Assets/contents/Sceneries/MineRoute/Common/Road/Meshes/MineRoute_Bridges.fbx 11.4 mb 13.0% Assets/contents/Sceneries/MineRoute/Common/Road/Meshes/Mineroute_RoadBorder.FBX 10.0 mb 11.4% Assets/contents/Sceneries/MineRoute/Common/Road/Meshes/IrregularSandRoadside.fbx 5.3 mb 6.1% Assets/contents/Sceneries/MineRoute/Common/Road/Textures/MineRouteBridges_MAOHS.tga 5.3 mb 6.1% Assets/contents/Sceneries/MineRoute/Common/Road/Textures/MineRouteBridges_N.tga 5.3 mb 6.1% Assets/contents/Sceneries/MineRoute/Common/Road/Textures/AtlasMineWall_MAOHS.tga 5.3 mb 6.1% Assets/contents/Sceneries/MineRoute/Common/Road/Textures/AtlasMineWall_N.tga 4.3 mb 4.9% Assets/contents/Sceneries/MineRoute/Common/Road/Meshes/Mineroute_Road.fbx 3.9 mb 4.5% Assets/contents/Sceneries/MineRoute/Common/Road/Meshes/MineRoadWalls.fbx 2.7 mb 3.0% Assets/contents/Sceneries/MineRoute/Common/Road/Textures/MineRouteBridges_BC.tga 2.7 mb 3.0% Assets/contents/Sceneries/MineRoute/Common/Road/Textures/AtlasMineWall_BC.tga 181.6 kb 0.2% Resources/unity_builtin_extra 98.7 kb 0.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Textures/Lindes_G21_E.tga 24.7 kb 0.0% AssetBundle Object 16.1 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Road/IrregularSandRoadside.prefab 13.8 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Road/MineRoute_RoadWalls.prefab 10.2 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Road/IrregularSandRoadside_col.prefab 1.5 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Road/Materials/MinerouteBridges_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Road/Materials/AtlasMineRoute_MT.mat 1.1 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Road/MineRoute_Bridges.prefab 0.3 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Road/Mineroute_RoadBorder_PF.prefab 0.3 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Road/Mineroute_Road_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Road/Mineroute_Road_Col_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Road/Mineroute_RoadBorder_Collider_PF Variant.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_rigidtruck_common Compressed Size:8.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 15.3 mb 98.6% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 153.8 kb 1.0% Other Assets 4.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 66.6 kb 0.4% Total User Assets 15.6 mb 100.0% Complete build size 15.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 34.3% Assets/vehicles/TrafficVehicles/RigidTruck/Common/Art/Textures/RigidTruck_Trailer_MAOHS.tga 5.3 mb 34.3% Assets/vehicles/TrafficVehicles/RigidTruck/Common/Art/Textures/RigidTruck_Trailer_N.tga 2.7 mb 17.1% Assets/vehicles/TrafficVehicles/RigidTruck/Common/Art/Textures/RigidTruck_Trailer_BC.tga 2.0 mb 12.9% Assets/vehicles/TrafficVehicles/RigidTruck/Common/Art/Textures/RigidTruck_Trailer_CM.tga 153.8 kb 1.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Vehicle.shader 1.8 kb 0.0% Assets/vehicles/TrafficVehicles/RigidTruck/Common/Pieces/NPC_RigidTruck_Root.prefab 1.7 kb 0.0% Assets/vehicles/TrafficVehicles/RigidTruck/Common/Art/Materials/RigidTruck_Trailer_MT.mat 1.2 kb 0.0% AssetBundle Object 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/TrafficParticleEmmiter.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficSimpleCar.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficNavigator.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficAI.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_forestaltrailer_common Compressed Size:10.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 46.5% Meshes 543.6 kb 3.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.6 mb 49.8% Other Assets 33.9 kb 0.2% Levels 0.0 kb 0.0% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 75.0 kb 0.4% Total User Assets 17.2 mb 100.0% Complete build size 17.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 8.2 mb 47.9% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 4.5 mb 26.3% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Forestal/Art/Textures/ForestalTrailer_N.tga 3.5 mb 20.1% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Forestal/Art/Textures/ForestalTrailer_MAOHS.tga 229.9 kb 1.3% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Forestal/Art/Meshes/ForestalTrailerFront.fbx 208.6 kb 1.2% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Forestal/Art/Meshes/ForestalTrailerRear.fbx 181.6 kb 1.0% Resources/unity_builtin_extra 145.6 kb 0.8% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 37.3 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Forestal/Art/Meshes/TrailerForestalCargoLogs100.fbx 31.0 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Forestal/Art/Meshes/TrailerForestalCargoLogs75.fbx 24.8 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Forestal/Art/Meshes/TrailerForestalCargoLogs50.fbx 21.0 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Forestal/Art/Meshes/TrailerForestalCargoLogs25.fbx 8.2 kb 0.0% AssetBundle Object 5.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Forestal/Art/Textures/ForestalTrailer_M1.tga 5.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Forestal/Pieces Prefab/ForestalTrailerRear_PF.prefab 5.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Forestal/Pieces Prefab/ForestalTrailerFront_PF.prefab 5.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Forestal/Art/Textures/ForestalTrailer_M2.tga 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Forestal/Art/Materials/ForestalTrailer_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Forestal/Art/Materials/ForestalTrailer_Lights_MT.mat 0.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Forestal/Pieces Prefab/TrailerForestalCargoLogs75.prefab 0.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Forestal/Pieces Prefab/TrailerForestalCargoLogs50.prefab 0.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Forestal/Pieces Prefab/TrailerForestalCargoLogs25.prefab 0.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Forestal/Pieces Prefab/TrailerForestalCargoLogs100.prefab 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleOptionalSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/OptionalCargoSync.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/CargoDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_localized.xx_xx_starmy Compressed Size:57.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 66.2 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 3.9 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.0% Total User Assets 66.2 mb 100.0% Complete build size 66.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 24.2% Assets/vehicles/UserVehicles/ArmyUserVehicles/Trailer_Rigid/RigidTrailer_N.tga 3.8 mb 5.7% Assets/vehicles/UserVehicles/ArmyUserVehicles/MercedesAxorTruck/AxorTruck_MAOHS.tga 3.7 mb 5.6% Assets/vehicles/UserVehicles/ArmyUserVehicles/MercedesAtronTruck/AtronTruck_MAOHS.tga 3.6 mb 5.4% Assets/vehicles/UserVehicles/ArmyUserVehicles/Trailer_Bitrem9/Trailer_Bitrem9_MAOHS.tga 3.6 mb 5.4% Assets/vehicles/UserVehicles/ArmyUserVehicles/VolvoFH/VolvoFH_MAOHS.tga 3.3 mb 5.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/Trailer_Rodotrem/Trailer_Rodotrem_MAOHS.tga 3.2 mb 4.9% Assets/vehicles/UserVehicles/ArmyUserVehicles/CarrierTruck/PortaCoches_MAOHS.tga 3.2 mb 4.9% Assets/vehicles/UserVehicles/ArmyUserVehicles/Kenworth_T370/Kenworth_T370_MAOHS_Exterior.tga 3.2 mb 4.8% Assets/vehicles/UserVehicles/ArmyUserVehicles/Semitrailer2axes/Semitrailer_2_axes_MAOHS.tga 2.6 mb 3.9% Assets/vehicles/UserVehicles/ArmyUserVehicles/Atego3030/MercedesAtego_MAOHS.tga 1.8 mb 2.8% Assets/vehicles/UserVehicles/ArmyUserVehicles/Trailer_Platform/PlatformlTrailer_BC.tga 1.8 mb 2.8% Assets/vehicles/UserVehicles/ArmyUserVehicles/Trailer_Forestal/ForestalTrailer_BC.tga 1.8 mb 2.7% Assets/vehicles/UserVehicles/ArmyUserVehicles/TrailerPlank/TrailerPlank_MAOHS.tga 1.2 mb 1.7% Assets/vehicles/UserVehicles/ArmyUserVehicles/MercedesAxorTruck/AxorTruck_BC.tga 1.1 mb 1.7% Assets/vehicles/UserVehicles/ArmyUserVehicles/Atego3030/MercedesAtego_BC.tga 1.1 mb 1.7% Assets/vehicles/UserVehicles/ArmyUserVehicles/CarrierTruck/PortaCoches_BC.tga 1.1 mb 1.7% Assets/vehicles/UserVehicles/ArmyUserVehicles/MercedesAtronTruck/AtronTruck_BC.tga 1.1 mb 1.7% Assets/vehicles/UserVehicles/ArmyUserVehicles/P17_1_Dumpster/Dumpster_MAOHS.tga 1.0 mb 1.6% Assets/vehicles/UserVehicles/ArmyUserVehicles/VolvoFH/VolvoFH_BC.tga 936.4 kb 1.4% Assets/vehicles/UserVehicles/ArmyUserVehicles/Tandem_Bitrain9/Tandem_Bitrem9_BC.tga 923.1 kb 1.4% Assets/vehicles/UserVehicles/ArmyUserVehicles/Trailer_Rigid/RigidTrailer_MAOHS.tga 893.3 kb 1.3% Assets/vehicles/UserVehicles/ArmyUserVehicles/Trailer_Bitrem9/Trailer_Bitrem9_BC.tga 837.6 kb 1.2% Assets/vehicles/UserVehicles/ArmyUserVehicles/Trailer_Bitrem7/Trailer_Bitrem7_MAOHS.tga 819.1 kb 1.2% Assets/vehicles/UserVehicles/ArmyUserVehicles/Trailer_Rodotrem/Trailer_Rodotrem_BC.tga 817.9 kb 1.2% Assets/vehicles/UserVehicles/ArmyUserVehicles/Kenworth_T370/Kenworth_T370_BC_Exterior.tga 794.3 kb 1.2% Assets/vehicles/UserVehicles/ArmyUserVehicles/Tandem_Bitrem7/Tandem_Bitrem7_MAOHS.tga 546.4 kb 0.8% Assets/vehicles/UserVehicles/ArmyUserVehicles/Semitrailer2axes/Semitrailer_2_axes_BC.tga 474.6 kb 0.7% Assets/vehicles/UserVehicles/ArmyUserVehicles/P17_1_Dumpster/Dumpster_BC.tga 361.2 kb 0.5% Assets/vehicles/UserVehicles/ArmyUserVehicles/Trailer_Rigid/RigidTrailer_BC.tga 258.8 kb 0.4% Assets/vehicles/UserVehicles/ArmyUserVehicles/TrailerPlank/TrailerPlank_BC.tga 245.1 kb 0.4% Assets/vehicles/UserVehicles/ArmyUserVehicles/Trailer_Bitrem7/Trailer_Bitrem7_BC.tga 156.3 kb 0.2% Assets/vehicles/UserVehicles/ArmyUserVehicles/Tandem_Bitrem7/Tandem_Bitrem7_BC.tga 3.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: offroadland_terrain_common Compressed Size:18.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 17.1 mb 51.2% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 5.9 mb 17.6% Other Assets 10.4 mb 31.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 44.7 kb 0.1% Total User Assets 33.4 mb 100.0% Complete build size 33.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 16.0% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Splatmaps/Original_Splat_Mine.png 5.3 mb 16.0% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Splatmaps/Original_Splat_4x4.png 2.6 mb 7.8% Resources/unity_builtin_extra 2.6 mb 7.7% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic.shader 2.6 mb 7.7% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Data/OffroadLand_Terrain_Mine.asset 2.6 mb 7.7% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Data/OffroadLand_Terrain_4x4.asset 2.3 mb 7.0% Assets/content_common/art_common/Modules/Terrain/CTS_Profiles/OR/Arrays/CTS_Profile_OR_Albedos.asset 2.0 mb 6.0% Assets/content_common/art_common/Modules/Terrain/CTS_Profiles/OR/Arrays/CTS_Profile_OR_Normals.asset 717.0 kb 2.1% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic LOD.shader 658.3 kb 1.9% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Data/OffroadLand_Terrain_Mine_3.asset 658.3 kb 1.9% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Data/OffroadLand_Terrain_Mine_2.asset 658.3 kb 1.9% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Data/OffroadLand_Terrain_Mine_1.asset 658.3 kb 1.9% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Data/OffroadLand_Terrain_Mine_0.asset 658.3 kb 1.9% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Data/OffroadLand_Terrain_4x4_3.asset 658.3 kb 1.9% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Data/OffroadLand_Terrain_4x4_2.asset 658.3 kb 1.9% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Data/OffroadLand_Terrain_4x4_1.asset 658.3 kb 1.9% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Data/OffroadLand_Terrain_4x4_0.asset 256.2 kb 0.7% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Splatmaps/OffroadLand_Terrain_Mine_3.png 256.2 kb 0.7% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Splatmaps/OffroadLand_Terrain_Mine_2.png 256.2 kb 0.7% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Splatmaps/OffroadLand_Terrain_Mine_1.png 256.2 kb 0.7% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Splatmaps/OffroadLand_Terrain_Mine_0.png 256.2 kb 0.7% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Splatmaps/OffroadLand_Terrain_4x4_3.png 256.2 kb 0.7% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Splatmaps/OffroadLand_Terrain_4x4_2.png 256.2 kb 0.7% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Splatmaps/OffroadLand_Terrain_4x4_1.png 256.2 kb 0.7% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Splatmaps/OffroadLand_Terrain_4x4_0.png 85.6 kb 0.3% Assets/content_common/art_common/Modules/Terrain/Textures/T_Glitter_SM.tga 8.3 kb 0.0% AssetBundle Object 7.2 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Materials/OffroadLand_Terrain_Mine_3_MT.mat 7.2 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Materials/OffroadLand_Terrain_Mine_2_MT.mat 7.2 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Materials/OffroadLand_Terrain_Mine_1_MT.mat 7.2 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Materials/OffroadLand_Terrain_Mine_0_MT.mat 7.2 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Materials/OffroadLand_Terrain_4x4_3_MT.mat 7.2 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Materials/OffroadLand_Terrain_4x4_2_MT.mat 7.2 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Materials/OffroadLand_Terrain_4x4_1_MT.mat 7.2 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Materials/OffroadLand_Terrain_4x4_0_MT.mat 7.2 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Materials/OffroadLand_Terrain_4x4_Complete_MT.mat 7.2 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Materials/OffroadLand_Terrain_Mine_MT.mat 7.2 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Setups/Common Resources/Locations/Offroad Land/Offroad Land Test - OffroadLand_Terrain_Mine_2_MT.mat ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_specialbuildings_common Compressed Size:16.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 28.8 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.1 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 28.8 mb 100.0% Complete build size 28.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 18.5% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Textures/Localized/MX/GasStation_PEMEX_MAOHS.tga 5.3 mb 18.5% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Textures/Localized/MX/GasStation_PEMEX_N.tga 5.3 mb 18.5% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Textures/Localized/MX/GasStation_PEMEX_E.tga 5.0 mb 17.4% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Textures/Localized/BH/Mosque_N.tga 4.0 mb 13.9% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Textures/Localized/BH/Mosque_MAOHS.tga 2.7 mb 9.2% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Textures/Localized/MX/GasStation_PEMEX_BC.tga 1.1 mb 4.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Textures/Localized/BH/Mosque_BC.tga 1.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_isuzuelf100.xx_xx_st Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 10.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 89.1% Total User Assets 6.8 kb 100.0% Complete build size 6.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu ELF 100/IsuzuELF100_Default/GP_ELF_100.png 0.3 kb 4.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_mantgx_common Compressed Size:18.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 20.1 mb 58.7% Meshes 1.4 mb 4.1% Animations 9.8 kb 0.0% Sounds 0.0 kb 0.0% Shaders 12.5 mb 36.7% Other Assets 52.9 kb 0.2% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 102.8 kb 0.3% Total User Assets 34.2 mb 100.0% Complete build size 34.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 46.8% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Art/Textures/Man_N.tga 8.2 mb 24.1% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.1 mb 9.1% Assets/content_common/art_common/Modules/Shaders/Standard.shader 1.9 mb 5.7% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Art/Textures/Interior_MAN_N.tga 1.6 mb 4.8% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Art/Textures/Interior_MAN_MAOHS.tga 1.4 mb 4.1% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Art/Meshes/User_ManTgx.FBX 1.0 mb 3.1% Resources/unity_builtin_extra 303.3 kb 0.9% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Art/Textures/Interior_MAN_BC.tga 145.6 kb 0.4% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 74.4 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Art/Textures/Man_Mask1.tga 73.7 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Art/Textures/Man_Mask2.tga 56.8 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Art/Textures/ManTGX_50.tga 44.4 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Art/Meshes/ManTGX_Wipers.fbx 16.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Pieces Prefab/User_ManTgx_PF.prefab 13.6 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 10.3 kb 0.0% AssetBundle Object 6.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Art/Textures/Man_CM.tga 5.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Art/Meshes/ManTgx_Collider.FBX 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Art/Materials/Glass_Interior_ManTgx_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Art/Materials/ManTGX_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Art/Materials/ManTGX_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Art/Materials/ManTGX_Interior_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Art/Animations/Man_Wipers_Animator.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Pieces Prefab/ManTGX_Wipers.prefab 0.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Pieces Prefab/ManTgx_Collider_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_terrain_common Compressed Size:175.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 124.3 mb 44.0% Meshes 329.9 kb 0.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 11.5 mb 4.1% Other Assets 146.6 mb 51.8% Levels 0.0 kb 0.0% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 99.5 kb 0.0% Total User Assets 282.9 mb 100.0% Complete build size 282.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 96.9 mb 34.2% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Vegetation/G245_VegetationStorage.asset 33.0 mb 11.7% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/CTS/Data/Terrain 0 0.asset 21.3 mb 7.5% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/Textures/Splatmaps/Splat_05d83549518d8cd44946060b5e234e29_a4760c018c7e22941a847c1713f5ce7f_0.png 8.3 mb 2.9% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/CTS/Data/terrain g245.asset 8.2 mb 2.9% Resources/unity_builtin_extra 8.0 mb 2.8% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/CTS/Arrays/CTS_Profile_G245_Normals.asset 8.0 mb 2.8% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/CTS/Arrays/CTS_Profile_G245_Albedos.asset 5.3 mb 1.9% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/qghhf_4K_Albedo_Opacity.tga 5.3 mb 1.9% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_14_03.psd 5.3 mb 1.9% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_12_03.psd 5.3 mb 1.9% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Fern_14_ALT_01.psd 5.3 mb 1.9% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/Textures/Painter/Mat4_N.tga 5.3 mb 1.9% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/Textures/Painter/Mat3_N.tga 5.3 mb 1.9% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/Textures/Painter/Mat2_N.tga 5.3 mb 1.9% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/Textures/Painter/Mat1_N.tga 5.3 mb 1.9% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Vegetation/G245_Vegetation_Mask.png 2.7 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Dry Grass_01.psd 2.7 mb 0.9% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/Textures/Painter/Mat4_R.tga 2.7 mb 0.9% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/Textures/Painter/Mat4_BC.tga 2.7 mb 0.9% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/Textures/Painter/Mat3_R.tga 2.7 mb 0.9% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/Textures/Painter/Mat3_BC.tga 2.7 mb 0.9% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/Textures/Painter/Mat2_R.tga 2.7 mb 0.9% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/Textures/Painter/Mat2_BC.tga 2.7 mb 0.9% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/Textures/Painter/Mat1_R.tga 2.7 mb 0.9% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/Textures/Painter/Ma1_BC.tga 2.6 mb 0.9% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic.shader 1.3 mb 0.5% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleafBark_Normal.tga 1.3 mb 0.5% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT_Atlas_Billboards_Normal.tga 1.3 mb 0.5% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT_Atlas_Billboards.tga 1.3 mb 0.5% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low_Atlas_Billboards_Normal.tga 1.3 mb 0.5% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low_Atlas_Billboards.tga 1.3 mb 0.5% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low_Atlas_Normal.tga 1.3 mb 0.5% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low_Atlas.tga 717.0 kb 0.2% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic LOD.shader 682.9 kb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleafBark.tga 562.3 kb 0.2% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/CTS/Data/Terrain 3 3.asset 562.3 kb 0.2% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/CTS/Data/Terrain 3 2.asset 562.3 kb 0.2% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/CTS/Data/Terrain 3 1.asset 562.3 kb 0.2% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/CTS/Data/Terrain 3 0.asset 562.3 kb 0.2% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/CTS/Data/Terrain 2 3.asset 562.3 kb 0.2% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/CTS/Data/Terrain 2 2.asset 562.3 kb 0.2% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/CTS/Data/Terrain 2 1.asset 562.3 kb 0.2% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/CTS/Data/Terrain 2 0.asset 562.3 kb 0.2% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/CTS/Data/Terrain 1 3.asset 562.3 kb 0.2% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/CTS/Data/Terrain 1 2.asset 562.3 kb 0.2% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/CTS/Data/Terrain 1 1.asset 562.3 kb 0.2% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/CTS/Data/Terrain 1 0.asset 562.3 kb 0.2% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/CTS/Data/Terrain 0 3.asset 562.3 kb 0.2% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/CTS/Data/Terrain 0 2.asset 562.3 kb 0.2% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/CTS/Data/Terrain 0 1.asset 341.6 kb 0.1% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT_Atlas_Normal.tga 341.6 kb 0.1% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT_Atlas.tga 256.2 kb 0.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/Textures/Splatmaps/Terrain 3 3.png 256.2 kb 0.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/Textures/Splatmaps/Terrain 3 2.png 256.2 kb 0.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/Textures/Splatmaps/Terrain 3 1.png 256.2 kb 0.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/Textures/Splatmaps/Terrain 3 0.png 256.2 kb 0.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/Textures/Splatmaps/Terrain 2 3.png 256.2 kb 0.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/Textures/Splatmaps/Terrain 2 2.png 256.2 kb 0.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/Textures/Splatmaps/Terrain 2 1.png 256.2 kb 0.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/Textures/Splatmaps/Terrain 2 0.png 256.2 kb 0.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/Textures/Splatmaps/Terrain 1 3.png 256.2 kb 0.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/Textures/Splatmaps/Terrain 1 2.png 256.2 kb 0.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/Textures/Splatmaps/Terrain 1 1.png 256.2 kb 0.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/Textures/Splatmaps/Terrain 1 0.png 256.2 kb 0.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/Textures/Splatmaps/Terrain 0 3.png 256.2 kb 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------------------------------------------------------------------------------- Bundle Name: maliroute_terrain_common Compressed Size:123.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 124.0 mb 60.2% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 15.2 mb 7.4% Other Assets 66.7 mb 32.4% Levels 0.0 kb 0.0% Scripts 0.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 62.6 kb 0.0% Total User Assets 206.0 mb 100.0% Complete build size 206.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 33.0 mb 16.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Bamako_terrain.asset 21.3 mb 10.4% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Splatmaps/Splatmap_Maliroute.png 8.6 mb 4.2% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 8.0 mb 3.9% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Arrays/CTS_Profile_MaliRoute_Normals.asset 8.0 mb 3.9% 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Terrain Shader Basic.shader 2.5 mb 1.2% Assets/content_common/art_common/Modules/Terrain/Textures/GrassGravelGround_S.tga 2.4 mb 1.2% Assets/content_common/art_common/Modules/Terrain/Textures/CoastalPebblyMeadow_S.tga 2.1 mb 1.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Terrain 3 3.asset 2.1 mb 1.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Terrain 3 2.asset 2.1 mb 1.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Terrain 3 1.asset 2.1 mb 1.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Terrain 3 0.asset 2.1 mb 1.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Terrain 2 3.asset 2.1 mb 1.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Terrain 2 2.asset 2.1 mb 1.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Terrain 2 1.asset 2.1 mb 1.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Terrain 2 0.asset 2.1 mb 1.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Terrain 1 3.asset 2.1 mb 1.0% 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Assets/contents/Sceneries/MaliRoute/Common/Terrain/Splatmaps/Terrain 3 0.png 8.9 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Splatmaps/Terrain 2 3.png 7.2 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Materials/Maliroute_terrain_MT.mat 7.2 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Materials/Terrain 3 3.mat 7.2 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Materials/Terrain 3 2.mat 7.2 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Materials/Terrain 3 1.mat 7.2 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Materials/Terrain 3 0.mat 7.2 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Materials/Terrain 2 3.mat 7.2 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Materials/Terrain 2 2.mat 7.2 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Materials/Terrain 2 1.mat 7.2 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Materials/Terrain 2 0.mat 7.2 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Materials/Terrain 1 3.mat 7.2 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Materials/Terrain 1 2.mat 7.2 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Materials/Terrain 1 1.mat 7.2 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Materials/Terrain 1 0.mat 7.2 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Materials/Terrain 0 3.mat 7.2 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Materials/Terrain 0 2.mat 7.2 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Materials/Terrain 0 1.mat 7.2 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Materials/Terrain 0 0.mat 4.9 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Splatmaps/Terrain 3 2.png 4.9 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Splatmaps/Terrain 3 3.png 4.9 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Splatmaps/Terrain 3 1.png 4.9 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Splatmaps/Terrain 2 2.png 4.9 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Splatmaps/Terrain 2 0.png 4.9 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Splatmaps/Terrain 1 3.png 4.9 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Splatmaps/Terrain 1 2.png 4.9 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Splatmaps/Terrain 1 1.png 4.9 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Splatmaps/Terrain 1 0.png 4.9 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Splatmaps/Terrain 0 3.png 4.9 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Splatmaps/Terrain 0 2.png 4.9 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Splatmaps/Terrain 0 1.png 4.9 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Splatmaps/Terrain 0 0.png 2.3 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Water_Vadeo_minimap.mat 2.2 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Water_Vadeo.mat 1.7 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/CTS_Profile_MaliRoute.asset 1.6 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Sand_Dunes_MT.mat 1.1 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Water_MaliRoute_MT.mat 0.8 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Terrain.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Terrains/UnityTerrain.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CompleteTerrainShader.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfile.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_logo.xx_xx_st Compressed Size:394.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.0 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.9 kb 0.2% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 99.8% Built-in Texture2D: sactx-2048x2048-DXT5-HUD_GP_Logo_Atlas-dbc03b6c 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Logos/ST/GP_Logo.png 0.4 kb 0.0% AssetBundle Object 0.2 kb 0.0% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Logo_Atlas/ST/HUD_GP_Logo_Atlas.spriteatlas ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_actros2046biart.xx_xx_st Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.7% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2046S biart/Actros2046Sbiart_Default/GP_Actros_2046_biart.png 0.3 kb 4.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_americantruck_common Compressed Size:43.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 54.8 mb 77.4% Meshes 2.8 mb 4.0% Animations 19.8 kb 0.0% Sounds 0.0 kb 0.0% Shaders 13.0 mb 18.3% Other Assets 98.8 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 109.6 kb 0.2% Total User Assets 70.8 mb 100.0% Complete build size 70.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 22.6% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Art/Textures/Kenworth_T370_N_Interior.tga 16.0 mb 22.6% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Art/Textures/Kenworth_T370_N_Exterior.tga 16.0 mb 22.6% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Art/Textures/AtronTruck_N.tga 8.2 mb 11.6% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.1 mb 4.4% Assets/content_common/art_common/Modules/Shaders/Standard.shader 2.9 mb 4.1% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Art/Textures/Kenworth_T370_MAOHS_Interior.tga 1.7 mb 2.4% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Art/Textures/AtronTruckInterior_N.tga 1.5 mb 2.1% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Art/Meshes/Kenworth_T370.fbx 1.3 mb 1.8% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Art/Meshes/User_MercedesAtronTruck_PF.FBX 1.0 mb 1.5% Resources/unity_builtin_extra 920.4 kb 1.3% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Art/Textures/AtronTruckInterior_MAOHS.tga 502.3 kb 0.7% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Art/Textures/Kenworth_T370_BC_Interior.tga 446.9 kb 0.6% Assets/content_common/art_common/Modules/Shaders/Vehicles/SMKGlass.shader 441.2 kb 0.6% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Art/Textures/AtronTruckInterior_BC.tga 145.6 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 73.9 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Art/Textures/AtronTruck_Mask2.tga 73.8 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Art/Textures/AtronTruck_Mask1.tga 47.1 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Art/Textures/KenworthT370_60.tga 46.8 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Art/Textures/KenworthT370_50.tga 42.4 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Art/Textures/Atron_50.tga 30.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Art/Meshes/MercedesAtronTruck_Wipers.fbx 29.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Art/Meshes/KenworthT370_Wipers.fbx 20.1 kb 0.0% AssetBundle Object 19.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Art/Textures/Kenworth_T370_M1.tga 16.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Pieces Prefab/Kenworth_T370_PF.prefab 13.6 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 13.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Pieces Prefab/User_MercedesAtronTruck_PF.prefab 12.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Art/Meshes/MercedesAtronTruck_Collider.FBX 10.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Art/Textures/Kenworth_T370_M2.tga 10.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Art/Textures/AtronTruck_MC.tga 2.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Art/Materials/Glass_Interior_KenworthT370.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Art/Materials/Glass_Interior_MercedesAtronTruck_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Art/Materials/AtronTruck_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Art/Materials/AtronTruck_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Art/Materials/AtronTruckInterior_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Art/Materials/Kenworth_T370_Interior_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Art/Materials/Kenworth_T370_Exterior_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Art/Materials/Glass_UserMercedesAtron_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Art/Materials/Kenworth_T370_Lights_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Art/Animations/WiperAnimController_KenworthT370.controller 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Art/Animation/Atron_Wipers_Animator.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Pieces Prefab/MercedesAtronTruck_Wipers.prefab 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Pieces Prefab/KenworthT370_Wipers.prefab 0.8 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Pieces Prefab/MercedesAtronTruck_Collider.prefab 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: roads_common Compressed Size:27.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 22.0 mb 40.3% Meshes 5.9 mb 10.7% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 25.0 mb 45.7% Other Assets 1.4 mb 2.6% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 363.5 kb 0.6% Total User Assets 54.7 mb 100.0% Complete build size 54.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.1 mb 29.5% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 8.2 mb 15.1% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.3 mb 9.8% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/CL/Textures/Asphalt_Zebra_CL_MAOHS.tga 2.4 mb 4.4% Assets/contents/Sceneries/WaterWorld/Common/Proxys/WaterWorld_ProxyGuardrailPost.FBX 2.0 mb 3.7% Assets/contents/Sceneries/OffRoadLand/Common/Road/Meshes/Offroad_collider.FBX 1.9 mb 3.4% Assets/contents/Sceneries/WaterWorld/Common/Proxys/WaterWorld_ProxyGuardrailReflectance.FBX 1.4 mb 2.5% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_5_N.tga 1.4 mb 2.5% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_5_MAOHS.tga 1.0 mb 1.8% Assets/contents/Sceneries/DirtTrack/Common/Road/Textures/RoadMud_02_BC_Alpha.tga 1.0 mb 1.8% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/RoadMud_02_BC_Alpha.tga 1002.0 kb 1.8% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_4_N.tga 941.8 kb 1.7% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_1_MAOHS.tga 936.0 kb 1.7% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_4_MAOHS.tga 911.5 kb 1.6% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 870.7 kb 1.6% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_1_N.tga 819.2 kb 1.5% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_2_BC.tga 792.0 kb 1.4% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_3_MAOHS.tga 762.6 kb 1.4% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_3_N.tga 736.6 kb 1.3% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_5_BC.tga 736.3 kb 1.3% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_2_MAOHS.tga 726.6 kb 1.3% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_2_N.tga 654.3 kb 1.2% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_6_MAOHS.tga 636.1 kb 1.1% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_6_N.tga 567.2 kb 1.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_4_BC.tga 502.4 kb 0.9% AssetBundle Object 470.4 kb 0.8% Resources/unity_builtin_extra 469.6 kb 0.8% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_1_BC.tga 455.2 kb 0.8% Assets/contents/Sceneries/OffRoadLand/Common/Road/Meshes/Ofroad_road.FBX 391.8 kb 0.7% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_3_BC.tga 312.9 kb 0.6% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_6_BC.tga 169.9 kb 0.3% Assets/content_common/art_common/Modules/Shaders/_Legacy/Opaque/Road.shader 6.2 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/OffRoad_Road_MT.mat 5.9 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Setups/Common Resources/Locations/Offroad Land/Offroad Land Test - OffRoad_Road_MT.mat 1.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/RoadZebra_Cutout_MT.mat 1.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/RoadMudDecals_MT.mat 1.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/RoadMud_MT.mat 1.9 kb 0.0% Assets/contents/Sceneries/TenerifePort/Common/Road/Materials/AsphaltZebra_NoRainSnow_MT_TenerifePort.mat 1.9 kb 0.0% Assets/contents/Sceneries/TenerifePort/Common/Road/Materials/AsphaltZebra_MT_TenerifePort.mat 1.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/Asphalt_CrackedBase_Color_MT.mat 1.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/RoadZebraNoRainSnow_MT.mat 1.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/RoadLinesNoRainSnow_MT.mat 1.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/AsphaltLines_Erased_MT.mat 1.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/AsphaltLines_Cracked_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/CL/Materials/AsphaltZebra_CL_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/RoadBaseNoRainSnow_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/Asphalt_CrackedBase_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/AsphaltZebra_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/AsphaltLines_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/RoadZebra_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/RoadLines_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/RoadBaseChecker_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/AsphaltBase_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/RoadBase_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/RoadMud_2_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/Road_Degraded_MT.mat 1.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Materials/Decal_6.mat 1.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Materials/Decal_5.mat 1.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Materials/Decal_4.mat 1.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Materials/Decal_3.mat 1.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Materials/Decal_2.mat 1.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Materials/Decal_1.mat 1.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Materials/RoadMud_Decal_MT.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/MudTireTracks_MT.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/Dirt.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Meshes/Decal_ArrowBus.FBX 1.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/RoadLinesDis_MT.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Meshes/Decal_BikePriority.FBX 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Meshes/Decal_Handicapped.FBX 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Meshes/Decal_Bus.FBX 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Meshes/Decal_Bike.FBX 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Meshes/Decal_FR.FBX 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Meshes/Decal_FL.FBX 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Meshes/Decal_F.FBX 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Meshes/Decal_R.FBX 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Meshes/Decal_L.FBX 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Meshes/Decal_Yield.FBX 0.3 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Decal_6.prefab 0.3 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Decal_5.prefab 0.3 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Decal_4.prefab 0.3 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Decal_3.prefab 0.3 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Decal_2.prefab 0.3 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Decal_1.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hino300_common Compressed Size:19.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 36.2 mb 66.4% Meshes 5.6 mb 10.3% Animations 10.1 kb 0.0% Sounds 0.0 kb 0.0% Shaders 12.5 mb 23.0% Other Assets 46.9 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 101.1 kb 0.2% Total User Assets 54.6 mb 100.0% Complete build size 54.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 29.3% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Hino300_Trailer_N.tga 16.0 mb 29.3% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Hino300_N.tga 8.2 mb 15.1% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 4.7 mb 8.7% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Meshes/User_Hino300.FBX 3.1 mb 5.7% Assets/content_common/art_common/Modules/Shaders/Standard.shader 2.1 mb 3.9% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Hino300_Interior_N.tga 1.5 mb 2.8% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Hino300_Interior_MAOHS.tga 1.0 mb 1.9% Resources/unity_builtin_extra 891.4 kb 1.6% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Meshes/Hino300_Prototipo.FBX 463.8 kb 0.8% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Hino300_Interior_BC.tga 145.6 kb 0.3% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 77.7 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Hino300_M1.tga 60.2 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Wiper_Hino300_50.tga 35.9 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Meshes/Hino300_Wipers.FBX 19.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Hino300_M2.tga 13.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Pieces Prefabs/User_Hino300.prefab 13.6 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 9.5 kb 0.0% AssetBundle Object 3.8 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Meshes/Hino300_Collider.FBX 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Materials/Glass_Interior_Hino300.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Materials/Hino300_Trailer_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Materials/Hino300_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Materials/Hino300_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Materials/Hino300_Interior_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Animations/WiperAnimController_Hino300.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Pieces Prefabs/Hino300_Wipers.prefab 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% 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------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_nissannp300_common Compressed Size:15.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 21.1 mb 59.9% Meshes 3.5 mb 10.0% Animations 10.2 kb 0.0% Sounds 0.0 kb 0.0% Shaders 10.5 mb 29.7% Other Assets 44.9 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 100.3 kb 0.3% Total User Assets 35.3 mb 100.0% Complete build size 35.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 45.4% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Textures/NissanNP300_N.tga 8.2 mb 23.3% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 2.3 mb 6.6% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Meshes/NissanNP300_Protoype.fbx 2.1 mb 5.9% Resources/unity_builtin_extra 2.0 mb 5.7% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Textures/NissanNP300_interior_MAOHS.tga 1.6 mb 4.4% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Textures/NissanNP300_interior_N.tga 1.2 mb 3.5% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Textures/NissanNP300_interior_BC.tga 1.2 mb 3.4% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Meshes/User_NissanNP300.fbx 169.1 kb 0.5% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Textures/WiperNissanNP300_60.tga 145.6 kb 0.4% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 83.4 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Textures/NissanNP300_M2.tga 79.6 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Textures/NissanNP300_M1.tga 31.9 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Meshes/User_NissanNP300_Wipers.fbx 21.1 kb 0.1% 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Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_props_common Compressed Size:40.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 154.7 mb 89.6% Meshes 4.0 mb 2.3% Animations 4.9 kb 0.0% Sounds 0.0 kb 0.0% Shaders 13.7 mb 7.9% Other Assets 183.3 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 136.1 kb 0.1% Total User Assets 172.7 mb 100.0% Complete build size 172.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 37.1% Assets/contents/Sceneries/UrbaLand/Common/Props/Textures/PropsYamaha_CM.tga 21.3 mb 12.4% Assets/contents/Sceneries/UrbaLand/Common/Props/Textures/PropsYamaha_MAOHS.tga 21.3 mb 12.4% Assets/contents/Sceneries/UrbaLand/Common/Props/Textures/PosterYamaha_MAOHS.tga 21.3 mb 12.4% Assets/contents/Sceneries/UrbaLand/Common/Props/Textures/PropsYamaha_N.jpg 21.3 mb 12.4% Assets/contents/Sceneries/UrbaLand/Common/Props/Textures/PropsYamaha_BC.jpg 13.5 mb 7.8% Assets/content_common/art_common/Modules/Shaders/StandardCM.shader 1.4 mb 0.8% Assets/contents/Sceneries/UrbaLand/Common/Props/Meshes/Urbaland_FenceCity.FBX 1.3 mb 0.8% Assets/contents/Sceneries/UrbaLand/Common/Props/Textures/Cone_A_MAOHS.tga 1.3 mb 0.8% Assets/contents/Sceneries/UrbaLand/Common/Props/Textures/Cone_A_CM.jpg 1.3 mb 0.8% Assets/contents/Sceneries/UrbaLand/Common/Props/Textures/Cone_A_BC.jpg 1.3 mb 0.8% Assets/contents/Sceneries/UrbaLand/Common/Props/Textures/Cone_A_N.jpg 991.3 kb 0.6% Assets/contents/Sceneries/UrbaLand/Common/Props/Meshes/Urbaland_FenceCity_GRP.FBX 844.4 kb 0.5% Assets/contents/Sceneries/UrbaLand/Common/Props/Meshes/Urbaland_Structures.FBX 370.9 kb 0.2% Assets/contents/Sceneries/UrbaLand/Common/Props/Meshes/HotAirBalloon.FBX 259.0 kb 0.1% Assets/contents/Sceneries/UrbaLand/Common/Props/Meshes/Urbaland_Structures_Col.FBX 181.6 kb 0.1% Resources/unity_builtin_extra 106.9 kb 0.1% Assets/contents/Sceneries/UrbaLand/Common/Props/Meshes/Overpass.FBX 43.3 kb 0.0% AssetBundle Object 40.2 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Urbaland_Structures_PF.prefab 36.8 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Meshes/Urbaland_TunnelShadows.FBX 22.9 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Meshes/ArcoProxy.FBX 20.3 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Meshes/Arc_Race.FBX 17.1 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Urbaland_FenceCity_PF.prefab 15.5 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Meshes/Urbaland_SMB_Circuits.FBX 13.7 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Meshes/Cone_A.FBX 12.3 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Urbaland_FenceCityReimport.prefab 9.0 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Urbaland_FenceCity_Col_PF.prefab 8.9 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Meshes/Beaconing_00.FBX 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Assets/contents/Sceneries/UrbaLand/Common/Props/LinesCicuit_PF.prefab 0.2 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/tm/Scripts/MojoSharp/SmartObjects/Objects/SmartAsset.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Utils/RigidBodyObservable.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Cone/ConeInteraction.cs 0.1 kb 0.0% 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Assets/content_common/art_common/Modules/signals/Common/Textures/MetalBase_N.tga 312.7 kb 1.4% Assets/content_common/art_common/Modules/signals/Common/Textures/MetalBase_MAOHS.tga 244.4 kb 1.1% Assets/content_common/art_common/Modules/signals/Common/Textures/MetalBase_BC.tga 181.6 kb 0.8% Resources/unity_builtin_extra 81.5 kb 0.4% AssetBundle Object 16.4 kb 0.1% Assets/content_common/art_common/Modules/signals/Common/Meshes/StructurePost.FBX 16.3 kb 0.1% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_Circule.fbx 11.6 kb 0.1% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/StructurePost.FBX 9.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Common/Meshes/Signal_Circule.FBX 8.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_Diamond.fbx 6.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_Yield.fbx 6.2 kb 0.0% 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Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2.xx_xx_xx Compressed Size:3.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.6 mb 65.9% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/Default/FreightlinerM2User_MAOHS.tga 1.4 mb 34.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/Default/FreightlinerM2User_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_animated_common Compressed Size:90.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 99.0 mb 58.3% Meshes 33.9 mb 20.0% Animations 4.3 mb 2.5% Sounds 0.0 kb 0.0% Shaders 30.3 mb 17.9% Other Assets 1.9 mb 1.1% Levels 0.0 kb 0.0% Scripts 2.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 490.2 kb 0.3% Total User Assets 169.9 mb 100.0% Complete build size 169.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 15.6 mb 9.2% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 6.9 mb 4.1% Assets/content_common/art_common/Modules/Shaders/StandardCM.shader 5.3 mb 3.1% Assets/content_common/art_common/Modules/Animated/Humans/Art/Textures/MaleClothes1_MT_N.tga 5.3 mb 3.1% Assets/content_common/art_common/Modules/Animated/Humans/Art/Textures/MaleClothes1_MT_M.tga 5.3 mb 3.1% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Child/Textures/Child_clothes_N.tga 5.3 mb 3.1% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Child/Textures/Child_hair_N.tga 5.3 mb 3.1% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Child/Textures/Child_body_N.tga 5.3 mb 3.1% Assets/content_common/art_common/Modules/Animated/Humans/Art/Textures/Man_MT_N.tga 5.3 mb 3.1% Assets/content_common/art_common/Modules/Animated/Humans/Art/Textures/Man_MT_M.tga 5.3 mb 3.1% Assets/content_common/art_common/Modules/Animals/Textures/Cat_N.png 4.7 mb 2.8% Resources/unity_builtin_extra 3.1 mb 1.8% Assets/content_common/art_common/Modules/Shaders/Standard.shader 2.7 mb 1.6% Assets/content_common/art_common/Modules/Animated/Humans/Art/Textures/MaleClothes1_MT_D.tga 2.7 mb 1.6% Assets/content_common/art_common/Modules/Animals/Textures/horse_2_D.png 2.7 mb 1.6% Assets/content_common/art_common/Modules/Animals/Textures/SheepDogTex.png 2.7 mb 1.6% Assets/content_common/art_common/Modules/Animals/Textures/Pack_Oveja.tif 2.7 mb 1.6% Assets/content_common/art_common/Modules/Animated/Humans/Art/Textures/Man_MT_D.tga 2.7 mb 1.6% Assets/content_common/art_common/Modules/Animals/Textures/Cat_D.png 2.1 mb 1.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 1.9 mb 1.1% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Child/Meshes/Child.fbx 1.8 mb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/Meshes/man001.fbx 1.7 mb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/MAN2/FBX/man2.fbx 1.7 mb 1.0% 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0.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Child/Textures/Child_body_MAOHS.tga 682.9 kb 0.4% Assets/content_common/art_common/Modules/Animals/Textures/Pigeon.tif 662.4 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Male/Animations/Sitting.fbx 628.2 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Male/Animations/Running Up Stairs.fbx 619.9 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Male/Animations/Walking (1).fbx 617.1 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Male/Animations/Neutral Idle.fbx 613.8 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Male/Animations/Walking (2).fbx 610.0 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Male/Animations/Walking Up The Stairs (1).fbx 605.5 kb 0.3% 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Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/RigidBodySync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/ParticlesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Whirlpool/WhirlpoolArea.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_stbarcel Compressed Size:7.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 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Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low.spm 22.2 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Geo_03_sharp.png 16.9 kb 0.0% AssetBundle Object 14.5 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Vegetation/Mineroute_Vegetation.asset 7.2 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Terrain/Materials/Material_c6cd6f8b7200cf841abc79ab933876a4_154ad81b05f714b4fbce82f2603b7459.mat 7.2 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Terrain/Materials/Terrain 3 3.mat 7.2 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Terrain/Materials/Terrain 3 2.mat 7.2 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Terrain/Materials/Terrain 3 1.mat 7.2 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Terrain/Materials/Terrain 3 0.mat 7.2 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Terrain/Materials/Terrain 2 3.mat 7.2 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Terrain/Materials/Terrain 2 2.mat 7.2 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Terrain/Materials/Terrain 2 1.mat 7.2 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Terrain/Materials/Terrain 2 0.mat 7.2 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Terrain/Materials/Terrain 1 3.mat 7.2 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Terrain/Materials/Terrain 1 2.mat 7.2 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Terrain/Materials/Terrain 1 1.mat 7.2 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Terrain/Materials/Terrain 1 0.mat 7.2 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Terrain/Materials/Terrain 0 3.mat 7.2 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Terrain/Materials/Terrain 0 2.mat 7.2 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Terrain/Materials/Terrain 0 1.mat 7.2 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Terrain/Materials/Terrain 0 0.mat 1.7 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Terrain/CTS_Profile_Mineroute.asset 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/RedOak/RedOak Materials/LOD2/Branches_1.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/RedOak/RedOak Materials/LOD1/Branches_1.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/RedOak/RedOak Materials/LOD0/Branches_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/RedOak/RedOak Materials/LOD2/FacingLeaves_3.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/RedOak/RedOak Materials/LOD2/Branches_0.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/RedOak/RedOak Materials/LOD1/FacingLeaves_3.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/RedOak/RedOak Materials/LOD1/Branches_0.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/RedOak/RedOak Materials/LOD0/FacingLeaves_3.mat 0.3 kb 0.0% 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Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/RedOak/RedOak Materials/Billboard.mat 0.2 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low Materials/Billboard.mat 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStoragePackage.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackagePro.cs 0.2 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Terrain/NewLayer 2.terrainlayer 0.2 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Terrain/NewLayer 1.terrainlayer 0.2 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Terrain/NewLayer.terrainlayer 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfile.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinercascadia_intermg.xx_xx_stmg Compressed Size:6.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.6 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.2 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 7.6 mb 100.0% Complete build size 7.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.8 mb 23.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/Product/INTERMG/CascadiaInterMG_MAOHS.tga 1.5 mb 19.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/Product/INTERMG/CascadiaInterMG_Trailer_MAOHS.tga 1.4 mb 19.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/Product/INTERMG/CascadiaInterMG_Rear_MAOHS.tga 1.2 mb 15.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/Product/INTERMG/CascadiaInterMG_BC.tga 882.8 kb 11.4% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/Product/INTERMG/CascadiaInterMG_Rear_BC.tga 853.9 kb 11.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/Product/INTERMG/CascadiaInterMG_Trailer_BC.tga 1.2 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2_tanker.xx_xx_stpemex Compressed Size:2.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.4 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.2% Total User Assets 2.5 mb 100.0% Complete build size 2.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.6 mb 65.6% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STPemex/FreightlinerM2User_Tanker_MAOHS.tga 859.3 kb 34.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STPemex/FreightlinerM2User_Tanker_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2_trailer.xx_xx_stestafeta Compressed Size:7.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 18.4 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 18.4 mb 100.0% Complete build size 18.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 86.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STEstafeta/FreightlinerM2User_Trailer_N.tga 1.7 mb 9.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STEstafeta/FreightlinerM2User_Trailer_MAOHS.tga 725.2 kb 3.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STEstafeta/FreightlinerM2User_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_prostarcab_common Compressed Size:27.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 34.4 mb 70.8% Meshes 2.5 mb 5.2% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 11.7 mb 24.0% Other Assets 9.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 48.2 kb 0.1% Total User Assets 48.7 mb 100.0% Complete build size 48.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 32.9% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/ProstarCab_Interior_N.tga 16.0 mb 32.9% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/ProstarCab_N.tga 8.2 mb 16.9% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.1 mb 6.4% Assets/content_common/art_common/Modules/Shaders/Standard.shader 2.5 mb 5.2% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Meshes/ProstarCab_Prototype.FBX 1.4 mb 2.9% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/ProstarCab_Interior_MAOHS.tga 465.3 kb 0.9% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/ProstarCab_Interior_BC.tga 303.8 kb 0.6% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/ProstarCab_M1.tga 292.6 kb 0.6% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/ProstarCab_M2.tga 181.6 kb 0.4% Resources/unity_builtin_extra 145.6 kb 0.3% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 13.6 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 2.2 kb 0.0% AssetBundle Object 2.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Materials/Glass_Interior_ProstarCab.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Materials/ProstarCab_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Materials/ProstarCab_MT.mat 1.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Materials/ProstarCab_Interior_MT.mat ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_terrain_common Compressed Size:143.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 115.3 mb 56.1% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 9.2 mb 4.5% Other Assets 80.8 mb 39.4% Levels 0.0 kb 0.0% Scripts 0.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 57.3 kb 0.0% Total User Assets 205.4 mb 100.0% Complete build size 205.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 63.6 mb 31.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Bake_PalmTrees_vegetation_DT.asset 12.0 mb 5.8% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Arrays/CTS_Profile_DT_Albedos_BH.asset 12.0 mb 5.8% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Arrays/CTS_Profile_DT_Albedos.asset 8.8 mb 4.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Terrain_DT.asset 8.0 mb 3.9% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Arrays/CTS_Profile_DT_Normals_BH.asset 8.0 mb 3.9% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Arrays/CTS_Profile_DT_Normals.asset 5.3 mb 2.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_02_A_Sm.tga 5.3 mb 2.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_01_A_Sm.tga 5.3 mb 2.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Moss_02_A_Sm.tga 5.3 mb 2.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_N.tga 5.3 mb 2.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_A_Sm.tga 5.3 mb 2.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Detail_Normal_3.png 5.3 mb 2.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_02_N.png 5.3 mb 2.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_01_N.png 5.3 mb 2.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Moss_02_N.png 2.7 mb 1.3% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_H.png 2.7 mb 1.3% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_AO.tga 2.7 mb 1.3% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_02_Sm.tga 2.7 mb 1.3% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_02_H.tga 2.7 mb 1.3% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_01_Sm.tga 2.7 mb 1.3% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_01_H.tga 2.7 mb 1.3% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Moss_02_Sm.tga 2.7 mb 1.3% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Moss_02_H.tga 2.7 mb 1.3% Assets/content_common/art_common/Modules/Terrain/Textures/RoadMud_Sm.tga 2.6 mb 1.3% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic CutOut.shader 2.6 mb 1.3% Resources/unity_builtin_extra 2.6 mb 1.3% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic.shader 1.6 mb 0.8% Assets/content_common/art_common/Modules/Terrain/Textures/RoadMud_N.tga 731.6 kb 0.3% Assets/content_common/art_common/Modules/Terrain/Textures/RoadMud_02_BC.tga 730.3 kb 0.3% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic LOD CutOut.shader 717.0 kb 0.3% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic LOD.shader 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 3 3.asset 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 3 2.asset 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 3 1.asset 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 3 0.asset 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 2 3.asset 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 2 2.asset 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 2 1.asset 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 2 0.asset 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 1 3.asset 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 1 2.asset 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 1 1.asset 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 1 0.asset 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 0 3.asset 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 0 2.asset 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 0 1.asset 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 0 0.asset 64.5 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 1 2.png 64.3 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 2 3.png 63.1 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 2 1.png 62.9 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 3 3.png 62.3 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 1 1.png 62.2 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 1 0.png 62.0 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 3 2.png 61.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 0 3.png 61.2 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 0 2.png 59.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 2 0.png 59.0 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 3 0.png 58.8 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 3 1.png 57.8 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 1 3.png 57.2 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 0 0.png 55.3 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 0 1.png 51.2 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 2 2.png 22.2 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Geo_03_sharp.png 13.0 kb 0.0% AssetBundle Object 10.8 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 2 1.mat 10.8 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 2 0.mat 10.8 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 1 3.mat 10.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 3 3.mat 10.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 3 2.mat 10.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 3 1.mat 10.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 3 0.mat 10.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 2 3.mat 10.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 2 2.mat 10.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 1 2.mat 10.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 1 1.mat 10.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 1 0.mat 10.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 0 3.mat 10.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 0 2.mat 10.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 0 1.mat 10.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 0 0.mat 1.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/CTS_Profile_DT.asset 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStoragePackage.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfile.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_stlucia Compressed Size:8.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 8.4 mb 100.0% Complete build size 8.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.9 mb 46.6% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STLucia/Trailer_2Axes_MAOHS.tga 3.1 mb 36.2% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STLucia/Trailer_2Axes_N.tga 1.4 mb 17.1% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STLucia/Trailer_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_common Compressed Size:103.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 133.1 mb 89.7% Meshes 6.1 mb 4.1% Animations 3.3 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 mb 6.0% Other Assets 215.0 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 113.9 kb 0.1% Total User Assets 148.4 mb 100.0% Complete build size 148.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 10.8% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rodotrem/Art/Textures/Trailer_Rodotrem_N.tga 16.0 mb 10.8% Assets/vehicles/UserVehicles/STUserVehicles/Semitrailer2axes/Art/Textures/Semitrailer_2_axes_N.tga 16.0 mb 10.8% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrain9/Art/Textures/Tandem_Bitrem9_N.tga 16.0 mb 10.8% Assets/vehicles/UserVehicles/STUserVehicles/DollyTowplug/Art/Textures/DollyTowplug_N.tga 16.0 mb 10.8% Assets/vehicles/UserVehicles/STUserVehicles/P17_1_Dumpster/Art/Textures/Dumpster_N.tga 8.2 mb 5.5% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.8 mb 2.5% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrain9/Art/Textures/Tandem_Bitrem9_MAOHS.tga 3.7 mb 2.5% Assets/vehicles/UserVehicles/STUserVehicles/Tow/Art/Textures/Tow_Lights__MAOHS.tga 3.6 mb 2.4% Assets/vehicles/UserVehicles/STUserVehicles/Tow/Art/Textures/Tow_mesh_N.tga 3.3 mb 2.3% Assets/vehicles/UserVehicles/STUserVehicles/DollyTowplug/Art/Textures/DollyTowplug_MAOHS.tga 2.9 mb 2.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem9/Art/Textures/Trailer_Bitrem9_N.tga 2.7 mb 1.8% Assets/vehicles/UserVehicles/STUserVehicles/Tow/Art/Textures/Tow_Lights__N.tga 2.7 mb 1.8% Assets/vehicles/UserVehicles/STUserVehicles/Tow/Art/Textures/Tow_mesh_MAOHS.tga 2.6 mb 1.7% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrain9/Art/Textures/Tandem_Bitem9_Cap_N.tga 2.6 mb 1.7% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrem7/Art/Textures/Tandem_Bitrem7_N.tga 2.3 mb 1.6% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem7/Art/Textures/TrailerTarp_Bitrem7_N.tga 2.3 mb 1.6% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrem7/Art/Textures/TandemTarp_Bitrem7_N.tga 2.0 mb 1.4% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rodotrem/Art/Textures/TrailerTarp_Rodotrem_N.tga 2.0 mb 1.4% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem9/Art/Textures/TrailerTarp_Bitrem9_N.tga 1.9 mb 1.2% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem7/Art/Textures/Trailer_Bitrem7_N.tga 1.5 mb 1.0% Assets/vehicles/UserVehicles/STUserVehicles/P17_1_Dumpster/Art/Textures/Cargo_Dumpster_N.tga 1.4 mb 1.0% Assets/vehicles/UserVehicles/STUserVehicles/DollyTowplug/Art/Textures/DollyTowplug_BC.tga 1.4 mb 0.9% Assets/vehicles/UserVehicles/STUserVehicles/Tow/Art/Textures/Tow_mesh_AC.tga 1.3 mb 0.9% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rodotrem/Art/Textures/TrailerTarp_Rodotrem_MAOHS.tga 1.3 mb 0.9% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem9/Art/Textures/TrailerTarp_Bitrem9_MAOHS.tga 985.5 kb 0.6% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrain9/Art/Textures/Tandem_Bitrem9_Cap_D.tga 838.5 kb 0.6% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rodotrem/Art/Textures/TrailerTarp_Rodotrem_BC.tga 838.5 kb 0.6% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem9/Art/Textures/TrailerTarp_Bitrem9_BC.tga 799.1 kb 0.5% Assets/vehicles/UserVehicles/STUserVehicles/Tow/Art/Meshes/Tow.FBX 699.9 kb 0.5% Assets/vehicles/UserVehicles/STUserVehicles/P17_1_Dumpster/Art/Meshes/Cargo_Dumpster.FBX 665.3 kb 0.4% Assets/vehicles/UserVehicles/STUserVehicles/Tow/Art/Textures/Tow_mesh_M.tga 551.1 kb 0.4% Assets/vehicles/UserVehicles/STUserVehicles/Tow/Art/Textures/Tow_Lights__M.tga 551.0 kb 0.4% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem9/Art/Meshes/Trailer_Bitrem9.fbx 544.4 kb 0.4% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrain9/Art/Meshes/Tandem_Bitrem9.FBX 543.9 kb 0.4% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrem7/Art/Meshes/Tandem_Bitrem7.FBX 505.2 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/P17_1_Dumpster/Art/Textures/Cargo_Dumpster_MAOHS.tga 502.2 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem7/Art/Meshes/Trailer_Bitrem7.FBX 494.0 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rodotrem/Art/Meshes/Trailer_RodotremHead_PF.FBX 492.5 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rodotrem/Art/Meshes/Trailer_RodotremBack_PF.FBX 474.4 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem7/Art/Textures/TrailerTarp_Bitrem7_MAOHS.tga 474.4 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrem7/Art/Textures/TandemTarp_Bitrem7_MAOHS.tga 443.0 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrain9/Art/Textures/Tandem_Bitem9_Cap_MAHOS.tga 438.4 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Semitrailer2axes/Art/Textures/Cargo_Semitrailer_2_axes_N.tga 328.2 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Semitrailer2axes/Art/Meshes/Semitrailer_2_axes.fbx 316.5 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Semitrailer2axes/Art/Textures/Cargo_Semitrailer_2_axes_MAOHS.tga 292.8 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrain9/Art/Textures/Tandem_Bitem9_Cap_BC.tga 262.8 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/DollyTowplug/Art/Meshes/User_DollyTowplug.fbx 260.7 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Semitrailer2axes/Art/Textures/Cargo_Semitrailer_2_axes_BC.tga 212.1 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rodotrem/Art/Meshes/TrailerTarp_Rodotrem_PF.FBX 204.1 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/P17_1_Dumpster/Art/Textures/Cargo_Dumpster_BC.tga 184.5 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem9/Art/Meshes/Trailer_Bitrem9_Tarp.fbx 181.6 kb 0.1% Resources/unity_builtin_extra 168.5 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem7/Art/Textures/TrailerTarp_Bitrem7_BC.tga 168.5 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrem7/Art/Textures/TandemTarp_Bitrem7_BC.tga 162.8 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Tow/Art/Textures/Tow_Lights_AC.tga 153.8 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Vehicle.shader 145.6 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 140.4 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsBase.shader 135.4 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrem7/Art/Meshes/Tandem_Bitrem7_Tarp.FBX 134.7 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem7/Art/Meshes/Trailer_Bitrem7_Tarp.FBX 101.2 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/DollyTowplug/Art/Meshes/User_RoadTrainDolly.fbx 89.2 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrain9/Art/Meshes/Man_Tandem_Cap.FBX 64.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tow/Art/Textures/light_mask_body.tga 58.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/P17_1_Dumpster/Art/Meshes/Cargo_Dumpster_tarp.FBX 50.9 kb 0.0% AssetBundle Object 49.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/DollyTowplug/Art/Meshes/User_RoadTrainLink.fbx 37.8 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Semitrailer2axes/Art/Meshes/Cargo_Semitrailer_2_axes_Logs100.fbx 35.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Semitrailer2axes/Art/Meshes/Cargo_Semitrailer_2_axes_Logs75.fbx 25.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Semitrailer2axes/Art/Meshes/Cargo_Semitrailer_2_axes_Logs50.fbx 19.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Semitrailer2axes/Art/Meshes/Cargo_Semitrailer_2_axes_Logs25.fbx 19.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/P17_1_Dumpster/Art/Textures/mask1.tga 18.8 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/P17_1_Dumpster/Art/Textures/mask2.tga 18.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rodotrem/Art/Textures/Trailer_Rodotrem_Mask1.tga 18.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem9/Art/Textures/Trailer_Bitrem9_M1.tga 18.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem9/Art/Textures/Trailer_Bitrem9_M2.tga 18.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Semitrailer2axes/Art/Textures/Semitrailer_2_axes_M1.tga 18.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rodotrem/Art/Textures/Trailer_Rodotrem_Mask2.tga 18.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Semitrailer2axes/Art/Textures/Semitrailer_2_axes_M2.tga 11.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem7/Art/Textures/Trailer_Bitrem7_M2.tga 10.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem7/Art/Textures/Trailer_Bitrem7_M1.tga 8.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tow/Art/Meshes/Tow_Ball.FBX 8.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tow/Art/Textures/light_mask_1.tga 7.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tow/Art/Textures/light_mask_2.tga 6.8 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrain9/Art/Meshes/Tandem_Bitrem9_coll.FBX 5.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/DollyTowplug/Art/Textures/DollyTowplug_M1.tga 5.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/DollyTowplug/Art/Textures/DollyTowplug_M2.tga 5.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrain9/Art/Textures/Tandem_Bitrem9_Mask1.tga 5.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Semitrailer2axes/Pieces Prefab/Semitrailer_2_axes.prefab 5.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrem7/Art/Textures/Tandem_Bitrem7_M1.tga 5.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrem7/Art/Textures/Tandem_Bitrem7_M2.tga 5.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrain9/Art/Textures/Tandem_Bitrem9_Mask2.tga 4.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrain9/Prefab/Tandem_Bitrem9_PF.prefab 4.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Semitrailer2axes/Art/Meshes/Semitrailer_2_axes_collider.fbx 4.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrem7/Art/Meshes/Tandem_Bitrem7_Col.FBX 4.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem7/Art/Meshes/Trailer_Bitrem7_Col.FBX 4.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/P17_1_Dumpster/Prefabs/Cargo_Dumpster_PF.prefab 4.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem9/Pieces Prefab/Trailer_Bitrem9_PF.prefab 3.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rodotrem/Prefab/Trailer_RodotremHead_PF.prefab 3.9 kb 0.0% 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Assets/vehicles/UserVehicles/STUserVehicles/Semitrailer2axes/Pieces Prefab/Cargo_Semitrailer_2_axes_Logs100.prefab 0.3 kb 0.0% Assets/simuzen/vehicles/Vehicle Trailer Joints/Front Dolly RoadTrain Joint.prefab 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Semitrailer2axes/Pieces Prefab/Cargo_Semitrailer_2_axes_Logs0.prefab 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rodotrem/Prefab/TrailerTarp_Rodotrem_0_PF.prefab 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrain9/Prefab/Tandem_Bitrem9_NullCargo_PF.prefab 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/P17_1_Dumpster/Prefabs/Cargo_Dumpster_tarp_0_PF.prefab 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem9/Pieces Prefab/Trailer_Bitrem9_0_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/TriangleJointDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleOptionalSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/OptionalCargoSync.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/JointDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/CargoDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: signals_localized.fr_xx_xx Compressed Size:95.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 160.0 mb 95.9% Meshes 33.6 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.0 mb 3.6% Other Assets 623.4 kb 0.4% Levels 0.0 kb 0.0% Scripts 1.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 203.1 kb 0.1% Total User Assets 166.9 mb 100.0% Complete build size 166.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 12.8% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_06/Textures/Sig_Atlas06_MAOHS.tga 21.3 mb 12.8% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_05/Textures/Sig_Atlas05_MAOHS.tga 21.3 mb 12.8% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_04/Textures/Sig_Atlas04_MAOHS.tga 21.3 mb 12.8% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_03/Textures/Sig_Atlas03_MAOHS.tga 21.3 mb 12.8% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Textures/Sig_Atlas02_MAOHS.tga 21.3 mb 12.8% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Textures/Sig_Atlas01_MAOHS.tga 10.7 mb 6.4% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_06/Textures/Sig_Atlas06_BC.jpg 10.7 mb 6.4% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Textures/Sig_Atlas01_BC.jpg 6.0 mb 3.6% Assets/content_common/art_common/Modules/Shaders/Standard.shader 2.7 mb 1.6% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_05/Textures/Sig_Atlas05_BC.jpg 2.7 mb 1.6% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_04/Textures/Sig_Atlas04_BC.jpg 2.7 mb 1.6% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_03/Textures/Sig_Atlas03_BC.jpg 2.7 mb 1.6% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Textures/Sig_Atlas02_BC.jpg 165.1 kb 0.1% AssetBundle Object 16.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_NopedestrianBike.fbx 16.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_NoTractorHorse.fbx 5.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_SquareArrowDouble_PF.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_SquareArrowSingle_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_06/Sig_HighwayConstanti.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_05/Sig_BigCrossingToll_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_05/Sig_BigCrossingDouble_S021Exit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_05/Sig_BigCrossingDouble_S018Exit_PF.prefab 2.4 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_04/Sig_BigCrossingDouble_S004Exit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_04/Sig_BigCrossingDouble_S003BExit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_03/Sig_BigCrossingDouble_S020Exit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_03/Sig_BigCrossingDouble_S019Exit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_03/Sig_BigCrossingDouble_S016Exit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_03/Sig_BigCrossingDouble_S015Exit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_03/Sig_BigCrossingDouble_S010Exit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_03/Sig_BigCrossingDouble_S008Exit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_03/Sig_BigCrossingDouble_S002Exit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_05/Sig_BigCrossingDouble_S021_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_05/Sig_BigCrossingDouble_S018_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_05/Sig_BigCrossingDouble_S014_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_04/Sig_BigCrossingDouble_S009_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_04/Sig_BigCrossingDouble_S004_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_03/Sig_BigCrossingDouble_S020_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_03/Sig_BigCrossingDouble_S016_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_04/Sig_BigCrossingDouble_01_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_06/Sig_HighwayVallsLleida.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_06/Sig_HighwayVallsMontblanc.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_HeavyVehicles_right_500_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_Tocopilla_Iquique_250_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_Iquique_Calama_200_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_HeavyVehicles_right_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_EmergencyTrack_700_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_EmergencyTrack_500_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_EmergencyTrack_300_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_EmergencyTrack_200_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_EmergencyTrack_100_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_Calama_Tocopilla_300_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_VoltageDanger2_Special_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_RestAreaDetour_PF.prefab 2.1 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_DangerNoBarrierLevelCrossing_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_ChurchSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_ChurchSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_Village05_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_Village05_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_Village03_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_Village03_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_Village03_F_PF.prefab 1.5 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_DangerNarrow_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_DangerNarrow_LL_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_04/Sig_BigCrossingSimple_15_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_Village04_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_Village03_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_Village02_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_Village01_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_Town04_R_PF.prefab 1.5 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_Incorporation_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_EmergencyTrack_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_DangerTrafficLight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_DangerSteepUpTruck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_DangerSteepDownTruck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_DangerSlipperyRocks_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_DangerSlipperyRoad_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_DangerDomesticAnimals_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_DangerCrossRoads_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_DangerCrossRoads_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_DangerBadConditions_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_FinalsWorks_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_DangerSteepDown_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_DangerCurve_RL_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_DangerCurve_LR_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_WorksEnd_PF.prefab 1.5 kb 0.0% 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------------------------------------------------------------------------------- Bundle Name: uservehicles_interceptorsedan.xx_xx_scqueretaro Compressed Size:3.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.9 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 3.9 mb 100.0% Complete build size 3.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.9 mb 74.5% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Textures/Product/SCQueretaro/InterceptorSedan_MAOHS.tga 1023.6 kb 25.4% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Textures/Product/SCQueretaro/InterceptorSedan_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_vencedorbus.xx_xx_starmy Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.9 kb 23.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 76.5% Total User Assets 8.0 kb 100.0% Complete build size 8.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.6 kb 7.1% AssetBundle Object 0.4 kb 5.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/STArmy/GP_BusBiartUrb.png 0.4 kb 5.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/STArmy/GP_BusRigUrb.png 0.4 kb 5.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/STArmy/GP_BusArtUrb.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680cabin.xx_xx_stbimbo Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.6% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680 Cabin/KenworthT680Cabin_STBimbo/GP_Kenworth_10_Cab.png 0.3 kb 5.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_prostardaycab.xx_xx_styucarro Compressed Size:4.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.3 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 4.3 mb 100.0% Complete build size 4.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.5 mb 80.2% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Art/Textures/Product/STYucarro/ProstarDayCab_Exterior_MAOHS.tga 876.0 kb 19.7% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Art/Textures/Product/STYucarro/ProstarDayCab_Exterior_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2_trailer.xx_xx_stmayab Compressed Size:5.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 18.6 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 18.6 mb 100.0% Complete build size 18.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 86.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STMayab/FreightlinerM2User_Trailer_N.tga 1.9 mb 10.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STMayab/FreightlinerM2User_Trailer_MAOHS.tga 660.3 kb 3.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STMayab/FreightlinerM2User_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_mantgx.xx_xx_xx Compressed Size:4.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.8 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 4.8 mb 100.0% Complete build size 4.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.5 mb 73.4% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Art/Textures/Product/Default/Man_MAOHS.tga 1.3 mb 26.5% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Art/Textures/Product/Default/Man_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_4x4_common Compressed Size:147.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 236.7 mb 92.8% Meshes 6.6 mb 2.6% Animations 34.9 kb 0.0% Sounds 0.0 kb 0.0% Shaders 11.4 mb 4.5% Other Assets 151.1 kb 0.1% Levels 0.0 kb 0.0% Scripts 2.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 213.6 kb 0.1% Total User Assets 255.1 mb 100.0% Complete build size 255.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 8.4% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/Amarok_Inside_MAOHS.tga 21.3 mb 8.4% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/Amarok_Inside_N.tga 21.3 mb 8.4% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Textures/UserAmarokSC_N.tga 21.3 mb 8.4% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/CL/Amarok_MAOHS.tga 21.3 mb 8.4% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/CL/Amarok_AC.tga 21.3 mb 8.4% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/CL/Amarok_N.tga 16.0 mb 6.3% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Textures/UserAmarokSC_Inside_N.tga 16.0 mb 6.3% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Textures/Ford_F150_Interior_N.tga 16.0 mb 6.3% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Textures/Ford_F150_Exterior_N.tga 10.7 mb 4.2% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/Amarok_Inside_AC.tga 8.2 mb 3.2% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.3 mb 2.1% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/_Common/Textures/RoadChain_MetallicSmoothness.tga 5.3 mb 2.1% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/_Common/Textures/RoadChain_AlbedoTransparency.tga 5.3 mb 2.1% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/Amarok_StaticDrops.tga 5.3 mb 2.1% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/_Common/Textures/RoadChain_Normal.tga 4.0 mb 1.6% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/Amarok_M3.tga 4.0 mb 1.6% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/Amarok_M2.tga 4.0 mb 1.6% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/Amarok_M1.tga 3.4 mb 1.3% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Textures/Ford_F150_Interior_MAOHS.tga 3.3 mb 1.3% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Mesh/User_Amarok.FBX 3.0 mb 1.2% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Textures/UserAmarokSC_Inside_M.tga 2.9 mb 1.1% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Textures/AmarokModified_MAOHS.tga 2.7 mb 1.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/Amarok_StaticDropsMask.tga 2.7 mb 1.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/Amarok_E.tga 2.5 mb 1.0% Resources/unity_builtin_extra 2.2 mb 0.9% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Meshes/User_Ford_F150.fbx 965.5 kb 0.4% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Textures/UserAmarokSC_Inside_D.tga 926.2 kb 0.4% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Meshes/User_AmarokSC.FBX 907.0 kb 0.3% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Textures/Ford_F150_Interior_BC.tga 264.0 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Vehicle.shader 151.1 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsLarge.shader 145.6 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 144.0 kb 0.1% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Meshes/Police_bumpers.fbx 87.5 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Glass.shader 77.7 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Textures/UserAmarokSC_Lights_M1.tga 73.6 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Textures/UserAmarokSC_Lights_M2.tga 67.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Textures/Wiper_Amarok_60.tga 66.1 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/Mask4x4Wippers.tga 48.8 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Mesh/Amarok4x4_Wipers.fbx 33.5 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Meshes/FordF150_Wipers.FBX 29.5 kb 0.0% AssetBundle Object 20.8 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Meshes/Amarok_Wipers.FBX 15.3 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Pieces Prefabs/Amarok_PF.prefab 13.6 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 11.1 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Mesh/RoadChain_R.FBX 11.1 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Mesh/RoadChain_L.FBX 10.5 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Pieces Prefabs/User_FordPolice_F150_PF.prefab 10.3 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Pieces Prefabs/User_AmarokSC_PF.prefab 8.7 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Pieces Prefabs/Windshield_Amarok4x4.prefab 7.3 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Meshes/FordF150_Mesh_Collider.fbx 6.3 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Materials/Amarok_Car_MT.mat 6.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Textures/Ford_F150_Lights_M1.tga 5.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Textures/Ford_F150_Lights_M2.tga 4.8 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Mesh/WipersPivot.FBX 2.3 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Animations/Amarok4x4_Wipers_Animator.controller 2.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Materials/Glass_Interior_Amarok_MT.mat 1.7 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Materials/Amarok_Inside_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Materials/Amarok_Inside_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Materials/User_FordF150_Interior_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Materials/User_FordF150_Exterior_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Materials/User_FordF150_Lights_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Materials/Amarok_Light_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/_Common/Materials/RoadChain_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Materials/Amarok_Light_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Animations/Amarok_RotateLigthMask.mask 1.4 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Animations/Amarok_WipersMask.mask 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Animations/AmarokSC_WipersMask.mask 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Animations/WiperAnimController_AmarokSC.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Materials/Amarok_Mirror_MT.mat 1.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Materials/Amarok_MT.mat 1.2 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Pieces Prefabs/Amarok4x4_Wipers_PF.prefab 1.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Pieces Prefabs/FordF150_Wipers_PF.prefab 1.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Pieces Prefabs/Amarok_Wipers.prefab 1.0 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Materials/Amarok_Glass_MT.mat 0.9 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Materials/Glass_User_Amarok_MT.mat 0.3 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Pieces Prefabs/Police_bumpers_PF.prefab 0.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Pieces Prefabs/FordF150_Mesh_Collider.prefab 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRotatingLightContainerDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Windshield/WindshieldManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/RotaryLightsAnimationSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_urbanrigidbus_localized.xx_xx_stguatemala Compressed Size:2.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 3.4 mb 100.0% Complete build size 3.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.9 mb 55.0% Assets/vehicles/TrafficVehicles/BRT_Bus/Art/Textures/Product/STGuatemala/BRT_Bus_MAOHS.tga 896.0 kb 25.7% Assets/vehicles/TrafficVehicles/BRT_Bus/Art/Textures/Product/STGuatemala/BRT_Bus_BC.tga 667.5 kb 19.1% Assets/vehicles/TrafficVehicles/BRT_Bus/Art/Textures/Product/STGuatemala/BRT_Bus_N.tga 0.6 kb 0.0% AssetBundle Object 0.2 kb 0.0% Assets/vehicles/TrafficVehicles/BRT_Bus/Art/Textures/Product/Default/BRT_Bus_MAOHS.tga 0.2 kb 0.0% Assets/vehicles/TrafficVehicles/BRT_Bus/Art/Textures/Product/Default/BRT_Bus_BC.tga ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_volvovnl760_common Compressed Size:18.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 21.6 mb 63.3% Meshes 2.9 mb 8.6% Animations 10.1 kb 0.0% Sounds 0.0 kb 0.0% Shaders 9.4 mb 27.6% Other Assets 52.4 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 102.9 kb 0.3% Total User Assets 34.1 mb 100.0% Complete build size 34.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 46.9% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Textures/VolvoVNL760_N.tga 8.2 mb 24.1% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 2.9 mb 8.5% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Meshes/User_VolvoVNL760.fbx 2.5 mb 7.2% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Textures/VolvoVNL760_Interior_N.tga 2.0 mb 5.9% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Textures/VolvoVNL760_Interior_MAOHS.tga 1.0 mb 3.1% Resources/unity_builtin_extra 987.5 kb 2.8% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Textures/VolvoVNL760_Interior_BC.tga 145.6 kb 0.4% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 72.8 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Textures/VolvoVNL760_M1.tga 72.7 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Textures/VolvoVNL760_M2.tga 47.7 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Meshes/VolvoVNL760_Wipers.fbx 47.1 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Textures/wiperVolvoVNL760_60.tga 16.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Pieces Prefabs/User_VolvoVNL760.prefab 13.6 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 10.4 kb 0.0% AssetBundle Object 8.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Meshes/VolvoVNL760_Col.fbx 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Materials/Glass_Interior_VNL760.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Materials/VNL760_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Materials/VNL760_Lights_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Animations/WiperAnimController_VNL760.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Pieces Prefabs/VolvoVNL760_Wipers.prefab 0.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Pieces Prefabs/VolvoVNL760_Col.prefab 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: signals_localized.nz_xx_xx Compressed Size:9.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 66.8 mb 90.7% Meshes 36.9 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.0 mb 8.2% Other Assets 627.1 kb 0.8% Levels 0.0 kb 0.0% Scripts 1.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 205.8 kb 0.3% Total User Assets 73.7 mb 100.0% Complete build size 73.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 10.7 mb 14.5% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Textures/Sig_Atlas06_BC.jpg 10.7 mb 14.5% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_05/Textures/Sig_Atlas05_BC.jpg 10.7 mb 14.5% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_04/Textures/Sig_Atlas04_BC.jpg 10.7 mb 14.5% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_03/Textures/Sig_Atlas03_BC.jpg 10.7 mb 14.5% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Textures/Sig_Atlas02_BC.jpg 10.7 mb 14.5% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Textures/Sig_Atlas01_BC.jpg 6.0 mb 8.2% Assets/content_common/art_common/Modules/Shaders/Standard.shader 2.8 mb 3.9% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Textures/Sig_Atlas01_MAOHS.tga 164.5 kb 0.2% AssetBundle Object 16.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_NopedestrianBike.fbx 16.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_NoTractorHorse.fbx 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/TM/Sig_WorksEnd_PF_TM.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_FinalsWorks_PF.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_WorksEnd_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_HighwayConstanti.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_05/Sig_BigCrossingToll_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_05/Sig_BigCrossingDouble_S021Exit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_05/Sig_BigCrossingDouble_S018Exit_PF.prefab 2.4 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_EmergencyTrack_700_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_EmergencyTrack_500_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_EmergencyTrack_300_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_EmergencyTrack_200_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_EmergencyTrack_100_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Calama_Tocopilla_300_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_VoltageDanger2_Special_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_RestAreaDetour_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_InfoDistance_LJ_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_InfoDistance_CP_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Calama_tocopilla_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Calama_Iquique_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_AreaService_500_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_AreaService_1000_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_AreaServiceDetour_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Roundabout_3_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Roundabout_2_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_RestArea_500_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Pedagio_500_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_GasStation_R_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_GasStation_L_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_GasStation_F_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_EmergencyTrack2_R_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_EscalonFrontal_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_SquareArrowDouble_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_ObstaculoPicoV_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_BateaFFCC_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_VoltageDanger_Special_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_Piramide_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_Olas_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_ObstaculoPico_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_Vadeo_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerPedestrianCrossing100m_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_NoPedestrianNoBike_PF.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/TM/Sig_WorksDangerNarrow_R_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/TM/Sig_WorksDangerNarrow_L_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/TM/Sig_DangerDomesticAnimals_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/TM/Sig_Yield_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/TM/Sig_SpeedLimit_90_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/TM/Sig_SpeedLimit_80_PF_TM.prefab 1.8 kb 0.0% 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Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_tourismo.xx_xx_xx Compressed Size:2.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.5 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 3.5 mb 100.0% Complete build size 3.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 36.7% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Product/Default/Tourismo_Exterior_MAOHS.tga 1004.1 kb 28.2% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Product/Default/Tourismo_Interior_BC.tga 939.9 kb 26.4% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Product/Default/Tourismo_Driver_BC.tga 304.6 kb 8.6% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Product/Default/Tourismo_Exterior_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_europeantruck_common Compressed Size:59.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 69.6 mb 80.2% Meshes 4.1 mb 4.8% Animations 28.9 kb 0.0% Sounds 0.0 kb 0.0% Shaders 12.7 mb 14.7% Other Assets 155.5 kb 0.2% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 118.7 kb 0.1% Total User Assets 86.8 mb 100.0% Complete build size 86.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 18.4% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Art/Textures/MercedesAtego_N.tga 16.0 mb 18.4% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Textures/Scania440_N.tga 16.0 mb 18.4% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAxorTruck/Art/Textures/AxorTruck_N.tga 8.2 mb 9.5% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.1 mb 3.6% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAxorTruck/Art/Textures/AxorTruckInterior_N.tga 3.1 mb 3.6% Assets/content_common/art_common/Modules/Shaders/Standard.shader 3.0 mb 3.4% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Art/Textures/MercedesAtego_Int_N.tga 2.6 mb 3.0% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Common/Textures/Accelo815_Int_MAOHS.tga 2.5 mb 2.8% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Textures/Scania440_interior_MAOHS.tga 2.4 mb 2.7% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAxorTruck/Art/Textures/AxorTruckInterior_MAOHS.tga 2.2 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Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Common/Textures/Accelo815_Int_BC.tga 391.6 kb 0.4% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Art/Textures/MercedesAtego_Int_BC.tga 145.6 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 80.0 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAxorTruck/Art/Textures/MercedesAxor_Mask1.tga 77.4 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAxorTruck/Art/Textures/MercedesAxor_MAsk2.tga 74.1 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Common/Textures/MercedesAcceloM1.tga 53.8 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Common/Textures/RigidTruck2AxesAccelo_60.tga 51.4 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Common/Textures/RigidTruck2AxesAccelo_50.tga 49.8 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Textures/Scania440_50.tga 48.7 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAxorTruck/Art/Textures/Axor_50.tga 43.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Art/Textures/Atego3030_50.tga 42.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Art/Textures/Atego3030_60.tga 39.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAxorTruck/Art/Meshes/MercedesAxorTruck_Wipers.FBX 32.3 kb 0.0% AssetBundle Object 31.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Art/Meshes/Atego3030_Wipers.fbx 24.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Common/Meshes/RIGID_TRUCK_2_AXES_Wipers.fbx 23.8 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Art/Textures/MercedesAtego_M1.tga 20.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Textures/Scania440_M1.tga 19.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Textures/Scania440_M2.tga 19.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Art/Textures/MercedesAtego_M2.tga 18.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Common/Textures/MercedesAcceloM2.tga 17.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Pieces Prefab/User_Atego3030_PF.prefab 16.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAxorTruck/Pieces Prefab/User_MercedesAxorTruck_PF.prefab 14.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Pieces Prefab/RIGID_TRUCK_2_AXES.prefab 13.6 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 10.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Textures/Scania440_CM.tga 8.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAxorTruck/Art/Textures/AxorTruck_MC.tga 7.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Common/Textures/Accelo815_MC.tga 6.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Art/Textures/MercedesAtego_MC.tga 6.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAxorTruck/Art/Meshes/AxorTruck_Collider.FBX 4.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Art/Meshes/User_Atego3030_Collider.fbx 3.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Common/Meshes/RIGID_TRUCK_2_AXES_Collider.fbx 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAxorTruck/Art/Materials/Glass_Interior_MercedesAxorTruck_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Art/Materials/Glass_Interior_Atego3030_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Common/Materials/Glass_Interior_Accelo815_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAxorTruck/Art/Materials/AxorTruck_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Art/Materials/AtegoTruck_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Common/Materials/AcceloTruck_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Common/Materials/AcceloTruck_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAxorTruck/Art/Materials/AxorTruck_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Art/Materials/AtegoTruck_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Common/Materials/AcceloTruckInterior_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Art/Materials/AtegoTruckInterior_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAxorTruck/Art/Materials/AxorTruckInterior_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Art/Animations/Atego_Wipers_Animator.controller 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Common/Animations/Accelo_Wipers_Animator.controller 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAxorTruck/Art/Animation/Axor_Wipers_Animator.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Pieces Prefab/RIGID_TRUCK_2_AXES_Wipers.prefab 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Pieces Prefab/Atego3030_Wipers.prefab 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAxorTruck/Pieces Prefab/MercedesAxorTruck_Wipers.prefab 0.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAxorTruck/Pieces Prefab/AxorTruck_Collider.prefab 0.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Pieces Prefab/Atego3030_Collider.prefab 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_localized.do_xx_xx Compressed Size:8.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 10.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 10.4 mb 100.0% Complete build size 10.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 51.4% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/DO/FiremanTruck_N.tga 1.2 mb 11.6% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/DO/FiremanTruck_MAOHS.tga 977.1 kb 9.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Localized/DO/ChevroletVanExpress_Ambulance_MAOHS.tga 508.1 kb 4.8% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/DO/Passat_Police_PRF_MAOHS.tga 508.1 kb 4.8% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/DO/Passat_Police_MAOHS.tga 483.6 kb 4.6% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/DO/FiremanTruck_BC.tga 375.0 kb 3.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Localized/DO/ChevroletVanExpress_Ambulance_BC.tga 357.0 kb 3.4% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Localized/DO/Clio_Taxi_BC.tga 351.9 kb 3.3% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Localized/DO/Clio_TaxiMirror_BC.tga 175.7 kb 1.7% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/DO/Passat_Police_PRF_BC.tga 175.7 kb 1.7% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/DO/Passat_Police_BC.tga 1.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_motorcycle.xx_xx_xx Compressed Size:12.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 21.3 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 16.2 kb 0.1% Levels 0.0 kb 0.0% Scripts 2.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 30.4 kb 0.1% Total User Assets 21.4 mb 100.0% Complete build size 21.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 10.7 mb 49.9% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/Product/Default/YamahaFZ-07_Interior_BC.tga 10.7 mb 49.9% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/Product/Default/YamahaFZ-07_Exterior_BC.tga 8.0 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Pieces Prefabs/Product/Default/User_YamahaFZ07_PF.prefab 5.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Gadgets/Police Lights/Product/Default/Motorbike_PoliceLight.prefab 3.1 kb 0.0% AssetBundle Object 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/AnimationSuspensionDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/User Vehicle Behaviours/PoliceLightHandler.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/HandlebarElementsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MotorBikeSuspensionSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/MotorbikeWheelDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MotorBikeWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/HandlebarDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/BodyLeanDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PoliceSirenSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_localized.xx_xx_xx Compressed Size:9.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 15.1 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 15.1 mb 100.0% Complete build size 15.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 35.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/BR/FiremanTruck_N.tga 2.7 mb 17.6% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Localized/BR/Clio_TaxiMirror_BC.tga 2.7 mb 17.6% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Localized/BR/Clio_Taxi_BC.tga 1.1 mb 7.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/BR/FiremanTruck_MAOHS.tga 1.0 mb 6.6% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Localized/BR/ChevroletVanExpress_Ambulance_MAOHS.tga 541.1 kb 3.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/BR/Passat_Police_PRF_MAOHS.tga 532.3 kb 3.4% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/BR/Passat_Police_MAOHS.tga 484.2 kb 3.1% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/BR/FiremanTruck_BC.tga 384.3 kb 2.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Localized/BR/ChevroletVanExpress_Ambulance_BC.tga 239.3 kb 1.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/BR/Passat_Police_PRF_BC.tga 213.4 kb 1.4% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/BR/Passat_Police_BC.tga 1.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2106_3axis.xx_xx_xx Compressed Size:4.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 20.4 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.1 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 20.4 mb 100.0% Complete build size 20.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 78.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/Default/User_FreightLinerM2_106_3Axis_Trailer_N.tga 1.5 mb 7.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/Default/User_FreightLinerM2_106_3Axis_MAOHS.tga 1.4 mb 7.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/Default/User_FreightLinerM2_106_3Axis_BC.tga 995.1 kb 4.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/Default/User_FreightLinerM2_106_3Axis_Trailer_MAOHS.tga 534.5 kb 2.6% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/Default/User_FreightLinerM2_106_3Axis_Trailer_BC.tga 1.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecoeurotrakker.xx_xx_starmy Compressed Size:9.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 9.7 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 9.7 mb 100.0% Complete build size 9.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.4 mb 35.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/IvecoEuroTrakker/IvecoEuroTrakker_MAOHS.tga 3.3 mb 33.8% Assets/vehicles/UserVehicles/ArmyUserVehicles/IvecoEuroTrakker/IvecoEuroTrakker_Trailer_MAOHS.tga 1.2 mb 12.7% Assets/vehicles/UserVehicles/ArmyUserVehicles/IvecoEuroTrakker/PortContainer_BC.tga 969.8 kb 9.8% Assets/vehicles/UserVehicles/ArmyUserVehicles/IvecoEuroTrakker/IvecoEuroTrakker_BC.tga 865.6 kb 8.7% Assets/vehicles/UserVehicles/ArmyUserVehicles/IvecoEuroTrakker/IvecoEuroTrakker_Trailer_BC.tga 0.8 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_localized.es_xx_xx Compressed Size:9.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 14.9 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 14.9 mb 100.0% Complete build size 14.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 35.8% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/ES/FiremanTruck_N.tga 2.7 mb 17.9% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Localized/ES/Clio_TaxiMirror_BC.tga 2.7 mb 17.9% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Localized/ES/Clio_Taxi_BC.tga 1.2 mb 8.1% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/ES/FiremanTruck_MAOHS.tga 1.0 mb 6.8% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Localized/ES/ChevroletVanExpress_Ambulance_MAOHS.tga 482.9 kb 3.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/ES/FiremanTruck_BC.tga 442.0 kb 2.9% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/ES/Passat_Police_PRF_MAOHS.tga 442.0 kb 2.9% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/ES/Passat_Police_MAOHS.tga 395.4 kb 2.6% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Localized/ES/ChevroletVanExpress_Ambulance_BC.tga 149.5 kb 1.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/ES/Passat_Police_PRF_BC.tga 149.5 kb 1.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/ES/Passat_Police_BC.tga 1.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_urbanrigidbus_localized.xx_xx_xx Compressed Size:1.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.0 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.2% Total User Assets 2.0 mb 100.0% Complete build size 2.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 67.2% Assets/vehicles/TrafficVehicles/BRT_Bus/Art/Textures/Product/Default/BRT_Bus_N.jpg 512.2 kb 25.2% Assets/vehicles/TrafficVehicles/BRT_Bus/Art/Textures/Product/Default/BRT_Bus_BC.tga 150.9 kb 7.4% Assets/vehicles/TrafficVehicles/BRT_Bus/Art/Textures/Product/Default/BRT_Bus_MAOHS.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_props_common Compressed Size:44.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 20.5 mb 28.7% Meshes 27.3 mb 38.3% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 15.8 mb 22.2% Other Assets 6.2 mb 8.6% Levels 0.0 kb 0.0% Scripts 0.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 1.5 mb 2.2% Total User Assets 71.3 mb 100.0% Complete build size 71.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 15.6 mb 21.9% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 13.1 mb 18.4% Assets/contents/Sceneries/HighwayLand/Common/Lindes/Meshes/Highwayland_Lindes.FBX 6.8 mb 9.6% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/HW_Tunnel.FBX 5.9 mb 8.3% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Highwayland_Viaduct_N.tga 5.2 mb 7.2% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Highwayland_Viaduct_MAOHS.tga 4.4 mb 6.1% Assets/contents/Sceneries/HighwayLand/Common/Lindes/Highwayland_ElementsGuardrail_PF.prefab 2.9 mb 4.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Highwayland_Viaduct_BC.tga 2.0 mb 2.9% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Highwayland_ElementsTunnel.fbx 1.2 mb 1.7% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Toll_MAOHS.tga 1.2 mb 1.7% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Toll_Centered.fbx 1.2 mb 1.7% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Toll.FBX 1.1 mb 1.6% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Highwayland_viaductProxy.FBX 1.1 mb 1.6% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Peaje_MAOHS.tga 1.1 mb 1.5% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Toll_N.tga 984.2 kb 1.3% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Peaje_N.tga 943.0 kb 1.3% AssetBundle Object 710.8 kb 1.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/HighWayTunnel.FBX 516.6 kb 0.7% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Highwayland_viaduct.FBX 514.4 kb 0.7% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Peaje_BC.tga 506.5 kb 0.7% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Toll_BC.tga 500.1 kb 0.7% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Sig_Atlas04_modified_BC.jpg 325.4 kb 0.4% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Highwayland_Viaduct_CM.tga 307.2 kb 0.4% Assets/contents/Sceneries/HighwayLand/Common/Props/Highwayland_Elements_Tunnel_PF.prefab 204.0 kb 0.3% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Peaje_Centered.fbx 196.7 kb 0.3% Assets/contents/Sceneries/HighwayLand/Common/Props/Viaduct_HandSubjection_PF.prefab 181.6 kb 0.2% Resources/unity_builtin_extra 138.5 kb 0.2% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Peaje.FBX 105.6 kb 0.1% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/HighWayTunnel_Tape.FBX 92.6 kb 0.1% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Toll_CM.tga 91.7 kb 0.1% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/HighWayTunnel_Entrances.FBX 85.5 kb 0.1% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 81.5 kb 0.1% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Airfield.FBX 74.5 kb 0.1% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Toll_E.tga 71.6 kb 0.1% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Peaje_E.tga 52.3 kb 0.1% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Highwayland_Retaining.FBX 32.9 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Train_Vias.FBX 30.1 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Roundabout_3_NEW.FBX 28.1 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Train_Protection.FBX 26.9 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Airfield_Lights.FBX 17.7 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Toll_Centered_PF.prefab 17.4 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Toll_PF.prefab 16.7 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/University_Sidewalk_1.FBX 15.6 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Tunnel_CeilingCollider.FBX 14.9 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Train_Station_Platform.FBX 14.0 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/University_Sidewalk_3.FBX 13.6 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/RoadDegraded_HWay.FBX 13.6 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Hospital_Sidewalk.FBX 12.5 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/University_Sidewalk_4.FBX 11.6 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/University_Roundabout.FBX 11.0 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Highwayland_FenceGround.FBX 9.6 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Lindes/Highwayland_Lindes_PF.prefab 7.7 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Peaje_Centered_PF.prefab 6.8 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Airfield_PF.prefab 4.9 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Bridge_ConcreteWall.FBX 4.3 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/University_Sidewalk_2.FBX 3.7 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Train_Station_Complete_PF.prefab 3.6 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Viaduct_HandrailSubjection.FBX 2.3 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/HighWayTunnel_PF.prefab 1.8 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Peaje_PF.prefab 1.5 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Materials/HighWay_Viaduct_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Materials/HighWay_Toll_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Materials/HighWay_Peaje_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/HighWayTunnel_Entrances_PF.prefab 0.9 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Bridge_ConcreteWall_PF.prefab 0.8 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Black_texture.tga 0.7 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Hospital_Sidewalk_PF.prefab 0.6 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Roundabout_3_PF.prefab 0.6 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Viaduct_HandrailSubjection_PF.prefab 0.6 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Airfield_Lights_PF.prefab 0.6 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/University_Sidewalk_3_PF.prefab 0.5 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Highwayland_HandRails10_PF.prefab 0.5 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Highwayland_HandRails09_PF.prefab 0.5 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Highwayland_HandRails08_PF.prefab 0.5 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Highwayland_HandRails07_PF.prefab 0.5 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Highwayland_HandRails06_PF.prefab 0.5 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Highwayland_HandRails05_PF.prefab 0.5 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Highwayland_HandRails04_PF.prefab 0.5 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Highwayland_HandRails03_PF.prefab 0.5 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Highwayland_HandRails02_PF.prefab 0.5 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Highwayland_HandRails01_PF.prefab 0.5 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Highwayland_Retaining_PF.prefab 0.5 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Highwayland_FenceGround_PF.prefab 0.5 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/RoadDegraded_HWay_PF.prefab 0.5 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/University_Sidewalk_4_PF.prefab 0.5 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/University_Sidewalk_1_PF.prefab 0.5 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Highwayland_viaduct_PF.prefab 0.4 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/University_Sidewalk_2_PF.prefab 0.4 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/University_Roundabout_PF.prefab 0.3 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Train_Protection_PF.prefab 0.3 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Train_Vias_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Tunnel_CeilingCollider_Col_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/scene/ReflectivesRoadManager.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Roadside.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_daftruck .xx_xx_stglobal Compressed Size:1.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 1.6 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.3 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.2% Total User Assets 1.6 mb 100.0% Complete build size 1.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.6 mb 99.7% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Textures/Product/STGlobal/DAFXF106_BC.tga 0.3 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht880.xx_xx_xx Compressed Size:3.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.6 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 4.6 mb 100.0% Complete build size 4.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.3 mb 49.7% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/Product/Default/KenworthT880_MAOHS.tga 1005.4 kb 21.4% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/Product/Default/KenworthT880_Cab_MAOHS.tga 778.3 kb 16.5% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/Product/Default/KenworthT880_BC.tga 580.1 kb 12.3% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/Product/Default/KenworthT880_Cab_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: signals_localized.bh_xx_xx Compressed Size:99.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 192.0 mb 96.6% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.0 mb 3.0% Other Assets 612.6 kb 0.3% Levels 0.0 kb 0.0% Scripts 1.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 194.4 kb 0.1% Total User Assets 198.8 mb 100.0% Complete build size 198.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 10.7% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Textures/Sig_Atlas06_MAOHS.tga 21.3 mb 10.7% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_05/Textures/Sig_Atlas05_MAOHS.tga 21.3 mb 10.7% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_04/Textures/Sig_Atlas04_MAOHS.tga 21.3 mb 10.7% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_03/Textures/Sig_Atlas03_MAOHS.tga 21.3 mb 10.7% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Textures/Sig_Atlas02_MAOHS.tga 21.3 mb 10.7% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Textures/Sig_Atlas01_MAOHS.tga 10.7 mb 5.4% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Textures/Sig_Atlas06_BC.jpg 10.7 mb 5.4% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_05/Textures/Sig_Atlas05_BC.jpg 10.7 mb 5.4% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_04/Textures/Sig_Atlas04_BC.jpg 10.7 mb 5.4% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_03/Textures/Sig_Atlas03_BC.jpg 10.7 mb 5.4% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Textures/Sig_Atlas02_BC.jpg 10.7 mb 5.4% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Textures/Sig_Atlas01_BC.jpg 6.0 mb 3.0% Assets/content_common/art_common/Modules/Shaders/Standard.shader 162.0 kb 0.1% AssetBundle Object 5.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SquareArrowDouble_PF.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SquareArrowSingle_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_HighwayConstanti.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_05/Sig_BigCrossingToll_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_05/Sig_BigCrossingDouble_S021Exit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_05/Sig_BigCrossingDouble_S018Exit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_05/Sig_BigCrossingDouble_S014Exit_PF.prefab 2.4 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_04/Sig_BigCrossingDouble_S003BExit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_03/Sig_BigCrossingDouble_S020Exit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_03/Sig_BigCrossingDouble_S019Exit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_03/Sig_BigCrossingDouble_S016Exit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_03/Sig_BigCrossingDouble_S015Exit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_03/Sig_BigCrossingDouble_S010Exit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_03/Sig_BigCrossingDouble_S008Exit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_03/Sig_BigCrossingDouble_S002Exit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_05/Sig_BigCrossingDouble_S021_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_05/Sig_BigCrossingDouble_S018_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_05/Sig_BigCrossingDouble_S014_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_04/Sig_BigCrossingDouble_S009_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_04/Sig_BigCrossingDouble_S004_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_03/Sig_BigCrossingDouble_S020_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_03/Sig_BigCrossingDouble_S016_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_04/Sig_BigCrossingDouble_01_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_HighwayVallsLleida.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_HighwayVallsMontblanc.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_HeavyVehicles_right_500_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Tocopilla_Iquique_250_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Iquique_Calama_200_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_HeavyVehicles_right_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_EmergencyTrack_700_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_EmergencyTrack_500_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_EmergencyTrack_300_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_EmergencyTrack_200_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_EmergencyTrack_100_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Calama_Tocopilla_300_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_VoltageDanger2_Special_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_RestAreaDetour_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_InfoDistance_LJ_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_InfoDistance_CP_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Calama_tocopilla_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Calama_Iquique_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_AreaService_500_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_AreaService_1000_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_AreaServiceDetour_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Roundabout_3_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Roundabout_2_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_RestArea_500_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Pedagio_500_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_GasStation_R_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_GasStation_L_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_GasStation_F_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_EmergencyTrack2_R_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_VoltageDanger_Special_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_MaxiHeight_Right_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_MaxiHeight_Left_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_NoPedestrianNoBike_PF.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_DangerDomesticAnimals_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_WorksDangerNarrow_R_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_WorksDangerNarrow_L_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_WorksEnd_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_LevelCrossingTrain_PF.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_Works_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_OneWay_Straight_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_Yield_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_SpeedLimit_90_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_SpeedLimit_80_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_SpeedLimit_70_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_SpeedLimit_60_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_SpeedLimit_50_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_SpeedLimit_40_PF_TM.prefab 1.8 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_RondaboutConstantiIndustrialP.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_Stop_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_NoUTurn_L_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_NoEntry_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_RondaboutConstantiTarra.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_RondaboutMorelValls.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_RondaboutLleidaCamp.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_HighwayMontblanc21.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_DistanceVallsLleida.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_N240Montblanc.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_MontblancLleida.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_HighwayRefineria.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_PoblaMafumet.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_Fontscaldes.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_Lilla.prefab 1.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_HighwayTarragona.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_UniversitySmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_IndustrialSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_HospitalSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_UniversitySmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_UniversitySmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_StationSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_StationSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_IndustrialSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_IndustrialSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_HospitalSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_HospitalSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_AirportSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_AirportSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_StadiumSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_StadiumSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SchoolSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_ChurchSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_StationSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_ExitFreeNum_17_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_ExitFreeNum_16B_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_ExitFreeNum_13_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_ExitFreeNum_11_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_ExitFreeNum_08_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_ExitFreeNum_06_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_ExitFreeNum_05_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_ExitFreeNum_01_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_EndRestriction_Special_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_AirportSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_StadiumSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SchoolSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SchoolSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerNoBarrierLevelCrossing_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_ChurchSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_ChurchSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Village05_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Village05_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Village03_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Village03_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Village03_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Village02_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Village02_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_SpeedLimit_60_Truck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_SpeedLimit_50_Truck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_SpeedLimit_40_Truck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerPedestrianCrossing_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerNarrow_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerNarrow_RR_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerNarrow_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerNarrow_LL_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_04/Sig_BigCrossingSimple_15_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Village04_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Village03_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Village02_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Village01_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Town04_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Town04_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Town03_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Town03_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Town02_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Town02_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Town01_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Town01_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_SpeedLimit_70_Car_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_SpeedLimit_60_Car_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_SpeedLimit_50_Car_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_NoForward_Special_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Iquique_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Forward_Special_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_WorksDangerNarrow_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_WorksDangerNarrow_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_Incorporation_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_EmergencyTrack_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerTrafficLight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerSteepUpTruck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerSteepDownTruck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerSlipperyRocks_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerSlipperyRoad_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerDomesticAnimals_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerCrossRoads_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerCrossRoads_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerBadConditions_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_FinalsWorks_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerSteepDown_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerCurve_RL_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerCurve_LR_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_WorksEnd_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_VoltageDanger_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_RoadHump_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_RoadHump_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerTwoWays_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerTurn_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerTurn_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerSteepUp_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerSchool_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerRoundabout_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerPebbles_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerMaxHeightAdvise_5M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerCurve_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerCurve_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerCrossRoads_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_BusStop_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_Works100m_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_TwoWays_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_Narrowing_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_ExclusiveOnibus_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_Works_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_RoundaboutRed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_PedestrianCross_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_PedestrianCross_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_ParkingAllowed_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_ChangeDirection_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SpeedLimit_120_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SpeedLimit_110_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SpeedLimit_100_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_ParkingNotAllowed_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_OneWay_Straight_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_OneWay_KeepRight_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_EndNoOvertaking_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerDeadEnd_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_Yield_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_StraightRight_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_StraightLeft_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SpeedLimit_90_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SpeedLimit_80_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SpeedLimit_70_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SpeedLimit_60_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SpeedLimit_50_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SpeedLimit_40_PF.prefab 1.4 kb 0.0% 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kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_WorksHeightHeavyTruck_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_WorksDangerNarrow_RR_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_WorksDangerNarrow_LL_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_WorkingWayProhibited_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_GasStationSmall_R100_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_Danger_HairpinCurve_R_PF.prefab 0.1 kb 0.0% 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Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht680.xx_xx_stavimarca Compressed Size:4.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.2 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 4.2 mb 100.0% Complete build size 4.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.9 mb 70.5% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Product/STAvimarca/KenworthT680_MAOHS.tga 1.2 mb 29.4% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Product/STAvimarca/KenworthT680_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecoeurotrakker_common Compressed Size:59.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 102.5 mb 70.1% Meshes 23.6 mb 16.1% Animations 12.1 kb 0.0% Sounds 0.0 kb 0.0% Shaders 19.9 mb 13.6% Other Assets 74.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 2.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 108.5 kb 0.1% Total User Assets 146.2 mb 100.0% Complete build size 146.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 14.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/IndustrialPark/Textures/IndustrialPark_MAOHS.tga 21.3 mb 14.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/IndustrialPark/Textures/IndustrialPark_N.tga 19.6 mb 13.4% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Meshes/IvecoEuroTrakker_Prototype.fbx 16.0 mb 10.9% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Textures/IvecoEuroTrakker_Trailer_N.tga 16.0 mb 10.9% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Textures/IvecoEuroTrakker_Interior_N.tga 16.0 mb 10.9% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Textures/IvecoEuroTrakker_N.tga 15.6 mb 10.7% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 4.0 mb 2.7% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Textures/PortContainer_N.tga 3.1 mb 2.1% Assets/content_common/art_common/Modules/Shaders/Standard.shader 3.1 mb 2.1% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Textures/IvecoEuroTrakker_Interior_MAOHS.tga 2.7 mb 1.8% Assets/contents/Sceneries/IndustryLand/Common/Buildings/IndustrialPark/Textures/IndustrialPark_M.tga 1.9 mb 1.3% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Meshes/User_IvecoEuroTrakker.fbx 1.1 mb 0.7% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Meshes/IvecoEuroTrakker_Trailer_Prototype.fbx 1.0 mb 0.7% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Textures/IvecoEuroTrakker_Interior_BC.tga 1.0 mb 0.7% Resources/unity_builtin_extra 983.4 kb 0.7% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Meshes/IvecoEuroTrakker_Trailer.fbx 855.3 kb 0.6% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Textures/PortContainer_MAOHS.tga 145.6 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 78.8 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Textures/IvecoEuroTrakker_M1.tga 74.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Textures/IvecoEuroTrakker_M2.tga 58.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Textures/wiperIvecoEuroTrakker_60.tga 32.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Meshes/User_IvecoEuroTrakker_Wipers.fbx 17.2 kb 0.0% AssetBundle Object 16.8 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Pieces Prefab/User_IvecoEuroTrakker_PF.prefab 13.6 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 11.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Meshes/IvecoEuroTrakker_Trailer_Collider.fbx 7.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Meshes/IvecoEuroTrakker_Collider.fbx 4.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Pieces Prefab/IvecoEuroTrakker_Trailer_PF.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Materials/Glass_Interior_IvecoEuroTrakker.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Materials/IvecoEuroTrakker_Trailer_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Materials/IvecoEuroTrakker_Int_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Materials/IvecoEuroTrakker_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Materials/IvecoEuroTrakker_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Materials/PortContainer_EuroTrakker_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Animations/WiperAnimController_IvecoEuroTrakker.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Pieces Prefab/User_IvecoEuroTrakker_Wipers_PF.prefab 1.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Meshes/PortContainer.FBX 0.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Pieces Prefab/PortContainer_White.prefab 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Pieces Prefab/PortContainer_White_Null.prefab 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/TriangleJointDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleOptionalSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/OptionalCargoSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/DollyDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/CargoDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_actros2646_common Compressed Size:19.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 22.1 mb 65.0% Meshes 2.3 mb 6.8% Animations 9.6 kb 0.0% Sounds 0.0 kb 0.0% Shaders 9.4 mb 27.7% Other Assets 54.9 kb 0.2% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 102.4 kb 0.3% Total User Assets 34.0 mb 100.0% Complete build size 34.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 47.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Textures/User_Actros2646_Interior_N.tga 8.2 mb 24.2% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 4.0 mb 11.8% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Textures/User_Actros2646_N.tga 2.3 mb 6.7% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Meshes/User_actros2646.fbx 1.7 mb 5.1% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Textures/User_Actros2646_Interior_MAOHS.tga 1.0 mb 3.1% Resources/unity_builtin_extra 224.2 kb 0.6% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Textures/User_Actros2646_Interior_BC.tga 145.6 kb 0.4% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 59.4 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Meshes/Actros2646_Wipers.fbx 54.4 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Textures/wiperActros2646_60.tga 54.0 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Textures/wiperActros2646_50.tga 20.1 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Textures/User_Actros2646_M1.tga 19.6 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Textures/User_Actros2646_M2.tga 17.9 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Pieces Prefab/User_Actros2646_PF.prefab 13.6 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 10.7 kb 0.0% AssetBundle Object 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Materials/Glass_Interior_Actros2646_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Materials/User_Actros2646_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Materials/User_Actros2646_Interior_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Materials/User_Actros2646_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Animations/WiperAnimController_Actros2646.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Pieces Prefab/Actros2646_Wipers_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht880.xx_xx_stgcc Compressed Size:3.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 4.4 mb 100.0% Complete build size 4.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.3 mb 51.3% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/Product/STGCC/KenworthT880_MAOHS.tga 946.6 kb 21.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/Product/STGCC/KenworthT880_Cab_MAOHS.tga 728.1 kb 16.2% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/Product/STGCC/KenworthT880_BC.tga 516.0 kb 11.5% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/Product/STGCC/KenworthT880_Cab_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_truck.xx_xx_starmy Compressed Size:4.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 12.6 kb 65.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.5 kb 34.2% Total User Assets 19.1 kb 100.0% Complete build size 19.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.3 kb 17.1% AssetBundle Object 0.5 kb 2.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_C_Mec_Cacamba_sin_lona.png 0.4 kb 2.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_Tanker_Scania_R500.png 0.4 kb 2.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_Tanker_Freightliner.png 0.4 kb 2.3% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_Freightliner_cab.png 0.4 kb 2.3% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_Carretera_2Eixos.png 0.4 kb 2.3% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_C_Mec_Truck_LS.png 0.4 kb 2.3% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_KENWORTH_T370.png 0.4 kb 2.3% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_Forest_Truck.png 0.4 kb 2.3% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_Carrier_Truck.png 0.4 kb 2.3% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_CamRigPlataf.png 0.4 kb 2.3% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_CamRigCaja2.png 0.4 kb 2.3% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_CamRigCaja.png 0.4 kb 2.3% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_CamArtPlataf2.png 0.4 kb 2.3% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_CamArtCist.png 0.4 kb 2.3% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_C_Mec_Prancha.png 0.4 kb 2.3% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_Bitruck_8x2.png 0.4 kb 2.3% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_Bitrem_9Eixos.png 0.4 kb 2.3% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_VUC_Bau.png 0.4 kb 2.3% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_Rodotrem.png 0.4 kb 2.3% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_CamR440.png 0.4 kb 2.3% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_CamBiart.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_localized.nz_xx_xx Compressed Size:19.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 22.1 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 22.1 mb 100.0% Complete build size 22.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 24.1% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/NZ/FiremanTruck_N.tga 3.7 mb 16.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/NZ/FiremanTruck_MAOHS.tga 3.6 mb 16.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Localized/NZ/ChevroletVanExpress_Ambulance_MAOHS.tga 1.8 mb 8.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/NZ/Passat_Police_PRF_MAOHS.tga 1.8 mb 8.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/NZ/Passat_Police_MAOHS.tga 1.2 mb 5.6% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/NZ/FiremanTruck_BC.tga 1.2 mb 5.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Localized/NZ/Clio_TaxiMirror_BC.tga 1.2 mb 5.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Localized/NZ/Clio_Taxi_BC.tga 1.2 mb 5.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Localized/NZ/ChevroletVanExpress_Ambulance_BC.tga 547.7 kb 2.4% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/NZ/Passat_Police_PRF_BC.tga 547.7 kb 2.4% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/NZ/Passat_Police_BC.tga 1.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: roads_localized.bh_xx_xx Compressed Size:8.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.9 mb 23.4% Meshes 0.6 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 16.1 mb 76.3% Other Assets 20.4 kb 0.1% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 52.2 kb 0.2% Total User Assets 21.1 mb 100.0% Complete build size 21.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.1 mb 76.3% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 1.8 mb 8.5% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BH/Textures/RoadDecals_CM.tga 1.4 mb 6.6% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BH/Textures/RoadDecals_N.tga 911.5 kb 4.2% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 890.7 kb 4.1% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BH/Textures/RoadDecals_MAOHS.tga 6.2 kb 0.0% AssetBundle Object 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BH/Materials/RoadDecals_Cutout_NoRainSnow_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/ES/Materials/RoadDecals_Cutout_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecals_Asphalt_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecalsNoRainSnow_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Materials/RoadDecals_MT.mat 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Meshes/ZigZag.FBX 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BH/Decal_BikePriority_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BH/Decal_Handicapped_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BH/Decal_ArrowBus_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BH/Decal_ZigZag_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BH/Decal_Yield_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BH/Decal_Bike_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BH/Decal_R_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BH/Decal_L_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BH/Decal_F_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BH/Decal_FR_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BH/Decal_FL_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BH/Decal_Bus_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_reartrailer_2axes.xx_xx_stbachoco Compressed Size:114.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 160.7 kb 97.2% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 2.4% Total User Assets 165.3 kb 100.0% Complete build size 165.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 76.0 kb 45.9% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STBachoco/Trailer_2Axes_DecalRear_N.tga 49.7 kb 30.1% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STBachoco/Trailer_2Axes_DecalRear_MAOHS.tga 35.0 kb 21.2% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STBachoco/Trailer_2Axes_DecalRear_BC.tga 0.7 kb 0.4% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_actros_localized.xx_xx_starmy Compressed Size:4.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 5.0 mb 100.0% Complete build size 5.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.7 mb 74.8% Assets/vehicles/UserVehicles/ArmyUserVehicles/MercedesActros/ActrosUser_MAOHS.tga 1.3 mb 25.1% Assets/vehicles/UserVehicles/ArmyUserVehicles/MercedesActros/ActrosUser_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: roads_localized.cl_xx_xx Compressed Size:15.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 11.9 mb 42.4% Meshes 0.6 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 16.1 mb 57.3% Other Assets 19.9 kb 0.1% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 52.1 kb 0.2% Total User Assets 28.1 mb 100.0% Complete build size 28.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.1 mb 57.3% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 6.0 mb 21.2% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/CL/Textures/RoadDecals_N.tga 3.1 mb 11.1% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/CL/Textures/RoadDecals_MAOHS.tga 1.9 mb 6.9% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/CL/Textures/RoadDecals_CM.tga 911.5 kb 3.2% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 6.0 kb 0.0% AssetBundle Object 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/CL/Materials/RoadDecals_Cutout_NoRainSnow_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/ES/Materials/RoadDecals_Cutout_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecals_Asphalt_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecalsNoRainSnow_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Materials/RoadDecals_MT.mat 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Meshes/ZigZag.FBX 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/CL/Decal_Handicapped_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/CL/Decal_ArrowBus_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/CL/Decal_ZigZag_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/CL/Decal_Yield_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/CL/Decal_Bike_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/CL/Decal_R_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/CL/Decal_L_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/CL/Decal_F_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/CL/Decal_FR_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/CL/Decal_FL_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/CL/Decal_Bus_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/CL/Decal_BikePriority_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_logo.xx_xx_sc Compressed Size:188.8 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.0 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.9 kb 0.2% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 99.8% Built-in Texture2D: sactx-2048x2048-DXT5-HUD_GP_Logo_Atlas-475c01b3 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/SC/GP_Logo.jpg 0.4 kb 0.0% AssetBundle Object 0.2 kb 0.0% Assets/UI/Atlas/Simulator/GP Atlas/GP Simescar/Product/SC/HUD_GP_Logo_Atlas.spriteatlas ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2_common Compressed Size:38.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 56.3 mb 70.5% Meshes 10.8 mb 13.5% Animations 9.6 kb 0.0% Sounds 0.0 kb 0.0% Shaders 12.5 mb 15.7% Other Assets 98.5 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 109.8 kb 0.1% Total User Assets 79.8 mb 100.0% Complete build size 79.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 20.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/FreightlinerM2_Interior_N.tga 16.0 mb 20.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/FreightlinerM2User_Tanker_N.tga 16.0 mb 20.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/FreightlinerM2User_N.tga 8.2 mb 10.3% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 4.4 mb 5.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Meshes/FreightLinerM2Prototype.fbx 4.0 mb 5.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/FreightlinerM2_Fridge_N.tga 3.4 mb 4.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Meshes/User_FreightLinerM2_Tanker.fbx 3.1 mb 3.9% Assets/content_common/art_common/Modules/Shaders/Standard.shader 3.0 mb 3.7% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Meshes/User_FreightLinerM2.fbx 2.2 mb 2.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/FreightlinerM2_Interior_MAOHS.tga 1.0 mb 1.3% Resources/unity_builtin_extra 809.2 kb 1.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/FreightlinerM2_Fridge_MAOHS.tga 752.9 kb 0.9% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/FreightlinerM2_Interior_BC.tga 388.0 kb 0.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/FreightlinerM2_Fridge_BC.tga 145.6 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 73.0 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/FreightlinerM2_M1.tga 72.8 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/FreightlinerM2_M2.tga 58.4 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Meshes/Fridge_Gadget.fbx 56.3 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/wiperFreightlinerM2_50.tga 41.9 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Meshes/FreightLinerM2_Wipers.fbx 19.9 kb 0.0% AssetBundle Object 16.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Pieces Prefabs/User_FreightLinerM2_Tanker.prefab 14.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Pieces Prefabs/User_FreightLinerM2.prefab 13.6 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 7.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Meshes/FreightLinerM2_Tanker_Collider.fbx 6.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Meshes/FreightLinerM2_Collider.fbx 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Materials/Glass_Interior_FreightlinerM2_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Materials/FreightlinerM2_PEMEXTanker_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Materials/FreightlinerM2_Trailer_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Materials/FreightlinerM2_Tanker_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Materials/FreightlinerM2_Fridge_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Materials/FreightlinerM2_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Materials/FreightlinerM2_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Materials/FreightlinerM2_Interior_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Animations/WiperAnimController_FreightlinerM2.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Pieces Prefabs/FreightLinerM2_Wipers.prefab 0.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Pieces Prefabs/FreightLinerM2_Tanker_Collider.prefab 0.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Pieces Prefabs/FreightLinerM2_Collider.prefab 0.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Pieces Prefabs/FreightLinerM2Prototype.prefab 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecodaily_common Compressed Size:34.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 145.9 mb 90.5% Meshes 7.7 mb 4.8% Animations 23.7 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.5 mb 4.6% Other Assets 51.0 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 85.6 kb 0.1% Total User Assets 161.3 mb 100.0% Complete build size 161.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 13.2% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_BackWindows_TresGuerras_MAOHS.tga 21.3 mb 13.2% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_BackWindows_Sabritas_MAOHS.tga 21.3 mb 13.2% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_Int_N.tga 21.3 mb 13.2% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_Int_M.tga 10.7 mb 6.6% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_BackWindows_TresGuerras_BC.tga 10.7 mb 6.6% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_BackWindows_Sabritas_BC.tga 10.7 mb 6.6% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_Int_D.tga 10.7 mb 6.6% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_CM.tga 7.3 mb 4.5% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Meshes/User_IvecoDaily.fbx 6.9 mb 4.3% Assets/content_common/art_common/Modules/Shaders/StandardCM.shader 5.3 mb 3.3% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_CM_MAOHS.tga 5.3 mb 3.3% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_N.tga 1.3 mb 0.8% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_60.tga 1.3 mb 0.8% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_50.tga 1.0 mb 0.6% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_M2.tga 1.0 mb 0.6% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_M1.tga 867.9 kb 0.5% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_BackWindows_Liverpool_MAOHS.tga 581.0 kb 0.4% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_BackWindows_MAOHS.tga 436.3 kb 0.3% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_BackWindows_Liverpool_BC.tga 397.9 kb 0.2% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Meshes/BackWindows.FBX 384.4 kb 0.2% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_BackWindows_N.tga 376.2 kb 0.2% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_BackWindows_BC.tga 181.6 kb 0.1% Resources/unity_builtin_extra 153.8 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Vehicle.shader 145.6 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 87.5 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Glass.shader 64.5 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Meshes/IvecoDaily_Wipers.fbx 32.0 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Meshes/User_DailyLogo.fbx 13.6 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 10.6 kb 0.0% AssetBundle Object 2.7 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Animation/AnimationController_Daily.controller 2.1 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Materials/Glass_Interior_Daily_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Materials/GlassBlack_Interior_Daily_MT.mat 1.7 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/IvecoDaily/IvecoDaily_STArmy_MT.mat 1.7 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Materials/IvecoDaily_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Materials/IvecoDaily_BackWindows_TresGuerras_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Materials/IvecoDaily_BackWindows_Sabritas_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Materials/IvecoDaily_BackWindows_Liverpool_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Materials/IvecoDaily_BackWindows_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Materials/IvecoDaily_Int_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Materials/IvecoDaily_Black_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Animation/AnimController_Daily.controller 1.3 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Animation/DoorDailyMask.mask 1.3 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Materials/IvecoDaily_Lights_MT.mat 1.2 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Pieces Prefabs/IvecoDaily_Wipers.prefab 0.4 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Pieces Prefabs/User_DailyLogo.prefab 0.2 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Animation/WipersDailyMask.mask ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_banner.xx_xx_sciberdrola Compressed Size:30.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 74.7 mb 81.1% Meshes 1.5 mb 1.6% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 15.8 mb 17.2% Other Assets 9.0 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 52.1 kb 0.1% Total User Assets 92.0 mb 100.0% Complete build size 92.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 23.2% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Textures/Ad_Column_Poster_MAOHS.tga 21.3 mb 23.2% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Textures/Ad_Column_Poster_N.tga 15.6 mb 17.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 10.7 mb 11.6% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Textures/Ad_Column_Poster_BC.tga 5.3 mb 5.8% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Textures/Ad_Column_Poster_E.tga 5.3 mb 5.8% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Textures/Ad_Poster_MAOHS.tga 5.3 mb 5.8% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Textures/Ad_Poster_N.tga 2.7 mb 2.9% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Textures/Ad_Poster_E.tga 2.7 mb 2.9% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Textures/Ad_Poster_BC.tga 1.4 mb 1.6% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Meshes/Ad_Column_Poster.FBX 181.6 kb 0.2% Resources/unity_builtin_extra 60.1 kb 0.1% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Meshes/Ad_Poster.FBX 3.1 kb 0.0% AssetBundle Object 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Materials/Ad_Column_Poster.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Materials/Ad_Poster.mat 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Ad_Column_Poster_PF.prefab 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Ad_Poster_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_actros2046art.xx_xx_stpepsico Compressed Size:3.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.7% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2046S art/Actros2046Sart_STPepsico/GP_Actros_2046_art.png 0.3 kb 4.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_isuzuelf_common Compressed Size:60.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 56.5 mb 51.2% Meshes 33.2 mb 30.0% Animations 9.4 kb 0.0% Sounds 0.0 kb 0.0% Shaders 20.6 mb 18.6% Other Assets 64.3 kb 0.1% Levels 0.0 kb 0.0% Scripts 2.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 107.7 kb 0.1% Total User Assets 110.4 mb 100.0% Complete build size 110.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 26.9 mb 24.4% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Meshes/Isuzu500H_Prototype.FBX 16.0 mb 14.5% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Isuzu500H_Trailer_N.tga 16.0 mb 14.5% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Isuzu500H_Interior_N.tga 16.0 mb 14.5% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Isuzu500H_Exterior_N.tga 15.6 mb 14.1% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 4.2 mb 3.8% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Meshes/User_Isuzu500H.FBX 4.0 mb 3.6% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Isuzu500H_Light_N.tga 3.1 mb 2.8% Assets/content_common/art_common/Modules/Shaders/Standard.shader 3.0 mb 2.7% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Isuzu500H_Interior_MAOHS.tga 2.0 mb 1.8% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Meshes/Isuzu500H_Prop.FBX 1.7 mb 1.5% Resources/unity_builtin_extra 715.2 kb 0.6% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Isuzu500H_Light_MAOHS.tga 361.5 kb 0.3% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Isuzu500H_Interior_BC.tga 172.7 kb 0.2% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Isuzu500H_M2.tga 145.6 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 144.8 kb 0.1% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Isuzu500H_M1.tga 74.2 kb 0.1% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Isuzu500H_Light_BC.tga 55.0 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Wiper_Isuzu500H_50.tga 36.6 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Meshes/Isuzu500H_Wipers.FBX 14.3 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Pieces Prefabs/User_Isuzu500H_PF.prefab 13.7 kb 0.0% AssetBundle Object 13.6 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 2.9 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Meshes/Isuzu500H_Col.FBX 2.8 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Pieces Prefabs/Isuzu500H_Prop_PF.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Materials/Isuzu500H_Lights_Prop_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Materials/Isuzu500H_Prop_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Materials/Isuzu500H_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Materials/Isuzu500H_Glass_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Materials/Isuzu500H_Trailer_Prop_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Materials/Isuzu500H_Trailer_MT.mat 1.8 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Materials/Isuzu500H_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Materials/Isuzu500H_Interior_MT.mat 1.4 kb 0.0% 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------------------------------------------------------------------------------- Bundle Name: props_localized.mx_xx_xx Compressed Size:552.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 613.5 kb 96.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 8.6 kb 1.4% Levels 0.0 kb 0.0% Scripts 0.7 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 16.3 kb 2.6% Total User Assets 639.2 kb 100.0% Complete build size 639.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 448.2 kb 70.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/MX/Textures/BuildingLocalized_MAOHS.tga 165.3 kb 25.9% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/MX/Textures/BuildingLocalized_BC.jpg 2.9 kb 0.4% AssetBundle Object 2.4 kb 0.4% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/MX/LeySeca_Group_PF.prefab 0.8 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/MX/TrafficLightPedestrian_PF.prefab 0.8 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/MX/TrafficLight_A_PF.prefab 0.7 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/MX/TrafficLight_D_PF.prefab 0.7 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/MX/TrafficLight_C_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/MX/PhoneBooth_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/MX/ShortBollard_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/MX/Mojon_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_roads_common Compressed Size:17.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.1 mb 12.8% Meshes 11.5 mb 36.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 15.8 mb 50.0% Other Assets 137.4 kb 0.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 81.5 kb 0.3% Total User Assets 31.6 mb 100.0% Complete build size 31.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 15.6 mb 49.4% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.4 mb 17.0% Assets/contents/Sceneries/MountainPass/Common/Road/2020/MountainPassRoad_Col.FBX 1.9 mb 6.1% Assets/contents/Sceneries/MountainPass/Common/Road/Meshes/MountainPassRoad.FBX 1.8 mb 5.8% Assets/contents/Sceneries/MountainPass/Common/Road/Meshes/MountainPassRoad_Col.FBX 1.7 mb 5.4% Assets/contents/Sceneries/MountainPass/Common/Road/Textures/Gravel_N.tga 1.6 mb 5.2% Assets/contents/Sceneries/MountainPass/Common/Road/Textures/Gravel_MAOHS.tga 1.5 mb 4.8% Assets/contents/Sceneries/MountainPass/Common/Road/Meshes/MountainPassRoadSide_Col.FBX 735.9 kb 2.3% Assets/contents/Sceneries/MountainPass/Common/Road/Meshes/MountainPassAsphalt_Col.FBX 708.3 kb 2.2% Assets/contents/Sceneries/MountainPass/Common/Road/Textures/Gravel_BC.tga 181.6 kb 0.6% Resources/unity_builtin_extra 116.5 kb 0.4% Assets/contents/Sceneries/MountainPass/Common/Road/Meshes/MountainPassRoad_Decals.FBX 53.6 kb 0.2% Assets/contents/Sceneries/MountainPass/Common/Road/Meshes/MountainPassRoad_Platform.FBX 44.5 kb 0.1% AssetBundle Object 44.3 kb 0.1% Assets/contents/Sceneries/MountainPass/Common/Road/Meshes/MountainPassRoadDegraded.FBX 13.3 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Road/Meshes/MountainPassRoadGravel_Col.FBX 12.8 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Road/2020/MountainPassRoad_Col_PF.prefab 7.4 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Road/Meshes/MountainPassEscapeLane_Col.FBX 6.8 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Road/MountainPass_Road_Col_PF.prefab 2.1 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Road/MountainPass_Platform_PF.prefab 1.5 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Road/Materials/Gravel_MT.mat 0.7 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Road/MountainPass_RoadDegraded_PF.prefab 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Escape Lane.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/MudArea.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Roadside.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: testland_terrain_common Compressed Size:58.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 100.1 mb 67.1% Meshes 2.3 mb 1.6% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 22.4 mb 15.0% Other Assets 24.2 mb 16.2% Levels 0.0 kb 0.0% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 109.6 kb 0.1% Total User Assets 149.1 mb 100.0% Complete build size 149.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 14.3% Assets/contents/Sceneries/TestLand/Common/Terrain/TreesConfig/Masks/Trees_Mask.tga 9.4 mb 6.3% Resources/unity_builtin_extra 8.3 mb 5.5% Assets/contents/Sceneries/TestLand/Common/Terrain/Data/Testland_2048.asset 7.3 mb 4.9% Assets/contents/Sceneries/TestLand/Common/Terrain/TreesConfig/PersistentVegetation/Baked_PalmTrees_vegetation_Testland.asset 5.8 mb 3.9% Assets/content_common/art_common/Modules/Vegetation/Trees/NatureManufacture/Foliage Shaders/Tree_Bark_Specular_Snow.shader 5.3 mb 3.6% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/Snow/qiqkx_4K_AlbedoOpacity_SNOW.tga 5.3 mb 3.6% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/Snow/pgjmd_4K_AlbedoOpacity_SNOW.tga 5.3 mb 3.6% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Wild Flowers_02.psd 5.3 mb 3.6% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_10.psd 4.2 mb 2.8% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic.shader 3.3 mb 2.2% Assets/contents/Sceneries/TestLand/Common/Terrain/Arrays/CTS_Profile_Testland_Albedos.asset 2.0 mb 1.3% Assets/contents/Sceneries/TestLand/Common/Terrain/Arrays/CTS_Profile_Testland_Normals.asset 1.9 mb 1.3% Assets/content_common/art_common/Modules/Vegetation/Trees/NatureManufacture/Foliage Shaders/Tree_Leaves_Specular_Snow.shader 1.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPineBark_Normal.tga 1.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPineBark_Normal.tga 1.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/AcaciaBark_Normal.tga 1.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/AcaciaBark_Normal.tga 1.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow_Atlas_Billboards_Normal.tga 1.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW_Atlas_Billboards_Normal.tga 1.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow_Atlas_Billboards_Normal.tga 1.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/Acacia_RT_Snow_Atlas_Billboards_Normal.tga 1.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT_Atlas_Billboards_Normal.tga 1.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow_Atlas_Billboards.tga 1.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine_Atlas_Billboards_Normal.tga 1.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/Acacia_RT_Atlas_Billboards_Normal.tga 1.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW_Atlas_Billboards.tga 1.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow_Atlas_Billboards.tga 1.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow_Atlas_Normal.tga 1.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/Acacia_RT_Snow_Atlas_Billboards.tga 1.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm_Atlas_Billboards_Normal.tga 1.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine_Atlas_Billboards.tga 1.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT_Atlas_Billboards.tga 1.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow_Atlas_Normal.tga 1.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm_Atlas_Billboards.tga 1.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine_Atlas_Normal.tga 1.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/Acacia_RT_Atlas_Billboards.tga 1.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow_Atlas.tga 1.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm_Atlas_Normal.tga 1.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow_Atlas.tga 1.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine_Atlas.tga 1.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm_Atlas.tga 1.1 mb 0.8% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic LOD.shader 1.1 mb 0.7% Assets/contents/Sceneries/TestLand/Common/Terrain/Splatmaps/Splat_0a9e7a4b0f9a89c4db3a75dcba376a3c_dcfcfbe6c0c0f0e47b535eef8dc29985_0.png 682.9 kb 0.4% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW_Atlas_Normal.tga 682.9 kb 0.4% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/Acacia_RT_Snow_Atlas_Normal.tga 682.9 kb 0.4% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW_Atlas.tga 682.9 kb 0.4% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT_Atlas_Normal.tga 682.9 kb 0.4% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/Acacia_RT_Atlas_Normal.tga 682.9 kb 0.4% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/Acacia_RT_Snow_Atlas.tga 682.9 kb 0.4% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT_Atlas.tga 682.9 kb 0.4% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPineBark_Snow.tga 682.9 kb 0.4% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/Acacia_RT_Atlas.tga 682.9 kb 0.4% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/AcaciaBark_Snow.tga 682.9 kb 0.4% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPineBark.tga 682.9 kb 0.4% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/AcaciaBark.tga 530.3 kb 0.3% Assets/contents/Sceneries/TestLand/Common/Terrain/Data/Render 3 3.asset 530.3 kb 0.3% Assets/contents/Sceneries/TestLand/Common/Terrain/Data/Render 3 2.asset 530.3 kb 0.3% Assets/contents/Sceneries/TestLand/Common/Terrain/Data/Render 3 1.asset 530.3 kb 0.3% Assets/contents/Sceneries/TestLand/Common/Terrain/Data/Render 3 0.asset 530.3 kb 0.3% Assets/contents/Sceneries/TestLand/Common/Terrain/Data/Render 2 3.asset 530.3 kb 0.3% 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Materials/LOD1/Leaves_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm Materials/LOD1/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm Materials/LOD0/Leaves_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm Materials/LOD0/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine Materials/LOD2/Leaves_3.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine Materials/LOD2/Fronds_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine Materials/LOD1/Leaves_3.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine Materials/LOD1/Fronds_2.mat 0.3 kb 0.0% 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kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW Materials/LOD0/Fronds_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW Materials/LOD0/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT Materials/LOD1/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT Materials/LOD0/Fronds_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT Materials/LOD0/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalm_Low.prefab 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/Acacia_RT_Snow Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/Acacia_RT Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT Materials/Billboard.mat 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStoragePackage.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackagePro.cs 0.2 kb 0.0% Assets/contents/Sceneries/TestLand/Common/Terrain/TreesConfig/PersistentVegetation/TT_BakedVegetationHolder.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_globalbuilding_localized.xx_xx_xx Compressed Size:6.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 21.3 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 21.3 mb 100.0% Complete build size 21.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 10.7 mb 50.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Localized/BR/Edificio_BC.tga 10.7 mb 50.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Localized/BR/Carteles_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_c4.xx_xx_xx Compressed Size:2.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 44.9 kb 1.0% Meshes 2.1 mb 48.4% Animations 8.7 kb 0.2% Sounds 0.0 kb 0.0% Shaders 2.1 mb 47.2% Other Assets 39.1 kb 0.9% Levels 0.0 kb 0.0% Scripts 2.4 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 106.1 kb 2.4% Total User Assets 4.4 mb 100.0% Complete build size 4.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 48.1% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Meshes/Right/User_CitroenC4.FBX 2.1 mb 47.2% Resources/unity_builtin_extra 44.9 kb 1.0% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Textures/Right/WiperCitroenC4_60.tga 32.7 kb 0.7% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Meshes/Right/CitroenC4_Wipers.FBX 10.1 kb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Pieces Prefabs/Right/User_CitroenC4_PF.prefab 7.4 kb 0.2% AssetBundle Object 5.5 kb 0.1% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Right/PivotExtCam_CitroenC4.prefab 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Animations/Right/WiperAnimController_CitroenC4.controller 1.0 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/Right/Rearviews_CitroenC4.prefab 0.8 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/First Person Cameras/Right/PivotDriverHeadPivotCitroenC4.prefab 0.7 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Pieces Prefabs/Right/CitroenC4_Wipers_PF.prefab 0.2 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/OverrideBehaviour.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Camera/NoJointPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/Pivot.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/rearview/RearviewDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_bus_localized.xx_xx_xx Compressed Size:2.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.0 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 3.0 mb 100.0% Complete build size 3.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.5 mb 51.7% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/Product/Default/ArticulateBus_External_MAOHS.tga 621.8 kb 20.5% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/Product/Default/ArticulateBus_External_BC.tga 429.9 kb 14.2% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/Product/Default/ArticulateBus_Interior_BC.tga 407.8 kb 13.4% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/Product/Default/ArticulateBus_IntDriver_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_motorcycle_common Compressed Size:170.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 281.4 mb 84.6% Meshes 33.9 mb 10.2% Animations 19.4 kb 0.0% Sounds 0.0 kb 0.0% Shaders 17.1 mb 5.2% Other Assets 102.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 2.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 109.0 kb 0.0% Total User Assets 332.6 mb 100.0% Complete build size 332.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 6.4% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/YamahaFZ-07_PiecesModified_MAOHS.tga 21.3 mb 6.4% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaNMAX160/Art/Textures/YamahaNMAX160_Interior_MAOHS.tga 21.3 mb 6.4% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaNMAX160/Art/Textures/YamahaNMAX160_Exterior_MAOHS.tga 21.3 mb 6.4% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/YamahaFZ-07_PiecesModified_N.tga 21.3 mb 6.4% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/YamahaFZ-07_Interior_MAOHS.tga 21.3 mb 6.4% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/YamahaFZ-07_Exterior_MAOHS.tga 21.3 mb 6.4% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaNMAX160/Art/Textures/YamahaNMAX160_Interior_N.tga 21.3 mb 6.4% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaNMAX160/Art/Textures/YamahaNMAX160_Exterior_N.tga 21.3 mb 6.4% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/YamahaFZ-07_Interior_N.tga 21.3 mb 6.4% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/YamahaFZ-07_Exterior_N.tga 11.8 mb 3.5% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Meshes/User_YamahaFZ07.fbx 11.7 mb 3.5% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Meshes/User_YamahaFZ07_Modified.fbx 10.7 mb 3.2% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/YamahaFZ-07_PiecesModified_BC.tga 10.7 mb 3.2% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaNMAX160/Art/Textures/YamahaNMAX160_Interior_BC.tga 10.7 mb 3.2% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaNMAX160/Art/Textures/YamahaNMAX160_Exterior_BC.tga 8.2 mb 2.5% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 6.9 mb 2.1% Assets/content_common/art_common/Modules/Shaders/StandardCM.shader 5.4 mb 1.6% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaYBR125/Art/Meshes/User_YamahaYBR.fbx 5.3 mb 1.6% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaYBR125/Art/Textures/UserYBR125_MAOHS.tga 5.3 mb 1.6% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaYBR125/Art/Textures/UserYBR125_INT_N.tga 5.3 mb 1.6% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaYBR125/Art/Textures/UserYBR125_N.tga 5.0 mb 1.5% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaNMAX160/Art/Meshes/User_YamahaNMAX160.fbx 4.0 mb 1.2% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaYBR125/Art/Textures/UserYBR125_INT_S.tga 2.7 mb 0.8% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaYBR125/Art/Textures/UserYBR125_INT_D.tga 2.7 mb 0.8% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaYBR125/Art/Textures/UserYBR125_BC_CM.tga 2.7 mb 0.8% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaYBR125/Art/Textures/UserYBR125_BC.tga 2.0 mb 0.6% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaYBR125/Art/Textures/UserYBR125_INT_AO.tga 1.7 mb 0.5% Resources/unity_builtin_extra 1.3 mb 0.4% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/YamahaFZ-07_Glass_M.tga 1.3 mb 0.4% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/YamahaFZ-07_Glass_BC.tga 1.0 mb 0.3% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/YamahaFZ-07_PoliceLights_M3.tga 1.0 mb 0.3% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/YamahaFZ-07_M1.tga 682.9 kb 0.2% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/YamahaFZ-07_PoliceLights_BC.tga 512.2 kb 0.2% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/YamahaFZ-07_M2.tga 151.1 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsLarge.shader 145.6 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 102.4 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/Common/PoliceLights/Meshes/Motorbike_PoliceLight.fbx 82.4 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaYBR125/Art/Textures/UserYBR125_M1.tga 82.0 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaYBR125/Art/Textures/UserYBR125_M2.tga 21.5 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaNMAX160/Art/Textures/YamahaNMAX160_Lights_M1.tga 20.8 kb 0.0% AssetBundle Object 13.6 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 12.6 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaNMAX160/Art/Textures/YamahaNMAX160_Lights_M2.tga 5.9 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaNMAX160/Prefabs/User_YamahaNMAX160_PF.prefab 5.8 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaYBR125/Prefabs/User_YamahaYBR_PF.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/Common/Materials/Glass_Light_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaNMAX160/Art/Materials/YamahaNMAX160_Interior_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaNMAX160/Art/Materials/YamahaNMAX160_Exterior_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Materials/YamahaFZ07_PiecesModified_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Materials/YamahaFZ07_Interior_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Materials/YamahaFZ07_Exterior_MT.mat 1.7 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaYBR125/Art/Materials/UserYamaha_MT.mat 1.7 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Materials/YamahaFZ07_PoliceLights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaNMAX160/Art/Materials/YamahaNMAX160_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Materials/YamahaFZ07_Lights_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaYBR125/Art/Materials/UserYamaha_Interior_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Animations/YamahaFZ-07_Suspension.controller 1.3 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaNMAX160/Art/Animations/YamahaNMAX160_Suspension.controller 1.1 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaYBR125/Art/Animations/Suspension.controller 1.1 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaYBR125/Art/Materials/UserYamaha_Lights_MT.mat 1.0 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaNMAX160/Art/Materials/Glass_User_YamahaNMAX160_MT.mat 1.0 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaYBR125/Art/Materials/Glass_User_Motorcycle.mat 1.0 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Materials/Glass_User_YamahaFZ07_MT.mat 1.0 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaYBR125/Art/Materials/Glass_User_MT.mat 1.0 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Animations/FZ-07_FrontSuspensionMask.mask 1.0 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Animations/FZ-07_BackSuspensionMask.mask 1.0 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Materials/FrontGlass_User_YamahaFZ07_MT.mat 0.9 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaNMAX160/Art/Animations/NMAX160_FrontSuspensionMask.mask 0.9 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaNMAX160/Art/Animations/NMAX160_BackSuspensionMask.mask 0.8 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaYBR125/Art/Animations/RearSuspensionMask.mask 0.8 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaYBR125/Art/Animations/FrontSuspensionMask.mask 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/AnimationSuspensionDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MotorBikeSuspensionSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/MotorbikeWheelDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MotorBikeWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/HandlebarDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/BodyLeanDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_isuzuelf100_common Compressed Size:29.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 40.5 mb 69.6% Meshes 5.0 mb 8.6% Animations 9.4 kb 0.0% Sounds 0.0 kb 0.0% Shaders 12.5 mb 21.5% Other Assets 45.5 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 101.2 kb 0.2% Total User Assets 58.2 mb 100.0% Complete build size 58.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 27.5% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Textures/Isuzu_Elf_100_Interior_N.tga 16.0 mb 27.5% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Textures/Isuzu_Elf_100_N.tga 8.2 mb 14.2% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 4.0 mb 6.9% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Textures/Isuzu_Elf_100_Light_N.tga 3.1 mb 5.3% Assets/content_common/art_common/Modules/Shaders/Standard.shader 3.0 mb 5.2% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Textures/Isuzu_Elf_100_Interior_MAOHS.tga 2.8 mb 4.9% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Meshes/Isuzu_Elf_100_Prototype.fbx 2.2 mb 3.7% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Meshes/Isuzu_Elf_100.fbx 1.0 mb 1.8% Resources/unity_builtin_extra 715.2 kb 1.2% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Textures/Isuzu_Elf_100_Light_MAOHS.tga 361.5 kb 0.6% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Textures/Isuzu_Elf_100_Interior_BC.tga 172.7 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Textures/Isuzu_Elf_100_M2.tga 145.6 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 144.8 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Textures/Isuzu_Elf_100_M1.tga 74.2 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Textures/Isuzu_Elf_100_Light_BC.tga 53.1 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Textures/Wiper_Isuzu_Elf_100_50.tga 36.6 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Meshes/Isuzu_Elf_100_Wipers.FBX 13.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Pieces Prefab/Isuzu_Elf_100_PF.prefab 13.6 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 9.7 kb 0.0% AssetBundle Object 3.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Meshes/Isuzu_Elf_100_Col.fbx 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Material/Isuzu_Elf_100_Glass_MT.mat 1.8 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Material/Isuzu_Elf_100_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Material/Isuzu_Elf_100_Interior_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Material/Isuzu_Elf_100_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Animations/WiperAnimController_Isuzu_Elf_100.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Pieces Prefab/Isuzu_Elf_100_Wipers_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_rigidtruck.mx_xx_xx Compressed Size:8.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 16.0 mb 82.3% Meshes 2.8 mb 14.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 583.1 kb 2.9% Other Assets 21.6 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.7 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 67.5 kb 0.3% Total User Assets 19.5 mb 100.0% Complete build size 19.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 27.4% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/MX/Art/Textures/AtronTruck_N.tga 4.0 mb 20.6% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/MX/Art/Textures/AtronTruck_Mask1.tga 2.8 mb 14.4% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/MX/Art/Meshes/RigidTruck_Atron.fbx 2.7 mb 13.7% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/MX/Art/Textures/AtronTruck_MAOHS.tga 2.0 mb 10.3% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/MX/Art/Textures/AtronTruck_CM.tga 2.0 mb 10.3% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/MX/Art/Textures/AtronTruck_BC.tga 248.8 kb 1.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsBase.shader 181.6 kb 0.9% Resources/unity_builtin_extra 153.8 kb 0.8% Assets/content_common/art_common/Modules/Shaders/Vehicles/Vehicle.shader 4.8 kb 0.0% AssetBundle Object 4.2 kb 0.0% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/MX/Pieces/NPC_RigidTruck_PF_TM.prefab 4.2 kb 0.0% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/MX/Pieces/NPC_RigidTruck_PF.prefab 3.7 kb 0.0% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/MX/Pieces/NPC_RigidTruck_Physics.prefab 1.7 kb 0.0% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/MX/Art/Materials/RigidTruck_Atron_MT.mat 1.6 kb 0.0% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/MX/Art/Materials/RigidTruck_Atron_Lights_MT.mat 0.2 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficSimpleCar_Wheel.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/SMKTrafficVehicleGraphicsSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/Descriptors/SMKTrafficVehiclePhysicsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/Descriptors/SMKTrafficVehicleGraphicsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficAntiRollBar.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleLightSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WheelsPivotSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_actros.nz_xx_xx Compressed Size:5.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 53.8 kb 0.8% Meshes 5.6 mb 80.7% Animations 8.9 kb 0.1% Sounds 0.0 kb 0.0% Shaders 1.1 mb 15.1% Other Assets 108.3 kb 1.5% Levels 0.0 kb 0.0% Scripts 2.7 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 127.8 kb 1.8% Total User Assets 7.0 mb 100.0% Complete build size 7.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.5 mb 50.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Meshes/Left/User_ActrosRigid.fbx 2.1 mb 30.3% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Meshes/Left/User_Actros.fbx 1.0 mb 14.9% Resources/unity_builtin_extra 58.0 kb 0.8% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Meshes/Left/Actros_Wipers.fbx 53.8 kb 0.8% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Textures/Left/wiperActros_60.tga 17.9 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Pieces Prefabs/Left/User_ActrosRigid.prefab 17.8 kb 0.2% AssetBundle Object 16.3 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Pieces Prefabs/Left/User_Actros.prefab 13.6 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 5.6 kb 0.1% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Left/PivotExtCam_Actros_Biarticulated.prefab 5.6 kb 0.1% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Left/PivotExtCam_Rigid_Truck.prefab 5.5 kb 0.1% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Left/PivotExtCam_Actros_Articulated.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Materials/Left/Glass_Interior_ActrosRigid_MT.mat 1.9 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/Left/Rearviews_Actros.prefab 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Animations/Left/WiperAnimController_Actros.controller 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/BoardTechs/IG_WarningSensorChangeLanes.png 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/BoardTechs/IG_BlindPoint.png 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Pieces Prefabs/Left/Actros_Wipers.prefab 1.1 kb 0.0% Assets/simuzen/platform/hud/prefabs/Resources/RearviewCanvas.prefab 0.8 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/First Person Cameras/Left/PivotDriverHeadPivotActrosTruck.prefab 0.2 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll 0.2 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/OverrideBehaviour.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/hud/components/HCOM_InGamePanel/IG_RearviewPanelHandler.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Camera/NoJointPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/Pivot.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/rearview/RearviewDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_lmv_common Compressed Size:34.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 38.4 mb 40.4% Meshes 52.1 mb 54.8% Animations 12.1 kb 0.0% Sounds 0.0 kb 0.0% Shaders 4.4 mb 4.7% Other Assets 45.9 kb 0.0% Levels 0.0 kb 0.0% Scripts 1.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 101.8 kb 0.1% Total User Assets 95.1 mb 100.0% Complete build size 95.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 39.6 mb 41.7% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Meshes/User_LMV.FBX 16.0 mb 16.8% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Textures/LMV_Interior_N.tga 16.0 mb 16.8% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Textures/LMV_N.tga 12.1 mb 12.8% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Meshes/LMV_Mesh_Prototipo.FBX 3.1 mb 3.3% Assets/content_common/art_common/Modules/Shaders/Standard.shader 2.9 mb 3.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Textures/LMV_MAOHS.tga 1.5 mb 1.6% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Textures/LMV_Interior_MAOHS.tga 1.1 mb 1.2% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Textures/LMV_BC.tga 1.0 mb 1.1% Resources/unity_builtin_extra 608.8 kb 0.6% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Textures/LMV_Interior_BC.tga 356.3 kb 0.4% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Meshes/LMV_Wipers.FBX 153.8 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Vehicle.shader 145.6 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 103.4 kb 0.1% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Textures/LMV_Lights_M2.tga 101.0 kb 0.1% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Textures/LMV_Lights_M1.tga 60.0 kb 0.1% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Textures/wiperLMV_50.tga 24.2 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Meshes/LMV_Mesh_Collider.FBX 14.1 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Pieces Prefab/User_LMV_PF.prefab 13.6 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 9.1 kb 0.0% AssetBundle Object 2.0 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Materials/Glass_Interior_LMV_MT.mat 1.7 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Materials/LMV_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Pieces Prefab/LMV_Wipers_PF.prefab 1.6 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Materials/LMV_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Materials/LMV_Interior_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Animation/WiperAnimController_LMV.controller 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/DustParticleDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_scania440biart.xx_xx_stbarcel Compressed Size:3.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.6% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Scania 440 biart 2 axis/Scania440biart_STBarcel/GP_Scania_440_biart.png 0.3 kb 4.9% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_ivecodaily.xx_xx_stliverpool Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 89.0% Total User Assets 6.8 kb 100.0% Complete build size 6.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/IvecoDaily/IvecoDaily_STLiverpool/GP_Microbus_Van.png 0.3 kb 4.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_props_common Compressed Size:29.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 29.0 mb 59.7% Meshes 3.7 mb 7.7% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 15.8 mb 32.5% Other Assets 44.0 kb 0.1% Levels 0.0 kb 0.0% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 63.7 kb 0.1% Total User Assets 48.7 mb 100.0% Complete build size 48.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 15.6 mb 32.1% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.3 mb 11.0% Assets/contents/Sceneries/WaterWorld/Common/Props/Textures/Senat_Fence_BCT.tga 1.7 mb 3.5% Assets/contents/Sceneries/WaterWorld/Common/Textures/RockyGround/RockyGround_N.jpg 1.6 mb 3.4% Assets/contents/Sceneries/WaterWorld/Common/Textures/RockyGround/RockyGround_MAOHS.tga 1.5 mb 3.2% Assets/contents/Sceneries/WaterWorld/Common/Textures/Grass/Grass_N.jpg 1.5 mb 3.1% Assets/contents/Sceneries/WaterWorld/Common/Textures/Grass/Grass_MAOHS.tga 1.5 mb 3.1% Assets/contents/Sceneries/WaterWorld/Common/Textures/Concrete/Concrete_N.jpg 1.4 mb 2.9% Assets/contents/Sceneries/WaterWorld/Common/Textures/Concrete/Concrete_MAOHS.tga 1.4 mb 2.8% Assets/contents/Sceneries/WaterWorld/Common/Lindes/Meshes/WaterWorld_Guardrail.FBX 1.3 mb 2.7% Assets/contents/Sceneries/WaterWorld/Common/Textures/BeachSand/BeachSand_N.tga 1.2 mb 2.5% Assets/contents/Sceneries/WaterWorld/Common/Textures/WalkPath/WalkPath_N.jpg 1.2 mb 2.4% Assets/contents/Sceneries/WaterWorld/Common/Textures/BeachSand/BeachSand_MAOHS.tga 1.1 mb 2.3% Assets/contents/Sceneries/WaterWorld/Common/Lindes/Meshes/WaterWorld_Gutters.FBX 1.1 mb 2.2% Assets/contents/Sceneries/WaterWorld/Common/Props/Textures/Factory_Building_MAOHS.tga 958.5 kb 1.9% Assets/contents/Sceneries/WaterWorld/Common/Props/Textures/Factory_Building_N.jpg 918.2 kb 1.8% Assets/contents/Sceneries/WaterWorld/Common/Textures/Lindes_WW/Lindes_WW_N.tga 887.2 kb 1.8% Assets/contents/Sceneries/WaterWorld/Common/Textures/Lindes_WW/Lindes_WW_MAOHS.tga 817.3 kb 1.6% Assets/contents/Sceneries/WaterWorld/Common/Textures/Grass/Grass_BC.jpg 802.7 kb 1.6% Assets/contents/Sceneries/WaterWorld/Common/Props/Meshes/Factory_Building.FBX 784.8 kb 1.6% Assets/contents/Sceneries/WaterWorld/Common/Textures/WalkPath/WalkPath_MAOHS.tga 769.7 kb 1.5% Assets/contents/Sceneries/WaterWorld/Common/Textures/Concrete/Concrete_BC.jpg 769.3 kb 1.5% Assets/contents/Sceneries/WaterWorld/Common/Textures/RockyGround/RockyGround_BC.jpg 760.2 kb 1.5% Assets/contents/Sceneries/WaterWorld/Common/Props/Textures/Senat_Fence_MAOHS.tga 661.9 kb 1.3% Assets/contents/Sceneries/WaterWorld/Common/Textures/WalkPath/WalkPath_BC.jpg 638.3 kb 1.3% Assets/contents/Sceneries/WaterWorld/Common/Props/Textures/Senat_Fence_N.tga 605.4 kb 1.2% Assets/contents/Sceneries/WaterWorld/Common/Textures/BeachSand/BeachSand_BC.tga 570.6 kb 1.1% Assets/contents/Sceneries/WaterWorld/Common/Props/Textures/Factory_Building_BC.jpg 424.8 kb 0.9% Assets/contents/Sceneries/WaterWorld/Common/Textures/Lindes_WW/Lindes_WW_BC.tga 321.1 kb 0.6% Assets/contents/Sceneries/WaterWorld/Common/Props/Textures/Factory_Building_CM.jpg 260.7 kb 0.5% Assets/contents/Sceneries/WaterWorld/Common/Props/Meshes/WaterWorld_BeachWater.FBX 181.6 kb 0.4% Resources/unity_builtin_extra 142.2 kb 0.3% Assets/contents/Sceneries/WaterWorld/Common/Props/Meshes/WaterWorld_SenatFence.FBX 39.5 kb 0.1% Assets/contents/Sceneries/WaterWorld/Common/Props/Meshes/Factory_Building_Entrance.FBX 13.7 kb 0.0% AssetBundle Object 6.1 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Props/Factory_Building_01_PF.prefab 3.7 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Lindes/WaterWorld_Gutters_PF.prefab 2.5 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Lindes/WaterWorld_Guardrail_PF.prefab 2.3 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Props/Meshes/Factory_Building_Landmark.FBX 2.2 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Lindes/WaterWorld_Gutters_Col_Variant.prefab 1.6 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Materials/Lindes_WW.mat 1.5 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Props/Material/Senat_Fence_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Props/Material/Factory_Building_MT.mat 0.7 kb 0.0% 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Materials/Patch Friction/Offroad - P.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_2_terrain_common Compressed Size:84.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 74.7 mb 43.8% Meshes 329.9 kb 0.2% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.2 mb 4.8% Other Assets 87.1 mb 51.1% Levels 0.0 kb 0.0% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 97.1 kb 0.1% Total User Assets 170.5 mb 100.0% Complete build size 170.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 53.9 mb 31.6% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Vegetation/G245_2_VegetationStorage.asset 33.1 mb 19.4% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Terrain/CTS/Data/Ruta_G245_2.asset 8.2 mb 4.8% Resources/unity_builtin_extra 5.3 mb 3.1% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/qghhf_4K_Albedo_Opacity.tga 5.3 mb 3.1% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_13_03.psd 5.3 mb 3.1% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_22.psd 5.3 mb 3.1% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_21.psd 5.3 mb 3.1% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_10.psd 5.3 mb 3.1% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Fern_15_ALT_02.psd 5.3 mb 3.1% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Sea Grass_07.psd 5.3 mb 3.1% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Sea Grass_05.psd 5.3 mb 3.1% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Dry Grass_02.psd 5.3 mb 3.1% 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0.0% AssetBundle Object 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Rocks/Pieces Prefab/Rock_9_PF.prefab 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/LOD2/FacingLeaves_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/LOD2/Branches_0.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/LOD1/FacingLeaves_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/LOD1/Branches_0.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/LOD0/FacingLeaves_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/LOD0/Branches_0.mat 0.3 kb 0.0% 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------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_scaniatanker_common Compressed Size:15.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 14.2 mb 49.9% Meshes 2.4 mb 8.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 11.8 mb 41.2% Other Assets 31.1 kb 0.1% Levels 0.0 kb 0.0% Scripts 2.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 95.1 kb 0.3% Total User Assets 28.5 mb 100.0% Complete build size 28.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 8.2 mb 28.9% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.1 mb 18.0% Assets/vehicles/TrafficVehicles/ScaniaTanker/Art/Textures/ScaniaTanker_N.tga 3.2 mb 11.3% Assets/vehicles/TrafficVehicles/ScaniaTanker/Art/Textures/ScaniaTanker_MAOHS.tga 3.1 mb 10.9% Assets/content_common/art_common/Modules/Shaders/Standard.shader 2.4 mb 8.4% Assets/vehicles/TrafficVehicles/ScaniaTanker/Art/Meshes/NPC_ScaniaTanker.fbx 1.3 mb 4.7% Assets/vehicles/TrafficVehicles/ScaniaTanker/Art/Textures/ScaniaTanker_Cargo_M1.tga 1.3 mb 4.7% Assets/vehicles/TrafficVehicles/ScaniaTanker/Art/Textures/ScaniaTanker_M1.tga 1.2 mb 4.2% Assets/vehicles/TrafficVehicles/ScaniaTanker/Art/Textures/ScaniaTanker_Cargo_MAOHS.tga 925.1 kb 3.2% Assets/vehicles/TrafficVehicles/ScaniaTanker/Art/Textures/ScaniaTanker_Cargo_N.tga 503.6 kb 1.7% Assets/vehicles/TrafficVehicles/ScaniaTanker/Art/Textures/ScaniaTanker_BC.tga 372.5 kb 1.3% Assets/vehicles/TrafficVehicles/ScaniaTanker/Art/Textures/ScaniaTanker_Cargo_BC.tga 256.2 kb 0.9% Assets/vehicles/TrafficVehicles/ScaniaTanker/Art/Textures/ScaniaTanker_CM.tga 248.8 kb 0.9% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsBase.shader 181.6 kb 0.6% Resources/unity_builtin_extra 6.7 kb 0.0% AssetBundle Object 3.9 kb 0.0% Assets/vehicles/TrafficVehicles/ScaniaTanker/Pieces Prefab/NPC_ScaniaTanker_Graphics_TM.prefab 3.9 kb 0.0% Assets/vehicles/TrafficVehicles/ScaniaTanker/Pieces Prefab/NPC_ScaniaTanker_Graphics.prefab 3.6 kb 0.0% Assets/vehicles/TrafficVehicles/ScaniaTanker/Pieces Prefab/NPC_ScaniaTanker_Root.prefab 3.6 kb 0.0% Assets/vehicles/TrafficVehicles/ScaniaTanker/Pieces Prefab/NPC_ScaniaTanker_Physics.prefab 2.0 kb 0.0% Assets/vehicles/TrafficVehicles/ScaniaTanker/Art/Materials/ScaniaTanker_MT.mat 1.1 kb 0.0% Assets/vehicles/TrafficVehicles/ScaniaTanker/Art/Materials/RigidTanker_MT.mat 1.0 kb 0.0% Assets/vehicles/TrafficVehicles/ScaniaTanker/Art/Materials/ScaniaTanker_Light_MT.mat 1.0 kb 0.0% Assets/vehicles/TrafficVehicles/ScaniaTanker/Art/Materials/RigidTanker_Light_MT.mat 0.9 kb 0.0% Assets/vehicles/TrafficVehicles/ScaniaTanker/Art/Materials/IA_Glass_MT.mat 0.2 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficSimpleCar_Wheel.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/SMKTrafficVehicleGraphicsSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/Descriptors/SMKTrafficVehiclePhysicsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/Descriptors/SMKTrafficVehicleGraphicsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Perception/TrafficPerceptionController.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/TrafficParticleEmmiter.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficAntiRollBar.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleLightSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficSimpleCar.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficNavigator.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WheelsPivotSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficAI.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_shops_localized.mx_xx_xx Compressed Size:943.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.7 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.3 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 2.7 mb 100.0% Complete build size 2.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.7 mb 99.8% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/Localized/MX/OxxoType_BC.tga 0.3 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_forward1100.xx_xx_starmy Compressed Size:10.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 10.9 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 10.9 mb 100.0% Complete build size 10.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 36.6% Assets/vehicles/UserVehicles/ArmyUserVehicles/Forward1100/Forward1100_MAOHS.tga 2.5 mb 22.8% Assets/vehicles/UserVehicles/ArmyUserVehicles/Forward1100/Forward1100_Trailer_MAOHS.tga 2.0 mb 18.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/Forward1100/Forward1100_Trailer_N.tga 1.5 mb 14.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/Forward1100/Forward1100_BC.tga 949.1 kb 8.5% Assets/vehicles/UserVehicles/ArmyUserVehicles/Forward1100/Forward1100_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_bus_localized.xx_xx_starmy Compressed Size:3.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.5 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 3.5 mb 100.0% Complete build size 3.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.6 mb 46.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/Citaro_User/ArticulateBus_External_MAOHS.tga 1.1 mb 30.5% Assets/vehicles/UserVehicles/ArmyUserVehicles/Citaro_User/ArticulateBus_External_BC.tga 429.9 kb 12.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/Citaro_User/ArticulateBus_Interior_BC.tga 407.8 kb 11.4% Assets/vehicles/UserVehicles/ArmyUserVehicles/Citaro_User/ArticulateBus_IntDriver_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_zafiro_localized.xx_xx_stbusvencedor Compressed Size:12.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 18.6 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 18.6 mb 100.0% Complete build size 18.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 85.9% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Textures/Product/STVencedor/Zafiro_N.tga 1.5 mb 7.8% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Textures/Product/STVencedor/Zafiro_MAOHS.tga 1.2 mb 6.2% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Textures/Product/STVencedor/Zafiro_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_c4_common Compressed Size:13.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 20.6 mb 61.0% Meshes 1.5 mb 4.3% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 11.7 mb 34.5% Other Assets 12.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 49.3 kb 0.1% Total User Assets 33.8 mb 100.0% Complete build size 33.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 47.3% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Textures/CitroenC4_N.tga 8.2 mb 24.4% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.1 mb 9.2% Assets/content_common/art_common/Modules/Shaders/Standard.shader 1.9 mb 5.6% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Textures/CitroenC4_Interior_MAOHS.tga 1.4 mb 4.3% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Meshes/CitroenC4_Prototype.FBX 1.4 mb 4.1% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Textures/CitroenC4_Interior_N.tga 1.2 mb 3.6% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Textures/CitroenC4_Interior_BC.tga 181.6 kb 0.5% Resources/unity_builtin_extra 145.6 kb 0.4% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 80.8 kb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Textures/CitroenC4_M2.tga 76.5 kb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Textures/CitroenC4_M1.tga 13.6 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 7.6 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Meshes/CitroenC4_Collider.FBX 3.2 kb 0.0% AssetBundle Object 2.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Materials/Glass_Interior_CitroenC4_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Materials/CitroenC4_Interior_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Materials/CitroenC4_MT.mat 1.3 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Materials/CitroenC4_Lights_MT.mat 0.5 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Pieces Prefabs/CitroenC4_Collider_PF.prefab 0.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Pieces Prefabs/CitroenC4_Prototype_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_rigidtanker.xx_xx_xx Compressed Size:1.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 1.4 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.3% Total User Assets 1.4 mb 100.0% Complete build size 1.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.0 mb 74.7% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Localized/Default/Cargo_Tanker_MAOHS.tga 346.4 kb 25.0% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Localized/Default/Cargo_Tanker_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_1axis.xx_xx_xx Compressed Size:3.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 3.4 mb 100.0% Complete build size 3.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.4 mb 69.3% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_1_Axis/Art/Textures/Product/Default/Trailer_1_Axis_MAOHS.tga 1.0 mb 30.6% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_1_Axis/Art/Textures/Product/Default/Trailer_1_Axis_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680full.xx_xx_stlucia Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.2% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.7% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680 Full/KenworthT680Full_STLucia/GP_Kenworthdoble_doble_articulado.png 0.4 kb 5.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_forward800_common Compressed Size:20.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 22.4 mb 63.4% Meshes 1.2 mb 3.3% Animations 10.1 kb 0.0% Sounds 0.0 kb 0.0% Shaders 11.7 mb 33.0% Other Assets 19.4 kb 0.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 83.2 kb 0.2% Total User Assets 35.3 mb 100.0% Complete build size 35.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 45.4% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Textures/Forward800_N.tga 8.2 mb 23.3% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.2 mb 9.0% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Textures/Forward800_Interior_MAOHS.tga 3.1 mb 8.8% Assets/content_common/art_common/Modules/Shaders/Standard.shader 2.4 mb 6.8% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Textures/Forward800_Interior_N.tga 1.1 mb 3.1% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Meshes/Forward800_Prototype.FBX 758.5 kb 2.1% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Textures/Forward800_Interior_BC.tga 181.6 kb 0.5% Resources/unity_builtin_extra 145.6 kb 0.4% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 80.2 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Meshes/Forward800_Wipers.FBX 20.8 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Textures/Forward800_M2.tga 19.2 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Textures/Forward800_M1.tga 4.8 kb 0.0% AssetBundle Object 2.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Meshes/Forward800_Collider.FBX 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Materials/Forward800_Trailer_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Materials/Forward800_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Materials/Forward800_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Materials/Forward800_Interior_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Animations/WiperAnimController_Forward800.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Pieces Prefab/Forward800_Wipers_PF.prefab 0.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Pieces Prefab/Forward800_Collider_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_stlala Compressed Size:7.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.8 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 7.8 mb 100.0% Complete build size 7.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.5 mb 44.9% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STLALA/Trailer_2Axes_MAOHS.tga 2.8 mb 36.1% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STLALA/Trailer_2Axes_N.tga 1.5 mb 18.9% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STLALA/Trailer_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_localized.bh_xx_xx Compressed Size:256.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.8 mb 99.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 10.8 kb 0.4% Levels 0.0 kb 0.0% Scripts 0.7 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 17.4 kb 0.6% Total User Assets 2.8 mb 100.0% Complete build size 2.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.7 mb 95.6% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/BH/Textures/BuildingLocalized_BC.jpg 96.4 kb 3.4% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/BH/Textures/BuildingLocalized_MAOHS.tga 3.3 kb 0.1% AssetBundle Object 2.4 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/BH/LeySeca_Group_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/BH/ShortBollard_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/BH/Mojon_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/BH/TrafficLightPedestrian_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/BH/TrafficLight_D_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/BH/TrafficLight_C_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/BH/TrafficLight_A_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/BH/PhoneBooth_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_dolly_typeh_common Compressed Size:7.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 18.5 mb 66.9% Meshes 520.1 kb 1.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.6 mb 30.9% Other Assets 17.8 kb 0.1% Levels 0.0 kb 0.0% Scripts 0.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 68.2 kb 0.2% Total User Assets 27.7 mb 100.0% Complete build size 27.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 57.8% Assets/vehicles/UserVehicles/STUserVehicles/Dolly_TypeH/Art/Textures/Dolly_TypeH_N.tga 8.2 mb 29.8% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 1.7 mb 6.2% Assets/vehicles/UserVehicles/STUserVehicles/Dolly_TypeH/Art/Textures/Dolly_TypeH_MAOHS.tga 792.2 kb 2.8% Assets/vehicles/UserVehicles/STUserVehicles/Dolly_TypeH/Art/Textures/Dolly_TypeH_BC.tga 264.7 kb 0.9% Assets/vehicles/UserVehicles/STUserVehicles/Dolly_TypeH/Art/Meshes/Dolly_TypeH.fbx 261.6 kb 0.9% Assets/vehicles/UserVehicles/STUserVehicles/Dolly_TypeH/Art/Meshes/Dolly_TypeH_prototipo.fbx 181.6 kb 0.6% Resources/unity_builtin_extra 145.6 kb 0.5% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 18.5 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Dolly_TypeH/Art/Textures/Dolly_TypeH_M1.tga 18.4 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Dolly_TypeH/Art/Textures/Dolly_TypeH_M2.tga 3.7 kb 0.0% AssetBundle Object 2.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Dolly_TypeH/Pieces Prefab/Dolly_TypeH_PF.prefab 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Dolly_TypeH/Art/Materials/Dolly_TypeH_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Dolly_TypeH/Art/Materials/Dolly_TypeH_MT.mat 1.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Dolly_TypeH/Art/Meshes/Dolly_TypeH_Collider.FBX 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_colatruck.xx_xx_starmy Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.4 kb 18.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 81.7% Total User Assets 7.5 kb 100.0% Complete build size 7.5 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_BIARTICULATED_KENWORTH_T880.png 0.5 kb 6.1% AssetBundle Object 0.5 kb 6.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_ARTICULATED_KENWORTH_T880.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalprostar.xx_xx_stinlk Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.1% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.7% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Prostar/InternationalProstar_STInlk/GP_ARTICULATED_INTERNATIONAL_PROSTAR.png 0.4 kb 5.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_terrain_common Compressed Size:385.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 541.9 mb 86.5% Meshes 10.6 mb 1.7% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 31.7 mb 5.1% Other Assets 42.1 mb 6.7% Levels 0.0 kb 0.0% Scripts 0.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 111.9 kb 0.0% Total User Assets 626.5 mb 100.0% Complete build size 626.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 32.0 mb 5.1% Assets/contents/Sceneries/IndustryLand/Common/Terrain/Arrays/CTS_Profile_IndustryLand_Normals.asset 32.0 mb 5.1% Assets/contents/Sceneries/IndustryLand/Common/Terrain/Arrays/CTS_Profile_IndustryLand_Albedos.asset 32.0 mb 5.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Terrain/CTS/Arrays/CTS_Profile_G245_3_Normals.asset 32.0 mb 5.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Terrain/CTS/Arrays/CTS_Profile_G245_3_Albedos.asset 24.7 mb 3.9% Assets/contents/Sceneries/MountainPass/Common/Vegetation/BakeVegetation/Baked_PalmTrees_vegetation_MP.asset 21.3 mb 3.4% Assets/contents/Sceneries/MountainPass/Common/Vegetation/Mask/MountainPass_MaskGrass_2k.tga 13.3 mb 2.1% Assets/contents/Sceneries/MountainPass/Common/Terrain/CTS/Arrays/CTS_Profile_MP_Albedos_BH.asset 13.3 mb 2.1% Assets/contents/Sceneries/MountainPass/Common/Terrain/CTS/Arrays/CTS_Profile_MP_Albedos.asset 9.2 mb 1.5% 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Assets/contents/Sceneries/MountainPass/Common/Vegetation/Packages/MountainPass_billboards/billboard_55797e20-acde-4ed0-9800-d862cc61f6df.png 42.4 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Vegetation/Packages/MountainPass_billboards/billboard_369ebe95-3679-4790-a223-249c76edde3e.png 37.1 kb 0.0% AssetBundle Object 33.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalm_Low.fbx 23.1 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Vegetation/MaliRoute_Package.asset 22.2 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Geo_03_sharp.png 22.1 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Geo_00.png 14.9 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Vegetation/Packages/MountainPass_PalmTrees.asset 12.7 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Vegetation/Packages/MountainPass_EuropeanTrees.asset 12.7 kb 0.0% 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Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/CTS/CTS_Profile_G245_Unity.asset 1.6 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/CTS/CTS_Profile_G245_Lite.asset 1.6 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Terrain/CTS/CTS_Profile_G245_3.asset 1.6 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Terrain/CTS/CTS_Profile_G245_2.asset 1.6 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/CTS/CTS_Profile_G245.asset 1.6 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/palm_bark.mat 1.6 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Terrain/CTS/CTS_Profile_MP_Unity.asset 1.6 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Terrain/CTS/CTS_Profile_MP_Lite.asset 1.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/palm_frond.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low Materials/LOD0/FacingLeaves_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low Materials/LOD0/Fronds_0.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low Materials/LOD2/FacingLeaves_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low Materials/LOD1/FacingLeaves_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low Materials/LOD1/Fronds_0.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalm_Low.prefab 0.2 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low Materials/Billboard.mat 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStoragePackage.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackagePro.cs 0.2 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Terrain/CTS/TerrainLayers/CTS_Profile_MP_3.asset 0.2 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Terrain/CTS/TerrainLayers/CTS_Profile_MP_2.asset 0.2 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Terrain/CTS/TerrainLayers/CTS_Profile_MP_1.asset 0.2 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Terrain/CTS/TerrainLayers/CTS_Profile_MP_0.asset 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfile.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2.xx_xx_stdanone Compressed Size:3.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.6 mb 65.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STDanone/FreightlinerM2User_MAOHS.tga 1.4 mb 34.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STDanone/FreightlinerM2User_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_localized.xx_xx_xx Compressed Size:671.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 720.7 kb 95.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 12.5 kb 1.7% Levels 0.0 kb 0.0% Scripts 0.7 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 17.3 kb 2.3% Total User Assets 751.3 kb 100.0% Complete build size 751.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 531.6 kb 70.8% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/BR/Textures/BuildingLocalized_MAOHS.tga 189.1 kb 25.2% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/BR/Textures/BuildingLocalized_BC.jpg 3.7 kb 0.5% AssetBundle Object 3.4 kb 0.4% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/BR/LeySeca_Group_PF.prefab 1.0 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/BR/TrafficLightPedestrian_PF.prefab 1.0 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/BR/Mojon_PF.prefab 1.0 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/BR/PhoneBooth_PF.prefab 1.0 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/BR/TrafficLight_A_PF.prefab 0.7 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/BR/TrafficLight_D_PF.prefab 0.7 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/BR/TrafficLight_C_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/BR/ShortBollard_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: plates_localized.xx_xx_xx Compressed Size:4.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.1 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 5.1 mb 100.0% Complete build size 5.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.6 mb 50.3% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/BR/PlatesGenerator_N.jpg 1.6 mb 32.0% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/BR/PlatesGenerator_MAOHS.tga 918.6 kb 17.6% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/BR/PlatesGenerator_BC.jpg 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerfl360_localized.xx_xx_stliverpool Compressed Size:6.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 6.8 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 6.8 mb 100.0% Complete build size 6.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.9 mb 43.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Product/STLiverpool/Freightliner_FL360_715_MAOHS.tga 2.5 mb 36.7% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Product/STLiverpool/Freightliner_FL360_715_Trailer_MAOHS.tga 773.7 kb 11.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Product/STLiverpool/Freightliner_FL360_715_Trailer_BC.tga 633.9 kb 9.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Product/STLiverpool/Freightliner_FL360_715_BC.tga 0.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_mantgx.xx_xx_starmy Compressed Size:4.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.8 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 4.8 mb 100.0% Complete build size 4.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.6 mb 75.5% Assets/vehicles/UserVehicles/ArmyUserVehicles/ManTgx/Man_MAOHS.tga 1.2 mb 24.4% Assets/vehicles/UserVehicles/ArmyUserVehicles/ManTgx/Man_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hino300.xx_xx_xx Compressed Size:4.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.2 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 5.2 mb 100.0% Complete build size 5.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 41.7% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Product/Default/Hino300_MAOHS.tga 1.4 mb 26.1% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Product/Default/Hino300_Trailer_MAOHS.tga 959.9 kb 17.9% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Product/Default/Hino300_BC.tga 761.3 kb 14.2% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Product/Default/Hino300_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_forward1100_common Compressed Size:22.5 mb Uncompressed usage by category (Percentages based on user 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Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Meshes/Forward1100_Prototype.FBX 981.1 kb 2.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Forward1100_Interior_MAOHS.tga 735.6 kb 1.5% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Forward1100_Interior_N.tga 206.9 kb 0.4% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Forward1100_Interior_BC.tga 145.6 kb 0.3% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 116.2 kb 0.2% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Meshes/Forward1100_Wipers.FBX 52.0 kb 0.1% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/wiperForward1100_50.tga 20.8 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Forward1100_M1.tga 19.2 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Forward1100_M2.tga 14.8 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Pieces Prefab/User_Forward1100_PF.prefab 13.6 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 12.7 kb 0.0% AssetBundle Object 3.0 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Meshes/Forward1100_Collider.FBX 2.3 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Pieces Prefab/Forward1100_Prop_PF.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Materials/Glass_Interior_Forward1100_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Materials/Forward1100_Trailer_Prop_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Materials/Forward1100_Trailer_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Materials/Forward1100_Prop_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Materials/Forward1100_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Pieces Prefab/Forward1100_Wipers_PF.prefab 1.6 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Materials/Forward1100_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Materials/Forward1100_Interior_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Animations/WiperAnimController_Forward1100.controller 0.5 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Pieces Prefab/Forward1100_Collider_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hino500.xx_xx_stguerras Compressed Size:10.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 21.2 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 21.2 mb 100.0% Complete build size 21.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 75.5% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/STGuerras/Hino500User_Trailer_N.tga 2.4 mb 11.2% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/STGuerras/Hino500User_MAOHS.tga 1.3 mb 6.1% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/STGuerras/Hino500User_BC.tga 960.8 kb 4.4% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/STGuerras/Hino500User_Trailer_MAOHS.tga 584.0 kb 2.7% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/STGuerras/Hino500User_Trailer_BC.tga 0.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_logo.xx_xx_sc4wd Compressed Size:753.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 9.0 kb 0.1% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 8.0 mb 99.9% Built-in Texture2D: sactx-2048x2048-DXT5-HUD_GP_Logo_Atlas-769030f0 0.5 kb 0.0% AssetBundle Object 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar4x4/GP/GP_Logo_Prosauto.jpg 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar4x4/GP/GP_Logo.png 0.3 kb 0.0% Assets/UI/Atlas/Simulator/GP Atlas/GP Simescar/Product/SC4WD/HUD_GP_Logo_Atlas.spriteatlas ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_tourismo.xx_xx_sttufesa Compressed Size:4.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.7 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 4.7 mb 100.0% Complete build size 4.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 47.0% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Product/STTufesa/Tourismo_Exterior_MAOHS.tga 1004.1 kb 20.7% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Product/STTufesa/Tourismo_Interior_BC.tga 939.9 kb 19.4% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Product/STTufesa/Tourismo_Driver_BC.tga 615.6 kb 12.7% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Product/STTufesa/Tourismo_Exterior_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_isuzuelf.xx_xx_xx Compressed Size:7.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.5 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 7.5 mb 100.0% Complete build size 7.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.0 mb 39.4% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/Default/Isuzu500H_Trailer_MAOHS.tga 2.7 mb 36.4% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/Default/Isuzu500H_Exterior_MAOHS.tga 1.0 mb 13.6% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/Default/Isuzu500H_Trailer_BC.tga 807.3 kb 10.4% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/Default/Isuzu500H_Exterior_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mineroute_props_common Compressed Size:18.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 18.0 mb 43.1% Meshes 7.1 mb 17.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 15.8 mb 37.8% Other Assets 709.5 kb 1.7% Levels 0.0 kb 0.0% Scripts 0.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 211.2 kb 0.5% Total User Assets 41.8 mb 100.0% Complete build size 41.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 15.6 mb 37.3% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.3 mb 12.8% Assets/contents/Sceneries/MineRoute/Common/Props/Textures/Silo_MAOHS.tga 5.3 mb 12.8% Assets/contents/Sceneries/MineRoute/Common/Props/Textures/Silo_N.tga 5.2 mb 12.4% Assets/contents/Sceneries/MineRoute/Common/Lindes/Meshes/Mineroute_Guardrail.FBX 2.7 mb 6.4% Assets/contents/Sceneries/MineRoute/Common/Props/Textures/Silo_BC.tga 2.0 mb 4.8% Assets/contents/Sceneries/MineRoute/Common/Props/Textures/Silo_M.tga 1.7 mb 4.1% Assets/contents/Sceneries/MineRoute/Common/Lindes/Meshes/Proxy_Mineroute_PostGuardrail.FBX 1.4 mb 3.3% Assets/contents/Sceneries/MineRoute/Common/Props/Textures/EntranceGates_MAOHS.tga 890.4 kb 2.1% Assets/contents/Sceneries/MineRoute/Common/Props/Textures/EntranceGates_N.tga 490.0 kb 1.1% Assets/contents/Sceneries/MineRoute/Common/Props/Textures/EntranceGates_BC.tga 432.4 kb 1.0% Assets/contents/Sceneries/MineRoute/Common/Lindes/Meshes/Proxy_Mineroute_Reflectance.FBX 248.5 kb 0.6% AssetBundle Object 181.6 kb 0.4% Resources/unity_builtin_extra 85.1 kb 0.2% Assets/contents/Sceneries/MineRoute/Common/Props/Meshes/Silo.fbx 60.1 kb 0.1% Assets/contents/Sceneries/MineRoute/Common/Props/Meshes/Gate.fbx 43.9 kb 0.1% Assets/contents/Sceneries/MineRoute/Common/Props/Meshes/Gate_02.FBX 11.2 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Lindes/Mineroute_Guardrail_PF.prefab 6.6 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Lindes/Mineroute_Guardrail_Collider_PF Variant.prefab 1.5 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Props/Materials/Silo_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Props/Materials/EntranceGates.mat 1.0 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Props/Gate_02_PF.prefab 0.6 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Props/Gate_PF.prefab 0.5 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Props/Silo.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Metal Barrier - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Impact Barrier - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht800.xx_xx_stbimbo Compressed Size:2.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.5 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 3.5 mb 100.0% Complete build size 3.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 60.2% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800/Art/Textures/Product/STBimbo/KenworthT800_MAOHS.tga 791.2 kb 22.1% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800/Art/Textures/Product/STBimbo/KenworthT800_BC.tga 328.7 kb 9.2% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800/Art/Textures/Product/STBimbo/KenworthT800_Cab_BC.tga 302.3 kb 8.4% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800/Art/Textures/Product/STBimbo/KenworthT800_Cab_MAOHS.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_renaultkangoo.xx_xx_stliverpool Compressed Size:2.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.2 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.2% Total User Assets 2.2 mb 100.0% Complete build size 2.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.5 mb 69.9% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Art/Textures/product/STLiverpool/RenaultKangoo_MAOHS.tga 660.7 kb 29.9% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Art/Textures/product/STLiverpool/RenaultKangoo_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_mixer_common Compressed Size:38.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 57.2 mb 79.0% Meshes 2.5 mb 3.4% Animations 9.6 kb 0.0% Sounds 0.0 kb 0.0% Shaders 12.5 mb 17.3% Other Assets 59.9 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 102.8 kb 0.1% Total User Assets 72.4 mb 100.0% Complete build size 72.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 22.1% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/KenworthT800_Mixer_Interior_N.tga 16.0 mb 22.1% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/KenworthT800_Mixer_Trailer_N.tga 16.0 mb 22.1% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/KenworthT800_Mixer_N.tga 8.2 mb 11.4% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 4.0 mb 5.5% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/KenworthT800_Mixer_MAOHS.tga 3.1 mb 4.3% Assets/content_common/art_common/Modules/Shaders/Standard.shader 2.5 mb 3.4% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Meshes/User_Kenworth_T800_Mixer.fbx 1.7 mb 2.3% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/KenworthT800_Mixer_Interior_MAOHS.tga 1.4 mb 1.9% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/KenworthT800_Mixer_BC.tga 1.3 mb 1.8% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/KenworthT800_Mixer_50.tga 1.0 mb 1.4% Resources/unity_builtin_extra 328.0 kb 0.4% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/KenworthT800_Mixer_Interior_BC.tga 302.1 kb 0.4% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/KenworthT800_Mixer_M1.tga 297.8 kb 0.4% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/KenworthT800_Mixer_M2.tga 145.6 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 31.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Meshes/User_KenworthT800_Mixer_Wipers.fbx 17.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Pieces Prefab/User_Kenworth_T800_Mixer_PF.prefab 13.6 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 12.4 kb 0.0% AssetBundle Object 7.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Meshes/User_Kenworth_T800_Mixer_Collider.fbx 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Materials/Glass_Interior_KenworthT800_Mixer.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Materials/KenworthT800_Mixer_Decals_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Materials/KenworthT800_Mixer_Trailer_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Materials/KenworthT800_Mixer_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Materials/KenworthT800_Lights_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Animation/WiperAnimController_KenworthT880_Mixer.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Pieces Prefab/User_KenworthT800_Mixer_Wipers_PF.prefab 0.8 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Materials/KenworthT800_Interior_MT.mat 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalprostar.xx_xx_stsoriana Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 12.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.0% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.7% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Prostar/InternationalProstar_STSoriana/GP_ARTICULATED_INTERNATIONAL_PROSTAR.png 0.4 kb 5.4% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht880.xx_xx_starmy Compressed Size:4.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 5.0 mb 100.0% Complete build size 5.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.5 mb 70.1% Assets/vehicles/UserVehicles/ArmyUserVehicles/Kenworth_T880/KenworthT880_MAOHS.tga 949.5 kb 18.5% Assets/vehicles/UserVehicles/ArmyUserVehicles/Kenworth_T880/KenworthT880_BC.tga 310.8 kb 6.1% Assets/vehicles/UserVehicles/ArmyUserVehicles/Kenworth_T880/KenworthT880_Cab_BC.tga 268.0 kb 5.2% Assets/vehicles/UserVehicles/ArmyUserVehicles/Kenworth_T880/KenworthT880_Cab_MAOHS.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_renaultkangoo_common Compressed Size:17.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 22.0 mb 57.1% Meshes 2.8 mb 7.3% Animations 10.4 kb 0.0% Sounds 0.0 kb 0.0% Shaders 13.6 mb 35.2% Other Assets 43.0 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 100.1 kb 0.3% Total User Assets 38.5 mb 100.0% Complete build size 38.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 41.6% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Art/Textures/RenaultKangoo_N.tga 8.2 mb 21.4% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.1 mb 8.1% Assets/content_common/art_common/Modules/Shaders/Standard.shader 3.0 mb 7.8% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Art/Textures/RenaultKangoo_interior_MAOHS.tga 2.1 mb 5.4% Resources/unity_builtin_extra 2.1 mb 5.4% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Art/Meshes/User_RenaultKangoo.fbx 1.7 mb 4.5% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Art/Textures/RenaultKangoo_interior_N.tga 1.0 mb 2.6% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Art/Textures/RenaultKangoo_interior_BC.tga 691.8 kb 1.8% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Art/Meshes/RenaultKangooZE_Prototype.fbx 145.6 kb 0.4% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 88.5 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Art/Textures/RenaultKangoo_M1.tga 82.3 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Art/Textures/RenaultKangoo_M2.tga 59.7 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Art/Textures/WiperRenaulKangoo_60.tga 52.7 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Art/Meshes/RenaultKangooZE_Collider.fbx 41.2 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Art/Meshes/User_RenaultKangoo_Wipers.fbx 13.6 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 9.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Pieces Prefabs/User_RenaultKangoo_PF.prefab 9.4 kb 0.0% AssetBundle Object 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Art/Materials/Glass_Interior_RenaultKangoo_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Art/Materials/RenaultKangoo_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Art/Materials/RenaultKangoo_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Art/Materials/RenaultKangoo_Interior_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Art/Animations/WiperAnimController_RenaultKangoo.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Pieces Prefabs/User_RenaultKangoo_Wipers.prefab 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht680_common Compressed Size:42.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 34.3 mb 49.7% Meshes 14.0 mb 20.2% Animations 13.6 kb 0.0% Sounds 0.0 kb 0.0% Shaders 20.6 mb 29.8% Other Assets 78.2 kb 0.1% Levels 0.0 kb 0.0% Scripts 2.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 111.0 kb 0.2% Total User Assets 69.1 mb 100.0% Complete build size 69.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 23.2% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Kenworth_interior_N.tga 16.0 mb 23.2% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/KenworthT680_N.tga 15.6 mb 22.6% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 4.5 mb 6.5% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Meshes/KenworthT680.fbx 3.7 mb 5.4% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Meshes/KenworthT680_Trailer_TM.fbx 3.1 mb 4.5% Assets/content_common/art_common/Modules/Shaders/Standard.shader 3.1 mb 4.5% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Meshes/KenworthT680_Prop.fbx 2.6 mb 3.8% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Meshes/prototype_kenworth_T680.FBX 1.9 mb 2.7% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Kenworth_interior_MAOHS.tga 1.7 mb 2.5% Resources/unity_builtin_extra 202.8 kb 0.3% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Kenworth_interior_BC.tga 145.6 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 109.9 kb 0.2% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Meshes/KenworthT680_Wipers.fbx 54.7 kb 0.1% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/KenworthT680_40.tga 53.9 kb 0.1% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/KenworthT680_50.tga 53.4 kb 0.1% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/KenworthT680_60.tga 52.8 kb 0.1% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/KenworthT680_70.tga 19.9 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Kenworth_M1.tga 19.3 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Kenworth_M2.tga 18.5 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Meshes/Kenworth-T680-collider.fbx 17.7 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Pieces Prefab/KenworthT680_PF.prefab 16.5 kb 0.0% AssetBundle Object 13.6 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 2.1 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Pieces Prefab/KenworthT680_Trailer_PROP_PF_TM.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Materials/Glass_Interior_KenworthT680.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Materials/KenworthT680_Prop_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Materials/KenworthT680_MT.mat 1.8 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Pieces Prefab/KenworthT680_PROP_PF_TM.prefab 1.7 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Pieces Prefab/KenworthT680_Trailer_PROP_PF.prefab 1.6 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Materials/KenworthT680_Lights_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Animations/WiperAnimController_KenworthT680.controller 1.3 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Pieces Prefab/KenworthT680_PROP_PF.prefab 1.2 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Pieces Prefab/KenworthT680_Wipers.prefab 0.8 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Materials/KenworthT680Interior_MT.mat 0.2 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_environment.bh_xx_xx Compressed Size:6.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.5 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 7.6 mb 100.0% Complete build size 7.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 70.6% Assets/contents/Sceneries/CityLand/Common/Terrain/Greenzones/BH/Ground_N.tga 1.5 mb 19.4% Assets/contents/Sceneries/CityLand/Common/Terrain/Greenzones/BH/Ground_MAOHS.tga 770.6 kb 10.0% Assets/contents/Sceneries/CityLand/Common/Terrain/Greenzones/BH/Ground_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_isuzuelf.xx_xx_stliverpool Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.4 kb 18.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 81.1% Total User Assets 7.5 kb 100.0% Complete build size 7.5 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.3% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu ELF/IsuzuELF_STLiverpool/GP_ELF_500.png 0.5 kb 6.3% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu ELF/IsuzuELF_STLiverpool/GP_ELF_400.png 0.5 kb 6.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_actros2646.xx_xx_stbimbo Compressed Size:3.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.2 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 3.2 mb 100.0% Complete build size 3.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.0 mb 61.8% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Textures/Product/STBimbo/User_Actros2646_MAOHS.tga 1.2 mb 38.1% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Textures/Product/STBimbo/User_Actros2646_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hino500.mx_xx_stdanone Compressed Size:10.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 21.2 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 21.2 mb 100.0% Complete build size 21.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 75.4% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/STDanone/Hino500User_Trailer_N.tga 2.3 mb 10.9% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/STDanone/Hino500User_MAOHS.tga 1.3 mb 6.1% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/STDanone/Hino500User_BC.tga 996.3 kb 4.6% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/STDanone/Hino500User_Trailer_MAOHS.tga 645.7 kb 3.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/STDanone/Hino500User_Trailer_BC.tga 0.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_forward1100.mx_xx_stdanone Compressed Size:16.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 24.2 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 24.2 mb 100.0% Complete build size 24.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 66.2% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Product/STDanone/Forward1100_Trailer_N.tga 3.9 mb 16.2% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Product/STDanone/Forward1100_MAOHS.tga 1.6 mb 6.5% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Product/STDanone/Forward1100_Trailer_MAOHS.tga 1.4 mb 5.7% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Product/STDanone/Forward1100_Trailer_BC.tga 1.3 mb 5.4% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Product/STDanone/Forward1100_BC.tga 0.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalzafiro.xx_xx_stguatemala Compressed Size:3.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.6% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.4% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusInternationalZafiro/BusInterZafiro_STGuatemala/GP_InternationalZafiro.png 0.4 kb 5.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: plates_localized.mx_xx_xx Compressed Size:2.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.7 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 3.7 mb 100.0% Complete build size 3.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.7 mb 47.2% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/MX/PlatesGenerator_MAOHS.tga 1.1 mb 30.0% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/MX/PlatesGenerator_N.jpg 859.3 kb 22.7% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/MX/PlatesGenerator_BC.jpg 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_forward800.xx_xx_stdanone Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.6% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.4% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.9% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu Forward 800/IsuzuForward800_STDanone/GP_Forward_800.png 0.3 kb 4.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_isuzuelf.xx_xx_stliverpool Compressed Size:2.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.0 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 3.1 mb 100.0% Complete build size 3.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1018.8 kb 32.6% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/STLiverpool/Isuzu500H_Trailer_MAOHS.tga 969.0 kb 31.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/STLiverpool/Isuzu500H_Exterior_MAOHS.tga 718.0 kb 23.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/STLiverpool/Isuzu500H_Exterior_BC.tga 416.1 kb 13.3% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/STLiverpool/Isuzu500H_Trailer_BC.tga 0.8 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_newfreightlinercascadia.xx_xx_sthg Compressed Size:3.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.6 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 3.6 mb 100.0% Complete build size 3.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.3 mb 63.6% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/STHG/NewCascadia126_MAOHS.tga 1.3 mb 36.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/STHG/NewCascadia126_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_roads_common Compressed Size:12.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.8 mb 45.2% Meshes 2.1 mb 10.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.4 mb 43.1% Other Assets 104.7 kb 0.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 72.5 kb 0.4% Total User Assets 19.5 mb 100.0% Complete build size 19.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 8.2 mb 42.2% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 4.1 mb 20.9% Assets/contents/Sceneries/HighwayLand/Common/Road/Textures/RoadMud_BC_Alpha.tga 3.0 mb 15.3% Assets/contents/Sceneries/HighwayLand/Common/Road/Textures/RoadMud_BC_Edge.tga 1.9 mb 9.9% Assets/contents/Sceneries/HighwayLand/Common/Road/Meshes/Highwayland_Road.FBX 1013.9 kb 5.1% Assets/contents/Sceneries/HighwayLand/Common/Road/Textures/RoadMud_02_BC_Alpha.tga 795.8 kb 4.0% Assets/contents/Sceneries/HighwayLand/Common/Road/Textures/RoadMud_04_BC.tga 220.7 kb 1.1% Assets/contents/Sceneries/HighwayLand/Common/Road/Meshes/Highwayland_RoadDecals.FBX 181.6 kb 0.9% Resources/unity_builtin_extra 33.4 kb 0.2% AssetBundle Object 11.9 kb 0.1% Assets/contents/Sceneries/HighwayLand/Common/Road/Highwayland_Road_Col_PF.prefab 7.9 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Road/Meshes/Highwayland_DirtLaneDecal.FBX 1.6 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Road/Material/Highwayland_RoadMud_LaneEdge_MT.mat 1.6 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Road/Material/Highwayland_RoadMud_Decals_MT.mat 0.3 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Road/Highwayland_DirtLaneDecal_PF.prefab 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Patch Friction/Asphalt - P.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_mixer.xx_xx_xx Compressed Size:5.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 5.4 mb 100.0% Complete build size 5.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.7 mb 68.6% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/Default/KenworthT800_Mixer_Trailer_MAOHS.tga 1.7 mb 30.6% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/Default/KenworthT800_Mixer_Trailer_BC.tga 18.4 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/Default/KenworthT800_Mixer_Decals_MAOHS.tga 18.4 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/Default/KenworthT800_Mixer_Decals_BC.tga 0.8 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_nissannp300.xx_xx_stcoppel Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.9% Total User Assets 6.8 kb 100.0% Complete build size 6.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Nissan NP300/NissanNP300_STCoppel/GP_Nissan_NP300.png 0.3 kb 4.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_platformtrailer_common Compressed Size:10.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 46.6% Meshes 518.3 kb 3.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.6 mb 49.9% Other Assets 24.9 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 73.3 kb 0.4% Total User Assets 17.1 mb 100.0% Complete build size 17.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 8.2 mb 48.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 4.5 mb 26.4% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Platform/Art/Textures/PlatformlTrailer_N.tga 3.5 mb 20.1% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Platform/Art/Textures/PlatformlTrailer_MAOHS.tga 295.6 kb 1.7% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Platform/Art/Meshes/Trailer_Platform.fbx 181.6 kb 1.0% Resources/unity_builtin_extra 145.6 kb 0.8% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 75.0 kb 0.4% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Platform/Art/Meshes/TrailerPlatformCargoLogs100.fbx 62.5 kb 0.4% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Platform/Art/Meshes/TrailerPlatformCargoLogs75.fbx 49.7 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Platform/Art/Meshes/TrailerPlatformCargoLogs50.fbx 41.9 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Platform/Art/Meshes/TrailerPlatformCargoLogs25.fbx 6.3 kb 0.0% AssetBundle Object 5.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Platform/Pieces Prefab/Trailer_Platform.prefab 5.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Platform/Art/Textures/PlatformlTrailer_M1.tga 5.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Platform/Art/Textures/PlatformlTrailer_M2.tga 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Platform/Art/Materials/PlatformTrailer_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Platform/Art/Materials/PlatformTrailer_Lights_MT.mat 0.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Platform/Pieces Prefab/TrailerPlatformCargoLogs75.prefab 0.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Platform/Pieces Prefab/TrailerPlatformCargoLogs50.prefab 0.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Platform/Pieces Prefab/TrailerPlatformCargoLogs25.prefab 0.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Platform/Pieces Prefab/TrailerPlatformCargoLogs100.prefab 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleOptionalSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/OptionalCargoSync.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/CargoDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: roads_localized.xx_xx_xx Compressed Size:8.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.9 mb 23.4% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 16.1 mb 76.3% Other Assets 18.8 kb 0.1% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 45.8 kb 0.2% Total User Assets 21.1 mb 100.0% Complete build size 21.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.1 mb 76.3% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 1.8 mb 8.5% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Textures/RoadDecals_CM.tga 1.4 mb 6.6% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Textures/RoadDecals_N.tga 911.5 kb 4.2% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 879.7 kb 4.1% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Textures/RoadDecals_MAOHS.tga 5.7 kb 0.0% AssetBundle Object 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Materials/RoadDecals_Cutout_NoRainSnow_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/ES/Materials/RoadDecals_Cutout_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecals_Asphalt_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecalsNoRainSnow_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Materials/RoadDecals_MT.mat 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Decal_Handicapped_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Decal_Yield_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Decal_Bike_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Decal_R_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Decal_L_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Decal_F_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Decal_FR_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Decal_FL_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Decal_Bus_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Decal_BikePriority_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Decal_ArrowBus_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/GameObjectsEmpty/Decal_ZigZag_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_citystar5.xx_xx_stcola Compressed Size:5.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 6.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 6.4 mb 100.0% Complete build size 6.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.4 mb 37.2% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Textures/STCoca/CityStar5_MAOHS.tga 2.0 mb 30.8% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Textures/STCoca/CityStar5_Trailer_MAOHS.tga 1.3 mb 20.8% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Textures/STCoca/CityStar5_BC.tga 734.7 kb 11.2% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Textures/STCoca/CityStar5_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_environment.xx_xx_xx Compressed Size:14.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 14.2 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 14.2 mb 100.0% Complete build size 14.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.0 mb 42.5% Assets/contents/Sceneries/CityLand/Common/Terrain/Greenzones/Default/Ground_N.tga 5.0 mb 35.4% Assets/contents/Sceneries/CityLand/Common/Terrain/Greenzones/Default/Ground_MAOHS.tga 3.1 mb 22.0% Assets/contents/Sceneries/CityLand/Common/Terrain/Greenzones/Default/Ground_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2106.xx_xx_stbachoco Compressed Size:19.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 39.2 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.2 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 39.2 mb 100.0% Complete build size 39.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 40.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/STBachoco/User_FreightLinerM2_106_Trailer_N.tga 16.0 mb 40.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/STBachoco/User_FreightLinerM2_106_N.tga 3.5 mb 9.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/STBachoco/User_FreightLinerM2_106_MAOHS.tga 1.7 mb 4.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/STBachoco/User_FreightLinerM2_106_Trailer_MAOHS.tga 1.4 mb 3.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/STBachoco/User_FreightLinerM2_106_BC.tga 632.1 kb 1.6% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/STBachoco/User_FreightLinerM2_106_Trailer_BC.tga 1.2 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2.xx_xx_stcola Compressed Size:3.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.9 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 3.9 mb 100.0% Complete build size 3.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.6 mb 66.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STCola/FreightlinerM2User_MAOHS.tga 1.3 mb 33.6% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STCola/FreightlinerM2User_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: signals_localized.cl_xx_xx Compressed Size:85.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 168.0 mb 96.1% Meshes 33.6 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.0 mb 3.4% Other Assets 644.9 kb 0.4% Levels 0.0 kb 0.0% Scripts 1.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 209.1 kb 0.1% Total User Assets 174.9 mb 100.0% Complete build size 174.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 12.2% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_05/Textures/Sig_Atlas05_MAOHS.tga 21.3 mb 12.2% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_04/Textures/Sig_Atlas04_MAOHS.tga 21.3 mb 12.2% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_03/Textures/Sig_Atlas03_MAOHS.tga 21.3 mb 12.2% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Textures/Sig_Atlas02_MAOHS.tga 21.3 mb 12.2% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Textures/Sig_Atlas01_MAOHS.tga 10.7 mb 6.1% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_05/Textures/Sig_Atlas05_BC.jpg 10.7 mb 6.1% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_04/Textures/Sig_Atlas04_BC.jpg 10.7 mb 6.1% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_03/Textures/Sig_Atlas03_BC.jpg 10.7 mb 6.1% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Textures/Sig_Atlas02_BC.jpg 10.7 mb 6.1% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Textures/Sig_Atlas01_BC.jpg 6.0 mb 3.4% Assets/content_common/art_common/Modules/Shaders/Standard.shader 5.3 mb 3.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Textures/Sig_Atlas06_MAOHS.tga 2.7 mb 1.5% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Textures/Sig_Atlas06_BC.jpg 169.4 kb 0.1% AssetBundle Object 16.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_NopedestrianBike.fbx 16.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_NoTractorHorse.fbx 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/TM/Sig_WorksEnd_PF_TM.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_FinalsWorks_PF.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_WorksEnd_PF.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_StraightRight_PF.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_StraightLeft_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_HighwayConstanti.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_05/Sig_BigCrossingToll_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_05/Sig_BigCrossingDouble_S021Exit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_05/Sig_BigCrossingDouble_S018Exit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_05/Sig_BigCrossingDouble_S014Exit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_05/Sig_BigCrossingDouble_S012Exit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_05/Sig_BigCrossingDouble_S003AExit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_04/Sig_BigCrossingDouble_S022Exit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_04/Sig_BigCrossingDouble_S009Exit_PF.prefab 2.4 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_ChurchSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_StationSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_ExitFreeNum_17_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_ExitFreeNum_16B_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_ExitFreeNum_13_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_ExitFreeNum_11_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_ExitFreeNum_08_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_ExitFreeNum_06_PF.prefab 1.5 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/CL/GameObjectsEmpty/Sig_TicketsManual_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/GameObjectsEmpty/Sig_Pedagio_500_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/GameObjectsEmpty/Sig_Inspection_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/GameObjectsEmpty/Sig_EmergencyWay_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/GameObjectsEmpty/Sig_DangerDeadEnd_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/GameObjectsEmpty/Sig_Works50m_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/GameObjectsEmpty/Sig_Viduct_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/GameObjectsEmpty/Sig_SeatBelt_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/GameObjectsEmpty/Sig_Radar_PF.prefab 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_stjcv Compressed Size:8.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.5 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 8.5 mb 100.0% Complete build size 8.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.6 mb 42.6% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STJCV/Trailer_2Axes_MAOHS.tga 3.4 mb 40.6% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STJCV/Trailer_2Axes_N.tga 1.4 mb 16.8% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STJCV/Trailer_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecoeurotrakker.xx_xx_xx Compressed Size:6.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 7.0 mb 100.0% Complete build size 7.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.0 mb 43.1% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Textures/product/Default/IvecoEuroTrakker_MAOHS.tga 1.8 mb 25.4% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Textures/product/Default/IvecoEuroTrakker_Trailer_MAOHS.tga 995.7 kb 13.8% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Textures/product/Default/IvecoEuroTrakker_BC.tga 986.1 kb 13.7% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Textures/product/Default/IvecoEuroTrakker_Trailer_BC.tga 280.6 kb 3.9% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Textures/product/Default/PortContainer_BC.tga 0.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: plates_localized.es_xx_xx Compressed Size:3.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.3 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 4.3 mb 100.0% Complete build size 4.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.0 mb 45.3% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/ES/PlatesGenerator_N.jpg 1.5 mb 35.2% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/ES/PlatesGenerator_MAOHS.tga 857.2 kb 19.3% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/ES/PlatesGenerator_BC.jpg 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_stsoriana Compressed Size:6.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 6.9 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 6.9 mb 100.0% Complete build size 6.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.9 mb 42.7% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STSoriana/Trailer_2Axes_MAOHS.tga 2.8 mb 40.1% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STSoriana/Trailer_2Axes_N.tga 1.2 mb 17.1% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STSoriana/Trailer_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_renaultkangoo.xx_xx_xx Compressed Size:2.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.3 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.2% Total User Assets 2.3 mb 100.0% Complete build size 2.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.4 mb 62.7% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Art/Textures/product/Default/RenaultKangoo_MAOHS.tga 864.9 kb 37.2% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Art/Textures/product/Default/RenaultKangoo_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_bus_localized.nz_xx_xx Compressed Size:2.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.0 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 3.0 mb 100.0% Complete build size 3.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.5 mb 51.6% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/Product/NZ/ArticulateBus_External_MAOHS.tga 626.6 kb 20.6% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/Product/NZ/ArticulateBus_External_BC.tga 429.9 kb 14.1% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/Product/NZ/ArticulateBus_Interior_BC.tga 412.6 kb 13.6% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/Product/NZ/ArticulateBus_IntDriver_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht880_common Compressed Size:50.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 67.9 mb 79.1% Meshes 5.2 mb 6.0% Animations 9.6 kb 0.0% Sounds 0.0 kb 0.0% Shaders 12.5 mb 14.6% Other Assets 116.8 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 113.5 kb 0.1% Total User Assets 85.9 mb 100.0% Complete build size 85.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 18.6% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/KenworthT880_Interior_N.tga 16.0 mb 18.6% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/KenworthT880_CocaCola_N.tga 16.0 mb 18.6% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/KenworthT880_Cab_N.tga 16.0 mb 18.6% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/KenworthT880_N.tga 8.2 mb 9.6% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.1 mb 3.6% Assets/content_common/art_common/Modules/Shaders/Standard.shader 1.8 mb 2.1% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Meshes/Kenworth_T880_Cocacola.fbx 1.7 mb 2.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Meshes/Kenworth_T880.fbx 1.7 mb 2.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/KenworthT880_Interior_MAOHS.tga 1.6 mb 1.9% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Meshes/T880_Cocacola_Prototype.fbx 1.3 mb 1.6% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/Kenworth_T880_50.tga 1.0 mb 1.2% Resources/unity_builtin_extra 319.5 kb 0.4% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/KenworthT880_Interior_BC.tga 304.7 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/KenworthT880_M1.tga 296.1 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/KenworthT880_M2.tga 145.6 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 31.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Meshes/KenworthT880_Wipers.fbx 22.1 kb 0.0% AssetBundle Object 21.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Pieces Prefab/User_KenworthT880_Cocacola_PF.prefab 17.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Pieces Prefab/User_KenworthT880_PF.prefab 13.6 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 7.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Meshes/T880_Cocacola_Col.fbx 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Materials/KenworthT880_CocaCola_Cab_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Materials/Glass_Interior_KenworthT880.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Materials/KenworthT880_CocaCola_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Materials/KenworthT880_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Materials/KenworthT880_Lights_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Animation/WiperAnimController_KenworthT880.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Pieces Prefab/KenworthT880_Wipers.prefab 1.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Pieces Prefab/Kenworth_T880_collider.prefab 0.8 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Materials/KenworthT880Interior_MT.mat 0.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Pieces Prefab/Kenworth_T880_Cocacola_collider.prefab 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_newfreightlinercascadia_common Compressed Size:25.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 35.4 mb 64.7% Meshes 6.6 mb 12.0% Animations 9.6 kb 0.0% Sounds 0.0 kb 0.0% Shaders 12.5 mb 22.9% Other Assets 64.3 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 103.7 kb 0.2% Total User Assets 54.7 mb 100.0% Complete build size 54.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 29.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/NewCascadia126_Interior_N.tga 16.0 mb 29.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/NewCascadia126_N.tga 8.2 mb 15.1% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 4.1 mb 7.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Meshes/User_Cascadia126.fbx 3.1 mb 5.7% Assets/content_common/art_common/Modules/Shaders/Standard.shader 2.4 mb 4.4% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Meshes/User_Cascadia126_Prototype.fbx 2.3 mb 4.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/NewCascadia126_Interior_MAOHS.tga 1.0 mb 1.9% Resources/unity_builtin_extra 943.2 kb 1.7% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/NewCascadia126_Interior_BC.tga 145.6 kb 0.3% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 74.4 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/NewCascadia126_M1.tga 73.0 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/NewCascadia126_M2.tga 54.2 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Meshes/Cascadia126_Wipers.fbx 39.4 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/wiperNewCascadia_50.tga 17.8 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Pieces Prefabs/User_NewCascadia126.prefab 13.6 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 12.5 kb 0.0% AssetBundle Object 6.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Meshes/Cascadia126_Col.fbx 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Materials/Glass_Interior_NewCascadia126.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Materials/NewCascadia126_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Materials/NewCascadia126_Interior_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Materials/NewCascadia126_Lights_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Animations/WiperAnimController_NewCascadia126.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Pieces Prefabs/Cascadia126_Wipers.prefab 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_jcb3cx_common Compressed Size:17.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 11.7 mb 37.7% Meshes 10.7 mb 34.3% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.5 mb 27.5% Other Assets 34.4 kb 0.1% Levels 0.0 kb 0.0% Scripts 2.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 99.8 kb 0.3% Total User Assets 31.1 mb 100.0% Complete build size 31.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 8.2 mb 26.5% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 7.3 mb 23.7% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Meshes/JCB3CX_prop.FBX 5.3 mb 17.2% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Textures/UserJCB3CX_S.tga 1.7 mb 5.6% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Meshes/CargoMixta.FBX 1.6 mb 5.2% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Textures/UserJCB3CX_Int_N.tga 1.6 mb 5.1% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Meshes/NPC_JCB3CX_PF.FBX 1.3 mb 4.3% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Textures/UserJCB3CX_Mask1.tga 1.3 mb 4.3% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Textures/UserJCB3CX_N.tga 622.3 kb 2.0% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Textures/UserJCB3CX_Int_M.tga 533.2 kb 1.7% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Textures/UserJCB3CX_Int_D.tga 371.6 kb 1.2% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Textures/UserJCB3CX_M.tga 341.6 kb 1.1% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Textures/UserJCB3CX_Lights_N.tga 181.6 kb 0.6% Resources/unity_builtin_extra 162.3 kb 0.5% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Textures/UserJCB3CX_D.tga 140.4 kb 0.4% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsBase.shader 80.5 kb 0.3% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Textures/UserJCB3CX_Lights_MAOHS.tga 50.6 kb 0.2% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Textures/UserJCB3CX_Lights_BC.tga 9.0 kb 0.0% AssetBundle Object 3.6 kb 0.0% Assets/vehicles/TrafficVehicles/JCB_3CX/Pieces Prefab/NPC_JCB3CX_Root.prefab 2.7 kb 0.0% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Materials/CargoMixtaInt_MT.mat 2.6 kb 0.0% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Materials/CargoMixta_MT.mat 2.5 kb 0.0% Assets/vehicles/TrafficVehicles/JCB_3CX/Pieces Prefab/NPC_JCB3CX_PF_TM.prefab 2.5 kb 0.0% Assets/vehicles/TrafficVehicles/JCB_3CX/Pieces Prefab/NPC_JCB3CX_PF.prefab 1.9 kb 0.0% Assets/vehicles/TrafficVehicles/JCB_3CX/Pieces Prefab/Light_Traffic_JCB_3CX_PF.prefab 1.8 kb 0.0% Assets/vehicles/TrafficVehicles/JCB_3CX/Pieces Prefab/NPC_JCB3CX_Physics.prefab 1.5 kb 0.0% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Materials/JCB_3CX_MT.mat 1.3 kb 0.0% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Materials/JCB_3CXLights_MT.mat 0.8 kb 0.0% Assets/vehicles/TrafficVehicles/JCB_3CX/Pieces Prefab/NPC_JCB3CX_Prop_PF.prefab 0.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/TrailerPlank/Prefab/CargoMixta.prefab 0.3 kb 0.0% Assets/vehicles/TrafficVehicles/_Common/Wheels/Pieces/Tractor_FrontWheel_PF.prefab 0.3 kb 0.0% Assets/vehicles/TrafficVehicles/_Common/Wheels/Pieces/Tractor_BackWheel_PF.prefab 0.2 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficSimpleCar_Wheel.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/SMKTrafficVehicleGraphicsSync.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% 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Assets/simuzen/platform/systems/base/traffic/scripts/TrafficParticleEmmiter.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficAntiRollBar.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleLightSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficSimpleCar.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficNavigator.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WheelsPivotSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficAI.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_props_common Compressed Size:42.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 65.0 mb 61.3% Meshes 16.2 mb 15.3% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 24.4 mb 23.0% Other Assets 298.3 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 117.7 kb 0.1% Total User Assets 106.1 mb 100.0% Complete build size 106.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 15.1% Assets/contents/Sceneries/TocopillaRoute/Common/Buildings/Textures/BuildingsType1_M.tga 15.6 mb 14.7% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 8.6 mb 8.1% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 6.2 mb 5.8% Assets/contents/Sceneries/TocopillaRoute/Common/Lindes/Meshes/SideWalk.FBX 5.3 mb 5.0% Assets/contents/Sceneries/TocopillaRoute/Common/Props/Textures/AtlasTocopillaProps_MAOHS.tga 5.3 mb 5.0% Assets/contents/Sceneries/TocopillaRoute/Common/Props/Textures/AtlasTocopillaProps_N.tga 5.3 mb 5.0% Assets/contents/Sceneries/TocopillaRoute/Common/Buildings/Textures/BuildingsType1_BC.tga 5.3 mb 5.0% Assets/contents/Sceneries/TocopillaRoute/Common/Buildings/Textures/BuildingsType1_N.tga 4.0 mb 3.8% Assets/contents/Sceneries/TocopillaRoute/Common/Buildings/Textures/BuildingsType1_MAOHS.tga 3.5 mb 3.3% Assets/contents/Sceneries/TocopillaRoute/Common/Buildings/Textures/School_02_N.tga 3.3 mb 3.2% 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------------------------------------------------------------------------------- Bundle Name: uservehicles_isuzuelf.xx_xx_starmy Compressed Size:4.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 5.5 mb 100.0% Complete build size 5.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.6 mb 47.2% Assets/vehicles/UserVehicles/ArmyUserVehicles/Isuzu500H/Isuzu500H_Trailer_MAOHS.tga 2.2 mb 39.5% Assets/vehicles/UserVehicles/ArmyUserVehicles/Isuzu500H/Isuzu500H_Exterior_MAOHS.tga 529.8 kb 9.5% Assets/vehicles/UserVehicles/ArmyUserVehicles/Isuzu500H/Isuzu500H_Exterior_BC.tga 206.3 kb 3.7% Assets/vehicles/UserVehicles/ArmyUserVehicles/Isuzu500H/Isuzu500H_Trailer_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_daftanker_common Compressed Size:14.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 19.8 mb 51.1% Meshes 2.7 mb 6.9% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 16.2 mb 41.8% Other Assets 23.4 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 75.6 kb 0.2% Total User Assets 38.8 mb 100.0% Complete build size 38.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 41.2% Assets/vehicles/UserVehicles/STCommonVehicles/GlobalExpedition_Tanker/Art/Textures/Global_tanker_N.tga 15.6 mb 40.2% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.3 mb 8.4% Assets/vehicles/UserVehicles/STCommonVehicles/GlobalExpedition_Tanker/Art/Textures/Global_tanker_MAOHS.tga 1.4 mb 3.6% Assets/vehicles/UserVehicles/STCommonVehicles/GlobalExpedition_Tanker/Art/Meshes/GlobalExpedition_Tanker.fbx 1.3 mb 3.3% Assets/vehicles/UserVehicles/STCommonVehicles/GlobalExpedition_Tanker/Art/Meshes/GlobalExpeditionTanker_Prop.fbx 475.9 kb 1.2% Resources/unity_builtin_extra 290.5 kb 0.7% Assets/vehicles/UserVehicles/STCommonVehicles/GlobalExpedition_Tanker/Art/Textures/Global_Tanker_M2.tga 290.1 kb 0.7% Assets/vehicles/UserVehicles/STCommonVehicles/GlobalExpedition_Tanker/Art/Textures/Global_Tanker_M1.tga 145.6 kb 0.4% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 5.4 kb 0.0% AssetBundle Object 3.7 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/GlobalExpedition_Tanker/Pieces_Prefab/GlobalExpedition_Tanker_PF.prefab 2.4 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/GlobalExpedition_Tanker/Pieces_Prefab/GlobalExpeditionTanker_Prop_PF.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/GlobalExpedition_Tanker/Art/Meshes/GlobalExpedition_Tanker_Col.fbx 1.5 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/GlobalExpedition_Tanker/Art/Materials/Global_tanker_Prop_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/GlobalExpedition_Tanker/Art/Materials/Global_tanker_MT.mat 1.1 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/GlobalExpedition_Tanker/Art/Materials/Global_tanker_Lights_MT.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_logo.xx_xx_sbcop Compressed Size:266.8 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 9.0 kb 0.2% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 99.7% Built-in Texture2D: sactx-2048x2048-DXT5-HUD_GP_Logo_Atlas-c9a8f224 0.5 kb 0.0% AssetBundle Object 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/GP/Product/SBCOP/GP_Logo.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/GP/Product/SBCOP/Favicon.png 0.3 kb 0.0% Assets/UI/Atlas/Simulator/GP Atlas/GP Simesbike/Product/SBCOP/HUD_GP_Logo_Atlas.spriteatlas ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecodaily.xx_xx_stpepsico Compressed Size:12.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 32.0 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 32.0 mb 100.0% Complete build size 32.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 66.7% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/Product/STPepsico/IvecoDaily_MAOHS.tga 10.7 mb 33.3% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/Product/STPepsico/IvecoDaily_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2106.xx_xx_xx Compressed Size:19.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 39.2 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.1 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 39.2 mb 100.0% Complete build size 39.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 40.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/Default/User_FreightLinerM2_106_Trailer_N.tga 16.0 mb 40.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/Default/User_FreightLinerM2_106_N.tga 2.6 mb 6.7% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/Default/User_FreightLinerM2_106_MAOHS.tga 2.2 mb 5.7% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/Default/User_FreightLinerM2_106_Trailer_MAOHS.tga 1.4 mb 3.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/Default/User_FreightLinerM2_106_BC.tga 1.0 mb 2.6% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/Default/User_FreightLinerM2_106_Trailer_BC.tga 1.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_businterurbano.xx_xx_stestrella Compressed Size:3.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.8% Total User Assets 6.8 kb 100.0% Complete build size 6.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusInterurbano/BusInterurbano_STEstrella/GP_BusInterurb.png 0.3 kb 4.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_sbcop Compressed Size:317.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 1.0 mb 98.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.9 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 10.0 kb 0.9% Total User Assets 1.0 mb 100.0% Complete build size 1.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 512.2 kb 48.8% Built-in Texture2D: sactx-512x1024-DXT5-HUD_GP_Images_Atlas-856956d4 262.8 kb 25.1% Assets/UI/Textures/Simulator/Simesbike/GP/Product/SBCOP/GP_Yamaha.png 262.8 kb 25.1% Assets/UI/Textures/Simulator/Simesbike/GP/Product/SBCOP/GP_FZ07.png 0.7 kb 0.1% AssetBundle Object 0.3 kb 0.0% Assets/UI/Atlas/Simulator/GP Atlas/GP Simesbike/Product/SBCOP/HUD_GP_Images_Atlas.spriteatlas ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2.xx_xx_stmayab Compressed Size:13.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 20.0 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 20.0 mb 100.0% Complete build size 20.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 79.9% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STMayab/FreightlinerM2User_N.tga 2.8 mb 14.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STMayab/FreightlinerM2User_MAOHS.tga 1.2 mb 6.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STMayab/FreightlinerM2User_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_1axis_common Compressed Size:5.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 16.1 mb 63.3% Meshes 723.3 kb 2.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.6 mb 33.6% Other Assets 17.3 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 69.8 kb 0.3% Total User Assets 25.5 mb 100.0% Complete build size 25.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 62.7% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_1_Axis/Art/Textures/Trailer_1_Axis_N.tga 8.2 mb 32.3% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 482.3 kb 1.8% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_1_Axis/Art/Meshes/Trailer_1_Axis_Protype.fbx 239.4 kb 0.9% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_1_Axis/Art/Meshes/User_Trailer_1_Axis.fbx 181.6 kb 0.7% Resources/unity_builtin_extra 145.6 kb 0.6% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 75.8 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_1_Axis/Art/Textures/Trailer_1_Axis_M2.tga 75.3 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_1_Axis/Art/Textures/Trailer_1_Axis_M1.tga 13.6 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 5.8 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_1_Axis/Art/Meshes/Trailer_1_Axis_Collider.fbx 4.1 kb 0.0% AssetBundle Object 2.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_1_Axis/Pieces Prefabs/Trailer_1_Axis_PF.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_1_Axis/Art/Materials/Glass_Trailer_1_Axis_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_1_Axis/Art/Materials/Trailer_1_Axis_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_1_Axis/Art/Materials/Trailer_1_Axis_Lights_MT.mat 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: signals_localized.mx_xx_xx Compressed Size:75.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 184.0 mb 95.9% Meshes 33.6 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.0 mb 3.1% Other Assets 1.5 mb 0.8% Levels 0.0 kb 0.0% Scripts 1.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 386.8 kb 0.2% Total User Assets 191.9 mb 100.0% Complete build size 191.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 11.1% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Textures/Sig_Atlas06_MAOHS.tga 21.3 mb 11.1% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_05/Textures/Sig_Atlas05_MAOHS.tga 21.3 mb 11.1% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_04/Textures/Sig_Atlas04_MAOHS.tga 21.3 mb 11.1% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_03/Textures/Sig_Atlas03_MAOHS.tga 21.3 mb 11.1% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Textures/Sig_Atlas02_MAOHS.tga 21.3 mb 11.1% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Textures/Sig_Atlas01_MAOHS.tga 10.7 mb 5.6% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Textures/Sig_Atlas06_BC.jpg 10.7 mb 5.6% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_04/Textures/Sig_Atlas04_BC.jpg 10.7 mb 5.6% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_03/Textures/Sig_Atlas03_BC.jpg 10.7 mb 5.6% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Textures/Sig_Atlas02_BC.jpg 10.7 mb 5.6% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Textures/Sig_Atlas01_BC.jpg 6.0 mb 3.1% Assets/content_common/art_common/Modules/Shaders/Standard.shader 2.7 mb 1.4% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_05/Textures/Sig_Atlas05_BC.jpg 315.1 kb 0.2% AssetBundle Object 16.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_NopedestrianBike.fbx 16.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_NoTractorHorse.fbx 14.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_InfoDistance_CP_Variant.prefab 11.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S019Exit_Variant.prefab 11.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S007AExit_Variant.prefab 11.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S015Exit_Variant.prefab 10.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S022Exit_Variant.prefab 10.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S012Exit_Variant.prefab 10.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S010Exit_Variant.prefab 10.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S003AExit_Variant.prefab 10.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S020Exit_Variant.prefab 10.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S014Exit_Variant.prefab 10.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S009Exit_Variant.prefab 9.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S008Exit_Variant.prefab 9.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S018Exit_Variant.prefab 9.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S016Exit_Variant.prefab 9.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S003BExit_Variant.prefab 9.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S007BExit_Variant.prefab 9.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_InfoDistance_LJ_Variant.prefab 9.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S020_Variant.prefab 9.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S014_Variant.prefab 9.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S009_Variant.prefab 8.6 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S018_Variant.prefab 8.6 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S016_Variant.prefab 7.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S021Exit_Variant.prefab 7.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S004Exit_Variant.prefab 7.6 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S002Exit_Variant.prefab 6.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S021_Variant.prefab 6.6 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S004_Variant.prefab 6.6 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_AreaService_1000_Variant.prefab 6.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_AreaService_500_Variant.prefab 5.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_AreaServiceDetour_Variant.prefab 5.6 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_GasStationSmall_R100_Variant.prefab 5.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingToll_Variant.prefab 5.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_RestArea_500_Variant.prefab 5.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Pedagio_500_Variant.prefab 5.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerPedestrianCrossing100m_Variant.prefab 5.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Works100m_Variant.prefab 4.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Village03_R_Variant.prefab 4.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Village03_L_Variant.prefab 4.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Village03_F_Variant.prefab 4.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Town04_R_Variant.prefab 4.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Town04_F_Variant.prefab 4.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Town03_R_Variant.prefab 4.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Town03_F_Variant.prefab 4.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Town01_R_Variant.prefab 4.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Town01_F_Variant.prefab 4.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_OneWay_Straight_Variant_TM.prefab 4.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingSimple_15_Variant.prefab 4.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_AreaServiceDirectional_R_Variant.prefab 4.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_LevelCrossingTrain_Variant.prefab 3.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_SpeedLimit_120_Variant_TM.prefab 3.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_SpeedLimit_110_Variant_TM.prefab 3.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_SpeedLimit_100_Variant_TM.prefab 3.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_StraightRight_Variant.prefab 3.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_StraightLeft_Variant.prefab 3.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_OneWay_Straight_Variant.prefab 3.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_Yield_Variant_TM.prefab 3.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_GasStation_L_Variant.prefab 3.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_GasStation_F_Variant.prefab 3.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_RestAreaDetour_Variant.prefab 3.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_GasStation_R_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_Stop_Variant_TM.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_UniversitySmall_Straight_Variant.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_UniversitySmall_Right_Variant.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_HospitalSmall_Straight_Variant.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_AirportSmall_Straight_Variant.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_UniversitySmall_Left_Variant.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_StationSmall_Straight_Variant.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_HospitalSmall_Right_Variant.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_HospitalSmall_Left_Variant.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_AirportSmall_Right_Variant.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_AirportSmall_Left_Variant.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_StationSmall_Right_Variant.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_StationSmall_Left_Variant.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SpeedLimit_120_Variant.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SpeedLimit_110_Variant.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SpeedLimit_100_Variant.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Yield_Variant.prefab 3.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_SpeedLimit_90_Variant_TM.prefab 3.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_SpeedLimit_80_Variant_TM.prefab 3.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_SpeedLimit_70_Variant_TM.prefab 3.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_SpeedLimit_60_Variant_TM.prefab 3.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_SpeedLimit_50_Variant_TM.prefab 3.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_SpeedLimit_40_Variant_TM.prefab 3.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_SpeedLimit_30_Variant_TM.prefab 3.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_SpeedLimit_20_Variant_TM.prefab 3.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_EmergencyWay_Variant.prefab 3.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Stop_Variant.prefab 3.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_NoPedestrianNoBike_Variant.prefab 3.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerMaxHeightAdvise_5M_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Park_Variant.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_StadiumSmall_Straight_Variant.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_StadiumSmall_Right_Variant.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_StadiumSmall_Left_Variant.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SchoolSmall_Straight_Variant.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SchoolSmall_Right_Variant.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_ChurchSmall_Straight_Variant.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_ChurchSmall_Right_Variant.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SchoolSmall_Left_Variant.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_ChurchSmall_Left_Variant.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_05/Sig_BigCrossingDouble_S021Exit_PF.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_05/Sig_BigCrossingDouble_S018Exit_PF.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_05/Sig_BigCrossingDouble_S014Exit_PF.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_05/Sig_BigCrossingDouble_S012Exit_PF.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_04/Sig_BigCrossingDouble_S022Exit_PF.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_04/Sig_BigCrossingDouble_S009Exit_PF.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_04/Sig_BigCrossingDouble_S007BExit_PF.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_04/Sig_BigCrossingDouble_S007AExit_PF.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_04/Sig_BigCrossingDouble_S004Exit_PF.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_04/Sig_BigCrossingDouble_S003BExit_PF.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_03/Sig_BigCrossingDouble_S020Exit_PF.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_03/Sig_BigCrossingDouble_S019Exit_PF.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_03/Sig_BigCrossingDouble_S016Exit_PF.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_03/Sig_BigCrossingDouble_S015Exit_PF.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_03/Sig_BigCrossingDouble_S010Exit_PF.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_03/Sig_BigCrossingDouble_S008Exit_PF.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_03/Sig_BigCrossingDouble_S002Exit_PF.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_MaxHeight_5M_Variant.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_MaxHeight_3M_Variant.prefab 2.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SpeedLimit_90_Variant.prefab 2.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SpeedLimit_80_Variant.prefab 2.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SpeedLimit_70_Variant.prefab 2.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SpeedLimit_60_Variant.prefab 2.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SpeedLimit_50_Variant.prefab 2.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SpeedLimit_40_Variant.prefab 2.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SpeedLimit_30_Variant.prefab 2.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SpeedLimit_20_Variant.prefab 2.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_WorksEnd_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_HighwayConstanti.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_05/Sig_BigCrossingToll_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_ExitFreeNum_Num_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_WorksEnd_PF_TM.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_IndustrialSmall_Straight_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_IndustrialSmall_Right_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_DangerDomesticAnimals_Variant_TM.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_IndustrialSmall_Left_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SquareArrowDouble_Variant.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Village02_R_Variant.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Village02_L_Variant.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_ChangeDirection_Variant.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Town02_R_Variant.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Town02_F_Variant.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_05/Sig_BigCrossingDouble_S003AExit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_05/Sig_BigCrossingDouble_S021_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_05/Sig_BigCrossingDouble_S018_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_05/Sig_BigCrossingDouble_S014_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_04/Sig_BigCrossingDouble_S009_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_04/Sig_BigCrossingDouble_S004_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_03/Sig_BigCrossingDouble_S020_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_03/Sig_BigCrossingDouble_S016_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_04/Sig_BigCrossingDouble_01_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Inspection_Variant.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_OneWay_Right_Variant_TM.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_OneWay_Left_Variant_TM.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_NoUTurn_L_Variant_TM.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_NoEntry_Variant_TM.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_Yield_PF_TM.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_WorkingWayProhibited_Variant.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_Stop_PF_TM.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_HighwayVallsLleida.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_HighwayVallsMontblanc.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_MaxHeight_6M_NoStick_Variant.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_MaxHeight_5M_NoStick_Variant.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_MaxHeight_3M_NoStick_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_HeavyVehicles_right_500_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_AreaServiceDirectional_R_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_WorksHeightHeavyTruck_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Tocopilla_Iquique_250_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Iquique_Calama_200_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_HeavyVehicles_right_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_GasStationSmall_R100_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_EmergencyTrack_700_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_EmergencyTrack_500_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_EmergencyTrack_300_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_EmergencyTrack_200_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_EmergencyTrack_100_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Calama_Tocopilla_300_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_WorksHeavyTruck_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_RestAreaDetour_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_InfoDistance_LJ_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_InfoDistance_CP_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_EmergencyTrack_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Calama_tocopilla_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Calama_Iquique_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_AreaService_500_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_AreaService_1000_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_AreaServiceDetour_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_VoltageDanger_Special_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Roundabout_3_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Roundabout_2_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_RestArea_500_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Pedagio_500_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_GasStation_R_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_GasStation_L_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_GasStation_F_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_EmergencyWay_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_EmergencyTrack_R_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_WorksStarts_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_FinalsWorks_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_WorksEnd_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Incorporation_Left_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerSteepUp_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerSteepDown_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerNarrow_R_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerNarrow_RR_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerNarrow_L_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerNarrow_LL_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Bifurcation_Left_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Works_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerNoBarrierLevelCrossing_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerDomesticAnimals_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerSlipperyRoad_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerRoundabout_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerPebbles_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerSlipperyRocks_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerCurve_RL_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerCurve_LR_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerCrossRoads_R_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerCrossRoads_L_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerTwoWays_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_CrossRoads_T_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerPedestrianCrossing_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerTrafficLight_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_RoadHump_R_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_RoadHump_L_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerCurve_R_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerCurve_L_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_RadarBus_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerCrossRoads_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BusStop_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerPedestrianCrossing100m_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Village04_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Village02_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Village01_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_NoOvertaking_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_NoLeftTurn_Variant.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_Works50m_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_Works100m_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Village03_Variant.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_SquareArrowDouble_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_NoPedestrianNoBike_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_ParkingNotAllowed_Variant.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_ParkingAllowed_Variant.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_ForbiddenHorn_Variant.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_Yield_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_StraightRight_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_StraightLeft_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_TrucksRight_Variant.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_OneWay_Right_Variant.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_OneWay_Left_Variant.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_NoUTurn_L_Variant.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_NoRightTurn_Variant.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_NoEntry_Variant.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_TwoWays_Variant.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_OnlyBus_Variant.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_OneWay_KeepRight_Variant.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Turn_L_Variant.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_Stop_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_PrioridadeSempre_Variant.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_ExclusiveOnibus_Variant.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Radar_Variant.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_LevelCrossingTrain_PF.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_DangerDomesticAnimals_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_WorksDangerNarrow_R_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_WorksDangerNarrow_L_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_OneWay_Straight_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_SpeedLimit_90_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_SpeedLimit_80_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_SpeedLimit_70_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_SpeedLimit_60_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_SpeedLimit_50_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_SpeedLimit_40_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_SpeedLimit_30_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_SpeedLimit_20_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_SpeedLimit_120_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_SpeedLimit_110_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_SpeedLimit_100_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_OneWay_Right_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_OneWay_Left_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_RondaboutConstantiIndustrialP1.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_RondaboutConstantiIndustrialP.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_NoUTurn_L_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_NoEntry_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_RondaboutConstantiTarra.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_Works_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_RondaboutMorelValls.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_RondaboutLleidaCamp.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_HighwayMontblanc21.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_DistanceVallsLleida.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_N240Montblanc.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_MontblancLleida.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_HighwayRefineria.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_PoblaMafumet.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_Fontscaldes.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_Lilla.prefab 1.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_PedestrianCross_R_Variant.prefab 1.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_PedestrianCross_L_Variant.prefab 1.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BifurcationObstacle_Variant.prefab 1.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_FinalsWorks_Variant.prefab 1.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_MaxiHeight_Right_Variant.prefab 1.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_MaxiHeight_Left_Variant.prefab 1.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_CampdeTarragona.fbx 1.6 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SquareArrowSingle_Variant.prefab 1.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_HighwayTarragona.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_RoundaboutRed_Variant.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_EndNoOvertaking_Variant.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_NoUTurn_R_Variant.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerBadConditions_Variant.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerDeadEnd_Variant.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_UniversitySmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_IndustrialSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_HospitalSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_UniversitySmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_UniversitySmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_StationSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_StationSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_IndustrialSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_IndustrialSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_HospitalSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_HospitalSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_AirportSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_AirportSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_StadiumSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_StadiumSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_SchoolSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_ChurchSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_StationSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_ExitFreeNum_17_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_ExitFreeNum_16B_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_ExitFreeNum_13_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_ExitFreeNum_11_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_ExitFreeNum_08_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_ExitFreeNum_06_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_ExitFreeNum_05_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_ExitFreeNum_01_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_EndRestriction_Special_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_ChangeDirection_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_AirportSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_StadiumSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_SchoolSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_SchoolSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_ChurchSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_ChurchSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Village05_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Village05_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Village03_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Village03_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Village03_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Village02_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Village02_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_SpeedLimit_60_Truck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_SpeedLimit_50_Truck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_SpeedLimit_40_Truck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_BifurcationObstacle_PF.prefab 1.5 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_NoForward_Special_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Iquique_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Forward_Special_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerNoBarrierLevelCrossing_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerPedestrianCrossing_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerMaxHeightAdvise_5M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_Danger_CounterBend_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_WorksDangerNarrow_R_PF.prefab 1.5 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerRoundabout_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerNarrow_R_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerNarrow_RR_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerNarrow_L_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerNarrow_LL_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerCurve_RL_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerCurve_LR_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerCrossRoads_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_Bifurcation_Left_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_BifurcationDouble_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_TrucksRight_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_SpeedLimit_90_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_SpeedLimit_80_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_SpeedLimit_70_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_SpeedLimit_60_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_SpeedLimit_50_PF.prefab 1.4 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_NoRightTurn_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_NoOvertaking_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_NoLeftTurn_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_MaxHeight_5M_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_MaxHeight_3M_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_ForbiddenHorn_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerTwoWays_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerTurn_R_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerTurn_L_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerSteepUp_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerSchool_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerPebbles_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerCurve_R_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerCurve_L_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_CrossRoads_T_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_CounterBend_R_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_CounterBend_L_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_TwoWays_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_Turn_R_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_Turn_L_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_SeatBelt_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_RadarBus_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_OnlyBus_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_NoUTurn_L_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_NoEntry_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_Narrowing_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_Cyclists_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_BusStop_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_Works_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_Park_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Materials/Sig_Atlas06_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_05/Material/Sig_Atlas05_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_04/Material/Sig_Atlas04_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_03/Material/Sig_Atlas03_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Material/Sig_Atlas01_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Material/Sig_Atlas02_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_TicketsViaFacil_Variant.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_TicketsManual_Variant.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_TicketsAutomatic_Variant.prefab 1.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_TunnelName02_Variant.prefab 1.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_TunnelName01_Variant.prefab 1.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Viduct_Variant.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_ConstantiIndustrialPark.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_ConstantiNord.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_VallsTarragona.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_TarragonaLleida.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_NopedestrianBike.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_NoTractorHorse.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_CampdeTarragona.prefab 1.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_ValsLleida.prefab 1.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_Tarragona.prefab 1.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_Constanti.prefab 0.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_MaxHeight_6M_NoStick_PF.prefab 0.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_MaxHeight_5M_NoStick_PF.prefab 0.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_MaxHeight_3M_NoStick_PF.prefab 0.2 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_WorkingWayProhibited_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_Danger_HairpinCurve_R_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_Danger_HairpinCurve_L_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_DangerSteepUpTruck_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_DangerSteepDownTruck_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_DangerBadConditions_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_ViaductName_Variant.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_TicketsViaFacil_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_TicketsAutomatic_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_ProximityYield_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_PrioridadeSempre_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_ExclusiveOnibus_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_EndNoOvertaking_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_VoltageDanger_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_ViaductName_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_TunnelName02_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_TunnelName01_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_TicketsManual_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_RoundaboutRed_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_LargeTuck_10m_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_Inspection_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_HeightDanger_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_DeathDanger_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_DangerDeadEnd_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_Viduct_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_Barrier_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_Radar_PF.prefab 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht800.xx_xx_xx Compressed Size:2.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.7 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 3.7 mb 100.0% Complete build size 3.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 60.5% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800/Art/Textures/Product/Default/KenworthT800_MAOHS.tga 729.8 kb 19.3% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800/Art/Textures/Product/Default/KenworthT800_BC.tga 400.9 kb 10.6% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800/Art/Textures/Product/Default/KenworthT800_Cab_MAOHS.tga 355.7 kb 9.4% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800/Art/Textures/Product/Default/KenworthT800_Cab_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_ivecodaily.xx_xx_starmy Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 10.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 89.1% Total User Assets 6.8 kb 100.0% Complete build size 6.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/IvecoDaily/IvecoDaily_STArmy/GP_Microbus_Van.png 0.3 kb 4.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_zafiro_localized.xx_xx_xx Compressed Size:12.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 18.6 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 18.6 mb 100.0% Complete build size 18.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 86.2% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Textures/Product/Default/Zafiro_N.tga 1.5 mb 7.9% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Textures/Product/Default/Zafiro_MAOHS.tga 1.1 mb 5.9% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Textures/Product/Default/Zafiro_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_localized.es_xx_xx Compressed Size:1.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.5 mb 99.5% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 10.8 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.7 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 17.4 kb 0.3% Total User Assets 5.6 mb 100.0% Complete build size 5.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 95.7% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/ES/Textures/BuildingLocalized_MAOHS.tga 213.8 kb 3.7% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/ES/Textures/BuildingLocalized_BC.jpg 3.3 kb 0.1% AssetBundle Object 2.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/ES/LeySeca_Group_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/ES/ShortBollard_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/ES/Mojon_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/ES/TrafficLightPedestrian_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/ES/TrafficLight_D_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/ES/TrafficLight_C_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/ES/TrafficLight_A_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/ES/PhoneBooth_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_actros_localized.xx_xx_xx Compressed Size:1.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 1.2 mb 99.6% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.3% Total User Assets 1.2 mb 100.0% Complete build size 1.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 796.3 kb 64.2% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Textures/Product/Default/ActrosUser_MAOHS.tga 439.1 kb 35.4% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Textures/Product/Default/ActrosUser_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2106_3axis.xx_xx_stavimarca Compressed Size:7.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 23.3 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.1 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 23.3 mb 100.0% Complete build size 23.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 68.6% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STAvimarca/User_FreightLinerM2_106_3Axis_Trailer_N.tga 3.4 mb 14.4% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STAvimarca/User_FreightLinerM2_106_3Axis_MAOHS.tga 2.0 mb 8.4% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STAvimarca/User_FreightLinerM2_106_3Axis_Trailer_MAOHS.tga 1.4 mb 6.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STAvimarca/User_FreightLinerM2_106_3Axis_BC.tga 597.4 kb 2.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STAvimarca/User_FreightLinerM2_106_3Axis_Trailer_BC.tga 1.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680full.xx_xx_stbimbo Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.2% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.7% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680 Full/KenworthT680Full_STBimbo/GP_Kenworthdoble_doble_articulado.png 0.4 kb 5.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_newfreightlinercascadia.xx_xx_stgcc Compressed Size:3.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.5 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 3.5 mb 100.0% Complete build size 3.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 62.9% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/STGCC/NewCascadia126_MAOHS.tga 1.3 mb 37.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/STGCC/NewCascadia126_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht680.xx_xx_stfletes Compressed Size:3.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.6 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 3.6 mb 100.0% Complete build size 3.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.4 mb 66.9% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Product/STFletes/KenworthT680_MAOHS.tga 1.2 mb 33.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Product/STFletes/KenworthT680_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2106.xx_xx_stcola Compressed Size:19.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 39.0 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.1 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 39.0 mb 100.0% Complete build size 39.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 41.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/STCola/User_FreightLinerM2_106_Trailer_N.tga 16.0 mb 41.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/STCola/User_FreightLinerM2_106_N.tga 2.7 mb 6.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/STCola/User_FreightLinerM2_106_MAOHS.tga 1.8 mb 4.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/STCola/User_FreightLinerM2_106_Trailer_MAOHS.tga 1.3 mb 3.4% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/STCola/User_FreightLinerM2_106_BC.tga 1.3 mb 3.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/STCola/User_FreightLinerM2_106_Trailer_BC.tga 1.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerfl360.xx_xx_stbachoco Compressed Size:3.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.5% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner FL 360/FreightlinerFL360_STBachoco/GP_Freightliner_FL360.png 0.3 kb 5.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinercascadia_intermg.xx_xx_xx Compressed Size:6.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.5 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.2 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 7.5 mb 100.0% Complete build size 7.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.8 mb 24.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/Product/Default/CascadiaInterMG_MAOHS.tga 1.5 mb 19.4% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/Product/Default/CascadiaInterMG_Trailer_MAOHS.tga 1.4 mb 19.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/Product/Default/CascadiaInterMG_Rear_MAOHS.tga 1.2 mb 15.4% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/Product/Default/CascadiaInterMG_BC.tga 858.1 kb 11.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/Product/Default/CascadiaInterMG_Rear_BC.tga 812.7 kb 10.6% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/Product/Default/CascadiaInterMG_Trailer_BC.tga 1.2 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinercascadia116.xx_xx_st Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 12.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.0% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.6% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia 116 BBC 72 biart/FreightlinerCascadia116_Default/GP_Freightliner_Cascadia_116.png 0.4 kb 5.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht680.xx_xx_stbimbo Compressed Size:3.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.1 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 3.1 mb 100.0% Complete build size 3.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.5 mb 80.7% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Product/STBimbo/KenworthT680_MAOHS.tga 614.3 kb 19.2% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Product/STBimbo/KenworthT680_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_isuzuelf.xx_xx_stcola Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.3 kb 17.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 82.1% Total User Assets 7.4 kb 100.0% Complete build size 7.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.2% AssetBundle Object 0.4 kb 5.9% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu ELF/IsuzuELF_STCola/GP_ELF_500.png 0.4 kb 5.9% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu ELF/IsuzuELF_STCola/GP_ELF_400.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_stguerras Compressed Size:7.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.9 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 7.9 mb 100.0% Complete build size 7.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.6 mb 45.5% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STGuerras/Trailer_2Axes_MAOHS.tga 3.0 mb 37.4% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STGuerras/Trailer_2Axes_N.tga 1.4 mb 17.1% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STGuerras/Trailer_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hoppertrailer_common Compressed Size:33.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 16.0 mb 22.5% Meshes 46.7 mb 65.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.6 mb 12.0% Other Assets 16.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 1.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 70.4 kb 0.1% Total User Assets 71.4 mb 100.0% Complete build size 71.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 45.3 mb 63.5% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Hopper/Art/Meshes/Hopper_Prot.fbx 16.0 mb 22.4% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Hopper/Art/Textures/Trailer_Hopper_N.tga 8.2 mb 11.5% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 1.4 mb 1.9% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Hopper/Art/Meshes/HopperTrailer.fbx 181.6 kb 0.2% Resources/unity_builtin_extra 145.6 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 18.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Hopper/Art/Textures/Trailer_Hopper_M1.tga 18.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Hopper/Art/Textures/Trailer_Hopper_M2.tga 3.9 kb 0.0% AssetBundle Object 3.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Hopper/Art/Meshes/Hopper_col.fbx 3.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Hopper/Pieces Prefab/HopperTrailer.prefab 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Hopper/Art/Materials/Trailer_Hopper_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Hopper/Art/Materials/Trailer_Hopper_Lights_MT.mat 0.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Hopper/Pieces Prefab/Hopper_col.prefab 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_scania440art.xx_xx_stbarcel Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.7% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Scania 440 art 2 axis/Scania440art_STBarcel/GP_Scania_440_art.png 0.3 kb 4.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hino300.xx_xx_stpepsico Compressed Size:5.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.5 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 5.5 mb 100.0% Complete build size 5.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 39.7% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Product/STPepsico/Hino300_MAOHS.tga 1.4 mb 25.3% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Product/STPepsico/Hino300_Trailer_MAOHS.tga 1004.0 kb 17.9% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Product/STPepsico/Hino300_Trailer_BC.tga 957.6 kb 17.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Product/STPepsico/Hino300_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_forward1100.xx_xx_xx Compressed Size:15.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 23.5 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 23.5 mb 100.0% Complete build size 23.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 68.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Product/Default/Forward1100_Trailer_N.tga 3.9 mb 16.6% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Product/Default/Forward1100_MAOHS.tga 1.6 mb 6.8% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Product/Default/Forward1100_Trailer_MAOHS.tga 1.3 mb 5.6% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Product/Default/Forward1100_BC.tga 717.5 kb 3.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Product/Default/Forward1100_Trailer_BC.tga 0.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_logo.xx_xx_prostruck Compressed Size:397.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.1 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.9 kb 0.2% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 99.8% Built-in Texture2D: sactx-2048x2048-DXT5-HUD_GP_Logo_Atlas-72e84a48 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Logos/Prostruck/GP_Logo.png 0.4 kb 0.0% AssetBundle Object 0.2 kb 0.0% Assets/UI/Atlas/Simulator/GP Atlas/GP 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Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Common/Terrain/CTS/Profiles/Materials/Terrain 0 0.mat 1.7 kb 0.0% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Common/Terrain/CTS/CTS_Profile_SanMiguelRoute_1.asset 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low Materials/LOD0/FacingLeaves_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low Materials/LOD0/Fronds_0.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low Materials/LOD2/FacingLeaves_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low Materials/LOD1/FacingLeaves_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low Materials/LOD1/Fronds_0.mat 0.2 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low Materials/Billboard.mat 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStoragePackage.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackagePro.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfile.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_volvovnl760.xx_xx_stbimbo Compressed Size:4.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.3 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 4.3 mb 100.0% Complete build size 4.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.0 mb 69.9% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Textures/Product/STBimbo/VolvoVNL760_MAOHS.tga 1.3 mb 30.0% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Textures/Product/STBimbo/VolvoVNL760_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_rigidtanker_common Compressed Size:15.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 21.4 mb 69.8% Meshes 634.0 kb 2.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.6 mb 27.9% Other Assets 32.3 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 72.3 kb 0.2% Total User Assets 30.7 mb 100.0% Complete build size 30.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 52.1% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Common/Textures/Cargo_Tanker_N.tga 8.2 mb 26.8% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 4.0 mb 13.0% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Common/Textures/Cargo_Tanker_DangerousCargo_N.tga 1.0 mb 3.3% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Common/Textures/Cargo_Tanker_DangerousCargo_MAOHS.tga 360.3 kb 1.1% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Common/Textures/Cargo_Tanker_DangerousCargo_BC.tga 334.1 kb 1.1% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Common/Meshes/Rigid_Tanker.fbx 302.2 kb 1.0% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Common/Meshes/Rigid_Tanker_2axes.FBX 181.6 kb 0.6% Resources/unity_builtin_extra 145.6 kb 0.5% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 18.8 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Common/Textures/Cargo_Tanker_E1.tga 18.8 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Common/Textures/Cargo_Tanker_E2.jpg 6.7 kb 0.0% AssetBundle Object 5.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Common/Meshes/Decal_RigidTanker_rear.fbx 3.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Prefabs/Rigid_Tanker_PF.prefab 3.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Prefabs/Rigid_Tanker_2_axes_DecalRear_PF.prefab 3.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Prefabs/Rigid_Tanker_2_axes_PF.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Common/Materials/Rigid_TAnker_DecalRear_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Common/Materials/Rigid_Tanker_DangerousCargo_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Common/Materials/Rigid_Tanker_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Common/Materials/Rigid_Tanker_Lights_MT.mat 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_actros2645biart.xx_xx_st Compressed Size:119.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 263.3 kb 97.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 7.2 kb 2.7% Total User Assets 271.5 kb 100.0% Complete build size 271.5 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 263.8 kb 97.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2645 biart/Actros2645biart_Default/GP_Actros_2645_biart.png 0.5 kb 0.2% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalprostar.xx_xx_st Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.1% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.7% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Prostar/InternationalProstar_Default/GP_ARTICULATED_INTERNATIONAL_PROSTAR.png 0.4 kb 5.2% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalprostarbiart.xx_xx_stinlk Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 12.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 87.7% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.7% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Prostar biart/InternationalProstarBiart_STInlk/GP_BIARTICULATED_INTERNATIONAL_PROSTAR.png 0.4 kb 5.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_isuzuelf100.xx_xx_stcoppel Compressed Size:1.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 1.7 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.2% Total User Assets 1.7 mb 100.0% Complete build size 1.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 987.3 kb 58.2% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Textures/Product/STCoppel/Isuzu_Elf_100_MAOHS.tga 704.5 kb 41.5% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Textures/Product/STCoppel/Isuzu_Elf_100_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_chevrolettahoe_common Compressed Size:14.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 20.5 mb 55.6% Meshes 2.6 mb 7.1% Animations 10.5 kb 0.0% Sounds 0.0 kb 0.0% Shaders 13.6 mb 36.9% Other Assets 47.4 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 101.0 kb 0.3% Total User Assets 36.8 mb 100.0% Complete build size 36.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 43.5% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Textures/ChevroletTahoe_interior_N.tga 8.2 mb 22.4% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.1 mb 8.6% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Textures/ChevroletTahoe_interior_MAOHS.tga 3.1 mb 8.4% Assets/content_common/art_common/Modules/Shaders/Standard.shader 2.1 mb 5.6% Resources/unity_builtin_extra 1.8 mb 4.8% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Meshes/User_ChevroletTahoe.fbx 1.1 mb 3.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Textures/ChevroletTahoe_interior_BC.tga 804.1 kb 2.1% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Meshes/ChevroletTahoe_Prototype.fbx 145.6 kb 0.4% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 77.2 kb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Textures/ChevroletTahoe_M1.tga 76.9 kb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Textures/ChevroletTahoe_M2.tga 59.5 kb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Textures/WiperChevroletTahoe_60.tga 44.3 kb 0.1% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Meshes/User_ChevroletTahoe_Wipers.fbx 18.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Meshes/ChevroletTahoe_Collider.fbx 13.6 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 10.5 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Pieces Prefabs/User_ChevroletTahoe_PF.prefab 10.5 kb 0.0% AssetBundle Object 5.9 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Meshes/ChevroletTahoe_BackWindows.fbx 2.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Materials/ChevroletTahoe_BackWindows_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Materials/Glass_Interior_ChevroletTahoe_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Materials/ChevroletTahoe_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Materials/ChevroletTahoe_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Materials/ChevroletTahoe_Interior_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Animations/WiperAnimController_ChevroletTahoe.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Pieces Prefabs/User_ChevroletTahoe_Wipers_PF.prefab 0.5 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Pieces Prefabs/ChevroletTahoe_Collider_PF.prefab 0.3 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Pieces Prefabs/ChevroletTahoe_BackWindows_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_sc4wd Compressed Size:65.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 512.2 kb 98.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.2 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 9.1 kb 1.7% Total User Assets 522.5 kb 100.0% Complete build size 522.5 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 512.2 kb 98.0% Built-in Texture2D: sactx-512x1024-DXT5-HUD_GP_Images_Atlas-557460d2 0.5 kb 0.1% Assets/UI/Textures/Simulator/Simescar4x4/GP/GP_4x4.png 0.4 kb 0.1% AssetBundle Object 0.3 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simescar4x4/HUD_GP_Images_Atlas.spriteatlas ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680cabin.xx_xx_stavimarca Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.5% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680 Cabin/KenworthT680Cabin_STAviMarca/GP_Kenworth_10_Cab.png 0.3 kb 5.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_mantgxbiart.xx_xx_stbimbo Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 89.0% Total User Assets 6.8 kb 100.0% Complete build size 6.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/MAN TGX biart/MANTGXbiart_STBimbo/GP_Man_TGX_biart.png 0.3 kb 4.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: plates_localized.do_xx_xx Compressed Size:5.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 6.2 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 6.2 mb 100.0% Complete build size 6.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.8 mb 45.8% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/DO/PlatesGenerator_MAOHS.tga 2.4 mb 39.4% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/DO/PlatesGenerator_N.jpg 938.0 kb 14.8% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/DO/PlatesGenerator_BC.jpg 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2106_common Compressed Size:15.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 19.1 mb 54.9% Meshes 3.0 mb 8.6% Animations 9.6 kb 0.0% Sounds 0.0 kb 0.0% Shaders 12.5 mb 36.0% Other Assets 51.7 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 102.5 kb 0.3% Total User Assets 34.8 mb 100.0% Complete build size 34.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 46.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/FreightlinerM2_106_Interior_N.tga 8.2 mb 23.7% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.1 mb 8.9% Assets/content_common/art_common/Modules/Shaders/Standard.shader 3.0 mb 8.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Meshes/User_FreightLinerM2_106.fbx 2.2 mb 6.4% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/FreightlinerM2_106_Interior_MAOHS.tga 1.0 mb 3.0% Resources/unity_builtin_extra 680.4 kb 1.9% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/FreightlinerM2_106_Interior_BC.tga 145.6 kb 0.4% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 73.1 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/FreightlinerM2_M2.tga 73.0 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/FreightlinerM2_M1.tga 56.3 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/wiperFreightlinerM2_50.tga 41.9 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Meshes/User_FreightLinerM2_106_Wipers.fbx 14.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Pieces Prefabs/User_FreightLinerM2_106_PF.prefab 13.6 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 11.0 kb 0.0% AssetBundle Object 7.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Meshes/User_FreightLinerM2_106_Collider.fbx 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Materials/Glass_Interior_FreightlinerM2_106_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Materials/Freightliner_M2_106_Interior_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Materials/Freightliner_M2_106_Trailer_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Materials/Freightliner_M2_106_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Materials/Freightliner_M2_106_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Animations/WiperAnimController_FreightlinerM2_106.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Pieces Prefabs/User_FreightLinerM2_106_Wipers.prefab 1.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Pieces Prefabs/User_FreightLinerM2_106_Collider.prefab 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: signals_localized.es_xx_xx Compressed Size:95.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 160.0 mb 95.9% Meshes 35.2 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.0 mb 3.6% Other Assets 641.5 kb 0.4% Levels 0.0 kb 0.0% Scripts 1.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 207.5 kb 0.1% Total User Assets 166.9 mb 100.0% Complete build size 166.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 12.8% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Textures/Sig_Atlas06_MAOHS.tga 21.3 mb 12.8% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_05/Textures/Sig_Atlas05_MAOHS.tga 21.3 mb 12.8% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_04/Textures/Sig_Atlas04_MAOHS.tga 21.3 mb 12.8% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_03/Textures/Sig_Atlas03_MAOHS.tga 21.3 mb 12.8% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Textures/Sig_Atlas02_MAOHS.tga 21.3 mb 12.8% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Textures/Sig_Atlas01_MAOHS.tga 10.7 mb 6.4% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Textures/Sig_Atlas06_BC.jpg 10.7 mb 6.4% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Textures/Sig_Atlas01_BC.jpg 6.0 mb 3.6% Assets/content_common/art_common/Modules/Shaders/Standard.shader 2.7 mb 1.6% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_05/Textures/Sig_Atlas05_BC.jpg 2.7 mb 1.6% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_04/Textures/Sig_Atlas04_BC.jpg 2.7 mb 1.6% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_03/Textures/Sig_Atlas03_BC.jpg 2.7 mb 1.6% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Textures/Sig_Atlas02_BC.jpg 169.5 kb 0.1% AssetBundle Object 16.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_NopedestrianBike.fbx 16.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_NoTractorHorse.fbx 5.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_SquareArrowDouble_PF.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_SquareArrowSingle_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_HighwayConstanti.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_05/Sig_BigCrossingToll_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_05/Sig_BigCrossingDouble_S021Exit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_05/Sig_BigCrossingDouble_S018Exit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_05/Sig_BigCrossingDouble_S014Exit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_05/Sig_BigCrossingDouble_S012Exit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_05/Sig_BigCrossingDouble_S003AExit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_04/Sig_BigCrossingDouble_S022Exit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_04/Sig_BigCrossingDouble_S009Exit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_04/Sig_BigCrossingDouble_S007BExit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_04/Sig_BigCrossingDouble_S007AExit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_04/Sig_BigCrossingDouble_S004Exit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_04/Sig_BigCrossingDouble_S003BExit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_03/Sig_BigCrossingDouble_S020Exit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_03/Sig_BigCrossingDouble_S019Exit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_03/Sig_BigCrossingDouble_S016Exit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_03/Sig_BigCrossingDouble_S015Exit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_03/Sig_BigCrossingDouble_S010Exit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_03/Sig_BigCrossingDouble_S008Exit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_03/Sig_BigCrossingDouble_S002Exit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_05/Sig_BigCrossingDouble_S021_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_05/Sig_BigCrossingDouble_S018_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_05/Sig_BigCrossingDouble_S014_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_04/Sig_BigCrossingDouble_S009_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_04/Sig_BigCrossingDouble_S004_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_03/Sig_BigCrossingDouble_S020_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_03/Sig_BigCrossingDouble_S016_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_04/Sig_BigCrossingDouble_01_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_HighwayVallsLleida.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_HighwayVallsMontblanc.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_HeavyVehicles_right_500_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_Tocopilla_Iquique_250_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_Iquique_Calama_200_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_HeavyVehicles_right_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_EmergencyTrack_700_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_EmergencyTrack_500_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_EmergencyTrack_300_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_EmergencyTrack_200_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_EmergencyTrack_100_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_Calama_Tocopilla_300_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_VoltageDanger2_Special_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_RestAreaDetour_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_InfoDistance_LJ_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_InfoDistance_CP_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_Calama_tocopilla_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_Calama_Iquique_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_AreaService_500_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_AreaService_1000_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_AreaServiceDetour_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_Roundabout_3_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_Roundabout_2_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_RestArea_500_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_Pedagio_500_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_GasStation_R_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_GasStation_L_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_GasStation_F_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_EmergencyTrack2_R_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_EscalonFrontal_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_BateaFFCC_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_VoltageDanger_Special_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_Piramide_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_Olas_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_ObstaculoPico_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_Vadeo_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_MaxiHeight_Right_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_MaxiHeight_Left_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_NoPedestrianNoBike_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_LevelCrossingTrain_PF.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/TM/Sig_DangerDomesticAnimals_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/TM/Sig_WorksDangerNarrow_R_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/TM/Sig_WorksDangerNarrow_L_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/TM/Sig_WorksEnd_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/TM/Sig_Works_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/TM/Sig_OneWay_Straight_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/TM/Sig_Yield_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/TM/Sig_SpeedLimit_90_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/TM/Sig_SpeedLimit_80_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/TM/Sig_SpeedLimit_70_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/TM/Sig_SpeedLimit_60_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/TM/Sig_SpeedLimit_50_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/TM/Sig_SpeedLimit_40_PF_TM.prefab 1.8 kb 0.0% 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Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalprostar.xx_xx_starmy Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.1% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.7% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Prostar/InternationalProstar_STArmy/GP_ARTICULATED_INTERNATIONAL_PROSTAR.png 0.4 kb 5.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hyundaicounty_common Compressed Size:28.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 29.4 mb 65.4% Meshes 2.8 mb 6.3% Animations 19.2 kb 0.0% Sounds 0.0 kb 0.0% Shaders 12.5 mb 27.9% Other Assets 60.2 kb 0.1% Levels 0.0 kb 0.0% Scripts 2.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 106.3 kb 0.2% Total User Assets 44.9 mb 100.0% Complete build size 44.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 35.6% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Art/Textures/HyundaiCounty_Externa_N.tga 8.2 mb 18.3% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.8 mb 8.5% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Art/Textures/HyundaiCounty_IntDriver_N.tga 3.3 mb 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and files from the Resources folder, sorted by uncompressed size: 15.6 mb 40.2% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 4.3 mb 10.9% Assets/contents/Sceneries/MountainPass/Common/Lindes/Meshes/MountainPass_RoadGuardrail.FBX 3.7 mb 9.5% Assets/contents/Sceneries/MountainPass/Common/Lindes/Meshes/MountainPass_RoadGutters.FBX 2.4 mb 6.1% Assets/contents/Sceneries/MountainPass/Common/Lindes/Meshes/MountainPass_Tunnel_2.FBX 1.6 mb 4.1% Assets/contents/Sceneries/MountainPass/Common/Props/Textures/Tunnel_Entrance_N.tga 1.6 mb 4.0% Assets/contents/Sceneries/MountainPass/Common/Props/Textures/Tunnel_Entrance_MAOHS.tga 1.4 mb 3.6% Assets/contents/Sceneries/MountainPass/Common/Lindes/Meshes/MountainPass_Guardrail_Col.FBX 1006.0 kb 2.5% Assets/contents/Sceneries/MountainPass/Common/Lindes/MountainPass_ElementsGuardrail_PF.prefab 1004.6 kb 2.5% Resources/unity_builtin_extra 928.7 kb 2.3% Assets/contents/Sceneries/MountainPass/Common/Lindes/Meshes/MountainPass_Tunnel_1.FBX 816.7 kb 2.1% Assets/contents/Sceneries/MountainPass/Common/Props/Meshes/MountainPass_SideWalks.FBX 806.5 kb 2.0% Assets/contents/Sceneries/MountainPass/Common/Props/Textures/Tunnel_Entrance_BC.tga 474.1 kb 1.2% Assets/contents/Sceneries/MountainPass/Common/Props/Meshes/FallenTree.fbx 368.3 kb 0.9% Assets/contents/Sceneries/MountainPass/Common/Props/Textures/FallenTree_N.tga 339.4 kb 0.9% Assets/contents/Sceneries/MountainPass/Common/Props/Meshes/MountainPass_Tunnel_2_Col.FBX 335.3 kb 0.8% AssetBundle Object 324.4 kb 0.8% Assets/contents/Sceneries/MountainPass/Common/Props/Meshes/MountainPass_RoadMud.FBX 267.6 kb 0.7% Assets/contents/Sceneries/MountainPass/Common/Lindes/MountainPass_Tunnel_Floodlights_PF.prefab 259.9 kb 0.7% Assets/contents/Sceneries/MountainPass/Common/Lindes/MountainPass_Tunnel_Objects_PF.prefab 230.6 kb 0.6% Assets/contents/Sceneries/MountainPass/Common/Props/Textures/FallenTree_BC.tga 197.5 kb 0.5% Assets/contents/Sceneries/MountainPass/Common/Lindes/MountainPass_Tunnel_Reflectants_PF.prefab 101.5 kb 0.3% Assets/contents/Sceneries/MountainPass/Common/Props/Meshes/MountainPass_Tunnel_1_Col.FBX 99.3 kb 0.2% Assets/contents/Sceneries/MountainPass/Common/Lindes/Meshes/MountainPass_RoadConcreteWalls.FBX 80.0 kb 0.2% Assets/contents/Sceneries/MountainPass/Common/Lindes/Meshes/Tunnel_Col.FBX 65.5 kb 0.2% Assets/contents/Sceneries/MountainPass/Common/Props/Meshes/Roundabout_2_NEW.FBX 46.8 kb 0.1% Assets/contents/Sceneries/MountainPass/Common/Props/Meshes/Roundabout_1_NEW.FBX 43.2 kb 0.1% Assets/contents/Sceneries/MountainPass/Common/Props/Meshes/Roundabout_3_NEW.FBX 28.9 kb 0.1% Assets/contents/Sceneries/MountainPass/Common/Props/Meshes/MountainPass_RoadDegraded.FBX 27.4 kb 0.1% Assets/contents/Sceneries/MountainPass/Common/Props/Meshes/MountainPass_Platform.fbx 25.1 kb 0.1% Assets/contents/Sceneries/MountainPass/Common/Props/MountainPass_Tunnel_2_PF.prefab 19.3 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Lindes/MountainPass_RoadGutters_PF.prefab 13.6 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Lindes/MountainPass_RoadGuardrail_PF.prefab 13.6 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Lindes/MountainPass_RoadGutters_Col_Variant.prefab 7.1 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Lindes/MountainPass_Guardrail_Col_PF.prefab 5.5 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Props/MountainPass_GreenLights_PF.prefab 4.7 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Props/MountainPass_Tunnel_1_PF.prefab 3.9 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Props/MountainPassSideWalks_PF.prefab 2.2 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Props/MountainPass_RoadMud_PF.prefab 2.2 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Props/MountainPass_Platform_PF.prefab 1.5 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Props/Materials/Tunnel_Entrance_MT.mat 1.3 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Lindes/MountainPass_RoadConcreteWalls_PF.prefab 1.1 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Props/Materials/FallenTree.mat 1.0 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Props/MountainPass_RoadMud_Col_PF.prefab 0.8 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Props/FallenTree_Deco_PF.prefab 0.7 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Props/Roundabout_3_PF.prefab 0.7 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Props/Roundabout_2_PF.prefab 0.7 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Props/Roundabout_1_PF.prefab 0.7 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Props/FallenTree_PF.prefab 0.5 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Props/MountainPass_RoadDegraded_PF.prefab 0.4 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Props/GreenLights_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/scene/ReflectivesRoadManager.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/MudArea.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Roadside.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_constellation.xx_xx_xx Compressed Size:9.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 10.2 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 10.2 mb 100.0% Complete build size 10.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.1 mb 39.9% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Textures/Products/Default/VolkswagenConstellation_Trailer_MAOHS.tga 3.0 mb 29.9% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Textures/Products/Default/VolkswagenConstellation_MAOHS.tga 2.2 mb 22.0% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Textures/Products/Default/VolkswagenConstellation_Trailer_BC.tga 851.1 kb 8.2% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Textures/Products/Default/VolkswagenConstellation_BC.tga 0.8 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2.xx_xx_stliverpool Compressed Size:3.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.8 mb 70.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STLiverpool/FreightlinerM2User_MAOHS.tga 1.2 mb 29.9% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STLiverpool/FreightlinerM2User_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_forward800_localized.xx_xx_starmy Compressed Size:18.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 25.1 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 25.1 mb 100.0% Complete build size 25.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 63.7% Assets/vehicles/UserVehicles/ArmyUserVehicles/Forward800/Forward800_Trailer_N.tga 3.9 mb 15.6% Assets/vehicles/UserVehicles/ArmyUserVehicles/Forward800/Forward800_MAOHS.tga 2.7 mb 10.6% Assets/vehicles/UserVehicles/ArmyUserVehicles/Forward800/Forward800_Trailer_MAOHS.tga 1.4 mb 5.4% Assets/vehicles/UserVehicles/ArmyUserVehicles/Forward800/Forward800_BC.tga 1.2 mb 4.7% Assets/vehicles/UserVehicles/ArmyUserVehicles/Forward800/Forward800_Trailer_BC.tga 0.8 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hino500.xx_xx_xx Compressed Size:10.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 21.1 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 21.1 mb 100.0% Complete build size 21.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 75.9% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/Default/Hino500User_Trailer_N.tga 2.3 mb 11.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/Default/Hino500User_MAOHS.tga 1.3 mb 6.1% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/Default/Hino500User_BC.tga 979.5 kb 4.5% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/Default/Hino500User_Trailer_MAOHS.tga 535.0 kb 2.5% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/Default/Hino500User_Trailer_BC.tga 0.8 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_rigidtruck.xx_xx_xx Compressed Size:10.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 12.2 mb 59.9% Meshes 4.1 mb 20.2% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.9 mb 19.4% Other Assets 28.8 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 66.0 kb 0.3% Total User Assets 20.3 mb 100.0% Complete build size 20.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 26.3% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/XX/Art/Textures/RigidTruck_MAOHS.tga 5.3 mb 26.3% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/XX/Art/Textures/RigidTruck_N.tga 4.1 mb 20.2% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/XX/Art/Meshes/NPC_Actros_PF.FBX 3.1 mb 15.3% Assets/content_common/art_common/Modules/Shaders/Standard.shader 1.0 mb 4.9% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/XX/Art/Textures/RigidTruck_Mask.tga 512.2 kb 2.5% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/XX/Art/Textures/RigidTruck_BC.tga 248.8 kb 1.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsBase.shader 181.6 kb 0.9% Resources/unity_builtin_extra 153.8 kb 0.7% Assets/content_common/art_common/Modules/Shaders/Vehicles/Vehicle.shader 145.6 kb 0.7% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 133.4 kb 0.6% Assets/content_common/art_common/Modules/Shaders/Vehicles/Glass.shader 5.8 kb 0.0% AssetBundle Object 3.9 kb 0.0% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/XX/Pieces/NPC_RigidTruck_PF_TM.prefab 3.8 kb 0.0% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/XX/Pieces/NPC_RigidTruck_PF.prefab 3.6 kb 0.0% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/XX/Pieces/NPC_RigidTruck_Physics.prefab 1.8 kb 0.0% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/XX/Art/Materials/RigidTruck_Glass_Interior_ActrosRigid_MT.mat 1.7 kb 0.0% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/XX/Art/Materials/RigidTruck_Actros_MT.mat 1.6 kb 0.0% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/XX/Art/Materials/RigidTruck_Actros_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/XX/Art/Materials/ActrosIA_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/XX/Art/Materials/RigidTruck_Actros_Interior_MT 1.mat 0.2 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficSimpleCar_Wheel.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/SMKTrafficVehicleGraphicsSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/Descriptors/SMKTrafficVehiclePhysicsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/Descriptors/SMKTrafficVehicleGraphicsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficAntiRollBar.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleLightSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WheelsPivotSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_rigidtrailer_common Compressed Size:4.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.3 mb 31.7% Meshes 606.5 kb 4.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.6 mb 63.3% Other Assets 17.0 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 67.6 kb 0.5% Total User Assets 13.5 mb 100.0% Complete build size 13.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 8.2 mb 61.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 1.0 mb 7.4% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rigid/Art/Textures/RigidTrailer_M2.tga 1.0 mb 7.4% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rigid/Art/Textures/RigidTrailer_M1.tga 1010.8 kb 7.3% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rigid/Art/Textures/RigidTrailer_LiveCargo_MAOHS.tga 861.0 kb 6.2% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rigid/Art/Textures/RigidTrailer_LiveCargo_N.tga 610.1 kb 4.4% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rigid/Art/Meshes/RoadTrainTrailer.fbx 459.4 kb 3.3% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rigid/Art/Textures/RigidTrailer_LiveCargo_BC.tga 181.6 kb 1.3% Resources/unity_builtin_extra 145.6 kb 1.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 3.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rigid/Pieces Prefab/RoadTrainTrailer_PF.prefab 3.3 kb 0.0% AssetBundle Object 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rigid/Art/Materials/RigidTrailer_LiveCargo_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rigid/Art/Materials/RigidTrailer_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rigid/Art/Materials/RigidTrailer_Lights_MT.mat 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes_common Compressed Size:4.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 52.6 kb 0.3% Meshes 1.3 mb 7.2% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 15.9 mb 91.8% Other Assets 38.6 kb 0.2% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 76.8 kb 0.4% Total User Assets 17.4 mb 100.0% Complete build size 17.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 15.6 mb 90.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 657.0 kb 3.7% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Meshes/Trailer_2_axes.fbx 629.6 kb 3.5% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Meshes/Trailer_2_axes_Prop.fbx 181.6 kb 1.0% Resources/unity_builtin_extra 145.6 kb 0.8% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 21.2 kb 0.1% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/RigidTrailer_2Axes_M1.tga 20.5 kb 0.1% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/RigidTrailer_2Axes_M2.tga 8.1 kb 0.0% AssetBundle Object 5.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Actros_2_axes/Textures/RigidTrailer_Actros_2Axes_M1.tga 5.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Actros_2_axes/Textures/RigidTrailer_Actros_2Axes_M2.tga 3.3 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Prefabs/TrailerDecalRear_2_axes_PF.prefab 3.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Actros_2_axes/Prefabs/Trailer_Actros_2_axes_PF.prefab 3.0 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Prefabs/Trailer_2_axes_PF.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Materials/Trailer_2Axes_LiveCargo_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Materials/Trailer_2Axes_DecalRear_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Actros_2_axes/Materials/Trailer_Actros_2Axes_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Materials/Trailer_2Axes_Prop_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Materials/Trailer_2Axes_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Prefabs/RigidTrailer2axes_PROP_PF_TM.prefab 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Actros_2_axes/Materials/Trailer_Actros_2Axes_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Materials/Trailer_2Axes_Lights_MT.mat 1.2 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Prefabs/RigidTrailer2axes_PROP_PF.prefab 1.1 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Meshes/Decal_Biarticulated_rear.fbx 0.2 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht680.xx_xx_stsoriana Compressed Size:3.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.2 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 3.2 mb 100.0% Complete build size 3.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.5 mb 79.2% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Product/STSoriana/KenworthT680_MAOHS.tga 670.4 kb 20.6% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Product/STSoriana/KenworthT680_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: roads_localized.do_xx_xx Compressed Size:7.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.5 mb 38.6% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.6 mb 60.9% Other Assets 20.6 kb 0.1% Levels 0.0 kb 0.0% Scripts 0.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 46.9 kb 0.3% Total User Assets 14.2 mb 100.0% Complete build size 14.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 8.6 mb 60.9% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 1.8 mb 13.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DO/Textures/RoadDecals_CM.tga 1.4 mb 10.1% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DO/Textures/RoadDecals_N.jpg 1.3 mb 9.2% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DO/Textures/RoadDecals_MAOHS.tga 911.5 kb 6.3% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 6.3 kb 0.0% AssetBundle Object 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DO/Materials/RoadDecals_Cutout_NoRainSnow_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/ES/Materials/RoadDecals_Cutout_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecals_Asphalt_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecalsNoRainSnow_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Materials/RoadDecals_MT.mat 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DO/Decal_BikePriority_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DO/Decal_Handicapped_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DO/Decal_ArrowBus_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DO/Decal_Bike_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DO/Decal_R_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DO/Decal_L_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DO/Decal_F_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DO/Decal_FR_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DO/Decal_FL_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DO/Decal_Bus_PF.prefab 0.2 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DO/Decal_Yield_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DO/GameObjectsEmpty/Decal_ZigZag_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hino300.xx_xx_stliverpool Compressed Size:4.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 5.0 mb 100.0% Complete build size 5.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 41.8% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Product/STLiverpool/Hino300_MAOHS.tga 1.5 mb 29.5% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Product/STLiverpool/Hino300_Trailer_MAOHS.tga 986.4 kb 19.1% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Product/STLiverpool/Hino300_BC.tga 493.0 kb 9.6% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Product/STLiverpool/Hino300_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_zafiro_localized.xx_xx_starmy Compressed Size:2.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.5 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.2% Total User Assets 2.5 mb 100.0% Complete build size 2.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.5 mb 62.2% Assets/vehicles/UserVehicles/ArmyUserVehicles/Zafiro_Bus/Zafiro_MAOHS.tga 955.1 kb 37.6% Assets/vehicles/UserVehicles/ArmyUserVehicles/Zafiro_Bus/Zafiro_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_isuzuelf.xx_xx_stdanone Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.4 kb 18.7% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 81.3% Total User Assets 7.5 kb 100.0% Complete build size 7.5 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.3% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu ELF/IsuzuELF_STDanone/GP_ELF_500.png 0.5 kb 6.3% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu ELF/IsuzuELF_STDanone/GP_ELF_400.png 0.5 kb 6.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecodaily.xx_xx_stestafeta Compressed Size:4.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.6 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 4.6 mb 100.0% Complete build size 4.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.0 mb 65.7% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/Product/STEstafeta/IvecoDaily_MAOHS.tga 1.6 mb 34.2% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/Product/STEstafeta/IvecoDaily_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hino500.xx_xx_starmy Compressed Size:10.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 21.3 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 21.3 mb 100.0% Complete build size 21.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 75.3% Assets/vehicles/UserVehicles/ArmyUserVehicles/Hino500/Hino500User_Trailer_N.tga 2.4 mb 11.5% Assets/vehicles/UserVehicles/ArmyUserVehicles/Hino500/Hino500User_MAOHS.tga 1.2 mb 5.7% Assets/vehicles/UserVehicles/ArmyUserVehicles/Hino500/Hino500User_BC.tga 1.2 mb 5.6% Assets/vehicles/UserVehicles/ArmyUserVehicles/Hino500/Hino500User_Trailer_MAOHS.tga 428.4 kb 2.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/Hino500/Hino500User_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_stpepsico Compressed Size:6.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 6.6 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 6.6 mb 100.0% Complete build size 6.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.8 mb 42.1% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STPepsico/Trailer_2Axes_N.tga 2.6 mb 39.7% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STPepsico/Trailer_2Axes_MAOHS.tga 1.2 mb 18.1% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STPepsico/Trailer_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2_trailer.xx_xx_stdanone Compressed Size:7.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 18.0 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 18.0 mb 100.0% Complete build size 18.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 88.9% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STDanone/FreightlinerM2User_Trailer_N.tga 1.4 mb 7.7% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STDanone/FreightlinerM2User_Trailer_MAOHS.tga 612.3 kb 3.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STDanone/FreightlinerM2User_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2106_3axis_common Compressed Size:26.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 35.1 mb 64.8% Meshes 6.4 mb 11.8% Animations 9.6 kb 0.0% Sounds 0.0 kb 0.0% Shaders 12.5 mb 23.1% Other Assets 55.9 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 103.0 kb 0.2% Total User Assets 54.3 mb 100.0% Complete build size 54.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 29.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/FreightlinerM2_106_3Axis_Interior_N.tga 16.0 mb 29.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/User_FreightLinerM2_106_3Axis_N.tga 8.2 mb 15.2% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.4 mb 6.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Meshes/User_FreightLinerM2_106_3Axis.fbx 3.1 mb 5.7% Assets/content_common/art_common/Modules/Shaders/Standard.shader 3.0 mb 5.6% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Meshes/FreightLinerM2_106_3Axis_Prototype.fbx 2.2 mb 4.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/FreightlinerM2_106_3Axis_Interior_MAOHS.tga 1.0 mb 1.9% Resources/unity_builtin_extra 752.9 kb 1.4% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/FreightlinerM2_106_3Axis_Interior_BC.tga 145.6 kb 0.3% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 73.0 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/FreightlinerM2_106_3Axis_M1.tga 72.8 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/FreightlinerM2_106_3Axis_M2.tga 56.3 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/wiperFreightlinerM2_106_3Axis_50.tga 41.9 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Meshes/User_FreightLinerM2_106_3Axis_Wipers.fbx 15.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Pieces Prefabs/User_FreightLinerM2_106_3Axis.prefab 13.6 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 12.4 kb 0.0% AssetBundle Object 9.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Meshes/FreightLinerM2_106_3Axis_Collider.fbx 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Materials/Glass_Interior_FreightlinerM2_106_3Axis_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Materials/Freightliner_M2_106_3Axis_Interior_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Materials/Freightliner_M2_106_3Axis_Trailer_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Materials/Freightliner_M2_106_3Axis_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Materials/Freightliner_M2_106_3Axis_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Animations/WiperAnimController_FreightlinerM2_106_3Axis.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Pieces Prefabs/User_FreightLinerM2_106_3Axis_Wipers.prefab 1.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Pieces Prefabs/FreightLinerM2_106_3Axis_Collider.prefab 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_localized.bh_xx_xx Compressed Size:11.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 24.1 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 24.1 mb 100.0% Complete build size 24.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 22.1% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/BH/FiremanTruck_MAOHS.tga 5.3 mb 22.1% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/BH/FiremanTruck_N.tga 5.3 mb 22.1% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/BH/FiremanTruck_BC.tga 2.7 mb 11.1% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Localized/BH/Clio_TaxiMirror_BC.tga 2.7 mb 11.1% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Localized/BH/Clio_Taxi_BC.tga 1.0 mb 4.3% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Localized/BH/ChevroletVanExpress_Ambulance_MAOHS.tga 473.0 kb 1.9% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/BH/Passat_Police_PRF_MAOHS.tga 473.0 kb 1.9% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/BH/Passat_Police_MAOHS.tga 391.1 kb 1.6% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Localized/BH/ChevroletVanExpress_Ambulance_BC.tga 209.9 kb 0.9% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/BH/Passat_Police_PRF_BC.tga 209.9 kb 0.9% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/BH/Passat_Police_BC.tga 1.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_newfreightlinercascadia.xx_xx_stguerras Compressed Size:1.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.2 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.2% Total User Assets 2.2 mb 100.0% Complete build size 2.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.1 mb 52.7% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/STGuerras/NewCascadia126_MAOHS.tga 1.0 mb 47.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/STGuerras/NewCascadia126_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_europeantruck.xx_xx_stpemex Compressed Size:12.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 18.7 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 18.7 mb 100.0% Complete build size 18.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 85.5% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Localized/STPemex/Accelo815_N.tga 2.1 mb 11.3% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Localized/STPemex/Accelo815_MAOHS.tga 611.9 kb 3.2% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Localized/STPemex/Accelo815_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_volvovnl760.xx_xx_xx Compressed Size:12.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 32.0 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 32.0 mb 100.0% Complete build size 32.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 66.7% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Textures/Product/Default/VolvoVNL760_MAOHS.tga 10.7 mb 33.3% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Textures/Product/Default/VolvoVNL760_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht800.xx_xx_stcola Compressed Size:2.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.7 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 3.7 mb 100.0% Complete build size 3.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 59.2% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800/Art/Textures/Product/STCola/KenworthT800_MAOHS.tga 717.7 kb 18.8% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800/Art/Textures/Product/STCola/KenworthT800_BC.tga 422.9 kb 11.1% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800/Art/Textures/Product/STCola/KenworthT800_Cab_BC.tga 412.1 kb 10.8% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800/Art/Textures/Product/STCola/KenworthT800_Cab_MAOHS.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_prostarcab_localized.xx_xx_starmy Compressed Size:1.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 1.2 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.3% Total User Assets 1.2 mb 100.0% Complete build size 1.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.0 mb 80.5% Assets/vehicles/UserVehicles/ArmyUserVehicles/ProstarCab/ProstarCab_MAOHS.tga 245.0 kb 19.2% Assets/vehicles/UserVehicles/ArmyUserVehicles/ProstarCab/ProstarCab_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_localized.fr_xx_xx Compressed Size:8.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 10.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 10.0 mb 100.0% Complete build size 10.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 53.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/FR/FiremanTruck_N.tga 1014.6 kb 9.9% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/FR/FiremanTruck_MAOHS.tga 806.0 kb 7.9% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Localized/FR/ChevroletVanExpress_Ambulance_MAOHS.tga 530.5 kb 5.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/FR/Passat_Police_PRF_MAOHS.tga 530.5 kb 5.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/FR/Passat_Police_MAOHS.tga 435.1 kb 4.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/FR/FiremanTruck_BC.tga 391.5 kb 3.8% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Localized/FR/ChevroletVanExpress_Ambulance_BC.tga 360.5 kb 3.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Localized/FR/Clio_TaxiMirror_BC.tga 360.5 kb 3.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Localized/FR/Clio_Taxi_BC.tga 181.4 kb 1.8% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/FR/Passat_Police_PRF_BC.tga 181.4 kb 1.8% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/FR/Passat_Police_BC.tga 1.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerm2.xx_xx_st Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.7% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.3% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 7.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2/FreightlinerM2_Default/GP_Freightliner_M2.png 0.3 kb 4.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_actros.xx_xx_xx Compressed Size:7.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 54.4 kb 0.5% Meshes 8.8 mb 86.6% Animations 9.6 kb 0.1% Sounds 0.0 kb 0.0% Shaders 1.1 mb 10.4% Other Assets 108.3 kb 1.0% Levels 0.0 kb 0.0% Scripts 2.7 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 127.8 kb 1.2% Total User Assets 10.1 mb 100.0% Complete build size 10.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.2 mb 51.5% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Meshes/Right/User_Actros.fbx 3.5 mb 35.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Meshes/Right/User_ActrosRigid.fbx 1.0 mb 10.3% Resources/unity_builtin_extra 59.4 kb 0.6% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Meshes/Right/Actros_Wipers.fbx 54.4 kb 0.5% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Textures/Right/wiperActros_60.tga 18.0 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Pieces Prefabs/Right/User_ActrosRigid.prefab 17.8 kb 0.2% AssetBundle Object 16.3 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Pieces Prefabs/Right/User_Actros.prefab 13.6 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 5.6 kb 0.1% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Right/PivotExtCam_Actros_Biarticulated.prefab 5.5 kb 0.1% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Right/PivotExtCam_Actros_Articulated.prefab 5.5 kb 0.1% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Right/PivotExtCam_Rigid_Truck.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Materials/Right/Glass_Interior_ActrosRigid_MT.mat 1.9 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/Right/Rearviews_Actros.prefab 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Animations/Right/WiperAnimController_Actros.controller 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/BoardTechs/IG_WarningSensorChangeLanes.png 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/BoardTechs/IG_BlindPoint.png 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Pieces Prefabs/Right/Actros_Wipers.prefab 1.1 kb 0.0% Assets/simuzen/platform/hud/prefabs/Resources/RearviewCanvas.prefab 0.8 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/First Person Cameras/Right/PivotDriverHeadPivotActrosTruck.prefab 0.2 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll 0.2 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/OverrideBehaviour.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/hud/components/HCOM_InGamePanel/IG_RearviewPanelHandler.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Camera/NoJointPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/Pivot.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/rearview/RearviewDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht680.xx_xx_stguerras Compressed Size:4.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 4.4 mb 100.0% Complete build size 4.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.2 mb 73.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Product/STGuerras/KenworthT680_MAOHS.tga 1.2 mb 26.9% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Product/STGuerras/KenworthT680_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_actros2646.xx_xx_xx Compressed Size:1.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 1.2 mb 99.6% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.3% Total User Assets 1.2 mb 100.0% Complete build size 1.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 797.2 kb 64.3% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Textures/Product/Default/User_Actros2646_MAOHS.tga 438.4 kb 35.4% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Textures/Product/Default/User_Actros2646_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_driver.xx_xx_xx Compressed Size:543.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 99.5% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.5% Total User Assets 858.6 kb 100.0% Complete build size 858.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 341.6 kb 39.8% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Driver/Textures/Product/Default/ropa_conductor_N.tga 341.6 kb 39.8% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Driver/Textures/Product/Default/ropa_conductor_M.tga 170.9 kb 19.9% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Driver/Textures/Product/Default/ropa_conductor_D.tga 0.6 kb 0.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_tourismo.xx_xx_stestrella Compressed Size:4.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.9 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 4.9 mb 100.0% Complete build size 4.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.3 mb 46.8% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Product/STEstrella/Tourismo_Exterior_MAOHS.tga 1004.1 kb 19.9% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Product/STEstrella/Tourismo_Interior_BC.tga 939.9 kb 18.6% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Product/STEstrella/Tourismo_Driver_BC.tga 738.5 kb 14.6% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Product/STEstrella/Tourismo_Exterior_BC.tga 0.8 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2_trailer.xx_xx_stavimarca Compressed Size:6.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 18.8 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 18.8 mb 100.0% Complete build size 18.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 85.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STAvimarca/FreightlinerM2User_Trailer_N.tga 2.1 mb 10.9% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STAvimarca/FreightlinerM2User_Trailer_MAOHS.tga 745.6 kb 3.9% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STAvimarca/FreightlinerM2User_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerfl360_localized.xx_xx_stbachoco Compressed Size:7.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.7 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 7.7 mb 100.0% Complete build size 7.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.0 mb 38.9% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Product/STBachoco/Freightliner_FL360_715_Trailer_MAOHS.tga 3.0 mb 38.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Product/STBachoco/Freightliner_FL360_715_MAOHS.tga 1.1 mb 14.7% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Product/STBachoco/Freightliner_FL360_715_Trailer_BC.tga 639.6 kb 8.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Product/STBachoco/Freightliner_FL360_715_BC.tga 0.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalzafiro.xx_xx_starmy Compressed Size:3.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.5% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusInternationalZafiro/BusInterZafiro_STArmy/GP_InternationalZafiro.png 0.3 kb 5.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerm2106.xx_xx_starmstrong Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.6% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.4% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2 106/FreightlinerM2106_STArmstrong/GP_Freightliner_M2_106.png 0.4 kb 5.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_stfletes Compressed Size:7.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.3 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 7.3 mb 100.0% Complete build size 7.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.3 mb 45.2% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STFletes/Trailer_2Axes_MAOHS.tga 2.8 mb 38.8% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STFletes/Trailer_2Axes_N.tga 1.2 mb 15.9% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STFletes/Trailer_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_actros_common Compressed Size:19.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 22.0 mb 59.5% Meshes 2.3 mb 6.3% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 12.5 mb 33.8% Other Assets 56.1 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 82.1 kb 0.2% Total User Assets 37.1 mb 100.0% Complete build size 37.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 43.2% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Textures/ActrosUser_Interior_N.tga 8.2 mb 22.2% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 4.0 mb 10.8% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Textures/ActrosUser_N.tga 3.1 mb 8.4% Assets/content_common/art_common/Modules/Shaders/Standard.shader 2.3 mb 6.3% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Meshes/User_ActrosRigidPlatform.fbx 1.7 mb 4.7% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Textures/ActrosUser_Interior_MAOHS.tga 1.0 mb 2.8% Resources/unity_builtin_extra 215.2 kb 0.6% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Textures/ActrosUser_Interior_BC.tga 145.6 kb 0.4% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 54.0 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Textures/wiperActros_50.tga 20.2 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Pieces Prefabs/User_ActrosRigidPlatform.prefab 20.1 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Textures/ActrosUser_M1.tga 19.6 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Textures/ActrosUser_M2.tga 13.6 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 10.4 kb 0.0% AssetBundle Object 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Materials/Glass_Interior_ActrosRigid_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Materials/Glass_Interior_Actros_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Materials/Actros_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Materials/Actros_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Materials/ActrosInterior_MT.mat 0.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Pieces Prefabs/RigidPlatformCargoLogs100.prefab 0.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Pieces Prefabs/RigidPlatformCargoLogs75.prefab 0.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Pieces Prefabs/RigidPlatformCargoLogs50.prefab 0.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Pieces Prefabs/RigidPlatformCargoLogs25.prefab 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleOptionalSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/OptionalCargoSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/CargoDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_f150.xx_xx_scqueretaro Compressed Size:3.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.5 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 3.5 mb 100.0% Complete build size 3.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.7 mb 78.3% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Textures/Product/SCQueretaro/Ford_F150_Exterior_MAOHS.tga 768.0 kb 21.6% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Textures/Product/SCQueretaro/Ford_F150_Exterior_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: roads_localized.fr_xx_xx Compressed Size:8.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.9 mb 23.2% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 16.1 mb 76.5% Other Assets 19.9 kb 0.1% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 45.9 kb 0.2% Total User Assets 21.1 mb 100.0% Complete build size 21.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.1 mb 76.5% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 1.7 mb 8.3% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Textures/RoadDecals_CM.tga 1.4 mb 6.6% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Textures/RoadDecals_N.tga 911.5 kb 4.2% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 886.4 kb 4.1% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Textures/RoadDecals_MAOHS.tga 6.1 kb 0.0% AssetBundle Object 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Materials/RoadDecals_Cutout_NoRainSnow_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/ES/Materials/RoadDecals_Cutout_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecals_Asphalt_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecalsNoRainSnow_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Materials/RoadDecals_MT.mat 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Decal_BikePriority_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Decal_Handicapped_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Decal_ArrowBus_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Decal_Yield_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Decal_Bike_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Decal_R_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Decal_L_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Decal_F_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Decal_FR_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Decal_FL_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Decal_Bus_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/GameObjectsEmpty/Decal_ZigZag_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2106.xx_xx_starmstrong Compressed Size:19.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 38.7 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.2 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 38.7 mb 100.0% Complete build size 38.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 41.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/STArmstrong/User_FreightLinerM2_106_Trailer_N.tga 16.0 mb 41.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/STArmstrong/User_FreightLinerM2_106_N.tga 3.1 mb 8.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/STArmstrong/User_FreightLinerM2_106_MAOHS.tga 1.5 mb 3.9% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/STArmstrong/User_FreightLinerM2_106_Trailer_MAOHS.tga 1.3 mb 3.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/STArmstrong/User_FreightLinerM2_106_BC.tga 848.1 kb 2.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/STArmstrong/User_FreightLinerM2_106_Trailer_BC.tga 1.2 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_volvovnl760.xx_xx_stbimbo Compressed Size:3.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 89.0% Total User Assets 6.8 kb 100.0% Complete build size 6.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Volvo VNL 760/Volvo760_STBimbo/GP_Volvo_VNL_760.png 0.3 kb 4.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_forward800_localized.xx_xx_xx Compressed Size:16.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 24.2 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 24.2 mb 100.0% Complete build size 24.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 66.2% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Textures/Product/Default/Forward800_Trailer_N.tga 3.7 mb 15.2% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Textures/Product/Default/Forward800_MAOHS.tga 2.5 mb 10.3% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Textures/Product/Default/Forward800_Trailer_MAOHS.tga 1.0 mb 4.2% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Textures/Product/Default/Forward800_BC.tga 1.0 mb 4.1% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Textures/Product/Default/Forward800_Trailer_BC.tga 0.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2_trailer.xx_xx_stliverpool Compressed Size:7.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 18.4 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 18.5 mb 100.0% Complete build size 18.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 86.7% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STLiverpool/FreightlinerM2User_Trailer_N.tga 1.9 mb 10.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STLiverpool/FreightlinerM2User_Trailer_MAOHS.tga 553.8 kb 2.9% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STLiverpool/FreightlinerM2User_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_props_common Compressed Size:10.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.8 mb 23.5% Meshes 2.7 mb 11.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 15.8 mb 64.1% Other Assets 244.1 kb 1.0% Levels 0.0 kb 0.0% Scripts 0.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 105.7 kb 0.4% Total User Assets 24.6 mb 100.0% Complete build size 24.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 15.6 mb 63.4% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 1.4 mb 5.7% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Textures/ConcreteTiled_N.tga 1.3 mb 5.4% Assets/content_common/art_common/Modules/Props_small/Rocks/Texture/Rock_9_Normal.tga 1.2 mb 5.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Lindes/Meshes/PalosGuardarailMadera_Proxy.FBX 1.0 mb 4.2% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Textures/ConcreteTiled_MAOHS.tga 811.4 kb 3.2% Assets/content_common/art_common/Modules/Props_small/Rocks/Texture/Rock_9_MAOHS.tga 660.5 kb 2.6% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Textures/ConcreteTiled_BC.tga 621.6 kb 2.5% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Lindes/Meshes/SideRocks.FBX 484.4 kb 1.9% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Lindes/Meshes/G245_RoadGuardrail.FBX 341.6 kb 1.4% Assets/contents/Sceneries/RutaG245/Water (Basic)/Textures/WaterBasicNormals.jpg 204.8 kb 0.8% Assets/content_common/art_common/Modules/Props_small/Rocks/Texture/Rock_9_Base_Color.jpg 181.6 kb 0.7% Resources/unity_builtin_extra 172.5 kb 0.7% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Lindes/Meshes/G245_Gutter.FBX 123.7 kb 0.5% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Lindes/Meshes/Reflectance_Proxy.FBX 119.9 kb 0.5% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Lindes/Meshes/PalosGuardarailPuentes_Proxy.FBX 86.1 kb 0.3% AssetBundle Object 30.4 kb 0.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Mesh/River.FBX 24.4 kb 0.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Textures/Rock_9_Specular.jpg 23.9 kb 0.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Lindes/Meshes/PalosGuardarail_Proxy.FBX 13.5 kb 0.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Mesh/Bridge_05.FBX 13.3 kb 0.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Mesh/Bridge_07.FBX 13.3 kb 0.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Mesh/Bridge_01.FBX 11.9 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Mesh/Bridge_06.FBX 11.8 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Mesh/Rock_9.FBX 11.0 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Mesh/Bridge_04.FBX 7.7 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Mesh/Bridge_02.FBX 7.4 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Mesh/Bridge_03.FBX 5.3 kb 0.0% Assets/contents/Sceneries/RutaG245/Water (Basic)/Shaders/FXWaterBasic.shader 4.1 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/River_PF.prefab 3.5 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Lindes/G245_RoadGuardrail_PF.prefab 3.2 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Bridges_PF.prefab 2.1 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Lindes/G245_RoadGuardrail_Col_PF Variant.prefab 2.1 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Bridges_Col_PF Variant.prefab 1.5 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Materials/ConcreteTiled_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Rocks/Materials/Rock_9.mat 0.9 kb 0.0% Assets/contents/Sceneries/RutaG245/Water (Basic)/Materials/WaterBasicDaytime.mat 0.7 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Lindes/G245_Gutter_PF.prefab 0.5 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Lindes/G245_Gutter_Col_PF Variant.prefab 0.5 kb 0.0% Assets/contents/Sceneries/RutaG245/Water (Basic)/Textures/WaterBasicDaytimeGradient.psd 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: plates_localized.nz_xx_xx Compressed Size:4.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.2 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 5.2 mb 100.0% Complete build size 5.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.4 mb 66.1% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/NZ/PlatesGenerator_MAOHS.tga 1.2 mb 23.3% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/NZ/PlatesGenerator_N.png 565.9 kb 10.6% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/NZ/PlatesGenerator_BC.jpg 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_prostarcab_localized.xx_xx_sthg Compressed Size:3.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.3 mb 82.5% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/Product/STHG/ProstarCab_MAOHS.tga 711.0 kb 17.4% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/Product/STHG/ProstarCab_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_scania440.xx_xx_stlucia Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 10.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 89.1% Total User Assets 6.8 kb 100.0% Complete build size 6.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Scania 440/Scania440_STLucia/GP_Bitrem_7Eixos.png 0.3 kb 4.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationaldayprostar.xx_xx_st Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 12.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 87.9% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.7% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Day Prostar/InternationalDayProstar_Default/GP_TANKER_INTERNATIONAL_DAY_PROSTAR.png 0.4 kb 5.4% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_bonafontstore_localized.mx_xx_stdanone Compressed Size:3.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.9 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 3.9 mb 100.0% Complete build size 3.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 55.1% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Localized/MX/Almacén_Entrada_BC.tga 1.7 mb 44.8% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Localized/MX/Muros_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2.xx_xx_stavimarca Compressed Size:3.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.8 mb 69.7% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STAvimarca/FreightlinerM2User_MAOHS.tga 1.2 mb 30.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STAvimarca/FreightlinerM2User_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_bus.xx_xx_st Compressed Size:3.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 10.7% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 89.3% Total User Assets 6.8 kb 100.0% Complete build size 6.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.9% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/ST/GP_Microbus.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680full.xx_xx_stsoriana Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.2% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.7% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680 Full/KenworthT680Full_STSoriana/GP_Kenworthdoble_doble_articulado.png 0.4 kb 5.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_actros_localized.xx_xx_stpepsico Compressed Size:3.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.6 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 3.6 mb 100.0% Complete build size 3.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.3 mb 61.7% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Textures/Product/Pepsico/ActrosUser_MAOHS.tga 1.4 mb 38.2% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Textures/Product/Pepsico/ActrosUser_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_clio.xx_xx_sc Compressed Size:3.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 10.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 89.2% Total User Assets 6.8 kb 100.0% Complete build size 6.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.9% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Product/Renault Clio/RenaultClio_Default/GP_Clio.png 0.3 kb 4.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalprostar.xx_xx_stlala Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.1% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.7% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Prostar/InternationalProstar_STLala/GP_ARTICULATED_INTERNATIONAL_PROSTAR.png 0.4 kb 5.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_nissannp300.xx_xx_stcoppel Compressed Size:2.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.7 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 2.7 mb 100.0% Complete build size 2.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.8 mb 65.1% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Textures/product/STCoppel/NissanNP300_MAOHS.tga 962.1 kb 34.8% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Textures/product/STCoppel/NissanNP300_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht680.xx_xx_stlucia Compressed Size:4.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.1 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 4.1 mb 100.0% Complete build size 4.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.4 mb 82.7% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Product/STLucia/KenworthT680_MAOHS.tga 727.4 kb 17.2% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Product/STLucia/KenworthT680_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_daftanker.xx_xx_xx Compressed Size:354.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 456.8 kb 99.1% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.3 kb 0.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.9% Total User Assets 461.1 kb 100.0% Complete build size 461.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 456.8 kb 99.1% Assets/vehicles/UserVehicles/STCommonVehicles/GlobalExpedition_Tanker/Art/Textures/Product/Default/Global_tanker_BC.tga 0.3 kb 0.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_citystar5.xx_xx_xx Compressed Size:6.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 6.9 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 6.9 mb 100.0% Complete build size 6.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.2 mb 46.3% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Textures/Default/CityStar5_MAOHS.tga 1.8 mb 25.7% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Textures/Default/CityStar5_Trailer_MAOHS.tga 1.3 mb 18.8% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Textures/Default/CityStar5_BC.tga 650.2 kb 9.2% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Textures/Default/CityStar5_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht660biart.xx_xx_st Compressed Size:106.8 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 262.4 kb 97.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 7.2 kb 2.7% Total User Assets 270.5 kb 100.0% Complete build size 270.5 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 262.8 kb 97.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T660 Full/KenworthT660Full_Default/GP_Kenworth_t660_biart.png 0.5 kb 0.2% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinercascadia116.xx_xx_stcola Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 12.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 87.9% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.6% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia 116 BBC 72 biart/FreightlinerCascadia116_STCola/GP_Freightliner_Cascadia_116.png 0.4 kb 5.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_scania440.xx_xx_stpepsico Compressed Size:3.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.9 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 3.9 mb 100.0% Complete build size 3.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.7 mb 67.9% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Textures/Product/Pepsico/Scania440_MAOHS.tga 1.3 mb 32.0% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Textures/Product/Pepsico/Scania440_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680full.xx_xx_st Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.7% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.3% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.7% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680 Full/KenworthT680Full_Default/GP_Kenworthdoble_doble_articulado.png 0.3 kb 5.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_actros_2axes.xx_xx_stpepsico Compressed Size:5.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.9 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 6.0 mb 100.0% Complete build size 6.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.8 mb 46.4% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Actros_2_axes/Textures/Product/Pepsico/Trailer_Actros_2Axes_N.tga 2.0 mb 33.8% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Actros_2_axes/Textures/Product/Pepsico/Trailer_Actros_2Axes_MAOHS.tga 1.2 mb 19.7% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Actros_2_axes/Textures/Product/Pepsico/Trailer_Actros_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerm2.xx_xx_stmayab Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.7% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.3% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 7.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2/FreightlinerM2_STMayab/GP_Freightliner_M2.png 0.3 kb 4.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_4x4.xx_xx_xx Compressed Size:6.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 6.5 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 6.5 mb 100.0% Complete build size 6.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.9 mb 44.5% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Textures/Product/Default/UserAmarokSC_Mirror_MAOHS.tga 2.9 mb 44.5% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Textures/Product/Default/UserAmarokSC_MAOHS.tga 364.2 kb 5.5% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Textures/Product/Default/UserAmarokSC_Mirror_BC.tga 364.2 kb 5.5% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Textures/Product/Default/UserAmarokSC_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_chevrolettahoe_localized.xx_xx_xx Compressed Size:10.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 19.3 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 19.3 mb 100.0% Complete build size 19.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 82.7% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Textures/product/Default/ChevroletTahoe_N.tga 1.7 mb 9.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Textures/product/Default/ChevroletTahoe_MAOHS.tga 962.3 kb 4.9% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Textures/product/Default/ChevroletTahoe_BC.tga 356.8 kb 1.8% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Textures/product/Default/ChevroletTahoe_BackWindows_BC.tga 321.2 kb 1.6% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Textures/product/Default/ChevroletTahoe_BackWindows_MAOHS.tga 0.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_chevrolettahoe_localized.xx_xx_scarmstrong Compressed Size:11.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 19.6 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.0 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 19.6 mb 100.0% Complete build size 19.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 81.8% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Textures/product/STArmstrong/ChevroletTahoe_N.tga 1.9 mb 9.5% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Textures/product/STArmstrong/ChevroletTahoe_MAOHS.tga 1.0 mb 5.2% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Textures/product/STArmstrong/ChevroletTahoe_BC.tga 353.0 kb 1.8% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Textures/product/STArmstrong/ChevroletTahoe_BackWindows_BC.tga 325.7 kb 1.6% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Textures/product/STArmstrong/ChevroletTahoe_BackWindows_MAOHS.tga 1.0 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hyundaicounty_localized.xx_xx_stbusvencedor Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.6 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 2.6 mb 100.0% Complete build size 2.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 81.7% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Art/Textures/Product/STVencedor/HyundaiCounty_Externa_MAOHS.tga 487.2 kb 18.2% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Art/Textures/Product/STVencedor/HyundaiCounty_Externa_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_rigidtanker.xx_xx_stpemex Compressed Size:1.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 1.4 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.3% Total User Assets 1.4 mb 100.0% Complete build size 1.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.0 mb 74.2% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Localized/STPemex/Cargo_Tanker_MAOHS.tga 355.8 kb 25.5% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Localized/STPemex/Cargo_Tanker_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2_tanker.xx_xx_xx Compressed Size:2.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.4 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.2% Total User Assets 2.4 mb 100.0% Complete build size 2.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.6 mb 67.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/Default/FreightlinerM2User_Tanker_MAOHS.tga 782.6 kb 32.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/Default/FreightlinerM2User_Tanker_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinercascadiahopper.xx_xx_xx Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 12.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 87.8% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.6% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia art hopper/FreightlinerCascadiaHopper_Default/GP_Freightliner_Cascadia_Hopper.png 0.4 kb 5.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_tourismo.xx_xx_starmy Compressed Size:3.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.9 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 3.9 mb 100.0% Complete build size 3.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.5 mb 39.1% Assets/vehicles/UserVehicles/ArmyUserVehicles/Tourismo Bus/Tourismo_Exterior_MAOHS.tga 1.0 mb 25.5% Assets/vehicles/UserVehicles/ArmyUserVehicles/Tourismo Bus/Tourismo_Interior_BC.tga 1.0 mb 25.4% Assets/vehicles/UserVehicles/ArmyUserVehicles/Tourismo Bus/Tourismo_Driver_BC.tga 397.9 kb 9.8% Assets/vehicles/UserVehicles/ArmyUserVehicles/Tourismo Bus/Tourismo_Exterior_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_reartrailer_2axes.xx_xx_stavimarca Compressed Size:200.8 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 238.9 kb 98.1% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 1.6% Total User Assets 243.6 kb 100.0% Complete build size 243.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 134.2 kb 55.1% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STAvimarca/Trailer_2Axes_DecalRear_N.tga 65.1 kb 26.7% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STAvimarca/Trailer_2Axes_DecalRear_MAOHS.tga 39.6 kb 16.3% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STAvimarca/Trailer_2Axes_DecalRear_BC.tga 0.7 kb 0.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht800mixer.xx_xx_xx Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.5% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth t800 mixer/KenworthT800Mixer_Default/GP_Kenworth_T800_Mixer.png 0.3 kb 4.9% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_isuzuelf.xx_xx_starmy Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.3 kb 17.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 82.1% Total User Assets 7.4 kb 100.0% Complete build size 7.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.2% AssetBundle Object 0.4 kb 5.9% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu ELF/IsuzuELF_STArmy/GP_ELF_500.png 0.4 kb 5.9% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu ELF/IsuzuELF_STArmy/GP_ELF_400.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht800biart_trailer2axis.xx_xx_st Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 12.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 87.7% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.6% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T800 biart trailer 2 axis/KenworthT800biart_Default/GP_Kenworth_T800_biart_trailer2axis.png 0.4 kb 5.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_colatruck.xx_xx_stcola Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 2.6 kb 30.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 69.9% Total User Assets 8.8 kb 100.0% Complete build size 8.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.8 kb 9.3% AssetBundle Object 0.5 kb 5.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ColaTruck STCola/GP_BIARTICULATED_KENWORTH_T880.png 0.5 kb 5.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ColaTruck STCola/GP_BIARTICULATED_KENWORTH_T800.png 0.5 kb 5.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ColaTruck STCola/GP_ARTICULATED_KENWORTH_T880.png 0.5 kb 5.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ColaTruck STCola/GP_ARTICULATED_KENWORTH_T800.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_mantgx.xx_xx_stbimbo Compressed Size:4.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.6 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 4.6 mb 100.0% Complete build size 4.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.5 mb 75.8% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Art/Textures/Product/STBimbo/Man_MAOHS.tga 1.1 mb 24.1% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Art/Textures/Product/STBimbo/Man_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_citystar5.xx_xx_stliverpool Compressed Size:5.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 6.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 6.4 mb 100.0% Complete build size 6.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.1 mb 49.1% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Textures/STLiverpool/CityStar5_MAOHS.tga 1.7 mb 26.2% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Textures/STLiverpool/CityStar5_Trailer_MAOHS.tga 1.1 mb 17.1% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Textures/STLiverpool/CityStar5_BC.tga 498.5 kb 7.6% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Textures/STLiverpool/CityStar5_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hyundaicounty_localized.xx_xx_starmy Compressed Size:1.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 1.5 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.3% Total User Assets 1.5 mb 100.0% Complete build size 1.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.1 mb 77.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/HyundaiCounty_Bus/HyundaiCounty_Externa_MAOHS.tga 342.8 kb 22.7% Assets/vehicles/UserVehicles/ArmyUserVehicles/HyundaiCounty_Bus/HyundaiCounty_Externa_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680cabin.xx_xx_st Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.6% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680 Cabin/KenworthT680Cabin_Default/GP_Kenworth_10_Cab.png 0.3 kb 4.9% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_gasstation_localized.xx_xx_xx Compressed Size:3.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 66.6% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Textures/Localized/Default/GasStation_MAOHS.tga 2.7 mb 33.3% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Textures/Localized/Default/GasStation_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_prostardaycab_common Compressed Size:30.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 35.7 mb 65.9% Meshes 5.8 mb 10.6% Animations 9.6 kb 0.0% Sounds 0.0 kb 0.0% Shaders 12.5 mb 23.1% Other Assets 52.8 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 102.9 kb 0.2% Total User Assets 54.1 mb 100.0% Complete build size 54.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 29.6% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Art/Textures/ProstarDayCab_Interior_N.tga 16.0 mb 29.6% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Art/Textures/ProstarDayCab_Exterior_N.tga 8.2 mb 15.2% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.7 mb 10.5% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Art/Meshes/ProstarDayCab.FBX 3.1 mb 5.7% Assets/content_common/art_common/Modules/Shaders/Standard.shader 3.0 mb 5.6% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Art/Textures/ProstarDayCab_Interior_MAOHS.tga 1.0 mb 1.9% Resources/unity_builtin_extra 479.2 kb 0.9% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Art/Textures/ProstarDayCab_Interior_BC.tga 145.6 kb 0.3% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 115.5 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Art/Meshes/ProstarDayCab_Wipers.fbx 78.0 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Art/Textures/ProstarDayCab_M1.tga 74.7 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Art/Textures/ProstarDayCab_M2.tga 58.9 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Art/Textures/Prostar_DayCab_50.tga 16.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Pieces Prefab/ProstarDayCab_PF.prefab 13.6 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 10.4 kb 0.0% AssetBundle Object 3.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Art/Meshes/ProstarDayCab_Collider.FBX 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Art/Materials/Glass_Interior_ProstarDayCab.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Art/Materials/ProstarDayCab_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Art/Materials/ProstarDayCab_Lights_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Art/Animations/ProstarDayCab_Wipers_Animator.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Pieces Prefab/ProstarDayCab_Wipers.prefab 0.8 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Art/Materials/ProstarDayCabInterior_MT.mat 0.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Pieces Prefab/ProstarDayCab_collider.prefab 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_pickupf150.xx_xx_scqueretaro Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.6% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.4% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 7.1% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Product/Pickup F150/PickupF150_SCQueretaro/GP_Police_Pick_Up_F150_XLT.png 0.3 kb 4.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_psm Compressed Size:99.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 512.2 kb 97.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 2.5 kb 0.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 9.0 kb 1.7% Total User Assets 523.8 kb 100.0% Complete build size 523.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 512.2 kb 97.8% Built-in Texture2D: sactx-512x1024-DXT5-HUD_GP_Images_Atlas-4d283db1 0.7 kb 0.1% AssetBundle Object 0.5 kb 0.1% Assets/UI/Textures/Simulator/Simesbike/GP/Product/PSM/GP_Yamaha.png 0.5 kb 0.1% Assets/UI/Textures/Simulator/Simesbike/GP/Product/PSM/GP_NMAX160.png 0.4 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simesbike/Product/PSM/HUD_GP_Images_Atlas.spriteatlas 0.4 kb 0.1% Assets/UI/Textures/Simulator/Simesbike/GP/Product/PSM/GP_FZ07.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_4x4.xx_xx_sccola Compressed Size:8.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.9 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 8.9 mb 100.0% Complete build size 8.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.6 mb 40.3% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Textures/Product/STCola/UserAmarokSC_MAOHS.tga 3.6 mb 40.2% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Textures/Product/STCola/UserAmarokSC_Mirror_MAOHS.tga 902.0 kb 9.9% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Textures/Product/STCola/UserAmarokSC_BC.tga 863.0 kb 9.5% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Textures/Product/STCola/UserAmarokSC_Mirror_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_forward1100.xx_xx_stcola Compressed Size:18.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 25.3 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 25.3 mb 100.0% Complete build size 25.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 63.2% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Product/STCola/Forward1100_Trailer_N.tga 4.0 mb 15.6% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Product/STCola/Forward1100_MAOHS.tga 2.2 mb 8.5% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Product/STCola/Forward1100_Trailer_MAOHS.tga 1.6 mb 6.3% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Product/STCola/Forward1100_BC.tga 1.6 mb 6.3% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Product/STCola/Forward1100_Trailer_BC.tga 0.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_ivecodaily.xx_xx_st Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.7% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 7.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/IvecoDaily/IvecoDaily_Default/GP_Microbus_Van.png 0.3 kb 4.4% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2.xx_xx_starmy Compressed Size:3.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.7 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 3.7 mb 100.0% Complete build size 3.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.5 mb 68.6% Assets/vehicles/UserVehicles/ArmyUserVehicles/Freightliner_M2/FreightlinerM2User_MAOHS.tga 1.2 mb 31.3% Assets/vehicles/UserVehicles/ArmyUserVehicles/Freightliner_M2/FreightlinerM2User_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_scania440biart.xx_xx_xx Compressed Size:3.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.7% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Scania 440 biart 2 axis/Scania440biart_Default/GP_Scania_440_biart.png 0.3 kb 4.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_policecar.xx_xx_scpolice Compressed Size:3.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 10.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 89.5% Total User Assets 6.8 kb 100.0% Complete build size 6.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.4% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Product/Citroen C4/CitroenC4_SCPolice/GP_C4.png 0.3 kb 4.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_amarok.xx_xx_sccola Compressed Size:3.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 10.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 89.6% Total User Assets 6.8 kb 100.0% Complete build size 6.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.4% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Product/Amarok/Amarok_SCCola/GP_amarok.png 0.3 kb 4.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_stbimbo Compressed Size:7.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 7.4 mb 100.0% Complete build size 7.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.9 mb 39.7% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STBimbo/Trailer_2Axes_MAOHS.tga 2.9 mb 38.7% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STBimbo/Trailer_2Axes_N.tga 1.6 mb 21.5% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STBimbo/Trailer_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_bus.xx_xx_xx Compressed Size:3.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 56.5 kb 1.2% Meshes 1.4 mb 30.1% Animations 9.7 kb 0.2% Sounds 1.4 mb 30.7% Shaders 1.4 mb 30.7% Other Assets 151.8 kb 3.2% Levels 0.0 kb 0.0% Scripts 5.9 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 187.8 kb 3.9% Total User Assets 4.7 mb 100.0% Complete build size 4.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.4 mb 30.4% Resources/unity_builtin_extra 1.4 mb 29.6% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Meshes/Right/User_MercedesCitaro.fbx 344.3 kb 7.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/wind_ext.wav 296.1 kb 6.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/gravel loop 1.aiff 236.5 kb 4.9% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/skid loop 4.aiff 172.5 kb 3.6% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/turbo.wav 166.1 kb 3.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/gearwhine.wav 56.2 kb 1.2% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/Right/Citaro-50.tga 55.6 kb 1.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/scrape loop 4.aiff 49.3 kb 1.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Meshes/Right/MercedesCitaro_Wipers.fbx 48.4 kb 1.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Common Tools core/Fonts/VeraMono.ttf 44.4 kb 0.9% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/metal scratch.aiff 40.9 kb 0.9% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/scrape loop 8.aiff 40.8 kb 0.8% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/truck engine.wav 32.6 kb 0.7% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/engine start 03.wav 24.3 kb 0.5% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Pieces Prefab/Right/User_MercedesCitaro.prefab 24.0 kb 0.5% Assets/simuzen/platform/VehicleDynamics/Core/Assets/2020 SimesBus Variants/Right/Mercedes Citaro Rigid Variant.prefab 15.8 kb 0.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/hood impact 8a.aiff 15.1 kb 0.3% AssetBundle Object 14.5 kb 0.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/tire impact mid.aiff 14.5 kb 0.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/hood impact 7.wav 13.6 kb 0.3% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 6.0 kb 0.1% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Right/PivotExtCam_Urban_Bus.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Materials/Right/Glass_Interior_Citaro_MT.mat 1.6 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/Right/Rearviews_Bus.prefab 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/_Legacy/Animation Controllers/Door Controller.controller 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Animations/Right/WiperAnimController_Citaro.controller 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/BoardTechs/IG_WarningSensorChangeLanes.png 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/BoardTechs/IG_BlindPoint.png 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Pieces Prefab/Right/MercedesCitaro_Wipers.prefab 1.1 kb 0.0% Assets/simuzen/platform/hud/prefabs/Resources/RearviewCanvas.prefab 1.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Setups/2020 SimesTruck/Meshes/Truck Materials/Mercedes Citaro Interior - standard.mat 1.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Setups/2020 SimesTruck/Meshes/Truck Materials/Mercedes Citaro Driver - standard.mat 1.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Setups/2020 SimesTruck/Meshes/Truck Materials/Mercedes Citaro - standard.mat 1.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Setups/Common Resources/Generic Materials/Generic - Transparent Plastic.mat 1.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Setups/Common Resources/Generic Materials/Generic - Glass.mat 1.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Setups/Common Resources/Generic Materials/Generic - Mirror.mat 0.8 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/First Person Cameras/Right/PivotDriverHeadPivotBus.prefab 0.2 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll 0.2 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PassengersDescriptor.cs 0.1 kb 0.0% 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Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Templates/Scripts/RampCollider.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Setups/Common Resources/Scripts/VehicleTestSettings.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Setups/Common Resources/Mirror Cameras/Vertical Mirror Right.renderTexture 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/Telemetry/VPTelemetry.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/Input/VPXboxInput.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/Effects/VPTireAudio.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Setups/Common Resources/Mirror Cameras/Vertical Mirror Left.renderTexture 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleDoorSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/RampDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Templates/Scripts/VPPIntegration.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/Replay/VPReplay.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/Effects/VPAudio.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/DoorsHandler.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Vehicle Body - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailerplank_common Compressed Size:5.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.2 mb 26.3% Meshes 364.4 kb 2.9% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.6 mb 70.1% Other Assets 23.3 kb 0.2% Levels 0.0 kb 0.0% Scripts 1.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 72.5 kb 0.6% Total User Assets 12.2 mb 100.0% Complete build size 12.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 8.2 mb 67.4% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.1 mb 25.1% Assets/vehicles/UserVehicles/STUserVehicles/TrailerPlank/Art/Textures/TrailerPlank_N.tga 363.1 kb 2.9% Assets/vehicles/UserVehicles/STUserVehicles/TrailerPlank/Art/Meshes/TrailerPlank.FBX 181.6 kb 1.5% Resources/unity_builtin_extra 145.6 kb 1.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 72.9 kb 0.6% Assets/vehicles/UserVehicles/STUserVehicles/TrailerPlank/Art/Textures/TrailerPlank_M1.tga 72.8 kb 0.6% Assets/vehicles/UserVehicles/STUserVehicles/TrailerPlank/Art/Textures/TrailerPlank_M2.tga 8.1 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/TrailerPlank/Art/Meshes/TrailerPlank_Col.FBX 4.9 kb 0.0% AssetBundle Object 4.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/TrailerPlank/Prefab/TrailerPlank_PF.prefab 2.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/TrailerPlank/Art/Materials/TrailerPlank_MT.mat 2.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/TrailerPlank/Art/Materials/TrailerPlank_Lights_MT.mat 1.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/TrailerPlank/Prefab/TrailerPlank_Col_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleOptionalSync.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/CargoDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_interceptorsedan.xx_xx_scpfm Compressed Size:2.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 3.0 mb 100.0% Complete build size 3.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.5 mb 82.5% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Textures/Product/SCPFM/InterceptorSedan_MAOHS.tga 533.8 kb 17.4% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Textures/Product/SCPFM/InterceptorSedan_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680full.xx_xx_stguerras Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.2% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.7% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680 Full/KenworthT680Full_STGuerras/GP_Kenworthdoble_doble_articulado.png 0.4 kb 5.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_rigidtanker.xx_xx_stlala Compressed Size:1.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 1.5 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.3% Total User Assets 1.5 mb 100.0% Complete build size 1.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.0 mb 70.8% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Localized/STLala/Cargo_Tanker_MAOHS.tga 433.3 kb 28.9% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Localized/STLala/Cargo_Tanker_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_reartrailer_2axes.xx_xx_stbarcel Compressed Size:182.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 222.1 kb 97.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 1.8% Total User Assets 226.8 kb 100.0% Complete build size 226.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 134.2 kb 59.2% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STBarcel/Trailer_2Axes_DecalRear_N.tga 54.4 kb 24.0% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STBarcel/Trailer_2Axes_DecalRear_MAOHS.tga 33.6 kb 14.8% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STBarcel/Trailer_2Axes_DecalRear_BC.tga 0.6 kb 0.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerm2106.xx_xx_st Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.1% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 7.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2 106/FreightlinerM2106_Default/GP_Freightliner_M2_106.png 0.3 kb 4.9% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_bonafontstore_localized.xx_xx_xx Compressed Size:10.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 21.3 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 21.3 mb 100.0% Complete build size 21.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 10.7 mb 50.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Localized/BR/Muros_BC.tga 10.7 mb 50.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Localized/BR/Almacén_Entrada_BC.tga 0.4 kb 0.0% AssetBundle Object 0.2 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Localized/MX/Almacén_Entrada_BC.tga 0.2 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Localized/MX/Muros_BC.tga ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_renaultkangoo.xx_xx_xx Compressed Size:3.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.9% Total User Assets 6.8 kb 100.0% Complete build size 6.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Renault Kangoo/RenaultKangoo_Default/GP_Renault_Kangoo.png 0.3 kb 4.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_cocacola_common Compressed Size:12.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 18.3 mb 60.1% Meshes 3.5 mb 11.6% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.6 mb 28.0% Other Assets 37.5 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 75.0 kb 0.2% Total User Assets 30.5 mb 100.0% Complete build size 30.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 52.4% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Textures/Trailer_CocaCola_N.tga 8.2 mb 27.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 2.3 mb 7.6% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Textures/Trailer_CocaCola_MAOHS.tga 1.0 mb 3.4% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Meshes/TrailerCocacola_Train_x2Axis_Prototype.fbx 915.1 kb 2.9% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Meshes/RigidTrailerCocacola_3axis.fbx 838.8 kb 2.7% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Meshes/RigidTrailerCocacola_2Axis.fbx 823.3 kb 2.6% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Meshes/TrailerCocacola_x2Axis_Prototype.fbx 181.6 kb 0.6% Resources/unity_builtin_extra 145.6 kb 0.5% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 19.2 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Textures/Trailer_CocaCola_M1.tga 18.7 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Textures/Trailer_CocaCola_M2.tga 9.9 kb 0.0% AssetBundle Object 3.8 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Pieces Prefab/RigidTrailerCocacola_3axis_PF.prefab 3.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Pieces Prefab/RigidTrailerCocacola_2Axis.prefab 2.8 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Meshes/TrailerCocacola_Train_x2Axis_Col.fbx 2.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Meshes/RigidTrailerCocacola_3axis_Col.fbx 2.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Meshes/TrailerCocacola_x2Axis_Col.fbx 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Materials/Trailer_CocaCola_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Materials/Trailer_CocaCola_Lights_MT.mat 0.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Pieces Prefab/RigidTrailerCocacola_3axis_Col.prefab 0.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Pieces Prefab/TrailerCocacola_Train_x2Axis_Col.prefab 0.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Pieces Prefab/TrailerCocacola_x2Axis_Col.prefab 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerfl360_common Compressed Size:32.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 51.7 mb 70.1% Meshes 10.4 mb 14.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 11.7 mb 15.8% Other Assets 11.0 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 48.4 kb 0.1% Total User Assets 73.7 mb 100.0% Complete build size 73.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 21.7% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Freightliner_FL360_715_Interior_N.tga 16.0 mb 21.7% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Freightliner_FL360_715_Trailer_N.tga 16.0 mb 21.7% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Freightliner_FL360_715_N.tga 10.3 mb 14.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Meshes/Freightliner_FL360_715_Prototype.fbx 8.2 mb 11.2% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.1 mb 4.2% Assets/content_common/art_common/Modules/Shaders/Standard.shader 3.1 mb 4.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Freightliner_FL360_715_Interior_MAOHS.tga 486.8 kb 0.6% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Freightliner_FL360_715_Interior_BC.tga 181.6 kb 0.2% Resources/unity_builtin_extra 145.6 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 79.7 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Freightliner_FL360_715_M2.tga 79.0 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Freightliner_FL360_715_M1.tga 5.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Meshes/Freightliner_FL360_715_Collider.fbx 3.4 kb 0.0% AssetBundle Object 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Materials/Freightliner_FL360_715_Trailer_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Materials/Freightliner_FL360_715_MT.mat 1.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Materials/Freightliner_FL360_715_Interior_MT.mat 1.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Materials/Freightliner_FL360_715_Lights_MT.mat ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerm2106.xx_xx_stbachoco Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.5% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2 106/FreightlinerM2106_STBachoco/GP_Freightliner_M2_106.png 0.3 kb 5.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_mixer.xx_xx_stgcc Compressed Size:5.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 5.4 mb 100.0% Complete build size 5.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.7 mb 68.4% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/STGCC/KenworthT800_Mixer_Trailer_MAOHS.tga 1.6 mb 30.4% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/STGCC/KenworthT800_Mixer_Trailer_BC.tga 35.0 kb 0.6% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/STGCC/KenworthT800_Mixer_Decals_BC.tga 29.5 kb 0.5% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/STGCC/KenworthT800_Mixer_Decals_MAOHS.tga 0.8 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_constellation.xx_xx_stcola Compressed Size:5.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 6.3 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 6.3 mb 100.0% Complete build size 6.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.0 mb 48.3% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Textures/Products/STCola/VolkswagenConstellation_MAOHS.tga 1.3 mb 21.4% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Textures/Products/STCola/VolkswagenConstellation_Trailer_MAOHS.tga 1.1 mb 17.2% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Textures/Products/STCola/VolkswagenConstellation_Trailer_BC.tga 830.2 kb 13.0% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Textures/Products/STCola/VolkswagenConstellation_BC.tga 0.8 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_ivecodaily.xx_xx_stguerras Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 89.0% Total User Assets 6.8 kb 100.0% Complete build size 6.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/IvecoDaily/IvecoDaily_STGuerras/GP_Microbus_Van.png 0.3 kb 4.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2_trailer.xx_xx_stcola Compressed Size:7.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 18.1 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 18.1 mb 100.0% Complete build size 18.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 88.4% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STCola/FreightlinerM2User_Trailer_N.tga 1.5 mb 8.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STCola/FreightlinerM2User_Trailer_MAOHS.tga 615.2 kb 3.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STCola/FreightlinerM2User_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_businterurbano.xx_xx_stbusvencedor Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.7% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.3% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.9% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusInterurbano/BusInterurbano_STVencedor/GP_BusInterurb.png 0.3 kb 4.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2.xx_xx_stpemex Compressed Size:3.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.6 mb 65.9% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STPemex/FreightlinerM2User_MAOHS.tga 1.4 mb 34.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STPemex/FreightlinerM2User_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_prostarcab_localized.xx_xx_stinlk Compressed Size:3.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.1 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 4.1 mb 100.0% Complete build size 4.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.3 mb 81.5% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/Product/STINLK/ProstarCab_MAOHS.tga 765.9 kb 18.4% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/Product/STINLK/ProstarCab_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_hino500.xx_xx_starmy Compressed Size:3.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 10.7% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 89.3% Total User Assets 6.8 kb 100.0% Complete build size 6.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Hino 500/Hino500_STArmy/GP_Hino_500.png 0.3 kb 4.2% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerm2.xx_xx_stestafeta Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.6% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2/FreightlinerM2_STEstafeta/GP_Freightliner_M2.png 0.3 kb 4.9% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_isuzuelf.xx_xx_st Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.4 kb 18.7% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 81.3% Total User Assets 7.5 kb 100.0% Complete build size 7.5 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.3% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu ELF/IsuzuELF_Default/GP_ELF_500.png 0.5 kb 6.3% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu ELF/IsuzuELF_Default/GP_ELF_400.png 0.5 kb 6.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_forward800.xx_xx_xx Compressed Size:3.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 45.9 kb 0.7% Meshes 4.9 mb 79.9% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 1.1 mb 17.1% Other Assets 44.7 kb 0.7% Levels 0.0 kb 0.0% Scripts 2.7 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 94.4 kb 1.5% Total User Assets 6.2 mb 100.0% Complete build size 6.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.9 mb 80.1% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Meshes/Right/User_Forward800.FBX 1.0 mb 16.9% Resources/unity_builtin_extra 45.9 kb 0.7% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Textures/Right/wiperForward800_50.tga 14.4 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Pieces Prefab/Right/User_Forward800_PF.prefab 13.6 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 7.1 kb 0.1% AssetBundle Object 5.5 kb 0.1% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Right/PivotExtCam_Forward800.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Materials/Right/Glass_Interior_Forward800_MT.mat 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/BoardTechs/IG_WarningSensorChangeLanes.png 1.3 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/Right/Rearviews_Forward800.prefab 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/BoardTechs/IG_BlindPoint.png 1.1 kb 0.0% Assets/simuzen/platform/hud/prefabs/Resources/RearviewCanvas.prefab 0.8 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/First Person Cameras/Right/PivotDriverHeadPivotForward800.prefab 0.2 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll 0.2 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/OverrideBehaviour.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/hud/components/HCOM_InGamePanel/IG_RearviewPanelHandler.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Camera/NoJointPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/Pivot.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/rearview/RearviewDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinercascadiaart.xx_xx_st Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 12.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 87.9% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.6% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia 116 BBC 72 art/FreightlinerCascadia116art_Default/GP_Freightliner_Cascadia_art.png 0.4 kb 5.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_mantgxbiart.xx_xx_st Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 89.0% Total User Assets 6.8 kb 100.0% Complete build size 6.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/MAN TGX biart/MANTGXbiart_Default/GP_Man_TGX_biart.png 0.3 kb 4.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_localized.do_xx_xx Compressed Size:246.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 367.6 kb 93.5% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 8.6 kb 2.2% Levels 0.0 kb 0.0% Scripts 0.7 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 16.3 kb 4.2% Total User Assets 393.2 kb 100.0% Complete build size 393.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 203.1 kb 51.7% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/DO/Textures/BuildingLocalized_MAOHS.tga 164.4 kb 41.8% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/DO/Textures/BuildingLocalized_BC.jpg 2.9 kb 0.7% AssetBundle Object 2.4 kb 0.6% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/DO/LeySeca_Group_PF.prefab 0.8 kb 0.2% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/DO/TrafficLightPedestrian_PF.prefab 0.8 kb 0.2% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/DO/TrafficLight_A_PF.prefab 0.7 kb 0.2% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/DO/TrafficLight_D_PF.prefab 0.7 kb 0.2% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/DO/TrafficLight_C_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/DO/PhoneBooth_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/DO/ShortBollard_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/DO/Mojon_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_shops_localized.bh_xx_xx Compressed Size:1017.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.7 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.3 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 2.7 mb 100.0% Complete build size 2.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.7 mb 99.8% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/Localized/BH/OxxoType_BC.tga 0.3 kb 0.0% AssetBundle Object 0.2 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/Localized/MX/OxxoType_BC.tga ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2_trailer.xx_xx_stoxxo Compressed Size:7.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 18.3 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 18.3 mb 100.0% Complete build size 18.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 87.6% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STOXXO/FreightlinerM2User_Trailer_N.tga 1.6 mb 8.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STOXXO/FreightlinerM2User_Trailer_MAOHS.tga 658.3 kb 3.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STOXXO/FreightlinerM2User_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_newfreightlinercascadia.xx_xx_stfletes Compressed Size:3.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.7 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 3.7 mb 100.0% Complete build size 3.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.3 mb 62.7% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/STFletes/NewCascadia126_MAOHS.tga 1.4 mb 37.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/STFletes/NewCascadia126_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinercascadia116.xx_xx_sthg Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 12.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 87.9% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.6% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia 116 BBC 72 biart/FreightlinerCascadia116_STHG/GP_Freightliner_Cascadia_116.png 0.4 kb 5.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_f150.xx_xx_xx Compressed Size:949.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 971.4 kb 99.5% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.4% Total User Assets 975.8 kb 100.0% Complete build size 975.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 806.0 kb 82.6% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Textures/Product/SCFGJNL/Ford_F150_Exterior_MAOHS.tga 165.4 kb 17.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Textures/Product/SCFGJNL/Ford_F150_Exterior_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht880fullhopper.xx_xx_stgcc Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.1% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.6% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T880 biart hopper/KenworthT880fullHopper_STGCC/GP_Kenworth_T880_full_Hopper.png 0.4 kb 5.4% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerfl360_localized.xx_xx_stcola Compressed Size:7.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.6 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 7.6 mb 100.0% Complete build size 7.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.0 mb 39.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Product/STCola/Freightliner_FL360_715_Trailer_MAOHS.tga 2.9 mb 37.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Product/STCola/Freightliner_FL360_715_MAOHS.tga 1.1 mb 14.7% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Product/STCola/Freightliner_FL360_715_Trailer_BC.tga 633.5 kb 8.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Product/STCola/Freightliner_FL360_715_BC.tga 0.8 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_actros2646biart.xx_xx_st Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.7% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2646 biart/Actros2646biart_Default/GP_Actros_2646_biart.png 0.3 kb 4.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: roads_localized.es_xx_xx Compressed Size:12.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 9.1 mb 36.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 16.1 mb 63.7% Other Assets 20.3 kb 0.1% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 46.0 kb 0.2% Total User Assets 25.3 mb 100.0% Complete build size 25.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.1 mb 63.7% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 1.8 mb 7.2% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/ES/Textures/RoadDecals_CM.tga 1.8 mb 7.1% Assets/contents/Sceneries/TenerifePort/Common/Road/Texturas/RoadDecals_CM_TenerifePort.tga 1.4 mb 5.5% Assets/contents/Sceneries/TenerifePort/Common/Road/Texturas/RoadDecals_N_TenerifePort.tga 1.4 mb 5.5% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/ES/Textures/RoadDecals_N.tga 957.3 kb 3.7% Assets/contents/Sceneries/TenerifePort/Common/Road/Texturas/RoadDecals_MAOHS_TenerifpePort.tga 917.1 kb 3.5% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/ES/Textures/RoadDecals_MAOHS.tga 911.5 kb 3.5% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 6.4 kb 0.0% AssetBundle Object 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/ES/Materials/RoadDecals_Cutout_NoRainSnow_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/ES/Materials/RoadDecals_Cutout_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecals_Asphalt_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecalsNoRainSnow_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Materials/RoadDecals_MT.mat 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/ES/Decal_BikePriority_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/ES/Decal_Handicapped_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/ES/Decal_ArrowBus_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/ES/Decal_Yield_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/ES/Decal_Bike_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/ES/Decal_R_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/ES/Decal_L_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/ES/Decal_F_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/ES/Decal_FR_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/ES/Decal_FL_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/ES/Decal_Bus_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/ES/GameObjectsEmpty/Decal_ZigZag_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_prostardaycab.xx_xx_starmy Compressed Size:1.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 1.2 mb 99.6% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.3% Total User Assets 1.2 mb 100.0% Complete build size 1.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 986.6 kb 78.5% Assets/vehicles/UserVehicles/ArmyUserVehicles/ProstarDayCab/ProstarDayCab_Exterior_MAOHS.tga 266.6 kb 21.2% Assets/vehicles/UserVehicles/ArmyUserVehicles/ProstarDayCab/ProstarDayCab_Exterior_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_businterurbano.xx_xx_starmy Compressed Size:3.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.9% Total User Assets 6.8 kb 100.0% Complete build size 6.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusInterurbano/BusInterurbano_STArmy/GP_BusInterurb.png 0.3 kb 4.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: roads_localized.nz_xx_xx Compressed Size:8.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.0 mb 23.5% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 16.1 mb 76.2% Other Assets 19.9 kb 0.1% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 45.9 kb 0.2% Total User Assets 21.2 mb 100.0% Complete build size 21.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.1 mb 76.2% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 1.8 mb 8.4% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/Textures/RoadDecals_CM.tga 1.4 mb 6.6% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/Textures/RoadDecals_N.tga 923.8 kb 4.3% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/Textures/RoadDecals_MAOHS.tga 911.5 kb 4.2% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 6.1 kb 0.0% AssetBundle Object 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/Materials/RoadDecals_Cutout_NoRainSnow_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/ES/Materials/RoadDecals_Cutout_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecals_Asphalt_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecalsNoRainSnow_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Materials/RoadDecals_MT.mat 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/Decal_BikePriority_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/Decal_Handicapped_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/Decal_ArrowBus_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/Decal_Yield_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/Decal_Bike_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/Decal_R_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/Decal_L_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/Decal_F_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/Decal_FR_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/Decal_FL_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/Decal_Bus_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/GameObjectsEmpty/Decal_ZigZag_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2106_3axis.xx_xx_stmayab Compressed Size:6.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 22.6 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.1 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 22.6 mb 100.0% Complete build size 22.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 70.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STMayab/User_FreightLinerM2_106_3Axis_Trailer_N.tga 2.9 mb 12.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STMayab/User_FreightLinerM2_106_3Axis_MAOHS.tga 1.9 mb 8.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STMayab/User_FreightLinerM2_106_3Axis_Trailer_MAOHS.tga 1.2 mb 5.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STMayab/User_FreightLinerM2_106_3Axis_BC.tga 551.5 kb 2.4% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STMayab/User_FreightLinerM2_106_3Axis_Trailer_BC.tga 1.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_actros_2axes.xx_xx_xx Compressed Size:8.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.6 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 8.6 mb 100.0% Complete build size 8.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.6 mb 41.9% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Actros_2_axes/Textures/Product/Default/Trailer_Actros_2Axes_MAOHS.tga 3.6 mb 41.7% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Actros_2_axes/Textures/Product/Default/Trailer_Actros_2Axes_N.tga 1.4 mb 16.3% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Actros_2_axes/Textures/Product/Default/Trailer_Actros_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_chevrolettahoe.xx_xx_xx Compressed Size:3.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 89.0% Total User Assets 6.8 kb 100.0% Complete build size 6.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Product/Chevrolet Tahoe/ChevroletTahoe_Default/GP_Chevrolet_Tahoe.png 0.3 kb 4.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hoppertrailer.xx_xx_stgcc Compressed Size:5.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.3 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 5.3 mb 100.0% Complete build size 5.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.6 mb 67.9% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Hopper/Art/Textures/Product/STGCC/Trailer_Hopper_MAOHS.tga 1.7 mb 32.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Hopper/Art/Textures/Product/STGCC/Trailer_Hopper_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_props_common Compressed Size:17.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 13.3 mb 34.5% Meshes 9.0 mb 23.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 15.8 mb 40.9% Other Assets 314.5 kb 0.8% Levels 0.0 kb 0.0% Scripts 0.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 125.8 kb 0.3% Total User Assets 38.6 mb 100.0% Complete build size 38.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 15.6 mb 40.5% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 6.1 mb 15.8% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Lindes/Meshes/Light_post_proxy.fbx 5.3 mb 13.8% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Props/Texturas Bridge/Bridge_MAOHS.tga 5.3 mb 13.8% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Props/Texturas Bridge/Bridge_N.tga 2.7 mb 6.9% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Props/Texturas Bridge/Bridge_BC.tga 1.9 mb 4.9% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Lindes/Meshes/Light_Cables.fbx 982.4 kb 2.5% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Lindes/Meshes/RutaG21_2_GuardRail.fbx 181.6 kb 0.5% Resources/unity_builtin_extra 115.8 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Lindes/Posts_GuardRail_PF.prefab 112.9 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Props/Meshes/Bridge.fbx 102.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Lindes/Reflectance_GuardRail_PF.prefab 54.7 kb 0.1% AssetBundle Object 5.7 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Props/Meshes/RoadG21_2_BridgeCol.fbx 4.5 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Lindes/RutaG21_2_GuardRail_PF.prefab 3.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Lindes/RutaG21_2_GuardRail_Col_PF.prefab 1.4 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Props/Texturas Bridge/Bridge_MT.mat 0.4 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Props/Bridge_PF.prefab 0.3 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Lindes/Light_Cables_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Props/RoadG21_2_BridgeCol_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_stinlk Compressed Size:7.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.2 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 8.2 mb 100.0% Complete build size 8.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.6 mb 44.1% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STINLK/Trailer_2Axes_N.tga 3.3 mb 40.4% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STINLK/Trailer_2Axes_MAOHS.tga 1.3 mb 15.4% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STINLK/Trailer_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinercascadiaart.xx_xx_stbachoco Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 12.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 87.8% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia 116 BBC 72 art/FreightlinerCascadia116art_STBachoco/GP_Freightliner_Cascadia_art.png 0.4 kb 5.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_fordf150_common Compressed Size:17.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 24.4 mb 65.7% Meshes 4.1 mb 10.9% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.5 mb 23.0% Other Assets 45.3 kb 0.1% Levels 0.0 kb 0.0% Scripts 3.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 106.2 kb 0.3% Total User Assets 37.2 mb 100.0% Complete build size 37.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 8.2 mb 22.2% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.3 mb 14.3% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_FordF150/Art/Textures/NPC_PolicePickupF150_N.tga 5.3 mb 14.3% Assets/vehicles/TrafficVehicles/Ford_F150/Art/Textures/Ford_F150_Exterior_MAOHS.tga 5.3 mb 14.3% Assets/vehicles/TrafficVehicles/Ford_F150/Art/Textures/Ford_F150_Exterior_N.tga 2.7 mb 7.2% Assets/vehicles/TrafficVehicles/Ford_F150/Art/Textures/Ford_F150_Exterior_BC.tga 2.3 mb 6.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_FordF150/Art/Meshes/PolicePickupF150_assets.fbx 2.0 mb 5.4% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_FordF150/Art/Textures/NPC_PolicePickupF150_BC.tga 2.0 mb 5.4% Assets/vehicles/TrafficVehicles/Ford_F150/Art/Textures/Ford_F150_Exterior_CM.tga 1.0 mb 2.7% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_FordF150/Art/Textures/NPC_PolicePickupF150_Lights_M.tga 898.5 kb 2.4% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_FordF150/Art/Meshes/NPC_PolicePickupF150.fbx 898.5 kb 2.4% Assets/vehicles/TrafficVehicles/Ford_F150/Art/Meshes/NPC_FordF151.fbx 767.5 kb 2.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_FordF150/Art/Textures/NPC_PolicePickupF150_MAOHS.tga 181.6 kb 0.5% Resources/unity_builtin_extra 140.4 kb 0.4% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsBase.shader 10.7 kb 0.0% AssetBundle Object 4.5 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_FordF150/Pieces Prefab/NPC_PolicePickupF150_Prop_PF_TM.prefab 4.4 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_FordF150/Pieces Prefab/NPC_PolicePickupF150_Graphics_TM.prefab 4.4 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_FordF150/Pieces Prefab/NPC_PolicePickupF150_Graphics.prefab 3.8 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_FordF150/Pieces Prefab/NPC_PolicePickupF150_Prop_PF.prefab 3.5 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_FordF150/Pieces Prefab/NPC_PolicePickupF150_Root.prefab 2.2 kb 0.0% Assets/vehicles/TrafficVehicles/Ford_F150/Pieces_Prefab/Ford_F150_Prop_PF.prefab 1.7 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_FordF150/Pieces Prefab/NPC_PolicePickupF150_Physics.prefab 1.5 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_FordF150/Art/Materials/NPC_PolicePickupF150_MT.mat 1.5 kb 0.0% Assets/vehicles/TrafficVehicles/Ford_F150/Art/Material/Ford_F150_MT.mat 1.4 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_FordF150/Art/Materials/NPC_PolicePickupF150_Lights_MT.mat 1.3 kb 0.0% Assets/vehicles/TrafficVehicles/Ford_F150/Art/Material/NPC_Ford_F150_Lights_MT.mat 0.4 kb 0.0% C:/Program 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------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_localized.fr_xx_xx Compressed Size:1.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.5 mb 99.5% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 10.8 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.7 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 17.4 kb 0.3% Total User Assets 5.5 mb 100.0% Complete build size 5.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 96.7% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/FR/Textures/BuildingLocalized_MAOHS.tga 155.9 kb 2.8% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/FR/Textures/BuildingLocalized_BC.jpg 3.3 kb 0.1% AssetBundle Object 2.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/FR/LeySeca_Group_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/FR/ShortBollard_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/FR/Mojon_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/FR/TrafficLightPedestrian_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/FR/TrafficLight_D_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/FR/TrafficLight_C_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/FR/TrafficLight_A_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/FR/PhoneBooth_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerm2106.xx_xx_stcola Compressed Size:3.2 kb Uncompressed usage by category 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0.0% Other Assets 0.7 kb 10.7% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 89.3% Total User Assets 6.8 kb 100.0% Complete build size 6.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Hino 300/Hino300_Default/GP_Hino_300.png 0.3 kb 4.2% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_actros2646.xx_xx_stbarcel Compressed Size:4.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.1 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 4.1 mb 100.0% Complete build size 4.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.9 mb 69.9% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Textures/Product/STBarcel/User_Actros2646_MAOHS.tga 1.2 mb 30.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Textures/Product/STBarcel/User_Actros2646_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_actros_2axes.xx_xx_stbarcel Compressed Size:7.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.3 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 7.3 mb 100.0% Complete build size 7.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.1 mb 42.4% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Actros_2_axes/Textures/Product/STBarcel/Trailer_Actros_2Axes_MAOHS.tga 2.6 mb 36.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Actros_2_axes/Textures/Product/STBarcel/Trailer_Actros_2Axes_N.tga 1.6 mb 21.5% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Actros_2_axes/Textures/Product/STBarcel/Trailer_Actros_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hoppertrailer.xx_xx_xx Compressed Size:5.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.3 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 5.3 mb 100.0% Complete build size 5.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.6 mb 67.9% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Hopper/Art/Textures/Product/Default/Trailer_Hopper_MAOHS.tga 1.7 mb 32.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Hopper/Art/Textures/Product/Default/Trailer_Hopper_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_stbachoco Compressed Size:7.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.5 mb 43.2% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STBachoco/Trailer_2Axes_N.tga 3.2 mb 40.1% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STBachoco/Trailer_2Axes_MAOHS.tga 1.3 mb 16.7% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STBachoco/Trailer_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_bus_localized.xx_xx_stbusvencedor Compressed Size:4.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.7 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 4.7 mb 100.0% Complete build size 4.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.5 mb 32.4% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/Product/STVencedor/ArticulateBus_External_MAOHS.tga 1.2 mb 25.9% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/Product/STVencedor/ArticulateBus_IntDriver_BC.tga 1.0 mb 22.1% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/Product/STVencedor/ArticulateBus_Interior_BC.tga 943.1 kb 19.5% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/Product/STVencedor/ArticulateBus_External_BC.tga 0.8 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_hino500.xx_xx_stguerras Compressed Size:3.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 10.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 89.2% Total User Assets 6.8 kb 100.0% Complete build size 6.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Hino 500/Hino500_STGuerras/GP_Hino_500.png 0.3 kb 4.4% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht680.xx_xx_xx Compressed Size:3.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.8 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 3.8 mb 100.0% Complete build size 3.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.2 mb 82.8% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Product/Default/KenworthT680_MAOHS.tga 668.0 kb 17.1% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Product/Default/KenworthT680_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_localized.cl_xx_xx Compressed Size:482.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 545.7 kb 94.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 11.0 kb 1.9% Levels 0.0 kb 0.0% Scripts 0.7 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 17.4 kb 3.0% Total User Assets 574.9 kb 100.0% Complete build size 574.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 403.6 kb 70.2% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/CL/Textures/BuildingLocalized_MAOHS.tga 142.1 kb 24.7% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/CL/Textures/BuildingLocalized_BC.jpg 3.4 kb 0.6% AssetBundle Object 2.4 kb 0.4% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/CL/LeySeca_Group_PF.prefab 1.0 kb 0.2% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/CL/ShortBollard_PF.prefab 1.0 kb 0.2% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/CL/TrafficLightPedestrian_PF.prefab 1.0 kb 0.2% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/CL/Mojon_PF.prefab 0.7 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/CL/TrafficLight_A_PF.prefab 0.7 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/CL/TrafficLight_D_PF.prefab 0.7 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/CL/TrafficLight_C_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/CL/PhoneBooth_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht880fullhopper.xx_xx_xx Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.1% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.6% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T880 biart hopper/KenworthT880fullHopper_Default/GP_Kenworth_T880_full_Hopper.png 0.4 kb 5.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_reartrailer_2axes.xx_xx_xx Compressed Size:200.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 238.9 kb 98.1% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 1.6% Total User Assets 243.6 kb 100.0% Complete build size 243.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 134.2 kb 55.1% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/Default/Trailer_2Axes_DecalRear_N.tga 65.1 kb 26.7% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/Default/Trailer_2Axes_DecalRear_MAOHS.tga 39.6 kb 16.3% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/Default/Trailer_2Axes_DecalRear_BC.tga 0.6 kb 0.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_scania440art.xx_xx_stbimbo Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.7% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Scania 440 art 2 axis/Scania440art_STBimbo/GP_Scania_440_art.png 0.3 kb 4.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_isuzuelf.xx_xx_stcola Compressed Size:2.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.5 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 3.5 mb 100.0% Complete build size 3.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.4 mb 41.2% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/STCola/Isuzu500H_Trailer_MAOHS.tga 1.3 mb 36.5% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/STCola/Isuzu500H_Exterior_MAOHS.tga 547.4 kb 15.4% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/STCola/Isuzu500H_Exterior_BC.tga 241.1 kb 6.8% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/STCola/Isuzu500H_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_policecar.xx_xx_xx Compressed Size:3.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 10.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 89.6% Total User Assets 6.8 kb 100.0% Complete build size 6.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.4% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Product/Citroen C4/CitroenC4_Default/GP_C4.png 0.3 kb 4.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hino300.xx_xx_stguerras Compressed Size:5.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.5 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 5.5 mb 100.0% Complete build size 5.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 38.8% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Product/STGuerras/Hino300_MAOHS.tga 1.6 mb 28.5% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Product/STGuerras/Hino300_Trailer_MAOHS.tga 979.6 kb 17.4% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Product/STGuerras/Hino300_BC.tga 858.8 kb 15.3% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Product/STGuerras/Hino300_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_globalbuilding_localized.es_xx_xx Compressed Size:2.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.2 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 3.2 mb 100.0% Complete build size 3.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.0 mb 63.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Localized/ES/Edificio_BC.tga 1.2 mb 36.3% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Localized/ES/Carteles_BC.tga 0.4 kb 0.0% AssetBundle Object 0.2 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Localized/BR/Edificio_BC.tga 0.2 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Localized/BR/Carteles_BC.tga ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerm21063axis.xx_xx_st Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.1% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.6% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2 106 3 axis/FreightlinerM21063axis_Default/GP_Freightliner_M2_106_3axis.png 0.4 kb 5.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_hino500.xx_xx_stcola Compressed Size:3.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 10.7% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 89.3% Total User Assets 6.8 kb 100.0% Complete build size 6.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Hino 500/Hino500_STCola/GP_Hino_500.png 0.3 kb 4.2% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680cabin.xx_xx_stsoriana Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.6% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680 Cabin/KenworthT680Cabin_STSoriana/GP_Kenworth_10_Cab.png 0.3 kb 5.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_scania440biart.xx_xx_stpepsico Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.5% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Scania 440 biart 2 axis/Scania440biart_STPepsico/GP_Scania_440_biart.png 0.3 kb 5.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_rigidtanker_rear.mx_xx_st Compressed Size:25.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 56.6 kb 92.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.7% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 6.6% Total User Assets 61.1 kb 100.0% Complete build size 61.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 35.6 kb 58.2% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Localized/STMX/Decal_RigidTanker_rear_BC.tga 21.0 kb 34.5% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Localized/STMX/Decal_RigidTanker_rear_MAOHS.tga 0.4 kb 0.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalprostarhopper.xx_xx_stgcc Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 12.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 87.8% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.6% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Prostar art hopper/InternationalProstarHopper_STGCC/GP_International_Prostar_Hopper.png 0.4 kb 5.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_prostarcab_localized.xx_xx_stsoriana Compressed Size:4.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.1 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 4.1 mb 100.0% Complete build size 4.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.2 mb 78.6% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/Product/STSoriana/ProstarCab_MAOHS.tga 901.2 kb 21.3% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/Product/STSoriana/ProstarCab_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_actros2646biart.xx_xx_stbimbo Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.7% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2646 biart/Actros2646biart_STBimbo/GP_Actros_2646_biart.png 0.3 kb 4.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecodaily.xx_xx_stguerras Compressed Size:14.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 32.0 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 32.0 mb 100.0% Complete build size 32.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 66.7% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/Product/STGuerras/IvecoDaily_MAOHS.tga 10.7 mb 33.3% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/Product/STGuerras/IvecoDaily_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_logo.xx_xx_sb Compressed Size:468.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 9.0 kb 0.2% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 99.7% Built-in Texture2D: sactx-2048x2048-DXT5-HUD_GP_Logo_Atlas-1a13cef1 0.5 kb 0.0% AssetBundle Object 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/GP/Product/SB/GP_Logo.jpg 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/GP/Product/SB/Favicon.jpg 0.3 kb 0.0% Assets/UI/Atlas/Simulator/GP Atlas/GP Simesbike/Product/SB/HUD_GP_Logo_Atlas.spriteatlas ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinercascadia.xx_xx_stlala Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.1% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.7% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia/FreightlinerCascadia_STLala/GP_Tanker_Road_Train_Freightliner.png 0.4 kb 5.2% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_hino300.xx_xx_stliverpool Compressed Size:3.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 10.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 89.2% Total User Assets 6.8 kb 100.0% Complete build size 6.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Hino 300/Hino300_STLiverpool/GP_Hino_300.png 0.3 kb 4.4% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht600biart.xx_xx_stbimbo Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.5% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T600 Full/KenworthT600Full_STBimbo/GP_Kenworth_t600_biart.png 0.3 kb 4.9% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_motorcycle.xx_xx_sbcop Compressed Size:12.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 21.3 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 16.2 kb 0.1% Levels 0.0 kb 0.0% Scripts 2.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 30.3 kb 0.1% Total User Assets 21.4 mb 100.0% Complete build size 21.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 10.7 mb 49.9% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/Product/SBCOP/YamahaFZ-07_Interior_BC.tga 10.7 mb 49.9% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/Product/SBCOP/YamahaFZ-07_Exterior_BC.tga 8.0 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Pieces Prefabs/Product/SBCOP/User_YamahaFZ07_PF.prefab 5.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Gadgets/Police Lights/Product/SBCOP/Motorbike_PoliceLight.prefab 3.1 kb 0.0% AssetBundle Object 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/AnimationSuspensionDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/User Vehicle Behaviours/PoliceLightHandler.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/HandlebarElementsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MotorBikeSuspensionSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/MotorbikeWheelDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MotorBikeWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/HandlebarDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/BodyLeanDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PoliceSirenSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_hino500.xx_xx_st Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.9% Total User Assets 6.8 kb 100.0% Complete build size 6.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.9% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Hino 500/Hino500_Default/GP_Hino_500.png 0.3 kb 4.2% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_props_common Compressed Size:12.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.9 mb 9.5% Meshes 11.5 mb 37.2% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 15.8 mb 51.1% Other Assets 534.8 kb 1.7% Levels 0.0 kb 0.0% Scripts 0.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 185.4 kb 0.6% Total User Assets 30.9 mb 100.0% Complete build size 30.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 15.6 mb 50.5% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.9 mb 19.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Meshes/Light_Post_Proxy.FBX 3.5 mb 11.5% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Meshes/Light_Cable.FBX 1.3 mb 4.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Meshes/Ruta_G21_1_GuardRails.fbx 1.1 mb 3.7% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Textures/Lindes_G21_N.tga 1.1 mb 3.4% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Textures/Lindes_G21_MAOHS.tga 562.5 kb 1.8% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Textures/Lindes_G21_BC.tga 471.7 kb 1.5% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Meshes/Ruta_G21_1_Gutters.FBX 327.7 kb 1.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Elements_GuardRail_PF.prefab 181.6 kb 0.6% Resources/unity_builtin_extra 121.4 kb 0.4% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Meshes/G21_1_Sidewalk.FBX 105.6 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Meshes/Electric_Box.FBX 101.2 kb 0.3% AssetBundle Object 98.7 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Textures/Lindes_G21_E.tga 85.5 kb 0.3% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 75.1 kb 0.2% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Meshes/Light_Post.FBX 34.3 kb 0.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Meshes/Cable_Suport.FBX 14.9 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Meshes/StreetLight_Post.FBX 9.4 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Ruta_G21_1_GuardRails_PF.prefab 6.6 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Ruta_G21_1_GuardRails_Col_PF Variant.prefab 3.6 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Light_Cable_PF.prefab 2.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Lindes/Meshes/Post_GuardRail_02.FBX 1.6 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Ruta_G21_1_Gutters_PF.prefab 1.5 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Material/Lindes_G21_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/StreetLight_Post_PF.prefab 1.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Ruta_G21_1_Gutters_Col_PF Variant.prefab 0.7 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/G21_1_Sidewalk_PF.prefab 0.7 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Light_Post_PF.prefab 0.4 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Electric_Box_PF.prefab 0.4 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Cable_Support_PF.prefab 0.4 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Cable_Suport_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/VolumetricLightBeam.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Roadside.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hino500_common Compressed Size:25.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 35.1 mb 66.4% Meshes 5.1 mb 9.6% Animations 9.6 kb 0.0% Sounds 0.0 kb 0.0% Shaders 12.5 mb 23.7% Other Assets 49.5 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 101.4 kb 0.2% Total User Assets 52.9 mb 100.0% Complete build size 52.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 30.3% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Hino500_Interior_N.tga 16.0 mb 30.3% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Hino500User_N.tga 8.2 mb 15.6% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.1 mb 5.9% Assets/content_common/art_common/Modules/Shaders/Standard.shader 2.7 mb 5.1% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Meshes/Hino500_prototipo.fbx 2.3 mb 4.4% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Meshes/User_Hino500.fbx 2.0 mb 3.8% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Hino500_Interior_MAOHS.tga 1.0 mb 2.0% Resources/unity_builtin_extra 912.9 kb 1.7% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Hino500_Interior_BC.tga 145.6 kb 0.3% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 73.3 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Hino500_M2.tga 73.1 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Hino500_M1.tga 55.1 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Meshes/Hino500_Wipers.fbx 54.7 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/wiperHino500_50.tga 14.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Pieces Prefabs/User_Hino500.prefab 13.6 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 9.8 kb 0.0% AssetBundle Object 3.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Meshes/Hino500_Col.fbx 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Materials/Glass_Interior_Hino500.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Materials/Hino500_Trailer_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Materials/Hino500_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Materials/Hino500_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Materials/Hino500_Interior_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Animations/WiperAnimController_Hino500.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Pieces Prefabs/Hino500_Wipers.prefab 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_clio.xx_xx_xx Compressed Size:4.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.7 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 4.7 mb 100.0% Complete build size 4.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.9 mb 61.4% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Textures/Product/Default/UserClio_MAOHS.tga 1.8 mb 38.5% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Textures/Product/Default/UserClio_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hino500.xx_xx_stcola Compressed Size:11.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 21.3 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 21.3 mb 100.0% Complete build size 21.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 74.9% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/STCola/Hino500User_Trailer_N.tga 2.4 mb 11.1% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/STCola/Hino500User_MAOHS.tga 1.3 mb 5.9% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/STCola/Hino500User_BC.tga 1.2 mb 5.8% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/STCola/Hino500User_Trailer_MAOHS.tga 486.3 kb 2.2% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/STCola/Hino500User_Trailer_BC.tga 0.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_sb Compressed Size:98.8 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 512.2 kb 97.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 2.6 kb 0.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 9.0 kb 1.7% Total User Assets 523.8 kb 100.0% Complete build size 523.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 512.2 kb 97.8% Built-in Texture2D: sactx-512x1024-DXT5-HUD_GP_Images_Atlas-071e7331 0.7 kb 0.1% AssetBundle Object 0.5 kb 0.1% Assets/UI/Textures/Simulator/Simesbike/GP/Product/SB/GP_Yamaha.png 0.5 kb 0.1% Assets/UI/Textures/Simulator/Simesbike/GP/Product/SB/GP_NMAX160.png 0.5 kb 0.1% Assets/UI/Textures/Simulator/Simesbike/GP/Product/SB/GP_FZ07.png 0.4 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simesbike/Product/SB/HUD_GP_Images_Atlas.spriteatlas ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerm21063axis.xx_xx_stavimarca Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 12.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.0% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.6% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2 106 3 axis/FreightlinerM21063axis_STAviMarca/GP_Freightliner_M2_106_3axis.png 0.4 kb 5.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_forward800.nz_xx_xx Compressed Size:3.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 49.1 kb 0.8% Meshes 4.9 mb 79.9% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 1.1 mb 17.1% Other Assets 44.9 kb 0.7% Levels 0.0 kb 0.0% Scripts 2.7 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 94.4 kb 1.5% Total User Assets 6.2 mb 100.0% Complete build size 6.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.0 mb 80.1% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Meshes/Left/User_Forward800.fbx 1.0 mb 16.9% Resources/unity_builtin_extra 49.1 kb 0.8% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Textures/Left/wiperForward800_50.tga 14.4 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Pieces Prefab/Left/User_Forward800_PF.prefab 13.6 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 7.1 kb 0.1% AssetBundle Object 5.7 kb 0.1% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Left/PivotExtCam_Forward800.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Materials/Left/Glass_Interior_Forward800_MT.mat 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/BoardTechs/IG_WarningSensorChangeLanes.png 1.3 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/Left/Rearviews_Forward800.prefab 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/BoardTechs/IG_BlindPoint.png 1.1 kb 0.0% Assets/simuzen/platform/hud/prefabs/Resources/RearviewCanvas.prefab 0.8 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/First Person Cameras/Left/PivotDriverHeadPivotForward800.prefab 0.2 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll 0.2 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/OverrideBehaviour.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/hud/components/HCOM_InGamePanel/IG_RearviewPanelHandler.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Camera/NoJointPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/Pivot.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/rearview/RearviewDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_prostarcab_localized.xx_xx_stlala Compressed Size:4.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 4.4 mb 100.0% Complete build size 4.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.8 mb 84.6% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/Product/STLALA/ProstarCab_MAOHS.tga 697.3 kb 15.3% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/Product/STLALA/ProstarCab_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecodaily.xx_xx_stliverpool Compressed Size:3.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.2 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 4.2 mb 100.0% Complete build size 4.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.9 mb 69.8% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/Product/STLiverpool/IvecoDaily_MAOHS.tga 1.3 mb 30.1% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/Product/STLiverpool/IvecoDaily_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_isuzuelf100.xx_xx_xx Compressed Size:1.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 1.6 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.2% Total User Assets 1.6 mb 100.0% Complete build size 1.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 988.1 kb 60.0% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Textures/Product/Default/Isuzu_Elf_100_MAOHS.tga 655.5 kb 39.8% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Textures/Product/Default/Isuzu_Elf_100_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_europeantruck.xx_xx_starmy Compressed Size:12.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 19.1 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 19.1 mb 100.0% Complete build size 19.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 83.6% Assets/vehicles/UserVehicles/ArmyUserVehicles/Accelo815/Accelo815_N.tga 2.4 mb 12.3% Assets/vehicles/UserVehicles/ArmyUserVehicles/Accelo815/Accelo815_MAOHS.tga 799.1 kb 4.1% Assets/vehicles/UserVehicles/ArmyUserVehicles/Accelo815/Accelo815_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_clio.xx_xx_scaprobadoala1 Compressed Size:5.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.5 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 5.5 mb 100.0% Complete build size 5.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.9 mb 70.3% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Textures/Product/AprobadoALa1/UserClio_MAOHS.tga 1.6 mb 29.7% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Textures/Product/AprobadoALa1/UserClio_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_sthg Compressed Size:6.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 6.6 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 6.6 mb 100.0% Complete build size 6.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.7 mb 40.9% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STHG/Trailer_2Axes_MAOHS.tga 2.7 mb 40.8% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STHG/Trailer_2Axes_N.tga 1.2 mb 18.2% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STHG/Trailer_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_c4_localized.xx_xx_xx Compressed Size:2.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.4 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.2% Total User Assets 2.4 mb 100.0% Complete build size 2.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.6 mb 66.4% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Textures/Product/Default/CitroenC4_MAOHS.tga 829.3 kb 33.5% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Textures/Product/Default/CitroenC4_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_chevrolettahoe.xx_xx_scarmstrong Compressed Size:3.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.9% Total User Assets 6.8 kb 100.0% Complete build size 6.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Product/Chevrolet Tahoe/ChevroletTahoe_Armstrong/GP_Chevrolet_Tahoe.png 0.3 kb 4.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_pickupf150.xx_xx_xx Compressed Size:3.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 89.0% Total User Assets 6.8 kb 100.0% Complete build size 6.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.6% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Product/Pickup F150/PickupF150_Default/GP_Police_Pick_Up_F150_XLT.png 0.3 kb 4.4% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinercascadia116.xx_xx_stfletes Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 12.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 87.8% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia 116 BBC 72 biart/FreightlinerCascadia116_STFletes/GP_Freightliner_Cascadia_116.png 0.4 kb 5.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_vencedorbus.xx_xx_st Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 2.0 kb 24.7% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 75.3% Total User Assets 8.1 kb 100.0% Complete build size 8.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.6 kb 7.2% AssetBundle Object 0.5 kb 5.8% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/VencedorBus ST/GP_BusBiartUrb.png 0.5 kb 5.8% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/VencedorBus ST/GP_BusRigUrb.png 0.5 kb 5.8% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/VencedorBus ST/GP_BusArtUrb.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_europeantruck.xx_xx_xx Compressed Size:11.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 19.0 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 19.0 mb 100.0% Complete build size 19.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 84.2% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Localized/Default/Accelo815_N.tga 2.4 mb 12.5% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Localized/Default/Accelo815_MAOHS.tga 629.6 kb 3.2% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Localized/Default/Accelo815_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalprostarbiart.xx_xx_stpepsico Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 12.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 87.7% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.7% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Prostar biart/InternationalProstarBiart_STPepsico/GP_BIARTICULATED_INTERNATIONAL_PROSTAR.png 0.4 kb 5.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_forward800_localized.mx_xx_stdanone Compressed Size:16.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 24.1 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 24.1 mb 100.0% Complete build size 24.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 66.3% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Textures/Product/STDanone/Forward800_Trailer_N.tga 3.7 mb 15.2% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Textures/Product/STDanone/Forward800_MAOHS.tga 2.2 mb 9.0% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Textures/Product/STDanone/Forward800_Trailer_MAOHS.tga 1.2 mb 5.2% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Textures/Product/STDanone/Forward800_Trailer_BC.tga 1.0 mb 4.2% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Textures/Product/STDanone/Forward800_BC.tga 0.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: plates_localized.fr_xx_xx Compressed Size:2.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.6 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 3.6 mb 100.0% Complete build size 3.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.7 mb 48.0% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/FR/PlatesGenerator_MAOHS.tga 1.1 mb 30.5% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/FR/PlatesGenerator_N.jpg 796.6 kb 21.4% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/FR/PlatesGenerator_BC.jpg 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalprostar.xx_xx_stpepsico Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 12.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.0% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.7% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Prostar/InternationalProstar_STPepsico/GP_ARTICULATED_INTERNATIONAL_PROSTAR.png 0.4 kb 5.4% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_prostarcab.nz_xx_xx Compressed Size:2.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 49.6 kb 1.1% Meshes 3.3 mb 71.9% Animations 9.6 kb 0.2% Sounds 0.0 kb 0.0% Shaders 1.0 mb 22.8% Other Assets 67.0 kb 1.4% Levels 0.0 kb 0.0% Scripts 2.7 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 120.5 kb 2.6% Total User Assets 4.6 mb 100.0% Complete build size 4.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.2 mb 70.6% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Meshes/Left/ProstarCab_mesh.fbx 1.0 mb 22.8% Resources/unity_builtin_extra 82.7 kb 1.8% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Meshes/Left/ProstarCab_Wipers.fbx 49.6 kb 1.1% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/Left/ProstarCab_50.tga 16.1 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Pieces Prefab/Left/ProstarCab_PF.prefab 10.5 kb 0.2% AssetBundle Object 5.8 kb 0.1% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Left/PivotExtCam_ProstarCab.prefab 5.7 kb 0.1% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Left/PivotExtCam_RoadTrainInternationalProstar.prefab 5.7 kb 0.1% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Left/PivotExtCam_InternationalProstarHopper.prefab 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Animations/Left/WiperAnimController_ProstarCab.controller 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/BoardTechs/IG_WarningSensorChangeLanes.png 1.3 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/Left/Rearviews_ProstarCab.prefab 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/BoardTechs/IG_BlindPoint.png 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Pieces Prefab/Left/ProstarCab_Wipers.prefab 1.1 kb 0.0% Assets/simuzen/platform/hud/prefabs/Resources/RearviewCanvas.prefab 0.8 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/First Person Cameras/Left/PivotDriverHeadPivotProstarCab.prefab 0.2 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll 0.2 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/OverrideBehaviour.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/hud/components/HCOM_InGamePanel/IG_RearviewPanelHandler.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Camera/NoJointPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/Pivot.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/rearview/RearviewDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_scania440.xx_xx_stbarcel Compressed Size:4.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.3 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 4.3 mb 100.0% Complete build size 4.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.9 mb 91.1% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Textures/Product/STBarcel/Scania440_MAOHS.tga 385.3 kb 8.8% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Textures/Product/STBarcel/Scania440_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_interceptorsedan.xx_xx_xx Compressed Size:3.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.6% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.7% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Product/Interceptor Sedan/InterceptorSedan_Default/GP_Police_Ford_Interceptor_Sedan.png 0.3 kb 4.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht680.xx_xx_starmy Compressed Size:4.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.1 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 4.1 mb 100.0% Complete build size 4.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.4 mb 83.9% Assets/vehicles/UserVehicles/ArmyUserVehicles/Kenworth_T680/KenworthT680_MAOHS.tga 666.7 kb 16.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/Kenworth_T680/KenworthT680_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_scania440.xx_xx_st Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 10.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 89.1% Total User Assets 6.8 kb 100.0% Complete build size 6.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Scania 440/Scania440_Default/GP_Bitrem_7Eixos.png 0.3 kb 4.4% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationaldayprostar.xx_xx_styucarro Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 12.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 87.8% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.7% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Day Prostar/InternationalDayProstar_STYucarro/GP_TANKER_INTERNATIONAL_DAY_PROSTAR.png 0.4 kb 5.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecodaily.xx_xx_starmy Compressed Size:3.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.8 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 3.8 mb 100.0% Complete build size 3.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.5 mb 67.1% Assets/vehicles/UserVehicles/ArmyUserVehicles/IvecoDaily/IvecoDaily_MAOHS.tga 1.2 mb 32.7% Assets/vehicles/UserVehicles/ArmyUserVehicles/IvecoDaily/IvecoDaily_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_dodgecharger_common Compressed Size:23.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 39.4 mb 74.0% Meshes 2.1 mb 4.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 11.7 mb 21.9% Other Assets 8.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 48.2 kb 0.1% Total User Assets 53.2 mb 100.0% Complete build size 53.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 30.1% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Textures/DodgeCharger_Interior_N.tga 16.0 mb 30.1% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Textures/DodgeCharger_N.tga 8.2 mb 15.5% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.1 mb 5.8% Assets/content_common/art_common/Modules/Shaders/Standard.shader 3.0 mb 5.7% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Textures/DodgeCharger_Interior_MAOHS.tga 2.1 mb 4.0% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Meshes/DodgeCharger_Prototype.fbx 1.9 mb 3.5% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Textures/DodgeCharger_MAOHS.tga 1.3 mb 2.5% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Textures/DodgeCharger_Interior_BC.tga 1.0 mb 1.9% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Textures/DodgeCharger_BC.tga 181.6 kb 0.3% Resources/unity_builtin_extra 145.6 kb 0.3% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 80.1 kb 0.1% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Textures/DodgeCharger_M1.tga 75.2 kb 0.1% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Textures/DodgeCharger_M2.tga 8.6 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Meshes/DodgeCharger_Collider.fbx 2.7 kb 0.0% AssetBundle Object 1.9 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Materials/DodgeCharger_MT.mat 1.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Materials/DodgeCharger_Ligh_MT.mat 0.8 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Materials/DodgeCharger_Interior_MT.mat ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerfl360_localized.xx_xx_xx Compressed Size:7.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.5 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 7.5 mb 100.0% Complete build size 7.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.9 mb 39.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Product/Default/Freightliner_FL360_715_MAOHS.tga 2.8 mb 38.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Product/Default/Freightliner_FL360_715_Trailer_MAOHS.tga 1.1 mb 14.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Product/Default/Freightliner_FL360_715_Trailer_BC.tga 651.5 kb 8.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Product/Default/Freightliner_FL360_715_BC.tga 0.8 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_newfreightlinercascadia.xx_xx_stestafeta Compressed Size:3.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.6 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 3.6 mb 100.0% Complete build size 3.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.3 mb 63.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/STEstafeta/NewCascadia126_MAOHS.tga 1.3 mb 36.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/STEstafeta/NewCascadia126_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalprostarhopper.xx_xx_xx Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 12.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 87.8% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.6% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Prostar art hopper/InternationalProstarHopper_Default/GP_International_Prostar_Hopper.png 0.4 kb 5.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_logo.xx_xx_scpfm Compressed Size:229.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.0 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.9 kb 0.2% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 99.8% Built-in Texture2D: sactx-2048x2048-DXT5-HUD_GP_Logo_Atlas-a547f331 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/SCPFM/GP_Logo.png 0.4 kb 0.0% AssetBundle Object 0.2 kb 0.0% Assets/UI/Atlas/Simulator/GP Atlas/GP Simescar/Product/SCPFM/HUD_GP_Logo_Atlas.spriteatlas ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht800_common Compressed Size:16.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 32.0 mb 73.6% Meshes 2.1 mb 4.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 9.3 mb 21.3% Other Assets 49.8 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 80.1 kb 0.2% Total User Assets 43.5 mb 100.0% Complete build size 43.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 36.8% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800/Art/Textures/T800_Cocacola_N.tga 16.0 mb 36.8% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800/Art/Textures/T800_Cab_N.tga 8.2 mb 18.9% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 2.1 mb 4.8% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800/Art/Meshes/User_KenworthT800_CocaCola.fbx 1.0 mb 2.4% Resources/unity_builtin_extra 21.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800/Art/Meshes/T800_Cocacola_Col.fbx 19.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800/Pieces Prefab/User_KenworthT800_CocaCola_PF.prefab 8.9 kb 0.0% AssetBundle Object 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800/Art/Materials/KenworthT800_CocaCola_Cab_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800/Art/Materials/KenworthT800_CocaCola_MT.mat 0.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800/Pieces Prefab/T800_Cocacola_Col.prefab 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_isuzuelf100.xx_xx_stcoppel Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 89.0% Total User Assets 6.8 kb 100.0% Complete build size 6.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu ELF 100/IsuzuELF100_STCoppel/GP_ELF_100.png 0.3 kb 4.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_vencedorbus.xx_xx_stbusvencedor Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 2.1 kb 25.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 74.9% Total User Assets 8.2 kb 100.0% Complete build size 8.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.6 kb 7.8% AssetBundle Object 0.5 kb 5.8% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/VencedorBus STBusVencedor/GP_BusBiartUrb.png 0.5 kb 5.8% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/VencedorBus STBusVencedor/GP_BusRigUrb.png 0.5 kb 5.8% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/VencedorBus STBusVencedor/GP_BusArtUrb.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_rigidtanker.xx_xx_starmy Compressed Size:4.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.1 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 4.1 mb 100.0% Complete build size 4.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.1 mb 75.4% Assets/vehicles/UserVehicles/ArmyUserVehicles/Rigid_Tanker/Cargo_Tanker_MAOHS.tga 1022.5 kb 24.5% Assets/vehicles/UserVehicles/ArmyUserVehicles/Rigid_Tanker/Cargo_Tanker_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2106_3axis.xx_xx_stbachoco Compressed Size:7.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 23.4 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.1 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 23.4 mb 100.0% Complete build size 23.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 68.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STBachoco/User_FreightLinerM2_106_3Axis_Trailer_N.tga 3.5 mb 14.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STBachoco/User_FreightLinerM2_106_3Axis_MAOHS.tga 2.0 mb 8.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STBachoco/User_FreightLinerM2_106_3Axis_Trailer_MAOHS.tga 1.4 mb 6.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STBachoco/User_FreightLinerM2_106_3Axis_BC.tga 606.9 kb 2.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STBachoco/User_FreightLinerM2_106_3Axis_Trailer_BC.tga 1.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_businterurbano.xx_xx_st Compressed Size:3.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.5% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.9% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusInterurbano/BusInterurbano_Default/GP_BusInterurb.png 0.3 kb 4.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_dodgecharger.xx_xx_xx Compressed Size:2.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 46.4 kb 1.0% Meshes 2.2 mb 48.6% Animations 9.4 kb 0.2% Sounds 0.0 kb 0.0% Shaders 2.1 mb 46.8% Other Assets 43.6 kb 1.0% Levels 0.0 kb 0.0% Scripts 2.4 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 106.6 kb 2.3% Total User Assets 4.5 mb 100.0% Complete build size 4.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 48.1% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Meshes/Right/User_DodgeCharger.fbx 2.1 mb 46.5% Resources/unity_builtin_extra 46.4 kb 1.0% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Textures/Right/wiperDdodgeCharger_60.tga 45.4 kb 1.0% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Meshes/Right/User_DodgeCharger_Wipers.fbx 13.6 kb 0.3% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 10.4 kb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Pieces Prefabs/Right/User_DodgeCharger_PF.prefab 8.1 kb 0.2% AssetBundle Object 5.6 kb 0.1% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Right/PivotExtCam_DodgeCharger.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Materials/Right/Glass_Interior_DodgeCharger_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Pieces Prefabs/Right/User_DodgeCharger_Wipers.prefab 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Animations/Right/WiperAnimController_DodgeCharger.controller 1.0 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/Right/Rearviews_DodgeCharger.prefab 0.8 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/First Person Cameras/Right/PivotDriverHeadPivotDodgeCharger.prefab 0.2 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/OverrideBehaviour.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Camera/NoJointPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/Pivot.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/rearview/RearviewDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_citystar5.xx_xx_st Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 10.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 89.1% Total User Assets 6.8 kb 100.0% Complete build size 6.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/City Star 5/CityStar5_Default/GP_City_Star_5.png 0.3 kb 4.4% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinercascadia.xx_xx_st Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.1% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.7% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia/FreightlinerCascadia_Default/GP_Tanker_Road_Train_Freightliner.png 0.4 kb 5.2% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_citystar5.xx_xx_stliverpool Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 89.0% Total User Assets 6.8 kb 100.0% Complete build size 6.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/City Star 5/CityStar5_STLiverpool/GP_City_Star_5.png 0.3 kb 4.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecodaily.xx_xx_xx Compressed Size:11.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 32.0 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 32.0 mb 100.0% Complete build size 32.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 66.7% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/Product/Default/IvecoDaily_MAOHS.tga 10.7 mb 33.3% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/Product/Default/IvecoDaily_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680.xx_xx_stbimbo Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.6% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.6% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680/KenworthT680_STBimbo/GP_Kenworthdoble_articulado.png 0.3 kb 4.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_driver.xx_xx_army Compressed Size:2.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.8 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 2.8 mb 100.0% Complete build size 2.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.2 mb 42.7% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Driver/Textures/Product/STArmy/ropa_conductor_N.tga 1004.7 kb 35.3% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Driver/Textures/Product/STArmy/ropa_conductor_M.tga 621.5 kb 21.9% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Driver/Textures/Product/STArmy/ropa_conductor_D.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_isuzuelf.xx_xx_stdanone Compressed Size:6.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 6.9 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 6.9 mb 100.0% Complete build size 6.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.8 mb 41.2% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/STDanone/Isuzu500H_Exterior_MAOHS.tga 2.8 mb 40.5% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/STDanone/Isuzu500H_Trailer_MAOHS.tga 808.6 kb 11.5% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/STDanone/Isuzu500H_Exterior_BC.tga 474.0 kb 6.7% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/STDanone/Isuzu500H_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_stcola Compressed Size:6.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 6.8 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 6.8 mb 100.0% Complete build size 6.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.0 mb 44.2% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STCola/Trailer_2Axes_N.tga 2.6 mb 38.2% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STCola/Trailer_2Axes_MAOHS.tga 1.2 mb 17.6% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STCola/Trailer_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680.xx_xx_stfletes Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.6% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.6% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680/KenworthT680_STFletes/GP_Kenworthdoble_articulado.png 0.3 kb 4.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2_trailer.xx_xx_starmy Compressed Size:7.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 18.0 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 18.0 mb 100.0% Complete build size 18.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 88.8% Assets/vehicles/UserVehicles/ArmyUserVehicles/Freightliner_M2/FreightlinerM2User_Trailer_N.tga 1.5 mb 8.5% Assets/vehicles/UserVehicles/ArmyUserVehicles/Freightliner_M2/FreightlinerM2User_Trailer_MAOHS.tga 504.9 kb 2.7% Assets/vehicles/UserVehicles/ArmyUserVehicles/Freightliner_M2/FreightlinerM2User_Trailer_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_golf.nz_xx_xx Compressed Size:1.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 51.9 kb 1.7% Meshes 643.7 kb 21.6% Animations 9.9 kb 0.3% Sounds 0.0 kb 0.0% Shaders 2.1 mb 71.3% Other Assets 41.0 kb 1.4% Levels 0.0 kb 0.0% Scripts 2.5 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 107.9 kb 3.6% Total User Assets 2.9 mb 100.0% Complete build size 2.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 71.3% Resources/unity_builtin_extra 645.6 kb 21.6% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Meshes/Left/User_Golf.fbx 51.9 kb 1.7% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Textures/Left/Wipe_Golf_60.tga 19.8 kb 0.7% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Meshes/Left/Golf_Wipers.FBX 10.5 kb 0.4% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Pieces Prefabs/Left/User_Golf_PF.prefab 7.4 kb 0.2% AssetBundle Object 5.8 kb 0.2% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Left/PivotExtCam_Golf.prefab 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Animations/Left/WiperAnimController_Golf.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Pieces Prefabs/Left/Golf_Wipers.prefab 1.0 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/Left/Rearviews_Golf.prefab 0.8 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/First Person Cameras/Left/PivotDriverHeadPivotGolf.prefab 0.2 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/OverrideBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Camera/NoJointPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/Pivot.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/rearview/RearviewDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680full.xx_xx_starmy Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.7% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.3% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.7% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680 Full/KenworthT680Full_STArmy/GP_Kenworthdoble_doble_articulado.png 0.3 kb 5.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerm21063axis.xx_xx_stbachoco Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 12.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.0% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.6% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2 106 3 axis/FreightlinerM21063axis_STBachoco/GP_Freightliner_M2_106_3axis.png 0.4 kb 5.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_volvovnl760.xx_xx_xx Compressed Size:3.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 10.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 89.1% Total User Assets 6.8 kb 100.0% Complete build size 6.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Volvo VNL 760/Volvo760_Default/GP_Volvo_VNL_760.png 0.3 kb 4.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2_trailer.xx_xx_xx Compressed Size:7.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 18.2 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 18.2 mb 100.0% Complete build size 18.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 87.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/Default/FreightlinerM2User_Trailer_N.tga 1.6 mb 8.9% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/Default/FreightlinerM2User_Trailer_MAOHS.tga 609.9 kb 3.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/Default/FreightlinerM2User_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_scania440.xx_xx_xx Compressed Size:2.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 3.0 mb 100.0% Complete build size 3.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.6 mb 87.4% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Textures/Product/Default/Scania440_MAOHS.tga 385.2 kb 12.4% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Textures/Product/Default/Scania440_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht800mixer.xx_xx_stgcc Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.6% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth t800 mixer/KenworthT800Mixer_STGCC/GP_Kenworth_T800_Mixer.png 0.3 kb 4.9% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680.xx_xx_stavimarca Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.6% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.6% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680/KenworthT680_STAviMarca/GP_Kenworthdoble_articulado.png 0.3 kb 4.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cnadtrack_terrain_common Compressed Size:166.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 211.7 mb 86.1% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 34.1 mb 13.9% Levels 0.0 kb 0.0% Scripts 0.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 35.8 kb 0.0% Total User Assets 245.8 mb 100.0% Complete build size 245.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 34.1 mb 13.9% Assets/contents/Sceneries/CNADTrack/Common/Vegetation/CNAD_Storaged_Vegetation.asset 21.3 mb 8.7% Assets/contents/Sceneries/CNADTrack/Common/Vegetation/Trees_Mask_CNAD.tga 8.0 mb 3.3% Assets/contents/Sceneries/TenerifePort/Common/Terrain/Arrays/CTS_Profile_TenerifePort_Normals.asset 8.0 mb 3.3% Assets/contents/Sceneries/TenerifePort/Common/Terrain/Arrays/CTS_Profile_TenerifePort_Albedos.asset 8.0 mb 3.3% Assets/contents/Sceneries/CNADTrack/Common/Terrain/CTS/Arrays/CTS_Profile_CNAD_Normals.asset 8.0 mb 3.3% Assets/contents/Sceneries/CNADTrack/Common/Terrain/CTS/Arrays/CTS_Profile_CNAD_Albedos.asset 6.8 mb 2.7% Assets/content_common/art_common/Modules/Terrain/Textures/LooseDirtScrambled_N.tga 6.7 mb 2.7% Assets/content_common/art_common/Modules/Terrain/Textures/GrassGravelGround_N.tga 6.7 mb 2.7% Assets/content_common/art_common/Modules/Terrain/Textures/CoastalPebblyMeadow_N.tga 6.6 mb 2.7% Assets/content_common/art_common/Modules/Terrain/Textures/DryAndDirtyGround_N.tga 6.4 mb 2.6% Assets/content_common/art_common/Modules/Terrain/Textures/Dirt_N.jpg 5.3 mb 2.2% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Moss_02_A_Sm_Bright.tga 5.3 mb 2.2% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Moss_01_A_Sm.tga 5.3 mb 2.2% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Shoot_Cluster_3_Fall.psd 5.3 mb 2.2% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_10_02.psd 5.3 mb 2.2% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_N.tga 5.3 mb 2.2% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_A_Sm.tga 5.3 mb 2.2% Assets/content_common/art_common/Modules/Terrain/Textures/T_Detail_Normal_3.png 5.3 mb 2.2% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Shoot_Cluster_6.psd 5.3 mb 2.2% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Shoot_Cluster_3.psd 5.3 mb 2.2% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_16.psd 5.3 mb 2.2% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Sea Grass_06.psd 5.3 mb 2.2% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Dry Grass_08.psd 5.3 mb 2.2% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Moss_02_N.png 5.3 mb 2.2% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Moss_01_N.png 3.5 mb 1.4% Assets/content_common/art_common/Modules/Terrain/Textures/Dirt_R.tga 3.2 mb 1.3% Assets/content_common/art_common/Modules/Terrain/Textures/CoastalPebblyMeadow_BC.tga 3.2 mb 1.3% Assets/content_common/art_common/Modules/Terrain/Textures/Dirt_BC.jpg 3.2 mb 1.3% Assets/content_common/art_common/Modules/Terrain/Textures/GrassGravelGround_BC.tga 3.2 mb 1.3% Assets/content_common/art_common/Modules/Terrain/Textures/GrassGravelGround_Dark_BC.tga 2.8 mb 1.1% Assets/content_common/art_common/Modules/Terrain/Textures/DryAndDirtyGround_BC.tga 2.7 mb 1.1% Assets/content_common/art_common/Modules/Terrain/Textures/LooseDirtScrambled_BC.tga 2.7 mb 1.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_H.png 2.7 mb 1.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_AO.tga 2.7 mb 1.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_02_H.tga 2.7 mb 1.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_01_H.tga 2.7 mb 1.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Moss_02_H.tga 2.7 mb 1.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Moss_01_Sm.tga 2.7 mb 1.1% Assets/content_common/art_common/Modules/Terrain/Textures/DryAndDirtyGround_S.tga 2.7 mb 1.1% Assets/content_common/art_common/Modules/Terrain/Textures/Ground22_H.jpg 2.7 mb 1.1% Assets/content_common/art_common/Modules/Terrain/Textures/LooseDirtScrambled_R.tga 2.5 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/GrassGravelGround_S.tga 2.4 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/CoastalPebblyMeadow_S.tga 22.2 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Geo_03_sharp.png 13.5 kb 0.0% Assets/contents/Sceneries/CNADTrack/Common/Vegetation/CNAD_Vegetation.asset 2.4 kb 0.0% AssetBundle Object 1.7 kb 0.0% Assets/contents/Sceneries/TenerifePort/Common/Terrain/CTS_Profile_TenerifePort.asset 1.7 kb 0.0% Assets/contents/Sceneries/CNADTrack/Common/Terrain/CTS/CTS_Profile_CNAD.asset 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStoragePackage.cs 0.2 kb 0.0% Assets/contents/Sceneries/CNADTrack/Common/Terrain/CTS/TerrainLayers/CTS_Profile_CNAD_3.asset 0.2 kb 0.0% Assets/contents/Sceneries/CNADTrack/Common/Terrain/CTS/TerrainLayers/CTS_Profile_CNAD_2.asset 0.2 kb 0.0% Assets/contents/Sceneries/CNADTrack/Common/Terrain/CTS/TerrainLayers/CTS_Profile_CNAD_1.asset 0.2 kb 0.0% Assets/contents/Sceneries/CNADTrack/Common/Terrain/CTS/TerrainLayers/CTS_Profile_CNAD_0.asset 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackagePro.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfile.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_carriertruck_common Compressed Size:12.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 16.0 mb 64.1% Meshes 230.8 kb 0.9% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.6 mb 34.2% Other Assets 114.4 kb 0.4% Levels 0.0 kb 0.0% Scripts 1.7 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 102.3 kb 0.4% Total User Assets 25.0 mb 100.0% Complete build size 25.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 63.9% Assets/vehicles/UserVehicles/STUserVehicles/CarrierTruck/Art/Textures/PortaCoches_N.tga 8.2 mb 32.9% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 234.4 kb 0.9% Assets/vehicles/UserVehicles/STUserVehicles/CarrierTruck/Art/Meshes/CarrierTruck.fbx 181.6 kb 0.7% Resources/unity_builtin_extra 145.6 kb 0.6% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 47.0 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/CarrierTruck/Pieces Prefabs/CarrierTruck_PF.prefab 19.3 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/CarrierTruck/Art/Textures/PortaCoches_M1.tga 18.8 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/CarrierTruck/Art/Textures/PortaCoches_M2.tga 17.5 kb 0.1% AssetBundle Object 17.1 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/CarrierTruck/Pieces Prefabs/Cargo_CarrierTruck_100_PF.prefab 12.8 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/CarrierTruck/Pieces Prefabs/Cargo_CarrierTruck_75_PF.prefab 8.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/CarrierTruck/Pieces Prefabs/Cargo_CarrierTruck_50_PF.prefab 4.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/CarrierTruck/Pieces Prefabs/Cargo_CarrierTruck_25_PF.prefab 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/CarrierTruck/Art/Materials/CarrierTruck_MT.mat 1.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/CarrierTruck/Art/Materials/CarrierTruck_Lights_MT.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/CarrierTruck/Pieces Prefabs/Cargo_CarrierTruck_0_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleOptionalSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/OptionalCargoSync.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/CargoDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_actros2646biart.xx_xx_stbarcel Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.6% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2646 biart/Actros2646biart_STBarcel/GP_Actros_2646_biart.png 0.3 kb 4.9% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalprostarbiart.xx_xx_sthg Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 12.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 87.8% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.7% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Prostar biart/InternationalProstarBiart_STHG/GP_BIARTICULATED_INTERNATIONAL_PROSTAR.png 0.4 kb 5.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht660biart.xx_xx_stbimbo Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.5% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T660 Full/KenworthT660Full_STBimbo/GP_Kenworth_t660_biart.png 0.3 kb 4.9% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerm21063axis.xx_xx_stmayab Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.1% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.6% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2 106 3 axis/FreightlinerM21063axis_STMayab/GP_Freightliner_M2_106_3axis.png 0.4 kb 5.4% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2.xx_xx_stoxxo Compressed Size:3.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.6 mb 65.9% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STOXXO/FreightlinerM2User_MAOHS.tga 1.4 mb 34.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STOXXO/FreightlinerM2User_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht880.xx_xx_stcola Compressed Size:4.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.8 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 4.8 mb 100.0% Complete build size 4.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.3 mb 47.4% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/Product/STCola/KenworthT880_MAOHS.tga 1.1 mb 22.1% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/Product/STCola/KenworthT880_Cab_MAOHS.tga 755.5 kb 15.3% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/Product/STCola/KenworthT880_Cab_BC.tga 744.0 kb 15.1% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/Product/STCola/KenworthT880_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalprostar.xx_xx_sthg Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.1% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.7% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Prostar/InternationalProstar_STHG/GP_ARTICULATED_INTERNATIONAL_PROSTAR.png 0.4 kb 5.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_newfreightlinercascadia.xx_xx_stcola Compressed Size:1.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.1 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.2% Total User Assets 2.1 mb 100.0% Complete build size 2.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.2 mb 54.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/STCola/NewCascadia126_MAOHS.tga 998.3 kb 45.6% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/STCola/NewCascadia126_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_scania440art.xx_xx_xx Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.8% Total User Assets 6.8 kb 100.0% Complete build size 6.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Scania 440 art 2 axis/Scania440art_Default/GP_Scania_440_art.png 0.3 kb 4.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_zafiro_localized.xx_xx_stguatemala Compressed Size:8.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 18.6 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 18.6 mb 100.0% Complete build size 18.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 86.0% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Textures/Product/STGuatemala/Zafiro_N.tga 1.5 mb 8.3% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Textures/Product/STGuatemala/Zafiro_MAOHS.tga 1.1 mb 5.7% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Textures/Product/STGuatemala/Zafiro_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_amarok.xx_xx_xx Compressed Size:3.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 10.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 89.2% Total User Assets 6.8 kb 100.0% Complete build size 6.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.9% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Product/Amarok/Amarok_Default/GP_amarok.png 0.3 kb 3.9% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalprostarbiart.xx_xx_st Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 12.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 87.7% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.7% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Prostar biart/InternationalProstarBiart_Default/GP_BIARTICULATED_INTERNATIONAL_PROSTAR.png 0.4 kb 5.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_actros2046art.xx_xx_st Compressed Size:3.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.8% Total User Assets 6.8 kb 100.0% Complete build size 6.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2046S art/Actros2046Sart_Default/GP_Actros_2046_art.png 0.3 kb 4.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_reartrailer_2axes.xx_xx_stbimbo Compressed Size:195.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 233.6 kb 98.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 1.7% Total User Assets 238.2 kb 100.0% Complete build size 238.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 134.2 kb 56.3% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STBimbo/Trailer_2Axes_DecalRear_N.tga 59.5 kb 25.0% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STBimbo/Trailer_2Axes_DecalRear_MAOHS.tga 39.8 kb 16.7% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STBimbo/Trailer_2Axes_DecalRear_BC.tga 0.6 kb 0.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_f150.xx_xx_scpfm Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.5 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.2% Total User Assets 2.5 mb 100.0% Complete build size 2.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.9 mb 77.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Textures/Product/SCPFM/Ford_F150_Exterior_MAOHS.tga 580.6 kb 22.8% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Textures/Product/SCPFM/Ford_F150_Exterior_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_gasstation_localized.bh_xx_xx Compressed Size:3.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 66.6% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Textures/Localized/BH/GasStation_MAOHS.tga 2.7 mb 33.3% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Textures/Localized/BH/GasStation_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_ivecoeurotrakker.xx_xx_st Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.7% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Iveco EuroTrakker art/IvecoEuroTrakker_Default/GP_IvecoEuroTrakker.png 0.3 kb 4.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_cocacola.xx_xx_stcola Compressed Size:1.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 1.2 mb 99.6% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.3 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.3% Total User Assets 1.2 mb 100.0% Complete build size 1.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.2 mb 99.6% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Textures/Product/STCola/Trailer_CocaCola_BC.tga 0.3 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationaldayprostarbiart.xx_xx_st Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 12.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 87.7% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.6% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Day Prostar biart/InternationalDayProstarBiart_Default/GP_InternationalDayProstarTank_biart.png 0.4 kb 5.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680.xx_xx_stguerras Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.6% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.6% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680/KenworthT680_STGuerras/GP_Kenworthdoble_articulado.png 0.3 kb 4.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_rigidtanker_rear.xx_xx_xx Compressed Size:22.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 53.5 kb 92.3% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 6.9% Total User Assets 57.9 kb 100.0% Complete build size 57.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 32.4 kb 56.0% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Localized/Default/Decal_RigidTanker_rear_BC.tga 21.0 kb 36.3% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Localized/Default/Decal_RigidTanker_rear_MAOHS.tga 0.5 kb 0.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_forward1100.xx_xx_stdanone Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.7% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.3% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.9% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu Forward 1100/IsuzuForward1100_STDanone/GP_Forward_1100.png 0.3 kb 4.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_logo.xx_xx_psa Compressed Size:348.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.0 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.9 kb 0.2% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 99.8% Built-in Texture2D: sactx-2048x2048-DXT5-HUD_GP_Logo_Atlas-3d19ec27 0.5 kb 0.0% Assets/UI/Textures/Simulator/Prosauto/GP/GP_Logo.jpg 0.3 kb 0.0% AssetBundle Object 0.2 kb 0.0% Assets/UI/Atlas/Simulator/GP Atlas/GP Simescar/Product/PSA/HUD_GP_Logo_Atlas.spriteatlas ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_scania440.xx_xx_stbimbo Compressed Size:4.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.3 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 4.3 mb 100.0% Complete build size 4.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.9 mb 91.0% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Textures/Product/STBimbo/Scania440_MAOHS.tga 387.4 kb 8.9% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Textures/Product/STBimbo/Scania440_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_1axis.xx_xx_stcoppel Compressed Size:3.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.2 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 3.2 mb 100.0% Complete build size 3.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 66.7% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_1_Axis/Art/Textures/Product/STCoppel/Trailer_1_Axis_MAOHS.tga 1.1 mb 33.2% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_1_Axis/Art/Textures/Product/STCoppel/Trailer_1_Axis_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerm2.xx_xx_starmy Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.7% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2/FreightlinerM2_STArmy/GP_Freightliner_M2.png 0.3 kb 4.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinercascadiaart.xx_xx_stfletes Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 12.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 87.8% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia 116 BBC 72 art/FreightlinerCascadia116art_STFletes/GP_Freightliner_Cascadia_art.png 0.4 kb 5.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_nissannp300.xx_xx_xx Compressed Size:2.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.7 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 2.7 mb 100.0% Complete build size 2.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.7 mb 65.1% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Textures/product/Default/NissanNP300_MAOHS.tga 950.3 kb 34.7% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Textures/product/Default/NissanNP300_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerm2tank.xx_xx_stpemex Compressed Size:3.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.5% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2 Tank/FreightlinerM2_STPemex/GP_Freightliner_M2_Tank.png 0.3 kb 5.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_daftruck .xx_xx_xx Compressed Size:1.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 1.6 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.3 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.2% Total User Assets 1.6 mb 100.0% Complete build size 1.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.6 mb 99.7% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Textures/Product/Default/DAFXF106_BC.tga 0.3 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680cabin.xx_xx_stfletes Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.6% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680 Cabin/KenworthT680Cabin_STFletes/GP_Kenworth_10_Cab.png 0.3 kb 5.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_ivecoeurotrakker.xx_xx_starmy Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.6% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Iveco EuroTrakker art/IvecoEuroTrakker_STArmy/GP_IvecoEuroTrakker.png 0.3 kb 4.9% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerfl360.xx_xx_xx Compressed Size:3.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.6% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner FL 360/FreightlinerFL360_Default/GP_Freightliner_FL360.png 0.3 kb 4.9% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_cocacola.xx_xx_starmy Compressed Size:371.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 375.5 kb 98.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.3 kb 0.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 1.1% Total User Assets 379.8 kb 100.0% Complete build size 379.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 375.5 kb 98.9% Assets/vehicles/UserVehicles/ArmyUserVehicles/Trailer_Cocacola/Trailer_CocaCola_BC.tga 0.3 kb 0.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalprostar.xx_xx_stguerras Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 12.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.0% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.7% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Prostar/InternationalProstar_STGuerras/GP_ARTICULATED_INTERNATIONAL_PROSTAR.png 0.4 kb 5.4% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_xx Compressed Size:8.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.5 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 8.5 mb 100.0% Complete build size 8.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.6 mb 42.3% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/Default/Trailer_2Axes_MAOHS.tga 3.5 mb 41.2% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/Default/Trailer_2Axes_N.tga 1.4 mb 16.5% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/Default/Trailer_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_newfreightlinercascadia.xx_xx_stbachoco Compressed Size:4.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.2 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 4.2 mb 100.0% Complete build size 4.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.7 mb 64.4% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/STBachoco/NewCascadia126_MAOHS.tga 1.5 mb 35.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/STBachoco/NewCascadia126_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_pickupf150.xx_xx_scpfm Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.5% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 7.1% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Product/Pickup F150/PickupF150_SCPFM/GP_Police_Pick_Up_F150_XLT.png 0.3 kb 4.4% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_motorcycle.xx_xx_psm Compressed Size:12.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 21.3 mb 95.4% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 981.3 kb 4.3% Other Assets 12.1 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 59.0 kb 0.3% Total User Assets 22.4 mb 100.0% Complete build size 22.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 10.7 mb 47.7% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/Product/FZ07_PSM/YamahaFZ-07_Interior_BC.tga 10.7 mb 47.7% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/Product/FZ07_PSM/YamahaFZ-07_Exterior_BC.tga 982.4 kb 4.3% Resources/unity_builtin_extra 8.2 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Pieces Prefabs/Product/FZ07_PSM/User_YamahaFZ07_PF.prefab 2.5 kb 0.0% AssetBundle Object 0.3 kb 0.0% Assets/simuzen/vehicles/Vehicle Gadgets/Police Lights/Product/PSM/Motorbike_PoliceLight.prefab 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/AnimationSuspensionDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MotorBikeSuspensionSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/MotorbikeWheelDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MotorBikeWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/HandlebarDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/BodyLeanDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_daftanker.xx_xx_stglobal Compressed Size:396.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 512.4 kb 99.2% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.3 kb 0.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.8% Total User Assets 516.7 kb 100.0% Complete build size 516.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 512.4 kb 99.2% Assets/vehicles/UserVehicles/STCommonVehicles/GlobalExpedition_Tanker/Art/Textures/Product/Global_Spedition/Global_tanker_BC.tga 0.3 kb 0.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: plates_localized.bh_xx_xx Compressed Size:5.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.7 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 5.7 mb 100.0% Complete build size 5.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.5 mb 43.7% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/BH/PlatesGenerator_N.jpg 2.3 mb 40.4% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/BH/PlatesGenerator_MAOHS.tga 928.7 kb 15.8% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/BH/PlatesGenerator_BC.jpg 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_interceptorsedan.xx_xx_xx Compressed Size:3.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.3 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 3.3 mb 100.0% Complete build size 3.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.0 mb 60.7% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Textures/Product/Default/InterceptorSedan_MAOHS.tga 1.3 mb 39.1% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Textures/Product/Default/InterceptorSedan_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_logo.xx_xx_stbus Compressed Size:395.8 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.0 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.9 kb 0.2% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 99.8% Built-in Texture2D: sactx-2048x2048-DXT5-HUD_GP_Logo_Atlas-68695c37 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Logos/STBus/GP_Logo.png 0.4 kb 0.0% AssetBundle Object 0.2 kb 0.0% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Logo_Atlas/STBus/HUD_GP_Logo_Atlas.spriteatlas ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinercascadia116.xx_xx_stestafeta Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 12.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 87.8% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia 116 BBC 72 biart/FreightlinerCascadia116_STEstafeta/GP_Freightliner_Cascadia_116.png 0.4 kb 5.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_prostarcab_localized.xx_xx_stgcc Compressed Size:3.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.9 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 3.9 mb 100.0% Complete build size 3.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.2 mb 83.2% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/Product/STGCC/ProstarCab_MAOHS.tga 664.4 kb 16.7% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/Product/STGCC/ProstarCab_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680full.xx_xx_stfletes Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.2% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.7% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680 Full/KenworthT680Full_STFletes/GP_Kenworthdoble_doble_articulado.png 0.4 kb 5.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht600biart.xx_xx_st Compressed Size:106.8 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 262.4 kb 97.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 7.2 kb 2.7% Total User Assets 270.5 kb 100.0% Complete build size 270.5 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 262.8 kb 97.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T600 Full/KenworthT600Full_Default/GP_Kenworth_t600_biart.png 0.5 kb 0.2% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680.xx_xx_stjcv Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.7% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.6% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680/KenworthT680_STJCV/GP_Kenworthdoble_articulado.png 0.3 kb 4.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_cocacola.xx_xx_xx Compressed Size:1.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 1.2 mb 99.6% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.3 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.3% Total User Assets 1.2 mb 100.0% Complete build size 1.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.2 mb 99.6% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Textures/Product/Default/Trailer_CocaCola_BC.tga 0.3 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_vwconstellation.xx_xx_st Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.5% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Volkswagen Constellation/VolkswagenConstellation_Default/GP_VW_Constellation.png 0.3 kb 5.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_logo.xx_xx_psm Compressed Size:355.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 9.0 kb 0.2% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 99.7% Built-in Texture2D: sactx-2048x2048-DXT5-HUD_GP_Logo_Atlas-d8f3a61d 0.5 kb 0.0% AssetBundle Object 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/GP/Product/PSM/GP_Logo.jpg 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/GP/Product/PSM/Favicon.jpg 0.3 kb 0.0% Assets/UI/Atlas/Simulator/GP Atlas/GP Simesbike/Product/PSM/HUD_GP_Logo_Atlas.spriteatlas ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_globaltruck.xx_xx_stglobal Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 10.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 89.1% Total User Assets 6.8 kb 100.0% Complete build size 6.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/GlobalTruck STGlobal/GP_DAF_XF_106_SC.png 0.3 kb 4.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_localized.nz_xx_xx Compressed Size:634.8 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 684.0 kb 95.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 10.9 kb 1.5% Levels 0.0 kb 0.0% Scripts 0.7 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 17.4 kb 2.4% Total User Assets 713.0 kb 100.0% Complete build size 713.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 541.2 kb 75.9% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/NZ/Textures/BuildingLocalized_MAOHS.tga 142.8 kb 20.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/NZ/Textures/BuildingLocalized_BC.jpg 3.3 kb 0.5% AssetBundle Object 2.4 kb 0.3% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/NZ/LeySeca_Group_PF.prefab 1.0 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/NZ/ShortBollard_PF.prefab 1.0 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/NZ/Mojon_PF.prefab 0.8 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/NZ/TrafficLightPedestrian_PF.prefab 0.8 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/NZ/TrafficLight_D_PF.prefab 0.8 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/NZ/TrafficLight_C_PF.prefab 0.8 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/NZ/TrafficLight_A_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/NZ/PhoneBooth_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_actros2645biart.xx_xx_stbimbo Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.7% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2645 biart/Actros2645biart_STBimbo/GP_Actros_2645_biart.png 0.3 kb 4.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hyundaicounty_localized.xx_xx_xx Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.6 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 2.6 mb 100.0% Complete build size 2.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 81.7% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Art/Textures/Product/Default/HyundaiCounty_Externa_MAOHS.tga 487.2 kb 18.2% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Art/Textures/Product/Default/HyundaiCounty_Externa_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_clio.xx_xx_scaprobadoala1 Compressed Size:3.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 10.6% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 89.4% Total User Assets 6.8 kb 100.0% Complete build size 6.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.4% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Product/Renault Clio/RenaultClio_SCAprobadoALa1/GP_Clio.png 0.3 kb 4.2% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_scania440.xx_xx_stlucia Compressed Size:3.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.6 mb 88.7% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Textures/Product/STLucia/Scania440_MAOHS.tga 460.1 kb 11.2% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Textures/Product/STLucia/Scania440_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_scania440.xx_xx_starmy Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 10.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 89.1% Total User Assets 6.8 kb 100.0% Complete build size 6.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Scania 440/Scania440_STArmy/GP_Bitrem_7Eixos.png 0.3 kb 4.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalzafiro.xx_xx_st Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.1% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 7.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusInternationalZafiro/BusInterZafiro_Default/GP_InternationalZafiro.png 0.3 kb 4.9% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_prostarcab_localized.xx_xx_stpepsico Compressed Size:4.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.1 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 4.1 mb 100.0% Complete build size 4.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.2 mb 77.5% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/Product/STPepsico/ProstarCab_MAOHS.tga 952.7 kb 22.4% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/Product/STPepsico/ProstarCab_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_prostarcab_localized.xx_xx_stguerras Compressed Size:4.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.7 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 4.7 mb 100.0% Complete build size 4.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.5 mb 75.4% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/Product/STGuerras/ProstarCab_MAOHS.tga 1.1 mb 24.5% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/Product/STGuerras/ProstarCab_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_ivecodaily.xx_xx_stpepsico Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 89.0% Total User Assets 6.8 kb 100.0% Complete build size 6.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/IvecoDaily/IvecoDaily_STPepsico/GP_Microbus_Van.png 0.3 kb 4.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_shops_localized.xx_xx_xx Compressed Size:889.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.7 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.3 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 2.7 mb 100.0% Complete build size 2.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.7 mb 99.8% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/Localized/Default/OxxoType_BC.tga 0.3 kb 0.0% AssetBundle Object 0.2 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/Localized/MX/OxxoType_BC.tga ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationaldayprostar.xx_xx_starmy Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 12.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 87.9% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.7% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Day Prostar/InternationalDayProstar_STArmy/GP_TANKER_INTERNATIONAL_DAY_PROSTAR.png 0.4 kb 5.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinercascadia116.xx_xx_stbachoco Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 12.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 87.8% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia 116 BBC 72 biart/FreightlinerCascadia116_STBachoco/GP_Freightliner_Cascadia_116.png 0.4 kb 5.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerm2.xx_xx_stdanone Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.7% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.3% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 7.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2/FreightlinerM2_STDanone/GP_Freightliner_M2.png 0.3 kb 4.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: plates_localized.cl_xx_xx Compressed Size:580.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.3 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 3.3 mb 100.0% Complete build size 3.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 40.1% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/CL/PlatesGenerator_MAOHS.tga 1.3 mb 40.1% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/CL/PlatesGenerator_N.tga 672.0 kb 19.7% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/CL/PlatesGenerator_BC.jpg 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerm2.xx_xx_stavimarca Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.2% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 7.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2/FreightlinerM2_STAviMarca/GP_Freightliner_M2.png 0.3 kb 4.9% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_scania440art.xx_xx_stpepsico Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.7% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Scania 440 art 2 axis/Scania440art_STPepsico/GP_Scania_440_art.png 0.3 kb 4.8% AssetBundle Object ------------------------------------------------------------------------------- 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Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_forward800.xx_xx_st Compressed 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10.1 kb 0.2% Sounds 0.0 kb 0.0% Shaders 2.1 mb 46.8% Other Assets 43.6 kb 1.0% Levels 0.0 kb 0.0% Scripts 2.4 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 106.6 kb 2.3% Total User Assets 4.5 mb 100.0% Complete build size 4.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 48.0% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Meshes/Left/User_DodgeCharger.fbx 2.1 mb 46.5% Resources/unity_builtin_extra 50.4 kb 1.1% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Textures/Left/wiperDdodgeCharger_60.tga 45.8 kb 1.0% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Meshes/Left/User_DodgeCharger_Wipers.fbx 13.6 kb 0.3% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 10.4 kb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Pieces Prefabs/Left/User_DodgeCharger_PF.prefab 8.1 kb 0.2% AssetBundle Object 5.7 kb 0.1% Assets/simuzen/vehicles/Vehicle 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Assets/simuzen/platform/systems/base/services/camera/pivot/Pivot.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/rearview/RearviewDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerm2.xx_xx_stcola Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.7% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2/FreightlinerM2_STCola/GP_Freightliner_M2.png 0.3 kb 4.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_forward1100.xx_xx_stcola Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.9% Total User Assets 6.8 kb 100.0% Complete build size 6.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu Forward 1100/IsuzuForward1100_STCola/GP_Forward_1100.png 0.3 kb 4.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinercascadia116.xx_xx_stguerras Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 12.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 87.8% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia 116 BBC 72 biart/FreightlinerCascadia116_STGuerras/GP_Freightliner_Cascadia_116.png 0.4 kb 5.6% AssetBundle Object ------------------------------------------------------------------------------- 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0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.9% Total User Assets 6.8 kb 100.0% Complete build size 6.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu Forward 800/IsuzuForward800_STArmy/GP_Forward_800.png 0.3 kb 4.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalzafiro.xx_xx_stbusvencedor Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 12.1% Levels 0.0 kb 0.0% Scripts 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Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Meshes/Right/User_Freightliner_FL360_715.fbx 1.0 mb 18.4% Resources/unity_builtin_extra 54.4 kb 0.9% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Right/Freightliner_FL360_715_60.tga 45.6 kb 0.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Meshes/Right/Freightliner_FL360_715_Wipers.fbx 13.9 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Pieces Prefab/Right/User_Freightliner_FL360_715_PF.prefab 13.6 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 8.8 kb 0.2% AssetBundle Object 5.6 kb 0.1% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Right/PivotExtCam_Freightliner_FL360_715.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Materials/Right/Glass_Interior_Freightliner_FL360_715_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Animations/Right/WiperAnimController_Freightliner_FL360_715.controller 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/BoardTechs/IG_WarningSensorChangeLanes.png 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/BoardTechs/IG_BlindPoint.png 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Pieces Prefab/Right/Freightliner_FL360_715_Wipers_PF.prefab 1.1 kb 0.0% Assets/simuzen/platform/hud/prefabs/Resources/RearviewCanvas.prefab 0.8 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/First Person Cameras/Right/PivotDriverHeadPivotFreightliner_FL360_715.prefab 0.8 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/Right/Rearviews_Freightliner_FL360_715.prefab 0.2 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll 0.2 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/OverrideBehaviour.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/hud/components/HCOM_InGamePanel/IG_RearviewPanelHandler.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Camera/NoJointPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/Pivot.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/rearview/RearviewDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerm2.xx_xx_stliverpool Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.6% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2/FreightlinerM2_STLiverpool/GP_Freightliner_M2.png 0.3 kb 4.9% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_interceptorsedan.xx_xx_scqueretaro Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 12.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.0% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 7.1% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Product/Interceptor Sedan/InterceptorSedan_SCQueretaro/GP_Police_Ford_Interceptor_Sedan.png 0.3 kb 4.9% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerm2tank.xx_xx_st Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.5% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2 Tank/FreightlinerM2_Default/GP_Freightliner_M2_Tank.png 0.3 kb 4.9% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationaldayprostarbiart.xx_xx_styucarro Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 12.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 87.6% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.6% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Day Prostar biart/InternationalDayProstarBiart_STYucarro/GP_InternationalDayProstarTank_biart.png 0.4 kb 5.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_c4_localized.xx_xx_scpolice Compressed Size:1.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.0 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.2% Total User Assets 2.0 mb 100.0% Complete build size 2.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.7 mb 82.8% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Textures/Product/SCPolice/CitroenC4_MAOHS.tga 352.0 kb 16.9% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Textures/Product/SCPolice/CitroenC4_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_hino300.xx_xx_stpepsico Compressed Size:3.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 10.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 89.2% Total User Assets 6.8 kb 100.0% Complete build size 6.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Hino 300/Hino300_STPepsico/GP_Hino_300.png 0.3 kb 4.4% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinercascadiahopper.xx_xx_stgcc Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 12.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 87.8% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.6% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia art hopper/FreightlinerCascadiaHopper_STGCC/GP_Freightliner_Cascadia_Hopper.png 0.4 kb 5.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_bus.xx_xx_starmy Compressed Size:3.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 10.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 89.6% Total User Assets 6.8 kb 100.0% Complete build size 6.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/STArmy/GP_Microbus.png 0.3 kb 3.9% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_shops_localized.mx_xx_stcola Compressed Size:929.8 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.7 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.3 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 2.7 mb 100.0% Complete build size 2.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.7 mb 99.8% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/Localized/STCoca/OxxoType_BC.tga 0.3 kb 0.0% AssetBundle Object 0.2 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/Localized/MX/OxxoType_BC.tga ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_rigidtanker.xx_xx_styucarro Compressed Size:1.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 1.3 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.3% Total User Assets 1.3 mb 100.0% Complete build size 1.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 983.9 kb 73.5% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Localized/STYucarro/Cargo_Tanker_MAOHS.tga 349.8 kb 26.1% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Localized/STYucarro/Cargo_Tanker_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680full.xx_xx_stavimarca Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.2% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.7% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680 Full/KenworthT680Full_STAviMarca/GP_Kenworthdoble_doble_articulado.png 0.4 kb 5.2% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_c4.nz_xx_xx Compressed Size:2.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 42.2 kb 0.9% Meshes 2.1 mb 48.5% Animations 8.9 kb 0.2% Sounds 0.0 kb 0.0% Shaders 2.1 mb 47.1% Other Assets 40.3 kb 0.9% Levels 0.0 kb 0.0% Scripts 2.4 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 106.1 kb 2.3% Total User Assets 4.4 mb 100.0% Complete build size 4.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 48.2% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Meshes/Left/User_CitroenC4.FBX 2.1 mb 47.1% Resources/unity_builtin_extra 42.2 kb 0.9% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Textures/Left/WiperCitroenC4_60.tga 32.9 kb 0.7% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Meshes/Left/CitroenC4_Wipers.FBX 10.5 kb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Pieces Prefabs/Left/User_CitroenC4_PF.prefab 7.4 kb 0.2% AssetBundle Object 5.8 kb 0.1% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Left/PivotExtCam_CitroenC4.prefab 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Animations/Left/WiperAnimController_CitroenC4.controller 1.0 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/Left/Rearviews_CitroenC4.prefab 0.8 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/First Person Cameras/Left/PivotDriverHeadPivotCitroenC4.prefab 0.7 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Pieces Prefabs/Left/CitroenC4_Wipers.prefab 0.2 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/OverrideBehaviour.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Camera/NoJointPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/Pivot.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/rearview/RearviewDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerfl360.xx_xx_stcola Compressed Size:3.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.5% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner FL 360/FreightlinerFL360_STCola/GP_Freightliner_FL360.png 0.3 kb 4.9% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_prostardaycab.xx_xx_xx Compressed Size:3.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.6 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 3.6 mb 100.0% Complete build size 3.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.8 mb 77.5% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Art/Textures/Product/Default/ProstarDayCab_Exterior_MAOHS.tga 824.6 kb 22.4% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Art/Textures/Product/Default/ProstarDayCab_Exterior_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerfl360.xx_xx_stliverpool Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.6% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.4% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from 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Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Nissan NP300/NissanNP300_Default/GP_Nissan_NP300.png 0.3 kb 4.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinercascadiacarrier.xx_xx_st Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 12.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 87.8% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.6% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia carrier/FreightlinerCascadiaCarrier_Default/GP_Freightliner_Cascadia_Carrier.png 0.4 kb 5.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht800biart_trailer2axis.xx_xx_stbimbo Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 12.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 87.6% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.6% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T800 biart trailer 2 axis/KenworthT800biart_STBimbo/GP_Kenworth_T800_biart_trailer2axis.png 0.4 kb 5.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_scania440biart.xx_xx_stbimbo Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.6% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Scania 440 biart 2 axis/Scania440biart_STBimbo/GP_Scania_440_biart.png 0.3 kb 4.9% AssetBundle Object ------------------------------------------------------------------------------- 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kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.6% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680 Cabin/KenworthT680Cabin_STArmy/GP_Kenworth_10_Cab.png 0.3 kb 4.9% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_volvovnl760.xx_xx_stguerras Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.9% Total User Assets 6.8 kb 100.0% Complete build size 6.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Volvo VNL 760/Volvo760_STGuerras/GP_Volvo_VNL_760.png 0.3 kb 4.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680.xx_xx_starmy Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 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Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/Effects/VPAudio.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/DoorsHandler.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Vehicle Body - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_actros2645biart.xx_xx_stbarcel Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 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Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Camera/NoJointPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/Pivot.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/rearview/RearviewDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_businterurbano.xx_xx_sttufesa Compressed Size:3.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.9% Total User Assets 6.8 kb 100.0% Complete build size 6.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusInterurbano/BusInterurbano_STTufesa/GP_BusInterurb.png 0.3 kb 4.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_vwconstellation.xx_xx_stcola Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.5% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Volkswagen 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------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_citystar5.xx_xx_stcola Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 10.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 89.1% Total User Assets 6.8 kb 100.0% Complete build size 6.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/City Star 5/CityStar5_STCola/GP_City_Star_5.png 0.3 kb 4.4% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_actros2046biart.xx_xx_stpepsico Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.6% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2046S biart/Actros2046Sbiart_STPepsico/GP_Actros_2046_biart.png 0.3 kb 5.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680.xx_xx_stsoriana Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated 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11.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.1% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.7% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia/FreightlinerCascadia_STArmy/GP_Tanker_Road_Train_Freightliner.png 0.4 kb 5.2% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_globaltruck.xx_xx_st Compressed Size:3.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 10.7% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 89.3% Total User Assets 6.8 kb 100.0% Complete build size 6.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/GlobalTruck ST/GP_DAF_XF_106_SC.png 0.3 kb 4.2% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stfletes Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 14.1 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 10.2 kb 0.1% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 8.0 mb 99.7% Built-in Texture2D: sactx-2048x2048-DXT5-HUD_GP_Images_Atlas-ea854334 11.1 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STFletes/HUD_GP_Images_Atlas.spriteatlas 2.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stguatemala Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 14.1 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 10.2 kb 0.1% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 8.0 mb 99.7% Built-in Texture2D: sactx-2048x2048-DXT5-HUD_GP_Images_Atlas-e3b1b61d 11.1 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP 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Assets/contents/Sceneries/DirtTrack/Common/Road/Meshes/DirtTrack_RoadGutters.FBX 453.5 kb 2.2% Assets/contents/Sceneries/DirtTrack/Common/Road/Meshes/Dirttrack_RoadMud.FBX 181.6 kb 0.9% Resources/unity_builtin_extra 40.2 kb 0.2% Assets/contents/Sceneries/DirtTrack/Common/Road/Meshes/Dirttrack_ScapeLine.FBX 28.1 kb 0.1% Assets/contents/Sceneries/DirtTrack/Common/Road/Meshes/DirtTrack_RoadGasStation.FBX 23.7 kb 0.1% AssetBundle Object 19.3 kb 0.1% Assets/contents/Sceneries/DirtTrack/Common/Road/DirtTrack_RoadGutters_PF.prefab 12.3 kb 0.1% Assets/contents/Sceneries/DirtTrack/Common/Road/DirtTrack_MudDecals_PF.prefab 10.5 kb 0.1% Assets/contents/Sceneries/DirtTrack/Common/Road/DirtTrack_Road_Col_PF.prefab 7.1 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Road/DirtTrack_Guardrail_Col_PF.prefab 4.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Road/Meshes/Dirttrack_GasStation_Floor.fbx 2.0 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Road/DirtTrack_RoadMud_PF.prefab 1.6 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Road/Material/RoadMud_MT_Decal.mat 1.1 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Road/DirtTrack_ScapeLine_PF.prefab 1.0 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Road/DirtTrack_RoadMud_Variant.prefab 0.9 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Road/DirtTrack_RoadGasStation_Col_Variant.prefab 0.9 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Road/DirtTrack_GasStationFloors_PF.prefab 0.8 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Road/DirtTrack_ScapeLine_Col_Variant.prefab 0.8 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Road/DirtTrack_RoadGasStation_PF.prefab 0.4 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Road/DirtTrack_MudDecals01_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Escape Lane.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/MudArea.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stgcc Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 14.1 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 10.2 kb 0.1% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 8.0 mb 99.7% Built-in Texture2D: sactx-2048x2048-DXT5-HUD_GP_Images_Atlas-4f269a8b 11.1 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STGCC/HUD_GP_Images_Atlas.spriteatlas 2.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_dashboard.xx_xx_st Compressed Size:10.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 115.5 mb 99.2% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 926.9 kb 0.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 17.6 kb 0.0% Total User Assets 116.4 mb 100.0% Complete build size 116.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 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Built-in Texture2D: sactx-2048x2048-DXT5-HUD_SitrakVehicleDashboardAtlas-b259bbb1 4.0 mb 3.4% Built-in Texture2D: sactx-2048x2048-DXT5-HUD_IsuzuELFVehicleDashboardAtlas-ed2b3844 4.0 mb 3.4% Built-in Texture2D: sactx-2048x2048-DXT5-HUD_VolvoVLN760DashboardAtlas-93556e5b 4.0 mb 3.4% Built-in Texture2D: sactx-2048x2048-DXT5-HUD_HinoVehicleDashboardAtlas-0c029736 4.0 mb 3.4% Built-in Texture2D: sactx-2048x2048-DXT5-HUD_DAFXF106SCDashboardAtlas-f8b84ed2 4.0 mb 3.4% Built-in Texture2D: sactx-2048x2048-DXT5-HUD_CityStar5DashboardAtlas-8e964008 4.0 mb 3.4% Built-in Texture2D: sactx-2048x2048-DXT5-HUD_Actros2646DashboardAtlas-aec06c1e 4.0 mb 3.4% Built-in Texture2D: sactx-2048x2048-DXT5-HUD_ManTGXDashboardAtlas-293b0749 4.0 mb 3.4% Built-in Texture2D: sactx-2048x2048-DXT5-HUD_Hino300DashboardAtlas-7d6e80cb 4.0 mb 3.4% Built-in Texture2D: sactx-2048x2048-DXT5-HUD_ScaniaG440_Atlas-1d72a8d4 2.0 mb 1.7% Built-in Texture2D: sactx-2048x1024-DXT5-HUD_FreightlinerFL360VehicleDashboardAtlas-46bcf437 2.0 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sactx-1024x1024-DXT5-HUD_SitrakVehicleDashboardAtlas-b259bbb1 1.0 mb 0.9% Built-in Texture2D: sactx-1024x1024-DXT5-HUD_CityStar5DashboardAtlas-8e964008 512.2 kb 0.4% Built-in Texture2D: sactx-512x1024-DXT5-HUD_IsuzuForwardVehicleDashboardAtlas-1c3024af 23.3 kb 0.0% AssetBundle Object 19.6 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_VehicleDashboardAtlas.spriteatlas 14.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/Hino500Panel/TP_Background/Hino_panel_background_day.png 14.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/Hino500Panel/TP_Background/Hino_panel_background_night.png 14.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/SitrakPanel/Panel_Sitrak_Backgr_Day.png 14.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/SitrakPanel/Panel_Sitrak_Backgr_Night.png 13.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/FreightlinerCascadiaPanel/TP_Background/FreightlinerCascadia_Panel_Night.png 13.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/FreightlinerCascadiaPanel/TP_Background/FreightlinerCascadia_Panel_Day.png 13.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/InternationalProstarPanel/IProstar_Panel_Night.png 13.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/InternationalProstarPanel/IProstar_Panel_Day.png 13.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/Actros2646Panel/TP_Background/Panel_Actros_2646_NIGHT_darker.png 13.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/Actros2646Panel/TP_Background/Panel_Actros_2646_DAY.png 13.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/ScaniaG440Panel/TP_Background/Scania_G440_backgr_Noche_extended.png 13.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/ScaniaG440Panel/TP_Background/Scania_G440_backgr_Dia_extended.png 13.0 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/CityStar5Panel/TP_Background/CityStar_Panel_NIGHT.png 13.0 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/CityStar5Panel/TP_Background/CityStar_Panel_DAY.png 12.3 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/FreightlinerFL360Panel/TP_Background/Panel_Freightliner_FL360_backr_NIGHT_MASK.png 12.3 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/FreightlinerFL360Panel/TP_Background/Panel_Freightliner_FL360_backr_DAY_MASK.png 12.3 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/ManTGXPanel/TP_Background/Panel_Man_GTX_NIGHT.png 12.3 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/ManTGXPanel/TP_Background/Panel_Man_GTX_DAY.png 10.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/IsuzuForwardPanel/TP_Background/forward_panel_night.png 10.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/IsuzuELFPanel/TP_Background/ELF500_panel_night.png 10.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/DAFX106SCPanel/TP_Background/DAF_Panel_night.png 10.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/DAFX106SCPanel/TP_Background/DAF_Panel_day.png 10.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/IsuzuForwardPanel/TP_Background/forward_panel_day.png 10.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/IsuzuELFPanel/TP_Background/ELF500_panel_day.png 10.2 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/Hino300Panel/TP_Background/Hino300_Panel_night.png 10.2 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/Hino300Panel/TP_Background/Hino300_Panel_day.png 9.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/T880Panel/TP_Background/T880_Panel_night.png 9.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/T880Panel/TP_Background/T880_Panel_day.png 9.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/IsuzuELF100Panel/TP_Background/ELF100_panel_NIGHT.png 9.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/IsuzuELF100Panel/TP_Background/ELF100_panel_DAY.png 9.6 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_IvecoEuroTrakkerDashboardAtlas.spriteatlas 9.0 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_FreightlinerFL360VehicleDashboardAtlas.spriteatlas 8.9 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_KenworthT880VehicleDashboardAtlas.spriteatlas 8.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Background/TP_Backgroundnight.png 8.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Background/TP_Backgroundday.png 8.3 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_DAFXF106SCDashboardAtlas.spriteatlas 8.2 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_VolvoVLN760DashboardAtlas.spriteatlas 8.2 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_IsuzuForwardVehicleDashboardAtlas.spriteatlas 8.2 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_Hino300DashboardAtlas.spriteatlas 8.1 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_FreightlinerCascadiaDashboardAtlas.spriteatlas 8.1 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_FreightlinerVehicleDashboardAtlas.spriteatlas 8.1 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_Volkswagen17280DashboardAtlas.spriteatlas 8.1 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_InternationalProstarDashboardAtlas.spriteatlas 8.1 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_SitrakVehicleDashboardAtlas.spriteatlas 8.1 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_Actros2646DashboardAtlas.spriteatlas 8.1 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_ScaniaG440_Atlas.spriteatlas 8.1 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_CityStar5DashboardAtlas.spriteatlas 8.0 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_ManTGXDashboardAtlas.spriteatlas 7.8 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_IsuzuELFVehicleDashboardAtlas.spriteatlas 7.8 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_IsuzuELF100VehicleDashboardAtlas.spriteatlas 7.0 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_HinoVehicleDashboardAtlas.spriteatlas 7.0 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/FreightlinerPanel/TP_Background/Freightliner_panel_day.png 6.9 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/FreightlinerPanel/TP_Background/Freightliner_panel_night.png 6.9 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/VolvoVNL760Panel/TP_Background/VolvoVNL760_Panel_Night.png 6.9 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/VolvoVNL760Panel/TP_Background/VolvoVNL760_Panel_Day.png 6.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/T880Panel/TP_Background/T800_Panel_night.png 6.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/T880Panel/TP_Background/T800_Panel_day.png 6.0 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/Volkswagen17280Panel/TP_Background/Wolkswagen_Constellation_panel_NIGHT.png 6.0 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/Volkswagen17280Panel/TP_Background/Wolkswagen_Constellation_panel_DAY.png 5.9 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/CNADTelemetryResources/LMV_ACDashboard/AC_levels.png 2.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/GP_Background/GP_circleBigWhite.png 2.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/GP_Background/GP_circleBig.png 2.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_ParkingSensor.png 2.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Breakdowns/freightliner_service_brake.png 2.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/IvecoEuroTrakkerPanel/TP_Background/Eurotrakker_panel_NOCHE_fix_RPM_2.png 2.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/IvecoEuroTrakkerPanel/TP_Background/Eurotrakker_panel_DIA_fix_RPM_2.png 2.3 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/GP_Background/GP_background.png 2.3 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/GP_Background/GP_rpmCircle.png 1.9 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Breakdowns/freightliner_check_engine.png 1.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_TireUnaligned.png 1.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Breakdowns/freightliner_green_lamp.png 1.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_CamBiart_icon.png 1.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Elements/freightliner_ESP.png 1.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Kenworthdoble_doble_articulado_icon.png 1.7 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Actros_2645_biart_icon.png 1.7 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Actros_2046_biart_icon.png 1.7 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Elements/GP_TC_off.png 1.7 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Breakdowns/freightliner_tempomat_ar.png 1.7 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Elements/GP_TC_on.png 1.7 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Elements/GP_TC.png 1.7 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Breakdowns/freightliner_temp.png 1.7 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Elements/freightliner_parking.png 1.7 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Breakdowns/freightliner_gear_warning.png 1.7 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_BusBiartUrb_icon.png 1.7 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_CamArtPlataf2_icon.png 1.7 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_CamArtPlataf_icon.png 1.7 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Elements/freightliner_ip_indicator.png 1.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Breakdowns/freightliner_stop_engine.png 1.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Breakdowns/freightliner_abs.png 1.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Elements/freightliner_ASR.png 1.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Elements/freightliner_circle.png 1.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Breakdowns/freightliner_circle.png 1.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Elements/freightliner_5th_wheel_yellow.png 1.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Elements/GP_ESP_off.png 1.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_TankTruck.png 1.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Elements/freightliner_5th_wheel_green.png 1.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_PositionBeam.png 1.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_BusRigUrb_icon.png 1.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/GP_Background/GP_MotorOilTemperature.png 1.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/GP_Background/GP_FuelBackground.png 1.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Elements/freightliner_seat_belt.png 1.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_SuspensionFailure.png 1.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Bitrem_7Eixos_icon.png 1.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Tanker_Road_Train_Freightliner_icon.png 1.5 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/Dashboard/GP_BrakeAssistant.png 1.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Elements/freightliner_retarder.png 1.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/VolvoVNL760Panel/TP_Elements/Volvo_Trucks_Logo.png 1.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Elements/freightliner_blue.png 1.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_CamArtCaja_icon.png 1.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_CamR440_icon.png 1.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Elements/freightliner_5th_wheel_red.png 1.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Elements/freightliner_motor_heating.png 1.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Breakdowns/freightliner_engine_blank.png 1.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Elements/GP_ESP_on.png 1.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Elements/freightliner_LevelRetarder.png 1.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Breakdowns/freightliner_tire_pressure.png 1.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_CamArtCistPeligroso_icon.png 1.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Puncture.png 1.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_ARTICULATED_KENWORTH_T880_icon.png 1.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Breakdowns/freightliner_battery.png 1.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Breakdowns/freightliner_tire_alingment.png 1.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Actros_2046_art_icon.png 1.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Elements/GP_ESP.png 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Bitrem_9Eixos_icon.png 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Breakdowns/freightliner_empty_gas.png 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/CNADTelemetryResources/LMV_ACDashboard/AC_upper_box_FIX.png 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Breakdowns/freightliner_differential_Front.png 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Retarder_Automatic.png 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Breakdowns/freightliner_expand_arrows.png 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_BusInterurb_icon.png 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Elements/freightliner_trailer_brake.png 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Elements/freightliner_LIM.png 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Breakdowns/freightliner_water.png 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Microbus_Van_icon.png 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_CamArtCist_icon.png 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Elements/freightliner_arrow_right.png 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Elements/freightliner_lights.png 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_TANKER_INTERNATIONAL_DAY_PROSTAR_icon.png 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Tanker_Freightliner_icon.png 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Breakdowns/freightliner_suspension.png 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Breakdowns/freightliner_oil.png 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Bitruck_8x2_icon.png 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Elements/freightliner_arrow_left.png 1.2 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_C_Mec_Cacamba_sin_lona_icon.png 1.2 kb 0.0% 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Assets/UI/Textures/Simulator/Simestruck/CityStar5Panel/TP_Elements/indicator_large.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Wiper.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_ESP.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Belt.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_ASR.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_ABS.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Breakdowns/TP_NoFuel.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/ManTGXPanel/TP_Elements/indicator_large.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Breakdowns/TP_MotorFailure.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/InternationalProstarPanel/IProstar_indicator_small.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/T880Panel/TP_Elements/TP_2_icon.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/T880Panel/TP_Elements/TP_1_icon.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Breakdowns/TP_BrokenWheelPoint.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Breakdowns/TP_WhitePoint.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Breakdowns/TP_OkBattery.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Breakdowns/TP_NoBattery.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/ScaniaG440Panel/TP_Elements/Aguja.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stbimbo Compressed Size:2.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 14.6 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 10.5 kb 0.1% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 8.0 mb 99.7% Built-in Texture2D: sactx-2048x2048-DXT5-HUD_GP_Images_Atlas-6e694d0f 11.5 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STBimbo/HUD_GP_Images_Atlas.spriteatlas 3.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_dashboard.xx_xx_sc Compressed Size:2.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 20.0 mb 97.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 444.2 kb 2.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 15.4 kb 0.1% Total User Assets 20.5 mb 100.0% Complete build size 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Assets/UI/Textures/Simulator/Simescar/ChevroletTahoePanel/CP_Background/Panel_Tahoe_backgr_NIGHT.png 12.1 kb 0.1% Assets/UI/Textures/Simulator/Simescar/ChevroletTahoePanel/CP_Background/Panel_Tahoe_backgr_DAY.png 12.0 kb 0.1% Assets/UI/Textures/Simulator/Simescar/DodgeChargerPanel/CP_Background/Backgr_Dodge_Charger_NIGHT.png 12.0 kb 0.1% Assets/UI/Textures/Simulator/Simescar/DodgeChargerPanel/CP_Background/Backgr_Dodge_Charger_DAY.png 11.1 kb 0.1% Assets/UI/Textures/Simulator/Simescar/RenaultKangooPanel/CP_Background/Panel_Kangoo_Electrica_NIGHT.png 11.1 kb 0.1% Assets/UI/Textures/Simulator/Simescar/RenaultKangooPanel/CP_Background/Panel_Kangoo_Electrica_DAY.png 10.7 kb 0.1% Assets/UI/Atlas/Simulator/CP Atlas/Carpanel Atlas/HUD_ChevroletTahoeVehicleDashboardAtlas.spriteatlas 9.6 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_IvecoEuroTrakkerDashboardAtlas.spriteatlas 9.1 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/Carpanel 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0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 14.1 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 10.1 kb 0.1% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 8.0 mb 99.7% Built-in Texture2D: sactx-2048x2048-DXT5-HUD_GP_Images_Atlas-8a128d58 11.1 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STAviMarca/HUD_GP_Images_Atlas.spriteatlas 2.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_scarmstrong Compressed Size:347.8 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.0 mb 99.2% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 5.0 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 11.3 kb 0.5% Total User Assets 2.0 mb 100.0% Complete build size 2.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.0 mb 99.2% Built-in Texture2D: sactx-1024x2048-DXT5-HUD_GP_Images_Atlas-a8386953 1.7 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simescar/Menu images/SCArmstrong/HUD_GP_Images_Atlas.spriteatlas 0.6 kb 0.0% AssetBundle Object 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_FordTaurus.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_FordMondeo.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_chevrolet.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_Fiat500.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_Golf.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_DodgeCharger.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stjcv Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 14.1 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 10.2 kb 0.1% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 8.0 mb 99.7% Built-in Texture2D: sactx-2048x2048-DXT5-HUD_GP_Images_Atlas-7d26868c 11.1 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STJCV/HUD_GP_Images_Atlas.spriteatlas 2.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stestafeta Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 14.1 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 10.2 kb 0.1% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 8.0 mb 99.7% Built-in Texture2D: sactx-2048x2048-DXT5-HUD_GP_Images_Atlas-1578322b 11.1 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STEstafeta/HUD_GP_Images_Atlas.spriteatlas 2.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_scania440_common Compressed Size:4.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 2.0 mb 13.7% Animations 9.6 kb 0.1% Sounds 0.0 kb 0.0% Shaders 12.5 mb 85.2% Other Assets 52.5 kb 0.3% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 101.8 kb 0.7% Total User Assets 14.7 mb 100.0% Complete build size 14.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 8.2 mb 56.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.1 mb 21.1% Assets/content_common/art_common/Modules/Shaders/Standard.shader 2.0 mb 13.6% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Meshes/User_Scania440.FBX 1.0 mb 7.1% Resources/unity_builtin_extra 145.6 kb 1.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 22.3 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Meshes/Scania440_Wipers.fbx 15.9 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Prefab/Scania440_PF.prefab 14.4 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Meshes/Scania440_Col.FBX 13.6 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 10.2 kb 0.1% AssetBundle Object 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Materials/Glass_Interior_Scania440_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Meshes/ProyectarSombras.FBX 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Materials/Scania440Truck_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Materials/Scania440Truck_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Materials/Scania440TruckInterior_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Animations/Scania440_Wipers_Animator.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Prefab/Scania440_Wipers.prefab 0.8 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Prefab/Scania440_Col_PF.prefab 0.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Prefab/ProyectarSombras_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_logo.xx_xx_scqueretaro Compressed Size:229.8 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.9 kb 0.2% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 99.8% Built-in Texture2D: sactx-2048x2048-DXT5-HUD_GP_Logo_Atlas-a547f331 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/SCPFM/GP_Logo.png 0.3 kb 0.0% AssetBundle Object 0.2 kb 0.0% Assets/UI/Atlas/Simulator/GP Atlas/GP Simescar/Product/SCQueretaro/HUD_GP_Logo_Atlas.spriteatlas ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stglobal Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 14.1 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 10.2 kb 0.1% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 8.0 mb 99.7% Built-in Texture2D: sactx-2048x2048-DXT5-HUD_GP_Images_Atlas-3d3fe995 11.1 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STGlobal/HUD_GP_Images_Atlas.spriteatlas 2.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_starmy Compressed Size:1.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.5 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 7.6 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.8 kb 0.1% Total User Assets 4.5 mb 100.0% Complete build size 4.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 88.6% Built-in Texture2D: sactx-2048x2048-DXT5-HUD_GP_Images_Atlas-a30bef22 512.2 kb 11.1% Built-in Texture2D: sactx-512x1024-DXT5-HUD_GP_Images_Atlas-a30bef22 6.2 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STArmy/HUD_GP_Images_Atlas.spriteatlas 1.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stbarcel Compressed Size:2.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 14.6 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 10.5 kb 0.1% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 8.0 mb 99.7% Built-in Texture2D: sactx-2048x2048-DXT5-HUD_GP_Images_Atlas-5af58032 11.5 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STBarcel/HUD_GP_Images_Atlas.spriteatlas 3.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_dashboard.xx_xx_sb Compressed Size:240.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 1.5 mb 97.1% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 36.4 kb 2.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 9.9 kb 0.6% Total User Assets 1.5 mb 100.0% Complete build size 1.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.0 mb 64.7% Built-in Texture2D: sactx-1024x1024-DXT5-HUD_VehicleDashboardAtlas-2f9df370 512.2 kb 32.4% Built-in Texture2D: sactx-1024x512-DXT5-HUD_VehicleDashboardAtlas-2f9df370 5.6 kb 0.4% Assets/UI/Atlas/Simulator/CP Atlas/SimesbikePanel Atlas/HUD_VehicleDashboardAtlas.spriteatlas 3.5 kb 0.2% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Background/MP_BackgroundNight.png 3.5 kb 0.2% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Background/MP_BackgroundDay.png 1.6 kb 0.1% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Background/MP_200kmh_Night.png 1.6 kb 0.1% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Background/MP_200kmh_Day.png 0.8 kb 0.1% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Elements/MP_FrameFuel.png 0.8 kb 0.0% AssetBundle Object 0.8 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Elements/MP_Reflection.png 0.7 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Elements/MP_GearBackground.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_GEARN.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_GEAR4.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Elements/MP_MotorFailure.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Elements/MP_IntLeft.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Elements/MP_Dial.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_GEAR6.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Elements/MP_MainBeamHeadLights.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Elements/MP_NoFuel.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Elements/MP_N.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Elements/MP_IntRight.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_GEAR2.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_GEAR5.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_GEAR1.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Elements/MP_NightDialFuel.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Elements/MP_DayDialFuel.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_GEAR3.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_w9.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_w8.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_w7.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_w6.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_w5.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_w4.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_w3.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_w2.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_w1.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_w0.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_b9.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_b8.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_b7.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_b6.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_b5.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_b4.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_b3.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_b2.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_b1.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_b0.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stbusvencedor Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 14.1 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 10.2 kb 0.1% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 8.0 mb 99.7% Built-in Texture2D: sactx-2048x2048-DXT5-HUD_GP_Images_Atlas-2801e12b 11.1 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STBusVencedor/HUD_GP_Images_Atlas.spriteatlas 2.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_st Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 14.1 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 10.2 kb 0.1% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 8.0 mb 99.7% Built-in Texture2D: sactx-2048x2048-DXT5-HUD_GP_Images_Atlas-9f8a60a5 11.1 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/ST/HUD_GP_Images_Atlas.spriteatlas 2.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stlala Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 14.1 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 10.2 kb 0.1% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 8.0 mb 99.7% Built-in Texture2D: sactx-2048x2048-DXT5-HUD_GP_Images_Atlas-674fb865 11.1 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STLala/HUD_GP_Images_Atlas.spriteatlas 2.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stmg Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 14.1 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 10.2 kb 0.1% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 8.0 mb 99.7% Built-in Texture2D: sactx-2048x2048-DXT5-HUD_GP_Images_Atlas-9b6f3888 11.1 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STMG/HUD_GP_Images_Atlas.spriteatlas 2.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_props_common Compressed Size:8.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 5.4 mb 23.7% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 15.8 mb 69.2% Other Assets 1.3 mb 5.5% Levels 0.0 kb 0.0% Scripts 0.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 378.3 kb 1.6% Total User Assets 22.8 mb 100.0% Complete build size 22.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 15.6 mb 68.4% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 1.7 mb 7.2% Assets/contents/Sceneries/CityLand/Common/Props/Meshes/Cityland_Wall_Col.FBX 1.1 mb 4.8% Assets/contents/Sceneries/CityLand/Common/Props/Meshes/Cityland_TunnelCityland.FBX 796.6 kb 3.4% Assets/contents/Sceneries/CityLand/Common/Props/Meshes/TunnelCitylandTape.FBX 541.7 kb 2.3% Assets/contents/Sceneries/CityLand/Common/Props/Meshes/Cityland_BigStructures.FBX 491.8 kb 2.1% Assets/contents/Sceneries/CityLand/Common/Props/Meshes/Cityland_TunnelCityland_Col.FBX 393.4 kb 1.7% Assets/contents/Sceneries/CityLand/Common/Props/Cityland_MetalFences_Street_PF.prefab 327.0 kb 1.4% Assets/contents/Sceneries/CityLand/Common/Props/Cityland_Tunnel_Accesories_PF.prefab 321.4 kb 1.4% Assets/contents/Sceneries/CityLand/Common/Props/Meshes/Cityland_RailTrain.FBX 242.6 kb 1.0% Assets/contents/Sceneries/CityLand/Common/Props/Meshes/Bidge_BRT.FBX 219.6 kb 0.9% Assets/contents/Sceneries/CityLand/Common/Props/Meshes/Cityland_TunnelEntrances.FBX 210.4 kb 0.9% Assets/contents/Sceneries/CityLand/Common/Props/PiecesTunnel/Floodlights_PF.prefab 181.7 kb 0.8% AssetBundle Object 181.6 kb 0.8% Resources/unity_builtin_extra 49.0 kb 0.2% Assets/contents/Sceneries/CityLand/Common/Props/PiecesTunnel/Reflectant_PF.prefab 24.8 kb 0.1% Assets/contents/Sceneries/CityLand/Common/Props/Meshes/RoundaboutSmall_C.FBX 23.5 kb 0.1% Assets/contents/Sceneries/CityLand/Common/Props/Meshes/RoundaboutSmall_B.FBX 23.5 kb 0.1% Assets/contents/Sceneries/CityLand/Common/Props/Meshes/RoundaboutSmall_A.FBX 23.3 kb 0.1% Assets/contents/Sceneries/CityLand/Common/Props/PiecesTunnel/ReflectantArrow_PF.prefab 19.5 kb 0.1% Assets/contents/Sceneries/CityLand/Common/Props/PiecesTunnel/Box_PF.prefab 16.1 kb 0.1% Assets/contents/Sceneries/CityLand/Common/Props/Meshes/RoundaboutBig_C.FBX 16.1 kb 0.1% Assets/contents/Sceneries/CityLand/Common/Props/Meshes/RoundaboutBig_B.FBX 15.6 kb 0.1% Assets/contents/Sceneries/CityLand/Common/Props/RoundaboutBig_A_PF.prefab 15.5 kb 0.1% Assets/contents/Sceneries/CityLand/Common/Props/Meshes/RoundaboutBig_A.FBX 10.4 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Props/RoundaboutBig_C_PF.prefab 9.5 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Props/Cityland_Tunnel_PF.prefab 7.9 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Props/PiecesTunnel/ArrowPannel_Front_PF.prefab 7.4 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Props/PiecesTunnel/MetalRoofPlate_PF.prefab 7.0 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Props/PiecesTunnel/RotorVent_PF.prefab 2.9 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Props/Cityland_BigStructures_PF.prefab 2.3 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Props/Cityland_Tunnel_Col_PF.prefab 2.0 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Props/PiecesTunnel/Tunnel_Door_PF.prefab 2.0 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Props/Cityland_TunnelEntrances_PF.prefab 2.0 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Terrain/Greenzones/GroundZones_MT.mat 1.7 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Props/RoundaboutSmall_A_PF.prefab 1.7 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Props/RoundaboutSmall_B_PF.prefab 0.9 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Props/RoundaboutSmall_C_PF.prefab 0.8 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Props/Bidge_BRT_PF.prefab 0.7 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Props/RoundaboutBig_B_PF.prefab 0.6 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Props/Cityland_RailTrain_PF.prefab 0.4 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Props/Cityland_BusStopLarge_Light_PF.prefab 0.3 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Props/Plane.prefab 0.2 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Props/Wall_Col_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stcoppel Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 14.1 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 10.2 kb 0.1% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 8.0 mb 99.7% Built-in Texture2D: sactx-2048x2048-DXT5-HUD_GP_Images_Atlas-5b3855d7 11.1 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STCoppel/HUD_GP_Images_Atlas.spriteatlas 2.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stliverpool Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 14.1 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 10.2 kb 0.1% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 8.0 mb 99.7% Built-in Texture2D: sactx-2048x2048-DXT5-HUD_GP_Images_Atlas-2858ad3f 11.1 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STLiverpool/HUD_GP_Images_Atlas.spriteatlas 2.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stcola Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 14.1 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 10.2 kb 0.1% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 8.0 mb 99.7% Built-in Texture2D: sactx-2048x2048-DXT5-HUD_GP_Images_Atlas-4de71e76 11.1 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STCola/HUD_GP_Images_Atlas.spriteatlas 2.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_sthg Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 14.1 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 10.2 kb 0.1% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 8.0 mb 99.7% Built-in Texture2D: sactx-2048x2048-DXT5-HUD_GP_Images_Atlas-e5d04def 11.1 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STHG/HUD_GP_Images_Atlas.spriteatlas 2.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stinlk Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 14.1 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 10.2 kb 0.1% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 8.0 mb 99.7% Built-in Texture2D: sactx-2048x2048-DXT5-HUD_GP_Images_Atlas-3af89e32 11.1 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STInlk/HUD_GP_Images_Atlas.spriteatlas 2.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: plates_common Compressed Size:152.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 7.5 kb 1.6% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 400.2 kb 87.3% Other Assets 4.3 kb 0.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 46.7 kb 10.2% Total User Assets 458.7 kb 100.0% Complete build size 458.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 219.7 kb 47.9% Assets/content_common/art_common/Modules/Shaders/SkinsAtlas.shader 181.6 kb 39.6% Resources/unity_builtin_extra 4.4 kb 1.0% Assets/vehicles/UserVehicles/Common/Plates/Art/Meshes/Plate_bike.FBX 3.7 kb 0.8% Assets/vehicles/UserVehicles/Common/Plates/Art/Meshes/Plate.FBX 1.3 kb 0.3% AssetBundle Object 0.7 kb 0.2% Assets/vehicles/UserVehicles/Common/Plates/Art/Material/Plate.mat 0.3 kb 0.1% Assets/vehicles/UserVehicles/Common/Plates/PiecesPrefab/Plate_bike_PF.prefab 0.3 kb 0.1% Assets/vehicles/UserVehicles/Common/Plates/PiecesPrefab/Plate_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_roads_common Compressed Size:11.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.7 mb 40.1% Meshes 3.0 mb 15.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.4 mb 44.0% Other Assets 37.1 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 58.5 kb 0.3% Total User Assets 19.1 mb 100.0% Complete build size 19.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 8.2 mb 43.1% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.3 mb 27.9% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/Textures/Painter/Nuevas texturas piedra/Rocas_1_N.tga 1.6 mb 8.3% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/Textures/Painter/Nuevas texturas piedra/Rocas_1_MAOHS.tga 912.0 kb 4.7% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Road/Mesh/Road_G245_1.FBX 761.9 kb 3.9% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/Textures/Painter/Nuevas texturas piedra/Rocas_1_BC.tga 627.6 kb 3.2% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Road/Mesh/SideRocks.FBX 627.2 kb 3.2% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Road/Mesh/Dirt_road_Gravel_Col.FBX 621.6 kb 3.2% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Road/Mesh/G_245_SideRocks.FBX 212.2 kb 1.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Road/Mesh/Asphalt_road_Col.FBX 181.6 kb 0.9% Resources/unity_builtin_extra 40.8 kb 0.2% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Road/Mesh/Road_G245_1_Platform.FBX 11.0 kb 0.1% AssetBundle Object 4.3 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Road/Road_G245_1_Col_PF.prefab 2.7 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Road/G_245_SideRocks_PF.prefab 2.1 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Road/Dirt_road_Gravel_Col_PF.prefab 1.5 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Road/Materials/SmallRocks.mat 0.8 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Road/Asphalt_road_Col_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Gravel Trap - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_scaprobadoala1 Compressed Size:343.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.0 mb 99.2% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 5.1 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 11.3 kb 0.5% Total User Assets 2.0 mb 100.0% Complete build size 2.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.0 mb 99.2% Built-in Texture2D: sactx-1024x2048-DXT5-HUD_GP_Images_Atlas-9d80360b 1.7 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simescar/Menu images/SCAprobadoALa1/HUD_GP_Images_Atlas.spriteatlas 0.6 kb 0.0% AssetBundle Object 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_FordTaurus.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_FordMondeo.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_chevrolet.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_Fiat500.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_Golf.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_DodgeCharger.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_starmstrong Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 14.1 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 10.2 kb 0.1% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 8.0 mb 99.7% Built-in Texture2D: sactx-2048x2048-DXT5-HUD_GP_Images_Atlas-0716a7d0 11.1 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STArmstrong/HUD_GP_Images_Atlas.spriteatlas 2.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stpemex Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 14.1 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 10.2 kb 0.1% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 8.0 mb 99.7% Built-in Texture2D: sactx-2048x2048-DXT5-HUD_GP_Images_Atlas-bd655c96 11.1 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STPemex/HUD_GP_Images_Atlas.spriteatlas 2.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: testland_roads_common Compressed Size:532.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 603.3 kb 61.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 314.8 kb 31.8% Other Assets 17.1 kb 1.7% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 53.4 kb 5.4% Total User Assets 988.8 kb 100.0% Complete build size 988.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 315.9 kb 31.9% Resources/unity_builtin_extra 229.3 kb 23.2% Assets/contents/Sceneries/TestLand/Common/Road/Meshes/Testland_RoadSmooth_Col.FBX 161.6 kb 16.3% Assets/contents/Sceneries/TestLand/Common/Road/Meshes/TestLand_Road.FBX 114.0 kb 11.5% Assets/contents/Sceneries/TestLand/Common/Road/Meshes/TestLand_Road_Icy.FBX 102.4 kb 10.4% Assets/contents/Sceneries/TestLand/Common/Road/Meshes/Testland_Gutters.FBX 4.6 kb 0.5% AssetBundle Object 2.5 kb 0.3% Assets/contents/Sceneries/TestLand/Common/Road/TestLand_Road_PF.prefab 2.5 kb 0.2% Assets/contents/Sceneries/TestLand/Common/Road/TestLand_Road_Col_Variant.prefab 0.9 kb 0.1% Assets/contents/Sceneries/TestLand/Common/Road/Materials/Icy_lateral_MT.mat 0.6 kb 0.1% Assets/contents/Sceneries/TestLand/Common/Road/Testland_RoadSmooth_Col_PF.prefab 0.3 kb 0.0% Assets/contents/Sceneries/TestLand/Common/Road/TestLand_Road_Icy_PF.prefab 0.3 kb 0.0% Assets/contents/Sceneries/TestLand/Common/Road/TestLand_Gutters_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/TestLand/Common/Road/TestLand_Gutters_Col_Variant.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Roadside.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stpepsico Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 14.1 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 10.2 kb 0.1% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 8.0 mb 99.7% Built-in Texture2D: sactx-2048x2048-DXT5-HUD_GP_Images_Atlas-dc72bbf1 11.1 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STPepsico/HUD_GP_Images_Atlas.spriteatlas 2.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_scqueretaro Compressed Size:357.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.0 mb 99.2% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 5.0 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 11.3 kb 0.5% Total User Assets 2.0 mb 100.0% Complete build size 2.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.0 mb 99.2% Built-in Texture2D: sactx-1024x2048-DXT5-HUD_GP_Images_Atlas-63d995f6 1.7 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simescar/Menu images/SCQueretaro/HUD_GP_Images_Atlas.spriteatlas 0.6 kb 0.0% AssetBundle Object 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_FordTaurus.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_FordMondeo.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_chevrolet.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_Fiat500.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_Golf.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_DodgeCharger.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stguerras Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 14.1 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 10.2 kb 0.1% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 8.0 mb 99.7% Built-in Texture2D: sactx-2048x2048-DXT5-HUD_GP_Images_Atlas-522be30f 11.1 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STGuerras/HUD_GP_Images_Atlas.spriteatlas 2.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stlucia Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 14.1 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 10.2 kb 0.1% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 8.0 mb 99.7% Built-in Texture2D: sactx-2048x2048-DXT5-HUD_GP_Images_Atlas-a1f923c4 11.1 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STLucia/HUD_GP_Images_Atlas.spriteatlas 2.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stoxxo Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 14.1 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 10.2 kb 0.1% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 8.0 mb 99.7% Built-in Texture2D: sactx-2048x2048-DXT5-HUD_GP_Images_Atlas-482129df 11.1 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STOxxo/HUD_GP_Images_Atlas.spriteatlas 2.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_scpolice Compressed Size:350.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.0 mb 99.2% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 5.0 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 11.3 kb 0.5% Total User Assets 2.0 mb 100.0% Complete build size 2.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.0 mb 99.2% Built-in Texture2D: sactx-1024x2048-DXT5-HUD_GP_Images_Atlas-16153398 1.7 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simescar/Menu images/SCPolice/HUD_GP_Images_Atlas.spriteatlas 0.6 kb 0.0% AssetBundle Object 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_FordTaurus.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_FordMondeo.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_chevrolet.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_Fiat500.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_Golf.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_DodgeCharger.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_styucarro Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 14.1 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 10.2 kb 0.1% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 8.0 mb 99.7% Built-in Texture2D: sactx-2048x2048-DXT5-HUD_GP_Images_Atlas-825e54df 11.1 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STYucarro/HUD_GP_Images_Atlas.spriteatlas 2.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_scpfm Compressed Size:361.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.0 mb 99.2% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 5.0 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 11.3 kb 0.5% Total User Assets 2.0 mb 100.0% Complete build size 2.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.0 mb 99.2% Built-in Texture2D: sactx-1024x2048-DXT5-HUD_GP_Images_Atlas-2f6a5c6f 1.7 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simescar/Menu images/SCPFM/HUD_GP_Images_Atlas.spriteatlas 0.6 kb 0.0% AssetBundle Object 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_FordTaurus.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_FordMondeo.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_chevrolet.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_Fiat500.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_Golf.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_DodgeCharger.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stmayab Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 14.1 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 10.2 kb 0.1% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 8.0 mb 99.7% Built-in Texture2D: sactx-2048x2048-DXT5-HUD_GP_Images_Atlas-1925eb86 11.1 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STMayab/HUD_GP_Images_Atlas.spriteatlas 2.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stbachoco Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 14.1 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 10.2 kb 0.1% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 8.0 mb 99.7% Built-in Texture2D: sactx-2048x2048-DXT5-HUD_GP_Images_Atlas-7eebc4b0 11.1 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STBachoco/HUD_GP_Images_Atlas.spriteatlas 2.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stdanone Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 14.1 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 10.2 kb 0.1% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 8.0 mb 99.7% Built-in Texture2D: sactx-2048x2048-DXT5-HUD_GP_Images_Atlas-0a0561fa 11.1 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STDanone/HUD_GP_Images_Atlas.spriteatlas 2.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_sttufesa Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 14.1 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 10.2 kb 0.1% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 8.0 mb 99.7% Built-in Texture2D: sactx-2048x2048-DXT5-HUD_GP_Images_Atlas-fa02c17d 11.1 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STTufesa/HUD_GP_Images_Atlas.spriteatlas 2.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_cnad Compressed Size:63.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 512.2 kb 98.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.4 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 9.0 kb 1.7% Total User Assets 522.6 kb 100.0% Complete build size 522.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 512.2 kb 98.0% Built-in Texture2D: sactx-512x1024-DXT5-HUD_GP_Images_Atlas-7454cc21 0.4 kb 0.1% Assets/UI/Textures/Simulator/CNAD/MenuImages/GP_Vehicles_military/Common/GP_RG31.png 0.4 kb 0.1% Assets/UI/Textures/Simulator/CNAD/MenuImages/GP_Vehicles_military/Common/GP_LMV.png 0.3 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP CNAD/HUD_GP_Images_Atlas.spriteatlas 0.2 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stsoriana Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 14.1 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 10.2 kb 0.1% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 8.0 mb 99.7% Built-in Texture2D: sactx-2048x2048-DXT5-HUD_GP_Images_Atlas-21273f68 11.1 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STSoriana/HUD_GP_Images_Atlas.spriteatlas 2.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_sccola Compressed Size:62.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 512.2 kb 98.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.9 kb 0.9% Total User Assets 517.8 kb 100.0% Complete build size 517.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 512.2 kb 98.9% Built-in Texture2D: sactx-512x1024-DXT5-HUD_GP_Images_Atlas-5c6d0f04 0.3 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simescar/Menu images/SCCola/HUD_GP_Images_Atlas.spriteatlas 0.3 kb 0.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stestrella Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 14.1 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 10.2 kb 0.1% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 8.0 mb 99.7% Built-in Texture2D: sactx-2048x2048-DXT5-HUD_GP_Images_Atlas-e701544f 11.1 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STEstrella/HUD_GP_Images_Atlas.spriteatlas 2.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_sc Compressed Size:351.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.0 mb 99.3% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 5.0 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 9.7 kb 0.5% Total User Assets 2.0 mb 100.0% Complete build size 2.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.0 mb 99.3% Built-in Texture2D: sactx-1024x2048-DXT5-HUD_GP_Images_Atlas-db47d8d3 1.7 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simescar/Menu images/Default/HUD_GP_Images_Atlas.spriteatlas 0.5 kb 0.0% AssetBundle Object 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_FordTaurus.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_FordMondeo.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_chevrolet.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_Fiat500.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_Golf.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_DodgeCharger.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_roads_common Compressed Size:1.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 2.0 mb 89.2% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 180.5 kb 7.9% Other Assets 16.6 kb 0.7% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 50.3 kb 2.2% Total User Assets 2.2 mb 100.0% Complete build size 2.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.0 mb 45.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/Ruta_G21_2_Road.fbx 971.6 kb 42.5% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/RoadG21_2_RoadCol.fbx 181.6 kb 8.0% Resources/unity_builtin_extra 36.5 kb 1.6% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/RoadG21_2_PlatformCol.fbx 6.5 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/RoadG21_2_RoadSideCol.fbx 5.9 kb 0.3% AssetBundle Object 0.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/RoadG21_2_RoadSideCol_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/RoadG21_2_PlatformCol_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/RoadG21_2_RoadCol_PF.prefab 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Roadside.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_3_roads_common Compressed Size:1.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 2.1 mb 89.7% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 180.5 kb 7.4% Other Assets 18.1 kb 0.7% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 50.7 kb 2.1% Total User Assets 2.4 mb 100.0% Complete build size 2.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.1 mb 46.6% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Road/Meshes/RutaG21_3_Road_Col.fbx 1006.6 kb 41.4% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Road/Meshes/RutaG21_3_Road.fbx 181.6 kb 7.5% Resources/unity_builtin_extra 37.3 kb 1.5% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Road/Meshes/RutaG21_3_Platform_Col.fbx 8.1 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Road/Meshes/RutaG21_3_Decals.fbx 6.6 kb 0.3% AssetBundle Object 6.5 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Road/Meshes/RutaG21_3_RoadSide_Col.fbx 0.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Road/RutaG21_3_RoadSide_Col_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Road/RutaG21_3_Platform_Col_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Road/RutaG21_3_Road_Col_PF.prefab 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Roadside.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_roads_common Compressed Size:1.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 1.9 mb 88.7% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 180.5 kb 8.0% Other Assets 21.8 kb 1.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 51.5 kb 2.3% Total User Assets 2.2 mb 100.0% Complete build size 2.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1016.4 kb 45.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Meshes/Ruta_G21_1_Road.fbx 474.9 kb 21.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Meshes/Ruta_G21_1_Road_Col.fbx 465.3 kb 20.7% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Meshes/Ruta_G21_1_RoadSide_Col.fbx 181.6 kb 8.1% Resources/unity_builtin_extra 47.9 kb 2.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Meshes/Ruta_G21_1_Platforms_Col.fbx 7.7 kb 0.3% AssetBundle Object 0.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Ruta_G21_1_RoadSide_Col_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Ruta_G21_1_Platforms_Col_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Ruta_G21_1_Road_Col_PF.prefab 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Roadside.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_roads_localized.xx_xx_xx Compressed Size:905.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 1.2 mb 56.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 180.5 kb 8.6% Other Assets 551.9 kb 26.4% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 169.4 kb 8.1% Total User Assets 2.0 mb 100.0% Complete build size 2.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 955.2 kb 45.8% Assets/contents/Sceneries/CityLand/Localized/MX/Meshes/Cityland_RoadsDecals.FBX 350.2 kb 16.8% Assets/contents/Sceneries/CityLand/Localized/BR/Meshes/Cityland_RoadsDecals_Proxys.FBX 181.6 kb 8.7% Resources/unity_builtin_extra 136.3 kb 6.5% AssetBundle Object 111.6 kb 5.3% Assets/contents/Sceneries/CityLand/Localized/BR/Cityland_RoadsDecals_PF.prefab 110.1 kb 5.3% Assets/contents/Sceneries/CityLand/Localized/BR/Cityland_Roads_PF.prefab 73.4 kb 3.5% Assets/contents/Sceneries/CityLand/Localized/BR/Meshes/Cityland_RoadsDecals.FBX 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_roads_common Compressed Size:2.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 2.9 mb 87.3% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 180.5 kb 5.3% Other Assets 167.5 kb 4.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 87.2 kb 2.5% Total User Assets 3.4 mb 100.0% Complete build size 3.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 65.7% Assets/contents/Sceneries/WaterWorld/Common/Road/Meshes/WaterWorld_Road.FBX 440.3 kb 12.8% Assets/contents/Sceneries/WaterWorld/Common/Road/Meshes/WaterWorld_SeasideWalk.FBX 317.3 kb 9.2% Assets/contents/Sceneries/WaterWorld/Common/Road/Meshes/WaterWorld_RoadDecals.FBX 181.6 kb 5.3% Resources/unity_builtin_extra 78.4 kb 2.3% Assets/contents/Sceneries/WaterWorld/Common/Road/Meshes/WaterWorld_BuildingsSquares.FBX 55.4 kb 1.6% AssetBundle Object 14.0 kb 0.4% Assets/contents/Sceneries/WaterWorld/Common/Road/WaterWorld_Road_Col_PF.prefab 1.3 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Road/WaterWorld_BuildingsSquares_PF.prefab 0.8 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Road/WaterWorld_BuildingsSquares_Col_Variant.prefab 0.4 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Road/WaterWorld_SeasideWalk_PF.prefab 0.3 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Road/WaterWorld_SeasideWalk_Col_Variant.prefab 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Offroad - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Patch Friction/Offroad - P.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: maliroute_roads_common Compressed Size:21.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 26.3 mb 68.6% Meshes 3.1 mb 8.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 mb 23.0% Other Assets 56.4 kb 0.1% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 61.7 kb 0.2% Total User Assets 38.3 mb 100.0% Complete build size 38.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 8.6 mb 22.5% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 5.3 mb 13.9% Assets/contents/Sceneries/MaliRoute/Common/Road/Textures/Asphalt_Cracked_base_Mali_CM.tga 5.3 mb 13.9% Assets/contents/Sceneries/MaliRoute/Common/Road/Textures/Asphalt_Cracked_Mali_CM 1.tga 5.3 mb 13.9% Assets/contents/Sceneries/MaliRoute/Common/Road/Textures/Asphalt_Cracked_Mali_CM.tga 5.3 mb 13.9% Assets/contents/Sceneries/MaliRoute/Common/Road/Textures/Asphalt_Zebra_CM 1.tga 1.7 mb 4.5% Assets/contents/Sceneries/MaliRoute/Common/Road/Meshes/MaliRoute_road.fbx 1.3 mb 3.5% Assets/contents/Sceneries/MaliRoute/Common/Road/Textures/Rocky_N.tga 911.5 kb 2.3% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 811.4 kb 2.1% Assets/contents/Sceneries/MaliRoute/Common/Road/Textures/Rocky_MAOHS.tga 811.4 kb 2.1% Assets/content_common/art_common/Modules/Props_small/Rocks/Texture/Rock_9_MAOHS.tga 471.3 kb 1.2% Assets/contents/Sceneries/MaliRoute/Common/Road/Meshes/Transition.fbx 470.3 kb 1.2% Assets/contents/Sceneries/MaliRoute/Common/Road/Meshes/Transition_sand.fbx 341.6 kb 0.9% Assets/contents/Sceneries/MaliRoute/Common/Road/Textures/Transition_sand_N.tga 341.6 kb 0.9% Assets/contents/Sceneries/MaliRoute/Common/Road/Textures/GoodDirt_N 1.psd 204.8 kb 0.5% Assets/contents/Sceneries/MaliRoute/Common/Road/Textures/Rocky_BC.jpg 181.6 kb 0.5% Resources/unity_builtin_extra 170.8 kb 0.4% Assets/contents/Sceneries/MaliRoute/Common/Road/Textures/GoodDirt 1.psd 152.8 kb 0.4% Assets/contents/Sceneries/MaliRoute/Common/Road/Meshes/MaliRoute_dunes.fbx 139.3 kb 0.4% Assets/contents/Sceneries/MaliRoute/Common/Road/Meshes/MaliRoute_DirtRoad.fbx 83.1 kb 0.2% Assets/contents/Sceneries/MaliRoute/Common/Road/Textures/Transition_sand.tga 75.3 kb 0.2% Assets/contents/Sceneries/MaliRoute/Common/Road/Meshes/MaliRoute_Zanjas.fbx 58.1 kb 0.1% Assets/contents/Sceneries/MaliRoute/Common/Road/Meshes/DirtRoad_river.fbx 39.1 kb 0.1% Assets/contents/Sceneries/MaliRoute/Common/Road/Meshes/MaliRoute_decals.fbx 27.6 kb 0.1% Assets/contents/Sceneries/MaliRoute/Common/Road/Meshes/DirtRoad_ramp.fbx 15.4 kb 0.0% AssetBundle Object 12.6 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Road/Meshes/MaliRoute_zebras.fbx 12.6 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Road/MaliRoute_decals_PF.prefab 6.1 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Road/Meshes/Carretera_puente.fbx 1.9 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Road/Materials/Asphalt_CrackedBase_Mali_MT.mat 1.9 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Road/Materials/AsphaltLines_Cracked_Mali_MT.mat 1.8 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Road/Materials/AsphaltZebra_Mali_MT.mat 1.7 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Road/DirtRoad_river.prefab 1.6 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Road/Textures/RockyRoad.mat 1.1 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Road/MaliRoute_DirtRoad_Col.prefab 0.4 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Road/Transition.prefab 0.3 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Road/Carretera_puente.prefab 0.2 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Road/MaliRoute_road_Col Variant.prefab 0.2 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Road/Transition_Collider.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/ShallowWadingArea.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/MiddleWadingArea.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/DeepWadingArea.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_roads_common Compressed Size:11.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 17.7 mb 95.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 180.5 kb 0.9% Other Assets 586.5 kb 3.1% Levels 0.0 kb 0.0% Scripts 0.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 194.8 kb 1.0% Total User Assets 18.7 mb 100.0% Complete build size 18.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 7.2 mb 38.4% Assets/contents/Sceneries/CityLand/Common/Road/Meshes/Cityland_Roads.FBX 4.9 mb 26.5% Assets/contents/Sceneries/CityLand/Common/Road/Meshes/Cityland_Offroad_Col.FBX 1.5 mb 8.2% Assets/contents/Sceneries/CityLand/Common/Road/Meshes/Cityland_Greenzones.FBX 1.4 mb 7.4% Assets/contents/Sceneries/CityLand/Common/Road/Meshes/Cityland_Asfalt_Col.FBX 1.1 mb 6.1% Assets/contents/Sceneries/CityLand/Common/Road/Meshes/Cityland_Sidewalk.fbx 1.1 mb 5.6% Assets/contents/Sceneries/CityLand/Common/Road/Meshes/Cityland_GreenZones_Base.FBX 679.5 kb 3.6% Assets/contents/Sceneries/CityLand/Common/Road/Meshes/Cityland_Grass_Col.FBX 181.6 kb 0.9% Resources/unity_builtin_extra 140.2 kb 0.7% AssetBundle Object 114.1 kb 0.6% Assets/contents/Sceneries/CityLand/Common/Road/Pedestrian_ramps_PF.prefab 53.9 kb 0.3% Assets/contents/Sceneries/CityLand/Common/Road/Cityland_Greenzones_PF.prefab 49.1 kb 0.3% Assets/contents/Sceneries/CityLand/Common/Road/Cityland_Sidewalk_PF.prefab 42.0 kb 0.2% Assets/contents/Sceneries/CityLand/Common/Road/Cityland_GreenZones_Base_PF.prefab 13.8 kb 0.1% Assets/contents/Sceneries/CityLand/Common/Road/Meshes/Cityland_RoadDegraded.FBX 10.8 kb 0.1% Assets/contents/Sceneries/CityLand/Common/Road/Meshes/Cityland_Cityland_RoadBase.fbx 3.3 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Road/ExtraRamps_PF.prefab 2.3 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Road/Meshes/BasePlane.FBX 0.9 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Road/Cityland_RoadBase_PF.prefab 0.8 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Road/Cityland_RoadDegraded_PF.prefab 0.6 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Road/Offroad_Col_PF.prefab 0.3 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Road/Cityland_BasePlane_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Road/Asfalt_Col_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Road/Grass_Col_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_roads_localized.fr_xx_xx Compressed Size:237.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 192.4 kb 26.9% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 180.5 kb 25.2% Other Assets 83.0 kb 11.6% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 259.0 kb 36.2% Total User Assets 715.0 kb 100.0% Complete build size 715.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 192.4 kb 26.9% Assets/contents/Sceneries/UrbaLand/Localized/ES/Meshes/Urbaland_RoadsDecals.FBX 181.6 kb 25.4% Resources/unity_builtin_extra 32.5 kb 4.5% Assets/contents/Sceneries/UrbaLand/Localized/FR/Urbaland_Roads_PF.prefab 20.6 kb 2.9% Assets/contents/Sceneries/UrbaLand/Localized/FR/Urbaland_RoadsDecals_PF.prefab 15.3 kb 2.1% AssetBundle Object 13.5 kb 1.9% Assets/contents/Sceneries/UrbaLand/Localized/FR/Meshes/Urbaland_RoadsDecals.FBX 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_roads_common Compressed Size:5.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 5.2 mb 37.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.4 mb 61.0% Other Assets 95.8 kb 0.7% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 73.3 kb 0.5% Total User Assets 13.8 mb 100.0% Complete build size 13.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 8.2 mb 59.7% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 4.9 mb 35.7% Assets/contents/Sceneries/UrbaLand/Common/Road/Meshes/Urbaland_Roads.FBX 181.6 kb 1.3% Resources/unity_builtin_extra 163.4 kb 1.2% Assets/contents/Sceneries/UrbaLand/Common/Road/Meshes/Urbaland_Floor.FBX 162.6 kb 1.2% Assets/contents/Sceneries/UrbaLand/Common/Road/Meshes/Urbaland_Floor_GRP.FBX 23.9 kb 0.2% AssetBundle Object 14.4 kb 0.1% Assets/contents/Sceneries/UrbaLand/Common/Road/Urbaland_Roads_Col_PF.prefab 14.3 kb 0.1% Assets/contents/Sceneries/UrbaLand/Common/Road/Urbaland_Road_ColBorrar.prefab 3.8 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Road/Urbaland_Floor_PF.prefab 3.2 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Road/Urbaland_Floor_GRP_PFBorrar.prefab 2.7 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Road/Urbaland_Floor_Col_PF.prefab 1.9 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Road/Urbaland_Floor_GRP_Col_PFBorrar.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Floors/Materials/Common_SideWalk_MT.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Floors/Materials/Common_Grass_MT.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Concrete - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Offroad - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Grass - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_roads_localized.nz_xx_xx Compressed Size:1.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 1.4 mb 60.2% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 180.5 kb 7.6% Other Assets 587.3 kb 24.7% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 178.1 kb 7.5% Total User Assets 2.3 mb 100.0% Complete build size 2.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.1 mb 49.0% Assets/contents/Sceneries/CityLand/Localized/MX/Meshes/Cityland_RoadsDecals.FBX 371.6 kb 15.6% Assets/contents/Sceneries/CityLand/Localized/NZ/Meshes/Cityland_RoadsDecals_Proxys.FBX 181.6 kb 7.6% Resources/unity_builtin_extra 145.4 kb 6.1% AssetBundle Object 125.3 kb 5.3% Assets/contents/Sceneries/CityLand/Localized/NZ/Cityland_RoadsDecals_PF.prefab 109.7 kb 4.6% Assets/contents/Sceneries/CityLand/Localized/NZ/Cityland_Roads_PF.prefab 101.0 kb 4.3% Assets/contents/Sceneries/CityLand/Localized/NZ/Meshes/Cityland_RoadsDecals.FBX 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_roads_localized.fr_xx_xx Compressed Size:983.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 1.1 mb 39.9% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 180.5 kb 6.2% Other Assets 372.8 kb 12.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 1.2 mb 40.9% Total User Assets 2.8 mb 100.0% Complete build size 2.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.1 mb 39.9% Assets/contents/Sceneries/CityLand/Localized/MX/Meshes/Cityland_RoadsDecals.FBX 181.6 kb 6.3% Resources/unity_builtin_extra 110.7 kb 3.8% Assets/contents/Sceneries/CityLand/Localized/FR/Cityland_Roads_PF.prefab 110.3 kb 3.8% Assets/contents/Sceneries/CityLand/Localized/FR/Cityland_RoadsDecals_PF.prefab 77.5 kb 2.7% Assets/contents/Sceneries/CityLand/Localized/FR/Meshes/Cityland_RoadsDecals.FBX 73.4 kb 2.5% AssetBundle Object 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_roads_common Compressed Size:30.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 31.1 mb 70.5% Meshes 4.4 mb 10.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.4 mb 19.1% Other Assets 62.1 kb 0.1% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 64.4 kb 0.1% Total User Assets 44.1 mb 100.0% Complete build size 44.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 48.4% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_MAOHS.tga 8.2 mb 18.7% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 6.8 mb 15.3% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_N.tga 3.0 mb 6.8% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_BC.tga 2.7 mb 6.1% Assets/contents/Sceneries/TocopillaRoute/Common/Road/Meshes/TocopillaRoute_Road.fbx 1.2 mb 2.8% Assets/contents/Sceneries/TocopillaRoute/Common/Road/Meshes/BordeCarretera.FBX 514.4 kb 1.1% Assets/contents/Sceneries/TocopillaRoute/Common/Road/Meshes/BrakingZone.FBX 181.6 kb 0.4% Resources/unity_builtin_extra 43.8 kb 0.1% Assets/contents/Sceneries/TocopillaRoute/Common/Road/Road_Decals_PF.prefab 15.4 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Road/Meshes/Zebras.fbx 13.2 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Road/Meshes/Zebras_bumps.fbx 12.8 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Road/Meshes/Decals.fbx 9.8 kb 0.0% AssetBundle Object 1.5 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Materials/DirtRubbleBank_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Road/BrakingZone_PF.prefab 0.8 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Road/BrakingZone_Col_PF Variant.prefab 0.3 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Road/BordeCarretera_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Road/TocopillaRoute_Road_Col_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Road/BordeCarretera_col_PF Variant.prefab 0.2 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Road/Zebras_bumps_Col_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Escape Lane.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: testland_props_common Compressed Size:403.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 424.3 kb 47.7% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 180.5 kb 20.3% Other Assets 186.0 kb 20.9% Levels 0.0 kb 0.0% Scripts 0.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 98.3 kb 11.0% Total User Assets 889.6 kb 100.0% Complete build size 889.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 288.3 kb 32.4% Assets/contents/Sceneries/TestLand/Common/Props/Meshes/TestLand_RailGuards.FBX 181.6 kb 20.4% Resources/unity_builtin_extra 173.4 kb 19.5% Assets/contents/Sceneries/TestLand/Common/Props/Meshes/Testland_Sidewalk.FBX 120.5 kb 13.5% Assets/contents/Sceneries/TestLand/Common/Props/TestLand_RailGuards.prefab 26.5 kb 3.0% AssetBundle Object 0.6 kb 0.1% Assets/contents/Sceneries/TestLand/Common/Props/Testland_Sidewalk_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/scene/ReflectivesRoadManager.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Roadside.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_roads_localized.mx_xx_xx Compressed Size:217.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 180.1 kb 35.3% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 180.5 kb 35.4% Other Assets 83.3 kb 16.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 66.5 kb 13.0% Total User Assets 510.5 kb 100.0% Complete build size 510.5 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 181.6 kb 35.6% Resources/unity_builtin_extra 180.1 kb 35.3% Assets/contents/Sceneries/UrbaLand/Localized/ES/Meshes/Urbaland_RoadsDecals.FBX 32.5 kb 6.4% Assets/contents/Sceneries/UrbaLand/Localized/MX/Urbaland_Roads_PF.prefab 20.9 kb 4.1% Assets/contents/Sceneries/UrbaLand/Localized/MX/Urbaland_RoadsDecals_PF.prefab 15.3 kb 3.0% AssetBundle Object 13.5 kb 2.6% Assets/contents/Sceneries/UrbaLand/Localized/MX/Meshes/Urbaland_RoadsDecals.FBX 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: sanmiguelroute2_roads_common Compressed Size:6.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 8.6 mb 97.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 180.5 kb 2.0% Other Assets 3.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 47.5 kb 0.5% Total User Assets 8.8 mb 100.0% Complete build size 8.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.6 mb 52.8% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Common/Road/Meshes/RoadBorder.fbx 3.9 mb 44.6% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Common/Road/Meshes/SanMiguelRoute_2_Road.fbx 181.6 kb 2.0% Resources/unity_builtin_extra 1.3 kb 0.0% AssetBundle Object 0.4 kb 0.0% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Common/Road/RoadBorder_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Common/Road/SanMiguelRoute_2_Road_Col_PF.prefab 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_3_props_common Compressed Size:1.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 1.7 mb 78.9% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 180.5 kb 8.3% Other Assets 186.4 kb 8.5% Levels 0.0 kb 0.0% Scripts 0.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 94.2 kb 4.3% Total User Assets 2.1 mb 100.0% Complete build size 2.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 918.3 kb 42.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Lindes/Meshes/RutaG21_3_LightCables.fbx 805.3 kb 36.8% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Lindes/Meshes/RutaG21_3_Guardrails.fbx 181.6 kb 8.3% Resources/unity_builtin_extra 158.0 kb 7.2% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Lindes/Elements_Guardrail_PF.prefab 25.9 kb 1.2% AssetBundle Object 2.8 kb 0.1% Assets/content_common/art_common/Modules/Props_small/Lindes/Meshes/Post_GuardRail_02.FBX 0.3 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Lindes/RutaG21_3_LightCables_PF.prefab 0.3 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Lindes/RutaG21_3_Guardrails_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Lindes/RutaG21_3_Guardrails_Col_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: sanmiguelroute1_roads_common Compressed Size:5.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 6.8 mb 96.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 180.5 kb 2.5% Other Assets 3.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 47.4 kb 0.7% Total User Assets 7.0 mb 100.0% Complete build size 7.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.8 mb 54.5% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Common/Road/Road_Border.fbx 3.0 mb 42.2% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Common/Road/SanMiguelRoute_1_Road.fbx 181.6 kb 2.5% Resources/unity_builtin_extra 2.3 kb 0.0% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Common/Road/Road_Bump.fbx 1.3 kb 0.0% AssetBundle Object 0.2 kb 0.0% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Common/Road/SanMiguelRoute_1_Road_Col_PF.prefab 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_2_props_common Compressed Size:477.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 342.0 kb 43.8% Meshes 155.3 kb 19.9% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 185.8 kb 23.8% Other Assets 37.3 kb 4.8% Levels 0.0 kb 0.0% Scripts 0.4 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 59.6 kb 7.6% Total User Assets 780.3 kb 100.0% Complete build size 780.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 341.6 kb 43.8% Assets/contents/Sceneries/RutaG245/Water (Basic)/Textures/WaterBasicNormals.jpg 181.6 kb 23.3% Resources/unity_builtin_extra 62.5 kb 8.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Lindes/Meshes/Guardrail_G245_2.FBX 47.6 kb 6.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Lindes/Meshes/Reflectance_proxy_G245_2.FBX 37.5 kb 4.8% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Lindes/Meshes/PostGuardrail_proxy_G245_2.FBX 16.6 kb 2.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Props/Mesh/River.FBX 13.2 kb 1.7% AssetBundle Object 10.6 kb 1.4% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Props/Mesh/Bridge.FBX 5.3 kb 0.7% Assets/contents/Sceneries/RutaG245/Water (Basic)/Shaders/FXWaterBasic.shader 1.0 kb 0.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Lindes/Guardrail_G245_2_PF.prefab 0.9 kb 0.1% Assets/contents/Sceneries/RutaG245/Water (Basic)/Materials/WaterBasicDaytime.mat 0.6 kb 0.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Lindes/Guardrail_G245_2_Col_PF Variant.prefab 0.5 kb 0.1% Assets/contents/Sceneries/RutaG245/Water (Basic)/Textures/WaterBasicDaytimeGradient.psd 0.4 kb 0.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Props/Bridge_PF.prefab 0.3 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Props/River_G245_2_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Props/Bridge_Col_PF Variant.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Metal Barrier - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_roads_localized.xx_xx_xx Compressed Size:230.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 191.7 kb 36.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 180.5 kb 34.6% Other Assets 82.7 kb 15.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 66.5 kb 12.8% Total User Assets 521.5 kb 100.0% Complete build size 521.5 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 191.7 kb 36.8% Assets/contents/Sceneries/UrbaLand/Localized/ES/Meshes/Urbaland_RoadsDecals.FBX 181.6 kb 34.8% Resources/unity_builtin_extra 32.3 kb 6.2% Assets/contents/Sceneries/UrbaLand/Localized/BR/Urbaland_Roads_PF.prefab 20.6 kb 4.0% Assets/contents/Sceneries/UrbaLand/Localized/BR/Urbaland_RoadsDecals_PF.prefab 15.2 kb 2.9% AssetBundle Object 13.5 kb 2.6% Assets/contents/Sceneries/UrbaLand/Localized/BR/Meshes/Urbaland_RoadsDecals.FBX 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_roads_localized.do_xx_xx Compressed Size:1.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 1.4 mb 40.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 180.5 kb 5.1% Other Assets 569.6 kb 16.2% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 1.3 mb 38.3% Total User Assets 3.4 mb 100.0% Complete build size 3.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.1 mb 33.3% Assets/contents/Sceneries/CityLand/Localized/MX/Meshes/Cityland_RoadsDecals.FBX 371.6 kb 10.6% Assets/contents/Sceneries/CityLand/Localized/DO/Meshes/Cityland_RoadsDecals_Proxys.FBX 181.6 kb 5.2% Resources/unity_builtin_extra 140.8 kb 4.0% AssetBundle Object 117.7 kb 3.3% Assets/contents/Sceneries/CityLand/Localized/DO/Cityland_RoadsDecals_PF.prefab 110.7 kb 3.1% Assets/contents/Sceneries/CityLand/Localized/DO/Cityland_Roads_PF.prefab 77.5 kb 2.2% Assets/contents/Sceneries/CityLand/Localized/DO/Meshes/Cityland_RoadsDecals.FBX 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: sanmiguelroute1_props_common Compressed Size:3.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 911.5 kb 9.1% Meshes 49.9 kb 0.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 mb 89.9% Other Assets 4.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 52.0 kb 0.5% Total User Assets 9.8 mb 100.0% Complete build size 9.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 8.6 mb 88.1% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 911.5 kb 9.1% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 181.6 kb 1.8% Resources/unity_builtin_extra 50.2 kb 0.5% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Common/Props/Meshes/Bridge.FBX 1.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Floors/Materials/Concrete_MT.mat 0.9 kb 0.0% AssetBundle Object 0.7 kb 0.0% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Common/Props/Bridge_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Impact Barrier - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_roads_localized.mx_xx_xx Compressed Size:1.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 1.4 mb 60.6% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 180.5 kb 7.7% Other Assets 569.6 kb 24.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 173.7 kb 7.4% Total User Assets 2.3 mb 100.0% Complete build size 2.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.2 mb 53.3% Assets/contents/Sceneries/CityLand/Localized/MX/Meshes/Cityland_RoadsDecals.FBX 371.6 kb 15.8% Assets/contents/Sceneries/CityLand/Localized/MX/Meshes/Cityland_RoadsDecals_Proxys.FBX 181.6 kb 7.7% Resources/unity_builtin_extra 140.7 kb 6.0% AssetBundle Object 117.7 kb 5.0% Assets/contents/Sceneries/CityLand/Localized/MX/Cityland_RoadsDecals_PF.prefab 110.7 kb 4.7% Assets/contents/Sceneries/CityLand/Localized/MX/Cityland_Roads_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_roads_localized.es_xx_xx Compressed Size:1.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 1.4 mb 60.6% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 180.5 kb 7.8% Other Assets 561.1 kb 24.2% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 172.9 kb 7.5% Total User Assets 2.3 mb 100.0% Complete build size 2.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.1 mb 49.8% Assets/contents/Sceneries/CityLand/Localized/MX/Meshes/Cityland_RoadsDecals.FBX 371.6 kb 16.0% Assets/contents/Sceneries/CityLand/Localized/ES/Meshes/Cityland_RoadsDecals_Proxys.FBX 181.6 kb 7.8% Resources/unity_builtin_extra 139.7 kb 6.0% AssetBundle Object 110.7 kb 4.8% Assets/contents/Sceneries/CityLand/Localized/ES/Cityland_Roads_PF.prefab 110.3 kb 4.8% Assets/contents/Sceneries/CityLand/Localized/ES/Cityland_RoadsDecals_PF.prefab 77.5 kb 3.3% Assets/contents/Sceneries/CityLand/Localized/ES/Meshes/Cityland_RoadsDecals.FBX 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_roads_localized.bh_xx_xx Compressed Size:1.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 1.4 mb 41.6% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 180.5 kb 5.4% Other Assets 561.1 kb 16.6% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 1.2 mb 36.4% Total User Assets 3.3 mb 100.0% Complete build size 3.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.1 mb 34.2% Assets/contents/Sceneries/CityLand/Localized/MX/Meshes/Cityland_RoadsDecals.FBX 371.6 kb 11.0% Assets/contents/Sceneries/CityLand/Localized/BH/Meshes/Cityland_RoadsDecals_Proxys.FBX 181.6 kb 5.4% Resources/unity_builtin_extra 139.7 kb 4.1% AssetBundle Object 110.7 kb 3.3% Assets/contents/Sceneries/CityLand/Localized/BH/Cityland_Roads_PF.prefab 110.3 kb 3.3% Assets/contents/Sceneries/CityLand/Localized/BH/Cityland_RoadsDecals_PF.prefab 77.5 kb 2.3% Assets/contents/Sceneries/CityLand/Localized/BH/Meshes/Cityland_RoadsDecals.FBX 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_roads_localized.bh_xx_xx Compressed Size:230.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 192.4 kb 36.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 180.5 kb 34.6% Other Assets 82.9 kb 15.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 66.5 kb 12.7% Total User Assets 522.5 kb 100.0% Complete build size 522.5 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 192.4 kb 36.8% Assets/contents/Sceneries/UrbaLand/Localized/ES/Meshes/Urbaland_RoadsDecals.FBX 181.6 kb 34.8% Resources/unity_builtin_extra 32.5 kb 6.2% Assets/contents/Sceneries/UrbaLand/Localized/BH/Urbaland_Roads_PF.prefab 20.6 kb 3.9% Assets/contents/Sceneries/UrbaLand/Localized/BH/Urbaland_RoadsDecals_PF.prefab 15.2 kb 2.9% AssetBundle Object 13.5 kb 2.6% Assets/contents/Sceneries/UrbaLand/Localized/BH/Meshes/Urbaland_RoadsDecals.FBX 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_roads_localized.es_xx_xx Compressed Size:230.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 192.4 kb 36.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 180.5 kb 34.6% Other Assets 82.9 kb 15.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 66.5 kb 12.7% Total User Assets 522.5 kb 100.0% Complete build size 522.5 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 205.9 kb 39.4% Assets/contents/Sceneries/UrbaLand/Localized/ES/Meshes/Urbaland_RoadsDecals.FBX 181.6 kb 34.8% Resources/unity_builtin_extra 32.5 kb 6.2% Assets/contents/Sceneries/UrbaLand/Localized/ES/Urbaland_Roads_PF.prefab 20.6 kb 3.9% Assets/contents/Sceneries/UrbaLand/Localized/ES/Urbaland_RoadsDecals_PF.prefab 15.2 kb 2.9% AssetBundle Object 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_roads_localized.cl_xx_xx Compressed Size:892.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 1.1 mb 62.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 180.5 kb 9.9% Other Assets 379.7 kb 20.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 129.8 kb 7.2% Total User Assets 1.8 mb 100.0% Complete build size 1.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.1 mb 61.8% Assets/contents/Sceneries/CityLand/Localized/MX/Meshes/Cityland_RoadsDecals.FBX 181.6 kb 10.0% Resources/unity_builtin_extra 118.2 kb 6.5% Assets/contents/Sceneries/CityLand/Localized/CL/Cityland_RoadsDecals_PF.prefab 110.7 kb 6.1% Assets/contents/Sceneries/CityLand/Localized/CL/Cityland_Roads_PF.prefab 77.1 kb 4.2% Assets/contents/Sceneries/CityLand/Localized/CL/Meshes/Cityland_RoadsDecals.FBX 73.5 kb 4.0% AssetBundle Object 1.6 kb 0.1% Assets/contents/Sceneries/CityLand/Localized/BR/Meshes/Cityland_RoadsDecals.FBX 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_roads_localized.do_xx_xx Compressed Size:231.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 180.1 kb 26.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 180.5 kb 26.1% Other Assets 83.3 kb 12.1% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 246.7 kb 35.7% Total User Assets 690.7 kb 100.0% Complete build size 690.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 181.6 kb 26.3% Resources/unity_builtin_extra 180.1 kb 26.1% Assets/contents/Sceneries/UrbaLand/Localized/ES/Meshes/Urbaland_RoadsDecals.FBX 32.5 kb 4.7% Assets/contents/Sceneries/UrbaLand/Localized/DO/Urbaland_Roads_PF.prefab 20.9 kb 3.0% Assets/contents/Sceneries/UrbaLand/Localized/DO/Urbaland_RoadsDecals_PF.prefab 15.3 kb 2.2% AssetBundle Object 13.5 kb 2.0% Assets/contents/Sceneries/UrbaLand/Localized/DO/Meshes/Urbaland_RoadsDecals.FBX 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: industryland_roads_localized.xx_xx_xx Compressed Size:1.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 2.3 mb 97.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 45.7 kb 1.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 25.1 kb 1.0% Total User Assets 2.4 mb 100.0% Complete build size 2.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 94.7% Assets/contents/Sceneries/IndustryLand/Common/Road/InustryLand_Road.fbx 57.1 kb 2.3% Assets/contents/Sceneries/IndustryLand/Common/Road/Road_Decals.fbx 39.0 kb 1.6% Assets/contents/Sceneries/IndustryLand/Localized/BR/Road_Decals_PF.prefab 6.2 kb 0.3% AssetBundle Object 0.5 kb 0.0% Assets/contents/Sceneries/IndustryLand/Localized/BR/IndustryLand_Road_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_roads_localized.xx_xx_xx Compressed Size:14.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 5.1 kb 11.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 21.7 kb 47.5% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 18.8 kb 41.1% Total User Assets 45.6 kb 100.0% Complete build size 45.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.3 kb 35.8% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_1/BR/Ruta_G21_1_Road_PF.prefab 5.1 kb 11.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Meshes/Ruta_G21_1_Decals.fbx 3.3 kb 7.3% AssetBundle Object 2.0 kb 4.4% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_1/BR/Ruta_G21_1_Decals_PF.prefab 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_roads_localized.es_xx_xx Compressed Size:21.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 15.6 kb 28.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 19.9 kb 36.7% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 18.6 kb 34.3% Total User Assets 54.3 kb 100.0% Complete build size 54.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 15.6 kb 28.8% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/Ruta_G21_2_Decals.fbx 11.2 kb 20.6% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_2/ES/RutaG21_2_Road_PF.prefab 5.7 kb 10.4% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_2/ES/RutaG21_2_Decals_PF.prefab 3.1 kb 5.7% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_animated_localized.cl_xx_xx Compressed Size:1.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 91.1% Total User Assets 4.4 kb 100.0% Complete build size 4.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.3 kb 6.5% AssetBundle Object 0.1 kb 2.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/PoliceMan/Localized/CL/PoliceMan_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_roads_localized.do_xx_xx Compressed Size:28.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 79.6 kb 76.5% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 24.3 kb 23.4% Total User Assets 104.0 kb 100.0% Complete build size 104.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 40.3 kb 38.7% Assets/contents/Sceneries/WaterWorld/Localized/DO/Roads/WaterWorldRoad_Decals_PF.prefab 28.3 kb 27.2% Assets/contents/Sceneries/WaterWorld/Localized/DO/Roads/WaterWorldRoad_PF.prefab 11.0 kb 10.6% AssetBundle Object 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_roads_localized.fr_xx_xx Compressed Size:3.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.0 kb 11.0% Levels 0.0 kb 0.0% Scripts 0.1 kb 1.2% Included DLLs 0.0 kb 0.0% File headers 8.2 kb 87.8% Total User Assets 9.3 kb 100.0% Complete build size 9.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.8% Assets/contents/Sceneries/TocopillaRoute/Localized/FR/TocopillaRoute_Road_PF.prefab 0.5 kb 5.2% AssetBundle Object 0.1 kb 1.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_animated_localized.xx_xx_xx Compressed Size:8.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 8.5 kb 43.0% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.6% Included DLLs 0.0 kb 0.0% File headers 11.2 kb 56.5% Total User Assets 19.7 kb 100.0% Complete build size 19.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 7.0 kb 35.6% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/PoliceMan/Localized/BR/PoliceMan_PF.prefab 1.5 kb 7.4% AssetBundle Object 0.1 kb 0.6% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_roads_localized.es_xx_xx Compressed Size:14.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 5.1 kb 11.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 21.7 kb 47.6% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 18.8 kb 41.1% Total User Assets 45.6 kb 100.0% Complete build size 45.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.3 kb 35.8% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_1/ES/Ruta_G21_1_Road_PF.prefab 5.1 kb 11.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Meshes/Ruta_G21_1_Decals.fbx 3.3 kb 7.3% AssetBundle Object 2.0 kb 4.4% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_1/ES/Ruta_G21_1_Decals_PF.prefab 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_roads_localized.mx_xx_xx Compressed Size:28.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 79.6 kb 76.5% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 24.3 kb 23.4% Total User Assets 104.0 kb 100.0% Complete build size 104.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 40.3 kb 38.7% Assets/contents/Sceneries/WaterWorld/Localized/MX/Roads/WaterWorldRoad_Decals_PF.prefab 28.3 kb 27.2% Assets/contents/Sceneries/WaterWorld/Localized/MX/Roads/WaterWorldRoad_PF.prefab 11.0 kb 10.6% AssetBundle Object 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_roads_localized.xx_xx_xx Compressed Size:3.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.0 kb 11.0% Levels 0.0 kb 0.0% Scripts 0.1 kb 1.2% Included DLLs 0.0 kb 0.0% File headers 8.2 kb 87.8% Total User Assets 9.3 kb 100.0% Complete build size 9.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.8% Assets/contents/Sceneries/TocopillaRoute/Localized/BR/TocopillaRoute_Road_PF.prefab 0.5 kb 5.2% AssetBundle Object 0.1 kb 1.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_roads_localized.nz_xx_xx Compressed Size:67.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 164.6 kb 80.0% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 41.2 kb 20.0% Total User Assets 205.9 kb 100.0% Complete build size 205.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 114.9 kb 55.8% Assets/contents/Sceneries/WaterWorld/Localized/NZ/Roads/WaterWorld_RoadDecals_PF.prefab 28.3 kb 13.7% Assets/contents/Sceneries/WaterWorld/Localized/NZ/Roads/WaterWorld_Road_PF.prefab 21.4 kb 10.4% AssetBundle Object 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_3_roads_localized.do_xx_xx Compressed Size:8.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 14.0 kb 55.8% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.4% Included DLLs 0.0 kb 0.0% File headers 10.9 kb 43.7% Total User Assets 25.0 kb 100.0% Complete build size 25.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 9.7 kb 38.7% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_3/DO/RutaG21_3_Road_PF.prefab 2.3 kb 9.4% AssetBundle Object 2.0 kb 7.8% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_3/DO/RutaG21_3_Decals_PF.prefab 0.1 kb 0.4% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_3_roads_common Compressed Size:937.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 987.3 kb 98.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 11.2 kb 1.1% Total User Assets 999.2 kb 100.0% Complete build size 999.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 987.3 kb 98.8% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Road/Mesh/Ruta_G245_3.fbx 0.4 kb 0.0% AssetBundle Object 0.3 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Road/Ruta_G245_3_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_3_roads_localized.mx_xx_xx Compressed Size:8.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 14.0 kb 55.8% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.4% Included DLLs 0.0 kb 0.0% File headers 10.9 kb 43.7% Total User Assets 25.0 kb 100.0% Complete build size 25.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 9.7 kb 38.7% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_3/MX/RutaG21_3_Road_PF.prefab 2.3 kb 9.4% AssetBundle Object 2.0 kb 7.8% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_3/MX/RutaG21_3_Decals_PF.prefab 0.1 kb 0.4% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_roads_localized.nz_xx_xx Compressed Size:5.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 5.5 kb 36.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.7% Included DLLs 0.0 kb 0.0% File headers 9.3 kb 62.4% Total User Assets 14.9 kb 100.0% Complete build size 14.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.3 kb 28.8% Assets/contents/Sceneries/RutaG245/Localized/Ruta_G245_1/NZ/Road_G245_1_PF.prefab 1.2 kb 8.1% AssetBundle Object 0.1 kb 0.7% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_roads_localized.fr_xx_xx Compressed Size:667.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 837.6 kb 97.9% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 2.8 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 14.7 kb 1.7% Total User Assets 855.2 kb 100.0% Complete build size 855.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 837.6 kb 97.9% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Delivery_City_Road.fbx 2.2 kb 0.3% Assets/contents/Sceneries/DeliveryCity/Localized/FR/Delivery_City_Road_PF.prefab 0.6 kb 0.1% AssetBundle Object 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_roads_localized.mx_xx_xx Compressed Size:19.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 52.7 kb 73.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 19.1 kb 26.5% Total User Assets 71.9 kb 100.0% Complete build size 71.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 25.0 kb 34.8% Assets/contents/Sceneries/HighwayLand/Localized/MX/Highwayland_Road_PF.prefab 20.0 kb 27.9% Assets/contents/Sceneries/HighwayLand/Localized/MX/Highwayland_RoadDecals_PF.prefab 7.6 kb 10.6% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: sanmiguelroute2_roads_localized Compressed Size:3.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.0 kb 10.8% Levels 0.0 kb 0.0% Scripts 0.1 kb 1.2% Included DLLs 0.0 kb 0.0% File headers 8.2 kb 88.0% Total User Assets 9.3 kb 100.0% Complete build size 9.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.5% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Common/Road/SanMiguelRoute_2_Road_PF.prefab 0.5 kb 5.3% AssetBundle Object 0.1 kb 1.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_roads_localized.xx_xx_xx Compressed Size:16.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 45.1 kb 72.2% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 17.3 kb 27.6% Total User Assets 62.5 kb 100.0% Complete build size 62.5 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.0 kb 33.6% Assets/contents/Sceneries/MountainPass/Localized/BR/MountainPass_Road_PF.prefab 17.7 kb 28.3% Assets/contents/Sceneries/MountainPass/Localized/BR/MountainPassRoad_Decals_PF.prefab 6.4 kb 10.2% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_roads_localized.cl_xx_xx Compressed Size:14.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 5.1 kb 11.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 21.7 kb 47.6% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 18.8 kb 41.1% Total User Assets 45.6 kb 100.0% Complete build size 45.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.3 kb 35.8% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_1/CL/Ruta_G21_1_Road_PF.prefab 5.1 kb 11.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Meshes/Ruta_G21_1_Decals.fbx 3.3 kb 7.3% AssetBundle Object 2.0 kb 4.4% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_1/CL/Ruta_G21_1_Decals_PF.prefab 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_roads_localized.cl_xx_xx Compressed Size:3.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.0 kb 11.0% Levels 0.0 kb 0.0% Scripts 0.1 kb 1.2% Included DLLs 0.0 kb 0.0% File headers 8.2 kb 87.8% Total User Assets 9.3 kb 100.0% Complete build size 9.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.8% Assets/contents/Sceneries/TocopillaRoute/Localized/CL/TocopillaRoute_Road_PF.prefab 0.5 kb 5.2% AssetBundle Object 0.1 kb 1.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_roads_localized.fr_xx_xx Compressed Size:16.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 45.1 kb 72.2% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 17.3 kb 27.6% Total User Assets 62.5 kb 100.0% Complete build size 62.5 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.0 kb 33.7% Assets/contents/Sceneries/MountainPass/Localized/FR/MountainPass_Road_PF.prefab 17.7 kb 28.3% Assets/contents/Sceneries/MountainPass/Localized/FR/MountainPassRoad_Decals_PF.prefab 6.4 kb 10.2% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_roads_localized.bh_xx_xx Compressed Size:16.8 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 45.1 kb 72.2% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 17.3 kb 27.6% Total User Assets 62.5 kb 100.0% Complete build size 62.5 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.0 kb 33.7% Assets/contents/Sceneries/MountainPass/Localized/BH/MountainPass_Road_PF.prefab 17.7 kb 28.3% Assets/contents/Sceneries/MountainPass/Localized/BH/MountainPassRoad_Decals_PF.prefab 6.4 kb 10.2% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: industryland_roads_localized.fr_xx_xx Compressed Size:1.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 2.3 mb 97.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 45.7 kb 1.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 25.1 kb 1.0% Total User Assets 2.4 mb 100.0% Complete build size 2.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 94.7% Assets/contents/Sceneries/IndustryLand/Common/Road/InustryLand_Road.fbx 57.1 kb 2.3% Assets/contents/Sceneries/IndustryLand/Common/Road/Road_Decals.fbx 39.0 kb 1.6% Assets/contents/Sceneries/IndustryLand/Localized/FR/Road_Decals_PF.prefab 6.2 kb 0.3% AssetBundle Object 0.5 kb 0.0% Assets/contents/Sceneries/IndustryLand/Localized/FR/IndustryLand_Road_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_3_roads_localized.xx_xx_xx Compressed Size:7.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 14.0 kb 55.8% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.4% Included DLLs 0.0 kb 0.0% File headers 10.9 kb 43.7% Total User Assets 25.0 kb 100.0% Complete build size 25.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 9.7 kb 38.7% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_3/BR/RutaG21_3_Road_PF.prefab 2.3 kb 9.4% AssetBundle Object 2.0 kb 7.8% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_3/BR/RutaG21_3_Decals_PF.prefab 0.1 kb 0.4% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_roads_localized.bh_xx_xx Compressed Size:14.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 5.1 kb 11.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 21.7 kb 47.6% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 18.8 kb 41.1% Total User Assets 45.6 kb 100.0% Complete build size 45.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.3 kb 35.8% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_1/BH/Ruta_G21_1_Road_PF.prefab 5.1 kb 11.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Meshes/Ruta_G21_1_Decals.fbx 3.4 kb 7.4% AssetBundle Object 2.0 kb 4.4% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_1/BH/Ruta_G21_1_Decals_PF.prefab 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_roads_localized.nz_xx_xx Compressed Size:14.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 6.1 kb 12.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 22.8 kb 47.4% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 19.0 kb 39.6% Total User Assets 48.0 kb 100.0% Complete build size 48.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.3 kb 34.0% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_1/NZ/Ruta_G21_1_Road_PF.prefab 6.1 kb 12.8% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Meshes/Ruta_G21_1_Decals.fbx 3.5 kb 7.2% AssetBundle Object 3.0 kb 6.1% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_1/NZ/Ruta_G21_1_Decals_PF.prefab 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_roads_localized.cl_xx_xx Compressed Size:16.8 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 45.1 kb 72.2% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 17.3 kb 27.6% Total User Assets 62.5 kb 100.0% Complete build size 62.5 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.0 kb 33.7% Assets/contents/Sceneries/MountainPass/Localized/CL/MountainPass_Road_PF.prefab 17.7 kb 28.3% Assets/contents/Sceneries/MountainPass/Localized/CL/MountainPassRoad_Decals_PF.prefab 6.4 kb 10.2% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_roads_localized.bh_xx_xx Compressed Size:667.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 837.6 kb 97.9% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 2.8 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 14.7 kb 1.7% Total User Assets 855.2 kb 100.0% Complete build size 855.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 837.6 kb 97.9% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Delivery_City_Road.fbx 2.2 kb 0.3% Assets/contents/Sceneries/DeliveryCity/Localized/BH/Delivery_City_Road_PF.prefab 0.6 kb 0.1% AssetBundle Object 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_roads_localized.mx_xx_xx Compressed Size:9.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 19.5 kb 61.6% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.3% Included DLLs 0.0 kb 0.0% File headers 12.0 kb 38.1% Total User Assets 31.6 kb 100.0% Complete build size 31.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.3 kb 51.7% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_1/MX/Ruta_G21_1_Road_PF.prefab 3.0 kb 9.5% AssetBundle Object 0.1 kb 0.4% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_1/MX/Ruta_G21_1_Decals_PF.prefab 0.1 kb 0.3% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_roads_localized.bh_xx_xx Compressed Size:5.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 5.5 kb 36.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.7% Included DLLs 0.0 kb 0.0% File headers 9.3 kb 62.4% Total User Assets 14.9 kb 100.0% Complete build size 14.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.3 kb 28.8% Assets/contents/Sceneries/RutaG245/Localized/Ruta_G245_1/BH/Road_G245_1_PF.prefab 1.2 kb 8.1% AssetBundle Object 0.1 kb 0.7% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_roads_localized.do_xx_xx Compressed Size:667.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 837.6 kb 97.9% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 2.8 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 14.7 kb 1.7% Total User Assets 855.2 kb 100.0% Complete build size 855.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 837.6 kb 97.9% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Delivery_City_Road.fbx 2.2 kb 0.3% Assets/contents/Sceneries/DeliveryCity/Localized/DO/Delivery_City_Road_PF.prefab 0.6 kb 0.1% AssetBundle Object 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_roads_localized.mx_xx_xx Compressed Size:20.8 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 15.6 kb 29.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 18.9 kb 35.6% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 18.4 kb 34.7% Total User Assets 53.0 kb 100.0% Complete build size 53.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 15.6 kb 29.5% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/Ruta_G21_2_Decals.fbx 11.2 kb 21.1% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_2/MX/RutaG21_2_Road_PF.prefab 4.7 kb 8.9% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_2/MX/RutaG21_2_Decals_PF.prefab 3.0 kb 5.6% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_roads_localized.xx_xx_xx Compressed Size:20.8 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 15.6 kb 29.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 18.9 kb 35.6% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 18.4 kb 34.7% Total User Assets 53.0 kb 100.0% Complete build size 53.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 15.6 kb 29.5% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/Ruta_G21_2_Decals.fbx 11.2 kb 21.1% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_2/BR/RutaG21_2_Road_PF.prefab 4.7 kb 8.9% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_2/BR/RutaG21_2_Decals_PF.prefab 3.0 kb 5.6% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_roads_localized.es_xx_xx Compressed Size:9.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 22.4 kb 63.2% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.3% Included DLLs 0.0 kb 0.0% File headers 12.9 kb 36.5% Total User Assets 35.5 kb 100.0% Complete build size 35.5 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 19.0 kb 53.6% Assets/contents/Sceneries/DirtTrack/Localized/ES/DirtTrack_Road_PF.prefab 3.4 kb 9.6% AssetBundle Object 0.1 kb 0.3% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_roads_localized.bh_xx_xx Compressed Size:21.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 15.6 kb 28.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 19.9 kb 36.7% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 18.6 kb 34.3% Total User Assets 54.3 kb 100.0% Complete build size 54.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 15.6 kb 28.8% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/Ruta_G21_2_Decals.fbx 11.2 kb 20.6% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_2/BH/RutaG21_2_Road_PF.prefab 5.7 kb 10.4% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_2/BH/RutaG21_2_Decals_PF.prefab 3.1 kb 5.7% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_roads_localized.fr_xx_xx Compressed Size:28.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 79.6 kb 76.5% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 24.3 kb 23.4% Total User Assets 104.0 kb 100.0% Complete build size 104.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 40.3 kb 38.7% Assets/contents/Sceneries/WaterWorld/Localized/FR/Roads/WaterWorld_RoadDecals_PF.prefab 28.3 kb 27.2% Assets/contents/Sceneries/WaterWorld/Localized/FR/Roads/WaterWorld_Road_PF.prefab 11.0 kb 10.6% AssetBundle Object 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_roads_localized.nz_xx_xx Compressed Size:28.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 27.3 kb 38.3% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 24.2 kb 33.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 19.7 kb 27.6% Total User Assets 71.3 kb 100.0% Complete build size 71.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 27.3 kb 38.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/Ruta_G21_2_Decals.fbx 11.2 kb 15.7% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_2/NZ/RutaG21_2_Road_PF.prefab 9.4 kb 13.2% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_2/NZ/RutaG21_2_Decals_PF.prefab 3.7 kb 5.1% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_roads_localized.mx_xx_xx Compressed Size:5.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 5.5 kb 36.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.7% Included DLLs 0.0 kb 0.0% File headers 9.3 kb 62.4% Total User Assets 14.9 kb 100.0% Complete build size 14.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.3 kb 28.8% Assets/contents/Sceneries/RutaG245/Localized/Ruta_G245_1/MX/Road_G245_1_PF.prefab 1.2 kb 8.1% AssetBundle Object 0.1 kb 0.7% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_roads_localized.do_xx_xx Compressed Size:9.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 22.4 kb 63.2% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.3% Included DLLs 0.0 kb 0.0% File headers 12.9 kb 36.5% Total User Assets 35.5 kb 100.0% Complete build size 35.5 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 19.0 kb 53.6% Assets/contents/Sceneries/DirtTrack/Localized/DO/DirtTrack_Road_PF.prefab 3.4 kb 9.6% AssetBundle Object 0.1 kb 0.3% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_roads_localized.mx_xx_xx Compressed Size:667.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 837.6 kb 97.9% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 2.8 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 14.7 kb 1.7% Total User Assets 855.2 kb 100.0% Complete build size 855.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 837.6 kb 97.9% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Delivery_City_Road.fbx 2.2 kb 0.3% Assets/contents/Sceneries/DeliveryCity/Localized/MX/Delivery_City_Road_PF.prefab 0.6 kb 0.1% AssetBundle Object 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_citroenc4.xx_xx_xx Compressed Size:2.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 10.3% Levels 0.0 kb 0.0% Scripts 0.2 kb 3.6% Included DLLs 0.0 kb 0.0% File headers 5.7 kb 86.1% Total User Assets 6.6 kb 100.0% Complete build size 6.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.3% AssetBundle Object 0.3 kb 5.0% Assets/simuzen/vehicles/Vehicle Gadgets/Police Lights/Product/Default/CitroenC4_PoliceLights_PF.prefab 0.1 kb 1.8% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 1.8% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_citroenc4.xx_xx_scpolice Compressed Size:8.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 10.7 kb 44.6% Levels 0.0 kb 0.0% Scripts 0.4 kb 1.8% Included DLLs 0.0 kb 0.0% File headers 12.8 kb 53.6% Total User Assets 23.9 kb 100.0% Complete build size 23.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 9.0 kb 37.6% Assets/simuzen/vehicles/Vehicle Gadgets/Police Lights/Product/SCPolice/CitroenC4_PoliceLights_PF.prefab 1.7 kb 6.9% AssetBundle Object 0.1 kb 0.5% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.5% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.5% Assets/simuzen/platform/VehicleDynamics/Scripts/User Vehicle Behaviours/PoliceLightHandler.cs 0.1 kb 0.4% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PoliceSirenSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_animated_localized.nz_xx_xx Compressed Size:1.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 91.1% Total User Assets 4.4 kb 100.0% Complete build size 4.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.3 kb 6.5% AssetBundle Object 0.1 kb 2.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/PoliceMan/Localized/NZ/PoliceMan_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_roads_localized.do_xx_xx Compressed Size:19.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 52.7 kb 73.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 19.1 kb 26.5% Total User Assets 71.9 kb 100.0% Complete build size 71.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 25.0 kb 34.8% Assets/contents/Sceneries/HighwayLand/Localized/DO/Highwayland_Road_PF.prefab 20.0 kb 27.9% Assets/contents/Sceneries/HighwayLand/Localized/DO/Highwayland_RoadDecals_PF.prefab 7.6 kb 10.6% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: industryland_roads_localized.do_xx_xx Compressed Size:1.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 2.3 mb 97.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 45.7 kb 1.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 25.1 kb 1.0% Total User Assets 2.4 mb 100.0% Complete build size 2.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 94.7% Assets/contents/Sceneries/IndustryLand/Common/Road/InustryLand_Road.fbx 57.1 kb 2.3% Assets/contents/Sceneries/IndustryLand/Common/Road/Road_Decals.fbx 39.0 kb 1.6% Assets/contents/Sceneries/IndustryLand/Localized/DO/Road_Decals_PF.prefab 6.2 kb 0.3% AssetBundle Object 0.5 kb 0.0% Assets/contents/Sceneries/IndustryLand/Localized/DO/IndustryLand_Road_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_roads_localized.cl_xx_xx Compressed Size:21.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 15.6 kb 28.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 19.9 kb 36.7% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 18.6 kb 34.3% Total User Assets 54.3 kb 100.0% Complete build size 54.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 15.6 kb 28.8% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/Ruta_G21_2_Decals.fbx 11.2 kb 20.6% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_2/CL/RutaG21_2_Road_PF.prefab 5.7 kb 10.4% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_2/CL/RutaG21_2_Decals_PF.prefab 3.1 kb 5.7% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_roads_localized.bh_xx_xx Compressed Size:9.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 22.4 kb 63.2% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.3% Included DLLs 0.0 kb 0.0% File headers 12.9 kb 36.5% Total User Assets 35.5 kb 100.0% Complete build size 35.5 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 19.0 kb 53.6% Assets/contents/Sceneries/DirtTrack/Localized/BH/DirtTrack_Road_PF.prefab 3.4 kb 9.6% AssetBundle Object 0.1 kb 0.3% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_3_roads_localized.bh_xx_xx Compressed Size:7.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 14.0 kb 55.8% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.4% Included DLLs 0.0 kb 0.0% File headers 10.9 kb 43.7% Total User Assets 25.0 kb 100.0% Complete build size 25.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 9.7 kb 38.6% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_3/BH/RutaG21_3_Road_PF.prefab 2.3 kb 9.4% AssetBundle Object 2.0 kb 7.8% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_3/BH/RutaG21_3_Decals_PF.prefab 0.1 kb 0.4% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_roads_localized.bh_xx_xx Compressed Size:20.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 57.1 kb 74.4% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 19.5 kb 25.5% Total User Assets 76.7 kb 100.0% Complete build size 76.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 25.0 kb 32.6% Assets/contents/Sceneries/HighwayLand/Localized/BH/Highwayland_Road_PF.prefab 24.2 kb 31.6% Assets/contents/Sceneries/HighwayLand/Localized/BH/Highwayland_RoadDecals_PF.prefab 7.8 kb 10.2% AssetBundle Object 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_roads_localized.nz_xx_xx Compressed Size:90.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 180.5 kb 60.6% Other Assets 61.2 kb 20.5% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 56.2 kb 18.9% Total User Assets 298.0 kb 100.0% Complete build size 298.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 181.6 kb 60.9% Resources/unity_builtin_extra 30.3 kb 10.2% Assets/contents/Sceneries/MountainPass/Localized/NZ/MountainPassRoad_Decals_PF.prefab 21.0 kb 7.1% Assets/contents/Sceneries/MountainPass/Localized/NZ/MountainPass_Road_PF.prefab 8.8 kb 3.0% AssetBundle Object 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_roads_localized.fr_xx_xx Compressed Size:14.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 5.1 kb 11.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 21.7 kb 47.5% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 18.8 kb 41.1% Total User Assets 45.6 kb 100.0% Complete build size 45.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.3 kb 35.8% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_1/FR/Ruta_G21_1_Road_PF.prefab 5.1 kb 11.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Meshes/Ruta_G21_1_Decals.fbx 3.3 kb 7.3% AssetBundle Object 2.0 kb 4.4% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_1/FR/Ruta_G21_1_Decals_PF.prefab 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_roads_localized.xx_xx_xx Compressed Size:5.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 5.5 kb 36.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.7% Included DLLs 0.0 kb 0.0% File headers 9.3 kb 62.4% Total User Assets 14.9 kb 100.0% Complete build size 14.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.3 kb 28.8% Assets/contents/Sceneries/RutaG245/Localized/Ruta_G245_1/BR/Road_G245_1_PF.prefab 1.2 kb 8.1% AssetBundle Object 0.1 kb 0.7% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_3_roads_localized.nz_xx_xx Compressed Size:8.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.0 kb 57.1% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.4% Included DLLs 0.0 kb 0.0% File headers 11.2 kb 42.5% Total User Assets 26.3 kb 100.0% Complete build size 26.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 9.7 kb 36.8% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_3/NZ/RutaG21_3_Road_PF.prefab 2.9 kb 11.0% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_3/NZ/RutaG21_3_Decals_PF.prefab 2.5 kb 9.4% AssetBundle Object 0.1 kb 0.4% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_animated_localized.fr_xx_xx Compressed Size:1.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 91.1% Total User Assets 4.4 kb 100.0% Complete build size 4.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.3 kb 6.5% AssetBundle Object 0.1 kb 2.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/PoliceMan/Localized/FR/PoliceMan_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: sanmiguelroute1_roads_localized.cl_xx_xx Compressed Size:3.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.0 kb 10.4% Levels 0.0 kb 0.0% Scripts 0.1 kb 1.2% Included DLLs 0.0 kb 0.0% File headers 8.2 kb 88.4% Total User Assets 9.3 kb 100.0% Complete build size 9.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.4% AssetBundle Object 0.5 kb 5.1% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Localized/CL/SanMiguelRoute_1_Road_PF.prefab 0.1 kb 1.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_roads_localized.es_xx_xx Compressed Size:16.8 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 45.1 kb 72.2% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 17.3 kb 27.6% Total User Assets 62.5 kb 100.0% Complete build size 62.5 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.0 kb 33.6% Assets/contents/Sceneries/MountainPass/Localized/ES/MountainPass_Road_PF.prefab 17.7 kb 28.3% Assets/contents/Sceneries/MountainPass/Localized/ES/MountainPassRoad_Decals_PF.prefab 6.4 kb 10.2% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_roads_localized.es_xx_xx Compressed Size:3.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.0 kb 11.0% Levels 0.0 kb 0.0% Scripts 0.1 kb 1.2% Included DLLs 0.0 kb 0.0% File headers 8.2 kb 87.8% Total User Assets 9.3 kb 100.0% Complete build size 9.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.8% Assets/contents/Sceneries/TocopillaRoute/Localized/ES/TocopillaRoute_Road_PF.prefab 0.5 kb 5.2% AssetBundle Object 0.1 kb 1.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_roads_localized.nz_xx_xx Compressed Size:32.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 97.4 kb 77.8% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 27.7 kb 22.1% Total User Assets 125.2 kb 100.0% Complete build size 125.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 59.4 kb 47.5% Assets/contents/Sceneries/HighwayLand/Localized/NZ/Highwayland_RoadDecals_PF.prefab 25.0 kb 20.0% Assets/contents/Sceneries/HighwayLand/Localized/NZ/Highwayland_Road_PF.prefab 12.9 kb 10.3% AssetBundle Object 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_roads_localized.fr_xx_xx Compressed Size:21.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 15.6 kb 28.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 20.0 kb 36.8% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 18.6 kb 34.2% Total User Assets 54.3 kb 100.0% Complete build size 54.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 15.6 kb 28.8% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/Ruta_G21_2_Decals.fbx 11.2 kb 20.6% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_2/FR/RutaG21_2_Road_PF.prefab 5.7 kb 10.4% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_2/FR/RutaG21_2_Decals_PF.prefab 3.1 kb 5.8% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_3_roads_localized.cl_xx_xx Compressed Size:7.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 14.0 kb 55.8% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.4% Included DLLs 0.0 kb 0.0% File headers 11.0 kb 43.8% Total User Assets 25.0 kb 100.0% Complete build size 25.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 9.7 kb 38.7% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_3/CL/RutaG21_3_Road_PF.prefab 2.3 kb 9.3% AssetBundle Object 2.0 kb 7.8% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_3/CL/RutaG21_3_Decals_PF.prefab 0.1 kb 0.4% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_roads_localized.es_xx_xx Compressed Size:28.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 79.6 kb 76.5% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 24.3 kb 23.4% Total User Assets 104.0 kb 100.0% Complete build size 104.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 40.3 kb 38.7% Assets/contents/Sceneries/WaterWorld/Localized/ES/Roads/WaterWorld_RoadDecals_PF.prefab 28.3 kb 27.2% Assets/contents/Sceneries/WaterWorld/Localized/ES/Roads/WaterWorld_Road_PF.prefab 11.0 kb 10.6% AssetBundle Object 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_roads_localized.do_xx_xx Compressed Size:16.8 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 45.1 kb 72.2% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 17.3 kb 27.6% Total User Assets 62.5 kb 100.0% Complete build size 62.5 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.0 kb 33.6% Assets/contents/Sceneries/MountainPass/Localized/DO/MountainPass_Road_PF.prefab 17.7 kb 28.3% Assets/contents/Sceneries/MountainPass/Localized/DO/MountainPassRoad_Decals_PF.prefab 6.4 kb 10.2% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_roads_localized.nz_xx_xx Compressed Size:667.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 837.6 kb 97.9% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 2.8 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 14.7 kb 1.7% Total User Assets 855.2 kb 100.0% Complete build size 855.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 837.6 kb 97.9% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Delivery_City_Road.fbx 2.2 kb 0.3% Assets/contents/Sceneries/DeliveryCity/Localized/NZ/Delivery_City_Road_PF.prefab 0.6 kb 0.1% AssetBundle Object 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_roads_localized.bh_xx_xx Compressed Size:28.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 79.6 kb 76.5% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 24.3 kb 23.4% Total User Assets 104.0 kb 100.0% Complete build size 104.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 40.3 kb 38.7% Assets/contents/Sceneries/WaterWorld/Localized/BH/Roads/WaterWorld_RoadDecals_PF.prefab 28.3 kb 27.2% Assets/contents/Sceneries/WaterWorld/Localized/BH/Roads/WaterWorld_Road_PF.prefab 11.0 kb 10.6% AssetBundle Object 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_roads_localized.cl_xx_xx Compressed Size:28.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 78.3 kb 76.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 24.2 kb 23.6% Total User Assets 102.6 kb 100.0% Complete build size 102.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 39.0 kb 38.1% Assets/contents/Sceneries/WaterWorld/Localized/CL/Roads/WaterWorld_RoadDecals_PF.prefab 28.3 kb 27.6% Assets/contents/Sceneries/WaterWorld/Localized/CL/Roads/WaterWorld_Road_PF.prefab 10.9 kb 10.6% AssetBundle Object 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_roads_localized.xx_xx_xx Compressed Size:47.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 45.0 kb 49.9% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 25.3 kb 28.0% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 19.8 kb 22.0% Total User Assets 90.3 kb 100.0% Complete build size 90.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 45.0 kb 49.9% Assets/contents/Sceneries/DirtTrack/Common/Road/Meshes/DirtTrack_CrossDecals.fbx 19.4 kb 21.5% Assets/contents/Sceneries/DirtTrack/Localized/BR/DirtTrack_Road_PF.prefab 3.9 kb 4.4% AssetBundle Object 1.9 kb 2.1% Assets/contents/Sceneries/DirtTrack/Common/Road/DirtTrack_CrossDecals_PF.prefab 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_animated_localized.mx_xx_xx Compressed Size:1.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 91.1% Total User Assets 4.4 kb 100.0% Complete build size 4.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.3 kb 6.5% AssetBundle Object 0.1 kb 2.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/PoliceMan/Localized/MX/PoliceMan_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_animated_localized.es_xx_xx Compressed Size:1.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 91.1% Total User Assets 4.4 kb 100.0% Complete build size 4.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.3 kb 6.5% AssetBundle Object 0.1 kb 2.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/PoliceMan/Localized/ES/PoliceMan_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_2_roads_common Compressed Size:1.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 2.0 mb 98.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 7.9 kb 0.4% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 16.3 kb 0.8% Total User Assets 2.0 mb 100.0% Complete build size 2.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.2 mb 57.9% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Road/Mesh/Road_G245_2.fbx 834.3 kb 40.9% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Road/Mesh/SideRocks_G245_2.FBX 5.4 kb 0.3% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Road/SideRocks_G245_2_Col_PF Variant.prefab 2.0 kb 0.1% AssetBundle Object 0.3 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Road/Road_G245_2_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Road/Road_G245_2_Col_PF Variant.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_3_roads_localized.es_xx_xx Compressed Size:8.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 14.0 kb 55.8% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.4% Included DLLs 0.0 kb 0.0% File headers 10.9 kb 43.7% Total User Assets 25.0 kb 100.0% Complete build size 25.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 9.7 kb 38.6% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_3/ES/RutaG21_3_Road_PF.prefab 2.3 kb 9.4% AssetBundle Object 2.0 kb 7.8% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_3/ES/RutaG21_3_Decals_PF.prefab 0.1 kb 0.4% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_roads_localized.do_xx_xx Compressed Size:20.8 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 15.6 kb 29.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 18.9 kb 35.6% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 18.4 kb 34.7% Total User Assets 53.0 kb 100.0% Complete build size 53.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 15.6 kb 29.5% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/Ruta_G21_2_Decals.fbx 11.2 kb 21.1% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_2/DO/RutaG21_2_Road_PF.prefab 4.7 kb 8.9% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_2/DO/RutaG21_2_Decals_PF.prefab 3.0 kb 5.6% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_roads_localized.cl_xx_xx Compressed Size:20.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 58.3 kb 74.7% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 19.7 kb 25.2% Total User Assets 78.1 kb 100.0% Complete build size 78.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 25.4 kb 32.5% Assets/contents/Sceneries/HighwayLand/Localized/CL/Highwayland_RoadDecals_PF.prefab 25.0 kb 32.0% Assets/contents/Sceneries/HighwayLand/Localized/CL/Highwayland_Road_PF.prefab 7.9 kb 10.1% AssetBundle Object 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_roads_localized.mx_xx_xx Compressed Size:9.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 22.4 kb 63.2% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.3% Included DLLs 0.0 kb 0.0% File headers 12.9 kb 36.5% Total User Assets 35.5 kb 100.0% Complete build size 35.5 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 19.0 kb 53.6% Assets/contents/Sceneries/DirtTrack/Localized/MX/DirtTrack_Road_PF.prefab 3.4 kb 9.6% AssetBundle Object 0.1 kb 0.3% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: industryland_roads_localized.bh_xx_xx Compressed Size:1.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 2.3 mb 97.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 45.7 kb 1.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 25.1 kb 1.0% Total User Assets 2.4 mb 100.0% Complete build size 2.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 94.7% Assets/contents/Sceneries/IndustryLand/Common/Road/InustryLand_Road.fbx 57.1 kb 2.3% Assets/contents/Sceneries/IndustryLand/Common/Road/Road_Decals.fbx 39.0 kb 1.6% Assets/contents/Sceneries/IndustryLand/Localized/BH/Road_Decals_PF.prefab 6.2 kb 0.3% AssetBundle Object 0.5 kb 0.0% Assets/contents/Sceneries/IndustryLand/Localized/BH/IndustryLand_Road_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_roads_localized.xx_xx_xx Compressed Size:20.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 57.4 kb 74.5% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 19.6 kb 25.4% Total User Assets 77.1 kb 100.0% Complete build size 77.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 25.0 kb 32.5% Assets/contents/Sceneries/HighwayLand/Localized/BR/Highwayland_Road_PF.prefab 24.5 kb 31.8% Assets/contents/Sceneries/HighwayLand/Localized/BR/Highwayland_RoadDecals_PF.prefab 7.8 kb 10.2% AssetBundle Object 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_roads_localized.cl_xx_xx Compressed Size:667.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 837.6 kb 97.9% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 2.8 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 14.7 kb 1.7% Total User Assets 855.2 kb 100.0% Complete build size 855.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 837.6 kb 97.9% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Delivery_City_Road.fbx 2.2 kb 0.3% Assets/contents/Sceneries/DeliveryCity/Localized/CL/Delivery_City_Road_PF.prefab 0.6 kb 0.1% AssetBundle Object 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_roads_localized.bh_xx_xx Compressed Size:3.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.0 kb 11.0% Levels 0.0 kb 0.0% Scripts 0.1 kb 1.2% Included DLLs 0.0 kb 0.0% File headers 8.2 kb 87.8% Total User Assets 9.3 kb 100.0% Complete build size 9.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.8% Assets/contents/Sceneries/TocopillaRoute/Localized/BH/TocopillaRoute_Road_PF.prefab 0.5 kb 5.2% AssetBundle Object 0.1 kb 1.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_roads_localized.do_xx_xx Compressed Size:9.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 19.5 kb 61.6% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.3% Included DLLs 0.0 kb 0.0% File headers 12.0 kb 38.1% Total User Assets 31.6 kb 100.0% Complete build size 31.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.3 kb 51.7% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_1/DO/Ruta_G21_1_Road_PF.prefab 3.0 kb 9.5% AssetBundle Object 0.1 kb 0.4% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_1/DO/Ruta_G21_1_Decals_PF.prefab 0.1 kb 0.3% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_roads_localized.mx_xx_xx Compressed Size:16.8 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 45.1 kb 72.2% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 17.3 kb 27.6% Total User Assets 62.5 kb 100.0% Complete build size 62.5 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.0 kb 33.6% Assets/contents/Sceneries/MountainPass/Localized/MX/MountainPass_Road_PF.prefab 17.7 kb 28.3% Assets/contents/Sceneries/MountainPass/Localized/MX/MountainPassRoad_Decals_PF.prefab 6.4 kb 10.2% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_roads_localized.fr_xx_xx Compressed Size:5.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 5.5 kb 36.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.7% Included DLLs 0.0 kb 0.0% File headers 9.3 kb 62.4% Total User Assets 14.9 kb 100.0% Complete build size 14.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.3 kb 28.8% Assets/contents/Sceneries/RutaG245/Localized/Ruta_G245_1/FR/Road_G245_1_PF.prefab 1.2 kb 8.1% AssetBundle Object 0.1 kb 0.7% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2_gadget.xx_xx_fridge Compressed Size:4.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 2.0 kb 17.7% Levels 0.0 kb 0.0% Scripts 0.4 kb 3.7% Included DLLs 0.0 kb 0.0% File headers 8.9 kb 78.6% Total User Assets 11.3 kb 100.0% Complete build size 11.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 kb 11.7% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Pieces Prefabs/Product/STOXXO/Fridge_Gadget.prefab 0.7 kb 6.0% AssetBundle Object 0.1 kb 1.1% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 1.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 1.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicUnsync.cs 0.1 kb 0.6% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_roads_localized.es_xx_xx Compressed Size:20.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 57.1 kb 74.4% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 19.5 kb 25.5% Total User Assets 76.7 kb 100.0% Complete build size 76.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 25.0 kb 32.6% Assets/contents/Sceneries/HighwayLand/Localized/ES/Highwayland_Road_PF.prefab 24.2 kb 31.6% Assets/contents/Sceneries/HighwayLand/Localized/ES/Highwayland_RoadDecals_PF.prefab 7.8 kb 10.2% AssetBundle Object 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_roads_localized.es_xx_xx Compressed Size:5.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 5.5 kb 36.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.7% Included DLLs 0.0 kb 0.0% File headers 9.3 kb 62.4% Total User Assets 14.9 kb 100.0% Complete build size 14.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.3 kb 28.8% Assets/contents/Sceneries/RutaG245/Localized/Ruta_G245_1/ES/Road_G245_1_PF.prefab 1.2 kb 8.1% AssetBundle Object 0.1 kb 0.7% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_roads_localized.fr_xx_xx Compressed Size:10.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 22.4 kb 63.2% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.3% Included DLLs 0.0 kb 0.0% File headers 12.9 kb 36.5% Total User Assets 35.4 kb 100.0% Complete build size 35.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 19.0 kb 53.6% Assets/contents/Sceneries/DirtTrack/Localized/FR/DirtTrack_Road_PF.prefab 3.4 kb 9.6% AssetBundle Object 0.1 kb 0.3% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: industryland_roads_localized.nz_xx_xx Compressed Size:1.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 2.3 mb 97.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 45.2 kb 1.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 24.9 kb 1.0% Total User Assets 2.4 mb 100.0% Complete build size 2.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 94.8% Assets/contents/Sceneries/IndustryLand/Common/Road/InustryLand_Road.fbx 56.4 kb 2.3% Assets/contents/Sceneries/IndustryLand/Common/Road/Road_Decals.fbx 38.5 kb 1.6% Assets/contents/Sceneries/IndustryLand/Localized/NZ/Road_Decals_PF.prefab 6.2 kb 0.3% AssetBundle Object 0.5 kb 0.0% Assets/contents/Sceneries/IndustryLand/Localized/NZ/IndustryLand_Road_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_roads_localized.xx_xx_xx Compressed Size:667.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 837.6 kb 97.9% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 2.8 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 14.7 kb 1.7% Total User Assets 855.2 kb 100.0% Complete build size 855.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 837.6 kb 97.9% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Delivery_City_Road.fbx 2.2 kb 0.3% Assets/contents/Sceneries/DeliveryCity/Localized/BR/Delivery_City_Road_PF.prefab 0.6 kb 0.1% AssetBundle Object 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_roads_localized.do_xx_xx Compressed Size:5.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 5.5 kb 36.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.7% Included DLLs 0.0 kb 0.0% File headers 9.3 kb 62.4% Total User Assets 14.9 kb 100.0% Complete build size 14.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.3 kb 28.8% Assets/contents/Sceneries/RutaG245/Localized/Ruta_G245_1/DO/Road_G245_1_PF.prefab 1.2 kb 8.1% AssetBundle Object 0.1 kb 0.7% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_roads_localized.mx_xx_xx Compressed Size:3.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.0 kb 11.0% Levels 0.0 kb 0.0% Scripts 0.1 kb 1.2% Included DLLs 0.0 kb 0.0% File headers 8.2 kb 87.8% Total User Assets 9.3 kb 100.0% Complete build size 9.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.8% Assets/contents/Sceneries/TocopillaRoute/Localized/MX/TocopillaRoute_Road_PF.prefab 0.5 kb 5.2% AssetBundle Object 0.1 kb 1.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_roads_localized.fr_xx_xx Compressed Size:20.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 57.1 kb 74.4% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 19.5 kb 25.4% Total User Assets 76.8 kb 100.0% Complete build size 76.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 25.0 kb 32.6% Assets/contents/Sceneries/HighwayLand/Localized/FR/Highwayland_Road_PF.prefab 24.2 kb 31.5% Assets/contents/Sceneries/HighwayLand/Localized/FR/Highwayland_RoadDecals_PF.prefab 7.9 kb 10.2% AssetBundle Object 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_roads_localized.cl_xx_xx Compressed Size:182.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 230.3 kb 61.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 106.8 kb 28.5% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 38.1 kb 10.2% Total User Assets 375.2 kb 100.0% Complete build size 375.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 230.3 kb 61.4% Assets/contents/Sceneries/UrbaLand/Localized/CL/Meshes/Urbaland_RoadsDecals.FBX 60.5 kb 16.1% Assets/contents/Sceneries/UrbaLand/Localized/CL/Urbaland_RoadsDecals_PF.prefab 32.5 kb 8.7% Assets/contents/Sceneries/UrbaLand/Localized/CL/Urbaland_Roads_PF.prefab 13.8 kb 3.7% AssetBundle Object 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_dodgecharger_police.xx_xx_police Compressed Size:6.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 4.7 kb 28.2% Levels 0.0 kb 0.0% Scripts 0.4 kb 2.6% Included DLLs 0.0 kb 0.0% File headers 11.5 kb 69.2% Total User Assets 16.6 kb 100.0% Complete build size 16.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.7 kb 22.3% Assets/simuzen/vehicles/Vehicle Gadgets/Police Lights/Product/SCFGJNL/DodgeCharger_PoliceLights_PF.prefab 1.0 kb 5.9% AssetBundle Object 0.1 kb 0.7% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.7% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.7% Assets/simuzen/platform/VehicleDynamics/Scripts/User Vehicle Behaviours/PoliceLightHandler.cs 0.1 kb 0.5% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PoliceSirenSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: industryland_roads_localized.mx_xx_xx Compressed Size:1.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 2.3 mb 97.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 45.7 kb 1.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 25.1 kb 1.0% Total User Assets 2.4 mb 100.0% Complete build size 2.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 94.7% Assets/contents/Sceneries/IndustryLand/Common/Road/InustryLand_Road.fbx 57.1 kb 2.3% Assets/contents/Sceneries/IndustryLand/Common/Road/Road_Decals.fbx 39.0 kb 1.6% Assets/contents/Sceneries/IndustryLand/Localized/MX/Road_Decals_PF.prefab 6.2 kb 0.3% AssetBundle Object 0.5 kb 0.0% Assets/contents/Sceneries/IndustryLand/Localized/MX/IndustryLand_Road_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: industryland_roads_localized.es_xx_xx Compressed Size:1.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 2.3 mb 97.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 45.7 kb 1.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 25.1 kb 1.0% Total User Assets 2.4 mb 100.0% Complete build size 2.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 94.7% Assets/contents/Sceneries/IndustryLand/Common/Road/InustryLand_Road.fbx 57.1 kb 2.3% Assets/contents/Sceneries/IndustryLand/Common/Road/Road_Decals.fbx 39.0 kb 1.6% Assets/contents/Sceneries/IndustryLand/Localized/ES/Road_Decals_PF.prefab 6.2 kb 0.3% AssetBundle Object 0.5 kb 0.0% Assets/contents/Sceneries/IndustryLand/Localized/ES/IndustryLand_Road_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: industryland_roads_localized.cl_xx_xx Compressed Size:1.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 2.3 mb 97.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 45.7 kb 1.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 25.1 kb 1.0% Total User Assets 2.4 mb 100.0% Complete build size 2.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 94.7% Assets/contents/Sceneries/IndustryLand/Common/Road/InustryLand_Road.fbx 57.1 kb 2.3% Assets/contents/Sceneries/IndustryLand/Common/Road/Road_Decals.fbx 39.0 kb 1.6% Assets/contents/Sceneries/IndustryLand/Localized/CL/Road_Decals_PF.prefab 6.2 kb 0.3% AssetBundle Object 0.5 kb 0.0% Assets/contents/Sceneries/IndustryLand/Localized/CL/IndustryLand_Road_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_roads_localized.cl_xx_xx Compressed Size:10.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 22.4 kb 63.2% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.3% Included DLLs 0.0 kb 0.0% File headers 12.9 kb 36.5% Total User Assets 35.4 kb 100.0% Complete build size 35.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 19.0 kb 53.6% Assets/contents/Sceneries/DirtTrack/Localized/CL/DirtTrack_Road_PF.prefab 3.4 kb 9.6% AssetBundle Object 0.1 kb 0.3% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_roads_localized.nz_xx_xx Compressed Size:9.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 22.4 kb 63.2% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.3% Included DLLs 0.0 kb 0.0% File headers 12.9 kb 36.5% Total User Assets 35.5 kb 100.0% Complete build size 35.5 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 19.0 kb 53.6% Assets/contents/Sceneries/DirtTrack/Localized/NZ/DirtTrack_Road_PF.prefab 3.4 kb 9.6% AssetBundle Object 0.1 kb 0.3% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2_gadget.xx_xx_xx Compressed Size:2.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 10.6% Levels 0.0 kb 0.0% Scripts 0.2 kb 3.6% Included DLLs 0.0 kb 0.0% File headers 5.7 kb 85.8% Total User Assets 6.6 kb 100.0% Complete build size 6.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.8% AssetBundle Object 0.3 kb 4.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Pieces Prefabs/Product/Default/Fridge_Gadget.prefab 0.1 kb 1.8% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 1.8% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_animated_localized.bh_xx_xx Compressed Size:1.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 91.1% Total User Assets 4.4 kb 100.0% Complete build size 4.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.3 kb 6.5% AssetBundle Object 0.1 kb 2.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/PoliceMan/Localized/BH/PoliceMan_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecodaily_product.xx_xx_stliverpool Compressed Size:18.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 24.6 kb 42.7% Levels 0.0 kb 0.0% Scripts 2.2 kb 3.8% Included DLLs 0.0 kb 0.0% File headers 30.8 kb 53.5% Total User Assets 57.6 kb 100.0% Complete build size 57.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 20.2 kb 35.1% Assets/vehicles/UserVehicles/Common/IvecoDaily/Pieces Prefabs/Product/STLiverpool/User_IvecoDaily.prefab 4.4 kb 7.6% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PassengersDescriptor.cs 0.1 kb 0.2% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleOptionalSync.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleDoorSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/PIDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/DoorsHandler.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecodaily_product.xx_xx_stguerras Compressed Size:18.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 24.6 kb 42.7% Levels 0.0 kb 0.0% Scripts 2.2 kb 3.8% Included DLLs 0.0 kb 0.0% File headers 30.8 kb 53.5% Total User Assets 57.6 kb 100.0% Complete build size 57.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 20.2 kb 35.1% Assets/vehicles/UserVehicles/Common/IvecoDaily/Pieces Prefabs/Product/STGuerras/User_IvecoDaily.prefab 4.4 kb 7.6% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PassengersDescriptor.cs 0.1 kb 0.2% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleOptionalSync.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleDoorSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/PIDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/DoorsHandler.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecodaily_product.xx_xx_stestafeta Compressed Size:18.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 24.6 kb 42.7% Levels 0.0 kb 0.0% Scripts 2.2 kb 3.8% Included DLLs 0.0 kb 0.0% File headers 30.8 kb 53.5% Total User Assets 57.6 kb 100.0% Complete build size 57.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 20.2 kb 35.1% Assets/vehicles/UserVehicles/Common/IvecoDaily/Pieces Prefabs/Product/STEstafeta/User_IvecoDaily.prefab 4.4 kb 7.6% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PassengersDescriptor.cs 0.1 kb 0.2% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleOptionalSync.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleDoorSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/PIDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/DoorsHandler.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecodaily_product.xx_xx_stpepsico Compressed Size:18.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 24.6 kb 42.7% Levels 0.0 kb 0.0% Scripts 2.2 kb 3.8% Included DLLs 0.0 kb 0.0% File headers 30.8 kb 53.5% Total User Assets 57.6 kb 100.0% Complete build size 57.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 20.2 kb 35.1% Assets/vehicles/UserVehicles/Common/IvecoDaily/Pieces Prefabs/Product/STPepsico/User_IvecoDaily.prefab 4.4 kb 7.6% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PassengersDescriptor.cs 0.1 kb 0.2% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleOptionalSync.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleDoorSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/PIDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/DoorsHandler.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecodaily_product.xx_xx_xx Compressed Size:19.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 24.4 kb 40.6% Levels 0.0 kb 0.0% Scripts 2.4 kb 4.0% Included DLLs 0.0 kb 0.0% File headers 33.4 kb 55.4% Total User Assets 60.2 kb 100.0% Complete build size 60.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 20.1 kb 33.4% Assets/vehicles/UserVehicles/Common/IvecoDaily/Pieces Prefabs/Product/Default/User_IvecoDaily.prefab 4.3 kb 7.2% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PassengersDescriptor.cs 0.1 kb 0.2% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleOptionalSync.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleDoorSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/PIDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/DoorsHandler.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecodaily_product.xx_xx_scpfm Compressed Size:19.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 24.4 kb 40.6% Levels 0.0 kb 0.0% Scripts 2.4 kb 4.0% Included DLLs 0.0 kb 0.0% File headers 33.4 kb 55.4% Total User Assets 60.2 kb 100.0% Complete build size 60.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 20.1 kb 33.4% Assets/vehicles/UserVehicles/Common/IvecoDaily/Pieces Prefabs/Product/SCPFM/User_IvecoDaily.prefab 4.3 kb 7.2% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PassengersDescriptor.cs 0.1 kb 0.2% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleOptionalSync.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleDoorSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/PIDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/DoorsHandler.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecodaily_product.xx_xx_psm Compressed Size:19.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 24.4 kb 40.6% Levels 0.0 kb 0.0% Scripts 2.4 kb 4.0% Included DLLs 0.0 kb 0.0% File headers 33.4 kb 55.4% Total User Assets 60.2 kb 100.0% Complete build size 60.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 20.1 kb 33.4% Assets/vehicles/UserVehicles/Common/IvecoDaily/Pieces Prefabs/Product/PSM/User_IvecoDaily.prefab 4.3 kb 7.2% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PassengersDescriptor.cs 0.1 kb 0.2% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleOptionalSync.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleDoorSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/PIDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/DoorsHandler.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_3_roads_localized.fr_xx_xx Compressed Size:7.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 14.0 kb 55.8% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.4% Included DLLs 0.0 kb 0.0% File headers 10.9 kb 43.7% Total User Assets 25.0 kb 100.0% Complete build size 25.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 9.7 kb 38.7% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_3/FR/RutaG21_3_Road_PF.prefab 2.3 kb 9.4% AssetBundle Object 2.0 kb 7.8% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_3/FR/RutaG21_3_Decals_PF.prefab 0.1 kb 0.4% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_dodgecharger_police.xx_xx_xx Compressed Size:2.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 10.6% Levels 0.0 kb 0.0% Scripts 0.2 kb 3.6% Included DLLs 0.0 kb 0.0% File headers 5.7 kb 85.8% Total User Assets 6.6 kb 100.0% Complete build size 6.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.7% AssetBundle Object 0.3 kb 5.0% Assets/simuzen/vehicles/Vehicle Gadgets/Police Lights/Product/Default/DodgeCharger_PoliceLights_PF.prefab 0.1 kb 1.8% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 1.8% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_roads_localized.cl_xx_xx Compressed Size:5.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 5.5 kb 36.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.7% Included DLLs 0.0 kb 0.0% File headers 9.3 kb 62.4% Total User Assets 14.9 kb 100.0% Complete build size 14.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.3 kb 28.8% Assets/contents/Sceneries/RutaG245/Localized/Ruta_G245_1/CL/Road_G245_1_PF.prefab 1.2 kb 8.1% AssetBundle Object 0.1 kb 0.7% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_roads_localized.xx_xx_xx Compressed Size:97.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 180.5 kb 56.3% Other Assets 80.5 kb 25.1% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 59.5 kb 18.6% Total User Assets 320.6 kb 100.0% Complete build size 320.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 181.6 kb 56.6% Resources/unity_builtin_extra 40.3 kb 12.6% Assets/contents/Sceneries/WaterWorld/Localized/BR/Roads/WaterWorldRoad_Decals_PF.prefab 28.2 kb 8.8% Assets/contents/Sceneries/WaterWorld/Localized/BR/Roads/WaterWorldRoad_PF.prefab 11.0 kb 3.4% AssetBundle Object 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecodaily_product.xx_xx_sbcop Compressed Size:19.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 24.4 kb 40.6% Levels 0.0 kb 0.0% Scripts 2.4 kb 4.0% Included DLLs 0.0 kb 0.0% File headers 33.4 kb 55.4% Total User Assets 60.2 kb 100.0% Complete build size 60.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 20.1 kb 33.4% Assets/vehicles/UserVehicles/Common/IvecoDaily/Pieces Prefabs/Product/SBCOP/User_IvecoDaily.prefab 4.3 kb 7.2% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PassengersDescriptor.cs 0.1 kb 0.2% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleOptionalSync.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleDoorSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/PIDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/DoorsHandler.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_roads_localized.es_xx_xx Compressed Size:667.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 837.6 kb 97.9% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 2.8 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 14.7 kb 1.7% Total User Assets 855.2 kb 100.0% Complete build size 855.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 837.6 kb 97.9% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Delivery_City_Road.fbx 2.2 kb 0.3% Assets/contents/Sceneries/DeliveryCity/Localized/ES/Delivery_City_Road_PF.prefab 0.6 kb 0.1% AssetBundle Object 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_animated_localized.do_xx_xx Compressed Size:1.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 91.1% Total User Assets 4.4 kb 100.0% Complete build size 4.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.3 kb 6.5% AssetBundle Object 0.1 kb 2.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/PoliceMan/Localized/DO/PoliceMan_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecodaily_product.xx_xx_starmy Compressed Size:18.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 24.2 kb 42.3% Levels 0.0 kb 0.0% Scripts 2.2 kb 3.8% Included DLLs 0.0 kb 0.0% File headers 30.8 kb 53.8% Total User Assets 57.1 kb 100.0% Complete build size 57.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 19.9 kb 34.8% Assets/vehicles/UserVehicles/Common/IvecoDaily/Pieces Prefabs/Product/STArmy/User_IvecoDaily.prefab 4.3 kb 7.5% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PassengersDescriptor.cs 0.1 kb 0.2% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleOptionalSync.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleDoorSync.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/PIDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/DoorsHandler.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_roads_localized.do_xx_xx Compressed Size:3.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.0 kb 11.0% Levels 0.0 kb 0.0% Scripts 0.1 kb 1.2% Included DLLs 0.0 kb 0.0% File headers 8.2 kb 87.8% Total User Assets 9.3 kb 100.0% Complete build size 9.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.8% Assets/contents/Sceneries/TocopillaRoute/Localized/DO/TocopillaRoute_Road_PF.prefab 0.5 kb 5.2% AssetBundle Object 0.1 kb 1.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_sitrakc7h.xx_xx_stgcc Compressed Size:9.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 9.4 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 9.4 mb 100.0% Complete build size 9.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.6 mb 38.1% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Textures/Product/STGCC/User_SitrakC7H_Mixer_MAOHS.tga 2.9 mb 30.4% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Textures/Product/STGCC/User_SitrakC7H_MAOHS.tga 1.6 mb 17.2% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Textures/Product/STGCC/User_SitrakC7H_Mixer_BC.tga 1.3 mb 14.2% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Textures/Product/STGCC/User_SitrakC7H_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_sitrakc7hmixer.xx_xx_stgcc Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.9% Total User Assets 6.8 kb 100.0% Complete build size 6.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Sitrak C7H mixer/SitrakC7HMixer_STGCC/GP_Sitrak_C7H.png 0.3 kb 4.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_sitrakc7h_common Compressed Size:22.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 36.1 mb 62.0% Meshes 9.4 mb 16.2% Animations 10.6 kb 0.0% Sounds 0.0 kb 0.0% Shaders 12.5 mb 21.5% Other Assets 58.7 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 102.9 kb 0.2% Total User Assets 58.2 mb 100.0% Complete build size 58.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 27.5% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Textures/User_SitrakC7H_Mixer_N.tga 16.0 mb 27.5% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Textures/User_SitrakC7H_N.tga 8.2 mb 14.1% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 4.9 mb 8.5% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Meshes/User_SitrakC7H.fbx 4.5 mb 7.7% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Meshes/User_SitrakC7H_Prototype.fbx 3.1 mb 5.3% Assets/content_common/art_common/Modules/Shaders/Standard.shader 1.8 mb 3.1% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Textures/User_SitrakC7H_Interior_N.tga 1.4 mb 2.4% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Textures/User_SitrakC7H_Interior_MAOHS.tga 1.0 mb 1.8% Resources/unity_builtin_extra 697.9 kb 1.2% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Textures/User_SitrakC7H_Interior_BC.tga 145.6 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 75.6 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Textures/SitrakC7H_M2.tga 74.6 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Textures/SitrakC7H_M1.tga 62.2 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Textures/WiperSitrakC7H_60.tga 48.2 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Meshes/User_SitrakC7H_Wipers.fbx 17.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Prefab/User_SitrakC7H_PF.prefab 13.6 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 11.7 kb 0.0% AssetBundle Object 10.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Meshes/User_SitrakC7H_Col.fbx 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Materials/SitrakC7H_Mixer_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Materials/SitrakC7H_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Materials/SitrakC7H_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Materials/SitrakC7H_Interior_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Animation/WiperAnimController_SitrakC7H.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Prefab/User_SitrakC7H_Wipers_PF.prefab 1.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Materials/Glass_Interior_SitrakC7H_MT.mat 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_sitrakc7h.xx_xx_xx Compressed Size:9.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 9.4 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 9.4 mb 100.0% Complete build size 9.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.6 mb 38.0% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Textures/Product/Default/User_SitrakC7H_Mixer_MAOHS.tga 2.9 mb 30.4% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Textures/Product/Default/User_SitrakC7H_MAOHS.tga 1.6 mb 17.4% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Textures/Product/Default/User_SitrakC7H_Mixer_BC.tga 1.3 mb 14.2% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Textures/Product/Default/User_SitrakC7H_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_sitrakc7hmixer.xx_xx_st Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.9% Total User Assets 6.8 kb 100.0% Complete build size 6.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Sitrak C7H mixer/SitrakC7HMixer_Default/GP_Sitrak_C7H.png 0.3 kb 4.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: maliroute_roads_localized.xx_xx_xx Compressed Size:5.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 6.6 kb 41.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.7% Included DLLs 0.0 kb 0.0% File headers 9.2 kb 58.0% Total User Assets 15.9 kb 100.0% Complete build size 15.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.8 kb 30.1% Assets/contents/Sceneries/MaliRoute/Localized/ES/MaliRoute_zebras.prefab 1.3 kb 7.9% AssetBundle Object 0.5 kb 3.3% Assets/contents/Sceneries/MaliRoute/Localized/ES/MaliRoute_road.prefab 0.1 kb 0.7% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_actros_localized.xx_xx_stprimafrio Compressed Size:4.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.1 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 4.1 mb 100.0% Complete build size 4.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.7 mb 64.6% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Textures/Product/Primafrio/ActrosUser_MAOHS.tga 1.5 mb 35.3% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Textures/Product/Primafrio/ActrosUser_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_isuzuelf.xx_xx_stcoppel Compressed Size:4.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 5.4 mb 100.0% Complete build size 5.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.4 mb 43.5% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/STCoppel/Isuzu500H_Exterior_MAOHS.tga 1.5 mb 27.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/STCoppel/Isuzu500H_Trailer_MAOHS.tga 1.0 mb 19.3% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/STCoppel/Isuzu500H_Exterior_BC.tga 561.8 kb 10.1% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/STCoppel/Isuzu500H_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_actros2046box3axis.xx_xx_starmy Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.5% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2046S art box 3 axis/Actros2046SBox3axis_STArmy/GP_CamArtCaja.png 0.3 kb 5.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_actros2046box3axis.xx_xx_stprimafrio Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.6% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.4% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2046S art box 3 axis/Actros2046SBox3axis_STPrimafrio/GP_CamArtCaja.png 0.4 kb 5.2% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_actros2046box3axis.xx_xx_st Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.6% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2046S art box 3 axis/Actros2046SBox3axis_Default/GP_CamArtCaja.png 0.3 kb 5.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stprimafrio Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 14.1 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 10.2 kb 0.1% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 8.0 mb 99.7% Built-in Texture2D: sactx-2048x2048-DXT5-HUD_GP_Images_Atlas-c3d2e17f 11.1 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STPrimafrio/HUD_GP_Images_Atlas.spriteatlas 2.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecodaily.xx_xx_stcoppel Compressed Size:4.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.6 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 4.6 mb 100.0% Complete build size 4.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.1 mb 66.4% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/Product/STCoppel/IvecoDaily_MAOHS.tga 1.6 mb 33.5% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/Product/STCoppel/IvecoDaily_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_ivecodaily.xx_xx_stcoppel Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 89.0% Total User Assets 6.8 kb 100.0% Complete build size 6.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/IvecoDaily/IvecoDaily_STCoppel/GP_Microbus_Van.png 0.3 kb 4.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecodaily_product.xx_xx_stcoppel Compressed Size:18.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 24.2 kb 42.3% Levels 0.0 kb 0.0% Scripts 2.2 kb 3.8% Included DLLs 0.0 kb 0.0% File headers 30.8 kb 53.8% Total User Assets 57.1 kb 100.0% Complete build size 57.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 19.9 kb 34.8% Assets/vehicles/UserVehicles/Common/IvecoDaily/Pieces Prefabs/Product/STCoppel/User_IvecoDaily.prefab 4.3 kb 7.5% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PassengersDescriptor.cs 0.1 kb 0.2% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleOptionalSync.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleDoorSync.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/PIDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/DoorsHandler.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hino300.xx_xx_stcoppel Compressed Size:6.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 6.7 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 6.7 mb 100.0% Complete build size 6.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 32.5% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Product/STCoppel/Hino300_MAOHS.tga 2.2 mb 32.3% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Product/STCoppel/Hino300_Trailer_MAOHS.tga 1.2 mb 18.5% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Product/STCoppel/Hino300_BC.tga 1.1 mb 16.6% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Product/STCoppel/Hino300_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hino500.xx_xx_stcoppel Compressed Size:7.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 22.3 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 22.3 mb 100.0% Complete build size 22.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 71.7% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/STCoppel/Hino500User_Trailer_N.tga 2.4 mb 10.7% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/STCoppel/Hino500User_MAOHS.tga 1.9 mb 8.6% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/STCoppel/Hino500User_Trailer_MAOHS.tga 1.3 mb 5.8% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/STCoppel/Hino500User_BC.tga 723.1 kb 3.2% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/STCoppel/Hino500User_Trailer_BC.tga 0.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_hino500.xx_xx_stcoppel Compressed Size:3.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 10.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 89.2% Total User Assets 6.8 kb 100.0% Complete build size 6.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Hino 500/Hino500_STCoppel/GP_Hino_500.png 0.3 kb 4.4% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_hino300.xx_xx_stcoppel Compressed Size:3.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 10.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 89.2% Total User Assets 6.8 kb 100.0% Complete build size 6.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 6.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Hino 300/Hino300_STCoppel/GP_Hino_300.png 0.3 kb 4.4% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_isuzuelf.xx_xx_stcoppel Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.3 kb 18.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 82.0% Total User Assets 7.4 kb 100.0% Complete build size 7.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.2% AssetBundle Object 0.4 kb 5.9% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu ELF/IsuzuELF_STCoppel/GP_ELF_500.png 0.4 kb 5.9% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu ELF/IsuzuELF_STCoppel/GP_ELF_400.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_3axes.xx_xx_stprimafrio Compressed Size:6.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 6.9 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 6.9 mb 100.0% Complete build size 6.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.1 mb 44.2% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_3_Axes/Art/Textures/Product/Primafrio/Trailer_3_Axes_N.tga 2.7 mb 39.2% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_3_Axes/Art/Textures/Product/Primafrio/Trailer_3_Axes_MAOHS.tga 1.1 mb 16.5% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_3_Axes/Art/Textures/Product/Primafrio/Trailer_3_Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_3axes.xx_xx_starmy Compressed Size:10.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 17.3 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 17.3 mb 100.0% Complete build size 17.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 92.7% Assets/vehicles/UserVehicles/ArmyUserVehicles/Trailer_3_Axes/Trailer_3_Axes_N.tga 923.1 kb 5.2% Assets/vehicles/UserVehicles/ArmyUserVehicles/Trailer_3_Axes/Trailer_3_Axes_MAOHS.tga 361.2 kb 2.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/Trailer_3_Axes/Trailer_3_Axes_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_3axes_common Compressed Size:2.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.0 mb 17.3% Meshes 920.2 kb 7.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.6 mb 74.1% Other Assets 16.4 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 68.0 kb 0.6% Total User Assets 11.5 mb 100.0% Complete build size 11.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 8.2 mb 71.4% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 1.0 mb 8.7% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_3_Axes/Art/Textures/Trailer_3_Axes_M2.tga 1.0 mb 8.7% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_3_Axes/Art/Textures/Trailer_3_Axes_M1.tga 924.9 kb 7.8% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_3_Axes/Art/Meshes/RigidTrailer.fbx 181.6 kb 1.5% Resources/unity_builtin_extra 145.6 kb 1.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 4.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_3_Axes/Prefabs/Trailer_3_Axes_PF.prefab 2.9 kb 0.0% AssetBundle Object 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_3_Axes/Art/Materials/Trailer_3_Axes_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_3_Axes/Art/Materials/Trailer_3_Axes_Lights_MT.mat 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_3axes.xx_xx_xx Compressed Size:7.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.7 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 7.7 mb 100.0% Complete build size 7.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.3 mb 42.8% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_3_Axes/Art/Textures/Product/Default/Trailer_3_Axes_MAOHS.tga 2.8 mb 36.7% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_3_Axes/Art/Textures/Product/Default/Trailer_3_Axes_N.tga 1.6 mb 20.4% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_3_Axes/Art/Textures/Product/Default/Trailer_3_Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: stcommonvehicles_common Compressed Size:136.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 474.8 kb 92.1% Other Assets 4.0 kb 0.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 36.9 kb 7.2% Total User Assets 515.8 kb 100.0% Complete build size 515.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 474.8 kb 92.1% Resources/unity_builtin_extra 1.8 kb 0.4% Assets/vehicles/UserVehicles/STCommonVehicles/Common/Materials/GlassTransparent_MT.mat 1.8 kb 0.3% Assets/vehicles/UserVehicles/STCommonVehicles/Common/Materials/GlassOpaque_MT.mat 0.4 kb 0.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerm21063axis.xx_xx_stfletesmx Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 12.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.0% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.6% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2 106 3 axis/FreightlinerM21063axis_STFletesMX/GP_Freightliner_M2_106_3axis.png 0.4 kb 5.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2106_3axis.xx_xx_stfletesmx Compressed Size:6.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 22.6 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.1 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 22.6 mb 100.0% Complete build size 22.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 70.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STFletesMexico/User_FreightLinerM2_106_3Axis_Trailer_N.tga 2.8 mb 12.6% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STFletesMexico/User_FreightLinerM2_106_3Axis_MAOHS.tga 1.8 mb 8.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STFletesMexico/User_FreightLinerM2_106_3Axis_Trailer_MAOHS.tga 1.4 mb 6.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STFletesMexico/User_FreightLinerM2_106_3Axis_BC.tga 484.2 kb 2.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STFletesMexico/User_FreightLinerM2_106_3Axis_Trailer_BC.tga 1.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinercascadiaart.xx_xx_stfletesmx Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 12.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 87.8% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia 116 BBC 72 art/FreightlinerCascadia116art_STFletesMX/GP_Freightliner_Cascadia_art.png 0.4 kb 5.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinercascadia116.xx_xx_stfletesmx Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 12.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 87.8% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.5% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia 116 BBC 72 biart/FreightlinerCascadia116_STFletesMX/GP_Freightliner_Cascadia_116.png 0.4 kb 5.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_newfreightlinercascadia.xx_xx_stfletesmx Compressed Size:3.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.6 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 3.6 mb 100.0% Complete build size 3.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 61.4% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/STFletesMexico/NewCascadia126_MAOHS.tga 1.4 mb 38.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/STFletesMexico/NewCascadia126_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stfletesmx Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 14.1 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 10.2 kb 0.1% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 8.0 mb 99.7% Built-in Texture2D: sactx-2048x2048-DXT5-HUD_GP_Images_Atlas-782a944b 11.1 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STFletesMX/HUD_GP_Images_Atlas.spriteatlas 2.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_stfletesmx Compressed Size:12.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 20.4 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 20.4 mb 100.0% Complete build size 20.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 78.3% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STFletesMexico/Trailer_2Axes_N.tga 3.3 mb 16.2% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STFletesMexico/Trailer_2Axes_MAOHS.tga 1.1 mb 5.5% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STFletesMexico/Trailer_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_reartrailer_2axes.xx_xx_stfletesmx Compressed Size:30.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 79.7 kb 94.4% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 4.8% Total User Assets 84.4 kb 100.0% Complete build size 84.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 30.5 kb 36.2% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STFletesMexico/Trailer_2Axes_DecalRear_MAOHS.tga 25.3 kb 30.0% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STFletesMexico/Trailer_2Axes_DecalRear_N.tga 23.9 kb 28.3% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STFletesMexico/Trailer_2Axes_DecalRear_BC.tga 0.7 kb 0.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_internationallt_common Compressed Size:14.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 9.1 mb 34.1% Meshes 4.8 mb 18.2% Animations 10.5 kb 0.0% Sounds 0.0 kb 0.0% Shaders 12.5 mb 47.1% Other Assets 52.0 kb 0.2% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 102.4 kb 0.4% Total User Assets 26.6 mb 100.0% Complete build size 26.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 8.2 mb 31.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.8 mb 14.4% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Art/Meshes/User_International_LT.fbx 3.1 mb 11.6% Assets/content_common/art_common/Modules/Shaders/Standard.shader 3.0 mb 11.2% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Art/Textures/International_LT_Interior_MAOHS.tga 2.7 mb 10.3% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Art/Textures/International_LT_N.tga 2.1 mb 7.8% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Art/Textures/International_LT_Interior_N.tga 1.1 mb 4.0% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Art/Textures/International_LT_Interior_BC.tga 1.0 mb 3.9% Resources/unity_builtin_extra 1020.3 kb 3.7% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Art/Meshes/International_LT_Prototype.fbx 145.6 kb 0.5% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 77.5 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Art/Textures/International_LT_M1.tga 74.0 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Art/Textures/International_LT_M2.tga 55.3 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Art/Textures/International_LT_60.tga 38.9 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Art/Meshes/User_International_LT_Wipers.fbx 16.0 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Prefabs/User_International_LT_PF.prefab 13.6 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 11.1 kb 0.0% AssetBundle Object 6.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Art/Meshes/International_LT_Col.fbx 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Art/Materials/International_LT_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Art/Materials/International_LT_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Art/Materials/International_LT_Interior_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Art/Animations/WiperAnimController_International_LT.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Prefabs/User_International_LT_Wipers_PF.prefab 1.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Art/Materials/Glass_Interior_International_LT_MT.mat 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_reartrailer_2axes.xx_xx_stmayab Compressed Size:48.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 97.5 kb 95.4% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.6% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 3.9% Total User Assets 102.2 kb 100.0% Complete build size 102.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 40.5 kb 39.6% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STMayab/Trailer_2Axes_DecalRear_N.tga 32.2 kb 31.5% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STMayab/Trailer_2Axes_DecalRear_MAOHS.tga 24.9 kb 24.3% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STMayab/Trailer_2Axes_DecalRear_BC.tga 0.6 kb 0.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_internationallt.xx_xx_stmayab Compressed Size:3.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.8 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 3.8 mb 100.0% Complete build size 3.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.6 mb 67.4% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Art/Textures/Product/STMayab/International_LT_MAOHS.tga 1.2 mb 32.5% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Art/Textures/Product/STMayab/International_LT_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_stmayab Compressed Size:10.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 19.7 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.0% Total User Assets 19.7 mb 100.0% Complete build size 19.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 81.4% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STMayab/Trailer_2Axes_N.tga 2.5 mb 12.7% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STMayab/Trailer_2Axes_MAOHS.tga 1.2 mb 5.9% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STMayab/Trailer_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_internationallt.xx_xx_xx Compressed Size:3.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 0.1% Total User Assets 3.5 mb 100.0% Complete build size 3.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.3 mb 66.9% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Art/Textures/Product/Default/International_LT_MAOHS.tga 1.1 mb 33.0% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Art/Textures/Product/Default/International_LT_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_semirremolque_1axis_common Compressed Size:252.8 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 374.8 kb 61.9% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 180.5 kb 29.8% Other Assets 3.8 kb 0.6% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 46.6 kb 7.7% Total User Assets 605.8 kb 100.0% Complete build size 605.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 370.8 kb 61.2% Assets/vehicles/UserVehicles/STUserVehicles/Semirremolque_1_Axis/Art/Meshes/Semirremolque_1_Axis_Prototype.fbx 181.6 kb 30.0% Resources/unity_builtin_extra 5.4 kb 0.9% Assets/vehicles/UserVehicles/STUserVehicles/Semirremolque_1_Axis/Art/Meshes/Semirremolque_1_Axis_Collider.fbx 1.3 kb 0.2% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalltartcoketrailer.xx_xx_st Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 12.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 87.6% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.6% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International LT art coke trailer/InternationalLTArtCokeTrailer_Default/GP_International_LT_art_cokeTrailer.png 0.4 kb 5.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalltbiart42ft.xx_xx_stmayab Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 12.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 87.9% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.6% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International LT biart 42 ft/InternationalLTBiart42Ft_STMayab/GP_International_LT_biart_42ft.png 0.4 kb 5.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalltbiart42ft.xx_xx_st Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 12.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.0% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.6% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International LT biart 42 ft/InternationalLTBiart42Ft_Default/GP_International_LT_biart_42ft.png 0.4 kb 5.4% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalltart42ft.xx_xx_st Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.1% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.6% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International LT art 42 ft/InternationalLTArt42Ft_Default/GP_International_LT_art_42ft.png 0.4 kb 5.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalltart42ft.xx_xx_stmayab Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 11.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 88.1% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.6% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International LT art 42 ft/InternationalLTArt42Ft_STMayab/GP_International_LT_art_42ft.png 0.4 kb 5.4% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalltbiartcoketrailer.xx_xx_st Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 12.6% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 87.4% Total User Assets 7.0 kb 100.0% Complete build size 7.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.7% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International LT biart coke trailer/InternationalLTBiartCokeTrailer_Default/GP_International_LT_biart_cokeTrailer.png 0.4 kb 5.9% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalltbiartcoketrailer.xx_xx_stmayab Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 12.6% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 87.4% Total User Assets 7.0 kb 100.0% Complete build size 7.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.7% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International LT biart coke trailer/InternationalLTBiartCokeTrailer_STMayab/GP_International_LT_biart_cokeTrailer.png 0.4 kb 6.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalltartcoketrailer.xx_xx_stmayab Compressed Size:3.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 12.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.1 kb 87.6% Total User Assets 6.9 kb 100.0% Complete build size 6.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 6.6% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International LT art coke trailer/InternationalLTArtCokeTrailer_STMayab/GP_International_LT_art_cokeTrailer.png 0.4 kb 5.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: maliroute_common Compressed Size:5.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.8 mb 24.1% Meshes 2.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 15.1 kb 0.1% Other Assets 1.1 mb 5.6% Levels 13.6 mb 67.8% Scripts 4.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 501.3 kb 2.4% Total User Assets 20.1 mb 100.0% Complete build size 20.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 19.9% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/GustNoise.psd 931.7 kb 4.5% Assets/contents/Sceneries/MaliRoute/Common/Vegetation/MaliRoute_Storage.asset 341.5 kb 1.7% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/FAE/Resources/FAE_Windvectors.png 256.1 kb 1.2% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/3DNoise.psd 186.5 kb 0.9% Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Lighting/LightingData.asset 170.8 kb 0.8% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/PerlinSeamless.png 85.5 kb 0.4% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 27.7 kb 0.1% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Compute/Resources/GPUFrustumCulling.compute 15.3 kb 0.1% Resources/unity_builtin_extra 8.3 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Compute/Resources/MergeInstancedIndirectBuffers.compute 2.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Setups/2021 Military/Meshes/Military Waves extra collider.fbx 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStoragePackage.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStorage.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Manager/VegetationStudioManager.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PrefabSpawner/RuntimePrefabSpawner.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/ColliderSystemPro/ColliderSystemPro.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/BakingTools/LightProbePlacement/Runtime/LightProbesVolumeSettings.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/TerrainSystemPro/TerrainSystemPro.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/TerrainShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ReflectionProbeCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Terrains/UnityTerrain.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/DynamicWater/DynamicWater/DynamicWaterSolverSimulation.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/TerrainCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/DynamicWater/DynamicWater/DynamicWater.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/VolumetricLightBeam.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSWeatherManager.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSWeatherController.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSTerrainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfileSwitcher.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Scripts/3rd Party Integrations/CTS 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Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/SandDune.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_3_product.xx_xx_army Compressed Size:172.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 91.1 mb 39.0% Meshes 118.1 mb 50.6% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 22.1 mb 9.5% Other Assets 1.9 mb 0.8% Levels 339.5 kb 0.1% Scripts 1.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 80.1 kb 0.0% Total User Assets 233.6 mb 100.0% Complete build size 233.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 26.6 mb 11.4% Assets/contents/Sceneries/ArmyLand/Common/Buildings/Mesh/Edificio_04.fbx 15.6 mb 6.7% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 14.0 mb 6.0% Assets/contents/Sceneries/ArmyLand/Common/Props/Meshes/RG31_Nyala.fbx 13.4 mb 5.7% Assets/contents/Sceneries/ArmyLand/Common/Buildings/Mesh/Edificio_03.FBX 12.4 mb 5.3% Assets/contents/Sceneries/ArmyLand/Common/Buildings/Mesh/Edificio_02.FBX 11.4 mb 4.9% Assets/contents/Sceneries/ArmyLand/Common/Props/Meshes/NPC_URO_VAMTAC_ST5_Prop.fbx 11.2 mb 4.8% Assets/contents/Sceneries/ArmyLand/Common/Props/Meshes/NPC_Leopard_2A6_Prop.fbx 10.8 mb 4.6% Assets/contents/Sceneries/ArmyLand/Common/Buildings/Mesh/Edificio_01.FBX 9.7 mb 4.1% Assets/contents/Sceneries/ArmyLand/Common/Props/Meshes/NPC_UnimongY500_Prop.fbx 8.3 mb 3.5% Assets/contents/Sceneries/ArmyLand/Common/Buildings/Mesh/Edificio_05.fbx 6.1 mb 2.6% Assets/contents/Sceneries/ArmyLand/Common/Buildings/Textures/Edificio_Suelo_01_N.tga 6.0 mb 2.6% Assets/content_common/art_common/Modules/Shaders/Standard.shader 5.8 mb 2.5% Assets/contents/Sceneries/ArmyLand/Common/Buildings/Textures/Edificio_Suelo_02_N.tga 5.3 mb 2.3% Assets/contents/Sceneries/ArmyLand/Common/Buildings/Textures/Basura_N.jpg 4.9 mb 2.1% Assets/contents/Sceneries/ArmyLand/Common/Buildings/Textures/Edificio_5_N.tga 4.6 mb 2.0% Assets/contents/Sceneries/ArmyLand/Common/Buildings/Textures/Edificio_01_N.tga 4.5 mb 1.9% Assets/contents/Sceneries/ArmyLand/Common/Buildings/Textures/Edificio_04_N.tga 3.7 mb 1.6% Assets/contents/Sceneries/ArmyLand/Common/Buildings/Textures/Edificio_5_Garaje_N.tga 2.8 mb 1.2% Assets/contents/Sceneries/ArmyLand/Common/Buildings/Textures/Edificio_Suelo_01_BC.tga 2.7 mb 1.2% Assets/contents/Sceneries/ArmyLand/Common/Buildings/Textures/Edificio_5_MAOHS.tga 2.7 mb 1.2% Assets/contents/Sceneries/ArmyLand/Common/Buildings/Textures/Edificio_Suelo_02_BC.tga 2.7 mb 1.1% Assets/contents/Sceneries/ArmyLand/Common/Buildings/Textures/AireAcondicionado.jpg 2.7 mb 1.1% Assets/contents/Sceneries/ArmyLand/Common/Buildings/Textures/Basura.jpg 2.7 mb 1.1% Assets/contents/Sceneries/ArmyLand/Common/Buildings/Textures/Antena.jpg 2.7 mb 1.1% Assets/contents/Sceneries/ArmyLand/Common/Buildings/Textures/Foco.jpg 2.5 mb 1.1% Assets/contents/Sceneries/ArmyLand/Common/Buildings/Textures/Edificio_01_BC.tga 2.4 mb 1.0% Assets/contents/Sceneries/ArmyLand/Common/Buildings/Textures/Edificio_5_BC.tga 2.3 mb 1.0% Assets/contents/Sceneries/ArmyLand/Common/Buildings/Textures/Edificio_04_MAOHS.tga 2.3 mb 1.0% Assets/contents/Sceneries/ArmyLand/Common/Buildings/Textures/Edificio_Suelo_01_MAOHS.tga 2.3 mb 1.0% Assets/contents/Sceneries/ArmyLand/Common/Buildings/Textures/Edificio_02_MAOHS.tga 2.2 mb 1.0% Assets/contents/Sceneries/ArmyLand/Common/Buildings/Textures/Edificio_04_BC.tga 2.2 mb 0.9% 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Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_common Compressed Size:26.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 51.7 mb 56.5% Meshes 243.3 kb 0.3% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.7 mb 9.5% Other Assets 3.1 mb 3.3% Levels 24.8 mb 27.1% Scripts 5.7 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 3.0 mb 3.2% Total User Assets 91.4 mb 100.0% Complete build size 91.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 17.5% Assets/content_common/art_common/Modules/Environment/EnviroSky/cube_enviro_stars_lite.png 5.8 mb 6.4% Assets/content_common/art_common/Modules/Vegetation/Trees/NatureManufacture/Foliage Shaders/Tree_Bark_Specular_Snow.shader 5.3 mb 5.8% 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mb 0.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.2 mb 2.9% Other Assets 4.6 mb 1.6% Levels 26.6 mb 9.6% Scripts 5.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 45.1 mb 16.2% Total User Assets 278.6 mb 100.0% Complete build size 278.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.8 mb 2.1% Assets/content_common/art_common/Modules/Vegetation/Trees/NatureManufacture/Foliage Shaders/Tree_Bark_Specular_Snow.shader 5.3 mb 1.9% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Combined_Ferns_09_ALT_01.psd 5.3 mb 1.9% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_19.psd 5.3 mb 1.9% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Dry Grass_07.psd 5.3 mb 1.9% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-9_comp_light.exr 5.3 mb 1.9% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-8_comp_light.exr 5.3 mb 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Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalmFrond_Normal.png 341.5 kb 0.1% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalmBark_Normal.png 341.5 kb 0.1% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalmFrond.tga 341.5 kb 0.1% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/FAE/Resources/FAE_Windvectors.png 256.1 kb 0.1% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/3DNoise.psd 170.9 kb 0.1% Assets/contents/Sceneries/MountainPass/Common/Vegetation/Packages/MountainPass_ArabianTrees_billboards/billboardNormal_b1739b14-9bb7-41b2-bfcc-3c19a1e8ee97.png 170.9 kb 0.1% Assets/contents/Sceneries/MountainPass/Common/Vegetation/Packages/MountainPass_ArabianTrees_billboards/billboard_b1739b14-9bb7-41b2-bfcc-3c19a1e8ee97.png 170.8 kb 0.1% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalmBark.png 170.8 kb 0.1% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/PerlinSeamless.png 85.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 33.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalm_Low.fbx 27.7 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Compute/Resources/GPUFrustumCulling.compute 8.3 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Compute/Resources/MergeInstancedIndirectBuffers.compute 7.9 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Vegetation/Packages/MountainPass_ArabianTrees.asset 1.6 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/palm_bark.mat 1.4 kb 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Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: testland_common Compressed Size:87.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 103.8 mb 72.3% Meshes 85.4 kb 0.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.2 mb 5.7% Other Assets 772.3 kb 0.5% Levels 4.6 mb 3.2% Scripts 4.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 26.2 mb 18.2% Total User Assets 143.6 mb 100.0% Complete build size 143.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 9.3 mb 6.5% Assets/content_common/art_common/Modules/Terrain/CTS_Profiles/TT/Arrays/CTS_Profile_TT_Lite_Albedos.asset 8.0 mb 5.6% Assets/content_common/art_common/Modules/Terrain/CTS_Profiles/TT/Arrays/CTS_Profile_TT_Lite_Normals.asset 5.8 mb 4.1% 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Assets/contents/Sceneries/TestLand/Common/Terrain/TreesConfig/PersistentVegetation/Baked_ArabianTrees_vegetation_Testland.asset 490.2 kb 0.3% Resources/unity_builtin_extra 341.5 kb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalmFrond_Normal.png 341.5 kb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalmBark_Normal.png 341.5 kb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalmFrond.tga 341.5 kb 0.2% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/FAE/Resources/FAE_Windvectors.png 256.1 kb 0.2% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/3DNoise.psd 170.9 kb 0.1% Assets/contents/Sceneries/MountainPass/Common/Vegetation/Packages/MountainPass_ArabianTrees_billboards/billboardNormal_b1739b14-9bb7-41b2-bfcc-3c19a1e8ee97.png 170.9 kb 0.1% Assets/contents/Sceneries/MountainPass/Common/Vegetation/Packages/MountainPass_ArabianTrees_billboards/billboard_b1739b14-9bb7-41b2-bfcc-3c19a1e8ee97.png 170.8 kb 0.1% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalmBark.png 170.8 kb 0.1% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/PerlinSeamless.png 85.5 kb 0.1% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 85.5 kb 0.1% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightDouble.jpg 80.0 kb 0.1% Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_lighting/LightingData.asset 33.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalm_Low.fbx 27.7 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Compute/Resources/GPUFrustumCulling.compute 22.1 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Geo_04_sharp.png 8.3 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Compute/Resources/MergeInstancedIndirectBuffers.compute 8.0 kb 0.0% Assets/contents/Sceneries/TestLand/Common/Terrain/TreesConfig/VegetationPackages/Testland_ArabianTrees.asset 1.6 kb 0.0% Assets/content_common/art_common/Modules/Terrain/CTS_Profiles/TT/CTS_Profile_TT_Unity.asset 1.6 kb 0.0% Assets/content_common/art_common/Modules/Terrain/CTS_Profiles/TT/CTS_Profile_TT_Lite.asset 1.6 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/palm_bark.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/palm_frond.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Material/GlassCommon_MT 1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalm_Low.prefab 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStoragePackage.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStorage.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Manager/VegetationStudioManager.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackagePro.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PrefabSpawner/RuntimePrefabSpawner.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/ColliderSystemPro/ColliderSystemPro.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/BakingTools/LightProbePlacement/Runtime/LightProbesVolumeSettings.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/TerrainSystemPro/TerrainSystemPro.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/TerrainShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ReflectionProbeCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Terrains/UnityTerrain.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/TerrainCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/scene/ReflectivesRoadManager.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/VolumetricLightBeam.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSWeatherManager.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSWeatherController.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSTerrainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfileSwitcher.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Scripts/3rd Party Integrations/CTS Integration/EnviroCTSIntegration.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfile.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/orchestrator/OrchestratorsPlugins/LoadSimScene.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Metal Barrier - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Roadside.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tenerifeport_common Compressed Size:244.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 380.1 mb 86.6% Meshes 12.0 mb 2.7% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 38.1 mb 8.7% Other Assets 751.1 kb 0.2% Levels 5.8 mb 1.3% Scripts 4.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 2.0 mb 0.4% Total User Assets 438.7 mb 100.0% Complete build size 438.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 85.3 mb 19.5% Assets/contents/Sceneries/TenerifePort/Common/Buildings/Textures/Recepción_BC.tga 21.3 mb 4.9% Assets/contents/Sceneries/IndustryLand/Common/Buildings/IndustrialPark/Textures/IndustrialPark_MAOHS.tga 21.3 mb 4.9% Assets/contents/Sceneries/IndustryLand/Common/Buildings/IndustrialPark/Textures/IndustrialPark_N.tga 21.3 mb 4.9% Assets/contents/Sceneries/TenerifePort/Common/Minigrua/Textures/Minigrua_N.tga 16.1 mb 3.7% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 15.6 mb 3.6% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 10.7 mb 2.4% Assets/contents/Sceneries/TenerifePort/Common/Buildings/Textures/Pasarela peatones_BC.tga 8.0 mb 1.8% Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Ferry/ReflectionProbe-1.exr 8.0 mb 1.8% Assets/contents/Sceneries/TenerifePort/Common/Terrain/Arrays/CTS_Profile_TenerifePort_Normals.asset 8.0 mb 1.8% Assets/contents/Sceneries/TenerifePort/Common/Terrain/Arrays/CTS_Profile_TenerifePort_Albedos.asset 5.7 mb 1.3% Assets/contents/Sceneries/TenerifePort/Common/Special_Buildings/Textures/Edificio_Ayuntamiento_N.tga 5.7 mb 1.3% Assets/contents/Sceneries/TenerifePort/Common/Special_Buildings/Textures/Edificio_Correos_N.tga 5.3 mb 1.2% Assets/contents/Sceneries/TenerifePort/Common/Buildings/Textures/Recepción_CM.tga 4.9 mb 1.1% Assets/contents/Sceneries/TenerifePort/Common/Special_Buildings/Textures/Edificio_Benetton_N.tga 4.7 mb 1.1% Assets/contents/Sceneries/TenerifePort/Common/Special_Buildings/Textures/Edificio_Vivienda_01_N.tga 4.7 mb 1.1% Assets/contents/Sceneries/TenerifePort/Common/Special_Buildings/Textures/Caseta_N.tga 4.4 mb 1.0% Assets/contents/Sceneries/TenerifePort/Common/Ferry/Textures/FerryRamp_MAOHS.tga 4.3 mb 1.0% Assets/contents/Sceneries/TenerifePort/Common/Buildings/Textures/Pasadizo ferry_MAOHS.tga 4.2 mb 1.0% Assets/contents/Sceneries/TenerifePort/Common/Buildings/Textures/Edificio helipuerto_MAOHS.tga 4.2 mb 1.0% Assets/contents/Sceneries/TenerifePort/Common/Special_Buildings/Textures/Edificio_Vivienda_02_N.tga 4.2 mb 1.0% Assets/contents/Sceneries/TenerifePort/Common/Special_Buildings/Textures/Edificio_Correos_MAOHS.tga 4.1 mb 0.9% Assets/contents/Sceneries/TenerifePort/Common/Buildings/Textures/Pasarela peatones_MAOHS.tga 4.1 mb 0.9% Assets/contents/Sceneries/TenerifePort/Common/Ferry/Textures/FerryExterior_MAOHS.tga 4.1 mb 0.9% Assets/contents/Sceneries/TenerifePort/Common/Special_Buildings/Textures/Edificio_Ayuntamiento_MAOHS.tga 4.1 mb 0.9% Assets/contents/Sceneries/TenerifePort/Common/Ferry/Textures/FerryWalls_N.tga 4.1 mb 0.9% Assets/contents/Sceneries/TenerifePort/Common/Ferry/Textures/FerryFloor_MAOHS.tga 4.0 mb 0.9% Assets/contents/Sceneries/TenerifePort/Common/Ferry/Textures/FerryInterior_MAOHS.tga 4.0 mb 0.9% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/GustNoise.psd 4.0 mb 0.9% Assets/contents/Sceneries/TenerifePort/Common/Special_Buildings/Textures/Edificio_Vivienda_01_MAOHS.tga 3.9 mb 0.9% Assets/contents/Sceneries/TenerifePort/Common/Buildings/Textures/Barco_MAOHS.tga 3.9 mb 0.9% Assets/contents/Sceneries/TenerifePort/Common/Special_Buildings/Textures/Edificio_Vivienda_02_MAOHS.tga 3.8 mb 0.9% Assets/contents/Sceneries/TenerifePort/Common/Special_Buildings/Textures/Edificio_Benetton_MAOHS.tga 3.7 mb 0.8% Assets/contents/Sceneries/TenerifePort/Common/Minigrua/Textures/Minigrua_MAOHS.tga 3.7 mb 0.8% Assets/contents/Sceneries/TenerifePort/Common/Ferry/Textures/FerryRamp_N.tga 3.6 mb 0.8% Assets/contents/Sceneries/TenerifePort/Common/Buildings/Textures/Pasarela peatones_N.tga 3.5 mb 0.8% Assets/contents/Sceneries/TenerifePort/Common/Buildings/Textures/Recepción_MAOHS.tga 3.5 mb 0.8% Assets/contents/Sceneries/TenerifePort/Common/Special_Buildings/Textures/Edificio_Santander_MAOHS.tga 3.3 mb 0.7% Assets/contents/Sceneries/TenerifePort/Common/Barcos/Textures/Crucero_ID1_N.tga 3.1 mb 0.7% Assets/contents/Sceneries/TenerifePort/Common/Barcos/Meshes/Crucero.fbx 3.1 mb 0.7% Resources/unity_builtin_extra 3.0 mb 0.7% Assets/contents/Sceneries/TenerifePort/Common/Buildings/Textures/Pasadizo ferry_N.tga 2.7 mb 0.6% Assets/contents/Sceneries/TenerifePort/Common/Special_Buildings/Textures/Edificio_BBVA_MAOHS.tga 2.7 mb 0.6% Assets/contents/Sceneries/TenerifePort/Common/Ferry/Textures/FerryInterior_E.tga 2.7 mb 0.6% Assets/contents/Sceneries/TenerifePort/Common/Buildings/Textures/ConcreteBrown_BC.tga 2.7 mb 0.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/IndustrialPark/Textures/IndustrialPark_M.tga 2.6 mb 0.6% Assets/contents/Sceneries/TenerifePort/Common/Buildings/Textures/Edificio helipuerto_N.tga 2.6 mb 0.6% Assets/contents/Sceneries/TenerifePort/Common/Buildings/Textures/Pasadizo ferry_BC.tga 2.6 mb 0.6% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic.shader 2.5 mb 0.6% Assets/contents/Sceneries/TenerifePort/Common/Buildings/Textures/Recepción_N.tga 2.5 mb 0.6% Assets/contents/Sceneries/TenerifePort/Common/Special_Buildings/Textures/Edificio_BBVA_N.tga 2.5 mb 0.6% Assets/contents/Sceneries/TenerifePort/Common/Barcos/Textures/Velero_MAOHS.tga 2.5 mb 0.6% Assets/contents/Sceneries/TenerifePort/Common/Ferry/Textures/FerryWalls_MAOHS.tga 2.4 mb 0.6% Assets/contents/Sceneries/TenerifePort/Common/Barcos/Textures/Velero_N.tga 2.3 mb 0.5% Assets/contents/Sceneries/TenerifePort/Common/Buildings/Textures/Pabellon blanco_MAOHS.tga 2.2 mb 0.5% Assets/contents/Sceneries/TenerifePort/Common/Ferry/Textures/FerryInterior_N.tga 2.2 mb 0.5% Assets/contents/Sceneries/TenerifePort/Common/Ferry/Textures/FerryRamp_BC.tga 2.2 mb 0.5% Assets/contents/Sceneries/TenerifePort/Common/Barcos/Textures/Crucero_ID2_MAOHS.tga 2.2 mb 0.5% Assets/contents/Sceneries/TenerifePort/Common/Buildings/Textures/Edificio helipuerto_BC.tga 2.0 mb 0.5% Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Lighting/ReflectionProbe-0.exr 1.9 mb 0.4% Assets/contents/Sceneries/TenerifePort/Common/Special_Buildings/Textures/Caseta_MAOHS.tga 1.9 mb 0.4% Assets/contents/Sceneries/TenerifePort/Common/Terrain/TenerifePort_Terrain.asset 1.8 mb 0.4% Assets/contents/Sceneries/TenerifePort/Common/Buildings/Textures/Barco_BC.tga 1.7 mb 0.4% Assets/contents/Sceneries/TenerifePort/Common/Special_Buildings/Meshes/Edificio_Benetton.fbx 1.7 mb 0.4% Assets/contents/Sceneries/TenerifePort/Common/Barcos/Textures/Crucero_ID2_N.tga 1.6 mb 0.4% Assets/contents/Sceneries/TenerifePort/Common/Special_Buildings/Textures/Edificio_Santander_N.tga 1.6 mb 0.4% Assets/contents/Sceneries/TenerifePort/Common/Ferry/Textures/FerryWalls_BC.tga 1.5 mb 0.3% Assets/contents/Sceneries/TenerifePort/Common/Barcos/Textures/Crucero_ID1_BC.tga 1.4 mb 0.3% Assets/contents/Sceneries/TenerifePort/Common/Special_Buildings/Textures/Edificio_Vivienda_01_BC.tga 1.4 mb 0.3% Assets/contents/Sceneries/TenerifePort/Common/Ferry/Textures/FerryInterior_BC.tga 1.3 mb 0.3% Assets/contents/Sceneries/TenerifePort/Common/Special_Buildings/Textures/Edificio_Vivienda_02_BC.tga 1.3 mb 0.3% Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Ferry/Lightmap-0_comp_light.exr 1.3 mb 0.3% Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Ferry/Lightmap-0_comp_dir.png 1.3 mb 0.3% Assets/contents/Sceneries/TenerifePort/Common/Ferry/Textures/FerryExterior_BC.tga 1.2 mb 0.3% Assets/contents/Sceneries/TenerifePort/Common/Minigrua/Textures/Minigrua_BC.tga 1.2 mb 0.3% Assets/contents/Sceneries/TenerifePort/Common/Ferry/Meshes/Ferry.fbx 1.1 mb 0.3% Assets/contents/Sceneries/TenerifePort/Common/Buildings/Textures/Barco_N.tga 1.1 mb 0.3% Assets/contents/Sceneries/TenerifePort/Common/Special_Buildings/Textures/Edificio_Santander_BC.tga 992.5 kb 0.2% Assets/contents/Sceneries/TenerifePort/Common/Ferry/Textures/FerryFloor_BC.tga 906.3 kb 0.2% Assets/contents/Sceneries/TenerifePort/Common/Buildings/Textures/Pabellon blanco_BC.tga 784.9 kb 0.2% Assets/contents/Sceneries/TenerifePort/Common/Barcos/Textures/Crucero_ID2_BC.tga 771.5 kb 0.2% Assets/contents/Sceneries/TenerifePort/Common/Buildings/Meshes/Barco.fbx 717.0 kb 0.2% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic LOD.shader 680.5 kb 0.2% Assets/contents/Sceneries/TenerifePort/Common/Special_Buildings/Textures/Edificio_Benetton_BC.tga 676.5 kb 0.2% Assets/contents/Sceneries/TenerifePort/Common/Minigrua/Meshes/Minigrua.fbx 669.9 kb 0.1% Assets/contents/Sceneries/TenerifePort/Common/Buildings/Textures/Pabellon blanco_N.tga 546.9 kb 0.1% Assets/contents/Sceneries/TenerifePort/Common/Ferry/Textures/FerryFloor_N.tga 541.0 kb 0.1% Assets/contents/Sceneries/TenerifePort/Common/Buildings/Meshes/Pasarela peatones.fbx 538.3 kb 0.1% Assets/contents/Sceneries/TenerifePort/Common/Barcos/Textures/Crucero_ID1_MAOHS.tga 536.3 kb 0.1% Assets/contents/Sceneries/TenerifePort/Common/Buildings/Meshes/Edificio helipuerto.fbx 500.7 kb 0.1% Assets/contents/Sceneries/TenerifePort/Common/Buildings/Meshes/Pasadizo ferry.fbx 462.6 kb 0.1% Assets/contents/Sceneries/TenerifePort/Common/Barcos/Textures/Velero_BC.tga 408.5 kb 0.1% Assets/contents/Sceneries/TenerifePort/Common/Buildings/Meshes/Recepción.fbx 407.8 kb 0.1% Assets/contents/Sceneries/TenerifePort/Common/Ferry/Textures/FerryExterior_N.tga 403.1 kb 0.1% Assets/contents/Sceneries/TenerifePort/Common/Ferry/Meshes/FerryCerrado.fbx 388.6 kb 0.1% Assets/contents/Sceneries/TenerifePort/Common/Buildings/Textures/Pasadizo ferry_E.tga 388.3 kb 0.1% Assets/contents/Sceneries/TenerifePort/Common/Special_Buildings/Meshes/Edificio_Ayuntamiento.fbx 347.5 kb 0.1% Assets/contents/Sceneries/TenerifePort/Common/Special_Buildings/Textures/Edificio_Ayuntamiento_BC.tga 341.5 kb 0.1% Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Ferry/Lightmap-1_comp_light.exr 341.5 kb 0.1% Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Ferry/Lightmap-1_comp_dir.png 341.5 kb 0.1% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/FAE/Resources/FAE_Windvectors.png 327.6 kb 0.1% Assets/contents/Sceneries/TenerifePort/Common/Special_Buildings/Textures/Edificio_Correos_BC.tga 325.0 kb 0.1% Assets/contents/Sceneries/TenerifePort/Common/Special_Buildings/Meshes/Edificio_Santander.fbx 324.6 kb 0.1% Assets/contents/Sceneries/TenerifePort/Common/Special_Buildings/Meshes/Edificio_BBVA.fbx 283.4 kb 0.1% Assets/contents/Sceneries/TenerifePort/Common/Special_Buildings/Textures/Edificio_Vivienda_02_CM.tga 272.5 kb 0.1% Assets/contents/Sceneries/TenerifePort/Common/Special_Buildings/Textures/Edificio_BBVA_BC.tga 256.1 kb 0.1% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/3DNoise.psd 210.0 kb 0.0% Assets/contents/Sceneries/TenerifePort/Common/Special_Buildings/Textures/Caseta_BC.tga 208.9 kb 0.0% Assets/contents/Sceneries/TenerifePort/Common/Special_Buildings/Textures/Edificio_Vivienda_01_CM.tga 205.0 kb 0.0% Assets/contents/Sceneries/TenerifePort/Common/Special_Buildings/Meshes/Edificio_Correos.fbx 170.8 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/PerlinSeamless.png 158.3 kb 0.0% Assets/contents/Sceneries/TenerifePort/Common/Special_Buildings/Meshes/Edificio_Vivienda_01.fbx 153.4 kb 0.0% Assets/contents/Sceneries/TenerifePort/Common/Barcos/Textures/Crucero_ID2_E.tga 146.0 kb 0.0% Assets/contents/Sceneries/TenerifePort/Common/Special_Buildings/Textures/Edificio_Santander_E.tga 138.2 kb 0.0% Assets/contents/Sceneries/TenerifePort/Common/Special_Buildings/Textures/Edificio_Correos_E.tga 134.5 kb 0.0% Assets/contents/Sceneries/TenerifePort/Common/Barcos/Textures/Crucero_ID1_E.tga 134.1 kb 0.0% Assets/contents/Sceneries/TenerifePort/Common/Barcos/Meshes/Velero.fbx 130.8 kb 0.0% Assets/contents/Sceneries/TenerifePort/Common/Special_Buildings/Textures/Edificio_Benetton_E.tga 128.3 kb 0.0% Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Ferry/ReflectionProbe-0.exr 127.0 kb 0.0% Assets/contents/Sceneries/TenerifePort/Common/Special_Buildings/Textures/Edificio_Ayuntamiento_E.tga 119.5 kb 0.0% Assets/contents/Sceneries/TenerifePort/Common/Special_Buildings/Textures/Edificio_BBVA_E.tga 117.3 kb 0.0% Assets/contents/Sceneries/TenerifePort/Common/Special_Buildings/Meshes/Edificio_Vivienda_02.fbx 115.1 kb 0.0% 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------------------------------------------------------------------------------- Bundle Name: industryland_common Compressed Size:323.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 284.0 mb 46.9% Meshes 28.5 mb 4.7% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 36.7 mb 6.1% Other Assets 132.9 mb 22.0% Levels 122.6 mb 20.3% Scripts 4.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 275.5 kb 0.0% Total User Assets 605.0 mb 100.0% Complete build size 605.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 99.0 mb 16.4% Assets/contents/Sceneries/IndustryLand/Common/Vegetation/BakedVegetation/Baked_EuropeanTree_Vegetation_Industryland.asset 32.0 mb 5.3% Assets/contents/Sceneries/IndustryLand/Common/Terrain/Arrays/CTS_Profile_IndustryLand_Normals.asset 32.0 mb 5.3% Assets/contents/Sceneries/IndustryLand/Common/Terrain/Arrays/CTS_Profile_IndustryLand_Albedos.asset 21.3 mb 3.5% Assets/contents/Sceneries/IndustryLand/Common/Buildings/IndustrialPark/Textures/IndustrialPark_MAOHS.tga 21.3 mb 3.5% Assets/contents/Sceneries/IndustryLand/Common/Buildings/IndustrialPark/Textures/IndustrialPark_N.tga 21.3 mb 3.5% Assets/contents/Sceneries/IndustryLand/Common/Vegetation/Mask/Industryland_VegetationMask.tga 15.6 mb 2.6% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 9.2 mb 1.5% Resources/unity_builtin_extra 8.6 mb 1.4% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 8.0 mb 1.3% Assets/contents/Sceneries/IndustryLand/Common/Buildings/IndustrialPark/Textures/IndustrialPark_BC.tga 5.3 mb 0.9% Assets/contents/Sceneries/IndustryLand/Common/Terrain/Material_fake/T_Ground_Stylized_Grass_01_A_Sm 1.tga 5.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Pine_Eastern_White_Hero/Pine_Eastern_White_Hero_Field_Normal.png 5.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Pine_Eastern_White_Hero/Pine_Eastern_White_Hero_Field_Color.png 5.3 mb 0.9% Assets/contents/Sceneries/IndustryLand/Common/Terrain/Material_fake/T_Ground_Stylized_Grass_01_N 1.png 5.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Oak_Holm_Hero_3_Forest_Normal.png 5.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Oak_Holm_Sapling_1_Normal.png 5.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Oak_Holm_Hero_3_Forest_Color.png 5.3 mb 0.9% Assets/contents/Sceneries/IndustryLand/Common/Props/Textures/CableReelPallet_MAOHS.tga 5.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Oak_Holm_Sapling_1_Color.png 5.3 mb 0.9% Assets/contents/Sceneries/IndustryLand/Common/Props/Textures/GlobalDepot_MAOHS.tga 5.3 mb 0.9% Assets/contents/Sceneries/IndustryLand/Common/Props/Textures/CableReelPallet_N.tga 5.3 mb 0.9% Assets/contents/Sceneries/IndustryLand/Common/Props/Textures/PortFencel_BC.tga 5.3 mb 0.9% Assets/contents/Sceneries/IndustryLand/Common/Props/Textures/GlobalDepot_N.tga 5.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_21.psd 5.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_17.psd 5.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_10.psd 5.3 mb 0.9% Assets/contents/Sceneries/IndustryLand/Common/Props/Textures/PortFencel_N.tga 4.9 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Pine_Eastern_White_Hero/Pine_Eastern_White_Hero_Field.st 4.9 mb 0.8% Assets/contents/Sceneries/IndustryLand/Common/Lindes/Meshes/Guardrail_Industryland.FBX 4.2 mb 0.7% Assets/contents/Sceneries/IndustryLand/Common/Props/Meshes/DockCrane.FBX 4.0 mb 0.7% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/GustNoise.psd 4.0 mb 0.7% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Oak_Holm_Hero_3_Forest.st 2.7 mb 0.4% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Pine_Eastern_White_Hero/Pine_Eastern_White_Hero_Field_Subsurface.png 2.7 mb 0.4% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Pine_Eastern_White_Hero/Pine_Eastern_White_Hero_Field_Extra.png 2.7 mb 0.4% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Oak_Holm_Hero_3_Forest_Subsurface.png 2.7 mb 0.4% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Oak_Holm_Sapling_1_Subsurface.png 2.7 mb 0.4% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Oak_Holm_Hero_3_Forest_Extra.png 2.7 mb 0.4% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Oak_Holm_Sapling_1_Extra.png 2.7 mb 0.4% Assets/contents/Sceneries/IndustryLand/Common/Props/Textures/CableReelPallet_BC.tga 2.7 mb 0.4% Assets/contents/Sceneries/IndustryLand/Common/Props/Textures/GlobalDepot_BC.tga 2.7 mb 0.4% Assets/contents/Sceneries/IndustryLand/Common/Buildings/IndustrialPark/Textures/IndustrialPark_M.tga 2.6 mb 0.4% Assets/contents/Sceneries/IndustryLand/Common/Road/InustryLand_Road_Col.fbx 2.6 mb 0.4% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic.shader 2.1 mb 0.3% Assets/contents/Sceneries/IndustryLand/Common/Terrain/IndustryLand_Terrain 3 3.asset 2.1 mb 0.3% Assets/contents/Sceneries/IndustryLand/Common/Terrain/IndustryLand_Terrain 3 2.asset 2.1 mb 0.3% Assets/contents/Sceneries/IndustryLand/Common/Terrain/IndustryLand_Terrain 3 1.asset 2.1 mb 0.3% Assets/contents/Sceneries/IndustryLand/Common/Terrain/IndustryLand_Terrain 3 0.asset 2.1 mb 0.3% 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cnadtrack_common Compressed Size:74.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 95.8 mb 70.5% Meshes 7.6 mb 5.6% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 20.1 mb 14.8% Other Assets 8.8 mb 6.4% Levels 2.2 mb 1.6% Scripts 4.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 1.4 mb 1.0% Total User Assets 135.9 mb 100.0% Complete build size 135.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 29.7 mb 21.9% Assets/contents/Sceneries/CNADTrack/Common/Terrain/CNAD_Terrain.asset 21.3 mb 15.7% Assets/contents/Sceneries/CNADTrack/Common/Props/Textures/MilitaryObtacles_MAOHS.tga 21.3 mb 15.7% Assets/contents/Sceneries/CNADTrack/Common/Props/Textures/MilitaryObtacles_N.tga 10.7 mb 7.8% Assets/contents/Sceneries/CNADTrack/Common/Props/Textures/MilitaryObtacles_BC.tga 8.2 mb 6.1% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 6.8 mb 5.0% 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Assets/simuzen/platform/utils/MultiTag/MultiTag.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Gravel Trap - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Concrete - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/WadingOnConcrete.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Patch Friction/FrictionLess.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_common Compressed Size:76.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 392.9 mb 72.6% Meshes 11.8 mb 2.2% Animations 787.8 kb 0.1% Sounds 0.0 kb 0.0% Shaders 12.2 mb 2.2% Other Assets 3.1 mb 0.6% Levels 100.9 mb 18.6% Scripts 4.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 19.5 mb 3.6% Total User Assets 541.3 mb 100.0% Complete build size 541.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 11.8% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 5.8 mb 1.1% Assets/content_common/art_common/Modules/Vegetation/Trees/NatureManufacture/Foliage Shaders/Tree_Bark_Specular_Snow.shader 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Combined_Ferns_09_ALT_01.psd 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_19.psd 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Dry Grass_07.psd 4.5 mb 0.8% Resources/unity_builtin_extra 4.0 mb 0.7% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/GustNoise.psd 2.8 mb 0.5% Assets/contents/Sceneries/CityLand/Common/Vegetation/Bake/Baked_ArabianTrees_vegetation_City.asset 2.1 mb 0.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 2.0 mb 0.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.9 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/Trees/NatureManufacture/Foliage Shaders/Tree_Leaves_Specular_Snow.shader 1.7 mb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 1.7 mb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/Meshes/Woman002.fbx 1.6 mb 0.3% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/LightingData.asset 1.5 mb 0.3% 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Physics Sample Assets/Physic Materials/Two Directional Friction/Offroad - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Escape Lane.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_common Compressed Size:334.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 194.2 mb 27.4% Meshes 40.6 mb 5.7% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 29.4 mb 4.2% Other Assets 1.9 mb 0.3% Levels 442.0 mb 62.4% Scripts 4.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 321.7 kb 0.0% Total User Assets 708.4 mb 100.0% Complete build size 708.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 2.3% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/BuildingsType1_M.tga 15.6 mb 2.2% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 10.7 mb 1.5% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Broadleaf_MX_Color.png 10.0 mb 1.4% Resources/unity_builtin_extra 9.4 mb 1.3% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Meshes/Building1_Type3.fbx 5.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Broadleaf_MX_Billboard_Normal.png 5.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Broadleaf_High_Billboard_Normal.png 5.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Broadleaf_High_Billboard_Color.png 5.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/TreeUrban_Billboard_Normal.png 5.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/TreeUrban_Billboard_Color.png 5.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Broadleaf_MX_Billboard_Color.png 5.3 mb 0.8% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/BuildingsType2_MAOHS.tga 5.3 mb 0.8% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/BuildingsType1_MAOHS.tga 5.3 mb 0.8% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/BuildingsType1_BC.tga 5.3 mb 0.8% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/BuildingsType2_N.tga 5.3 mb 0.8% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/BuildingsType1_N.tga 5.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/TreeUrban_Normal.png 5.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/TreeUrban_Color.png 4.9 mb 0.7% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Meshes/Building2_Type3.fbx 4.6 mb 0.6% Assets/contents/Sceneries/DeliveryCity/Common/Props/Meshes/ElectricTower_02.FBX 4.3 mb 0.6% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Meshes/Building3_Type3.fbx 4.1 mb 0.6% Assets/contents/Sceneries/DeliveryCity/Common/Props/Textures/PedestrianOverpass_MAOHS.tga 4.0 mb 0.6% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/GustNoise.psd 4.0 mb 0.6% Assets/contents/Sceneries/DeliveryCity/Common/Props/Textures/ElectricTower_MAOHS.tga 3.9 mb 0.6% Assets/contents/Sceneries/DeliveryCity/Common/Props/Textures/PedestrianOverpass_N.tga 3.6 mb 0.5% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Almacén_Entrada_MAOHS.tga 3.2 mb 0.5% Assets/contents/Sceneries/DeliveryCity/Common/Props/Textures/ElectricTower_N.tga 2.7 mb 0.4% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Broadleaf_High_Normal.png 2.7 mb 0.4% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Broadleaf_MX_Normal.png 2.7 mb 0.4% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Broadleaf_High_Color.png 2.7 mb 0.4% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Broadleaf_MX_Billboard_Subsurface.png 2.7 mb 0.4% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Broadleaf_High_Billboard_Subsurface.png 2.7 mb 0.4% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/TreeUrban_Billboard_Subsurface.png 2.7 mb 0.4% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Broadleaf_High_Billboard_Extra.png 2.7 mb 0.4% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/TreeUrban_Billboard_Extra.png 2.7 mb 0.4% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Broadleaf_MX_Billboard_Extra.png 2.7 mb 0.4% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/BuildingsType2_BC.tga 2.7 mb 0.4% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/TreeUrban_Subsurface.png 2.7 mb 0.4% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/TreeUrban_Extra.png 2.6 mb 0.4% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic.shader 2.5 mb 0.4% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Broadleaf_MX.st 2.4 mb 0.3% Assets/contents/Sceneries/DeliveryCity/Common/Props/Textures/ElectricTower_BC.tga 2.2 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Broadleaf_High.st 2.1 mb 0.3% Assets/contents/Sceneries/DeliveryCity/Common/Lindes/Meshes/Sidewalk.FBX 1.9 mb 0.3% Assets/contents/Sceneries/DeliveryCity/Common/Props/Meshes/Toyota8FG/Toyota8FG_Body.fbx 1.8 mb 0.3% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Almacén_Entrada_N.tga 1.8 mb 0.3% Assets/contents/Sceneries/DeliveryCity/Common/Props/Meshes/ElectricTower_01.FBX 1.7 mb 0.2% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Meshes/Building1_Type1.fbx 1.6 mb 0.2% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Meshes/Building4_Type1.fbx 1.3 mb 0.2% Assets/contents/Sceneries/DeliveryCity/Common/Terrain/Profiles/Splatmaps/Splat_6e36ea5d4896ec94882cef3c0f605be9_95dbbf1ebfd82db45b5350b84049850a_0.png 1.3 mb 0.2% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low_Atlas_Billboards_Normal.tga 1.3 mb 0.2% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low_Atlas_Billboards.tga 1.3 mb 0.2% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low_Atlas_Normal.tga 1.3 mb 0.2% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/TerrainTextures/TerrainTexture4_n.png 1.3 mb 0.2% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/TerrainTextures/TerrainTexture3_n.tga 1.3 mb 0.2% 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Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/BuildingsType2_E.tga 1.3 mb 0.2% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/BuildingsType1_E.tga 1.3 mb 0.2% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low_Atlas.tga 1.3 mb 0.2% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Broadleaf_MX_Subsurface.png 1.3 mb 0.2% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Broadleaf_MX_Extra.png 1.3 mb 0.2% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Broadleaf_High_Extra.png 1.3 mb 0.2% Assets/content_common/art_common/Modules/Vegetation/2020/Grass/BambooShoot.tga 1.2 mb 0.2% Assets/contents/Sceneries/DeliveryCity/Common/Props/Textures/Toyota8FG/Toyota8FG_N.tga 1.2 mb 0.2% Assets/contents/Sceneries/DeliveryCity/Common/Props/Textures/Walls_N.tga 1.2 mb 0.2% Assets/contents/Sceneries/DeliveryCity/Common/Props/Textures/Toyota8FG/Toyota8FG_Int_N.tga 1.0 mb 0.1% 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------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_common Compressed Size:127.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 192.6 mb 56.3% Meshes 33.3 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 10.5 mb 3.1% Other Assets 6.0 mb 1.8% Levels 132.5 mb 38.8% Scripts 4.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 212.1 kb 0.1% Total User Assets 341.8 mb 100.0% Complete build size 341.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 18.7% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 16.0 mb 4.7% Assets/content_common/art_common/Modules/Environment/EnviroSky/cube_enviro_stars_lite.png 10.7 mb 3.1% Assets/content_common/art_common/Modules/Terrain/CTS_Profiles/WW/Arrays/CTS_Profile_WW_Lite_Albedos.asset 8.0 mb 2.3% Assets/content_common/art_common/Modules/Terrain/CTS_Profiles/WW/Arrays/CTS_Profile_WW_Lite_Normals.asset 5.9 mb 1.7% Assets/contents/Sceneries/WaterWorld/Common/Vegetation/BakeVegetation/Baked_ArabianTrees_WaterWorld.asset 5.8 mb 1.7% Assets/content_common/art_common/Modules/Vegetation/Trees/NatureManufacture/Foliage Shaders/Tree_Bark_Specular_Snow.shader 5.3 mb 1.6% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Combined_Ferns_09_ALT_01.psd 5.3 mb 1.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Sand_01_A_Sm.tga 5.3 mb 1.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_02_A_Sm.tga 5.3 mb 1.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Moss_02_A_Sm.tga 5.3 mb 1.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_N.tga 5.3 mb 1.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_A_Sm.tga 5.3 mb 1.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Sand_01_N.png 5.3 mb 1.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_02_N.png 5.3 mb 1.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Moss_02_N.png 5.3 mb 1.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Detail_Normal_3.png 5.3 mb 1.6% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Wild Flowers_02.psd 5.3 mb 1.6% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_19.psd 5.3 mb 1.6% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_10.psd 5.3 mb 1.6% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Dry Grass_07.psd 4.0 mb 1.2% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/GustNoise.psd 2.7 mb 0.8% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_H.png 2.7 mb 0.8% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_AO.tga 2.3 mb 0.7% Assets/content_common/art_common/Modules/Terrain/CTS_Profiles/WW/Arrays/CTS_Profile_WW_Albedos.asset 2.3 mb 0.7% Resources/unity_builtin_extra 2.0 mb 0.6% Assets/content_common/art_common/Modules/Terrain/CTS_Profiles/WW/Arrays/CTS_Profile_WW_Normals.asset 1.9 mb 0.5% Assets/content_common/art_common/Modules/Vegetation/Trees/NatureManufacture/Foliage Shaders/Tree_Leaves_Specular_Snow.shader 1.0 mb 0.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moon_standard_bright.png 1.0 mb 0.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_2.tga 341.5 kb 0.1% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalmFrond_Normal.png 341.5 kb 0.1% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalmBark_Normal.png 341.5 kb 0.1% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalmFrond.tga 341.5 kb 0.1% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/rhrixfp_4K_AlbedoOpacity.tga 341.5 kb 0.1% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/FAE/Resources/FAE_Windvectors.png 264.0 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Vehicle.shader 256.3 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/cube_enviro_starsNoise.png 256.1 kb 0.1% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/3DNoise.psd 248.8 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsBase.shader 170.9 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Vegetation/Package/WaterWorld_VegetationPackage_billboards/billboardNormal_fa464f25-1311-488d-86d5-e1c6f2aa3d48.png 170.9 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Vegetation/Packages/MountainPass_ArabianTrees_billboards/billboardNormal_b1739b14-9bb7-41b2-bfcc-3c19a1e8ee97.png 170.9 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Vegetation/Package/WaterWorld_VegetationPackage_billboards/billboard_fa464f25-1311-488d-86d5-e1c6f2aa3d48.png 170.9 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Vegetation/Packages/MountainPass_ArabianTrees_billboards/billboard_b1739b14-9bb7-41b2-bfcc-3c19a1e8ee97.png 170.8 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalmBark.png 170.8 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/PerlinSeamless.png 128.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moonGlow.png 85.5 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Glitter_SM.tga 85.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 64.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 33.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalm_Low.fbx 27.7 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Compute/Resources/GPUFrustumCulling.compute 22.1 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Geo_00.png 19.9 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 13.7 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Vegetation/Package/WaterWorld_PalmTrees.asset 10.5 kb 0.0% Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_lighting/LightingData.asset 8.3 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Compute/Resources/MergeInstancedIndirectBuffers.compute 8.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_colorshift.tga 7.9 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Vegetation/Package/WaterWorld_ArabianTrees.asset 1.8 kb 0.0% Assets/content_common/art_common/Modules/Terrain/CTS_Profiles/WW/CTS_Profile_WW_Unity.asset 1.8 kb 0.0% Assets/content_common/art_common/Modules/Terrain/CTS_Profiles/WW/CTS_Profile_WW_Lite.asset 1.8 kb 0.0% Assets/content_common/art_common/Modules/Terrain/CTS_Profiles/WW/CTS_Profile_WW.asset 1.6 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/palm_bark.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/palm_frond.mat 1.0 kb 0.0% Assets/vehicles/TrafficVehicles/BRT_Bus/Art/Material/BRT_Bus_MT.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/Material/GlassCommon_MT 2.mat 0.9 kb 0.0% Assets/vehicles/TrafficVehicles/BRT_Bus/Art/Material/BRT_Bus_Lights_MT.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalm_Low.prefab 0.3 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Resources/tex_enviro_dither.png 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStoragePackage.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStorage.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Manager/VegetationStudioManager.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackagePro.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PrefabSpawner/RuntimePrefabSpawner.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/ColliderSystemPro/ColliderSystemPro.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/BakingTools/LightProbePlacement/Runtime/LightProbesVolumeSettings.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/TerrainSystemPro/TerrainSystemPro.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ReflectionProbeCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Terrains/UnityTerrain.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/TerrainCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/scene/ReflectivesRoadManager.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/VolumetricLightBeam.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSWeatherManager.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSWeatherController.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSTerrainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfileSwitcher.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Scripts/3rd Party Integrations/CTS Integration/EnviroCTSIntegration.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfile.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/orchestrator/OrchestratorsPlugins/LoadSimScene.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Metal Barrier - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Offroad - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Patch Friction/Offroad - P.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Patch Friction/Grass - P.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: offroadland_common Compressed Size:121.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 248.9 mb 96.3% Meshes 2.5 mb 1.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 2.5 mb 1.0% Other Assets 91.9 kb 0.0% Levels 2.6 mb 1.0% Scripts 4.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 1.8 mb 0.7% Total User Assets 258.5 mb 100.0% Complete build size 258.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 24.8% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 9.3 mb 3.6% Assets/content_common/art_common/Modules/Terrain/CTS_Profiles/OR/Arrays/CTS_Profile_OR_Lite_Albedos.asset 8.0 mb 3.1% Assets/content_common/art_common/Modules/Terrain/CTS_Profiles/OR/Arrays/CTS_Profile_OR_Lite_Normals.asset 5.3 mb 2.1% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Broadleaf_High_Billboard_Normal.png 5.3 mb 2.1% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Broadleaf_High_Billboard_Color.png 5.3 mb 2.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Stylized_Grass_02_A_Sm.tga 5.3 mb 2.1% Assets/content_common/art_common/Modules/Vegetation/2020/Bushes/BushFlowers_Billboard_Normal.png 5.3 mb 2.1% Assets/content_common/art_common/Modules/Vegetation/2020/Bushes/BushFlowers_Billboard_Color.png 5.3 mb 2.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Stylized_Grass_02_N.png 5.3 mb 2.1% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Pine_Billboard_Normal.png 5.3 mb 2.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Sand_01_A_Sm.tga 5.3 mb 2.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Moss_02_A_Sm.tga 5.3 mb 2.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Dirt_03_A_Sm.tga 5.3 mb 2.1% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Pine_Billboard_Color.png 5.3 mb 2.1% Assets/content_common/art_common/Modules/Vegetation/2020/Bushes/BushFlowers_Normal.png 5.3 mb 2.1% Assets/content_common/art_common/Modules/Vegetation/2020/Bushes/BushFlowers_Color.png 5.3 mb 2.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_N.tga 5.3 mb 2.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_A_Sm.tga 5.3 mb 2.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Sand_01_N.png 5.3 mb 2.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Moss_02_N.png 5.3 mb 2.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Dirt_03_N.png 5.3 mb 2.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Detail_Normal_3.png 4.0 mb 1.5% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/GustNoise.psd 2.7 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Broadleaf_High_Normal.png 2.7 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Broadleaf_High_Color.png 2.7 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Pine_Normal.png 2.7 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Pine_Color.png 2.7 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Broadleaf_High_Billboard_Subsurface.png 2.7 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Broadleaf_High_Billboard_Extra.png 2.7 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/2020/Bushes/BushFlowers_Billboard_Subsurface.png 2.7 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Pine_Billboard_Subsurface.png 2.7 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/2020/Bushes/BushFlowers_Billboard_Extra.png 2.7 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/2020/Bushes/BushFlowers_Subsurface.png 2.7 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Pine_Billboard_Extra.png 2.7 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/2020/Bushes/BushFlowers_Extra.png 2.7 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_H.png 2.7 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_AO.tga 2.5 mb 1.0% Resources/unity_builtin_extra 2.3 mb 0.9% Assets/content_common/art_common/Modules/Terrain/CTS_Profiles/OR/Arrays/CTS_Profile_OR_Albedos.asset 2.2 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Broadleaf_High.st 2.0 mb 0.8% Assets/content_common/art_common/Modules/Terrain/CTS_Profiles/OR/Arrays/CTS_Profile_OR_Normals.asset 1.3 mb 0.5% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/TerrainTextures/TerrainTexture4_n.png 1.3 mb 0.5% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/TerrainTextures/TerrainTexture3_n.tga 1.3 mb 0.5% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/TerrainTextures/TerrainTexture2_n.tga 1.3 mb 0.5% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/TerrainTextures/TerrainTexture1_n.tga 1.3 mb 0.5% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Broadleaf_High_Subsurface.png 1.3 mb 0.5% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/TerrainTextures/TerrainTexture4.tga 1.3 mb 0.5% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/TerrainTextures/TerrainTexture3.tga 1.3 mb 0.5% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/TerrainTextures/TerrainTexture2.tga 1.3 mb 0.5% 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Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/GustNoise.psd 341.5 kb 3.2% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/FAE/Resources/FAE_Windvectors.png 256.1 kb 2.4% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/3DNoise.psd 170.8 kb 1.6% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/PerlinSeamless.png 91.4 kb 0.8% Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Lighting/LightingData.asset 72.4 kb 0.7% Assets/contents/Sceneries/MineRoute/Common/Lindes/Meshes/Guardrail_00.FBX 27.7 kb 0.3% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Compute/Resources/GPUFrustumCulling.compute 15.3 kb 0.1% Resources/unity_builtin_extra 8.3 kb 0.1% 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0.0% Sounds 0.0 kb 0.0% Shaders 8.9 mb 3.0% Other Assets 18.7 mb 6.3% Levels 27.6 mb 9.3% Scripts 5.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 49.1 mb 16.5% Total User Assets 298.1 mb 100.0% Complete build size 298.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 18.3 mb 6.1% Assets/contents/Sceneries/MountainPass/Common/Vegetation/BakeVegetation/Baked_EuropeanTrees_Vegetation_MP.asset 5.8 mb 2.0% Assets/content_common/art_common/Modules/Vegetation/Trees/NatureManufacture/Foliage Shaders/Tree_Bark_Specular_Snow.shader 5.3 mb 1.8% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Combined_Ferns_09_ALT_01.psd 5.3 mb 1.8% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_19.psd 5.3 mb 1.8% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Dry Grass_07.psd 5.3 mb 1.8% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-9_comp_light.exr 5.3 mb 1.8% 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kb 0.0% Levels 25.1 kb 0.0% Scripts 0.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 43.6 kb 0.1% Total User Assets 66.6 mb 100.0% Complete build size 66.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 96.2% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 1.0 mb 1.5% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moon_standard_bright.png 1.0 mb 1.5% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_2.tga 256.3 kb 0.4% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/cube_enviro_starsNoise.png 128.1 kb 0.2% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moonGlow.png 64.1 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 19.9 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 19.9 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Lighting/LightingData.asset 8.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_colorshift.tga 0.3 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Resources/tex_enviro_dither.png 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_localized.do_xx_xx Compressed Size:15.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 11.9 mb 37.6% Meshes 9.7 mb 30.6% Animations 787.8 kb 2.4% Sounds 0.0 kb 0.0% Shaders 2.3 mb 7.4% Other Assets 108.6 kb 0.3% Levels 6.8 mb 21.4% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 84.9 kb 0.3% Total User Assets 31.7 mb 100.0% Complete build size 31.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.0 mb 9.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/FBX/Woman001.fbx 2.7 mb 8.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 2.2 mb 7.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 1.7 mb 5.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.0 mb 3.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Shoes_Normal.png 933.4 kb 2.9% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 844.3 kb 2.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/Meshes/Woman002.fbx 341.5 kb 1.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-03/FuseModel_Body_BaseColor.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Hair_BaseColor.png 341.5 kb 1.1% 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Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Hair_BaseColor.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_AmbientOcclusion.png 341.5 kb 1.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_2.tga 341.5 kb 1.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_colorshift.tga 341.5 kb 1.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Resources/tex_enviro_dither.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-03/FuseModel_Hair_BaseColor.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-02/FuseModel_Hair_BaseColor.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Top_BaseColor.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Top_BaseColor.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Hair_BaseColor.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Bottom_BaseColor.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_Normal.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_MetallicAndSmoothness.png 341.5 kb 1.1% 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Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_AmbientOcclusion.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-02/FuseModel_Body_BaseColor.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Body_BaseColor.png 329.8 kb 1.0% Resources/unity_builtin_extra 170.8 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_BaseColor.png 170.8 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_Normal.png 170.8 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_Normal.png 170.8 kb 0.5% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 170.8 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-03/FuseModel_Top_BaseColor.png 170.8 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Hair_Normal.png 170.8 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Top_BaseColor.png 170.8 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_MetallicAndSmoothness.png 170.8 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_BaseColor.png 85.5 kb 0.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moon_standard_bright.png 72.2 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-02/FuseModel_Top_BaseColor.png 72.2 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Shoes_MetallicAndSmoothness.png 35.0 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/FBX/idle.fbx 34.2 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/MAN2/FBX/sitting.fbx 25.0 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 11.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/FBX/sitting.fbx 11.4 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 11.3 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/Meshes/idle.fbx 10.5 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 9.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_BaseColor.png 9.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Body_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Shoes_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Hair_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Hair_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Top_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Hair_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Body_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Body_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Shoes_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 1.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Top_Diffuse.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Top_Diffuse 2.mat 0.9 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moonGlow.png 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 2.mat 0.4 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/cube_enviro_starsNoise.png 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan1.controller 0.2 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse 2.mat 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Controllers_TEMP/Woman2_idle.controller 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman1.controller 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Controllers_TEMP/Woman001_sitting.controller 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan2.controller 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/MAN/Controllers_TEMP/Man01_sitting.controller 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman2.controller 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/VolumetricLightBeam.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Controllers_TEMP/Woman001_idle.controller 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.0 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: testland_localized.es_xx_xx Compressed Size:8.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.8 mb 37.1% Meshes 6.6 mb 42.2% Animations 637.4 kb 4.0% Sounds 0.0 kb 0.0% Shaders 2.0 mb 12.9% Other Assets 86.8 kb 0.5% Levels 447.8 kb 2.8% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 82.6 kb 0.5% Total User Assets 15.7 mb 100.0% Complete build size 15.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 13.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 2.0 mb 12.9% Resources/unity_builtin_extra 2.0 mb 12.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.7 mb 11.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 1.5 mb 9.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 2.1% 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Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan1.controller 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mineroute_localized.do_xx_xx Compressed Size:141.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 1.7% Other Assets 92.1 kb 21.7% Levels 281.4 kb 66.2% Scripts 0.8 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 43.3 kb 10.2% Total User Assets 425.1 kb 100.0% Complete build size 425.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 91.4 kb 21.5% Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Lighting/LightingData.asset 7.6 kb 1.8% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: sanmiguelroute1_common Compressed Size:4.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.6 mb 37.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.6 mb 56.8% Other Assets 79.7 kb 0.5% Levels 713.6 kb 4.6% Scripts 3.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 165.0 kb 1.1% Total User Assets 15.2 mb 100.0% Complete build size 15.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 8.6 mb 56.7% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 4.0 mb 26.3% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/GustNoise.psd 911.4 kb 5.8% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 341.5 kb 2.2% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/FAE/Resources/FAE_Windvectors.png 256.1 kb 1.6% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/3DNoise.psd 170.8 kb 1.1% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/PerlinSeamless.png 27.9 kb 0.2% Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_lighting/LightingData.asset 27.7 kb 0.2% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Compute/Resources/GPUFrustumCulling.compute 15.3 kb 0.1% Resources/unity_builtin_extra 11.4 kb 0.1% 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------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_localized.es_xx_xx Compressed Size:21.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 27.8 mb 50.2% Meshes 9.7 mb 17.5% Animations 787.8 kb 1.4% Sounds 0.0 kb 0.0% Shaders 2.9 mb 5.2% Other Assets 104.1 kb 0.2% Levels 14.1 mb 25.5% Scripts 1.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 82.3 kb 0.1% Total User Assets 55.5 mb 100.0% Complete build size 55.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 17.1 mb 30.8% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/LightingData.asset 4.3 mb 7.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 2.4 mb 4.4% 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Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-03/FuseModel_Body_BaseColor.png 170.8 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_BaseColor.png 170.8 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_Normal.png 170.8 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_Normal.png 170.8 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-03/FuseModel_Hair_BaseColor.png 170.8 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Top_BaseColor.png 170.8 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Top_BaseColor.png 170.8 kb 0.3% 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Worlds/CTS/Scripts/CTSWeatherController.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSTerrainManager.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfileSwitcher.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Scripts/3rd Party Integrations/CTS Integration/EnviroCTSIntegration.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/orchestrator/OrchestratorsPlugins/LoadSimScene.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: industryland_localized.bh_xx_xx Compressed Size:40.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 35.1 mb 61.0% Meshes 4.5 mb 7.8% Animations 234.8 kb 0.4% Sounds 0.0 kb 0.0% Shaders 16.0 mb 27.8% Other Assets 58.6 kb 0.1% Levels 1.5 mb 2.7% Scripts 1.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 76.8 kb 0.1% Total User Assets 57.5 mb 100.0% Complete build size 57.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 15.9 mb 27.6% Assets/contents/Sceneries/IndustryLand/Common/Road/Road_Decals.fbx 5.5 mb 9.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Bascula_MAOHS.tga 4.7 mb 8.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Shoes_Diffuse.mat 3.9 mb 6.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse.mat 3.3 mb 5.7% Assets/content_common/art_common/Modules/Props_small/Props/Art/Materials/Vallas_MT.mat 3.2 mb 5.5% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede 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kb 1.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_MetallicAndSmoothness.png 585.2 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 427.5 kb 0.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse.mat 400.3 kb 0.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Standing Arguing.fbx 119.1 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_AmbientOcclusion.png 62.9 kb 0.1% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/FBX/SedeGlobal.FBX 57.4 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Bottom_BaseColor.png 31.9 kb 0.1% 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Global/Textures/Suelo_BC.tga 4.5 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_Normal.png 4.5 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Carteles_N.tga 3.6 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/FBX/SedeGlobal_Colliders.FBX 1.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_BaseColor.png 1.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 2.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 1.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse 2.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 1.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse.mat 1.3 kb 0.0% Resources/unity_builtin_extra 1.3 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Edificio_N.tga 1.3 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_BaseColor.png 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_CampdeTarragona.fbx 1.2 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_BaseColor.png 1.2 kb 0.0% 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Global/Textures/Props_BC.tga 1.0 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Edificio_MAOHS.tga 1.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_NopedestrianBike.fbx 0.8 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_Normal.png 0.8 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Suelo_MAOHS.tga 0.8 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Props_N.tga 0.8 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Top_BaseColor.png 0.8 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_AmbientOcclusion.png 0.8 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_BaseColor.png 0.7 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Hair_BaseColor.png 0.6 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Road/Roundabouts_limits.fbx 0.6 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Road/InustryLand_Road.fbx 0.6 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Bascula_BC.tga 0.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_NoTractorHorse.fbx 0.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_Normal.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_localized.cl_xx_xx Compressed Size:7.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 77.2 mb 87.6% Meshes 10.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 19.9 kb 0.0% Other Assets 412.7 kb 0.5% Levels 5.4 mb 6.1% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 5.2 mb 5.9% Total User Assets 88.2 mb 100.0% Complete build size 88.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 72.6% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 5.5 mb 6.2% Resources/unity_builtin_extra 5.3 mb 6.0% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 1.5 mb 1.7% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/LightingData.asset 1.0 mb 1.1% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-23_comp_dir.png 256.3 kb 0.3% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 64.1 kb 0.1% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-23_comp_light.exr 19.9 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/VolumetricLightBeam.cs 8.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 3.6 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 3.2 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 3.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.4 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.3 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.2 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_localized.xx_xx_xx Compressed Size:4.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 10.8 mb 55.4% Meshes 10.0 kb 0.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 0.0% Other Assets 412.9 kb 2.1% Levels 3.1 mb 16.0% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 5.1 mb 26.4% Total User Assets 19.4 mb 100.0% Complete build size 19.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 27.5% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 5.3 mb 27.5% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-23_comp_light.exr 420.9 kb 2.1% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/LightingData.asset 85.5 kb 0.4% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-23_comp_dir.png 7.6 kb 0.0% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/VolumetricLightBeam.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_localized.bh_xx_xx Compressed Size:29.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 31.1 mb 64.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 15.6 mb 32.2% Other Assets 25.5 kb 0.1% Levels 1.8 mb 3.7% Scripts 1.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 45.0 kb 0.1% Total User Assets 48.6 mb 100.0% Complete build size 48.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 43.9% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_MAOHS.tga 15.6 mb 32.2% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 6.8 mb 13.9% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_N.tga 3.0 mb 6.1% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_BC.tga 22.7 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Lighting/LightingData.asset 7.6 kb 0.0% Resources/unity_builtin_extra 1.5 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Materials/DirtRubbleBank_MT.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_localized.fr_xx_xx Compressed Size:51.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 58.9 mb 60.9% Meshes 7.8 mb 8.1% Animations 602.5 kb 0.6% Sounds 0.0 kb 0.0% Shaders 19.2 mb 19.9% Other Assets 100.8 kb 0.1% Levels 10.0 mb 10.3% Scripts 1.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 85.7 kb 0.1% Total User Assets 96.7 mb 100.0% Complete build size 96.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 15.6 mb 16.1% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 5.9 mb 6.1% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_N.tga 5.3 mb 5.5% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_MAOHS.tga 5.3 mb 5.5% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_MAOHS.tga 5.3 mb 5.5% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_N.tga 5.3 mb 5.5% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_N.tga 4.0 mb 4.1% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_BC.tga 3.9 mb 4.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Muros_N.tga 3.7 mb 3.9% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Muros_MAOHS.tga 3.6 mb 3.8% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Almacén_Entrada_MAOHS.tga 2.9 mb 3.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 2.5 mb 2.6% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Meshes/AlmacenBonafont.FBX 2.2 mb 2.3% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_BC.tga 2.1 mb 2.2% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_MAOHS.tga 1.8 mb 1.9% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Almacén_Entrada_N.tga 1.5 mb 1.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Standing Arguing.fbx 1.5 mb 1.5% 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Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Talking_Man2.fbx 0.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Weight Shift_Man.fbx 0.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Talking_Man1.fbx ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: testland_traffic.xx_xx_xx Compressed Size:191.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 0.5% Other Assets 28.8 kb 1.9% Levels 1.4 mb 94.4% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 46.2 kb 3.1% Total User Assets 1.5 mb 100.0% Complete build size 1.5 mb Used Assets and files from the Resources folder, sorted by uncompressed 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Assets/content_common/art_common/Modules/Environment/EnviroSky/cube_enviro_stars_lite.png 2.3 mb 4.1% Resources/unity_builtin_extra 2.1 mb 3.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 2.0 mb 3.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.7 mb 3.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 1.7 mb 3.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/Meshes/Woman002.fbx 1.5 mb 2.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 1.4 mb 2.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/FBX/Woman001.fbx 1.3 mb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-02/FuseModel_Top_BaseColor.png 1.3 mb 2.3% 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Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.5 mb 8.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Suelo_N.tga 4.7 mb 6.8% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Edificio_N.tga 3.9 mb 5.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Props_MAOHS.tga 3.3 mb 4.7% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Edificio_MAOHS.tga 3.2 mb 4.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Props_N.tga 3.1 mb 4.5% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Bascula_MAOHS.tga 2.7 mb 3.9% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Suelo_MAOHS.tga 2.5 mb 3.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Bascula_N.tga 2.3 mb 3.4% Resources/unity_builtin_extra 2.2 mb 3.3% 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Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Impact Barrier - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Offroad - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: testland_localized.bh_xx_xx Compressed Size:3.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 3.7 mb 74.3% Animations 336.0 kb 6.5% Sounds 0.0 kb 0.0% Shaders 402.4 kb 7.8% Other Assets 53.3 kb 1.0% Levels 446.0 kb 8.7% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 80.3 kb 1.6% Total User Assets 5.0 mb 100.0% Complete build size 5.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.0 mb 20.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse.mat 1.0 mb 20.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 2.mat 395.0 kb 7.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Hair_BaseColor.png 361.2 kb 7.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 361.2 kb 7.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Shoes_Diffuse.mat 258.6 kb 5.0% 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1.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 27.9 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Top_BaseColor.png 11.3 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Hair_BaseColor.png 11.3 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_Normal.png 9.4 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 2.mat 9.4 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 1.mat 7.4 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Bottom_BaseColor.png 1.3 kb 0.0% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_Normal.png 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_Normal.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_MetallicAndSmoothness.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_AmbientOcclusion.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_BaseColor.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_BaseColor.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_Normal.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_AmbientOcclusion.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_BaseColor.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_localized.es_xx_xx Compressed Size:50.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 58.9 mb 61.2% Meshes 7.8 mb 8.1% Animations 602.5 kb 0.6% Sounds 0.0 kb 0.0% Shaders 19.2 mb 20.0% Other Assets 100.9 kb 0.1% Levels 9.5 mb 9.9% Scripts 1.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 85.7 kb 0.1% Total User Assets 96.2 mb 100.0% Complete build size 96.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 15.6 mb 16.2% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 5.9 mb 6.1% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_N.tga 5.3 mb 5.5% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_MAOHS.tga 5.3 mb 5.5% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_MAOHS.tga 5.3 mb 5.5% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_N.tga 5.3 mb 5.5% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_N.tga 4.0 mb 4.2% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_BC.tga 3.9 mb 4.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Muros_N.tga 3.7 mb 3.9% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Muros_MAOHS.tga 3.6 mb 3.8% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Almacén_Entrada_MAOHS.tga 2.9 mb 3.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 2.5 mb 2.6% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Meshes/AlmacenBonafont.FBX 2.2 mb 2.3% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_BC.tga 2.1 mb 2.2% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_MAOHS.tga 1.8 mb 1.9% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Almacén_Entrada_N.tga 1.5 mb 1.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Standing Arguing.fbx 1.5 mb 1.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Talking.fbx 1.5 mb 1.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Talking Idle.fbx 1.3 mb 1.4% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_E.tga 1.2 mb 1.3% Assets/contents/Sceneries/DeliveryCity/Common/Props/Textures/Walls_N.tga 870.5 kb 0.9% Assets/contents/Sceneries/DeliveryCity/Common/Props/Textures/Walls_MAOHS.tga 837.6 kb 0.8% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Delivery_City_Road.fbx 764.0 kb 0.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Woman_TalkingIdle.controller 425.3 kb 0.4% Assets/contents/Sceneries/DeliveryCity/Common/Props/Textures/Walls_BC.tga 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_MetallicAndSmoothness.png 341.5 kb 0.3% 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Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_Normal.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_Normal.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_Normal.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_Normal.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_BaseColor.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_Normal.png 276.5 kb 0.3% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 170.8 kb 0.2% 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Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting/LightingData.asset 31.3 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Meshes/OxxoBuilding_2.fbx 17.9 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Decals_Sg.FBX 16.2 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Props/Meshes/PlasticBarrier.fbx 11.6 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 11.5 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 11.5 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 10.8 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Decals_Bj.FBX 7.5 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 4.4 kb 0.0% Resources/unity_builtin_extra 2.9 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Traffic_Bump.fbx 2.5 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/wheight shift idle_woman.fbx 1.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 1.5 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/BuildingsOXXOType_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AlmacénBonafont/Almacen_Entrada_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AbarrotesType_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Props/Materials/Walls.mat 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AlmacénBonafont/Suelo_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AlmacénBonafont/Muros_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Props/Meshes/Wall_04.FBX 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AbarrotesType_Decals_MT.mat 1.2 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Meshes/Abarrotes_2.fbx 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Woman_StandingArguing.controller 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_WeightMan.controller 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_TalkingMan2.controller 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Woman_Talking.controller 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Woman_Idle.controller 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Shoes_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 2.mat 1.0 kb 0.0% 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Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Talking_Man1.fbx ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_localized.nz_xx_xx Compressed Size:28.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 31.1 mb 64.2% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 15.6 mb 32.3% Other Assets 25.5 kb 0.1% Levels 1.6 mb 3.3% Scripts 1.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 45.0 kb 0.1% Total User Assets 48.4 mb 100.0% Complete build size 48.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 44.1% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_MAOHS.tga 15.6 mb 32.3% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 6.8 mb 14.0% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_N.tga 3.0 mb 6.2% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_BC.tga 22.7 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Lighting/LightingData.asset 7.6 kb 0.0% Resources/unity_builtin_extra 1.5 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Materials/DirtRubbleBank_MT.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_localized.nz_xx_xx Compressed Size:8.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 10.8 mb 31.0% Meshes 25.9 kb 0.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 15.6 mb 45.0% Other Assets 245.8 kb 0.7% Levels 2.9 mb 8.4% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 5.1 mb 14.8% Total User Assets 34.7 mb 100.0% Complete build size 34.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 15.6 mb 45.0% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/LightingData.asset 5.4 mb 15.4% Assets/contents/Sceneries/DirtTrack/Common/Road/Meshes/DirtTrack_CrossDecals.fbx 5.3 mb 15.4% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 242.9 kb 0.7% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 85.5 kb 0.2% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-0_comp_dir.png 1.5 kb 0.0% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-0_comp_light.exr 0.4 kb 0.0% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/VolumetricLightBeam.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_traffic.nz_xx_xx Compressed Size:4.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.3 mb 17.1% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 482.2 kb 2.4% Other Assets 246.2 kb 1.2% Levels 15.0 mb 77.3% Scripts 1.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 390.1 kb 2.0% Total User Assets 19.5 mb 100.0% Complete build size 19.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 6.8% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-0_comp_light.exr 1.3 mb 6.8% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-0_comp_dir.png 482.5 kb 2.4% Resources/unity_builtin_extra 341.5 kb 1.7% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-1_comp_light.exr 341.5 kb 1.7% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-1_comp_dir.png 244.0 kb 1.2% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/LightingData.asset 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Material/GlassCommon_MT 1.mat 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/BusStopPassengersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightGroupManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/LogicTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_common Compressed Size:9.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.7 mb 26.9% Meshes 2.8 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 24.0 kb 0.1% Other Assets 108.0 kb 0.5% Levels 15.0 mb 71.4% Scripts 3.7 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 234.1 kb 1.1% Total User Assets 21.1 mb 100.0% Complete build size 21.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 19.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/GustNoise.psd 341.5 kb 1.6% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/FAE/Resources/FAE_Windvectors.png 256.1 kb 1.2% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/3DNoise.psd 170.8 kb 0.8% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/PerlinSeamless.png 170.8 kb 0.8% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 0.8% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 0.8% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 0.8% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 0.8% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 85.5 kb 0.4% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 68.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Lighting/LightingData.asset 27.7 kb 0.1% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Compute/Resources/GPUFrustumCulling.compute 24.0 kb 0.1% Resources/unity_builtin_extra 8.3 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Compute/Resources/MergeInstancedIndirectBuffers.compute 2.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Lindes/Meshes/Post_GuardRail_02.FBX 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStorage.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Manager/VegetationStudioManager.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PrefabSpawner/RuntimePrefabSpawner.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/ColliderSystemPro/ColliderSystemPro.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/BakingTools/LightProbePlacement/Runtime/LightProbesVolumeSettings.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/TerrainSystemPro/TerrainSystemPro.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/TerrainShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ReflectionProbeCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Terrains/UnityTerrain.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/TerrainCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/VolumetricLightBeam.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSWeatherManager.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSWeatherController.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSTerrainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfileSwitcher.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Scripts/3rd Party Integrations/CTS 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0.9% Sounds 0.0 kb 0.0% Shaders 18.0 mb 26.0% Other Assets 94.1 kb 0.1% Levels 1.3 mb 1.9% Scripts 1.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 85.7 kb 0.1% Total User Assets 69.1 mb 100.0% Complete build size 69.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 15.6 mb 22.6% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.5 mb 8.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Suelo_N.tga 4.7 mb 6.8% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Edificio_N.tga 3.9 mb 5.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Props_MAOHS.tga 3.3 mb 4.7% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Edificio_MAOHS.tga 3.2 mb 4.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Props_N.tga 3.1 mb 4.5% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Bascula_MAOHS.tga 2.7 mb 3.9% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Suelo_MAOHS.tga 2.5 mb 3.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Bascula_N.tga 2.3 mb 3.4% Resources/unity_builtin_extra 2.2 mb 3.3% Assets/contents/Sceneries/IndustryLand/Common/Road/InustryLand_Road.fbx 2.2 mb 3.2% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Suelo_BC.tga 2.1 mb 3.1% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/FBX/SedeGlobal.FBX 1.7 mb 2.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Standing Arguing.fbx 1.7 mb 2.5% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Bascula_BC.tga 1.5 mb 2.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Talking Idle.fbx 1.4 mb 2.1% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Props_BC.tga 585.2 kb 0.8% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Carteles_N.tga 427.5 kb 0.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Carteles_MAOHS.tga 341.5 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 341.5 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_MetallicAndSmoothness.png 341.5 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_MetallicAndSmoothness.png 341.5 kb 0.5% 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ruta_g245_3_terrain_common Compressed Size:83.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 79.3 mb 59.2% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 5.9 mb 4.4% Other Assets 48.6 mb 36.3% Levels 66.5 kb 0.0% Scripts 2.7 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 57.6 kb 0.0% Total User Assets 133.8 mb 100.0% Complete build size 133.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 32.0 mb 23.9% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Terrain/CTS/Arrays/CTS_Profile_G245_3_Normals.asset 32.0 mb 23.9% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Terrain/CTS/Arrays/CTS_Profile_G245_3_Albedos.asset 5.8 mb 4.3% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Vegetation/G245_3_VegetationStorage.asset 5.3 mb 4.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Vegetation/G245_3_Vegetation_Mask_Arbustos.png 4.0 mb 3.0% 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Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Patch Friction/Grass - P.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mineroute_localized.es_xx_xx Compressed Size:149.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 1.6% Other Assets 92.1 kb 19.6% Levels 327.4 kb 69.5% Scripts 0.8 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 43.3 kb 9.2% Total User Assets 471.1 kb 100.0% Complete build size 471.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 91.4 kb 19.4% Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Lighting/LightingData.asset 7.6 kb 1.6% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mineroute_localized.fr_xx_xx Compressed Size:149.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 1.6% Other Assets 92.1 kb 19.6% Levels 327.4 kb 69.5% Scripts 0.8 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 43.3 kb 9.2% Total User Assets 471.1 kb 100.0% Complete build size 471.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 91.4 kb 19.4% Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Lighting/LightingData.asset 7.6 kb 1.6% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% 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Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 911.4 kb 4.7% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 568.2 kb 2.9% Assets/contents/Sceneries/TenerifePort/Common/Buildings/Textures/Carteles_MAOHS.tga 223.3 kb 1.2% Assets/contents/Sceneries/TenerifePort/Common/Buildings/Textures/Carteles_BC.tga 123.2 kb 0.6% Assets/contents/Sceneries/TenerifePort/Common/Buildings/Textures/Carteles_N.tga 35.3 kb 0.2% Assets/contents/Sceneries/TenerifePort/Common/Road/Meshes/LineasCarretera.fbx 11.1 kb 0.1% Assets/contents/Sceneries/TenerifePort/Common/Road/Meshes/Lineas parking.fbx 7.6 kb 0.0% Resources/unity_builtin_extra 4.4 kb 0.0% Assets/contents/Sceneries/TenerifePort/Common/Road/Meshes/Parking.fbx 3.6 kb 0.0% Assets/contents/Sceneries/TenerifePort/Common/Road/Meshes/LineasParkingCoches.fbx 3.0 kb 0.0% Assets/contents/Sceneries/TenerifePort/Common/Road/Meshes/DecalsSuelo.fbx 2.8 kb 0.0% 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0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_product.xx_xx_sb Compressed Size:2.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 66.4 mb 99.5% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 19.9 kb 0.0% Other Assets 35.2 kb 0.1% Levels 250.4 kb 0.4% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 44.1 kb 0.1% Total User Assets 66.8 mb 100.0% Complete build size 66.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 95.8% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Resources/tex_enviro_dither.png 1.0 mb 1.5% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-6_comp_light.exr 1.0 mb 1.5% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moon_standard_bright.png 256.3 kb 0.4% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_2.tga 128.1 kb 0.2% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moonGlow.png 64.1 kb 0.1% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-7_comp_dir.png 34.7 kb 0.1% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 19.9 kb 0.0% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-6_comp_dir.png 8.1 kb 0.0% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-7_comp_light.exr 0.3 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 0.1 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_colorshift.tga 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Cone/ConeInteraction.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Utils/RigidBodyObservable.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/cube_enviro_starsNoise.png 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_localized.mx_xx_xx Compressed Size:5.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 10.8 mb 51.0% Meshes 54.7 kb 0.3% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 0.0% Other Assets 244.3 kb 1.1% Levels 4.9 mb 23.2% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 5.1 mb 24.4% Total User Assets 21.1 mb 100.0% Complete build size 21.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 25.3% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 5.3 mb 25.3% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-0_comp_light.exr 252.6 kb 1.2% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/LightingData.asset 85.5 kb 0.4% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-0_comp_dir.png 45.0 kb 0.2% Assets/contents/Sceneries/DirtTrack/Common/Road/Meshes/DirtTrack_CrossDecals.fbx 7.6 kb 0.0% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% 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Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AbarrotesType_MT.mat 5.3 mb 6.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 5.3 mb 6.5% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AlmacénBonafont/Suelo_MT.mat 5.3 mb 6.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Top_BaseColor.png 5.3 mb 6.5% Assets/contents/Sceneries/DeliveryCity/Common/Props/Materials/Walls.mat 4.0 mb 4.9% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 3.9 mb 4.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse.mat 3.7 mb 4.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Shoes_Diffuse.mat 3.6 mb 4.4% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AlmacénBonafont/Almacen_Entrada_MT.mat 2.3 mb 2.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_AmbientOcclusion.png 2.2 mb 2.7% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AlmacénBonafont/Muros_MT.mat 2.1 mb 2.6% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AbarrotesType_Decals_MT.mat 1.8 mb 2.2% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Muros_MAOHS.tga 1.3 mb 1.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 1.2 mb 1.5% Assets/contents/Sceneries/DeliveryCity/Common/Props/Textures/Walls_BC.tga 1.1 mb 1.4% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Delivery_City_Road.fbx 870.5 kb 1.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/BuildingsOXXOType_MT.mat 425.3 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse.mat 417.2 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_MetallicAndSmoothness.png 398.0 kb 0.5% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_E.tga 171.7 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_MetallicAndSmoothness.png 95.9 kb 0.1% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Decals_Bj.FBX 54.0 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Standing Arguing.fbx 51.4 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Talking Idle.fbx 44.6 kb 0.1% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Meshes/AlmacenBonafont.FBX 41.6 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_MAOHS.tga 39.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Meshes/OxxoBuilding_2.fbx 16.2 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Muros_N.tga 14.7 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_N.tga 11.2 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Decals_Sg.FBX 7.7 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_Normal.png 5.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_Normal.png 5.2 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_N.tga 5.2 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_N.tga 5.2 kb 0.0% 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Size:3.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 10.7 mb 56.5% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 187.9 kb 1.0% Other Assets 413.4 kb 2.1% Levels 2.5 mb 13.2% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 5.1 mb 27.1% Total User Assets 18.9 mb 100.0% Complete build size 18.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 28.3% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-21_comp_light.exr 5.3 mb 28.3% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-21_comp_dir.png 410.9 kb 2.1% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/LightingData.asset 189.2 kb 1.0% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Escape Lane.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/MudArea.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Roadside.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_localized.nz_xx_xx Compressed Size:9.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 10.8 mb 28.7% Meshes 26.1 kb 0.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 15.8 mb 42.3% Other Assets 416.0 kb 1.1% Levels 5.2 mb 14.0% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 5.2 mb 13.8% Total User Assets 37.4 mb 100.0% Complete build size 37.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 15.6 mb 41.8% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/VolumetricLightBeam.cs 5.8 mb 15.6% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/LightingData.asset 5.3 mb 14.3% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 180.5 kb 0.5% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 7.4 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 4.3 kb 0.0% Resources/unity_builtin_extra 3.6 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 3.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 1.5 kb 0.0% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-23_comp_dir.png 0.3 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.2 kb 0.0% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-23_comp_light.exr 0.2 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.2 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.2 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mineroute_traffic.nz_xx_xx Compressed Size:449.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 0.3% Other Assets 39.0 kb 1.6% Levels 2.3 mb 96.3% Scripts 0.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 42.7 kb 1.8% Total User Assets 2.4 mb 100.0% Complete build size 2.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 38.5 kb 1.6% Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting/LightingData.asset 7.6 kb 0.3% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mineroute_localized.bh_xx_xx Compressed Size:149.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 1.6% Other Assets 92.1 kb 19.6% Levels 327.4 kb 69.5% Scripts 0.8 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 43.3 kb 9.2% Total User Assets 471.1 kb 100.0% Complete build size 471.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 91.4 kb 19.4% Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Lighting/LightingData.asset 7.6 kb 1.6% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_traffic.nz_xx_xx Compressed Size:591.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 0.2% Other Assets 39.0 kb 1.1% Levels 3.2 mb 97.4% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 42.8 kb 1.3% Total User Assets 3.3 mb 100.0% Complete build size 3.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 38.5 kb 1.1% Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting/LightingData.asset 7.6 kb 0.2% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightGroupManager.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/LogicTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_localized.cl_xx_xx Compressed Size:22.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 30.5 mb 52.0% Meshes 9.7 mb 16.6% Animations 787.8 kb 1.3% Sounds 0.0 kb 0.0% Shaders 2.9 mb 4.9% Other Assets 348.3 kb 0.6% Levels 14.1 mb 24.1% Scripts 1.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 391.5 kb 0.7% Total User Assets 58.7 mb 100.0% Complete build size 58.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.9 mb 28.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 2.4 mb 4.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 2.4 mb 4.0% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/LightingData.asset 1.9 mb 3.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.7 mb 2.9% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 1.7 mb 2.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/FBX/Woman001.fbx 1.4 mb 2.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/Meshes/Woman002.fbx 1.3 mb 2.3% 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------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: industryland_traffic.nz_xx_xx Compressed Size:1011.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 0.1% Other Assets 39.0 kb 0.7% Levels 5.4 mb 98.4% Scripts 0.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 42.7 kb 0.8% Total User Assets 5.5 mb 100.0% Complete build size 5.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 38.5 kb 0.7% Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting/LightingData.asset 7.6 kb 0.1% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic 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1.7 mb 11.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 1.5 mb 9.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_MetallicAndSmoothness.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_MetallicAndSmoothness.png 341.5 kb 2.1% 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341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_Normal.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_BaseColor.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_Normal.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_AmbientOcclusion.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_AmbientOcclusion.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Top_BaseColor.png 170.8 kb 1.1% 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Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 1.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman2.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman1.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan2.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan1.controller 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_localized.nz_xx_xx Compressed Size:7.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 37.4 mb 67.5% Meshes 280.7 kb 0.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 0.0% Other Assets 82.5 kb 0.1% Levels 11.7 mb 21.0% Scripts 1.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.0 mb 10.9% Total User Assets 55.5 mb 100.0% Complete build size 55.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-46_comp_dir.png 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-45_comp_dir.png 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-44_comp_dir.png 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-43_comp_light.exr 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-43_comp_dir.png 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-42_comp_dir.png 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-41_comp_light.exr 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-41_comp_dir.png 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-40_comp_light.exr 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-39_comp_light.exr 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-36_comp_light.exr 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-35_comp_dir.png 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Common/Props/Materials/Highway_sign_atlas.mat 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Common/Props/Materials/Highway_sign_atlas 2.mat 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-46_comp_light.exr 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-45_comp_light.exr 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-44_comp_light.exr 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-42_comp_light.exr 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-39_comp_dir.png 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-38_comp_light.exr 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-38_comp_dir.png 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-37_comp_dir.png 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-36_comp_dir.png 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-35_comp_light.exr 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-34_comp_dir.png 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-33_comp_dir.png 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Sig_Atlas04_modified_2_BC.jpg 1.3 mb 2.4% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 233.0 kb 0.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/LightingData.asset 85.5 kb 0.2% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-37_comp_light.exr 79.0 kb 0.1% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 14.8 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-34_comp_light.exr 10.3 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Sig_Rectangle3ways_H.fbx 10.0 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Road/Meshes/Highwayland_DirtLaneDecal_2.FBX 7.8 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-40_comp_dir.png 5.5 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Sig_Rectangle1way_H.fbx 4.0 kb 0.0% 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Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/GustNoise.psd 2.6 mb 2.8% Resources/unity_builtin_extra 2.6 mb 2.7% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic.shader 2.2 mb 2.3% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Terrain/CTS/Data/Terrain 3 3.asset 2.2 mb 2.3% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Terrain/CTS/Data/Terrain 3 2.asset 2.2 mb 2.3% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Terrain/CTS/Data/Terrain 3 1.asset 2.2 mb 2.3% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Terrain/CTS/Data/Terrain 3 0.asset 2.2 mb 2.3% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Terrain/CTS/Data/Terrain 2 3.asset 2.2 mb 2.3% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Terrain/CTS/Data/Terrain 2 2.asset 2.2 mb 2.3% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Terrain/CTS/Data/Terrain 2 1.asset 2.2 mb 2.3% 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generated assets only): Textures 10.8 mb 49.0% Meshes 10.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 0.0% Other Assets 412.9 kb 1.8% Levels 5.6 mb 25.5% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 5.2 mb 23.6% Total User Assets 21.9 mb 100.0% Complete build size 21.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 24.3% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-23_comp_light.exr 5.3 mb 24.3% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 420.9 kb 1.9% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/LightingData.asset 85.5 kb 0.4% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-23_comp_dir.png 7.6 kb 0.0% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% 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------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_localized.xx_xx_xx Compressed Size:5.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 10.8 mb 50.9% Meshes 54.7 kb 0.3% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 0.0% Other Assets 244.4 kb 1.1% Levels 4.9 mb 23.3% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 5.1 mb 24.4% Total User Assets 21.1 mb 100.0% Complete build size 21.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 25.3% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 5.3 mb 25.3% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-0_comp_dir.png 252.6 kb 1.2% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/LightingData.asset 85.5 kb 0.4% 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Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/GustNoise.psd 341.5 kb 3.2% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/FAE/Resources/FAE_Windvectors.png 256.1 kb 2.4% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/3DNoise.psd 170.8 kb 1.6% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/PerlinSeamless.png 170.8 kb 1.6% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 1.6% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 1.6% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 1.6% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample 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------------------------------------------------------------------------------- Bundle Name: dirttrack_product.xx_xx_sciberdrola Compressed Size:5.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 77.1 mb 93.4% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 19.9 kb 0.0% Other Assets 243.2 kb 0.3% Levels 43.0 kb 0.1% Scripts 0.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 5.1 mb 6.2% Total User Assets 82.6 mb 100.0% Complete build size 82.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 77.5% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 5.3 mb 6.5% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-4_comp_light.exr 5.3 mb 6.5% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-4_comp_dir.png 1.0 mb 1.2% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moon_standard_bright.png 1.0 mb 1.2% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_2.tga 256.3 kb 0.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/cube_enviro_starsNoise.png 242.9 kb 0.3% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/LightingData.asset 128.1 kb 0.2% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moonGlow.png 64.1 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 19.9 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 8.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_colorshift.tga 0.3 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Resources/tex_enviro_dither.png 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: industryland_localized.fr_xx_xx Compressed Size:46.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 41.6 mb 60.1% Meshes 7.5 mb 10.8% Animations 604.2 kb 0.9% Sounds 0.0 kb 0.0% Shaders 18.0 mb 25.9% Other Assets 94.0 kb 0.1% Levels 1.5 mb 2.2% Scripts 1.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 85.6 kb 0.1% Total User Assets 69.3 mb 100.0% Complete build size 69.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 17.2 mb 24.9% Resources/unity_builtin_extra 5.5 mb 7.9% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Suelo_N.tga 4.7 mb 6.7% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Edificio_N.tga 3.9 mb 5.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Props_MAOHS.tga 3.3 mb 4.7% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Edificio_MAOHS.tga 3.2 mb 4.5% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Props_N.tga 3.1 mb 4.5% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Bascula_MAOHS.tga 2.7 mb 3.9% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Suelo_MAOHS.tga 2.5 mb 3.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Bascula_N.tga 2.3 mb 3.3% Assets/contents/Sceneries/IndustryLand/Common/Road/Road_Decals.fbx 2.2 mb 3.2% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_CampdeTarragona.fbx 2.2 mb 3.2% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Suelo_BC.tga 2.1 mb 3.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Standing Arguing.fbx 1.7 mb 2.5% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Bascula_BC.tga 1.4 mb 2.1% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Props_BC.tga 933.1 kb 1.3% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_NopedestrianBike.fbx 585.2 kb 0.8% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Carteles_N.tga 522.2 kb 0.7% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/FBX/SedeGlobal.FBX 427.5 kb 0.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Carteles_MAOHS.tga 341.5 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 341.5 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_MetallicAndSmoothness.png 341.5 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_MetallicAndSmoothness.png 341.5 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_MetallicAndSmoothness.png 341.5 kb 0.5% 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Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Lighting/LightingData.asset 4.0 mb 19.2% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/GustNoise.psd 341.5 kb 1.6% Assets/contents/Sceneries/RutaG245/Water (Basic)/Textures/WaterBasicNormals.jpg 341.5 kb 1.6% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/FAE/Resources/FAE_Windvectors.png 256.1 kb 1.2% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/3DNoise.psd 170.8 kb 0.8% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/PerlinSeamless.png 170.8 kb 0.8% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 0.8% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 0.8% 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Assets/simuzen/CommonTools/BakingTools/LightProbePlacement/Runtime/LightProbesVolumeSettings.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/TerrainSystemPro/TerrainSystemPro.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/TerrainShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ReflectionProbeCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Terrains/UnityTerrain.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/TerrainCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% 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Worlds/CTS/Scripts/CTSProfileSwitcher.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Scripts/3rd Party Integrations/CTS Integration/EnviroCTSIntegration.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/orchestrator/OrchestratorsPlugins/LoadSimScene.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Offroad - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Patch Friction/Grass - P.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_localized.xx_xx_xx Compressed Size:51.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 58.9 mb 60.9% Meshes 7.8 mb 8.1% Animations 602.5 kb 0.6% Sounds 0.0 kb 0.0% Shaders 19.2 mb 19.9% Other Assets 100.8 kb 0.1% Levels 10.0 mb 10.3% Scripts 1.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 85.7 kb 0.1% Total User Assets 96.7 mb 100.0% Complete build size 96.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 15.6 mb 16.1% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 5.9 mb 6.1% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_N.tga 5.3 mb 5.5% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_MAOHS.tga 5.3 mb 5.5% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_MAOHS.tga 5.3 mb 5.5% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_N.tga 5.3 mb 5.5% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_N.tga 4.0 mb 4.1% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_BC.tga 3.9 mb 4.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Muros_N.tga 3.7 mb 3.9% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Muros_MAOHS.tga 3.6 mb 3.8% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Almacén_Entrada_MAOHS.tga 2.9 mb 3.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 2.5 mb 2.6% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Meshes/AlmacenBonafont.FBX 2.2 mb 2.3% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_BC.tga 2.1 mb 2.2% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_MAOHS.tga 1.8 mb 1.9% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Almacén_Entrada_N.tga 1.5 mb 1.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Standing Arguing.fbx 1.5 mb 1.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Talking.fbx 1.5 mb 1.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Talking Idle.fbx 1.3 mb 1.4% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_E.tga 1.2 mb 1.3% Assets/contents/Sceneries/DeliveryCity/Common/Props/Textures/Walls_N.tga 870.5 kb 0.9% Assets/contents/Sceneries/DeliveryCity/Common/Props/Textures/Walls_MAOHS.tga 837.6 kb 0.8% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Delivery_City_Road.fbx 764.0 kb 0.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Woman_TalkingIdle.controller 425.3 kb 0.4% Assets/contents/Sceneries/DeliveryCity/Common/Props/Textures/Walls_BC.tga 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_MetallicAndSmoothness.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_MetallicAndSmoothness.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_MetallicAndSmoothness.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Bottom_BaseColor.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_BaseColor.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_BaseColor.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Body_BaseColor.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_Normal.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_Normal.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_Normal.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_Normal.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_BaseColor.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_Normal.png 276.5 kb 0.3% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 170.8 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_AmbientOcclusion.png 170.8 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_AmbientOcclusion.png 170.8 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_AmbientOcclusion.png 170.8 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Top_BaseColor.png 170.8 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Hair_BaseColor.png 170.8 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Top_BaseColor.png 170.8 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Hair_BaseColor.png 170.8 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_BaseColor.png 170.8 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_BaseColor.png 79.5 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 60.7 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 50.2 kb 0.1% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 47.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 46.2 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 42.9 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 38.9 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting/LightingData.asset 31.3 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Meshes/OxxoBuilding_2.fbx 17.9 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Decals_Sg.FBX 16.2 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Props/Meshes/PlasticBarrier.fbx 11.6 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 11.5 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 11.5 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 10.8 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Decals_Bj.FBX 7.5 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 4.4 kb 0.0% Resources/unity_builtin_extra 2.9 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Traffic_Bump.fbx 2.5 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/wheight shift idle_woman.fbx 1.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 1.5 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/BuildingsOXXOType_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AlmacénBonafont/Almacen_Entrada_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AbarrotesType_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Props/Materials/Walls.mat 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AlmacénBonafont/Suelo_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AlmacénBonafont/Muros_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Props/Meshes/Wall_04.FBX 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AbarrotesType_Decals_MT.mat 1.2 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Meshes/Abarrotes_2.fbx 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Woman_StandingArguing.controller 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_WeightMan.controller 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_TalkingMan2.controller 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Woman_Talking.controller 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Woman_Idle.controller 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Shoes_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 2.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 1.mat 0.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_TalkingMan1.controller 0.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Talking_Man2.fbx 0.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Weight Shift_Man.fbx 0.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Talking_Man1.fbx ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_traffic.xx_xx_xx Compressed Size:624.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 0.3% Other Assets 243.9 kb 9.3% Levels 2.3 mb 88.6% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 46.2 kb 1.8% Total User Assets 2.6 mb 100.0% Complete build size 2.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 242.9 kb 9.3% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/LightingData.asset 7.6 kb 0.3% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Patch Friction/Asphalt - P.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/MudArea.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_localized.fr_xx_xx Compressed Size:4.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 69.2 mb 93.4% Meshes 1.4 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 19.9 kb 0.0% Other Assets 36.7 kb 0.0% Levels 4.4 mb 5.9% Scripts 1.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 445.3 kb 0.6% Total User Assets 74.1 mb 100.0% Complete build size 74.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 86.4% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 1.3 mb 1.8% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-10_comp_light.exr 1.3 mb 1.8% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_colorshift.tga 1.0 mb 1.3% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-10_comp_dir.png 1.0 mb 1.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Resources/tex_enviro_dither.png 256.3 kb 0.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/cube_enviro_starsNoise.png 128.1 kb 0.2% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moonGlow.png 85.5 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moon_standard_bright.png 64.1 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 36.1 kb 0.0% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/LightingData.asset 19.9 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 8.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_2.tga 0.3 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/VolumetricLightBeam.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_localized.nz_xx_xx Compressed Size:50.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 58.9 mb 61.0% Meshes 7.8 mb 8.1% Animations 602.5 kb 0.6% Sounds 0.0 kb 0.0% Shaders 19.2 mb 19.9% Other Assets 100.8 kb 0.1% Levels 9.9 mb 10.2% Scripts 1.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 85.8 kb 0.1% Total User Assets 96.6 mb 100.0% Complete build size 96.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 15.6 mb 16.2% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 5.9 mb 6.1% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_N.tga 5.3 mb 5.5% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_MAOHS.tga 5.3 mb 5.5% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_MAOHS.tga 5.3 mb 5.5% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_N.tga 5.3 mb 5.5% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_N.tga 4.0 mb 4.1% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_BC.tga 3.9 mb 4.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Muros_N.tga 3.7 mb 3.9% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Muros_MAOHS.tga 3.6 mb 3.8% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Almacén_Entrada_MAOHS.tga 2.9 mb 3.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 2.7 mb 2.8% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Meshes/AlmacenBonafont.FBX 2.2 mb 2.3% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_BC.tga 2.1 mb 2.2% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_MAOHS.tga 1.8 mb 1.9% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Almacén_Entrada_N.tga 1.4 mb 1.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Standing Arguing.fbx 1.3 mb 1.4% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_E.tga 1.3 mb 1.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Talking.fbx 1.3 mb 1.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Talking Idle.fbx 1.2 mb 1.3% Assets/contents/Sceneries/DeliveryCity/Common/Props/Textures/Walls_N.tga 870.5 kb 0.9% Assets/contents/Sceneries/DeliveryCity/Common/Props/Textures/Walls_MAOHS.tga 837.6 kb 0.8% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Delivery_City_Road.fbx 763.6 kb 0.8% 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Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Talking_Man2.fbx 0.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_TalkingMan1.controller 0.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Weight Shift_Man.fbx 0.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Talking_Man1.fbx ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_localized.do_xx_xx Compressed Size:28.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 31.1 mb 64.6% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 15.6 mb 32.5% Other Assets 25.5 kb 0.1% Levels 1.3 mb 2.8% Scripts 1.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 45.0 kb 0.1% Total User Assets 48.1 mb 100.0% Complete build size 48.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 44.3% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_MAOHS.tga 15.6 mb 32.5% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 6.8 mb 14.0% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_N.tga 3.0 mb 6.2% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_BC.tga 22.7 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Lighting/LightingData.asset 7.6 kb 0.0% Resources/unity_builtin_extra 1.5 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Materials/DirtRubbleBank_MT.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_localized.fr_xx_xx Compressed Size:29.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 31.1 mb 64.1% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 15.6 mb 32.2% Other Assets 25.5 kb 0.1% Levels 1.7 mb 3.5% Scripts 1.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 45.0 kb 0.1% Total User Assets 48.5 mb 100.0% Complete build size 48.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 44.0% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_MAOHS.tga 15.6 mb 32.2% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 6.8 mb 13.9% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_N.tga 3.0 mb 6.1% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_BC.tga 22.7 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Lighting/LightingData.asset 7.6 kb 0.0% Resources/unity_builtin_extra 1.5 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Materials/DirtRubbleBank_MT.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_product.xx_xx_sciberdrola Compressed Size:47.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 4.1% Other Assets 11.1 kb 6.2% Levels 88.1 kb 49.1% Scripts 0.6 kb 0.3% Included DLLs 0.0 kb 0.0% File headers 72.3 kb 40.3% Total User Assets 179.5 kb 100.0% Complete build size 179.5 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 10.5 kb 5.8% Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_lighting/LightingData.asset 7.6 kb 4.3% Resources/unity_builtin_extra 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: industryland_traffic.xx_xx_xx Compressed Size:1018.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 0.1% Other Assets 39.0 kb 0.7% Levels 5.5 mb 98.4% Scripts 0.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 42.7 kb 0.7% Total User Assets 5.6 mb 100.0% Complete build size 5.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 38.5 kb 0.7% Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting/LightingData.asset 7.6 kb 0.1% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: sanmiguelroute2_common Compressed Size:51.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.8 mb 5.5% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 15.1 kb 0.0% Other Assets 75.8 kb 0.1% Levels 360.3 kb 0.4% Scripts 3.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 81.6 mb 94.0% Total User Assets 86.8 mb 100.0% Complete build size 86.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 4.6% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/GustNoise.psd 341.5 kb 0.4% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/FAE/Resources/FAE_Windvectors.png 256.1 kb 0.3% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/3DNoise.psd 170.8 kb 0.2% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/PerlinSeamless.png 27.9 kb 0.0% Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_lighting/LightingData.asset 27.7 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Compute/Resources/GPUFrustumCulling.compute 15.3 kb 0.0% Resources/unity_builtin_extra 9.8 kb 0.0% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Common/SanMiguelRoute_2_Lighting/LightingData.asset 8.3 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Compute/Resources/MergeInstancedIndirectBuffers.compute 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStorage.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Manager/VegetationStudioManager.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PrefabSpawner/RuntimePrefabSpawner.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/ColliderSystemPro/ColliderSystemPro.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/BakingTools/LightProbePlacement/Runtime/LightProbesVolumeSettings.cs 0.2 kb 0.0% 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testland_localized.cl_xx_xx Compressed Size:8.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.8 mb 37.4% Meshes 6.6 mb 42.6% Animations 637.4 kb 4.0% Sounds 0.0 kb 0.0% Shaders 2.0 mb 13.0% Other Assets 86.8 kb 0.5% Levels 302.8 kb 1.9% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 82.6 kb 0.5% Total User Assets 15.6 mb 100.0% Complete build size 15.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 13.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 2.0 mb 13.0% Resources/unity_builtin_extra 2.0 mb 12.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.7 mb 11.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 1.5 mb 9.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_MetallicAndSmoothness.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_MetallicAndSmoothness.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_MetallicAndSmoothness.png 341.5 kb 2.1% 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kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Hair_BaseColor.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_BaseColor.png 27.9 kb 0.2% Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_lighting/LightingData.asset 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse.mat 1.0 kb 0.0% 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Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: testland_traffic.nz_xx_xx Compressed Size:169.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 0.7% Other Assets 28.8 kb 2.5% Levels 1.0 mb 92.7% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 46.2 kb 4.1% Total User Assets 1.1 mb 100.0% Complete build size 1.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 27.9 kb 2.5% Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_lighting/LightingData.asset 7.6 kb 0.7% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_3_common Compressed Size:9.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.2 mb 12.2% Meshes 2.1 mb 7.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 15.6 mb 59.2% Other Assets 1.8 mb 6.9% Levels 164.5 kb 0.6% Scripts 1.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 3.5 mb 13.3% Total User Assets 26.4 mb 100.0% Complete build size 26.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 15.6 mb 59.1% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 1.8 mb 6.9% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Lighting/LightingData.asset 1.1 mb 4.2% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Props/Textures/EntranceBuilding_MAOHS.tga 987.3 kb 3.6% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Road/Mesh/Ruta_G245_3.fbx 897.3 kb 3.3% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Props/Textures/EntranceBuilding_N.tga 643.2 kb 2.4% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Road/Mesh/BrakingZone.FBX 425.0 kb 1.6% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Props/Mesh/EntranceBuilding.FBX 401.0 kb 1.5% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Props/Textures/EntranceBuilding_BC.tga 170.8 kb 0.6% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 0.6% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 0.6% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 0.6% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 0.6% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 61.0 kb 0.2% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Road/Mesh/Ruta_G245_3_Platform.FBX 23.9 kb 0.1% Resources/unity_builtin_extra 1.5 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Props/Materials/EntranceBuilding_MT.mat 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.2 kb 0.0% Assets/simuzen/CommonTools/BakingTools/LightProbePlacement/Runtime/LightProbesVolumeSettings.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ReflectionProbeCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Utils/RigidBodyObservable.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/orchestrator/OrchestratorsPlugins/LoadSimScene.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Escape Lane.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mineroute_localized.mx_xx_xx Compressed Size:141.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 1.7% Other Assets 92.1 kb 21.7% Levels 281.1 kb 66.2% Scripts 0.8 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 43.3 kb 10.2% Total User Assets 424.8 kb 100.0% Complete build size 424.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 91.4 kb 21.5% Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Lighting/LightingData.asset 7.6 kb 1.8% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_localized.mx_xx_xx Compressed Size:15.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 11.9 mb 37.6% Meshes 9.7 mb 30.6% Animations 787.8 kb 2.4% Sounds 0.0 kb 0.0% Shaders 2.3 mb 7.4% Other Assets 108.6 kb 0.3% Levels 6.8 mb 21.4% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 84.9 kb 0.3% Total User Assets 31.7 mb 100.0% Complete build size 31.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.0 mb 9.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/FBX/Woman001.fbx 2.7 mb 8.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 2.2 mb 7.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 1.7 mb 5.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.0 mb 3.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Shoes_Normal.png 933.4 kb 2.9% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 844.3 kb 2.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/Meshes/Woman002.fbx 341.5 kb 1.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-03/FuseModel_Body_BaseColor.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Hair_BaseColor.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Top_Normal.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Body_Normal.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Body_MetallicAndSmoothness.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_MetallicAndSmoothness.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Shoes_BaseColor.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Body_BaseColor.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Hair_BaseColor.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_AmbientOcclusion.png 341.5 kb 1.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_2.tga 341.5 kb 1.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_colorshift.tga 341.5 kb 1.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Resources/tex_enviro_dither.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-03/FuseModel_Hair_BaseColor.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-02/FuseModel_Hair_BaseColor.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Top_BaseColor.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Top_BaseColor.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Hair_BaseColor.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Bottom_BaseColor.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_Normal.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_MetallicAndSmoothness.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_AmbientOcclusion.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_BaseColor.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_Normal.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_Normal.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_BaseColor.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_AmbientOcclusion.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-02/FuseModel_Body_BaseColor.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Body_BaseColor.png 329.8 kb 1.0% Resources/unity_builtin_extra 170.8 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_BaseColor.png 170.8 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_Normal.png 170.8 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_Normal.png 170.8 kb 0.5% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 170.8 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-03/FuseModel_Top_BaseColor.png 170.8 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Hair_Normal.png 170.8 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Top_BaseColor.png 170.8 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_MetallicAndSmoothness.png 170.8 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_BaseColor.png 85.5 kb 0.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moon_standard_bright.png 72.2 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-02/FuseModel_Top_BaseColor.png 72.2 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Shoes_MetallicAndSmoothness.png 35.0 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/FBX/idle.fbx 34.2 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/MAN2/FBX/sitting.fbx 25.0 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 11.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/FBX/sitting.fbx 11.4 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 11.3 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/Meshes/idle.fbx 10.5 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 9.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_BaseColor.png 9.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Body_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Shoes_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Hair_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Hair_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Top_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Hair_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Body_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Body_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Shoes_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 1.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Top_Diffuse.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Top_Diffuse 2.mat 0.9 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moonGlow.png 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 2.mat 0.4 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/cube_enviro_starsNoise.png 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan1.controller 0.2 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse 2.mat 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Controllers_TEMP/Woman2_idle.controller 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman1.controller 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Controllers_TEMP/Woman001_sitting.controller 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan2.controller 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/MAN/Controllers_TEMP/Man01_sitting.controller 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman2.controller 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/VolumetricLightBeam.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Controllers_TEMP/Woman001_idle.controller 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.0 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_traffic.nz_xx_xx Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 482.2 kb 3.0% Other Assets 12.6 kb 0.1% Levels 15.2 mb 96.4% Scripts 1.7 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 83.7 kb 0.5% Total User Assets 15.7 mb 100.0% Complete build size 15.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 475.1 kb 3.0% Resources/unity_builtin_extra 10.5 kb 0.1% Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_lighting/LightingData.asset 7.4 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 1.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Material/GlassCommon_MT 1.mat 0.3 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.3 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.2 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/BusStopPassengersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/LogicTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightGroupManager.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_localized.nz_xx_xx Compressed Size:22.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 31.2 mb 52.7% Meshes 9.7 mb 16.4% Animations 787.8 kb 1.3% Sounds 0.0 kb 0.0% Shaders 2.9 mb 4.8% Other Assets 348.5 kb 0.6% Levels 13.9 mb 23.5% Scripts 1.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 391.2 kb 0.6% Total User Assets 59.2 mb 100.0% Complete build size 59.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 27.0% Assets/content_common/art_common/Modules/Environment/EnviroSky/cube_enviro_stars_lite.png 2.3 mb 4.0% Resources/unity_builtin_extra 2.1 mb 3.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 2.0 mb 3.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.7 mb 2.9% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 1.7 mb 2.9% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/Meshes/Woman002.fbx 1.5 mb 2.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 1.4 mb 2.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/FBX/Woman001.fbx 1.3 mb 2.3% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-0_comp_light.exr 1.3 mb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Top_Normal.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 341.5 kb 0.6% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-1_comp_light.exr 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_MetallicAndSmoothness.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_MetallicAndSmoothness.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_MetallicAndSmoothness.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Shoes_BaseColor.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Body_BaseColor.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_BaseColor.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_BaseColor.png 341.5 kb 0.6% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-1_comp_dir.png 341.5 kb 0.6% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-0_comp_dir.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-03/FuseModel_Top_BaseColor.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-03/FuseModel_Hair_BaseColor.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-03/FuseModel_Body_BaseColor.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-02/FuseModel_Top_BaseColor.png 341.5 kb 0.6% 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0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/FBX/idle.fbx 35.0 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/FBX/sitting.fbx 25.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/Meshes/idle.fbx 20.3 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/MAN2/FBX/sitting.fbx 19.9 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 1.0 kb 0.0% Assets/vehicles/TrafficVehicles/BRT_Bus/Art/Material/BRT_Bus_MT.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 1.0 kb 0.0% 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Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Controllers_TEMP/Woman001_sitting.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman2.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman1.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan2.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan1.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Controllers_TEMP/Woman001_idle.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Controllers_TEMP/Woman2_idle.controller 0.4 kb 0.0% 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Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: testland_localized.fr_xx_xx Compressed Size:8.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.8 mb 37.1% Meshes 6.6 mb 42.2% Animations 637.4 kb 4.0% Sounds 0.0 kb 0.0% Shaders 2.0 mb 12.9% Other Assets 86.8 kb 0.5% Levels 447.3 kb 2.8% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 82.6 kb 0.5% Total User Assets 15.7 mb 100.0% Complete build size 15.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 13.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 2.0 mb 12.9% Resources/unity_builtin_extra 2.0 mb 12.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.7 mb 11.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 1.5 mb 9.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 2.1% 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Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_BaseColor.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_Normal.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_Normal.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_Normal.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_Normal.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_BaseColor.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_Normal.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_AmbientOcclusion.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_AmbientOcclusion.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Top_BaseColor.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Hair_BaseColor.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Top_BaseColor.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Hair_BaseColor.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_BaseColor.png 27.9 kb 0.2% Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_lighting/LightingData.asset 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Shoes_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 2.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 1.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman2.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman1.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan2.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan1.controller 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_traffic.xx_xx_xx Compressed Size:2.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 482.2 kb 3.2% Other Assets 12.6 kb 0.1% Levels 14.4 mb 96.4% Scripts 1.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 48.5 kb 0.3% Total User Assets 14.9 mb 100.0% Complete build size 14.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 482.5 kb 3.2% Resources/unity_builtin_extra 10.5 kb 0.1% Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_lighting/LightingData.asset 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Material/GlassCommon_MT 1.mat 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/BusStopPassengersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightGroupManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/LogicTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_localized.mx_xx_xx Compressed Size:6.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 37.4 mb 70.3% Meshes 280.7 kb 0.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 0.0% Other Assets 81.7 kb 0.1% Levels 9.4 mb 17.7% Scripts 1.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.0 mb 11.3% Total User Assets 53.2 mb 100.0% Complete build size 53.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-46_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-46_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-45_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-45_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-44_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-44_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-43_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-43_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-42_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-42_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-41_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-41_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-40_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-39_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-39_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-38_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-38_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-37_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-37_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-36_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-35_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-35_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-34_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-33_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Sig_Atlas04_modified_2_BC.jpg 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Common/Props/Materials/Highway_sign_atlas.mat 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Common/Props/Materials/Highway_sign_atlas 2.mat 1.3 mb 2.5% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 226.6 kb 0.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/LightingData.asset 85.5 kb 0.2% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-36_comp_dir.png 79.0 kb 0.1% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 15.4 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-34_comp_light.exr 15.3 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-40_comp_dir.png 12.2 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Road/Meshes/Highwayland_DirtLaneDecal_2.FBX 6.6 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Sig_Rectangle2ways_H.fbx 4.4 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Sig_Rectangle1way_H.fbx 4.0 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Sig_structure.fbx 3.6 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Sig_Rectangle3ways_H.fbx 0.8 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-33_comp_light.exr 0.4 kb 0.0% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Standard.shader 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/VolumetricLightBeam.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_traffic.xx_xx_xx Compressed Size:3.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 66.4 mb 83.6% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 19.9 kb 0.0% Other Assets 35.0 kb 0.0% Levels 12.9 mb 16.3% Scripts 0.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 43.9 kb 0.1% Total User Assets 79.5 mb 100.0% Complete build size 79.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 80.5% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 1.0 mb 1.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moon_standard_bright.png 1.0 mb 1.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_2.tga 256.3 kb 0.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/cube_enviro_starsNoise.png 128.1 kb 0.2% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moonGlow.png 64.1 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 34.7 kb 0.0% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/LightingData.asset 19.9 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 8.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_colorshift.tga 0.3 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Resources/tex_enviro_dither.png 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightGroupManager.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/LogicTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Patch Friction/Asphalt - P.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_localized.nz_xx_xx Compressed Size:4.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 69.2 mb 93.5% Meshes 1.4 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 19.9 kb 0.0% Other Assets 36.7 kb 0.0% Levels 4.3 mb 5.8% Scripts 1.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 446.2 kb 0.6% Total User Assets 74.0 mb 100.0% Complete build size 74.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 86.5% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 1.3 mb 1.8% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-10_comp_light.exr 1.3 mb 1.8% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-10_comp_dir.png 1.0 mb 1.4% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moon_standard_bright.png 1.0 mb 1.4% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_2.tga 256.3 kb 0.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/cube_enviro_starsNoise.png 128.1 kb 0.2% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moonGlow.png 85.5 kb 0.1% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 64.1 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 36.1 kb 0.0% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/LightingData.asset 19.9 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 8.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_colorshift.tga 0.3 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Resources/tex_enviro_dither.png 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/VolumetricLightBeam.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_localized.es_xx_xx Compressed Size:5.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 10.8 mb 50.4% Meshes 54.7 kb 0.3% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 0.0% Other Assets 244.3 kb 1.1% Levels 5.2 mb 24.1% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 5.1 mb 24.1% Total User Assets 21.3 mb 100.0% Complete build size 21.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 25.0% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-0_comp_light.exr 5.3 mb 25.0% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-0_comp_dir.png 252.6 kb 1.2% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/LightingData.asset 85.5 kb 0.4% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 45.0 kb 0.2% Assets/contents/Sceneries/DirtTrack/Common/Road/Meshes/DirtTrack_CrossDecals.fbx 7.6 kb 0.0% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/VolumetricLightBeam.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: testland_product.xx_xx_sciberdrola Compressed Size:1.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 66.4 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 19.9 kb 0.0% Other Assets 28.2 kb 0.0% Levels 27.2 kb 0.0% Scripts 0.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 43.6 kb 0.1% Total User Assets 66.6 mb 100.0% Complete build size 66.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 96.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 1.0 mb 1.5% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moon_standard_bright.png 1.0 mb 1.5% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_2.tga 256.3 kb 0.4% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/cube_enviro_starsNoise.png 128.1 kb 0.2% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moonGlow.png 64.1 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 27.9 kb 0.0% Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_lighting/LightingData.asset 19.9 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 8.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_colorshift.tga 0.3 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Resources/tex_enviro_dither.png 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_localized.do_xx_xx Compressed Size:5.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 10.8 mb 50.5% Meshes 10.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 0.0% Other Assets 412.9 kb 1.9% Levels 5.0 mb 23.4% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 5.1 mb 24.1% Total User Assets 21.3 mb 100.0% Complete build size 21.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 25.1% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 5.3 mb 25.1% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-23_comp_dir.png 420.9 kb 1.9% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/LightingData.asset 85.5 kb 0.4% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-23_comp_light.exr 7.6 kb 0.0% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/VolumetricLightBeam.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: industryland_localized.nz_xx_xx Compressed Size:46.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 41.6 mb 60.3% Meshes 7.5 mb 10.8% Animations 604.2 kb 0.9% Sounds 0.0 kb 0.0% Shaders 18.0 mb 26.0% Other Assets 94.0 kb 0.1% Levels 1.2 mb 1.8% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 85.8 kb 0.1% Total User Assets 69.0 mb 100.0% Complete build size 69.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 17.0 mb 24.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Talking Idle.fbx 5.5 mb 8.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Suelo_N.tga 4.7 mb 6.8% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Edificio_N.tga 3.9 mb 5.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Props_MAOHS.tga 3.3 mb 4.7% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Edificio_MAOHS.tga 3.2 mb 4.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Props_N.tga 3.1 mb 4.5% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede 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Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_localized.bh_xx_xx Compressed Size:4.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 69.2 mb 93.3% Meshes 1.4 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 19.9 kb 0.0% Other Assets 36.7 kb 0.0% Levels 4.5 mb 6.0% Scripts 1.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 446.4 kb 0.6% Total User Assets 74.2 mb 100.0% Complete build size 74.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 86.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 1.3 mb 1.8% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-10_comp_light.exr 1.3 mb 1.8% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_colorshift.tga 1.0 mb 1.3% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-10_comp_dir.png 1.0 mb 1.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Resources/tex_enviro_dither.png 256.3 kb 0.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro 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(Percentages based on user generated assets only): Textures 10.7 mb 57.3% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 187.9 kb 1.0% Other Assets 413.4 kb 2.2% Levels 2.2 mb 12.1% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 5.1 mb 27.5% Total User Assets 18.6 mb 100.0% Complete build size 18.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 28.6% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-21_comp_light.exr 5.3 mb 28.6% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-21_comp_dir.png 410.9 kb 2.2% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/LightingData.asset 189.2 kb 1.0% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% 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Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-0_comp_dir.png 5.3 mb 27.4% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 252.6 kb 1.3% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/LightingData.asset 85.5 kb 0.4% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-0_comp_light.exr 45.0 kb 0.2% Assets/contents/Sceneries/DirtTrack/Common/Road/Meshes/DirtTrack_CrossDecals.fbx 7.6 kb 0.0% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% 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Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/LightingData.asset 19.9 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 8.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_colorshift.tga 0.3 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Resources/tex_enviro_dither.png 0.2 kb 0.0% C:/Program Files/Unity/Hub/Editor/2018.4.36f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% 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------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_localized.bh_xx_xx Compressed Size:8.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 37.4 mb 65.3% Meshes 280.7 kb 0.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 0.0% Other Assets 81.7 kb 0.1% Levels 13.5 mb 23.5% Scripts 1.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.0 mb 10.5% Total User Assets 57.3 mb 100.0% Complete build size 57.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-46_comp_dir.png 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-45_comp_light.exr 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-45_comp_dir.png 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-44_comp_light.exr 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-44_comp_dir.png 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-43_comp_dir.png 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-40_comp_light.exr 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-39_comp_dir.png 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-38_comp_light.exr 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-37_comp_light.exr 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-36_comp_light.exr 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-34_comp_dir.png 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Common/Props/Materials/Highway_sign_atlas 2.mat 1.3 mb 2.3% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-46_comp_light.exr 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-43_comp_light.exr 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-42_comp_light.exr 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-42_comp_dir.png 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-41_comp_light.exr 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-41_comp_dir.png 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-39_comp_light.exr 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-38_comp_dir.png 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-37_comp_dir.png 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-35_comp_light.exr 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-35_comp_dir.png 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-33_comp_dir.png 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Sig_Atlas04_modified_2_BC.jpg 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Common/Props/Materials/Highway_sign_atlas.mat 231.3 kb 0.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/LightingData.asset 85.5 kb 0.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-36_comp_dir.png 79.0 kb 0.1% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 15.4 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-34_comp_light.exr 15.3 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-40_comp_dir.png 6.6 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Road/Meshes/Highwayland_DirtLaneDecal_2.FBX 6.3 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Sig_structure.fbx 6.0 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Sig_Rectangle2ways_H.fbx 3.6 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Sig_Rectangle3ways_H.fbx 3.6 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Sig_Rectangle1way_H.fbx 0.8 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-33_comp_light.exr 0.4 kb 0.0% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Standard.shader 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/VolumetricLightBeam.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_localized.do_xx_xx Compressed Size:51.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 58.9 mb 60.9% Meshes 7.8 mb 8.1% Animations 602.5 kb 0.6% Sounds 0.0 kb 0.0% Shaders 19.2 mb 19.9% Other Assets 100.8 kb 0.1% Levels 10.0 mb 10.3% Scripts 1.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 85.7 kb 0.1% Total User Assets 96.7 mb 100.0% Complete build size 96.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 15.6 mb 16.1% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 5.9 mb 6.1% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_N.tga 5.3 mb 5.5% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_MAOHS.tga 5.3 mb 5.5% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_MAOHS.tga 5.3 mb 5.5% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_N.tga 5.3 mb 5.5% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_N.tga 4.0 mb 4.1% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_BC.tga 3.9 mb 4.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Muros_N.tga 3.7 mb 3.9% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Muros_MAOHS.tga 3.6 mb 3.8% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Almacén_Entrada_MAOHS.tga 2.9 mb 3.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 2.5 mb 2.6% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Meshes/AlmacenBonafont.FBX 2.2 mb 2.3% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_BC.tga 2.1 mb 2.2% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_MAOHS.tga 1.8 mb 1.9% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Almacén_Entrada_N.tga 1.5 mb 1.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Standing Arguing.fbx 1.5 mb 1.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Talking.fbx 1.5 mb 1.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Talking Idle.fbx 1.3 mb 1.4% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_E.tga 1.2 mb 1.3% Assets/contents/Sceneries/DeliveryCity/Common/Props/Textures/Walls_N.tga 870.5 kb 0.9% Assets/contents/Sceneries/DeliveryCity/Common/Props/Textures/Walls_MAOHS.tga 837.6 kb 0.8% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Delivery_City_Road.fbx 764.0 kb 0.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Woman_TalkingIdle.controller 425.3 kb 0.4% Assets/contents/Sceneries/DeliveryCity/Common/Props/Textures/Walls_BC.tga 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_MetallicAndSmoothness.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_MetallicAndSmoothness.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_MetallicAndSmoothness.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Bottom_BaseColor.png 341.5 kb 0.3% 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Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Hair_BaseColor.png 170.8 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Top_BaseColor.png 170.8 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Hair_BaseColor.png 170.8 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_BaseColor.png 170.8 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_BaseColor.png 79.5 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 60.7 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 50.2 kb 0.1% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 47.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 46.2 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 42.9 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 38.9 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting/LightingData.asset 31.3 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Meshes/OxxoBuilding_2.fbx 17.9 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Decals_Sg.FBX 16.2 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Props/Meshes/PlasticBarrier.fbx 11.6 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 11.5 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 11.5 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 10.8 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Decals_Bj.FBX 7.5 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 4.4 kb 0.0% Resources/unity_builtin_extra 2.9 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Traffic_Bump.fbx 2.5 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/wheight shift idle_woman.fbx 1.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 1.5 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/BuildingsOXXOType_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AlmacénBonafont/Almacen_Entrada_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AbarrotesType_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Props/Materials/Walls.mat 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AlmacénBonafont/Suelo_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AlmacénBonafont/Muros_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Props/Meshes/Wall_04.FBX 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AbarrotesType_Decals_MT.mat 1.2 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Meshes/Abarrotes_2.fbx 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Woman_StandingArguing.controller 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_WeightMan.controller 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_TalkingMan2.controller 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Woman_Talking.controller 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Woman_Idle.controller 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Shoes_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 2.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 1.mat 0.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_TalkingMan1.controller 0.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Talking_Man2.fbx 0.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Weight Shift_Man.fbx 0.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Talking_Man1.fbx ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mineroute_localized.nz_xx_xx Compressed Size:162.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 1.4% Other Assets 92.1 kb 17.0% Levels 399.9 kb 73.6% Scripts 0.8 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 43.3 kb 8.0% Total User Assets 543.6 kb 100.0% Complete build size 543.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 91.4 kb 16.8% Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Lighting/LightingData.asset 7.6 kb 1.4% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: testland_localized.mx_xx_xx Compressed Size:8.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.8 mb 37.4% Meshes 6.6 mb 42.6% Animations 637.4 kb 4.0% Sounds 0.0 kb 0.0% Shaders 2.0 mb 13.0% Other Assets 86.8 kb 0.5% Levels 307.1 kb 1.9% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 82.6 kb 0.5% Total User Assets 15.6 mb 100.0% Complete build size 15.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 13.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 2.0 mb 13.0% Resources/unity_builtin_extra 2.0 mb 12.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.7 mb 11.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 1.5 mb 9.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_MetallicAndSmoothness.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_MetallicAndSmoothness.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_MetallicAndSmoothness.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Bottom_BaseColor.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_BaseColor.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_BaseColor.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_Normal.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_Normal.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_Normal.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_Normal.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_BaseColor.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_Normal.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_AmbientOcclusion.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_AmbientOcclusion.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Top_BaseColor.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Hair_BaseColor.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Top_BaseColor.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Hair_BaseColor.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_BaseColor.png 27.9 kb 0.2% Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_lighting/LightingData.asset 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Shoes_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 2.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 1.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman2.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman1.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan2.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan1.controller 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_localized.bh_xx_xx Compressed Size:5.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 10.8 mb 48.9% Meshes 60.8 kb 0.3% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 0.0% Other Assets 244.3 kb 1.1% Levels 5.2 mb 23.4% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 5.8 mb 26.3% Total User Assets 22.0 mb 100.0% Complete build size 22.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 24.3% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-0_comp_dir.png 5.3 mb 24.3% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 252.3 kb 1.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/LightingData.asset 85.5 kb 0.4% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-0_comp_light.exr 45.0 kb 0.2% Assets/contents/Sceneries/DirtTrack/Common/Road/Meshes/DirtTrack_CrossDecals.fbx 7.4 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 6.8 kb 0.0% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/VolumetricLightBeam.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_localized.xx_xx_xx Compressed Size:10.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 37.4 mb 57.6% Meshes 280.7 kb 0.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 0.0% Other Assets 81.8 kb 0.1% Levels 11.3 mb 17.3% Scripts 1.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 15.9 mb 24.5% Total User Assets 64.9 mb 100.0% Complete build size 64.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-46_comp_dir.png 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-44_comp_light.exr 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-43_comp_light.exr 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-42_comp_light.exr 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-41_comp_light.exr 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-41_comp_dir.png 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-40_comp_light.exr 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-38_comp_light.exr 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-38_comp_dir.png 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-35_comp_light.exr 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-35_comp_dir.png 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-34_comp_dir.png 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-33_comp_dir.png 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Common/Props/Materials/Highway_sign_atlas 2.mat 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-46_comp_light.exr 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-45_comp_light.exr 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-45_comp_dir.png 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-44_comp_dir.png 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-43_comp_dir.png 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-42_comp_dir.png 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-39_comp_light.exr 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-39_comp_dir.png 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-37_comp_dir.png 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-36_comp_light.exr 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-36_comp_dir.png 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Sig_Atlas04_modified_2_BC.jpg 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Common/Props/Materials/Highway_sign_atlas.mat 1.3 mb 2.1% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 232.1 kb 0.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/LightingData.asset 85.5 kb 0.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-37_comp_light.exr 79.0 kb 0.1% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 16.3 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-40_comp_dir.png 14.8 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Sig_Rectangle1way_H.fbx 10.0 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-34_comp_light.exr 5.5 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Sig_structure.fbx 5.2 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Sig_Rectangle2ways_H.fbx 2.9 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Sig_Rectangle3ways_H.fbx 1.3 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Road/Meshes/Highwayland_DirtLaneDecal_2.FBX 0.8 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-33_comp_light.exr 0.4 kb 0.0% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Standard.shader 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/VolumetricLightBeam.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_traffic.xx_xx_xx Compressed Size:1.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 0.1% Other Assets 79.9 kb 0.8% Levels 9.8 mb 98.7% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 46.2 kb 0.5% Total User Assets 10.0 mb 100.0% Complete build size 10.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 79.0 kb 0.8% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Patch Friction/Asphalt - P.physicMaterial 7.6 kb 0.1% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/CommonTools/playmaker/PlayMaker.dll 0.1 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/LightingData.asset 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.0 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_localized.mx_xx_xx Compressed Size:28.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 31.1 mb 64.6% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 15.6 mb 32.5% Other Assets 25.5 kb 0.1% Levels 1.3 mb 2.8% Scripts 1.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 45.0 kb 0.1% Total User Assets 48.1 mb 100.0% Complete build size 48.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 44.3% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_MAOHS.tga 15.6 mb 32.5% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 6.8 mb 14.0% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_N.tga 3.0 mb 6.2% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_BC.tga 22.7 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Lighting/LightingData.asset 7.6 kb 0.0% Resources/unity_builtin_extra 1.5 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Materials/DirtRubbleBank_MT.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_product.xx_xx_sciberdrola Compressed Size:5.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 77.1 mb 93.2% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 19.9 kb 0.0% Other Assets 411.2 kb 0.5% Levels 47.6 kb 0.1% Scripts 0.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 5.2 mb 6.3% Total User Assets 82.8 mb 100.0% Complete build size 82.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 77.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 5.3 mb 6.4% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-19_comp_light.exr 5.3 mb 6.4% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-19_comp_dir.png 1.0 mb 1.2% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moon_standard_bright.png 1.0 mb 1.2% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_2.tga 410.9 kb 0.5% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/LightingData.asset 256.3 kb 0.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/cube_enviro_starsNoise.png 128.1 kb 0.2% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moonGlow.png 64.1 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 19.9 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 8.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_colorshift.tga 0.3 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Resources/tex_enviro_dither.png 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_traffic.xx_xx_xx Compressed Size:380.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 0.3% Other Assets 39.0 kb 1.7% Levels 2.2 mb 96.2% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 42.8 kb 1.8% Total User Assets 2.3 mb 100.0% Complete build size 2.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 38.5 kb 1.6% Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting/LightingData.asset 7.6 kb 0.3% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightGroupManager.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/LogicTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_localized.do_xx_xx Compressed Size:5.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 10.8 mb 51.0% Meshes 54.7 kb 0.3% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 0.0% Other Assets 244.3 kb 1.1% Levels 4.9 mb 23.2% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 5.1 mb 24.4% Total User Assets 21.1 mb 100.0% Complete build size 21.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 25.3% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-0_comp_light.exr 5.3 mb 25.3% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 252.6 kb 1.2% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/LightingData.asset 85.5 kb 0.4% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-0_comp_dir.png 45.0 kb 0.2% Assets/contents/Sceneries/DirtTrack/Common/Road/Meshes/DirtTrack_CrossDecals.fbx 7.6 kb 0.0% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/VolumetricLightBeam.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_localized.cl_xx_xx Compressed Size:5.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 10.8 mb 50.9% Meshes 54.7 kb 0.3% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 0.0% Other Assets 244.3 kb 1.1% Levels 4.9 mb 23.2% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 5.2 mb 24.4% Total User Assets 21.1 mb 100.0% Complete build size 21.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 25.3% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-0_comp_light.exr 5.3 mb 25.3% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-0_comp_dir.png 252.6 kb 1.2% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/LightingData.asset 85.5 kb 0.4% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 45.0 kb 0.2% Assets/contents/Sceneries/DirtTrack/Common/Road/Meshes/DirtTrack_CrossDecals.fbx 7.6 kb 0.0% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/VolumetricLightBeam.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: testland_localized.do_xx_xx Compressed Size:8.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.8 mb 37.4% Meshes 6.6 mb 42.6% Animations 637.4 kb 4.0% Sounds 0.0 kb 0.0% Shaders 2.0 mb 13.0% Other Assets 86.8 kb 0.5% Levels 307.3 kb 1.9% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 82.6 kb 0.5% Total User Assets 15.6 mb 100.0% Complete build size 15.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 13.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 2.0 mb 13.0% Resources/unity_builtin_extra 2.0 mb 12.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.7 mb 11.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 1.5 mb 9.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_MetallicAndSmoothness.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_MetallicAndSmoothness.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_MetallicAndSmoothness.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Bottom_BaseColor.png 341.5 kb 2.1% 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Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_Normal.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_AmbientOcclusion.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_AmbientOcclusion.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Top_BaseColor.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Hair_BaseColor.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Top_BaseColor.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Hair_BaseColor.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_BaseColor.png 27.9 kb 0.2% Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_lighting/LightingData.asset 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Shoes_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 2.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 1.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman2.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman1.controller 0.4 kb 0.0% 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------------------------------------------------------------------------------- Bundle Name: cnadtrack_localized.xx_xx_xx Compressed Size:238.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 3.3 kb 0.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 1.8% Other Assets 307.0 kb 75.1% Levels 41.1 kb 10.0% Scripts 0.8 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 49.3 kb 12.1% Total User Assets 408.9 kb 100.0% Complete build size 408.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 306.4 kb 74.9% Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Lighting/LightingData.asset 7.6 kb 1.9% Resources/unity_builtin_extra 1.6 kb 0.4% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleMedium03_H.fbx 1.6 kb 0.4% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleMedium02_H.fbx 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_localized.xx_xx_xx Compressed Size:5.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 69.2 mb 88.9% Meshes 17.6 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 19.9 kb 0.0% Other Assets 36.7 kb 0.0% Levels 3.3 mb 4.2% Scripts 1.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 5.3 mb 6.8% Total User Assets 77.9 mb 100.0% Complete build size 77.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 82.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 1.3 mb 1.7% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Resources/tex_enviro_dither.png 1.3 mb 1.7% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-10_comp_dir.png 1.0 mb 1.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moon_standard_bright.png 1.0 mb 1.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_colorshift.tga 256.3 kb 0.3% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 128.1 kb 0.2% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moonGlow.png 85.5 kb 0.1% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 64.1 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 34.8 kb 0.0% Assets/contents/Sceneries/UrbaLand/Localized/CL/Meshes/Urbaland_RoadsDecals.FBX 19.9 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/cube_enviro_starsNoise.png 9.0 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 8.1 kb 0.0% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-10_comp_light.exr 7.2 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 1.5 kb 0.0% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/LightingData.asset 0.3 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_2.tga 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/VolumetricLightBeam.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_traffic.nz_xx_xx Compressed Size:1.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 0.1% Other Assets 79.9 kb 0.8% Levels 9.8 mb 98.7% Scripts 0.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 46.2 kb 0.5% Total User Assets 9.9 mb 100.0% Complete build size 9.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 79.0 kb 0.8% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/LightingData.asset 7.6 kb 0.1% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/playmaker/PlayMaker.dll 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Patch Friction/Asphalt - P.physicMaterial 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1.9% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/LightingData.asset 85.5 kb 0.4% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-23_comp_light.exr 7.6 kb 0.0% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/VolumetricLightBeam.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_localized.bh_xx_xx Compressed Size:8.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 19.3 mb 56.9% Meshes 28.4 kb 0.1% Animations 20.3 kb 0.1% Sounds 0.0 kb 0.0% Shaders 927.7 kb 2.7% Other Assets 255.1 kb 0.7% Levels 13.1 mb 38.5% Scripts 1.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 381.3 kb 1.1% Total User Assets 34.0 mb 100.0% Complete build size 34.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 47.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Body_BaseColor.png 1.3 mb 3.9% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 1.mat 1.3 mb 3.9% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 2.mat 395.0 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Shoes_BaseColor.png 341.5 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse.mat 341.5 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 1.mat 264.0 kb 0.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 248.8 kb 0.7% 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1.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Top_Diffuse 1.mat 1.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Shoes_Diffuse.mat 1.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Hair_Diffuse.mat 1.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Hair_Diffuse 1.mat 1.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Body_Diffuse.mat 1.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Body_Diffuse 2.mat 1.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Body_Diffuse 1.mat 1.6 kb 0.0% 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Assets/vehicles/TrafficVehicles/BRT_Bus/Art/Material/BRT_Bus_MT.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse 2.mat 0.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 2.mat 0.4 kb 0.0% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-1_comp_dir.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Body_Normal.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Body_MetallicAndSmoothness.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Hair_BaseColor.png 0.1 kb 0.0% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-1_comp_light.exr 0.1 kb 0.0% 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Assets 348.1 kb 0.6% Levels 14.1 mb 23.0% Scripts 1.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 391.1 kb 0.6% Total User Assets 61.4 mb 100.0% Complete build size 61.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 26.1% Assets/content_common/art_common/Modules/Environment/EnviroSky/cube_enviro_stars_lite.png 2.3 mb 3.8% Resources/unity_builtin_extra 2.1 mb 3.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 2.0 mb 3.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.7 mb 2.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 1.7 mb 2.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/Meshes/Woman002.fbx 1.5 mb 2.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 1.4 mb 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Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mineroute_localized.xx_xx_xx Compressed Size:141.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 1.7% Other Assets 92.2 kb 21.5% Levels 284.0 kb 66.4% Scripts 0.8 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 43.3 kb 10.1% Total User Assets 427.7 kb 100.0% Complete build size 427.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 91.4 kb 21.4% Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Lighting/LightingData.asset 7.6 kb 1.8% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_traffic.xx_xx_xx Compressed Size:4.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.3 mb 17.1% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 482.2 kb 2.4% Other Assets 246.2 kb 1.2% Levels 15.0 mb 77.3% Scripts 1.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 390.1 kb 2.0% Total User Assets 19.5 mb 100.0% Complete build size 19.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 6.9% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-0_comp_light.exr 1.3 mb 6.9% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-0_comp_dir.png 482.5 kb 2.4% Resources/unity_builtin_extra 341.5 kb 1.7% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-1_comp_light.exr 341.5 kb 1.7% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-1_comp_dir.png 244.0 kb 1.2% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/LightingData.asset 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Material/GlassCommon_MT 1.mat 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/BusStopPassengersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightGroupManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/LogicTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_localized.fr_xx_xx Compressed Size:15.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 11.9 mb 37.3% Meshes 9.7 mb 30.4% Animations 787.8 kb 2.4% Sounds 0.0 kb 0.0% Shaders 2.3 mb 7.3% Other Assets 108.7 kb 0.3% Levels 7.0 mb 22.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 84.9 kb 0.3% Total User Assets 32.0 mb 100.0% Complete build size 32.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.0 mb 9.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/FBX/Woman001.fbx 2.7 mb 8.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 2.2 mb 7.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 1.7 mb 5.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.0 mb 3.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Shoes_Normal.png 933.4 kb 2.9% 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Standard/Resources/cube_enviro_starsNoise.png 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan1.controller 0.2 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse 2.mat 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Controllers_TEMP/Woman2_idle.controller 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman1.controller 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Controllers_TEMP/Woman001_sitting.controller 0.1 kb 0.0% 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0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_localized.cl_xx_xx Compressed Size:50.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 58.9 mb 61.0% Meshes 7.8 mb 8.1% Animations 602.5 kb 0.6% Sounds 0.0 kb 0.0% Shaders 19.2 mb 19.9% Other Assets 100.9 kb 0.1% Levels 9.9 mb 10.2% Scripts 1.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 85.7 kb 0.1% Total User Assets 96.6 mb 100.0% Complete build size 96.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 15.6 mb 16.2% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 5.9 mb 6.1% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_N.tga 5.3 mb 5.5% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_MAOHS.tga 5.3 mb 5.5% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_MAOHS.tga 5.3 mb 5.5% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_N.tga 5.3 mb 5.5% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_N.tga 4.0 mb 4.1% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_BC.tga 3.9 mb 4.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Muros_N.tga 3.7 mb 3.9% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Muros_MAOHS.tga 3.6 mb 3.8% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Almacén_Entrada_MAOHS.tga 2.9 mb 3.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 2.5 mb 2.6% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Meshes/AlmacenBonafont.FBX 2.2 mb 2.3% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_BC.tga 2.1 mb 2.2% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_MAOHS.tga 1.8 mb 1.9% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Almacén_Entrada_N.tga 1.5 mb 1.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Standing Arguing.fbx 1.5 mb 1.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Talking.fbx 1.5 mb 1.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Talking Idle.fbx 1.3 mb 1.4% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_E.tga 1.2 mb 1.3% Assets/contents/Sceneries/DeliveryCity/Common/Props/Textures/Walls_N.tga 870.5 kb 0.9% Assets/contents/Sceneries/DeliveryCity/Common/Props/Textures/Walls_MAOHS.tga 837.6 kb 0.8% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Delivery_City_Road.fbx 764.0 kb 0.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Woman_TalkingIdle.controller 425.3 kb 0.4% Assets/contents/Sceneries/DeliveryCity/Common/Props/Textures/Walls_BC.tga 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_MetallicAndSmoothness.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_MetallicAndSmoothness.png 341.5 kb 0.3% 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Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 60.7 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 50.2 kb 0.1% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 47.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 46.2 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 42.9 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 38.9 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting/LightingData.asset 31.3 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Meshes/OxxoBuilding_2.fbx 17.9 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Decals_Sg.FBX 16.2 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Props/Meshes/PlasticBarrier.fbx 11.6 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 11.5 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 11.5 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 10.8 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Decals_Bj.FBX 7.5 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 4.4 kb 0.0% Resources/unity_builtin_extra 2.9 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Traffic_Bump.fbx 2.5 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/wheight shift idle_woman.fbx 1.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 1.5 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/BuildingsOXXOType_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AlmacénBonafont/Almacen_Entrada_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AbarrotesType_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Props/Materials/Walls.mat 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AlmacénBonafont/Suelo_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AlmacénBonafont/Muros_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Props/Meshes/Wall_04.FBX 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AbarrotesType_Decals_MT.mat 1.2 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Meshes/Abarrotes_2.fbx 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Woman_StandingArguing.controller 1.0 kb 0.0% 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Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Woman_Talking.controller 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Woman_Idle.controller 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Shoes_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 2.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 1.mat 0.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_TalkingMan1.controller 0.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Talking_Man2.fbx 0.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Weight Shift_Man.fbx 0.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Talking_Man1.fbx ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_localized.cl_xx_xx Compressed Size:4.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 69.2 mb 92.9% Meshes 231.7 kb 0.3% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 19.9 kb 0.0% Other Assets 36.2 kb 0.0% Levels 4.5 mb 6.1% Scripts 1.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 448.2 kb 0.6% Total User Assets 74.5 mb 100.0% Complete build size 74.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 86.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 1.3 mb 1.8% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Resources/tex_enviro_dither.png 1.3 mb 1.8% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-10_comp_dir.png 1.0 mb 1.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moon_standard_bright.png 1.0 mb 1.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_colorshift.tga 259.1 kb 0.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/cube_enviro_starsNoise.png 178.1 kb 0.2% Assets/contents/Sceneries/UrbaLand/Localized/CL/Meshes/Urbaland_RoadsDecals.FBX 128.1 kb 0.2% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moonGlow.png 85.5 kb 0.1% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 64.1 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 39.7 kb 0.1% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/LightingData.asset 23.9 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 8.1 kb 0.0% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-10_comp_light.exr 6.0 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 5.5 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 4.7 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 4.3 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 4.3 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 3.8 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 3.6 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 2.7 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 2.7 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 1.8 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 1.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/VolumetricLightBeam.cs 1.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.3 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_2.tga ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_localized.do_xx_xx Compressed Size:3.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 69.2 mb 94.7% Meshes 1.4 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 19.9 kb 0.0% Other Assets 36.7 kb 0.0% Levels 3.4 mb 4.6% Scripts 1.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 445.3 kb 0.6% Total User Assets 73.0 mb 100.0% Complete build size 73.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 87.6% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 1.3 mb 1.8% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_2.tga 1.3 mb 1.8% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-10_comp_dir.png 1.0 mb 1.4% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moon_standard_bright.png 1.0 mb 1.4% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_colorshift.tga 256.3 kb 0.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/cube_enviro_starsNoise.png 128.1 kb 0.2% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moonGlow.png 85.5 kb 0.1% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 64.1 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 36.1 kb 0.0% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/LightingData.asset 19.9 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 8.1 kb 0.0% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-10_comp_light.exr 0.3 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Resources/tex_enviro_dither.png 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/VolumetricLightBeam.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_product.xx_xx_sciberdrola Compressed Size:85.8 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 3.1% Other Assets 79.5 kb 33.7% Levels 105.4 kb 44.7% Scripts 0.6 kb 0.3% Included DLLs 0.0 kb 0.0% File headers 42.9 kb 18.2% Total User Assets 235.8 kb 100.0% Complete build size 235.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 79.0 kb 33.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/LightingData.asset 7.6 kb 3.2% Resources/unity_builtin_extra 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_localized.bh_xx_xx Compressed Size:4.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 85.5 kb 0.9% Meshes 3.7 mb 41.9% Animations 356.4 kb 3.9% Sounds 0.0 kb 0.0% Shaders 402.4 kb 4.4% Other Assets 39.1 kb 0.4% Levels 4.2 mb 47.4% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 82.8 kb 0.9% Total User Assets 8.9 mb 100.0% Complete build size 8.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.0 mb 11.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 1.mat 1.0 mb 11.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse.mat 395.0 kb 4.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Body_Diffuse.mat 361.2 kb 4.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 361.2 kb 4.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Shoes_Diffuse.mat 258.6 kb 2.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Shoes_Diffuse.mat 244.8 kb 2.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse.mat 244.8 kb 2.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 188.1 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Body_Diffuse 2.mat 188.1 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Body_Diffuse 1.mat 85.5 kb 0.9% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 77.4 kb 0.9% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Hair_Diffuse 2.mat 72.2 kb 0.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 2.mat 72.2 kb 0.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 1.mat 20.3 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Hair_Diffuse.mat 11.3 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Top_Diffuse 2.mat 11.3 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Top_Diffuse 1.mat 10.5 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_AmbientOcclusion.png 9.4 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse.mat 9.4 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 2.mat 7.4 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Hair_Diffuse 1.mat 1.1 kb 0.0% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moonGlow.png 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Top_Diffuse.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Top_BaseColor.png 0.2 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse 2.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Top_Normal.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Body_BaseColor.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_Normal.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Shoes_BaseColor.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Bottom_BaseColor.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-03/FuseModel_Top_BaseColor.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Body_MetallicAndSmoothness.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Hair_BaseColor.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Hair_BaseColor.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_MetallicAndSmoothness.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_MetallicAndSmoothness.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_Normal.png 0.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_Normal.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: testland_localized.nz_xx_xx Compressed Size:8.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.8 mb 37.5% Meshes 6.6 mb 42.7% Animations 637.4 kb 4.0% Sounds 0.0 kb 0.0% Shaders 2.0 mb 13.0% Other Assets 86.8 kb 0.5% Levels 284.8 kb 1.8% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 82.6 kb 0.5% Total User Assets 15.6 mb 100.0% Complete build size 15.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 13.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 2.0 mb 13.0% Resources/unity_builtin_extra 2.0 mb 12.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.7 mb 11.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 1.5 mb 9.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_MetallicAndSmoothness.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_MetallicAndSmoothness.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_MetallicAndSmoothness.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Bottom_BaseColor.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_BaseColor.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_BaseColor.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_Normal.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_Normal.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_Normal.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_Normal.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_BaseColor.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_Normal.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_AmbientOcclusion.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_AmbientOcclusion.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Top_BaseColor.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Hair_BaseColor.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Top_BaseColor.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Hair_BaseColor.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_BaseColor.png 27.9 kb 0.2% Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_lighting/LightingData.asset 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Shoes_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 2.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 1.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman2.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman1.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan2.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan1.controller 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mineroute_localized.cl_xx_xx Compressed Size:143.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 1.7% Other Assets 92.2 kb 21.1% Levels 293.0 kb 67.1% Scripts 0.8 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 43.3 kb 9.9% Total User Assets 436.7 kb 100.0% Complete build size 436.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 91.4 kb 20.9% Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Lighting/LightingData.asset 7.6 kb 1.7% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_localized.nz_xx_xx Compressed Size:15.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 11.9 mb 37.2% Meshes 9.7 mb 30.3% Animations 787.8 kb 2.4% Sounds 0.0 kb 0.0% Shaders 2.3 mb 7.3% Other Assets 110.4 kb 0.3% Levels 7.1 mb 22.3% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 84.9 kb 0.3% Total User Assets 32.1 mb 100.0% Complete build size 32.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.0 mb 9.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/FBX/Woman001.fbx 2.7 mb 8.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 2.2 mb 7.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 1.7 mb 5.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.0 mb 3.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Shoes_Normal.png 933.4 kb 2.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 844.3 kb 2.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/Meshes/Woman002.fbx 341.5 kb 1.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 341.5 kb 1.0% 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0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Shoes_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Hair_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Hair_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Top_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Hair_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Body_Diffuse.mat 1.0 kb 0.0% 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Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Props/Mesh/Gate.fbx 211.9 kb 1.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Props/Textures/gate_BC.tga 170.8 kb 0.8% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 0.8% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 0.8% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 0.8% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 0.8% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 85.5 kb 0.4% Assets/simuzen/platform/utils/Effects/LightCookies/Textures/FlashlightCookie.tif 35.2 kb 0.2% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Lindes/Meshes/G245_3_GuardRail.FBX 22.6 kb 0.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Lindes/Meshes/Guardrail.fbx 1.6 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Props/Mesh/Presa.FBX 1.1 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Props/Materials/Gate.mat 1.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Setups/Common Resources/Generic Materials/Generic - Glass.mat 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.2 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/DeactiveGameObjectCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Metal Barrier - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_localized.es_xx_xx Compressed Size:29.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 31.1 mb 64.1% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 15.6 mb 32.2% Other Assets 25.5 kb 0.1% Levels 1.7 mb 3.5% Scripts 1.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 45.0 kb 0.1% Total User Assets 48.5 mb 100.0% Complete build size 48.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 44.0% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_MAOHS.tga 15.6 mb 32.2% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 6.8 mb 13.9% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_N.tga 3.0 mb 6.1% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_BC.tga 22.7 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Lighting/LightingData.asset 7.6 kb 0.0% Resources/unity_builtin_extra 1.5 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Materials/DirtRubbleBank_MT.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_product.xx_xx_stdanone Compressed Size:62.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 3.5% Other Assets 0.6 kb 0.3% Levels 161.8 kb 77.4% Scripts 0.6 kb 0.3% Included DLLs 0.0 kb 0.0% File headers 38.8 kb 18.5% Total User Assets 209.2 kb 100.0% Complete build size 209.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 7.6 kb 3.7% Resources/unity_builtin_extra 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_localized.xx_xx_xx Compressed Size:28.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 31.1 mb 64.6% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 15.6 mb 32.5% Other Assets 25.5 kb 0.1% Levels 1.3 mb 2.8% Scripts 1.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 45.0 kb 0.1% Total User Assets 48.1 mb 100.0% Complete build size 48.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 44.4% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_MAOHS.tga 15.6 mb 32.5% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 6.8 mb 14.1% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_N.tga 3.0 mb 6.2% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_BC.tga 22.7 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Lighting/LightingData.asset 7.6 kb 0.0% Resources/unity_builtin_extra 1.5 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Materials/DirtRubbleBank_MT.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_localized.es_xx_xx Compressed Size:4.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 69.2 mb 93.4% Meshes 1.4 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 19.9 kb 0.0% Other Assets 36.7 kb 0.0% Levels 4.4 mb 5.9% Scripts 1.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 446.2 kb 0.6% Total User Assets 74.1 mb 100.0% Complete build size 74.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 86.4% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 1.3 mb 1.8% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-10_comp_light.exr 1.3 mb 1.8% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-10_comp_dir.png 1.0 mb 1.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moon_standard_bright.png 1.0 mb 1.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_2.tga 256.3 kb 0.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/cube_enviro_starsNoise.png 128.1 kb 0.2% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moonGlow.png 85.5 kb 0.1% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 64.1 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 36.1 kb 0.0% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/LightingData.asset 19.9 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 8.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_colorshift.tga 0.3 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Resources/tex_enviro_dither.png 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/VolumetricLightBeam.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_traffic.nz_xx_xx Compressed Size:377.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 0.3% Other Assets 39.0 kb 1.7% Levels 2.1 mb 96.1% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 42.8 kb 1.9% Total User Assets 2.2 mb 100.0% Complete build size 2.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 38.5 kb 1.7% Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting/LightingData.asset 7.6 kb 0.3% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightGroupManager.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/LogicTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_localized.mx_xx_xx Compressed Size:4.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 10.8 mb 55.4% Meshes 10.0 kb 0.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 0.0% Other Assets 412.9 kb 2.1% Levels 3.1 mb 16.0% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 5.1 mb 26.4% Total User Assets 19.4 mb 100.0% Complete build size 19.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 27.5% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-23_comp_light.exr 5.3 mb 27.5% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-23_comp_dir.png 420.9 kb 2.1% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/LightingData.asset 85.5 kb 0.4% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 7.6 kb 0.0% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/VolumetricLightBeam.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: offroadland_localized.xx_xx_xx Compressed Size:60.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 4.8% Other Assets 20.5 kb 13.4% Levels 81.8 kb 53.4% Scripts 0.6 kb 0.4% Included DLLs 0.0 kb 0.0% File headers 42.9 kb 28.0% Total User Assets 153.2 kb 100.0% Complete build size 153.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 19.9 kb 13.0% Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Lighting/LightingData.asset 7.6 kb 5.0% Resources/unity_builtin_extra 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_traffic.nz_xx_xx Compressed Size:3.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 66.4 mb 84.3% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 19.9 kb 0.0% Other Assets 35.0 kb 0.0% Levels 12.3 mb 15.6% Scripts 0.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 43.9 kb 0.1% Total User Assets 78.8 mb 100.0% Complete build size 78.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 81.2% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 1.0 mb 1.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moon_standard_bright.png 1.0 mb 1.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_2.tga 256.3 kb 0.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/cube_enviro_starsNoise.png 128.1 kb 0.2% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moonGlow.png 64.1 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 34.7 kb 0.0% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/LightingData.asset 19.9 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 8.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_colorshift.tga 0.3 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Resources/tex_enviro_dither.png 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightGroupManager.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/LogicTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Patch Friction/Asphalt - P.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_localized.xx_xx_xx Compressed Size:22.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 81.0 mb 75.4% Meshes 9.7 mb 9.1% Animations 787.8 kb 0.7% Sounds 0.0 kb 0.0% Shaders 2.9 mb 2.7% Other Assets 348.1 kb 0.3% Levels 12.4 mb 11.5% Scripts 1.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 387.9 kb 0.4% Total User Assets 107.4 mb 100.0% Complete build size 107.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 65.7 mb 61.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 3.9 mb 3.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 2.6 mb 2.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 1.9 mb 1.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 1.9 mb 1.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/FBX/Woman001.fbx 1.4 mb 1.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/Meshes/Woman002.fbx 1.3 mb 1.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Shoes_MetallicAndSmoothness.png 1.3 mb 1.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_BaseColor.png 1.0 mb 0.9% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Top_BaseColor.png 1.0 mb 0.9% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_AmbientOcclusion.png 763.6 kb 0.7% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsBase.shader 544.8 kb 0.5% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/LightingData.asset 341.5 kb 0.3% 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Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/FBX/idle.fbx 11.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman2.controller 11.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman1.controller 11.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/MAN/Controllers_TEMP/Man01_sitting.controller 11.3 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan2.controller 11.3 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan1.controller 8.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_Normal.png 4.2 kb 0.0% Resources/unity_builtin_extra 1.6 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro 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Friction/Asphalt - TD.physicMaterial 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_localized.mx_xx_xx Compressed Size:20.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 31.2 mb 54.6% Meshes 9.7 mb 17.1% Animations 787.8 kb 1.3% Sounds 0.0 kb 0.0% Shaders 2.9 mb 5.0% Other Assets 348.2 kb 0.6% Levels 11.8 mb 20.7% Scripts 1.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 391.9 kb 0.7% Total User Assets 57.1 mb 100.0% Complete build size 57.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 28.0% Assets/content_common/art_common/Modules/Environment/EnviroSky/cube_enviro_stars_lite.png 2.3 mb 4.1% Resources/unity_builtin_extra 2.1 mb 3.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 2.0 mb 3.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.7 mb 3.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 1.7 mb 3.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/Meshes/Woman002.fbx 1.5 mb 2.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 1.4 mb 2.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/FBX/Woman001.fbx 1.3 mb 2.3% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-0_comp_light.exr 1.3 mb 2.3% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-0_comp_dir.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Body_MetallicAndSmoothness.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_MetallicAndSmoothness.png 341.5 kb 0.6% 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341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Shoes_Normal.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Hair_Normal.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Hair_BaseColor.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Body_Normal.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Body_BaseColor.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Body_BaseColor.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_Normal.png 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Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_localized.cl_xx_xx Compressed Size:28.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 31.1 mb 64.5% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 15.6 mb 32.4% Other Assets 25.5 kb 0.1% Levels 1.4 mb 3.0% Scripts 1.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 45.0 kb 0.1% Total User Assets 48.2 mb 100.0% Complete build size 48.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 44.3% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_MAOHS.tga 15.6 mb 32.4% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 6.8 mb 14.0% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_N.tga 3.0 mb 6.2% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_BC.tga 22.7 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Lighting/LightingData.asset 7.6 kb 0.0% Resources/unity_builtin_extra 1.5 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Materials/DirtRubbleBank_MT.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% 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kb 0.0% File headers 85.7 kb 0.1% Total User Assets 69.2 mb 100.0% Complete build size 69.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 15.6 mb 22.6% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.5 mb 8.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Suelo_N.tga 4.7 mb 6.8% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Edificio_N.tga 3.9 mb 5.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Props_MAOHS.tga 3.3 mb 4.7% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Edificio_MAOHS.tga 3.2 mb 4.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Props_N.tga 3.1 mb 4.5% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Bascula_MAOHS.tga 2.7 mb 3.9% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Suelo_MAOHS.tga 2.5 mb 3.6% 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Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Woman_Idle.controller 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Impact Barrier - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Offroad - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_localized.do_xx_xx Compressed Size:8.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 37.4 mb 65.7% Meshes 280.7 kb 0.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 0.0% Other Assets 81.7 kb 0.1% Levels 13.1 mb 23.0% Scripts 1.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.0 mb 10.6% Total User Assets 56.9 mb 100.0% Complete build size 56.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-45_comp_light.exr 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-45_comp_dir.png 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-43_comp_dir.png 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-42_comp_light.exr 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-41_comp_dir.png 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-39_comp_light.exr 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-38_comp_light.exr 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-36_comp_light.exr 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-35_comp_light.exr 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-35_comp_dir.png 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-34_comp_dir.png 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Common/Props/Materials/Highway_sign_atlas.mat 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Common/Props/Materials/Highway_sign_atlas 2.mat 1.3 mb 2.3% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-46_comp_light.exr 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-46_comp_dir.png 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-44_comp_light.exr 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-44_comp_dir.png 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-43_comp_light.exr 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-42_comp_dir.png 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-41_comp_light.exr 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-40_comp_light.exr 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-38_comp_dir.png 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-37_comp_light.exr 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-37_comp_dir.png 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-36_comp_dir.png 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-33_comp_dir.png 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Sig_Atlas04_modified_2_BC.jpg 228.9 kb 0.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/LightingData.asset 85.5 kb 0.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-39_comp_dir.png 79.0 kb 0.1% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 16.3 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Sig_Rectangle3ways_H.fbx 11.6 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Road/Meshes/Highwayland_DirtLaneDecal_2.FBX 10.3 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Sig_Rectangle1way_H.fbx 10.0 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Sig_Rectangle2ways_H.fbx 4.4 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-40_comp_dir.png 3.6 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-34_comp_light.exr 2.9 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Sig_structure.fbx 0.8 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-33_comp_light.exr 0.4 kb 0.0% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Standard.shader 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/VolumetricLightBeam.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_traffic.nz_xx_xx Compressed Size:637.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 0.3% Other Assets 243.9 kb 9.0% Levels 2.3 mb 88.9% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 46.2 kb 1.7% Total User Assets 2.6 mb 100.0% Complete build size 2.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 242.9 kb 9.0% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/LightingData.asset 7.6 kb 0.3% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Patch Friction/Asphalt - P.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/MudArea.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_localized.fr_xx_xx Compressed Size:6.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 37.4 mb 69.9% Meshes 280.7 kb 0.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 0.0% Other Assets 81.7 kb 0.1% Levels 9.7 mb 18.2% Scripts 1.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.0 mb 11.3% Total User Assets 53.6 mb 100.0% Complete build size 53.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-44_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-43_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-42_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-42_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-41_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-41_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-39_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-38_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-37_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-37_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-36_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-36_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-35_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Common/Props/Materials/Highway_sign_atlas.mat 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-46_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-46_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-45_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-44_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-43_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-40_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-39_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-38_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-35_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-34_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-33_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Sig_Atlas04_modified_2_BC.jpg 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Common/Props/Materials/Highway_sign_atlas 2.mat 1.3 mb 2.5% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 247.0 kb 0.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/LightingData.asset 85.5 kb 0.2% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-45_comp_dir.png 79.0 kb 0.1% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 15.4 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-34_comp_light.exr 6.0 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Sig_Rectangle2ways_H.fbx 5.5 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-40_comp_dir.png 4.4 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Road/Meshes/Highwayland_DirtLaneDecal_2.FBX 3.9 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Sig_Rectangle1way_H.fbx 2.9 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Sig_Rectangle3ways_H.fbx 2.9 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Sig_structure.fbx 0.8 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-33_comp_light.exr 0.4 kb 0.0% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Standard.shader 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/VolumetricLightBeam.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_localized.bh_xx_xx Compressed Size:5.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 10.8 mb 49.0% Meshes 10.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 0.0% Other Assets 412.9 kb 1.8% Levels 5.6 mb 25.5% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 5.2 mb 23.6% Total User Assets 22.0 mb 100.0% Complete build size 22.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 24.3% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-23_comp_light.exr 5.3 mb 24.3% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-23_comp_dir.png 420.9 kb 1.9% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/LightingData.asset 85.5 kb 0.4% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 7.6 kb 0.0% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/VolumetricLightBeam.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: industryland_localized.mx_xx_xx Compressed Size:46.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 41.6 mb 60.2% Meshes 7.5 mb 10.8% Animations 604.2 kb 0.9% Sounds 0.0 kb 0.0% Shaders 18.0 mb 26.0% Other Assets 94.1 kb 0.1% Levels 1.3 mb 1.9% Scripts 1.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 85.7 kb 0.1% Total User Assets 69.1 mb 100.0% Complete build size 69.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 15.6 mb 22.6% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.5 mb 8.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Suelo_N.tga 4.7 mb 6.8% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Edificio_N.tga 3.9 mb 5.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Props_MAOHS.tga 3.3 mb 4.7% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Edificio_MAOHS.tga 3.2 mb 4.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Props_N.tga 3.1 mb 4.5% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Bascula_MAOHS.tga 2.7 mb 3.9% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Suelo_MAOHS.tga 2.5 mb 3.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Bascula_N.tga 2.3 mb 3.4% Resources/unity_builtin_extra 2.2 mb 3.3% Assets/contents/Sceneries/IndustryLand/Common/Road/InustryLand_Road.fbx 2.2 mb 3.2% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Suelo_BC.tga 2.1 mb 3.1% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/FBX/SedeGlobal.FBX 1.7 mb 2.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Standing Arguing.fbx 1.7 mb 2.5% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Bascula_BC.tga 1.5 mb 2.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Talking Idle.fbx 1.4 mb 2.1% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Props_BC.tga 585.2 kb 0.8% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Carteles_N.tga 427.5 kb 0.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Carteles_MAOHS.tga 341.5 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 341.5 kb 0.5% 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Assets/contents/Sceneries/IndustryLand/Scenes/Common/Industryland_Lighting/LightingData.asset 42.8 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Talking_Man1.fbx 26.9 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Road/Roundabouts_limits.fbx 16.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_NopedestrianBike.fbx 16.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_NoTractorHorse.fbx 1.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_CampdeTarragona.fbx 1.4 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Materials/Edificio_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Materials/Carteles_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Materials/Bascula_MT.mat 1.4 kb 0.0% 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Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Impact Barrier - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional 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Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-45_comp_dir.png 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-44_comp_light.exr 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-44_comp_dir.png 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-43_comp_light.exr 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-43_comp_dir.png 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-41_comp_light.exr 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-41_comp_dir.png 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-40_comp_light.exr 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-39_comp_light.exr 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-37_comp_light.exr 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-36_comp_dir.png 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-35_comp_dir.png 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-34_comp_dir.png 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Sig_Atlas04_modified_2_BC.jpg 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Common/Props/Materials/Highway_sign_atlas.mat 1.3 mb 2.4% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-46_comp_light.exr 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-42_comp_light.exr 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-42_comp_dir.png 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-39_comp_dir.png 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-38_comp_light.exr 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-38_comp_dir.png 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-37_comp_dir.png 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-36_comp_light.exr 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-35_comp_light.exr 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-33_comp_dir.png 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Common/Props/Materials/Highway_sign_atlas 2.mat 238.5 kb 0.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/LightingData.asset 85.5 kb 0.2% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-45_comp_light.exr 79.0 kb 0.1% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 15.4 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Sig_Rectangle1way_H.fbx 7.8 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Sig_Rectangle2ways_H.fbx 6.6 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-34_comp_light.exr 6.3 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-40_comp_dir.png 5.5 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Road/Meshes/Highwayland_DirtLaneDecal_2.FBX 4.4 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Sig_Rectangle3ways_H.fbx 3.6 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Sig_structure.fbx 0.8 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-33_comp_light.exr 0.4 kb 0.0% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Standard.shader 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/VolumetricLightBeam.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_localized.cl_xx_xx Compressed Size:15.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 11.9 mb 37.3% Meshes 9.7 mb 30.4% Animations 787.8 kb 2.4% Sounds 0.0 kb 0.0% Shaders 2.3 mb 7.3% Other Assets 108.6 kb 0.3% Levels 7.0 mb 22.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 84.9 kb 0.3% Total User Assets 32.0 mb 100.0% Complete build size 32.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.0 mb 9.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/FBX/Woman001.fbx 2.7 mb 8.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 2.2 mb 7.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 1.7 mb 5.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.0 mb 3.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Shoes_Normal.png 933.4 kb 2.9% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 844.3 kb 2.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/Meshes/Woman002.fbx 341.5 kb 1.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 341.5 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-03/FuseModel_Body_BaseColor.png 341.5 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Hair_BaseColor.png 341.5 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Top_Normal.png 341.5 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Body_Normal.png 341.5 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Body_MetallicAndSmoothness.png 341.5 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_MetallicAndSmoothness.png 341.5 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Shoes_BaseColor.png 341.5 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Body_BaseColor.png 341.5 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Hair_BaseColor.png 341.5 kb 1.0% 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0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.0 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_localized.mx_xx_xx Compressed Size:50.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 58.9 mb 61.3% Meshes 7.8 mb 8.1% Animations 602.5 kb 0.6% Sounds 0.0 kb 0.0% Shaders 19.2 mb 20.0% Other Assets 100.8 kb 0.1% Levels 9.5 mb 9.9% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 85.4 kb 0.1% Total User Assets 96.2 mb 100.0% Complete build size 96.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 15.6 mb 16.2% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.9 mb 6.1% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_N.tga 5.3 mb 5.5% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_MAOHS.tga 5.3 mb 5.5% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_MAOHS.tga 5.3 mb 5.5% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_N.tga 5.3 mb 5.5% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_N.tga 4.0 mb 4.2% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_BC.tga 3.9 mb 4.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Muros_N.tga 3.7 mb 3.9% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Muros_MAOHS.tga 3.6 mb 3.8% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Almacén_Entrada_MAOHS.tga 3.6 mb 3.8% Resources/unity_builtin_extra 2.5 mb 2.6% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Meshes/AlmacenBonafont.FBX 2.2 mb 2.3% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_BC.tga 2.1 mb 2.2% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_MAOHS.tga 1.8 mb 1.9% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Almacén_Entrada_N.tga 1.7 mb 1.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Standing Arguing.fbx 1.5 mb 1.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Talking Idle.fbx 1.5 mb 1.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Talking.fbx 1.3 mb 1.4% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_E.tga 1.2 mb 1.3% Assets/contents/Sceneries/DeliveryCity/Common/Props/Textures/Walls_N.tga 870.5 kb 0.9% Assets/contents/Sceneries/DeliveryCity/Common/Props/Textures/Walls_MAOHS.tga 837.6 kb 0.9% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Delivery_City_Road.fbx 425.3 kb 0.4% Assets/contents/Sceneries/DeliveryCity/Common/Props/Textures/Walls_BC.tga 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_MetallicAndSmoothness.png 341.5 kb 0.3% 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Assets/contents/Sceneries/DeliveryCity/Common/Props/Meshes/PlasticBarrier.fbx 10.8 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Decals_Bj.FBX 2.9 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Traffic_Bump.fbx 1.5 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/BuildingsOXXOType_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AlmacénBonafont/Almacen_Entrada_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AbarrotesType_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Props/Materials/Walls.mat 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AlmacénBonafont/Suelo_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AlmacénBonafont/Muros_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Props/Meshes/Wall_04.FBX 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AbarrotesType_Decals_MT.mat 1.2 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Meshes/Abarrotes_2.fbx 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Shoes_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 2.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 1.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Woman_StandingArguing.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Woman_TalkingIdle.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_WeightMan.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_TalkingMan2.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_TalkingMan1.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Woman_Talking.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Woman_Idle.controller 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_product.xx_xx_sciberdrola Compressed Size:5.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 13.3 mb 73.3% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 0.0% Other Assets 244.6 kb 1.3% Levels 85.4 kb 0.5% Scripts 0.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.5 mb 24.9% Total User Assets 18.2 mb 100.0% Complete build size 18.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 7.3% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-9_comp_light.exr 1.3 mb 7.3% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-8_comp_light.exr 1.3 mb 7.3% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-7_comp_light.exr 1.3 mb 7.3% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-6_comp_light.exr 1.3 mb 7.3% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-5_comp_light.exr 1.3 mb 7.3% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-9_comp_dir.png 1.3 mb 7.3% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-8_comp_dir.png 1.3 mb 7.3% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-7_comp_dir.png 1.3 mb 7.3% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-6_comp_dir.png 1.3 mb 7.3% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-5_comp_dir.png 244.0 kb 1.3% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/LightingData.asset 7.6 kb 0.0% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_localized.es_xx_xx Compressed Size:8.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 40.1 mb 64.3% Meshes 312.5 kb 0.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.0 mb 9.7% Other Assets 83.9 kb 0.1% Levels 9.8 mb 15.7% Scripts 1.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.0 mb 9.7% Total User Assets 62.3 mb 100.0% Complete build size 62.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.0 mb 9.6% Assets/content_common/art_common/Modules/Shaders/Standard.shader 2.7 mb 4.3% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Sig_Atlas04_modified_2_BC.jpg 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-46_comp_light.exr 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-45_comp_light.exr 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-44_comp_light.exr 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-43_comp_light.exr 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-42_comp_light.exr 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-41_comp_light.exr 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-40_comp_light.exr 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-39_comp_light.exr 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-38_comp_light.exr 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-37_comp_light.exr 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-36_comp_light.exr 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-35_comp_light.exr 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-34_comp_light.exr 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-33_comp_light.exr 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-46_comp_dir.png 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-45_comp_dir.png 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-44_comp_dir.png 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-43_comp_dir.png 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-42_comp_dir.png 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-41_comp_dir.png 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-40_comp_dir.png 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-39_comp_dir.png 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-38_comp_dir.png 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-37_comp_dir.png 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-36_comp_dir.png 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-35_comp_dir.png 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-34_comp_dir.png 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-33_comp_dir.png 358.9 kb 0.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/LightingData.asset 85.5 kb 0.1% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 16.1 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Sig_structure.fbx 7.6 kb 0.0% Resources/unity_builtin_extra 5.4 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Sig_Rectangle2ways_H.fbx 5.4 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Sig_Rectangle1way_H.fbx 5.0 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Sig_Rectangle3ways_H.fbx 1.1 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Materials/Highway_sign_atlas.mat 1.1 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Materials/Highway_sign_atlas 2.mat 0.8 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Road/Meshes/Highwayland_DirtLaneDecal_2.FBX 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/VolumetricLightBeam.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_localized.xx_xx_xx Compressed Size:17.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 78.4 mb 79.8% Meshes 9.7 mb 9.9% Animations 787.8 kb 0.8% Sounds 0.0 kb 0.0% Shaders 2.4 mb 2.4% Other Assets 108.4 kb 0.1% Levels 6.8 mb 6.9% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.5 kb 0.1% Total User Assets 98.2 mb 100.0% Complete build size 98.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 65.2% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 2.3 mb 2.4% Resources/unity_builtin_extra 2.1 mb 2.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 2.0 mb 2.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.7 mb 1.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 1.7 mb 1.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/Meshes/Woman002.fbx 1.5 mb 1.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 1.4 mb 1.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/FBX/Woman001.fbx 1.0 mb 1.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moon_standard_bright.png 1.0 mb 1.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_2.tga 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Body_MetallicAndSmoothness.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_MetallicAndSmoothness.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_MetallicAndSmoothness.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_MetallicAndSmoothness.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Shoes_BaseColor.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Bottom_BaseColor.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_BaseColor.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_BaseColor.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-03/FuseModel_Top_BaseColor.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-03/FuseModel_Hair_BaseColor.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-03/FuseModel_Body_BaseColor.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-02/FuseModel_Top_BaseColor.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-02/FuseModel_Hair_BaseColor.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-02/FuseModel_Body_BaseColor.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Top_BaseColor.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Shoes_Normal.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Hair_Normal.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Hair_BaseColor.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Body_Normal.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Body_BaseColor.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Body_BaseColor.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_Normal.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_Normal.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_Normal.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_Normal.png 341.5 kb 0.3% 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Complete build size 4.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.3 mb 86.6% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Lighting/LightingData.asset 7.6 kb 0.2% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% 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uncompressed size: 170.8 kb 14.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 14.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 14.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 14.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 14.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 33.9 kb 2.8% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Lighting/LightingData.asset 16.3 kb 1.4% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_3_localized.nz_xx_xx Compressed Size:2.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 853.9 kb 28.2% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 16.3 kb 0.5% Other Assets 1.8 mb 62.0% Levels 234.4 kb 7.7% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 44.5 kb 1.5% Total User Assets 3.0 mb 100.0% Complete build size 3.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.8 mb 62.0% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Lighting/LightingData.asset 170.8 kb 5.6% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 5.6% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 5.6% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 5.6% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle 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Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_traffic.xx_xx_xx Compressed Size:3.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 0.1% Other Assets 4.3 mb 87.8% Levels 554.5 kb 11.1% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 46.2 kb 0.9% Total User Assets 4.9 mb 100.0% Complete build size 4.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.3 mb 87.8% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Lighting/LightingData.asset 7.6 kb 0.2% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_localized.cl_xx_xx Compressed Size:3.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 853.9 kb 15.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 16.3 kb 0.3% Other Assets 4.3 mb 80.2% Levels 162.9 kb 3.0% Scripts 0.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 44.8 kb 0.8% Total User Assets 5.3 mb 100.0% Complete build size 5.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.3 mb 80.2% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Lighting/LightingData.asset 170.8 kb 3.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 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Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_2_localized.cl_xx_xx Compressed Size:5.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 853.9 kb 10.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 16.3 kb 0.2% Other Assets 6.6 mb 85.8% Levels 197.4 kb 2.5% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 44.5 kb 0.6% Total User Assets 7.6 mb 100.0% Complete build size 7.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.6 mb 85.8% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Lighting/LightingData.asset 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 16.3 kb 0.2% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_localized.mx_xx_xx Compressed Size:803.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 939.4 kb 65.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 16.3 kb 1.1% Other Assets 69.8 kb 4.9% Levels 352.7 kb 24.8% Scripts 1.3 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 45.0 kb 3.2% Total User Assets 1.4 mb 100.0% Complete build size 1.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 171.2 kb 12.0% Resources/unity_builtin_extra 170.8 kb 12.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 170.8 kb 12.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 170.8 kb 12.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 170.8 kb 12.0% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 85.5 kb 6.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 68.4 kb 4.8% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 16.3 kb 1.1% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/VolumetricLightBeam.cs 0.3 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.2 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.2 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Lighting/LightingData.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_localized.xx_xx_xx Compressed Size:804.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 939.4 kb 66.3% Meshes 5.1 kb 0.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 16.3 kb 1.1% Other Assets 69.8 kb 4.9% Levels 334.9 kb 23.6% Scripts 1.3 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 51.2 kb 3.6% Total User Assets 1.4 mb 100.0% Complete build size 1.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 171.2 kb 12.1% Resources/unity_builtin_extra 170.8 kb 12.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 170.8 kb 12.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 170.8 kb 12.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 170.8 kb 12.0% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 85.5 kb 6.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 68.5 kb 4.8% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Lighting/LightingData.asset 16.4 kb 1.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 2.0 kb 0.1% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 2.0 kb 0.1% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/VolumetricLightBeam.cs 0.7 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.6 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.4 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.3 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_traffic.xx_xx_xx Compressed Size:265.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 0.6% Other Assets 64.1 kb 5.1% Levels 1.1 mb 90.7% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 46.2 kb 3.7% Total User Assets 1.2 mb 100.0% Complete build size 1.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 63.1 kb 5.0% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Lighting/LightingData.asset 7.6 kb 0.6% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_2_localized.es_xx_xx Compressed Size:5.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 853.9 kb 11.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 16.3 kb 0.2% Other Assets 6.6 mb 86.7% Levels 118.9 kb 1.5% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 44.5 kb 0.6% Total User Assets 7.6 mb 100.0% Complete build size 7.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.6 mb 86.6% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Lighting/LightingData.asset 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 16.3 kb 0.2% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% 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Complete build size 7.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.6 mb 86.7% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Lighting/LightingData.asset 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 16.3 kb 0.2% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_3_localized.es_xx_xx Compressed Size:2.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 853.9 kb 27.3% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 16.3 kb 0.5% Other Assets 1.8 mb 60.0% Levels 335.8 kb 10.7% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 44.5 kb 1.4% Total User Assets 3.1 mb 100.0% Complete build size 3.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.8 mb 60.0% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Lighting/LightingData.asset 170.8 kb 5.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 5.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 5.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 5.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 5.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 16.3 kb 0.5% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: sanmiguelroute1_localized.cl_xx_xx Compressed Size:45.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 4.8% Other Assets 12.1 kb 8.0% Levels 89.0 kb 58.2% Scripts 0.9 kb 0.6% Included DLLs 0.0 kb 0.0% File headers 43.3 kb 28.4% Total User Assets 152.8 kb 100.0% Complete build size 152.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 11.4 kb 7.4% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SanMiguelRoute_1_Lighting/LightingData.asset 7.6 kb 5.0% Resources/unity_builtin_extra 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_localized.es_xx_xx Compressed Size:1.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 85.5 kb 3.3% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 0.3% Other Assets 69.6 kb 2.7% Levels 2.3 mb 92.0% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 44.9 kb 1.7% Total User Assets 2.5 mb 100.0% Complete build size 2.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 85.5 kb 3.3% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 68.3 kb 2.6% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Lighting/LightingData.asset 7.6 kb 0.3% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/VolumetricLightBeam.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_3_localized.bh_xx_xx Compressed Size:2.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 853.9 kb 27.3% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 16.3 kb 0.5% Other Assets 1.8 mb 60.0% Levels 335.6 kb 10.7% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 44.5 kb 1.4% Total User Assets 3.1 mb 100.0% Complete build size 3.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.8 mb 60.0% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Lighting/LightingData.asset 170.8 kb 5.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 5.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 5.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 5.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 5.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 16.3 kb 0.5% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: sanmiguelroute2_localized.nz_xx_xx Compressed Size:86.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 2.2% Other Assets 10.7 kb 3.1% Levels 280.2 kb 81.8% Scripts 0.9 kb 0.3% Included DLLs 0.0 kb 0.0% File headers 43.3 kb 12.7% Total User Assets 342.5 kb 100.0% Complete build size 342.5 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 9.8 kb 2.9% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Common/SanMiguelRoute_2_Lighting/LightingData.asset 7.6 kb 2.2% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_localized.xx_xx_xx Compressed Size:746.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 853.9 kb 66.2% Meshes 15.6 kb 1.2% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 16.3 kb 1.3% Other Assets 64.4 kb 5.0% Levels 287.7 kb 22.3% Scripts 0.9 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 51.2 kb 4.0% Total User Assets 1.3 mb 100.0% Complete build size 1.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 170.8 kb 13.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 13.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 13.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 13.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 13.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 63.1 kb 4.9% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Lighting/LightingData.asset 16.3 kb 1.3% Resources/unity_builtin_extra 15.6 kb 1.2% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/Ruta_G21_2_Decals.fbx 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_localized.nz_xx_xx Compressed Size:754.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 853.9 kb 65.1% Meshes 27.3 kb 2.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 16.3 kb 1.2% Other Assets 64.4 kb 4.9% Levels 297.0 kb 22.7% Scripts 0.9 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 51.4 kb 3.9% Total User Assets 1.3 mb 100.0% Complete build size 1.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 170.8 kb 13.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 13.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 13.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 13.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 13.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 63.3 kb 4.8% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Lighting/LightingData.asset 16.4 kb 1.3% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 15.6 kb 1.2% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/Ruta_G21_2_Decals.fbx 2.5 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 2.4 kb 0.2% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 2.3 kb 0.2% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 1.9 kb 0.1% Resources/unity_builtin_extra 0.8 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.8 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.8 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.8 kb 0.1% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_2_localized.bh_xx_xx Compressed Size:5.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 853.9 kb 11.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 16.3 kb 0.2% Other Assets 6.6 mb 86.7% Levels 119.0 kb 1.5% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 44.5 kb 0.6% Total User Assets 7.6 mb 100.0% Complete build size 7.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.6 mb 86.6% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Lighting/LightingData.asset 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 16.3 kb 0.2% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_localized.mx_xx_xx Compressed Size:3.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 853.9 kb 15.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 16.3 kb 0.3% Other Assets 4.3 mb 80.7% Levels 129.8 kb 2.4% Scripts 0.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 44.8 kb 0.8% Total User Assets 5.3 mb 100.0% Complete build size 5.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.3 mb 80.7% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Lighting/LightingData.asset 170.8 kb 3.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 3.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 3.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 3.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 3.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 16.3 kb 0.3% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_localized.nz_xx_xx Compressed Size:3.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 853.9 kb 15.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 16.3 kb 0.3% Other Assets 4.3 mb 80.1% Levels 168.2 kb 3.1% Scripts 0.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 44.8 kb 0.8% Total User Assets 5.3 mb 100.0% Complete build size 5.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.3 mb 80.1% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Lighting/LightingData.asset 170.8 kb 3.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 3.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 3.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 3.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 3.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 16.3 kb 0.3% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_localized.do_xx_xx Compressed Size:803.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 939.4 kb 66.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 16.3 kb 1.1% Other Assets 69.8 kb 4.9% Levels 352.3 kb 24.7% Scripts 1.3 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 45.0 kb 3.2% Total User Assets 1.4 mb 100.0% Complete build size 1.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 171.2 kb 12.0% Resources/unity_builtin_extra 170.8 kb 12.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 170.8 kb 12.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 170.8 kb 12.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 170.8 kb 12.0% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 85.5 kb 6.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 68.4 kb 4.8% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 16.3 kb 1.1% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/VolumetricLightBeam.cs 0.3 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.2 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.2 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Lighting/LightingData.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_3_traffic.nz_xx_xx Compressed Size:1.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 0.2% Other Assets 1.8 mb 47.5% Levels 2.0 mb 51.1% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 46.2 kb 1.2% Total User Assets 3.9 mb 100.0% Complete build size 3.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.8 mb 47.5% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Lighting/LightingData.asset 7.6 kb 0.2% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_traffic.xx_xx_xx Compressed Size:305.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 0.4% Other Assets 69.3 kb 3.6% Levels 1.7 mb 93.5% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 46.3 kb 2.4% Total User Assets 1.9 mb 100.0% Complete build size 1.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 68.3 kb 3.6% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Lighting/LightingData.asset 7.6 kb 0.4% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_traffic.nz_xx_xx Compressed Size:270.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 0.6% Other Assets 64.1 kb 4.9% Levels 1.2 mb 90.9% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 46.2 kb 3.5% Total User Assets 1.3 mb 100.0% Complete build size 1.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 63.1 kb 4.8% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Lighting/LightingData.asset 7.6 kb 0.6% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% 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kb 0.0% Included DLLs 0.0 kb 0.0% File headers 44.5 kb 0.6% Total User Assets 7.6 mb 100.0% Complete build size 7.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.6 mb 86.8% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Lighting/LightingData.asset 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 16.3 kb 0.2% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_3_traffic.xx_xx_xx Compressed Size:1.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 0.2% Other Assets 1.8 mb 50.1% Levels 1.8 mb 48.4% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 46.2 kb 1.2% Total User Assets 3.7 mb 100.0% Complete build size 3.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.8 mb 50.1% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Lighting/LightingData.asset 7.6 kb 0.2% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% 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generated assets only): Textures 853.9 kb 73.2% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 16.3 kb 1.4% Other Assets 35.3 kb 3.0% Levels 215.5 kb 18.5% Scripts 0.9 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 44.8 kb 3.8% Total User Assets 1.1 mb 100.0% Complete build size 1.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 170.8 kb 14.6% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 14.6% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 14.6% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 14.6% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 14.6% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 33.9 kb 2.9% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Lighting/LightingData.asset 16.3 kb 1.4% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% 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Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 14.8% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 14.8% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 14.8% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 33.9 kb 2.9% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Lighting/LightingData.asset 16.3 kb 1.4% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_3_localized.fr_xx_xx Compressed Size:706.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 853.9 kb 71.2% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 16.3 kb 1.4% Other Assets 35.3 kb 2.9% Levels 248.2 kb 20.7% Scripts 0.9 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 44.8 kb 3.7% Total User Assets 1.2 mb 100.0% Complete build size 1.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 170.8 kb 14.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 14.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 14.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 14.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 14.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 33.9 kb 2.8% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Lighting/LightingData.asset 16.3 kb 1.4% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_localized.fr_xx_xx Compressed Size:217.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 85.5 kb 12.4% Meshes 5.1 kb 0.7% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 1.1% Other Assets 69.6 kb 10.1% Levels 471.3 kb 68.2% Scripts 1.3 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 51.1 kb 7.4% Total User Assets 691.3 kb 100.0% Complete build size 691.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 85.5 kb 12.4% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 68.4 kb 9.9% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 7.4 kb 1.1% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 2.2 kb 0.3% Resources/unity_builtin_extra 2.0 kb 0.3% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.5 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.5 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.2 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Lighting/LightingData.asset 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/VolumetricLightBeam.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: sanmiguelroute1_traffic.nz_xx_xx Compressed Size:235.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 0.7% Other Assets 39.0 kb 3.6% Levels 1009.6 kb 91.9% Scripts 0.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 42.7 kb 3.9% Total User Assets 1.1 mb 100.0% Complete build size 1.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 38.5 kb 3.5% Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting/LightingData.asset 7.6 kb 0.7% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_2_traffic.xx_xx_xx Compressed Size:5.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 0.1% Other Assets 6.6 mb 79.0% Levels 1.7 mb 20.4% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 46.2 kb 0.5% Total User Assets 8.3 mb 100.0% Complete build size 8.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.6 mb 79.0% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Lighting/LightingData.asset 7.6 kb 0.1% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: sanmiguelroute2_traffic.xx_xx_xx Compressed Size:328.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 0.5% Other Assets 39.0 kb 2.4% Levels 1.5 mb 94.4% Scripts 0.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 42.7 kb 2.7% Total User Assets 1.6 mb 100.0% Complete build size 1.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 38.5 kb 2.4% Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting/LightingData.asset 7.6 kb 0.5% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_traffic.nz_xx_xx Compressed Size:312.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 0.4% Other Assets 69.3 kb 3.4% Levels 1.9 mb 93.9% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 46.3 kb 2.3% Total User Assets 2.0 mb 100.0% Complete build size 2.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 68.3 kb 3.4% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Lighting/LightingData.asset 7.6 kb 0.4% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% 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kb 0.0% Included DLLs 0.0 kb 0.0% File headers 44.8 kb 0.8% Total User Assets 5.3 mb 100.0% Complete build size 5.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.3 mb 80.8% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Lighting/LightingData.asset 170.8 kb 3.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 3.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 3.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 3.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 3.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 16.3 kb 0.3% Resources/unity_builtin_extra 0.4 kb 0.0% 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------------------------------------------------------------------------------- Bundle Name: ruta_g245_3_localized.mx_xx_xx Compressed Size:2.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 853.9 kb 28.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 16.3 kb 0.5% Other Assets 1.8 mb 61.5% Levels 258.1 kb 8.5% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 44.5 kb 1.5% Total User Assets 3.0 mb 100.0% Complete build size 3.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.8 mb 61.5% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Lighting/LightingData.asset 170.8 kb 5.6% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 5.6% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 5.6% 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Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Lighting/LightingData.asset 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 16.3 kb 0.2% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% 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Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 16.3 kb 1.3% Other Assets 35.2 kb 2.9% Levels 257.3 kb 21.3% Scripts 0.9 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 44.8 kb 3.7% Total User Assets 1.2 mb 100.0% Complete build size 1.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 170.8 kb 14.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 14.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 14.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 14.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 14.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 33.9 kb 2.8% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Lighting/LightingData.asset 16.3 kb 1.3% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% 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Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_localized.mx_xx_xx Compressed Size:749.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 853.9 kb 65.6% Meshes 15.6 kb 1.2% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 16.3 kb 1.3% Other Assets 64.4 kb 4.9% Levels 298.6 kb 23.0% Scripts 0.9 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 51.2 kb 3.9% Total User Assets 1.3 mb 100.0% Complete build size 1.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 170.8 kb 13.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 13.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 13.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 13.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 13.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 63.1 kb 4.9% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Lighting/LightingData.asset 16.3 kb 1.3% Resources/unity_builtin_extra 15.6 kb 1.2% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/Ruta_G21_2_Decals.fbx 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% 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Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_3_localized.mx_xx_xx Compressed Size:701.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 853.9 kb 73.3% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 16.3 kb 1.4% Other Assets 35.2 kb 3.0% Levels 213.8 kb 18.4% Scripts 0.9 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 44.8 kb 3.8% Total User Assets 1.1 mb 100.0% Complete build size 1.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 170.8 kb 14.7% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 14.7% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 14.7% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 14.7% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 14.7% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 33.9 kb 2.9% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Lighting/LightingData.asset 16.3 kb 1.4% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_2_localized.xx_xx_xx Compressed Size:5.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 853.9 kb 11.1% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 16.3 kb 0.2% Other Assets 6.6 mb 87.1% Levels 78.5 kb 1.0% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 44.5 kb 0.6% Total User Assets 7.5 mb 100.0% Complete build size 7.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.6 mb 87.1% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Lighting/LightingData.asset 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 16.3 kb 0.2% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% 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0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 0.1% Other Assets 6.6 mb 76.6% Levels 2.0 mb 22.8% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 46.2 kb 0.5% Total User Assets 8.6 mb 100.0% Complete build size 8.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.6 mb 76.6% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Lighting/LightingData.asset 7.6 kb 0.1% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_localized.fr_xx_xx Compressed Size:3.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 853.9 kb 15.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 16.3 kb 0.3% Other Assets 4.3 mb 80.8% Levels 122.2 kb 2.3% Scripts 0.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 44.8 kb 0.8% Total User Assets 5.3 mb 100.0% Complete build size 5.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.3 mb 80.8% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Lighting/LightingData.asset 170.8 kb 3.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 3.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 3.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 3.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 3.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 16.3 kb 0.3% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: sanmiguelroute1_traffic.xx_xx_xx Compressed Size:233.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 0.7% Other Assets 39.0 kb 3.5% Levels 1010.1 kb 91.9% Scripts 0.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 42.7 kb 3.9% Total User Assets 1.1 mb 100.0% Complete build size 1.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 38.5 kb 3.5% Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting/LightingData.asset 7.6 kb 0.7% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_localized.nz_xx_xx Compressed Size:195.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 85.5 kb 14.9% Meshes 6.1 kb 1.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 1.3% Other Assets 69.6 kb 12.1% Levels 352.4 kb 61.4% Scripts 1.3 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 51.2 kb 8.9% Total User Assets 573.5 kb 100.0% Complete build size 573.5 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 85.5 kb 14.9% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 68.4 kb 11.9% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Lighting/LightingData.asset 7.4 kb 1.3% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 2.2 kb 0.4% Resources/unity_builtin_extra 2.0 kb 0.3% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.5 kb 0.1% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/VolumetricLightBeam.cs 0.5 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.5 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.5 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.3 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.3 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.2 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.2 kb 0.0% 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12.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 12.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 12.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 63.1 kb 4.4% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Lighting/LightingData.asset 16.3 kb 1.1% Resources/unity_builtin_extra 15.6 kb 1.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/Ruta_G21_2_Decals.fbx 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% 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kb 0.0% Included DLLs 0.0 kb 0.0% File headers 44.5 kb 1.4% Total User Assets 3.1 mb 100.0% Complete build size 3.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.8 mb 59.4% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Lighting/LightingData.asset 170.8 kb 5.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 5.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 5.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 5.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 5.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 16.3 kb 0.5% Resources/unity_builtin_extra 0.4 kb 0.0% 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Compressed Size:2.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 853.9 kb 27.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 16.3 kb 0.5% Other Assets 1.8 mb 59.2% Levels 377.5 kb 11.9% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 44.5 kb 1.4% Total User Assets 3.1 mb 100.0% Complete build size 3.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.8 mb 59.2% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Lighting/LightingData.asset 170.8 kb 5.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 5.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 5.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 5.4% 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Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 16.3 kb 0.3% Other Assets 4.3 mb 80.8% Levels 122.2 kb 2.3% Scripts 0.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 44.8 kb 0.8% Total User Assets 5.3 mb 100.0% Complete build size 5.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.3 mb 80.8% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Lighting/LightingData.asset 170.8 kb 3.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 3.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 3.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 3.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 3.2% 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Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_localized.es_xx_xx Compressed Size:770.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 853.9 kb 60.2% Meshes 15.6 kb 1.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 16.3 kb 1.1% Other Assets 64.4 kb 4.5% Levels 416.9 kb 29.4% Scripts 0.9 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 51.2 kb 3.6% Total User Assets 1.4 mb 100.0% Complete build size 1.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 170.8 kb 12.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 12.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 12.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 12.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 12.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 63.1 kb 4.4% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Lighting/LightingData.asset 16.3 kb 1.1% Resources/unity_builtin_extra 15.6 kb 1.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/Ruta_G21_2_Decals.fbx 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% 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0.0% Included DLLs 0.0 kb 0.0% File headers 44.9 kb 1.7% Total User Assets 2.5 mb 100.0% Complete build size 2.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 85.5 kb 3.3% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 68.3 kb 2.6% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Lighting/LightingData.asset 7.6 kb 0.3% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/VolumetricLightBeam.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_3_localized.es_xx_xx Compressed Size:706.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 853.9 kb 71.1% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 16.3 kb 1.4% Other Assets 35.3 kb 2.9% Levels 250.5 kb 20.8% Scripts 0.9 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 44.8 kb 3.7% Total User Assets 1.2 mb 100.0% Complete build size 1.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 170.8 kb 14.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 14.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 14.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 14.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 14.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 33.9 kb 2.8% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Lighting/LightingData.asset 16.3 kb 1.4% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_3_localized.do_xx_xx Compressed Size:701.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 853.9 kb 73.3% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 16.3 kb 1.4% Other Assets 35.2 kb 3.0% Levels 214.1 kb 18.4% Scripts 0.9 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 44.8 kb 3.8% Total User Assets 1.1 mb 100.0% Complete build size 1.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 170.8 kb 14.7% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 14.7% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 14.7% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 14.7% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 14.7% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 33.9 kb 2.9% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Lighting/LightingData.asset 16.3 kb 1.4% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: sanmiguelroute2_traffic.nz_xx_xx Compressed Size:327.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 0.5% Other Assets 39.0 kb 2.4% Levels 1.5 mb 94.4% Scripts 0.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 42.7 kb 2.7% Total User Assets 1.6 mb 100.0% Complete build size 1.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 38.5 kb 2.4% Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting/LightingData.asset 7.6 kb 0.5% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: sanmiguelroute2_localized.cl_xx_xx Compressed Size:86.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 2.2% Other Assets 10.7 kb 3.1% Levels 279.9 kb 81.8% Scripts 0.9 kb 0.3% Included DLLs 0.0 kb 0.0% File headers 43.3 kb 12.7% Total User Assets 342.2 kb 100.0% Complete build size 342.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 9.8 kb 2.9% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Common/SanMiguelRoute_2_Lighting/LightingData.asset 7.6 kb 2.2% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% 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0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/VolumetricLightBeam.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_3_localized.xx_xx_xx Compressed Size:2.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 853.9 kb 28.4% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 16.3 kb 0.5% Other Assets 1.8 mb 62.4% Levels 215.6 kb 7.2% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 44.5 kb 1.5% Total User Assets 2.9 mb 100.0% Complete build size 2.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.8 mb 62.3% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Lighting/LightingData.asset 170.8 kb 5.7% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 5.7% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 5.7% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 5.7% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 5.7% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 16.3 kb 0.5% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% 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94.8% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 46.2 kb 2.7% Total User Assets 1.7 mb 100.0% Complete build size 1.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 33.9 kb 2.0% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Lighting/LightingData.asset 7.6 kb 0.5% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_3_localized.fr_xx_xx Compressed Size:2.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 853.9 kb 27.3% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 16.3 kb 0.5% Other Assets 1.8 mb 60.0% Levels 335.9 kb 10.7% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 44.5 kb 1.4% Total User Assets 3.1 mb 100.0% Complete build size 3.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.8 mb 60.0% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Lighting/LightingData.asset 170.8 kb 5.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 5.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 5.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 5.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 5.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 16.3 kb 0.5% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_3_traffic.nz_xx_xx Compressed Size:290.8 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 kb 0.4% Other Assets 34.8 kb 1.8% Levels 1.8 mb 95.4% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 46.2 kb 2.4% Total User Assets 1.9 mb 100.0% Complete build size 1.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 33.9 kb 1.7% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Lighting/LightingData.asset 7.6 kb 0.4% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_localized.fr_xx_xx Compressed Size:770.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 853.9 kb 60.2% Meshes 15.6 kb 1.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 16.3 kb 1.1% Other Assets 64.5 kb 4.5% Levels 416.9 kb 29.4% Scripts 0.9 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 51.2 kb 3.6% Total User Assets 1.4 mb 100.0% Complete build size 1.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 170.8 kb 12.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 12.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 12.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 12.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 12.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 63.1 kb 4.4% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Lighting/LightingData.asset 16.3 kb 1.1% Resources/unity_builtin_extra 15.6 kb 1.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/Ruta_G21_2_Decals.fbx 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: maliroute_localized.xx_xx_xx Compressed Size:3.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 16.2 kb 0.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.2 mb 60.4% Other Assets 190.6 kb 1.4% Levels 454.5 kb 3.3% Scripts 0.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.8 mb 34.9% Total User Assets 13.7 mb 100.0% Complete build size 13.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 8.2 mb 60.3% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 186.5 kb 1.3% Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Lighting/LightingData.asset 16.2 kb 0.1% Assets/content_common/art_common/Modules/Props_small/PlasticBarrier/Mehes/PlasticBarrier.fbx 7.6 kb 0.1% Resources/unity_builtin_extra 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/PlasticBarrier/Materials/Walls_PlasticBarrierWhite_NoArrows.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/PlasticBarrier/Materials/Walls_PlasticBarrierRed_NoArrows.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: AssetBundles Compressed Size:42.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 109.9 kb 96.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 3.5% Total User Assets 113.9 kb 100.0% Complete build size 113.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 109.8 kb 96.4% Built-in AssetBundleManifest: AssetBundleManifest 0.1 kb 0.1% AssetBundle Object ------------------------------------------------------------------------------- NullReferenceException: Object reference not set to an instance of an object UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) NullReferenceException: Object reference not set to an instance of an object UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) NullReferenceException: Object reference not set to an instance of an object UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) NullReferenceException: Object reference not set to an instance of an object UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) NullReferenceException: Object reference not set to an instance of an object UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) NullReferenceException: Object reference not set to an instance of an object UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture creation failed. 'RGFloat' is not supported on this platform. Use 'SystemInfo.SupportsRenderTextureFormat' C# API to check format support. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) NullReferenceException UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Kernel 'MergeInstancedIndirectBuffers' not found UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) ArgumentException: Kernel 'MergeInstancedIndirectBuffers' not found. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) NullReferenceException: Object reference not set to an instance of an object UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture creation failed. 'RGFloat' is not supported on this platform. Use 'SystemInfo.SupportsRenderTextureFormat' C# API to check format support. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) NullReferenceException UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Kernel 'MergeInstancedIndirectBuffers' not found UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) ArgumentException: Kernel 'MergeInstancedIndirectBuffers' not found. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture creation failed. 'RGFloat' is not supported on this platform. Use 'SystemInfo.SupportsRenderTextureFormat' C# API to check format support. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) NullReferenceException UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Kernel 'MergeInstancedIndirectBuffers' not found UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) ArgumentException: Kernel 'MergeInstancedIndirectBuffers' not found. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) NullReferenceException: Object reference not set to an instance of an object UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture creation failed. 'RGFloat' is not supported on this platform. Use 'SystemInfo.SupportsRenderTextureFormat' C# API to check format support. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) NullReferenceException UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Kernel 'MergeInstancedIndirectBuffers' not found UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) ArgumentException: Kernel 'MergeInstancedIndirectBuffers' not found. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture creation failed. 'RGFloat' is not supported on this platform. Use 'SystemInfo.SupportsRenderTextureFormat' C# API to check format support. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) NullReferenceException UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Kernel 'MergeInstancedIndirectBuffers' not found UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) ArgumentException: Kernel 'MergeInstancedIndirectBuffers' not found. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) NullReferenceException: Object reference not set to an instance of an object UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture creation failed. 'RGFloat' is not supported on this platform. Use 'SystemInfo.SupportsRenderTextureFormat' C# API to check format support. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) NullReferenceException UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Kernel 'MergeInstancedIndirectBuffers' not found UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) ArgumentException: Kernel 'MergeInstancedIndirectBuffers' not found. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) NullReferenceException: Object reference not set to an instance of an object UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture creation failed. 'RGFloat' is not supported on this platform. Use 'SystemInfo.SupportsRenderTextureFormat' C# API to check format support. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) NullReferenceException UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Kernel 'MergeInstancedIndirectBuffers' not found UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) ArgumentException: Kernel 'MergeInstancedIndirectBuffers' not found. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) NullReferenceException: Object reference not set to an instance of an object UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Tree prefab at index 3 is missing. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Tree prefab at index 4 is missing. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Tree prefab at index 5 is missing. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture creation failed. 'RGFloat' is not supported on this platform. Use 'SystemInfo.SupportsRenderTextureFormat' C# API to check format support. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) NullReferenceException UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Kernel 'MergeInstancedIndirectBuffers' not found UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) ArgumentException: Kernel 'MergeInstancedIndirectBuffers' not found. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) NullReferenceException: Object reference not set to an instance of an object UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture creation failed. 'RGFloat' is not supported on this platform. Use 'SystemInfo.SupportsRenderTextureFormat' C# API to check format support. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) NullReferenceException UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Kernel 'MergeInstancedIndirectBuffers' not found UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) ArgumentException: Kernel 'MergeInstancedIndirectBuffers' not found. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture creation failed. 'RGFloat' is not supported on this platform. Use 'SystemInfo.SupportsRenderTextureFormat' C# API to check format support. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) NullReferenceException UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Kernel 'MergeInstancedIndirectBuffers' not found UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) ArgumentException: Kernel 'MergeInstancedIndirectBuffers' not found. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) NullReferenceException: Object reference not set to an instance of an object UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture creation failed. 'RGFloat' is not supported on this platform. Use 'SystemInfo.SupportsRenderTextureFormat' C# API to check format support. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) NullReferenceException UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Kernel 'MergeInstancedIndirectBuffers' not found UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) ArgumentException: Kernel 'MergeInstancedIndirectBuffers' not found. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) NullReferenceException: Object reference not set to an instance of an object UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture creation failed. 'RGFloat' is not supported on this platform. Use 'SystemInfo.SupportsRenderTextureFormat' C# API to check format support. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) NullReferenceException UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Kernel 'MergeInstancedIndirectBuffers' not found UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) ArgumentException: Kernel 'MergeInstancedIndirectBuffers' not found. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) NullReferenceException: Object reference not set to an instance of an object UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture creation failed. 'RGFloat' is not supported on this platform. Use 'SystemInfo.SupportsRenderTextureFormat' C# API to check format support. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) NullReferenceException UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Kernel 'MergeInstancedIndirectBuffers' not found UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) ArgumentException: Kernel 'MergeInstancedIndirectBuffers' not found. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture creation failed. 'RGFloat' is not supported on this platform. Use 'SystemInfo.SupportsRenderTextureFormat' C# API to check format support. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) NullReferenceException UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Kernel 'MergeInstancedIndirectBuffers' not found UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) ArgumentException: Kernel 'MergeInstancedIndirectBuffers' not found. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) NullReferenceException: Object reference not set to an instance of an object UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture creation failed. 'RGFloat' is not supported on this platform. Use 'SystemInfo.SupportsRenderTextureFormat' C# API to check format support. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) NullReferenceException UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Kernel 'MergeInstancedIndirectBuffers' not found UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) ArgumentException: Kernel 'MergeInstancedIndirectBuffers' not found. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) NullReferenceException: Object reference not set to an instance of an object UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture creation failed. 'RGFloat' is not supported on this platform. Use 'SystemInfo.SupportsRenderTextureFormat' C# API to check format support. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) NullReferenceException UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Kernel 'MergeInstancedIndirectBuffers' not found UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) ArgumentException: Kernel 'MergeInstancedIndirectBuffers' not found. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) NullReferenceException: Object reference not set to an instance of an object UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture creation failed. 'RGFloat' is not supported on this platform. Use 'SystemInfo.SupportsRenderTextureFormat' C# API to check format support. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) NullReferenceException UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Kernel 'MergeInstancedIndirectBuffers' not found UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) ArgumentException: Kernel 'MergeInstancedIndirectBuffers' not found. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) NullReferenceException: Object reference not set to an instance of an object UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture creation failed. 'RGFloat' is not supported on this platform. Use 'SystemInfo.SupportsRenderTextureFormat' C# API to check format support. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) NullReferenceException UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Kernel 'MergeInstancedIndirectBuffers' not found UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) ArgumentException: Kernel 'MergeInstancedIndirectBuffers' not found. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) NullReferenceException: Object reference not set to an instance of an object UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture creation failed. 'RGFloat' is not supported on this platform. Use 'SystemInfo.SupportsRenderTextureFormat' C# API to check format support. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) NullReferenceException UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Kernel 'MergeInstancedIndirectBuffers' not found UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) ArgumentException: Kernel 'MergeInstancedIndirectBuffers' not found. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture creation failed. 'RGFloat' is not supported on this platform. Use 'SystemInfo.SupportsRenderTextureFormat' C# API to check format support. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) NullReferenceException UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Kernel 'MergeInstancedIndirectBuffers' not found UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) ArgumentException: Kernel 'MergeInstancedIndirectBuffers' not found. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) NullReferenceException: Object reference not set to an instance of an object UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture creation failed. 'RGFloat' is not supported on this platform. Use 'SystemInfo.SupportsRenderTextureFormat' C# API to check format support. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) NullReferenceException UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Kernel 'MergeInstancedIndirectBuffers' not found UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) ArgumentException: Kernel 'MergeInstancedIndirectBuffers' not found. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture creation failed. 'RGFloat' is not supported on this platform. Use 'SystemInfo.SupportsRenderTextureFormat' C# API to check format support. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) NullReferenceException UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Kernel 'MergeInstancedIndirectBuffers' not found UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) ArgumentException: Kernel 'MergeInstancedIndirectBuffers' not found. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) NullReferenceException: Object reference not set to an instance of an object UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture creation failed. 'RGFloat' is not supported on this platform. Use 'SystemInfo.SupportsRenderTextureFormat' C# API to check format support. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) NullReferenceException UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Kernel 'MergeInstancedIndirectBuffers' not found UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) ArgumentException: Kernel 'MergeInstancedIndirectBuffers' not found. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.Create failed: format unsupported - R8 UNorm (16). UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) NullReferenceException: Object reference not set to an instance of an object UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:471) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:457) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) [C:\buildslave\unity\build\Modules/BuildReportingEditor/Public/BuildReport.cpp line 553] (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) Creating AssetBundle Map UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:12) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs Line: 12) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed Shader 'CTS/CTS Terrain Shader Basic' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Assertion failed on expression: 'm_PreventLoadingFromFile != nameSpaceID' UnityEngine.AssetBundle:Unload(Boolean) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:76) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [C:\buildslave\unity\build\Runtime/Serialize/PersistentManager.cpp line 2366] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs Line: 76) UnloadAssetBundle failed UnityEngine.AssetBundle:Unload(Boolean) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:76) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [C:\buildslave\unity\build\Modules/AssetBundle/Public/AssetBundleSaveAndLoadHelper.cpp line 61] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs Line: 76) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:243) UnityEngine.AssetBundle:LoadAsset(String) (at C:\buildslave\unity\build\Modules\AssetBundle\Managed\AssetBundle.bindings.cs:224) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab(AssetBundle) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create(AssetBundle, String, Boolean) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements(String[], Func`2) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) [ line 0] (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs Line: 22) AssetBundle map created at: C:\Users\Jenkins\.jenkins\projects\magenta\build/AssetBundles\assetBundleMap.json UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(List`1, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs:21) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile(String, String) (at Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Editor\AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:74) (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs Line: 35) Batchmode quit successfully invoked - shutting down! [Performance] CurlRequestCheck : 10 samples, Peak. 151 us (2.7x), Avg. 55.6 us, Total. 555.5 us (0.0%) [Performance] PackageManager::RunRequestSynchronously : 14 samples, Peak. 367 us (4.4x), Avg. 83.2 us, Total. 1.165 ms (0.0%) Refresh: detecting if any assets need to be imported or removed ... Refresh Completed time: 26.817670s Asset Scan time: 26.583716s Asset Hashing: 0.000000s [0 B, 0.000000 mb/s] Asset Import (Scripting) time: 0.000000s (count: 0) Post Processs Assets (Scripting) time: 0.000000s Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s] Asset Import (Non Scripting) time: 0.000000s (count: 0) Post Process Assets (Non Scripting) time: 0.000000s Dependent Assets to Import Queue time: 0.000000s Refresh: detecting if any assets need to be imported or removed ... Refresh Completed time: 0.843381s Asset Scan time: 0.837800s Asset Hashing: 0.000000s [0 B, 0.000000 mb/s] Asset Import (Scripting) time: 0.000000s (count: 0) Post Processs Assets (Scripting) time: 0.000000s Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s] Asset Import (Non Scripting) time: 0.000000s (count: 0) Post Process Assets (Non Scripting) time: 0.000000s Dependent Assets to Import Queue time: 0.000000s [Package Manager] Server::Kill -- Server was shutdown Cleanup mono Exiting batchmode successfully now! Exiting without the bug reporter. Application will terminate with return code 0